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Language datums; removes the talk wheel (#25333)
* Initial burst of languages * Scratchings of beginnings * Code review I * Compilation! * You can now understand your own speech * Fixes whispering * Gets typecaches working again * Remie's `PASS`ing * Back to pass() to stop the compiler whining * Why can't drones check their languages * Everyone speaks how they should * Removes world string debug stuff * Currently failing to massage radio code into working * The radio transmits the languages! * ,0 to talk common * Replaces speech wheel with language menu * Observers can speak all languages * pAIs now speak languages FOREVER * New action button for language menu * pAIs have an action button to open their language menu * AIs can talk and all that * AIs have a language menu button * Fixes supermatter making strange noises * Fixes AI holopads * Fixes request consoles * Fixes bots making strange sounds * Meaningless MMI change * Some caching of datums * Brains in MMIs speak common * Ratvarian AIs can only speak Ratvarian * Tables can speak common, apparently * Removes var in args * Fixes the (AI Eye) problem Thanks to Shadowmobile for their help with this one. * Fixes tape recorders * Fixes humans being able to speak in languages they did not know * Adds some new posibrain names Honk. * The voice analyzer replies in the language you spoke to it * Gives swarmers only swarmer language * `initial_languages` var. * OMNITONGUE, clockwork restrictions * Fixes barmaid and bardrone language abilities * Code review I * Omnitongue correction * Code review II * Removes force_compose var
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@@ -83,7 +83,8 @@ var/global/BSACooldown = 0
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body += "<A href='?_src_=holder;traitor=\ref[M]'>Traitor panel</A> | "
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body += "<A href='?_src_=holder;narrateto=\ref[M]'>Narrate to</A> | "
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body += "<A href='?_src_=holder;subtlemessage=\ref[M]'>Subtle message</A> | "
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body += "<A href='?_src_=holder;individuallog=\ref[M]'>Individual Round Logs</A>"
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body += "<A href='?_src_=holder;individuallog=\ref[M]'>Individual Round Logs</A> | "
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body += "<A href='?_src_=holder;languagemenu=\ref[M]'>Language Menu</A>"
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if (M.client)
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if(!isnewplayer(M))
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@@ -823,4 +824,4 @@ var/global/BSACooldown = 0
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string = pick(
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"Admin login: [key_name(src)]")
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if(string)
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message_admins("[string]")
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message_admins("[string]")
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