From 75900725706d3a1937cd00532ee55d5ff3d19ed0 Mon Sep 17 00:00:00 2001 From: ArchBTW <230859540+glue0000@users.noreply.github.com> Date: Fri, 21 Nov 2025 04:25:04 +0000 Subject: [PATCH] Removes the limit for how many times you can emag an emag (#93916) ## About The Pull Request Original PR [#84219](https://github.com/tgstation/tgstation/pull/84219) Removes image (changed to 127 - non-player facing (realistically). prevents overflow incase someone somehow manages to stick 128 emags onto eachother) Screenshot 2025-11-12 232035 Screenshot 2025-11-12 231114 Screenshot 2025-11-12 231814 ## Why It's Good For The Game - Progtot was removed, so there is less TC to go around - Niche use case - has to be willing, and there has to be an emag discount, or traitors coming together to combine TC - Fun ## Changelog :cl: ArchBTW del: Removes the limit for how many times you can emag an emag (6->127 max) /:cl: --- code/game/objects/items/emags.dm | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/code/game/objects/items/emags.dm b/code/game/objects/items/emags.dm index 219e1a3e144..9bce1d09fdd 100644 --- a/code/game/objects/items/emags.dm +++ b/code/game/objects/items/emags.dm @@ -31,8 +31,7 @@ var/emag_count = 0 for(var/obj/item/card/emag/emag in get_all_contents() + emag_card.get_all_contents()) // This is including itself emag_count++ - if(emag_count > 6) // 1 uplink's worth is the limit - to_chat(user, span_warning("Nope, lesson learned. No more.")) + if(emag_count >= 128) // prevent overlay sprite overload allowed on a single item, incase someone manages to (somehow) emag an emag 128 times return FALSE if(emag_card.loc != loc) // Both have to be in your hand (or TK shenanigans) return FALSE