[MIRROR] Fix timeline jumper MOD module not updating stamina on jaunt [MDB IGNORE] (#22786)

* Fix timeline jumper MOD module not updating stamina on jaunt (#77181)

## About The Pull Request
Fixes #77152
updating_stamina was set to 0 in the jaunt's setStaminaLoss for some
reason, this PR fixes that
## Why It's Good For The Game
It's a bugfix

* Fix timeline jumper MOD module not updating stamina on jaunt

---------

Co-authored-by: cnleth <113535457+cnleth@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-07-30 16:02:51 -04:00
committed by GitHub
co-authored by cnleth
parent d9d63f913c
commit 75be4766d5
+1 -1
View File
@@ -173,7 +173,7 @@
//phasing out
mod.visible_message(span_warning("[mod.wearer] leaps out of the timeline!"))
mod.wearer.SetAllImmobility(0)
mod.wearer.setStaminaLoss(0, 0)
mod.wearer.setStaminaLoss(0)
phased_mob = new(get_turf(mod.wearer.loc), mod.wearer)
RegisterSignal(mod, COMSIG_MOD_ACTIVATE, PROC_REF(on_activate_block))
else