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Adds materials to ore
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@@ -22,6 +22,7 @@
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icon_state = "Uranium ore"
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origin_tech = "materials=5"
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points = 18
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materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/uranium
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/obj/item/weapon/ore/iron
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@@ -29,6 +30,7 @@
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icon_state = "Iron ore"
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origin_tech = "materials=1"
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points = 1
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materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/metal
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/obj/item/weapon/ore/glass
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@@ -36,7 +38,7 @@
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icon_state = "Glass ore"
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origin_tech = "materials=1"
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points = 1
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materials = list(MAT_GLASS = 100)
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materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/glass
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/obj/item/weapon/ore/glass/attack_self(mob/living/user)
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@@ -61,8 +63,9 @@
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/obj/item/weapon/ore/plasma
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name = "plasma ore"
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icon_state = "Plasma ore"
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origin_tech = "materials=2"
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origin_tech = "plasmatech=2;materials=2"
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points = 36
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materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/plasma
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/obj/item/weapon/ore/plasma/attackby(obj/item/I, mob/user, params)
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@@ -79,6 +82,7 @@
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icon_state = "Silver ore"
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origin_tech = "materials=3"
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points = 18
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materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/silver
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/obj/item/weapon/ore/gold
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@@ -86,6 +90,7 @@
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icon_state = "Gold ore"
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origin_tech = "materials=4"
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points = 18
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materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/gold
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/obj/item/weapon/ore/diamond
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@@ -93,6 +98,7 @@
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icon_state = "Diamond ore"
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origin_tech = "materials=6"
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points = 36
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materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/diamond
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/obj/item/weapon/ore/bananium
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@@ -100,6 +106,7 @@
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icon_state = "Clown ore"
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origin_tech = "materials=4"
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points = 27
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materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/bananium
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/obj/item/weapon/ore/slag
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@@ -219,7 +226,7 @@
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flags = CONDUCT
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force = 1
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throwforce = 2
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w_class = 1
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w_class = 1.0
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var/string_attached
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var/list/sideslist = list("heads","tails")
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var/cmineral = null
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@@ -237,43 +244,36 @@
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/obj/item/weapon/coin/gold
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cmineral = "gold"
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icon_state = "coin_gold_heads"
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materials = list(MAT_GOLD = 400)
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value = 160
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/obj/item/weapon/coin/silver
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cmineral = "silver"
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icon_state = "coin_silver_heads"
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materials = list(MAT_SILVER = 400)
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value = 40
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/obj/item/weapon/coin/diamond
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cmineral = "diamond"
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icon_state = "coin_diamond_heads"
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materials = list(MAT_DIAMOND = 400)
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value = 120
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/obj/item/weapon/coin/iron
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cmineral = "iron"
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icon_state = "coin_iron_heads"
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materials = list(MAT_METAL = 400)
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value = 20
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/obj/item/weapon/coin/plasma
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cmineral = "plasma"
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icon_state = "coin_plasma_heads"
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materials = list(MAT_PLASMA = 400)
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value = 80
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/obj/item/weapon/coin/uranium
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cmineral = "uranium"
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icon_state = "coin_uranium_heads"
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materials = list(MAT_URANIUM = 400)
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value = 160
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/obj/item/weapon/coin/clown
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cmineral = "bananium"
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icon_state = "coin_bananium_heads"
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materials = list(MAT_BANANIUM = 400)
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value = 600 //makes the clown cri
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/obj/item/weapon/coin/adamantine
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