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Fixes bible spam
Fixes "r_arm" nonsense Fixes appendicitis carrying over to robotic chest
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@@ -179,7 +179,7 @@ emp_act
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var/bloody = 0
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if(((I.damtype == BRUTE) || (I.damtype == HALLOSS)) && prob(25 + (I.force * 2)))
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if(affecting.status == ORGAN_ORGANIC) //Organic limbs bleed - RR
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if(affecting.status == ORGAN_ORGANIC)
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I.add_blood(src) //Make the weapon bloody, not the person.
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if(prob(I.force * 2)) //blood spatter!
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bloody = 1
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@@ -206,6 +206,7 @@ emp_act
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H.bloody_hands_mob = H
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H.update_inv_gloves() //updates on-mob overlays for bloody hands and/or bloody gloves
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switch(hit_area)
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if("head") //Harder to score a stun but if you do it lasts a bit longer
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if(stat == CONSCIOUS && prob(I.force))
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