diff --git a/code/game/objects/items/tools/crowbar.dm b/code/game/objects/items/tools/crowbar.dm index 9081277ad94..a9269aa6436 100644 --- a/code/game/objects/items/tools/crowbar.dm +++ b/code/game/objects/items/tools/crowbar.dm @@ -90,6 +90,10 @@ custom_materials = list(/datum/material/wood=SMALL_MATERIAL_AMOUNT*0.5, /datum/material/iron=SMALL_MATERIAL_AMOUNT*0.7) wound_bonus = 35 +/obj/item/crowbar/hammer/Initialize(mapload) + . = ..() + AddElement(/datum/element/kneejerk) + /obj/item/crowbar/large/twenty_force //from space ruin name = "heavy crowbar" desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big. It feels oddly heavy.." diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm index af768e31f1c..ddfb0d07912 100644 --- a/code/game/objects/items/weaponry.dm +++ b/code/game/objects/items/weaponry.dm @@ -474,6 +474,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 /obj/item/carpenter_hammer/Initialize(mapload) . = ..() + AddElement(/datum/element/kneejerk) AddComponent(/datum/component/item_killsound, \ allowed_mobs = list(/mob/living/carbon/human), \ killsound = 'sound/items/weapons/hammer_death_scream.ogg', \