diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index ec644caff62..b85ecd143a9 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -578,7 +578,7 @@ var/status = 0 // LIGHT_OK, LIGHT_BURNED or LIGHT_BROKEN var/base_state var/switchcount = 0 // number of times switched - materials = list(MAT_GLASS=100, MAT_METAL=60) + materials = list(MAT_GLASS=100) var/rigged = 0 // true if rigged to explode var/brightness = 2 //how much light it gives off diff --git a/code/modules/research/designs/autolathe_designs.dm b/code/modules/research/designs/autolathe_designs.dm index 5ccea90968e..1768b908766 100644 --- a/code/modules/research/designs/autolathe_designs.dm +++ b/code/modules/research/designs/autolathe_designs.dm @@ -499,7 +499,7 @@ name = "Light tube" id = "light_tube" build_type = AUTOLATHE - materials = list(MAT_METAL = 60, MAT_GLASS = 100) + materials = list(MAT_GLASS = 100) build_path = /obj/item/weapon/light/tube category = list("initial", "Construction") @@ -507,7 +507,7 @@ name = "Light bulb" id = "light_bulb" build_type = AUTOLATHE - materials = list(MAT_METAL = 60, MAT_GLASS = 100) + materials = list(MAT_GLASS = 100) build_path = /obj/item/weapon/light/bulb category = list("initial", "Construction")