Refactors sound toggle prefs away from legacy toggles, introduces a new sound pref for jukeboxes (#71040)

## About The Pull Request

Migrates sound toggle prefs away from legacy toggles, and changes all
related preference checks to the modern form. Cleans up unnecessary
defines linked to the old prefs. Increments the minimum save file
version so a piece of old sound related code can be neatly removed. (The
minimum version hasn't changed in two years anyone who hasn't played in
at least that long probably doesn't even remember they had prefs saved)

Splits off jukebox music into its own preference distinct from
instruments. (This was actually the change that brought about this whole
PR the rest of the igration just made sense to do at the same time)

## Why It's Good For The Game

More granularity in sound preferences is good. It is quite reasonable
for players to want to hear normal volume and largely unobtrusive
instruments, without also being subjected to the aural torture of the
jukebox. As implementing this wothout creating an unwelcome extra legacy
toggle already required setting up a non-legacy sound toggle, it is most
reasonable to migrate the other sounds at the same time.

## Changelog
🆑
qol: Jukebox music can be controlled by a new seperate preference, and
is no longer linked to the instrument sound preference option.
refactor: Sound related toggle preferences have been migrated away from
the legacy system. Pre-existing preferences should be safely migrated
but players are advised to check.
/🆑
This commit is contained in:
Thunder12345
2022-11-07 08:45:40 -08:00
committed by GitHub
parent 119ee30000
commit 762e9f06cf
22 changed files with 161 additions and 99 deletions
+1 -1
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@@ -1192,7 +1192,7 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
winset(src, "default.ShiftUp", "is-disabled=true")
/client/proc/update_ambience_pref()
if(prefs.toggles & SOUND_AMBIENCE)
if(prefs.read_preference(/datum/preference/toggle/sound_ambience))
if(SSambience.ambience_listening_clients[src] > world.time)
return // If already properly set we don't want to reset the timer.
SSambience.ambience_listening_clients[src] = world.time + 10 SECONDS //Just wait 10 seconds before the next one aight mate? cheers.
@@ -20,15 +20,7 @@
"disable_deathrattle" = DISABLE_DEATHRATTLE,
"member_public" = MEMBER_PUBLIC,
"sound_adminhelp" = SOUND_ADMINHELP,
"sound_ambience" = SOUND_AMBIENCE,
"sound_announcements" = SOUND_ANNOUNCEMENTS,
"sound_combatmode" = SOUND_COMBATMODE,
"sound_endofround" = SOUND_ENDOFROUND,
"sound_instruments" = SOUND_INSTRUMENTS,
"sound_lobby" = SOUND_LOBBY,
"sound_midi" = SOUND_MIDI,
"sound_prayers" = SOUND_PRAYERS,
"sound_ship_ambience" = SOUND_SHIP_AMBIENCE,
"split_admin_tabs" = SPLIT_ADMIN_TABS,
)
@@ -110,14 +102,6 @@
else
preferences.toggles &= ~legacy_flag
// I know this looks silly, but this is the only one that cares
// and NO NEW LEGACY TOGGLES should ever be added.
if (legacy_flag == SOUND_LOBBY)
if (value && isnewplayer(user))
user.client?.playtitlemusic()
else
user.stop_sound_channel(CHANNEL_LOBBYMUSIC)
return TRUE
var/legacy_chat_flag = legacy_chat_toggles[preference]
@@ -0,0 +1,13 @@
/// Previously, sound preferences were legacy toggles.
/// PR #71040 changed these to modern toggles.
/// This migration transfers the player's existing preferences into the new toggles
/datum/preferences/proc/migrate_legacy_sound_toggles(savefile/savefile)
write_preference(GLOB.preference_entries[/datum/preference/toggle/sound_ambience], toggles & 1<<2)
write_preference(GLOB.preference_entries[/datum/preference/toggle/sound_announcements], toggles & 1<<11)
write_preference(GLOB.preference_entries[/datum/preference/toggle/sound_combatmode], toggles & 1<<22)
write_preference(GLOB.preference_entries[/datum/preference/toggle/sound_endofround], toggles & 1<<20)
write_preference(GLOB.preference_entries[/datum/preference/toggle/sound_instruments], toggles & 1<<7)
write_preference(GLOB.preference_entries[/datum/preference/toggle/sound_lobby], toggles & 1<<3)
write_preference(GLOB.preference_entries[/datum/preference/toggle/sound_midi], toggles & 1<<1)
write_preference(GLOB.preference_entries[/datum/preference/toggle/sound_ship_ambience], toggles & 1<<8)
+63
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@@ -0,0 +1,63 @@
/// Controls hearing ambience
/datum/preference/toggle/sound_ambience
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
savefile_key = "sound_ambience"
savefile_identifier = PREFERENCE_PLAYER
/// Controls hearing announcement sounds
/datum/preference/toggle/sound_announcements
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
savefile_key = "sound_announcements"
savefile_identifier = PREFERENCE_PLAYER
/// Controls hearing the combat mode toggle sound
/datum/preference/toggle/sound_combatmode
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
savefile_key = "sound_combatmode"
savefile_identifier = PREFERENCE_PLAYER
/// Controls hearing round end sounds
/datum/preference/toggle/sound_endofround
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
savefile_key = "sound_endofround"
savefile_identifier = PREFERENCE_PLAYER
/// Controls hearing instruments
/datum/preference/toggle/sound_instruments
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
savefile_key = "sound_instruments"
savefile_identifier = PREFERENCE_PLAYER
/// Controls hearing dance machines
/datum/preference/toggle/sound_jukebox
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
savefile_key = "sound_jukebox"
savefile_identifier = PREFERENCE_PLAYER
/datum/preference/toggle/sound_jukebox/apply_to_client_updated(client/client, value)
if (!value)
client.mob.stop_sound_channel(CHANNEL_JUKEBOX)
/// Controls hearing lobby music
/datum/preference/toggle/sound_lobby
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
savefile_key = "sound_lobby"
savefile_identifier = PREFERENCE_PLAYER
/datum/preference/toggle/sound_lobby/apply_to_client_updated(client/client, value)
if (value && isnewplayer(client.mob))
client.playtitlemusic()
else
client.mob.stop_sound_channel(CHANNEL_LOBBYMUSIC)
/// Controls hearing admin music
/datum/preference/toggle/sound_midi
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
savefile_key = "sound_midi"
savefile_identifier = PREFERENCE_PLAYER
/// Controls hearing ship ambience
/datum/preference/toggle/sound_ship_ambience
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
savefile_key = "sound_ship_ambience"
savefile_identifier = PREFERENCE_PLAYER
+4 -4
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@@ -5,7 +5,7 @@
// You do not need to raise this if you are adding new values that have sane defaults.
// Only raise this value when changing the meaning/format/name/layout of an existing value
// where you would want the updater procs below to run
#define SAVEFILE_VERSION_MAX 42
#define SAVEFILE_VERSION_MAX 43
/*
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
@@ -42,9 +42,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
//if your savefile is 3 months out of date, then 'tough shit'.
/datum/preferences/proc/update_preferences(current_version, savefile/S)
if(current_version < 33)
toggles |= SOUND_ENDOFROUND
if(current_version < 34)
write_preference(/datum/preference/toggle/auto_fit_viewport, TRUE)
@@ -103,6 +100,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if (current_version < 42)
migrate_body_types(savefile)
if (current_version < 43)
migrate_legacy_sound_toggles(savefile)
/// checks through keybindings for outdated unbound keys and updates them
/datum/preferences/proc/check_keybindings()
if(!parent)