diff --git a/code/game/objects/items/melee/baton.dm b/code/game/objects/items/melee/baton.dm index 85fea1f4649..77ab9abefac 100644 --- a/code/game/objects/items/melee/baton.dm +++ b/code/game/objects/items/melee/baton.dm @@ -574,7 +574,7 @@ target.set_timed_status_effect(16 SECONDS, /datum/status_effect/speech/stutter, only_if_higher = TRUE) SEND_SIGNAL(target, COMSIG_LIVING_MINOR_SHOCK) - addtimer(CALLBACK(src, .proc/apply_stun_effect_end, target), 2 SECONDS) + addtimer(CALLBACK(src, PROC_REF(apply_stun_effect_end), target), 2 SECONDS) /// After the initial stun period, we check to see if the target needs to have the stun applied. /obj/item/melee/baton/security/proc/apply_stun_effect_end(mob/living/target)