Nerfs Speed Potion (#42447)

* Capped slowdown to 1 for applying speed potion to vehicles.

* Update xenobiology.dm

Modified the movement delay to match the config on the servers.

* Update xenobiology.dm

Adjusted back to 1.0

* Update xenobiology.dm

* Update xenobiology.dm

Speed potions applied to vehicles now make them 15% faster than a normal running person, unless that vehicle was already faster than a running person.

* Update xenobiology.dm

Now with correct numbers.

* Update xenobiology.dm

Updated to pull from the config's vehicle speed.

* Update code/modules/research/xenobiology/xenobiology.dm

Co-Authored-By: Hathkar <30916002+Hathkar@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology.dm

Co-Authored-By: Hathkar <30916002+Hathkar@users.noreply.github.com>
This commit is contained in:
Hathkar
2019-02-01 11:47:13 -05:00
committed by moo
parent d43003f3b2
commit 76e17b18c6
@@ -848,10 +848,11 @@
var/obj/vehicle/V = C
var/datum/component/riding/R = V.GetComponent(/datum/component/riding)
if(R)
if(R.vehicle_move_delay <= 0 )
var/vehicle_speed_mod = round(CONFIG_GET(number/movedelay/run_delay) * 0.85, 0.01)
if(R.vehicle_move_delay <= vehicle_speed_mod)
to_chat(user, "<span class='warning'>The [C] can't be made any faster!</span>")
return ..()
R.vehicle_move_delay = 0
R.vehicle_move_delay = vehicle_speed_mod
to_chat(user, "<span class='notice'>You slather the red gunk over the [C], making it faster.</span>")
C.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)