diff --git a/.gitattributes b/.gitattributes index 6126f5aac22..5aea6a69309 100644 --- a/.gitattributes +++ b/.gitattributes @@ -2,5 +2,9 @@ # needs additional setup, see tools/mapmerge/install.txt *.dmm merge=merge-dmm +# dmi icon merger hook +# needs additional setup, see tools/dmitool/merging.txt +*.dmi merge=merge-dmi + # force changelog merging to use union html/changelog.html merge=union diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index ba97650547b..a62085819ea 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -42,29 +42,76 @@ Maintainers can revert your changes if they feel they are not worth maintaining As mentioned before, you are expected to follow these specifications in order to make everyone's lives easier, it will also save you and us time, with having to make the changes and us having to tell you what to change. Thank you for reading this section. -* As BYOND's Dream Maker is an object oriented language, code must be object oriented when possible in order to be more flexible when adding content to it. If you are unfamiliar with this concept, it is highly recommended you look it up. +###Object Oriented code +As BYOND's Dream Maker is an object oriented language, code must be object oriented when possible in order to be more flexible when adding content to it. If you are unfamiliar with this concept, it is highly recommended you look it up. -* You must write BYOND code with absolute pathing, like so: +###All Byond paths must contain the full path. +(ie: absolute pathing) -```C++ - -/obj/item/weapon/baseball_bat - name = "baseball bat" - desc = "A baseball bat." - var/wooden = 1 - -/obj/item/weapon/baseball_bat/examine() - if(wooden) - desc = "A wooden baseball bat." - else - desc = "A metal baseball bat." - ..() +Byond will allow you nest almost any type keyword into a block, such as: +```c++ +datum + datum1 + var + varname1 = 1 + varname2 + static + varname3 + varname4 + proc + proc1() + code + proc2() + code + + datum2 + varname1 = 0 + proc + proc3() + code + proc2() + ..() + code ``` -* You must not use colons to override safety checks on an object's variable/function, instead of using proper type casting. +The use of this is not allowed in this project as it makes finding definitions via full text searching next to impossible. The only exception is the variables of an object may be nested to the object, but must not nest further. -* It is rarely allowed to put type paths in a text format, as they is no compile errors if the type path no longer exists. Here is an example: +The previous code made compliant: + +```c++ +/datum/datum1 + var/varname1 + var/varname2 + var/static/varname3 + var/static/varname4 + +/datum/datum1/proc/proc1() + code +/datum/datum1/proc/proc2() + code +/datum/datum1/datum2 + varname1 = 0 +/datum/datum1/datum2/proc/proc3() + code +/datum/datum1/datum2/proc2() + ..() + code +``` + +###No overriding type safety checks. +The use of the : operator to override type safety checks is strongly discouraged. You must cast the variable to the proper type. + +Exceptions are only made when used in loops that require the performance boost from being called ***extremely*** often. (Rule of thumb: If you aren't messing with the master controller or it's subsystems, this exception probably doesn't apply) + +###Type paths must began with a / +eg: `/datum/thing` not `datum/thing` + +###Datum type paths must began with "datum" +In byond this is optional, but omitting it makes finding definitions harder. + +###Do not use text/string based type paths +It is rarely allowed to put type paths in a text format, as there are no compile errors if the type path no longer exists. Here is an example: ```C++ //Good @@ -74,18 +121,91 @@ var/path_type = /obj/item/weapon/baseball_bat var/path_type = "/obj/item/weapon/baseball_bat" ``` -* You must use tabs to indent your code, NOT SPACES. +###Tabs not spaces +You must use tabs to indent your code, NOT SPACES. -* Hacky code, such as adding specific checks, is highly discouraged and only allowed when there is no other option. You can avoid hacky code by using object oriented methodologies, such as overriding a function (called procs in DM) or sectioning code into functions and then overriding them as required. +(You may use spaces to align something, but you should tab to the block level first, then add the remaining spaces) -* Duplicated code is 99% of the time never allowed. Copying code from one place to another maybe suitable for small short time projects but /tg/station focuses on the long term and thus discourages this. Instead you can use object orientation, or simply placing repeated code in a function, to obey this specification easily. +###No Hacky code +Hacky code, such as adding specific checks, is highly discouraged and only allowed when there is ***no*** other option. (Protip: 'I couldn't immediately think of a proper way so thus there must be no other option' is not gonna cut it here ) +You can avoid hacky code by using object oriented methodologies, such as overriding a function (called procs in DM) or sectioning code into functions and then overriding them as required. + +###No duplicated code. +Copying code from one place to another maybe suitable for small short time projects but /tg/station focuses on the long term and thus discourages this. + +Instead you can use object orientation, or simply placing repeated code in a function, to obey this specification easily. + +###No magic numbers or strings +Make these #defines with a name that more clearly states what it's for. + +###Control statements: +(if,while,for,etc) + +* All control statements must not contain code on the same line as the statement (`if (blah) return`) +* All control statements comparing a variable to a number should use the formula of `thing` `operator` `number`, not the reverse (eg: `if (count <= 10)` not `if (10 >= count)`) + +###Use early return. +Do not enclose a proc in an if block when returning on a condition is more feasible +This is bad: +```` +/datum/datum1/proc/proc1() + if (thing1) + if (!thing2) + if (thing3 == 30) + do stuff +```` +This is good: +```` +/datum/datum1/proc/proc1() + if (!thing1) + return + if (thing2) + return + if (thing3 != 30) + return + do stuff +```` +This prevents nesting levels from getting deeper then they need to be. + +###Develop Secure Code + +* Player input must always be escaped safely, we recommend you use stripped_input in all cases where you would use input. Essentially, just always treat input from players as inherently malicious and design with that use case in mind + +* Calls to the database must be escaped properly - use sanitizeSQL to escape text based database entries from players or admins, and isnum() for number based database entries from players or admins. + +* All calls to topics must be checked for correctness, topic href calls can be easily faked by clients, so you should ensure that the call is valid for the state the item is in. Do not rely on the UI code to provide only valid topic calls + +* Information that players could use to metagame (that is to identify the round type and or the antags via information that would not be available to them in character) should be kept as administrator only + +* It is recommended as well you do not expose information about the players - even something as simple as the number of people who have readied up at the start of the round can and has been used to try to identify the round type + +* Where you have code that can cause large scale modification and *FUN* make sure you start it out locked behind one of the default admin roles - use common sense to determine which role fits the level of damage a function could do + +###Other Notes * Code should be modular where possible, if you are working on a new class then it is best if you put it in a new file. * Bloated code may be necessary to add a certain feature, which means there has to be a judgement over whether the feature is worth having or not. You can help make this decision easier by making sure your code is modular. * You are expected to help maintain the code that you add, meaning if there is a problem then you are likely to be approached in order to fix any issues, runtimes or bugs. +* Do not divide when you can easily convert it to a multiplication. (ie `4/2` should be done as `4*0.5`) + +####Operators and spaces: +(this is not strictly enforced, but more a guideline for readability's sake) + +* Operators that should be separated by spaces + * Boolean and logic operators like &&, || <, >, ==, etc (but not !) + * Argument separator operators like , (and ; when used in a forloop) + * Assignment operators like = or += or the like +* Operators that should not be separated by spaces + * Bitwise operators like & or | + * Access operators like . and : + * Parentheses () + * logical not ! + +Math operators like +, -, /, *, etc are up in the air, just choose which version looks more readable. + ##Pull Request Process There is no strict process when it comes to merging pull requests, pull requests will sometimes take a while before they are looked at by a maintainer, the bigger the change the more time it will take before they are accepted into the code. Every team member is a volunteer who is giving up their own time to help maintain and contribute, so please be nice. Here are some helpful ways to make it easier for you and for the maintainer when making a pull request. @@ -99,18 +219,3 @@ There is no strict process when it comes to merging pull requests, pull requests * If you are proposing multiple changes, which change many different aspects of the code, you are expected to section them off into different pull requests in order to make it easier to review them and to deny/accept the changes that are deemed acceptable. * If your pull request is accepted, the code you add is no longer exclusively yours but everyones, everyone is free to work on it but you are also free to object to any changes being made, which will be noted by a Project Lead or Project Manager. It is a shame this has to be explicitly told but there have been cases where this would've saved some trouble. - -##Developing Secure Code - -* Player input must always be escaped safely, we recommend you use stripped_input in all cases where you would use input. Essentially, just always treat input from players as inherently malicious and design with that use case in mind - -* Calls to the database must be escaped properly - use sanitizeSQL to escape database entries from players or admins - -* All calls to topics must be checked for correctness, topic href calls can be generated maliciously, so you should ensure that the call is valid for the state the item is in. Do not rely on the UI code to provide only valid topic calls - -* Information that players could use to metagame (that is to identify the round type and or the antags via information that would not be available to them in character) should be kept as administrator only - -* It is recommended as well you do not expose information about the players - even something as simple as the number of people who have readied up at the start of the round can and has been used to try to identify the round type - -* Where you have code that can cause large scale modification and *FUN* make sure you start it out locked behind one of the default admin roles - use common sense to determine which role fits the level of damage a function could do - diff --git a/README.md b/README.md index 8f2d270db37..d7e17e395b8 100644 --- a/README.md +++ b/README.md @@ -70,7 +70,8 @@ where the admin rank must be properly capitalised. Finally, to start the server, run Dream Daemon and enter the path to your compiled tgstation.dmb file. Make sure to set the port to the one you specified in the config.txt, and set the Security box to 'Safe'. Then press GO -and the server should start up and be ready to join. +and the server should start up and be ready to join. It is also recommended that +you set up the SQL backend (see below). ###HOSTING ON LINUX We use BYGEX for some of our text replacement related code. Unfortunately, we @@ -112,9 +113,7 @@ To enable an away mission open fileList.txt in the _maps/RandomZLevels directory ##SQL SETUP -The SQL backend for the library and stats tracking requires a -MySQL server. Your server details go in /config/dbconfig.txt, and the SQL -schema is in /SQL/tgstation_schema.sql and /SQL/tgstation_schema_prefix.sql depending on if you want table prefixes. More detailed setup instructions are located here: http://www.tgstation13.org/wiki/Downloading_the_source_code#Setting_up_the_database +The SQL backend requires a MySQL server. SQL is required for the library, stats tracking, admin notes, and job-only bans, among other features, mostly related to server administration. Your server details go in /config/dbconfig.txt, and the SQL schema is in /SQL/tgstation_schema.sql and /SQL/tgstation_schema_prefix.sql depending on if you want table prefixes. More detailed setup instructions are located here: http://www.tgstation13.org/wiki/Downloading_the_source_code#Setting_up_the_database ##IRC BOT SETUP diff --git a/_maps/RandomZLevels/Academy.dmm b/_maps/RandomZLevels/Academy.dmm index e4cda266055..1e09ac82c84 100644 --- a/_maps/RandomZLevels/Academy.dmm +++ b/_maps/RandomZLevels/Academy.dmm @@ -1,13 +1,13 @@ "aa" = (/turf/space,/area/space) "ab" = (/turf/simulated/wall/r_wall,/area/awaymission/academy/headmaster) -"ac" = (/obj/structure/grille,/obj/structure/window/reinforced/fulltile,/turf/simulated/floor/plating,/area/awaymission/academy/headmaster) +"ac" = (/mob/living/simple_animal/hostile/carp/ranged{faction = list("wizard")},/turf/space,/area/space) "ad" = (/obj/structure/filingcabinet/filingcabinet,/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) "ae" = (/obj/structure/computerframe{anchored = 1},/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) "af" = (/obj/structure/table/reinforced,/obj/item/weapon/pen/red,/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) "ag" = (/obj/structure/table/reinforced,/obj/item/weapon/folder/blue,/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) "ah" = (/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) "ai" = (/obj/structure/bed/chair/office/light{dir = 1},/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) -"aj" = (/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/power/apc{dir = 1; environ = 0; equipment = 3; locked = 0; pixel_y = 32; req_access = ""},/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) +"aj" = (/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/power/apc{dir = 1; environ = 3; equipment = 3; locked = 0; pixel_y = 32; req_access = ""},/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) "ak" = (/obj/structure/table/reinforced,/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) "al" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) "am" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/machinery/light/small,/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) @@ -17,12 +17,12 @@ "aq" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/food/drinks/coffee,/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) "ar" = (/obj/structure/table/reinforced,/obj/item/weapon/paper{info = "We're upgrading to the latest mainframes for our consoles, the shipment should be in before spring break is over!"; name = "Console Maintenance"},/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) "as" = (/turf/simulated/wall,/area/awaymission/academy/headmaster) -"at" = (/obj/structure/mineral_door/wood,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) +"at" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/door/airlock/wood{name = "Headmaster Room"},/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) "au" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) "av" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) "aw" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin,/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) "ax" = (/obj/structure/bed/stool,/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) -"ay" = (/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/wood,/area/awaymission/academy/headmaster) +"ay" = (/obj/effect/decal/cleanable/cobweb,/obj/structure/mirror/magic/lesser{pixel_y = 32},/turf/simulated/floor/wood,/area/awaymission/academy/headmaster) "az" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/item/stack/sheet/animalhide/monkey,/turf/simulated/floor/wood,/area/awaymission/academy/headmaster) "aA" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/wood,/area/awaymission/academy/headmaster) "aB" = (/obj/structure/bed,/obj/item/weapon/bedsheet/purple,/turf/simulated/floor/wood,/area/awaymission/academy/headmaster) @@ -30,12 +30,12 @@ "aD" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) "aE" = (/obj/structure/filingcabinet,/turf/simulated/floor/wood,/area/awaymission/academy/headmaster) "aF" = (/turf/simulated/floor/wood,/area/awaymission/academy/headmaster) -"aG" = (/obj/structure/safe/floor,/turf/simulated/floor/wood,/area/awaymission/academy/headmaster) +"aG" = (/turf/indestructible/rock,/area/space) "aH" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) "aI" = (/obj/structure/table/reinforced,/obj/item/device/laser_pointer/upgraded,/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) -"aJ" = (/obj/structure/cult/tome,/obj/item/weapon/staff,/turf/simulated/floor/wood,/area/awaymission/academy/headmaster) -"aK" = (/obj/structure/bed/chair/wood/wings{dir = 8},/turf/simulated/floor/wood,/area/awaymission/academy/headmaster) -"aL" = (/obj/item/clothing/suit/space/hardsuit/wizard,/obj/structure/table/wood,/turf/simulated/floor/wood,/area/awaymission/academy/headmaster) +"aJ" = (/obj/structure/cult/tome,/obj/item/weapon/dice/d20/fate,/turf/simulated/floor/wood,/area/awaymission/academy/headmaster) +"aK" = (/mob/living/simple_animal/hostile/morph{faction = list("skeleton")},/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) +"aL" = (/turf/simulated/wall/mineral/wood,/area/awaymission/academy/academycellar) "aM" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/briefcase,/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) "aN" = (/obj/structure/table/reinforced,/obj/item/weapon/coin/plasma,/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) "aO" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) @@ -94,7 +94,7 @@ "bP" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/awaymission/academy/headmaster) "bQ" = (/obj/effect/decal/cleanable/cobweb2,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/awaymission/academy/headmaster) "bR" = (/obj/structure/grille,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/window/reinforced/fulltile,/turf/simulated/floor/plating,/area/awaymission/academy/headmaster) -"bS" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/awaymission/academy/headmaster) +"bS" = (/obj/structure/academy_wizard_spawner,/turf/simulated/floor/wood,/area/awaymission/academy/headmaster) "bT" = (/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/awaymission/academy/headmaster) "bU" = (/obj/machinery/autolathe,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plasteel,/area/awaymission/academy/classrooms) "bV" = (/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/awaymission/academy/classrooms) @@ -136,7 +136,7 @@ "cF" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/machinery/door/airlock/plasma,/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) "cG" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/awaymission/academy/headmaster) "cH" = (/obj/structure/sign/nosmoking_1,/turf/simulated/wall,/area/awaymission/academy/headmaster) -"cI" = (/obj/structure/table,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/plasteel,/area/awaymission/academy/classrooms) +"cI" = (/obj/structure/divine/trap/damage,/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) "cJ" = (/obj/item/stack/sheet/metal,/turf/simulated/floor/plating,/area/awaymission/academy/classrooms) "cK" = (/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/awaymission/academy/classrooms) "cL" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/floor/plasteel,/area/awaymission/academy/headmaster) @@ -178,7 +178,7 @@ "dv" = (/obj/item/seeds/eggyseed,/obj/machinery/hydroponics/constructable,/turf/simulated/floor/plasteel,/area/awaymission/academy/classrooms) "dw" = (/obj/machinery/hydroponics/constructable,/turf/simulated/floor/plasteel,/area/awaymission/academy/classrooms) "dx" = (/turf/simulated/floor/plasteel{icon_state = "green"; dir = 4},/area/awaymission/academy/classrooms) -"dy" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/effect/landmark{name = "awaystart"},/obj/item/weapon/weldingtool,/turf/simulated/floor/greengrid,/area/awaymission/academy/classrooms) +"dy" = (/mob/living/simple_animal/hostile/wizard,/turf/simulated/floor/plasteel,/area/awaymission/academy/headmaster) "dz" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/greengrid,/area/awaymission/academy/classrooms) "dA" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/greengrid,/area/awaymission/academy/classrooms) "dB" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/plasteel,/area/awaymission/academy/classrooms) @@ -190,7 +190,7 @@ "dH" = (/obj/machinery/mech_bay_recharge_port,/obj/structure/cable,/turf/simulated/floor/plating,/area/awaymission/academy/classrooms) "dI" = (/obj/machinery/computer/mech_bay_power_console,/obj/structure/cable,/turf/simulated/floor/greengrid,/area/awaymission/academy/classrooms) "dJ" = (/obj/machinery/hydroponics/constructable,/obj/item/seeds/replicapod,/turf/simulated/floor/plasteel,/area/awaymission/academy/classrooms) -"dK" = (/obj/structure/table/wood,/turf/simulated/floor/plasteel,/area/awaymission/academy/classrooms) +"dK" = (/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) "dL" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/floor/plasteel,/area/awaymission/academy/classrooms) "dM" = (/obj/machinery/hydroponics/constructable,/obj/item/seeds/bluespacetomatoseed,/turf/simulated/floor/plasteel,/area/awaymission/academy/classrooms) "dN" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plasteel,/area/awaymission/academy/classrooms) @@ -301,21 +301,21 @@ "fO" = (/obj/structure/closet/crate/trashcart,/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/awaymission/academy/academyaft) "fP" = (/turf/simulated/floor/plasteel{icon_state = "vault"},/area/awaymission/academy/classrooms) "fQ" = (/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plasteel{icon_state = "vault"},/area/awaymission/academy/classrooms) -"fR" = (/obj/structure/bed/chair,/turf/simulated/floor/plasteel{icon_state = "vault"},/area/awaymission/academy/classrooms) +"fR" = (/mob/living/simple_animal/hostile/wizard,/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/awaymission/academy/classrooms) "fS" = (/obj/structure/window/reinforced,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/awaymission/academy/classrooms) "fT" = (/obj/structure/table/reinforced,/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/awaymission/academy/classrooms) "fU" = (/obj/item/target,/turf/simulated/floor/plasteel,/area/awaymission/academy/classrooms) "fV" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plasteel,/area/awaymission/academy/classrooms) "fW" = (/obj/structure/target_stake,/turf/simulated/floor/plasteel,/area/awaymission/academy/classrooms) "fX" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/awaymission/academy/classrooms) -"fY" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/plating,/area/awaymission/academy/classrooms) +"fY" = (/mob/living/simple_animal/hostile/wizard,/turf/simulated/floor/plasteel{icon_state = "red"},/area/awaymission/academy/classrooms) "fZ" = (/obj/structure/grille,/obj/structure/cable,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/window/reinforced/fulltile,/turf/simulated/floor/plating,/area/awaymission/academy/classrooms) "ga" = (/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/awaymission/academy/classrooms) "gb" = (/obj/structure/table,/obj/item/weapon/pen/red,/turf/simulated/floor/plasteel,/area/awaymission/academy/classrooms) "gc" = (/obj/structure/table,/obj/item/weapon/lazarus_injector,/turf/simulated/floor/plasteel{icon_state = "whitehall"; dir = 4},/area/awaymission/academy/classrooms) "gd" = (/obj/structure/bed/chair/wood/normal,/turf/simulated/floor/wood,/area/awaymission/academy/classrooms) -"ge" = (/obj/structure/bookcase,/obj/item/weapon/book/manual/wiki/engineering_hacking,/turf/simulated/floor/wood,/area/awaymission/academy/classrooms) -"gf" = (/obj/structure/bookcase,/turf/simulated/floor/wood,/area/awaymission/academy/classrooms) +"ge" = (/obj/item/candle/infinite,/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) +"gf" = (/obj/structure/holohoop,/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) "gg" = (/obj/structure/grille,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/window/reinforced/fulltile,/turf/simulated/floor/plating,/area/awaymission/academy/classrooms) "gh" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/awaymission/academy/academyaft) "gi" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/carpet,/area/awaymission/academy/academyaft) @@ -333,7 +333,7 @@ "gu" = (/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/awaymission/academy/classrooms) "gv" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/plasteel{icon_state = "whitehall"; dir = 4},/area/awaymission/academy/classrooms) "gw" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/wood,/area/awaymission/academy/classrooms) -"gx" = (/obj/structure/bookcase,/obj/item/weapon/book/manual/medical_cloning,/turf/simulated/floor/wood,/area/awaymission/academy/classrooms) +"gx" = (/obj/structure/closet/athletic_mixed,/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) "gy" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/awaymission/academy/academyaft) "gz" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/awaymission/academy/classrooms) "gA" = (/obj/machinery/door/window{dir = 4},/obj/item/ammo_casing,/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/awaymission/academy/classrooms) @@ -348,8 +348,8 @@ "gJ" = (/obj/structure/table,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/awaymission/academy/classrooms) "gK" = (/obj/structure/window/reinforced,/obj/item/ammo_casing,/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/awaymission/academy/classrooms) "gL" = (/mob/living/simple_animal/hostile/bear,/turf/simulated/floor/plating,/area/awaymission/academy/classrooms) -"gM" = (/obj/structure/bookcase,/obj/item/weapon/book/manual/hydroponics_pod_people,/turf/simulated/floor/wood,/area/awaymission/academy/classrooms) -"gN" = (/obj/structure/bookcase,/obj/item/weapon/book/manual/barman_recipes,/obj/item/weapon/book/manual/wiki/security_space_law,/obj/item/weapon/book/manual/wiki/security_space_law,/turf/simulated/floor/wood,/area/awaymission/academy/classrooms) +"gM" = (/obj/item/toy/beach_ball/holoball,/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) +"gN" = (/obj/structure/mineral_door/wood,/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) "gO" = (/obj/structure/bed/stool,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/awaymission/academy/classrooms) "gP" = (/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/awaymission/academy/classrooms) "gQ" = (/obj/machinery/light/small{dir = 8},/mob/living/simple_animal/hostile/bear,/turf/simulated/floor/plating,/area/awaymission/academy/classrooms) @@ -399,7 +399,7 @@ "hI" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/carpet,/area/awaymission/academy/academyaft) "hJ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/carpet,/area/awaymission/academy/academyaft) "hK" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/item/weapon/caution,/turf/simulated/floor/plasteel{icon_state = "green"; dir = 4},/area/awaymission/academy/academyaft) -"hL" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/awaymission/academy/academyaft) +"hL" = (/obj/structure/mecha_wreckage/durand,/turf/simulated/floor/plating,/area/awaymission/academy/classrooms) "hM" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plasteel{icon_state = "hydrofloor"},/area/awaymission/academy/academyaft) "hN" = (/obj/machinery/constructable_frame/machine_frame,/turf/simulated/floor/plating,/area/awaymission/academy/academyaft) "hO" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/awaymission/academy/academyaft) @@ -442,7 +442,7 @@ "iz" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 2},/area/awaymission/academy/academyaft) "iA" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 2},/area/awaymission/academy/academyaft) "iB" = (/obj/structure/rack,/obj/item/weapon/stock_parts/manipulator,/obj/item/weapon/stock_parts/subspace/filter,/turf/simulated/floor/plasteel{icon_state = "hydrofloor"},/area/awaymission/academy/academyaft) -"iC" = (/obj/structure/toilet{dir = 8},/obj/machinery/light/small{dir = 1},/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 2},/area/awaymission/academy/academyaft) +"iC" = (/mob/living/simple_animal/hostile/wizard,/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster) "iD" = (/obj/structure/toilet{dir = 4},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 2},/area/awaymission/academy/academyaft) "iE" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/rack,/obj/item/stack/sheet/metal,/turf/simulated/floor/plasteel{icon_state = "hydrofloor"},/area/awaymission/academy/academyaft) "iF" = (/obj/machinery/power/port_gen/pacman,/turf/simulated/floor/plasteel{icon_state = "hydrofloor"},/area/awaymission/academy/academyaft) @@ -481,7 +481,7 @@ "jm" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/carpet,/area/awaymission/academy/academyaft) "jn" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/plasteel/airless{icon_state = "white"; dir = 4},/area/awaymission/academy/academyaft) "jo" = (/obj/structure/table,/obj/item/organ/internal/brain{name = "The preserved brain of Harry Houdini"},/turf/simulated/floor/plasteel/airless{icon_state = "whitered"; dir = 4},/area/awaymission/academy/academyaft) -"jp" = (/obj/effect/landmark{name = "awaystart"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/awaymission/academy/academyaft) +"jp" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/item/weapon/weldingtool,/turf/simulated/floor/greengrid,/area/awaymission/academy/classrooms) "jq" = (/turf/simulated/floor/plasteel{dir = 8; icon_state = "yellow"},/area/awaymission/academy/academyaft) "jr" = (/turf/simulated/floor/plasteel{dir = 4; icon_state = "yellow"},/area/awaymission/academy/academyaft) "js" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel/airless{icon_state = "white"; dir = 4},/area/awaymission/academy/academyaft) @@ -534,140 +534,284 @@ "kn" = (/obj/machinery/gateway{dir = 1},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/awaymission/academy/academygate) "ko" = (/obj/machinery/gateway{dir = 5},/turf/simulated/floor/plating,/area/awaymission/academy/academygate) "kp" = (/obj/machinery/gateway{dir = 8},/turf/simulated/floor/plating,/area/awaymission/academy/academygate) -"kq" = (/obj/structure/cable,/obj/machinery/gateway/centeraway{calibrated = 0},/turf/simulated/floor/plating,/area/awaymission/academy/academygate) +"kq" = (/mob/living/simple_animal/hostile/wizard,/turf/simulated/floor/plasteel{dir = 1; icon_state = "yellow"},/area/awaymission/academy/classrooms) "kr" = (/obj/machinery/gateway{dir = 4},/turf/simulated/floor/plating,/area/awaymission/academy/academygate) "ks" = (/obj/machinery/gateway{dir = 10},/turf/simulated/floor/plating,/area/awaymission/academy/academygate) "kt" = (/obj/machinery/gateway,/turf/simulated/floor/plating,/area/awaymission/academy/academygate) "ku" = (/obj/machinery/gateway{dir = 6},/turf/simulated/floor/plating,/area/awaymission/academy/academygate) "kv" = (/obj/machinery/light,/turf/simulated/floor/carpet,/area/awaymission/academy/academygate) -"kw" = (/obj/machinery/button/door{id = "AcademyGate"; pixel_y = -24},/turf/simulated/floor/carpet{icon_state = "carpetsymbol"},/area/awaymission/academy/academygate) +"kw" = (/turf/indestructible/fakeglass{icon_state = "fakewindows"; dir = 8},/area/awaymission/academy/headmaster) "kx" = (/turf/simulated/floor/carpet{icon_state = "carpetsymbol"},/area/awaymission/academy/academygate) "ky" = (/obj/machinery/door/poddoor/shutters{id = "AcademyGate"},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/awaymission/academy/academygate) +"kz" = (/mob/living/simple_animal/hostile/wizard,/turf/simulated/floor/carpet,/area/awaymission/academy/classrooms) +"kA" = (/mob/living/simple_animal/hostile/wizard,/turf/simulated/floor/plasteel{icon_state = "escape"; dir = 6},/area/awaymission/academy/classrooms) +"kB" = (/obj/structure/bed/chair,/mob/living/simple_animal/hostile/wizard,/turf/simulated/floor/plasteel{icon_state = "vault"},/area/awaymission/academy/classrooms) +"kC" = (/mob/living/simple_animal/hostile/wizard,/turf/simulated/floor/carpet,/area/awaymission/academy/academyaft) +"kD" = (/mob/living/simple_animal/hostile/wizard,/turf/simulated/floor/plasteel,/area/awaymission/academy/academyaft) +"kE" = (/mob/living/simple_animal/hostile/wizard,/turf/simulated/floor/plasteel{icon_state = "hydrofloor"},/area/awaymission/academy/academyaft) +"kF" = (/turf/indestructible/fakeglass{icon_state = "fakewindows2"; dir = 8},/area/awaymission/academy/headmaster) +"kG" = (/mob/living/simple_animal/hostile/wizard,/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 2},/area/awaymission/academy/academyaft) +"kH" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/awaymission/academy/academyaft) +"kI" = (/obj/structure/cable,/obj/machinery/gateway/centeraway{calibrated = 1},/turf/simulated/floor/plating,/area/awaymission/academy/academygate) +"kJ" = (/obj/structure/mecha_wreckage/honker,/turf/simulated/floor/plating,/area/awaymission/academy/classrooms) +"kK" = (/obj/structure/table,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/item/weapon/book/manual/ripley_build_and_repair,/turf/simulated/floor/plasteel,/area/awaymission/academy/classrooms) +"kL" = (/obj/item/weapon/bikehorn,/turf/simulated/floor/plating,/area/awaymission/academy/classrooms) +"kM" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/divine/trap/chill,/turf/simulated/floor/plating,/area/awaymission/academy/academyaft) +"kN" = (/obj/structure/divine/trap/fire,/turf/simulated/floor/engine,/area/awaymission/academy/academyaft) +"kO" = (/mob/living/simple_animal/hostile/retaliate/clown,/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) +"kP" = (/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) +"kQ" = (/mob/living/simple_animal/hostile/syndicate,/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) +"kR" = (/obj/effect/rune/malformed,/mob/living/simple_animal/hostile/skeleton,/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) +"kS" = (/obj/structure/table/wood,/obj/item/candle/infinite,/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) +"kT" = (/obj/structure/table/wood,/obj/item/weapon/kitchen/knife/ritual,/obj/item/candle/infinite,/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) +"kU" = (/obj/effect/decal/remains/human,/obj/effect/rune/malformed,/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) +"kV" = (/obj/effect/spawner/structure/window/reinforced,/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) +"kW" = (/obj/structure/ladder/unbreakable/rune{id = "academy_cellar"},/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) +"kX" = (/obj/structure/bookcase/random,/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) +"kY" = (/obj/effect/decal/cleanable/xenoblood,/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) +"kZ" = (/obj/effect/decal/cleanable/cobweb2,/obj/effect/decal/cleanable/blood/old,/obj/effect/decal/remains/human,/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) +"la" = (/obj/structure/divine/trap/damage,/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) +"lb" = (/mob/living/simple_animal/hostile/retaliate/bat,/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) +"lc" = (/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/mineral/uranium,/area/awaymission/academy/academycellar) +"ld" = (/turf/simulated/floor/mineral/uranium,/area/awaymission/academy/academycellar) +"le" = (/obj/effect/spider/stickyweb,/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) +"lf" = (/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) +"lg" = (/obj/structure/table/wood,/obj/item/weapon/guardiancreator/choose,/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) +"lh" = (/obj/structure/falsewall/wood,/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) +"li" = (/mob/living/simple_animal/hostile/retaliate/bat,/turf/simulated/floor/mineral/uranium,/area/awaymission/academy/academycellar) +"lj" = (/mob/living/simple_animal/hostile/poison/giant_spider/hunter,/turf/simulated/floor/engine/cult,/area/awaymission/academy/academycellar) +"lk" = (/obj/structure/safe/floor,/obj/item/voodoo,/obj/item/weapon/gun/magic/wand/fireball,/obj/item/clothing/suit/space/hardsuit/wizard,/turf/simulated/floor/wood,/area/awaymission/academy/headmaster) +"ll" = (/turf/indestructible/riveted,/area/awaymission/academy/academyengine) +"lm" = (/obj/structure/table/wood,/turf/simulated/floor/wood,/area/awaymission/academy/headmaster) +"ln" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/vault,/area/awaymission/academy/academyengine) +"lo" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/vault,/area/awaymission/academy/academyengine) +"lp" = (/obj/machinery/power/apc{dir = 1; pixel_y = 32},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/vault,/area/awaymission/academy/academyengine) +"lq" = (/turf/simulated/wall/rust,/area/awaymission/academy/academyengine) +"lr" = (/obj/machinery/power/terminal{dir = 8},/obj/structure/cable,/turf/simulated/floor/vault,/area/awaymission/academy/academyengine) +"ls" = (/obj/machinery/power/smes/magical,/obj/structure/cable,/turf/simulated/floor/vault,/area/awaymission/academy/academyengine) +"lt" = (/turf/simulated/floor/vault,/area/awaymission/academy/academyengine) +"lu" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lv" = (/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lw" = (/obj/item/weapon/ectoplasm,/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lx" = (/obj/effect/rune/malformed,/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"ly" = (/obj/effect/decal/cleanable/oil,/obj/structure/table,/obj/item/weapon/staff,/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lz" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/electrical,/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lA" = (/obj/structure/table,/obj/item/stack/rods,/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lB" = (/obj/effect/decal/cleanable/oil,/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lC" = (/mob/living/simple_animal/hostile/wizard,/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lD" = (/obj/structure/table,/obj/item/weapon/weldingtool,/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lE" = (/obj/structure/rack,/obj/item/stack/cable_coil,/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lF" = (/turf/indestructible/fakeglass,/area/awaymission/academy/academyengine) +"lG" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lH" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lI" = (/obj/structure/ladder/unbreakable/rune{id = "academy_engine"},/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lJ" = (/obj/structure/mineral_door/iron,/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lK" = (/obj/effect/immovablerod{dir = 4},/obj/structure/cable,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lL" = (/mob/living/simple_animal/slaughter{name = "engine demon"},/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lM" = (/obj/machinery/light,/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lN" = (/obj/structure/rack,/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lO" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lP" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lQ" = (/obj/structure/table,/obj/item/weapon/gun/magic/wand/polymorph,/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lR" = (/obj/structure/table,/obj/item/stack/sheet/animalhide/monkey,/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lS" = (/obj/structure/table,/obj/item/stack/sheet/runed_metal,/obj/item/stack/sheet/mineral/wood,/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lT" = (/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/stack/sheet/xenochitin,/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lU" = (/obj/structure/closet/radiation,/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lV" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"lW" = (/obj/structure/ladder/unbreakable/rune{height = 1; id = "academy_storage"},/turf/simulated/floor/plating,/area/awaymission/academy/classrooms) +"lX" = (/obj/structure/ladder/unbreakable/rune{height = 1; id = "academy_coldroom"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/academy/classrooms) +"lY" = (/obj/structure/table/wood,/obj/item/seeds/kudzuseed,/turf/simulated/floor/plasteel,/area/awaymission/academy/classrooms) +"lZ" = (/obj/structure/bookcase/random,/turf/simulated/floor/wood,/area/awaymission/academy/classrooms) +"ma" = (/obj/structure/ladder/unbreakable/rune{height = 1; id = "academy_cellar"},/turf/simulated/floor/wood,/area/awaymission/academy/classrooms) +"mb" = (/obj/structure/ladder/unbreakable/rune{height = 1; id = "academy_engine"},/turf/simulated/floor/plasteel,/area/awaymission/academy/academyaft) +"mc" = (/turf/simulated/wall,/area/awaymission/academy/academyengine) +"md" = (/turf/simulated/wall/r_wall,/area/awaymission/academy/academyengine) +"me" = (/obj/structure/constructshell,/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"mf" = (/obj/structure/constructshell,/obj/machinery/light{dir = 1},/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"mg" = (/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/vault,/area/awaymission/academy/academyengine) +"mh" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/vault,/area/awaymission/academy/academyengine) +"mi" = (/obj/machinery/door/airlock/vault,/turf/simulated/floor/vault,/area/awaymission/academy/academyengine) +"mj" = (/obj/structure/rack,/obj/item/weapon/spellbook/oneuse/summonitem,/obj/item/weapon/pen/fourcolor,/turf/simulated/floor/vault,/area/awaymission/academy/academyengine) +"mk" = (/obj/structure/rack,/obj/item/weapon/claymore,/obj/item/toy/figure/wizard,/turf/simulated/floor/vault,/area/awaymission/academy/academyengine) +"ml" = (/mob/living/simple_animal/hostile/creature,/turf/simulated/floor/vault,/area/awaymission/academy/academyengine) +"mm" = (/obj/structure/closet/coffin,/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"mn" = (/obj/structure/rack,/obj/item/weapon/gun/magic/wand,/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"mo" = (/obj/structure/rack,/obj/item/weapon/staff,/turf/simulated/floor/plating,/area/awaymission/academy/academyengine) +"mp" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/plasteel,/area/awaymission/academy/academyengine) +"mq" = (/turf/simulated/floor/plasteel,/area/awaymission/academy/academyengine) +"mr" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/plasteel,/area/awaymission/academy/academyengine) +"ms" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/light,/area/awaymission/academy/academyengine) +"mt" = (/turf/simulated/floor/light,/area/awaymission/academy/academyengine) +"mu" = 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8},/turf/simulated/floor/wood,/area/awaymission/academy/academyengine) +"mD" = (/turf/simulated/mineral/random,/area/awaymission/academy/academycellar) +"mE" = (/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/awaymission/academy/academygate) +"mF" = (/obj/effect/decal/cleanable/blood/old,/turf/simulated/floor/plating,/area/awaymission/academy/academygate) +"mG" = (/mob/living/simple_animal/hostile/skeleton,/turf/simulated/floor/plating,/area/awaymission/academy/academygate) +"mH" = (/obj/effect/decal/remains/robot,/turf/simulated/floor/plating,/area/awaymission/academy/academygate) +"mI" = (/mob/living/simple_animal/hostile/wizard,/turf/simulated/floor/plasteel,/area/awaymission/academy/academyengine) +"mJ" = (/obj/structure/table/wood,/obj/item/weapon/reagent_containers/food/drinks/bottle/gin,/turf/simulated/floor/wood,/area/awaymission/academy/academyengine) +"mK" = 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1},/area/awaymission/academy/headmaster) +"na" = (/turf/indestructible/fakeglass{icon_state = "fakewindows2"; dir = 1},/area/awaymission/academy/headmaster) +"nb" = (/obj/structure/bed/chair/wood/wings{dir = 8},/obj/machinery/button/door{id = "AcademyGate"; name = "Skeleton Storage Control"; pixel_y = -24},/turf/simulated/floor/wood,/area/awaymission/academy/headmaster) +"nc" = (/turf/indestructible/fakeglass,/area/awaymission/academy/headmaster) +"nd" = (/turf/indestructible/fakeglass{icon_state = "fakewindows"; dir = 1},/area/awaymission/academy/academyengine) +"ne" = (/turf/indestructible/fakeglass{icon_state = "fakewindows2"; dir = 1},/area/awaymission/academy/academyengine) +"nf" = (/turf/indestructible/fakeglass{icon_state = "fakewindows2"; dir = 6},/area/awaymission/academy/headmaster) +"ng" = (/turf/indestructible/fakeglass{icon_state = "fakewindows"; dir = 8},/area/awaymission/academy/academyengine) +"nh" = (/turf/indestructible/fakeglass{icon_state = "fakewindows2"; dir = 8},/area/awaymission/academy/academyengine) +"ni" = (/turf/indestructible/fakeglass{icon_state = "fakewindows"; dir = 4},/area/awaymission/academy/academyengine) +"nj" = (/obj/item/clothing/gloves/combat,/turf/simulated/floor/plating/snow/cold,/area/awaymission/academy/academycellar) +"nk" = (/obj/item/clothing/under/syndicate,/obj/effect/decal/cleanable/blood/old,/turf/simulated/floor/plating/snow/cold,/area/awaymission/academy/academycellar) +"nl" = (/obj/effect/decal/remains/human,/obj/effect/decal/cleanable/blood/old,/turf/simulated/floor/plating/snow/cold,/area/awaymission/academy/academycellar) +"nm" = (/obj/item/clothing/mask/gas/syndicate,/turf/simulated/floor/plating/snow/cold,/area/awaymission/academy/academycellar) (1,1,1) = {" 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4"}) +"aE" = (/obj/structure/cult/tome,/obj/item/stack/sheet/runed_metal{amount = 25},/obj/item/weapon/coin/antagtoken,/obj/item/weapon/spellbook/oneuse/summonitem{name = "an extremely flamboyant book"},/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"aF" = (/obj/structure/barricade/wooden{desc = "A forcefield meant to block off areas. Time has aged this forcefield into a weakened state, you could probably smash through it."; icon = 'icons/effects/effects.dmi'; icon_state = "m_shield"; name = "weak forcefield"},/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"aG" = (/obj/item/weapon/ectoplasm,/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"aH" = (/turf/simulated/wall{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"aI" = (/obj/machinery/door/airlock/external,/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"aJ" = (/turf/simulated/wall/rust{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"aK" = (/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"aL" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"aM" = (/obj/structure/ladder/unbreakable{anchored = 1; height = 1; id = "minedeep"},/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"aN" = (/obj/effect/mine/explosive{desc = "Rusted mines planted out by the miners before, probably to keep the cave monsters at bay."; name = "rusted mine"},/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"aO" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"aP" = (/obj/structure/ladder/unbreakable{anchored = 1; height = 1; id = "dungeon"; name = "rusty ladder"},/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"aQ" = (/obj/item/stack/rods,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"aR" = (/obj/effect/forcefield/cult,/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"aS" = (/obj/structure/cultgirder,/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"aT" = (/obj/structure/ore_box,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"aU" = (/obj/machinery/light/small/built{tag = "icon-bulb1 (EAST)"; icon_state = "bulb1"; dir = 4},/obj/structure/sign/pods{desc = "A warning sign which warns of potential mech traffic to and from different levels of the mine."; name = "\improper MECH TUNNEL PASSAGE B1 TO A2"; pixel_x = 32},/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"aV" = (/obj/effect/forcefield/cult,/turf/simulated/floor/plating/lava/smooth{baseturf = /turf/simulated/floor/plating/lava/smooth; desc = "Looks hot."; luminosity = 5; name = "lava"; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"aW" = (/obj/structure/barricade/wooden,/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"aX" = (/obj/effect/bump_teleporter{id = "minedeepdown"; id_target = "minedeepup"},/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"aY" = (/obj/structure/divine/trap/fire{desc = "An old rune inscribed on the floor, giving off an intense amount of heat."; name = "flame rune"},/turf/simulated/floor/plating/asteroid/basalt/lava{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"aZ" = (/obj/structure/divine/trap/fire{desc = "An old rune inscribed on the floor, giving off an intense amount of heat."; name = "flame rune"},/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"ba" = (/obj/structure/cult/talisman,/obj/item/weapon/plasma_fist_scroll,/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"bb" = (/mob/living/simple_animal/hostile/poison/giant_spider/hunter,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"bc" = (/obj/effect/spider/stickyweb,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"bd" = (/turf/simulated/floor/plating/asteroid/basalt/lava{nitrogen = 23; oxygen = 14},/turf/simulated/wall/cult{baseturf = /turf/simulated/floor/plating/lava/smooth},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"be" = (/mob/living/simple_animal/hostile/spawner/mining/goliath,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"bf" = (/obj/effect/decal/cleanable/blood,/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"bg" = (/mob/living/simple_animal/hostile/poison/giant_spider/nurse,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"bh" = (/mob/living/simple_animal/hostile/skeleton,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"bi" = (/obj/machinery/gateway{dir = 9},/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"bj" = (/obj/machinery/gateway{dir = 1},/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"bk" = (/obj/machinery/gateway{dir = 5},/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"bl" = (/obj/machinery/gateway{dir = 8},/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"bm" = (/obj/machinery/gateway/centeraway{calibrated = 0},/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"bn" = (/obj/machinery/gateway{dir = 4},/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"bo" = (/obj/structure/flora/rock,/obj/item/device/soulstone/anybody,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"bp" = (/obj/machinery/gateway{dir = 10},/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"bq" = (/obj/machinery/gateway,/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"br" = (/obj/machinery/gateway{dir = 6},/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"bs" = (/obj/structure/divine/trap/stun{desc = "A rune inscribed in the floor, the air feeling electrified around it."; name = "shock rune"},/turf/simulated/floor/plating/asteroid/basalt/lava{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"bt" = (/obj/effect/spider/stickyweb,/mob/living/simple_animal/hostile/poison/giant_spider/hunter,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"bu" = (/obj/effect/spider/cocoon,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"bv" = (/obj/structure/cult/pylon,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"bw" = (/obj/effect/decal/cleanable/blood,/mob/living/simple_animal/hostile/spawner/skeleton,/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"bx" = (/obj/item/organ/internal/brain/alien,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"by" = (/obj/item/weapon/twohanded/mjollnir,/mob/living/simple_animal/hostile/poison/giant_spider/nurse,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"bz" = (/obj/effect/decal/remains/human,/obj/effect/decal/cleanable/blood,/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"bA" = (/obj/structure/cult/tome,/obj/item/device/necromantic_stone,/obj/effect/decal/cleanable/blood,/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"bB" = (/obj/item/clothing/head/collectable/wizard,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"bC" = (/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"bD" = (/mob/living/simple_animal/hostile/skeleton,/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"bE" = (/obj/structure/cult/pylon,/obj/effect/decal/cleanable/blood,/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"bF" = (/obj/structure/ladder/unbreakable{anchored = 1; height = 2; id = "dungeon"; name = "rusty ladder"},/turf/simulated/floor/engine/cult{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 3"}) +"bG" = (/obj/item/weapon/gun/projectile/automatic/pistol/deagle/gold,/turf/simulated/floor/plating/asteroid/basalt/lava{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"bH" = (/obj/effect/decal/remains/human,/obj/item/clothing/under/patriotsuit,/turf/simulated/floor/plating/asteroid/basalt/lava{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"bI" = (/obj/item/weapon/bedsheet/patriot,/turf/simulated/floor/plating/asteroid/basalt/lava{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 4"}) +"bJ" = (/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"bK" = (/turf/simulated/mineral,/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"bL" = (/turf/simulated/mineral,/area/awaymission/BMPship) +"bM" = (/turf/simulated/floor/plating/lava/smooth{baseturf = /turf/simulated/floor/plating/lava/smooth; desc = "Looks hot."; luminosity = 5; name = "lava"; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"bN" = (/turf/simulated/mineral/random/high_chance,/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"bO" = (/turf/simulated/floor/plating/lava/smooth{baseturf = /turf/simulated/floor/plating/lava/smooth; desc = "Looks hot."; luminosity = 5; name = "lava"; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"bP" = (/obj/structure/sign/pods{desc = "A warning sign which warns of potential mech traffic to and from different levels of the mine."; name = "\improper MECH TUNNEL PASSAGE A2 TO B1"; pixel_x = 32},/obj/machinery/light/small/built{tag = "icon-bulb1 (EAST)"; icon_state = "bulb1"; dir = 4},/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"bQ" = (/turf/simulated/wall/rust{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"bR" = (/turf/simulated/wall{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"bS" = (/obj/structure/barricade/wooden,/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"bT" = (/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"bU" = (/obj/effect/bump_teleporter{id = "minedeepdown"; id_target = "minedeepup"},/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"bV" = (/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"bW" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"bX" = (/obj/structure/table,/obj/item/weapon/paper/crumpled{info = "
WARNING


Majority of this area is consitered 'unsafe' past this point. Theres an outpost directly south of here where you can get your bearing and travel further down if needed. Traveling in groups is HIGHLY advised, the shit out there can be extremely deadly if you're alone.
"},/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"bY" = (/mob/living/simple_animal/hostile/skeleton,/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"bZ" = (/mob/living/simple_animal/hostile/retaliate/bat{desc = "A rare breed of bat which roosts deep in caves."; name = "Cave Bat"},/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"ca" = (/obj/effect/spawner/structure/window/reinforced,/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"cb" = (/obj/structure/closet/crate/miningcar{name = "Mining cart"},/obj/item/weapon/pickaxe{attack_verb = list("ineffectively hit"); desc = "A pickaxe thats been left to rust."; force = 1; name = "rusty pickaxe"; pixel_x = 5; throwforce = 1},/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"cc" = (/obj/structure/ore_box,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"cd" = (/obj/effect/mine/explosive{desc = "Rusted mines planted out by the miners before, probably to keep the cave monsters at bay."; name = "rusted mine"},/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"ce" = (/obj/structure/ladder/unbreakable{anchored = 1; height = 1; id = "mineintro"},/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"cf" = (/turf/simulated/floor/plasteel/black{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"cg" = (/turf/simulated/wall{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/research) +"ch" = (/turf/simulated/wall/rust{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/research) +"ci" = (/obj/item/weapon/shard,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"cj" = (/obj/structure/flora/rock,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"ck" = (/obj/structure/sign/xeno_warning_mining{pixel_y = -32},/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"cl" = (/obj/effect/spawner/structure/window/reinforced,/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"cm" = (/turf/simulated/mineral/random/low_chance,/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"cn" = (/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/research) +"co" = (/obj/machinery/light{dir = 1},/obj/structure/filingcabinet,/obj/item/weapon/paper{info = "
Testing Notes


Subject appears unresponsive to most interactions, refusing to move away from the corners or face any scientists. Subject appears to move between the two back corners every observation. A strange humming can be heard from inside the cell, appears to be originating from the subject itself, further testing is necessary to confirm or deny this.
"; name = "Subject Omega Notes"},/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/research) +"cp" = (/obj/structure/table,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/research) +"cq" = (/obj/structure/flora/rock,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"cr" = (/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/research) +"cs" = (/obj/item/weapon/shard,/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/research) +"ct" = (/obj/item/weapon/shard,/obj/item/stack/rods,/obj/effect/decal/cleanable/blood/old,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt; 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Mining is hell down here, you can feel the heat of the magma no matter how thick the suit is. Conditions are barely managble as is, restless nights and horrid work conditions. The ore maybe rich down here, but we've already lost a few men to the faults shifting, god knows how much longer till it all just collapses down and consumes everyone with it.
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dir = 8},/mob/living/simple_animal/hostile/mining_drone,/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"el" = (/obj/structure/closet/secure_closet/personal,/obj/item/weapon/gun/energy/laser/captain/scattershot,/turf/simulated/floor/wood{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/northblock) +"em" = (/obj/structure/closet/secure_closet/personal,/turf/simulated/floor/wood{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/northblock) +"en" = (/obj/effect/decal/cleanable/shreds,/turf/simulated/floor/wood{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/northblock) +"eo" = (/obj/item/stack/rods,/turf/simulated/floor/wood{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/northblock) +"ep" = (/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/northblock) +"eq" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"er" = (/obj/structure/bed/stool,/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"es" = (/obj/structure/window{icon_state = "window"; dir = 8},/obj/structure/window,/mob/living/simple_animal/hostile/mining_drone,/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"et" = (/obj/effect/decal/cleanable/shreds,/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/northblock) +"eu" = (/obj/item/stack/rods,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"ev" = (/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"ew" = (/obj/structure/table,/obj/item/device/mining_scanner,/obj/item/device/mining_scanner,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"ex" = (/obj/structure/closet/secure_closet/miner,/obj/effect/decal/cleanable/cobweb,/obj/item/weapon/survivalcapsule,/obj/item/weapon/extinguisher/mini,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"ey" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"ez" = (/obj/machinery/light/small/built{tag = "icon-bulb1 (NORTH)"; icon_state = "bulb1"; dir = 1},/obj/machinery/suit_storage_unit/mining{desc = "An industrial unit made to hold space suits. Age has seemed to rust the sliding door mechanisms, making it difficult to open."; isbroken = 0; ispowered = 0; name = "rusted suit storage unit"},/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"eA" = (/obj/structure/table,/obj/item/weapon/paper{info = "
Survival Info For Miners


The caves are an unforgiving place, the only thing you'll have to traverse is the supplies in your locker and your own wit. Travel in packs when mining and try to shut down the monster dens before they overwhelm you. The job is dangerous but the haul is good, so remember this infomation and hopefully we'll all go home alive.
"; name = "work notice"},/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"eB" = (/obj/structure/barricade/wooden,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"eC" = (/obj/structure/table,/obj/item/device/gps/mining,/obj/item/device/gps/mining,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"eD" = (/obj/structure/closet/secure_closet/miner,/obj/item/weapon/survivalcapsule,/obj/item/weapon/extinguisher/mini,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"eE" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"eF" = (/turf/simulated/wall{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/listeningpost) +"eG" = (/turf/simulated/wall/rust{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/listeningpost) +"eH" = (/obj/machinery/vending/sustenance,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"eI" = (/obj/structure/closet/crate/trashcart,/obj/item/weapon/switchblade,/obj/item/weapon/switchblade,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/listeningpost) +"eJ" = (/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/listeningpost) +"eK" = (/obj/structure/table,/obj/item/weapon/gun/energy/kinetic_accelerator,/obj/item/weapon/gun/energy/kinetic_accelerator,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/listeningpost) +"eL" = (/obj/machinery/vending/sovietsoda,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"eM" = (/obj/machinery/light/small{dir = 8},/obj/structure/table,/obj/item/weapon/storage/toolbox/electrical,/obj/item/device/multitool,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/listeningpost) +"eN" = (/obj/effect/decal/cleanable/oil,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/listeningpost) +"eO" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/listeningpost) +"eP" = (/obj/structure/table,/obj/item/weapon/pickaxe{attack_verb = list("ineffectively hit"); desc = "A pickaxe thats been left to rust."; force = 1; name = "rusty pickaxe"; pixel_x = 5; throwforce = 1},/obj/item/weapon/pickaxe{attack_verb = list("ineffectively hit"); desc = "A pickaxe thats been left to rust."; force = 1; name = "rusty pickaxe"; pixel_x = 5; throwforce = 1},/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/listeningpost) +"eQ" = (/obj/machinery/mineral/mint,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"eR" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"eS" = (/obj/machinery/light/small/built,/obj/machinery/suit_storage_unit/mining{desc = "An industrial unit made to hold space suits. Age has seemed to rust the sliding door mechanisms, making it difficult to open."; isbroken = 0; ispowered = 0; name = "rusted suit storage unit"},/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"eT" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"eU" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical,/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/listeningpost) +"eV" = (/obj/structure/closet/crate/bin,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/listeningpost) +"eW" = (/obj/structure/barricade/wooden,/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) +"eX" = (/obj/structure/table,/obj/item/weapon/paper/pamphlet,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/listeningpost) +"eY" = (/obj/structure/table,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/listeningpost) +"eZ" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/listeningpost) +"fa" = (/obj/structure/noticeboard{pixel_y = 32},/obj/item/weapon/paper{info = "
We were suppose to get a shipment of these special laser rifles and a couple 'nades to help combat the wildlife down here, but its been weeks since we last heard from the caravan carrying the shit down here. At this point we can only assume they fell victim to one of the monster nests or the dumbasses managed to trip into the lava. So much for that shipment, I guess.
"; name = "shipment notice"},/obj/item/weapon/paper{info = "
Some of the miners have gone to laying some mine traps among the lower levels of the mine to keep the monsters at bay. This probably isn't the smartest idea in a cavern like this but the boys seem to get a chuckle out of every distant blast they hear go off, so I guess it works
"; name = "safety notice"},/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/listeningpost) +"fb" = (/mob/living/simple_animal/hostile/spawner/mining/hivelord,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"fc" = (/obj/structure/closet/crate,/obj/item/weapon/paper{info = "
CARAVAN SERVICES

Quality service since 2205


SHIPMENT CONTENTS:


4 scattershot rifles
6 grenades
1 laser rifle
1 blowup doll"; name = "Shipment Receipt"},/obj/item/weapon/gun/energy/laser/captain/scattershot,/obj/item/weapon/gun/energy/laser/captain/scattershot,/obj/item/weapon/gun/energy/laser,/obj/item/weapon/grenade/syndieminibomb/concussion,/obj/item/weapon/grenade/syndieminibomb/concussion,/obj/item/weapon/grenade/syndieminibomb/concussion,/obj/item/slimepotion/fireproof,/obj/item/slimepotion/fireproof,/obj/item/clothing/glasses/thermal,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"fd" = (/obj/effect/decal/cleanable/blood/old,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"fe" = (/obj/effect/decal/cleanable/blood/gibs/old,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"ff" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"fg" = (/obj/structure/ore_box,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"fh" = (/obj/effect/spawner/structure/window/reinforced,/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/listeningpost) +"fi" = (/obj/machinery/door/airlock/external,/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/listeningpost) +"fj" = (/obj/effect/landmark/corpse/skeleton/alive{name = "spooky skeleton remains"},/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"fk" = (/obj/item/weapon/grenade/syndieminibomb/concussion,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"fl" = (/obj/effect/decal/remains/human,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"fm" = (/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/listeningpost) +"fn" = (/obj/structure/closet/crate{icon_state = "crateopen"; opened = 1},/obj/item/weapon/paper{info = "
CARAVAN SERVICES

Quality service since 2205


SHIPMENT CONTENTS:


4 scattershot rifles
6 grenades
1 laser rifle
1 blowup doll"; name = "Shipment Receipt"},/obj/item/organ/internal/cyberimp/eyes/thermals,/obj/item/weapon/gun/energy/laser/captain/scattershot,/obj/item/slimepotion/fireproof,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"fo" = (/mob/living/simple_animal/hostile/asteroid/fugu,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"fp" = (/obj/structure/sign/pods{desc = "A warning sign which warns of potential mech traffic to and from different levels of the mine."; name = "\improper MECH TUNNEL PASSAGE A1 TO A2"; pixel_x = -32},/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"fq" = (/obj/structure/bed,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"fr" = (/obj/machinery/light/small/built{tag = "icon-bulb1 (NORTH)"; icon_state = "bulb1"; dir = 1},/obj/effect/spider/stickyweb,/mob/living/simple_animal/hostile/poison/giant_spider/hunter,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"fs" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/regular,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"ft" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/fire,/obj/item/weapon/storage/firstaid/fire,/obj/effect/spider/stickyweb,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"fu" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/brute,/obj/item/weapon/reagent_containers/blood/OPlus,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"fv" = (/obj/effect/glowshroom/single,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"fw" = (/obj/item/weapon/gun/energy/laser/captain/scattershot,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"fx" = (/obj/effect/bump_teleporter{id = "mineintroup"; id_target = "mineintrodown"},/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"fy" = (/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"fz" = (/obj/structure/barricade/wooden,/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"fA" = (/obj/structure/bed,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"fB" = (/obj/effect/spider/stickyweb,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"fC" = (/mob/living/simple_animal/hostile/poison/giant_spider/hunter,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"fD" = (/obj/effect/spider/stickyweb,/obj/machinery/sleeper{icon_state = "sleeper-open"; dir = 8},/mob/living/simple_animal/hostile/poison/giant_spider/hunter,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"fE" = (/obj/machinery/light/small,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"fF" = (/obj/item/slimepotion/fireproof,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"fG" = (/obj/machinery/door/airlock/medical{name = "Medical"},/obj/structure/barricade/wooden,/turf/simulated/floor/plasteel,/area/awaymission/BMPship) +"fH" = (/obj/effect/spawner/structure/window/reinforced,/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"fI" = (/obj/structure/sign/bluecross{pixel_x = -32},/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"fJ" = (/obj/structure/grille,/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"fK" = (/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"fL" = (/obj/structure/sign/examroom{pixel_y = 32},/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"fM" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"fN" = (/obj/machinery/door/airlock/external,/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"fO" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plasteel/black{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"fP" = (/obj/structure/grille,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"fQ" = (/turf/simulated/floor/plasteel/elevatorshaft{name = "elevator flooring"; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"fR" = (/obj/structure/grille,/obj/structure/barricade/wooden,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"fS" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/toxin,/obj/item/weapon/storage/firstaid/toxin,/obj/item/weapon/reagent_containers/blood/OPlus,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"fT" = (/obj/machinery/iv_drip,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"fU" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/plasteel/elevatorshaft{name = "elevator flooring"; 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oxygen = 14},/area/awaymission/BMPship) +"gf" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"gg" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/donkpockets,/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"gh" = (/obj/structure/table/reinforced,/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"gi" = (/obj/structure/table/reinforced,/obj/item/stack/rods,/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"gj" = (/obj/machinery/door/airlock/mining{name = "Kitchen"},/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"gk" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"gl" = (/obj/item/trash/plate,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"gm" = (/obj/effect/decal/cleanable/blood/old,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"gn" = (/obj/item/weapon/grown/log,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"go" = (/obj/structure/bed/stool,/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"gp" = (/obj/structure/table_frame,/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/lava/smooth; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"gq" = (/obj/structure/bed/stool,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"gr" = (/obj/structure/table,/obj/item/weapon/kitchen/fork,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"gs" = (/obj/item/device/assembly/igniter,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship{name = "\improper BMP Asteroid Level 2"}) +"gt" = (/obj/structure/table_frame,/obj/item/stack/sheet/metal,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"gu" = (/obj/item/stack/rods,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"gv" = (/obj/structure/table_frame,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"gw" = (/obj/structure/reagent_dispensers/beerkeg,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"gx" = (/obj/structure/table,/obj/item/weapon/kitchen/fork,/obj/item/trash/plate,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"gy" = (/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"gz" = (/obj/machinery/door/airlock/external{name = "Mess Hall"},/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"gA" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plasteel/black{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"gB" = (/obj/machinery/mech_bay_recharge_port,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"gC" = (/obj/mecha/working/ripley/mining,/turf/simulated/floor/plasteel/recharge_floor,/area/awaymission/BMPship) +"gD" = (/mob/living/simple_animal/hostile/spawner/mining/hivelord,/turf/simulated/floor/plating/asteroid/basalt{nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"gE" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"gF" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical,/obj/item/clothing/glasses/material,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"gG" = (/obj/structure/mecha_wreckage/durand,/turf/simulated/floor/plasteel/recharge_floor,/area/awaymission/BMPship) +"gH" = (/obj/structure/table,/obj/item/mecha_parts/mecha_equipment/drill/diamonddrill,/obj/item/weapon/paper{info = "
NOTICE!!


Although you may seem indestructible in a mech, remember, THIS SHIT ISN'T LAVA PROOF!! The boys have already had to deal with loosing the last two to salvage because the dumbass thought he could just wade through the lower lakes like it was nothing. The fact he even managed to get back without being fused with what was left of the mech is a miracle in itself. They're built to be resistant against extreme heat, not heat PROOF!


Robotics Team"; name = "NOTICE!! paper"},/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"gI" = (/obj/structure/bed/stool,/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"gJ" = (/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt; nitrogen = 23; oxygen = 14},/area/awaymission/BMPship) +"gK" = (/obj/structure/girder,/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"gL" = (/obj/item/stack/rods,/turf/simulated/floor/plating{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/awaymission/BMPship) +"gM" = (/obj/structure/mecha_wreckage/ripley,/turf/simulated/floor/plasteel/recharge_floor,/area/awaymission/BMPship) +"gN" = (/obj/structure/holohoop,/turf/simulated/floor/plasteel/black{baseturf = 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(/obj/machinery/power/smes{charge = 5e+006},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plasteel,/area/awaymission/example) -"af" = (/obj/machinery/power/terminal{dir = 8},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plasteel,/area/awaymission/example) -"ag" = (/obj/machinery/power/apc{dir = 1; name = "area power controller"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plasteel,/area/awaymission/example) -"ah" = (/obj/machinery/gateway{dir = 9},/turf/simulated/floor/plasteel,/area/awaymission/example) -"ai" = (/obj/machinery/gateway{dir = 1},/turf/simulated/floor/plasteel,/area/awaymission/example) -"aj" = (/obj/machinery/gateway{dir = 5},/turf/simulated/floor/plasteel,/area/awaymission/example) -"ak" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plasteel,/area/awaymission/example) -"al" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel,/area/awaymission/example) -"am" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plasteel,/area/awaymission/example) -"an" = (/obj/machinery/gateway{dir = 8},/turf/simulated/floor/plasteel,/area/awaymission/example) -"ao" = (/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/gateway/centeraway,/turf/simulated/floor/plasteel,/area/awaymission/example) -"ap" = (/obj/machinery/gateway{dir = 4},/turf/simulated/floor/plasteel,/area/awaymission/example) -"aq" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/awaymission/example) -"ar" = (/obj/item/weapon/cigbutt,/turf/simulated/floor/plasteel,/area/awaymission/example) -"as" = (/obj/machinery/gateway{dir = 10},/obj/effect/decal/cleanable/oil,/turf/simulated/floor/plasteel,/area/awaymission/example) -"at" = (/obj/machinery/gateway,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plasteel,/area/awaymission/example) -"au" = (/obj/machinery/gateway{dir = 6},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel,/area/awaymission/example) -"av" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/awaymission/example) -"aw" = (/turf/simulated/floor/plating,/area/awaymission/example) -"ax" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/awaymission/example) -"ay" = (/obj/machinery/light/small,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/awaymission/example) -"az" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel,/area/awaymission/example) -"aA" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/effect/decal/cleanable/oil,/turf/simulated/floor/plasteel,/area/awaymission/example) -"aB" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/table,/obj/item/weapon/paper/pamphlet,/turf/simulated/floor/plasteel,/area/awaymission/example) -"aC" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor/plasteel,/area/awaymission/example) -"aD" = (/obj/machinery/light,/turf/simulated/floor/plasteel,/area/awaymission/example) -"aE" = (/obj/structure/table,/obj/item/device/flashlight,/turf/simulated/floor/plasteel,/area/awaymission/example) -"aF" = (/obj/structure/table,/obj/item/weapon/crowbar,/turf/simulated/floor/plasteel,/area/awaymission/example) -"aG" = (/obj/effect/decal/cleanable/vomit,/turf/simulated/floor/plasteel,/area/awaymission/example) -"aH" = (/obj/structure/ladder{height = 1; id = "example"},/turf/simulated/floor/plating,/area/awaymission/example) -"aI" = (/obj/structure/table,/turf/simulated/floor/plasteel,/area/awaymission/example) -"aJ" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/awaymission/example) -"aK" = (/obj/machinery/door/airlock/command,/turf/simulated/floor/plasteel,/area/awaymission/example) -"aL" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plasteel,/area/awaymission/example) -"aM" = (/obj/machinery/door/airlock/maintenance_hatch,/turf/simulated/floor/plating,/area/awaymission/example) -"aN" = (/turf/simulated/floor/plasteel{icon_state = "yellowcorner"},/area/awaymission/example) -"aO" = (/turf/simulated/floor/plasteel{icon_state = "yellow"},/area/awaymission/example) -"aP" = (/turf/simulated/floor/plasteel{dir = 8; icon_state = "yellowcorner"},/area/awaymission/example) -"aQ" = (/turf/simulated/floor/plasteel{icon_state = "yellowfull"; dir = 8},/area/awaymission/example) -"aR" = (/turf/simulated/floor/plasteel{icon_state = "whitehall"; dir = 2},/area/awaymission/example) -"aS" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example) -"aT" = (/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example) -"aU" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example) -"aV" = (/obj/machinery/vending/cola,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example) -"aW" = (/obj/machinery/vending/coffee,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example) -"aX" = (/obj/machinery/door/airlock/medical,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example) -"aY" = (/turf/indestructible,/area/awaymission/example) -"aZ" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/poddoor/shutters/preopen{id = "example"; layer = 2.9; name = "Privacy Shutters"},/turf/simulated/floor/plating,/area/awaymission/example) -"ba" = (/obj/machinery/button/door{id = "example"; name = "Privacy Shutters"; pixel_y = 25},/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example) -"bb" = (/obj/structure/table,/obj/item/device/healthanalyzer,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example) -"bc" = (/obj/structure/bed,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example) -"bd" = (/obj/structure/bed/stool,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example) -"be" = (/obj/structure/table,/obj/item/device/mass_spectrometer/adv,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example) -"bf" = (/obj/structure/table,/obj/item/weapon/reagent_containers/glass/beaker,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example) -"bg" = (/obj/structure/table,/obj/item/weapon/folder/white,/obj/item/weapon/pen/red,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example) -"bh" = (/obj/machinery/light,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example) -"bi" = (/obj/structure/table,/obj/item/weapon/clipboard,/obj/item/weapon/reagent_containers/syringe/antiviral,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/example) -"bj" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/plasteel,/area/awaymission/example) -"bk" = (/turf/simulated/floor/plasteel{dir = 4; icon_state = "yellowcorner"},/area/awaymission/example) -"bl" = (/turf/simulated/floor/plasteel{dir = 1; icon_state = "yellow"},/area/awaymission/example) -"bm" = (/turf/simulated/floor/plasteel{dir = 1; icon_state = "yellowcorner"},/area/awaymission/example) -"bn" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/example) -"bo" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/obj/machinery/door/poddoor/shutters/preopen{id = "example"; layer = 2.9; name = "Privacy Shutters"},/turf/simulated/floor/plating,/area/awaymission/example) -"bp" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/example) -"bq" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/example) -"br" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/example) -"bs" = (/obj/structure/toilet{pixel_y = 12},/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/awaymission/example) -"bt" = (/turf/simulated/floor/plasteel{icon_state = "bar"},/area/awaymission/example) -"bu" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/awaymission/example) -"bw" = (/obj/machinery/door/airlock{name = "Unit 1"},/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/awaymission/example) -"bx" = (/obj/machinery/door/airlock{name = "Unit 2"},/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/awaymission/example) -"by" = (/obj/structure/table,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/awaymission/example) -"bz" = (/obj/structure/bed/stool,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/awaymission/example) -"bA" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/awaymission/example) -"bB" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/awaymission/example) -"bC" = (/obj/structure/bed/chair/wood/normal,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/awaymission/example) -"bD" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/awaymission/example) -"bE" = (/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/awaymission/example) -"bF" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/awaymission/example) -"bG" = (/obj/machinery/door/airlock{name = "Unisex Restrooms"; req_access_txt = "0"},/turf/simulated/floor/plasteel,/area/awaymission/example) -"bH" = (/obj/machinery/vending/boozeomat{density = 0; pixel_x = -32},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/awaymission/example) -"bI" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/sodawater,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/awaymission/example) -"bJ" = (/obj/structure/bookcase{density = 0; pixel_y = 32},/obj/item/weapon/book/manual/barman_recipes,/obj/item/weapon/book/manual/chef_recipes,/obj/item/weapon/book/manual/ripley_build_and_repair,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/awaymission/example) -"bK" = (/obj/structure/bed/chair/wood/normal{icon_state = "wooden_chair"; dir = 4},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/awaymission/example) -"bL" = (/obj/structure/table/wood,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/awaymission/example) -"bM" = (/obj/structure/bed/chair/wood/normal{icon_state = "wooden_chair"; dir = 8},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/awaymission/example) -"bN" = (/obj/structure/bookcase{density = 0; pixel_y = 32},/obj/item/weapon/book/manual/wiki/security_space_law,/obj/item/weapon/book/manual/wiki/security_space_law,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/awaymission/example) -"bO" = (/obj/structure/table/wood,/obj/item/weapon/reagent_containers/food/drinks/bottle/wine,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/awaymission/example) -"bP" = (/obj/structure/bed/chair/wood/normal{icon_state = "wooden_chair"; dir = 1},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/awaymission/example) -"bQ" = (/obj/machinery/vending/snack,/turf/simulated/floor/plasteel,/area/awaymission/example) -"bR" = (/obj/structure/table,/obj/machinery/light/small,/obj/item/weapon/paper{info = "X X O
X O X
O X"},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/awaymission/example) -"bS" = (/obj/structure/piano,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/awaymission/example) -"bT" = (/obj/machinery/light/small,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/awaymission/example) -"bU" = (/obj/structure/table/wood,/obj/item/weapon/reagent_containers/food/snacks/salad/validsalad,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/awaymission/example) -"bV" = (/obj/machinery/vending/cigarette,/turf/simulated/floor/plasteel,/area/awaymission/example) -"bW" = (/obj/structure/table,/obj/item/device/analyzer,/turf/simulated/floor/plasteel,/area/awaymission/example) -"bX" = (/obj/structure/table,/obj/item/weapon/rack_parts,/turf/simulated/floor/plasteel,/area/awaymission/example) -"bY" = (/obj/structure/table,/obj/item/device/toner,/turf/simulated/floor/plasteel,/area/awaymission/example) -"bZ" = (/obj/structure/table,/obj/item/weapon/wirecutters,/obj/item/stack/cable_coil/yellow,/turf/simulated/floor/plasteel,/area/awaymission/example) -"ca" = (/obj/structure/table,/obj/item/weapon/wrench,/turf/simulated/floor/plasteel,/area/awaymission/example) -"cb" = (/obj/machinery/vending/assist,/turf/simulated/floor/plasteel,/area/awaymission/example) -"cc" = (/obj/structure/ladder{id = "example"},/turf/simulated/floor/plating,/area/awaymission/example) -"cd" = (/obj/structure/filingcabinet,/obj/item/weapon/paper{info = "Todo: write up a lawsuit for Ted, fuck what the pamphlets say, nothing good is gonna come out of that gate. Ted'll thank me later, I'll bet."; name = "documents"},/turf/simulated/floor/plasteel,/area/awaymission/example) -"ce" = (/obj/structure/table,/obj/item/weapon/paper_bin,/obj/item/weapon/pen/blue,/turf/simulated/floor/plasteel,/area/awaymission/example) -"cf" = (/obj/machinery/photocopier,/turf/simulated/floor/plasteel,/area/awaymission/example) -"cg" = (/obj/structure/table,/obj/item/weapon/screwdriver,/obj/item/weapon/hand_labeler,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/plasteel,/area/awaymission/example) -"ch" = (/obj/structure/bed/chair/office/dark{dir = 4},/turf/simulated/floor/plasteel,/area/awaymission/example) -"ci" = (/obj/structure/table,/obj/item/weapon/paper/pamphlet,/turf/simulated/floor/plasteel,/area/awaymission/example) -"cj" = (/obj/machinery/door/airlock,/turf/simulated/floor/plasteel,/area/awaymission/example) -"ck" = (/turf/simulated/floor/plasteel{dir = 4; icon_state = "yellow"},/area/awaymission/example) -"cl" = (/obj/item/weapon/paper{info = "Hey Ted, remind me to take Angeline out some time before I ship out. You know how bad my memory is, so don't get all high and mighty with me. READ THIS."; name = "note"},/turf/simulated/floor/plasteel,/area/awaymission/example) -"cm" = (/obj/machinery/door/airlock/glass,/turf/simulated/floor/plasteel,/area/awaymission/example) -"cn" = (/obj/structure/noticeboard{pixel_y = 32},/obj/item/weapon/paper{info = "Remember, friday is David Bowie night! You guys had better fucking be there!"; name = "friday night"},/obj/item/weapon/cigbutt,/turf/simulated/floor/plasteel{icon_state = "yellowcorner"},/area/awaymission/example) -"co" = (/obj/item/trash/pistachios,/turf/simulated/floor/plasteel,/area/awaymission/example) -"cp" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/plasteel,/area/awaymission/example) -"cq" = (/obj/effect/landmark{name = "awaystart"},/obj/item/device/assembly/mousetrap/armed,/turf/simulated/floor/plasteel,/area/awaymission/example) -"cr" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plasteel,/area/awaymission/example) -"cs" = (/obj/effect/landmark{name = "awaystart"},/obj/machinery/light_construct/small{icon_state = "bulb-construct-stage1"; dir = 8},/turf/simulated/floor/plasteel,/area/awaymission/example) -"ct" = (/obj/effect/landmark{name = "awaystart"},/obj/item/weapon/mop,/turf/simulated/floor/plasteel,/area/awaymission/example) -"cu" = (/obj/structure/closet,/turf/simulated/floor/plasteel,/area/awaymission/example) -"cv" = (/obj/structure/table,/obj/item/weapon/stock_parts/cell/high,/turf/simulated/floor/plasteel,/area/awaymission/example) -"cw" = (/obj/structure/bed/stool,/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/plasteel,/area/awaymission/example) -"cx" = (/obj/structure/mopbucket,/obj/machinery/light_construct/small{dir = 4},/turf/simulated/floor/plasteel,/area/awaymission/example) - -(1,1,1) = {" 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(/obj/machinery/power/smes/magical{desc = "A high-capacity superconducting magnetic energy storage (SMES) unit."; name = "power storage unit"},/turf/simulated/floor/plating,/area/awaymission/listeningpost) -"f" = (/obj/machinery/door/airlock,/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) -"g" = (/turf/simulated/wall,/area/awaymission/listeningpost) -"h" = (/obj/structure/table,/obj/item/weapon/paper/monitorkey,/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/obj/item/clothing/glasses/regular,/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) -"i" = (/obj/structure/table,/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) -"j" = (/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) -"k" = (/obj/machinery/door/airlock/external,/turf/simulated/floor/plating,/area/awaymission/listeningpost) -"l" = (/turf/simulated/floor/plating/asteroid/airless,/area/mine/explored) -"m" = (/obj/machinery/computer/message_monitor,/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) -"n" = (/obj/structure/bed/chair{dir = 4},/mob/living/simple_animal/hostile/syndicate{desc = "A weary looking syndicate operative."; faction = "syndicate"},/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) -"o" = (/obj/structure/table,/obj/item/weapon/paper{info = "Nothing of interest to report."; name = "november report"},/obj/item/weapon/pen,/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) -"p" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) -"q" = (/obj/structure/rack,/obj/item/clothing/suit/space/syndicate,/obj/item/clothing/mask/gas,/obj/item/clothing/head/helmet/space/syndicate,/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) -"r" = (/obj/machinery/door/airlock,/obj/structure/safe/floor,/obj/item/weapon/paper{info = "I wonder how much longer they will accept my empty reports. They will cancel the case soon without results. When the pickup comes, I will tell them I have lost faith in our cause, and beg them to consider a diplomatic solution. How many nuclear teams have been dispatched with those nukes? I must try and prevent more from ever being sent. If they will not listen to reason, I will detonate the warehouse myself. Maybe some day in the immediate future, space will be peaceful, though I don't intend to live to see it. And that is why I write this down- it is my sacrifice that stabilised your worlds, traveller. Spare a thought for me, and please attempt to prevent nuclear proliferation, should it ever rear it's ugly head again. -Donk Co. 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1 x silencer - $200
shipping charge - $4360
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-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -"} diff --git a/_maps/RandomZLevels/moonoutpost19.dmm b/_maps/RandomZLevels/moonoutpost19.dmm index cbe68a8d14b..e9bbeb2fd12 100644 --- a/_maps/RandomZLevels/moonoutpost19.dmm +++ b/_maps/RandomZLevels/moonoutpost19.dmm @@ -1,5 +1,5 @@ "aa" = (/turf/space,/area/space) -"ab" = (/turf/indestructible{icon_state = "rock"; name = "rock"},/area/awaycontent/a3{always_unpowered = 1; ambientsounds = list('sound/ambience/ambimine.ogg'); has_gravity = 1; name = "Khonsu 19"; power_environ = 0; power_equip = 0; power_light = 0; poweralm = 0}) +"ab" = (/turf/indestructible/riveted,/area/awaycontent/a3{always_unpowered = 1; ambientsounds = list('sound/ambience/ambimine.ogg'); has_gravity = 1; name = "Khonsu 19"; power_environ = 0; power_equip = 0; power_light = 0; poweralm = 0}) "ac" = (/turf/simulated/mineral/random/labormineral,/area/awaycontent/a3{always_unpowered = 1; ambientsounds = list('sound/ambience/ambimine.ogg'); has_gravity = 1; name = "Khonsu 19"; power_environ = 0; power_equip = 0; power_light = 0; poweralm = 0}) "ad" = (/obj/structure/alien/weeds{icon_state = "weeds1"},/obj/structure/alien/resin/wall,/turf/simulated/floor/plating/asteroid{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a5{always_unpowered = 1; has_gravity = 1; name = "The Hive"; power_environ = 0; power_equip = 0; power_light = 0; poweralm = 0}) "ae" = (/obj/structure/alien/weeds,/obj/structure/alien/resin/wall,/turf/simulated/floor/plating/asteroid{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a5{always_unpowered = 1; has_gravity = 1; name = "The Hive"; power_environ = 0; power_equip = 0; power_light = 0; poweralm = 0}) @@ -92,7 +92,7 @@ "bN" = (/obj/structure/closet/l3closet,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) "bO" = (/obj/machinery/door/airlock/glass{name = "Break Room"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) "bP" = (/obj/structure/grille,/obj/structure/window/fulltile,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) -"bQ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/door/airlock/highsecurity{icon_state = "door_locked"; locked = 1; name = "Gateway"; req_access_txt = "150"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) +"bQ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/door/airlock/highsecurity{icon_state = "closed"; locked = 1; name = "Gateway"; req_access_txt = "150"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) "bR" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/obj/item/clothing/gloves/color/yellow,/obj/item/device/multitool,/turf/simulated/floor/plating{dir = 9; heat_capacity = 1e+006; icon_state = "warnplate"},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) "bS" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/computer/monitor,/turf/simulated/floor/plating{dir = 5; heat_capacity = 1e+006; icon_state = "warnplate"},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) "bT" = (/obj/machinery/power/smes{charge = 0; input_level = 10000; inputting = 0; output_level = 15000; outputting = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) @@ -119,7 +119,7 @@ "co" = (/turf/simulated/floor/plasteel{carbon_dioxide = 48.7; dir = 8; heat_capacity = 1e+006; icon_state = "warning"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) "cp" = (/turf/simulated/floor/plasteel{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) "cq" = (/turf/simulated/floor/plasteel{carbon_dioxide = 48.7; dir = 4; heat_capacity = 1e+006; icon_state = "red"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) -"cr" = (/obj/machinery/door/airlock/glass{density = 0; emagged = 1; icon_state = "door_open"; locked = 1; name = "Dormitories"},/obj/item/stack/rods,/obj/item/weapon/shard{icon_state = "small"},/turf/simulated/floor/plasteel{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) +"cr" = (/obj/machinery/door/airlock/glass{density = 0; emagged = 1; icon_state = "open"; locked = 1; name = "Dormitories"},/obj/item/stack/rods,/obj/item/weapon/shard{icon_state = "small"},/turf/simulated/floor/plasteel{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) "cs" = (/turf/simulated/floor/plasteel{carbon_dioxide = 48.7; dir = 8; heat_capacity = 1e+006; icon_state = "red"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) "ct" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/plasteel{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) "cu" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel{carbon_dioxide = 48.7; dir = 8; heat_capacity = 1e+006; icon_state = "floorgrime"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) @@ -147,7 +147,7 @@ "cQ" = (/obj/machinery/conveyor_switch/oneway{id = "awaysyndie"; layer = 3.1; name = "mining conveyor"},/turf/simulated/floor/plasteel{carbon_dioxide = 48.7; dir = 8; heat_capacity = 1e+006; icon_state = "warning"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) "cR" = (/turf/simulated/floor/plasteel{broken = 1; carbon_dioxide = 48.7; dir = 8; heat_capacity = 1e+006; icon_state = "damaged4"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) "cS" = (/obj/machinery/alarm{dir = 8; frequency = 1439; locked = 1; pixel_x = 23; pixel_y = 0; req_access = "150"},/obj/machinery/light{active_power_usage = 0; dir = 4; icon_state = "tube-broken"; status = 2},/turf/simulated/floor/plasteel{carbon_dioxide = 48.7; dir = 4; heat_capacity = 1e+006; icon_state = "red"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) -"cT" = (/obj/machinery/door/airlock{density = 0; emagged = 1; icon_state = "door_open"; id_tag = "awaydorm4"; locked = 1; name = "Dorm 1"; opacity = 0},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/wood{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) +"cT" = (/obj/machinery/door/airlock{density = 0; emagged = 1; icon_state = "open"; id_tag = "awaydorm4"; locked = 1; name = "Dorm 1"; opacity = 0},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/wood{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) "cU" = (/obj/machinery/door/airlock{id_tag = "awaydorm5"; name = "Dorm 2"},/turf/simulated/floor/wood{heat_capacity = 1e+006},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) "cV" = (/obj/structure/alien/weeds/node,/turf/simulated/floor/plasteel{carbon_dioxide = 48.7; dir = 8; heat_capacity = 1e+006; icon_state = "warning"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) "cW" = (/turf/simulated/floor/plasteel{broken = 1; carbon_dioxide = 48.7; dir = 8; heat_capacity = 1e+006; icon_state = "damaged2"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) @@ -171,10 +171,10 @@ "do" = (/turf/simulated/floor/plasteel{broken = 1; carbon_dioxide = 48.7; dir = 8; heat_capacity = 1e+006; icon_state = "damaged1"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) "dp" = (/obj/structure/closet/crate,/obj/item/weapon/storage/bag/ore,/obj/structure/alien/weeds,/obj/item/device/mining_scanner,/obj/item/weapon/shovel,/obj/item/weapon/pickaxe,/turf/simulated/floor/plating{broken = 1; carbon_dioxide = 48.7; heat_capacity = 1e+006; icon_state = "platingdmg3"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) "dq" = (/obj/structure/table/wood,/obj/structure/sign/poster{icon_state = "poster24"; pixel_x = 0; pixel_y = -32; serial_number = 24},/obj/item/weapon/pen,/obj/item/weapon/paper{info = "Log 1:
While mining today I noticed the NT station was finished with its renovations. They placed some huge reinforced tumor on the station, looks so ugly. I wouldn't be surprised if those pigs decided to turn that little astronomy outpost into a prison with that thing, it'd be pretty typical of them.

Log 2:
Really dumb of me but I just waved at an engineer in the outpost, and he waved back. I hope to god he was too dumb or drunk to recognize the suit, because if he isn't then we might have to pull out before they come looking for us.

Log 3:
That huge reinforced tumor in their science section has been making a lot of noise lately. I've been hearing some banging and scratching from the other side and I'm kind of glad now that they reinforced this thing so much. I'll be sleeping with my gun under my pillow from now on."; name = "Personal Log"},/turf/simulated/floor/wood{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) -"dr" = (/obj/structure/closet/secure_closet{desc = "It's a secure locker for personnel. The first card swiped gains control."; icon_state = "cabinetdetective_locked"; locked = 1; name = "personal closet"; req_access_txt = "150"},/obj/item/ammo_box/magazine/m10mm,/obj/item/ammo_box/magazine/m10mm,/obj/item/weapon/suppressor,/turf/simulated/floor/wood{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) +"dr" = (/obj/structure/closet/secure_closet{desc = "It's a secure locker for personnel. The first card swiped gains control."; icon_state = "cabinet"; locked = 1; name = "personal closet"; req_access_txt = "150"},/obj/item/ammo_box/magazine/m10mm{icon_state = "9x19p-8"},/obj/item/ammo_box/magazine/m10mm{icon_state = "9x19p-8"},/obj/item/weapon/suppressor,/turf/simulated/floor/wood{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) "ds" = (/obj/structure/bed,/obj/item/weapon/bedsheet/syndie,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/wood{heat_capacity = 1e+006},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) -"dt" = (/obj/structure/closet/secure_closet{desc = "It's a secure locker for personnel. The first card swiped gains control."; icon_state = "cabinetdetective"; locked = 0; name = "personal closet"; req_access_txt = "150"},/obj/item/stack/spacecash/c50,/turf/simulated/floor/wood{heat_capacity = 1e+006},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) -"du" = (/obj/machinery/door/airlock/external{density = 0; emagged = 1; icon_state = "door_open"; locked = 1; opacity = 0; req_access_txt = "150"},/turf/simulated/floor/plating{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) +"dt" = (/obj/structure/closet/secure_closet{desc = "It's a secure locker for personnel. The first card swiped gains control."; icon_state = "cabinet"; locked = 0; name = "personal closet"; req_access_txt = "150"},/obj/item/stack/spacecash/c50,/turf/simulated/floor/wood{heat_capacity = 1e+006},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) +"du" = (/obj/machinery/door/airlock/external{density = 0; emagged = 1; icon_state = "open"; locked = 1; opacity = 0; req_access_txt = "150"},/turf/simulated/floor/plating{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) "dv" = (/obj/item/weapon/ore/iron,/obj/item/weapon/ore/iron{pixel_x = -7; pixel_y = -4},/turf/simulated/floor/plating/asteroid{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a3{always_unpowered = 1; ambientsounds = list('sound/ambience/ambimine.ogg'); has_gravity = 1; name = "Khonsu 19"; power_environ = 0; power_equip = 0; power_light = 0; poweralm = 0}) "dw" = (/obj/structure/dispenser/oxygen{oxygentanks = 9},/obj/machinery/light/small{active_power_usage = 0; dir = 1; icon_state = "bulb-broken"; status = 2},/turf/simulated/floor/plating{carbon_dioxide = 48.7; dir = 9; heat_capacity = 1e+006; icon_state = "warnplate"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) "dx" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) @@ -188,7 +188,7 @@ "dF" = (/obj/effect/decal/cleanable/blood/tracks{desc = "Your instincts say you shouldn't be following these."; dir = 8; icon_state = "ltrails_2"},/turf/simulated/floor/plating/asteroid{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a3{always_unpowered = 1; ambientsounds = list('sound/ambience/ambimine.ogg'); has_gravity = 1; name = "Khonsu 19"; power_environ = 0; power_equip = 0; power_light = 0; poweralm = 0}) "dG" = (/obj/effect/decal/cleanable/blood/tracks{desc = "Your instincts say you shouldn't be following these."; dir = 8; icon_state = "ltrails_1"},/obj/item/device/mining_scanner,/turf/simulated/floor/plating/asteroid{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a3{always_unpowered = 1; ambientsounds = list('sound/ambience/ambimine.ogg'); has_gravity = 1; name = "Khonsu 19"; power_environ = 0; power_equip = 0; power_light = 0; poweralm = 0}) "dH" = (/obj/item/device/flashlight/lantern{icon_state = "lantern-on"; on = 1},/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor/plating/asteroid{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a3{always_unpowered = 1; ambientsounds = list('sound/ambience/ambimine.ogg'); has_gravity = 1; name = "Khonsu 19"; power_environ = 0; power_equip = 0; power_light = 0; poweralm = 0}) -"dI" = (/obj/machinery/door/airlock/external{density = 0; emagged = 1; icon_state = "door_open"; locked = 1; opacity = 0; req_access_txt = "150"},/turf/simulated/floor/plating{carbon_dioxide = 48.7; heat_capacity = 1e+006; icon_plating = "asteroidplating"; icon_state = "asteroidplating"; nitrogen = 13.2; oxygen = 32.45; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) +"dI" = (/obj/machinery/door/airlock/external{density = 0; emagged = 1; icon_state = "open"; locked = 1; opacity = 0; req_access_txt = "150"},/turf/simulated/floor/plating{carbon_dioxide = 48.7; heat_capacity = 1e+006; icon_plating = "asteroidplating"; icon_state = "asteroidplating"; nitrogen = 13.2; oxygen = 32.45; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) "dJ" = (/obj/item/weapon/storage/bag/ore,/turf/simulated/floor/plating/asteroid{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a3{always_unpowered = 1; ambientsounds = list('sound/ambience/ambimine.ogg'); has_gravity = 1; name = "Khonsu 19"; power_environ = 0; power_equip = 0; power_light = 0; poweralm = 0}) "dK" = (/obj/item/weapon/pickaxe/drill,/turf/simulated/floor/plating/asteroid{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a3{always_unpowered = 1; ambientsounds = list('sound/ambience/ambimine.ogg'); has_gravity = 1; name = "Khonsu 19"; power_environ = 0; power_equip = 0; power_light = 0; poweralm = 0}) "dL" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating{carbon_dioxide = 48.7; heat_capacity = 1e+006; icon_plating = "asteroidplating"; icon_state = "asteroidplating"; nitrogen = 13.2; oxygen = 32.45; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"}) @@ -281,7 +281,7 @@ "fu" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "fv" = (/obj/structure/extinguisher_cabinet{pixel_x = -26},/obj/effect/decal/cleanable/blood/tracks{desc = "Your instincts say you shouldn't be following these."; icon_state = "ltrails_2"},/obj/structure/alien/weeds{icon_state = "weeds2"},/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "whitepurplecorner"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "fw" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/alien/weeds,/turf/simulated/floor/plasteel{dir = 2; heat_capacity = 1e+006; icon_state = "whitepurplecorner"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) -"fx" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/research{density = 0; emagged = 1; icon_state = "door_open"; locked = 1; name = "Xenobiology Lab"; opacity = 0; req_access_txt = "201"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) +"fx" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/research{density = 0; emagged = 1; icon_state = "open"; locked = 1; name = "Xenobiology Lab"; opacity = 0; req_access_txt = "201"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "fy" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "floorgrime"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "fz" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "fA" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{dir = 4; heat_capacity = 1e+006; icon_state = "warning"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) @@ -303,7 +303,7 @@ "fQ" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "0"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "fR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/effect/decal/cleanable/oil,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "fS" = (/obj/structure/filingcabinet,/obj/item/weapon/paper{info = "Entry One - 27/05/2554:
I just arrived, and already I hate my job. I'm stuck on this shithole of an outpost, trying to avoid these damn eggheads running all over the place preparing for god knows what. There's no crimes to stop, no syndies to kill, and I'm not even allowed to beat the fuckin' assistant senseless! They said I was transferred from Space Station 13 for 'good behavior', but this feels more like a punishment than a reward. All I know is that if I don't get some action soon, I'm going to go insane.

Entry Two - 03/06/2554:
Okay, so get this: we got a fuckin' deathsquad coming in today! I thought the day I saw one of them would be the day my employment was 'terminated', if you get my drift. They're escorting some sort of weird alien creature for the eggheads to study. I heard one of the docs telling the chef that this thing killed a whole security force before it was captured. I sure as hell hope that I don't have to fight it.

Entry Three - 08/06/2554:
My first real bit of 'action' today, if you could call it that. Crazy Ivan got in a fight with Kuester today about his Booze-O-Mat. Apparently one of the crewmembers had stolen a couple bottles of booze from the machine after Ivan disabled the ID lock. Tell you the truth, I don't blame the thief. Everyone is going a little stir-crazy in here, and the bartender is being damn stingy with the alcohol. Either way, once they started to pick a fight, I had to take them down. It's a damn shame that we don't have a brig, though. I had to lock Ivan in a fuckin' freezer, for god's sake. Let's hope that we can keep our sanity together, at least for a while.

Entry Four - 10/06/2554:
Jesus fucking Christ riding on a motorbike. These things the scientists are studying are terrifying! Fucking great huge purple bug things as tall as the ceiling, with blades for arms and drooling at the mouth. I don't think my taser will do jack shit against these damn things, but the eggheads say that they're safely contained. If they do, I have a feeling that it's only a matter of time before we're all screwed. These bastards look like walking death.

Entry Five - 18/06/2554:
Finally caught who stole the booze from Kuester. It was that fuckin' loser assistant Steve! He was in the dorms, chugging his worries away. I took one of the bottles back to the barkeep, but no one has to know about this second one. I think I'm gonna enjoy this while watching tomorrow's Thunderdome match.

Entry Six - 19/06/2554:
Oh, great. The chef is still sleeping, so we get Ivan's gruel for breakfast today. I overheard Sano and Douglas saying something about the aliens being restless, so we might get some action today. As long as it happens after the big game, I'm fine with it. I still got one beer to drink before I'm ready to die."; name = "Personal Log - Kenneth Cunningham"},/turf/simulated/floor/plasteel{dir = 9; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) -"fT" = (/obj/structure/closet/secure_closet{icon_state = "sec1"; locked = 1; name = "security officer's locker"; req_access_txt = "201"},/obj/item/clothing/suit/armor/vest,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/grenade/flashbang,/obj/item/weapon/storage/belt/security,/obj/item/weapon/reagent_containers/food/drinks/beer{pixel_x = -3; pixel_y = -2},/obj/machinery/alarm{frequency = 1439; locked = 0; pixel_y = 23; req_access = null},/turf/simulated/floor/plasteel{dir = 1; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) +"fT" = (/obj/structure/closet/secure_closet{icon_state = "sec"; locked = 1; name = "security officer's locker"; req_access_txt = "201"},/obj/item/clothing/suit/armor/vest,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/grenade/flashbang,/obj/item/weapon/storage/belt/security,/obj/item/weapon/reagent_containers/food/drinks/beer{pixel_x = -3; pixel_y = -2},/obj/machinery/alarm{frequency = 1439; locked = 0; pixel_y = 23; req_access = null},/turf/simulated/floor/plasteel{dir = 1; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "fU" = (/obj/structure/sign/poster{icon_state = "poster21_legit"; pixel_y = 32; serial_number = 21},/obj/item/device/radio/off,/obj/item/weapon/screwdriver{pixel_y = 10},/turf/simulated/floor/plasteel{dir = 5; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "fV" = (/obj/structure/grille,/obj/structure/window/reinforced/fulltile,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "fW" = (/obj/structure/alien/weeds{icon_state = "weeds1"},/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "whitepurplecorner"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) @@ -372,13 +372,13 @@ "hh" = (/obj/structure/table,/obj/item/weapon/folder/red,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "hi" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/turf/simulated/floor/plasteel{dir = 6; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "hj" = (/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "white"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) -"hk" = (/obj/structure/closet/secure_closet{icon_state = "secureres"; locked = 0; name = "scientist's locker"; req_access_txt = "201"},/obj/item/clothing/suit/toggle/labcoat,/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) -"hl" = (/obj/structure/window/reinforced,/obj/structure/closet/secure_closet{icon_state = "secureres1"; locked = 1; name = "scientist's locker"; req_access_txt = "201"},/obj/item/clothing/suit/toggle/labcoat,/obj/item/weapon/tank/internals/air,/obj/item/clothing/mask/gas,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) +"hk" = (/obj/structure/alien/weeds{icon_state = "weeds2"},/obj/structure/alien/egg,/turf/simulated/floor/plating/asteroid{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a5{always_unpowered = 1; has_gravity = 1; name = "The Hive"; power_environ = 0; power_equip = 0; power_light = 0; poweralm = 0}) +"hl" = (/obj/structure/alien/weeds,/obj/structure/alien/egg,/turf/simulated/floor/plating/asteroid{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a5{always_unpowered = 1; has_gravity = 1; name = "The Hive"; power_environ = 0; power_equip = 0; power_light = 0; poweralm = 0}) "hm" = (/obj/machinery/vending/medical{req_access_txt = "201"},/turf/simulated/floor/plasteel{dir = 2; heat_capacity = 1e+006; icon_state = "whitehall"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "hn" = (/obj/structure/closet/crate/bin,/obj/item/clothing/gloves/color/latex,/obj/item/trash/chips,/obj/effect/decal/cleanable/dirt,/obj/machinery/light/small{active_power_usage = 0; dir = 1; icon_state = "bulb-broken"; status = 2},/turf/simulated/floor/plasteel{dir = 2; heat_capacity = 1e+006; icon_state = "whitehall"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "ho" = (/obj/structure/table,/obj/item/weapon/storage/box/gloves{pixel_x = 0; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "whitecorner"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "hp" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/effect/decal/cleanable/oil,/turf/simulated/floor/plating{broken = 1; heat_capacity = 1e+006; icon_state = "platingdmg3"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) -"hq" = (/obj/structure/closet/secure_closet{icon_state = "rdsecure1"; locked = 1; name = "research director's locker"; req_access_txt = "201"},/obj/item/weapon/storage/backpack/satchel_tox,/obj/item/clothing/gloves/color/latex,/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 5},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) +"hq" = (/obj/structure/closet/secure_closet{icon_state = "rd"; locked = 1; name = "research director's locker"; req_access_txt = "201"},/obj/item/weapon/storage/backpack/satchel_tox,/obj/item/clothing/gloves/color/latex,/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 5},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "hr" = (/obj/structure/table,/obj/item/weapon/cartridge/signal/toxins,/obj/item/weapon/cartridge/signal/toxins{pixel_x = -4; pixel_y = 2},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 5},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "hs" = (/obj/structure/filingcabinet/chestdrawer,/obj/machinery/light/small{active_power_usage = 0; dir = 1; icon_state = "bulb-broken"; status = 2},/obj/machinery/alarm{frequency = 1439; locked = 0; pixel_y = 23; req_access = null},/obj/item/weapon/paper{info = "Personal Log for Research Director Gerald Rosswell

Entry One - 17/05/2554:
You know, I can't believe I took this position so suddenly. I saw that corporate needed a research director for one of it's outposts and thought it would be a cakewalk, there isn't going to be a lot of research to be done on a tiny outpost. Mainly just running scans on the gas giant we are orbiting or some basic RnD. However, they conveniently forgot to tell me that me and my science staff would have to pull double duty as medical staff and that there is no one higher up on the chain of command here, so I get to pull triple duty as acting captain as well! This shit is probably allowed in some 3 point fine print buried underneath the literally thousands of pages of contracts. Well, at least the research will be easy work.

Entry Two - 25/05/2554:
Well, we all expected it at the outpost, CentComm has decided to completely change what research we are doing. They've decided that we should be research the species known as 'xenomporphs'. They announced this change 4 days ago and along with it, sadly, the termination of our current science staff barring me. Not to mention the constant noise made by the construction detail they sent to staple on an xenobiology lab ensuring no one has been able to sleep decently ever since they announced the shift. To make matters worse our current security guard actually died of a heart attack today. Just goes to show that 75 year old men shouldn't be security guards. Still can't believe that they decided to do this major change less than a month after the outpost was established.

Entry Three - 27/05/2554:
The new security guard arrived today. Apparently transferred here from the research station that also is orbiting the gas giant. He seems to be rather angry about his transfer. Considering the rumors I've heard about the research station he's probably caught off guard by the fact that Steve hasn't tried to force an IED down his throat.

Entry Four - 06/06/2554:
My requests for additional security and containment measures for the 'xenomorph' has been denied. Does Central Command not notice how dangerous these creatures are? The only thing keeping them in is a force field, a minor problem with the power grid and the entire hive is loose. What would stop them then, the lone security guard with a dinky little taser? Kenneth can barely handle a short-tempered engineer. We are under equipped and under staffed, we are inevitably going to be destroyed unless we get the equipment and staff we need.

Entry Five - 10/06/2554:
Cunningham got a good look at the xenomorph in containment. He was frightened for the rest of the day, rather amusing if it wasn't for the fact that we are all trapped on this scrap heap with naught but a force field keeping those xenomorphs in.

Entry Six - 17/06/2554:
The reactions from the specimens today has shown that they possess strange mental properties. Mark hypothesizes that they possibly have a sort of hive mind, while nothing is certain this would explain how xenomorphs seem to have vastly increased intellect when a 'queen' is present. Of course, to test this hypothesis would require many complicated procedures which we will not be able to undertake. But we do not know the full extend of the xenomorph mind, it may or may not be able to find a way to circumvent our containment system. I will resend my request for additional security measures along with this new found information."; name = "Personal Log - Gerald Rosswell"},/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 5},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "ht" = (/obj/structure/closet/crate/bin,/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 5},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) @@ -391,7 +391,7 @@ "hA" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/fire{pixel_x = 0; pixel_y = 0},/obj/machinery/firealarm{dir = 4; pixel_x = 28},/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "whitehall"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "hB" = (/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 5},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "hC" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 5},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) -"hD" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/command{density = 0; emagged = 1; icon_state = "door_open"; locked = 1; name = "Research Director's Office"; opacity = 0; req_access_txt = "201"; req_one_access_txt = "0"},/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 5},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) +"hD" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/command{density = 0; emagged = 1; icon_state = "open"; locked = 1; name = "Research Director's Office"; opacity = 0; req_access_txt = "201"; req_one_access_txt = "0"},/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 5},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "hE" = (/obj/structure/noticeboard{dir = 1; pixel_y = -32},/obj/machinery/light/small{active_power_usage = 0; dir = 2; icon_state = "bulb-broken"; status = 2},/obj/item/weapon/paper{info = "

In The Event of Xenobiology Breach: Evacuate staff, Lock down Xenobiology, Notify on-site superiors and/or Central Command immediatly.



Current Xenobiology Containment Level:Secure RUN

"; name = "Evacuation Procedure"},/obj/machinery/camera{c_tag = "Research Division"; dir = 1; network = list("MO19","MO19R")},/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "whitepurplecorner"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "hF" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "white"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) "hG" = (/obj/machinery/door/airlock/glass_research{name = "Research Storage"; req_access_txt = "201"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "white"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) @@ -519,7 +519,7 @@ "jY" = (/obj/machinery/light/small{dir = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/alarm{frequency = 1439; locked = 0; pixel_y = 23; req_access = null},/turf/simulated/floor/plasteel{dir = 4; heat_capacity = 1e+006; icon_state = "purplecorner"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "jZ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel{dir = 1; heat_capacity = 1e+006; icon_state = "purplecorner"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "ka" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 4; heat_capacity = 1e+006; icon_state = "purplecorner"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) -"kb" = (/obj/machinery/door/firedoor{density = 1; icon_state = "door_closed"; opacity = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) +"kb" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor{density = 1; icon_state = "door_closed"; opacity = 0},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "kc" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel{burnt = 1; carbon_dioxide = 48.7; dir = 8; heat_capacity = 1e+006; icon_state = "floorscorched2"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "kd" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel{broken = 1; carbon_dioxide = 48.7; dir = 8; heat_capacity = 1e+006; icon_state = "damaged1"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "ke" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{carbon_dioxide = 48.7; dir = 8; heat_capacity = 1e+006; icon_state = "floorgrime"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) @@ -527,7 +527,7 @@ "kg" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel{burnt = 1; carbon_dioxide = 48.7; dir = 8; heat_capacity = 1e+006; icon_state = "floorscorched1"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "kh" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating{broken = 1; carbon_dioxide = 48.7; heat_capacity = 1e+006; icon_state = "platingdmg1"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "ki" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel{broken = 1; carbon_dioxide = 48.7; dir = 8; heat_capacity = 1e+006; icon_state = "damaged3"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) -"kj" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor{density = 1; icon_state = "door_closed"; opacity = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "floorgrime"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) +"kj" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/effect/decal/cleanable/dirt,/obj/machinery/door/firedoor{density = 1; icon_state = "door_closed"; opacity = 0},/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "floorgrime"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "kk" = (/obj/machinery/light/small,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "floorgrime"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "kl" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "km" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass{name = "Diner"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) @@ -544,14 +544,14 @@ "kx" = (/obj/structure/sign/poster{icon_state = "poster2_legit"; pixel_x = 0; pixel_y = -32; serial_number = 2},/turf/simulated/floor/plasteel{dir = 2; heat_capacity = 1e+006; icon_state = "arrival"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "ky" = (/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "whitecorner"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "kz" = (/obj/machinery/light/small,/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "floorgrime"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) -"kA" = (/obj/machinery/door/firedoor{density = 1; icon_state = "door_closed"; opacity = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) +"kA" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/door/firedoor{density = 1; icon_state = "door_closed"; opacity = 0},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "kB" = (/turf/simulated/floor/plasteel{broken = 1; carbon_dioxide = 48.7; dir = 8; heat_capacity = 1e+006; icon_state = "damaged2"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "kC" = (/turf/simulated/floor/plating{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "kD" = (/obj/effect/decal/cleanable/generic,/obj/effect/decal/remains/human{desc = "They look like human remains. The skeleton is curled up in fetal position with the hands placed near the throat."},/turf/simulated/floor/plasteel{broken = 1; carbon_dioxide = 48.7; dir = 8; heat_capacity = 1e+006; icon_state = "damaged4"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "kE" = (/turf/simulated/floor/plasteel{carbon_dioxide = 48.7; dir = 8; heat_capacity = 1e+006; icon_state = "floorgrime"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "kF" = (/turf/simulated/floor/plasteel{broken = 1; carbon_dioxide = 48.7; dir = 8; heat_capacity = 1e+006; icon_state = "damaged5"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "kG" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{carbon_dioxide = 48.7; dir = 8; heat_capacity = 1e+006; icon_state = "floorgrime"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) -"kH" = (/obj/machinery/door/firedoor{density = 1; icon_state = "door_closed"; opacity = 1},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) +"kH" = (/obj/machinery/door/firedoor{density = 1; icon_state = "door_closed"; opacity = 0},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "kI" = (/obj/effect/decal/cleanable/generic,/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "floorgrime"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "kJ" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "kK" = (/obj/effect/decal/cleanable/xenoblood,/obj/effect/decal/cleanable/xenoblood/xgibs,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "bar"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) @@ -561,10 +561,10 @@ "kO" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "floorgrime"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "kP" = (/obj/item/stack/rods,/obj/structure/grille{density = 0; destroyed = 1; icon_state = "brokengrille"},/obj/item/stack/rods,/obj/item/weapon/shard{icon_state = "medium"},/turf/simulated/floor/plating{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "kQ" = (/obj/structure/grille{density = 0; destroyed = 1; icon_state = "brokengrille"},/obj/item/stack/rods,/turf/simulated/floor/plating{broken = 1; carbon_dioxide = 48.7; heat_capacity = 1e+006; icon_state = "platingdmg3"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) -"kR" = (/obj/machinery/door/firedoor{density = 1; icon_state = "door_closed"; opacity = 1},/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "neutralcorner"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) -"kS" = (/obj/machinery/door/firedoor{density = 1; icon_state = "door_closed"; opacity = 1},/turf/simulated/floor/plasteel{dir = 2; heat_capacity = 1e+006; icon_state = "neutralcorner"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) +"kR" = (/obj/machinery/door/firedoor{density = 1; icon_state = "door_closed"; opacity = 0},/turf/simulated/floor/plasteel{dir = 2; heat_capacity = 1e+006; icon_state = "neutralcorner"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) +"kS" = (/obj/machinery/door/firedoor{density = 1; icon_state = "door_closed"; opacity = 0},/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "neutralcorner"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "kT" = (/obj/machinery/button/door{id = "awaydorm1"; name = "Door Bolt Control"; normaldoorcontrol = 1; pixel_x = -25; pixel_y = 0; req_access_txt = "0"; specialfunctions = 4},/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) -"kU" = (/obj/structure/closet/secure_closet{desc = "It's a secure locker for personnel. The first card swiped gains control."; icon_state = "cabinetdetective"; locked = 0; name = "personal closet"; req_access_txt = "201"},/obj/item/clothing/under/suit_jacket/navy,/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) +"kU" = (/obj/structure/closet/secure_closet{desc = "It's a secure locker for personnel. The first card swiped gains control."; icon_state = "cabinet"; locked = 0; name = "personal closet"; req_access_txt = "201"},/obj/item/clothing/under/suit_jacket/navy,/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "kV" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "0"},/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "kW" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plasteel{dir = 0; heat_capacity = 1e+006; icon_state = "blue"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "kX" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/obj/item/device/multitool,/turf/simulated/floor/plasteel{dir = 0; heat_capacity = 1e+006; icon_state = "blue"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) @@ -635,8 +635,8 @@ "mk" = (/obj/machinery/light/small,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "bar"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "ml" = (/obj/structure/table,/obj/item/weapon/storage/backpack/satchel/withwallet,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "mm" = (/obj/structure/closet/secure_closet{icon_state = "secure"; locked = 0; name = "kitchen Cabinet"; req_access_txt = "201"},/obj/item/weapon/reagent_containers/food/condiment/flour,/obj/item/weapon/reagent_containers/food/condiment/flour,/obj/item/weapon/reagent_containers/food/condiment/sugar,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "showroomfloor"; temperature = 273.15},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) -"mn" = (/obj/structure/closet/secure_closet{icon_state = "fridge"; locked = 0; name = "meat fridge"; req_access_txt = "201"},/obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "showroomfloor"; temperature = 273.15},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) -"mo" = (/obj/structure/closet/secure_closet{icon_state = "fridge"; locked = 0; name = "refrigerator"; req_access_txt = "201"},/obj/item/weapon/reagent_containers/food/condiment/milk,/obj/item/weapon/reagent_containers/food/condiment/milk,/obj/item/weapon/reagent_containers/food/condiment/milk,/obj/item/weapon/storage/fancy/egg_box,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "showroomfloor"; temperature = 273.15},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) +"mn" = (/obj/structure/closet/secure_closet{icon_state = "freezer"; locked = 0; name = "meat fridge"; req_access_txt = "201"},/obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "showroomfloor"; temperature = 273.15},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) +"mo" = (/obj/structure/closet/secure_closet{icon_state = "freezer"; locked = 0; name = "refrigerator"; req_access_txt = "201"},/obj/item/weapon/reagent_containers/food/condiment/milk,/obj/item/weapon/reagent_containers/food/condiment/milk,/obj/item/weapon/reagent_containers/food/condiment/milk,/obj/item/weapon/storage/fancy/egg_box,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "showroomfloor"; temperature = 273.15},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "mp" = (/obj/structure/table,/obj/item/weapon/storage/box/donkpockets,/turf/simulated/floor/plasteel/shuttle,/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "mq" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor2"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "mr" = (/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor2"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) @@ -675,7 +675,7 @@ "mY" = (/obj/machinery/light/small{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor2"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "mZ" = (/obj/effect/decal/cleanable/blood/tracks{desc = "Your instincts say you shouldn't be following these."; icon_state = "ltrails_1"},/turf/simulated/floor/plasteel{carbon_dioxide = 48.7; dir = 8; heat_capacity = 1e+006; icon_state = "neutralcorner"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "na" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/effect/decal/cleanable/blood,/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) -"nb" = (/obj/structure/closet/secure_closet{desc = "It's a secure locker for personnel. The first card swiped gains control."; icon_state = "cabinetdetective"; locked = 0; name = "personal closet"; req_access_txt = "201"},/obj/item/clothing/under/assistantformal,/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) +"nb" = (/obj/structure/closet/secure_closet{desc = "It's a secure locker for personnel. The first card swiped gains control."; icon_state = "cabinet"; locked = 0; name = "personal closet"; req_access_txt = "201"},/obj/item/clothing/under/assistantformal,/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "nc" = (/obj/machinery/space_heater,/obj/effect/decal/cleanable/generic,/obj/structure/window,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "nd" = (/turf/simulated/floor/plating/asteroid{carbon_dioxide = 48.7; heat_capacity = 1e+006; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/turf/simulated/wall/shuttle{icon_state = "swall_f5"; dir = 2},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "ne" = (/turf/simulated/floor/plasteel/shuttle,/turf/simulated/wall/shuttle{icon_state = "swall_f10"; dir = 2},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) @@ -714,12 +714,12 @@ "nL" = (/obj/machinery/suit_storage_unit/standard_unit,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "nM" = (/obj/structure/bed/chair/comfy/black{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{carbon_dioxide = 48.7; dir = 8; heat_capacity = 1e+006; icon_state = "neutralcorner"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "nN" = (/turf/simulated/floor/plasteel{carbon_dioxide = 48.7; dir = 4; heat_capacity = 1e+006; icon_state = "neutral"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) -"nO" = (/obj/machinery/door/airlock{icon_state = "door_locked"; id_tag = "awaydorm3"; locked = 1; name = "Dorm 3"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) +"nO" = (/obj/machinery/door/airlock{icon_state = "closed"; id_tag = "awaydorm3"; locked = 1; name = "Dorm 3"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "nP" = (/obj/item/weapon/pen,/obj/item/weapon/storage/pill_bottle{pixel_y = 6},/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "nQ" = (/obj/machinery/disposal/bin,/obj/structure/disposalpipe/trunk,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "nR" = (/obj/structure/closet,/obj/item/weapon/storage/box/lights/mixed,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "nS" = (/obj/structure/table,/obj/item/toy/cards/deck,/turf/simulated/floor/plasteel{broken = 1; carbon_dioxide = 48.7; dir = 8; heat_capacity = 1e+006; icon_state = "damaged1"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) -"nT" = (/obj/structure/closet/secure_closet{desc = "It's a secure locker for personnel. The first card swiped gains control."; icon_state = "cabinetdetective"; locked = 0; name = "personal closet"; req_access_txt = "201"},/obj/item/clothing/under/suit_jacket/burgundy,/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) +"nT" = (/obj/structure/closet/secure_closet{desc = "It's a secure locker for personnel. The first card swiped gains control."; icon_state = "cabinet"; locked = 0; name = "personal closet"; req_access_txt = "201"},/obj/item/clothing/under/suit_jacket/burgundy,/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "nU" = (/obj/machinery/newscaster{pixel_x = 30; pixel_y = 0},/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "nV" = (/obj/structure/grille,/obj/structure/disposalpipe/segment,/obj/structure/window/reinforced/fulltile,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) "nW" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating{carbon_dioxide = 48.7; heat_capacity = 1e+006; icon_plating = "asteroidplating"; icon_state = "asteroidplating"; nitrogen = 13.2; oxygen = 32.45; temperature = 251},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"}) @@ -771,6 +771,8 @@ "oQ" = (/turf/simulated/floor/plating{broken = 1; carbon_dioxide = 48.7; heat_capacity = 1e+006; icon_state = "platingdmg2"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a3{always_unpowered = 1; ambientsounds = list('sound/ambience/ambimine.ogg'); has_gravity = 1; name = "Khonsu 19"; power_environ = 0; power_equip = 0; power_light = 0; poweralm = 0}) "oR" = (/turf/simulated/floor/plating{broken = 1; carbon_dioxide = 48.7; heat_capacity = 1e+006; icon_state = "platingdmg3"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a3{always_unpowered = 1; ambientsounds = list('sound/ambience/ambimine.ogg'); has_gravity = 1; name = "Khonsu 19"; power_environ = 0; power_equip = 0; power_light = 0; poweralm = 0}) "oS" = (/turf/simulated/floor/plating{burnt = 1; carbon_dioxide = 48.7; heat_capacity = 1e+006; icon_state = "panelscorched"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a3{always_unpowered = 1; ambientsounds = list('sound/ambience/ambimine.ogg'); has_gravity = 1; name = "Khonsu 19"; power_environ = 0; power_equip = 0; power_light = 0; poweralm = 0}) +"oT" = (/obj/structure/closet/secure_closet{icon_state = "science"; locked = 0; name = "scientist's locker"; req_access_txt = "201"},/obj/item/clothing/suit/toggle/labcoat,/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) +"oU" = (/obj/structure/window/reinforced,/obj/structure/closet/secure_closet{icon_state = "science"; locked = 1; name = "scientist's locker"; req_access_txt = "201"},/obj/item/clothing/suit/toggle/labcoat,/obj/item/weapon/tank/internals/air,/obj/item/clothing/mask/gas,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"}) (1,1,1) = {" 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(/obj/machinery/power/solar/fake,/turf/simulated/floor/plasteel/airless{icon_state = "solarpanel"},/area/awaymission/northblock) -"ae" = (/obj/structure/lattice,/turf/space,/area/awaymission/northblock) -"af" = (/turf/space,/area/awaymission/northblock) -"ag" = (/turf/simulated/floor/plating/airless,/area/awaymission/northblock) -"ah" = (/turf/simulated/floor/plasteel/airless{icon_state = "solarpanel"},/area/awaymission/northblock) -"ai" = (/obj/machinery/power/solar/fake,/turf/space,/area/awaymission/northblock) -"aj" = (/turf/simulated/wall,/area/awaymission/northblock) -"ak" = (/obj/structure/lattice,/turf/space,/area/space) -"al" = (/obj/machinery/door/window/westright,/turf/simulated/floor/plasteel/airless,/area/awaymission/northblock) -"am" = (/turf/simulated/floor/plasteel/airless{icon_state = "floorscorched1"},/area/awaymission/northblock) -"an" = (/turf/simulated/floor/plasteel/airless{icon_state = "damaged5"},/area/awaymission/northblock) -"ao" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plasteel/airless{icon_state = "damaged4"},/area/awaymission/northblock) -"ap" = (/turf/simulated/floor/plasteel/airless,/area/awaymission/northblock) -"aq" = (/turf/simulated/floor/plasteel/airless{icon_state = "damaged4"},/area/awaymission/northblock) -"ar" = (/obj/machinery/door/window/eastleft{name = "Windoor"},/turf/simulated/floor/plasteel/airless,/area/awaymission/northblock) -"as" = (/obj/machinery/power/solar_control{stat = 1},/turf/simulated/floor/plasteel,/area/awaymission/northblock) -"at" = (/obj/machinery/power/solar_control,/turf/simulated/floor/plasteel,/area/awaymission/northblock) -"au" = (/obj/structure/computerframe{anchored = 1},/turf/simulated/floor/plasteel,/area/awaymission/northblock) -"av" = (/obj/structure/window/reinforced/tinted,/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"},/obj/structure/table,/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/glass,/obj/item/stack/sheet/plasteel,/turf/simulated/floor/plasteel/airless,/area/awaymission/northblock) -"aw" = (/obj/structure/window/reinforced/tinted,/turf/simulated/floor/plasteel/airless,/area/awaymission/northblock) -"ax" = (/obj/structure/window/reinforced/tinted,/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/plasteel/airless,/area/awaymission/northblock) -"ay" = (/obj/structure/window/reinforced/tinted,/obj/machinery/portable_atmospherics/scrubber,/turf/simulated/floor/plasteel/airless,/area/awaymission/northblock) -"az" = (/obj/structure/window/reinforced/tinted,/obj/machinery/portable_atmospherics/pump,/turf/simulated/floor/plasteel/airless,/area/awaymission/northblock) -"aA" = (/obj/structure/window/reinforced/tinted,/obj/structure/window/reinforced/tinted{dir = 4; icon_state = "twindow"},/obj/structure/closet/secure_closet/engineering_electrical,/turf/simulated/floor/plasteel/airless,/area/awaymission/northblock) -"aB" = (/turf/simulated/floor/plasteel/airless{icon_state = "floorscorched2"},/area/awaymission/northblock) -"aC" = (/turf/simulated/wall/shuttle{icon_state = "wall3"},/area/awaymission/syndishuttle) -"aD" = (/turf/space,/turf/simulated/wall/shuttle{dir = 1; icon_state = "diagonalWall3"},/area/awaymission/syndishuttle) -"aE" = (/obj/machinery/door/airlock/engineering,/turf/simulated/floor/plating/airless,/area/awaymission/northblock) -"aF" = (/turf/simulated/floor/plasteel/airless{icon_state = "damaged3"},/area/awaymission/northblock) -"aG" = (/turf/simulated/floor/plasteel/airless{icon_state = "damaged2"},/area/awaymission/northblock) -"aH" = (/obj/effect/decal/remains/robot,/turf/simulated/floor/plasteel/airless{icon_state = "damaged5"},/area/awaymission/northblock) -"aI" = (/obj/structure/shuttle/engine/propulsion{icon_state = "burst_l"; dir = 4},/turf/space,/area/awaymission/syndishuttle) -"aJ" = (/turf/simulated/floor/plating/airless,/area/awaymission/syndishuttle) -"aK" = (/turf/space,/area/awaymission/syndishuttle) -"aL" = (/obj/machinery/recharge_station,/turf/simulated/floor/plasteel,/area/awaymission/northblock) -"aM" = (/obj/structure/table,/turf/simulated/floor/plasteel,/area/awaymission/northblock) -"aN" = (/obj/machinery/robotic_fabricator,/turf/simulated/floor/plasteel,/area/awaymission/northblock) -"aO" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_r"; dir = 4},/turf/space,/area/awaymission/syndishuttle) -"aP" = (/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 8},/turf/simulated/floor/plating/airless,/area/awaymission/syndishuttle) -"aQ" = (/turf/simulated/floor/plating/airless,/turf/simulated/wall/shuttle{icon_state = "diagonalWall3"},/area/awaymission/syndishuttle) -"aR" = (/obj/structure/closet/secure_closet/engineering_personal,/turf/simulated/floor/plasteel/airless{icon_state = "damaged2"},/area/awaymission/northblock) -"aS" = (/obj/structure/closet/secure_closet/engineering_personal,/turf/simulated/floor/plasteel/airless,/area/awaymission/northblock) -"aT" = (/obj/structure/closet/secure_closet/engineering_welding,/obj/machinery/light,/turf/simulated/floor/plasteel,/area/awaymission/northblock) -"aU" = (/obj/machinery/mech_bay_recharge_port,/turf/simulated/floor/plasteel,/area/awaymission/northblock) -"aV" = (/obj/structure/bed/chair/office/dark{dir = 4},/turf/simulated/floor/plasteel,/area/awaymission/northblock) -"aW" = (/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/awaymission/northblock) -"aX" = (/obj/machinery/portable_atmospherics/canister/toxins{destroyed = 1},/turf/simulated/floor/plating,/area/awaymission/syndishuttle) -"aY" = (/turf/simulated/floor/plating,/turf/simulated/wall/shuttle{icon_state = "diagonalWall3"},/area/awaymission/syndishuttle) -"aZ" = (/turf/simulated/wall/shuttle{icon_state = "wall3"},/area/space) -"ba" = (/turf/simulated/wall,/area/space) -"bb" = (/obj/machinery/door/airlock/engineering,/turf/simulated/floor/plasteel/airless,/area/awaymission/northblock) -"bc" = (/obj/machinery/door/airlock/engineering,/turf/simulated/floor/plasteel/airless{icon_state = "damaged3"},/area/awaymission/northblock) -"bd" = (/obj/structure/shuttle/engine/propulsion{icon_state = "burst_l"; dir = 4},/turf/simulated/wall/shuttle{icon_state = "wall3"},/area/awaymission/syndishuttle) -"be" = (/obj/structure/shuttle/engine/heater,/turf/simulated/floor/plating,/area/awaymission/syndishuttle) -"bf" = (/turf/simulated/floor/plating,/area/awaymission/syndishuttle) -"bg" = (/obj/machinery/sleeper,/turf/simulated/floor/plasteel/shuttle/red/syndicate,/area/awaymission/syndishuttle) -"bh" = (/obj/machinery/vending/snack,/turf/simulated/floor/plasteel/shuttle/red/syndicate,/area/awaymission/syndishuttle) -"bi" = (/obj/machinery/vending/cola,/turf/simulated/floor/plasteel/shuttle/red/syndicate,/area/awaymission/syndishuttle) -"bj" = (/obj/machinery/vending/cigarette,/turf/simulated/floor/plasteel/shuttle/red/syndicate,/area/awaymission/syndishuttle) -"bk" = (/obj/machinery/vending/coffee,/turf/simulated/floor/plasteel/shuttle/red/syndicate,/area/awaymission/syndishuttle) -"bl" = (/obj/structure/closet/syndicate,/obj/item/clothing/suit/space/hardsuit/syndi,/turf/simulated/floor/plasteel/shuttle/red/syndicate,/area/awaymission/syndishuttle) -"bm" = (/turf/simulated/floor/plasteel/shuttle/red/syndicate,/area/awaymission/syndishuttle) -"bn" = (/obj/structure/closet/syndicate,/turf/simulated/floor/plasteel/shuttle/red/syndicate,/area/awaymission/syndishuttle) -"bo" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion"; dir = 4},/turf/simulated/wall/shuttle{icon_state = "wall3"},/area/awaymission/syndishuttle) -"bp" = (/obj/structure/shuttle/engine/router,/turf/simulated/floor/plating,/area/awaymission/syndishuttle) -"bq" = (/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 8},/turf/simulated/floor/plating,/area/awaymission/syndishuttle) -"br" = (/obj/item/weapon/storage/toolbox/syndicate,/turf/simulated/floor/plating,/area/awaymission/syndishuttle) -"bs" = (/obj/structure/lattice,/turf/space,/area/awaymission/syndishuttle) -"bt" = (/obj/machinery/door/airlock/centcom,/turf/simulated/floor/plasteel/shuttle/red/syndicate,/area/awaymission/syndishuttle) -"bu" = (/turf/simulated/floor/plasteel/airless{dir = 10; icon_state = "shuttlefloor4"},/area/awaymission/syndishuttle) -"bv" = (/obj/machinery/door/airlock/centcom,/turf/simulated/floor/plasteel/airless{dir = 10; icon_state = "shuttlefloor4"},/area/awaymission/syndishuttle) -"bw" = (/turf/simulated/floor/plasteel/airless{icon_state = "damaged5"},/area/awaymission/research) -"bx" = (/obj/structure/girder/reinforced,/turf/simulated/floor/plasteel/airless{icon_state = "damaged4"},/area/awaymission/research) -"by" = (/turf/simulated/wall/r_wall,/area/awaymission/research) -"bz" = (/obj/machinery/portable_atmospherics/canister/toxins,/turf/simulated/floor/plating,/area/awaymission/syndishuttle) -"bA" = (/obj/machinery/bot/medbot/mysterious{desc = "A dark little medical robot. She looks somewhat underwhelmed."; name = "Nightingale"},/turf/simulated/floor/plasteel/shuttle/red/syndicate,/area/awaymission/syndishuttle) -"bB" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor/plasteel/shuttle/red/syndicate,/area/awaymission/syndishuttle) -"bC" = (/obj/structure/table,/turf/simulated/floor/plasteel/shuttle/red/syndicate,/area/awaymission/syndishuttle) -"bD" = (/obj/structure/table,/obj/item/weapon/paper/sc_safehint_paper_shuttle,/turf/simulated/floor/plasteel/shuttle/red/syndicate,/area/awaymission/syndishuttle) -"bE" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/floor/plasteel/shuttle/red/syndicate,/area/awaymission/syndishuttle) -"bF" = (/turf/space,/turf/simulated/wall/shuttle{dir = 4; icon_state = "diagonalWall3"},/area/awaymission/syndishuttle) -"bG" = (/turf/simulated/floor/plasteel/airless{icon_state = "damaged3"},/area/awaymission/research) -"bH" = (/turf/simulated/floor/plasteel{dir = 9; icon_state = "warning"},/area/awaymission/research) -"bI" = (/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/awaymission/research) -"bJ" = (/obj/item/weapon/shard,/mob/living/carbon/alien/larva{bruteloss = 25; fireloss = 175; stat = 2},/turf/simulated/floor/plasteel{dir = 5; icon_state = "warning"},/area/awaymission/research) -"bK" = (/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/awaymission/research) -"bL" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/awaymission/research) -"bM" = (/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plasteel{dir = 9; icon_state = "warning"},/area/awaymission/research) -"bN" = (/obj/machinery/door/window/eastleft,/turf/simulated/floor/plasteel{dir = 5; icon_state = "warning"},/area/awaymission/research) -"bO" = (/obj/machinery/door/window/westright,/turf/simulated/floor/plasteel{dir = 9; icon_state = "warning"},/area/awaymission/research) -"bP" = (/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plasteel{dir = 5; icon_state = "warning"},/area/awaymission/research) -"bQ" = (/obj/structure/filingcabinet/filingcabinet,/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/awaymission/research) -"bR" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/eastleft,/obj/machinery/door/window/westright,/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/awaymission/research) -"bS" = (/mob/living/simple_animal/lizard,/turf/simulated/floor/grass,/area/awaymission/research) -"bT" = (/turf/simulated/floor/grass,/area/awaymission/research) -"bU" = (/mob/living/carbon/monkey,/turf/simulated/floor/grass,/area/awaymission/research) -"bV" = (/obj/structure/shuttle/engine/propulsion{icon_state = "burst_r"; 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(/obj/structure/bed,/obj/structure/window/reinforced/tinted,/obj/item/weapon/bedsheet/medical,/obj/structure/window/reinforced/tinted{dir = 1},/turf/simulated/floor/plasteel{icon_state = "whitehall"; dir = 4},/area/awaymission/southblock) -"lh" = (/obj/machinery/suit_storage_unit/standard_unit,/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/awaymission/gateroom) -"li" = (/obj/machinery/suit_storage_unit/standard_unit,/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/awaymission/gateroom) -"lj" = (/obj/machinery/light/small,/turf/simulated/floor/wood,/area/awaymission/southblock) -"lk" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/floor/plasteel/shuttle/white,/area/awaymission/arrivalblock) -"ll" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plasteel,/area/awaymission/arrivalblock) -"lm" = (/obj/structure/table,/obj/item/weapon/book/manual/hydroponics_pod_people,/turf/simulated/floor/plasteel,/area/awaymission/arrivalblock) -"ln" = (/obj/item/weapon/grown/nettle/death,/obj/item/clothing/shoes/sneakers/brown,/obj/item/clothing/under/rank/hydroponics,/obj/effect/decal/remains/human,/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor/plasteel,/area/awaymission/arrivalblock) -"lo" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/plasteel{icon_state = "whitehall"; dir = 8},/area/awaymission/southblock) -"lp" = (/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"},/turf/simulated/floor/plasteel,/area/awaymission/southblock) -"lq" = (/obj/structure/bed,/obj/structure/window/reinforced/tinted,/obj/item/weapon/bedsheet/medical,/turf/simulated/floor/plasteel{icon_state = "whitehall"; dir = 4},/area/awaymission/southblock) -"lr" = (/obj/machinery/suit_storage_unit/standard_unit,/turf/simulated/floor/plasteel{dir = 6; icon_state = "warning"},/area/awaymission/gateroom) -"ls" = (/obj/machinery/suit_storage_unit/standard_unit,/turf/simulated/floor/plasteel{dir = 10; icon_state = "warning"},/area/awaymission/gateroom) -"lt" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/southblock) -"lu" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/southblock) -"lv" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/southblock) -"lw" = (/turf/simulated/wall/shuttle{icon_state = "swall_s5"; dir = 2},/area/awaymission/arrivalblock) -"lx" = (/turf/simulated/wall/shuttle{icon_state = "swall12"; dir = 2},/area/awaymission/arrivalblock) -"ly" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/awaymission/arrivalblock) -"lz" = (/turf/simulated/wall/shuttle{icon_state = "swall_s9"; dir = 2},/area/awaymission/arrivalblock) -"lA" = (/obj/structure/closet/crate/hydroponics,/turf/simulated/floor/plasteel,/area/awaymission/arrivalblock) -"lB" = (/obj/structure/table,/obj/item/weapon/reagent_containers/glass/bucket,/turf/simulated/floor/plasteel,/area/awaymission/arrivalblock) -"lC" = (/obj/effect/decal/cleanable/blood/splatter,/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor/plasteel,/area/awaymission/arrivalblock) -"lD" = (/obj/machinery/computer/operating,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/southblock) -"lF" = (/obj/structure/sink{pixel_y = 32},/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/southblock) -"lG" = (/obj/structure/bed,/obj/structure/window/reinforced/tinted,/obj/item/weapon/bedsheet/medical,/obj/effect/decal/remains/human,/turf/simulated/floor/plasteel{icon_state = "whitehall"; dir = 4},/area/awaymission/southblock) -"lH" = (/obj/effect/decal/remains/human,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/awaymission/southblock) -"lI" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/highsecurity{name = "Security Airlock"},/turf/simulated/floor/plasteel,/area/awaymission/gateroom) -"lJ" = (/turf/simulated/floor/plasteel,/area/awaymission/gateroom) -"lK" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plasteel,/area/awaymission/gateroom) -"lL" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/magical{desc = "A high-capacity superconducting magnetic energy storage (SMES) unit."; name = "power storage unit"},/turf/simulated/floor/plasteel,/area/awaymission/gateroom) -"lM" = (/obj/structure/closet/secure_closet/hydroponics,/turf/simulated/floor/plasteel,/area/awaymission/arrivalblock) -"lN" = (/obj/structure/table,/obj/item/weapon/shovel/spade,/obj/item/weapon/reagent_containers/spray/plantbgone,/turf/simulated/floor/plasteel,/area/awaymission/arrivalblock) -"lO" = (/obj/machinery/light,/turf/simulated/floor/plasteel,/area/awaymission/arrivalblock) -"lP" = (/obj/effect/decal/remains/human,/obj/item/clothing/mask/surgical,/obj/item/clothing/suit/toggle/labcoat,/obj/item/clothing/gloves/color/latex,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/southblock) -"lQ" = (/obj/machinery/door/window/westright{name = "Windoor"},/turf/simulated/floor/plasteel,/area/awaymission/southblock) -"lR" = (/obj/machinery/vending/wallmed{pixel_x = 31},/turf/simulated/floor/plasteel{icon_state = "whitehall"; dir = 4},/area/awaymission/southblock) -"lS" = 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8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/airlock/engineering,/turf/simulated/floor/plasteel,/area/awaymission/gateroom) -"lZ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel,/area/awaymission/gateroom) -"ma" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plasteel,/area/awaymission/gateroom) -"mb" = (/obj/machinery/power/terminal{dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plasteel,/area/awaymission/gateroom) -"mc" = (/obj/structure/closet/secure_closet/medical2,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/southblock) -"md" = (/obj/structure/closet/crate/medical{name = "Surgical 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"warning"},/area/awaymission/southblock) -"mk" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/light/small,/turf/simulated/floor/plasteel,/area/awaymission/gateroom) -"ml" = (/obj/machinery/power/apc{dir = 4; name = "Gateroom APC"; pixel_x = 28; pixel_y = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plasteel,/area/awaymission/gateroom) - -(1,1,1) = {" -aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa -"} - diff --git a/_maps/RandomZLevels/undergroundoutpost45.dmm b/_maps/RandomZLevels/undergroundoutpost45.dmm index 47b4b38178b..2568eadec4b 100644 --- a/_maps/RandomZLevels/undergroundoutpost45.dmm +++ b/_maps/RandomZLevels/undergroundoutpost45.dmm @@ -1,31 +1,31 @@ "aa" = (/turf/space,/area/space) -"ab" = (/turf/indestructible{icon_state = "rock"; name = "rock"},/area/awaycontent/a7{always_unpowered = 1; has_gravity = 1; name = "UO45 Caves"; power_environ = 0; power_equip = 0; power_light = 0; poweralm = 0}) -"ac" = (/turf/indestructible{icon_state = "rock"; name = "rock"},/area/space) +"ab" = (/turf/indestructible/riveted,/area/awaycontent/a7{always_unpowered = 1; has_gravity = 1; name = "UO45 Caves"; power_environ = 0; power_equip = 0; power_light = 0; poweralm = 0}) +"ac" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{broken = 1; dir = 8; heat_capacity = 1e+006; icon_state = "damaged2"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "ad" = (/turf/simulated/mineral/random/labormineral,/area/awaycontent/a7{always_unpowered = 1; has_gravity = 1; name = "UO45 Caves"; power_environ = 0; power_equip = 0; power_light = 0; poweralm = 0}) "ae" = (/turf/simulated/wall/r_wall,/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "af" = (/turf/simulated/wall/shuttle{icon_state = "swallc2"; dir = 2},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "ag" = (/turf/simulated/wall/shuttle{icon_state = "swall12"; dir = 2},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "ah" = (/turf/simulated/wall/shuttle{icon_state = "swallc1"; dir = 2},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "ai" = (/turf/simulated/wall/shuttle{icon_state = "swall3"; dir = 2},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) -"aj" = (/obj/effect/decal/cleanable/dirt,/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/plasteel{broken = 1; dir = 8; heat_capacity = 1e+006; icon_state = "damaged2"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) -"ak" = (/obj/effect/decal/cleanable/dirt,/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/plasteel{broken = 1; dir = 8; heat_capacity = 1e+006; icon_state = "damaged1"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) +"aj" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{broken = 1; dir = 8; heat_capacity = 1e+006; icon_state = "damaged1"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) +"ak" = (/obj/machinery/light/small{active_power_usage = 0; dir = 8; icon_state = "bulb-broken"; status = 2},/turf/simulated/floor/plating{broken = 1; heat_capacity = 1e+006; icon_state = "platingdmg1"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "al" = (/turf/simulated/floor/plating{broken = 1; heat_capacity = 1e+006; icon_state = "platingdmg1"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "am" = (/turf/simulated/floor/plating{broken = 1; heat_capacity = 1e+006; icon_state = "platingdmg3"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "an" = (/turf/simulated/wall/r_wall/rust,/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "ao" = (/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "dark"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) -"ap" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/plating{broken = 1; heat_capacity = 1e+006; icon_state = "platingdmg3"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) -"aq" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/plating{broken = 1; heat_capacity = 1e+006; icon_state = "platingdmg1"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) -"ar" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "dark"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) -"as" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/plasteel{burnt = 1; dir = 8; heat_capacity = 1e+006; icon_state = "floorscorched2"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) -"at" = (/obj/effect/decal/cleanable/dirt,/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) -"au" = (/obj/effect/landmark{name = "awaystart"},/obj/machinery/light/small{active_power_usage = 0; dir = 8; icon_state = "bulb-broken"; status = 2},/turf/simulated/floor/plasteel{broken = 1; dir = 8; heat_capacity = 1e+006; icon_state = "damaged4"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) +"ap" = (/obj/machinery/light/small{active_power_usage = 0; dir = 4; icon_state = "bulb-broken"; status = 2},/turf/simulated/floor/plasteel{burnt = 1; dir = 8; heat_capacity = 1e+006; icon_state = "floorscorched2"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) +"aq" = (/obj/machinery/button/door{desc = "A remote control-switch for the elevator doors."; id = "UO45_Elevator"; name = "Elevator Doors"; pixel_x = 6; pixel_y = -24; req_access_txt = "0"},/obj/machinery/button/door{desc = "A remote control-switch to call the elevator to your level."; id = "UO45_useless"; name = "B1"; pixel_x = -6; pixel_y = -24; req_access_txt = "0"},/obj/machinery/button/door{desc = "A remote control-switch to call the elevator to your level."; id = "UO45_useless"; name = "B2"; pixel_x = -6; pixel_y = -34; req_access_txt = "0"},/turf/simulated/floor/plasteel{broken = 1; dir = 8; heat_capacity = 1e+006; icon_state = "damaged4"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) +"ar" = (/turf/simulated/floor/plasteel{broken = 1; dir = 8; heat_capacity = 1e+006; icon_state = "damaged3"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) +"as" = (/obj/machinery/door/poddoor{id = "UO45_Elevator"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "delivery"; name = "floor"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) +"at" = (/turf/simulated/floor/plasteel{dir = 1; heat_capacity = 1e+006; icon_state = "warning"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) +"au" = (/obj/structure/closet/emcloset,/obj/item/clothing/mask/breath,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "dark"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "av" = (/turf/simulated/wall/shuttle{icon_state = "swallc3"; dir = 2},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "aw" = (/turf/simulated/wall/shuttle{icon_state = "swall8"; dir = 2},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) -"ax" = (/obj/effect/landmark{name = "awaystart"},/obj/machinery/light/small{active_power_usage = 0; dir = 4; icon_state = "bulb-broken"; status = 2},/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "darkblue"; temperature = 273.15},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) -"ay" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/plasteel{broken = 1; dir = 8; heat_capacity = 1e+006; icon_state = "damaged3"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) -"az" = (/obj/machinery/door/poddoor,/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) +"ax" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) +"ay" = (/obj/structure/bed/chair/comfy/beige{icon_state = "comfychair"; dir = 4},/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "grimy"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) +"az" = (/obj/structure/sign/vacuum{desc = "A beacon used by a teleporter."; icon = 'icons/obj/radio.dmi'; icon_state = "beacon"; name = "tracking beacon"},/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/plasteel{dir = 4; heat_capacity = 1e+006; icon_state = "neutral"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "aA" = (/turf/simulated/wall/shuttle{icon_state = "swall4"; dir = 2},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) -"aB" = (/obj/machinery/door/poddoor/preopen,/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) +"aB" = (/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 2; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/plasteel{dir = 4; heat_capacity = 1e+006; icon_state = "neutral"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "aC" = (/turf/simulated/wall,/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "aD" = (/turf/simulated/wall/rust,/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "aE" = (/turf/simulated/wall/shuttle{icon_state = "swallc4"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) @@ -43,19 +43,19 @@ "aQ" = (/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "neutralcorner"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "aR" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "aS" = (/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) -"aT" = (/obj/structure/bed/chair/comfy/beige{icon_state = "comfychair"; dir = 4},/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "grimy"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) -"aU" = (/obj/structure/sign/vacuum{desc = "A beacon used by a teleporter."; icon = 'icons/obj/radio.dmi'; icon_state = "beacon"; name = "tracking beacon"},/turf/simulated/floor/plasteel{dir = 4; heat_capacity = 1e+006; icon_state = "neutral"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) +"aT" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "grimy"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) +"aU" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/closet/secure_closet{desc = "It's a secure locker for personnel. The first card swiped gains control."; icon_state = "cabinet"; locked = 0; name = "personal closet"; req_access_txt = "201"},/obj/item/clothing/under/pj/blue,/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "aV" = (/obj/structure/table/wood,/obj/item/weapon/newspaper,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "grimy"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "aW" = (/obj/structure/table/wood,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/cola,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "grimy"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "aX" = (/obj/structure/bed/chair/comfy/beige{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "grimy"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "aY" = (/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "neutral"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) -"aZ" = (/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 2; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel{dir = 4; heat_capacity = 1e+006; icon_state = "neutral"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) +"aZ" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 8},/obj/structure/closet/secure_closet{desc = "It's a secure locker for personnel. The first card swiped gains control."; icon_state = "cabinet"; locked = 0; name = "personal closet"; req_access_txt = "201"},/obj/item/clothing/under/suit_jacket/female,/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "ba" = (/obj/structure/table/wood,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "grimy"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "bb" = (/obj/structure/table/wood,/obj/item/weapon/book/manual/ripley_build_and_repair,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "grimy"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "bc" = (/obj/structure/bed/chair/comfy/beige{dir = 8},/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "grimy"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "bd" = (/obj/structure/grille,/obj/structure/window/reinforced/fulltile,/turf/space,/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) -"be" = (/obj/item/weapon/storage/belt/security,/obj/item/device/assembly/flash/handheld,/obj/effect/decal/cleanable/dirt,/obj/structure/closet/secure_closet/security,/turf/simulated/floor/plasteel{dir = 9; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) -"bf" = (/obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey,/obj/structure/closet/secure_closet/freezer/meat,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "showroomfloor"},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"}) +"be" = (/obj/structure/closet/secure_closet{icon_state = "hydro"; locked = 0; name = "botanist's locker"; req_access_txt = "201"},/obj/item/weapon/storage/bag/plants/portaseeder,/obj/item/device/analyzer/plant_analyzer,/obj/item/clothing/mask/bandana,/obj/item/weapon/hatchet,/turf/simulated/floor/plasteel{dir = 4; heat_capacity = 1e+006; icon_state = "vault"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) +"bf" = (/obj/item/weapon/storage/belt/security,/obj/item/device/assembly/flash/handheld,/obj/effect/decal/cleanable/dirt,/obj/structure/closet/secure_closet{icon_state = "sec"; locked = 1; name = "security officer's locker"; req_access_txt = "201"},/turf/simulated/floor/plasteel{dir = 9; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "bg" = (/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "grimy"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "bh" = (/obj/machinery/atmospherics/components/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "neutral"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "bi" = (/obj/structure/sink{pixel_y = 25},/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "freezerfloor"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) @@ -126,8 +126,8 @@ "cv" = (/obj/structure/closet,/obj/item/weapon/storage/box/lights/mixed,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "cw" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 8},/obj/structure/table/wood,/obj/machinery/newscaster{pixel_x = -30; pixel_y = 0},/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "cx" = (/obj/machinery/light/small{dir = 1},/obj/machinery/alarm{frequency = 1439; locked = 0; pixel_y = 23; req_access = null},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) -"cy" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/closet/secure_closet{desc = "It's a secure locker for personnel. The first card swiped gains control."; icon_state = "cabinetdetective"; locked = 0; name = "personal closet"; req_access_txt = "201"},/obj/item/clothing/under/pj/blue,/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) -"cz" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 8},/obj/structure/closet/secure_closet{desc = "It's a secure locker for personnel. The first card swiped gains control."; icon_state = "cabinetdetective"; locked = 0; name = "personal closet"; req_access_txt = "201"},/obj/item/clothing/under/suit_jacket/female,/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) +"cy" = (/obj/structure/closet/secure_closet{icon_state = "hydro"; locked = 0; name = "botanist's locker"; req_access_txt = "201"},/obj/item/clothing/suit/apron,/obj/item/weapon/storage/bag/plants/portaseeder,/obj/item/clothing/mask/bandana,/obj/item/weapon/cultivator,/turf/simulated/floor/plasteel{dir = 4; heat_capacity = 1e+006; icon_state = "vault"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) +"cz" = (/obj/machinery/alarm{dir = 4; frequency = 1439; locked = 0; pixel_x = -23; pixel_y = 0; req_access = null},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/filingcabinet,/obj/effect/decal/cleanable/dirt,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "cA" = (/obj/machinery/light/small{dir = 1},/obj/machinery/alarm{frequency = 1439; locked = 0; pixel_y = 23; req_access = null},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/obj/structure/bed/chair/wood/normal{icon_state = "wooden_chair"; dir = 4},/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "cB" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/table/wood,/obj/machinery/newscaster{pixel_x = 30; pixel_y = 0},/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "cC" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating{broken = 1; heat_capacity = 1e+006; icon_state = "platingdmg3"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) @@ -192,9 +192,9 @@ "dJ" = (/obj/machinery/light{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/firealarm{dir = 2; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plasteel{dir = 1; heat_capacity = 1e+006; icon_state = "green"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "dK" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/sink{pixel_y = 25},/turf/simulated/floor/plasteel{dir = 1; heat_capacity = 1e+006; icon_state = "green"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "dL" = (/turf/simulated/floor/plasteel{dir = 5; heat_capacity = 1e+006; icon_state = "green"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) -"dM" = (/obj/structure/closet/secure_closet{icon_state = "hydrosecure"; locked = 0; name = "botanist's locker"; req_access_txt = "201"},/obj/item/weapon/storage/bag/plants/portaseeder,/obj/item/device/analyzer/plant_analyzer,/obj/item/clothing/mask/bandana,/obj/item/weapon/hatchet,/turf/simulated/floor/plasteel{dir = 4; heat_capacity = 1e+006; icon_state = "vault"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) +"dM" = (/obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey,/obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey,/obj/structure/closet/secure_closet{icon_state = "freezer"; locked = 0; name = "meat fridge"; req_access_txt = "201"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "showroomfloor"},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"}) "dN" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{burnt = 1; heat_capacity = 1e+006; icon_state = "panelscorched"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) -"dO" = (/obj/item/weapon/reagent_containers/food/condiment/milk,/obj/item/weapon/reagent_containers/food/condiment/milk,/obj/item/weapon/reagent_containers/food/condiment/milk,/obj/item/weapon/storage/fancy/egg_box,/obj/effect/decal/cleanable/dirt,/obj/structure/closet/secure_closet/freezer/fridge,/turf/simulated/floor/plasteel{dir = 5; heat_capacity = 1e+006; icon_state = "cafeteria"},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"}) +"dO" = (/obj/item/weapon/reagent_containers/food/condiment/milk,/obj/item/weapon/reagent_containers/food/condiment/milk,/obj/item/weapon/reagent_containers/food/condiment/milk,/obj/item/weapon/storage/fancy/egg_box,/obj/effect/decal/cleanable/dirt,/obj/structure/closet/secure_closet{icon_state = "freezer"; locked = 0; name = "refrigerator"; req_access_txt = "201"},/turf/simulated/floor/plasteel{dir = 5; heat_capacity = 1e+006; icon_state = "cafeteria"},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"}) "dP" = (/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 8},/obj/structure/bed/chair,/obj/structure/reagent_dispensers/peppertank{pixel_x = 0; pixel_y = 30},/turf/simulated/floor/plasteel{dir = 1; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "dQ" = (/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel{dir = 5; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "dR" = (/obj/machinery/door/airlock/security{name = "Security Checkpoint"; req_access_txt = "201"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) @@ -209,7 +209,7 @@ "ea" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "eb" = (/obj/machinery/hydroponics/constructable,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "dark"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "ec" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "floorgrime"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) -"ed" = (/obj/structure/closet/secure_closet{icon_state = "hydrosecure"; locked = 0; name = "botanist's locker"; req_access_txt = "201"},/obj/item/clothing/suit/apron,/obj/item/weapon/storage/bag/plants/portaseeder,/obj/item/clothing/mask/bandana,/obj/item/weapon/cultivator,/turf/simulated/floor/plasteel{dir = 4; heat_capacity = 1e+006; icon_state = "vault"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) +"ed" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/door/airlock/command{icon_state = "closed"; lockdownbyai = 0; locked = 0; name = "Gateway Chamber"; req_access_txt = "201"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a6{has_gravity = 1; name = "UO45 Gateway"}) "ee" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "ef" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/door/airlock/maintenance{name = "Security Checkpoint Maintenance"; req_access_txt = "201"; req_one_access_txt = "0"},/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "eg" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 1},/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) @@ -227,7 +227,7 @@ "es" = (/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 8},/turf/simulated/wall,/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "et" = (/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plating{broken = 1; heat_capacity = 1e+006; icon_state = "platingdmg1"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "eu" = (/turf/simulated/floor/plating{carbon_dioxide = 173.4; heat_capacity = 1e+006; icon_plating = "asteroidplating"; icon_state = "asteroidplating"; nitrogen = 135.1; oxygen = 0; temperature = 363.9; toxins = 229.8},/area/awaycontent/a7{always_unpowered = 1; has_gravity = 1; name = "UO45 Caves"; power_environ = 0; power_equip = 0; power_light = 0; poweralm = 0}) -"ev" = (/obj/machinery/alarm{dir = 4; frequency = 1439; locked = 0; pixel_x = -23; pixel_y = 0; req_access = null},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/filingcabinet,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) +"ev" = (/obj/item/clothing/under/pj/red,/obj/structure/closet/secure_closet{desc = "It's a secure locker for personnel. The first card swiped gains control."; icon_state = "cabinet"; locked = 0; name = "personal closet"; req_access_txt = "201"},/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"}) "ew" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 4; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "ex" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/obj/machinery/door/window/southleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Security Checkpoint"; req_access_txt = "201"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "ey" = (/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) @@ -521,7 +521,7 @@ "ka" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "kb" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating{broken = 1; heat_capacity = 1e+006; icon_state = "platingdmg1"},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) "kc" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "UO45 Central Hall"}) -"kd" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/door/airlock/command{icon_state = "door_closed"; lockdownbyai = 0; locked = 0; name = "Gateway Chamber"; req_access_txt = "201"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a6{has_gravity = 1; name = "UO45 Gateway"}) +"kd" = (/obj/item/weapon/storage/backpack/satchel_tox,/obj/item/clothing/gloves/color/latex,/obj/item/clothing/suit/toggle/labcoat/science,/obj/effect/decal/cleanable/dirt,/obj/structure/closet/secure_closet{icon_state = "rd"; locked = 1; name = "research director's locker"; req_access_txt = "201"},/turf/simulated/floor/plasteel{dir = 5; heat_capacity = 1e+006; icon_state = "cafeteria"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"}) "ke" = (/obj/machinery/suit_storage_unit/standard_unit,/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "vault"},/area/awaycontent/a6{has_gravity = 1; name = "UO45 Gateway"}) "kf" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "white"},/area/awaycontent/a6{has_gravity = 1; name = "UO45 Gateway"}) "kg" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "white"},/area/awaycontent/a6{has_gravity = 1; name = "UO45 Gateway"}) @@ -529,8 +529,8 @@ "ki" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plasteel{icon_state = "whitepurplecorner"; dir = 4; heat_capacity = 1e+006},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"}) "kj" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plasteel{dir = 1; heat_capacity = 1e+006; icon_state = "whitepurple"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"}) "kk" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 1; heat_capacity = 1e+006; icon_state = "whitepurplecorner"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"}) -"kl" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/door/airlock/glass_command,/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a6{has_gravity = 1; name = "UO45 Gateway"}) -"km" = (/obj/item/clothing/under/pj/red,/obj/structure/closet/secure_closet/personal,/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"}) +"kl" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/door/airlock/command{icon_state = "closed"; lockdownbyai = 0; locked = 0; name = "Gateway EVA"; req_access_txt = "201"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a6{has_gravity = 1; name = "UO45 Gateway"}) +"km" = (/obj/item/clothing/under/suit_jacket/navy,/obj/structure/closet/secure_closet{desc = "It's a secure locker for personnel. The first card swiped gains control."; icon_state = "cabinet"; locked = 0; name = "personal closet"; req_access_txt = "201"},/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"}) "kn" = (/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"}) "ko" = (/obj/machinery/alarm{frequency = 1439; locked = 0; pixel_y = 23; req_access = null},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"}) "kp" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass{name = "Diner"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"}) @@ -590,7 +590,7 @@ "lr" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/alarm{frequency = 1439; locked = 0; pixel_y = 23; req_access = null},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/camera{c_tag = "Gateway Ready Room"; dir = 2; network = list("UO45","UO45R")},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a6{has_gravity = 1; name = "UO45 Gateway"}) "ls" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a6{has_gravity = 1; name = "UO45 Gateway"}) "lt" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a6{has_gravity = 1; name = "UO45 Gateway"}) -"lu" = (/obj/item/weapon/storage/backpack/satchel_tox,/obj/item/clothing/gloves/color/latex,/obj/item/clothing/suit/toggle/labcoat/science,/obj/effect/decal/cleanable/dirt,/obj/structure/closet/secure_closet/RD,/turf/simulated/floor/plasteel{dir = 5; heat_capacity = 1e+006; icon_state = "cafeteria"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"}) +"lu" = (/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 2; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/item/weapon/restraints/handcuffs,/obj/item/device/assembly/flash/handheld,/obj/item/weapon/reagent_containers/spray/pepper,/obj/structure/closet/secure_closet{icon_state = "sec"; locked = 1; name = "security officer's locker"; req_access_txt = "201"},/turf/simulated/floor/plasteel{dir = 6; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"}) "lv" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/supply/hidden,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "white"},/area/awaycontent/a6{has_gravity = 1; name = "UO45 Gateway"}) "lw" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 1},/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "white"},/area/awaycontent/a6{has_gravity = 1; name = "UO45 Gateway"}) "lx" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/door/airlock/research{name = "Research Division Access"; req_access_txt = "201"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "white"},/area/awaycontent/a6{has_gravity = 1; name = "UO45 Gateway"}) @@ -644,7 +644,7 @@ "mt" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"}) "mu" = (/obj/structure/table/wood,/obj/machinery/newscaster{pixel_x = -30; pixel_y = 0},/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"}) "mv" = (/obj/machinery/light/small{dir = 1},/obj/machinery/alarm{frequency = 1439; locked = 0; pixel_y = 23; req_access = null},/obj/structure/bed/chair/wood/normal{dir = 8},/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"}) -"mw" = (/obj/item/clothing/under/suit_jacket/navy,/obj/structure/closet/secure_closet/personal,/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"}) +"mw" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/storage/backpack/satchel_eng,/obj/item/clothing/suit/hazardvest,/obj/item/clothing/mask/gas,/obj/item/clothing/glasses/meson,/obj/structure/closet/secure_closet{icon_state = "eng_secure"; locked = 0; name = "engineer's locker"; req_access_txt = "201"},/turf/simulated/floor/plasteel{dir = 1; heat_capacity = 1e+006; icon_state = "yellow"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "mx" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "floorgrime"},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"}) "my" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"}) "mz" = (/obj/structure/closet/crate,/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/rods{amount = 50},/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) @@ -659,7 +659,7 @@ "mI" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating/asteroid{carbon_dioxide = 173.4; heat_capacity = 1e+006; name = "Cave Floor"; nitrogen = 135.1; oxygen = 0; temperature = 363.9; toxins = 229.8},/area/awaycontent/a6{has_gravity = 1; name = "UO45 Gateway"}) "mJ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall/r_wall/rust,/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"}) "mK" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/airlock/maintenance{name = "Research Maintenance"; req_access_txt = "201"},/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"}) -"mL" = (/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 2; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/item/weapon/restraints/handcuffs,/obj/item/device/assembly/flash/handheld,/obj/item/weapon/reagent_containers/spray/pepper,/obj/structure/closet/secure_closet/security,/turf/simulated/floor/plasteel{dir = 6; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"}) +"mL" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "mM" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{dir = 5; heat_capacity = 1e+006; icon_state = "cafeteria"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"}) "mN" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plasteel{dir = 5; heat_capacity = 1e+006; icon_state = "cafeteria"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"}) "mO" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plasteel{dir = 5; heat_capacity = 1e+006; icon_state = "cafeteria"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"}) @@ -673,7 +673,7 @@ "mW" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/airlock/glass{name = "Dormitories"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"}) "mX" = (/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 2; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/button/door{id = "awaydorm5"; name = "Door Bolt Control"; normaldoorcontrol = 1; pixel_x = 0; pixel_y = -25; req_access_txt = "0"; specialfunctions = 4},/obj/structure/bed/chair/wood/normal{icon_state = "wooden_chair"; dir = 1},/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"}) "mY" = (/obj/machinery/atmospherics/components/unary/vent_pump{on = 1},/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"}) -"mZ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/storage/backpack/satchel_eng,/obj/item/clothing/suit/hazardvest,/obj/item/clothing/mask/gas,/obj/item/clothing/glasses/meson,/obj/structure/closet/secure_closet/engineering_personal{req_access = list(201)},/turf/simulated/floor/plasteel{dir = 1; heat_capacity = 1e+006; icon_state = "yellow"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) +"mZ" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/components/binary/pump{dir = 8; name = "Air to Distro"; on = 1},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "na" = (/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 2; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"}) "nb" = (/obj/machinery/button/door{id = "awaydorm7"; name = "Door Bolt Control"; normaldoorcontrol = 1; pixel_x = 0; pixel_y = -25; req_access_txt = "0"; specialfunctions = 4},/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"}) "nc" = (/obj/machinery/vending/cola,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 9; heat_capacity = 1e+006; icon_state = "neutral"},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"}) @@ -787,7 +787,7 @@ "pg" = (/obj/item/weapon/storage/secure/safe{pixel_x = 5; pixel_y = -27},/turf/simulated/floor/plasteel{dir = 5; heat_capacity = 1e+006; icon_state = "cafeteria"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"}) "ph" = (/obj/structure/filingcabinet,/turf/simulated/floor/plasteel{dir = 10; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"}) "pi" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/button/door{desc = "A remote control-switch whichs locks the research division down in the event of a biohazard leak or contamination."; id = "UO45_biohazard"; name = "Biohazard Door Control"; pixel_x = 0; pixel_y = -24; req_access_txt = "201"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"}) -"pj" = (/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/button/door{desc = "A remote control-switch for the engineering security doors."; id = "UO45_Engineering"; name = "Engineering Lockdown"; pixel_x = 24; pixel_y = 6; req_access_txt = "201"},/obj/item/clothing/suit/armor/vest,/obj/item/clothing/head/helmet,/obj/structure/closet/secure_closet/security,/turf/simulated/floor/plasteel{dir = 6; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) +"pj" = (/obj/machinery/atmospherics/pipe/simple/supply/visible{icon_state = "intact"; dir = 6},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "pk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{broken = 1; heat_capacity = 1e+006; icon_state = "platingdmg3"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"}) "pl" = (/obj/structure/flora/kirbyplants{layer = 5},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 10; heat_capacity = 1e+006; icon_state = "neutral"},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"}) "pm" = (/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "neutralcorner"},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"}) @@ -863,7 +863,7 @@ "qE" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/computer/monitor{name = "primary power monitoring console"},/obj/structure/sign/nosmoking_2{pixel_x = -32},/turf/simulated/floor/plasteel{dir = 1; heat_capacity = 1e+006; icon_state = "yellow"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "qF" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 1; heat_capacity = 1e+006; icon_state = "yellow"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "qG" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{dir = 5},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) -"qH" = (/obj/structure/closet/secure_closet/personal,/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a4{has_gravity = 1; name = "UO45 Mining"}) +"qH" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/supply/visible{icon_state = "intact"; dir = 4},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "qI" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{dir = 4},/obj/structure/window/reinforced{dir = 4; layer = 2.9},/obj/structure/closet/secure_closet/engineering_personal{req_access = list(201)},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 1; heat_capacity = 1e+006; icon_state = "yellow"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "qJ" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{icon_state = "intact"; dir = 10},/obj/machinery/camera{c_tag = "Atmospherics"; dir = 2; network = list("UO45")},/obj/structure/table,/obj/item/clothing/gloves/color/yellow,/obj/item/weapon/storage/toolbox/mechanical{pixel_y = 5},/obj/machinery/firealarm{dir = 2; pixel_x = 0; pixel_y = 24},/obj/item/device/multitool,/turf/simulated/floor/plasteel{dir = 1; heat_capacity = 1e+006; icon_state = "yellowcorner"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "qK" = (/obj/machinery/atmospherics/pipe/simple/cyan/visible,/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1443; input_tag = "UO45_air_in"; name = "Mixed Air Supply Control"; output_tag = "UO45_air_out"; pressure_setting = 2000; sensors = list("UO45_air_sensor" = "Tank")},/turf/simulated/floor/plasteel{dir = 9; heat_capacity = 1e+006; icon_state = "arrival"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) @@ -898,9 +898,9 @@ "rn" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/obj/structure/table,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/obj/structure/reagent_dispensers/peppertank{pixel_x = 0; pixel_y = 30},/turf/simulated/floor/plasteel{dir = 5; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "ro" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall/r_wall,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "rp" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{cell_type = 15000; dir = 8; locked = 1; name = "UO45 Engineering APC"; pixel_x = -25; pixel_y = 0; req_access = list(201); start_charge = 100},/obj/machinery/atmospherics/components/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) -"rq" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/supply/visible{icon_state = "intact"; dir = 6},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) -"rr" = (/obj/machinery/atmospherics/components/binary/pump{dir = 8; name = "Air to Distro"; on = 1},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) -"rs" = (/obj/machinery/atmospherics/pipe/simple/cyan/visible{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) +"rq" = (/obj/machinery/atmospherics/pipe/manifold4w/supply/visible,/obj/machinery/meter{frequency = 1443; id = "UO45_dloop_atm_meter"; name = "Distribution Loop"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) +"rr" = (/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/button/door{desc = "A remote control-switch for the engineering security doors."; id = "UO45_Engineering"; name = "Engineering Lockdown"; pixel_x = 24; pixel_y = 6; req_access_txt = "201"},/obj/item/clothing/suit/armor/vest,/obj/item/clothing/head/helmet,/obj/structure/closet/secure_closet{icon_state = "sec"; locked = 1; name = "security officer's locker"; req_access_txt = "201"},/turf/simulated/floor/plasteel{dir = 6; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) +"rs" = (/obj/structure/closet/secure_closet{desc = "It's a secure locker for personnel. The first card swiped gains control."; icon_state = "cabinet"; locked = 0; name = "personal closet"; req_access_txt = "201"},/obj/item/clothing/under/pj/red,/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a4{has_gravity = 1; name = "UO45 Mining"}) "rt" = (/obj/machinery/atmospherics/pipe/simple/cyan/visible{dir = 4},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "ru" = (/obj/machinery/atmospherics/pipe/simple/cyan/visible{dir = 4},/obj/machinery/atmospherics/components/binary/pump{dir = 1; name = "Mix to Exterior"; on = 1},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "rv" = (/obj/machinery/atmospherics/pipe/simple/cyan/visible{dir = 9},/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "floorgrime"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) @@ -942,8 +942,8 @@ "sf" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden,/obj/structure/table,/obj/machinery/recharger{pixel_y = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 4; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "sg" = (/obj/structure/grille,/obj/structure/window/reinforced/fulltile,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/door/poddoor/preopen{id = "UO45_Engineering"; layer = 2.9; name = "engineering security door"},/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "sh" = (/obj/machinery/atmospherics/pipe/simple/supply/visible{icon_state = "intact"; dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "floorgrime"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) -"si" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/manifold/supply/visible{dir = 2},/obj/machinery/meter{frequency = 1443; id = "UO45_dloop_atm_meter"; name = "Distribution Loop"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) -"sj" = (/obj/machinery/atmospherics/pipe/manifold/supply/visible{dir = 1},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) +"si" = (/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 4; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/closet/secure_closet{desc = "It's a secure locker for personnel. The first card swiped gains control."; icon_state = "cabinet"; locked = 0; name = "personal closet"; req_access_txt = "201"},/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a4{has_gravity = 1; name = "UO45 Mining"}) +"sj" = (/obj/structure/cable,/obj/machinery/power/apc{cell_type = 15000; dir = 2; locked = 0; name = "UO45 Mining APC"; pixel_x = 0; pixel_y = -25; req_access = null; start_charge = 100},/obj/machinery/light/small,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/closet/secure_closet/engineering_personal{icon_state = "mining"; locked = 0; name = "miner's equipment"; req_access = list(201)},/obj/item/weapon/storage/backpack/satchel_eng,/obj/item/clothing/gloves/fingerless,/turf/simulated/floor/plasteel{dir = 2; heat_capacity = 1e+006; icon_state = "browncorner"},/area/awaycontent/a4{has_gravity = 1; name = "UO45 Mining"}) "sk" = (/obj/machinery/atmospherics/components/binary/pump{dir = 8; name = "Mix to Distro"; on = 0},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "sl" = (/obj/machinery/atmospherics/pipe/manifold/yellow/visible{dir = 1},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "sm" = (/obj/machinery/atmospherics/pipe/manifold/yellow/visible,/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) @@ -1045,7 +1045,6 @@ "ue" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/airlock/engineering{name = "Engineering Foyer"; req_access_txt = "201"},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "uf" = (/obj/structure/filingcabinet,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 10; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "ug" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) -"uh" = (/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 4; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/closet/secure_closet/personal,/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a4{has_gravity = 1; name = "UO45 Mining"}) "ui" = (/obj/machinery/atmospherics/components/unary/portables_connector/visible{dir = 1},/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plasteel{dir = 2; heat_capacity = 1e+006; icon_state = "bot"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "uj" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/components/binary/pump{dir = 1; name = "External to Filter"; on = 1},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "uk" = (/obj/machinery/atmospherics/components/binary/pump{dir = 0; name = "Air to External"; on = 1},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) @@ -1190,7 +1189,6 @@ "wU" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/light/small{dir = 4},/obj/machinery/alarm{dir = 8; frequency = 1439; locked = 0; pixel_x = 23; pixel_y = 0; req_access = null},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plasteel{dir = 2; heat_capacity = 1e+006; icon_state = "neutralfull"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) "wV" = (/obj/machinery/light/small,/obj/structure/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a4{has_gravity = 1; name = "UO45 Mining"}) "wX" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/obj/structure/closet/secure_closet/miner{req_access = list(201)},/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "floorgrime"},/area/awaycontent/a4{has_gravity = 1; name = "UO45 Mining"}) -"wY" = (/obj/structure/cable,/obj/machinery/power/apc{cell_type = 15000; dir = 2; locked = 0; name = "UO45 Mining APC"; pixel_x = 0; pixel_y = -25; req_access = null; start_charge = 100},/obj/machinery/light/small,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/closet/secure_closet/engineering_personal{icon_state = "miningsec"; locked = 0; name = "miner's equipment"; req_access = list(201)},/obj/item/weapon/storage/backpack/satchel_eng,/obj/item/clothing/gloves/fingerless,/turf/simulated/floor/plasteel{dir = 2; heat_capacity = 1e+006; icon_state = "browncorner"},/area/awaycontent/a4{has_gravity = 1; name = "UO45 Mining"}) "wZ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plasteel{dir = 2; heat_capacity = 1e+006; icon_state = "brown"},/area/awaycontent/a4{has_gravity = 1; name = "UO45 Mining"}) "xa" = (/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 2; heat_capacity = 1e+006; icon_state = "brown"},/area/awaycontent/a4{has_gravity = 1; name = "UO45 Mining"}) "xb" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/fancy/cigarettes{pixel_x = -2},/obj/item/weapon/lighter{pixel_x = 4},/turf/simulated/floor/plasteel{dir = 2; heat_capacity = 1e+006; icon_state = "neutralfull"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"}) @@ -1371,10 +1369,10 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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1},/turf/simulated/floor/plating/ironsand{icon_state = "ironsand1"},/area/awaymission/wwgov) "dh" = (/obj/effect/landmark/corpse/syndicatecommando{mobname = "Syndicate Commando"},/turf/simulated/floor/carpet,/area/awaymission/wwgov) "di" = (/obj/machinery/mineral/mint,/turf/simulated/floor/plating,/area/awaymission/wwrefine) -"dj" = (/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/simulated/floor/wood,/area/awaymission/wwmines) +"dj" = (/obj/effect/spawner/structure/window,/turf/simulated/floor/wood,/area/awaymission/wwmines) "dk" = (/obj/structure/bed/chair/comfy/brown{dir = 4},/turf/simulated/floor/carpet,/area/awaymission/wwmines) "dl" = (/obj/structure/sign/maltesefalcon/right,/turf/simulated/wall/mineral/sandstone,/area/awaymission/wwmines) "dm" = (/obj/structure/mineral_door/wood{icon_state = "wood"},/turf/simulated/floor/plating/ironsand{icon_state = "ironsand1"},/area/awaymission/wwmines) @@ -219,6 +219,7 @@ "ek" = (/obj/effect/mine/gas/plasma,/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 5},/area/awaymission/wwmines) "el" = (/obj/effect/decal/cleanable/blood,/obj/machinery/washing_machine,/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 5},/area/awaymission/wwmines) "em" = (/turf/simulated/floor/engine/cult,/turf/indestructible{desc = "The patterns engraved on the wall seem to shift as you try to focus on them. You feel sick."; icon = 'icons/turf/walls/cult_wall.dmi'; icon_state = "cult"},/area/awaymission/wwvault) +"en" = (/obj/effect/spawner/structure/window,/turf/simulated/floor/plating/ironsand{icon_state = "ironsand1"},/area/awaymission/wwmines) "eo" = (/obj/structure/table/wood,/turf/simulated/floor/carpet,/area/awaymission/wwmines) "eq" = (/obj/item/weapon/gun/projectile/shotgun,/turf/simulated/floor/wood,/area/awaymission/wwmines) "er" = (/obj/structure/window/reinforced{icon_state = "fwindow"; dir = 8},/turf/simulated/floor/plating/ironsand{icon_state = "ironsand12"},/area/awaymission/wwgov) @@ -535,7 +536,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabWgDgEgEgEgEgEgEgEgEgEgEgEgEgEgEgEgEgEgEgEgEgEgEgFbTaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagGfdgGaaaaaaaaaGaGaGaGaNaNaLaLaLaLaLaLaTaTaTaTaTaTaTaTaTaTaLaLaLaLaLaTaTaTaTgHaTaYaTaTgpaNaNaNaNaNaNaLaLaLaLaNaNaNaLaLaLaLaLaLaLaLaTaLaLaLaLaLaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaGaGaGaGaGaGaGaGaGaGaGaGaGaGaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa diff --git a/_maps/map_files/AsteroidStation/AsteroidStation.dmm b/_maps/map_files/AsteroidStation/AsteroidStation.dmm index 7d436e60ea5..8ee5af9e9d6 100644 --- a/_maps/map_files/AsteroidStation/AsteroidStation.dmm +++ b/_maps/map_files/AsteroidStation/AsteroidStation.dmm @@ -653,10 +653,10 @@ "amC" = (/obj/machinery/button/door{id = "QMLoaddoor"; name = "Loading Doors"; pixel_y = 24},/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/quartermaster/office) "amD" = (/turf/simulated/floor/plasteel,/area/quartermaster/office) "amE" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor/plasteel,/area/quartermaster/office) -"amF" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #1"},/obj/machinery/bot/mulebot{beacon_freq = 1400; home_destination = "QM #1"; suffix = "#1"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/office) -"amG" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #2"},/obj/machinery/bot/mulebot{home_destination = "QM #2"; suffix = "#2"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/office) -"amH" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #3"},/obj/machinery/bot/mulebot{beacon_freq = 1450},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/office) -"amI" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #4"},/obj/machinery/bot/mulebot{beacon_freq = 1455},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/office) +"amF" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #1"},/mob/living/simple_animal/bot/mulebot{beacon_freq = 1400; home_destination = "QM #1"; suffix = "#1"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/office) +"amG" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #2"},/mob/living/simple_animal/bot/mulebot{home_destination = "QM #2"; suffix = "#2"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/office) +"amH" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #3"},/mob/living/simple_animal/bot/mulebot{beacon_freq = 1450},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/office) +"amI" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #4"},/mob/living/simple_animal/bot/mulebot{beacon_freq = 1455},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/office) "amJ" = (/obj/structure/closet/wardrobe/black,/obj/structure/cable/blue{icon_state = "0-2"},/obj/machinery/power/apc{dir = 8; name = "Telecommunications Maintenance APC"; pixel_x = -24},/turf/simulated/floor/plating,/area/maintenance/apmaint) "amK" = (/obj/machinery/telecomms/relay/preset/station,/turf/simulated/floor/bluegrid{nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/server) "amL" = (/obj/machinery/telecomms/hub/preset,/turf/simulated/floor/bluegrid{nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/server) @@ -2765,7 +2765,7 @@ "bbi" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/door/poddoor/preopen{id = "Secure Gate"; name = "Security Blast Door"},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/security/brig) "bbj" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/security/brig) "bbk" = (/obj/machinery/atmospherics/pipe/simple/supplymain/hidden,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 8},/area/hallway/primary/port{name = "Port Hallway"}) -"bbl" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 4; on = 1},/obj/machinery/bot/secbot/beepsky,/turf/simulated/floor/plasteel,/area/hallway/primary/port{name = "Port Hallway"}) +"bbl" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 4; on = 1},/mob/living/simple_animal/bot/secbot/beepsky,/turf/simulated/floor/plasteel,/area/hallway/primary/port{name = "Port Hallway"}) "bbm" = (/obj/machinery/light{dir = 4},/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 4},/turf/simulated/floor/plasteel{icon_state = "neutralcorner"},/area/hallway/primary/port{name = "Port Hallway"}) "bbn" = (/obj/structure/transit_tube{icon_state = "NE-SW"},/turf/simulated/floor/plating/airless,/area/space/nearstation) "bbo" = (/obj/machinery/camera/emp_proof{c_tag = "Singularity Port"; dir = 4; network = list("SS13","Singularity")},/turf/simulated/floor/plating/airless,/area/engine/engineering) @@ -3072,8 +3072,8 @@ "bhd" = (/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 8},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{dir = 8; icon_state = "yellow"},/area/hallway/primary/starboard{name = "Starboard Hallway"}) "bhe" = (/obj/structure/table/wood,/obj/item/weapon/reagent_containers/food/drinks/bottle/wine,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) "bhf" = (/obj/structure/table/wood,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass{pixel_x = 5; pixel_y = 3},/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass{pixel_x = -6; pixel_y = 1},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) -"bhg" = (/obj/structure/bed/chair/wood/normal{dir = 4},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) -"bhh" = (/obj/structure/table/wood,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/cola,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) +"bhg" = (/obj/effect/landmark/start{name = "Assistant"},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) +"bhh" = (/obj/structure/flora/tree/pine/xmas,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) "bhi" = (/obj/structure/bed/chair/wood/normal{dir = 8},/obj/effect/landmark/start{name = "Assistant"},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) "bhj" = (/obj/machinery/alarm{pixel_y = 24},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) "bhk" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) @@ -6468,10 +6468,10 @@ "cut" = (/obj/structure/table,/obj/item/weapon/circular_saw,/obj/item/weapon/cautery{pixel_x = 4},/obj/item/weapon/surgical_drapes,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/escape) "cuu" = (/obj/structure/table/optable,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/escape) "cuv" = (/turf/simulated/wall/shuttle,/area/shuttle/escape) -"cuw" = (/turf/space,/obj/machinery/gun_turret,/turf/simulated/wall/shuttle{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate) +"cuw" = (/turf/space,/obj/machinery/porta_turret/syndicate,/turf/simulated/wall/shuttle{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate) "cux" = (/turf/simulated/wall/shuttle{icon_state = "wall3"},/area/shuttle/syndicate) "cuy" = (/obj/structure/grille,/obj/machinery/door/poddoor/shutters{id = "syndieshutters"; name = "blast shutters"},/obj/structure/window/reinforced/fulltile,/turf/simulated/floor/plating,/area/shuttle/syndicate) -"cuz" = (/turf/space,/obj/machinery/gun_turret,/turf/simulated/wall/shuttle{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate) +"cuz" = (/turf/space,/obj/machinery/porta_turret/syndicate,/turf/simulated/wall/shuttle{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate) "cuA" = (/obj/structure/table,/obj/machinery/microwave,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "cuB" = (/obj/machinery/computer/shuttle/syndicate,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "cuC" = (/obj/structure/table,/obj/machinery/button/door{id = "syndieshutters"; name = "remote shutter control"; req_access_txt = "150"},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) @@ -6491,7 +6491,7 @@ "cuQ" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "cuR" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "cuS" = (/turf/space,/turf/simulated/wall/shuttle{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate) -"cuT" = (/obj/machinery/gun_turret,/turf/simulated/wall/shuttle{icon_state = "wall3"},/area/shuttle/syndicate) +"cuT" = (/obj/machinery/porta_turret/syndicate,/turf/simulated/wall/shuttle{icon_state = "wall3"},/area/shuttle/syndicate) "cuU" = (/obj/machinery/atmospherics/pipe/simple/cyan/visible{dir = 9},/turf/simulated/floor/plasteel,/area/atmos) "cuV" = (/obj/machinery/suit_storage_unit/syndicate,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "cuW" = (/obj/structure/bed/stool,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) @@ -6714,6 +6714,8 @@ "czf" = (/obj/machinery/camera{c_tag = "Atmospherics South"; dir = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/atmos) "czg" = (/obj/machinery/camera{c_tag = "Atmospherics South East"; dir = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/atmos) "czh" = (/obj/machinery/camera{c_tag = "Escape Hallway East"; dir = 8},/turf/simulated/floor/plasteel{dir = 4; icon_state = "yellow"},/area/hallway/secondary/exit) +"czi" = (/obj/structure/flora/tree/festivus,/turf/simulated/floor/plasteel{icon_state = "white"},/area/crew_quarters/hor) +"czj" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/flora/tree/pine/xmas,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/chapel/main) (1,1,1) = {" 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diff --git a/_maps/map_files/BirdStation/BirdStation.dmm b/_maps/map_files/BirdStation/BirdStation.dmm index e07b32a71ad..ad6c9f9370d 100644 --- a/_maps/map_files/BirdStation/BirdStation.dmm +++ b/_maps/map_files/BirdStation/BirdStation.dmm @@ -1,9 +1,9 @@ "aaa" = (/turf/space,/area/space) "aab" = (/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_n"; name = "north of station"; turf_type = /turf/space; width = 18},/turf/space,/area/space) -"aac" = (/turf/space,/obj/machinery/gun_turret,/turf/simulated/wall/shuttle{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate) +"aac" = (/turf/space,/obj/machinery/porta_turret/syndicate,/turf/simulated/wall/shuttle{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate) "aad" = (/turf/simulated/wall/shuttle{icon_state = "wall3"},/area/shuttle/syndicate) "aae" = (/obj/structure/grille,/obj/machinery/door/poddoor/shutters{id = "syndieshutters"; name = "blast shutters"},/obj/structure/window/reinforced/fulltile,/turf/simulated/floor/plating,/area/shuttle/syndicate) -"aaf" = (/turf/space,/obj/machinery/gun_turret,/turf/simulated/wall/shuttle{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate) +"aaf" = (/turf/space,/obj/machinery/porta_turret/syndicate,/turf/simulated/wall/shuttle{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate) "aag" = (/obj/structure/table,/obj/machinery/microwave,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "aah" = (/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "aai" = (/obj/structure/table,/obj/item/device/flashlight/lamp{pixel_x = 4; pixel_y = 1},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) @@ -24,7 +24,7 @@ "aax" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "aay" = (/obj/structure/lattice,/turf/space,/area/space) "aaz" = (/turf/space,/turf/simulated/wall/shuttle{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate) -"aaA" = (/obj/machinery/gun_turret,/turf/simulated/wall/shuttle{icon_state = "wall3"},/area/shuttle/syndicate) +"aaA" = (/obj/machinery/porta_turret/syndicate,/turf/simulated/wall/shuttle{icon_state = "wall3"},/area/shuttle/syndicate) "aaB" = (/obj/structure/lattice/catwalk,/turf/space,/area/space) "aaC" = (/obj/machinery/suit_storage_unit/syndicate,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "aaD" = (/obj/structure/closet/syndicate/nuclear,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) @@ -1058,7 +1058,7 @@ "aur" = (/obj/machinery/conveyor_switch/oneway{convdir = -1; id = "cargo"; name = "shuttle conveyor switch"},/turf/simulated/floor/plasteel,/area/quartermaster/storage) "aus" = (/obj/structure/closet/crate,/obj/effect/spawner/lootdrop/maintenance{lootcount = 2; name = "2maintenance loot spawner"},/turf/simulated/floor/plasteel,/area/quartermaster/storage) "aut" = (/obj/effect/landmark/start{name = "Cargo Technician"},/turf/simulated/floor/plasteel/yellow/side{icon_state = "yellow"; dir = 4},/area/quartermaster/storage) -"auu" = (/obj/machinery/navbeacon{codes = ""; codes_txt = "delivery;dir=4"; freq = 1400; location = "Cargo #1"; name = "navigation beacon"},/obj/machinery/bot/mulebot{beacon_freq = 1400; home_destination = "Cargo #1"; suffix = "#1"},/turf/simulated/floor/plasteel/delivery,/area/quartermaster/storage) +"auu" = (/obj/machinery/navbeacon{codes = ""; codes_txt = "delivery;dir=4"; freq = 1400; location = "Cargo #1"; name = "navigation beacon"},/mob/living/simple_animal/bot/mulebot{beacon_freq = 1400; home_destination = "Cargo #1"; suffix = "#1"},/turf/simulated/floor/plasteel/delivery,/area/quartermaster/storage) "auv" = (/turf/simulated/floor/plasteel/bot,/area/quartermaster/storage) "auw" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/plasteel,/area/quartermaster/storage) "aux" = (/obj/structure/table,/obj/item/weapon/clipboard,/obj/item/weapon/folder/yellow,/obj/item/weapon/hand_labeler,/obj/machinery/status_display{name = "cargo status display"; pixel_x = 0; pixel_y = 32; supply_display = 1},/turf/simulated/floor/plasteel,/area/quartermaster/storage) @@ -1067,7 +1067,7 @@ "auA" = (/turf/simulated/floor/plasteel{icon_state = "loadingarea"},/area/hallway/primary/central) "auB" = (/turf/simulated/floor/plasteel{dir = 1; icon_state = "loadingarea"},/area/hallway/primary/central) "auC" = (/obj/effect/spawner/lootdrop/maintenance{lootcount = 3; name = "3maintenance loot spawner"},/turf/simulated/floor/plasteel/neutral,/area/maintenance/fsmaint) -"auD" = (/obj/machinery/ai_slipper{icon_state = "motion0"; uses = 10},/obj/structure/cable/cyan{icon_state = "2-8"},/obj/structure/cable/cyan{icon_state = "1-8"},/obj/machinery/bot/ed209{name = "Officer Pingsky II"; radio_frequency = 1447},/obj/machinery/hologram/holopad,/turf/simulated/floor/bluegrid,/area/turret_protected/aisat_interior{name = "\improper AI Core Lobby"}) +"auD" = (/obj/machinery/ai_slipper{icon_state = "motion0"; uses = 10},/obj/structure/cable/cyan{icon_state = "2-8"},/obj/structure/cable/cyan{icon_state = "1-8"},/obj/machinery/hologram/holopad,/mob/living/simple_animal/bot/ed209{name = "Officer Pingsky II"; radio_channel = "AI Private"},/turf/simulated/floor/bluegrid,/area/turret_protected/aisat_interior{name = "\improper AI Core Lobby"}) "auE" = (/obj/machinery/vending/autodrobe{req_access_txt = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/crew_quarters/sleep) "auF" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/plasteel,/area/crew_quarters/sleep) "auG" = (/obj/structure/disposalpipe/junction{dir = 8; icon_state = "pipe-j1"},/turf/simulated/floor/plasteel,/area/crew_quarters/sleep) @@ -1399,7 +1399,7 @@ "aAU" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/maintenance/disposal) "aAV" = (/obj/structure/cable/cyan{icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/maintenance/disposal) "aAW" = (/obj/structure/cable/cyan{icon_state = "1-2"},/obj/machinery/conveyor_switch/oneway{convdir = -1; id = "garbage"},/turf/simulated/floor/plasteel,/area/maintenance/disposal) -"aAX" = (/obj/machinery/mineral/stacking_unit_console{machinedir = 10; pixel_y = -32},/obj/machinery/bot/cleanbot{on = 0},/turf/simulated/floor/plasteel,/area/maintenance/disposal) +"aAX" = (/obj/machinery/mineral/stacking_unit_console{machinedir = 10; pixel_y = -32},/mob/living/simple_animal/bot/cleanbot{on = 0},/turf/simulated/floor/plasteel,/area/maintenance/disposal) "aAY" = (/obj/structure/table/wood,/obj/machinery/light/small{dir = 4},/obj/item/weapon/storage/backpack/satchel_norm,/obj/item/weapon/storage/backpack/satchel_norm,/turf/simulated/floor/wood,/area/crew_quarters/sleep) "aAZ" = (/obj/structure/cable/cyan{icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "aBa" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/cyan/hidden,/turf/simulated/floor/plating,/area/maintenance/asmaint2) @@ -1784,7 +1784,7 @@ "aIp" = (/obj/machinery/camera/autoname,/obj/machinery/atmospherics/pipe/simple/cyan/hidden{icon_state = "intact"; dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/central) "aIq" = (/obj/machinery/door/poddoor/shutters/preopen{id = "hallway shutter"; name = "hallway shutter"},/obj/machinery/atmospherics/pipe/simple/cyan/hidden{icon_state = "intact"; dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/central) "aIr" = (/obj/machinery/power/apc{dir = 1; name = "Central Primary Hallway APC"; pixel_y = 24},/obj/structure/cable/cyan{icon_state = "0-4"},/obj/machinery/atmospherics/pipe/simple/cyan/hidden{icon_state = "intact"; dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/central) -"aIs" = (/obj/machinery/bot/secbot/beepsky{desc = "It's Officer Beepsky! Powered by a potato and a shot of whiskey, and with a sturdier reinforced chassis, too. "; health = 45; maxhealth = 45; name = "Officer Beepsky"},/obj/structure/cable/cyan{icon_state = "1-2"},/obj/structure/cable/cyan{icon_state = "2-8"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/cyan/hidden{icon_state = "intact"; dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/central) +"aIs" = (/obj/structure/cable/cyan{icon_state = "1-2"},/obj/structure/cable/cyan{icon_state = "2-8"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/cyan/hidden{icon_state = "intact"; dir = 4},/mob/living/simple_animal/bot/secbot/beepsky{desc = "It's Officer Beepsky! Powered by a potato and a shot of whiskey, and with a sturdier reinforced chassis, too. "; health = 45; maxHealth = 45; name = "Officer Beepsky"},/turf/simulated/floor/plasteel,/area/hallway/primary/central) "aIt" = (/obj/machinery/atmospherics/pipe/simple/cyan/visible,/obj/structure/lattice/catwalk,/turf/space,/area/space/nearstation) "aIu" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/atmospherics/pipe/simple/cyan/hidden{icon_state = "intact"; dir = 4},/turf/simulated/floor/plasteel,/area/crew_quarters/fitness) "aIv" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/cyan/hidden{icon_state = "intact"; dir = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/crew_quarters/fitness) @@ -1870,9 +1870,8 @@ "aJX" = (/obj/effect/spawner/structure/window/reinforced,/obj/machinery/door/poddoor/preopen{id = "security lockdown"; name = "brig blast door"},/obj/structure/cable/cyan{icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/brig) "aJY" = (/obj/machinery/door/airlock/glass_security{name = "security airlock"; req_access_txt = "63"},/obj/structure/cable/cyan{icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/security/brig) "aJZ" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/flora/kirbyplants{icon_state = "plant-02"; layer = 4.1},/turf/simulated/floor/plasteel/black,/area/hallway/primary/central) -"aKa" = (/obj/structure/bed/chair/comfy/teal{icon_state = "comfychair"; dir = 4},/turf/simulated/floor/plasteel/black,/area/hallway/primary/central) -"aKb" = (/obj/structure/table/wood,/turf/simulated/floor/plasteel/black,/area/hallway/primary/central) -"aKc" = (/obj/structure/bed/chair/comfy/teal{icon_state = "comfychair"; dir = 8},/turf/simulated/floor/plasteel/black,/area/hallway/primary/central) +"aKa" = (/turf/simulated/floor/plasteel/black,/area/hallway/primary/central) +"aKb" = (/obj/structure/flora/tree/pine/xmas,/turf/simulated/floor/plasteel/black,/area/hallway/primary/central) "aKd" = (/obj/structure/flora/kirbyplants{icon_state = "plant-02"; layer = 4.1},/turf/simulated/floor/plasteel/black,/area/hallway/primary/central) "aKe" = (/turf/simulated/wall/r_wall,/area/medical/genetics_cloning) "aKf" = (/turf/simulated/wall,/area/medical/genetics_cloning) @@ -1933,7 +1932,7 @@ "aLi" = (/obj/machinery/chem_heater,/turf/simulated/floor/plasteel/white,/area/maintenance/asmaint2) "aLj" = (/obj/machinery/light{dir = 8},/turf/simulated/floor/plasteel/white,/area/toxins/xenobiology) "aLk" = (/obj/machinery/chem_master,/turf/simulated/floor/plasteel/white,/area/maintenance/asmaint2) -"aLl" = (/obj/machinery/bot/medbot/derelict{name = "\improper Dangerous Old Medibot"; radio_frequency = null; remote_disabled = 1; req_access_txt = "150"; req_one_access = null; treatment_brute = "itching_powder"; treatment_fire = "formaldehyde"; treatment_oxy = "itching_powder"; treatment_tox = "formaldehyde"},/turf/simulated/floor/plasteel/white,/area/maintenance/asmaint2) +"aLl" = (/mob/living/simple_animal/bot/medbot/derelict{name = "\improper Dangerous Old Medibot"; radio_channel = null; remote_disabled = 1; treatment_brute = "itching_powder"; treatment_fire = "formaldehyde"; treatment_oxy = "itching_powder"; treatment_tox = "formaldehyde"},/turf/simulated/floor/plasteel/white,/area/maintenance/asmaint2) "aLm" = (/obj/machinery/atmospherics/components/unary/outlet_injector/on{name = "acidproof air injector"; unacidable = 1},/turf/simulated/floor/engine,/area/toxins/xenobiology) "aLn" = (/obj/structure/disposaloutlet{dir = 1},/obj/structure/disposalpipe/trunk,/turf/simulated/floor/engine,/area/toxins/xenobiology) "aLo" = (/obj/machinery/door/airlock/research{name = "xenobiology door"; req_access_txt = "55"; req_one_access_txt = "0"},/turf/simulated/floor/plating,/area/toxins/xenobiology) @@ -2318,7 +2317,7 @@ "aSD" = (/obj/machinery/sleeper{dir = 4; icon_state = "sleeper-open"},/obj/machinery/atmospherics/pipe/simple/cyan/hidden,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/medical/medbay) "aSE" = (/turf/simulated/floor/plasteel/warnwhite{icon_state = "warnwhite"; dir = 8},/area/medical/medbay) "aSF" = (/obj/machinery/door/airlock/glass{name = "glass door"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay) -"aSG" = (/obj/structure/cable/cyan{icon_state = "1-2"},/obj/machinery/bot/medbot{auto_patrol = 1; name = "Medibird"},/turf/simulated/floor/plasteel,/area/hallway/primary/aft{name = "\improper South Hallway"}) +"aSG" = (/obj/structure/cable/cyan{icon_state = "1-2"},/mob/living/simple_animal/bot/medbot{auto_patrol = 1; name = "Medibird"},/turf/simulated/floor/plasteel,/area/hallway/primary/aft{name = "\improper South Hallway"}) "aSH" = (/turf/simulated/floor/plasteel/purple/side{icon_state = "purple"; dir = 8},/area/hallway/primary/aft{name = "\improper South Hallway"}) "aSI" = (/obj/structure/bookcase/random/reference,/turf/simulated/floor/wood,/area/library) "aSJ" = (/turf/simulated/floor/plasteel,/area/hallway/primary/aft{name = "\improper South Hallway"}) @@ -3096,7 +3095,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaJaaJaaJaaJaaJaaJaaJaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaHfaDZbahaEaaDoaDoaDYaDZaHgaDZaEaaDoaEQaHhaHhaHiaHjaDYaFLaFLaFLaFLaFLaElaHkaFOaFPaEiaEmaBqaElaElaHlaBqaAJaAJaHmaAJaDyaDyaDyaAJaxhawwaFeaGEaGEaHnaEraHoaHpaHqaHraHsaAlaAMaAlaHtatSaGKaGLatSaHtawAayIawwaEFaHuaHvaHwaHxaHyaGRaHzaHAaHBaHCaHDaHEaHFazLaAxaHGaCyaFuaFuaHaaHIaHJaHKaHLaHMaHNaHNaHNaHOaFxaHNaJFaHNaHNaHNaHNaAxazLaHQaHRaAxazLaFxaFxaFxaFxaFxaFxaFxaFxaAxazLaaJaaJaaJaaJaaJaaJaaJaaJaaJaaJaaJaaJaaJaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaJaaJaaJaaJaaJaaJaaJaaJaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaDZaHSaHTaHTaHTaHTaHTaHTaHTaHTaHTaHTaHhaEeaEeaLpaEfaEgaaaaayaayaayaFLaIQaFOaLqaLraLsaLtaLuaJVaLvaJVaJWaLwaKHaLxaKJaLyaLzaLAaKJaLBaKOaLCaJWaLDaLEaLDaLFaLGaLDaKeaLHaLIaLJaLKbdKaLMaLNaLOaKXaKXaLPaKkaKZaEFaEFaEFaEFaEFaEFaEFaEFaEFaEFaLQaAlaAlaAlaAlaAlaHGaCybdMbdLbdObdNaLeaLVaJyaLWbdPaHabdPaLWaFxaHNaKyaOPaHNaNRaJyaFxaNUaFxaFxaFxaFxaMaaMbaHcaMcaMdaHcaMbaMaaMeaFxaaJaaJaaJaaJaaJaaJaaJaaJaaJaaJaaJaaJaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaJaaJaaJaaJaaJaaJaaJaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaMfaMgaMhaMhaMhaMhaHTaHTaHTaHTaHTaHTaDZaEeaEeaMiaEfaEXaaaaayaaaaaaaFLaIQaMjaAIaAIaAIaJWaMkaJWaJWaJWaJWaMlaMmaMlaKJaJYaMlaJYaKJaMlaMnaMlaJWatSatSatSatSatSatSaKeaMoaMpaMqaMraMsaMtaLNaMuaMvaMwaKiaKkaKZaMxaMyaMzaMAaMBaMCaMDaMEaMEaMFaMGaMHaMIaMJaMKazLaMLaCyaCyaFxaFxaFxaMMaFxaFxaFxaFxaFxaFxaFxaFxaHNaOVaMPaMPaMPaMPaOWaMPaMQaMRaMSaMTaMUaMVaMWaMXaMYaMZaNaaNbaJCaFxaaJaaJaaJaaJaaJaaJaaJaaJaaJaaJaaJaaJaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa diff --git a/_maps/map_files/DiscStation/DiscStation.dmm b/_maps/map_files/DiscStation/DiscStation.dmm index 6bd8d1d4f51..f0bea79e35b 100644 --- a/_maps/map_files/DiscStation/DiscStation.dmm +++ b/_maps/map_files/DiscStation/DiscStation.dmm @@ -1,8 +1,8 @@ "aaa" = (/turf/space,/area/space) -"aab" = (/turf/space,/obj/machinery/gun_turret,/turf/simulated/wall/shuttle{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate) +"aab" = (/turf/space,/obj/machinery/porta_turret/syndicate,/turf/simulated/wall/shuttle{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate) "aac" = (/turf/simulated/wall/shuttle{icon_state = "wall3"},/area/shuttle/syndicate) "aad" = (/obj/structure/grille,/obj/machinery/door/poddoor/shutters{id = "syndieshutters"; name = "blast shutters"},/obj/structure/window/reinforced/fulltile,/turf/simulated/floor/plating,/area/shuttle/syndicate) -"aae" = (/turf/space,/obj/machinery/gun_turret,/turf/simulated/wall/shuttle{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate) +"aae" = (/turf/space,/obj/machinery/porta_turret/syndicate,/turf/simulated/wall/shuttle{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate) "aaf" = (/obj/structure/table,/obj/machinery/microwave,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "aag" = (/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "aah" = (/obj/structure/table,/obj/item/device/flashlight/lamp{pixel_x = 4; pixel_y = 1},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) @@ -23,7 +23,7 @@ "aaw" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "aax" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "aay" = (/turf/space,/turf/simulated/wall/shuttle{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate) -"aaz" = (/obj/machinery/gun_turret,/turf/simulated/wall/shuttle{icon_state = "wall3"},/area/shuttle/syndicate) +"aaz" = (/obj/machinery/porta_turret/syndicate,/turf/simulated/wall/shuttle{icon_state = "wall3"},/area/shuttle/syndicate) "aaA" = (/obj/machinery/suit_storage_unit/syndicate,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "aaB" = (/obj/structure/closet/syndicate/nuclear,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "aaC" = (/obj/structure/bed/stool,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) @@ -99,8 +99,8 @@ "abU" = (/turf/simulated/floor/plasteel{tag = "icon-darkpurple"; icon_state = "darkpurple"},/obj/machinery/power/apc{cell_type = 5000; dir = 2; name = "AI Chamber APC"; pixel_y = 24},/obj/structure/cable/orange{tag = "icon-0-2"; icon_state = "0-2"},/turf/simulated/floor/plasteel{tag = "icon-warningline"; icon_state = "warningline"},/area/turret_protected/ai) "abV" = (/turf/simulated/floor/plasteel{tag = "icon-darkpurple"; icon_state = "darkpurple"},/obj/machinery/power/smes{charge = 5e+006},/obj/structure/cable/orange{tag = "icon-0-2"; icon_state = "0-2"},/turf/simulated/floor/plasteel{tag = "icon-warningline"; icon_state = "warningline"},/area/turret_protected/ai) "abW" = (/turf/simulated/floor/plasteel{tag = "icon-darkpurple"; icon_state = "darkpurple"},/obj/machinery/power/terminal{dir = 8},/obj/machinery/camera/motion{c_tag = "AI Core"},/turf/simulated/floor/plasteel{tag = "icon-warningline"; icon_state = "warningline"},/area/turret_protected/ai) -"abX" = (/turf/simulated/floor/plating/airless{dir = 9; icon_state = "warnplate"},/area/space) -"abY" = (/turf/simulated/floor/plating/airless{dir = 1; icon_state = "warnplate"},/area/space) +"abX" = (/turf/simulated/floor/plating/airless{dir = 9; icon_state = "warnplate"},/area/space/nearstation) +"abY" = (/turf/simulated/floor/plating/airless{dir = 1; icon_state = "warnplate"},/area/space/nearstation) "abZ" = (/obj/structure/cable/yellow{icon_state = "0-2"; d2 = 2},/obj/machinery/power/solar{id = "auxsolareast"; name = "Port Auxiliary Solar Array"},/turf/simulated/floor/plasteel/airless{icon_state = "solarpanel"},/area/solar/auxport) "aca" = (/obj/structure/lattice/catwalk,/obj/structure/cable/yellow,/turf/space,/area/solar/auxport) "acb" = (/turf/simulated/floor/plasteel{tag = "icon-darkpurplecorners"; icon_state = "darkpurplecorners"},/obj/machinery/porta_turret{ai = 1; dir = 2},/obj/machinery/light{dir = 1},/turf/simulated/floor/plasteel{tag = "icon-warninglinecorners"; icon_state = "warninglinecorners"},/area/turret_protected/ai) @@ -110,6945 +110,7045 @@ "acf" = (/turf/simulated/floor/bluegrid{name = "Mainframe Base"},/area/turret_protected/ai) "acg" = (/turf/simulated/floor/plasteel{tag = "icon-darkpurple (SOUTHWEST)"; icon_state = "darkpurple"; dir = 10},/turf/simulated/floor/plasteel{tag = "icon-warningline (SOUTHWEST)"; icon_state = "warningline"; dir = 10},/area/turret_protected/ai) "ach" = (/turf/simulated/floor/plasteel{tag = "icon-darkpurplecorners (WEST)"; icon_state = "darkpurplecorners"; dir = 8},/obj/machinery/porta_turret{ai = 1; dir = 2},/obj/machinery/light{dir = 1},/turf/simulated/floor/plasteel{tag = "icon-warninglinecorners (NORTH)"; icon_state = "warninglinecorners"; dir = 1},/area/turret_protected/ai) -"aci" = (/turf/simulated/floor/plating/airless{dir = 1; icon_state = "warnplate"},/area/space/nearstation) -"acj" = (/turf/simulated/floor/plating/airless,/area/space) +"aci" = (/turf/simulated/floor/plating/airless{tag = "icon-warnplatecorner (EAST)"; icon_state = "warnplatecorner"; dir = 4},/area/space/nearstation) +"acj" = (/turf/simulated/floor/plating/airless,/area/space/nearstation) "ack" = (/turf/simulated/wall,/area/solar/auxstarboard) "acl" = (/turf/simulated/floor/plating/airless,/area/solar/auxstarboard) "acm" = (/obj/machinery/camera{c_tag = "Fore Starboard Solars"; dir = 1},/turf/simulated/floor/plating/airless,/area/solar/auxstarboard) "acn" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating/airless,/area/solar/auxstarboard) -"aco" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating/airless,/area/solar/auxstarboard) -"acp" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/lattice/catwalk,/turf/space,/area/solar/auxport) -"acq" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/lattice/catwalk,/turf/space,/area/solar/auxport) -"acr" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/lattice/catwalk,/turf/space,/area/solar/auxport) -"acs" = (/obj/structure/lattice/catwalk,/turf/space,/area/solar/auxport) -"act" = (/obj/structure/cable/yellow{icon_state = "0-4"; d2 = 4},/obj/structure/lattice/catwalk,/turf/space,/area/solar/auxport) -"acu" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/lattice/catwalk,/turf/space,/area/solar/auxport) -"acv" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/lattice/catwalk,/turf/space,/area/solar/auxport) -"acw" = (/turf/simulated/floor/plasteel{tag = "icon-darkpurple (SOUTHEAST)"; icon_state = "darkpurple"; dir = 6},/turf/simulated/floor/plasteel{tag = "icon-warningline (SOUTHEAST)"; icon_state = "warningline"; dir = 6},/area/turret_protected/ai) -"acx" = (/obj/structure/cable/orange{tag = "icon-1-2"; icon_state = "1-2"},/obj/machinery/ai_slipper{icon_state = "motion0"; uses = 10},/turf/simulated/floor/bluegrid{name = "Mainframe Base"},/area/turret_protected/ai) -"acy" = (/obj/machinery/ai_slipper{icon_state = "motion0"; uses = 10},/turf/simulated/floor/bluegrid{name = "Mainframe Base"},/area/turret_protected/ai) -"acz" = (/turf/space,/turf/simulated/wall/shuttle{icon_state = "swall_f6"},/area/shuttle/pod_1) -"acA" = (/obj/structure/grille,/obj/structure/window/shuttle,/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_1) -"acB" = (/turf/space,/turf/simulated/wall/shuttle{icon_state = "swall_f10"},/area/shuttle/pod_1) -"acC" = (/turf/simulated/wall/r_wall,/area/gateway) -"acD" = (/turf/simulated/wall/r_wall,/area/maintenance/fsmaint{name = "Fore Starboard Maintenance"}) -"acE" = (/obj/structure/grille,/obj/structure/window/reinforced/fulltile,/turf/simulated/floor/plating,/area/maintenance/fsmaint{name = "Fore Starboard Maintenance"}) -"acF" = (/turf/simulated/wall,/area/maintenance/auxsolarstarboard) -"acG" = (/obj/structure/grille,/obj/structure/window/reinforced/fulltile,/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) -"acH" = (/obj/machinery/door/airlock/external{name = "Solar Maintenance"; req_access = null; req_access_txt = "10; 13"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) -"acI" = (/turf/simulated/wall,/area/maintenance/fsmaint{name = "Fore Starboard Maintenance"}) -"acJ" = (/obj/structure/cable,/obj/machinery/power/solar{id = "auxsolareast"; name = "Port Auxiliary Solar Array"},/turf/simulated/floor/plasteel/airless{icon_state = "solarpanel"},/area/solar/auxport) -"acK" = (/turf/simulated/wall,/area/ai_monitored/storage/satellite) -"acL" = (/obj/structure/grille,/obj/structure/window/reinforced/fulltile,/turf/simulated/floor/plating,/area/ai_monitored/storage/satellite) -"acM" = (/obj/structure/cable/orange{tag = "icon-1-2"; icon_state = "1-2"},/turf/simulated/floor/bluegrid{name = "Mainframe Base"},/area/turret_protected/ai) -"acN" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1; pixel_y = 1},/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"},/area/turret_protected/ai) -"acO" = (/obj/machinery/door/window{dir = 1; name = "AI Core Door"; req_access_txt = "16"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/turret_protected/ai) -"acP" = (/obj/structure/window/reinforced{dir = 1; pixel_y = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/turretid{name = "AI Chamber turret control"; pixel_x = 5; pixel_y = -24},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/turret_protected/ai) -"acQ" = (/turf/simulated/wall/shuttle{icon_state = "swall3"},/area/shuttle/pod_1) -"acR" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/status_display{pixel_x = 32},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_1) -"acS" = (/obj/machinery/gateway{dir = 9},/turf/simulated/floor/plasteel{tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1},/area/gateway) -"acT" = (/obj/machinery/gateway{dir = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/gateway) -"acU" = (/obj/machinery/gateway{dir = 5},/turf/simulated/floor/plasteel{tag = "icon-vault (EAST)"; icon_state = "vault"; dir = 4},/area/gateway) -"acV" = (/turf/simulated/floor/plasteel/black,/area/gateway) -"acW" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/suit/hazardvest,/obj/item/clothing/suit/hazardvest,/obj/item/clothing/head/hardhat/orange{name = "protective hat"},/obj/item/clothing/head/hardhat/orange{name = "protective hat"},/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/gateway) -"acX" = (/obj/structure/closet/secure_closet/medical1{pixel_x = 0},/obj/machinery/alarm{dir = 2; icon_state = "alarm0"; pixel_x = 0; pixel_y = 22},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/gateway) -"acY" = (/obj/structure/table,/obj/item/weapon/paper/pamphlet,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/gateway) -"acZ" = (/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/gateway) -"ada" = (/obj/structure/rack,/obj/item/weapon/hatchet,/turf/simulated/floor/plating,/area/maintenance/fsmaint{name = "Fore Starboard Maintenance"}) -"adb" = (/turf/simulated/floor/plating,/area/maintenance/fsmaint{name = "Fore Starboard Maintenance"}) -"adc" = (/obj/effect/decal/cleanable/blood/old,/turf/simulated/floor/plating,/area/maintenance/fsmaint{name = "Fore Starboard Maintenance"}) -"add" = (/obj/machinery/power/solar_control{id = "biodome"; name = "Biodome Solar Control"; track = 0},/obj/structure/cable/yellow{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) -"ade" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) -"adf" = (/obj/machinery/power/smes{charge = 5e+006},/obj/structure/cable/orange{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plasteel/black,/area/ai_monitored/storage/satellite) -"adg" = (/obj/machinery/power/terminal{dir = 8},/obj/structure/cable/orange{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plasteel/black,/area/ai_monitored/storage/satellite) -"adh" = (/obj/effect/landmark{name = "tripai"},/obj/item/device/radio/intercom{anyai = 1; freerange = 1; listening = 0; name = "Custom Channel"; pixel_x = 0; pixel_y = 28},/obj/item/device/radio/intercom{broadcasting = 0; freerange = 1; listening = 1; name = "Common Channel"; pixel_x = -27; pixel_y = 5},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 0; freerange = 1; frequency = 1447; name = "Private Channel"; pixel_x = 0; pixel_y = -25},/turf/simulated/floor/bluegrid{name = "Mainframe Base"},/area/turret_protected/ai) -"adi" = (/obj/machinery/atmospherics/components/unary/vent_pump{dir = 2; on = 1},/turf/simulated/floor/bluegrid{name = "Mainframe Base"},/area/turret_protected/ai) -"adj" = (/obj/item/device/radio/intercom{broadcasting = 0; freerange = 1; listening = 1; name = "Common Channel"; pixel_x = -27; pixel_y = -5},/obj/item/device/radio/intercom{anyai = 1; freerange = 1; listening = 0; name = "Custom Channel"; pixel_x = 0; pixel_y = -27},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 0; freerange = 1; frequency = 1447; name = "Private Channel"; pixel_x = 27; pixel_y = -5},/obj/effect/landmark/start{name = "AI"},/obj/machinery/requests_console{department = "AI"; departmentType = 5; pixel_x = 32; pixel_y = -32},/obj/machinery/newscaster/security_unit{pixel_x = -32; pixel_y = -32},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"adk" = (/obj/machinery/atmospherics/components/unary/vent_scrubber,/turf/simulated/floor/bluegrid{name = "Mainframe Base"},/area/turret_protected/ai) -"adl" = (/obj/effect/landmark{name = "tripai"},/obj/item/device/radio/intercom{anyai = 1; freerange = 1; listening = 0; name = "Custom Channel"; pixel_x = 0; pixel_y = 28},/obj/item/device/radio/intercom{broadcasting = 0; freerange = 1; listening = 1; name = "Common Channel"; pixel_x = 27; pixel_y = 5},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 0; freerange = 1; frequency = 1447; name = "Private Channel"; pixel_x = 0; pixel_y = -25},/turf/simulated/floor/bluegrid{name = "Mainframe Base"},/area/turret_protected/ai) -"adm" = (/obj/machinery/atmospherics/components/unary/tank/air,/turf/simulated/floor/plasteel/black,/area/ai_monitored/storage/satellite) -"adn" = (/obj/machinery/atmospherics/components/unary/tank,/turf/simulated/floor/plasteel/black,/area/ai_monitored/storage/satellite) -"ado" = (/turf/simulated/floor/plating/airless{dir = 8; icon_state = "warnplate"},/area/space) -"adp" = (/obj/structure/bed/chair{dir = 1},/obj/item/device/radio/intercom{pixel_x = 25},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_1) -"adq" = (/obj/machinery/gateway{dir = 8},/turf/simulated/floor/plasteel{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/gateway) -"adr" = (/obj/machinery/gateway/centerstation,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/gateway) -"ads" = (/obj/machinery/gateway{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/gateway) -"adt" = (/obj/structure/rack{dir = 8; layer = 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Starboard Maintenance"}) -"adz" = (/obj/machinery/power/terminal,/obj/machinery/light/small{dir = 8},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -29},/obj/structure/cable/yellow{icon_state = "0-4"; d2 = 4},/obj/machinery/camera{c_tag = "Fore Starboard Solar Control"; dir = 4; network = list("SS13")},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) -"adA" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) -"adB" = (/obj/structure/rack,/obj/item/weapon/weldingtool,/obj/item/weapon/screwdriver{pixel_y = 16},/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/fsmaint{name = "Fore Starboard Maintenance"}) -"adC" = (/obj/structure/rack,/turf/simulated/floor/plating,/area/maintenance/fsmaint{name = "Fore Starboard Maintenance"}) -"adD" = (/obj/machinery/light/small{dir = 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dir = 1},/area/turret_protected/aisat_interior) +"apq" = (/obj/structure/bed/chair/office/dark,/turf/simulated/floor/plasteel{tag = "icon-warndark (NORTH)"; icon_state = "warndark"; dir = 1},/area/turret_protected/aisat_interior) +"apr" = (/obj/machinery/bluespace_beacon,/turf/simulated/floor/plasteel{tag = "icon-warndark (NORTH)"; icon_state = "warndark"; dir = 1},/area/turret_protected/aisat_interior) +"aps" = (/turf/simulated/floor/plasteel{tag = "icon-warndark (NORTH)"; icon_state = "warndark"; dir = 1},/area/turret_protected/aisat_interior) +"apt" = (/obj/machinery/light/small{dir = 4},/obj/structure/flora/kirbyplants,/turf/simulated/floor/plasteel{tag = "icon-warndark (NORTH)"; icon_state = "warndark"; dir = 1},/area/turret_protected/aisat_interior) +"apu" = (/obj/structure/transit_tube{icon_state = "D-NE"},/turf/space,/area/space) +"apv" = (/obj/structure/transit_tube{icon_state = "NW-SE"},/turf/simulated/floor/plating/airless{dir = 8; icon_state = "warnplate"},/area/space/nearstation) +"apw" = (/turf/simulated/floor/plasteel{dir = 10; 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icon_state = "warning"; dir = 4},/area/toxins/test_area) +"apP" = (/obj/structure/rack,/obj/effect/spawner/lootdrop/maintenance{lootcount = 2; name = "2maintenance loot spawner"},/turf/simulated/floor/plating,/area/maintenance/fpmaint{name = "Fore Port Maintenance"}) +"apQ" = (/turf/simulated/wall,/area/maintenance/electrical) +"apR" = (/obj/structure/table,/obj/effect/spawner/lootdrop/maintenance{lootcount = 2; name = "2maintenance loot spawner"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/fpmaint{name = "Fore Port Maintenance"}) +"apS" = (/obj/structure/closet/firecloset,/turf/simulated/floor/plating,/area/maintenance/fpmaint{name = "Fore Port Maintenance"}) +"apT" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/fpmaint{name = "Fore Port Maintenance"}) +"apU" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 4; 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name = "Mainframe Floor"},/area/turret_protected/aisat_interior) +"aqe" = (/obj/machinery/teleport/station,/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"},/area/turret_protected/aisat_interior) +"aqf" = (/obj/machinery/teleport/hub,/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"},/area/turret_protected/aisat_interior) +"aqg" = (/obj/structure/transit_tube{icon_state = "D-NE"},/turf/simulated/floor/plating/airless{tag = "icon-warnplatecorner (EAST)"; icon_state = "warnplatecorner"; dir = 4},/area/space/nearstation) +"aqh" = (/obj/structure/transit_tube{tag = "icon-D-NW"; icon_state = "D-NW"},/obj/structure/flora/kirbyplants{icon_state = "plant-10"; layer = 4.1; tag = "icon-plant-10"},/turf/simulated/floor/plasteel/black,/area/hallway/primary/starboard) +"aqi" = (/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 8},/turf/simulated/floor/plasteel/black,/area/hallway/primary/starboard) +"aqj" = (/obj/structure/cable{d1 = 1; 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name = "maint grille or trash spawner"},/turf/simulated/floor/plating,/area/maintenance/fpmaint{name = "Fore Port Maintenance"}) +"aqG" = (/obj/machinery/power/apc{dir = 8; name = "Port Primary Hall APC"; pixel_x = -24; pixel_y = 0},/obj/structure/cable,/turf/simulated/floor/plasteel/black,/area/hallway/primary/port) +"aqH" = (/obj/machinery/vending/coffee,/turf/simulated/floor/plasteel/black,/area/hallway/primary/port) +"aqI" = (/obj/structure/transit_tube{tag = "icon-D-NE"; icon_state = "D-NE"},/obj/structure/flora/kirbyplants{icon_state = "plant-08"; layer = 4.1; tag = "icon-plant-08"},/turf/simulated/floor/plasteel/black,/area/hallway/primary/port) +"aqJ" = (/obj/structure/transit_tube{icon_state = "E-NW"},/obj/structure/window/reinforced/fulltile,/turf/simulated/floor/plating,/area/hallway/primary/port) +"aqK" = (/obj/structure/transit_tube{icon_state = "W-NE"},/turf/simulated/floor/plating/airless,/area/space/nearstation) +"aqL" = (/obj/structure/transit_tube{icon_state = "D-NW"; 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dir = 8; network = list("SS13")},/turf/simulated/floor/plasteel/redblue,/area/crew_quarters/theatre) +"bVm" = (/obj/machinery/atmospherics/pipe/simple/supply/visible{tag = "icon-intact (SOUTHEAST)"; icon_state = "intact"; dir = 6},/obj/structure/extinguisher_cabinet{pixel_x = -26},/turf/simulated/floor/plating,/area/storage/testroom) +"bVn" = (/obj/machinery/atmospherics/components/binary/pump,/obj/machinery/atmospherics/pipe/simple/supply/visible{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/storage/testroom) +"bVo" = (/obj/machinery/atmospherics/pipe/simple/supply/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/floor/plating,/area/storage/testroom) +"bVp" = (/mob/living/simple_animal/butterfly,/turf/simulated/floor/grass,/area/storage/testroom) +"bVq" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/grass,/area/storage/testroom) +"bVr" = (/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 8},/turf/simulated/floor/plasteel/green/side{tag = "icon-green (WEST)"; 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name = "Labor Shuttle Airlock"},/obj/docking_port/mobile{dir = 8; dwidth = 2; height = 5; id = "laborcamp"; name = "labor camp shuttle"; travelDir = 90; width = 9},/obj/docking_port/stationary{dir = 8; dwidth = 2; height = 5; id = "laborcamp_home"; name = "fore bay 1"; width = 9},/turf/space,/area/shuttle/labor) +"cnu" = (/turf/simulated/floor/plasteel/darkred/side{tag = "icon-darkred (WEST)"; icon_state = "darkred"; dir = 8},/area/security/processing) +"cnv" = (/obj/structure/cable{tag = "icon-1-2"; icon_state = "1-2"},/obj/machinery/atmospherics/components/unary/vent_pump{dir = 4; on = 1},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plasteel/black,/area/security/processing) +"cnw" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 1},/turf/simulated/floor/plasteel/darkred/corner,/area/security/processing) +"cnx" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9},/turf/simulated/floor/plasteel/darkred/side,/area/security/processing) +"cny" = (/obj/machinery/power/apc{cell_type = 10000; 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(/obj/structure/table,/obj/item/weapon/folder/white,/obj/item/weapon/folder/white,/obj/item/weapon/pen,/turf/simulated/floor/plating/airless,/area/assembly/assembly_line) +"cGV" = (/obj/structure/cable,/obj/machinery/power/tracker,/turf/simulated/floor/plasteel/airless{icon_state = "solarpanel"},/area/solar/starboard) +"cGW" = (/turf/simulated/floor/plating/airless{dir = 9; icon_state = "warnplate"},/area/space) +"cGX" = (/turf/simulated/floor/plating/airless{dir = 1; icon_state = "warnplate"},/area/space) +"cGY" = (/turf/simulated/floor/plating/airless{dir = 5; icon_state = "warnplate"},/area/space) +"cGZ" = (/obj/structure/grille,/obj/item/weapon/shard,/turf/simulated/floor/plating/airless,/area/assembly/assembly_line) +"cHa" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/item/weapon/shard{icon_state = "medium"},/turf/simulated/floor/plating/airless,/area/assembly/assembly_line) +"cHb" = (/turf/simulated/floor/plating/airless{dir = 8; icon_state = "warnplate"},/area/space) +"cHc" = (/obj/machinery/the_singularitygen{anchored = 1},/turf/simulated/floor/plating/airless,/area/space) +"cHd" = (/turf/simulated/floor/plating/airless{dir = 4; icon_state = "warnplate"},/area/space) +"cHe" = (/obj/structure/cable/yellow{icon_state = "0-2"; d2 = 2},/obj/structure/lattice/catwalk,/turf/space,/area/solar/port) +"cHf" = (/turf/simulated/floor/plating/airless{dir = 10; icon_state = "warnplate"},/area/space) +"cHg" = (/turf/simulated/floor/plating/airless{dir = 2; icon_state = "warnplate"},/area/space) +"cHh" = (/turf/simulated/floor/plating/airless{dir = 6; icon_state = "warnplate"},/area/space) +"cHi" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/lattice/catwalk,/turf/space,/area/solar/port) +"cHj" = (/obj/structure/cable/yellow{icon_state = "0-2"; d2 = 2},/obj/structure/cable/yellow{icon_state = "0-4"; d2 = 4},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/structure/lattice/catwalk,/obj/structure/cable/yellow,/turf/space,/area/solar/port) +"cHk" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = "90Curve"},/turf/simulated/floor/plating/airless,/area/engine/engineering) +"cHl" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating/airless,/area/engine/engineering) +"cHm" = (/obj/structure/cable,/obj/machinery/power/tracker,/turf/simulated/floor/plasteel/airless{icon_state = "solarpanel"},/area/solar/port) +"cHn" = (/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_se"; name = "southeast of station"; turf_type = /turf/space; width = 18},/turf/space,/area/space) +"cHo" = (/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_sw"; name = "southwest of station"; turf_type = /turf/space; width = 18},/turf/space,/area/space) +"cHp" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/extinguisher_cabinet{pixel_y = -32},/turf/simulated/floor/plasteel/warnwhite{tag = "icon-warnwhite (WEST)"; icon_state = "warnwhite"; dir = 8},/area/medical/cmo) +"cHq" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/extinguisher_cabinet{pixel_y = -32},/turf/simulated/floor/plasteel/whiteblue/side,/area/medical/medbay) +"cHr" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/structure/extinguisher_cabinet{pixel_y = 32},/turf/simulated/floor/plasteel/whiteyellow/side{tag = "icon-whiteyellow (NORTH)"; icon_state = "whiteyellow"; dir = 1},/area/medical/chemistry) +"cHs" = (/obj/structure/extinguisher_cabinet{pixel_y = -32},/turf/simulated/floor/plasteel/whiteblue/side,/area/medical/medbay) +"cHt" = (/obj/machinery/light{dir = 8},/obj/structure/bed/chair{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = -28; pixel_y = 0},/turf/simulated/floor/plasteel/black,/area/hallway/primary/central) +"cHu" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/bed/chair{dir = 8},/obj/structure/extinguisher_cabinet{pixel_x = 28; pixel_y = 0},/turf/simulated/floor/plasteel/black,/area/hallway/primary/central) +"cHv" = (/obj/docking_port/stationary/random{dir = 4; id = "pod_asteroid4"; name = "asteroid"},/turf/space,/area/space) +"cHw" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/status_display{density = 0; layer = 3; pixel_x = 0; pixel_y = 32},/obj/machinery/computer/shuttle/pod{pixel_y = -32; possible_destinations = "pod_asteroid3"; shuttleId = "pod3"},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_4) +"cHx" = (/obj/structure/bed/chair{dir = 4},/obj/item/device/radio/intercom{pixel_y = 25},/obj/item/weapon/storage/pod{pixel_x = 6; pixel_y = -32},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_4) +"cHy" = (/obj/docking_port/stationary/random{dir = 4; id = "pod_asteroid3"; 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa @@ -7274,10 +7374,10 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacHoaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa diff --git a/_maps/map_files/DreamStation/dreamstation04.dmm b/_maps/map_files/DreamStation/dreamstation04.dmm index 6419d230a78..e38ded0dd87 100644 --- a/_maps/map_files/DreamStation/dreamstation04.dmm +++ b/_maps/map_files/DreamStation/dreamstation04.dmm @@ -1,7 +1,7 @@ "aaa" = (/turf/space,/area/space) "aab" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area/space) -"aac" = (/obj/structure/lattice,/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/space,/area/space) -"aad" = (/obj/structure/lattice,/obj/structure/grille,/turf/space,/area/space) +"aac" = (/obj/structure/lattice,/obj/structure/grille,/turf/space,/area/space) +"aad" = (/obj/structure/lattice,/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/space,/area/space) "aae" = (/obj/structure/lattice,/turf/space,/area/space) "aaf" = (/obj/machinery/atmospherics/components/unary/outlet_injector/on,/turf/simulated/floor/plating/airless,/area/storage/secure) "aag" = (/turf/simulated/wall,/area/storage/secure) @@ -12,7534 +12,7623 @@ "aal" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/machinery/power/port_gen/pacman,/turf/simulated/floor/plasteel/black,/area/storage/secure) "aam" = (/obj/structure/table,/obj/item/stack/sheet/mineral/plasma{amount = 30},/turf/simulated/floor/plasteel/black,/area/storage/secure) "aan" = (/obj/machinery/computer/monitor,/obj/structure/cable/blue{tag = "icon-0-2"; icon_state = "0-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plasteel/black,/area/storage/secure) -"aao" = (/obj/machinery/alarm{pixel_y = 23},/obj/structure/cable/blue{tag = "icon-0-2"; icon_state = "0-2"},/obj/machinery/power/apc{aidisabled = 0; auto_name = 1; cell_type = 2500; dir = 4; name = "Autoname APC East"; pixel_x = 24; pixel_y = 0},/obj/machinery/bot/floorbot{on = 0},/obj/machinery/camera{c_tag = "AI Satellite Storage"; network = list("Sat"); start_active = 1},/turf/simulated/floor/plasteel/black,/area/storage/secure) -"aap" = (/obj/structure/cable/blue{tag = "icon-2-4"; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/floor/plating,/area/aisat) -"aaq" = (/obj/structure/cable/blue{tag = "icon-4-8"; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/aisat) -"aar" = (/obj/structure/cable/blue{tag = "icon-4-8"; icon_state = "4-8"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance_hatch{req_access_txt = "65"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/storage/secure) -"aas" = (/obj/structure/cable/blue{tag = "icon-4-8"; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{tag = "icon-manifold-r-f (NORTH)"; dir = 1},/turf/simulated/floor/plasteel/black,/area/storage/secure) -"aat" = (/obj/structure/cable/blue{tag = "icon-4-8"; icon_state = "4-8"},/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 8; frequency = 1439; id_tag = null; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel/black,/area/storage/secure) -"aau" = (/obj/structure/cable/blue{tag = "icon-4-8"; icon_state = "4-8"},/obj/structure/cable/blue{tag = "icon-2-4"; icon_state = "2-4"},/obj/structure/cable/blue{tag = "icon-1-8"; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/bot/secbot/pingsky,/turf/simulated/floor/plasteel/black,/area/storage/secure) -"aav" = (/obj/structure/cable/blue{tag = "icon-4-8"; icon_state = "4-8"},/obj/machinery/atmospherics/components/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor/plasteel/black,/area/storage/secure) -"aaw" = (/obj/structure/cable/blue{tag = "icon-4-8"; icon_state = "4-8"},/obj/structure/cable/blue{tag = "icon-1-4"; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plasteel/black,/area/storage/secure) -"aax" = (/obj/structure/cable/blue{tag = "icon-4-8"; icon_state = "4-8"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance_hatch{req_access_txt = "65"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/storage/secure) -"aay" = (/obj/structure/cable/blue{tag = "icon-4-8"; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/aisat) -"aaz" = (/obj/structure/cable/blue{tag = "icon-2-8"; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor/plating,/area/aisat) -"aaA" = (/obj/structure/cable/blue{tag = "icon-1-2"; icon_state = "1-2"},/obj/machinery/light{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/camera{c_tag = "AI Satellite Northwest"; dir = 8; network = list("Sat"); pixel_x = 0; pixel_y = 0; start_active = 1},/turf/simulated/floor/plating,/area/aisat) -"aaB" = (/obj/structure/cable/yellow{icon_state = "1-4"; d1 = 1; d2 = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/obj/machinery/light_switch{pixel_x = -24; tag = "w"},/turf/simulated/floor/plasteel/black,/area/storage/secure) -"aaC" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plasteel/darkwarning/corner,/area/storage/secure) -"aaD" = (/obj/structure/cable/blue{tag = "icon-1-2"; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor/plasteel/darkwarning,/area/storage/secure) -"aaE" = (/turf/simulated/floor/plasteel/darkwarning/corner{tag = "icon-warndarkcorners (NORTH)"; icon_state = "warndarkcorners"; dir = 1},/area/storage/secure) -"aaF" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0; tag = "e"},/turf/simulated/floor/plasteel/black,/area/storage/secure) -"aaG" = (/obj/structure/cable/blue{tag = "icon-1-2"; icon_state = "1-2"},/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/camera{c_tag = "AI Satellite Northeast"; dir = 4; network = list("Sat"); start_active = 1},/turf/simulated/floor/plating,/area/aisat) -"aaH" = (/obj/structure/cable/blue{tag = "icon-1-2"; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/aisat) -"aaI" = (/obj/machinery/recharge_station,/turf/simulated/floor/plasteel/darkwarning,/area/storage/secure) -"aaJ" = (/obj/structure/cable/yellow,/obj/machinery/power/terminal{dir = 4},/obj/machinery/status_display{layer = 3; pixel_x = 0; pixel_y = -32},/turf/simulated/floor/plasteel/darkwarning{tag = "icon-warndark (SOUTHEAST)"; icon_state = "warndark"; dir = 6},/area/storage/secure) -"aaK" = (/obj/machinery/power/smes{charge = 5e+006},/obj/structure/cable/blue,/obj/structure/cable/white{tag = "icon-0-4"; icon_state = "0-4"},/obj/machinery/light,/turf/simulated/floor/plating,/area/storage/secure) -"aaL" = (/obj/machinery/shieldgen,/obj/structure/cable/white{tag = "icon-0-8"; icon_state = "0-8"},/obj/machinery/ai_status_display{pixel_x = 0; pixel_y = -32},/turf/simulated/floor/plasteel/darkwarning{tag = "icon-warndark (SOUTHWEST)"; icon_state = "warndark"; dir = 10},/area/storage/secure) -"aaM" = (/obj/machinery/shieldgen,/obj/structure/cable/white{tag = "icon-2-8"; icon_state = "2-8"},/turf/simulated/floor/plasteel/darkwarning,/area/storage/secure) -"aaN" = (/obj/structure/cable/blue{tag = "icon-1-2"; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/aisat) -"aaO" = (/turf/simulated/wall,/area/turret_protected/ai) -"aaP" = (/turf/simulated/wall/r_wall,/area/turret_protected/ai) -"aaQ" = (/obj/structure/cable/white{tag = "icon-1-10"; icon_state = "1-10"},/turf/simulated/wall/r_wall,/area/turret_protected/ai) -"aaR" = (/obj/structure/cable/white{tag = "icon-5-10"; icon_state = "5-10"},/turf/simulated/wall/r_wall,/area/turret_protected/ai) -"aaS" = (/obj/machinery/porta_turret_construct,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 4},/area/turret_protected/ai) -"aaT" = (/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"aaU" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"aaV" = (/obj/machinery/flasher{id = "AI"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/white{tag = "icon-2-5"; icon_state = "2-5"},/obj/machinery/camera{c_tag = "AI Chamber North"; network = list("Sat"); start_active = 1},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"aaW" = (/obj/machinery/porta_turret_construct,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 1},/area/turret_protected/ai) -"aaX" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"aaY" = (/obj/structure/cable/white{tag = "icon-2-4"; icon_state = "2-4"},/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 8; frequency = 1439; id_tag = null; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel{tag = "icon-darkbluecorners (NORTH)"; icon_state = "darkbluecorners"; dir = 1},/area/turret_protected/ai) -"aaZ" = (/obj/structure/cable/white{tag = "icon-4-8"; icon_state = "4-8"},/turf/simulated/floor/plasteel/black,/area/turret_protected/ai) -"aba" = (/obj/machinery/ai_slipper{icon_state = "motion0"; uses = 10},/obj/structure/cable/white{tag = "icon-1-4"; icon_state = "1-4"},/obj/structure/cable/white{tag = "icon-2-8"; icon_state = "2-8"},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/turret_protected/ai) -"abb" = (/obj/structure/cable/white{tag = "icon-2-8"; icon_state = "2-8"},/obj/machinery/atmospherics/components/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor/plasteel{tag = "icon-darkbluecorners (EAST)"; icon_state = "darkbluecorners"; dir = 4},/area/turret_protected/ai) -"abc" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"abd" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"abe" = (/obj/structure/cable/white{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel/black,/area/turret_protected/ai) -"abf" = (/obj/machinery/porta_turret{ai = 1; dir = 4},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 4},/area/turret_protected/ai) -"abg" = (/obj/structure/window/reinforced,/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"abh" = (/obj/structure/cable/white{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/window{name = "AI Core Door"; req_access_txt = "16"},/obj/machinery/hologram/holopad,/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"abi" = (/obj/machinery/porta_turret{ai = 1; dir = 8},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 1},/area/turret_protected/ai) -"abj" = (/obj/machinery/light{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"abk" = (/turf/simulated/wall/r_wall,/area/aisat) -"abl" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"abm" = (/obj/structure/window/reinforced{dir = 4; pixel_x = 0},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"abn" = (/obj/effect/landmark/start{name = "AI"},/obj/structure/cable/white,/obj/machinery/power/apc{auto_name = 1; cell_type = 5000; dir = 2; name = "AI Chamber APC"; pixel_y = -24},/obj/item/device/radio/intercom{broadcasting = 0; freerange = 1; listening = 1; name = "Common Channel"; pixel_x = -27; pixel_y = 5},/obj/item/device/radio/intercom{anyai = 1; freerange = 1; listening = 0; name = "Custom Channel"; pixel_x = -27; pixel_y = -9},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 0; freerange = 1; frequency = 1447; name = "Private Channel"; pixel_x = 29; pixel_y = 0},/obj/machinery/button/flasher{id = "AI"; pixel_x = 26; pixel_y = -24},/obj/machinery/turretid{name = "AI Chamber turret control"; pixel_x = -22; pixel_y = -25},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"abo" = (/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"abp" = (/obj/structure/window/reinforced{dir = 4; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"abq" = (/obj/structure/cable/blue{tag = "icon-1-2"; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/effect/decal/cleanable/oil,/turf/simulated/floor/plating,/area/aisat) -"abr" = (/obj/structure/cable/blue{tag = "icon-1-2"; icon_state = "1-2"},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/cable/blue{tag = "icon-2-4"; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/light{dir = 4},/obj/machinery/camera{c_tag = "AI Satellite West 1"; dir = 8; network = list("Sat"); pixel_x = 0; pixel_y = 0; start_active = 1},/turf/simulated/floor/plating,/area/aisat) -"abs" = (/obj/structure/cable/blue{tag = "icon-4-8"; icon_state = "4-8"},/turf/simulated/wall/r_wall,/area/aisat) -"abt" = (/turf/space,/obj/item/weapon/dice/d8{desc = "A die with eight sides. It feels.... incredibly lucky. 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name = "Tool Storage"; req_access_txt = "150"},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) +"agf" = (/obj/structure/transit_tube{icon_state = "S-NE"},/obj/structure/lattice,/turf/space,/area/space) +"agg" = (/turf/simulated/wall/shuttle{tag = "icon-swall_f12"; icon_state = "swall_f12"},/area/shuttle/abandoned) +"agh" = (/obj/machinery/portable_atmospherics/scrubber,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"agi" = (/obj/structure/table,/obj/item/weapon/gun/syringe{pixel_x = 1; pixel_y = 2},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) +"agj" = (/obj/structure/table,/obj/item/weapon/reagent_containers/syringe/charcoal,/obj/item/weapon/reagent_containers/syringe/charcoal{pixel_y = 2},/obj/item/weapon/reagent_containers/syringe/charcoal{pixel_y = 4},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) +"agk" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) +"agl" = (/obj/machinery/door/window{dir = 1; name = "Secure Storage"; req_access_txt = "150"},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) +"agm" = (/obj/structure/table,/obj/item/device/sbeacondrop/bomb{pixel_y = 5},/obj/item/device/sbeacondrop/bomb,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) +"agn" = (/obj/structure/table,/obj/item/weapon/grenade/syndieminibomb{pixel_x = 4; pixel_y = 2},/obj/item/weapon/grenade/syndieminibomb{pixel_x = -1},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) +"ago" = (/obj/structure/transit_tube{icon_state = "N-S"},/turf/space,/area/space) +"agp" = (/obj/machinery/door/window,/obj/effect/decal/remains/human,/obj/effect/decal/cleanable/blood/old,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor5"},/area/shuttle/abandoned) +"agq" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor5"},/area/shuttle/abandoned) +"agr" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/structure/mirror{pixel_x = 30},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) +"ags" = (/obj/machinery/telecomms/allinone{intercept = 1},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) +"agt" = (/obj/machinery/nuclearbomb/syndicate,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) +"agu" = (/obj/structure/transit_tube{icon_state = "N-S-Pass"},/obj/structure/lattice,/turf/space,/area/space) +"agv" = (/obj/structure/lattice/catwalk,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable/green{tag = "icon-2-5"; icon_state = "2-5"},/turf/space,/area/space) +"agw" = (/obj/structure/table,/obj/item/weapon/tank/internals/oxygen,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"agx" = (/obj/effect/decal/cleanable/blood/old,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"agy" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"agz" = (/obj/structure/table,/obj/item/weapon/circular_saw,/obj/item/weapon/cautery,/obj/item/weapon/surgicaldrill,/obj/item/robot_parts/l_arm,/obj/item/robot_parts/r_arm,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) +"agA" = (/obj/structure/table/optable,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) +"agB" = (/obj/structure/table,/obj/item/weapon/scalpel,/obj/item/weapon/retractor,/obj/item/weapon/hemostat,/obj/item/weapon/surgical_drapes,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) +"agC" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/shuttle/syndicate) +"agD" = (/obj/structure/computerframe,/obj/item/weapon/paper{info = "

Teleporter Instruction


  1. Install circuit board, glass and wiring to complete Teleporter Control Console
  2. Use a screwdriver, wirecutter and screwdriver again on the Teleporter Station to connect it
  3. Set destination with Teleporter Control Computer
  4. Activate Teleporter Hub with Teleporter Station
"; name = "Teleporter Instructions"},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) +"agE" = (/obj/machinery/teleport/station,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) +"agF" = (/obj/machinery/teleport/hub/syndicate,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) +"agG" = (/obj/structure/lattice/catwalk,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable/green{tag = "icon-1-2"; icon_state = "1-2"},/turf/space,/area/space) +"agH" = (/obj/machinery/computer/shuttle/white_ship,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"agI" = (/obj/structure/bed/chair{dir = 8},/obj/effect/decal/remains/human,/obj/effect/decal/cleanable/blood/old,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"agJ" = (/obj/effect/decal/cleanable/blood/drip,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"agK" = (/obj/item/weapon/ectoplasm,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"agL" = (/obj/machinery/door/airlock/glass,/obj/effect/decal/cleanable/blood/drip,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"agM" = (/obj/effect/decal/cleanable/blood/tracks{tag = "icon-tracks (SOUTHWEST)"; icon_state = "tracks"; dir = 10},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"agN" = (/obj/effect/decal/cleanable/blood/tracks{tag = "icon-tracks (WEST)"; icon_state = "tracks"; dir = 8},/obj/effect/decal/cleanable/blood/drip,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"agO" = (/obj/effect/decal/cleanable/blood/tracks{tag = "icon-tracks (EAST)"; icon_state = "tracks"; dir = 4},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"agP" = (/obj/effect/decal/cleanable/blood/tracks{tag = "icon-tracks (WEST)"; icon_state = "tracks"; dir = 8},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"agQ" = (/obj/machinery/door/airlock/shuttle,/obj/effect/decal/cleanable/blood/tracks{tag = "icon-tracks (WEST)"; icon_state = "tracks"; dir = 8},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"agR" = (/obj/effect/decal/remains/human,/obj/effect/decal/cleanable/blood/tracks{tag = "icon-tracks (EAST)"; icon_state = "tracks"; dir = 4},/obj/effect/decal/cleanable/blood/old,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"agS" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_l"},/turf/simulated/floor/plating,/area/shuttle/syndicate) +"agT" = (/obj/structure/shuttle/engine/propulsion,/turf/simulated/floor/plating,/area/shuttle/syndicate) +"agU" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_r"},/turf/simulated/floor/plating,/area/shuttle/syndicate) +"agV" = (/obj/structure/table,/obj/item/weapon/gun/energy/laser/retro,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"agW" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/structure/window/reinforced{dir = 1; pixel_y = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor5"},/area/shuttle/abandoned) +"agX" = (/obj/machinery/door/window/northright,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor5"},/area/shuttle/abandoned) +"agY" = (/turf/simulated/wall/shuttle{icon_state = "swall_s9"; dir = 2},/area/shuttle/abandoned) +"agZ" = (/turf/simulated/wall/shuttle{icon_state = "swall_s5"; dir = 2},/area/shuttle/abandoned) +"aha" = (/obj/machinery/portable_atmospherics/pump,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"ahb" = (/obj/item/weapon/shard{icon_state = "medium"},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"ahc" = (/obj/structure/bed/chair,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"ahd" = (/obj/structure/rack,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"ahe" = (/obj/item/weapon/stock_parts/cell{charge = 100; maxcharge = 15000},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"ahf" = (/turf/simulated/wall/shuttle{tag = "icon-swall_f15"; icon_state = "swall_f15"},/area/shuttle/abandoned) +"ahg" = (/obj/structure/rack,/obj/item/clothing/suit/space/hardsuit/medical,/obj/item/clothing/mask/breath,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"ahh" = (/obj/machinery/door/poddoor{id = "oldship_gun"; name = "pod bay door"},/turf/simulated/floor/plating,/area/shuttle/abandoned) +"ahi" = (/obj/machinery/mass_driver{dir = 8; icon_state = "mass_driver"; id = "oldship_gun"},/turf/simulated/floor/plating,/area/shuttle/abandoned) +"ahj" = (/turf/simulated/wall/shuttle{tag = "icon-swall_f17"; icon_state = "swall_f17"},/area/shuttle/abandoned) +"ahk" = (/turf/space,/turf/simulated/wall/shuttle{icon_state = "swall_f6"; dir = 2},/area/shuttle/arrival) +"ahl" = (/obj/structure/grille,/obj/structure/window/shuttle,/turf/simulated/floor/plating,/area/shuttle/arrival) +"ahm" = (/turf/space,/turf/simulated/wall/shuttle{icon_state = "swall_f10"; dir = 2},/area/shuttle/arrival) +"ahn" = (/obj/machinery/computer/pod{id = "oldship_gun"},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"aho" = (/turf/simulated/wall/shuttle{icon_state = "swall3"; dir = 2},/area/shuttle/arrival) +"ahp" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/arrival) +"ahq" = (/turf/simulated/floor/plasteel/shuttle,/area/shuttle/arrival) +"ahr" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/arrival) +"ahs" = (/obj/structure/table,/obj/item/weapon/screwdriver,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"aht" = (/turf/simulated/wall/r_wall,/area/hallway/secondary/entry) +"ahu" = (/obj/machinery/door/airlock/shuttle,/obj/docking_port/mobile{dheight = 0; dir = 1; dwidth = 11; height = 22; id = "whiteship"; name = "NT Medical Ship"; roundstart_move = "whiteship_away"; travelDir = 180; width = 35},/obj/docking_port/stationary{dir = 1; dwidth = 11; height = 22; id = "whiteship_home"; name = "SS13 Arrival Docking"; width = 35},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) +"ahv" = (/turf/simulated/wall,/area/hallway/secondary/entry) +"ahw" = (/obj/effect/spawner/structure/window/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry) +"ahx" = (/turf/simulated/wall/shuttle{icon_state = "swall13"; dir = 2},/area/shuttle/arrival) +"ahy" = (/turf/simulated/wall/shuttle{icon_state = "swall8"; dir = 2},/area/shuttle/arrival) +"ahz" = (/obj/machinery/door/airlock/shuttle{name = "Arrivals Shuttle Airlock"},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/arrival) +"ahA" = (/turf/simulated/wall/shuttle{icon_state = "swall4"; dir = 2},/area/shuttle/arrival) +"ahB" = (/obj/machinery/door/airlock/external{name = "Port Docking Bay 4"; req_access_txt = "0"},/turf/simulated/floor/plating,/area/hallway/secondary/entry) +"ahC" = (/obj/machinery/door/airlock/external{name = "Port Docking Bay 3"; req_access_txt = "0"},/turf/simulated/floor/plating,/area/hallway/secondary/entry) +"ahD" = (/turf/space,/turf/simulated/wall/shuttle{icon_state = "swall_f6"; dir = 2},/area/shuttle/pod_1) +"ahE" = (/turf/simulated/wall/shuttle{icon_state = "swall12"; dir = 2},/area/shuttle/pod_1) +"ahF" = (/turf/space,/obj/structure/shuttle/engine/propulsion/burst{tag = "icon-propulsion (WEST)"; icon_state = "propulsion"; dir = 8},/turf/simulated/wall/shuttle{dir = 2; icon_state = "swall_f10"; layer = 2},/area/shuttle/pod_1) +"ahG" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/obj/machinery/camera{c_tag = "Escape Pod 1"; network = list("SS13")},/turf/simulated/floor/plating,/area/hallway/secondary/entry) +"ahH" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/plasteel/warning/corner{dir = 1},/area/hallway/secondary/entry) +"ahI" = (/turf/simulated/floor/plasteel{dir = 4; icon_state = "arrival"},/area/hallway/secondary/entry) +"ahJ" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plasteel/shuttle,/area/shuttle/arrival) +"ahK" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/regular,/turf/simulated/floor/plasteel/shuttle,/area/shuttle/arrival) +"ahL" = (/turf/simulated/floor/plasteel{icon_state = "arrival"; dir = 8},/area/hallway/secondary/entry) +"ahM" = (/turf/simulated/floor/plasteel,/area/hallway/secondary/entry) +"ahN" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/obj/effect/spawner/structure/window/reinforced,/turf/simulated/floor/plating,/area/hallway/secondary/entry) +"ahO" = (/turf/simulated/floor/plating,/area/hallway/secondary/entry) +"ahP" = (/obj/docking_port/stationary/random{dir = 8; id = "pod_asteroid1"; name = "asteroid"},/turf/space,/area/space) +"ahQ" = (/obj/structure/grille,/obj/structure/window/shuttle,/turf/simulated/floor/plating,/area/shuttle/pod_1) +"ahR" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/status_display{density = 0; layer = 3; pixel_x = 0; pixel_y = 32},/obj/machinery/computer/shuttle/pod{pixel_x = 0; pixel_y = -32; possible_destinations = "pod_asteroid1"; shuttleId = "pod1"},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_1) +"ahS" = (/obj/structure/bed/chair{dir = 8},/obj/item/device/radio/intercom{pixel_y = 25},/obj/item/weapon/storage/pod{pixel_x = 6; pixel_y = -26},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_1) +"ahT" = (/obj/machinery/door/airlock/shuttle{name = "Escape Pod Airlock"},/obj/docking_port/mobile/pod{dir = 8; id = "pod1"; name = "escape pod 1"},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_1) +"ahU" = (/obj/machinery/door/airlock/external{name = "Escape Pod One"},/turf/simulated/floor/plating,/area/hallway/secondary/entry) +"ahV" = (/turf/simulated/floor/plasteel/warning{dir = 8},/area/hallway/secondary/entry) +"ahW" = (/obj/machinery/door/airlock/external{name = "Port Docking Bay 1"},/turf/simulated/floor/plating,/area/hallway/secondary/entry) +"ahX" = (/obj/machinery/door/airlock/shuttle{name = "Arrivals Shuttle Airlock"},/obj/docking_port/stationary{dir = 4; dwidth = 5; height = 7; id = "arrival_home"; name = "port bay 1"; width = 15},/obj/docking_port/mobile{dir = 4; dwidth = 5; height = 7; id = "arrival"; name = "arrival shuttle"; travelDir = -90; width = 15},/turf/simulated/floor/plating,/area/shuttle/arrival) +"ahY" = (/obj/structure/bed/chair{dir = 1},/obj/effect/landmark{name = "JoinLate"},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/arrival) +"ahZ" = (/obj/machinery/door/airlock/shuttle{name = "Arrivals Shuttle Airlock"},/turf/simulated/floor/plating,/area/shuttle/arrival) +"aia" = (/obj/machinery/light/small{dir = 4},/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_x = 26; pixel_y = -2; tag = "EAST"},/turf/simulated/floor/plasteel,/area/hallway/secondary/entry) +"aib" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plasteel/warning,/area/hallway/secondary/entry) +"aic" = (/turf/simulated/floor/plasteel/warning,/area/hallway/secondary/entry) +"aid" = (/obj/machinery/power/tracker,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plasteel/airless{icon_state = "solarpanel"},/area/solar/auxport) +"aie" = (/turf/space,/turf/simulated/wall/shuttle{icon_state = "swall_f5"; dir = 2},/area/shuttle/pod_1) +"aif" = (/turf/space,/obj/structure/shuttle/engine/propulsion/burst{tag = "icon-propulsion (WEST)"; icon_state = "propulsion"; dir = 8},/turf/simulated/wall/shuttle{icon_state = "swall_f9"; dir = 2},/area/shuttle/pod_1) +"aig" = (/obj/structure/closet/emcloset,/obj/machinery/light/small,/turf/simulated/floor/plating,/area/hallway/secondary/entry) +"aih" = (/obj/structure/sign/pods,/turf/simulated/wall,/area/hallway/secondary/entry) +"aii" = (/obj/machinery/camera{c_tag = "Arrivals Northwest"; 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pixel_y = 7; tag = "every single paper bin is edited to this"},/obj/item/weapon/pen,/turf/simulated/floor/plasteel,/area/atmos) +"aCr" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plasteel,/area/atmos) +"aCs" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plasteel,/area/atmos) +"aCt" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden,/turf/simulated/floor/plasteel,/area/atmos) +"aCu" = (/obj/machinery/computer/general_air_control{frequency = 1443; level = 3; name = "Distribution and Waste Monitor"; pixel_y = -2; sensors = list("mair_in_meter" = "Mixed Air In", "air_sensor" = "Mixed Air Supply Tank", "mair_out_meter" = "Mixed Air Out", "dloop_atm_meter" = "Distribution Loop", "wloop_atm_meter" = "Waste Loop")},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plasteel/caution{tag = "icon-caution (NORTHEAST)"; icon_state = "caution"; dir = 5},/area/atmos) +"aCv" = (/obj/effect/spawner/structure/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/atmos) +"aCw" = (/obj/machinery/atmospherics/components/unary/vent_pump{dir = 8; layer = 2.4; on = 1},/turf/simulated/floor/plasteel,/area/atmos) +"aCx" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/visible,/obj/machinery/meter,/obj/structure/cable/green{tag = "icon-1-2"; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/atmos) +"aCy" = (/obj/machinery/atmospherics/pipe/simple/cyan/visible,/obj/machinery/meter,/turf/simulated/floor/plasteel,/area/atmos) +"aCz" = (/obj/machinery/hologram/holopad,/obj/machinery/light,/obj/machinery/camera{c_tag = "Atmospherics"; dir = 1; network = list("SS13")},/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = -25; tag = "SOUTH"},/turf/simulated/floor/plasteel,/area/atmos) +"aCA" = (/obj/item/device/radio/beacon,/turf/simulated/floor/plasteel,/area/atmos) +"aCB" = (/obj/machinery/atmospherics/pipe/manifold/general/visible{dir = 8},/turf/simulated/floor/plasteel,/area/atmos) +"aCC" = (/obj/machinery/atmospherics/pipe/manifold/general/visible,/obj/machinery/meter,/turf/simulated/floor/plasteel,/area/atmos) +"aCD" = (/obj/machinery/atmospherics/pipe/manifold/general/visible{dir = 4},/turf/simulated/floor/plasteel,/area/atmos) +"aCE" = (/obj/machinery/atmospherics/pipe/simple/yellow/visible,/turf/simulated/floor/plasteel/warning{tag = "icon-warning (EAST)"; icon_state = "warning"; dir = 4},/area/atmos) +"aCF" = (/obj/machinery/atmospherics/pipe/simple/green/visible,/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1441; input_tag = "n2o_in"; name = "Nitrous Oxide Supply Control"; output_tag = "n2o_out"; sensors = list("n2o_sensor" = "Tank")},/turf/simulated/floor/plasteel{dir = 8; icon_state = "escape"},/area/atmos) +"aCG" = (/obj/machinery/air_sensor{frequency = 1441; id_tag = "n2o_sensor"},/turf/simulated/floor/engine/n20,/area/atmos) +"aCH" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent/roomfiller{valve_open = 1},/turf/simulated/floor/engine/n20,/area/atmos) +"aCI" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/engine/n20,/area/atmos) +"aCJ" = (/obj/item/trash/popcorn,/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"aCK" = (/turf/simulated/wall/rust,/area/maintenance/atmos_control) +"aCL" = (/obj/effect/spawner/lootdrop{loot = list(/obj/item/stack/sheet/metal = 1, /obj/item/stack/rods = 2, /obj/item/weapon/shard = 2, "" = 3); lootcount = 2; name = "random material damage spawner"},/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"aCM" = (/obj/item/stack/sheet/metal{amount = 2},/obj/structure/girder/displaced,/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"aCN" = (/obj/item/stack/sheet/metal{amount = 2},/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"aCO" = (/obj/effect/decal/cleanable/oil,/turf/simulated/floor/plating,/area/maintenance/atmos_control) +"aCP" = (/turf/simulated/wall/rust,/area/maintenance/fore) +"aCQ" = (/obj/structure/cable/green{tag = "icon-1-2"; 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on = 1},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 10},/area/security/nuke_storage) -"cIE" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) -"cIF" = (/obj/structure/table/optable{name = "Robotics Operating Table"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plasteel/black,/area/assembly/robotics) -"cIG" = (/obj/structure/table,/obj/item/weapon/circular_saw,/obj/item/weapon/cautery,/obj/item/weapon/surgicaldrill,/obj/item/robot_parts/l_arm,/obj/item/robot_parts/r_arm,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) -"cIH" = (/obj/structure/table,/obj/item/weapon/scalpel,/obj/item/weapon/retractor,/obj/item/weapon/hemostat,/obj/item/weapon/surgical_drapes,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) -"cII" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/shuttle/syndicate) -"cIJ" = (/obj/machinery/teleport/station,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) -"cIK" = (/obj/structure/computerframe,/obj/item/weapon/paper{info = "

Teleporter Instruction


  1. Install circuit board, glass and wiring to complete Teleporter Control Console
  2. Use a screwdriver, wirecutter and screwdriver again on the Teleporter Station to connect it
  3. Set destination with Teleporter Control Computer
  4. Activate Teleporter Hub with Teleporter Station
"; name = "Teleporter Instructions"},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) -"cIL" = (/obj/machinery/teleport/hub/syndicate,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) -"cIM" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plasteel/brown/corner{tag = "icon-browncorner (NORTH)"; icon_state = "browncorner"; dir = 1},/area/quartermaster/miningdock) -"cIN" = (/obj/machinery/computer/shuttle/white_ship,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) -"cIO" = (/obj/structure/closet/wardrobe/miner,/turf/simulated/floor/plasteel/purple/side{tag = "icon-purple (NORTHWEST)"; icon_state = "purple"; dir = 9},/area/quartermaster/miningdock) -"cIP" = (/obj/structure/shuttle/engine/propulsion,/turf/simulated/floor/plating,/area/shuttle/syndicate) -"cIQ" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_l"},/turf/simulated/floor/plating,/area/shuttle/syndicate) -"cIR" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_r"},/turf/simulated/floor/plating,/area/shuttle/syndicate) -"cIS" = (/obj/structure/table,/obj/item/weapon/gun/energy/laser/retro,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) -"cIT" = (/obj/machinery/door/window/northright,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor5"},/area/shuttle/abandoned) -"cIU" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/structure/window/reinforced{dir = 1; pixel_y = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor5"},/area/shuttle/abandoned) -"cIV" = (/turf/simulated/wall/shuttle{icon_state = "swall_s9"; dir = 2},/area/shuttle/abandoned) -"cIW" = (/turf/simulated/wall/shuttle{icon_state = "swall_s5"; dir = 2},/area/shuttle/abandoned) -"cIX" = (/obj/structure/bed/chair,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) -"cIY" = (/obj/item/weapon/shard{icon_state = "medium"},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) -"cIZ" = (/obj/structure/rack,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) -"cJa" = (/obj/item/weapon/stock_parts/cell{charge = 100; maxcharge = 15000},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) -"cJb" = (/turf/simulated/wall/shuttle{tag = "icon-swall_f15"; icon_state = "swall_f15"},/area/shuttle/abandoned) -"cJc" = (/obj/structure/rack,/obj/item/clothing/suit/space/hardsuit/medical,/obj/item/clothing/mask/breath,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) -"cJd" = (/obj/machinery/mass_driver{dir = 8; icon_state = "mass_driver"; id = "oldship_gun"},/turf/simulated/floor/plating,/area/shuttle/abandoned) -"cJe" = (/obj/machinery/door/poddoor{id = "oldship_gun"; name = "pod bay door"},/turf/simulated/floor/plating,/area/shuttle/abandoned) -"cJf" = (/obj/machinery/door/firedoor,/obj/structure/cable/green{tag = "icon-4-8"; icon_state = "4-8"},/obj/machinery/door/airlock{name = "Unisex Showers"; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plasteel/freezer,/area/crew_quarters/toilet) -"cJg" = (/turf/simulated/wall/shuttle{tag = "icon-swall_f17"; icon_state = "swall_f17"},/area/shuttle/abandoned) -"cJh" = (/obj/machinery/computer/pod{id = "oldship_gun"},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) -"cJi" = (/obj/structure/table,/obj/item/weapon/screwdriver,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) -"cJj" = (/obj/machinery/door/airlock/shuttle,/obj/docking_port/mobile{dheight = 0; dir = 1; dwidth = 11; height = 22; id = "whiteship"; name = "NT Medical Ship"; roundstart_move = "whiteship_away"; travelDir = 180; width = 35},/obj/docking_port/stationary{dir = 1; dwidth = 11; height = 22; id = "whiteship_home"; name = "SS13 Arrival Docking"; width = 35},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/abandoned) -"cJk" = (/turf/simulated/wall/shuttle{icon_state = "swall12"; dir = 2},/area/shuttle/transport) -"cJl" = (/turf/simulated/wall/shuttle{icon_state = "swall_s6"; dir = 2},/area/shuttle/transport) -"cJm" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/floor/plating,/area/shuttle/transport) -"cJn" = (/obj/structure/grille,/obj/structure/window/shuttle,/turf/simulated/floor/plating,/area/shuttle/transport) -"cJo" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion"; 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icon_state = "purple"; dir = 8},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen"; req_access_txt = "55"},/obj/machinery/door/poddoor/preopen{id = "xenobio1"; name = "containment blast door"},/turf/simulated/floor/plasteel/warningline{tag = "icon-warningline (WEST)"; icon_state = "warningline"; dir = 8},/area/toxins/xenobiology) -"cMk" = (/turf/simulated/floor/plasteel/purple/side{tag = "icon-purple (EAST)"; icon_state = "purple"; dir = 4},/obj/machinery/door/window/northleft{dir = 4; name = "Containment Pen"; req_access_txt = "55"},/obj/machinery/door/poddoor/preopen{id = "xenobio6"; name = "containment blast door"},/turf/simulated/floor/plasteel/warningline{tag = "icon-warningline (EAST)"; icon_state = "warningline"; dir = 4},/area/toxins/xenobiology) -"cMl" = (/obj/machinery/door/poddoor/preopen{id = "xenobio1"; name = "containment blast door"},/obj/effect/spawner/structure/window/reinforced,/obj/structure/cable/pink{tag = "icon-0-4"; 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lootcount = 2; name = "random material damage spawner"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"cMV" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/effect/spawner/lootdrop{loot = list(/obj/item/stack/sheet/metal = 1, /obj/item/stack/rods = 2); name = "random metal material damage spawner"},/turf/simulated/floor/plating,/area/maintenance/apmaint) -"cMW" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/conveyor{dir = 1; id = "garbage2"},/turf/simulated/floor/plating{broken = 1; icon_state = "platingdmg1"},/area/maintenance/disposal) -"cMX" = (/obj/machinery/conveyor{dir = 4; id = "garbage"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating{broken = 1; icon_state = "platingdmg3"},/area/maintenance/disposal) -"cMY" = (/obj/machinery/conveyor{dir = 4; id = "garbage"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating{broken = 1; 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It feels.... incredibly lucky. 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It looks like it has been modified to not broadcast."; dir = 2; name = "Prison Intercom (General)"; pixel_x = 0; pixel_y = 25; prison_radio = 1},/obj/machinery/atmospherics/components/unary/vent_pump{dir = 2; on = 1},/obj/machinery/camera{c_tag = "Prison Cell 3"; dir = 4; network = list("SS13","Prison")},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/prison) +"bwh" = (/obj/machinery/button/door{id = "permabolt3"; name = "Cell Bolt Control"; normaldoorcontrol = 1; pixel_x = 0; pixel_y = 25; req_access_txt = "0"; specialfunctions = 4},/obj/machinery/atmospherics/components/unary/vent_scrubber{layer = 2.4; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/prison) +"bwi" = (/obj/machinery/computer/arcade,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/security/prison) +"bwj" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/vending/sustenance{desc = "A Nutri-vend brand vending machine which vends food, as required by section 47-C of the NT's Prisoner Ethical Treatment Agreement."; 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on = 1},/turf/simulated/floor/plasteel/hydrofloor,/area/hydroponics) +"bwQ" = (/obj/machinery/atmospherics/components/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor/plasteel/green/side{tag = "icon-green (SOUTHWEST)"; icon_state = "green"; dir = 10},/area/hydroponics) +"bwR" = (/turf/simulated/floor/plasteel/green/side,/area/hydroponics) +"bwS" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plasteel/green/side,/area/hydroponics) +"bwT" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plasteel/green/side,/area/hydroponics) +"bwU" = (/turf/simulated/floor/plasteel/green/side{tag = "icon-green (SOUTHEAST)"; icon_state = "green"; dir = 6},/area/hydroponics) +"bwV" = (/obj/structure/bed/chair{dir = 4},/obj/effect/landmark/start{name = "Assistant"},/turf/simulated/floor/plasteel/bar,/area/crew_quarters/bar) +"bwW" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/item/weapon/kitchen/fork,/turf/simulated/floor/plasteel/bar,/area/crew_quarters/bar) +"bwX" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/condiment/saltshaker{pixel_x = -3; pixel_y = 0},/turf/simulated/floor/plasteel/bar,/area/crew_quarters/bar) +"bwY" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/snacks/popcorn,/turf/simulated/floor/plasteel/bar,/area/crew_quarters/bar) +"bwZ" = (/obj/structure/table,/turf/simulated/floor/plasteel/bar,/area/crew_quarters/bar) +"bxa" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plasteel/bar,/area/crew_quarters/bar) +"bxb" = (/obj/structure/cable/green{tag = "icon-0-2"; icon_state = "0-2"},/obj/machinery/power/apc{auto_name = 1; dir = 1; name = "Autoname APC North"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plating,/area/crew_quarters/theatre) +"bxc" = (/obj/item/weapon/vending_refill/autodrobe,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) +"bxd" = (/turf/simulated/floor/plating{broken = 1; icon_state = "platingdmg2"},/area/maintenance/fsmaint2) +"bxe" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plasteel/darkwarning/corner,/area/engine/gravity_generator) +"bxf" = (/turf/simulated/floor/plasteel/darkwarning,/area/engine/gravity_generator) +"bxg" = (/obj/structure/cable/yellow{icon_state = "1-4"; d1 = 1; d2 = 4},/turf/simulated/floor/plasteel/darkwarning,/area/engine/gravity_generator) +"bxh" = (/obj/structure/cable/yellow{icon_state = "4-8"; d1 = 4; d2 = 8},/turf/simulated/floor/plasteel/darkwarning,/area/engine/gravity_generator) +"bxi" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plasteel/darkwarning/corner{tag = "icon-warndarkcorners (NORTH)"; icon_state = "warndarkcorners"; dir = 1},/area/engine/gravity_generator) +"bxj" = (/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload) +"bxk" = (/obj/effect/spawner/structure/window/reinforced,/obj/structure/cable/white{d2 = 2; icon_state = "0-2"; tag = "icon-0-2"},/turf/simulated/floor/plating,/area/turret_protected/ai_upload) +"bxl" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"},/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload) +"bxm" = (/obj/effect/spawner/structure/window/reinforced,/turf/simulated/floor/plating,/area/hallway/primary/central) +"bxn" = (/turf/simulated/floor/plasteel/vault{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/hallway/primary/central) +"bxo" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plasteel/neutral/side{dir = 8},/area/hallway/primary/central) +"bxp" = (/obj/machinery/computer/supplycomp,/obj/machinery/keycard_auth{pixel_x = -24; pixel_y = 0},/turf/simulated/floor/plasteel/black,/area/crew_quarters/heads) +"bxq" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plasteel/black,/area/crew_quarters/heads) +"bxr" = (/obj/structure/cable/blue{tag = "icon-1-2"; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel/black,/area/crew_quarters/heads) +"bxs" = (/obj/structure/bed/chair/office/dark{dir = 4},/turf/simulated/floor/plasteel/black,/area/crew_quarters/heads) +"bxt" = (/obj/structure/table,/obj/machinery/recharger,/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_x = 26; pixel_y = -2; tag = "EAST"},/turf/simulated/floor/plasteel/black,/area/crew_quarters/heads) +"bxu" = (/obj/item/device/firing_pin/clown/ultra{desc = "Advanced clowntech that can convert any firearm into a far more useful object, at least, in theory."; force_replace = 0},/turf/simulated/floor/plating,/area/maintenance/maintcentral) +"bxv" = (/obj/item/weapon/paper/crumpled{info = "The fifth and sixth straddle the core..."},/obj/structure/cable/blue,/turf/simulated/floor/plating,/area/maintenance/maintcentral) +"bxw" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/reagent_dispensers/fueltank,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/camera{c_tag = "Bridge Storage"; dir = 4; network = list("SS13")},/turf/simulated/floor/plasteel/black,/area/bridge/meeting_room{name = "Bridge Storage"}) +"bxx" = (/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 4; on = 1},/turf/simulated/floor/plasteel/darkwarning/corner{tag = "icon-warndarkcorners (WEST)"; icon_state = "warndarkcorners"; dir = 8},/area/bridge/meeting_room{name = "Bridge Storage"}) +"bxy" = (/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{tag = "icon-manifold-r-f (EAST)"; dir = 4},/obj/structure/cable/blue{tag = "icon-1-2"; icon_state = "1-2"},/turf/simulated/floor/plasteel/darkwarning{tag = "icon-warndark (NORTH)"; icon_state = "warndark"; dir = 1},/area/bridge/meeting_room{name = "Bridge Storage"}) +"bxz" = (/obj/machinery/atmospherics/components/unary/vent_pump{dir = 2; on = 1},/turf/simulated/floor/plasteel/darkwarning/corner{tag = "icon-warndarkcorners (EAST)"; icon_state = "warndarkcorners"; dir = 4},/area/bridge/meeting_room{name = "Bridge Storage"}) +"bxA" = (/turf/simulated/floor/plasteel/black,/area/bridge/meeting_room{name = "Bridge Storage"}) +"bxB" = (/obj/machinery/door/airlock/command{name = "Bridge Storage"; req_access = null; req_access_txt = "19"},/turf/simulated/floor/plasteel/black,/area/bridge/meeting_room{name = "Bridge Storage"}) +"bxC" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plasteel/black,/area/bridge) +"bxD" = (/obj/machinery/computer/atmos_alert,/turf/simulated/floor/plasteel/darkyellow/side{tag = "icon-darkyellow (NORTHWEST)"; icon_state = "darkyellow"; dir = 9},/area/bridge) +"bxE" = (/obj/machinery/computer/monitor{name = "bridge power monitoring console"},/obj/structure/cable/blue,/turf/simulated/floor/plasteel/darkyellow/side{tag = "icon-darkyellow (NORTH)"; icon_state = "darkyellow"; dir = 1},/area/bridge) +"bxF" = (/obj/machinery/computer/station_alert,/turf/simulated/floor/plasteel/darkyellow/side{tag = "icon-darkyellow (NORTHEAST)"; icon_state = "darkyellow"; dir = 5},/area/bridge) +"bxG" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/toolbox/emergency,/obj/item/weapon/wrench,/obj/item/device/multitool,/turf/simulated/floor/plasteel/black,/area/bridge) +"bxH" = (/obj/structure/table/reinforced,/obj/structure/cable/blue{tag = "icon-1-2"; icon_state = "1-2"},/obj/machinery/recharger,/turf/simulated/floor/plasteel/black,/area/bridge) +"bxI" = (/obj/machinery/computer/secure_data,/turf/simulated/floor/plasteel/darkred/side{tag = "icon-darkred (NORTHWEST)"; icon_state = "darkred"; dir = 9},/area/bridge) +"bxJ" = (/obj/machinery/computer/security,/turf/simulated/floor/plasteel/darkred/side{tag = "icon-darkred (NORTH)"; 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It feels.... incredibly lucky. 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icon_state = "whiteredcorner"; dir = 1},/area/medical/research{name = "Research Division"}) +"cuP" = (/obj/structure/cable/pink{tag = "icon-1-2"; icon_state = "1-2"},/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 4; on = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"}) +"cuQ" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{tag = "icon-manifold-r-f (EAST)"; dir = 4},/turf/simulated/floor/plasteel{dir = 10; icon_state = "whitehall"},/area/medical/research{name = "Research Division"}) +"cuR" = (/obj/effect/spawner/structure/window/reinforced,/obj/structure/cable/pink{tag = "icon-0-4"; icon_state = "0-4"},/obj/machinery/door/poddoor/preopen{id = "rdprivacy"; name = "privacy shutter"},/turf/simulated/floor/plating,/area/crew_quarters/hor) +"cuS" = (/obj/item/weapon/circuitboard/aicore{pixel_x = -2; pixel_y = 4},/obj/item/weapon/circuitboard/teleporter,/obj/item/device/aicard,/obj/structure/cable/pink{tag = "icon-2-8"; 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name = "2maintenance loot spawner"},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"cvD" = (/obj/structure/cable/green{tag = "icon-0-4"; icon_state = "0-4"},/obj/machinery/power/apc{auto_name = 1; dir = 1; name = "Autoname APC North"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"; tag = ""},/area/maintenance/starboardsolar) +"cvE" = (/obj/structure/cable/green{tag = "icon-1-8"; icon_state = "1-8"},/obj/structure/cable/green{tag = "icon-1-4"; icon_state = "1-4"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/starboardsolar) +"cvF" = (/obj/machinery/power/smes,/obj/structure/cable/green{tag = "icon-0-8"; icon_state = "0-8"},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"; tag = ""},/area/maintenance/starboardsolar) +"cvG" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/obj/structure/girder/displaced,/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"cvH" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/plating{broken = 1; icon_state = "platingdmg3"},/area/maintenance/fsmaint) +"cvI" = (/obj/structure/rack,/obj/item/weapon/stock_parts/matter_bin,/obj/effect/spawner/lootdrop/maintenance,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"cvJ" = (/obj/structure/rack,/obj/effect/spawner/lootdrop/maintenance{lootcount = 2; name = "2maintenance loot spawner"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"cvK" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9},/obj/effect/spawner/lootdrop{loot = list(/obj/item/stack/sheet/metal = 1, /obj/item/stack/rods = 2, /obj/item/weapon/shard = 2, "" = 3); lootcount = 2; name = "random material damage spawner"},/turf/simulated/floor/plating{broken = 1; icon_state = "platingdmg2"},/area/maintenance/fsmaint) +"cvL" = (/turf/simulated/floor/plating{broken = 1; icon_state = "platingdmg3"},/area/maintenance/fsmaint) +"cvM" = (/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"cvN" = (/obj/structure/closet/crate{icon_state = "crateopen"; opened = 1},/obj/item/wallframe/light_fixture/small,/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"cvO" = (/obj/structure/rack,/obj/item/weapon/stock_parts/micro_laser,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"cvP" = (/obj/item/weapon/rack_parts,/obj/effect/spawner/lootdrop/maintenance{lootcount = 2; name = "2maintenance loot spawner"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"cvQ" = (/obj/structure/bed/stool,/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_x = -25; pixel_y = -2; tag = "WEST"},/turf/simulated/floor/plating,/area/maintenance/portsolar) +"cvR" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/portsolar) +"cvS" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/portsolar) +"cvT" = (/obj/structure/closet/crate,/obj/item/trash/semki,/obj/item/weapon/dice/d4,/obj/item/weapon/dice/d12,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"cvU" = (/obj/structure/closet/crate,/obj/item/weapon/reagent_containers/food/drinks/bottle/wine,/obj/item/wallframe/light_fixture,/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"cvV" = (/obj/structure/closet/crate,/obj/item/weapon/stock_parts/capacitor,/obj/item/weapon/stock_parts/console_screen,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"cvW" = (/obj/machinery/power/terminal,/obj/structure/cable/green{tag = "icon-0-4"; 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"8"},/turf/simulated/floor/engine,/area/toxins/mixing) +"cIC" = (/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume{dir = 2; frequency = 1449; id = "tox_airlock_pump"},/turf/simulated/floor/engine,/area/toxins/mixing) +"cID" = (/obj/machinery/door/airlock/glass_research{autoclose = 0; frequency = 1449; glass = 1; heat_proof = 1; icon_state = "closed"; id_tag = "tox_airlock_interior"; locked = 1; name = "Mixing Room Interior Airlock"; req_access_txt = "8"},/turf/simulated/floor/engine,/area/toxins/mixing) +"cIE" = (/turf/simulated/floor/plasteel{dir = 8; icon_state = "warnwhite"},/area/toxins/mixing) +"cIF" = (/obj/structure/bed/stool,/turf/simulated/floor/plasteel{dir = 4; icon_state = "warnwhite"},/area/toxins/mixing) +"cIG" = (/turf/simulated/floor/plasteel/purple/side{tag = "icon-purple (EAST)"; icon_state = "purple"; dir = 4},/obj/machinery/light/small{dir = 4},/obj/machinery/camera{c_tag = "Toxins Mixing East"; dir = 8; network = list("SS13","Sci"); pixel_x = 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(/turf/simulated/wall/shuttle{icon_state = "swall12"; dir = 2},/area/shuttle/supply) +"cIR" = (/obj/machinery/door/poddoor{id = "QMLoaddoor2"; name = "supply dock loading door"},/obj/machinery/conveyor{dir = 1; id = "QMLoad"; tag = "cargoshuttledown"},/turf/simulated/floor/plating,/area/shuttle/supply) +"cIS" = (/obj/machinery/door/airlock/shuttle{name = "Supply Shuttle Airlock"; req_access_txt = "31"},/turf/simulated/floor/plating,/area/shuttle/supply) +"cIT" = (/obj/machinery/door/airlock/shuttle{name = "Supply Shuttle Airlock"; req_access_txt = "31"},/obj/docking_port/mobile/supply{dir = 2; dwidth = 5; width = 12},/obj/docking_port/stationary{dir = 2; dwidth = 5; height = 7; id = "supply_home"; name = "supply bay"; width = 12},/turf/simulated/floor/plating,/area/shuttle/supply) +"cIU" = (/obj/machinery/door/poddoor{id = "QMLoaddoor2"; name = "supply dock loading door"},/obj/machinery/conveyor{dir = 1; id = "QMLoad2"; tag = 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(/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable/green{tag = "icon-1-8"; icon_state = "1-8"},/obj/structure/disposalpipe/junction,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cKP" = (/obj/machinery/door/poddoor{id = "toxinsdriver"; name = "Toxins Launcher Bay Door"},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"cKQ" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/apmaint) +"cKR" = (/obj/structure/lattice,/obj/structure/lattice,/turf/space,/area/space) +"cKS" = (/obj/structure/door_assembly/door_assembly_mai,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cKT" = (/obj/structure/table,/obj/effect/spawner/lootdrop/maintenance{lootcount = 2; name = "2maintenance loot spawner"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cKU" = (/obj/structure/table,/obj/machinery/cell_charger,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cKV" = (/obj/machinery/door/airlock/maintenance{glass = 1; name = "maintenance access"; opacity = 0; req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cKW" = (/obj/structure/table,/obj/effect/spawner/lootdrop/maintenance{lootcount = 4; name = "4maintenance loot spawner"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cKX" = (/obj/machinery/door/airlock/maintenance,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cKY" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cKZ" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden{tag = "icon-manifold-b-f (NORTH)"; dir = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cLa" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating{broken = 1; icon_state = "platingdmg3"},/area/maintenance/asmaint2) +"cLb" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall,/area/maintenance/asmaint2) +"cLc" = (/turf/simulated/floor/plasteel/whitepurple/side,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/preopen{id = "Biohazard"; name = "biohazard containment door"},/obj/machinery/atmospherics/pipe/manifold/supply/hidden{tag = "icon-manifold-b-f (NORTH)"; dir = 1},/turf/simulated/floor/plasteel/warningline,/area/toxins/xenobiology) +"cLd" = (/turf/simulated/floor/plasteel/whitepurple/side,/obj/structure/cable/pink{tag = "icon-1-2"; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/preopen{id = "Biohazard"; name = "biohazard containment door"},/obj/machinery/atmospherics/pipe/manifold/supply/hidden,/turf/simulated/floor/plasteel/warningline,/area/toxins/xenobiology) +"cLe" = (/turf/simulated/floor/plasteel/whitepurple/side,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/preopen{id = "Biohazard"; name = "biohazard containment door"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plasteel/warningline,/area/toxins/xenobiology) +"cLf" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cLg" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable/green{tag = "icon-1-2"; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cLh" = (/obj/structure/table,/obj/item/weapon/rollingpaper,/obj/effect/spawner/lootdrop/maintenance,/obj/item/weapon/stock_parts/manipulator,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cLi" = (/obj/structure/rack,/obj/item/weapon/stock_parts/capacitor,/obj/item/weapon/stock_parts/console_screen,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cLj" = (/obj/structure/rack,/obj/item/weapon/stock_parts/matter_bin,/obj/item/weapon/stock_parts/scanning_module,/turf/simulated/floor/plating{broken = 1; icon_state = "platingdmg2"},/area/maintenance/asmaint2) +"cLk" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cLl" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cLm" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cLn" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cLo" = (/obj/machinery/door/airlock/maintenance{glass = 1; name = "maintenance access"; opacity = 0; req_access_txt = "12"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"cLp" = (/obj/effect/spawner/lootdrop{loot = list(/obj/item/stack/sheet/metal = 1, /obj/item/stack/rods = 2, /obj/item/weapon/shard = 2, "" = 3); lootcount = 2; name = "random material damage spawner"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"cLq" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/maintenance/apmaint) +"cLr" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating{broken = 1; icon_state = "platingdmg1"},/area/maintenance/apmaint) +"cLs" = (/obj/effect/spawner/lootdrop{loot = list(/obj/item/stack/sheet/metal = 1, /obj/item/stack/rods = 2, /obj/item/weapon/shard = 2, "" = 3); lootcount = 2; name = "random material damage spawner"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating{dir = 8; icon_state = "warnplate"},/area/maintenance/apmaint) +"cLt" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"cLu" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"cLv" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/obj/structure/closet/wardrobe/cargotech,/turf/simulated/floor/plating,/area/maintenance/apmaint) +"cLw" = (/obj/structure/table,/obj/item/weapon/reagent_containers/syringe,/obj/effect/spawner/lootdrop/maintenance{lootcount = 2; name = "2maintenance loot spawner"},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"cLx" = (/turf/simulated/floor/plasteel/shuttle,/turf/simulated/wall/shuttle/interior{icon_state = "swall_f6"},/area/shuttle/supply) +"cLy" = (/obj/structure/table,/obj/item/weapon/stock_parts/manipulator,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cLz" = (/obj/structure/bed/stool,/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cLA" = (/obj/structure/table,/obj/effect/spawner/lootdrop/maintenance{lootcount = 8; name = "8maintenance loot spawner"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cLB" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/snacks/no_raisin,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cLC" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cLD" = (/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cLE" = (/obj/effect/spawner/structure/window/reinforced,/obj/structure/cable/pink{tag = "icon-0-2"; icon_state = "0-2"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/toxins/xenobiology) +"cLF" = (/obj/structure/cable/pink{tag = "icon-1-2"; icon_state = "1-2"},/obj/machinery/door/airlock/research{glass = 1; name = "Xenobiology Lab"; opacity = 0; req_access_txt = "55"},/turf/simulated/floor/plasteel/whitepurple,/area/toxins/xenobiology) +"cLG" = (/obj/effect/spawner/structure/window/reinforced,/obj/structure/cable/pink{tag = "icon-0-2"; icon_state = "0-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/toxins/xenobiology) +"cLH" = (/obj/effect/spawner/lootdrop/maintenance{lootcount = 3; name = "3maintenance loot spawner"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cLI" = (/turf/simulated/floor/plating{burnt = 1; icon_state = "panelscorched"},/area/maintenance/asmaint2) +"cLJ" = (/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating{burnt = 1; icon_state = "panelscorched"},/area/maintenance/asmaint2) +"cLK" = (/obj/structure/table,/obj/item/weapon/stock_parts/manipulator,/obj/item/weapon/paper,/turf/simulated/floor/plating,/area/maintenance/apmaint) +"cLL" = (/turf/simulated/wall/shuttle{icon_state = "swall_s5"; dir = 2},/area/shuttle/supply) +"cLM" = (/turf/simulated/wall/shuttle{icon_state = "swall13"; dir = 2},/area/shuttle/supply) +"cLN" = (/turf/simulated/wall/shuttle{icon_state = "swall_s9"; dir = 2},/area/shuttle/supply) +"cLO" = (/obj/structure/lattice/catwalk,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/space,/area/solar/starboard) +"cLP" = (/obj/structure/bed/stool,/turf/simulated/floor/plating{broken = 1; icon_state = "platingdmg3"},/area/maintenance/asmaint2) +"cLQ" = (/obj/structure/rack,/obj/item/weapon/coin/twoheaded,/obj/effect/spawner/lootdrop/maintenance{lootcount = 3; name = "3maintenance loot spawner"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cLR" = (/turf/simulated/wall/r_wall,/area/toxins/xenobiology) +"cLS" = (/turf/simulated/floor/plasteel/whitepurple/side{tag = "icon-whitepurple (NORTH)"; icon_state = "whitepurple"; dir = 1},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/structure/cable/pink{tag = "icon-1-4"; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plasteel/warningline{tag = "icon-warningline (NORTH)"; icon_state = "warningline"; dir = 1},/area/toxins/xenobiology) +"cLT" = (/turf/simulated/floor/plasteel/whitepurple/side{tag = "icon-whitepurple (NORTH)"; icon_state = "whitepurple"; dir = 1},/obj/structure/cable/pink{tag = "icon-1-2"; icon_state = "1-2"},/obj/structure/cable/pink{tag = "icon-1-4"; icon_state = "1-4"},/obj/structure/cable/pink{tag = "icon-1-8"; icon_state = "1-8"},/turf/simulated/floor/plasteel/warningline{tag = "icon-warningline (NORTH)"; icon_state = "warningline"; dir = 1},/area/toxins/xenobiology) +"cLU" = (/turf/simulated/floor/plasteel/whitepurple/side{tag = "icon-whitepurple (NORTH)"; icon_state = "whitepurple"; dir = 1},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/cable/pink{tag = "icon-1-8"; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plasteel/warningline{tag = "icon-warningline (NORTH)"; icon_state = "warningline"; dir = 1},/area/toxins/xenobiology) +"cLV" = (/obj/item/weapon/bombcore/training,/obj/item/weapon/screwdriver,/turf/simulated/floor/plating{burnt = 1; icon_state = "panelscorched"},/area/maintenance/asmaint2) +"cLW" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/glass/bottle/charcoal,/turf/simulated/floor/plating{broken = 1; icon_state = "platingdmg1"},/area/maintenance/asmaint2) +"cLX" = (/obj/machinery/constructable_frame/machine_frame,/obj/item/weapon/circuitboard/chem_master,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cLY" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/glass/beaker/large,/obj/item/weapon/reagent_containers/glass/bottle/capsaicin,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cLZ" = (/obj/structure/closet/wardrobe/green,/obj/item/clothing/under/color/yellowgreen{desc = "A hideous fluorescent yellow jumpsuit."},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"cMa" = (/obj/structure/closet/wardrobe/mixed,/turf/simulated/floor/plating,/area/maintenance/apmaint) +"cMb" = (/obj/structure/closet,/turf/simulated/floor/plating,/area/maintenance/apmaint) +"cMc" = (/obj/structure/lattice/catwalk,/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/space,/area/solar/port) +"cMd" = (/obj/structure/girder,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cMe" = (/obj/effect/spawner/lootdrop{loot = list(/obj/item/stack/sheet/metal = 1, /obj/item/stack/rods = 2, /obj/item/weapon/shard = 2, "" = 3); lootcount = 2; name = "random material damage spawner"},/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cMf" = (/obj/item/clothing/suit/bio_suit/plaguedoctorsuit,/obj/item/clothing/head/plaguedoctorhat,/obj/item/clothing/mask/gas/plaguedoctor,/turf/simulated/floor/plating{burnt = 1; icon_state = "panelscorched"},/area/maintenance/asmaint2) +"cMg" = (/obj/structure/spirit_board,/turf/simulated/floor/plating{burnt = 1; icon_state = "panelscorched"},/area/maintenance/asmaint2) +"cMh" = (/obj/item/device/assembly/mousetrap/armed,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cMi" = (/obj/structure/disposalpipe/trunk{dir = 4},/obj/structure/disposaloutlet,/turf/simulated/floor/engine,/area/toxins/xenobiology) +"cMj" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/engine,/area/toxins/xenobiology) +"cMk" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/poddoor/preopen{id = "xenobio3"; name = "containment blast door"},/obj/effect/spawner/structure/window/reinforced,/obj/structure/cable/pink{tag = "icon-0-4"; icon_state = "0-4"},/turf/simulated/floor/plating,/area/toxins/xenobiology) +"cMl" = (/obj/machinery/disposal/bin,/obj/structure/disposalpipe/trunk{dir = 8},/obj/structure/window/reinforced,/obj/structure/cable/pink{tag = "icon-4-8"; icon_state = "4-8"},/turf/simulated/floor/plasteel{dir = 6; icon_state = "warning"},/area/toxins/xenobiology) +"cMm" = (/obj/structure/cable/pink{tag = "icon-2-8"; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) +"cMn" = (/obj/structure/cable/pink{tag = "icon-1-2"; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) +"cMo" = (/obj/structure/cable/pink{tag = "icon-2-4"; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) +"cMp" = (/obj/structure/window/reinforced,/obj/structure/table/reinforced,/obj/machinery/button/door{id = "xenobio8"; name = "Containment Blast Doors"; pixel_x = 0; pixel_y = 4; req_access_txt = "55"},/obj/structure/cable/pink{tag = "icon-4-8"; icon_state = "4-8"},/turf/simulated/floor/plasteel{dir = 10; icon_state = "warning"},/area/toxins/xenobiology) +"cMq" = (/obj/machinery/door/poddoor/preopen{id = "xenobio8"; name = "containment blast door"},/obj/effect/spawner/structure/window/reinforced,/obj/structure/cable/pink{tag = "icon-0-8"; icon_state = "0-8"},/turf/simulated/floor/plating,/area/toxins/xenobiology) +"cMr" = (/turf/simulated/floor/engine,/area/toxins/xenobiology) +"cMs" = (/obj/item/weapon/wirecutters,/turf/simulated/floor/plating{burnt = 1; icon_state = "panelscorched"},/area/maintenance/asmaint2) +"cMt" = (/obj/structure/table/reinforced,/obj/effect/spawner/lootdrop/maintenance,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/glass/bottle/salglu_solution,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cMu" = (/mob/living/simple_animal/mouse,/turf/simulated/floor/plating{broken = 1; icon_state = "platingdmg2"},/area/maintenance/asmaint2) +"cMv" = (/obj/structure/girder,/turf/simulated/floor/plating/airless,/area/maintenance/asmaint2) +"cMw" = (/obj/structure/closet/crate,/obj/effect/spawner/lootdrop/maintenance{lootcount = 2; name = "2maintenance loot 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(/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) +"cPb" = (/obj/structure/cable/green{tag = "icon-1-2"; icon_state = "1-2"},/turf/simulated/floor/plating{broken = 1; icon_state = "platingdmg2"},/area/maintenance/asmaint2) +"cPc" = (/obj/structure/sign/pods,/turf/simulated/wall,/area/maintenance/asmaint2) +"cPd" = (/turf/space,/obj/structure/shuttle/engine/propulsion/burst{dir = 4},/turf/simulated/wall/shuttle{icon_state = "swall_f5"; dir = 2},/area/shuttle/pod_4) +"cPe" = (/turf/space,/turf/simulated/wall/shuttle{icon_state = "swall_f9"; dir = 2},/area/shuttle/pod_4) +"cPf" = (/obj/structure/closet,/obj/structure/cable/pink{tag = "icon-1-6"; icon_state = "1-6"},/obj/structure/cable/pink{tag = "icon-1-2"; icon_state = "1-2"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitepurple"},/area/toxins/xenobiology) +"cPg" = (/obj/machinery/disposal/bin,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = 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"icon-4-8"; icon_state = "4-8"},/obj/structure/cable/pink{tag = "icon-2-8"; icon_state = "2-8"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitepurple"},/area/toxins/xenobiology) +"cPp" = (/obj/machinery/atmospherics/components/unary/portables_connector/visible{dir = 1},/obj/structure/cable/pink{tag = "icon-0-8"; icon_state = "0-8"},/obj/machinery/power/apc{auto_name = 1; dir = 2; name = "Autoname APC South"; pixel_x = 1; pixel_y = -24},/obj/machinery/light,/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitepurple"},/area/toxins/xenobiology) +"cPq" = (/obj/machinery/atmospherics/components/unary/portables_connector/visible{dir = 1},/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = -25; tag = "SOUTH"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitepurple"},/area/toxins/xenobiology) +"cPr" = 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"warning"},/area/toxins/xenobiology) +"cPw" = (/obj/machinery/atmospherics/pipe/simple/general/visible,/obj/structure/window/reinforced{dir = 4},/obj/machinery/button/ignition{id = "Xenobio"; pixel_x = -6; pixel_y = -2},/obj/machinery/button/door{id = "Xenolab"; name = "Test Chamber Blast Doors"; pixel_x = 4; pixel_y = -2; req_access_txt = "55"},/obj/structure/table/reinforced,/obj/structure/cable/pink{tag = "icon-1-2"; icon_state = "1-2"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/toxins/xenobiology) +"cPx" = (/obj/machinery/door/window/southleft{dir = 1; name = "Maximum Security Test Chamber"; req_access_txt = "55"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/toxins/xenobiology) +"cPy" = (/obj/machinery/disposal/bin,/obj/structure/disposalpipe/trunk{dir = 2},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/pink{tag = "icon-1-2"; icon_state = "1-2"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/toxins/xenobiology) +"cPz" = (/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/glasses/science,/obj/item/clothing/glasses/science,/obj/structure/table,/obj/structure/cable/pink{tag = "icon-1-2"; icon_state = "1-2"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "warning"},/area/toxins/xenobiology) +"cPA" = (/obj/structure/cable/green{tag = "icon-1-2"; icon_state = "1-2"},/obj/effect/spawner/lootdrop{loot = list(/obj/item/stack/sheet/metal = 1, /obj/item/stack/rods = 2, /obj/item/weapon/shard = 2, "" = 3); lootcount = 2; name = "random material damage spawner"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cPB" = (/turf/simulated/floor/engine/vacuum,/area/toxins/xenobiology) +"cPC" = (/obj/machinery/shieldwallgen{req_access = list(55)},/obj/structure/cable/pink,/turf/simulated/floor/plating,/area/toxins/xenobiology) +"cPD" = (/obj/machinery/door/poddoor/preopen{id = "Xenolab"; name = "test chamber 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(/obj/effect/spawner/lootdrop{loot = list(/obj/item/device/flashlight/slime = 1, /obj/item/weapon/stock_parts/cell/high/slime = 1); name = "random yellow slime device"},/turf/simulated/floor/plating{burnt = 1; icon_state = "panelscorched"},/area/maintenance/asmaint2) +"cPI" = (/obj/effect/spawner/lootdrop/maintenance{lootcount = 4; name = "4maintenance loot spawner"},/turf/simulated/floor/plating{burnt = 1; icon_state = "panelscorched"},/area/maintenance/asmaint2) +"cPJ" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"},/turf/simulated/wall/r_wall,/area/toxins/xenobiology) +"cPK" = (/obj/machinery/atmospherics/pipe/simple/general/visible,/turf/simulated/floor/engine,/area/toxins/xenobiology) +"cPL" = (/obj/structure/disposaloutlet{dir = 2},/turf/simulated/floor/engine,/area/toxins/xenobiology) +"cPM" = (/obj/item/stack/sheet/mineral/wood,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cPN" = (/obj/structure/bookcase,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cPO" = (/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/toxins/xenobiology) +"cPP" = (/obj/structure/table_frame,/obj/effect/spawner/lootdrop{loot = list(/obj/item/stack/sheet/metal = 1, /obj/item/stack/rods = 2); name = "random metal material damage spawner"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cPQ" = (/obj/effect/spawner/lootdrop/maintenance{lootcount = 2; name = "2maintenance loot spawner"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cPR" = (/obj/structure/cable/green{tag = "icon-1-2"; icon_state = "1-2"},/obj/item/stack/sheet/mineral/wood,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cPS" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/plating{broken = 1; icon_state = "platingdmg1"},/area/maintenance/asmaint2) +"cPT" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_x = -25; pixel_y = -2; tag = "WEST"},/turf/simulated/floor/engine,/area/toxins/xenobiology) +"cPU" = (/obj/effect/spawner/lootdrop{loot = list(/obj/effect/decal/remains/xeno = 49, /obj/structure/alien/egg = 1); name = "2% chance xeno egg spawner"},/turf/simulated/floor/engine,/area/toxins/xenobiology) +"cPV" = (/obj/machinery/atmospherics/components/unary/outlet_injector/on{dir = 1; unacidable = 1},/turf/simulated/floor/engine,/area/toxins/xenobiology) +"cPW" = (/obj/item/device/radio/beacon,/turf/simulated/floor/engine,/area/toxins/xenobiology) +"cPX" = (/obj/machinery/sparker{dir = 2; id = "Xenobio"; pixel_x = 25},/turf/simulated/floor/engine,/area/toxins/xenobiology) +"cPY" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/light,/obj/machinery/camera{c_tag = "Secure Xenobiology Pen"; dir = 1; network = list("Xeno","Sci"); start_active = 1},/turf/simulated/floor/engine,/area/toxins/xenobiology) +"cPZ" = (/obj/item/weapon/storage/fancy/cigarettes/cigpack_uplift,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cQa" = (/obj/structure/barricade/wooden,/obj/structure/cable/green{tag = "icon-1-2"; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cQb" = (/obj/structure/cable/green{tag = "icon-1-4"; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cQc" = (/obj/structure/cable/green{tag = "icon-4-8"; icon_state = "4-8"},/obj/item/weapon/wirecutters,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cQd" = (/obj/structure/cable/green{tag = "icon-4-8"; icon_state = "4-8"},/obj/item/stack/sheet/mineral/wood,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cQe" = (/obj/structure/cable/green{tag = "icon-4-8"; icon_state = "4-8"},/obj/item/stack/sheet/mineral/wood{amount = 3},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cQf" = (/obj/structure/cable/green{tag = "icon-4-8"; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cQg" = (/obj/structure/cable/green{tag = "icon-4-8"; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cQh" = (/obj/structure/cable/green{tag = "icon-4-8"; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cQi" = (/obj/structure/cable/green{tag = "icon-4-8"; icon_state = "4-8"},/turf/simulated/floor/plating{broken = 1; icon_state = "platingdmg1"},/area/maintenance/asmaint2) +"cQj" = (/obj/structure/cable/green{tag = "icon-4-8"; icon_state = "4-8"},/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cQk" = (/obj/structure/cable/green{tag = "icon-1-8"; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cQl" = (/obj/item/weapon/storage/fancy/cigarettes/cigpack_carp,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cQm" = (/obj/item/trash/syndi_cakes,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cQn" = (/obj/item/weapon/lighter/greyscale,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cQo" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall,/area/maintenance/asmaint2) +"cQp" = (/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_se"; name = "southeast of station"; turf_type = /turf/space; width = 18},/turf/space,/area/space) +"cQq" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/disposaloutlet,/turf/simulated/floor/plating/airless,/area/space/nearstation) +"cQr" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'BOMB RANGE"; name = "BOMB RANGE"},/turf/simulated/wall,/area/toxins/test_area) +"cQs" = (/turf/simulated/floor/plating/airless,/area/toxins/test_area) +"cQt" = (/obj/effect/spawner/structure/window,/turf/simulated/floor/plating/airless,/area/toxins/test_area) +"cQu" = (/turf/simulated/wall,/area/toxins/test_area) +"cQv" = (/turf/simulated/floor/plating/airless{dir = 2; icon_state = "warnplate"},/area/toxins/test_area) +"cQw" = (/obj/structure/bed/chair,/turf/simulated/floor/plating/airless{dir = 9; icon_state = "warnplate"},/area/toxins/test_area) +"cQx" = (/turf/simulated/floor/plating/airless{dir = 1; icon_state = "warnplate"},/area/toxins/test_area) +"cQy" = (/obj/structure/bed/chair,/turf/simulated/floor/plating/airless{dir = 5; icon_state = "warnplate"},/area/toxins/test_area) +"cQz" = (/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_s"; name = "south of station"; turf_type = /turf/space; width = 18},/turf/space,/area/space) +"cQA" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor/plating/airless{dir = 9; icon_state = "warnplate"},/area/toxins/test_area) +"cQB" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/floor/plating/airless{dir = 5; icon_state = "warnplate"},/area/toxins/test_area) +"cQC" = (/turf/simulated/floor/plating/airless{dir = 4; icon_state = "warnplate"},/area/toxins/test_area) +"cQD" = (/turf/simulated/floor/plating/airless{dir = 8; icon_state = "warnplate"},/area/toxins/test_area) +"cQE" = (/obj/item/device/radio/beacon,/turf/simulated/floor/plating/airless,/area/toxins/test_area) +"cQF" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor/plating/airless{dir = 10; icon_state = "warnplate"},/area/toxins/test_area) +"cQG" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/floor/plating/airless{dir = 6; icon_state = "warnplate"},/area/toxins/test_area) +"cQH" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/floor/plating/airless{dir = 10; icon_state = "warnplate"},/area/toxins/test_area) +"cQI" = (/obj/machinery/camera{active_power_usage = 0; c_tag = "Bomb Test Site"; desc = "A specially-reinforced camera with a long lasting battery, used to monitor the bomb testing site."; dir = 1; invuln = 1; light = null; name = "Hardened Bomb-Test Camera"; network = list("Toxins"); start_active = 1; use_power = 0},/obj/item/target/alien{anchored = 1},/turf/simulated/floor/plating/airless{dir = 2; icon_state = "warnplate"},/area/toxins/test_area) +"cQJ" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/floor/plating/airless{dir = 6; icon_state = "warnplate"},/area/toxins/test_area) +"cQK" = (/turf/indestructible{desc = "A wall impregnated with Fixium, able to withstand massive explosions with ease"; icon_state = "riveted"; name = "hyper-reinforced wall"},/area/toxins/test_area) +"cQL" = (/obj/structure/flora/tree/pine/xmas,/turf/simulated/floor/carpet,/area/chapel/main) +"cQM" = (/turf/simulated/floor/plasteel/whitepurple/side{tag = "icon-whitepurple (NORTHWEST)"; icon_state = "whitepurple"; dir = 9},/obj/structure/flora/tree/festivus,/turf/simulated/floor/plasteel/warningline{tag = "icon-warningline (NORTHWEST)"; icon_state = "warningline"; dir = 9},/area/medical/research{name = "Research Division"}) (1,1,1) = {" aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa @@ -7571,206 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b/_maps/map_files/MetaStation/MetaStation.v41I.dmm @@ -1,7 +1,7 @@ "aaa" = (/turf/space,/area/space) "aab" = (/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_n"; name = "north of station"; turf_type = /turf/space; width = 18},/turf/space,/area/space) "aac" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area/space) -"aad" = (/turf/space,/obj/machinery/gun_turret,/turf/simulated/wall/shuttle{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate) +"aad" = (/turf/space,/obj/machinery/porta_turret/syndicate,/turf/simulated/wall/shuttle{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate) "aae" = (/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_ne"; name = "northeast of station"; turf_type = /turf/space; width = 18},/turf/space,/area/space) "aaf" = (/obj/structure/lattice,/turf/space,/area/space) "aag" = (/obj/structure/grille,/obj/structure/lattice,/turf/space,/area/space) @@ -316,7 +316,7 @@ "agd" = (/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/item/weapon/storage/secure/safe{name = "armory safe B"; pixel_x = 6; pixel_y = 28},/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/ai_monitored/security/armory) "age" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/ai_monitored/security/armory) "agf" = (/obj/machinery/flasher/portable,/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 1},/area/ai_monitored/security/armory) -"agg" = (/obj/machinery/bot/secbot{health = 35; name = "Securitron #359"; on = 0},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory) +"agg" = (/mob/living/simple_animal/bot/secbot{health = 35; name = "Securitron #359"; on = 0},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory) "agh" = (/obj/structure/rack,/obj/item/weapon/gun/energy/gun/advtaser{pixel_x = -3; pixel_y = 3},/obj/item/weapon/gun/energy/gun/advtaser,/obj/item/weapon/gun/energy/gun/advtaser{pixel_x = 3; pixel_y = -3},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 1},/area/ai_monitored/security/armory) "agi" = (/turf/simulated/floor/plasteel{icon_state = "dark"},/area/ai_monitored/security/armory) "agj" = (/obj/structure/rack,/obj/item/weapon/gun/energy/laser{pixel_x = -3; pixel_y = 3},/obj/item/weapon/gun/energy/laser,/obj/item/weapon/gun/energy/laser{pixel_x = 3; pixel_y = -3},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 4},/area/ai_monitored/security/armory) @@ -1163,7 +1163,7 @@ "aws" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/junction{dir = 4; icon_state = "pipe-j2"},/turf/simulated/floor/plasteel,/area/security/brig) "awt" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 2; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel,/area/security/brig) "awu" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel,/area/security/brig) -"awv" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/bot/secbot/beepsky{desc = "It's Officer Beepsky! Powered by a potato and a shot of whiskey, and with a sturdier reinforced chassis, too. "; health = 45; maxhealth = 45; name = "Officer Beepsky"},/turf/simulated/floor/plasteel,/area/security/brig) +"awv" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/mob/living/simple_animal/bot/secbot/beepsky{desc = "It's Officer Beepsky! Powered by a potato and a shot of whiskey, and with a sturdier reinforced chassis, too. "; health = 45; maxHealth = 45; name = "Officer Beepsky"},/turf/simulated/floor/plasteel,/area/security/brig) "aww" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plasteel,/area/security/brig) "awx" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel,/area/security/brig) "awy" = (/obj/machinery/atmospherics/components/unary/vent_pump{dir = 1; on = 1},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel,/area/security/brig) @@ -1893,7 +1893,7 @@ "aKu" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/quartermaster/storage) "aKv" = (/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 8; initialize_directions = 11},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "warningcorner"; dir = 8},/area/quartermaster/storage) "aKw" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/obj/structure/window/reinforced{dir = 1; pixel_y = 1},/turf/simulated/floor/plasteel{dir = 8; icon_state = "loadingarea"},/area/quartermaster/storage) -"aKx" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #1"},/obj/machinery/bot/mulebot{beacon_freq = 1400; home_destination = "QM #1"; suffix = "#1"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/window/northleft,/obj/machinery/light{dir = 4},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/storage) +"aKx" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #1"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/window/northleft,/obj/machinery/light{dir = 4},/mob/living/simple_animal/bot/mulebot{beacon_freq = 1400; home_destination = "QM #1"; suffix = "#1"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/storage) "aKy" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = 1},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "12;63;48;50"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"}) "aKz" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "12;63;48;50"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"}) "aKA" = (/turf/simulated/wall,/area/storage/primary) @@ -2045,7 +2045,7 @@ "aNq" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = 1},/turf/simulated/floor/plasteel,/area/quartermaster/storage) "aNr" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/effect/landmark/start{name = "Cargo Technician"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/quartermaster/storage) "aNs" = (/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "loadingarea"},/area/quartermaster/storage) -"aNt" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #3"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/bot/mulebot{home_destination = "QM #3"; suffix = "#3"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/storage) +"aNt" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #3"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/mob/living/simple_animal/bot/mulebot{home_destination = "QM #3"; suffix = "#3"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/storage) "aNu" = (/obj/machinery/camera/autoname{dir = 4; network = list("SS13")},/obj/structure/rack,/obj/item/weapon/storage/toolbox/electrical{pixel_x = 1; pixel_y = -1},/turf/simulated/floor/plasteel{dir = 8; icon_state = "brown"},/area/storage/primary) "aNv" = (/turf/simulated/floor/plasteel,/area/storage/primary) "aNw" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/floor/plasteel,/area/storage/primary) @@ -2814,7 +2814,7 @@ "bcf" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/hallway/primary/central) "bcg" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/hallway/primary/central) "bch" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/hallway/primary/central) -"bci" = (/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 2; initialize_directions = 11},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/bot/cleanbot{auto_patrol = 1; icon_state = "cleanbot1"; mode = 0; name = "Mopficcer Sweepsky"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/hallway/primary/central) +"bci" = (/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 2; initialize_directions = 11},/obj/structure/disposalpipe/segment{dir = 4},/mob/living/simple_animal/bot/cleanbot{auto_patrol = 1; icon_state = "cleanbot1"; mode = 0; name = "Mopficcer Sweepsky"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/hallway/primary/central) "bcj" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/hallway/primary/central) "bck" = (/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 1; initialize_directions = 11},/obj/machinery/light,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -30},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/hallway/primary/central) "bcl" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/hallway/primary/central) @@ -3625,7 +3625,7 @@ "brK" = (/obj/structure/cable/yellow{icon_state = "4-8"; d1 = 4; d2 = 8},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/hatch{icon_state = "door_closed"; name = "MiniSat Antechamber"; req_one_access_txt = "32;19"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/turret_protected/aisat_interior) "brL" = (/obj/structure/cable/yellow{icon_state = "4-8"; d1 = 4; d2 = 8},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/turret_protected/aisat_interior) "brM" = (/obj/structure/cable/yellow{icon_state = "4-8"; d1 = 4; d2 = 8},/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/turret_protected/aisat_interior) -"brN" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{icon_state = "4-8"; d1 = 4; d2 = 8},/obj/machinery/bot/secbot/pingsky,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/ai_slipper{icon_state = "motion0"; uses = 10},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/turret_protected/aisat_interior) +"brN" = (/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{icon_state = "4-8"; d1 = 4; d2 = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/ai_slipper{icon_state = "motion0"; uses = 10},/mob/living/simple_animal/bot/secbot/pingsky,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/turret_protected/aisat_interior) "brO" = (/obj/structure/cable/yellow{icon_state = "4-8"; d1 = 4; d2 = 8},/obj/machinery/atmospherics/components/unary/vent_pump{dir = 2; on = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/turret_protected/aisat_interior) "brP" = (/obj/structure/cable/yellow{icon_state = "4-8"; d1 = 4; d2 = 8},/obj/structure/cable/yellow{icon_state = "1-4"; d1 = 1; d2 = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/turret_protected/aisat_interior) "brQ" = (/obj/structure/cable/yellow{icon_state = "4-8"; d1 = 4; d2 = 8},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance_hatch{name = "MiniSat Maintenance"; req_access_txt = "32"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/turret_protected/aisat_interior) @@ -3744,7 +3744,7 @@ "btZ" = (/obj/machinery/ai_status_display{pixel_x = 0; pixel_y = 32},/obj/machinery/porta_turret{ai = 1; dir = 2},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/obj/machinery/computer/security/telescreen{desc = "Used for watching the RD's goons from the safety of his office."; dir = 4; name = "Research Monitor"; network = list("RD"); pixel_x = -28; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 1},/area/turret_protected/aisat_interior) "bua" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/power/apc{aidisabled = 0; cell_type = 5000; dir = 2; name = "MiniSat Foyer APC"; pixel_x = 0; pixel_y = -29},/obj/structure/cable/yellow,/obj/machinery/camera/motion{c_tag = "MiniSat Foyer"; dir = 8; network = list("MiniSat")},/turf/simulated/floor/plasteel{icon_state = "darkbluecorners"; dir = 8},/area/turret_protected/tcomfoyer{name = "\improper MiniSat Foyer"}) "bub" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall/r_wall,/area/turret_protected/aisat_interior) -"buc" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/bot/floorbot,/turf/simulated/floor/plasteel{icon_state = "darkbluecorners"; dir = 8},/area/turret_protected/aisat_interior) +"buc" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/mob/living/simple_animal/bot/floorbot,/turf/simulated/floor/plasteel{icon_state = "darkbluecorners"; dir = 8},/area/turret_protected/aisat_interior) "bud" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plasteel{icon_state = "darkbluecorners"; dir = 8},/area/turret_protected/aisat_interior) "bue" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold4w/supply/hidden,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/turret_protected/aisat_interior) "buf" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden,/turf/simulated/floor/plasteel{icon_state = "darkbluecorners"},/area/turret_protected/aisat_interior) @@ -4096,7 +4096,7 @@ "bAN" = (/obj/structure/bed/chair/wood/wings{dir = 8},/turf/simulated/floor/carpet,/area/crew_quarters/theatre) "bAO" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/break_room) "bAP" = (/obj/machinery/power/apc{dir = 1; name = "Theatre APC"; pixel_x = 0; pixel_y = 25},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/obj/structure/table/wood,/obj/item/clothing/glasses/monocle,/turf/simulated/floor/wood,/area/crew_quarters/theatre) -"bAQ" = (/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/bot/cleanbot,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/plasteel{icon_state = "darkbluecorners"},/area/turret_protected/aisat_interior) +"bAQ" = (/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/mob/living/simple_animal/bot/cleanbot,/turf/simulated/floor/plasteel{icon_state = "darkbluecorners"},/area/turret_protected/aisat_interior) "bAR" = (/turf/simulated/wall,/area/crew_quarters/theatre) "bAS" = (/obj/structure/table,/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/machinery/power/apc{dir = 2; name = "MiniSat Maint APC"; pixel_x = 0; pixel_y = -26},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable/yellow,/obj/item/stack/sheet/mineral/plasma{amount = 35; layer = 3.1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/ai_monitored/storage/secure{name = "MiniSat Maintenance"}) "bAT" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/item/device/radio/beacon,/turf/simulated/floor/plasteel{dir = 8; icon_state = "caution"},/area/hallway/primary/starboard) @@ -4534,7 +4534,7 @@ "bJj" = (/obj/machinery/atmospherics/components/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) "bJk" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/obj/structure/bed/stool{pixel_y = 8},/turf/simulated/floor/wood,/area/crew_quarters/bar) "bJl" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar) -"bJm" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 2},/turf/simulated/floor/wood,/area/crew_quarters/bar) +"bJm" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 2},/obj/structure/flora/tree/pine/xmas,/turf/simulated/floor/wood,/area/crew_quarters/bar) "bJn" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/carpet,/area/crew_quarters/theatre) "bJo" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/carpet,/area/crew_quarters/theatre) "bJp" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9},/turf/simulated/floor/carpet,/area/crew_quarters/theatre) @@ -4601,7 +4601,7 @@ "bKy" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/maintcentral{name = "Central Maintenance"}) "bKz" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 0},/turf/simulated/floor/plasteel,/area/hallway/primary/central) "bKA" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/hallway/primary/central) -"bKB" = (/obj/structure/table,/obj/item/clothing/head/cakehat,/obj/machinery/newscaster{pixel_x = -30; pixel_y = 0},/obj/machinery/alarm{dir = 1; pixel_y = -22},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) +"bKB" = (/obj/structure/table,/obj/item/clothing/head/hardhat/cakehat,/obj/machinery/newscaster{pixel_x = -30; pixel_y = 0},/obj/machinery/alarm{dir = 1; pixel_y = -22},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) "bKC" = (/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 0; pixel_y = -28},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) "bKD" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/bed/stool{pixel_y = 8},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) "bKE" = (/obj/machinery/light,/obj/machinery/camera{c_tag = "Kitchen Hatch"; dir = 1; network = list("SS13")},/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) @@ -4977,7 +4977,7 @@ "bRK" = (/turf/simulated/floor/engine{carbon_dioxide = 0; name = "plasma floor"; nitrogen = 0; oxygen = 0; toxins = 70000},/area/atmos) "bRL" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/engine{carbon_dioxide = 0; name = "plasma floor"; nitrogen = 0; oxygen = 0; toxins = 70000},/area/atmos) "bRM" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/hallway/secondary/entry{name = "Arrivals"}) -"bRN" = (/turf/space,/obj/machinery/gun_turret,/turf/simulated/wall/shuttle{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate) +"bRN" = (/turf/space,/obj/machinery/porta_turret/syndicate,/turf/simulated/wall/shuttle{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate) "bRO" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/fpmaint2{name = "Port Maintenance"}) "bRP" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/item/weapon/storage/box/lights/mixed,/turf/simulated/floor/plating{icon_state = "platingdmg2"},/area/maintenance/fpmaint2{name = "Port Maintenance"}) "bRQ" = (/obj/structure/closet/crate,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/item/weapon/poster/legit,/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"}) @@ -5705,7 +5705,7 @@ "cfK" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = 1},/obj/machinery/shower{dir = 4; icon_state = "shower"; name = "emergency shower"},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay{name = "Medbay Central"}) "cfL" = (/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 8; initialize_directions = 11},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay{name = "Medbay Central"}) "cfM" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay{name = "Medbay Central"}) -"cfN" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/bot/medbot{auto_patrol = 1; desc = "A little medical robot, officially part of the NanoTrasen medical inspectorate. He looks somewhat underwhelmed."; name = "Inspector Johnson"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay{name = "Medbay Central"}) +"cfN" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/mob/living/simple_animal/bot/medbot{auto_patrol = 1; desc = "A little medical robot, officially part of the NanoTrasen medical inspectorate. He looks somewhat underwhelmed."; name = "Inspector Johnson"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay{name = "Medbay Central"}) "cfO" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay{name = "Medbay Central"}) "cfP" = (/obj/machinery/atmospherics/components/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay{name = "Medbay Central"}) "cfQ" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay{name = "Medbay Central"}) @@ -5821,7 +5821,7 @@ "chW" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -2; pixel_y = 4},/obj/machinery/light_switch{pixel_x = 11; pixel_y = 23},/turf/simulated/floor/plasteel{icon_state = "vault"},/area/medical/sleeper{name = "Sleepers"}) "chX" = (/obj/item/weapon/storage/firstaid/regular{pixel_x = 3; pixel_y = -3},/obj/item/weapon/storage/firstaid/brute{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/firstaid/brute,/obj/item/weapon/storage/firstaid/brute{pixel_x = -3; pixel_y = -3},/obj/machinery/power/apc{dir = 2; name = "Medbay Storage APC"; pixel_y = -24},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/light_switch{pixel_x = -26; pixel_y = 0},/obj/machinery/light/small,/obj/structure/table/glass,/turf/simulated/floor/plasteel{dir = 10; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"}) "chY" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"}) -"chZ" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/bot/cleanbot{name = "Scrubs, MD"; on = 0},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"}) +"chZ" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/mob/living/simple_animal/bot/cleanbot{name = "Scrubs, MD"; on = 0},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"}) "cia" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plasteel{dir = 2; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"}) "cib" = (/obj/item/weapon/storage/firstaid/regular{pixel_x = 3; pixel_y = -3},/obj/item/weapon/storage/firstaid/o2{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/firstaid/o2,/obj/item/weapon/storage/firstaid/o2{pixel_x = -3; pixel_y = -3},/obj/structure/table/glass,/turf/simulated/floor/plasteel{dir = 6; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"}) "cic" = (/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plasteel{dir = 10; icon_state = "whiteblue"},/area/medical/medbay{name = "Medbay Central"}) @@ -6514,7 +6514,7 @@ "cvn" = (/obj/machinery/computer/aifixer,/obj/structure/window/reinforced{dir = 4},/obj/machinery/requests_console{announcementConsole = 1; department = "Research Director's Desk"; departmentType = 5; name = "Research Director RC"; pixel_x = 0; pixel_y = 30},/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/hor) "cvo" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel{dir = 8; icon_state = "warnwhite"},/area/crew_quarters/hor) "cvp" = (/obj/structure/displaycase/labcage,/obj/machinery/light/small{dir = 1},/obj/structure/sign/biohazard{pixel_y = 32},/turf/simulated/floor/plasteel{icon_state = "white"},/area/crew_quarters/hor) -"cvq" = (/obj/item/weapon/storage/secure/safe{pixel_x = 32; pixel_y = 0},/obj/machinery/ai_status_display{pixel_y = 32},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warnwhite"},/area/crew_quarters/hor) +"cvq" = (/obj/item/weapon/storage/secure/safe{pixel_x = 32; pixel_y = 0},/obj/machinery/ai_status_display{pixel_y = 32},/obj/structure/flora/tree/festivus,/turf/simulated/floor/plasteel{dir = 4; icon_state = "warnwhite"},/area/crew_quarters/hor) "cvr" = (/obj/machinery/portable_atmospherics/scrubber/huge,/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/toxins/storage) "cvs" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{dir = 9; icon_state = "warning"},/area/toxins/storage) "cvt" = (/obj/machinery/computer/area_atmos,/obj/machinery/light/small{dir = 1},/obj/structure/sign/nosmoking_2{pixel_y = 32},/turf/simulated/floor/plasteel{dir = 5; icon_state = "warning"},/area/toxins/storage) @@ -7615,7 +7615,7 @@ "cQw" = (/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc{dir = 8; name = "Chapel APC"; pixel_x = -25},/turf/simulated/floor/carpet,/area/chapel/main) "cQx" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/carpet,/area/chapel/main) "cQy" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 8; initialize_directions = 11},/turf/simulated/floor/carpet,/area/chapel/main) -"cQz" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/carpet,/area/chapel/main) +"cQz" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/flora/tree/pine/xmas,/turf/simulated/floor/carpet,/area/chapel/main) "cQA" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/carpet,/area/chapel/main) "cQB" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/centcom{name = "Chapel"; opacity = 1},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/chapel/main) "cQC" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plasteel{dir = 10; icon_state = "warning"},/area/hallway/secondary/exit{name = "\improper Departure Lounge"}) @@ -7994,7 +7994,7 @@ "cXL" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "cXM" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "cXN" = (/turf/space,/turf/simulated/wall/shuttle{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate) -"cXO" = (/obj/machinery/gun_turret,/turf/simulated/wall/shuttle{icon_state = "wall3"},/area/shuttle/syndicate) +"cXO" = (/obj/machinery/porta_turret/syndicate,/turf/simulated/wall/shuttle{icon_state = "wall3"},/area/shuttle/syndicate) "cXP" = (/obj/machinery/suit_storage_unit/syndicate,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "cXQ" = (/obj/structure/closet/syndicate/nuclear,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "cXR" = (/obj/structure/bed/stool,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) @@ -8258,7 +8258,7 @@ "dcP" = (/turf/simulated/floor/plating{icon_state = "floorgrime"},/area/shuttle/escape) "dcQ" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 31},/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/plating{icon_state = "bot"},/area/shuttle/escape) "dcR" = (/obj/machinery/door/airlock/shuttle{name = "Emergency Shuttle Airlock"; req_access_txt = "2"},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/escape) -"dcS" = (/obj/machinery/bot/medbot{name = "\improper emergency medibot"; pixel_x = -3; pixel_y = 2},/obj/structure/closet/crate/medical{name = "medical crate"},/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/firstaid/o2{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/firstaid/toxin{pixel_x = -4; pixel_y = 3},/obj/item/device/healthanalyzer{pixel_x = 3; pixel_y = 3},/obj/item/weapon/lazarus_injector,/turf/simulated/floor/plating{icon_state = "bot"},/area/shuttle/escape) +"dcS" = (/obj/structure/closet/crate/medical{name = "medical crate"},/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/firstaid/o2{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/firstaid/toxin{pixel_x = -4; pixel_y = 3},/obj/item/device/healthanalyzer{pixel_x = 3; pixel_y = 3},/obj/item/weapon/lazarus_injector,/mob/living/simple_animal/bot/medbot{name = "\improper emergency medibot"; pixel_x = -3; pixel_y = 2},/turf/simulated/floor/plating{icon_state = "bot"},/area/shuttle/escape) "dcT" = (/obj/item/weapon/cigbutt,/turf/simulated/floor/plating{icon_state = "floorgrime"},/area/shuttle/escape) "dcU" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/escape) "dcV" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor3"},/area/shuttle/escape) diff --git a/_maps/map_files/MiniStation/MiniStation.dmm b/_maps/map_files/MiniStation/MiniStation.dmm index aade6a1bc4e..b0c992fce46 100644 --- a/_maps/map_files/MiniStation/MiniStation.dmm +++ b/_maps/map_files/MiniStation/MiniStation.dmm @@ -226,7 +226,7 @@ "er" = (/obj/structure/table,/obj/machinery/reagentgrinder,/obj/machinery/alarm{frequency = 1442; pixel_y = 23},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"}) "es" = (/obj/structure/closet/crate/bin,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"}) "et" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/effect/spawner/structure/window/reinforced,/turf/simulated/floor/plating,/area/security/brig) -"eu" = (/turf/space,/obj/machinery/gun_turret,/turf/simulated/wall/shuttle{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate) +"eu" = (/turf/space,/obj/machinery/porta_turret/syndicate,/turf/simulated/wall/shuttle{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate) "ev" = (/obj/machinery/suit_storage_unit/mining,/turf/simulated/floor/plasteel{dir = 8; icon_state = "brown"},/area/quartermaster/storage) "ew" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor/plasteel,/area/quartermaster/storage) "ex" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor/plasteel,/area/quartermaster/storage) @@ -1229,7 +1229,7 @@ "xG" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/toxin{pixel_x = 2; pixel_y = 6},/obj/item/weapon/storage/firstaid/toxin{pixel_x = -2; pixel_y = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay) "xH" = (/obj/structure/closet/l3closet,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay) "xI" = (/turf/simulated/wall/shuttle{icon_state = "swall_s9"; dir = 2},/area/shuttle/arrival) -"xJ" = (/turf/space,/obj/machinery/gun_turret,/turf/simulated/wall/shuttle{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate) +"xJ" = (/turf/space,/obj/machinery/porta_turret/syndicate,/turf/simulated/wall/shuttle{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate) "xK" = (/obj/structure/table,/obj/machinery/microwave,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "xL" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/hallway/primary/central) "xM" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/meter{use_power = 0},/turf/space,/area/space) @@ -1542,7 +1542,7 @@ "DH" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "DI" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "DJ" = (/turf/space,/turf/simulated/wall/shuttle{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate) -"DK" = (/obj/machinery/gun_turret,/turf/simulated/wall/shuttle{icon_state = "wall3"},/area/shuttle/syndicate) +"DK" = (/obj/machinery/porta_turret/syndicate,/turf/simulated/wall/shuttle{icon_state = "wall3"},/area/shuttle/syndicate) "DL" = (/obj/machinery/atmospherics/pipe/heat_exchanging/simple{dir = 9},/obj/structure/lattice,/turf/space,/area/engine/engineering) "DM" = (/obj/machinery/suit_storage_unit/syndicate,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "DN" = (/obj/structure/closet/syndicate/nuclear,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) @@ -1802,6 +1802,7 @@ "IH" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/transport) "II" = (/turf/simulated/wall/shuttle{icon_state = "swall_s9"; dir = 2},/area/shuttle/transport) "IJ" = (/obj/machinery/atmospherics/components/unary/vent_scrubber{dir = 1; frequency = 1441; on = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay) +"IK" = (/obj/structure/flora/tree/pine/xmas,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) (1,1,1) = {" 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaIkHJHJHJHJHJIqaaaaaafWtyfWlklKlKtAfWtyfWkftBqMqLtEtFtGtHtItJtKtLtMtNtNtOkssBkhtdtQtRtStTtdtUtWtVsetYsugafXfXfXyLbxaanPuaubucpaudrLrnoXugnPnPnPnPnPnPnPaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaajcvmjdvmvmsPsPvmvmvqvpvramsrsrvtsrsrvuvvsrsqsruubxbxfXfXfXkhtdvxtRtStTtdvyvAvzvBvCvDgauBuCuDzQfwaanPuUtisNvIvJqotgoVtnnPvNvOvPvQvRnPaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaajcvmjdvmvmsPsPvmvmvqvpvramsrsrvtsrsrvuvvsrsqsruubxbxfXfXfXkhtdvxtRtStTIKvyvAvzvBvCvDgauBuCuDzQfwaanPuUtisNvIvJqotgoVtnnPvNvOvPvQvRnPaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaajcvpvmvsvSvSvUvTvWvVvXvUvSvYvZambxbNbSwbwcsrsrsrbGwduubNbxfXfXfXsuwewfwgtjwiwjwktWuVvCvCwnAlvbvbvbAubxamnPhxhxhxhxnPnPoGtsoOnPnPnPnPnPnPnPaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaavYwawvwuvSwwvSwwvSwwvSwwvSwxvZambxbNbSbNbxwAAvwCwDwEwFlPbxfXfXfXsusuwGsususuttwIsusuvGtCsuAxwLwMwNwObxaaaaaaaaamamnPwPwQwRwSvknPamamaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaphvSvSvqvSwwvSwwwzwwvSwwvSwxvZambxbNbSbNbxbNwWwXwYwZnDbObxfXfXiUsuxaxbueufxeuGxgvHxixjuHsuidbxbxbxbxbxaaaaaaaaaaamhxxmvFpfIJxphxamaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa diff --git a/_maps/map_files/TgStation/tgstation.2.1.3.dmm b/_maps/map_files/TgStation/tgstation.2.1.3.dmm index 90f5abacd8f..be8dde257e9 100644 --- a/_maps/map_files/TgStation/tgstation.2.1.3.dmm +++ b/_maps/map_files/TgStation/tgstation.2.1.3.dmm @@ -274,8 +274,8 @@ "afn" = (/turf/simulated/floor/plating,/area/security/main) "afo" = (/obj/machinery/door/airlock/external{name = "Escape Pod Three"; req_access_txt = "0"},/turf/simulated/floor/plating,/area/security/main) "afp" = (/obj/machinery/door/airlock/shuttle{name = "Escape Pod Airlock"},/obj/docking_port/mobile/pod{dir = 4; id = "pod3"; name = "escape pod 3"},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_3) -"afq" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/status_display{density = 0; layer = 3; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_3) -"afr" = (/obj/structure/bed/chair{dir = 4},/obj/item/device/radio/intercom{pixel_y = 25},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_3) +"afq" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/status_display{density = 0; layer = 3; pixel_x = 0; pixel_y = 32},/obj/machinery/computer/shuttle/pod{pixel_y = -32; possible_destinations = "pod_asteroid3"; shuttleId = "pod3"},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_3) +"afr" = (/obj/structure/bed/chair{dir = 4},/obj/item/device/radio/intercom{pixel_y = 25},/obj/item/weapon/storage/pod{pixel_x = 6; pixel_y = -32},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_3) "afs" = (/obj/structure/grille,/obj/structure/window/shuttle,/turf/simulated/floor/plating,/area/shuttle/pod_3) "aft" = (/obj/machinery/atmospherics/pipe/simple/general/visible{dir = 5},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/security/transfer) "afu" = (/obj/structure/grille,/obj/structure/window/reinforced/fulltile,/turf/simulated/floor/plating,/area/security/transfer) @@ -662,7 +662,7 @@ "amL" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/window/reinforced/fulltile,/turf/simulated/floor/plating,/area/security/processing) "amM" = (/obj/machinery/door/airlock/glass_security{name = "Prisoner Processing"; req_access_txt = "2"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plasteel,/area/security/processing) "amN" = (/obj/structure/table,/obj/item/clothing/glasses/sunglasses{pixel_x = 3; pixel_y = 3},/obj/item/clothing/glasses/sunglasses{pixel_x = 3; pixel_y = 3},/obj/item/clothing/ears/earmuffs{pixel_x = -3; pixel_y = -2},/obj/item/clothing/ears/earmuffs{pixel_x = -3; pixel_y = -2},/obj/item/weapon/storage/firstaid/regular,/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/security/warden) -"amO" = (/turf/space,/obj/machinery/gun_turret,/turf/simulated/wall/shuttle{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate) +"amO" = (/turf/space,/obj/machinery/porta_turret/syndicate,/turf/simulated/wall/shuttle{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate) "amP" = (/obj/structure/grille,/obj/machinery/door/poddoor/shutters{id = "syndieshutters"; name = "blast shutters"},/obj/structure/window/reinforced/fulltile,/turf/simulated/floor/plating,/area/shuttle/syndicate) "amQ" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/grille,/obj/structure/cable,/obj/machinery/door/poddoor/preopen{id = "Secure Gate"; name = "brig shutters"},/obj/structure/window/reinforced/fulltile,/turf/simulated/floor/plating,/area/security/brig) "amR" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/grille,/obj/machinery/door/poddoor/preopen{id = "Secure Gate"; name = "brig shutters"},/obj/structure/window/reinforced/fulltile,/turf/simulated/floor/plating,/area/security/brig) @@ -718,7 +718,7 @@ "anP" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security{id_tag = "laborexit"; name = "Labor Shuttle"; req_access = null; req_access_txt = "63"},/turf/simulated/floor/plasteel,/area/security/processing) "anQ" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor/plasteel,/area/hallway/primary/fore) "anR" = (/obj/machinery/atmospherics/components/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel,/area/hallway/primary/fore) -"anS" = (/obj/machinery/bot/secbot/beepsky{name = "Officer Beepsky"},/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel,/area/hallway/primary/fore) +"anS" = (/obj/machinery/hologram/holopad,/mob/living/simple_animal/bot/secbot/beepsky{name = "Officer Beepsky"},/turf/simulated/floor/plasteel,/area/hallway/primary/fore) "anT" = (/obj/machinery/atmospherics/components/unary/vent_pump{dir = 2; on = 1},/turf/simulated/floor/plasteel,/area/hallway/primary/fore) "anU" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass{name = "Courtroom"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/crew_quarters/courtroom) "anV" = (/obj/machinery/light/small,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/crew_quarters/courtroom) @@ -823,7 +823,7 @@ "apQ" = (/obj/structure/lattice,/turf/space,/area/space/nearstation) "apR" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent,/turf/simulated/floor/plating,/area/security/processing) "apS" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/plating,/area/security/processing) -"apT" = (/turf/space,/obj/machinery/gun_turret,/turf/simulated/wall/shuttle{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate) +"apT" = (/turf/space,/obj/machinery/porta_turret/syndicate,/turf/simulated/wall/shuttle{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate) "apU" = (/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/security/detectives_office) "apV" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/storage/briefcase,/obj/machinery/light_switch{pixel_y = 28},/turf/simulated/floor/plasteel{icon_state = "grimy"},/area/security/detectives_office) "apW" = (/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 8},/turf/simulated/floor/plating,/area/maintenance/fpmaint) @@ -862,9 +862,9 @@ "aqD" = (/obj/effect/decal/cleanable/cobweb,/obj/item/weapon/coin/gold,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aqE" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "aqF" = (/turf/simulated/wall/shuttle{icon_state = "swall3"; dir = 2},/area/shuttle/pod_1) -"aqG" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/status_display{density = 0; layer = 3; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_1) +"aqG" = (/obj/docking_port/stationary/random{dir = 4; id = "pod_asteroid3"; name = "asteroid"},/turf/space,/area/space) "aqH" = (/turf/simulated/wall/shuttle{icon_state = "swall3"; dir = 2},/area/shuttle/pod_2) -"aqI" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/status_display{density = 0; layer = 3; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_2) +"aqI" = (/obj/docking_port/stationary/random{id = "pod_asteroid1"; name = "asteroid"},/turf/space,/area/space) "aqJ" = (/obj/machinery/door/airlock/external{name = "External Access"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) "aqK" = (/obj/structure/bed/stool,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/fpmaint2) "aqL" = (/obj/machinery/atmospherics/pipe/simple/supplymain/hidden{icon_state = "intact"; dir = 5},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) @@ -910,8 +910,8 @@ "arz" = (/obj/item/weapon/coin/gold,/obj/item/weapon/coin/iron,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "arA" = (/obj/structure/closet,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/fsmaint2) "arB" = (/turf/simulated/wall/r_wall,/area/hallway/secondary/entry) -"arC" = (/obj/structure/bed/chair{dir = 1},/obj/item/device/radio/intercom{pixel_x = 25},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_1) -"arD" = (/obj/structure/bed/chair{dir = 1},/obj/item/device/radio/intercom{pixel_x = 25},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_2) +"arC" = (/obj/docking_port/stationary/random{id = "pod_asteroid2"; name = "asteroid"},/turf/space,/area/space) +"arD" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/status_display{density = 0; layer = 3; pixel_x = 32; pixel_y = 0},/obj/machinery/computer/shuttle/pod{pixel_x = -32; possible_destinations = "pod_asteroid1"; shuttleId = "pod1"},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_1) "arE" = (/obj/structure/grille,/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/obj/structure/window/reinforced/fulltile,/turf/simulated/floor/plating,/area/maintenance/fpmaint2) "arF" = (/obj/machinery/atmospherics/pipe/simple/supplymain/hidden{icon_state = "intact"; dir = 5},/turf/simulated/wall,/area/maintenance/fpmaint2) "arG" = (/obj/machinery/atmospherics/pipe/simple/supplymain/hidden{icon_state = "intact"; dir = 4},/turf/simulated/wall,/area/maintenance/fpmaint2) @@ -2181,7 +2181,7 @@ "aPW" = (/obj/structure/grille,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/status_display{density = 0; layer = 4},/obj/structure/window/reinforced/fulltile,/obj/machinery/door/poddoor/preopen{id = "bridge blast"; layer = 2.9; name = "bridge blast door"},/turf/simulated/floor/plating,/area/bridge) "aPX" = (/obj/structure/grille,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/window/reinforced/fulltile,/obj/machinery/door/poddoor/preopen{id = "bridge blast"; layer = 2.9; name = "bridge blast door"},/turf/simulated/floor/plating,/area/bridge) "aPY" = (/obj/structure/bed/stool,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) -"aPZ" = (/obj/structure/table,/obj/machinery/computer/security/telescreen/entertainment{pixel_x = -31},/obj/item/clothing/head/cakehat,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) +"aPZ" = (/obj/structure/table,/obj/machinery/computer/security/telescreen/entertainment{pixel_x = -31},/obj/item/clothing/head/hardhat/cakehat,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) "aQa" = (/obj/structure/table,/obj/item/weapon/kitchen/fork,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) "aQb" = (/obj/structure/table,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) "aQc" = (/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) @@ -3065,7 +3065,7 @@ "bgW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/hologram/holopad,/turf/simulated/floor/wood,/area/crew_quarters/captain) "bgX" = (/obj/structure/table/wood,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/item/device/camera,/obj/item/weapon/storage/photo_album{pixel_y = -10},/turf/simulated/floor/wood,/area/crew_quarters/captain) "bgY" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/plasteel,/area/hallway/primary/central) -"bgZ" = (/obj/machinery/power/apc{dir = 1; name = "Chemistry APC"; pixel_y = 24},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/bot/cleanbot{name = "C.L.E.A.N."},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/chemistry) +"bgZ" = (/obj/machinery/power/apc{dir = 1; name = "Chemistry APC"; pixel_y = 24},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/mob/living/simple_animal/bot/cleanbot{name = "C.L.E.A.N."},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/chemistry) "bha" = (/obj/structure/closet/secure_closet/chemical,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/chemistry) "bhb" = (/obj/machinery/chem_dispenser,/turf/simulated/floor/plasteel{dir = 1; icon_state = "whiteyellow"},/area/medical/chemistry) "bhc" = (/obj/machinery/camera{c_tag = "Chemistry"; dir = 2; network = list("SS13")},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/machinery/chem_heater,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/chemistry) @@ -3624,7 +3624,7 @@ "brJ" = (/obj/machinery/door/airlock/external{name = "Supply Dock Airlock"; req_access_txt = "31"},/turf/simulated/floor/plating,/area/quartermaster/storage) "brK" = (/turf/simulated/floor/plating,/area/quartermaster/storage) "brL" = (/turf/simulated/floor/plasteel{dir = 9; icon_state = "warning"},/area/quartermaster/storage) -"brM" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #1"},/obj/machinery/bot/mulebot{beacon_freq = 1400; home_destination = "QM #1"; suffix = "#1"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/storage) +"brM" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #1"},/mob/living/simple_animal/bot/mulebot{beacon_freq = 1400; home_destination = "QM #1"; suffix = "#1"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/storage) "brN" = (/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/storage) "brO" = (/obj/structure/table,/obj/machinery/requests_console{department = "Cargo Bay"; departmentType = 2; pixel_x = -30; pixel_y = 0},/obj/item/device/multitool,/obj/machinery/camera{c_tag = "Cargo Office"; dir = 4; network = list("SS13")},/turf/simulated/floor/plasteel,/area/quartermaster/office) "brP" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/explab) @@ -3708,7 +3708,7 @@ "btp" = (/turf/simulated/floor/plating,/area/maintenance/asmaint2) "btq" = (/obj/machinery/atmospherics/pipe/simple/general/visible{dir = 2},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "btr" = (/obj/machinery/camera{c_tag = "Cargo Recieving Dock"; dir = 4},/obj/machinery/button/door{id = "QMLoaddoor"; layer = 4; name = "Loading Doors"; pixel_x = -24; pixel_y = -8},/obj/machinery/button/door{dir = 2; id = "QMLoaddoor2"; layer = 4; name = "Loading Doors"; pixel_x = -24; pixel_y = 8},/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/quartermaster/storage) -"bts" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #2"},/obj/machinery/bot/mulebot{home_destination = "QM #2"; suffix = "#2"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/storage) +"bts" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #2"},/mob/living/simple_animal/bot/mulebot{home_destination = "QM #2"; suffix = "#2"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/storage) "btt" = (/obj/structure/table,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/item/weapon/folder/yellow,/turf/simulated/floor/plasteel,/area/quartermaster/office) "btu" = (/obj/machinery/atmospherics/components/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor/plasteel,/area/quartermaster/office) "btv" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plasteel,/area/quartermaster/office) @@ -3910,7 +3910,7 @@ "bxj" = (/obj/machinery/computer/security/telescreen{desc = "Used for watching the RD's goons from the safety of his office."; name = "Research Monitor"; network = list("RD"); pixel_x = 0; pixel_y = 2},/obj/structure/table,/turf/simulated/floor/plasteel{icon_state = "cafeteria"},/area/crew_quarters/hor) "bxk" = (/obj/machinery/ai_status_display{pixel_y = 32},/turf/simulated/floor/plasteel{icon_state = "warnwhite"; dir = 1},/area/crew_quarters/hor) "bxl" = (/obj/structure/rack,/obj/item/weapon/circuitboard/aicore{pixel_x = -2; pixel_y = 4},/turf/simulated/floor/plasteel{dir = 9; icon_state = "warnwhite"},/area/crew_quarters/hor) -"bxm" = (/turf/simulated/floor/plasteel{icon_state = "warnwhite"; dir = 5},/area/crew_quarters/hor) +"bxm" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/flora/tree/pine/xmas,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/chapel/main) "bxn" = (/turf/simulated/wall,/area/toxins/explab) "bxo" = (/obj/machinery/disposal/bin,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/toxins/explab) "bxp" = (/obj/machinery/computer/rdconsole/experiment,/turf/simulated/floor/plasteel{icon_state = "whitehall"; dir = 1},/area/toxins/explab) @@ -5551,7 +5551,7 @@ "ccM" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/asmaint) "ccN" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor/plating,/area/maintenance/asmaint) "ccO" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"ccP" = (/obj/structure/grille,/obj/structure/disposalpipe/segment,/obj/structure/window/reinforced/fulltile,/turf/simulated/floor/plating,/area/toxins/xenobiology) +"ccP" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) "ccQ" = (/obj/structure/grille,/obj/structure/window/reinforced/fulltile,/turf/simulated/floor/plating,/area/toxins/xenobiology) "ccR" = (/obj/machinery/portable_atmospherics/pump,/turf/simulated/floor/plasteel{dir = 2; icon_state = "bot"},/area/toxins/misc_lab) "ccS" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/toxins/misc_lab) @@ -5603,7 +5603,7 @@ "cdM" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/asmaint) "cdN" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/asmaint) "cdO" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"cdP" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor,/obj/machinery/door/airlock/research{name = "Kill Chamber"; req_access_txt = "55"},/turf/simulated/floor/plating,/area/toxins/xenobiology) +"cdP" = (/obj/structure/rack,/obj/item/clothing/head/winterhood,/obj/item/clothing/shoes/winterboots,/obj/item/clothing/suit/hooded/wintercoat,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) "cdQ" = (/obj/structure/closet/emcloset,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/maintenance/asmaint2) "cdR" = (/obj/machinery/atmospherics/components/unary/tank/air,/turf/simulated/floor/plating,/area/maintenance/asmaint2) "cdS" = (/obj/machinery/portable_atmospherics/scrubber,/turf/simulated/floor/plasteel{dir = 2; icon_state = "bot"},/area/toxins/misc_lab) @@ -5683,7 +5683,7 @@ "cfo" = (/obj/structure/closet,/obj/effect/spawner/lootdrop/maintenance,/obj/item/roller,/turf/simulated/floor/plating,/area/maintenance/asmaint) "cfp" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/item/weapon/c_tube,/turf/simulated/floor/plating,/area/maintenance/asmaint) "cfq" = (/obj/structure/mopbucket,/obj/item/weapon/caution,/turf/simulated/floor/plating,/area/maintenance/asmaint) -"cfr" = (/turf/simulated/floor/engine/vacuum{tag = "icon-bcircuit"; icon_state = "bcircuit"},/area/toxins/xenobiology) +"cfr" = (/obj/machinery/atmospherics/components/unary/vent_pump{dir = 2; external_pressure_bound = 140; on = 1; pressure_checks = 0},/obj/machinery/camera{c_tag = "Xenobiology Kill Room"; dir = 4; network = list("SS13","RD")},/turf/simulated/floor/bluegrid{name = "Killroom Floor"; nitrogen = 500; oxygen = 0; temperature = 80},/area/toxins/xenobiology) "cfs" = (/obj/machinery/door/airlock/maintenance{name = "Air Supply Maintenance"; req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "cft" = (/obj/machinery/door/airlock/maintenance{name = "Testing Lab Maintenance"; req_access_txt = "47"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/toxins/misc_lab) "cfu" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall/r_wall,/area/toxins/misc_lab) @@ -5726,12 +5726,12 @@ "cgf" = (/obj/structure/disposalpipe/segment,/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) "cgg" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) "cgh" = (/obj/structure/disposalpipe/segment,/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) -"cgi" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/supply/hidden,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cgi" = (/turf/simulated/floor/bluegrid{name = "Killroom Floor"; nitrogen = 500; oxygen = 0; temperature = 80},/area/toxins/xenobiology) "cgj" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/barricade/wooden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) -"cgk" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"cgl" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cgk" = (/obj/structure/grille,/obj/structure/window/reinforced/fulltile,/obj/structure/sign/biohazard,/turf/simulated/floor/plating,/area/toxins/xenobiology) +"cgl" = (/obj/machinery/atmospherics/components/unary/vent_pump{dir = 2; external_pressure_bound = 120; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/bluegrid{name = "Killroom Floor"; nitrogen = 500; oxygen = 0; temperature = 80},/area/toxins/xenobiology) "cgm" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"cgn" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cgn" = (/obj/machinery/atmospherics/components/unary/cold_sink/freezer{current_temperature = 80; dir = 2; on = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) "cgo" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/machinery/atmospherics/pipe/manifold/supply/hidden,/turf/simulated/floor/plating,/area/maintenance/asmaint2) "cgp" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "cgq" = (/obj/machinery/space_heater,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2) @@ -5784,13 +5784,13 @@ "chl" = (/obj/machinery/atmospherics/components/binary/pump{dir = 4; name = "Mix to Incinerator"; on = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/incinerator) "chm" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/machinery/alarm{desc = "This particular atmos control unit appears to have no access restrictions."; dir = 8; icon_state = "alarm0"; locked = 0; name = "all-access air alarm"; pixel_x = 24; req_access = "0"; req_one_access = "0"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/incinerator) "chn" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/incinerator) -"cho" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cho" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/general/visible{dir = 5},/turf/simulated/floor/bluegrid{name = "Killroom Floor"; nitrogen = 500; oxygen = 0; temperature = 80},/area/toxins/xenobiology) "chp" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/wall,/area/maintenance/asmaint) -"chq" = (/obj/structure/bed/chair,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"chr" = (/obj/structure/bed/chair,/obj/item/weapon/storage/fancy/cigarettes,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"chs" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"cht" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area/maintenance/asmaint2) -"chu" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating{icon_state = "platingdmg3"},/area/maintenance/asmaint2) +"chq" = (/obj/machinery/atmospherics/pipe/simple/general/visible{dir = 4},/turf/simulated/floor/bluegrid{name = "Killroom Floor"; nitrogen = 500; oxygen = 0; temperature = 80},/area/toxins/xenobiology) +"chr" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/research{name = "Kill Chamber"; req_access_txt = "55"},/obj/machinery/atmospherics/pipe/simple/general/visible{dir = 4},/turf/simulated/floor/plating,/area/toxins/xenobiology) +"chs" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/manifold/general/visible,/turf/simulated/floor/bluegrid{name = "Killroom Floor"; nitrogen = 500; oxygen = 0; temperature = 80},/area/toxins/xenobiology) +"cht" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/general/visible{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) +"chu" = (/obj/machinery/atmospherics/pipe/simple/general/visible{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) "chv" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/maintenance/asmaint2) "chw" = (/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "chx" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2) @@ -5901,7 +5901,7 @@ "cjy" = (/obj/structure/disposalpipe/segment,/obj/item/weapon/shard,/turf/simulated/floor/plating,/area/maintenance/asmaint) "cjz" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/wall,/area/maintenance/asmaint) "cjA" = (/obj/structure/disposalpipe/segment,/obj/item/weapon/cigbutt/roach,/turf/simulated/floor/plating,/area/maintenance/asmaint) -"cjB" = (/obj/structure/closet,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cjB" = (/obj/machinery/atmospherics/pipe/simple/general/visible{dir = 9},/obj/structure/table,/obj/item/weapon/folder/white,/obj/item/weapon/pen,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology) "cjC" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/asmaint2) "cjD" = (/turf/simulated/wall/r_wall,/area/maintenance/starboardsolar) "cjE" = (/obj/structure/rack,/obj/effect/decal/cleanable/cobweb2,/obj/effect/spawner/lootdrop/maintenance,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/asmaint2) @@ -5939,7 +5939,7 @@ "ckk" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/components/binary/valve{dir = 4; name = "Incinerator to Space"},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/incinerator) "ckl" = (/obj/machinery/portable_atmospherics/canister,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/maintenance/asmaint) "ckm" = (/obj/machinery/door/airlock/maintenance{name = "Biohazard Disposals"; req_access_txt = "12"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/asmaint) -"ckn" = (/obj/structure/lattice/catwalk,/turf/space,/area/maintenance/aft) +"ckn" = (/obj/structure/grille,/obj/structure/window/reinforced/fulltile,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/toxins/xenobiology) "cko" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall,/area/maintenance/asmaint2) "ckp" = (/obj/structure/rack,/obj/effect/spawner/lootdrop/maintenance{lootcount = 2; name = "2maintenance loot spawner"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/asmaint2) "ckq" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/asmaint2) @@ -6074,7 +6074,7 @@ "cmP" = (/turf/space,/turf/simulated/wall/shuttle{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate) "cmQ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel,/area/engine/engineering) "cmR" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plasteel,/area/engine/engineering) -"cmS" = (/obj/machinery/gun_turret,/turf/simulated/wall/shuttle{icon_state = "wall3"},/area/shuttle/syndicate) +"cmS" = (/obj/machinery/porta_turret/syndicate,/turf/simulated/wall/shuttle{icon_state = "wall3"},/area/shuttle/syndicate) "cmT" = (/obj/machinery/suit_storage_unit/syndicate,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "cmU" = (/obj/machinery/light/small,/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos) "cmV" = (/obj/machinery/light/small,/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/atmos) @@ -6115,7 +6115,7 @@ "cnE" = (/obj/structure/disposalpipe/junction{dir = 4; icon_state = "pipe-j2"},/turf/simulated/floor/plating,/area/maintenance/asmaint) "cnF" = (/obj/machinery/atmospherics/components/binary/pump{dir = 2; name = "Waste Out"; on = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) "cnG" = (/obj/structure/closet/emcloset,/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/asmaint) -"cnH" = (/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/asmaint2) +"cnH" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "cnI" = (/obj/structure/table,/obj/item/weapon/weldingtool,/turf/simulated/floor/plating,/area/maintenance/asmaint2) "cnJ" = (/obj/structure/disposalpipe/segment,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/asmaint2) "cnK" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) @@ -6149,7 +6149,7 @@ "com" = (/obj/structure/table,/obj/item/stack/medical/ointment,/obj/item/stack/medical/bruise_pack,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "con" = (/obj/structure/table,/obj/machinery/cell_charger,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) "coo" = (/obj/structure/table,/obj/item/weapon/stock_parts/cell/high{pixel_x = -3; pixel_y = 3},/obj/item/weapon/stock_parts/cell/high,/turf/simulated/floor/plasteel/shuttle{icon_state = "shuttlefloor4"},/area/shuttle/syndicate) -"cop" = (/obj/machinery/atmospherics/components/unary/outlet_injector/on{dir = 1; frequency = 1443; id = "air_in"},/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) +"cop" = (/obj/machinery/atmospherics/components/unary/outlet_injector/on{dir = 1; frequency = 1443; id = "inc_in"},/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) "coq" = (/obj/machinery/atmospherics/components/unary/vent_pump{dir = 1; external_pressure_bound = 0; initialize_directions = 1; internal_pressure_bound = 4000; on = 0; pressure_checks = 2; pump_direction = 0},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) "cor" = (/obj/machinery/igniter{icon_state = "igniter0"; id = "Incinerator"; luminosity = 2; on = 0},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) "cos" = (/obj/machinery/door/poddoor{id = "auxincineratorvent"; name = "Auxiliary Incinerator Vent"},/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) @@ -6222,8 +6222,8 @@ "cpH" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/shuttle/syndicate) "cpI" = (/obj/machinery/door/airlock/external{name = "Escape Pod Four"; req_access = null; req_access_txt = "0"},/turf/simulated/floor/plating,/area/engine/engineering) "cpJ" = (/obj/machinery/door/airlock/shuttle{name = "Escape Pod Airlock"},/obj/docking_port/mobile/pod{dir = 4; id = "pod4"; name = "escape pod 4"},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_4) -"cpK" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/status_display{density = 0; layer = 3; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_4) -"cpL" = (/obj/structure/bed/chair{dir = 4},/obj/item/device/radio/intercom{pixel_y = 25},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_4) +"cpK" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/status_display{density = 0; layer = 3; pixel_x = 32; pixel_y = 0},/obj/machinery/computer/shuttle/pod{pixel_x = -32; possible_destinations = "pod_asteroid2"; shuttleId = "pod2"},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_2) +"cpL" = (/obj/structure/bed/chair{dir = 1},/obj/item/device/radio/intercom{pixel_x = 25},/obj/item/weapon/storage/pod{pixel_x = -26},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_1) "cpM" = (/obj/structure/grille,/obj/structure/window/shuttle,/turf/simulated/floor/plating,/area/shuttle/pod_4) "cpN" = (/obj/machinery/power/turbine{luminosity = 2},/obj/structure/cable/yellow,/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) "cpO" = (/obj/structure/lattice,/obj/machinery/atmospherics/components/binary/pump{dir = 2; name = "Incinerator Output Pump"; on = 1},/turf/space,/area/maintenance/incinerator) @@ -6482,7 +6482,7 @@ "cuH" = (/obj/structure/window/reinforced,/obj/machinery/door/window{dir = 1; name = "MiniSat Walkway Access"; req_access_txt = "13;65"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/aisat) "cuI" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/aisat) "cuJ" = (/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/turret_protected/aisat_interior) -"cuK" = (/obj/machinery/bot/secbot/pingsky,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/turret_protected/aisat_interior) +"cuK" = (/mob/living/simple_animal/bot/secbot/pingsky,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/turret_protected/aisat_interior) "cuL" = (/turf/simulated/floor/plasteel{icon_state = "darkbluecorners"; dir = 8},/area/turret_protected/aisat_interior) "cuM" = (/turf/simulated/floor/plasteel{icon_state = "darkbluecorners"},/area/turret_protected/aisat_interior) "cuN" = (/obj/machinery/power/apc{aidisabled = 0; cell_type = 2500; dir = 4; name = "MiniSat Antechamber APC"; pixel_x = 29; pixel_y = 0},/obj/structure/cable,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/turret_protected/aisat_interior) @@ -6492,10 +6492,10 @@ "cuR" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/light/small{dir = 4},/obj/machinery/camera{c_tag = "MiniSat Exterior North West"; dir = 8; network = list("MiniSat"); pixel_x = 0; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/aisat) "cuS" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/lattice,/turf/space,/area/space) "cuT" = (/obj/machinery/porta_turret{ai = 1; dir = 1},/obj/machinery/light/small,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/turret_protected/aisat_interior) -"cuU" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/bot/floorbot{on = 0},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/turret_protected/aisat_interior) +"cuU" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/mob/living/simple_animal/bot/floorbot{on = 0},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/turret_protected/aisat_interior) "cuV" = (/turf/simulated/floor/plasteel{icon_state = "darkblue"},/area/turret_protected/aisat_interior) "cuW" = (/obj/machinery/camera/motion{c_tag = "MiniSat Antechamber"; dir = 1; network = list("MiniSat")},/obj/item/device/radio/intercom{broadcasting = 1; frequency = 1447; listening = 0; name = "Station Intercom (AI Private)"; pixel_y = -29},/turf/simulated/floor/plasteel{icon_state = "darkblue"},/area/turret_protected/aisat_interior) -"cuX" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/bot/cleanbot{on = 0},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/turret_protected/aisat_interior) +"cuX" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/mob/living/simple_animal/bot/cleanbot{on = 0},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/turret_protected/aisat_interior) "cuY" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/light/small{dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/camera{c_tag = "MiniSat Exterior North East"; dir = 4; network = list("MiniSat"); pixel_x = 0; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/aisat) "cuZ" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/lattice,/turf/space,/area/space) "cva" = (/turf/simulated/wall/r_wall,/area/turret_protected/ai) @@ -6738,10 +6738,33 @@ "czD" = (/turf/simulated/floor/plating/airless{dir = 6; icon_state = "warnplate"},/area/space/nearstation) "czE" = (/obj/structure/lattice,/obj/item/clothing/head/hardhat,/turf/space,/area/space/nearstation) "czF" = (/obj/item/weapon/screwdriver,/obj/structure/lattice,/turf/space,/area/space/nearstation) -"czG" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/engine/vacuum{tag = "icon-bcircuit"; icon_state = "bcircuit"},/area/toxins/xenobiology) -"czH" = (/obj/machinery/light,/turf/simulated/floor/engine/vacuum{tag = "icon-bcircuit"; icon_state = "bcircuit"},/area/toxins/xenobiology) +"czG" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"czH" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "czI" = (/obj/item/weapon/wrench,/obj/structure/lattice/catwalk,/turf/space,/area/space/nearstation) "czJ" = (/obj/machinery/atmospherics/components/unary/outlet_injector/on{dir = 1},/turf/simulated/floor/plating/airless,/area/maintenance/incinerator) +"czK" = (/obj/structure/bed/chair{dir = 1},/obj/item/device/radio/intercom{pixel_x = 25},/obj/item/weapon/storage/pod{pixel_x = -26},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_2) +"czL" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/status_display{density = 0; layer = 3; pixel_x = 0; pixel_y = 32},/obj/machinery/computer/shuttle/pod{pixel_y = -32; possible_destinations = "pod_asteroid4"; shuttleId = "pod4"},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_4) +"czM" = (/obj/structure/bed/chair{dir = 4},/obj/item/device/radio/intercom{pixel_y = 25},/obj/item/weapon/storage/pod{pixel_x = 6; pixel_y = -32},/turf/simulated/floor/plasteel/shuttle,/area/shuttle/pod_4) +"czN" = (/obj/docking_port/stationary/random{dir = 4; id = "pod_asteroid4"; name = "asteroid"},/turf/space,/area/space) +"czO" = (/obj/structure/flora/tree/pine/xmas,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/crew_quarters/bar) +"czP" = (/obj/structure/flora/tree/festivus,/turf/simulated/floor/plasteel{icon_state = "warnwhite"; dir = 5},/area/crew_quarters/hor) +"czQ" = (/obj/structure/grille,/obj/structure/window/reinforced/fulltile,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"czR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"czS" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/floor/plating{icon_state = "platingdmg3"},/area/maintenance/asmaint2) +"czT" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/aft) +"czU" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/aft) +"czV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/aft) +"czW" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"czX" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/aft) +"czY" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/aft) +"czZ" = (/obj/structure/bed/chair,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/aft) +"cAa" = (/obj/structure/bed/chair,/obj/item/weapon/storage/fancy/cigarettes,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/aft) +"cAb" = (/obj/structure/closet,/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cAc" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area/maintenance/aft) +"cAd" = (/obj/structure/reagent_dispensers/fueltank,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"cAe" = (/obj/structure/disposalpipe/segment,/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"cAf" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/floor/plating,/area/maintenance/aft) +"cAg" = (/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/aft) (1,1,1) = {" aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa @@ -6821,7 +6844,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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(/turf/indestructible/riveted,/area/space) "ae" = (/obj/structure/window/reinforced,/turf/indestructible/riveted,/area/space) "af" = (/obj/structure/window/reinforced{dir = 4},/turf/indestructible/riveted,/area/space) -"ag" = (/obj/structure/foamedmetal,/obj/structure/window/holo{tag = "icon-rwindow (EAST)"; icon_state = "rwindow"; dir = 4},/turf/simulated/floor/holofloor/plating,/area/holodeck/rec_center/bunker) +"ag" = (/obj/structure/foamedmetal,/obj/structure/window{icon_state = "rwindow"; dir = 4},/turf/simulated/floor/holofloor/plating,/area/holodeck/rec_center/bunker) "ah" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/indestructible/riveted,/area/space) -"ai" = (/obj/structure/foamedmetal,/obj/structure/window/holo/opaque{tag = "icon-rwindow (EAST)"; icon_state = "rwindow"; dir = 4},/obj/structure/window/holo{tag = "icon-rwindow (WEST)"; icon_state = "rwindow"; dir = 8},/turf/simulated/floor/holofloor/plating,/area/holodeck/rec_center/bunker) +"ai" = (/obj/structure/foamedmetal,/obj/structure/window/reinforced/tinted{icon_state = "rwindow"; dir = 4},/obj/structure/window{icon_state = "rwindow"; dir = 8},/turf/simulated/floor/holofloor/plating,/area/holodeck/rec_center/bunker) "aj" = (/turf/simulated/floor/holofloor/plating,/area/holodeck/rec_center/bunker) -"ak" = (/obj/structure/table/holo,/obj/item/stack/medical/ointment{heal_burn = 10},/turf/simulated/floor/holofloor/plating,/area/holodeck/rec_center/bunker) -"al" = (/obj/structure/bed/chair/wood/normal{tag = "icon-wooden_chair (EAST)"; icon_state = "wooden_chair"; dir = 4},/turf/simulated/floor/holofloor/carpet,/area/holodeck/rec_center/lounge) +"ak" = (/obj/structure/table,/obj/item/stack/medical/ointment{heal_burn = 10},/turf/simulated/floor/holofloor/plating,/area/holodeck/rec_center/bunker) +"al" = (/obj/structure/bed/chair/wood/normal{icon_state = "wooden_chair"; dir = 4},/turf/simulated/floor/holofloor/carpet,/area/holodeck/rec_center/lounge) "am" = (/obj/structure/window/reinforced{dir = 8},/turf/indestructible/riveted,/area/space) "an" = (/turf/simulated/floor/holofloor/carpet,/area/holodeck/rec_center/lounge) -"ao" = (/obj/structure/table/holo/poker,/obj/item/clothing/mask/cigarette/pipe,/turf/simulated/floor/holofloor/carpet,/area/holodeck/rec_center/lounge) -"ap" = (/obj/structure/table/holo/poker,/obj/effect/holodeck_effect/cards,/turf/simulated/floor/holofloor/carpet,/area/holodeck/rec_center/lounge) -"aq" = (/obj/structure/bed/chair/wood/normal{tag = "icon-wooden_chair (WEST)"; icon_state = "wooden_chair"; dir = 8},/turf/simulated/floor/holofloor/carpet,/area/holodeck/rec_center/lounge) +"ao" = (/obj/structure/table/wood/poker,/obj/item/clothing/mask/cigarette/pipe,/turf/simulated/floor/holofloor/carpet,/area/holodeck/rec_center/lounge) +"ap" = (/obj/structure/table/wood/poker,/obj/effect/holodeck_effect/cards,/turf/simulated/floor/holofloor/carpet,/area/holodeck/rec_center/lounge) +"aq" = (/obj/structure/bed/chair/wood/normal{icon_state = "wooden_chair"; dir = 8},/turf/simulated/floor/holofloor/carpet,/area/holodeck/rec_center/lounge) "ar" = (/turf/simulated/floor/holofloor/plating,/area/holodeck/rec_center/wildlife) "as" = (/turf/simulated/floor/holofloor/plating,/area/holodeck/rec_center/offline) "at" = (/turf/simulated/floor/holofloor{icon_state = "engine"; name = "Burn-Mix Floor"; nitrogen = 0; oxygen = 2500; temperature = 370; toxins = 5000},/area/holodeck/rec_center/burn) @@ -23,50 +23,50 @@ "aw" = (/obj/docking_port/stationary/transit{dir = 4; dwidth = 1; height = 4; id = "pod3_transit"; turf_type = /turf/space/transit/horizontal; width = 3},/turf/space/transit/horizontal,/area/space) "ax" = (/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/rec_center/court) "ay" = (/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/rec_center/court) -"az" = (/obj/structure/foamedmetal,/obj/structure/window/holo{tag = "icon-rwindow (WEST)"; icon_state = "rwindow"; dir = 8},/turf/simulated/floor/holofloor/plating,/area/holodeck/rec_center/bunker) +"az" = (/obj/structure/foamedmetal,/obj/structure/window{icon_state = "rwindow"; dir = 8},/turf/simulated/floor/holofloor/plating,/area/holodeck/rec_center/bunker) "aA" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/indestructible/riveted,/area/space) -"aB" = (/obj/structure/table/holo,/obj/machinery/recharger,/turf/simulated/floor/holofloor/plating,/area/holodeck/rec_center/bunker) -"aC" = (/obj/structure/bed/chair/wood/normal{tag = "icon-wooden_chair (NORTH)"; icon_state = "wooden_chair"; dir = 1},/turf/simulated/floor/holofloor/carpet,/area/holodeck/rec_center/lounge) +"aB" = (/obj/structure/table,/obj/machinery/recharger,/turf/simulated/floor/holofloor/plating,/area/holodeck/rec_center/bunker) +"aC" = (/obj/structure/bed/chair/wood/normal{icon_state = "wooden_chair"; dir = 1},/turf/simulated/floor/holofloor/carpet,/area/holodeck/rec_center/lounge) "aD" = (/obj/effect/holodeck_effect/mobspawner,/turf/simulated/floor/holofloor/plating,/area/holodeck/rec_center/wildlife) "aE" = (/obj/effect/holodeck_effect/sparks,/turf/simulated/floor/holofloor{icon_state = "engine"; name = "Burn-Mix Floor"; nitrogen = 0; oxygen = 2500; temperature = 370; toxins = 5000},/area/holodeck/rec_center/burn) "aF" = (/turf/simulated/floor/holofloor,/area/holodeck/rec_center/court) "aG" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/rec_center/court) "aH" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/holodeck/rec_center/court) -"aI" = (/obj/structure/table/holo,/obj/item/weapon/gun/energy/laser,/turf/simulated/floor/holofloor/plating,/area/holodeck/rec_center/bunker) -"aJ" = (/obj/structure/window/holo/opaque{tag = "icon-rwindow (EAST)"; icon_state = "rwindow"; dir = 4},/turf/simulated/floor/holofloor{tag = "icon-wood (NORTHWEST)"; icon_state = "wood"; dir = 9},/area/holodeck/rec_center/lounge) -"aK" = (/obj/item/device/instrument/violin,/obj/structure/table/holo/wood,/turf/simulated/floor/holofloor/carpet,/area/holodeck/rec_center/lounge) +"aI" = (/obj/structure/table,/obj/item/weapon/gun/energy/laser,/turf/simulated/floor/holofloor/plating,/area/holodeck/rec_center/bunker) +"aJ" = (/obj/structure/window/reinforced/tinted{icon_state = "rwindow"; dir = 4},/turf/simulated/floor/holofloor{icon_state = "wood"; dir = 9},/area/holodeck/rec_center/lounge) +"aK" = (/obj/item/device/instrument/violin,/obj/structure/table/wood,/turf/simulated/floor/holofloor/carpet,/area/holodeck/rec_center/lounge) "aL" = (/obj/structure/bed/chair/comfy/brown{buildstackamount = 0},/turf/simulated/floor/holofloor/carpet,/area/holodeck/rec_center/lounge) "aM" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "green"},/area/holodeck/rec_center/court) "aN" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "green"},/area/holodeck/rec_center/court) -"aO" = (/obj/structure/table/holo/wood,/obj/item/device/flashlight/lamp/green,/turf/simulated/floor/holofloor/carpet,/area/holodeck/rec_center/lounge) +"aO" = (/obj/structure/table/wood,/obj/item/device/flashlight/lamp/green,/turf/simulated/floor/holofloor/carpet,/area/holodeck/rec_center/lounge) "aP" = (/obj/structure/bed/chair/comfy/brown{buildstackamount = 0; dir = 1},/turf/simulated/floor/holofloor/carpet,/area/holodeck/rec_center/lounge) "aQ" = (/obj/structure/bed/chair/wood/normal,/turf/simulated/floor/holofloor/carpet,/area/holodeck/rec_center/lounge) -"aR" = (/obj/structure/table/holo,/obj/item/stack/medical/bruise_pack{heal_brute = 10},/turf/simulated/floor/holofloor/plating,/area/holodeck/rec_center/bunker) -"aS" = (/obj/structure/table/holo/poker,/turf/simulated/floor/holofloor/carpet,/area/holodeck/rec_center/lounge) +"aR" = (/obj/structure/table,/obj/item/stack/medical/bruise_pack{heal_brute = 10},/turf/simulated/floor/holofloor/plating,/area/holodeck/rec_center/bunker) +"aS" = (/obj/structure/table/wood/poker,/turf/simulated/floor/holofloor/carpet,/area/holodeck/rec_center/lounge) "aT" = (/turf/simulated/floor/holofloor{dir = 2; icon_state = "green"},/area/holodeck/rec_center/court) "aU" = (/turf/simulated/floor/holofloor{dir = 10; icon_state = "green"},/area/holodeck/rec_center/court) "aV" = (/turf/simulated/floor/holofloor{dir = 6; icon_state = "green"},/area/holodeck/rec_center/court) "aW" = (/turf/simulated/floor/holofloor/grass,/area/holodeck/rec_center/pet_lounge) "aX" = (/obj/effect/holodeck_effect/mobspawner/pet,/turf/simulated/floor/holofloor/grass,/area/holodeck/rec_center/pet_lounge) "aY" = (/obj/docking_port/stationary/transit{dir = 4; dwidth = 1; height = 4; id = "pod4_transit"; turf_type = /turf/space/transit/horizontal; width = 3},/turf/space/transit/horizontal,/area/space) -"aZ" = (/obj/structure/table/holo/glass,/obj/item/weapon/hemostat,/turf/simulated/floor/holofloor{tag = "icon-warnwhite (NORTH)"; icon_state = "warnwhite"; dir = 1},/area/holodeck/rec_center/medical) -"ba" = (/obj/structure/table/holo/glass,/obj/item/weapon/surgicaldrill,/turf/simulated/floor/holofloor{tag = "icon-warnwhite (NORTHWEST)"; icon_state = "warnwhite"; dir = 9},/area/holodeck/rec_center/medical) -"bb" = (/obj/structure/table/holo/glass,/obj/item/weapon/retractor,/turf/simulated/floor/holofloor{tag = "icon-warnwhite (NORTH)"; icon_state = "warnwhite"; dir = 1},/area/holodeck/rec_center/medical) -"bc" = (/obj/structure/table/holo/glass,/obj/item/weapon/scalpel{pixel_y = 10},/obj/item/weapon/circular_saw,/turf/simulated/floor/holofloor{tag = "icon-warnwhite (NORTH)"; icon_state = "warnwhite"; dir = 1},/area/holodeck/rec_center/medical) -"bd" = (/obj/structure/table/holo/glass,/obj/item/weapon/cautery,/turf/simulated/floor/holofloor{tag = "icon-warnwhite (NORTHEAST)"; icon_state = "warnwhite"; dir = 5},/area/holodeck/rec_center/medical) +"aZ" = (/obj/structure/table/glass,/obj/item/weapon/hemostat,/turf/simulated/floor/holofloor{icon_state = "warnwhite"; dir = 1},/area/holodeck/rec_center/medical) +"ba" = (/obj/structure/table/glass,/obj/item/weapon/surgicaldrill,/turf/simulated/floor/holofloor{icon_state = "warnwhite"; dir = 9},/area/holodeck/rec_center/medical) +"bb" = (/obj/structure/table/glass,/obj/item/weapon/retractor,/turf/simulated/floor/holofloor{icon_state = "warnwhite"; dir = 1},/area/holodeck/rec_center/medical) +"bc" = (/obj/structure/table/glass,/obj/item/weapon/scalpel{pixel_y = 10},/obj/item/weapon/circular_saw,/turf/simulated/floor/holofloor{icon_state = "warnwhite"; dir = 1},/area/holodeck/rec_center/medical) +"bd" = (/obj/structure/table/glass,/obj/item/weapon/cautery,/turf/simulated/floor/holofloor{icon_state = "warnwhite"; dir = 5},/area/holodeck/rec_center/medical) "be" = (/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/rec_center/basketball) "bf" = (/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/rec_center/basketball) "bg" = (/obj/structure/holohoop,/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/rec_center/basketball) "bh" = (/turf/simulated/floor/holofloor/beach,/area/holodeck/rec_center/beach) -"bi" = (/obj/structure/table/holo,/obj/item/clothing/head/helmet/thunderdome,/obj/item/clothing/suit/armor/tdome/red,/obj/item/clothing/under/color/red,/obj/item/weapon/holo/esword/red,/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/rec_center/thunderdome) -"bj" = (/obj/structure/table/holo,/obj/machinery/readybutton,/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/rec_center/thunderdome) -"bk" = (/obj/structure/table/holo,/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/rec_center/thunderdome) +"bi" = (/obj/structure/table,/obj/item/clothing/head/helmet/thunderdome,/obj/item/clothing/suit/armor/tdome/red,/obj/item/clothing/under/color/red,/obj/item/weapon/holo/esword/red,/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/rec_center/thunderdome) +"bj" = (/obj/structure/table,/obj/machinery/readybutton,/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/rec_center/thunderdome) +"bk" = (/obj/structure/table,/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/rec_center/thunderdome) "bl" = (/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/rec_center/dodgeball) "bm" = (/obj/machinery/readybutton,/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/rec_center/dodgeball) "bn" = (/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/rec_center/dodgeball) -"bo" = (/turf/simulated/floor/holofloor{icon_state = "white"; tag = "icon-bluespace"},/area/holodeck/rec_center/medical) -"bp" = (/obj/structure/table/holo/glass,/obj/item/weapon/surgical_drapes,/obj/item/weapon/razor,/turf/simulated/floor/holofloor{tag = "icon-warnwhite (WEST)"; icon_state = "warnwhite"; dir = 8},/area/holodeck/rec_center/medical) -"bq" = (/turf/simulated/floor/holofloor{tag = "icon-warnwhite (EAST)"; icon_state = "warnwhite"; dir = 4},/area/holodeck/rec_center/medical) +"bo" = (/turf/simulated/floor/holofloor{icon_state = "white"},/area/holodeck/rec_center/medical) +"bp" = (/obj/structure/table/glass,/obj/item/weapon/surgical_drapes,/obj/item/weapon/razor,/turf/simulated/floor/holofloor{icon_state = "warnwhite"; dir = 8},/area/holodeck/rec_center/medical) +"bq" = (/turf/simulated/floor/holofloor{icon_state = "warnwhite"; dir = 4},/area/holodeck/rec_center/medical) "br" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/rec_center/basketball) "bs" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/holodeck/rec_center/basketball) "bt" = (/obj/docking_port/stationary/transit{dir = 4; dwidth = 9; height = 11; id = "emergency_transit"; width = 22},/turf/space/transit,/area/space) @@ -79,17 +79,17 @@ "bA" = (/turf/simulated/floor/holofloor,/area/holodeck/rec_center/dodgeball) "bB" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/rec_center/dodgeball) "bC" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/holodeck/rec_center/dodgeball) -"bD" = (/turf/simulated/floor/holofloor{tag = "icon-warnwhite"; icon_state = "warnwhite"},/area/holodeck/rec_center/medical) -"bE" = (/turf/simulated/floor/holofloor{tag = "icon-warnwhite (SOUTHWEST)"; icon_state = "warnwhite"; dir = 10},/area/holodeck/rec_center/medical) -"bF" = (/obj/machinery/computer/operating,/turf/simulated/floor/holofloor{tag = "icon-warnwhite"; icon_state = "warnwhite"},/area/holodeck/rec_center/medical) -"bG" = (/obj/structure/table/optable,/turf/simulated/floor/holofloor{tag = "icon-warnwhite"; icon_state = "warnwhite"},/area/holodeck/rec_center/medical) -"bH" = (/obj/structure/table/holo/glass,/obj/item/clothing/gloves/color/latex/nitrile,/obj/item/clothing/suit/apron/surgical,/obj/item/clothing/mask/surgical,/turf/simulated/floor/holofloor{tag = "icon-warnwhite (SOUTHEAST)"; icon_state = "warnwhite"; dir = 6},/area/holodeck/rec_center/medical) +"bD" = (/turf/simulated/floor/holofloor{icon_state = "warnwhite"},/area/holodeck/rec_center/medical) +"bE" = (/turf/simulated/floor/holofloor{icon_state = "warnwhite"; dir = 10},/area/holodeck/rec_center/medical) +"bF" = (/obj/machinery/computer/operating,/turf/simulated/floor/holofloor{icon_state = "warnwhite"},/area/holodeck/rec_center/medical) +"bG" = (/obj/structure/table/optable,/turf/simulated/floor/holofloor{icon_state = "warnwhite"},/area/holodeck/rec_center/medical) +"bH" = (/obj/structure/table/glass,/obj/item/clothing/gloves/color/latex/nitrile,/obj/item/clothing/suit/apron/surgical,/obj/item/clothing/mask/surgical,/turf/simulated/floor/holofloor{icon_state = "warnwhite"; dir = 6},/area/holodeck/rec_center/medical) "bI" = (/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/rec_center/basketball) "bJ" = (/turf/simulated/floor/holofloor{dir = 2; icon_state = "red"},/area/holodeck/rec_center/dodgeball) -"bK" = (/obj/structure/window/holo{dir = 1},/turf/simulated/floor/holofloor{icon_state = "white"; tag = "icon-bluespace"},/area/holodeck/rec_center/medical) -"bL" = (/turf/simulated/floor/holofloor{tag = "icon-warnwhite (WEST)"; icon_state = "warnwhite"; dir = 8},/area/holodeck/rec_center/medical) -"bM" = (/obj/structure/table/holo/glass,/obj/machinery/reagentgrinder,/turf/simulated/floor/holofloor{tag = "icon-warnwhite (NORTHWEST)"; icon_state = "warnwhite"; dir = 9},/area/holodeck/rec_center/medical) -"bN" = (/obj/structure/table/holo/glass,/obj/item/weapon/storage/box/beakers,/turf/simulated/floor/holofloor{icon_state = "white"; tag = "icon-bluespace"},/area/holodeck/rec_center/medical) +"bK" = (/obj/structure/window{dir = 1},/turf/simulated/floor/holofloor{icon_state = "white"},/area/holodeck/rec_center/medical) +"bL" = (/turf/simulated/floor/holofloor{icon_state = "warnwhite"; dir = 8},/area/holodeck/rec_center/medical) +"bM" = (/obj/structure/table/glass,/obj/machinery/reagentgrinder,/turf/simulated/floor/holofloor{icon_state = "warnwhite"; dir = 9},/area/holodeck/rec_center/medical) +"bN" = (/obj/structure/table/glass,/obj/item/weapon/storage/box/beakers,/turf/simulated/floor/holofloor{icon_state = "white"},/area/holodeck/rec_center/medical) "bO" = (/obj/structure/window/reinforced{dir = 1},/turf/indestructible/riveted,/area/space) "bP" = (/turf/indestructible/riveted,/area/tdome/arena_source) "bQ" = (/turf/simulated/floor/plasteel,/area/tdome/arena_source) @@ -228,7 +228,7 @@ "et" = (/obj/structure/table/wood,/obj/item/weapon/paper_bin,/turf/simulated/floor/carpet,/area/centcom/ferry) "eu" = (/turf/simulated/floor/carpet,/area/centcom/ferry) "ev" = (/obj/structure/table/wood,/obj/item/weapon/pen,/turf/simulated/floor/carpet,/area/centcom/ferry) -"ew" = (/obj/machinery/washing_machine,/turf/simulated/floor/holofloor{icon_state = "white"; tag = "icon-bluespace"},/area/holodeck/rec_center/medical) +"ew" = (/obj/machinery/washing_machine,/turf/simulated/floor/holofloor{icon_state = "white"},/area/holodeck/rec_center/medical) "ex" = (/turf/indestructible/fakeglass{icon_state = "fakewindows"; dir = 1},/area/centcom/ferry) "ey" = (/obj/machinery/button/door{id = "adminshut"; name = "Administrative Shutter-Control"; pixel_y = 26},/turf/simulated/floor/carpet,/area/centcom/ferry) "ez" = (/obj/machinery/door/poddoor/shutters/preopen{id = "adminshut"; name = "Administrative Shutters"},/turf/indestructible/fakeglass{icon_state = "fakewindows"; dir = 1},/area/centcom/ferry) @@ -237,44 +237,44 @@ "eC" = (/turf/simulated/floor/holofloor{dir = 10; icon_state = "red"},/area/holodeck/rec_center/basketball) "eD" = (/turf/simulated/floor/holofloor{dir = 6; icon_state = "red"},/area/holodeck/rec_center/basketball) "eE" = (/obj/item/clothing/under/color/rainbow,/obj/item/clothing/glasses/sunglasses,/turf/simulated/floor/holofloor/beach,/area/holodeck/rec_center/beach) -"eF" = (/obj/structure/window/holo,/turf/simulated/floor/holofloor,/area/holodeck/rec_center/thunderdome) +"eF" = (/obj/structure/window,/turf/simulated/floor/holofloor,/area/holodeck/rec_center/thunderdome) "eG" = (/turf/indestructible/fakeglass{icon_state = "fakewindows"; dir = 9},/area/centcom/ferry) "eH" = (/turf/indestructible/fakeglass{icon_state = "fakewindows"; dir = 6},/area/centcom/ferry) "eI" = (/obj/structure/showcase/fakesec,/turf/simulated/floor/carpet,/area/centcom/ferry) "eJ" = (/obj/machinery/door/poddoor/shutters/preopen{id = "adminshut"; name = "Administrative Shutters"},/turf/indestructible/fakeglass,/area/centcom/ferry) "eK" = (/obj/structure/reagent_dispensers/water_cooler,/turf/simulated/floor/carpet,/area/centcom/ferry) "eL" = (/obj/structure/filingcabinet,/turf/simulated/floor/carpet,/area/centcom/ferry) -"eM" = (/obj/structure/window/holo,/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/rec_center/thunderdome) -"eN" = (/obj/structure/window/holo,/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/holodeck/rec_center/thunderdome) -"eO" = (/obj/structure/window/holo{dir = 1},/obj/item/toy/beach_ball/holoball/dodgeball,/turf/simulated/floor/holofloor{dir = 2; icon_state = "red"},/area/holodeck/rec_center/dodgeball) -"eP" = (/obj/structure/window/holo{dir = 1},/obj/item/toy/beach_ball/holoball/dodgeball,/turf/simulated/floor/holofloor{dir = 10; icon_state = "red"},/area/holodeck/rec_center/dodgeball) +"eM" = (/obj/structure/window,/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/rec_center/thunderdome) +"eN" = (/obj/structure/window,/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/holodeck/rec_center/thunderdome) +"eO" = (/obj/structure/window{dir = 1},/obj/item/toy/beach_ball/holoball/dodgeball,/turf/simulated/floor/holofloor{dir = 2; icon_state = "red"},/area/holodeck/rec_center/dodgeball) +"eP" = (/obj/structure/window{dir = 1},/obj/item/toy/beach_ball/holoball/dodgeball,/turf/simulated/floor/holofloor{dir = 10; icon_state = "red"},/area/holodeck/rec_center/dodgeball) "eQ" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0},/turf/indestructible/fakeglass{icon_state = "fakewindows"; dir = 8},/area/centcom/ferry) "eR" = (/obj/machinery/computer/shuttle/ferry,/turf/simulated/floor/plasteel/darkwarning{dir = 8},/area/centcom/ferry) -"eS" = (/obj/structure/window/holo{dir = 1},/obj/item/toy/beach_ball/holoball/dodgeball,/turf/simulated/floor/holofloor{dir = 6; icon_state = "red"},/area/holodeck/rec_center/dodgeball) -"eT" = (/obj/machinery/chem_master,/turf/simulated/floor/holofloor{tag = "icon-warnwhite (SOUTHWEST)"; icon_state = "warnwhite"; dir = 10},/area/holodeck/rec_center/medical) -"eU" = (/obj/structure/table/holo/glass,/obj/item/weapon/storage/box/syringes,/turf/simulated/floor/holofloor{icon_state = "white"; tag = "icon-bluespace"},/area/holodeck/rec_center/medical) +"eS" = (/obj/structure/window{dir = 1},/obj/item/toy/beach_ball/holoball/dodgeball,/turf/simulated/floor/holofloor{dir = 6; icon_state = "red"},/area/holodeck/rec_center/dodgeball) +"eT" = (/obj/machinery/chem_master,/turf/simulated/floor/holofloor{icon_state = "warnwhite"; dir = 10},/area/holodeck/rec_center/medical) +"eU" = (/obj/structure/table/glass,/obj/item/weapon/storage/box/syringes,/turf/simulated/floor/holofloor{icon_state = "white"},/area/holodeck/rec_center/medical) "eV" = (/turf/simulated/floor/plasteel/delivery,/area/centcom/ferry) "eW" = (/obj/machinery/door/airlock/external{name = "Ferry Airlock"; req_access_txt = "0"},/turf/simulated/floor/plasteel/delivery,/area/centcom/ferry) "eX" = (/turf/simulated/floor/plasteel/darkwarning{dir = 8},/area/centcom/ferry) "eY" = (/turf/simulated/floor/plasteel/darkgreen/corner{dir = 4},/area/centcom/ferry) "eZ" = (/obj/structure/mirror{pixel_y = 32},/obj/structure/dresser,/turf/simulated/floor/wood,/area/centcom/ferry) "fa" = (/obj/machinery/vending/autodrobe,/turf/simulated/floor/wood,/area/centcom/ferry) -"fb" = (/obj/structure/closet/wardrobe/white,/turf/simulated/floor/holofloor{icon_state = "white"; tag = "icon-bluespace"},/area/holodeck/rec_center/medical) +"fb" = (/obj/structure/closet/wardrobe/white,/turf/simulated/floor/holofloor{icon_state = "white"},/area/holodeck/rec_center/medical) "fc" = (/turf/simulated/floor/holofloor{dir = 1; icon_state = "green"},/area/holodeck/rec_center/basketball) "fd" = (/turf/simulated/floor/holofloor{dir = 9; icon_state = "green"},/area/holodeck/rec_center/basketball) "fe" = (/turf/simulated/floor/holofloor{dir = 5; icon_state = "green"},/area/holodeck/rec_center/basketball) "ff" = (/obj/item/toy/beach_ball,/turf/simulated/floor/holofloor/beach,/area/holodeck/rec_center/beach) -"fg" = (/obj/structure/window/holo{dir = 1},/turf/simulated/floor/holofloor,/area/holodeck/rec_center/thunderdome) -"fh" = (/obj/structure/window/holo{dir = 1},/turf/simulated/floor/holofloor{dir = 8; icon_state = "green"},/area/holodeck/rec_center/thunderdome) +"fg" = (/obj/structure/window{dir = 1},/turf/simulated/floor/holofloor,/area/holodeck/rec_center/thunderdome) +"fh" = (/obj/structure/window{dir = 1},/turf/simulated/floor/holofloor{dir = 8; icon_state = "green"},/area/holodeck/rec_center/thunderdome) "fi" = (/turf/indestructible/fakeglass{icon_state = "fakewindows"; dir = 5},/area/centcom/ferry) "fj" = (/obj/machinery/door/airlock/centcom{name = "Dressing Room"; opacity = 1; req_access_txt = "0"},/turf/simulated/floor/wood,/area/centcom/ferry) "fk" = (/obj/machinery/vending/clothing,/turf/simulated/floor/wood,/area/centcom/ferry) "fl" = (/turf/indestructible/riveted,/area/centcom/evac) -"fm" = (/obj/structure/window/holo{dir = 1},/turf/simulated/floor/holofloor{dir = 4; icon_state = "green"},/area/holodeck/rec_center/thunderdome) -"fn" = (/obj/structure/window/holo,/obj/item/toy/beach_ball/holoball/dodgeball,/turf/simulated/floor/holofloor{dir = 1; icon_state = "green"},/area/holodeck/rec_center/dodgeball) -"fo" = (/obj/structure/window/holo,/obj/item/toy/beach_ball/holoball/dodgeball,/turf/simulated/floor/holofloor{dir = 9; icon_state = "green"},/area/holodeck/rec_center/dodgeball) -"fp" = (/obj/structure/window/holo,/obj/item/toy/beach_ball/holoball/dodgeball,/turf/simulated/floor/holofloor{dir = 5; icon_state = "green"},/area/holodeck/rec_center/dodgeball) -"fq" = (/obj/structure/window/holo,/turf/simulated/floor/holofloor{icon_state = "white"; tag = "icon-bluespace"},/area/holodeck/rec_center/medical) +"fm" = (/obj/structure/window{dir = 1},/turf/simulated/floor/holofloor{dir = 4; icon_state = "green"},/area/holodeck/rec_center/thunderdome) +"fn" = (/obj/structure/window,/obj/item/toy/beach_ball/holoball/dodgeball,/turf/simulated/floor/holofloor{dir = 1; icon_state = "green"},/area/holodeck/rec_center/dodgeball) +"fo" = (/obj/structure/window,/obj/item/toy/beach_ball/holoball/dodgeball,/turf/simulated/floor/holofloor{dir = 9; icon_state = "green"},/area/holodeck/rec_center/dodgeball) +"fp" = (/obj/structure/window,/obj/item/toy/beach_ball/holoball/dodgeball,/turf/simulated/floor/holofloor{dir = 5; icon_state = "green"},/area/holodeck/rec_center/dodgeball) +"fq" = (/obj/structure/window,/turf/simulated/floor/holofloor{icon_state = "white"},/area/holodeck/rec_center/medical) "fr" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "green"},/area/holodeck/rec_center/basketball) "fs" = (/obj/item/toy/beach_ball/holoball,/turf/simulated/floor/holofloor,/area/holodeck/rec_center/basketball) "ft" = (/turf/indestructible/fakeglass{icon_state = "fakewindows"; dir = 10},/area/centcom/ferry) @@ -288,26 +288,26 @@ "fB" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "green"},/area/holodeck/rec_center/thunderdome) "fC" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "green"},/area/holodeck/rec_center/dodgeball) "fD" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "green"},/area/holodeck/rec_center/dodgeball) -"fE" = (/obj/structure/window/holo{tag = "icon-rwindow (WEST)"; icon_state = "rwindow"; dir = 8},/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/turf/simulated/floor/holofloor{tag = "icon-warnwhite (NORTHEAST)"; icon_state = "warnwhite"; dir = 5},/area/holodeck/rec_center/medical) +"fE" = (/obj/structure/window{icon_state = "rwindow"; dir = 8},/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/turf/simulated/floor/holofloor{icon_state = "warnwhite"; dir = 5},/area/holodeck/rec_center/medical) "fF" = (/turf/indestructible/fakeglass,/area/centcom/ferry) "fG" = (/obj/structure/table/wood,/turf/simulated/floor/wood,/area/centcom/ferry) "fH" = (/obj/structure/bed/chair/comfy/black{dir = 4},/turf/simulated/floor/wood,/area/centcom/ferry) "fI" = (/turf/indestructible/fakedoor{name = "Centcom Security"},/area/centcom/evac) "fJ" = (/turf/simulated/floor/plasteel/black,/area/centcom/evac) -"fK" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/turf/simulated/floor/holofloor{tag = "icon-warnwhite (NORTHWEST)"; icon_state = "warnwhite"; dir = 9},/area/holodeck/rec_center/medical) -"fL" = (/obj/structure/window/holo{tag = "icon-rwindow (WEST)"; icon_state = "rwindow"; dir = 8},/obj/structure/window/holo,/obj/machinery/computer/pandemic,/turf/simulated/floor/holofloor{icon_state = "white"; tag = "icon-bluespace"},/area/holodeck/rec_center/medical) +"fK" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/turf/simulated/floor/holofloor{icon_state = "warnwhite"; dir = 9},/area/holodeck/rec_center/medical) +"fL" = (/obj/structure/window{icon_state = "rwindow"; dir = 8},/obj/structure/window,/obj/machinery/computer/pandemic,/turf/simulated/floor/holofloor{icon_state = "white"},/area/holodeck/rec_center/medical) "fM" = (/turf/simulated/floor/holofloor{dir = 2; icon_state = "green"},/area/holodeck/rec_center/basketball) "fN" = (/turf/simulated/floor/holofloor{dir = 1; icon_state = "green"},/area/holodeck/rec_center/dodgeball) -"fO" = (/obj/machinery/door/window/westleft,/turf/simulated/floor/holofloor{tag = "icon-warnwhitecorner (WEST)"; icon_state = "warnwhitecorner"; dir = 8},/area/holodeck/rec_center/medical) +"fO" = (/obj/machinery/door/window/westleft,/turf/simulated/floor/holofloor{icon_state = "warnwhitecorner"; dir = 8},/area/holodeck/rec_center/medical) "fP" = (/obj/machinery/door/airlock/centcom{name = "Transport Shuttle"; opacity = 1; req_access_txt = "101"},/turf/simulated/floor/plasteel/darkgreen/side{dir = 2},/area/centcom/ferry) "fQ" = (/obj/structure/table/reinforced,/obj/item/weapon/clipboard,/turf/simulated/floor/plasteel/darkred/side{dir = 8},/area/centcom/evac) "fR" = (/obj/structure/showcase/fakesec,/turf/simulated/floor/plasteel/black,/area/centcom/evac) "fS" = (/obj/structure/bed/chair/office/dark,/turf/simulated/floor/plasteel/black,/area/centcom/evac) -"fT" = (/obj/machinery/door/window/westleft,/turf/simulated/floor/holofloor{tag = "icon-warnwhite (SOUTHEAST)"; icon_state = "warnwhite"; dir = 6},/area/holodeck/rec_center/medical) -"fU" = (/obj/machinery/door/window/westleft,/turf/simulated/floor/holofloor{tag = "icon-warnwhite (NORTHEAST)"; icon_state = "warnwhite"; dir = 5},/area/holodeck/rec_center/medical) -"fV" = (/obj/structure/window/holo{tag = "icon-rwindow (WEST)"; icon_state = "rwindow"; dir = 8},/turf/simulated/floor/holofloor{tag = "icon-warnwhite (NORTHEAST)"; icon_state = "warnwhite"; dir = 5},/area/holodeck/rec_center/medical) +"fT" = (/obj/machinery/door/window/westleft,/turf/simulated/floor/holofloor{icon_state = "warnwhite"; dir = 6},/area/holodeck/rec_center/medical) +"fU" = (/obj/machinery/door/window/westleft,/turf/simulated/floor/holofloor{icon_state = "warnwhite"; dir = 5},/area/holodeck/rec_center/medical) +"fV" = (/obj/structure/window{icon_state = "rwindow"; dir = 8},/turf/simulated/floor/holofloor{icon_state = "warnwhite"; dir = 5},/area/holodeck/rec_center/medical) "fW" = (/turf/simulated/floor/holofloor/beach/coast,/area/holodeck/rec_center/beach) -"fX" = (/obj/structure/window/holo{tag = "icon-rwindow (WEST)"; icon_state = "rwindow"; dir = 8},/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/turf/simulated/floor/holofloor{tag = "icon-warnwhite"; icon_state = "warnwhite"},/area/holodeck/rec_center/medical) +"fX" = (/obj/structure/window{icon_state = "rwindow"; dir = 8},/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/turf/simulated/floor/holofloor{icon_state = "warnwhite"},/area/holodeck/rec_center/medical) "fY" = (/turf/indestructible/riveted,/area/centcom/control) "fZ" = (/obj/structure/flora/ausbushes/palebush,/turf/simulated/floor/grass,/area/centcom/control) "ga" = (/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/grass,/area/centcom/control) @@ -317,9 +317,9 @@ "ge" = (/obj/machinery/door/window/northleft{dir = 2; name = "Centcom Security"; req_access_txt = "101"},/turf/simulated/floor/plasteel/black,/area/centcom/evac) "gf" = (/obj/structure/table/reinforced,/obj/item/weapon/paper_bin,/turf/simulated/floor/plasteel/darkred/side{dir = 2},/area/centcom/evac) "gg" = (/obj/structure/table/reinforced,/obj/item/weapon/pen,/turf/simulated/floor/plasteel/darkred/side{dir = 2},/area/centcom/evac) -"gh" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/turf/simulated/floor/holofloor{tag = "icon-warnwhite (SOUTHWEST)"; icon_state = "warnwhite"; dir = 10},/area/holodeck/rec_center/medical) -"gi" = (/obj/structure/window/holo{tag = "icon-rwindow (WEST)"; icon_state = "rwindow"; dir = 8},/obj/machinery/sleeper{tag = "icon-sleeper-open (NORTH)"; icon_state = "sleeper-open"; dir = 1},/turf/simulated/floor/holofloor{tag = "icon-warnwhite"; icon_state = "warnwhite"},/area/holodeck/rec_center/medical) -"gj" = (/obj/machinery/sleeper{tag = "icon-sleeper-open (NORTH)"; icon_state = "sleeper-open"; dir = 1},/turf/simulated/floor/holofloor{tag = "icon-warnwhite (SOUTHEAST)"; icon_state = "warnwhite"; dir = 6},/area/holodeck/rec_center/medical) +"gh" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/turf/simulated/floor/holofloor{icon_state = "warnwhite"; dir = 10},/area/holodeck/rec_center/medical) +"gi" = (/obj/structure/window{icon_state = "rwindow"; dir = 8},/obj/machinery/sleeper{icon_state = "sleeper-open"; dir = 1},/turf/simulated/floor/holofloor{icon_state = "warnwhite"},/area/holodeck/rec_center/medical) +"gj" = (/obj/machinery/sleeper{icon_state = "sleeper-open"; dir = 1},/turf/simulated/floor/holofloor{icon_state = "warnwhite"; dir = 6},/area/holodeck/rec_center/medical) "gk" = (/turf/simulated/floor/holofloor{dir = 10; icon_state = "green"},/area/holodeck/rec_center/basketball) "gl" = (/obj/docking_port/stationary{dir = 8; dwidth = 2; height = 12; id = "ferry_away"; name = "unknown"; width = 5},/turf/space,/area/space) "gm" = (/turf/indestructible/fakeglass,/area/centcom/control) @@ -349,9 +349,9 @@ "gK" = (/turf/simulated/floor/holofloor{dir = 6; icon_state = "green"},/area/holodeck/rec_center/basketball) "gL" = (/obj/structure/holohoop{dir = 1},/turf/simulated/floor/holofloor{dir = 2; icon_state = "green"},/area/holodeck/rec_center/basketball) "gM" = (/turf/simulated/floor/holofloor/beach/water,/area/holodeck/rec_center/beach) -"gN" = (/obj/structure/table/holo,/obj/item/clothing/head/helmet/thunderdome,/obj/item/clothing/suit/armor/tdome/green,/obj/item/clothing/under/color/green,/obj/item/weapon/holo/esword/green,/turf/simulated/floor/holofloor{dir = 2; icon_state = "green"},/area/holodeck/rec_center/thunderdome) -"gO" = (/obj/structure/table/holo,/turf/simulated/floor/holofloor{dir = 10; icon_state = "green"},/area/holodeck/rec_center/thunderdome) -"gP" = (/obj/structure/table/holo,/obj/machinery/readybutton,/turf/simulated/floor/holofloor{dir = 6; icon_state = "green"},/area/holodeck/rec_center/thunderdome) +"gN" = (/obj/structure/table,/obj/item/clothing/head/helmet/thunderdome,/obj/item/clothing/suit/armor/tdome/green,/obj/item/clothing/under/color/green,/obj/item/weapon/holo/esword/green,/turf/simulated/floor/holofloor{dir = 2; icon_state = "green"},/area/holodeck/rec_center/thunderdome) +"gO" = (/obj/structure/table,/turf/simulated/floor/holofloor{dir = 10; icon_state = "green"},/area/holodeck/rec_center/thunderdome) +"gP" = (/obj/structure/table,/obj/machinery/readybutton,/turf/simulated/floor/holofloor{dir = 6; icon_state = "green"},/area/holodeck/rec_center/thunderdome) "gQ" = (/turf/simulated/floor/grass,/area/centcom/control) "gR" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor/plasteel/green/side{dir = 8},/area/centcom/control) "gS" = (/obj/machinery/door/airlock/centcom{name = "Centcom Customs"; opacity = 1; req_access_txt = "109"},/turf/simulated/floor/plasteel/black,/area/centcom/control) @@ -363,6 +363,7 @@ "gY" = (/turf/simulated/floor/holofloor{dir = 2; icon_state = "green"},/area/holodeck/rec_center/dodgeball) "gZ" = (/turf/simulated/floor/holofloor{dir = 10; icon_state = "green"},/area/holodeck/rec_center/dodgeball) "ha" = (/obj/machinery/readybutton,/turf/simulated/floor/holofloor{dir = 6; icon_state = "green"},/area/holodeck/rec_center/dodgeball) +"hb" = (/obj/structure/flora/tree/pine/xmas,/turf/simulated/floor/plasteel,/area/centcom/evac) "hc" = (/turf/indestructible/fakeglass{icon_state = "fakewindows2"; dir = 1},/area/centcom/control) "hd" = (/turf/simulated/floor/plasteel/green/corner,/area/centcom/control) "he" = (/obj/structure/table,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/turf/simulated/floor/plasteel/black,/area/centcom/control) @@ -370,6 +371,7 @@ "hg" = (/obj/structure/bed/chair/office/dark,/turf/simulated/floor/plasteel,/area/centcom/evac) "hh" = (/turf/simulated/floor/plasteel/yellowsiding{dir = 8},/area/centcom/evac) "hi" = (/turf/simulated/floor/plasteel/warning{dir = 4},/area/centcom/evac) +"hj" = (/obj/structure/cult/talisman{desc = "A altar dedicated to the Wizard's Federation"},/obj/item/weapon/kitchen/knife/ritual,/obj/item/clothing/suit/wizrobe/santa,/obj/item/clothing/head/wizard/santa,/turf/simulated/floor/plasteel/cult,/area/wizard_station) "hm" = (/turf/indestructible/riveted,/area/syndicate_mothership) "hn" = (/obj/structure/closet/wardrobe/cargotech,/turf/simulated/floor/plasteel/loadingarea,/area/centcom/supply) "ho" = (/obj/structure/closet,/turf/simulated/floor/plasteel/warning/corner{dir = 1},/area/centcom/supply) @@ -626,7 +628,6 @@ "nN" = (/obj/structure/bookcase,/turf/simulated/floor/plasteel/cult,/area/wizard_station) "nO" = (/turf/indestructible/fakeglass{color = "#008000"; dir = 1; icon_state = "fakewindows2"},/area/wizard_station) "nP" = (/obj/structure/grille{color = "#008000"; density = 0; icon_state = "brokengrille"},/turf/simulated/floor/plating,/area/wizard_station) -"nQ" = (/obj/structure/cult/talisman{desc = "A altar dedicated to the Wizard's Federation"},/obj/item/weapon/kitchen/knife/ritual,/turf/simulated/floor/plasteel/cult,/area/wizard_station) "nR" = (/obj/item/clothing/shoes/sandal/marisa,/obj/item/clothing/suit/wizrobe/marisa,/obj/item/clothing/head/wizard/marisa,/obj/item/weapon/staff/broom,/turf/simulated/floor/plasteel/cult,/area/wizard_station) "nS" = (/obj/machinery/door/poddoor/preopen,/obj/effect/decal/cleanable/blood/splatter,/obj/effect/decal/cleanable/blood/gibs/body,/turf/simulated/floor/plating/airless,/area/wizard_station) "nT" = (/obj/effect/decal/cleanable/blood/splatter,/mob/living/simple_animal/hostile/creature{name = "Experiment 35b"},/turf/simulated/floor/plasteel/cult/airless,/area/wizard_station) @@ -954,7 +955,7 @@ acacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac acacacacacacacacacacaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacgBgBgBgBgBgBgBgQhcgRgngngnhdfYgCfYfYgUheflgEgDgDgDgDhOhOhOhPgDgDhigygzacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac acacacacacacacacacacaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacacacachmhmhmhmhmhmhmhmhmhmhmhmhmhmhmhmhmhmhmhmhmhmhmhmhmhmhmhmhmhmacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacgBhohnhphnhqgBgQgmgRgngngnhrgCgQfYhthshuflhvgDgDgDgDgDgDgDgDgDgDhigyacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac acacacacacacacacacacaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacacacachmhChChChChChChChChChDhChChChEhFhChChChEhChChChChChChEhChChmacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacachGhJhIhIhIhIgBgCfYhKgngngnhLfYgCfYgChMgCflhNgDgDgDgDgDgDgDgDgDgDhigyacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac -acacacacacacacacacacaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacacacachmhChChChChDhChChChChChChChChChChChEhChChChChChEhChChChChChmacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacachQhJhIhIhIhIhShTgngngngngngngngThUgUgUgUhVhWgDgDgDgDgDgDgDgDgDgDhigyacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac +acacacacacacacacacacaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacacacachmhChChChChDhChChChChChChChChChChChEhChChChChChEhChChChChChmacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacachQhJhIhIhIhIhShTgngngngngngngngThUgUgUgUhVhWgDgDgDgDgDhbgDgDgDgDhigyacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac acacacacacacacacacacaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacacacachmhChChChChChChChYhChChChChChDhChChFhEhChChEhChChEhFhChEhChmacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacachGiahIhIhIhIgBgCfYibgngngnhdfYgCfYfYfYfYflicgDgDgDgDgDgDgDgDgDgDhigyacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac acacacacacacacacacacaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacacacachmhChChChChChChChChChChChChChChChChChChDhChChEhFhChChEhChFhmacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacgAhQhJhIhIhIhIgBgQgbgRgngngniggbgQfYacacacflihgDgDgDgDgDgDgDgDgDgDhigyacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac acacacacacacacacacacaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacacacacacachmhChChChChChChChChChChChChChChChDhChChChChChFhChEhFhChEhChmacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacilhJhIhIhIhIgBgQhcgRgngngnighcgQfYacacacflingDgDgDgDidididiegDgDhigyacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac @@ -975,7 +976,7 @@ acacacacacacacacacacaaaaaaaaaaaaaaaaaalMknaaaaknmDmFmEmGmElMknknaaaaaaaaaaaaaaaa acacacacacacacacacacaaaaaaaaaaaaaajRjRmQjRjRjRjRjRjRmRjRjRjRjRjRjRaaknaaaaaaaaaaacacacacacachmhCgGacacacacacacacacacacacacacacacgGmTmTmTmUlShmmLmLmLmLmLmLhmacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacmVmVmVmVmVmVmVmVmVmWmXmXmXmXmXmXmXmXmXmXmXmXmXmWmVmVmVmVmVmVmVmVmVacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac acacacacacacacacacacaaaaaaaaaaaaaajRmYlxlxmYjRnamZlxlxlxnbncjRnendngnfknknaaaaaaacacacacacachmhCacacacacacacacacacacacacacacacacachChDhChChFkcmLmLmLmLmLnqhmacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacmVnrntnsnsnsnsnsnvnumXmXmXmXmXmXmXmXmXmXmXmXmXnwnvnxnxnxnxnxntnymVacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac acacacacacacacacacacaaaaaaaaaaaaaanAnzlxlxnznAnBnBlxlxlxlxnCnAnEnDmsmsnFaaaaaaaaacacacacacachmhCacacacacacacacacacacacacacacacacachChYhEhDhYhmnJnJnJnJnJnKhmacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacmVnrntnsnLnsnLnsnvnumXmXmXmXmXmXmXmXmXmXmXmXmXnwnvnxnMnxnMnxntnymVacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac -acacacacacacacacacacaaaaaaaaaaaaaanOnNlxmhlxnPmumhlxnQlxlxnRnOnTnSnVnUnXnWaaaaaaacacacacacachmhCacacacacacacacacacacacacacacacacachChChChEjChmhmhmhmhmhmhmhmacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacmVnrntnsnsobnsnsnvnumXmXmXmXmXocodocmXmXmXmXmXnwnvnxnxoenxnxntnymVacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac +acacacacacacacacacacaaaaaaaaaaaaaanOnNlxmhlxnPmumhlxhjlxlxnRnOnTnSnVnUnXnWaaaaaaacacacacacachmhCacacacacacacacacacacacacacacacacachChChChEjChmhmhmhmhmhmhmhmacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacmVnrntnsnsobnsnsnvnumXmXmXmXmXocodocmXmXmXmXmXnwnvnxnxoenxnxntnymVacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac acacacacacacacacacacaaaaaaaaaaaaaaofnzlxmEmuogmElxlxohlxlxlxofojoinFoklHaaaaaaaaacacacacacachmhCacacacacacacacacacacacacacacacacachChEhChYjChmacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacmVnrntnsnsnsnsnsnvnumXmXmXmXmXocorocmXmXmXmXmXnwnvnxnxnxnxnxntnymVacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac acacacacacacacacacacaaaaaaaaaaaaaajRoslxlxosjRotlxmhmElxlxotjRovouoxowaaaaaaaaaaacacacacacachmhCacacacacacacacacacacacacacacacacachChChDhCjChmacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacmVnrntnsnLnsnLnsnvnumXmXmXmXmXmXmXmXmXmXmXmXmXnwnvnxnMnxnMnxntnymVacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac acacacacacacacacacacaaaaaaaaaaaaaajRjRoBjRjRjRjRjRlnoClnjRjRjRjRjRknknknaaaaaaaaacacacacacachmhCacacacacachCacacacacachCacacacacachChChChCjChmacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacmVnrntnsnsnsnsnsnvnumXmXmXmXmXmXmXmXmXmXmXmXmXnwnvnxnxnxnxnxntnymVacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac diff --git a/_maps/map_files/generic/z5.dmm b/_maps/map_files/generic/z5.dmm index 3f299efa272..db7e8ff2fff 100644 --- a/_maps/map_files/generic/z5.dmm +++ b/_maps/map_files/generic/z5.dmm @@ -212,7 +212,7 @@ "ed" = (/obj/machinery/light/small{dir = 4},/obj/structure/bed/roller,/turf/simulated/floor/plasteel{dir = 2; icon_state = "whiteblue"},/area/mine/laborcamp) "ee" = (/obj/machinery/alarm{pixel_y = 28},/obj/structure/closet/crate,/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/mine/production) "ef" = (/obj/machinery/light/small,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/mine/laborcamp) -"eg" = (/obj/machinery/bot/secbot/beepsky{desc = "Powered by tears and swet of laborer."; name = "Prison Ofitser"},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=2-NMine"; location = "1-Storage"},/turf/simulated/floor/plasteel{icon_state = "asteroidfloor"},/area/mine/laborcamp) +"eg" = (/mob/living/simple_animal/bot/secbot/beepsky{desc = "Powered by tears and swet of laborer."; name = "Prison Ofitser"},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=2-NMine"; location = "1-Storage"},/turf/simulated/floor/plasteel{icon_state = "asteroidfloor"},/area/mine/laborcamp) "eh" = (/obj/structure/plasticflaps/mining,/turf/simulated/floor/plasteel{icon_state = "asteroidfloor"},/area/mine/laborcamp) "ei" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=3-SMine"; location = "2-NMine"},/turf/simulated/floor/plasteel{icon_state = "asteroidfloor"},/area/mine/laborcamp) "ej" = (/turf/simulated/floor/plating{icon_plating = "asteroidplating"; icon_state = "asteroidplating"},/area/mine/explored) @@ -711,7 +711,7 @@ "nJ" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/brute{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/firstaid/regular,/turf/simulated/floor/plasteel{dir = 4; icon_state = "whiteblue"},/area/mine/living_quarters) "nK" = (/obj/machinery/atmospherics/pipe/simple,/obj/item/weapon/storage/box/lights,/turf/simulated/floor/plating,/area/mine/living_quarters) "nL" = (/obj/structure/table,/obj/machinery/reagentgrinder,/turf/simulated/floor/plasteel{icon_state = "bar"},/area/mine/living_quarters) - + (1,1,1) = {" aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa diff --git a/_maps/map_files/generic/z6.dmm b/_maps/map_files/generic/z6.dmm index 25a83f2dc95..6fe463b1ec0 100644 --- a/_maps/map_files/generic/z6.dmm +++ b/_maps/map_files/generic/z6.dmm @@ -1,5 +1,43 @@ "a" = (/turf/space,/area/space) - +"b" = (/turf/simulated/mineral,/area/mine/unexplored) +"c" = (/turf/simulated/wall/r_wall,/area/awaymission/listeningpost) +"d" = (/turf/simulated/floor/plating,/area/awaymission/listeningpost) +"e" = (/obj/machinery/power/smes/magical{desc = "A high-capacity superconducting magnetic energy storage (SMES) unit."; name = "power storage unit"},/turf/simulated/floor/plating,/area/awaymission/listeningpost) +"f" = (/obj/machinery/door/airlock,/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) +"g" = (/turf/simulated/wall,/area/awaymission/listeningpost) +"h" = (/obj/structure/table,/obj/item/weapon/paper/monitorkey,/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/obj/item/clothing/glasses/regular,/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) +"i" = (/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) +"j" = (/obj/structure/table,/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) +"k" = (/obj/machinery/door/airlock/external,/turf/simulated/floor/plating,/area/awaymission/listeningpost) +"l" = (/turf/simulated/floor/plating/asteroid/airless,/area/mine/explored) +"m" = (/obj/structure/bed/chair{dir = 4},/mob/living/simple_animal/hostile/syndicate{desc = "A weary looking syndicate operative."; faction = "syndicate"},/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) +"n" = (/obj/machinery/computer/message_monitor,/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) +"o" = (/obj/structure/table,/obj/item/weapon/paper{info = "Nothing of interest to report."; name = "november report"},/obj/item/weapon/pen,/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) +"p" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) +"q" = (/obj/structure/rack,/obj/item/clothing/suit/space/syndicate,/obj/item/clothing/mask/gas,/obj/item/clothing/head/helmet/space/syndicate,/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) +"r" = (/obj/machinery/door/airlock,/obj/structure/safe/floor,/obj/item/weapon/paper{info = "I wonder how much longer they will accept my empty reports. They will cancel the case soon without results. When the pickup comes, I will tell them I have lost faith in our cause, and beg them to consider a diplomatic solution. How many nuclear teams have been dispatched with those nukes? I must try and prevent more from ever being sent. If they will not listen to reason, I will detonate the warehouse myself. Maybe some day in the immediate future, space will be peaceful, though I don't intend to live to see it. And that is why I write this down- it is my sacrifice that stabilised your worlds, traveller. Spare a thought for me, and please attempt to prevent nuclear proliferation, should it ever rear it's ugly head again. -Donk Co. Operative #451"; name = "odd report"},/obj/item/weapon/gun/projectile/automatic/pistol,/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) +"s" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/mineral,/area/mine/unexplored) +"t" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/mineral,/area/mine/unexplored) +"u" = (/obj/structure/disposaloutlet{dir = 4},/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor/plating/airless,/area/space) +"v" = (/obj/structure/table,/obj/item/device/flashlight/lamp,/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) +"w" = (/obj/structure/bed,/obj/item/weapon/bedsheet/brown,/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) +"x" = (/obj/machinery/vending/snack,/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) +"y" = (/obj/structure/disposalpipe/segment,/turf/simulated/mineral,/area/mine/unexplored) +"z" = (/obj/machinery/vending/cola,/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) +"A" = (/obj/structure/filingcabinet,/obj/item/weapon/paper{info = "A good start to the operation: intercepted Nanotrasen military communications. A convoy is scheduled to transfer nuclear warheads to a new military base. This is as good a chance as any to get our hands on some heavy weaponry, I suggest we take it."; name = "april report"},/obj/item/weapon/paper{info = "Nothing of real interest to report this month. I have intercepted faint transmissions from what appears to be some sort of pirate radio station. They do not appear to be relevant to my assignment."; name = "may report"},/obj/item/weapon/paper{info = "Nanotrasen communications have been noticably less frequent recently. The pirate radio station I found last month has been transmitting pro-Nanotrasen propaganda. I will continue to monitor it."; name = "june report"},/obj/item/weapon/paper{info = "Nothing of interest to report."; name = "july report"},/obj/item/weapon/paper{info = "Nothing of interest to report."; name = "august report"},/obj/item/weapon/paper{info = "Nothing of interest to report."; name = "september report"},/obj/item/weapon/paper{info = "Nothing of interest to report."; name = "october report"},/obj/item/weapon/paper{info = "1 x Stechtkin pistol - $600
1 x silencer - $200
shipping charge - $4360
total - $5160"; name = "receipt"},/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) +"B" = (/obj/structure/closet,/obj/item/clothing/gloves/boxing,/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) +"C" = (/obj/structure/table,/obj/item/weapon/paper{info = "Mission Details: You have been assigned to a newly constructed listening post constructed within an asteroid in Nanotrasen space to monitor their plasma mining operations. Accurate intel is crucial to the success of our operatives onboard, do not fail us."; name = "mission briefing"},/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) +"D" = (/obj/machinery/disposal/bin,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) +"E" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/awaymission/listeningpost) +"F" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/mineral,/area/mine/unexplored) +"G" = (/obj/machinery/door/airlock{name = "Toilet"},/turf/simulated/floor/plasteel,/area/awaymission/listeningpost) +"H" = (/obj/machinery/shower{icon_state = "shower"; dir = 8},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/awaymission/listeningpost) +"I" = (/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/awaymission/listeningpost) +"J" = (/obj/structure/toilet{icon_state = "toilet00"; dir = 8},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/awaymission/listeningpost) +"K" = (/turf/simulated/mineral/clown,/area/mine/unexplored) +"L" = (/turf/simulated/wall/shuttle{icon_state = "wall3"},/area/mine/explored) +"M" = (/turf/simulated/floor/plasteel/airless{icon_state = "gcircuit"},/area/mine/explored) + (1,1,1) = {" aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa @@ -136,86 +174,86 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa @@ -257,3 +295,4 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa "} + diff --git a/code/ATMOSPHERICS/atmospherics.dm b/code/ATMOSPHERICS/atmospherics.dm index 4b6d445a3db..debea492b0a 100644 --- a/code/ATMOSPHERICS/atmospherics.dm +++ b/code/ATMOSPHERICS/atmospherics.dm @@ -140,38 +140,40 @@ Pipelines + Other Objects -> Pipe network user << "As you begin unwrenching \the [src] a gush of air blows in your face... maybe you should reconsider?" unsafe_wrenching = TRUE //Oh dear oh dear - if (do_after(user, 20, target = src) && !gc_destroyed) + if (do_after(user, 20/W.toolspeed, target = src) && !gc_destroyed) user.visible_message( \ "[user] unfastens \the [src].", \ "You unfasten \the [src].", \ "You hear ratchet.") investigate_log("was REMOVED by [key_name(usr)]", "atmos") - //You unwrenched a pipe full of pressure? let's splat you into the wall silly. + //You unwrenched a pipe full of pressure? Let's splat you into the wall, silly. if(unsafe_wrenching) - unsafe_pressure_release(user,internal_pressure) + unsafe_pressure_release(user, internal_pressure) Deconstruct() else return ..() -//Called when an atmospherics object is unwrenched while having a large pressure difference -//with it's locs air contents. -/obj/machinery/atmospherics/proc/unsafe_pressure_release(mob/user,pressures) +// Throws the user when they unwrench a pipe with a major difference between the internal and environmental pressure. +/obj/machinery/atmospherics/proc/unsafe_pressure_release(mob/user, pressures = null) if(!user) return - if(!pressures) var/datum/gas_mixture/int_air = return_air() var/datum/gas_mixture/env_air = loc.return_air() - pressures = int_air.return_pressure()-env_air.return_pressure() + pressures = int_air.return_pressure() - env_air.return_pressure() + + var/fuck_you_dir = get_dir(src, user) // Because fuck you... + if(!fuck_you_dir) + fuck_you_dir = pick(cardinal) + var/turf/target = get_edge_target_turf(user, fuck_you_dir) + var/range = pressures/250 + var/speed = range/5 - var/fuck_you_dir = get_dir(src,user) - var/turf/general_direction = get_edge_target_turf(user,fuck_you_dir) user.visible_message("[user] is sent flying by pressure!","The pressure sends you flying!") - //Values based on 2*ONE_ATMOS (the unsafe pressure), resulting in 20 range and 4 speed - user.throw_at(general_direction,pressures/10,pressures/50) + user.throw_at(target, range, speed) /obj/machinery/atmospherics/Deconstruct() if(can_unwrench) diff --git a/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm b/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm index 7ec41e04ea2..f82323920df 100644 --- a/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm +++ b/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm @@ -33,8 +33,8 @@ Acts like a normal vent, but has an input AND output. //OUTPUT_MAX: Do not pass output_pressure_max /obj/machinery/atmospherics/components/binary/dp_vent_pump/Destroy() - if(radio_controller) - radio_controller.remove_object(src, frequency) + if(SSradio) + SSradio.remove_object(src, frequency) return ..() /obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume @@ -117,10 +117,10 @@ Acts like a normal vent, but has an input AND output. //Radio remote control /obj/machinery/atmospherics/components/binary/dp_vent_pump/proc/set_frequency(new_frequency) - radio_controller.remove_object(src, frequency) + SSradio.remove_object(src, frequency) frequency = new_frequency if(frequency) - radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA) + radio_connection = SSradio.add_object(src, frequency, filter = RADIO_ATMOSIA) /obj/machinery/atmospherics/components/binary/dp_vent_pump/proc/broadcast_status() if(!radio_connection) diff --git a/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm b/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm index a2ece69dfcd..c43e9c33b72 100644 --- a/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm +++ b/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm @@ -23,8 +23,8 @@ Passive gate is similar to the regular pump except: var/datum/radio_frequency/radio_connection /obj/machinery/atmospherics/components/binary/passive_gate/Destroy() - if(radio_controller) - radio_controller.remove_object(src,frequency) + if(SSradio) + SSradio.remove_object(src,frequency) return ..() /obj/machinery/atmospherics/components/binary/passive_gate/update_icon_nopipes() @@ -68,10 +68,10 @@ Passive gate is similar to the regular pump except: //Radio remote control /obj/machinery/atmospherics/components/binary/passive_gate/proc/set_frequency(new_frequency) - radio_controller.remove_object(src, frequency) + SSradio.remove_object(src, frequency) frequency = new_frequency if(frequency) - radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA) + radio_connection = SSradio.add_object(src, frequency, filter = RADIO_ATMOSIA) /obj/machinery/atmospherics/components/binary/passive_gate/proc/broadcast_status() if(!radio_connection) @@ -93,17 +93,21 @@ Passive gate is similar to the regular pump except: return 1 -/obj/machinery/atmospherics/components/binary/passive_gate/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null) - if(stat & (BROKEN|NOPOWER)) - return +/obj/machinery/atmospherics/components/binary/passive_gate/interact(mob/user) + if(stat & (BROKEN|NOPOWER)) return + ui_interact(user) - ui = SSnano.push_open_or_new_ui(user, src, ui_key, ui, "atmos_gas_pump.tmpl", name, 400, 120, 0) +/obj/machinery/atmospherics/components/binary/passive_gate/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 0) + ui = SSnano.try_update_ui(user, src, ui_key, ui, force_open = force_open) + if (!ui) + ui = new(user, src, ui_key, "atmos_pump.tmpl", name, 400, 100) + ui.open() /obj/machinery/atmospherics/components/binary/passive_gate/get_ui_data() var/data = list() data["on"] = on - data["pressure_set"] = round(target_pressure*100) //Nano UI can't handle rounded non-integers, apparently. - data["max_pressure"] = MAX_OUTPUT_PRESSURE + data["set_pressure"] = round(target_pressure) + data["max_pressure"] = round(MAX_OUTPUT_PRESSURE) return data /obj/machinery/atmospherics/components/binary/passive_gate/atmosinit() @@ -142,18 +146,14 @@ Passive gate is similar to the regular pump except: /obj/machinery/atmospherics/components/binary/passive_gate/attack_hand(mob/user) + if(..() || !user) + return + add_fingerprint(usr) + interact(user) + +/obj/machinery/atmospherics/components/binary/passive_gate/Topic(href, href_list) if(..()) return - src.add_fingerprint(usr) - if(!src.allowed(user)) - user << "Access denied." - return - usr.set_machine(src) - ui_interact(user) - return - -/obj/machinery/atmospherics/components/binary/passive_gate/Topic(href,href_list) - if(..()) return if(href_list["power"]) on = !on investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos") @@ -164,17 +164,13 @@ Passive gate is similar to the regular pump except: if ("set") target_pressure = max(0, min(MAX_OUTPUT_PRESSURE, safe_input("Pressure control", "Enter new output pressure (0-[MAX_OUTPUT_PRESSURE] kPa)", target_pressure))) investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", "atmos") - usr.set_machine(src) - src.update_icon() - src.updateUsrDialog() - return + + update_icon() /obj/machinery/atmospherics/components/binary/passive_gate/power_change() ..() update_icon() - - /obj/machinery/atmospherics/components/binary/passive_gate/attackby(obj/item/weapon/W, mob/user, params) if (!istype(W, /obj/item/weapon/wrench)) return ..() diff --git a/code/ATMOSPHERICS/components/binary_devices/pump.dm b/code/ATMOSPHERICS/components/binary_devices/pump.dm index bddcbc76f1b..5062bd6dcf3 100644 --- a/code/ATMOSPHERICS/components/binary_devices/pump.dm +++ b/code/ATMOSPHERICS/components/binary_devices/pump.dm @@ -27,8 +27,8 @@ Thus, the two variables affect pump operation are set in New(): var/datum/radio_frequency/radio_connection /obj/machinery/atmospherics/components/binary/pump/Destroy() - if(radio_controller) - radio_controller.remove_object(src,frequency) + if(SSradio) + SSradio.remove_object(src,frequency) if(radio_connection) radio_connection = null return ..() @@ -73,10 +73,10 @@ Thus, the two variables affect pump operation are set in New(): //Radio remote control /obj/machinery/atmospherics/components/binary/pump/proc/set_frequency(new_frequency) - radio_controller.remove_object(src, frequency) + SSradio.remove_object(src, frequency) frequency = new_frequency if(frequency) - radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA) + radio_connection = SSradio.add_object(src, frequency, filter = RADIO_ATMOSIA) /obj/machinery/atmospherics/components/binary/pump/proc/broadcast_status() if(!radio_connection) @@ -98,17 +98,24 @@ Thus, the two variables affect pump operation are set in New(): return 1 -/obj/machinery/atmospherics/components/binary/pump/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null) - if(stat & (BROKEN|NOPOWER)) +/obj/machinery/atmospherics/components/binary/pump/interact(mob/user) + if(stat & (BROKEN|NOPOWER)) return + if(!src.allowed(usr)) + usr << "Access denied." return + ui_interact(user) - ui = SSnano.push_open_or_new_ui(user, src, ui_key, ui, "atmos_gas_pump.tmpl", name, 400, 120, 0) +/obj/machinery/atmospherics/components/binary/pump/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 0) + ui = SSnano.try_update_ui(user, src, ui_key, ui, force_open = force_open) + if (!ui) + ui = new(user, src, ui_key, "atmos_pump.tmpl", name, 400, 100) + ui.open() /obj/machinery/atmospherics/components/binary/pump/get_ui_data() var/data = list() data["on"] = on - data["pressure_set"] = round(target_pressure*100) //Nano UI can't handle rounded non-integers, apparently. - data["max_pressure"] = MAX_OUTPUT_PRESSURE + data["set_pressure"] = round(target_pressure) + data["max_pressure"] = round(MAX_OUTPUT_PRESSURE) return data /obj/machinery/atmospherics/components/binary/pump/atmosinit() @@ -146,18 +153,13 @@ Thus, the two variables affect pump operation are set in New(): /obj/machinery/atmospherics/components/binary/pump/attack_hand(mob/user) - if(..()) + if(..() | !user) return - src.add_fingerprint(usr) - if(!src.allowed(user)) - user << "Access denied." - return - usr.set_machine(src) - ui_interact(user) - return + interact(user) /obj/machinery/atmospherics/components/binary/pump/Topic(href,href_list) - if(..()) return + if(..()) + return if(href_list["power"]) on = !on investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos") @@ -168,10 +170,9 @@ Thus, the two variables affect pump operation are set in New(): if ("set") target_pressure = max(0, min(MAX_OUTPUT_PRESSURE, safe_input("Pressure control", "Enter new output pressure (0-[MAX_OUTPUT_PRESSURE] kPa)", target_pressure))) investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", "atmos") - usr.set_machine(src) - src.update_icon() - src.updateUsrDialog() - return + + add_fingerprint(usr) + update_icon() /obj/machinery/atmospherics/components/binary/pump/power_change() ..() diff --git a/code/ATMOSPHERICS/components/binary_devices/volume_pump.dm b/code/ATMOSPHERICS/components/binary_devices/volume_pump.dm index cbd0236669b..ead30d5e6d9 100644 --- a/code/ATMOSPHERICS/components/binary_devices/volume_pump.dm +++ b/code/ATMOSPHERICS/components/binary_devices/volume_pump.dm @@ -27,8 +27,8 @@ Thus, the two variables affect pump operation are set in New(): var/datum/radio_frequency/radio_connection /obj/machinery/atmospherics/components/binary/volume_pump/Destroy() - if(radio_controller) - radio_controller.remove_object(src,frequency) + if(SSradio) + SSradio.remove_object(src,frequency) return ..() /obj/machinery/atmospherics/components/binary/volume_pump/on @@ -70,10 +70,10 @@ Thus, the two variables affect pump operation are set in New(): return 1 /obj/machinery/atmospherics/components/binary/volume_pump/proc/set_frequency(new_frequency) - radio_controller.remove_object(src, frequency) + SSradio.remove_object(src, frequency) frequency = new_frequency if(frequency) - radio_connection = radio_controller.add_object(src, frequency) + radio_connection = SSradio.add_object(src, frequency) /obj/machinery/atmospherics/components/binary/volume_pump/proc/broadcast_status() if(!radio_connection) @@ -94,17 +94,25 @@ Thus, the two variables affect pump operation are set in New(): return 1 -/obj/machinery/atmospherics/components/binary/volume_pump/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null) +/obj/machinery/atmospherics/components/binary/volume_pump/interact(mob/user) if(stat & (BROKEN|NOPOWER)) return + if(!src.allowed(usr)) + usr << "Access denied." + return + ui_interact(user) - ui = SSnano.push_open_or_new_ui(user, src, ui_key, ui, "atmos_gas_pump.tmpl", name, 400, 120, 0) +/obj/machinery/atmospherics/components/binary/volume_pump/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 0) + ui = SSnano.try_update_ui(user, src, ui_key, ui, force_open = force_open) + if (!ui) + ui = new(user, src, ui_key, "atmos_pump.tmpl", name, 400, 100) + ui.open() /obj/machinery/atmospherics/components/binary/volume_pump/get_ui_data() var/data = list() data["on"] = on - data["transfer_rate"] = round(transfer_rate*100) //Nano UI can't handle rounded non-integers, apparently. - data["max_rate"] = MAX_TRANSFER_RATE + data["transfer_rate"] = round(transfer_rate) + data["max_rate"] = round(MAX_TRANSFER_RATE) return data /obj/machinery/atmospherics/components/binary/volume_pump/atmosinit() @@ -142,18 +150,13 @@ Thus, the two variables affect pump operation are set in New(): /obj/machinery/atmospherics/components/binary/volume_pump/attack_hand(mob/user) - if(..()) + if(..() | !user) return - src.add_fingerprint(usr) - if(!src.allowed(user)) - user << "Access denied." - return - usr.set_machine(src) - ui_interact(user) - return + interact(user) /obj/machinery/atmospherics/components/binary/volume_pump/Topic(href,href_list) - if(..()) return + if(..()) + return if(href_list["power"]) on = !on investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos") @@ -164,17 +167,14 @@ Thus, the two variables affect pump operation are set in New(): if ("set") transfer_rate = max(0, min(MAX_TRANSFER_RATE, safe_input("Pressure control", "Enter new transfer rate (0-[MAX_TRANSFER_RATE] L/s)", transfer_rate))) investigate_log("was set to [transfer_rate] L/s by [key_name(usr)]", "atmos") - usr.set_machine(src) - src.update_icon() - src.updateUsrDialog() - return + + add_fingerprint(usr) + update_icon() /obj/machinery/atmospherics/components/binary/volume_pump/power_change() ..() update_icon() - - /obj/machinery/atmospherics/components/binary/volume_pump/attackby(obj/item/weapon/W, mob/user, params) if (!istype(W, /obj/item/weapon/wrench)) return ..() diff --git a/code/ATMOSPHERICS/components/trinary_devices/filter.dm b/code/ATMOSPHERICS/components/trinary_devices/filter.dm index b2464c2a129..11b47197251 100644 --- a/code/ATMOSPHERICS/components/trinary_devices/filter.dm +++ b/code/ATMOSPHERICS/components/trinary_devices/filter.dm @@ -39,14 +39,14 @@ Filter types: flipped = 1 /obj/machinery/atmospherics/components/trinary/filter/proc/set_frequency(new_frequency) - radio_controller.remove_object(src, frequency) + SSradio.remove_object(src, frequency) frequency = new_frequency if(frequency) - radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA) + radio_connection = SSradio.add_object(src, frequency, RADIO_ATMOSIA) /obj/machinery/atmospherics/components/trinary/filter/Destroy() - if(radio_controller) - radio_controller.remove_object(src,frequency) + if(SSradio) + SSradio.remove_object(src,frequency) return ..() /obj/machinery/atmospherics/components/trinary/filter/update_icon() @@ -157,34 +157,35 @@ Filter types: return ..() /obj/machinery/atmospherics/components/trinary/filter/attack_hand(mob/user) - if(..()) + if(..() | !user) return + interact(user) - if(!src.allowed(user)) - user << "Access denied." - return - - ui_interact(user) - -/obj/machinery/atmospherics/components/trinary/filter/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null) +/obj/machinery/atmospherics/components/trinary/filter/interact(mob/user) if(stat & (BROKEN|NOPOWER)) return + if(!src.allowed(usr)) + usr << "Access denied." + return + ui_interact(user) - ui = SSnano.push_open_or_new_ui(user, src, ui_key, ui, "atmos_filter.tmpl", name, 400, 320, 0) +/obj/machinery/atmospherics/components/trinary/filter/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 0) + ui = SSnano.try_update_ui(user, src, ui_key, ui, force_open = force_open) + if (!ui) + ui = new(user, src, ui_key, "atmos_filter.tmpl", name, 400, 120) + ui.open() /obj/machinery/atmospherics/components/trinary/filter/get_ui_data() var/data = list() data["on"] = on - data["pressure_set"] = round(target_pressure*100) //Nano UI can't handle rounded non-integers, apparently. - data["max_pressure"] = MAX_OUTPUT_PRESSURE + data["set_pressure"] = round(target_pressure) + data["max_pressure"] = round(MAX_OUTPUT_PRESSURE) data["filter_type"] = filter_type return data /obj/machinery/atmospherics/components/trinary/filter/Topic(href, href_list) if(..()) return - usr.set_machine(src) - src.add_fingerprint(usr) if(href_list["filterset"]) src.filter_type = text2num(href_list["filterset"]) var/filtering_name = "nothing" @@ -212,11 +213,6 @@ Filter types: if(href_list["power"]) on=!on investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos") - src.update_icon() - src.updateUsrDialog() -/* - for(var/mob/M in viewers(1, src)) - if ((M.client && M.machine == src)) - src.attack_hand(M) -*/ - return + + add_fingerprint(usr) + update_icon() diff --git a/code/ATMOSPHERICS/components/trinary_devices/mixer.dm b/code/ATMOSPHERICS/components/trinary_devices/mixer.dm index 14c3c47adf7..9e39a0b40f3 100644 --- a/code/ATMOSPHERICS/components/trinary_devices/mixer.dm +++ b/code/ATMOSPHERICS/components/trinary_devices/mixer.dm @@ -120,32 +120,36 @@ return 1 /obj/machinery/atmospherics/components/trinary/mixer/attack_hand(mob/user) - if(..()) + if(..() | !user) return + interact(user) - if(!src.allowed(user)) - user << "Access denied." - return - - ui_interact(user) - -/obj/machinery/atmospherics/components/trinary/mixer/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null) +/obj/machinery/atmospherics/components/trinary/mixer/interact(mob/user) if(stat & (BROKEN|NOPOWER)) return + if(!src.allowed(usr)) + usr << "Access denied." + return + ui_interact(user) - ui = SSnano.push_open_or_new_ui(user, src, ui_key, ui, "atmos_mixer.tmpl", name, 400, 320, 0) +/obj/machinery/atmospherics/components/trinary/mixer/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 0) + ui = SSnano.try_update_ui(user, src, ui_key, ui, force_open = force_open) + if (!ui) + ui = new(user, src, ui_key, "atmos_mixer.tmpl", name, 400, 145) + ui.open() /obj/machinery/atmospherics/components/trinary/mixer/get_ui_data() var/data = list() data["on"] = on - data["pressure_set"] = round(target_pressure*100) //Nano UI can't handle rounded non-integers, apparently. - data["max_pressure"] = MAX_OUTPUT_PRESSURE + data["set_pressure"] = round(target_pressure) + data["max_pressure"] = round(MAX_OUTPUT_PRESSURE) data["node1_concentration"] = round(node1_concentration*100) data["node2_concentration"] = round(node2_concentration*100) return data /obj/machinery/atmospherics/components/trinary/mixer/Topic(href,href_list) - if(..()) return + if(..()) + return if(href_list["power"]) on = !on investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos") @@ -166,6 +170,6 @@ src.node2_concentration = max(0, min(1, src.node2_concentration + value)) src.node1_concentration = max(0, min(1, src.node1_concentration - value)) investigate_log("was set to [node2_concentration] % on node 2 by [key_name(usr)]", "atmos") - src.update_icon() - src.updateUsrDialog() - return + + add_fingerprint(usr) + update_icon() diff --git a/code/ATMOSPHERICS/components/unary_devices/cryo.dm b/code/ATMOSPHERICS/components/unary_devices/cryo.dm index 5edaa823b99..88fb4e5bc03 100644 --- a/code/ATMOSPHERICS/components/unary_devices/cryo.dm +++ b/code/ATMOSPHERICS/components/unary_devices/cryo.dm @@ -8,11 +8,12 @@ var/on = 0 var/temperature_archived - var/obj/item/weapon/reagent_containers/beaker = null + var/obj/item/weapon/reagent_containers/glass/beaker = null var/next_trans = 0 var/current_heat_capacity = 50 state_open = 0 - var/efficiency + var/efficiency = 1 + var/autoEject = 0 /obj/machinery/atmospherics/components/unary/cryo_cell/New() ..() @@ -42,9 +43,10 @@ T.contents += contents if(beaker) - beaker.loc = get_step(loc, SOUTH) //Beaker is carefully ejected from the wreckage of the cryotube + beaker.loc = get_step(loc, SOUTH) // Beaker is carefully ejected from the wreckage of the cryotube. beaker = null return ..() + /obj/machinery/atmospherics/components/unary/cryo_cell/process_atmos() ..() var/datum/gas_mixture/air_contents = AIR1 @@ -57,24 +59,19 @@ /obj/machinery/atmospherics/components/unary/cryo_cell/process() ..() - if(occupant) - if(occupant.health >= 100) - on = 0 + if(occupant && occupant.health >= 100) + on = 0 + playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) + if(autoEject) open_machine() - playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) + if(!NODE1 || !is_operational()) return - - if(!on) - updateDialog() - return - if(AIR1) - if (occupant) + if(on && occupant) process_occupant() expel_gas() - updateDialog() return 1 /obj/machinery/atmospherics/components/unary/cryo_cell/MouseDrop_T(mob/target, mob/user) @@ -82,31 +79,15 @@ return close_machine(target) -/obj/machinery/atmospherics/components/unary/cryo_cell/relaymove(mob/user) open_machine() - -/obj/machinery/atmospherics/components/unary/cryo_cell/container_resist() - open_machine() +/obj/machinery/atmospherics/components/unary/cryo_cell/relaymove(mob/user) return -/obj/machinery/atmospherics/components/unary/cryo_cell/verb/move_eject() - set name = "Eject Cryo Cell" - set desc = "Begin the release sequence inside the cryo tube." - set category = "Object" - set src in oview(1) - if(usr == occupant || contents.Find(usr)) //If the user is inside the tube... - if(usr.stat == DEAD) //and he's not dead.... - return - usr << "Release sequence activated. This will take about a minute." - sleep(600) - if(!src || !usr || (!occupant && !contents.Find(usr))) //Check if someone's released/replaced/bombed him already - return - open_machine() - add_fingerprint(usr) - else - if(!istype(usr, /mob/living) || usr.stat) - usr << "You can't do that!" - return - open_machine() +/obj/machinery/atmospherics/components/unary/cryo_cell/container_resist() + usr << "You struggle inside the cryotube, kicking the release with your foot." + sleep(150) + if(!src || !usr || (!occupant && !contents.Find(usr))) // Make sure they didn't disappear. + return + open_machine() /obj/machinery/atmospherics/components/unary/cryo_cell/examine(mob/user) ..() @@ -120,28 +101,20 @@ user << "Seems empty." /obj/machinery/atmospherics/components/unary/cryo_cell/attack_hand(mob/user) - if(..()) + if(..() | !user) return + interact(user) +/obj/machinery/atmospherics/components/unary/cryo_cell/interact(mob/user) + if(panel_open) + return ui_interact(user) - - /** - * The ui_interact proc is used to open and update Nano UIs - * If ui_interact is not used then the UI will not update correctly - * ui_interact is currently defined for /atom/movable - * - * @param user /mob The mob who is interacting with this ui - * @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main") - * - * @return nothing - */ -/obj/machinery/atmospherics/components/unary/cryo_cell/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null) - if(user == occupant || user.stat || panel_open) - return - - ui = SSnano.push_open_or_new_ui(user, src, ui_key, ui, "cryo.tmpl", "Cryo Cell Control System", 520, 410, 1) - //user.set_machine(src) +/obj/machinery/atmospherics/components/unary/cryo_cell/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 0) + ui = SSnano.try_update_ui(user, src, ui_key, ui, force_open = force_open) + if (!ui) + ui = new(user, src, ui_key, "cryo.tmpl", name, 520, 560, state = notcontained_state) + ui.open() /obj/machinery/atmospherics/components/unary/cryo_cell/get_ui_data() // this is the data which will be sent to the ui @@ -150,6 +123,7 @@ var/data = list() data["isOperating"] = on data["hasOccupant"] = occupant ? 1 : 0 + data["autoEject"] = autoEject var/occupantData = list() if (!occupant) @@ -186,42 +160,39 @@ data["isBeakerLoaded"] = beaker ? 1 : 0 var beakerContents[0] - if(beaker && beaker:reagents && beaker:reagents.reagent_list.len) - for(var/datum/reagent/R in beaker:reagents.reagent_list) + if(beaker && beaker.reagents && beaker.reagents.reagent_list.len) + for(var/datum/reagent/R in beaker.reagents.reagent_list) beakerContents.Add(list(list("name" = R.name, "volume" = R.volume))) // list in a list because Byond merges the first list... data["beakerContents"] = beakerContents return data /obj/machinery/atmospherics/components/unary/cryo_cell/Topic(href, href_list) - if(usr == occupant || panel_open) - return 0 // don't update UIs attached to this object - if(..()) - return 0 // don't update UIs attached to this object + return if(href_list["switchOn"]) if(!state_open) on = 1 - if(href_list["open"]) - open_machine() - - if(href_list["close"]) - if(close_machine() == usr) - var/datum/nanoui/ui = SSnano.get_open_ui(usr, src, "main") - ui.close() - on = 1 if(href_list["switchOff"]) on = 0 + if(href_list["autoEject"]) + autoEject = !autoEject + + if(href_list["openCell"]) + open_machine() + + if(href_list["closeCell"]) + close_machine() + if(href_list["ejectBeaker"]) if(beaker) - var/obj/item/weapon/reagent_containers/glass/B = beaker - B.loc = get_step(loc, SOUTH) + beaker.loc = get_step(loc, SOUTH) beaker = null - update_icon() + add_fingerprint(usr) - return 1 // update UIs attached to this object + update_icon() /obj/machinery/atmospherics/components/unary/cryo_cell/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/weapon/reagent_containers/glass)) @@ -290,6 +261,8 @@ /obj/machinery/atmospherics/components/unary/cryo_cell/proc/process_occupant() var/datum/gas_mixture/air_contents = AIR1 + if(!on) + return if(air_contents.total_moles() < 10) return if(occupant) @@ -299,19 +272,19 @@ occupant.bodytemperature += 2*(air_contents.temperature - occupant.bodytemperature) * current_heat_capacity / (current_heat_capacity + air_contents.heat_capacity()) occupant.bodytemperature = max(occupant.bodytemperature, air_contents.temperature) // this is so ugly i'm sorry for doing it i'll fix it later i promise //TODO: fix someone else's broken promise - duncathan if(occupant.bodytemperature < T0C) -// occupant.sleeping = max(5/efficiency, (1 / occupant.bodytemperature)*2000/efficiency) -// occupant.Paralyse(max(5/efficiency, (1 / occupant.bodytemperature)*3000/efficiency)) + occupant.sleeping = max(5 / efficiency, (1 / occupant.bodytemperature) * 2000 / efficiency) + occupant.Paralyse(max(5 / efficiency, (1 / occupant.bodytemperature) * 3000 / efficiency)) if(air_contents.oxygen > 2) if(occupant.getOxyLoss()) occupant.adjustOxyLoss(-1) else occupant.adjustOxyLoss(-1) - //severe damage should heal waaay slower without proper chemicals + // Severe damage should heal waaay slower without proper chemicals... if(occupant.bodytemperature < 225) if(occupant.getToxLoss()) occupant.adjustToxLoss(max(-efficiency, (-20*(efficiency ** 2)) / occupant.getToxLoss())) var/heal_brute = occupant.getBruteLoss() ? min(efficiency, 20*(efficiency**2) / occupant.getBruteLoss()) : 0 var/heal_fire = occupant.getFireLoss() ? min(efficiency, 20*(efficiency**2) / occupant.getFireLoss()) : 0 - occupant.heal_organ_damage(heal_brute,heal_fire) + occupant.heal_organ_damage(heal_brute, heal_fire) if(beaker && next_trans == 0) beaker.reagents.trans_to(occupant, 1, 10) beaker.reagents.reaction(occupant, VAPOR) diff --git a/code/ATMOSPHERICS/components/unary_devices/outlet_injector.dm b/code/ATMOSPHERICS/components/unary_devices/outlet_injector.dm index df9af8f6cfc..14d15192db1 100644 --- a/code/ATMOSPHERICS/components/unary_devices/outlet_injector.dm +++ b/code/ATMOSPHERICS/components/unary_devices/outlet_injector.dm @@ -17,8 +17,8 @@ level = 1 /obj/machinery/atmospherics/components/unary/outlet_injector/Destroy() - if(radio_controller) - radio_controller.remove_object(src,frequency) + if(SSradio) + SSradio.remove_object(src,frequency) return ..() /obj/machinery/atmospherics/components/unary/outlet_injector/on @@ -79,10 +79,10 @@ flick("inje_inject", src) /obj/machinery/atmospherics/components/unary/outlet_injector/proc/set_frequency(new_frequency) - radio_controller.remove_object(src, frequency) + SSradio.remove_object(src, frequency) frequency = new_frequency if(frequency) - radio_connection = radio_controller.add_object(src, frequency) + radio_connection = SSradio.add_object(src, frequency) /obj/machinery/atmospherics/components/unary/outlet_injector/proc/broadcast_status() if(!radio_connection) diff --git a/code/ATMOSPHERICS/components/unary_devices/vent_pump.dm b/code/ATMOSPHERICS/components/unary_devices/vent_pump.dm index 8af67d3555a..fd6fef1583a 100644 --- a/code/ATMOSPHERICS/components/unary_devices/vent_pump.dm +++ b/code/ATMOSPHERICS/components/unary_devices/vent_pump.dm @@ -60,8 +60,8 @@ id_tag = num2text(uid) /obj/machinery/atmospherics/components/unary/vent_pump/Destroy() - if(radio_controller) - radio_controller.remove_object(src,frequency) + if(SSradio) + SSradio.remove_object(src,frequency) radio_connection = null if(initial_loc) initial_loc.air_vent_info -= id_tag @@ -154,10 +154,10 @@ //Radio remote control /obj/machinery/atmospherics/components/unary/vent_pump/proc/set_frequency(new_frequency) - radio_controller.remove_object(src, frequency) + SSradio.remove_object(src, frequency) frequency = new_frequency if(frequency) - radio_connection = radio_controller.add_object(src, frequency,radio_filter_in) + radio_connection = SSradio.add_object(src, frequency,radio_filter_in) /obj/machinery/atmospherics/components/unary/vent_pump/proc/broadcast_status() if(!radio_connection) @@ -266,7 +266,7 @@ if (WT.remove_fuel(0,user)) playsound(loc, 'sound/items/Welder.ogg', 40, 1) user << "You begin welding the vent..." - if(do_after(user, 20, target = src)) + if(do_after(user, 20/W.toolspeed, target = src)) if(!src || !WT.isOn()) return playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) if(!welded) diff --git a/code/ATMOSPHERICS/components/unary_devices/vent_scrubber.dm b/code/ATMOSPHERICS/components/unary_devices/vent_scrubber.dm index ac52a1d1178..1e4e34f5b3a 100644 --- a/code/ATMOSPHERICS/components/unary_devices/vent_scrubber.dm +++ b/code/ATMOSPHERICS/components/unary_devices/vent_scrubber.dm @@ -49,8 +49,8 @@ id_tag = num2text(uid) /obj/machinery/atmospherics/components/unary/vent_scrubber/Destroy() - if(radio_controller) - radio_controller.remove_object(src,frequency) + if(SSradio) + SSradio.remove_object(src,frequency) radio_connection = null if(initial_loc) initial_loc.air_scrub_info -= id_tag @@ -103,9 +103,9 @@ icon_state = "scrub_purge" /obj/machinery/atmospherics/components/unary/vent_scrubber/proc/set_frequency(new_frequency) - radio_controller.remove_object(src, frequency) + SSradio.remove_object(src, frequency) frequency = new_frequency - radio_connection = radio_controller.add_object(src, frequency, radio_filter_in) + radio_connection = SSradio.add_object(src, frequency, radio_filter_in) /obj/machinery/atmospherics/components/unary/vent_scrubber/proc/broadcast_status() if(!radio_connection) @@ -297,7 +297,7 @@ if(WT.remove_fuel(0,user)) playsound(loc, 'sound/items/Welder.ogg', 40, 1) user << "Now welding the scrubber." - if(do_after(user, 20, target = src)) + if(do_after(user, 20/W.toolspeed, target = src)) if(!src || !WT.isOn()) return playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) diff --git a/code/__DEFINES/atmospherics.dm b/code/__DEFINES/atmospherics.dm index c09cb0de0f6..75d1ab0b28c 100644 --- a/code/__DEFINES/atmospherics.dm +++ b/code/__DEFINES/atmospherics.dm @@ -53,6 +53,8 @@ #define CARBON_LIFEFORM_FIRE_RESISTANCE 200+T0C //Resistance to fire damage #define CARBON_LIFEFORM_FIRE_DAMAGE 4 //Fire damage //Plasma fire properties +#define OXYGEN_BURN_RATE_BASE 1.4 +#define PLASMA_BURN_RATE_DELTA 8 #define PLASMA_MINIMUM_BURN_TEMPERATURE 100+T0C #define PLASMA_UPPER_TEMPERATURE 1370+T0C #define PLASMA_MINIMUM_OXYGEN_NEEDED 2 diff --git a/code/__DEFINES/bots.dm b/code/__DEFINES/bots.dm new file mode 100644 index 00000000000..d6da76b02e4 --- /dev/null +++ b/code/__DEFINES/bots.dm @@ -0,0 +1,25 @@ +//Bot defines, placed here so they can be read by other things! + +#define BOT_STEP_DELAY 4 //Delay between movemements + +#define DEFAULT_SCAN_RANGE 7 //default view range for finding targets. + +//Mode defines +#define BOT_IDLE 0 // idle +#define BOT_HUNT 1 // found target, hunting +#define BOT_PREP_ARREST 2 // at target, preparing to arrest +#define BOT_ARREST 3 // arresting target +#define BOT_START_PATROL 4 // start patrol +#define BOT_PATROL 5 // patrolling +#define BOT_SUMMON 6 // summoned by PDA +#define BOT_CLEANING 7 // cleaning (cleanbots) +#define BOT_REPAIRING 8 // repairing hull breaches (floorbots) +#define BOT_MOVING 9 // for clean/floor/med bots, when moving. +#define BOT_HEALING 10 // healing people (medbots) +#define BOT_RESPONDING 11 // responding to a call from the AI +#define BOT_DELIVER 12 // moving to deliver +#define BOT_GO_HOME 13 // returning to home +#define BOT_BLOCKED 14 // blocked +#define BOT_NAV 15 // computing navigation +#define BOT_WAIT_FOR_NAV 16 // waiting for nav computation +#define BOT_NO_ROUTE 17 // no destination beacon found (or no route) \ No newline at end of file diff --git a/code/__DEFINES/clothing.dm b/code/__DEFINES/clothing.dm index 672a58facdd..8f6e457c2c5 100644 --- a/code/__DEFINES/clothing.dm +++ b/code/__DEFINES/clothing.dm @@ -44,6 +44,7 @@ #define slot_s_store 17 #define slot_in_backpack 18 #define slot_legcuffed 19 +#define slot_drone_storage 20 //Cant seem to find a mob bitflags area other than the powers one diff --git a/code/__DEFINES/flags.dm b/code/__DEFINES/flags.dm index 814a4fd966b..e8d68aad8c0 100644 --- a/code/__DEFINES/flags.dm +++ b/code/__DEFINES/flags.dm @@ -15,6 +15,7 @@ #define NOSHIELD 32 // weapon not affected by shield #define CONDUCT 64 // conducts electricity (metal etc.) #define ABSTRACT 128 // for all things that are technically items but used for various different stuff, made it 128 because it could conflict with other flags other way +#define NODECONSTRUCT 128 // For machines and structures that should not break into parts, eg, holodeck stuff #define FPRINT 256 // takes a fingerprint #define ON_BORDER 512 // item has priority to check when entering or leaving diff --git a/code/__DEFINES/hud.dm b/code/__DEFINES/hud.dm index c10e56598de..0ac66f3092d 100644 --- a/code/__DEFINES/hud.dm +++ b/code/__DEFINES/hud.dm @@ -13,6 +13,7 @@ #define DIAG_HUD "9" // Silicon health bar #define DIAG_BATT_HUD "10"// Borg/Mech power meter #define DIAG_MECH_HUD "11"// Mech health bar +#define DIAG_BOT_HUD "12"// Bot HUDs //for antag huds. these are used at the /mob level #define ANTAG_HUD "12" diff --git a/code/__DEFINES/is_helpers.dm b/code/__DEFINES/is_helpers.dm index a1639cdaf3e..bb94fccc547 100644 --- a/code/__DEFINES/is_helpers.dm +++ b/code/__DEFINES/is_helpers.dm @@ -62,6 +62,8 @@ #define islimb(A) (istype(A, /obj/item/organ/limb)) +#define isbot(A) (istype(A, /mob/living/simple_animal/bot)) + // ASSEMBLY HELPERS #define isassembly(O) (istype(O, /obj/item/device/assembly)) diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm index c28c6670985..9db9065e4c4 100644 --- a/code/__DEFINES/misc.dm +++ b/code/__DEFINES/misc.dm @@ -290,4 +290,16 @@ var/list/bloody_footprints_cache = list() #define IS_DYNAMIC_LIGHTING(A) ( A.lighting_use_dynamic == DYNAMIC_LIGHTING_IFSTARLIGHT ? config.starlight : A.lighting_use_dynamic ) //subtypesof(), typesof() without the parent path -#define subtypesof(typepath) ( typesof(typepath) - typepath ) \ No newline at end of file +#define subtypesof(typepath) ( typesof(typepath) - typepath ) + +//Bot types +#define SEC_BOT 1 // Secutritrons (Beepsky) and ED-209s +#define MULE_BOT 2 // MULEbots +#define FLOOR_BOT 4 // Floorbots +#define CLEAN_BOT 8 // Cleanbots +#define MED_BOT 16 // Medibots + +//Sentience types +#define SENTIENCE_ORGANIC 1 +#define SENTIENCE_ARTIFICIAL 2 +#define SENTIENCE_OTHER 3 \ No newline at end of file diff --git a/code/__DEFINES/nano.dm b/code/__DEFINES/nano.dm new file mode 100644 index 00000000000..96bc05691a6 --- /dev/null +++ b/code/__DEFINES/nano.dm @@ -0,0 +1,15 @@ + /** + * NanoUI Defines + * + * Contains all NanoUI state definitions. + * + * /tg/station user interface library + * thanks to baystation12 + * + * modified by neersighted + **/ + +#define NANO_INTERACTIVE 2 // Green/Interactive +#define NANO_UPDATE 1 // Orange/Updates Only +#define NANO_DISABLED 0 // Red/Disabled +#define NANO_CLOSE -1 // Closed \ No newline at end of file diff --git a/code/__DEFINES/reagents.dm b/code/__DEFINES/reagents.dm new file mode 100644 index 00000000000..3e81a67b1b2 --- /dev/null +++ b/code/__DEFINES/reagents.dm @@ -0,0 +1,3 @@ +#define SOLID 1 +#define LIQUID 2 +#define GAS 3 \ No newline at end of file diff --git a/code/__DEFINES/say.dm b/code/__DEFINES/say.dm index 8eae01b4869..472f85a6a1b 100644 --- a/code/__DEFINES/say.dm +++ b/code/__DEFINES/say.dm @@ -11,7 +11,6 @@ #define MODE_INTERCOM "intercom" #define MODE_BINARY "binary" #define MODE_WHISPER "whisper" -#define MODE_SECURE_HEADSET "secure headset" #define MODE_DEPARTMENT "department" #define MODE_ALIEN "alientalk" #define MODE_HOLOPAD "holopad" diff --git a/code/__HELPERS/cmp.dm b/code/__HELPERS/cmp.dm index a4a8869637a..725742eaf04 100644 --- a/code/__HELPERS/cmp.dm +++ b/code/__HELPERS/cmp.dm @@ -31,3 +31,8 @@ var/cmp_field = "name" /proc/cmp_subsystem_priority(datum/subsystem/a, datum/subsystem/b) return b.priority - a.priority + +/proc/cmp_subsystem_display(datum/subsystem/a, datum/subsystem/b) + if(a.display == b.display) + return sorttext(b.name, a.name) + return a.display - b.display \ No newline at end of file diff --git a/code/__HELPERS/icon_smoothing.dm b/code/__HELPERS/icon_smoothing.dm index 09c6c4e1973..6fe6880b967 100644 --- a/code/__HELPERS/icon_smoothing.dm +++ b/code/__HELPERS/icon_smoothing.dm @@ -60,7 +60,7 @@ /proc/smooth_icon(atom/A) if(qdeleted(A)) return - spawn(0) //don't remove this, otherwise smoothing breaks + spawn(1) //don't remove this, otherwise smoothing breaks if(A && A.smooth) var/adjacencies = calculate_adjacencies(A) diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm index 7e4bb267ea4..72ab4f9bdf3 100644 --- a/code/__HELPERS/mobs.dm +++ b/code/__HELPERS/mobs.dm @@ -130,11 +130,13 @@ Proc for attack log creation, because really why not /proc/add_logs(mob/user, mob/target, what_done, object=null, addition=null) var/newhealthtxt = "" + var/turf/attack_location = get_turf(target) + var/coordinates = "([attack_location.x],[attack_location.y],[attack_location.z])" if (target && isliving(target)) var/mob/living/L = target newhealthtxt = " (NEWHP: [L.health])" if(user && ismob(user)) - user.attack_log += text("\[[time_stamp()]\] Has [what_done] [target ? "[target.name][(ismob(target) && target.ckey) ? "([target.ckey])" : ""]" : "NON-EXISTANT SUBJECT"][object ? " with [object]" : " "][addition][newhealthtxt]") + user.attack_log += text("\[[time_stamp()]\] Has [what_done] [target ? "[target.name][(ismob(target) && target.ckey) ? "([target.ckey])" : ""]" : "NON-EXISTANT SUBJECT"][object ? " with [object]" : " "][addition][newhealthtxt][coordinates]") if(target && ismob(target)) - target.attack_log += text("\[[time_stamp()]\] Has been [what_done] by [user ? "[user.name][(ismob(user) && user.ckey) ? "([user.ckey])" : ""]" : "NON-EXISTANT SUBJECT"][object ? " with [object]" : " "][addition][newhealthtxt]") - log_attack("[user ? "[user.name][(ismob(user) && user.ckey) ? "([user.ckey])" : ""]" : "NON-EXISTANT SUBJECT"] [what_done] [target ? "[target.name][(ismob(target) && target.ckey)? "([target.ckey])" : ""]" : "NON-EXISTANT SUBJECT"][object ? " with [object]" : " "][addition][newhealthtxt]") + target.attack_log += text("\[[time_stamp()]\] Has been [what_done] by [user ? "[user.name][(ismob(user) && user.ckey) ? "([user.ckey])" : ""]" : "NON-EXISTANT SUBJECT"][object ? " with [object]" : " "][addition][newhealthtxt][coordinates]") + log_attack("[user ? "[user.name][(ismob(user) && user.ckey) ? "([user.ckey])" : ""]" : "NON-EXISTANT SUBJECT"] [what_done] [target ? "[target.name][(ismob(target) && target.ckey)? "([target.ckey])" : ""]" : "NON-EXISTANT SUBJECT"][object ? " with [object]" : " "][addition][newhealthtxt][coordinates]") \ No newline at end of file diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index 7df72ae73e0..70a48136e1e 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -374,7 +374,7 @@ Turf and target are seperate in case you want to teleport some distance from a t var/list/names = list() var/list/pois = list() var/list/namecounts = list() - + for(var/mob/M in mobs) var/name = M.name if (name in names) @@ -915,6 +915,7 @@ Turf and target are seperate in case you want to teleport some distance from a t var/rough_y = 0 var/final_x = 0 var/final_y = 0 + var/final_z = 0 //Assume standards var/i_width = world.icon_size @@ -938,11 +939,18 @@ Turf and target are seperate in case you want to teleport some distance from a t rough_y = round(AM.pixel_y/n_height) //Find coordinates - final_x = AM.x + rough_x - final_y = AM.y + rough_y + if(!isturf(AM.loc)) + var/turf/T = get_turf(AM) + final_x = T.x + rough_x + final_y = T.y + rough_y + final_z = T.z + else + final_x = AM.x + rough_x + final_y = AM.y + rough_y + final_z = AM.z if(final_x || final_y) - return locate(final_x, final_y, AM.z) + return locate(final_x, final_y, final_z) //Finds the distance between two atoms, in pixels //centered = 0 counts from turf edge to edge @@ -1342,4 +1350,12 @@ B --><-- A L += T.contents c_dist++ - return L \ No newline at end of file + return L + +/atom/proc/contains(var/atom/location) + if(!location) + return 0 + for(location, location && location != src, location=location.loc); //semicolon is for the empty statement + if(location == src) + return 1 + return 0 \ No newline at end of file diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm index 929bf722474..74d90a37576 100644 --- a/code/_onclick/click.dm +++ b/code/_onclick/click.dm @@ -224,9 +224,10 @@ /atom/proc/CtrlClick(mob/user) return -/atom/movable/CtrlClick(mob/user) - if(Adjacent(user)) - user.start_pulling(src) +/atom/movable/CtrlClick(mob/living/user) + var/mob/living/ML = user + if(istype(ML)) + ML.pulled(src) /* Alt click diff --git a/code/_onclick/hud/drones.dm b/code/_onclick/hud/drones.dm index 0b00b430506..a07958db7aa 100644 --- a/code/_onclick/hud/drones.dm +++ b/code/_onclick/hud/drones.dm @@ -44,7 +44,7 @@ inv_box.icon = ui_style inv_box.icon_state = "suit_storage" inv_box.screen_loc = ui_drone_storage - inv_box.slot_id = "drone_storage_slot" + inv_box.slot_id = slot_drone_storage inv_box.layer = 19 adding += inv_box diff --git a/code/_onclick/observer.dm b/code/_onclick/observer.dm index d452c21be90..be6c30b5471 100644 --- a/code/_onclick/observer.dm +++ b/code/_onclick/observer.dm @@ -20,7 +20,7 @@ return // seems legit. // Things you might plausibly want to follow - if((ismob(A) && A != src) || istype(A,/obj/machinery/bot) || istype(A,/obj/singularity)) + if((ismob(A) && A != src) || istype(A,/obj/singularity)) ManualFollow(A) // Otherwise jump @@ -54,8 +54,11 @@ // Oh by the way this didn't work with old click code which is why clicking shit didn't spam you /atom/proc/attack_ghost(mob/dead/observer/user) - if(user.client && user.client.inquisitive_ghost) - user.examinate(src) + if(user.client) + if(check_rights(R_ADMIN, 0)) + attack_ai(user) + if(user.client.inquisitive_ghost) + user.examinate(src) return // --------------------------------------- diff --git a/code/controllers/admin.dm b/code/controllers/admin.dm new file mode 100644 index 00000000000..8e947f69a4f --- /dev/null +++ b/code/controllers/admin.dm @@ -0,0 +1,50 @@ +// Clickable stat() button. +/obj/effect/statclick + var/target + +/obj/effect/statclick/New(text, target) + name = text + src.target = target + +/obj/effect/statclick/proc/update(text) + name = text + return src + +/obj/effect/statclick/debug + var/class + +/obj/effect/statclick/debug/Click() + if(!usr.client.holder) + return + if(!class) + if(istype(target, /datum/subsystem)) + class = "subsystem" + else if(istype(target, /datum/controller)) + class = "controller" + else if(istype(target, /datum)) + class = "datum" + else + class = "unknown" + + usr.client.debug_variables(target) + message_admins("Admin [key_name_admin(usr)] is debugging the [target] [class].") + + +// Debug verbs. +/client/proc/restart_controller(controller in list("Master", "Failsafe")) + set category = "Debug" + set name = "Restart Controller" + set desc = "Restart one of the various periodic loop controllers for the game (be careful!)" + + if(!holder) + return + switch(controller) + if("Master") + new/datum/controller/master() + Master.process() + feedback_add_details("admin_verb","RMC") + if("Failsafe") + new /datum/controller/failsafe() + feedback_add_details("admin_verb","RFailsafe") + + message_admins("Admin [key_name_admin(usr)] has restarted the [controller] controller.") diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm index 9d891ac4864..b68ec62bd32 100644 --- a/code/controllers/configuration.dm +++ b/code/controllers/configuration.dm @@ -11,6 +11,8 @@ var/autoadmin_rank = "Game Admin" /datum/configuration + var/name = "Configuration" // datum name + var/server_name = null // server name (the name of the game window) var/station_name = null // station name (the name of the station in-game) var/server_suffix = 0 // generate numeric suffix based on server port @@ -183,6 +185,8 @@ var/maprotation = 1 var/maprotatechancedelta = 0.75 + // The object used for the clickable stat() button. + var/obj/effect/statclick/statclick /datum/configuration/New() @@ -699,3 +703,9 @@ if(M.required_players <= crew) runnable_modes[M] = probabilities[M.config_tag] return runnable_modes + +/datum/configuration/proc/stat_entry() + if(!statclick) + statclick = new/obj/effect/statclick/debug("Edit", src) + + stat("[name]:", statclick) \ No newline at end of file diff --git a/code/controllers/controller.dm b/code/controllers/controller.dm new file mode 100644 index 00000000000..7c87599e699 --- /dev/null +++ b/code/controllers/controller.dm @@ -0,0 +1,4 @@ +/datum/controller + var/name + // The object used for the clickable stat() button. + var/obj/effect/statclick/statclick \ No newline at end of file diff --git a/code/controllers/failsafe.dm b/code/controllers/failsafe.dm index 86aef1dc056..4ee338cc365 100644 --- a/code/controllers/failsafe.dm +++ b/code/controllers/failsafe.dm @@ -1,43 +1,68 @@ + /** + * Failsafe + * + * Pretty much pokes the MC to make sure it's still alive. + **/ + var/datum/controller/failsafe/Failsafe /datum/controller/failsafe // This thing pretty much just keeps poking the master controller - var/processing_interval = 100 //poke the MC every 10 seconds - set to 0 to disable + name = "Failsafe" - var/MC_iteration = 0 - var/MC_defcon = 0 //alert level. For every poke that fails this is raised by 1. When it reaches 5 the MC is replaced with a new one. (effectively killing any master_controller.process() and starting a new one) + // The length of time to check on the MC (in deciseconds). + // Set to 0 to disable. + var/processing_interval = 100 + // The alert level. For every failed poke, we drop a DEFCON level. Once we hit DEFCON 1, restart the MC. + var/defcon = 0 + + // Track the MC iteration to make sure its still on track. + var/master_iteration = 0 /datum/controller/failsafe/New() - //There can be only one failsafe. Out with the old in with the new (that way we can restart the Failsafe by spawning a new one) + // Highlander-style: there can only be one! Kill off the old and replace it with the new. if(Failsafe != src) if(istype(Failsafe)) qdel(Failsafe) Failsafe = src Failsafe.process() - /datum/controller/failsafe/process() spawn(0) - while(1) //more efficient than recursivly calling ourself over and over. background = 1 ensures we do not trigger an infinite loop - if(!master_controller) new /datum/controller/game_controller() //replace the missing master_controller! This should never happen. - + while(1) // More efficient than recursion, 1 to avoid an infinite loop. + if(!Master) + // Replace the missing Master! This should never, ever happen. + new /datum/controller/master() + // Only poke it if overrides are not in effect. if(processing_interval > 0) - if(master_controller.processing_interval > 0) //only poke if these overrides aren't in effect - if(MC_iteration == master_controller.iteration) //master_controller hasn't finished processing in the defined interval - switch(MC_defcon) - if(0 to 3) - ++MC_defcon + if(Master.processing_interval > 0) + // Check if processing is done yet. + if(Master.iteration == master_iteration) + switch(defcon) + if(1 to 2) + ++defcon + if(3) + admins << "Warning: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [defcon * processing_interval] ticks. Automatic restart in [processing_interval] ticks." + defcon = 4 if(4) - admins << "Warning. The Master Controller has not fired in the last [MC_defcon*processing_interval] ticks. Automatic restart in [processing_interval] ticks." - MC_defcon = 5 - if(5) - admins << "Warning. The Master Controller has still not fired within the last [MC_defcon*processing_interval] ticks. Killing and restarting..." - new /datum/controller/game_controller() //replace the old master_controller (hence killing the old one's process) - master_controller.process() //Start it rolling again - MC_defcon = 0 + admins << "Warning: DEFCON [defcon_pretty()]. The Master Controller has still not fired within the last [defcon * processing_interval] ticks. Killing and restarting..." + // Replace the old master controller by creating a new one. + new/datum/controller/master() + // Get it rolling again. + Master.process() + defcon = 0 else - MC_defcon = 0 - MC_iteration = master_controller.iteration + defcon = 0 + master_iteration = Master.iteration sleep(processing_interval) else - MC_defcon = 0 - sleep(100) \ No newline at end of file + defcon = 0 + sleep(initial(processing_interval)) + +/datum/controller/failsafe/proc/defcon_pretty() + return 5 - Failsafe.defcon + +/datum/controller/failsafe/proc/stat_entry() + if(!statclick) + statclick = new/obj/effect/statclick/debug("Initializing...", src) + + stat("Failsafe Controller:", statclick.update("Defcon: [Failsafe.defcon_pretty()] (Interval: [Failsafe.processing_interval] | Iteration: [Failsafe.master_iteration])")) diff --git a/code/controllers/master.dm b/code/controllers/master.dm new file mode 100644 index 00000000000..7b711c76125 --- /dev/null +++ b/code/controllers/master.dm @@ -0,0 +1,198 @@ + /** + * CarnMC + * + * Simplified MC; designed to fail fast and respawn. + * This ensures Master.process() never doubles up. + * It will kill itself and any sleeping procs if needed. + * + * All core systems are subsystems. + * They are process()'d by this Master Controller. + **/ + +var/global/datum/controller/master/Master = new() + +/datum/controller/master + name = "Master" + + // The minimum length of time between MC ticks (in deciseconds). + // The highest this can be without affecting schedules is the GCD of all subsystem waits. + // Set to 0 to disable all processing. + var/processing_interval = 1 + // The iteration of the MC. + var/iteration = 0 + // The cost (in deciseconds) of the MC loop. + var/cost = 0 + + // A list of subsystems to process(). + var/list/subsystems = list() + // The cost of running the subsystems (in deciseconds). + var/subsystem_cost = 0 + // The type of the last subsystem to be process()'d. + var/last_type_processed + +/datum/controller/master/New() + // Highlander-style: there can only be one! Kill off the old and replace it with the new. + if(Master != src) + if(istype(Master)) + Recover() + qdel(Master) + else + init_subtypes(/datum/subsystem, subsystems) + Master = src + processing_interval = calculate_gcd() + +/datum/controller/master/Destroy() + ..() + // Tell qdel() to Del() this object. + return QDEL_HINT_HARDDEL_NOW + +/datum/controller/master/proc/Recover() + var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n" + for(var/varname in Master.vars) + switch(varname) + if("name", "tag", "bestF", "type", "parent_type", "vars", "statclick") // Built-in junk. + continue + else + var/varval = Master.vars[varname] + if(istype(varval, /datum)) // Check if it has a type var. + var/datum/D = varval + msg += "\t [varname] = [D.type]\n" + else + msg += "\t [varname] = [varval]\n" + world.log << msg + + subsystems = Master.subsystems + +/datum/controller/master/proc/Setup(zlevel) + // Per-Z-level subsystems. + if (zlevel && zlevel > 0 && zlevel <= world.maxz) + for(var/datum/subsystem/SS in subsystems) + SS.Initialize(world.timeofday, zlevel) + sleep(-1) + return + world << "Initializing subsystems..." + + // Pick a random away mission. + createRandomZlevel() + // Generate asteroid. + make_mining_asteroid_secrets() + // Set up Z-level transistions. + setup_map_transitions() + + // Sort subsystems by priority, so they initialize in the correct order. + sortTim(subsystems, /proc/cmp_subsystem_priority) + + // Initialize subsystems. + for(var/datum/subsystem/SS in subsystems) + SS.Initialize(world.timeofday, zlevel) + sleep(-1) + + world << "Initializations complete!" + + // Sort subsystems by display setting for easy access. + sortTim(subsystems, /proc/cmp_subsystem_display) + + // Set world options. + world.sleep_offline = 1 + world.fps = config.fps + + sleep(-1) + + // Loop. + Master.process() + +// Notify the MC that the round has started. +/datum/controller/master/proc/RoundStart() + for(var/datum/subsystem/SS in subsystems) + SS.can_fire = 1 + SS.next_fire = world.time + rand(0, SS.wait) // Stagger subsystems. + +// Used to smooth out costs to try and avoid oscillation. +#define MC_AVERAGE(average, current) (0.8 * (average) + 0.2 * (current)) +/datum/controller/master/process() + if(!Failsafe) + new/datum/controller/failsafe() // (re)Start the failsafe. + spawn(0) + // Schedule the first run of the Subsystems. + var/timer = world.time + for(var/datum/subsystem/SS in subsystems) + timer += processing_interval + SS.next_fire = timer + + var/start_time + while(1) // More efficient than recursion, 1 to avoid an infinite loop. + if(processing_interval > 0) + ++iteration + var/startingtick = world.time // Store when we started this iteration. + start_time = world.timeofday + + var/ran_subsystems = 0 + for(var/datum/subsystem/SS in subsystems) + if(SS.can_fire > 0) + if(SS.next_fire <= world.time && SS.last_fire + (SS.wait * 0.5) <= world.time) // Check if it's time. + ran_subsystems = 1 + timer = world.timeofday + last_type_processed = SS.type + SS.last_fire = world.time + SS.fire() // Fire the subsystem and record the cost. + SS.cost = MC_AVERAGE(SS.cost, world.timeofday - timer) + if(SS.dynamic_wait) // Adjust wait depending on lag. + var/oldwait = SS.wait + var/global_delta = (subsystem_cost - (SS.cost / (SS.wait / 10))) - 1 + var/newwait = (SS.cost - SS.dwait_buffer + global_delta) * SS.dwait_delta + newwait = newwait * (world.cpu / 100 + 1) + newwait = MC_AVERAGE(oldwait, newwait) + SS.wait = Clamp(newwait, SS.dwait_lower, SS.dwait_upper) + if(oldwait != SS.wait) + processing_interval = calculate_gcd() + SS.next_fire += SS.wait + ++SS.times_fired + // If we caused BYOND to miss a tick, stop processing for a bit... + if(startingtick < world.time || start_time + 1 < world.timeofday) + break + sleep(-1) + + cost = MC_AVERAGE(cost, world.timeofday - start_time) + if(ran_subsystems) + var/oldcost = subsystem_cost + var/newcost = 0 + for(var/datum/subsystem/SS in subsystems) + if (!SS.can_fire) + continue + newcost += SS.cost / (SS.wait / 10) + subsystem_cost = MC_AVERAGE(oldcost, newcost) + + var/extrasleep = 0 + // If we caused BYOND to miss a tick, sleep a bit extra... + if(startingtick < world.time || start_time + 1 < world.timeofday) + extrasleep += world.tick_lag * 2 + // If we are loading the server too much, sleep a bit extra... + if(world.cpu > 80) + extrasleep += extrasleep + processing_interval + sleep(processing_interval + extrasleep) + else + sleep(50) +#undef MC_AVERAGE + +// Determine the GCD of subsystem waits: the longest the MC can wait while still staying on schedule. +/datum/controller/master/proc/calculate_gcd() + var/GCD + // The shortest possible fire rate is the lowest of two ticks or 1 decisecond. + var/minimumInterval = min(world.tick_lag * 2, 1) + + // Loop over each subsystem and determine the GCD based on its wait value. + for(var/datum/subsystem/SS in subsystems) + if(SS.wait) + GCD = Gcd(round(SS.wait * 10), GCD) + GCD = round(GCD) + // If the GCD is less than the minimum, just use the minimum. + if(GCD < minimumInterval * 10) + GCD = minimumInterval * 10 + // Return GCD. + return GCD / 10 + +/datum/controller/master/proc/stat_entry() + if(!statclick) + statclick = new/obj/effect/statclick/debug("Initializing...", src) + + stat("Master Controller:", statclick.update("[round(Master.cost, 0.001)]ds (Interval: [Master.processing_interval] | Iteration:[Master.iteration])")) diff --git a/code/controllers/master_controller.dm b/code/controllers/master_controller.dm deleted file mode 100644 index dc1d0fdcdf0..00000000000 --- a/code/controllers/master_controller.dm +++ /dev/null @@ -1,156 +0,0 @@ -//simplified MC that is designed to fail when procs 'break'. When it fails it's just replaced with a new one. -//It ensures master_controller.process() is never doubled up by killing the MC (hence terminating any of its sleeping procs) - -//Update: all core-systems are now placed inside subsystem datums. This makes them highly configurable and easy to work with. - -var/global/datum/controller/game_controller/master_controller = new() - -/datum/controller/game_controller - var/processing_interval = 1 //The minimum length of time between MC ticks (in deciseconds). The highest this can be without affecting schedules, is the GCD of all subsystem var/wait. Set to 0 to disable all processing. - var/iteration = 0 - var/cost = 0 - var/SSCostPerSecond = 0 - var/last_thing_processed - - var/list/subsystems = list() - -/datum/controller/game_controller/New() - //There can be only one master_controller. Out with the old and in with the new. - if(master_controller != src) - if(istype(master_controller)) - Recover() - qdel(master_controller) - else - init_subtypes(/datum/subsystem, subsystems) - - master_controller = src - calculateGCD() - -/datum/controller/game_controller/Destroy() - ..() - return QDEL_HINT_HARDDEL_NOW - - -/* -calculate the longest number of ticks the MC can wait between each cycle without causing subsystems to not fire on schedule -*/ -/datum/controller/game_controller/proc/calculateGCD() - var/GCD - for(var/datum/subsystem/SS in subsystems) - if(SS.wait) - GCD = Gcd(round(SS.wait*10), GCD) - GCD = round(GCD) - if(GCD < world.tick_lag*10) - GCD = world.tick_lag*10 - processing_interval = GCD/10 - -/datum/controller/game_controller/proc/setup(zlevel) - if (zlevel && zlevel > 0 && zlevel <= world.maxz) - for(var/datum/subsystem/S in subsystems) - S.Initialize(world.timeofday, zlevel) - sleep(-1) - return - world << "Initializing Subsystems..." - - - //sort subsystems by priority, so they initialize in the correct order - sortTim(subsystems, /proc/cmp_subsystem_priority) - - createRandomZlevel() //gate system - setup_map_transitions() - for(var/i=0, iInitializations complete" - - world.sleep_offline = 1 - world.fps = config.fps - - sleep(-1) - - process() - -//used for smoothing out the cost values so they don't fluctuate wildly -#define MC_AVERAGE(average, current) (0.8*(average) + 0.2*(current)) - -/datum/controller/game_controller/process() - if(!Failsafe) new /datum/controller/failsafe() - spawn(0) - var/timer = world.time - for(var/datum/subsystem/SS in subsystems) - timer += processing_interval - SS.next_fire = timer - - var/start_time - - while(1) //far more efficient than recursively calling ourself - if(processing_interval > 0) - ++iteration - - start_time = world.timeofday - var/SubSystemRan = 0 - for(var/datum/subsystem/SS in subsystems) - if(SS.can_fire > 0) - if(SS.next_fire <= world.time) - SubSystemRan = 1 - timer = world.timeofday - last_thing_processed = SS.type - SS.last_fire = world.time - SS.fire() - SS.cost = MC_AVERAGE(SS.cost, world.timeofday - timer) - if (SS.dynamic_wait) - var/oldwait = SS.wait - var/GlobalCostDelta = (SSCostPerSecond-(SS.cost/(SS.wait/10)))-1 - var/NewWait = MC_AVERAGE(oldwait,(SS.cost-SS.dwait_buffer+GlobalCostDelta)*SS.dwait_delta) - SS.wait = Clamp(NewWait,SS.dwait_lower,SS.dwait_upper) - if (oldwait != SS.wait) - calculateGCD() - SS.next_fire += SS.wait - ++SS.times_fired - - sleep(-1) - - cost = MC_AVERAGE(cost, world.timeofday - start_time) - if (SubSystemRan) - calculateSScost() - sleep(processing_interval) - else - sleep(50) - -/datum/controller/game_controller/proc/calculateSScost() - var/newcost = 0 - for(var/datum/subsystem/SS in subsystems) - if (!SS.can_fire) - continue - newcost += SS.cost/(SS.wait/10) - SSCostPerSecond = MC_AVERAGE(SSCostPerSecond,newcost) - -#undef MC_AVERAGE - -/datum/controller/game_controller/proc/roundHasStarted() - for(var/datum/subsystem/SS in subsystems) - SS.can_fire = 1 - SS.next_fire = world.time + rand(0,SS.wait) - -/datum/controller/game_controller/proc/Recover() - var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n" - for(var/varname in master_controller.vars) - switch(varname) - if("tag","bestF","type","parent_type","vars") continue - else - var/varval = master_controller.vars[varname] - if(istype(varval,/datum)) - var/datum/D = varval - msg += "\t [varname] = [D.type]\n" - else - msg += "\t [varname] = [varval]\n" - world.log << msg - - subsystems = master_controller.subsystems diff --git a/code/controllers/subsystems.dm b/code/controllers/subsystem.dm similarity index 68% rename from code/controllers/subsystems.dm rename to code/controllers/subsystem.dm index 9ea5bc0c7c3..590fed5d8a4 100644 --- a/code/controllers/subsystems.dm +++ b/code/controllers/subsystem.dm @@ -1,30 +1,35 @@ #define NEW_SS_GLOBAL(varname) if(varname != src){if(istype(varname)){Recover();qdel(varname);}varname = src;} /datum/subsystem - //things you will want to define + // Metadata; you should define these. var/name //name of the subsystem var/priority = 0 //priority affects order of initialization. Higher priorities are initialized first, lower priorities later. Can be decimal and negative values. var/wait = 20 //time to wait (in deciseconds) between each call to fire(). Must be a positive integer. + var/display = 100 //display affects order the subsystem is displayed in the MC tab - //Dynamic Wait - A system for scaling a subsystem's fire rate based on lag - //The algorithm is: (cost-dwait_buffer+AvgCostOfAllOtherSSPerSecond)*dwait_delta - //defaults are pretty sane for most use cases. - //you can change how quickly it starts scaling back with dwait_buffer, - //and you can change how much it scales back with dwait_delta + // Dynamic Wait + // A system for scaling a subsystem's fire rate based on lag. + // The algorithm is: (cost - dwait_buffer + subsystem_cost) * dwait_delta + // Defaults are pretty sane for most use cases. + // You can change how quickly it starts scaling back with dwait_buffer, + // and you can change how much it scales back with dwait_delta. var/dynamic_wait = 0 //changes the wait based on the amount of time it took to process var/dwait_upper = 20 //longest wait can be under dynamic_wait var/dwait_lower = 5 //shortest wait can be under dynamic_wait var/dwait_delta = 7 //How much should processing time effect dwait. or basically: wait = cost*dwait_delta var/dwait_buffer = 0.7 //This number is subtracted from the processing time before calculating its new wait - //things you will probably want to leave alone + // Bookkeeping variables; probably shouldn't mess with these. var/can_fire = 0 //prevent fire() calls var/last_fire = 0 //last world.time we called fire() var/next_fire = 0 //scheduled world.time for next fire() var/cost = 0 //average time to execute var/times_fired = 0 //number of times we have called fire() -//used to initialize the subsystem BEFORE the map has loaded + // The object used for the clickable stat() button. + var/obj/effect/statclick/statclick + +// Used to initialize the subsystem BEFORE the map has loaded /datum/subsystem/New() //previously, this would have been named 'process()' but that name is used everywhere for different things! @@ -37,19 +42,28 @@ //used to initialize the subsystem AFTER the map has loaded /datum/subsystem/proc/Initialize(start_timeofday, zlevel) var/time = (world.timeofday - start_timeofday) / 10 - var/msg = "Initialized [name] SubSystem within [time] seconds" - if (zlevel) + var/msg = "Initialized [name] subsystem within [time] seconds!" + if(zlevel) // If only initialized for one Z-level. testing(msg) - return + return time world << "[msg]" + return time //hook for printing stats to the "MC" statuspanel for admins to see performance and related stats etc. /datum/subsystem/proc/stat_entry(msg) + if(!statclick) + statclick = new/obj/effect/statclick/debug("Initializing...", src) + var/dwait = "" - if (dynamic_wait) + if(dynamic_wait) dwait = "DWait:[round(wait,0.1)]ds " - stat(name, "[round(cost,0.001)]ds\t[dwait][msg]") + if(can_fire) + msg = "[round(cost,0.001)]ds\t[dwait][msg]" + else + msg = "OFFLINE" + + stat(name, statclick.update(msg)) //could be used to postpone a costly subsystem for (default one) var/cycles, cycles //for instance, during cpu intensive operations like explosions @@ -59,4 +73,4 @@ //usually called via datum/subsystem/New() when replacing a subsystem (i.e. due to a recurring crash) //should attempt to salvage what it can from the old instance of subsystem -/datum/subsystem/proc/Recover() +/datum/subsystem/proc/Recover() \ No newline at end of file diff --git a/code/controllers/subsystem/air.dm b/code/controllers/subsystem/air.dm index 6c45cc35ae7..99d2037462b 100644 --- a/code/controllers/subsystem/air.dm +++ b/code/controllers/subsystem/air.dm @@ -6,6 +6,7 @@ var/datum/subsystem/air/SSair wait = 5 dynamic_wait = 1 dwait_upper = 50 + display = 1 var/cost_turfs = 0 var/cost_groups = 0 diff --git a/code/controllers/subsystem/assets.dm b/code/controllers/subsystem/assets.dm new file mode 100644 index 00000000000..953af709699 --- /dev/null +++ b/code/controllers/subsystem/assets.dm @@ -0,0 +1,23 @@ +var/datum/subsystem/assets/SSasset + +/datum/subsystem/assets + name = "Assets" + priority = -3 + + var/list/cache = list() + +/datum/subsystem/assets/New() + NEW_SS_GLOBAL(SSasset) + +/datum/subsystem/assets/Initialize(timeofday, zlevel) + if (zlevel) + return ..() + for(var/type in typesof(/datum/asset) - list(/datum/asset, /datum/asset/simple)) + var/datum/asset/A = new type() + A.register() + + for(var/client/C in clients) + // Doing this to a client too soon after they've connected can cause issues, also the proc we call sleeps. + spawn(10) + getFilesSlow(C, cache, FALSE) + ..() diff --git a/code/controllers/subsystem/bots.dm b/code/controllers/subsystem/bots.dm deleted file mode 100644 index 6f71bb62d9b..00000000000 --- a/code/controllers/subsystem/bots.dm +++ /dev/null @@ -1,22 +0,0 @@ -var/datum/subsystem/bots/SSbot - -/datum/subsystem/bots - name = "Bots" - priority = 8 - - var/list/processing = list() - -/datum/subsystem/bots/New() - NEW_SS_GLOBAL(SSbot) - -/datum/subsystem/bots/stat_entry(msg) - ..("P:[processing.len]") - -/datum/subsystem/bots/fire() - var/seconds = wait * 0.1 - for(var/thing in processing) - if(thing && !thing:gc_destroyed) - spawn(-1) - thing:bot_process(seconds) - continue - processing.Remove(thing) \ No newline at end of file diff --git a/code/controllers/subsystem/events.dm b/code/controllers/subsystem/events.dm index dc7a82ac4ae..0791d5c563f 100644 --- a/code/controllers/subsystem/events.dm +++ b/code/controllers/subsystem/events.dm @@ -8,8 +8,8 @@ var/datum/subsystem/events/SSevent var/list/running = list() //list of all existing /datum/round_event var/scheduled = 0 //The next world.time that a naturally occuring random event can be selected. - var/frequency_lower = 3000 //5 minutes lower bound. - var/frequency_upper = 9000 //15 minutes upper bound. Basically an event will happen every 5 to 15 minutes. + var/frequency_lower = 1800 //3 minutes lower bound. + var/frequency_upper = 6000 //10 minutes upper bound. Basically an event will happen every 3 to 10 minutes. var/list/holidays //List of all holidays occuring today or null if no holidays var/wizardmode = 0 diff --git a/code/controllers/subsystem/garbage.dm b/code/controllers/subsystem/garbage.dm index 3f93766c026..524d76be193 100644 --- a/code/controllers/subsystem/garbage.dm +++ b/code/controllers/subsystem/garbage.dm @@ -2,13 +2,15 @@ var/datum/subsystem/garbage_collector/SSgarbage /datum/subsystem/garbage_collector name = "Garbage" - can_fire = 1 - wait = 5 priority = -1 + wait = 5 dynamic_wait = 1 dwait_upper = 50 dwait_delta = 10 dwait_buffer = 0 + display = 2 + + can_fire = 1 // This needs to fire before round start. var/collection_timeout = 300// deciseconds to wait to let running procs finish before we just say fuck it and force del() the object var/max_run_time = 1 // how long, in deciseconds, can we run before waiting for the next tick diff --git a/code/controllers/subsystem/lighting.dm b/code/controllers/subsystem/lighting.dm index 6fa5b6e5379..9203115b4bf 100644 --- a/code/controllers/subsystem/lighting.dm +++ b/code/controllers/subsystem/lighting.dm @@ -4,10 +4,11 @@ var/datum/subsystem/lighting/SSlighting /datum/subsystem/lighting name = "Lighting" - wait = 5 priority = 1 + wait = 5 dynamic_wait = 1 dwait_delta = 3 + display = 5 var/list/changed_lights = list() //list of all datum/light_source that need updating var/changed_lights_workload = 0 //stats on the largest number of lights (max changed_lights.len) diff --git a/code/controllers/subsystem/machines.dm b/code/controllers/subsystem/machines.dm index a5d4d432ea3..0756fc45eaa 100644 --- a/code/controllers/subsystem/machines.dm +++ b/code/controllers/subsystem/machines.dm @@ -3,6 +3,7 @@ var/datum/subsystem/machines/SSmachine /datum/subsystem/machines name = "Machines" priority = 9 + display = 3 var/list/processing = list() var/list/powernets = list() diff --git a/code/controllers/subsystem/minimap.dm b/code/controllers/subsystem/minimap.dm new file mode 100644 index 00000000000..eb087f9d63f --- /dev/null +++ b/code/controllers/subsystem/minimap.dm @@ -0,0 +1,181 @@ +// Activate this to debug tile mismatches in the minimap. +// This will store the full information on each tile and compare it the next time you run the minimap. +// It can be used to find out what's changed since the last iteration. +// Only activate this when you need it - this should never be active on a live server! +// #define MINIMAP_DEBUG + +var/datum/subsystem/minimap/SSminimap + +/datum/subsystem/minimap + name = "Minimap" + priority = -2 + + var/const/MAX_ICON_DIMENSION = 1024 + var/const/ICON_SIZE = 4 + +/datum/subsystem/minimap/New() + NEW_SS_GLOBAL(SSminimap) + +/datum/subsystem/minimap/Initialize(timeofday, zlevel) + if (zlevel) + return ..() + for(var/z = 1 to world.maxz) + generate(z) + for (var/z = 1 to world.maxz) + register_asset("minimap_[z].png", file("[getMinimapFile(z)].png")) + ..() + +/datum/subsystem/minimap/proc/generate(z, x1 = 1, y1 = 1, x2 = world.maxx, y2 = world.maxy) + var/result_path = "[src.getMinimapFile(z)].png" + var/hash_path = "[src.getMinimapFile(z)].md5" + var/list/tiles = block(locate(x1, y1, z), locate(x2, y2, z)) + var/hash = "" + var/temp + var/obj/obj + + #ifdef MINIMAP_DEBUG + var/tiledata_path = "data/minimaps/debug_tiledata_[z].sav" + var/savefile/F = new/savefile(tiledata_path) + #endif + + // Note for future developer: If you have tiles on the map with random or dynamic icons this hash check will fail + // every time. You'll have to modify this code to generate a unique hash for your object. + // Don't forget to modify the minimap generation code to use a default icon (or skip generation altogether). + for (var/turf/tile in tiles) + if (istype(tile.loc, /area/asteroid) || istype(tile.loc, /area/mine/unexplored) || istype(tile, /turf/simulated/mineral) || (istype(tile.loc, /area/space) && istype(tile, /turf/simulated/floor/plating/asteroid))) + temp = "/area/asteroid" + else if (istype(tile.loc, /area/mine) && istype(tile, /turf/simulated/floor/plating/asteroid)) + temp = "/area/mine/explored" + else if (tile.loc.type == /area/start || (tile.type == /turf/space && !(locate(/obj/structure/lattice) in tile)) || istype(tile, /turf/space/transit)) + temp = "/turf/space" + if (locate(/obj/structure/lattice/catwalk) in tile) + + else + else if (tile.type == /turf/space) + if (locate(/obj/structure/lattice/catwalk) in tile) + temp = "/obj/structure/lattice/catwalk" + else + temp = "/obj/structure/lattice" + else if (tile.type == /turf/simulated/floor/plating/abductor) + temp = "/turf/simulated/floor/plating/abductor" + else if (tile.type == /turf/simulated/floor/plating && (locate(/obj/structure/window/shuttle) in tile)) + temp = "/obj/structure/window/shuttle" + else + temp = "[tile.icon][tile.icon_state][tile.dir]" + + obj = locate(/obj/structure/transit_tube) in tile + + if (obj) temp = "[temp]/obj/structure/transit_tube[obj.icon_state][obj.dir]" + + #ifdef MINIMAP_DEBUG + if (F["/[tile.y]/[tile.x]"] && F["/[tile.y]/[tile.x]"] != temp) + CRASH("Mismatch: [tile.type] at [tile.x],[tile.y],[tile.z] ([tile.icon], [tile.icon_state], [tile.dir])") + else + F["/[tile.y]/[tile.x]"] << temp + #endif + + hash = md5("[hash][temp]") + + if (fexists(result_path)) + if (!fexists(hash_path) || trim(file2text(hash_path)) != hash) + fdel(result_path) + fdel(hash_path) + + if (!fexists(result_path)) + ASSERT(x1 > 0) + ASSERT(y1 > 0) + ASSERT(x2 <= world.maxx) + ASSERT(y2 <= world.maxy) + + var/icon/map_icon = new/icon('html/mapbase1024.png') + + // map_icon is fine and contains only 1 direction at this point. + + ASSERT(map_icon.Width() == MAX_ICON_DIMENSION && map_icon.Height() == MAX_ICON_DIMENSION) + + + var/i = 0 + var/icon/turf_icon + var/icon/obj_icon + var/old_icon + var/old_icon_state + var/old_dir + var/new_icon + var/new_icon_state + var/new_dir + + for (var/turf/tile in tiles) + if (tile.loc.type != /area/start && (tile.type != /turf/space || (locate(/obj/structure/lattice) in tile) || (locate(/obj/structure/transit_tube) in tile)) && !istype(tile, /turf/space/transit)) + if (istype(tile.loc, /area/asteroid) || istype(tile.loc, /area/mine/unexplored) || istype(tile, /turf/simulated/mineral) || (istype(tile.loc, /area/space) && istype(tile, /turf/simulated/floor/plating/asteroid))) + new_icon = 'icons/turf/mining.dmi' + new_icon_state = "rock" + new_dir = 2 + else if (istype(tile.loc, /area/mine) && istype(tile, /turf/simulated/floor/plating/asteroid)) + new_icon = 'icons/turf/floors.dmi' + new_icon_state = "asteroid" + new_dir = 2 + else if (tile.type == /turf/simulated/floor/plating/abductor) + new_icon = 'icons/turf/floors.dmi' + new_icon_state = "alienpod1" + new_dir = 2 + else if (tile.type == /turf/space) + obj = locate(/obj/structure/lattice) in tile + + if (!obj) obj = locate(/obj/structure/transit_tube) in tile + + ASSERT(obj != null) + + if (obj) + new_icon = obj.icon + new_dir = obj.dir + new_icon_state = obj.icon_state + else if (tile.type == /turf/simulated/floor/plating && (locate(/obj/structure/window/shuttle) in tile)) + new_icon = 'icons/obj/structures.dmi' + new_dir = 2 + new_icon_state = "swindow" + else + new_icon = tile.icon + new_icon_state = tile.icon_state + new_dir = tile.dir + + if (new_icon != old_icon || new_icon_state != old_icon_state || new_dir != old_dir) + old_icon = new_icon + old_icon_state = new_icon_state + old_dir = new_dir + + turf_icon = new/icon(new_icon, new_icon_state, new_dir, 1, 0) + turf_icon.Scale(ICON_SIZE, ICON_SIZE) + + if (tile.type != /turf/space || (locate(/obj/structure/lattice) in tile)) + obj = locate(/obj/structure/transit_tube) in tile + + if (obj) + obj_icon = new/icon(obj.icon, obj.icon_state, obj.dir, 1, 0) + obj_icon.Scale(ICON_SIZE, ICON_SIZE) + turf_icon.Blend(obj_icon, ICON_OVERLAY) + + map_icon.Blend(turf_icon, ICON_OVERLAY, ((tile.x - 1) * ICON_SIZE), ((tile.y - 1) * ICON_SIZE)) + + if ((++i) % 512 == 0) sleep(1) // deliberate delay to avoid lag spikes + + else + sleep(-1) // avoid sleeping if possible: prioritize pending procs + + // BYOND BUG: map_icon now contains 4 directions? Create a new icon with only a single state. + var/icon/result_icon = new/icon() + + result_icon.Insert(map_icon, "", SOUTH, 1, 0) + + fcopy(result_icon, result_path) + text2file(hash, hash_path) + +/datum/subsystem/minimap/proc/getMinimapFile(zlevel) + return "data/minimaps/map_[zlevel]" + +/datum/subsystem/minimap/proc/sendMinimaps(client/client) + for (var/z = 1 to world.maxz) + send_asset(client, "minimap_[z].png") + +#ifdef MINIMAP_DEBUG +#undef MINIMAP_DEBUG +#endif \ No newline at end of file diff --git a/code/controllers/subsystem/mobs.dm b/code/controllers/subsystem/mobs.dm index 9bae03b30a4..24297bde8c9 100644 --- a/code/controllers/subsystem/mobs.dm +++ b/code/controllers/subsystem/mobs.dm @@ -3,6 +3,7 @@ var/datum/subsystem/mobs/SSmob /datum/subsystem/mobs name = "Mobs" priority = 4 + display = 4 /datum/subsystem/mobs/New() diff --git a/code/controllers/subsystem/nano.dm b/code/controllers/subsystem/nano.dm new file mode 100644 index 00000000000..30434484c5f --- /dev/null +++ b/code/controllers/subsystem/nano.dm @@ -0,0 +1,27 @@ +var/datum/subsystem/nano/SSnano + +/datum/subsystem/nano + name = "NanoUI" + wait = 10 + priority = 16 + display = 6 + + can_fire = 1 // This needs to fire before round start. + + var/list/open_uis = list() // A list of open NanoUIs, grouped by src_object and ui_key. + var/list/processing_uis = list() // A list of processing NanoUIs, not grouped. + + +/datum/subsystem/nano/New() + NEW_SS_GLOBAL(SSnano) + +/datum/subsystem/nano/stat_entry() + ..("O:[open_uis.len]|P:[processing_uis.len]") // Show how many interfaces we have open/are processing. + +/datum/subsystem/nano/fire() // Process UIs. + for(var/thing in processing_uis) + var/datum/nanoui/ui = thing + if(ui && ui.src_object && ui.user) + ui.process() + continue + processing_uis.Remove(ui) diff --git a/code/controllers/subsystem/nanoUI.dm b/code/controllers/subsystem/nanoUI.dm deleted file mode 100644 index 5ec4344fee7..00000000000 --- a/code/controllers/subsystem/nanoUI.dm +++ /dev/null @@ -1,47 +0,0 @@ -var/datum/subsystem/nano/SSnano - -/datum/subsystem/nano - name = "NanoUI" - can_fire = 1 - wait = 10 - priority = 16 - - var/list/open_uis = list() //a list of current open /nanoui UIs, grouped by src_object and ui_key - var/list/processing_uis = list() //a list of current open /nanoui UIs, not grouped, for use in processing - - //List of asset filenames to be sent to the client on user login - var/list/asset_files = list() - - -/datum/subsystem/nano/New() - NEW_SS_GLOBAL(SSnano) - - //Generate list of files to send to client for nano UI's - var/list/nano_asset_dirs = list(\ - "nano/css/",\ - "nano/images/",\ - "nano/js/",\ - "nano/templates/"\ - ) - var/list/filenames = null - for (var/path in nano_asset_dirs) - filenames = flist(path) - for(var/filename in filenames) - //Ignore directories - if(copytext(filename, length(filename)) != "/") - if(fexists(path + filename)) - asset_files.Add(fcopy_rsc(path + filename)) - - -/datum/subsystem/nano/stat_entry() - ..("P:[processing_uis.len]") - - -/datum/subsystem/nano/fire() - for(var/thing in SSnano.processing_uis) - if(thing) - var/datum/nanoui/ui = thing - if(ui.src_object && ui.user) - ui.process() - continue - processing_uis.Remove(thing) diff --git a/code/controllers/subsystem/npcpool.dm b/code/controllers/subsystem/npcpool.dm index 580464eca10..f23a644dbfe 100644 --- a/code/controllers/subsystem/npcpool.dm +++ b/code/controllers/subsystem/npcpool.dm @@ -1,8 +1,9 @@ -var/datum/subsystem/npcpool/SSbp +var/datum/subsystem/npcpool/SSnpc /datum/subsystem/npcpool - name = "NPCPool" - priority = 100 + name = "NPC Pool" + priority = 17 + display = 6 var/list/canBeUsed = list() var/list/canBeUsed_non = list() @@ -17,7 +18,7 @@ var/datum/subsystem/npcpool/SSbp botPool_l |= toInsert /datum/subsystem/npcpool/New() - NEW_SS_GLOBAL(SSbp) + NEW_SS_GLOBAL(SSnpc) /datum/subsystem/npcpool/stat_entry() ..("T:[botPool_l.len + botPool_l_non.len]|D:[needsDelegate.len]|A:[needsAssistant.len + needsHelp_non.len]|U:[canBeUsed.len + canBeUsed_non.len]") diff --git a/code/controllers/subsystem/objects.dm b/code/controllers/subsystem/objects.dm index 24e206139b7..376290a001d 100644 --- a/code/controllers/subsystem/objects.dm +++ b/code/controllers/subsystem/objects.dm @@ -1,6 +1,7 @@ var/datum/subsystem/objects/SSobj /datum/proc/process() + set waitfor = 0 SSobj.processing.Remove(src) return 0 @@ -42,4 +43,4 @@ var/datum/subsystem/objects/SSobj if(burningobj.burn_world_time < world.time) burningobj.burn() else - SSobj.burning.Remove(burningobj) \ No newline at end of file + SSobj.burning.Remove(burningobj) diff --git a/code/controllers/subsystem/pai.dm b/code/controllers/subsystem/pai.dm index af09a53846a..3549b64f1e5 100644 --- a/code/controllers/subsystem/pai.dm +++ b/code/controllers/subsystem/pai.dm @@ -2,7 +2,7 @@ var/datum/subsystem/pai/SSpai /datum/subsystem/pai name = "pAI" - wait = 20 + priority = 20 var/askDelay = 600 diff --git a/code/controllers/subsystem/procqueue.dm b/code/controllers/subsystem/procqueue.dm deleted file mode 100644 index be9323e5638..00000000000 --- a/code/controllers/subsystem/procqueue.dm +++ /dev/null @@ -1,61 +0,0 @@ -var/datum/subsystem/procqueue/procqueue - -/datum/subsystem/procqueue - var/list/queue = list() - -/datum/subsystem/procqueue/New() - NEW_SS_GLOBAL(procqueue) - -/datum/subsystem/procqueue/fire() - if (queue.len) - var/list/L = list() - - for (var/datum/procqueue_item/item in queue) - if (!item.runafter || item.runafter-- <= 0) - if (!(item.id in L)) - if (item.args) call(item.ref, item.procname)(arglist(item.args)) - else call(item.ref, item.procname)() - - L.Add(item.id) - - queue.Remove(item) - -/datum/subsystem/procqueue/proc/queue(ref, procname, ...) - var/list/L = args.Copy() - - L.Insert(1, 0) - - src.schedule(arglist(L)) - -/datum/subsystem/procqueue/proc/schedule(time, ref, procname, ...) - var/datum/procqueue_item/item = new/datum/procqueue_item - item.ref = ref - item.procname = procname - - if (args.len > 3) - item.args = args.Copy(4) - - if (time > 0) item.runafter = time / 10 - - item.id = "[item.ref]_[item.procname]" - - if (item.args) - item.id += "(" - var/first = 1 - for (var/a in item.args) - if (!first) item.id += "," - item.id += "[a]" - first = 0 - item.id += ")" - - for (var/datum/procqueue_item/candidate in queue) - if (candidate.id == item.id) - return - - src.queue.Insert(1, item) - -/datum/procqueue_item/var/id -/datum/procqueue_item/var/runafter -/datum/procqueue_item/var/ref -/datum/procqueue_item/var/procname -/datum/procqueue_item/var/list/args diff --git a/code/controllers/subsystem/radio.dm b/code/controllers/subsystem/radio.dm index 110f48d8f42..932118812c8 100644 --- a/code/controllers/subsystem/radio.dm +++ b/code/controllers/subsystem/radio.dm @@ -1,4 +1,4 @@ -var/datum/subsystem/radio/radio_controller +var/datum/subsystem/radio/SSradio /datum/subsystem/radio name = "Radio" @@ -7,7 +7,7 @@ var/datum/subsystem/radio/radio_controller var/list/datum/radio_frequency/frequencies = list() /datum/subsystem/radio/New() - NEW_SS_GLOBAL(radio_controller) + NEW_SS_GLOBAL(SSradio) /datum/subsystem/radio/proc/add_object(obj/device, new_frequency as num, filter = null as text|null) var/f_text = num2text(new_frequency) diff --git a/code/controllers/subsystem/server_maintenance.dm b/code/controllers/subsystem/server_maintenance.dm index 1aa7ef7d1cc..1799052df99 100644 --- a/code/controllers/subsystem/server_maintenance.dm +++ b/code/controllers/subsystem/server_maintenance.dm @@ -1,8 +1,13 @@ +var/datum/subsystem/server_maint/SSserver + /datum/subsystem/server_maint name = "Server Tasks" wait = 6000 priority = 19 +/datum/subsystem/server_maint/New() + NEW_SS_GLOBAL(SSserver) + /datum/subsystem/server_maint/fire() //handle kicking inactive players if(config.kick_inactive > 0) diff --git a/code/controllers/subsystem/shuttles/emergency.dm b/code/controllers/subsystem/shuttles/emergency.dm index 911850ba52b..7c1971cbe2c 100644 --- a/code/controllers/subsystem/shuttles/emergency.dm +++ b/code/controllers/subsystem/shuttles/emergency.dm @@ -145,11 +145,14 @@ /obj/docking_port/mobile/pod name = "escape pod" id = "pod" - dwidth = 1 width = 3 height = 4 +/obj/docking_port/mobile/pod/request() + if(security_level == SEC_LEVEL_RED || security_level == SEC_LEVEL_DELTA && z == ZLEVEL_STATION) + return ..() + /obj/docking_port/mobile/pod/New() if(id == "pod") WARNING("[type] id has not been changed from the default. Use the id convention \"pod1\" \"pod2\" etc.") @@ -158,13 +161,6 @@ /obj/docking_port/mobile/pod/cancel() return -/* - findTransitDock() - . = SSshuttle.getDock("[id]_transit") - if(.) return . - return ..() -*/ - /obj/machinery/computer/shuttle/pod name = "pod control computer" admin_controlled = 1 @@ -177,14 +173,67 @@ /obj/machinery/computer/shuttle/pod/update_icon() return -/obj/machinery/computer/shuttle/pod/emag_act(mob/user as mob) - user << " Access requirements overridden. The pod may now be launched manually at any time." - admin_controlled = 0 - icon_state = "dorm_emag" +/obj/docking_port/stationary/random + name = "escape pod" + id = "pod" + dwidth = 1 + width = 3 + height = 4 + var/target_area = /area/mine/unexplored /obj/docking_port/stationary/random/initialize() ..() - var/target_area = /area/mine/unexplored - var/turfs = get_area_turfs(target_area) - var/T=pick(turfs) + var/list/turfs = get_area_turfs(target_area) + var/turf/T = pick(turfs) src.loc = T + +//Pod suits/pickaxes + + +/obj/item/clothing/head/helmet/space/orange + name = "emergency space helmet" + icon_state = "syndicate-helm-orange" + item_state = "syndicate-helm-orange" + +/obj/item/clothing/suit/space/orange + name = "emergency space suit" + icon_state = "syndicate-orange" + item_state = "syndicate-orange" + slowdown = 3 + +/obj/item/weapon/pickaxe/emergency + name = "emergency disembarkation tool" + desc = "For extracting yourself from rough landings." + +/obj/item/weapon/storage/pod + name = "emergency space suits" + desc = "A wall mounted safe containing space suits. Will only open in emergencies." + anchored = 1 + density = 0 + icon = 'icons/obj/storage.dmi' + icon_state = "safe" + +/obj/item/weapon/storage/pod/New() + ..() + new /obj/item/clothing/head/helmet/space/orange(src) + new /obj/item/clothing/head/helmet/space/orange(src) + new /obj/item/clothing/suit/space/orange(src) + new /obj/item/clothing/suit/space/orange(src) + new /obj/item/clothing/mask/gas(src) + new /obj/item/clothing/mask/gas(src) + new /obj/item/weapon/tank/internals/air(src) + new /obj/item/weapon/tank/internals/air(src) + new /obj/item/weapon/pickaxe/emergency(src) + new /obj/item/weapon/pickaxe/emergency(src) + +/obj/item/weapon/storage/pod/attackby(obj/item/weapon/W, mob/user, params) + return + +/obj/item/weapon/storage/pod/MouseDrop(over_object, src_location, over_location) + if(security_level == SEC_LEVEL_RED || security_level == SEC_LEVEL_DELTA) + return ..() + else + usr << "The storage unit will only unlock during a Red or Delta security alert." + +/obj/item/weapon/storage/pod/attack_hand(mob/user) + return diff --git a/code/controllers/subsystem/shuttles/supply.dm b/code/controllers/subsystem/shuttles/supply.dm index 05aeb4b9dec..8c76c882de6 100644 --- a/code/controllers/subsystem/shuttles/supply.dm +++ b/code/controllers/subsystem/shuttles/supply.dm @@ -547,7 +547,7 @@ /obj/machinery/computer/supplycomp/proc/post_signal(command) - var/datum/radio_frequency/frequency = radio_controller.return_frequency(1435) + var/datum/radio_frequency/frequency = SSradio.return_frequency(1435) if(!frequency) return diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm index cc39f2d6e6a..6951d554dec 100644 --- a/code/controllers/subsystem/ticker.dm +++ b/code/controllers/subsystem/ticker.dm @@ -4,9 +4,10 @@ var/datum/subsystem/ticker/ticker /datum/subsystem/ticker name = "Ticker" - can_fire = 1 priority = 0 + can_fire = 1 // This needs to fire before round start. + var/current_state = GAME_STATE_STARTUP //state of current round (used by process()) Use the defines GAME_STATE_* ! var/force_ending = 0 //Round was ended by admin intervention @@ -20,7 +21,7 @@ var/datum/subsystem/ticker/ticker var/list/datum/mind/minds = list() //The characters in the game. Used for objective tracking. - //These bible variables should be a preference + //These bible variables should be a preference var/Bible_icon_state //icon_state the chaplain has chosen for his bible var/Bible_item_state //item_state the chaplain has chosen for his bible var/Bible_name //name of the bible @@ -67,7 +68,7 @@ var/datum/subsystem/ticker/ticker switch(current_state) if(GAME_STATE_STARTUP) timeLeft = config.lobby_countdown * 10 - world << "Welcome to the pre-game lobby!" + world << "Welcome to the pre-game lobby!" world << "Please, setup your character and select ready. Game will start in [config.lobby_countdown] seconds" current_state = GAME_STATE_PREGAME @@ -178,8 +179,7 @@ var/datum/subsystem/ticker/ticker equip_characters() data_core.manifest() - master_controller.roundHasStarted() - + Master.RoundStart() world << "Welcome to [station_name()], enjoy your stay!" world << sound('sound/AI/welcome.ogg') @@ -205,7 +205,7 @@ var/datum/subsystem/ticker/ticker return 1 - //Plus it provides an easy way to make cinematics for other events. Just use this as a template +//Plus it provides an easy way to make cinematics for other events. Just use this as a template /datum/subsystem/ticker/proc/station_explosion_cinematic(station_missed=0, override = null) if( cinematic ) return //already a cinematic in progress! @@ -261,8 +261,6 @@ var/datum/subsystem/ticker/ticker if(2) //nuke was nowhere nearby //TODO: a really distant explosion animation sleep(50) world << sound('sound/effects/explosionfar.ogg') - - else //station was destroyed if( mode && !override ) override = mode.name diff --git a/code/controllers/subsystem/timer.dm b/code/controllers/subsystem/timer.dm index 67c5abe8b5c..15c92b07b88 100644 --- a/code/controllers/subsystem/timer.dm +++ b/code/controllers/subsystem/timer.dm @@ -6,11 +6,13 @@ var/datum/subsystem/timer/SStimer priority = 1 var/list/datum/timedevent/processing + var/list/hashes /datum/subsystem/timer/New() NEW_SS_GLOBAL(SStimer) processing = list() + hashes = list() /datum/subsystem/timer/stat_entry(msg) @@ -21,12 +23,11 @@ var/datum/subsystem/timer/SStimer can_fire = 0 //nothing to do, lets stop firing. return for (var/datum/timedevent/event in processing) - // hacky i know, but its the only way to ensure this works with clients if (!event.thingToCall || qdeleted(event.thingToCall)) qdel(event) if (event.timeToRun <= world.time) spawn(-1) - call(event.thingToCall,event.procToCall)(arglist(event.argList)) + call(event.thingToCall, event.procToCall)(arglist(event.argList)) qdel(event) /datum/timedevent @@ -35,6 +36,7 @@ var/datum/subsystem/timer/SStimer var/timeToRun var/argList var/id + var/hash var/static/nextid = 1 /datum/timedevent/New() @@ -43,9 +45,10 @@ var/datum/subsystem/timer/SStimer /datum/timedevent/Destroy() SStimer.processing -= src + SStimer.hashes -= src.hash return ..() -/proc/addtimer(thingToCall, procToCall, wait, argList = list()) +/proc/addtimer(thingToCall, procToCall, wait, unique = FALSE, ...) if (!SStimer) //can't run timers before the mc has been created return if (!thingToCall || !procToCall || wait <= 0) @@ -58,10 +61,17 @@ var/datum/subsystem/timer/SStimer event.thingToCall = thingToCall event.procToCall = procToCall event.timeToRun = world.time + wait - event.argList = argList + event.hash = list2text(args) + if (args.len > 4) + event.argList = args.Copy(5) + // Check for dupes if unique = 1. + if(unique) + if(event.hash in SStimer.hashes) + return + // If we are unique (or we're not checking that), add the timer and return the id. SStimer.processing += event - + SStimer.hashes += event.hash return event.id /proc/deltimer(id) diff --git a/code/controllers/verbs.dm b/code/controllers/verbs.dm deleted file mode 100644 index 923eff76e7f..00000000000 --- a/code/controllers/verbs.dm +++ /dev/null @@ -1,54 +0,0 @@ -//TODO: rewrite and standardise all controller datums to the datum/controller type -//TODO: allow all controllers to be deleted for clean restarts (see WIP master controller stuff) - MC done - lighting done - -/client/proc/restart_controller(controller in list("Master","Failsafe")) - set category = "Debug" - set name = "Restart Controller" - set desc = "Restart one of the various periodic loop controllers for the game (be careful!)" - - if(!holder) return - usr = null - src = null - switch(controller) - if("Master") - new /datum/controller/game_controller() - master_controller.process() - feedback_add_details("admin_verb","RMC") - if("Failsafe") - new /datum/controller/failsafe() - feedback_add_details("admin_verb","RFailsafe") - - message_admins("Admin [key_name_admin(usr)] has restarted the [controller] controller.") - return - - -/client/proc/debug_controller(controller in list("Master","Failsafe","Ticker","Jobs","Radio","Configuration", "Cameras")) - set category = "Debug" - set name = "Debug Controller" - set desc = "Debug the various periodic loop controllers for the game (be careful!)" - - if(!holder) return - switch(controller) - if("Master") - debug_variables(master_controller) - - if("Failsafe") - debug_variables(Failsafe) - - if("Ticker") - debug_variables(ticker) - - if("Jobs") - debug_variables(SSjob) - - if("Radio") - debug_variables(radio_controller) - - if("Configuration") - debug_variables(config) - - if("Cameras") - debug_variables(cameranet) - - message_admins("Admin [key_name_admin(usr)] is debugging the [controller] controller.") - return diff --git a/code/datums/beam.dm b/code/datums/beam.dm index ec24df59354..042882c0b22 100644 --- a/code/datums/beam.dm +++ b/code/datums/beam.dm @@ -5,7 +5,7 @@ var/list/elements = list() var/icon/base_icon = null var/icon - var/icon_state + var/icon_state = "" //icon state of the main segments of the beam var/max_distance = 0 var/endtime = 0 var/sleep_time = 3 @@ -15,6 +15,7 @@ var/static_beam = 0 var/beam_type = /obj/effect/ebeam //must be subtype + /datum/beam/New(beam_origin,beam_target,beam_icon='icons/effects/beam.dmi',beam_icon_state="b_beam",time=50,maxdistance=10,btype = /obj/effect/ebeam) endtime = world.time+time origin = beam_origin @@ -33,53 +34,76 @@ icon_state = beam_icon_state beam_type = btype + /datum/beam/proc/Start() Draw() - while(!finished && target && world.timelength) - var/icon/II=new(icon,icon_state) + var/icon/II = new(icon, icon_state) II.DrawBox(null,1,(length-N),32,32) - X.icon=II - else X.icon=base_icon + X.icon = II + else + X.icon = base_icon X.transform = rot_matrix - var/Pixel_x=round(sin(Angle)+32*sin(Angle)*(N+16)/32) - var/Pixel_y=round(cos(Angle)+32*cos(Angle)*(N+16)/32) - if(DX==0) Pixel_x=0 - if(DY==0) Pixel_y=0 + + //Calculate pixel offsets (If necessary) + var/Pixel_x + var/Pixel_y + if(DX == 0) + Pixel_x = 0 + else + Pixel_x = round(sin(Angle)+32*sin(Angle)*(N+16)/32) + if(DY == 0) + Pixel_y = 0 + else + Pixel_y = round(cos(Angle)+32*cos(Angle)*(N+16)/32) + + //Position the effect so the beam is one continous line var/a if(abs(Pixel_x)>32) a = Pixel_x > 0 ? round(Pixel_x/32) : Ceiling(Pixel_x/32) @@ -90,12 +114,24 @@ X.y += a Pixel_y %= 32 - X.pixel_x=Pixel_x - X.pixel_y=Pixel_y + X.pixel_x = Pixel_x + X.pixel_y = Pixel_y + /obj/effect/ebeam + mouse_opacity = 0 + anchored = 1 var/datum/beam/owner + /obj/effect/ebeam/Destroy() owner = null - return ..() \ No newline at end of file + return ..() + + +/atom/proc/Beam(atom/BeamTarget,icon_state="b_beam",icon='icons/effects/beam.dmi',time=50, maxdistance=10,beam_type=/obj/effect/ebeam) + var/datum/beam/newbeam = new(src,BeamTarget,icon,icon_state,time,maxdistance,beam_type) + spawn(0) + newbeam.Start() + return newbeam + diff --git a/code/datums/datumvars.dm b/code/datums/datumvars.dm index cd4363d9dff..5161a875976 100644 --- a/code/datums/datumvars.dm +++ b/code/datums/datumvars.dm @@ -1,5 +1,8 @@ // reference: /client/proc/modify_variables(var/atom/O, var/param_var_name = null, var/autodetect_class = 0) +datum/proc/on_varedit(modified_var) //called whenever a var is edited + return + /client/proc/debug_variables(datum/D in world) set category = "Debug" set name = "View Variables" @@ -411,7 +414,7 @@ body else if(href_list["datumrefresh"]) var/datum/DAT = locate(href_list["datumrefresh"]) - if(!istype(DAT, /datum)) + if(!DAT) //can't be an istype() because /client etc aren't datums return src.debug_variables(DAT) @@ -837,7 +840,10 @@ body if(result) var/newtype = species_list[result] + var/datum/species/old_species = H.dna.species H.set_species(newtype) + H.dna.species.admin_set_species(H,old_species) + else if(href_list["purrbation"]) if(!check_rights(R_SPAWN)) return @@ -854,14 +860,14 @@ body if(H.dna.species.id == "human") if(H.dna.features["tail_human"] == "None" || H.dna.features["ears"] == "None") usr << "Put [H] on purrbation." - H << "You suddenly feel valid." + H << "Something is nya~t right." log_admin("[key_name(usr)] has put [key_name(H)] on purrbation.") message_admins("[key_name(usr)] has put [key_name(H)] on purrbation.") H.dna.features["tail_human"] = "Cat" H.dna.features["ears"] = "Cat" else usr << "Removed [H] from purrbation." - H << "You suddenly don't feel valid anymore." + H << "You are no longer a cat." log_admin("[key_name(usr)] has removed [key_name(H)] from purrbation.") message_admins("[key_name(usr)] has removed [key_name(H)] from purrbation.") H.dna.features["tail_human"] = "None" diff --git a/code/datums/gas_mixture.dm b/code/datums/gas_mixture.dm index ff91a69b1d6..de566dec464 100644 --- a/code/datums/gas_mixture.dm +++ b/code/datums/gas_mixture.dm @@ -163,11 +163,11 @@ What are the archived variables for? else temperature_scale = (temperature-PLASMA_MINIMUM_BURN_TEMPERATURE)/(PLASMA_UPPER_TEMPERATURE-PLASMA_MINIMUM_BURN_TEMPERATURE) if(temperature_scale > 0) - oxygen_burn_rate = 1.4 - temperature_scale + oxygen_burn_rate = OXYGEN_BURN_RATE_BASE - temperature_scale if(oxygen > toxins*PLASMA_OXYGEN_FULLBURN) - plasma_burn_rate = (toxins*temperature_scale)/4 + plasma_burn_rate = (toxins*temperature_scale)/PLASMA_BURN_RATE_DELTA else - plasma_burn_rate = (temperature_scale*(oxygen/PLASMA_OXYGEN_FULLBURN))/4 + plasma_burn_rate = (temperature_scale*(oxygen/PLASMA_OXYGEN_FULLBURN))/PLASMA_BURN_RATE_DELTA if(plasma_burn_rate > MINIMUM_HEAT_CAPACITY) toxins -= plasma_burn_rate oxygen -= plasma_burn_rate*oxygen_burn_rate @@ -192,11 +192,6 @@ What are the archived variables for? //Merges all air from giver into self. Deletes giver. //Returns: 1 on success (no failure cases yet) -/datum/gas_mixture/proc/check_then_merge(datum/gas_mixture/giver) - //Similar to merge(...) but first checks to see if the amount of air assumed is small enough - // that group processing is still accurate for source (aborts if not) - //Returns: 1 on successful merge, 0 if the check failed - /datum/gas_mixture/proc/remove(amount) //Proportionally removes amount of gas from the gas_mixture //Returns: gas_mixture with the gases removed @@ -205,62 +200,25 @@ What are the archived variables for? //Proportionally removes amount of gas from the gas_mixture //Returns: gas_mixture with the gases removed -/datum/gas_mixture/proc/subtract(datum/gas_mixture/right_side) - //Subtracts right_side from air_mixture. Used to help turfs mingle - -/datum/gas_mixture/proc/check_then_remove(amount) - //Similar to remove(...) but first checks to see if the amount of air removed is small enough - // that group processing is still accurate for source (aborts if not) - //Returns: gas_mixture with the gases removed or null - /datum/gas_mixture/proc/copy_from(datum/gas_mixture/sample) //Copies variables from sample /datum/gas_mixture/proc/share(datum/gas_mixture/sharer) //Performs air sharing calculations between two gas_mixtures assuming only 1 boundary length //Return: amount of gas exchanged (+ if sharer received) - /datum/gas_mixture/proc/mimic(turf/model) //Similar to share(...), except the model is not modified //Return: amount of gas exchanged -/datum/gas_mixture/proc/check_gas_mixture(datum/gas_mixture/sharer) - //Returns: 0 if the self-check failed then -1 if sharer-check failed then 1 if both checks pass - /datum/gas_mixture/proc/check_turf(turf/model) //Returns: 0 if self-check failed or 1 if check passes -// check_me_then_share(datum/gas_mixture/sharer) - //Similar to share(...) but first checks to see if amount of air moved is small enough - // that group processing is still accurate for source (aborts if not) - //Returns: 1 on successful share, 0 if the check failed - -// check_me_then_mimic(turf/model) - //Similar to mimic(...) but first checks to see if amount of air moved is small enough - // that group processing is still accurate (aborts if not) - //Returns: 1 on successful mimic, 0 if the check failed - -// check_both_then_share(datum/gas_mixture/sharer) - //Similar to check_me_then_share(...) but also checks to see if amount of air moved is small enough - // that group processing is still accurate for the sharer (aborts if not) - //Returns: 0 if the self-check failed then -1 if sharer-check failed then 1 if successful share - - /datum/gas_mixture/proc/temperature_mimic(turf/model, conduction_coefficient) /datum/gas_mixture/proc/temperature_share(datum/gas_mixture/sharer, conduction_coefficient) /datum/gas_mixture/proc/temperature_turf_share(turf/simulated/sharer, conduction_coefficient) - -/datum/gas_mixture/proc/check_me_then_temperature_mimic(turf/model, conduction_coefficient) - -/datum/gas_mixture/proc/check_me_then_temperature_share(datum/gas_mixture/sharer, conduction_coefficient) - -/datum/gas_mixture/proc/check_both_then_temperature_share(datum/gas_mixture/sharer, conduction_coefficient) - -/datum/gas_mixture/proc/check_me_then_temperature_turf_share(turf/simulated/sharer, conduction_coefficient) - /datum/gas_mixture/proc/compare(datum/gas_mixture/sample) //Compares sample to self to see if within acceptable ranges that group processing may be enabled @@ -278,25 +236,6 @@ What are the archived variables for? return 1 -/datum/gas_mixture/check_then_merge(datum/gas_mixture/giver) - if(!giver) - return 0 - if(((giver.oxygen > MINIMUM_AIR_TO_SUSPEND) && (giver.oxygen >= oxygen*MINIMUM_AIR_RATIO_TO_SUSPEND)) \ - || ((giver.carbon_dioxide > MINIMUM_AIR_TO_SUSPEND) && (giver.carbon_dioxide >= carbon_dioxide*MINIMUM_AIR_RATIO_TO_SUSPEND)) \ - || ((giver.nitrogen > MINIMUM_AIR_TO_SUSPEND) && (giver.nitrogen >= nitrogen*MINIMUM_AIR_RATIO_TO_SUSPEND)) \ - || ((giver.toxins > MINIMUM_AIR_TO_SUSPEND) && (giver.toxins >= toxins*MINIMUM_AIR_RATIO_TO_SUSPEND))) - return 0 - if(abs(giver.temperature - temperature) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND) - return 0 - - if(giver.trace_gases.len) - for(var/datum/gas/trace_gas in giver.trace_gases) - var/datum/gas/corresponding = locate(trace_gas.type) in trace_gases - if((trace_gas.moles > MINIMUM_AIR_TO_SUSPEND) && (!corresponding || (trace_gas.moles >= corresponding.moles*MINIMUM_AIR_RATIO_TO_SUSPEND))) - return 0 - - return merge(giver) - /datum/gas_mixture/merge(datum/gas_mixture/giver) if(!giver) return 0 @@ -387,17 +326,6 @@ What are the archived variables for? return removed -/datum/gas_mixture/check_then_remove(amount) - - //Since it is all proportional, the check may be done on the gas as a whole - var/sum = total_moles() - amount = min(amount,sum) //Can not take more air than tile has! - - if((amount > MINIMUM_AIR_RATIO_TO_SUSPEND) && (amount > sum*MINIMUM_AIR_RATIO_TO_SUSPEND)) - return 0 - - return remove(amount) - /datum/gas_mixture/copy_from(datum/gas_mixture/sample) oxygen = sample.oxygen carbon_dioxide = sample.carbon_dioxide @@ -416,75 +344,6 @@ What are the archived variables for? return 1 -/datum/gas_mixture/subtract(datum/gas_mixture/right_side) - oxygen -= right_side.oxygen - carbon_dioxide -= right_side.carbon_dioxide - nitrogen -= right_side.nitrogen - toxins -= right_side.toxins - - if((trace_gases.len > 0)||(right_side.trace_gases.len > 0)) - for(var/datum/gas/trace_gas in right_side.trace_gases) - var/datum/gas/corresponding = locate(trace_gas.type) in trace_gases - if(!corresponding) - corresponding = new trace_gas.type() - trace_gases += corresponding - - corresponding.moles -= trace_gas.moles - - return 1 - -/datum/gas_mixture/check_gas_mixture(datum/gas_mixture/sharer) - if(!sharer) return 0 - var/delta_oxygen = (oxygen_archived - sharer.oxygen_archived)/5 - var/delta_carbon_dioxide = (carbon_dioxide_archived - sharer.carbon_dioxide_archived)/5 - var/delta_nitrogen = (nitrogen_archived - sharer.nitrogen_archived)/5 - var/delta_toxins = (toxins_archived - sharer.toxins_archived)/5 - - var/delta_temperature = (temperature_archived - sharer.temperature_archived) - - if(((abs(delta_oxygen) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_oxygen) >= oxygen_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \ - || ((abs(delta_carbon_dioxide) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_carbon_dioxide) >= carbon_dioxide_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \ - || ((abs(delta_nitrogen) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_nitrogen) >= nitrogen_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \ - || ((abs(delta_toxins) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_toxins) >= toxins_archived*MINIMUM_AIR_RATIO_TO_SUSPEND))) - return 0 - - if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND) - return 0 - - if(sharer.trace_gases.len) - for(var/datum/gas/trace_gas in sharer.trace_gases) - if(trace_gas.moles_archived > MINIMUM_AIR_TO_SUSPEND*4) - var/datum/gas/corresponding = locate(trace_gas.type) in trace_gases - if(corresponding) - if(trace_gas.moles_archived >= corresponding.moles_archived*MINIMUM_AIR_RATIO_TO_SUSPEND*4) - return 0 - else - return 0 - - if(trace_gases.len) - for(var/datum/gas/trace_gas in trace_gases) - if(trace_gas.moles_archived > MINIMUM_AIR_TO_SUSPEND*4) - if(!locate(trace_gas.type) in sharer.trace_gases) - return 0 - - if(((abs(delta_oxygen) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_oxygen) >= sharer.oxygen_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \ - || ((abs(delta_carbon_dioxide) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_carbon_dioxide) >= sharer.carbon_dioxide_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \ - || ((abs(delta_nitrogen) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_nitrogen) >= sharer.nitrogen_archived*MINIMUM_AIR_RATIO_TO_SUSPEND)) \ - || ((abs(delta_toxins) > MINIMUM_AIR_TO_SUSPEND) && (abs(delta_toxins) >= sharer.toxins_archived*MINIMUM_AIR_RATIO_TO_SUSPEND))) - return -1 - - if(trace_gases.len) - for(var/datum/gas/trace_gas in trace_gases) - if(trace_gas.moles_archived > MINIMUM_AIR_TO_SUSPEND*4) - var/datum/gas/corresponding = locate(trace_gas.type) in sharer.trace_gases - if(corresponding) - if(trace_gas.moles_archived >= corresponding.moles_archived*MINIMUM_AIR_RATIO_TO_SUSPEND*4) - return -1 - else - return -1 - - return 1 - /datum/gas_mixture/check_turf(turf/model, atmos_adjacent_turfs = 4) var/delta_oxygen = (oxygen_archived - model.oxygen)/(atmos_adjacent_turfs+1) var/delta_carbon_dioxide = (carbon_dioxide_archived - model.carbon_dioxide)/(atmos_adjacent_turfs+1) @@ -739,116 +598,6 @@ What are the archived variables for? else return 0 -/datum/gas_mixture/check_both_then_temperature_share(datum/gas_mixture/sharer, conduction_coefficient) - var/delta_temperature = (temperature_archived - sharer.temperature_archived) - - var/self_heat_capacity = heat_capacity_archived() - var/sharer_heat_capacity = sharer.heat_capacity_archived() - - var/self_temperature_delta = 0 - var/sharer_temperature_delta = 0 - - if((sharer_heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY)) - var/heat = conduction_coefficient*delta_temperature* \ - (self_heat_capacity*sharer_heat_capacity/(self_heat_capacity+sharer_heat_capacity)) - - self_temperature_delta = -heat/(self_heat_capacity) - sharer_temperature_delta = heat/(sharer_heat_capacity) - else - return 1 - - if((abs(self_temperature_delta) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND) \ - && (abs(self_temperature_delta) > MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND*temperature_archived)) - return 0 - - if((abs(sharer_temperature_delta) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND) \ - && (abs(sharer_temperature_delta) > MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND*sharer.temperature_archived)) - return -1 - - temperature += self_temperature_delta - sharer.temperature += sharer_temperature_delta - - return 1 - //Logic integrated from: temperature_share(sharer, conduction_coefficient) for efficiency - -/datum/gas_mixture/check_me_then_temperature_share(datum/gas_mixture/sharer, conduction_coefficient) - var/delta_temperature = (temperature_archived - sharer.temperature_archived) - - var/self_heat_capacity = heat_capacity_archived() - var/sharer_heat_capacity = sharer.heat_capacity_archived() - - var/self_temperature_delta = 0 - var/sharer_temperature_delta = 0 - - if((sharer_heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY)) - var/heat = conduction_coefficient*delta_temperature* \ - (self_heat_capacity*sharer_heat_capacity/(self_heat_capacity+sharer_heat_capacity)) - - self_temperature_delta = -heat/self_heat_capacity - sharer_temperature_delta = heat/sharer_heat_capacity - else - return 1 - - if((abs(self_temperature_delta) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND) \ - && (abs(self_temperature_delta) > MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND*temperature_archived)) - return 0 - - temperature += self_temperature_delta - sharer.temperature += sharer_temperature_delta - - return 1 - //Logic integrated from: temperature_share(sharer, conduction_coefficient) for efficiency - -/datum/gas_mixture/check_me_then_temperature_turf_share(turf/simulated/sharer, conduction_coefficient) - var/delta_temperature = (temperature_archived - sharer.temperature) - - var/self_temperature_delta = 0 - var/sharer_temperature_delta = 0 - - if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER) - var/self_heat_capacity = heat_capacity_archived() - - if((sharer.heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY)) - var/heat = conduction_coefficient*delta_temperature* \ - (self_heat_capacity*sharer.heat_capacity/(self_heat_capacity+sharer.heat_capacity)) - - self_temperature_delta = -heat/self_heat_capacity - sharer_temperature_delta = heat/sharer.heat_capacity - else - return 1 - - if((abs(self_temperature_delta) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND) \ - && (abs(self_temperature_delta) > MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND*temperature_archived)) - return 0 - - temperature += self_temperature_delta - sharer.temperature += sharer_temperature_delta - - return 1 - //Logic integrated from: temperature_turf_share(sharer, conduction_coefficient) for efficiency - -/datum/gas_mixture/check_me_then_temperature_mimic(turf/model, conduction_coefficient) - var/delta_temperature = (temperature_archived - model.temperature) - var/self_temperature_delta = 0 - - if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER) - var/self_heat_capacity = heat_capacity_archived() - - if((model.heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY)) - var/heat = conduction_coefficient*delta_temperature* \ - (self_heat_capacity*model.heat_capacity/(self_heat_capacity+model.heat_capacity)) - - self_temperature_delta = -heat/self_heat_capacity - - if((abs(self_temperature_delta) > MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND) \ - && (abs(self_temperature_delta) > MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND*temperature_archived)) - return 0 - - temperature += self_temperature_delta - - return 1 - //Logic integrated from: temperature_mimic(model, conduction_coefficient) for efficiency - /datum/gas_mixture/temperature_share(datum/gas_mixture/sharer, conduction_coefficient) var/delta_temperature = (temperature_archived - sharer.temperature_archived) diff --git a/code/datums/martial.dm b/code/datums/martial.dm index 32cff9c168c..71dca89f54f 100644 --- a/code/datums/martial.dm +++ b/code/datums/martial.dm @@ -482,6 +482,7 @@ attack_verb = list("smashed", "slammed", "whacked", "thwacked") icon = 'icons/obj/weapons.dmi' icon_state = "bostaff0" + block_chance = 50 /obj/item/weapon/twohanded/bostaff/update_icon() icon_state = "bostaff[wielded]" @@ -539,8 +540,7 @@ return ..() return ..() -/obj/item/weapon/twohanded/bostaff/IsShield() +/obj/item/weapon/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance) if(wielded) - return 1 - else - return 0 + return ..() + return 0 diff --git a/code/datums/mind.dm b/code/datums/mind.dm index 297576372ed..8d61b841478 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -1694,6 +1694,12 @@ mind_initialize() //updates the mind (or creates and initializes one if one doesn't exist) mind.active = 1 //indicates that the mind is currently synced with a client +/mob/new_player/sync_mind() + return + +/mob/dead/observer/sync_mind() + return + //Initialisation procs /mob/proc/mind_initialize() if(mind) @@ -1791,7 +1797,7 @@ mind.assigned_role = "Shade" mind.special_role = "Shade" -/mob/living/simple_animal/construct/mind_initialize() +/mob/living/simple_animal/hostile/construct/mind_initialize() ..() mind.assigned_role = "[initial(name)]" mind.special_role = "Cultist" diff --git a/code/datums/outfit.dm b/code/datums/outfit.dm index 80da62ee49e..96b0a27e834 100644 --- a/code/datums/outfit.dm +++ b/code/datums/outfit.dm @@ -19,16 +19,16 @@ var/l_hand = null var/list/backpack_contents = list() // In the list(path=count,otherpath=count) format -/datum/outfit/proc/pre_equip(mob/living/carbon/human/H) +/datum/outfit/proc/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE) //to be overriden for customization depending on client prefs,species etc return -/datum/outfit/proc/post_equip(mob/living/carbon/human/H) +/datum/outfit/proc/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) //to be overriden for toggling internals, id binding, access etc return -/datum/outfit/proc/equip(mob/living/carbon/human/H) - pre_equip(H) +/datum/outfit/proc/equip(mob/living/carbon/human/H, visualsOnly = FALSE) + pre_equip(H, visualsOnly) //Start with uniform,suit,backpack for additional slots if(uniform) @@ -70,6 +70,6 @@ for(var/i=0,iYou shouldn't have this spell! Something's wrong." - return 0 + if(player_lock) + if(!user.mind || !(src in user.mind.spell_list) && !(src in user.mob_spell_list)) + user << "You shouldn't have this spell! Something's wrong." + return 0 + else + if(!(src in user.mob_spell_list)) + return 0 if(user.z == ZLEVEL_CENTCOM && !centcom_cancast) //Certain spells are not allowed on the centcom zlevel return 0 @@ -170,8 +175,9 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin /obj/effect/proc_holder/spell/proc/perform(list/targets, recharge = 1, mob/user = usr) //if recharge is started is important for the trigger spells before_cast(targets) - invocation() - user.attack_log += text("\[[time_stamp()]\] [user.real_name] ([user.ckey]) cast the spell [name].") + invocation(user) + if(user.ckey) + user.attack_log += text("\[[time_stamp()]\] [user.real_name] ([user.ckey]) cast the spell [name].") spawn(0) if(charge_type == "recharge" && recharge) start_recharge() @@ -180,7 +186,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin if(prob(critfailchance)) critfail(targets) else - cast(targets) + cast(targets,user=user) after_cast(targets) /obj/effect/proc_holder/spell/proc/before_cast(list/targets) @@ -227,7 +233,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin smoke.start() -/obj/effect/proc_holder/spell/proc/cast(list/targets) +/obj/effect/proc_holder/spell/proc/cast(list/targets,mob/user = usr) return /obj/effect/proc_holder/spell/proc/critfail(list/targets) @@ -334,7 +340,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin revert_cast(user) return - perform(targets) + perform(targets,user=user) return @@ -349,7 +355,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin revert_cast() return - perform(targets) + perform(targets,user=user) return @@ -418,7 +424,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin if(!user) revert_cast() return - perform(user) + perform(null,user=user) /obj/effect/proc_holder/spell/self/basic_heal //This spell exists mainly for debugging purposes, and also to show how casting works name = "Lesser Heal" diff --git a/code/datums/spells/area_teleport.dm b/code/datums/spells/area_teleport.dm index 49f19c3a23f..798a801dcee 100644 --- a/code/datums/spells/area_teleport.dm +++ b/code/datums/spells/area_teleport.dm @@ -8,16 +8,16 @@ var/sound1 = "sound/weapons/ZapBang.ogg" var/sound2 = "sound/weapons/ZapBang.ogg" -/obj/effect/proc_holder/spell/targeted/area_teleport/perform(list/targets, recharge = 1) +/obj/effect/proc_holder/spell/targeted/area_teleport/perform(list/targets, recharge = 1,mob/living/user = usr) var/thearea = before_cast(targets) if(!thearea || !cast_check(1)) revert_cast() return - invocation(thearea) + invocation(thearea,user) spawn(0) if(charge_type == "recharge" && recharge) start_recharge() - cast(targets,thearea) + cast(targets,thearea,user) after_cast(targets) /obj/effect/proc_holder/spell/targeted/area_teleport/before_cast(list/targets) @@ -32,8 +32,8 @@ return thearea -/obj/effect/proc_holder/spell/targeted/area_teleport/cast(list/targets,area/thearea) - playsound(get_turf(usr), sound1, 50,1) +/obj/effect/proc_holder/spell/targeted/area_teleport/cast(list/targets,area/thearea,mob/user = usr) + playsound(get_turf(user), sound1, 50,1) for(var/mob/living/target in targets) var/list/L = list() for(var/turf/T in get_area_turfs(thearea.type)) @@ -67,22 +67,22 @@ if(!success) target.loc = pick(L) - playsound(get_turf(usr), sound2, 50,1) + playsound(get_turf(user), sound2, 50,1) return -/obj/effect/proc_holder/spell/targeted/area_teleport/invocation(area/chosenarea = null) +/obj/effect/proc_holder/spell/targeted/area_teleport/invocation(area/chosenarea = null,mob/user = usr) if(!invocation_area || !chosenarea) ..() else switch(invocation_type) if("shout") - usr.say("[invocation] [uppertext(chosenarea.name)]") - if(usr.gender==MALE) - playsound(usr.loc, pick('sound/misc/null.ogg','sound/misc/null.ogg'), 100, 1) + user.say("[invocation] [uppertext(chosenarea.name)]") + if(user.gender==MALE) + playsound(user.loc, pick('sound/misc/null.ogg','sound/misc/null.ogg'), 100, 1) else - playsound(usr.loc, pick('sound/misc/null.ogg','sound/misc/null.ogg'), 100, 1) + playsound(user.loc, pick('sound/misc/null.ogg','sound/misc/null.ogg'), 100, 1) if("whisper") - usr.whisper("[invocation] [uppertext(chosenarea.name)]") + user.whisper("[invocation] [uppertext(chosenarea.name)]") return diff --git a/code/datums/spells/charge.dm b/code/datums/spells/charge.dm index 0c7c2800b2b..0b7ba942075 100644 --- a/code/datums/spells/charge.dm +++ b/code/datums/spells/charge.dm @@ -12,9 +12,9 @@ include_user = 1 -/obj/effect/proc_holder/spell/targeted/charge/cast(list/targets) - for(var/mob/living/user in targets) - var/list/hand_items = list(user.get_active_hand(),user.get_inactive_hand()) +/obj/effect/proc_holder/spell/targeted/charge/cast(list/targets,mob/user = usr) + for(var/mob/living/L in targets) + var/list/hand_items = list(L.get_active_hand(),L.get_inactive_hand()) var/charged_item = null var/burnt_out = 0 for(var/obj/item in hand_items) @@ -38,15 +38,15 @@ if(istype(item, /obj/item/weapon/spellbook/oneuse)) var/obj/item/weapon/spellbook/oneuse/I = item if(prob(80)) - user.visible_message("[I] catches fire!") + L.visible_message("[I] catches fire!") qdel(I) else I.used = 0 charged_item = I break else - user << "Glowing red letters appear on the front cover..." - user << "[pick("NICE TRY BUT NO!","CLEVER BUT NOT CLEVER ENOUGH!", "SUCH FLAGRANT CHEESING IS WHY WE ACCEPTED YOUR APPLICATION!", "CUTE!", "YOU DIDN'T THINK IT'D BE THAT EASY, DID YOU?")]" + L << "Glowing red letters appear on the front cover..." + L << "[pick("NICE TRY BUT NO!","CLEVER BUT NOT CLEVER ENOUGH!", "SUCH FLAGRANT CHEESING IS WHY WE ACCEPTED YOUR APPLICATION!", "CUTE!", "YOU DIDN'T THINK IT'D BE THAT EASY, DID YOU?")]" burnt_out = 1 else if(istype(item, /obj/item/weapon/gun/magic)) var/obj/item/weapon/gun/magic/I = item @@ -86,9 +86,9 @@ charged_item = item break if(!charged_item) - user << "you feel magical power surging to your hands, but the feeling rapidly fades..." + L << "you feel magical power surging to your hands, but the feeling rapidly fades..." else if(burnt_out) - user << "[charged_item] doesn't seem to be reacting to the spell..." + L << "[charged_item] doesn't seem to be reacting to the spell..." else - playsound(get_turf(usr), "sound/magic/Charge.ogg", 50, 1) - user << "[charged_item] suddenly feels very warm!" + playsound(get_turf(L), "sound/magic/Charge.ogg", 50, 1) + L << "[charged_item] suddenly feels very warm!" diff --git a/code/datums/spells/conjure.dm b/code/datums/spells/conjure.dm index 042243045a6..c6d5f24bf8f 100644 --- a/code/datums/spells/conjure.dm +++ b/code/datums/spells/conjure.dm @@ -3,7 +3,7 @@ desc = "This spell conjures objs of the specified types in range." var/list/summon_type = list() //determines what exactly will be summoned - //should be text, like list("/obj/machinery/bot/ed209") + //should be text, like list("/mob/living/simple_animal/bot/ed209") var/summon_lifespan = 0 // 0=permanent, any other time in deciseconds var/summon_amt = 1 //amount of objects summoned @@ -15,8 +15,8 @@ var/cast_sound = 'sound/items/welder.ogg' -/obj/effect/proc_holder/spell/aoe_turf/conjure/cast(list/targets) - playsound(get_turf(usr), cast_sound, 50,1) +/obj/effect/proc_holder/spell/aoe_turf/conjure/cast(list/targets,mob/user = usr) + playsound(get_turf(user), cast_sound, 50,1) for(var/turf/T in targets) if(T.density && !summon_ignore_density) targets -= T @@ -50,7 +50,7 @@ name = "Dispense Wizard Justice" desc = "This spell dispenses wizard justice." - summon_type = list(/obj/machinery/bot/ed209) + summon_type = list(/mob/living/simple_animal/bot/ed209) summon_amt = 10 range = 3 newVars = list("emagged" = 2, "remote_disabled" = 1,"shoot_sound" = 'sound/weapons/laser.ogg',"projectile" = /obj/item/projectile/beam, "declare_arrests" = 0,"name" = "Wizard's Justicebot") \ No newline at end of file diff --git a/code/datums/spells/dumbfire.dm b/code/datums/spells/dumbfire.dm index 66b0dfbe183..38a42ccb037 100644 --- a/code/datums/spells/dumbfire.dm +++ b/code/datums/spells/dumbfire.dm @@ -22,13 +22,13 @@ /obj/effect/proc_holder/spell/dumbfire/choose_targets(mob/user = usr) - var/turf/T = get_turf(usr) + var/turf/T = get_turf(user) for(var/i = 1; i < range; i++) - var/turf/new_turf = get_step(T, usr.dir) + var/turf/new_turf = get_step(T, user.dir) if(new_turf.density) break T = new_turf - perform(list(T)) + perform(list(T),user = user) /obj/effect/proc_holder/spell/dumbfire/cast(list/targets, mob/user = usr) playMagSound() @@ -46,7 +46,7 @@ projectile.dir = get_dir(projectile, target) projectile.name = proj_name - var/current_loc = usr.loc + var/current_loc = user.loc projectile.loc = current_loc @@ -60,12 +60,12 @@ step(projectile, projectile.dir) if(projectile.loc == current_loc || i == proj_lifespan) - projectile.cast(current_loc) + projectile.cast(current_loc,user=user) break - var/mob/living/L = locate(/mob/living) in range(projectile, proj_trigger_range) - usr + var/mob/living/L = locate(/mob/living) in range(projectile, proj_trigger_range) - user if(L && L.stat != DEAD) - projectile.cast(L.loc) + projectile.cast(L.loc,user=user) break if(proj_trail && projectile) diff --git a/code/datums/spells/emplosion.dm b/code/datums/spells/emplosion.dm index ce92204f70b..4004237e7fd 100644 --- a/code/datums/spells/emplosion.dm +++ b/code/datums/spells/emplosion.dm @@ -8,8 +8,8 @@ action_icon_state = "emp" sound = "sound/weapons/ZapBang.ogg" -/obj/effect/proc_holder/spell/targeted/emplosion/cast(list/targets) - playsound(get_turf(usr), sound, 50,1) +/obj/effect/proc_holder/spell/targeted/emplosion/cast(list/targets,mob/user = usr) + playsound(get_turf(user), sound, 50,1) for(var/mob/living/target in targets) empulse(target.loc, emp_heavy, emp_light) diff --git a/code/datums/spells/ethereal_jaunt.dm b/code/datums/spells/ethereal_jaunt.dm index 3fd6266d19c..bb0a0d7b8c6 100644 --- a/code/datums/spells/ethereal_jaunt.dm +++ b/code/datums/spells/ethereal_jaunt.dm @@ -15,8 +15,8 @@ var/jaunt_duration = 50 //in deciseconds action_icon_state = "jaunt" -/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/cast(list/targets) //magnets, so mostly hardcoded - playsound(get_turf(usr), 'sound/magic/Ethereal_Enter.ogg', 50, 1, -1) +/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/cast(list/targets,mob/user = usr) //magnets, so mostly hardcoded + playsound(get_turf(user), 'sound/magic/Ethereal_Enter.ogg', 50, 1, -1) for(var/mob/living/target in targets) target.notransform = 1 //protects the mob from being transformed (replaced) midjaunt and getting stuck in bluespace spawn(0) @@ -50,7 +50,7 @@ jaunt_steam(mobloc) target.canmove = 0 holder.reappearing = 1 - playsound(get_turf(usr), 'sound/magic/Ethereal_Exit.ogg', 50, 1, -1) + playsound(get_turf(user), 'sound/magic/Ethereal_Exit.ogg', 50, 1, -1) sleep(20) jaunt_reappear(animation, target) sleep(5) diff --git a/code/datums/spells/explosion.dm b/code/datums/spells/explosion.dm index 7bb7195c2dd..def7db816f2 100644 --- a/code/datums/spells/explosion.dm +++ b/code/datums/spells/explosion.dm @@ -7,7 +7,7 @@ var/ex_light = 3 var/ex_flash = 4 -/obj/effect/proc_holder/spell/targeted/explosion/cast(list/targets) +/obj/effect/proc_holder/spell/targeted/explosion/cast(list/targets,mob/user = usr) for(var/mob/living/target in targets) explosion(target.loc,ex_severe,ex_heavy,ex_light,ex_flash) diff --git a/code/datums/spells/genetic.dm b/code/datums/spells/genetic.dm index 969372b1203..575ab6767ae 100644 --- a/code/datums/spells/genetic.dm +++ b/code/datums/spells/genetic.dm @@ -15,7 +15,7 @@ 6th bit - ? */ -/obj/effect/proc_holder/spell/targeted/genetic/cast(list/targets) +/obj/effect/proc_holder/spell/targeted/genetic/cast(list/targets,mob/user = usr) playMagSound() for(var/mob/living/carbon/target in targets) if(!target.dna) diff --git a/code/datums/spells/inflict_handler.dm b/code/datums/spells/inflict_handler.dm index e82d3ce2003..0f7230ef277 100644 --- a/code/datums/spells/inflict_handler.dm +++ b/code/datums/spells/inflict_handler.dm @@ -19,7 +19,7 @@ var/summon_type = null //this will put an obj at the target's location -/obj/effect/proc_holder/spell/targeted/inflict_handler/cast(list/targets) +/obj/effect/proc_holder/spell/targeted/inflict_handler/cast(list/targets,mob/user = usr) for(var/mob/living/target in targets) playsound(target,sound, 50,1) @@ -40,21 +40,11 @@ if(!target) continue - //damage - if(amt_dam_brute > 0) - if(amt_dam_fire >= 0) - target.take_overall_damage(amt_dam_brute,amt_dam_fire) - else if (amt_dam_fire < 0) - target.take_overall_damage(amt_dam_brute,0) - target.heal_overall_damage(0,amt_dam_fire) - else if(amt_dam_brute < 0) - if(amt_dam_fire > 0) - target.take_overall_damage(0,amt_dam_fire) - target.heal_overall_damage(amt_dam_brute,0) - else if (amt_dam_fire <= 0) - target.heal_overall_damage(amt_dam_brute,amt_dam_fire) + //damage/healing + target.adjustBruteLoss(amt_dam_brute) + target.adjustFireLoss(amt_dam_fire) target.adjustToxLoss(amt_dam_tox) - target.oxyloss += amt_dam_oxy + target.adjustOxyLoss(amt_dam_oxy) //disabling target.Weaken(amt_weakened) target.Paralyse(amt_paralysis) diff --git a/code/datums/spells/knock.dm b/code/datums/spells/knock.dm index 6b772162c7b..647c6a5d7f7 100644 --- a/code/datums/spells/knock.dm +++ b/code/datums/spells/knock.dm @@ -12,8 +12,8 @@ action_icon_state = "knock" -/obj/effect/proc_holder/spell/aoe_turf/knock/cast(list/targets) - usr << sound("sound/magic/Knock.ogg") +/obj/effect/proc_holder/spell/aoe_turf/knock/cast(list/targets,mob/user = usr) + user << sound("sound/magic/Knock.ogg") for(var/turf/T in targets) for(var/obj/machinery/door/door in T.contents) spawn(1) diff --git a/code/datums/spells/lichdom.dm b/code/datums/spells/lichdom.dm index ca80db2b644..0e1042a8d1e 100644 --- a/code/datums/spells/lichdom.dm +++ b/code/datums/spells/lichdom.dm @@ -34,35 +34,35 @@ ticker.mode.round_ends_with_antag_death = 1 ..() -/obj/effect/proc_holder/spell/targeted/lichdom/cast(list/targets) - for(var/mob/user in targets) +/obj/effect/proc_holder/spell/targeted/lichdom/cast(list/targets,mob/user = usr) + for(var/mob/M in targets) var/list/hand_items = list() - if(iscarbon(user)) - hand_items = list(user.get_active_hand(),user.get_inactive_hand()) + if(iscarbon(M)) + hand_items = list(M.get_active_hand(),M.get_inactive_hand()) if(marked_item && !stat_allowed) //sanity, shouldn't happen without badminry marked_item = null return if(stat_allowed) //Death is not my end! - if(user.stat == CONSCIOUS && iscarbon(user)) - user << "You aren't dead enough to revive!" //Usually a good problem to have + if(M.stat == CONSCIOUS && iscarbon(M)) + M << "You aren't dead enough to revive!" //Usually a good problem to have charge_counter = charge_max return if(!marked_item || qdeleted(marked_item)) //Wait nevermind - user << "Your phylactery is gone!" + M << "Your phylactery is gone!" return - var/turf/user_turf = get_turf(user) + var/turf/user_turf = get_turf(M) var/turf/item_turf = get_turf(marked_item) if(user_turf.z != item_turf.z) - user << "Your phylactery is out of range!" + M << "Your phylactery is out of range!" return - if(isobserver(user)) - var/mob/dead/observer/O = user + if(isobserver(M)) + var/mob/dead/observer/O = M O.reenter_corpse() var/mob/living/carbon/human/lich = new /mob/living/carbon/human(item_turf) @@ -72,8 +72,8 @@ lich.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/black(lich), slot_wear_suit) lich.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/black(lich), slot_head) - lich.real_name = user.mind.name - user.mind.transfer_to(lich) + lich.real_name = M.mind.name + M.mind.transfer_to(lich) lich.hardset_dna(null,null,lich.real_name,null,/datum/species/skeleton) lich << "Your bones clatter and shutter as they're pulled back into this world!" charge_max += 600 @@ -99,15 +99,15 @@ if(ABSTRACT in item.flags || NODROP in item.flags) continue marked_item = item - user << "You begin to focus your very being into the [item.name]..." + M << "You begin to focus your very being into the [item.name]..." break if(!marked_item) - user << "You must hold an item you wish to make your phylactery..." + M << "You must hold an item you wish to make your phylactery..." spawn(50) - if(marked_item.loc != user) //I changed my mind I don't want to put my soul in a cheeseburger! - user << "Your soul snaps back to your body as you drop the [marked_item.name]!" + if(marked_item.loc != M) //I changed my mind I don't want to put my soul in a cheeseburger! + M << "Your soul snaps back to your body as you drop the [marked_item.name]!" marked_item = null return name = "RISE!" @@ -118,11 +118,11 @@ marked_item.name = "Ensouled [marked_item.name]" marked_item.desc = "A terrible aura surrounds this item, its very existence is offensive to life itself..." marked_item.color = "#003300" - user << "With a hideous feeling of emptiness you watch in horrified fascination as skin sloughs off bone! Blood boils, nerves disintegrate, eyes boil in their sockets! As your organs crumble to dust in your fleshless chest you come to terms with your choice. You're a lich!" - user.set_species(/datum/species/skeleton) - current_body = user.mind.current - if(ishuman(user)) - var/mob/living/carbon/human/H = user + M << "With a hideous feeling of emptiness you watch in horrified fascination as skin sloughs off bone! Blood boils, nerves disintegrate, eyes boil in their sockets! As your organs crumble to dust in your fleshless chest you come to terms with your choice. You're a lich!" + M.set_species(/datum/species/skeleton) + current_body = M.mind.current + if(ishuman(M)) + var/mob/living/carbon/human/H = M H.unEquip(H.wear_suit) H.unEquip(H.head) H.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/black(H), slot_wear_suit) diff --git a/code/datums/spells/lightning.dm b/code/datums/spells/lightning.dm index 3fbefee6c16..7dc5189f21c 100644 --- a/code/datums/spells/lightning.dm +++ b/code/datums/spells/lightning.dm @@ -1,6 +1,6 @@ /obj/effect/proc_holder/spell/targeted/lightning name = "Lightning Bolt" - desc = "Throws a lightning bolt at the nearby enemy. Classic." + desc = "Charges up and throws a lightning bolt at nearby enemies. Classic." charge_type = "recharge" charge_max = 300 clothes_req = 1 @@ -10,7 +10,6 @@ cooldown_min = 30 selection_type = "view" random_target = 1 - var/start_time = 0 var/ready = 0 var/image/halo = null var/sound/Snd // so far only way i can think of to stop a sound, thank MSO for the idea. @@ -18,12 +17,8 @@ action_icon_state = "lightning" /obj/effect/proc_holder/spell/targeted/lightning/Click() - if(!ready && start_time==0) - if(cast_check()) - StartChargeup() - else - if(ready && cast_check(skipcharge=1)) - choose_targets() + if(!ready && cast_check()) + StartChargeup() return 1 /obj/effect/proc_holder/spell/targeted/lightning/proc/StartChargeup(mob/user = usr) @@ -32,15 +27,15 @@ Snd = new/sound('sound/magic/lightning_chargeup.ogg',channel = 7) halo = image("icon"='icons/effects/effects.dmi',"icon_state" ="electricity","layer" = EFFECTS_LAYER) user.overlays.Add(halo) - playsound(get_turf(usr), Snd, 50, 0) - start_time = world.time + playsound(get_turf(user), Snd, 50, 0) if(do_mob(user,user,100,uninterruptible=1)) - if(ready) - Discharge() + if(ready && cast_check(skipcharge=1)) + choose_targets() + else + Reset(user) /obj/effect/proc_holder/spell/targeted/lightning/proc/Reset(mob/user = usr) ready = 0 - start_time = 0 if(halo) user.overlays.Remove(halo) @@ -49,29 +44,20 @@ Reset(user) ..() -/obj/effect/proc_holder/spell/targeted/lightning/proc/Discharge(mob/user = usr) - var/mob/living/M = user - //M.electrocute_act(25,"Lightning Bolt") - M << "You lose control over the spell." - Reset(user) - start_recharge() - - /obj/effect/proc_holder/spell/targeted/lightning/cast(list/targets, mob/user = usr) ready = 0 var/mob/living/carbon/target = targets[1] Snd=sound(null, repeat = 0, wait = 1, channel = Snd.channel) //byond, why you suck? - playsound(get_turf(usr),Snd,50,0)// Sorry MrPerson, but the other ways just didn't do it the way i needed to work, this is the only way. + playsound(get_turf(user),Snd,50,0)// Sorry MrPerson, but the other ways just didn't do it the way i needed to work, this is the only way. if(get_dist(user,target)>range) user << "They are too far away!" Reset(user) return - playsound(get_turf(usr), 'sound/magic/lightningbolt.ogg', 50, 1) + playsound(get_turf(user), 'sound/magic/lightningbolt.ogg', 50, 1) user.Beam(target,icon_state="lightning",icon='icons/effects/effects.dmi',time=5) - var/energy = min(world.time - start_time,100) - Bolt(user,target,max(15,energy/2),5,user) //5 bounces for energy/2 burn + Bolt(user,target,30,5,user) Reset(user) /obj/effect/proc_holder/spell/targeted/lightning/proc/Bolt(mob/origin,mob/target,bolt_energy,bounces,mob/user = usr) @@ -92,4 +78,4 @@ return var/mob/living/next = pick(possible_targets) if(next) - Bolt(current,next,bolt_energy,bounces-1,user) \ No newline at end of file + Bolt(current,next,max((bolt_energy-5),5),bounces-1,user) \ No newline at end of file diff --git a/code/datums/spells/mime.dm b/code/datums/spells/mime.dm index 6ad4f4243a3..cae1181058e 100644 --- a/code/datums/spells/mime.dm +++ b/code/datums/spells/mime.dm @@ -53,7 +53,7 @@ still_recharging_msg = "You'll have to wait before you can give your vow of silence again!" ..() -/obj/effect/proc_holder/spell/targeted/mime/speak/cast(list/targets) +/obj/effect/proc_holder/spell/targeted/mime/speak/cast(list/targets,mob/user = usr) for(var/mob/living/carbon/human/H in targets) H.mind.miming=!H.mind.miming if(H.mind.miming) diff --git a/code/datums/spells/projectile.dm b/code/datums/spells/projectile.dm index 5439486b935..e12ccde655e 100644 --- a/code/datums/spells/projectile.dm +++ b/code/datums/spells/projectile.dm @@ -38,7 +38,7 @@ projectile.dir = get_dir(target,projectile) projectile.name = proj_name - var/current_loc = usr.loc + var/current_loc = user.loc projectile.loc = current_loc @@ -76,7 +76,7 @@ qdel(trail) if(projectile.loc in range(target.loc,proj_trigger_range)) - projectile.perform(list(target)) + projectile.perform(list(target),user=user) break current_loc = projectile.loc diff --git a/code/datums/spells/shapeshift.dm b/code/datums/spells/shapeshift.dm index 52a6c24785f..68e3a07825a 100644 --- a/code/datums/spells/shapeshift.dm +++ b/code/datums/spells/shapeshift.dm @@ -15,7 +15,7 @@ var/list/current_shapes = list() var/list/current_casters = list() -/obj/effect/proc_holder/spell/targeted/shapeshift/cast(list/targets) +/obj/effect/proc_holder/spell/targeted/shapeshift/cast(list/targets,mob/user = usr) for(var/mob/living/M in targets) if(M in current_shapes) Restore(M) @@ -31,7 +31,7 @@ var/mob/living/shape = new shapeshift_type(caster.loc) caster.loc = shape caster.status_flags |= GODMODE - + current_shapes |= shape current_casters |= caster clothes_req = 0 @@ -54,7 +54,7 @@ human_req = initial(human_req) current_casters.Remove(caster) current_shapes.Remove(shape) - + shape.mind.transfer_to(caster) qdel(shape) //Gib it maybe ? @@ -65,7 +65,7 @@ var/list/possible_shapes = list(/mob/living/simple_animal/pet/dog/corgi,\ /mob/living/simple_animal/hostile/poison/giant_spider/hunter,\ /mob/living/simple_animal/hostile/carp/megacarp,\ - /mob/living/simple_animal/construct/armored) + /mob/living/simple_animal/hostile/construct/armored) /obj/effect/proc_holder/spell/targeted/shapeshift/wild/New() ..() diff --git a/code/datums/spells/summonitem.dm b/code/datums/spells/summonitem.dm index 2f8116ffe6b..9de9508525a 100644 --- a/code/datums/spells/summonitem.dm +++ b/code/datums/spells/summonitem.dm @@ -15,9 +15,9 @@ action_icon_state = "summons" -/obj/effect/proc_holder/spell/targeted/summonitem/cast(list/targets) - for(var/mob/living/user in targets) - var/list/hand_items = list(user.get_active_hand(),user.get_inactive_hand()) +/obj/effect/proc_holder/spell/targeted/summonitem/cast(list/targets,mob/user = usr) + for(var/mob/living/L in targets) + var/list/hand_items = list(L.get_active_hand(),L.get_inactive_hand()) var/butterfingers = 0 var/message @@ -58,7 +58,7 @@ var/obj/item/organ/internal/organ = item_to_retrive if(organ.owner) // If this code ever runs I will be happy - add_logs(user, organ.owner, "magically removed [organ.name] from", addition="INTENT: [uppertext(user.a_intent)]") + add_logs(L, organ.owner, "magically removed [organ.name] from", addition="INTENT: [uppertext(L.a_intent)]") organ.Remove(organ.owner) else while(!isturf(item_to_retrive.loc) && infinite_recursion < 10) //if it's in something you get the whole thing. @@ -67,7 +67,7 @@ if(issilicon(M)) //Items in silicons warp the whole silicon M.loc.visible_message("[M] suddenly disappears!") - M.loc = user.loc + M.loc = L.loc M.loc.visible_message("[M] suddenly appears!") item_to_retrive = null break @@ -95,22 +95,22 @@ item_to_retrive.loc.visible_message("The [item_to_retrive.name] suddenly disappears!") - if(user.hand) //left active hand - if(!user.equip_to_slot_if_possible(item_to_retrive, slot_l_hand, 0, 1, 1)) - if(!user.equip_to_slot_if_possible(item_to_retrive, slot_r_hand, 0, 1, 1)) + if(L.hand) //left active hand + if(!L.equip_to_slot_if_possible(item_to_retrive, slot_l_hand, 0, 1, 1)) + if(!L.equip_to_slot_if_possible(item_to_retrive, slot_r_hand, 0, 1, 1)) butterfingers = 1 else //right active hand - if(!user.equip_to_slot_if_possible(item_to_retrive, slot_r_hand, 0, 1, 1)) - if(!user.equip_to_slot_if_possible(item_to_retrive, slot_l_hand, 0, 1, 1)) + if(!L.equip_to_slot_if_possible(item_to_retrive, slot_r_hand, 0, 1, 1)) + if(!L.equip_to_slot_if_possible(item_to_retrive, slot_l_hand, 0, 1, 1)) butterfingers = 1 if(butterfingers) - item_to_retrive.loc = user.loc + item_to_retrive.loc = L.loc item_to_retrive.loc.visible_message("The [item_to_retrive.name] suddenly appears!") - playsound(get_turf(user),"sound/magic/SummonItems_generic.ogg",50,1) + playsound(get_turf(L),"sound/magic/SummonItems_generic.ogg",50,1) else - item_to_retrive.loc.visible_message("The [item_to_retrive.name] suddenly appears in [user]'s hand!") - playsound(get_turf(user),"sound/magic/SummonItems_generic.ogg",50,1) + item_to_retrive.loc.visible_message("The [item_to_retrive.name] suddenly appears in [L]'s hand!") + playsound(get_turf(L),"sound/magic/SummonItems_generic.ogg",50,1) if(message) - user << message + L << message diff --git a/code/datums/spells/touch_attacks.dm b/code/datums/spells/touch_attacks.dm index cd83738c1f7..51fa79bccc7 100644 --- a/code/datums/spells/touch_attacks.dm +++ b/code/datums/spells/touch_attacks.dm @@ -14,10 +14,10 @@ return 0 ..() -/obj/effect/proc_holder/spell/targeted/touch/cast(list/targets) - for(var/mob/living/carbon/user in targets) +/obj/effect/proc_holder/spell/targeted/touch/cast(list/targets,mob/user = usr) + for(var/mob/living/carbon/C in targets) if(!attached_hand) - if(!ChargeHand(user)) + if(!ChargeHand(C)) return 0 while(attached_hand) //hibernate untill the spell is actually used charge_counter = 0 diff --git a/code/datums/spells/trigger.dm b/code/datums/spells/trigger.dm index 3988f3bae16..9c6dc7490f3 100644 --- a/code/datums/spells/trigger.dm +++ b/code/datums/spells/trigger.dm @@ -19,7 +19,7 @@ starting_spells = null return ..() -/obj/effect/proc_holder/spell/targeted/trigger/cast(list/targets) +/obj/effect/proc_holder/spell/targeted/trigger/cast(list/targets,mob/user = usr) playMagSound() for(var/mob/living/target in targets) for(var/obj/effect/proc_holder/spell/spell in contents) diff --git a/code/datums/spells/turf_teleport.dm b/code/datums/spells/turf_teleport.dm index 1d2b47f11c0..7010b9bf705 100644 --- a/code/datums/spells/turf_teleport.dm +++ b/code/datums/spells/turf_teleport.dm @@ -11,8 +11,8 @@ var/sound1 = "sound/weapons/ZapBang.ogg" var/sound2 = "sound/weapons/ZapBang.ogg" -/obj/effect/proc_holder/spell/targeted/turf_teleport/cast(list/targets) - playsound(get_turf(usr), sound1, 50,1) +/obj/effect/proc_holder/spell/targeted/turf_teleport/cast(list/targets,mob/user = usr) + playsound(get_turf(user), sound1, 50,1) for(var/mob/living/target in targets) var/list/turfs = new/list() for(var/turf/T in range(target,outer_tele_radius)) @@ -41,4 +41,4 @@ if(target.buckled_mob) target.unbuckle_mob(force=1) target.loc = picked - playsound(get_turf(usr), sound2, 50,1) + playsound(get_turf(user), sound2, 50,1) diff --git a/code/datums/spells/wizard.dm b/code/datums/spells/wizard.dm index d4771ac0ff8..49e5d968f96 100644 --- a/code/datums/spells/wizard.dm +++ b/code/datums/spells/wizard.dm @@ -3,12 +3,12 @@ desc = "This spell fires several, slow moving, magic projectiles at nearby targets." school = "evocation" - charge_max = 150 + charge_max = 200 clothes_req = 1 invocation = "FORTI GY AMA" invocation_type = "shout" range = 7 - cooldown_min = 90 //15 deciseconds reduction per rank + cooldown_min = 60 //35 deciseconds reduction per rank max_targets = 0 @@ -29,7 +29,6 @@ /obj/effect/proc_holder/spell/targeted/inflict_handler/magic_missile amt_weakened = 3 - amt_dam_fire = 10 sound = "sound/magic/MM_Hit.ogg" /obj/effect/proc_holder/spell/targeted/genetic/mutate @@ -159,12 +158,12 @@ /obj/effect/proc_holder/spell/aoe_turf/conjure/timestop name = "Stop Time" desc = "This spell stops time for everyone except for you, allowing you to move freely while your enemies and even projectiles are frozen." - charge_max = 400 + charge_max = 500 clothes_req = 1 invocation = "TOKI WO TOMARE" invocation_type = "shout" range = 0 - cooldown_min = 90 + cooldown_min = 100 summon_amt = 1 action_icon_state = "time" @@ -273,7 +272,7 @@ action_icon_state = "fireball" sound = "sound/magic/Fireball.ogg" -/obj/effect/proc_holder/spell/turf/fireball/cast(turf/T) +/obj/effect/proc_holder/spell/turf/fireball/cast(turf/T,mob/user = usr) explosion(T, -1, 0, 2, 3, 0, flame_range = 2) @@ -303,8 +302,7 @@ action_icon_state = "repulse" -/obj/effect/proc_holder/spell/aoe_turf/repulse/cast(list/targets) - var/mob/user = usr +/obj/effect/proc_holder/spell/aoe_turf/repulse/cast(list/targets,mob/user = usr) var/list/thrownatoms = list() var/atom/throwtarget var/distfromcaster @@ -335,7 +333,7 @@ var/mob/living/M = AM M.Weaken(2) M << "You're thrown back by [user]!" - spawn(0) AM.throw_at(throwtarget, ((Clamp((maxthrow - (Clamp(distfromcaster - 2, 0, distfromcaster))), 3, maxthrow))), 1,user)//So stuff gets tossed around at the same time. + AM.throw_at_fast(throwtarget, ((Clamp((maxthrow - (Clamp(distfromcaster - 2, 0, distfromcaster))), 3, maxthrow))), 1,user)//So stuff gets tossed around at the same time. /obj/effect/proc_holder/spell/aoe_turf/repulse/xeno //i fixed conflicts only to find out that this is in the WIZARD file instead of the xeno file?! @@ -351,9 +349,9 @@ action_icon_state = "tailsweep" action_background_icon_state = "bg_alien" -/obj/effect/proc_holder/spell/aoe_turf/repulse/xeno/cast(list/targets) - if(istype(usr, /mob/living/carbon)) - var/mob/living/carbon/C = usr +/obj/effect/proc_holder/spell/aoe_turf/repulse/xeno/cast(list/targets,mob/user = usr) + if(istype(user, /mob/living/carbon)) + var/mob/living/carbon/C = user playsound(C.loc, 'sound/voice/hiss5.ogg', 80, 1, 1) C.spin(6,1) ..() diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index 070261597e1..372262aeb30 100644 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -73,10 +73,10 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine /datum/supply_packs/emergency/evac name = "Emergency equipment" - contains = list(/obj/machinery/bot/floorbot, - /obj/machinery/bot/floorbot, - /obj/machinery/bot/medbot, - /obj/machinery/bot/medbot, + contains = list(/mob/living/simple_animal/bot/floorbot, + /mob/living/simple_animal/bot/floorbot, + /mob/living/simple_animal/bot/medbot, + /mob/living/simple_animal/bot/medbot, /obj/item/weapon/tank/internals/air, /obj/item/weapon/tank/internals/air, /obj/item/weapon/tank/internals/air, @@ -286,12 +286,12 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine containername = "tactical armor crate" /datum/supply_packs/security/armory/laserarmor - name = "Ablative Armor Crate" + name = "Reflector Vest Crate" contains = list(/obj/item/clothing/suit/armor/laserproof, /obj/item/clothing/suit/armor/laserproof) // Only two vests to keep costs down for balance cost = 20 containertype = /obj/structure/closet/crate/secure/plasma - containername = "ablative armor crate" + containername = "reflector vest crate" /////// Weapons: Specialist @@ -1026,7 +1026,7 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine /datum/supply_packs/misc/mule name = "MULEbot Crate" - contains = list(/obj/machinery/bot/mulebot) + contains = list(/mob/living/simple_animal/bot/mulebot) cost = 20 containertype = /obj/structure/largecrate/mule containername = "\improper MULEbot Crate" @@ -1184,8 +1184,8 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine /obj/item/clothing/under/plasmaman, /obj/item/weapon/tank/internals/plasmaman/belt/full, /obj/item/weapon/tank/internals/plasmaman/belt/full, - /obj/item/clothing/head/helmet/plasmaman, - /obj/item/clothing/head/helmet/plasmaman) + /obj/item/clothing/head/helmet/space/plasmaman, + /obj/item/clothing/head/helmet/space/plasmaman) cost = 20 containername = "plasma-man supply kit" diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index 60dc9db40be..561a583bc7c 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -373,7 +373,6 @@ var/list/uplink_items = list() desc = "A box of shurikens from ancient Earth martial arts. They are highly effective throwing weapons, and will embed into limbs when possible." item = /obj/item/weapon/storage/box/throwing_stars cost = 6 - excludefrom = list(/datum/game_mode/nuclear) /datum/uplink_item/stealthy_weapons/edagger name = "Energy Dagger" @@ -583,6 +582,16 @@ var/list/uplink_items = list() cost = 8 excludefrom = list(/datum/game_mode/gang) +/datum/uplink_item/device_tools/hardsuit + name = "Elite Syndicate Hardsuit" + desc = "The elite Syndicate hardsuit is worn by only the best nuclear agents. Features much better armoring and complete fireproofing, as well as a built in jetpack. \ + When the built in helmet is deployed your identity will be protected, even in death, as the suit cannot be removed by outside forces. Toggling the suit into combat mode \ + will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Additionally the suit is collapsible, small enough to fit within a backpack. \ + Nanotrasen crewmembers are trained to report red space suit sightings; these suits in particular are known to drive employees into a panic." + item = /obj/item/clothing/suit/space/hardsuit/syndi/elite + cost = 8 + gamemodes = list(/datum/game_mode/nuclear) + /datum/uplink_item/device_tools/thermal name = "Thermal Imaging Glasses" desc = "These goggles can be turned to resemble common eyewears throughout the station. \ @@ -793,7 +802,6 @@ var/list/uplink_items = list() You can also play card games with them or leave them on your victims." item = /obj/item/toy/cards/deck/syndicate cost = 1 - excludefrom = list(/datum/game_mode/nuclear) surplus = 40 /datum/uplink_item/badass/syndiecash @@ -874,4 +882,4 @@ var/list/uplink_items = list() U.purchase_log += "\icon[C]" for(var/item in bought_items) new item(C) - U.purchase_log += "\icon[item]" + U.purchase_log += "\icon[item]" \ No newline at end of file diff --git a/code/datums/wires/mulebot.dm b/code/datums/wires/mulebot.dm index 22cae76f697..91efa4e36ba 100644 --- a/code/datums/wires/mulebot.dm +++ b/code/datums/wires/mulebot.dm @@ -1,6 +1,6 @@ /datum/wires/mulebot random = 1 - holder_type = /obj/machinery/bot/mulebot + holder_type = /mob/living/simple_animal/bot/mulebot wire_count = 10 var/const/WIRE_POWER1 = 1 // power connections @@ -14,7 +14,7 @@ var/const/WIRE_REMOTE_TX = 128 // remote trans status var/const/WIRE_BEACON_RX = 256 // beacon ping recv /datum/wires/mulebot/CanUse(mob/living/L) - var/obj/machinery/bot/mulebot/M = holder + var/mob/living/simple_animal/bot/mulebot/M = holder if(M.open) return 1 return 0 @@ -22,8 +22,8 @@ var/const/WIRE_BEACON_RX = 256 // beacon ping recv // So the wires do not open a new window, handle the interaction ourselves. /datum/wires/mulebot/Interact(mob/living/user) if(CanUse(user)) - var/obj/machinery/bot/mulebot/M = holder - M.interact(user) + var/mob/living/simple_animal/bot/mulebot/M = holder + M.update_controls() /datum/wires/mulebot/UpdatePulsed(index) switch(index) diff --git a/code/game/area/Space Station 13 areas.dm b/code/game/area/Space Station 13 areas.dm index cdcbfd1526a..8889fc6c7f6 100644 --- a/code/game/area/Space Station 13 areas.dm +++ b/code/game/area/Space Station 13 areas.dm @@ -15,11 +15,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station /area - var/fire = null - var/atmos = 1 - var/atmosalm = 0 - var/poweralm = 1 - var/party = null level = null name = "Space" icon = 'icons/turf/areas.dmi' @@ -27,13 +22,23 @@ NOTE: there are two lists of areas in the end of this file: centcom and station layer = 10 mouse_opacity = 0 invisibility = INVISIBILITY_LIGHTING - var/lightswitch = 1 - var/valid_territory = 1 //If it's a valid territory for gangs to claim + + var/map_name // Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints. + + var/valid_territory = 1 // If it's a valid territory for gangs to claim + var/blob_allowed = 1 // Does it count for blobs score? By default, all areas count. var/eject = null + var/fire = null + var/atmos = 1 + var/atmosalm = 0 + var/poweralm = 1 + var/party = null + var/lightswitch = 1 + var/requires_power = 1 - var/always_unpowered = 0 //this gets overriden to 1 for space in area/New() + var/always_unpowered = 0 // This gets overriden to 1 for space in area/New(). var/power_equip = 1 var/power_light = 1 @@ -51,7 +56,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station var/no_air = null var/area/master // master area used for power calcluations - // (original area before splitting due to sd_DAL) var/list/related // the other areas of the same type as this // var/list/lights // list of all lights on this area @@ -97,6 +101,7 @@ var/list/teleportlocs = list() power_environ = 0 valid_territory = 0 ambientsounds = list('sound/ambience/ambispace.ogg','sound/ambience/title2.ogg',) + blob_allowed = 0 //Eating up space doesn't count for victory as a blob. /area/space/nearstation icon_state = "space_near" @@ -164,6 +169,7 @@ var/list/teleportlocs = list() icon_state = "centcom" requires_power = 0 has_gravity = 1 + blob_allowed = 0 //Should go without saying, no blobs should take over centcom as a win condition. /area/centcom/control name = "Centcom Docks" @@ -190,6 +196,7 @@ var/list/teleportlocs = list() icon_state = "syndie-ship" requires_power = 0 has_gravity = 1 + blob_allowed = 0 //Not... entirely sure this will ever come up... but if the bus makes blobs AND ops, it shouldn't aim for the ops to win. /area/syndicate_mothership/control name = "Syndicate Control Room" @@ -206,6 +213,8 @@ var/list/teleportlocs = list() icon_state = "asteroid" requires_power = 0 has_gravity = 1 + blob_allowed = 0 //Nope, no winning on the asteroid as a blob. Gotta eat the station. + valid_territory = 0 /area/asteroid/cave name = "Asteroid - Underground" @@ -1011,6 +1020,7 @@ var/list/teleportlocs = list() name = "Ruskie DJ Station" icon_state = "DJ" has_gravity = 1 + blob_allowed = 0 //Nope, no winning on the DJ station as a blob. Gotta eat the main station. /area/djstation/solars name = "DJ Station Solars" @@ -1022,6 +1032,7 @@ var/list/teleportlocs = list() /area/derelict name = "Derelict Station" icon_state = "storage" + blob_allowed = 0 //Nope, no winning on the derelict as a blob. Gotta eat the station. /area/derelict/hallway/primary name = "Derelict Primary Hallway" diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index 966b9acdd64..ebbc9b1ef49 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -30,6 +30,7 @@ master = src uid = ++global_uid related = list(src) + map_name = name // Save the initial (the name set in the map) name of the area. if(requires_power) luminosity = 0 diff --git a/code/game/asteroid.dm b/code/game/asteroid.dm index 3d8a6667603..36d8d88adcf 100644 --- a/code/game/asteroid.dm +++ b/code/game/asteroid.dm @@ -36,6 +36,10 @@ var/global/max_secret_rooms = 6 ////////////// +/proc/make_mining_asteroid_secrets() + for(1 to max_secret_rooms) + make_mining_asteroid_secret() + /proc/make_mining_asteroid_secret() var/valid = 0 var/turf/T = null @@ -60,7 +64,7 @@ var/global/max_secret_rooms = 6 if("organharvest") walltypes = list(/turf/simulated/wall/r_wall=2,/turf/simulated/wall=2,/turf/simulated/mineral/random/high_chance=1) floortypes = list(/turf/simulated/floor/plasteel,/turf/simulated/floor/engine) - treasureitems = list(/obj/machinery/bot/medbot/mysterious=1, /obj/item/weapon/circular_saw=1, /obj/structure/closet/critter/cat=2) + treasureitems = list(/mob/living/simple_animal/bot/medbot/mysterious=1, /obj/item/weapon/circular_saw=1, /obj/structure/closet/critter/cat=2) fluffitems = list(/obj/effect/decal/cleanable/blood=5,/obj/item/organ/internal/appendix=2,/obj/structure/closet/crate/freezer=2, /obj/structure/table/optable=1,/obj/item/weapon/scalpel=1,/obj/item/weapon/storage/firstaid/regular=3, /obj/item/weapon/tank/internals/anesthetic=1, /obj/item/weapon/surgical_drapes=2, /obj/item/device/mass_spectrometer/adv=1,/obj/item/clothing/glasses/hud/health=1) @@ -88,8 +92,8 @@ var/global/max_secret_rooms = 6 theme = "cavein" walltypes = list(/turf/simulated/mineral/random/high_chance=1) floortypes = list(/turf/simulated/floor/plating/asteroid/airless, /turf/simulated/floor/plating/beach/sand) - treasureitems = list(/obj/mecha/working/ripley/mining=1, /obj/item/weapon/pickaxe/drill/diamonddrill=2,/obj/item/weapon/gun/energy/kinetic_accelerator=1, - /obj/item/weapon/resonator=1, /obj/item/weapon/pickaxe/drill/jackhammer=5) + treasureitems = list(/obj/mecha/working/ripley/mining=1, /obj/item/weapon/pickaxe/drill/diamonddrill=2,/obj/item/weapon/gun/energy/kinetic_accelerator/hyper=1, + /obj/item/weapon/resonator/upgraded=1, /obj/item/weapon/pickaxe/drill/jackhammer=5) fluffitems = list(/obj/effect/decal/cleanable/blood=3,/obj/effect/decal/remains/human=1,/obj/item/clothing/under/overalls=1, /obj/item/weapon/reagent_containers/food/snacks/grown/chili=1,/obj/item/weapon/tank/internals/oxygen/red=2) @@ -123,7 +127,7 @@ var/global/max_secret_rooms = 6 theme = "plantlab" treasureitems = list(/obj/item/weapon/gun/energy/floragun=1,/obj/item/seeds/novaflowerseed=2,/obj/item/seeds/bluespacetomatoseed=2,/obj/item/seeds/bluetomatoseed=2, /obj/item/seeds/coffee_robusta_seed=2, /obj/item/seeds/cashseed=2) - fluffitems = list(/obj/structure/flora/kirbyplants=1,/obj/structure/table/reinforced=2,/obj/machinery/hydroponics=1, + fluffitems = list(/obj/structure/flora/kirbyplants=1,/obj/structure/table/reinforced=2,/obj/machinery/hydroponics/constructable=1, /obj/effect/glowshroom/single=2,/obj/item/weapon/reagent_containers/syringe/charcoal=2, /obj/item/weapon/reagent_containers/glass/bottle/diethylamine=3,/obj/item/weapon/reagent_containers/glass/bottle/ammonia=3) @@ -165,6 +169,10 @@ var/global/max_secret_rooms = 6 valid = 0 continue + if(locate(/area/mine/abandoned) in surroundings) + valid = 0 + continue + if(locate(/turf/space) in surroundings) valid = 0 continue diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 8e1d0b2da09..efe8e4883fd 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -146,25 +146,6 @@ found += A.search_contents_for(path,filter_path) return found -/* -Beam code by Gunbuddy - -Beam() proc will only allow one beam to come from a source at a time. Attempting to call it more than -once at a time per source will cause graphical errors. -Also, the icon used for the beam will have to be vertical and 32x32. -The math involved assumes that the icon is vertical to begin with so unless you want to adjust the math, -its easier to just keep the beam vertical. -BeamTarget represents the target for the beam, basically just means the other end. -Time is the duration to draw the beam -Icon is obviously which icon to use for the beam, default is beam.dmi -Icon_state is what icon state is used. Default is b_beam which is a blue beam. -Maxdistance is the longest range the beam will persist before it gives up. -*/ -/atom/proc/Beam(atom/BeamTarget,icon_state="b_beam",icon='icons/effects/beam.dmi',time=50, maxdistance=10,beam_type=/obj/effect/ebeam) - var/datum/beam/newbeam = new(src,BeamTarget,icon,icon_state,time,maxdistance,beam_type) - spawn(0) - newbeam.Start() - return newbeam /atom/proc/examine(mob/user) //This reformat names to get a/an properly working on item descriptions when they are bloody diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index da6e6895049..a3c326abfa1 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -165,6 +165,10 @@ step(src, AM.dir) ..() +/atom/movable/proc/throw_at_fast(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0) + set waitfor = 0 + throw_at(target, range, speed, thrower, spin, diagonals_first) + /atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0) if(!target || !src || (flags & NODROP)) return 0 //use a modified version of Bresenham's algorithm to get from the atom's current position to that of the target diff --git a/code/game/communications.dm b/code/game/communications.dm index 5a153270173..d9c1595ec2e 100644 --- a/code/game/communications.dm +++ b/code/game/communications.dm @@ -1,7 +1,7 @@ /* HOW IT WORKS - The radio_controller is a global object maintaining all radio transmissions, think about it as about "ether". + The SSradio is a global object maintaining all radio transmissions, think about it as about "ether". Note that walkie-talkie, intercoms and headsets handle transmission using nonstandard way. procs: diff --git a/code/game/data_huds.dm b/code/game/data_huds.dm index 7e25943ea11..3ae2e05f76d 100644 --- a/code/game/data_huds.dm +++ b/code/game/data_huds.dm @@ -45,7 +45,7 @@ hud_icons = list(ID_HUD, IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD, WANTED_HUD) /datum/atom_hud/data/diagnostic - hud_icons = list (DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD) + hud_icons = list (DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD) /* MED/SEC/DIAG HUD HOOKS */ @@ -248,4 +248,40 @@ var/image/holder = hud_list[DIAG_STAT_HUD] holder.icon_state = null if(internal_damage) - holder.icon_state = "hudwarn" \ No newline at end of file + holder.icon_state = "hudwarn" + +/*~~~~~~~~~ + Bots! +~~~~~~~~~~*/ +/mob/living/simple_animal/bot/proc/diag_hud_set_bothealth() + var/image/holder = hud_list[DIAG_HUD] + holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]" + +/mob/living/simple_animal/bot/proc/diag_hud_set_botstat() //On (With wireless on or off), Off, EMP'ed + var/image/holder = hud_list[DIAG_STAT_HUD] + if(on) + holder.icon_state = "hudstat" + else if(stat) //Generally EMP causes this + holder.icon_state = "hudoffline" + else //Bot is off + holder.icon_state = "huddead2" + +/mob/living/simple_animal/bot/proc/diag_hud_set_botmode() //Shows a bot's current operation + var/image/holder = hud_list[DIAG_BOT_HUD] + if(client) //If the bot is player controlled, it will not be following mode logic! + holder.icon_state = "hudsentient" + return + + switch(mode) + if(BOT_SUMMON, BOT_RESPONDING) //Responding to PDA or AI summons + holder.icon_state = "hudcalled" + if(BOT_CLEANING, BOT_REPAIRING, BOT_HEALING) //Cleanbot cleaning, Floorbot fixing, or Medibot Healing + holder.icon_state = "hudworking" + if(BOT_PATROL, BOT_START_PATROL) //Patrol mode + holder.icon_state = "hudpatrol" + if(BOT_PREP_ARREST, BOT_ARREST, BOT_HUNT) //STOP RIGHT THERE, CRIMINAL SCUM! + holder.icon_state = "hudalert" + if(BOT_MOVING, BOT_DELIVER, BOT_GO_HOME, BOT_NAV) //Moving to target for normal bots, moving to deliver or go home for MULES. + holder.icon_state = "hudmove" + else + holder.icon_state = "" \ No newline at end of file diff --git a/code/game/gamemodes/abduction/abduction_gear.dm b/code/game/gamemodes/abduction/abduction_gear.dm index 75f2066ba27..a14280395e6 100644 --- a/code/game/gamemodes/abduction/abduction_gear.dm +++ b/code/game/gamemodes/abduction/abduction_gear.dm @@ -77,9 +77,10 @@ M.regenerate_icons() return -/obj/item/clothing/suit/armor/abductor/vest/IsShield() +/obj/item/clothing/suit/armor/abductor/vest/hit_reaction() DeactivateStealth() return 0 + /obj/item/clothing/suit/armor/abductor/vest/IsReflect() DeactivateStealth() return 0 diff --git a/code/game/gamemodes/blob/blob.dm b/code/game/gamemodes/blob/blob.dm index f8f120c4b22..de3df02c364 100644 --- a/code/game/gamemodes/blob/blob.dm +++ b/code/game/gamemodes/blob/blob.dm @@ -1,9 +1,10 @@ //This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 //Few global vars to track the blob -var/list/blobs = list() +var/list/blobs = list() //complete list of all blobs made. var/list/blob_cores = list() var/list/blob_nodes = list() +var/list/blobs_legit = list() //used for win-score calculations, contains only blobs counted for win condition /datum/game_mode/blob diff --git a/code/game/gamemodes/blob/blob_finish.dm b/code/game/gamemodes/blob/blob_finish.dm index 55f79d883b8..5bd7dc2b321 100644 --- a/code/game/gamemodes/blob/blob_finish.dm +++ b/code/game/gamemodes/blob/blob_finish.dm @@ -1,7 +1,7 @@ /datum/game_mode/blob/check_finished() if(infected_crew.len > burst)//Some blobs have yet to burst return 0 - if(blobwincount <= blobs.len)//Blob took over + if(blobwincount <= blobs_legit.len)//Blob took over return 1 if(!blob_cores.len) // blob is dead if(config.continuous["blob"]) @@ -19,7 +19,7 @@ /datum/game_mode/blob/declare_completion() if(round_converted) //So badmin blobs later don't step on the dead natural blobs metaphorical toes ..() - if(blobwincount <= blobs.len) + if(blobwincount <= blobs_legit.len) feedback_set_details("round_end_result","win - blob took over") world << "The blob has taken over the station!" world << "The entire station was eaten by the Blob" diff --git a/code/game/gamemodes/blob/blobs/core.dm b/code/game/gamemodes/blob/blobs/core.dm index f0ae9650748..b334977d320 100644 --- a/code/game/gamemodes/blob/blobs/core.dm +++ b/code/game/gamemodes/blob/blobs/core.dm @@ -12,6 +12,7 @@ var/point_rate = 2 var/is_offspring = null + /obj/effect/blob/core/New(loc, var/h = 200, var/client/new_overmind = null, var/new_rate = 2, offspring) blob_cores += src SSobj.processing |= src @@ -25,7 +26,6 @@ point_rate = new_rate ..(loc, h) - /obj/effect/blob/core/adjustcolors(a_color) overlays.Cut() color = null @@ -51,9 +51,7 @@ return /obj/effect/blob/core/update_icon() - if(health <= 0) - qdel(src) - return + ..() // update_icon is called when health changes so... call update_health in the overmind if(overmind) overmind.update_health() diff --git a/code/game/gamemodes/blob/blobs/factory.dm b/code/game/gamemodes/blob/blobs/factory.dm index d12670d5769..e750d359d27 100644 --- a/code/game/gamemodes/blob/blobs/factory.dm +++ b/code/game/gamemodes/blob/blobs/factory.dm @@ -10,9 +10,6 @@ var/max_spores = 3 var/spore_delay = 0 -/obj/effect/blob/factory/update_icon() - if(health <= 0) - qdel(src) /obj/effect/blob/factory/Destroy() for(var/mob/living/simple_animal/hostile/blob/blobspore/spore in spores) diff --git a/code/game/gamemodes/blob/blobs/node.dm b/code/game/gamemodes/blob/blobs/node.dm index 4812a89a6a3..4aac45f55bf 100644 --- a/code/game/gamemodes/blob/blobs/node.dm +++ b/code/game/gamemodes/blob/blobs/node.dm @@ -7,6 +7,7 @@ maxhealth = 200 point_return = 25 + /obj/effect/blob/node/New(loc, var/h = 100) blob_nodes += src SSobj.processing |= src @@ -32,10 +33,4 @@ /obj/effect/blob/node/Life() pulseLoop(5) health = min(initial(health), health + 1) - color = null - -/obj/effect/blob/node/update_icon() - if(health <= 0) - qdel(src) - return - return \ No newline at end of file + color = null \ No newline at end of file diff --git a/code/game/gamemodes/blob/blobs/resource.dm b/code/game/gamemodes/blob/blobs/resource.dm index 54ba38148d1..819d991a00c 100644 --- a/code/game/gamemodes/blob/blobs/resource.dm +++ b/code/game/gamemodes/blob/blobs/resource.dm @@ -8,9 +8,6 @@ point_return = 15 var/resource_delay = 0 -/obj/effect/blob/resource/update_icon() - if(health <= 0) - qdel(src) /obj/effect/blob/resource/PulseAnimation(activate = 0) if(activate) diff --git a/code/game/gamemodes/blob/blobs/shield.dm b/code/game/gamemodes/blob/blobs/shield.dm index a1a3139020b..48b91fca7cc 100644 --- a/code/game/gamemodes/blob/blobs/shield.dm +++ b/code/game/gamemodes/blob/blobs/shield.dm @@ -9,11 +9,15 @@ point_return = 2 -/obj/effect/blob/shield/update_icon() - if(health <= 0) - qdel(src) - return - return +/obj/effect/blob/shield/New() + ..() + air_update_turf(1) + +/obj/effect/blob/shield/Destroy() + var/turf/T = get_turf(src) + spawn(1) + T.air_update_turf(1) + ..() /obj/effect/blob/shield/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume) return diff --git a/code/game/gamemodes/blob/blobs/storage.dm b/code/game/gamemodes/blob/blobs/storage.dm index b8c79ff73ec..b3110f0806a 100644 --- a/code/game/gamemodes/blob/blobs/storage.dm +++ b/code/game/gamemodes/blob/blobs/storage.dm @@ -8,10 +8,11 @@ point_return = -1 var/point_bonus = 50 //How much the overmind's point cap increases from storage blobs + /obj/effect/blob/storage/update_icon() if(health <= 0) overmind.max_blob_points -= point_bonus - qdel(src) + ..() /obj/effect/blob/storage/PulseAnimation(activate = 0) if(activate) diff --git a/code/game/gamemodes/blob/powers.dm b/code/game/gamemodes/blob/powers.dm index 12a7e528808..af61fc5c905 100644 --- a/code/game/gamemodes/blob/powers.dm +++ b/code/game/gamemodes/blob/powers.dm @@ -205,7 +205,7 @@ qdel(N) if(ticker && ticker.mode.name == "blob") var/datum/game_mode/blob/BL = ticker.mode - BL.blobwincount = initial(BL.blobwincount) * 2 + BL.blobwincount += initial(BL.blobwincount) //Increase the victory condition by the set amount /mob/camera/blob/verb/blob_broadcast() set category = "Blob" @@ -217,7 +217,8 @@ else usr << "You broadcast with your minions, [speak_text]" for(var/mob/living/simple_animal/hostile/blob_minion in blob_mobs) - blob_minion.say(speak_text) + if(blob_minion.stat == CONSCIOUS) + blob_minion.say(speak_text) /mob/camera/blob/verb/chemical_reroll() set category = "Blob" diff --git a/code/game/gamemodes/blob/theblob.dm b/code/game/gamemodes/blob/theblob.dm index 70d6796e6ce..4182f793f31 100644 --- a/code/game/gamemodes/blob/theblob.dm +++ b/code/game/gamemodes/blob/theblob.dm @@ -2,7 +2,7 @@ /obj/effect/blob name = "blob" icon = 'icons/mob/blob.dmi' - luminosity = 3 + luminosity = 1 desc = "A thick wall of writhing tendrils." density = 0 //this being 0 causes two bugs, being able to attack blob tiles behind other blobs and being unable to move on blob tiles in no gravity, but turning it to 1 causes the blob mobs to be unable to path through blobs, which is probably worse. opacity = 0 @@ -17,29 +17,40 @@ var/fire_resist = 1 var/mob/camera/blob/overmind - /obj/effect/blob/New(loc) - blobs += src + var/area/Ablob = get_area(loc) + if(Ablob.blob_allowed) //Is this area allowed for winning as blob? + blobs_legit += src + blobs += src //Keep track of the blob in the normal list either way src.dir = pick(1, 2, 4, 8) src.update_icon() ..(loc) - for(var/atom/A in loc) - A.blob_act() + ConsumeTile() return /obj/effect/blob/proc/creation_action() //When it's created by the overmind, do this. return +/obj/effect/blob/update_icon() //Blobs use update icon for health checks + if(health <= 0) + qdel(src) + return + return + /obj/effect/blob/Destroy() - blobs -= src - if(isturf(loc)) //Necessary because Expand() is retarded and spawns a blob and then deletes it - playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) + var/area/Ablob = get_area(loc) + if(Ablob.blob_allowed) //Only remove for blobs in areas that counted for the win + blobs_legit -= src + blobs -= src //It's still removed from the normal list + playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) //Expand() is no longer broken, no check necessary. return ..() /obj/effect/blob/CanPass(atom/movable/mover, turf/target, height=0) - if(height==0) return 1 - if(istype(mover) && mover.checkpass(PASSBLOB)) return 1 + if(height==0) + return 1 + if(istype(mover) && mover.checkpass(PASSBLOB)) + return 1 return 0 @@ -55,6 +66,10 @@ /obj/effect/blob/proc/Life() return +/obj/effect/blob/proc/ConsumeTile() + for(var/atom/A in loc) + A.blob_act() + /obj/effect/blob/proc/PulseAnimation() if(!istype(src, /obj/effect/blob/core) || !istype(src, /obj/effect/blob/node)) flick("[icon_state]_glow", src) @@ -80,7 +95,7 @@ set background = BACKGROUND_ENABLED PulseAnimation() - + ConsumeTile() RegenHealth() if(run_action())//If we can do something here then we dont need to pulse more @@ -93,7 +108,8 @@ var/list/dirs = list(1,2,4,8) dirs.Remove(origin_dir)//Dont pulse the guy who pulsed us for(var/i = 1 to 4) - if(!dirs.len) break + if(!dirs.len) + break var/dirn = pick(dirs) dirs.Remove(dirn) var/turf/T = get_step(src, dirn) @@ -120,28 +136,37 @@ var/dirn = pick(dirs) dirs.Remove(dirn) T = get_step(src, dirn) - if(!(locate(/obj/effect/blob) in T)) break - else T = null - - if(!T) return 0 - var/obj/effect/blob/B = new /obj/effect/blob/normal(src.loc) + if(!(locate(/obj/effect/blob) in T)) + break + else + T = null + if(!T) + return 0 + var/Blob_spawnable = 1 if(istype(T, /turf/space) && prob(65)) - B.health = 0 - B.color = a_color - B.density = 1 - if(T.Enter(B,src))//Attempt to move into the tile - B.density = initial(B.density) - B.loc = T - B.update_icon() - else - T.blob_act()//If we cant move in hit the turf - B.loc = null //So we don't play the splat sound, see Destroy() - qdel(B) - - for(var/atom/A in T)//Hit everything in the turf - A.blob_act() + Blob_spawnable = 0 + playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) //Let's give some feedback that we DID try to spawn in space, since players are used to it + for(var/atom/A in T) + if(A.density) //Unless density is 0, don't spawn a blob + Blob_spawnable = 0 + A.blob_act() //Hit everything + if(T.density) //Check for walls and such dense turfs + Blob_spawnable = 0 + T.blob_act() //Hit the turf + if(Blob_spawnable) + var/obj/effect/blob/B = new /obj/effect/blob/normal(src.loc) + B.color = a_color + B.density = 1 + if(T.Enter(B,src)) //NOW we can attempt to move into the tile + B.density = initial(B.density) + B.loc = T + B.update_icon() + else + T.blob_act() //If we cant move in hit the turf + qdel(B) //We should never get to this point, since we checked before moving in. Destroy blob anyway for cleanliness though return 1 + /obj/effect/blob/ex_act(severity, target) ..() var/damage = 150 - 20 * severity @@ -152,11 +177,6 @@ take_damage(Proj.damage, Proj.damage_type) return 0 -/obj/effect/blob/Crossed(mob/living/L) - ..() - L.blob_act() - - /obj/effect/blob/attackby(obj/item/weapon/W, mob/living/user, params) user.changeNext_move(CLICK_CD_MELEE) user.do_attack_animation(src) @@ -172,7 +192,7 @@ playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1) visible_message("\The [M] has attacked the [src.name]!") var/damage = rand(M.melee_damage_lower, M.melee_damage_upper) - take_damage(damage, BRUTE) + take_damage(damage, M.melee_damage_type) return /obj/effect/blob/attack_alien(mob/living/carbon/alien/humanoid/M) @@ -232,9 +252,8 @@ brute_resist = 4 /obj/effect/blob/normal/update_icon() - if(health <= 0) - qdel(src) - else if(health <= 10) + ..() + if(health <= 10) icon_state = "blob_damaged" name = "fragile blob" desc = "A thin lattice of slightly twitching tendrils." @@ -244,17 +263,3 @@ name = "blob" desc = "A thick wall of writhing tendrils." brute_resist = 4 - -/* // Used to create the glow sprites. Remember to set the animate loop to 1, instead of infinite! - -var/datum/blob_colour/B = new() - -/datum/blob_colour/New() - ..() - var/icon/I = 'icons/mob/blob.dmi' - I += rgb(35, 35, 0) - if(isfile("icons/mob/blob_result.dmi")) - fdel("icons/mob/blob_result.dmi") - fcopy(I, "icons/mob/blob_result.dmi") - -*/ diff --git a/code/game/gamemodes/changeling/changeling.dm b/code/game/gamemodes/changeling/changeling.dm index 427de546b75..bd417180b6d 100644 --- a/code/game/gamemodes/changeling/changeling.dm +++ b/code/game/gamemodes/changeling/changeling.dm @@ -358,12 +358,8 @@ var/list/slot2type = list("head" = /obj/item/clothing/head/changeling, "wear_mas return return 1 -/datum/changeling/proc/add_profile(var/mob/living/carbon/human/H, var/mob/living/carbon/user, protect = 0) - if(stored_profiles.len > dna_max) - if(!push_out_profile()) - return - - var/datum/changelingprofile/prof = new() +/datum/changeling/proc/create_profile(mob/living/carbon/human/H, mob/living/carbon/human/user, protect = 0) + var/datum/changelingprofile/prof = new H.dna.real_name = H.real_name //Set this again, just to be sure that it's properly set. var/datum/dna/new_dna = new H.dna.type @@ -391,12 +387,22 @@ var/list/slot2type = list("head" = /obj/item/clothing/head/changeling, "wear_mas else continue + return prof + +/datum/changeling/proc/add_profile(datum/changelingprofile/prof) + if(stored_profiles.len > dna_max) + if(!push_out_profile()) + return + stored_profiles += prof absorbedcount++ +/datum/changeling/proc/add_new_profile(mob/living/carbon/human/H, mob/living/carbon/human/user, protect = 0) + var/datum/changelingprofile/prof = create_profile(H, protect) + add_profile(prof) return prof -/datum/changeling/proc/remove_profile(var/mob/living/carbon/human/H, force = 0) +/datum/changeling/proc/remove_profile(mob/living/carbon/human/H, force = 0) for(var/datum/changelingprofile/prof in stored_profiles) if(H.real_name == prof.name) if(prof.protected && !force) @@ -416,7 +422,7 @@ var/list/slot2type = list("head" = /obj/item/clothing/head/changeling, "wear_mas return 1 return 0 -/proc/changeling_transform(var/mob/living/carbon/human/user, var/datum/changelingprofile/chosen_prof) +/proc/changeling_transform(mob/living/carbon/human/user, datum/changelingprofile/chosen_prof) var/datum/dna/chosen_dna = chosen_prof.dna user.real_name = chosen_prof.name user.underwear = chosen_prof.underwear @@ -476,4 +482,19 @@ var/list/slot2type = list("head" = /obj/item/clothing/head/changeling, "wear_mas /datum/changelingprofile/Destroy() qdel(dna) - return ..() \ No newline at end of file + return ..() + +/datum/changelingprofile/proc/copy_profile(datum/changelingprofile/newprofile) + newprofile.name = name + newprofile.protected = protected + newprofile.dna = new dna.type + dna.copy_dna(newprofile.dna) + newprofile.name_list = name_list.Copy() + newprofile.appearance_list = appearance_list.Copy() + newprofile.flags_cover_list = flags_cover_list.Copy() + newprofile.exists_list = exists_list.Copy() + newprofile.item_color_list = item_color_list.Copy() + newprofile.item_state_list = item_state_list.Copy() + newprofile.underwear = underwear + newprofile.undershirt = undershirt + newprofile.socks = socks diff --git a/code/game/gamemodes/changeling/evolution_menu.dm b/code/game/gamemodes/changeling/evolution_menu.dm index db88f244ce0..af9cd88b91b 100644 --- a/code/game/gamemodes/changeling/evolution_menu.dm +++ b/code/game/gamemodes/changeling/evolution_menu.dm @@ -372,7 +372,7 @@ var/list/sting_paths var/mob/living/carbon/C = src //only carbons have dna now, so we have to typecaste if(ishuman(C)) - var/datum/changelingprofile/prof = mind.changeling.add_profile(C) + var/datum/changelingprofile/prof = mind.changeling.add_new_profile(C, src) mind.changeling.first_prof = prof return 1 diff --git a/code/game/gamemodes/changeling/powers/absorb.dm b/code/game/gamemodes/changeling/powers/absorb.dm index 2d8316edfa5..97aa442b108 100644 --- a/code/game/gamemodes/changeling/powers/absorb.dm +++ b/code/game/gamemodes/changeling/powers/absorb.dm @@ -54,7 +54,7 @@ target << "You are absorbed by the changeling!" if(!changeling.has_dna(target.dna)) - changeling.add_profile(target, user) + changeling.add_new_profile(target, user) if(user.nutrition < NUTRITION_LEVEL_WELL_FED) user.nutrition = min((user.nutrition + target.nutrition), NUTRITION_LEVEL_WELL_FED) @@ -152,13 +152,14 @@ target << "[user] tightens their grip as a painful sensation invades your body." if(!changeling.has_dna(target.dna)) - changeling.add_profile(target, user) + changeling.add_new_profile(target, user) changeling.remove_profile(user) var/mob/dead/observer/ghost = target.ghostize(0) user.mind.transfer_to(target) if(ghost && ghost.mind) ghost.mind.transfer_to(user) + else user.key = ghost.key user.Paralyse(2) diff --git a/code/game/gamemodes/changeling/powers/hivemind.dm b/code/game/gamemodes/changeling/powers/hivemind.dm index 74bee7886f1..d7497e6d290 100644 --- a/code/game/gamemodes/changeling/powers/hivemind.dm +++ b/code/game/gamemodes/changeling/powers/hivemind.dm @@ -47,7 +47,9 @@ var/list/datum/dna/hivemind_bank = list() if(!chosen_dna) return - hivemind_bank += chosen_dna + var/datum/changelingprofile/uploaded_dna = new chosen_dna.type + chosen_dna.copy_profile(uploaded_dna) + hivemind_bank += uploaded_dna user << "We channel the DNA of [chosen_name] to the air." feedback_add_details("changeling_powers","HU") return 1 @@ -85,7 +87,9 @@ var/list/datum/dna/hivemind_bank = list() if(!chosen_prof) return - changeling.add_profile(chosen_prof, user) + var/datum/changelingprofile/downloaded_prof = new chosen_prof.type + chosen_prof.copy_profile(downloaded_prof) + changeling.add_profile(downloaded_prof) user << "We absorb the DNA of [S] from the air." feedback_add_details("changeling_powers","HD") return 1 diff --git a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm index 59f08343ef0..4640b1fe26c 100644 --- a/code/game/gamemodes/changeling/powers/mutations.dm +++ b/code/game/gamemodes/changeling/powers/mutations.dm @@ -227,6 +227,7 @@ flags = ABSTRACT | NODROP icon = 'icons/obj/weapons.dmi' icon_state = "ling_shield" + block_chance = 50 var/remaining_uses //Set by the changeling ability. @@ -238,7 +239,7 @@ /obj/item/clothing/head/helmet/space/changeling/dropped() qdel(src) -/obj/item/weapon/shield/changeling/IsShield() +/obj/item/weapon/shield/changeling/hit_reaction() if(remaining_uses < 1) if(ishuman(loc)) var/mob/living/carbon/human/H = loc @@ -248,7 +249,7 @@ return 0 else remaining_uses-- - return 1 + return ..() /***************************************\ diff --git a/code/game/gamemodes/changeling/powers/tiny_prick.dm b/code/game/gamemodes/changeling/powers/tiny_prick.dm index da55f48d844..80df685d5a5 100644 --- a/code/game/gamemodes/changeling/powers/tiny_prick.dm +++ b/code/game/gamemodes/changeling/powers/tiny_prick.dm @@ -175,7 +175,7 @@ /obj/effect/proc_holder/changeling/sting/extract_dna/sting_action(mob/user, mob/living/carbon/human/target) add_logs(user, target, "stung", "extraction sting") if(!(user.mind.changeling.has_dna(target.dna))) - user.mind.changeling.add_profile(target, user) + user.mind.changeling.add_new_profile(target, user) feedback_add_details("changeling_powers","ED") return 1 diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm index 09165d33d4a..cd0d3b4315a 100644 --- a/code/game/gamemodes/cult/cult.dm +++ b/code/game/gamemodes/cult/cult.dm @@ -41,9 +41,9 @@ for(var/mob/M in mob_list) if(iscultist(M) || (M in dead_mob_list)) if(clear || !ishuman(user)) - M << "[(ishuman(user) ? "Acolyte" : "Construct")] [user]: [message]" + M << "[(ishuman(user) ? "Acolyte" : "Construct")] [user]: [message]" else //Emergency comms - M << "Acolyte ???: [message]" + M << "Acolyte ???: [message]" log_say("[user.real_name]/[user.key] : [message]") @@ -76,12 +76,11 @@ /datum/game_mode/cult/pre_setup() + cult_objectives += "sacrifice" if(prob(50)) cult_objectives += "survive" - cult_objectives += "sacrifice" else cult_objectives += "eldergod" - cult_objectives += "sacrifice" if(config.protect_roles_from_antagonist) restricted_jobs += protected_jobs @@ -184,11 +183,12 @@ if(!(cult_mind in cult) && is_convertable_to_cult(cult_mind)) cult_mind.current.Paralyse(5) cult += cult_mind + cult_mind.current.faction |= "cult" cult_mind.current.cult_add_comm() update_cult_icons_added(cult_mind) cult_mind.current.attack_log += "\[[time_stamp()]\] Has been converted to the cult!" - if(jobban_isbanned(cult_mind.current, "Cultist")) - replace_jobbaned_player(cult_mind.current, "Cultist") + if(jobban_isbanned(cult_mind.current, ROLE_CULTIST)) + replace_jobbaned_player(cult_mind.current, ROLE_CULTIST, ROLE_CULTIST) return 1 @@ -201,6 +201,7 @@ /datum/game_mode/proc/remove_cultist(datum/mind/cult_mind, show_message = 1) if(cult_mind in cult) cult -= cult_mind + cult_mind.current.faction -= "cult" cult_mind.current.verbs -= /mob/living/proc/cult_innate_comm cult_mind.current.Paralyse(5) cult_mind.current << "An unfamiliar white light flashes through your mind, cleansing the taint of the Dark One and all your memories as its servant." diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index bba5825edf2..af5df6a2f62 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -16,7 +16,7 @@ if(!iscultist(user)) user.Weaken(5) user.visible_message("A powerful force shoves [user] away from [target]!", \ - "\"You shouldn't play with sharp things. You'll poke someone's eye out.\"") + "\"You shouldn't play with sharp things. You'll poke someone's eye out.\"") if(ishuman(user)) var/mob/living/carbon/human/H = user H.apply_damage(rand(force/2, force), BRUTE, pick("l_arm", "r_arm")) @@ -27,7 +27,7 @@ /obj/item/weapon/melee/cultblade/pickup(mob/living/user) if(!iscultist(user)) - user << "\"I wouldn't advise that.\"" + user << "\"I wouldn't advise that.\"" user << "An overwhelming sense of nausea overpowers you!" user.Dizzy(120) diff --git a/code/game/gamemodes/cult/ritual.dm b/code/game/gamemodes/cult/ritual.dm index 5249b8029d6..55ce399d19a 100644 --- a/code/game/gamemodes/cult/ritual.dm +++ b/code/game/gamemodes/cult/ritual.dm @@ -25,7 +25,7 @@ It also contains rune words, which are soon to be removed. return if(ishuman(usr) || ismonkey(usr)) //Damage only applies to humans and monkeys, to allow constructs to communicate - usr.visible_message("[usr] starts clawing at \his arms with \his fingernails!", "You begin slicing open your arms with your fingernails!") + usr.visible_message("[usr] starts clawing at \his arms with \his fingernails!", "You begin slicing open your arms with your fingernails!") apply_damage(10,BRUTE, "l_arm") apply_damage(10,BRUTE, "r_arm") sleep(50) @@ -38,7 +38,7 @@ It also contains rune words, which are soon to be removed. apply_damage(10,BRUTE, "r_arm") if(usr.incapacitated()) return - usr.visible_message("[usr] paints strange symbols with their own blood.", "You paint a messy rune with your own blood.") + usr.visible_message("[usr] paints strange symbols with their own blood.", "You paint a messy rune with your own blood.") sleep(20) cultist_commune(usr, 0, 1, input) @@ -56,13 +56,13 @@ It also contains rune words, which are soon to be removed. /obj/item/weapon/tome/examine(mob/user) ..() if(iscultist(user)) - user << "The scriptures of the Geometer. Allows the scribing of runes and access of knowledge archives." + user << "The scriptures of the Geometer. Allows the scribing of runes and access to the knowledge archives of the cult of Nar-Sie." /obj/item/weapon/tome/attack(mob/living/M, mob/living/user) if(istype(M,/mob/dead/observer)) M.invisibility = 0 - user.visible_message("[user] strikes the air with [src], and a spirit appears!", \ - "You drag the ghost to your plane of reality!") + user.visible_message("[user] strikes the air with [src], and a ghost appears!", \ + "You drag the ghost to your plane of reality!") add_logs(user, M, "smacked", src) return if(!istype(M)) @@ -71,7 +71,7 @@ It also contains rune words, which are soon to be removed. return ..() if(iscultist(M)) if(M.reagents && M.reagents.has_reagent("holywater")) //allows cultists to be rescued from the clutches of ordained religion - user << "You remove the taint from [M]." + user << "You remove the taint from [M]." var/holy2unholy = M.reagents.get_reagent_amount("holywater") M.reagents.del_reagent("holywater") M.reagents.add_reagent("unholywater",holy2unholy) @@ -92,15 +92,10 @@ It also contains rune words, which are soon to be removed. open_tome(user) /obj/item/weapon/tome/proc/open_tome(mob/user) - var/choice = alert(user,"You open the tome...",,"Commune","Scribe Rune","(More...)") + var/choice = alert(user,"You open the tome...",,"Commune","Scribe Rune","Read Tome") switch(choice) - if("(More...)") - var/choice2 = alert(user,"You open the tome...",,"(Back...)", "Information") - switch(choice2) - if("(Back...)") - return open_tome(user) - if("Information") - read_tome(user) + if("Read Tome") + read_tome(user) if("Scribe Rune") scribe_rune(user) if("Commune") @@ -115,8 +110,7 @@ It also contains rune words, which are soon to be removed. text += "As a member of the cult, your goals are almost or entirely impossible to complete without special aid from the Geometer's plane. The primary method of doing this are runes. These \ scribings, drawn in blood, are concentrated nodes of the magic within Nar-Sie's realm and will allow the performance of many tasks to aid you and the rest of the cult in your objectives. Runes \ have many different names, and almost all of them are known as Rites. The only rune that is not a Rite is the Ritual of Dimensional Rending, which can only be performed with nine cultists and calls \ - forth the avatar of the Geometer itself (so long as it consents). A small description of each rune can be found below.

Do note that sometimes runes can be drawn incorrectly. Runes such as these \ - will be colorful and written in gibberish. They are malformed, and invoking them serves only to ignite the Geometer's wrath. Be cautious in your scribings.

A rune's name and effects can be \ + forth the avatar of the Geometer herself (so long as she consents). A small description of each rune can be found below.

A rune's name and effects can be \ revealed by examining the rune.


"/*In order to write a rune, you must know the combination of words required for the rune. These words are in the tongue of the Geometer and must be written as such. \ A rune will always have a specific combination, and the combination for runes may be revealed by perfomring actions such as conversion or sacrifice. Once a rune has been written, any cultists can \ examine it to find out its \"grammar\", or the words required to scribe it. To scribe the rune, the words must be entered in lowercase and separated by exactly one space. For instance, to draw a \ @@ -152,23 +146,23 @@ It also contains rune words, which are soon to be removed. text += "Convert
The Rite of Enlightment is paramount to the success of the cult. It will allow you to convert normal crew members into cultists. \ To do this, simply place the crew member upon the rune and invoke it. This rune requires two acolytes to use. If the target to be converted is loyalty-implanted or a certain assignment, they will \ - be unable to be converted. People the Geometer wishes sacrificed will also be ineligible for conversion, and anyone with a shielding presence like a null rod will not be converted.

" + be unable to be converted. People the Geometer wishes sacrificed will also be ineligible for conversion, and anyone with a shielding presence like the null rod will not be converted.

" text += "Sacrifice
The Rite of Tribute is used to offer sacrifice to the Geometer. Simply place any living creature upon the rune and invoke it (this will not \ target cultists!). If this creature has a mind, a soul shard will be created and the creature's soul transported to it. This rune is required if the cult's objectives include the sacrifice of a crew \ member.

" text += "Raise Dead
The Rite of Resurrection is a delicate rite that requires two corpses. To perform the ritual, place the corpse you wish to revive onto \ - the rune and the offering body adjacent to it. When the rune is invoked, the body to be sacrificed will turn to ashes, the life force flowing into the revival target. Assuming the target is not moved \ + the rune and the offering body adjacent to it. When the rune is invoked, the body to be sacrificed will turn to dust, the life force flowing into the revival target. Assuming the target is not moved \ within a few seconds, they will be brought back to life, healed of all ailments.

" text += "Veil Runes
The Rite of Obscurity is a rite that will cause all nearby runes to become invisible. The runes will still be considered by other rites \ - (such as the Rite of Translocation) but is unusuable directly.

" + (such as the Rite of Translocation) but will be unusuable directly.

" text += "Reveal Runes
The Rite of True Sight is the foil of the Rite of Obscurity. It will turn all invisible runes visible once more, in addition to causing \ - all spirits nearby to become partially corporeal.

" + all spirits nearby to become visible.

" - text += "Disguise Runes
Many crew men enjoy drawing runes in crayon that resemble spell circles in order to play pranks on their fellow crewmen. The Rite of \ + text += "Disguise Runes
Many crewmen enjoy drawing runes in crayon that resemble spell circles in order to play pranks on their fellow crewmen. The Rite of \ False Truths takes advantage of this very joke. When invoked, all nearby runes will appear dull, precisely resembling those drawn in crayon. They still cannot be cleaned by conventional means, so \ anyone trying to clean up the rune may become suspicious as it does not respond.

" @@ -190,8 +184,8 @@ It also contains rune words, which are soon to be removed. text += "Blind
Much like the Rite of the Unheard Whisper, the Rite of the Unseen Glance serves a single purpose. Any non-cultists who can see \ the rune will instantly be blinded for a substantial amount of time.

" - text += "Stun
A somewhat empowered version of the Rite of the Unseen Glance, this rune will cause any non-cultists that can see the rune to become \ - disoriented, disabling them for a short time.

" + text += "Stun
Though the Rite of Blazing Light is weak when invoked normally, using it in conjuction with the Rite of Binding makes it much more useful. \ + This rune will cause any non-cultists that can see the rune to become disoriented, disabling them for a short time.

" text += "Summon Cultist
The Rite of Joined Souls requires two acolytes to use. When invoked, it will allow the user to summon a single cultist to the rune from \ any location. This will deal a moderate amount of damage to all invokers.

" @@ -202,12 +196,12 @@ It also contains rune words, which are soon to be removed. text += "Fabricate Shell
The Rite of Fabrication is the main way of creating construct shells. To use it, one must place five sheets of plasteel on top of the rune \ and invoke it. The sheets will them be twisted into a construct shell, ready to recieve a soul to occupy it.

" - text += "Summon Arnaments
The Rite of Arming will equip the user with invoker's robes, a backpack, a Nar-Sian longsword, and a pair of boots. Any items that cannot \ - be equipped will instead not be summoned regardless.

" + text += "Summon Armaments
The Rite of Arming will equip the user with armored robes, a backpack, an eldrich longsword, and a pair of boots. Any items that cannot \ + be equipped will not be summoned.

" text += "Drain Life
The Rite of Leeching will drain the life of any non-cultist above the rune and heal the invoker for the same amount.

" - text += "Boil Blood
The Rite of Boiling Blood may be considered one of the most dangerous rites composed by the Nar-Sian cult. When invoked, it will do a \ + text += "Blood Boil
The Rite of Boiling Blood may be considered one of the most dangerous rites composed by the cult of Nar-Sie. When invoked, it will do a \ massive amount of damage to all non-cultist viewers, but it will also emit an explosion upon invocation. Use with caution

" text += "Manifest Spirit
If you wish to bring a spirit back from the dead with a wish for vengeance and desire to serve, the Rite of Spectral \ @@ -226,12 +220,13 @@ It also contains rune words, which are soon to be removed. text += "Talisman of Teleportation
The talisman form of the Rite of Translocation will transport the invoker to a randomly chosen rune of the same keyword, then \ disappear.

" - text += "Talisman of Tome summoning
This talisman functions identically to the rune. It can be used once, then disappears.

" + text += "Talisman of Tome Summoning
This talisman functions nearly identically to the rune. The talisman will attempt to place the tome in your hand \ + instead of on the ground, though this is the only advantage it has over the rune. It can be used once, then disappears.

" text += "Talismans of Veiling, Revealing, and Disguising
These talismans all function identically to their rune counterparts, but with less range. In addition, \ the Talisman of True Sight will not reveal spirits. They will disappear after one use.

" - text += "Talisman of Electromagnets
This talisman functions like the Rite of Disruption. It disappears after one use.

" + text += "Talisman of Electromagnetic Pulse
This talisman functions like the Rite of Disruption. It disappears after one use.

" text += "Talisman of Stunning
Without this talisman, the cult would have no way of easily acquiring targets to convert. Commonly called \"stunpapers\", this \ talisman functions differently from others. Rather than simply reading the words, the target must be attacked directly with the talisman. The talisman will then knock down the target for a long \ @@ -267,14 +262,14 @@ It also contains rune words, which are soon to be removed. if(!rune_to_scribe) return user.visible_message("[user] cuts open their arm and begins writing in their own blood!", \ - "You slice open your arm and begin drawing a sigil of the Geometer.") + "You slice open your arm and begin drawing a sigil of the Geometer.") if(iscarbon(user)) var/mob/living/carbon/C = user C.apply_damage(0.1, BRUTE, pick("l_arm", "r_arm")) if(!do_after(user, 50, target = get_turf(user))) return user.visible_message("[user] creates a strange circle in their own blood.", \ - "You finish drawing the arcane markings of the Geometer.") + "You finish drawing the arcane markings of the Geometer.") var/obj/effect/rune/R = new rune_to_scribe(get_turf(user)) if(chosen_keyword) R.keyword = chosen_keyword diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index ff080a46929..9be02034637 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -40,6 +40,7 @@ Word definitions: var/invocation = "Aiy ele-mayo!" //This is said by cultists when the rune is invoked. var/grammar //This is only framework at the moment, but may be required to draw runes in the future var/req_cultists = 1 //The amount of cultists required around the rune to invoke it. If only 1, any cultist can invoke it. + var/rune_in_use = 0 // Used for some runes, this is for when you want a rune to not be usable when in use. var/req_pylons = 0 var/req_forges = 0 @@ -65,7 +66,7 @@ Word definitions: qdel(src) return else if(istype(I, /obj/item/weapon/nullrod)) - user << "You disrupt the magic with [I]." + user << "You disrupt the magic of [src] with [I]." qdel(src) return return @@ -105,7 +106,7 @@ structure_check() searches for nearby cultist structures required for the invoca if(iscultist(L)) var/mob/living/carbon/human/H = L if(!istype(H)) - if(istype(L, /mob/living/simple_animal/construct)) + if(istype(L, /mob/living/simple_animal/hostile/construct)) if(invocation) L.say(invocation) cultists_in_range++ @@ -158,7 +159,7 @@ structure_check() searches for nearby cultist structures required for the invoca color = rgb(rand(0,255), rand(0,255), rand(0,255)) /obj/effect/rune/malformed/invoke(mob/living/user) - user << "You feel your life force draining. The Geometer is displeased." + user << "You feel your life force draining. The Geometer is displeased." user.apply_damage(30, BRUTE) qdel(src) @@ -203,7 +204,7 @@ var/list/teleport_runes = list() if(user.buckled) user.buckled.unbuckle_mob() user.visible_message("[user] vanishes in a flash of red light!", \ - "Your vision blurs, and you suddenly appear somewhere else.") + "Your vision blurs, and you suddenly appear somewhere else.") user.forceMove(get_turf(selected_rune)) @@ -260,7 +261,7 @@ var/list/teleport_other_runes = list() if(target.buckled) target.buckled.unbuckle_mob() target.visible_message("[target] vanishes in a flash of red light!", \ - "Your vision blurs, and you suddenly appear somewhere else.") + "Your vision blurs, and you suddenly appear somewhere else.") target.forceMove(get_turf(selected_rune)) @@ -307,16 +308,16 @@ var/list/teleport_other_runes = list() if(is_sacrifice_target(new_cultist.mind)) for(var/mob/living/M in orange(1,src)) if(iscultist(M)) - M << "\"I desire this one for myself. SACRIFICE THEM!\"" + M << "\"I desire this one for myself. SACRIFICE THEM!\"" return new_cultist.visible_message("[new_cultist] writhes in pain as the markings below them glow a bloody red!", \ - "AAAAAAAAAAAAAA-") + "AAAAAAAAAAAAAA-") ticker.mode.add_cultist(new_cultist.mind) new_cultist.mind.special_role = "Cultist" - new_cultist << "Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \ - and something evil takes root." - new_cultist << "Assist your new compatriots in their dark dealings. Your goal is theirs, and theirs is yours. You serve the Geometer above all else. Bring it back.\ - " + new_cultist << "Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \ + and something evil takes root." + new_cultist << "Assist your new compatriots in their dark dealings. Your goal is theirs, and theirs is yours. You serve the Geometer above all else. Bring it back.\ + " //Rite of Tribute: Sacrifices a crew member to Nar-Sie. Places them into a soul shard if they're in their body. @@ -324,10 +325,10 @@ var/list/teleport_other_runes = list() cultist_name = "Sacrifice" cultist_desc = "Sacrifices a crew member to the Geometer. May place them into a soul shard if their spirit remains in their body." icon_state = "3" - invocation = "Ih wah'kd in teh'tin!" + invocation = "Barhah hra zar'garis!" color = rgb(255, 255, 255) grammar = "veri nahlizet certum" - var/rune_in_use = 0 + rune_in_use = 0 /obj/effect/rune/sacrifice/New() ..() @@ -363,13 +364,13 @@ var/list/teleport_other_runes = list() cultists_nearby++ M.say(invocation) if(cultists_nearby < 3) - user << "You require three acolytes to sacrifice greater targets!" + user << "[offering] is too greatly linked to the world! You need more acolytes!" fail_invoke() log_game("Sacrifice rune failed - not enough acolytes and target is living") rune_in_use = 0 return visible_message("[src] pulses blood red!") - color = rgb(255, 0, 0) + color = rgb(126, 23, 23) spawn(5) color = initial(color) sac(offering) @@ -377,25 +378,26 @@ var/list/teleport_other_runes = list() /obj/effect/rune/sacrifice/proc/sac(mob/living/T) var/sacrifice_fulfilled if(T) - if(istype(T, /mob/living/simple_animal/pet/dog/corgi)) - for(var/mob/living/carbon/C in orange(1,src)) + if(istype(T, /mob/living/simple_animal/pet/dog)) + for(var/mob/living/carbon/C in range(3,src)) if(iscultist(C)) - C << "Even dark gods from another plane have standards, sicko." + C << "\"Even I have standards, such as they are!\"" if(C.reagents) C.reagents.add_reagent("hell_water", 2) if(T.mind) sacrificed.Add(T.mind) if(is_sacrifice_target(T.mind)) sacrifice_fulfilled = 1 - for(var/mob/living/M in orange(1,src)) + PoolOrNew(/obj/effect/overlay/temp/cult/sac, src.loc) + for(var/mob/living/M in range(3,src)) if(iscultist(M)) if(sacrifice_fulfilled) - M << "\"Yes! This is the one I desire! You have done well.\"" + M << "\"Yes! This is the one I desire! You have done well.\"" else if(ishuman(T) || isrobot(T)) - M << "\"I accept this sacrifice.\"" + M << "\"I accept this sacrifice.\"" else - M << "\"I accept this meager sacrifice.\"" + M << "\"I accept this meager sacrifice.\"" if(T.mind) var/obj/item/device/soulstone/stone = new /obj/item/device/soulstone(get_turf(src)) stone.invisibility = INVISIBILITY_MAXIMUM //so it's not picked up during transfer_soul() @@ -437,7 +439,7 @@ var/list/teleport_other_runes = list() message_admins("[usr.real_name]([user.ckey]) tried to summon Nar-Sie when the objective was wrong") for(var/mob/living/M in range(1,src)) if(iscultist(M)) - M << "\"YOUR SOUL BURNS WITH YOUR ARROGANCE!!!\"" + M << "\"YOUR SOUL BURNS WITH YOUR ARROGANCE!!!\"" if(M.reagents) M.reagents.add_reagent("hell_water", 10) M.Weaken(5) @@ -464,7 +466,7 @@ var/list/teleport_other_runes = list() if(iscultist(M)) M.say("TOK-LYR RQA-NAP G'OLT-ULOFT!!") world << 'sound/effects/dimensional_rend.ogg' - world << "Rip... Rrrip... RRRRRRRRRR--" + world << "Rip... Rrrip... RRRRRRRRRR--" sleep(40) new /obj/singularity/narsie/large(get_turf(user)) //Causes Nar-Sie to spawn even if the rune has been removed cult_mode.eldergod = 0 @@ -489,53 +491,69 @@ var/list/teleport_other_runes = list() var/mob/living/mob_to_revive var/list/potential_sacrifice_mobs = list() var/list/potential_revive_mobs = list() + if(rune_in_use) + return for(var/mob/living/M in orange(1,src)) if(!(M in T.contents) && M.stat == DEAD) potential_sacrifice_mobs.Add(M) if(!potential_sacrifice_mobs.len) - user << "There is no eligible sacrifices nearby!" + user << "There are no eligible sacrifices nearby!" log_game("Raise Dead rune failed - no catalyst corpse") return mob_to_sacrifice = input(user, "Choose a corpse to sacrifice.", "Corpse to Sacrifice") as null|anything in potential_sacrifice_mobs for(var/mob/living/M in T.contents) if(M.stat == DEAD) potential_revive_mobs.Add(M) + if(rune_in_use) + return if(!potential_revive_mobs.len) - user << "There is no eligible revival target on the rune!" + user << "There is no eligible revival target on the rune!" log_game("Raise Dead rune failed - no corpse to revived") return mob_to_revive = input(user, "Choose a corpse to revive.", "Corpse to Revive") as null|anything in potential_revive_mobs + revive(mob_to_revive, mob_to_sacrifice, user, T) //Begin revival +/obj/effect/rune/raise_dead/proc/revive(mob/living/mob_to_revive, mob/living/mob_to_sacrifice, mob/living/user, turf/T) + if(rune_in_use) + return if(!in_range(mob_to_sacrifice,src)) - user << "The sacrificial target has been moved!" + user << "The sacrificial target has been moved!" fail_invoke() log_game("Raise Dead rune failed - catalyst corpse moved") return if(!(mob_to_revive in T.contents)) - user << "The corpse to revived has been moved!" + user << "The corpse to revive has been moved!" fail_invoke() log_game("Raise Dead rune failed - revival target moved") return if(mob_to_sacrifice.stat != DEAD) - user << "The sacrifical target must be dead!" + user << "The sacrificial target must be dead!" fail_invoke() log_game("Raise Dead rune failed - catalyst corpse is not dead") return + rune_in_use = 1 if(user.name == "Herbert West") user.say("To life, to life, I bring them!") else user.say("Pasnar val'keriam usinar. Savrae ines amutan. Yam'toth remium il'tarat!") - mob_to_sacrifice.visible_message("[mob_to_sacrifice] disintegrates into black mist. The mist lingers, and then flows into [mob_to_revive]!") - mob_to_sacrifice.dust() + mob_to_sacrifice.visible_message("[mob_to_sacrifice]'s body rises into the air, connected to [mob_to_revive] by a glowing tendril!") + mob_to_revive.Beam(mob_to_sacrifice,icon_state="sendbeam",icon='icons/effects/effects.dmi',time=20) sleep(20) - if(!mob_to_revive || mob_to_revive.stat != DEAD) - visible_message("The black mist rises and dissipates.") + if(mob_to_sacrifice) //sighing noise + mob_to_sacrifice.visible_message("[mob_to_sacrifice] disintegrates into a pile of bones[mob_to_revive ? ", the glowing tendril sinking into [mob_to_revive]'s body":""].") + return + mob_to_sacrifice.dust() + if(!mob_to_revive || mob_to_revive.stat != DEAD) + visible_message("The glowing tendril snaps against the rune with a shocking crack.") + rune_in_use = 0 return - mob_to_revive << "\"PASNAR SAVRAE YAM'TOTH. Arise.\"" - mob_to_revive.visible_message("[mob_to_revive] draws in a huge breath, red light shining from their eyes.", \ - "You awaken suddenly from the void. You're alive!") mob_to_revive.revive() //This does remove disabilities and such, but the rune might actually see some use because of it! + mob_to_revive << "\"PASNAR SAVRAE YAM'TOTH. Arise.\"" + mob_to_revive.visible_message("[mob_to_revive] draws in a huge breath, red light shining from their eyes.", \ + "You awaken suddenly from the void. You're alive!") + rune_in_use = 0 + /obj/effect/rune/raise_dead/fail_invoke() for(var/mob/living/M in orange(1,src)) @@ -560,7 +578,7 @@ var/list/teleport_other_runes = list() R.alpha = 100 //To help ghosts distinguish hidden runes for(var/mob/dead/observer/O in orange(3,src)) if(!O.invisibility) - O << "You suddenly feel as if you've vanished..." + O << "You suddenly feel as if you've vanished..." O.invisibility = INVISIBILITY_OBSERVER qdel(src) @@ -577,7 +595,7 @@ var/list/teleport_other_runes = list() /obj/effect/rune/true_sight/invoke() visible_message("[src] explodes in a flash of blinding light!") for(var/mob/dead/observer/O in orange(3,src)) - O << "You suddenly feel very obvious..." + O << "You suddenly feel very obvious..." O.invisibility = 0 for(var/obj/effect/rune/R in orange(3,src)) R.invisibility = 0 @@ -610,7 +628,7 @@ var/list/teleport_other_runes = list() grammar = "mgar karazet balaq" /obj/effect/rune/emp/invoke(mob/living/user) - visible_message("[src] wavers for a moment before vanishing.") + visible_message("[src] glows blue for a moment before vanishing.") for(var/mob/living/carbon/C in orange(1,src)) C << "You feel a minute vibration pass through you!" playsound(get_turf(src), 'sound/items/Welder2.ogg', 25, 1) @@ -624,33 +642,33 @@ var/list/teleport_other_runes = list() cultist_desc = "Severs the link between one's spirit and body. This effect is taxing and one's physical body will take damage while this is active." invocation = "Fwe'sh mah erl nyag r'ya!" icon_state = "6" - color = rgb(0, 0, 255) - var/rune_in_use = 0 //One at a time, please! + color = rgb(126, 23, 23) + rune_in_use = 0 //One at a time, please! var/mob/living/affecting = null grammar = "veri ire ego" /obj/effect/rune/astral/examine(mob/user) ..() if(affecting) - user << "A translucent field encases [user] above the rune!" + user << "A translucent field encases [user] above the rune!" /obj/effect/rune/astral/invoke(mob/living/user) if(rune_in_use) - user << "[src] cannot support more than one body!" + user << "[src] cannot support more than one body!" fail_invoke() log_game("Astral Communion rune failed - more than one user") return var/turf/T = get_turf(src) if(!user in T.contents) - user << "You must be standing on top of [src]!" + user << "You must be standing on top of [src]!" fail_invoke() log_game("Astral Communion rune failed - user not standing on rune") return rune_in_use = 1 affecting = user - user.color = src.color - user.visible_message("[user] freezes statue-still, their eyes glowing blue.", \ - "You see what lies beyond. All is revealed. While this is a wondrous experience, your physical form will waste away in this state. Hurry...") + user.color = "#7e1717" + user.visible_message("[user] freezes statue-still, glowing an unearthly red.", \ + "You see what lies beyond. All is revealed. While this is a wondrous experience, your physical form will waste away in this state. Hurry...") user.ghostize(1) while(user) if(!affecting) @@ -660,11 +678,11 @@ var/list/teleport_other_runes = list() return affecting.apply_damage(1, BRUTE) if(!(user in T.contents)) - user.visible_message("A spectral tendril wraps around [user] and pulls them away!") - src.Beam(user,icon_state="b_beam",icon='icons/effects/beam.dmi',time=1) + user.visible_message("A spectral tendril wraps around [user] and pulls them back to the rune!") + Beam(user,icon_state="drainbeam",icon='icons/effects/effects.dmi',time=2) user.forceMove(get_turf(src)) //NO ESCAPE :^) if(user.key) - user.visible_message("[user] slowly relaxes, the glow in their eyes dimming.", \ + user.visible_message("[user] slowly relaxes, the glow around them dimming.", \ "You are re-united with your physical form. [src] releases its hold over you.") user.color = initial(user.color) user.Weaken(3) @@ -675,14 +693,14 @@ var/list/teleport_other_runes = list() if(prob(10)) var/mob/dead/observer/G = user.get_ghost() if(G) - G << "You feel the link between you and your body weakening... you must hurry!" + G << "You feel the link between you and your body weakening... you must hurry!" if(user.stat == DEAD) user.color = initial(user.color) rune_in_use = 0 affecting = null var/mob/dead/observer/G = user.get_ghost() if(G) - G << "You suddenly feel your physical form pass on. [src]'s exertion has killed you!" + G << "You suddenly feel your physical form pass on. [src]'s exertion has killed you!" return sleep(10) rune_in_use = 0 @@ -700,12 +718,12 @@ var/list/teleport_other_runes = list() /obj/effect/rune/wall/examine(mob/user) ..() if(density) - user << "There is a barely perceptible shimmering of the air above [src]." + user << "There is a barely perceptible shimmering of the air above [src]." /obj/effect/rune/wall/invoke(mob/living/user) density = !density user.visible_message("[user] places their hands on [src], and [density ? "the air above it begins to shimmer" : "the shimmer above it fades"].", \ - "You channel your life energy into [src], [density ? "preventing" : "allowing"] passage above it.") + "You channel your life energy into [src], [density ? "preventing" : "allowing"] passage above it.") if(iscarbon(user)) var/mob/living/carbon/C = user C.apply_damage(2, BRUTE, pick("l_arm", "r_arm")) @@ -742,7 +760,7 @@ var/list/teleport_other_runes = list() visible_message("[src] emits a blinding red flash!") for(var/mob/living/carbon/C in viewers(src)) if(!iscultist(C) && !C.null_rod_check()) - C << "You can't see!" + C << "You can't see!" C.flash_eyes(1, 1) C.eye_blurry += 50 C.eye_blind += 20 @@ -762,7 +780,7 @@ var/list/teleport_other_runes = list() visible_message("[src] explodes in a bright flash!") for(var/mob/living/M in viewers(src)) if(!iscultist(M) && !M.null_rod_check()) - M << "You are disoriented by [src]!" + M << "You are disoriented by [src]!" M.Weaken(3) M.Stun(3) M.flash_eyes(1,1) @@ -785,19 +803,19 @@ var/list/teleport_other_runes = list() cultists.Add(M.current) var/mob/living/cultist_to_summon = input("Who do you wish to call to [src]?", "Followers of the Geometer") as null|anything in (cultists - user) if(!cultist_to_summon) - user << "You require a summoning target!" + user << "You require a summoning target!" fail_invoke() log_game("Summon Cultist rune failed - no target") return if(!iscultist(cultist_to_summon)) - user << "[cultist_to_summon] is not a follower of the Geometer!" + user << "[cultist_to_summon] is not a follower of the Geometer!" fail_invoke() log_game("Summon Cultist rune failed - no target") return if(cultist_to_summon.buckled) cultist_to_summon.buckled.unbuckle_mob() cultist_to_summon.visible_message("[cultist_to_summon] suddenly disappears in a flash of red light!", \ - "Overwhelming vertigo consumes you as you are hurled through the air!") + "Overwhelming vertigo consumes you as you are hurled through the air!") visible_message("A foggy shape materializes atop [src] and solidifes into [cultist_to_summon]!") for(var/mob/living/carbon/C in orange(1,src)) if(iscultist(C)) @@ -810,7 +828,7 @@ var/list/teleport_other_runes = list() /obj/effect/rune/imbue cultist_name = "Bind Talisman" cultist_desc = "Transforms papers and valid runes into talismans." - invocation = "H'drak v'loso, mir'kanas verbot!" + invocation = null //no talisman made, no invocation. icon_state = "3" color = rgb(0, 0, 255) grammar = "veri balaq certum" @@ -822,7 +840,7 @@ var/list/teleport_other_runes = list() if(!P.info) papers_on_rune.Add(P) if(!papers_on_rune.len) - user << "There must be a blank paper on top of [src]!" + user << "There must be a blank paper on top of [src]!" fail_invoke() log_game("Talisman Imbue rune failed - no blank papers on rune") return @@ -831,7 +849,7 @@ var/list/teleport_other_runes = list() for(var/obj/effect/rune/R in orange(1,src)) nearby_runes.Add(R) if(!nearby_runes.len) - user << "There are no runes near [src]!" + user << "There are no runes near [src]!" fail_invoke() log_game("Talisman Imbue rune failed - no nearby runes") return @@ -840,13 +858,14 @@ var/list/teleport_other_runes = list() var/imbue_type = split_rune_type[split_rune_type.len] var/talisman_type = text2path("/obj/item/weapon/paper/talisman/[imbue_type]") if(ispath(talisman_type)) + user.say("H'drak v'loso, mir'kanas verbot!") var/obj/item/weapon/paper/talisman/TA = new talisman_type(get_turf(src)) if(istype(picked_rune, /obj/effect/rune/teleport)) var/obj/effect/rune/teleport/TR = picked_rune var/obj/item/weapon/paper/talisman/teleport/TT = TA TT.keyword = TR.keyword else - user << "The chosen rune was not a valid target!" + user << "The chosen rune was not a valid target!" fail_invoke() log_game("Talisman Imbue rune failed - chosen rune invalid") return @@ -859,7 +878,7 @@ var/list/teleport_other_runes = list() /obj/effect/rune/construct_shell cultist_name = "Fabricate Shell" cultist_desc = "Turns five plasteel sheets into an empty construct shell, suitable for containing a soul shard." - invocation = "Ethra p'ni dedol!" + invocation = null //see below; doesn't say the invocation unless there's enough sheets. icon_state = "5" color = rgb(150, 150, 150) grammar = "ire veri balaq" @@ -870,15 +889,16 @@ var/list/teleport_other_runes = list() if(istype(S, /obj/item/stack/sheet/plasteel)) var/obj/item/stack/sheet/plasteel/M = S if(M.amount >= 5) + user.say("Ethra p'ni dedol!") new /obj/structure/constructshell(T) - M.visible_message("[M] bends and twists into a new form!") + M.visible_message("[M] bends and twists into a humanoid shell!") M.amount -= 5 if(M.amount <= 0) qdel(M) qdel(src) return else - user << "There must be at least five sheets of plasteel on [src]!" + user << "There must be at least five sheets of plasteel on [src]!" fail_invoke() log_game("Construct Shell rune failed - not enough plasteel sheets") return @@ -886,7 +906,7 @@ var/list/teleport_other_runes = list() //Rite of Arming: Creates cult robes, a trophy rack, and a cult sword on the rune. /obj/effect/rune/armor - cultist_name = "Summon Arnaments" + cultist_name = "Summon Armaments" cultist_desc = "Equips the user with robes, shoes, a backpack, and a longsword. Items that cannot be equipped will not be summoned." invocation = "N'ath reth sh'yro eth draggathnor!" icon_state = "4" @@ -907,7 +927,7 @@ var/list/teleport_other_runes = list() /obj/effect/rune/leeching cultist_name = "Drain Life" cultist_desc = "Drains the life of the target on the rune, restoring it to the user." - invocation = "Yu'gular faras desdae. Havas mithum javara. Umathar uf'kal thenar!" //that's a mouthful + invocation = null //see below; doesn't say the invocation if it has no targets. icon_state = "2" color = rgb(255, 0, 0) grammar = "ire nahlizet ego" @@ -919,17 +939,19 @@ var/list/teleport_other_runes = list() if(M.stat != DEAD && M != user) potential_targets.Add(M) if(!potential_targets.len) - user << "There must be a valid target on the rune!" + user << "There must be a valid target on the rune!" fail_invoke() log_game("Leeching rune failed - no valid targets") return var/mob/living/carbon/target = pick(potential_targets) var/drained_amount = rand(5,25) + user.say("Yu'gular faras desdae. Umathar uf'kal thenar!") target.apply_damage(drained_amount, BRUTE, "chest") user.adjustBruteLoss(-drained_amount) - target << "You feel extremely weak." + user.Beam(target,icon_state="drainbeam",icon='icons/effects/effects.dmi',time=3) + target << "You feel extremely weak." user.visible_message("Blood flows from the rune into [user]!", \ - "[target]'s blood flows into you, healing your wounds and revitalizing your spirit.") + "[target]'s blood flows into you, healing your wounds and revitalizing your spirit.") //Rite of Boiling Blood: Deals extremely high amounts of damage to non-cultists nearby @@ -949,12 +971,12 @@ var/list/teleport_other_runes = list() if(C.null_rod_check()) C << "The null rod suddenly burns hotly before returning to normal!" continue - C << "Agonizing heat overwhelms you!" + C << "Your blood boils in your veins!" C.take_overall_damage(51,51) for(var/mob/living/carbon/M in orange(1,src)) if(iscultist(M)) M.apply_damage(15, BRUTE, pick("l_arm", "r_arm")) - M << "[src] saps your strength!" + M << "[src] saps your strength!" explosion(get_turf(src), -1, 0, 1, 5) qdel(src) @@ -970,7 +992,7 @@ var/list/teleport_other_runes = list() /obj/effect/rune/manifest/invoke(mob/living/user) if(!(user in get_turf(src))) - user << "You must be standing on [src]!" + user << "You must be standing on [src]!" fail_invoke() log_game("Manifest rune failed - user not standing on rune") return @@ -979,7 +1001,7 @@ var/list/teleport_other_runes = list() if(O.client) ghosts_on_rune.Add(O) if(!ghosts_on_rune.len) - user << "There are no spirits near [src]!" + user << "There are no spirits near [src]!" fail_invoke() log_game("Manifest rune failed - no nearby ghosts") return @@ -988,10 +1010,10 @@ var/list/teleport_other_runes = list() new_human.real_name = ghost_to_spawn.real_name new_human.alpha = 150 //Makes them translucent visible_message("A cloud of red mist forms above [src], and from within steps... a man.") - user << "Your blood begins flowing into [src]. You must remain in place and conscious to maintain the forms of those summoned. This will hurt you slowly but surely..." + user << "Your blood begins flowing into [src]. You must remain in place and conscious to maintain the forms of those summoned. This will hurt you slowly but surely..." new_human.key = ghost_to_spawn.key ticker.mode.add_cultist(new_human.mind) - new_human << "You are a servant of the Geometer. You have been made semi-corporeal by the cult, and you are to serve them at all costs." + new_human << "You are a servant of the Geometer. You have been made semi-corporeal by the cult of Nar-Sie, and you are to serve them at all costs." while(user in get_turf(src)) if(user.stat) @@ -1001,7 +1023,7 @@ var/list/teleport_other_runes = list() if(new_human) new_human.visible_message("[new_human] suddenly dissolves into bones and ashes.", \ - "Your link to the world fades. Your form breaks apart.") + "Your link to the world fades. Your form breaks apart.") for(var/obj/I in new_human) new_human.unEquip(I) new_human.dust() diff --git a/code/game/gamemodes/cult/talisman.dm b/code/game/gamemodes/cult/talisman.dm index bebcf0f2bdc..e92cf3fd43e 100644 --- a/code/game/gamemodes/cult/talisman.dm +++ b/code/game/gamemodes/cult/talisman.dm @@ -22,15 +22,16 @@ Rite of Disorientation var/health_cost = 0 //The amount of health taken from the user when invoking the talisman /obj/item/weapon/paper/talisman/examine(mob/user) - ..() if(iscultist(user) || user.stat == DEAD) user << "Name: [cultist_name]" user << "Effect: [cultist_desc]" user << "Uses Remaining: [uses]" + return + ..() /obj/item/weapon/paper/talisman/attack_self(mob/living/user) if(!iscultist(user)) - user << "There are strange, illegible symbols drawn on [src]. Maybe some sort of blueprint?" + user << "There are indecipherable images scrawled on the paper in what looks to be... blood?" return if(invocation) user.whisper(invocation) @@ -52,7 +53,7 @@ Rite of Disorientation invocation = "Ra'sha yoka!" /obj/item/weapon/paper/talisman/malformed/invoke(mob/living/user) - user << "You feel a pain in your head. The Geometer is displeased." + user << "You feel a pain in your head. The Geometer is displeased." if(iscarbon(user)) var/mob/living/carbon/C = user C.apply_damage(10, BRUTE, "head") @@ -77,7 +78,7 @@ Rite of Disorientation dat += "Fuu ma'jin! - Allows you to stun a person by attacking them with the talisman.
" dat += "Kal'om neth! - Summons a soul stone, used to capure the spirits of dead or dying humans.
" dat += "Daa'ig osk! - Summons a construct shell for use with captured souls. It is too large to carry on your person.
" - var/datum/browser/popup = new(user, "talisman", "", 800, 600) + var/datum/browser/popup = new(user, "talisman", "", 400, 400) popup.set_content(dat) popup.open() uses++ //To prevent uses being consumed just by opening it @@ -139,13 +140,13 @@ Rite of Disorientation if(R.keyword == src.keyword) possible_runes.Add(R) if(!possible_runes.len) - user << "There are no Teleport runes with the same keyword!" + user << "There are no Teleport runes with the same keyword!" log_game("Teleportation talisman failed - no teleport runes of the same keyword") uses++ //To prevent deletion return var/chosen_rune = pick(possible_runes) user.visible_message("Dust flows from [user]'s hand, and they disappear in a flash of red light!", \ - "You speak the words of the talisman and find yourself somewhere else!") + "You speak the words of the talisman and find yourself somewhere else!") if(user.buckled) user.buckled.unbuckle_mob() user.loc = get_turf(chosen_rune) @@ -164,20 +165,20 @@ Rite of Disorientation //Rite of Knowledge: Same as rune, but has two uses /obj/item/weapon/paper/talisman/summon_tome cultist_name = "Talisman of Tome Summoning" - cultist_desc = "A two-use talisman that will call untranslated tomes from the archives of the Geometer." + cultist_desc = "A one-use talisman that will call an untranslated tome from the archives of the Geometer." invocation = "N'ath reth sh'yro eth d'raggathnor!" health_cost = 1 /obj/item/weapon/paper/talisman/summon_tome/invoke(mob/living/user) - user.visible_message("Dust flows from [user]'s hand for a moment.", \ - "You speak the words of the talisman!") + user.visible_message("[user]'s hand glows red for a moment.", \ + "You speak the words of the talisman!") var/obj/item/weapon/tome/T = new(get_turf(user)) if(user.put_in_hands(T)) user.visible_message("A tome appears in [user]'s hand!", \ - "An arcane tome materializes in your free hand.") + "An arcane tome materializes in your free hand.") else user.visible_message("A tome appears at [user]'s feet!", \ - "An arcane tome materialzies at your feet.") + "An arcane tome materialzies at your feet.") //Rite of Obscurity: Same as rune, but less range /obj/item/weapon/paper/talisman/hide_runes @@ -188,7 +189,7 @@ Rite of Disorientation /obj/item/weapon/paper/talisman/hide_runes/invoke(mob/living/user) user.visible_message("Dust flows from [user]'s hand.", \ - "You speak the words of the talisman, veiling nearby runes.") + "You speak the words of the talisman, veiling nearby runes.") for(var/obj/effect/rune/R in orange(3,user)) R.visible_message("[R] fades away.") R.invisibility = INVISIBILITY_OBSERVER @@ -203,7 +204,7 @@ Rite of Disorientation /obj/item/weapon/paper/talisman/true_sight/invoke(mob/living/user) user.visible_message("A flash of light shines from [user]'s hand!", \ - "You speak the words of the talisman, revealing nearby runes.") + "You speak the words of the talisman, revealing nearby runes.") for(var/obj/effect/rune/R in orange(3,user)) R.invisibility = 0 @@ -217,21 +218,21 @@ Rite of Disorientation /obj/item/weapon/paper/talisman/make_runes_fake/invoke(mob/living/user) user.visible_message("Dust flows from [user]s hand.", \ - "You speak the words of the talisman, making nearby runes appear fake.") + "You speak the words of the talisman, making nearby runes appear fake.") for(var/obj/effect/rune/R in orange(3,user)) R.desc = "A rune drawn in crayon." -//Rite of Disruption: Same as rune, halved radius +//Rite of Disruption: Same as rune /obj/item/weapon/paper/talisman/emp - cultist_name = "Talisman of Electromagnets" + cultist_name = "Talisman of Electromagnetic Pulse" cultist_desc = "A talisman that will cause a moderately-sized electromagnetic pulse." invocation = "Ta'gh fara'qha fel d'amar det!" health_cost = 5 /obj/item/weapon/paper/talisman/emp/invoke(mob/living/user) user.visible_message("[user]'s hand flashes a bright blue!", \ - "You speak the words of the talisman, emitting an EMP blast.") + "You speak the words of the talisman, emitting an EMP blast.") empulse(src, 4, 8) @@ -243,17 +244,19 @@ Rite of Disorientation health_cost = 10 //A lot of health because of how powerful this is /obj/item/weapon/paper/talisman/stun/attack_self(mob/living/user) - user << "To use this talisman, attack the target directly." - return + if(iscultist(user)) + user << "To use this talisman, attack the target directly." + else + user << "There are indecipherable images scrawled on the paper in what looks to be... blood?" /obj/item/weapon/paper/talisman/stun/attack(mob/living/target, mob/living/user) if(iscultist(user)) user.whisper(invocation) user.visible_message("[user] holds up [src], which explodes in a flash of red light!", \ - "You stun [target] with the talisman!") + "You stun [target] with the talisman!") var/obj/item/weapon/nullrod/N = locate() in target if(N) - target.visible_message("[target]'s null rod absorbs the talisman's power!", \ + target.visible_message("[target]'s null rod absorbs the talisman's light!", \ "Your null rod absorbs the blinding light!") else target.Weaken(10) @@ -274,13 +277,13 @@ Rite of Disorientation //Rite of Arming: Equips cultist armor on the user, where available /obj/item/weapon/paper/talisman/armor cultist_name = "Talisman of Arming" - cultist_desc = "A talisman that will equip the invoker with cultist equipment where available." + cultist_desc = "A talisman that will equip the invoker with cultist equipment if there is a slot to equip it to." invocation = "N'ath reth sh'yro eth draggathnor!" health_cost = 3 /obj/item/weapon/paper/talisman/armor/invoke(mob/living/user) - user.visible_message("Otherworldy objects suddenly appear on [user]!", \ - "You speak the words of the talisman, arming yourself!") + user.visible_message("Otherworldly armor suddenly appears on [user]!", \ + "You speak the words of the talisman, arming yourself!") user.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(user), slot_head) user.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(user), slot_wear_suit) user.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult/alt(user), slot_shoes) diff --git a/code/game/gamemodes/gang/dominator.dm b/code/game/gamemodes/gang/dominator.dm index 417d6de8acb..baabea8b204 100644 --- a/code/game/gamemodes/gang/dominator.dm +++ b/code/game/gamemodes/gang/dominator.dm @@ -42,10 +42,10 @@ if(!warned && (gang.dom_timer < 180)) warned = 1 var/area/domloc = get_area(loc) - gang.message_gangtools("Less than 3 minutes remain in hostile takeover. Defend your dominator at [initial(domloc.name)]!") + gang.message_gangtools("Less than 3 minutes remain in hostile takeover. Defend your dominator at [domloc.map_name]!") for(var/datum/gang/G in ticker.mode.gangs) if(G != gang) - G.message_gangtools("WARNING: [gang.name] Gang takeover imminent. Their dominator at [initial(domloc.name)] must be destroyed!",1,1) + G.message_gangtools("WARNING: [gang.name] Gang takeover imminent. Their dominator at [domloc.map_name] must be destroyed!",1,1) else SSmachine.processing -= src diff --git a/code/game/gamemodes/gang/gang.dm b/code/game/gamemodes/gang/gang.dm index 0060304e861..31c3205f476 100644 --- a/code/game/gamemodes/gang/gang.dm +++ b/code/game/gamemodes/gang/gang.dm @@ -184,8 +184,8 @@ var/list/gang_colors_pool = list("red","orange","yellow","green","blue","purple" gangster_mind.current.attack_log += "\[[time_stamp()]\] Has been converted to the [G.name] Gang!" gangster_mind.special_role = "[G.name] Gangster" G.add_gang_hud(gangster_mind) - if(jobban_isbanned(gangster_mind.current, "Gangster")) - replace_jobbaned_player(gangster_mind.current, "Gangster") + if(jobban_isbanned(gangster_mind.current, ROLE_GANG)) + replace_jobbaned_player(gangster_mind.current, ROLE_GANG, ROLE_GANG) return 2 //////////////////////////////////////////////////////////////////// //Deals with players reverting to neutral (Not a gangster anymore)// diff --git a/code/game/gamemodes/gang/recaller.dm b/code/game/gamemodes/gang/recaller.dm index 236be07cb64..293855f00b1 100644 --- a/code/game/gamemodes/gang/recaller.dm +++ b/code/game/gamemodes/gang/recaller.dm @@ -286,7 +286,8 @@ usr << "The dominator will secure your gang's dominance over the station. Turn it on when you are ready to defend it." pointcost = 30 else - usr << "The dominator can be spawned only on territory controlled by your gang." + usr << "The dominator can be spawned only on territory controlled by your gang!" + return if(item_type) gang.points -= pointcost diff --git a/code/game/gamemodes/handofgod/god.dm b/code/game/gamemodes/handofgod/god.dm index 7335151df37..f69c44fdeb9 100644 --- a/code/game/gamemodes/handofgod/god.dm +++ b/code/game/gamemodes/handofgod/god.dm @@ -31,7 +31,7 @@ //Force nexuses after 2 minutes in hand of god mode if(ticker && ticker.mode && ticker.mode.name == "hand of god") - addtimer(src,"forceplacenexus",1200) + addtimer(src, "forceplacenexus", 1200, FALSE) ghostimage = image(src.icon,src,src.icon_state) ghost_darkness_images |= ghostimage diff --git a/code/game/gamemodes/handofgod/structures.dm b/code/game/gamemodes/handofgod/structures.dm index ed4264e5fe6..d8ddd120595 100644 --- a/code/game/gamemodes/handofgod/structures.dm +++ b/code/game/gamemodes/handofgod/structures.dm @@ -387,14 +387,18 @@ autocolours = FALSE var/time_between_uses = 1800 var/last_process = 0 + var/cult_only = TRUE +/obj/structure/divine/healingfountain/anyone + desc = "A fountain containing the waters of life." + cult_only = FALSE /obj/structure/divine/healingfountain/attack_hand(mob/living/user) if(last_process + time_between_uses > world.time) user << "The fountain appears to be empty." return last_process = world.time - if(!is_handofgod_cultist(user)) + if(!is_handofgod_cultist(user) && cult_only) user << "The water burns!" user.reagents.add_reagent("hell_water",20) else @@ -444,12 +448,12 @@ maxhealth = 150 metal_cost = 25 glass_cost = 30 - var/obj/machinery/gun_turret/defensepylon_internal_turret/pylon_gun + var/obj/machinery/porta_turret/defensepylon_internal_turret/pylon_gun /obj/structure/divine/defensepylon/New() ..() - pylon_gun = new() + pylon_gun = new(src) pylon_gun.base = src pylon_gun.faction = list("[side] god") @@ -474,49 +478,50 @@ pylon_gun.on = !pylon_gun.on icon_state = (pylon_gun.on) ? "defensepylon-[side]" : "defensepylon" - //This sits inside the defensepylon, to avoid copypasta -/obj/machinery/gun_turret/defensepylon_internal_turret +/obj/machinery/porta_turret/defensepylon_internal_turret name = "defense pylon" desc = "A plyon which is blessed to withstand many blows, and fire strong bolts at nonbelievers." icon = 'icons/obj/hand_of_god_structures.dmi' - icon_state = "defensepylon" + installation = null + always_up = 1 + use_power = 0 + has_cover = 0 health = 200 + projectile = /obj/item/projectile/beam/pylon_bolt + eprojectile = /obj/item/projectile/beam/pylon_bolt + shot_sound = 'sound/weapons/emitter2.ogg' + eshot_sound = 'sound/weapons/emitter2.ogg' base_icon_state = "defensepylon" - scan_range = 7 + active_state = "" + off_state = "" faction = null - projectile_type = /obj/item/projectile/beam/pylon_bolt - fire_sound = 'sound/weapons/emitter2.ogg' + emp_vunerable = 0 var/side = "neutral" - var/on = 1 -/obj/machinery/gun_turret/defensepylon_internal_turret/process() - if(on) - ..() +/obj/machinery/porta_turret/defensepylon_internal_turret/setup() + return -/obj/machinery/gun_turret/defensepylon_internal_turret/fire(atom/target) +/obj/machinery/porta_turret/defensepylon_internal_turret/shootAt(atom/movable/target) var/obj/item/projectile/A = ..() if(A) A.color = side -/obj/machinery/gun_turret/defensepylon_internal_turret/validate_target(atom/target) - . = ..() - if(.) - if(ishuman(target)) - var/mob/living/carbon/human/H = target - if(H.handcuffed) //dishonourable to kill somebody who might be converted. - return 0 +/obj/machinery/porta_turret/defensepylon_internal_turret/assess_perp(mob/living/carbon/human/perp) + if(perp.handcuffed) //dishonourable to kill somebody who might be converted. + return 0 + var/badtarget = 0 + switch(side) + if("blue") + badtarget = is_handofgod_bluecultist(perp) + if("red") + badtarget = is_handofgod_redcultist(perp) + else + badtarget = 1 + if(badtarget) + return 0 + return 10 - var/badtarget = 0 - switch(side) - if("blue") - badtarget = is_handofgod_bluecultist(target) - if("red") - badtarget = is_handofgod_redcultist(target) - else - badtarget = 1 - if(badtarget) - return 0 /obj/item/projectile/beam/pylon_bolt diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index 4c6231db4e3..378a8c7cd65 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -10,7 +10,6 @@ recommended_enemies = 5 antag_flag = ROLE_OPERATIVE enemy_minimum_age = 14 - var/const/agents_possible = 5 //If we ever need more syndicate agents. var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer! @@ -43,6 +42,11 @@ synd_mind.assigned_role = "Syndicate" synd_mind.special_role = "Syndicate"//So they actually have a special role/N log_game("[synd_mind.key] (ckey) has been selected as a nuclear operative") + if(ishuman(synd_mind.current))//don't want operatives burning to death instantly. + var/mob/living/carbon/human/human = synd_mind.current + if(human.dna && human.dna.species.dangerous_existence) + human.set_species(/datum/species/human) + return 1 diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm index c96b6a5f70b..80cd214ec74 100644 --- a/code/game/gamemodes/nuclear/nuclearbomb.dm +++ b/code/game/gamemodes/nuclear/nuclearbomb.dm @@ -75,7 +75,7 @@ var/bomb_set if(istype(I, /obj/item/weapon/screwdriver/nuke)) playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1) user << "You start removing [src]'s front panel's screws..." - if(do_after(user, 60,target=src)) + if(do_after(user, 60/I.toolspeed,target=src)) deconstruction_state = NUKESTATE_UNSCREWED user << "You remove the screws from [src]'s front panel." update_icon() @@ -84,7 +84,7 @@ var/bomb_set if(istype(I, /obj/item/weapon/crowbar)) user << "You start removing [src]'s front panel..." playsound(loc, 'sound/items/Crowbar.ogg', 100, 1) - if(do_after(user,30,target=src)) + if(do_after(user,30/I.toolspeed,target=src)) user << "You remove [src]'s front panel." deconstruction_state = NUKESTATE_PANEL_REMOVED update_icon() @@ -95,7 +95,7 @@ var/bomb_set playsound(loc, 'sound/items/Welder.ogg', 100, 1) user << "You start cutting [src]'s inner plate..." if(welder.remove_fuel(1,user)) - if(do_after(user,80,target=src)) + if(do_after(user,80/I.toolspeed,target=src)) user << "You cut [src]'s inner plate." deconstruction_state = NUKESTATE_WELDED update_icon() @@ -104,7 +104,7 @@ var/bomb_set if(istype(I, /obj/item/weapon/crowbar)) user << "You start prying off [src]'s inner plate..." playsound(loc, 'sound/items/Crowbar.ogg', 100, 1) - if(do_after(user,50,target=src)) + if(do_after(user,50/I.toolspeed,target=src)) user << "You pry off [src]'s inner plate. You can see the core's green glow!" deconstruction_state = NUKESTATE_CORE_EXPOSED update_icon() @@ -379,7 +379,8 @@ var/bomb_set ticker.mode.station_was_nuked = (off_station<2) //offstation==1 is a draw. the station becomes irradiated and needs to be evacuated. //kinda shit but I couldn't get permission to do what I wanted to do. if(!ticker.mode.check_finished())//If the mode does not deal with the nuke going off so just reboot because everyone is stuck as is - world.Reboot("Station destroyed by Nuclear Device.", "end_error", "nuke - unhandled ending") + spawn() + world.Reboot("Station destroyed by Nuclear Device.", "end_error", "nuke - unhandled ending") return return diff --git a/code/game/gamemodes/objective_items.dm b/code/game/gamemodes/objective_items.dm index 8294e1831eb..9f1c99cea84 100644 --- a/code/game/gamemodes/objective_items.dm +++ b/code/game/gamemodes/objective_items.dm @@ -59,8 +59,8 @@ difficulty = 5 excludefromjob = list("Captain") -/datum/objective_item/steal/ablative - name = "an ablative armor vest" +/datum/objective_item/steal/reflector + name = "a reflector vest" targetitem = /obj/item/clothing/suit/armor/laserproof difficulty = 3 excludefromjob = list("Head of Security", "Warden") diff --git a/code/game/gamemodes/revolution/revolution.dm b/code/game/gamemodes/revolution/revolution.dm index 440c09a0e8c..fe21e018bd8 100644 --- a/code/game/gamemodes/revolution/revolution.dm +++ b/code/game/gamemodes/revolution/revolution.dm @@ -78,7 +78,6 @@ // equip_traitor(rev_mind.current, 1) //changing how revs get assigned their uplink so they can get PDA uplinks. --NEO // Removing revolutionary uplinks. -Pete equip_revolutionary(rev_mind.current) - update_rev_icons_added(rev_mind) for(var/datum/mind/rev_mind in head_revolutionaries) greet_revolutionary(rev_mind) @@ -108,6 +107,7 @@ /datum/game_mode/proc/greet_revolutionary(datum/mind/rev_mind, you_are=1) var/obj_count = 1 + update_rev_icons_added(rev_mind) if (you_are) rev_mind.current << "You are a member of the revolutionaries' leadership!" for(var/datum/objective/objective in rev_mind.objectives) @@ -249,8 +249,8 @@ rev_mind.current.attack_log += "\[[time_stamp()]\] Has been converted to the revolution!" rev_mind.special_role = "Revolutionary" update_rev_icons_added(rev_mind) - if(jobban_isbanned(rev_mind.current, "Revolutionary")) - replace_jobbaned_player(rev_mind.current, "Revolutionary") + if(jobban_isbanned(rev_mind.current, ROLE_REV)) + replace_jobbaned_player(rev_mind.current, ROLE_REV, ROLE_REV) return 1 ////////////////////////////////////////////////////////////////////////////// //Deals with players being converted from the revolution (Not a rev anymore)// // Modified to handle borged MMIs. Accepts another var if the target is being borged at the time -- Polymorph. diff --git a/code/game/gamemodes/sandbox/h_sandbox.dm b/code/game/gamemodes/sandbox/h_sandbox.dm index 14ad0918f91..73ab2b3423c 100644 --- a/code/game/gamemodes/sandbox/h_sandbox.dm +++ b/code/game/gamemodes/sandbox/h_sandbox.dm @@ -65,9 +65,9 @@ var/hsboxspawn = 1 "Spawn Water Tank" = "hsbspawn&path=[/obj/structure/reagent_dispensers/watertank]", "Bots", - "Spawn Cleanbot" = "hsbspawn&path=[/obj/machinery/bot/cleanbot]", - "Spawn Floorbot" = "hsbspawn&path=[/obj/machinery/bot/floorbot]", - "Spawn Medbot" = "hsbspawn&path=[/obj/machinery/bot/medbot]", + "Spawn Cleanbot" = "hsbspawn&path=[/mob/living/simple_animal/bot/cleanbot]", + "Spawn Floorbot" = "hsbspawn&path=[/mob/living/simple_animal/bot/floorbot]", + "Spawn Medbot" = "hsbspawn&path=[/mob/living/simple_animal/bot/medbot]", "Canisters", "Spawn O2 Canister" = "hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/oxygen]", diff --git a/code/game/gamemodes/shadowling/shadowling.dm b/code/game/gamemodes/shadowling/shadowling.dm index 85b59d44a09..fcc53230245 100644 --- a/code/game/gamemodes/shadowling/shadowling.dm +++ b/code/game/gamemodes/shadowling/shadowling.dm @@ -157,6 +157,8 @@ Made by Xhuis new_thrall_mind.current << "Your body has been irreversibly altered. The attentive can see this - you may conceal it by wearing a mask." new_thrall_mind.current << "Though not nearly as powerful as your masters, you possess some weak powers. These can be found in the Thrall Abilities tab." new_thrall_mind.current << "You may communicate with your allies by using the Lesser Commune ability." + if(jobban_isbanned(new_thrall_mind.current, ROLE_SHADOWLING)) + replace_jobbaned_player(new_thrall_mind.current, ROLE_SHADOWLING, ROLE_SHADOWLING) return 1 /datum/game_mode/proc/remove_thrall(datum/mind/thrall_mind, var/kill = 0) diff --git a/code/game/gamemodes/shadowling/shadowling_abilities.dm b/code/game/gamemodes/shadowling/shadowling_abilities.dm index 18c97414a8c..9d9457f7d7b 100644 --- a/code/game/gamemodes/shadowling/shadowling_abilities.dm +++ b/code/game/gamemodes/shadowling/shadowling_abilities.dm @@ -19,28 +19,28 @@ clothes_req = 0 action_icon_state = "glare" -/obj/effect/proc_holder/spell/targeted/glare/cast(list/targets) +/obj/effect/proc_holder/spell/targeted/glare/cast(list/targets,mob/user = usr) for(var/mob/living/target in targets) if(!ishuman(target)) - usr << "You may only glare at humans!" + user << "You may only glare at humans!" revert_cast() return - if(!shadowling_check(usr)) + if(!shadowling_check(user)) revert_cast() return if(target.stat) - usr << "[target] must be conscious!" + user << "[target] must be conscious!" revert_cast() return if(is_shadow_or_thrall(target)) - usr << "You cannot glare at allies!" + user << "You cannot glare at allies!" revert_cast() return var/mob/living/carbon/human/M = target - usr.visible_message("[usr]'s eyes flash a blinding red!") + user.visible_message("[user]'s eyes flash a blinding red!") target.visible_message("[target] freezes in place, their eyes glazing over...") - if(in_range(target, usr)) - target << "Your gaze is forcibly drawn into [usr]'s eyes, and you are mesmerized by the heavenly lights..." + if(in_range(target, user)) + target << "Your gaze is forcibly drawn into [user]'s eyes, and you are mesmerized by the heavenly lights..." else //Only alludes to the shadowling if the target is close by target << "Red lights suddenly dance in your vision, and you are mesmerized by their heavenly beauty..." target.Stun(10) @@ -80,11 +80,11 @@ blacklistLuminosity += extinguishItem(F) H.SetLuminosity(blacklistLuminosity) //I hate lightcode for making me do it this way -/obj/effect/proc_holder/spell/aoe_turf/veil/cast(list/targets) - if(!shadowling_check(usr) && !admin_override) +/obj/effect/proc_holder/spell/aoe_turf/veil/cast(list/targets,mob/user = usr) + if(!shadowling_check(user) && !admin_override) revert_cast() return - usr << "You silently disable all nearby lights." + user << "You silently disable all nearby lights." for(var/turf/T in targets) for(var/obj/item/F in T.contents) extinguishItem(F) @@ -95,7 +95,7 @@ for(var/obj/machinery/computer/C in T.contents) C.SetLuminosity(0) C.visible_message("[C] grows dim, its screen barely readable.") - for(var/obj/effect/glowshroom/G in orange(7, usr)) //High radius because glowshroom spam wrecks shadowlings + for(var/obj/effect/glowshroom/G in orange(7, user)) //High radius because glowshroom spam wrecks shadowlings G.visible_message("[G] withers away!") qdel(G) for(var/mob/living/H in T.contents) @@ -142,15 +142,15 @@ action_icon_state = "icy_veins" sound = 'sound/effects/ghost2.ogg' -/obj/effect/proc_holder/spell/aoe_turf/flashfreeze/cast(list/targets) - if(!shadowling_check(usr)) +/obj/effect/proc_holder/spell/aoe_turf/flashfreeze/cast(list/targets,mob/user = usr) + if(!shadowling_check(user)) revert_cast() return - usr << "You freeze the nearby air." + user << "You freeze the nearby air." for(var/turf/T in targets) for(var/mob/living/carbon/M in T.contents) if(is_shadow_or_thrall(M)) - if(M == usr) //No message for the user, of course + if(M == user) //No message for the user, of course continue else M << "You feel a blast of paralyzingly cold air wrap around you and flow past, but you are unaffected!" @@ -175,79 +175,78 @@ action_icon_state = "enthrall" var/enthralling = 0 -/obj/effect/proc_holder/spell/targeted/enthrall/cast(list/targets) - var/mob/living/carbon/human/user = usr +/obj/effect/proc_holder/spell/targeted/enthrall/cast(list/targets,mob/living/carbon/human/user = usr) listclearnulls(ticker.mode.thralls) - if(!(usr.mind in ticker.mode.shadows)) return + if(!(user.mind in ticker.mode.shadows)) return if(user.dna.species.id != "shadowling") if(ticker.mode.thralls.len >= 5) revert_cast() return for(var/mob/living/carbon/human/target in targets) - if(!in_range(usr, target)) - usr << "You need to be closer to enthrall [target]!" + if(!in_range(user, target)) + user << "You need to be closer to enthrall [target]!" revert_cast() return if(!target.key || !target.mind) - usr << "The target has no mind!" + user << "The target has no mind!" revert_cast() return if(target.stat) - usr << "The target must be conscious!" + user << "The target must be conscious!" revert_cast() return if(is_shadow_or_thrall(target)) - usr << "You can not enthrall allies!" + user << "You can not enthrall allies!" revert_cast() return if(!ishuman(target)) - usr << "You can only enthrall humans!" + user << "You can only enthrall humans!" revert_cast() return if(enthralling) - usr << "You are already enthralling!" + user << "You are already enthralling!" revert_cast() return if(!target.client) - usr << "[target]'s mind is vacant of activity." + user << "[target]'s mind is vacant of activity." enthralling = 1 - usr << "This target is valid. You begin the enthralling..." - target << "[usr] stares at you. You feel your head begin to pulse." + user << "This target is valid. You begin the enthralling..." + target << "[user] stares at you. You feel your head begin to pulse." for(var/progress = 0, progress <= 3, progress++) switch(progress) if(1) - usr << "You place your hands to [target]'s head..." - usr.visible_message("[usr] places their hands onto the sides of [target]'s head!") + user << "You place your hands to [target]'s head..." + user.visible_message("[user] places their hands onto the sides of [target]'s head!") if(2) - usr << "You begin preparing [target]'s mind as a blank slate..." - usr.visible_message("[usr]'s palms flare a bright red against [target]'s temples!") + user << "You begin preparing [target]'s mind as a blank slate..." + user.visible_message("[user]'s palms flare a bright red against [target]'s temples!") target << "A terrible red light floods your mind. You collapse as conscious thought is wiped away." target.Weaken(12) sleep(20) if(isloyal(target)) - usr << "They are enslaved by Nanotrasen. You begin to shut down the nanobot implant - this will take some time." - usr.visible_message("[usr] pauses, then dips their head in concentration!") + user << "They are enslaved by Nanotrasen. You begin to shut down the nanobot implant - this will take some time." + user.visible_message("[user] pauses, then dips their head in concentration!") target << "You feel your loyalties begin to weaken!" sleep(100) //10 seconds - not spawn() so the enthralling takes longer - usr << "The nanobots composing the loyalty implant have been rendered inert. Now to continue." - usr.visible_message("[user] relaxes again.") + user << "The nanobots composing the loyalty implant have been rendered inert. Now to continue." + user.visible_message("[user] relaxes again.") for(var/obj/item/weapon/implant/loyalty/L in target) if(L && L.implanted) qdel(L) target << "Your unwavering loyalty to Nanotrasen unexpectedly falters, dims, dies." if(3) - usr << "You begin planting the tumor that will control the new thrall..." - usr.visible_message("A strange energy passes from [usr]'s hands into [target]'s head!") + user << "You begin planting the tumor that will control the new thrall..." + user.visible_message("A strange energy passes from [user]'s hands into [target]'s head!") target << "You feel your memories twisting, morphing. A sense of horror dominates your mind." - if(!do_mob(usr, target, 70)) //around 21 seconds total for enthralling, 31 for someone with a loyalty implant - usr << "The enthralling has been interrupted - your target's mind returns to its previous state." - target << "You wrest yourself away from [usr]'s hands and compose yourself" + if(!do_mob(user, target, 70)) //around 21 seconds total for enthralling, 31 for someone with a loyalty implant + user << "The enthralling has been interrupted - your target's mind returns to its previous state." + target << "You wrest yourself away from [user]'s hands and compose yourself" enthralling = 0 return enthralling = 0 - usr << "You have enthralled [target.real_name]!" + user << "You have enthralled [target.real_name]!" target.visible_message("[target] looks to have experienced a revelation!", \ "False faces all dark not real not real not--") target.setOxyLoss(0) //In case the shadowling was choking them out @@ -264,7 +263,7 @@ clothes_req = 0 action_icon_state = "commune" -/obj/effect/proc_holder/spell/self/shadowling_hivemind/cast(mob/living/user) +/obj/effect/proc_holder/spell/self/shadowling_hivemind/cast(mob/living/user,mob/user = usr) if(!is_shadow(user)) user << "You must be a shadowling to do that!" return @@ -273,7 +272,7 @@ return for(var/mob/M in mob_list) if(is_shadow_or_thrall(M) || (M in dead_mob_list)) - M << "\[Shadowling\] [usr.real_name]: [text]" + M << "\[Shadowling\] [user.real_name]: [text]" /obj/effect/proc_holder/spell/self/shadowling_regenarmor //Resets a shadowling's species to normal, removes genetic defects, and re-equips their armor @@ -293,13 +292,13 @@ user.visible_message("[user]'s skin suddenly bubbles and shifts around their body!", \ "You regenerate your protective armor and cleanse your form of defects.") user.adjustCloneLoss(user.getCloneLoss()) - user.equip_to_slot_or_del(new /obj/item/clothing/under/shadowling(usr), slot_w_uniform) - user.equip_to_slot_or_del(new /obj/item/clothing/shoes/shadowling(usr), slot_shoes) - user.equip_to_slot_or_del(new /obj/item/clothing/suit/space/shadowling(usr), slot_wear_suit) - user.equip_to_slot_or_del(new /obj/item/clothing/head/shadowling(usr), slot_head) - user.equip_to_slot_or_del(new /obj/item/clothing/gloves/shadowling(usr), slot_gloves) - user.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/shadowling(usr), slot_wear_mask) - user.equip_to_slot_or_del(new /obj/item/clothing/glasses/night/shadowling(usr), slot_glasses) + user.equip_to_slot_or_del(new /obj/item/clothing/under/shadowling(user), slot_w_uniform) + user.equip_to_slot_or_del(new /obj/item/clothing/shoes/shadowling(user), slot_shoes) + user.equip_to_slot_or_del(new /obj/item/clothing/suit/space/shadowling(user), slot_wear_suit) + user.equip_to_slot_or_del(new /obj/item/clothing/head/shadowling(user), slot_head) + user.equip_to_slot_or_del(new /obj/item/clothing/gloves/shadowling(user), slot_gloves) + user.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/shadowling(user), slot_wear_mask) + user.equip_to_slot_or_del(new /obj/item/clothing/glasses/night/shadowling(user), slot_glasses) user.set_species(/datum/species/shadow/ling) @@ -362,8 +361,8 @@ user << "You do not have the power to ascend. You require [victory_threshold] thralls, but only [thralls] living thralls are present." else if(thralls >= victory_threshold) - usr << "You are now powerful enough to ascend. Use the Ascendance ability when you are ready. This will kill all of your thralls." - usr << "You may find Ascendance in the Shadowling Evolution tab." + user << "You are now powerful enough to ascend. Use the Ascendance ability when you are ready. This will kill all of your thralls." + user << "You may find Ascendance in the Shadowling Evolution tab." for(M in living_mob_list) if(is_shadow(M)) var/obj/effect/proc_holder/spell/self/collective_mind/CM @@ -372,7 +371,7 @@ qdel(CM) M.mind.remove_spell(/obj/effect/proc_holder/spell/self/shadowling_hatch) M.mind.AddSpell(new /obj/effect/proc_holder/spell/self/shadowling_ascend(null)) - if(M == usr) + if(M == user) M << "You project this power to the rest of the shadowlings." else M << "[user.real_name] has coalesced the strength of the thralls. You can draw upon it at any time to ascend. (Shadowling Evolution Tab)" //Tells all the other shadowlings @@ -440,15 +439,15 @@ datum/reagent/shadowling_blindness_smoke //Reagent used for above spell action_icon_state = "screech" sound = 'sound/effects/screech.ogg' -/obj/effect/proc_holder/spell/aoe_turf/unearthly_screech/cast(list/targets) - if(!shadowling_check(usr)) +/obj/effect/proc_holder/spell/aoe_turf/unearthly_screech/cast(list/targets,mob/user = usr) + if(!shadowling_check(user)) revert_cast() return - usr.audible_message("[usr] lets out a horrible scream!") + user.audible_message("[user] lets out a horrible scream!") for(var/turf/T in targets) for(var/mob/target in T.contents) if(is_shadow_or_thrall(target)) - if(target == usr) //No message for the user, of course + if(target == user) //No message for the user, of course continue else continue @@ -482,32 +481,32 @@ datum/reagent/shadowling_blindness_smoke //Reagent used for above spell var/targetsDrained var/list/nearbyTargets -/obj/effect/proc_holder/spell/aoe_turf/drain_life/cast(list/targets, mob/living/carbon/human/U = usr) - if(!shadowling_check(U)) +/obj/effect/proc_holder/spell/aoe_turf/drain_life/cast(list/targets, mob/living/carbon/human/user = usr) + if(!shadowling_check(user)) revert_cast() return targetsDrained = 0 nearbyTargets = list() for(var/turf/T in targets) for(var/mob/living/carbon/M in T.contents) - if(M == usr) continue + if(M == user) continue targetsDrained++ nearbyTargets.Add(M) if(!targetsDrained) revert_cast() - usr << "There were no nearby humans for you to drain." + user << "There were no nearby humans for you to drain." return for(var/mob/living/carbon/M in nearbyTargets) - U.heal_organ_damage(10, 10) - U.adjustToxLoss(-10) - U.adjustOxyLoss(-10) - U.adjustStaminaLoss(-20) - U.AdjustWeakened(-1) - U.AdjustStunned(-1) + user.heal_organ_damage(10, 10) + user.adjustToxLoss(-10) + user.adjustOxyLoss(-10) + user.adjustStaminaLoss(-20) + user.AdjustWeakened(-1) + user.AdjustStunned(-1) M.adjustOxyLoss(20) M.adjustStaminaLoss(20) M << "You feel a wave of exhaustion and a curious draining sensation directed towards [usr]!" - usr << "You draw life from those around you to heal your wounds." + user << "You draw life from those around you to heal your wounds." /obj/effect/proc_holder/spell/targeted/revive_thrall //Completely revives a dead thrall @@ -521,20 +520,20 @@ datum/reagent/shadowling_blindness_smoke //Reagent used for above spell include_user = 0 action_icon_state = "revive_thrall" -/obj/effect/proc_holder/spell/targeted/revive_thrall/cast(list/targets) - if(!shadowling_check(usr)) +/obj/effect/proc_holder/spell/targeted/revive_thrall/cast(list/targets,mob/user = usr) + if(!shadowling_check(user)) revert_cast() return for(var/mob/living/carbon/human/thrallToRevive in targets) - var/choice = alert(usr,"Empower a living thrall or revive a dead one?",,"Empower","Revive","Cancel") + var/choice = alert(user,"Empower a living thrall or revive a dead one?",,"Empower","Revive","Cancel") switch(choice) if("Empower") if(!is_thrall(thrallToRevive)) - usr << "[thrallToRevive] is not a thrall." + user << "[thrallToRevive] is not a thrall." revert_cast() return if(thrallToRevive.stat != CONSCIOUS) - usr << "[thrallToRevive] must be conscious to become empowered." + user << "[thrallToRevive] must be conscious to become empowered." revert_cast() return var/empowered_thralls = 0 @@ -545,21 +544,21 @@ datum/reagent/shadowling_blindness_smoke //Reagent used for above spell if(H.dna.species.id == "l_shadowling") empowered_thralls++ if(empowered_thralls >= EMPOWERED_THRALL_LIMIT) - usr << "You cannot spare this much energy. There are too many empowered thralls." + user << "You cannot spare this much energy. There are too many empowered thralls." revert_cast() return - usr.visible_message("[usr] places their hands over [thrallToRevive]'s face, red light shining from beneath.", \ + user.visible_message("[user] places their hands over [thrallToRevive]'s face, red light shining from beneath.", \ "You place your hands on [thrallToRevive]'s face and begin gathering energy...") - thrallToRevive << "[usr] places their hands over your face. You feel energy gathering. Stand still..." - if(!do_mob(usr, thrallToRevive, 80)) - usr << "Your concentration snaps. The flow of energy ebbs." + thrallToRevive << "[user] places their hands over your face. You feel energy gathering. Stand still..." + if(!do_mob(user, thrallToRevive, 80)) + user << "Your concentration snaps. The flow of energy ebbs." revert_cast() return - usr << "You release a massive surge of power into [thrallToRevive]!" - usr.visible_message("Red lightning surges into [thrallToRevive]'s face!") + user << "You release a massive surge of power into [thrallToRevive]!" + user.visible_message("Red lightning surges into [thrallToRevive]'s face!") playsound(thrallToRevive, 'sound/weapons/Egloves.ogg', 50, 1) playsound(thrallToRevive, 'sound/machines/defib_zap.ogg', 50, 1) - usr.Beam(thrallToRevive,icon_state="red_lightning",icon='icons/effects/effects.dmi',time=1) + user.Beam(thrallToRevive,icon_state="red_lightning",icon='icons/effects/effects.dmi',time=1) thrallToRevive.Weaken(5) thrallToRevive.visible_message("[thrallToRevive] collapses, their skin and face distorting!", \ "AAAAAAAAAAAAAAAAAAAGH-") @@ -574,25 +573,25 @@ datum/reagent/shadowling_blindness_smoke //Reagent used for above spell thrallToRevive.mind.AddSpell(new /obj/effect/proc_holder/spell/self/shadow_walk(null)) if("Revive") if(!is_thrall(thrallToRevive)) - usr << "[thrallToRevive] is not a thrall." + user << "[thrallToRevive] is not a thrall." revert_cast() return if(thrallToRevive.stat != DEAD) - usr << "[thrallToRevive] is not dead." + user << "[thrallToRevive] is not dead." revert_cast() return - usr.visible_message("[usr] kneels over [thrallToRevive], placing their hands on \his chest.", \ + user.visible_message("[user] kneels over [thrallToRevive], placing their hands on \his chest.", \ "You crouch over the body of your thrall and begin gathering energy...") thrallToRevive.notify_ghost_cloning("Your masters are resuscitating you! Re-enter your corpse if you wish to be brought to life.", source = thrallToRevive) - if(!do_mob(usr, thrallToRevive, 30)) - usr << "Your concentration snaps. The flow of energy ebbs." + if(!do_mob(user, thrallToRevive, 30)) + user << "Your concentration snaps. The flow of energy ebbs." revert_cast() return - usr << "You release a massive surge of power into [thrallToRevive]!" - usr.visible_message("Red lightning surges from [usr]'s hands into [thrallToRevive]'s chest!") + user << "You release a massive surge of power into [thrallToRevive]!" + user.visible_message("Red lightning surges from [user]'s hands into [thrallToRevive]'s chest!") playsound(thrallToRevive, 'sound/weapons/Egloves.ogg', 50, 1) playsound(thrallToRevive, 'sound/machines/defib_zap.ogg', 50, 1) - usr.Beam(thrallToRevive,icon_state="red_lightning",icon='icons/effects/effects.dmi',time=1) + user.Beam(thrallToRevive,icon_state="red_lightning",icon='icons/effects/effects.dmi',time=1) sleep(10) thrallToRevive.revive() thrallToRevive.visible_message("[thrallToRevive] heaves in breath, dim red light shining in their eyes.", \ @@ -615,8 +614,8 @@ datum/reagent/shadowling_blindness_smoke //Reagent used for above spell charge_max = 600 action_icon_state = "extend_shuttle" -/obj/effect/proc_holder/spell/targeted/shadowling_extend_shuttle/cast(list/targets, mob/living/carbon/human/U = usr) - if(!shadowling_check(U)) +/obj/effect/proc_holder/spell/targeted/shadowling_extend_shuttle/cast(list/targets, mob/living/carbon/human/user = usr) + if(!shadowling_check(user)) revert_cast() return for(var/mob/living/carbon/human/target in targets) @@ -624,23 +623,23 @@ datum/reagent/shadowling_blindness_smoke //Reagent used for above spell revert_cast() return if(!is_thrall(target)) - usr << "[target] must be a thrall." + user << "[target] must be a thrall." revert_cast() return if(SSshuttle.emergency.mode != SHUTTLE_CALL) - usr << "The shuttle must be inbound only to the station." + user << "The shuttle must be inbound only to the station." revert_cast() return var/mob/living/carbon/human/M = target - U.visible_message("[U]'s eyes flash a bright red!", \ + user.visible_message("[user]'s eyes flash a bright red!", \ "You begin to draw [M]'s life force.") M.visible_message("[M]'s face falls slack, their jaw slightly distending.", \ "You are suddenly transported... far, far away...") - if(!do_after(U, 50, target = M)) + if(!do_after(user, 50, target = M)) M << "You are snapped back to reality, your haze dissipating!" - U << "You have been interrupted. The draw has failed." + user << "You have been interrupted. The draw has failed." return - U << "You project [M]'s life force toward the approaching shuttle, extending its arrival duration!" + user << "You project [M]'s life force toward the approaching shuttle, extending its arrival duration!" M.visible_message("[M]'s eyes suddenly flare red. They proceed to collapse on the floor, not breathing.", \ "...speeding by... ...pretty blue glow... ...touch it... ...no glow now... ...no light... ...nothing at all...") M.death() @@ -650,7 +649,7 @@ datum/reagent/shadowling_blindness_smoke //Reagent used for above spell timer += more_minutes priority_announce("Major system failure aboard the emergency shuttle. This will extend its arrival time by approximately 15 minutes..", "System Failure", 'sound/misc/notice1.ogg') SSshuttle.emergency.setTimer(timer) - U.mind.spell_list.Remove(src) //Can only be used once! + user.mind.spell_list.Remove(src) //Can only be used once! qdel(src) @@ -666,25 +665,25 @@ datum/reagent/shadowling_blindness_smoke //Reagent used for above spell clothes_req = 0 action_icon_state = "glare" -/obj/effect/proc_holder/spell/targeted/lesser_glare/cast(list/targets) +/obj/effect/proc_holder/spell/targeted/lesser_glare/cast(list/targets,mob/user = usr) for(var/mob/living/target in targets) if(!ishuman(target) || !target) - usr << "You nay only glare at humans!" + user << "You nay only glare at humans!" revert_cast() return if(target.stat) - usr << "[target] must be conscious!" + user << "[target] must be conscious!" revert_cast() return if(is_shadow_or_thrall(target)) - usr << "You cannot glare at allies!" + user << "You cannot glare at allies!" revert_cast() return var/mob/living/carbon/human/M = target - usr.visible_message("[usr]'s eyes flash a bright red!") + user.visible_message("[user]'s eyes flash a bright red!") target.visible_message("[target] freezes in place, their eyes clouding...") - if(in_range(target, usr)) - target << "Your gaze is forcibly drawn into [usr]'s eyes, and you are starstruck by the heavenly lights..." + if(in_range(target, user)) + target << "Your gaze is forcibly drawn into [user]'s eyes, and you are starstruck by the heavenly lights..." else //Only alludes to the shadowling if the target is close by target << "Red lights suddenly dance in your vision, and you are starstruck by their heavenly beauty..." target.Stun(5) //Roughly 50% as long as the normal one @@ -749,7 +748,7 @@ datum/reagent/shadowling_blindness_smoke //Reagent used for above spell return for(var/mob/M in mob_list) if(is_shadow_or_thrall(M) || (M in dead_mob_list)) - M << "\[Thrall\] [usr.real_name]: [text]" + M << "\[Thrall\] [user.real_name]: [text]" log_say("[user.real_name]/[user.key] : [text]") @@ -766,19 +765,17 @@ datum/reagent/shadowling_blindness_smoke //Reagent used for above spell action_icon_state = "annihilate" sound = 'sound/magic/Staff_Chaos.ogg' -/obj/effect/proc_holder/spell/targeted/annihilate/cast(list/targets) - var/mob/living/simple_animal/ascendant_shadowling/SHA = usr - if(SHA.phasing) - usr << "You are not in the same plane of existence. Unphase first." +/obj/effect/proc_holder/spell/targeted/annihilate/cast(list/targets,mob/living/simple_animal/ascendant_shadowling/user = usr) + if(user.phasing) + user << "You are not in the same plane of existence. Unphase first." revert_cast() return - for(var/mob/living/boom in targets) if(is_shadow(boom)) //Used to not work on thralls. Now it does so you can PUNISH THEM LIKE THE WRATHFUL GOD YOU ARE. - usr << "Making an ally explode seems unwise." + user << "Making an ally explode seems unwise." revert_cast() return - usr.visible_message("[usr]'s markings flare as they gesture at [boom]!", \ + user.visible_message("[user]'s markings flare as they gesture at [boom]!", \ "You direct a lance of telekinetic energy into [boom].") sleep(4) if(iscarbon(boom)) @@ -796,32 +793,31 @@ datum/reagent/shadowling_blindness_smoke //Reagent used for above spell clothes_req = 0 action_icon_state = "enthrall" -/obj/effect/proc_holder/spell/targeted/hypnosis/cast(list/targets) - var/mob/living/simple_animal/ascendant_shadowling/SHA = usr - if(SHA.phasing) +/obj/effect/proc_holder/spell/targeted/hypnosis/cast(list/targets,mob/living/simple_animal/ascendant_shadowling/user = usr) + if(user.phasing) revert_cast() - usr << "You are not in the same plane of existence. Unphase first." + user << "You are not in the same plane of existence. Unphase first." return for(var/mob/living/carbon/human/target in targets) if(is_shadow_or_thrall(target)) - usr << "You cannot enthrall an ally." + user << "You cannot enthrall an ally." revert_cast() return if(!target.ckey || !target.mind) - usr << "The target has no mind." + user << "The target has no mind." revert_cast() return if(target.stat) - usr << "The target must be conscious." + user << "The target must be conscious." revert_cast() return if(!ishuman(target)) - usr << "You can only enthrall humans." + user << "You can only enthrall humans." revert_cast() return - usr << "You instantly rearrange [target]'s memories, hyptonitizing them into a thrall." + user << "You instantly rearrange [target]'s memories, hyptonitizing them into a thrall." target << "An agonizing spike of pain drives into your mind, and--" target.mind.special_role = "thrall" ticker.mode.add_thrall(target.mind) @@ -835,20 +831,19 @@ datum/reagent/shadowling_blindness_smoke //Reagent used for above spell clothes_req = 0 action_icon_state = "shadow_walk" -/obj/effect/proc_holder/spell/self/shadowling_phase_shift/cast(list/targets) - var/mob/living/simple_animal/ascendant_shadowling/SHA = usr - for(SHA in targets) - SHA.phasing = !SHA.phasing - if(SHA.phasing) - SHA.visible_message("[SHA] suddenly vanishes!", \ +/obj/effect/proc_holder/spell/self/shadowling_phase_shift/cast(list/targets,mob/living/simple_animal/ascendant_shadowling/user = usr) + for(user in targets) + user.phasing = !user.phasing + if(user.phasing) + user.visible_message("[user] suddenly vanishes!", \ "You begin phasing through planes of existence. Use the ability again to return.") - SHA.incorporeal_move = 1 - SHA.alpha = 0 + user.incorporeal_move = 1 + user.alpha = 0 else - SHA.visible_message("[SHA] suddenly appears from nowhere!", \ + user.visible_message("[user] suddenly appears from nowhere!", \ "You return from the space between worlds.") - SHA.incorporeal_move = 0 - SHA.alpha = 255 + user.incorporeal_move = 0 + user.alpha = 255 /obj/effect/proc_holder/spell/aoe_turf/ascendant_storm //Releases bolts of lightning to everyone nearby @@ -861,13 +856,12 @@ datum/reagent/shadowling_blindness_smoke //Reagent used for above spell action_icon_state = "lightning_storm" sound = 'sound/magic/lightningbolt.ogg' -/obj/effect/proc_holder/spell/aoe_turf/ascendant_storm/cast(list/targets) - var/mob/living/simple_animal/ascendant_shadowling/SHA = usr - if(SHA.phasing) - usr << "You are not in the same plane of existence. Unphase first." +/obj/effect/proc_holder/spell/aoe_turf/ascendant_storm/cast(list/targets,mob/living/simple_animal/ascendant_shadowling/user = usr) + if(user.phasing) + user << "You are not in the same plane of existence. Unphase first." revert_cast() return - usr.visible_message("A massive ball of lightning appears in [usr]'s hands and flares out!", \ + user.visible_message("A massive ball of lightning appears in [user]'s hands and flares out!", \ "You conjure a ball of lightning and release it.") for(var/turf/T in targets) @@ -878,7 +872,7 @@ datum/reagent/shadowling_blindness_smoke //Reagent used for above spell playsound(target, 'sound/magic/LightningShock.ogg', 50, 1) target.Weaken(8) target.take_organ_damage(0,50) - usr.Beam(target,icon_state="red_lightning",icon='icons/effects/effects.dmi',time=1) + user.Beam(target,icon_state="red_lightning",icon='icons/effects/effects.dmi',time=1) /obj/effect/proc_holder/spell/self/shadowling_hivemind_ascendant //Large, all-caps text in shadowling chat @@ -896,5 +890,5 @@ datum/reagent/shadowling_blindness_smoke //Reagent used for above spell text = "[text]" for(var/mob/M in mob_list) if(is_shadow_or_thrall(M) || (M in dead_mob_list)) - M << "\[Ascendant\] [usr.real_name]: [text]" //Bigger text for ascendants. + M << "\[Ascendant\] [user.real_name]: [text]" //Bigger text for ascendants. log_say("[user.real_name]/[user.key] : [text]") diff --git a/code/game/gamemodes/shadowling/special_shadowling_abilities.dm b/code/game/gamemodes/shadowling/special_shadowling_abilities.dm index 9b1c0835efc..41e2792ace0 100644 --- a/code/game/gamemodes/shadowling/special_shadowling_abilities.dm +++ b/code/game/gamemodes/shadowling/special_shadowling_abilities.dm @@ -9,8 +9,9 @@ var/list/possibleShadowlingNames = list("U'ruan", "Y`shej", "Nex", "Hel-uae", "N clothes_req = 0 action_icon_state = "hatch" -/obj/effect/proc_holder/spell/self/shadowling_hatch/cast(mob/living/carbon/human/H) - if(usr.stat || !ishuman(usr) || !usr || !is_shadow(usr)) return +/obj/effect/proc_holder/spell/self/shadowling_hatch/cast(list/targets,mob/user = usr) + if(user.stat || !ishuman(user) || !user || !is_shadow(user)) return + var/mob/living/carbon/human/H = user var/hatch_or_no = alert(H,"Are you sure you want to hatch? You cannot undo this!",,"Yes","No") switch(hatch_or_no) if("No") @@ -18,7 +19,7 @@ var/list/possibleShadowlingNames = list("U'ruan", "Y`shej", "Nex", "Hel-uae", "N charge_counter = charge_max return if("Yes") - H.Stun(INFINITY) //This is bad but notransform won't work. + H.stunned = INFINITY //This is bad but hulks can't be stunned with the actual procs. I'm sorry. H.visible_message("[H]'s things suddenly slip off. They hunch over and vomit up a copious amount of purple goo which begins to shape around them!", \ "You remove any equipment which would hinder your hatching and begin regurgitating the resin which will protect you.") @@ -27,12 +28,14 @@ var/list/possibleShadowlingNames = list("U'ruan", "Y`shej", "Nex", "Hel-uae", "N sleep(50) var/turf/simulated/floor/F - var/turf/shadowturf = get_turf(usr) - for(F in orange(1, usr)) + var/turf/shadowturf = get_turf(user) + for(F in orange(1, user)) new /obj/structure/alien/resin/wall/shadowling(F) for(var/obj/structure/alien/resin/wall/shadowling/R in shadowturf) //extremely hacky qdel(R) new /obj/structure/alien/weeds/node(shadowturf) //Dim lighting in the chrysalis -- removes itself afterwards + var/temp_flags = H.status_flags + H.status_flags |= GODMODE //Can't die while hatching H.visible_message("A chrysalis forms around [H], sealing them inside.", \ "You create your chrysalis and begin to contort within.") @@ -54,14 +57,14 @@ var/list/possibleShadowlingNames = list("U'ruan", "Y`shej", "Nex", "Hel-uae", "N sleep(10) playsound(H.loc, 'sound/weapons/slice.ogg', 25, 1) H << "You are free!" - + H.status_flags = temp_flags sleep(10) playsound(H.loc, 'sound/effects/ghost.ogg', 100, 1) var/newNameId = pick(possibleShadowlingNames) possibleShadowlingNames.Remove(newNameId) H.real_name = newNameId - H.name = usr.real_name - H.SetStunned(0) + H.name = user.real_name + H.stunned = 0 //Same as above. Due to hulks. H << "YOU LIVE!!!" for(var/obj/structure/alien/resin/wall/shadowling/W in orange(1, H)) @@ -107,7 +110,8 @@ var/list/possibleShadowlingNames = list("U'ruan", "Y`shej", "Nex", "Hel-uae", "N clothes_req = 0 action_icon_state = "ascend" -/obj/effect/proc_holder/spell/self/shadowling_ascend/cast(mob/living/carbon/human/H) +/obj/effect/proc_holder/spell/self/shadowling_ascend/cast(list/targets,mob/user = usr) + var/mob/living/carbon/human/H = user if(!shadowling_check(H)) return var/hatch_or_no = alert(H,"It is time to ascend. Are you sure about this?",,"Yes","No") diff --git a/code/game/gamemodes/wizard/soulstone.dm b/code/game/gamemodes/wizard/soulstone.dm index 9638980408e..eee99d5d765 100644 --- a/code/game/gamemodes/wizard/soulstone.dm +++ b/code/game/gamemodes/wizard/soulstone.dm @@ -171,13 +171,13 @@ return switch(construct_class) if("Juggernaut") - makeNewConstruct(/mob/living/simple_animal/construct/armored, A, user) + makeNewConstruct(/mob/living/simple_animal/hostile/construct/armored, A, user, 0, T.loc) if("Wraith") - makeNewConstruct(/mob/living/simple_animal/construct/wraith, A, user) + makeNewConstruct(/mob/living/simple_animal/hostile/construct/wraith, A, user, 0, T.loc) if("Artificer") - makeNewConstruct(/mob/living/simple_animal/construct/builder, A, user) + makeNewConstruct(/mob/living/simple_animal/hostile/construct/builder, A, user, 0, T.loc) qdel(T) qdel(src) @@ -186,8 +186,8 @@ return -/proc/makeNewConstruct(mob/living/simple_animal/construct/ctype, mob/target, mob/stoner = null, cultoverride = 0, loc_override = null) - var/mob/living/simple_animal/construct/newstruct = new ctype((loc_override) ? (loc_override) : (get_turf(target))) +/proc/makeNewConstruct(mob/living/simple_animal/hostile/construct/ctype, mob/target, mob/stoner = null, cultoverride = 0, loc_override = null) + var/mob/living/simple_animal/hostile/construct/newstruct = new ctype((loc_override) ? (loc_override) : (get_turf(target))) newstruct.faction |= "\ref[stoner]" newstruct.key = target.key if(stoner && iscultist(stoner) || cultoverride) diff --git a/code/game/gamemodes/wizard/spellbook.dm b/code/game/gamemodes/wizard/spellbook.dm index 848cd7d5dbf..cb04b9085df 100644 --- a/code/game/gamemodes/wizard/spellbook.dm +++ b/code/game/gamemodes/wizard/spellbook.dm @@ -350,35 +350,17 @@ limit = 3 category = "Assistance" -/datum/spellbook_entry/item/super_matter - name = "Supermatter Sword" - desc = "Buying this is an incredibly bad idea. The radiation will kill you within minutes. Please consider other options." - item_path = /obj/item/weapon/melee/supermatter_sword - log_name = "SX" - category = "Weapons" - cost = 6 - -/datum/spellbook_entry/item/veil_render - name = "Veil Render" - desc = "A sword that can cut through reality itself, leading to mass destruction. Remember to run after you use it!" - item_path = /obj/item/weapon/veilrender - log_name = "VR" - category = "Weapons" - limit = 2 - /datum/spellbook_entry/item/mjolnir name = "Mjolnir" desc = "A mighty hammer on loan from Thor, God of Thunder. It crackles with barely contained power." item_path = /obj/item/weapon/twohanded/mjollnir log_name = "MJ" - category = "Weapons" /datum/spellbook_entry/item/singularity_hammer name = "Singularity Hammer" desc = "A hammer that creates an intensely powerful field of gravity where it strikes, pulling everthing nearby to the point of impact." item_path = /obj/item/weapon/twohanded/singularityhammer log_name = "SI" - category = "Weapons" /datum/spellbook_entry/summon name = "Summon Stuff" @@ -857,3 +839,8 @@ ..() user <<"[src] suddenly vanishes!" qdel(src) + +/obj/item/weapon/spellbook/oneuse/random/New() + var/real_type = pick(subtypesof(/obj/item/weapon/spellbook/oneuse)) + new real_type(loc) + qdel(src) diff --git a/code/game/gamemodes/wizard/wizard.dm b/code/game/gamemodes/wizard/wizard.dm index 8575558e323..eacc3e0cc40 100644 --- a/code/game/gamemodes/wizard/wizard.dm +++ b/code/game/gamemodes/wizard/wizard.dm @@ -38,10 +38,10 @@ log_game("[wizard.key] (ckey) has been selected as a Wizard") equip_wizard(wizard.current) forge_wizard_objectives(wizard) - name_wizard(wizard.current) - greet_wizard(wizard) if(use_huds) update_wiz_icons_added(wizard) + greet_wizard(wizard) + name_wizard(wizard.current) ..() return @@ -277,7 +277,6 @@ Made a proc so this is not repeated 14 (or more) times.*/ wizhud.join_hud(wiz_mind.current) set_antag_hud(wiz_mind.current, ((wiz_mind in wizards) ? "wizard" : "apprentice")) - /datum/game_mode/proc/update_wiz_icons_removed(datum/mind/wiz_mind) var/datum/atom_hud/antag/wizhud = huds[ANTAG_HUD_WIZ] wizhud.leave_hud(wiz_mind.current) diff --git a/code/game/jobs/access.dm b/code/game/jobs/access.dm index 96a314d3fde..5258dc5f166 100644 --- a/code/game/jobs/access.dm +++ b/code/game/jobs/access.dm @@ -94,6 +94,9 @@ if(istype(M, /mob/living/silicon)) //AI can do whatever he wants return 1 + if(IsAdminGhost(M)) + //Access can't stop the abuse + return 1 else if(istype(M, /mob/living/carbon/human)) var/mob/living/carbon/human/H = M //if they are holding or wearing a card that has access, that works diff --git a/code/game/jobs/job/captain.dm b/code/game/jobs/job/captain.dm index d5b77ecbf4c..1a559fd9fcd 100644 --- a/code/game/jobs/job/captain.dm +++ b/code/game/jobs/job/captain.dm @@ -40,12 +40,15 @@ Captain backpack = /obj/item/weapon/storage/backpack/captain satchel = /obj/item/weapon/storage/backpack/satchel_cap -/datum/outfit/job/captain/post_equip(mob/living/carbon/human/H) +/datum/outfit/job/captain/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) ..() var/obj/item/clothing/under/U = H.w_uniform U.attachTie(new /obj/item/clothing/tie/medal/gold/captain()) + if(visualsOnly) + return + var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H) L.imp_in = H L.implanted = 1 @@ -97,7 +100,10 @@ Head of Personnel backpack_contents = list(/obj/item/weapon/storage/box/ids=1,\ /obj/item/weapon/melee/classic_baton/telescopic=1) -/datum/outfit/job/hop/post_equip(mob/living/carbon/human/H) +/datum/outfit/job/hop/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) ..() + if(visualsOnly) + return + announce_head(H, list("Supply", "Service")) diff --git a/code/game/jobs/job/civilian.dm b/code/game/jobs/job/civilian.dm index 2e97c7482d9..1756bb2945a 100644 --- a/code/game/jobs/job/civilian.dm +++ b/code/game/jobs/job/civilian.dm @@ -31,12 +31,20 @@ Clown backpack = /obj/item/weapon/storage/backpack/clown satchel = /obj/item/weapon/storage/backpack/clown -/datum/outfit/job/clown/pre_equip(mob/living/carbon/human/H) +/datum/outfit/job/clown/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE) ..() + + if(visualsOnly) + return + H.fully_replace_character_name(H.real_name, pick(clown_names)) -/datum/outfit/job/clown/post_equip(mob/living/carbon/human/H) +/datum/outfit/job/clown/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) ..() + + if(visualsOnly) + return + new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(H.back, 50) H.dna.add_mutation(CLOWNMUT) @@ -76,8 +84,12 @@ Mime backpack = /obj/item/weapon/storage/backpack/mime satchel = /obj/item/weapon/storage/backpack/mime -/datum/outfit/job/mime/post_equip(mob/living/carbon/human/H) +/datum/outfit/job/mime/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) ..() + + if(visualsOnly) + return + if(H.mind) H.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/mime_wall(null)) H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/mime/speak(null)) @@ -144,8 +156,12 @@ Lawyer l_hand = /obj/item/weapon/storage/briefcase l_pocket = /obj/item/device/laser_pointer -/datum/outfit/job/lawyer/pre_equip(mob/living/carbon/human/H) +/datum/outfit/job/lawyer/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE) ..() + + if(visualsOnly) + return + var/datum/job/lawyer/J = SSjob.GetJob(H.job) J.lawyers++ if(J.lawyers>1) diff --git a/code/game/jobs/job/civilian_chaplain.dm b/code/game/jobs/job/civilian_chaplain.dm index 8821d603f0c..ba69cf1c3af 100644 --- a/code/game/jobs/job/civilian_chaplain.dm +++ b/code/game/jobs/job/civilian_chaplain.dm @@ -26,9 +26,12 @@ Chaplain backpack_contents = list(/obj/item/device/camera/spooky = 1) -/datum/outfit/job/chaplain/post_equip(mob/living/carbon/human/H) +/datum/outfit/job/chaplain/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) ..() + if(visualsOnly) + return + var/obj/item/weapon/storage/book/bible/B = new /obj/item/weapon/storage/book/bible/booze(H) var/new_religion = "Christianity" if(H.client && H.client.prefs.custom_names["religion"]) diff --git a/code/game/jobs/job/engineering.dm b/code/game/jobs/job/engineering.dm index 77ddc8e8c23..069654285f4 100644 --- a/code/game/jobs/job/engineering.dm +++ b/code/game/jobs/job/engineering.dm @@ -43,8 +43,12 @@ Chief Engineer box = /obj/item/weapon/storage/box/engineer pda_slot = slot_l_store -/datum/outfit/job/ce/post_equip(mob/living/carbon/human/H) +/datum/outfit/job/ce/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) ..() + + if(visualsOnly) + return + announce_head(H, list("Engineering")) /* diff --git a/code/game/jobs/job/job.dm b/code/game/jobs/job/job.dm index 12b5328e579..8cc678b35a8 100644 --- a/code/game/jobs/job/job.dm +++ b/code/game/jobs/job/job.dm @@ -45,17 +45,17 @@ /datum/job/proc/equip_items(mob/living/carbon/human/H) //But don't override this -/datum/job/proc/equip(mob/living/carbon/human/H) +/datum/job/proc/equip(mob/living/carbon/human/H, visualsOnly = FALSE) if(!H) return 0 //Equip the rest of the gear - H.dna.species.before_equip_job(src, H) + H.dna.species.before_equip_job(src, H, visualsOnly) if(outfit) - H.equipOutfit(outfit) + H.equipOutfit(outfit, visualsOnly) - H.dna.species.after_equip_job(src, H) + H.dna.species.after_equip_job(src, H, visualsOnly) /datum/job/proc/apply_fingerprints(mob/living/carbon/human/H) if(!istype(H)) @@ -146,7 +146,7 @@ var/pda_slot = slot_belt -/datum/outfit/job/pre_equip(mob/living/carbon/human/H) +/datum/outfit/job/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE) if(H.backbag == 1) //Backpack back = backpack else //Satchel @@ -154,19 +154,24 @@ backpack_contents[box] = 1 -/datum/outfit/job/post_equip(mob/living/carbon/human/H) +/datum/outfit/job/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + if(visualsOnly) + return + var/obj/item/weapon/card/id/C = H.wear_id - var/datum/job/J = SSjob.GetJob(H.job) // Not sure the best idea - C.access = J.get_access() - C.registered_name = H.real_name - C.assignment = H.job - C.update_label() - H.sec_hud_set_ID() + if(istype(C)) + var/datum/job/J = SSjob.GetJob(H.job) // Not sure the best idea + C.access = J.get_access() + C.registered_name = H.real_name + C.assignment = H.job + C.update_label() + H.sec_hud_set_ID() var/obj/item/device/pda/PDA = H.get_item_by_slot(pda_slot) - PDA.owner = H.real_name - PDA.ownjob = H.job - PDA.update_label() + if(istype(PDA)) + PDA.owner = H.real_name + PDA.ownjob = H.job + PDA.update_label() /datum/outfit/job/proc/announce_head(var/mob/living/carbon/human/H, var/channels) //tells the given channel that the given mob is the new department head. See communications.dm for valid channels. spawn(4) //to allow some initialization diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm index e2f5df21dbe..19e778ebd5b 100644 --- a/code/game/jobs/job/medical.dm +++ b/code/game/jobs/job/medical.dm @@ -39,8 +39,12 @@ Chief Medical Officer backpack = /obj/item/weapon/storage/backpack/medic satchel = /obj/item/weapon/storage/backpack/satchel_med -/datum/outfit/job/cmo/post_equip(mob/living/carbon/human/H) +/datum/outfit/job/cmo/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) ..() + + if(visualsOnly) + return + announce_head(H, list("Medical")) //tell underlings (medical radio) they have a head /* diff --git a/code/game/jobs/job/science.dm b/code/game/jobs/job/science.dm index 0846f84c16b..4773a01664b 100644 --- a/code/game/jobs/job/science.dm +++ b/code/game/jobs/job/science.dm @@ -40,8 +40,12 @@ Research Director l_pocket = /obj/item/device/laser_pointer backpack_contents = list(/obj/item/weapon/melee/classic_baton/telescopic=1) -/datum/outfit/job/rd/post_equip(mob/living/carbon/human/H) +/datum/outfit/job/rd/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) ..() + + if(visualsOnly) + return + announce_head(H, list("Science")) //tell underlings (science radio) they have a head /* diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm index 89425545dcf..0db3d7255d5 100644 --- a/code/game/jobs/job/security.dm +++ b/code/game/jobs/job/security.dm @@ -50,8 +50,12 @@ Head of Security backpack = /obj/item/weapon/storage/backpack/security satchel = /obj/item/weapon/storage/backpack/satchel_sec -/datum/outfit/job/hos/post_equip(mob/living/carbon/human/H) +/datum/outfit/job/hos/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) ..() + + if(visualsOnly) + return + var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H) L.imp_in = H L.implanted = 1 @@ -101,8 +105,12 @@ Warden backpack = /obj/item/weapon/storage/backpack/security satchel = /obj/item/weapon/storage/backpack/satchel_sec -/datum/outfit/job/warden/post_equip(mob/living/carbon/human/H) +/datum/outfit/job/warden/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) ..() + + if(visualsOnly) + return + var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H) L.imp_in = H L.implanted = 1 @@ -145,11 +153,14 @@ Detective /obj/item/weapon/melee/classic_baton/telescopic=1) mask = /obj/item/clothing/mask/cigarette -/datum/outfit/job/detective/post_equip(mob/living/carbon/human/H) +/datum/outfit/job/detective/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) ..() var/obj/item/clothing/mask/cigarette/cig = H.wear_mask cig.light("") + if(visualsOnly) + return + var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H) L.imp_in = H L.implanted = 1 @@ -207,11 +218,13 @@ var/list/sec_departments = list("engineering", "supply", "medical", "science") var/destination = null var/spawn_point = null -/datum/outfit/job/security/pre_equip(mob/living/carbon/human/H) +/datum/outfit/job/security/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE) ..() + if(sec_departments.len) department = pick(sec_departments) - sec_departments -= department + if(!visualsOnly) + sec_departments -= department switch(department) if("supply") ears = /obj/item/device/radio/headset/headset_sec/alt/department/supply @@ -238,18 +251,21 @@ var/list/sec_departments = list("engineering", "supply", "medical", "science") spawn_point = locate(/obj/effect/landmark/start/depsec/science) in department_security_spawns tie = /obj/item/clothing/tie/armband/science -/datum/outfit/job/security/post_equip(mob/living/carbon/human/H) +/datum/outfit/job/security/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) ..() + var/obj/item/clothing/under/U = H.w_uniform + if(tie) + U.attachTie(new tie) + + if(visualsOnly) + return + var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H) L.imp_in = H L.implanted = 1 H.sec_hud_set_implants() - var/obj/item/clothing/under/U = H.w_uniform - if(tie) - U.attachTie(new tie) - var/obj/item/weapon/card/id/W = H.wear_id W.access |= dep_access diff --git a/code/game/machinery/ai_slipper.dm b/code/game/machinery/ai_slipper.dm index 912ca478951..59ee2b315cd 100644 --- a/code/game/machinery/ai_slipper.dm +++ b/code/game/machinery/ai_slipper.dm @@ -55,7 +55,7 @@ if(stat & (NOPOWER|BROKEN)) return if ( (get_dist(src, user) > 1 )) - if (!istype(user, /mob/living/silicon)) + if (!(istype(user, /mob/living/silicon) || IsAdminGhost(user))) user << text("Too far away.") user.unset_machine() user << browse(null, "window=ai_slipper") @@ -71,7 +71,7 @@ var/area/area = loc var/t = "AI Liquid Dispenser ([format_text(area.name)])
" - if(src.locked && (!istype(user, /mob/living/silicon))) + if(src.locked && (!(istype(user, /mob/living/silicon) || IsAdminGhost(user)))) t += "(Swipe ID card to unlock control panel.)
" else t += text("Dispenser [] - []?
\n", src.disabled?"deactivated":"activated", src, src.disabled?"Enable":"Disable") @@ -85,7 +85,7 @@ if(..()) return if (src.locked) - if (!istype(usr, /mob/living/silicon)) + if (!(istype(usr, /mob/living/silicon)|| IsAdminGhost(usr))) usr << "Control panel is locked!" return if (href_list["toggleOn"]) diff --git a/code/game/machinery/airlock_control.dm b/code/game/machinery/airlock_control.dm index ece732690c3..13426cbbdfe 100644 --- a/code/game/machinery/airlock_control.dm +++ b/code/game/machinery/airlock_control.dm @@ -73,10 +73,10 @@ /obj/machinery/door/airlock/proc/set_frequency(new_frequency) - radio_controller.remove_object(src, frequency) + SSradio.remove_object(src, frequency) if(new_frequency) frequency = new_frequency - radio_connection = radio_controller.add_object(src, frequency, RADIO_AIRLOCK) + radio_connection = SSradio.add_object(src, frequency, RADIO_AIRLOCK) /obj/machinery/door/airlock/initialize() @@ -89,12 +89,12 @@ /obj/machinery/door/airlock/New() ..() - if(radio_controller) + if(SSradio) set_frequency(frequency) /obj/machinery/door/airlock/Destroy() - if(frequency && radio_controller) - radio_controller.remove_object(src,frequency) + if(frequency && SSradio) + SSradio.remove_object(src,frequency) return ..() /obj/machinery/airlock_sensor @@ -152,9 +152,9 @@ update_icon() /obj/machinery/airlock_sensor/proc/set_frequency(new_frequency) - radio_controller.remove_object(src, frequency) + SSradio.remove_object(src, frequency) frequency = new_frequency - radio_connection = radio_controller.add_object(src, frequency, RADIO_AIRLOCK) + radio_connection = SSradio.add_object(src, frequency, RADIO_AIRLOCK) /obj/machinery/airlock_sensor/initialize() set_frequency(frequency) @@ -162,10 +162,10 @@ /obj/machinery/airlock_sensor/New() ..() - if(radio_controller) + if(SSradio) set_frequency(frequency) /obj/machinery/airlock_sensor/Destroy() - if(radio_controller) - radio_controller.remove_object(src,frequency) + if(SSradio) + SSradio.remove_object(src,frequency) return ..() \ No newline at end of file diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm index d1a86f5d3ee..fe5c1be83a6 100644 --- a/code/game/machinery/alarm.dm +++ b/code/game/machinery/alarm.dm @@ -146,8 +146,8 @@ src.initialize() /obj/machinery/alarm/Destroy() - if(radio_controller) - radio_controller.remove_object(src, frequency) + if(SSradio) + SSradio.remove_object(src, frequency) qdel(wires) wires = null return ..() @@ -169,40 +169,26 @@ return 0 /obj/machinery/alarm/attack_hand(mob/user) - if (..()) + if (..() || !user) return + if (buildstage != 2) return + + interact(user) + +/obj/machinery/alarm/interact(mob/user) + if (user.has_unlimited_silicon_privilege && src.aidisabled) + user << "AI control for this Air Alarm interface has been disabled." return - if (buildstage != 2) - return - - user.set_machine(src) - - if ( (get_dist(src, user) > 1 )) - if (!istype(user, /mob/living/silicon)) - user.unset_machine() - user << browse(null, "window=air_alarm") - user << browse(null, "window=AAlarmwires") - return - - - else if (user.has_unlimited_silicon_privilege && src.aidisabled) - user << "AI control for this Air Alarm interface has been disabled." - user << browse(null, "window=air_alarm") - return - - if(!shorted) + if(panel_open && !istype(user, /mob/living/silicon/ai)) + wires.Interact(user) + else if (!shorted) ui_interact(user) - if(panel_open && (!istype(user, /mob/living/silicon/ai))) - wires.Interact(user) - - return - -/obj/machinery/alarm/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null) - if(stat & (BROKEN|NOPOWER)) - return - - ui = SSnano.push_open_or_new_ui(user, src, ui_key, ui, "air_alarm.tmpl", "Air Alarm", 350, 500, 1) +/obj/machinery/alarm/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 0) + ui = SSnano.try_update_ui(user, src, ui_key, ui, force_open = force_open) + if (!ui) + ui = new(user, src, ui_key, "air_alarm.tmpl", name, 480, 625) + ui.open() /obj/machinery/alarm/get_ui_data(mob/user) var/data = list() @@ -241,9 +227,9 @@ send_signal(id_tag, list("status") ) /obj/machinery/alarm/proc/set_frequency(new_frequency) - radio_controller.remove_object(src, frequency) + SSradio.remove_object(src, frequency) frequency = new_frequency - radio_connection = radio_controller.add_object(src, frequency, RADIO_TO_AIRALARM) + radio_connection = SSradio.add_object(src, frequency, RADIO_TO_AIRALARM) /obj/machinery/alarm/proc/send_signal(target, list/command)//sends signal 'command' to 'target'. Returns 0 if no radio connection, 1 otherwise if(!radio_connection) @@ -398,16 +384,11 @@ if (buildstage != 2) return - usr.set_machine(src) - if (locked && !usr.has_unlimited_silicon_privilege) return - if ( (get_dist(src, usr) > 1 )) - if (!istype(usr, /mob/living/silicon)) - usr.unset_machine() - usr << browse(null, "window=air_alarm") - return + if (usr.has_unlimited_silicon_privilege && src.aidisabled) + return if(href_list["toggleaccess"]) if(usr.has_unlimited_silicon_privilege && !wires.IsIndexCut(AALARM_WIRE_IDSCAN)) @@ -464,35 +445,23 @@ else newval = round(newval,0.01) tlv.vars[varname] = newval - spawn(1) - src.updateUsrDialog() if(href_list["screen"]) screen = text2num(href_list["screen"]) - spawn(1) - src.updateUsrDialog() - if(href_list["atmos_alarm"]) if (alarm_area.atmosalert(2,src)) post_alert(2) - spawn(1) - src.updateUsrDialog() update_icon() + if(href_list["atmos_reset"]) if (alarm_area.atmosalert(0,src)) post_alert(0) - spawn(1) - src.updateUsrDialog() update_icon() if(href_list["mode"]) mode = text2num(href_list["mode"]) apply_mode() - spawn(5) - src.updateUsrDialog() - - return /obj/machinery/alarm/proc/apply_mode() switch(mode) @@ -683,7 +652,7 @@ /obj/machinery/alarm/proc/post_alert(alert_level) - var/datum/radio_frequency/frequency = radio_controller.return_frequency(alarm_frequency) + var/datum/radio_frequency/frequency = SSradio.return_frequency(alarm_frequency) if(!frequency) return @@ -749,7 +718,7 @@ user.visible_message("[user.name] removes the electronics from [src.name].",\ "You start prying out the circuit...") playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) - if (do_after(user, 20, target = src)) + if (do_after(user, 20/W.toolspeed, target = src)) if (buildstage == 1) user <<"You remove the air alarm electronics." new /obj/item/weapon/electronics/airalarm( src.loc ) @@ -971,7 +940,7 @@ FIRE ALARM playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) user.visible_message("[user.name] removes the electronics from [src.name].", \ "You start prying out the circuit...") - if(do_after(user, 20, target = src)) + if(do_after(user, 20/W.toolspeed, target = src)) if(buildstage == 1) if(stat & BROKEN) user << "You remove the destroyed circuit." @@ -1025,7 +994,7 @@ FIRE ALARM update_icon() /obj/machinery/firealarm/attack_hand(mob/user) - if(user.stat || stat & (NOPOWER|BROKEN)) + if((user.stat && !IsAdminGhost(user)) || stat & (NOPOWER|BROKEN)) return if (buildstage != 2) @@ -1165,7 +1134,7 @@ Handheld fire alarm frame, for placing on walls desc = "Cuban Pete is in the house!" /obj/machinery/firealarm/partyalarm/attack_hand(mob/user) - if(user.stat || stat & (NOPOWER|BROKEN)) + if((user.stat && !IsAdminGhost(user)) || stat & (NOPOWER|BROKEN)) return if (buildstage != 2) diff --git a/code/game/machinery/atmo_control.dm b/code/game/machinery/atmo_control.dm index 1c71111943c..89c4d084ced 100644 --- a/code/game/machinery/atmo_control.dm +++ b/code/game/machinery/atmo_control.dm @@ -64,9 +64,9 @@ /obj/machinery/air_sensor/proc/set_frequency(new_frequency) - radio_controller.remove_object(src, frequency) + SSradio.remove_object(src, frequency) frequency = new_frequency - radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA) + radio_connection = SSradio.add_object(src, frequency, RADIO_ATMOSIA) /obj/machinery/air_sensor/initialize() set_frequency(frequency) @@ -74,13 +74,13 @@ /obj/machinery/air_sensor/New() ..() SSair.atmos_machinery += src - if(radio_controller) + if(SSradio) set_frequency(frequency) /obj/machinery/air_sensor/Destroy() SSair.atmos_machinery -= src - if(radio_controller) - radio_controller.remove_object(src,frequency) + if(SSradio) + SSradio.remove_object(src,frequency) return ..() ///////////////////////////////////////////////////////////// @@ -102,7 +102,7 @@ /obj/machinery/computer/general_air_control/New() ..() - if(radio_controller) + if(SSradio) set_frequency(frequency) /obj/machinery/computer/general_air_control/attack_hand(mob/user) @@ -178,14 +178,14 @@ return output /obj/machinery/computer/general_air_control/Destroy() - if(radio_controller) - radio_controller.remove_object(src, frequency) + if(SSradio) + SSradio.remove_object(src, frequency) return ..() /obj/machinery/computer/general_air_control/proc/set_frequency(new_frequency) - radio_controller.remove_object(src, frequency) + SSradio.remove_object(src, frequency) frequency = new_frequency - radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA) + radio_connection = SSradio.add_object(src, frequency, RADIO_ATMOSIA) /obj/machinery/computer/general_air_control/initialize() set_frequency(frequency) @@ -222,8 +222,8 @@ /obj/machinery/computer/general_air_control/large_tank_control/proc/reconnect(mob/user) //This hacky madness is the evidence of the fact that a lot of machines were never meant to be constructable, im so sorry you had to see this var/list/IO = list() - var/datum/radio_frequency/air_freq = radio_controller.return_frequency(1443) - var/datum/radio_frequency/gas_freq = radio_controller.return_frequency(1441) + var/datum/radio_frequency/air_freq = SSradio.return_frequency(1443) + var/datum/radio_frequency/gas_freq = SSradio.return_frequency(1441) var/list/devices = air_freq.devices["_default"] devices |= gas_freq.devices["_default"] for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in devices) diff --git a/code/game/machinery/atmoalter/canister.dm b/code/game/machinery/atmoalter/canister.dm index 4454d3e8aaa..3e36bf39410 100644 --- a/code/game/machinery/atmoalter/canister.dm +++ b/code/game/machinery/atmoalter/canister.dm @@ -1,3 +1,7 @@ +#define CAN_MAX_RELEASE_PRESSURE (ONE_ATMOSPHERE*10) +#define CAN_MIN_RELEASE_PRESSURE (ONE_ATMOSPHERE/10) +#define CAN_DEFAULT_RELEASE_PRESSURE (ONE_ATMOSPHERE) + /obj/machinery/portable_atmospherics/canister name = "canister" desc = "A canister for the storage of gas." @@ -259,120 +263,109 @@ update_flag ..() -/obj/machinery/portable_atmospherics/canister/attack_ai(mob/user) - return src.attack_hand(user) - -/obj/machinery/portable_atmospherics/canister/attack_paw(mob/user) - return src.attack_hand(user) - -/obj/machinery/portable_atmospherics/canister/attack_tk(mob/user) - return src.attack_hand(user) - /obj/machinery/portable_atmospherics/canister/attack_hand(mob/user) - return src.ui_interact(user) - -/obj/machinery/portable_atmospherics/canister/interact(mob/user, ui_key = "main") - if (src.destroyed || !user) + if (!user) return + interact(user) - SSnano.try_update_ui(user, src, ui_key, null, src.get_ui_data()) - -/obj/machinery/portable_atmospherics/canister/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null) +/obj/machinery/portable_atmospherics/canister/interact(mob/user) if (src.destroyed) return + add_fingerprint(user) + ui_interact(user) - ui = SSnano.push_open_or_new_ui(user, src, ui_key, ui, "canister.tmpl", "Canister", 480, 400, 0) +/obj/machinery/portable_atmospherics/canister/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 0) + ui = SSnano.try_update_ui(user, src, ui_key, ui, force_open = force_open) + if (!ui) + ui = new(user, src, ui_key, "canister.tmpl", name, 470, 400, state = physical_state) + ui.open() /obj/machinery/portable_atmospherics/canister/get_ui_data() var/data = list() - data["name"] = src.name - data["canLabel"] = src.can_label ? 1 : 0 - data["portConnected"] = src.connected_port ? 1 : 0 - data["tankPressure"] = round(src.air_contents.return_pressure() ? src.air_contents.return_pressure() : 0) - data["releasePressure"] = round(src.release_pressure ? src.release_pressure : 0) - data["minReleasePressure"] = round(ONE_ATMOSPHERE/10) - data["maxReleasePressure"] = round(10*ONE_ATMOSPHERE) - data["valveOpen"] = src.valve_open ? 1 : 0 + data["name"] = name + data["canLabel"] = can_label ? 1 : 0 + data["portConnected"] = connected_port ? 1 : 0 + data["tankPressure"] = round(air_contents.return_pressure() ? air_contents.return_pressure() : 0) + data["releasePressure"] = round(release_pressure ? release_pressure : 0) + data["defaultReleasePressure"] = round(CAN_DEFAULT_RELEASE_PRESSURE) + data["minReleasePressure"] = round(CAN_MIN_RELEASE_PRESSURE) + data["maxReleasePressure"] = round(CAN_MAX_RELEASE_PRESSURE) + data["valveOpen"] = valve_open ? 1 : 0 - data["hasHoldingTank"] = src.holding ? 1 : 0 + data["hasHoldingTank"] = holding ? 1 : 0 if (holding) - data["holdingTank"] = list("name" = src.holding.name, "tankPressure" = round(src.holding.air_contents.return_pressure())) + data["holdingTank"] = list() + data["holdingTank"]["name"] = holding.name + data["holdingTank"]["tankPressure"] = round(holding.air_contents.return_pressure()) return data /obj/machinery/portable_atmospherics/canister/Topic(href, href_list) - - //Do not use "if(..()) return" here, canisters will stop working in unpowered areas like space or on the derelict. - if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr)) - usr << browse(null, "window=canister") - onclose(usr, "canister") + if(..()) return + if(href_list["toggle"]) + var/logmsg + if (valve_open) + if (holding) + logmsg = "Valve was closed by [key_name(usr)], stopping the transfer into the [holding]
" + else + logmsg = "Valve was closed by [key_name(usr)], stopping the transfer into the air
" + else + if (holding) + logmsg = "Valve was opened by [key_name(usr)], starting the transfer into the [holding]
" + else + logmsg = "Valve was opened by [key_name(usr)], starting the transfer into the air
" + if(air_contents.toxins > 0) + message_admins("[key_name_admin(usr)] (?) (FLW) opened a canister that contains plasma! (JMP)") + log_admin("[key_name(usr)] opened a canister that contains plasma at [x], [y], [z]") + var/datum/gas/sleeping_agent = locate(/datum/gas/sleeping_agent) in air_contents.trace_gases + if(sleeping_agent && (sleeping_agent.moles > 1)) + message_admins("[key_name_admin(usr)] (?) (FLW) opened a canister that contains N2O! (JMP)") + log_admin("[key_name(usr)] opened a canister that contains N2O at [x], [y], [z]") + investigate_log(logmsg, "atmos") + release_log += logmsg + valve_open = !valve_open - if (((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) - usr.set_machine(src) - - if(href_list["toggle"]) - var/logmsg + if (href_list["remove_tank"]) + if(holding) if (valve_open) - if (holding) - logmsg = "Valve was closed by [key_name(usr)], stopping the transfer into the [holding]
" - else - logmsg = "Valve was closed by [key_name(usr)], stopping the transfer into the air
" - else - if (holding) - logmsg = "Valve was opened by [key_name(usr)], starting the transfer into the [holding]
" - else - logmsg = "Valve was opened by [key_name(usr)], starting the transfer into the air
" - if(air_contents.toxins > 0) - message_admins("[key_name_admin(usr)] (?) (FLW) opened a canister that contains plasma! (JMP)") - log_admin("[key_name(usr)] opened a canister that contains plasma at [x], [y], [z]") - var/datum/gas/sleeping_agent = locate(/datum/gas/sleeping_agent) in air_contents.trace_gases - if(sleeping_agent && (sleeping_agent.moles > 1)) - message_admins("[key_name_admin(usr)] (?) (FLW) opened a canister that contains N2O! (JMP)") - log_admin("[key_name(usr)] opened a canister that contains N2O at [x], [y], [z]") - investigate_log(logmsg, "atmos") - release_log += logmsg - valve_open = !valve_open + investigate_log("[key_name(usr)] removed the [holding], leaving the valve open and transfering into the air
", "atmos") + holding.loc = loc + holding = null + if (href_list["release_p"]) + if (href_list["release_p"] == "custom") + var/custom = input(usr, "What rate do you set the regulator to? The dial reads from [CAN_MIN_RELEASE_PRESSURE] to [CAN_MAX_RELEASE_PRESSURE].") as null|num + if(isnum(custom)) + href_list["release_p"] = custom + .() + else if (href_list["release_p"] == "reset") + release_pressure = CAN_DEFAULT_RELEASE_PRESSURE + else if (href_list["release_p"] == "min") + release_pressure = CAN_MIN_RELEASE_PRESSURE + else if (href_list["release_p"] == "max") + release_pressure = CAN_MAX_RELEASE_PRESSURE + else + release_pressure = text2num(href_list["release_p"]) + release_pressure = min(max(round(release_pressure), CAN_MIN_RELEASE_PRESSURE), CAN_MAX_RELEASE_PRESSURE) + if (href_list["relabel"]) + if (can_label) + var/list/colors = list(\ + "\[N2O\]" = "redws", \ + "\[N2\]" = "red", \ + "\[O2\]" = "blue", \ + "\[Plasma\]" = "orange", \ + "\[CO2\]" = "black", \ + "\[Air\]" = "grey", \ + "\[CAUTION\]" = "yellow", \ + ) + var/label = input("Choose canister label", "Gas canister") as null|anything in colors + if (label) + src.canister_color = colors[label] + src.icon_state = colors[label] + src.name = "canister: [label]" - if (href_list["remove_tank"]) - if(holding) - if (valve_open) - investigate_log("[key_name(usr)] removed the [holding], leaving the valve open and transfering into the air
", "atmos") - holding.loc = loc - holding = null - - if (href_list["pressure_adj"]) - var/diff = text2num(href_list["pressure_adj"]) - if(diff > 0) - release_pressure = min(10*ONE_ATMOSPHERE, release_pressure+diff) - else - release_pressure = max(ONE_ATMOSPHERE/10, release_pressure+diff) - - if (href_list["relabel"]) - if (can_label) - var/list/colors = list(\ - "\[N2O\]" = "redws", \ - "\[N2\]" = "red", \ - "\[O2\]" = "blue", \ - "\[Plasma\]" = "orange", \ - "\[CO2\]" = "black", \ - "\[Air\]" = "grey", \ - "\[CAUTION\]" = "yellow", \ - ) - var/label = input("Choose canister label", "Gas canister") as null|anything in colors - if (label) - src.canister_color = colors[label] - src.icon_state = colors[label] - src.name = "canister: [label]" - src.updateUsrDialog() - src.add_fingerprint(usr) - update_icon() - else - usr << browse(null, "window=canister") - return - return + update_icon() /obj/machinery/portable_atmospherics/canister/toxins/New() - ..() src.air_contents.toxins = (src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature) @@ -381,7 +374,6 @@ update_flag return 1 /obj/machinery/portable_atmospherics/canister/oxygen/New() - ..() src.air_contents.oxygen = (src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature) @@ -390,7 +382,6 @@ update_flag return 1 /obj/machinery/portable_atmospherics/canister/sleeping_agent/New() - ..() var/datum/gas/sleeping_agent/trace_gas = new @@ -403,6 +394,7 @@ update_flag //Dirty way to fill room with gas. However it is a bit easier to do than creating some floor/engine/n2o -rastaf0 /obj/machinery/portable_atmospherics/canister/sleeping_agent/roomfiller/New() ..() + var/datum/gas/sleeping_agent/trace_gas = air_contents.trace_gases[1] trace_gas.moles = 9*4000 spawn(10) diff --git a/code/game/machinery/atmoalter/meter.dm b/code/game/machinery/atmoalter/meter.dm index 621bd8221b1..b5fa7a1e49b 100644 --- a/code/game/machinery/atmoalter/meter.dm +++ b/code/game/machinery/atmoalter/meter.dm @@ -59,7 +59,7 @@ icon_state = "meter4" if(frequency) - var/datum/radio_frequency/radio_connection = radio_controller.return_frequency(frequency) + var/datum/radio_frequency/radio_connection = SSradio.return_frequency(frequency) if(!radio_connection) return @@ -95,7 +95,7 @@ if (istype(W, /obj/item/weapon/wrench)) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) user << "You begin to unfasten \the [src]..." - if (do_after(user, 40, target = src)) + if (do_after(user, 40/W.toolspeed, target = src)) user.visible_message( \ "[user] unfastens \the [src].", \ "You unfasten \the [src].", \ diff --git a/code/game/machinery/buttons.dm b/code/game/machinery/buttons.dm index 19e4235007a..b1253d425dd 100644 --- a/code/game/machinery/buttons.dm +++ b/code/game/machinery/buttons.dm @@ -9,6 +9,7 @@ var/obj/item/weapon/electronics/airlock/board var/device_type = null var/id = null + var/initialized = 0 anchored = 1 use_power = 1 @@ -24,7 +25,8 @@ panel_open = 1 update_icon() - if(id && !built && !device && device_type) + + if(!built && !device && device_type) device = new device_type(src) src.check_access(null) @@ -32,14 +34,10 @@ if(req_access.len || req_one_access.len) board = new(src) if(req_access.len) - board.conf_access = req_access + board.accesses = req_access else - board.use_one_access = 1 - board.conf_access = req_one_access - - if(id && istype(device, /obj/item/device/assembly/control)) - var/obj/item/device/assembly/control/A = device - A.id = id + board.one_access = 1 + board.accesses = req_one_access /obj/machinery/button/update_icon() @@ -85,16 +83,16 @@ return W.loc = src board = W - if(board.use_one_access) - req_one_access = board.conf_access + if(board.one_access) + req_one_access = board.accesses else - req_access = board.conf_access + req_access = board.accesses user << "You add [W] to the button." if(!device && !board && istype(W, /obj/item/weapon/wrench)) user << "You start unsecuring the button frame..." playsound(loc, 'sound/items/Ratchet.ogg', 50, 1) - if(do_after(user, 40, target = src)) + if(do_after(user, 40/W.toolspeed, target = src)) user << "You unsecure the button frame." transfer_fingerprints_to(new /obj/item/wallframe/button(get_turf(src))) playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1) @@ -114,7 +112,15 @@ if(!panel_open) return attack_hand(user) +/obj/machinery/button/proc/setup_device() + if(id && istype(device, /obj/item/device/assembly/control)) + var/obj/item/device/assembly/control/A = device + A.id = id + initialized = 1 + /obj/machinery/button/attack_hand(mob/user) + if(!initialized) + setup_device() src.add_fingerprint(user) if(panel_open) if(device || board) @@ -162,7 +168,6 @@ update_icon() - /obj/machinery/button/door name = "door button" desc = "A door remote control switch." @@ -170,6 +175,7 @@ var/specialfunctions = OPEN // Bitflag, see assembly file /obj/machinery/button/door/New(loc, ndir = 0, built = 0) + ..() if(id && !built && !device) if(normaldoorcontrol) var/obj/item/device/assembly/control/airlock/A = new(src) @@ -177,7 +183,6 @@ A.specialfunctions = specialfunctions else device = new /obj/item/device/assembly/control(src) - ..() /obj/machinery/button/massdriver diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index e16f3f851ab..9257aad65c2 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -1,4 +1,4 @@ -#define CAMERA_UPGRADE_XRAY 1 +#define CAMERA_UPGRADE_XRAY 1 #define CAMERA_UPGRADE_EMP_PROOF 2 #define CAMERA_UPGRADE_MOTION 4 @@ -107,10 +107,6 @@ ..() return -/obj/machinery/camera/blob_act() - qdel(src) - return - /obj/machinery/camera/proc/setViewRange(num = 7) src.view_range = num cameranet.updateVisibility(src, 0) @@ -245,12 +241,12 @@ return /obj/machinery/camera/proc/deactivate(mob/user, displaymessage = 1) //this should be called toggle() but doing a find and replace for this would be ass + status = !status if(can_use()) cameranet.addCamera(src) else SetLuminosity(0) cameranet.removeCamera(src) - status = !status cameranet.updateChunk(x, y, z) var/change_msg = "deactivates" if(!status) diff --git a/code/game/machinery/computer/atmos_alert.dm b/code/game/machinery/computer/atmos_alert.dm index 99d2fdfe0de..b69d4831d93 100644 --- a/code/game/machinery/computer/atmos_alert.dm +++ b/code/game/machinery/computer/atmos_alert.dm @@ -18,8 +18,8 @@ set_frequency(receive_frequency) /obj/machinery/computer/atmos_alert/Destroy() - if(radio_controller) - radio_controller.remove_object(src, receive_frequency) + if(SSradio) + SSradio.remove_object(src, receive_frequency) return ..() /obj/machinery/computer/atmos_alert/receive_signal(datum/signal/signal) @@ -41,9 +41,9 @@ /obj/machinery/computer/atmos_alert/proc/set_frequency(new_frequency) - radio_controller.remove_object(src, receive_frequency) + SSradio.remove_object(src, receive_frequency) receive_frequency = new_frequency - radio_connection = radio_controller.add_object(src, receive_frequency, RADIO_ATMOSIA) + radio_connection = SSradio.add_object(src, receive_frequency, RADIO_ATMOSIA) /obj/machinery/computer/atmos_alert/attack_hand(mob/user) diff --git a/code/game/machinery/computer/buildandrepair.dm b/code/game/machinery/computer/buildandrepair.dm index dffd5241c8c..db965e30f6a 100644 --- a/code/game/machinery/computer/buildandrepair.dm +++ b/code/game/machinery/computer/buildandrepair.dm @@ -309,7 +309,7 @@ if(istype(P, /obj/item/weapon/wrench)) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) user << "You start wrenching the frame into place..." - if(do_after(user, 20, target = src)) + if(do_after(user, 20/P.toolspeed, target = src)) user << "You wrench the frame into place." anchored = 1 state = 1 @@ -321,7 +321,7 @@ return playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) user << "You start deconstructing the frame..." - if(do_after(user, 20, target = src)) + if(do_after(user, 20/P.toolspeed, target = src)) if(!src || !WT.isOn()) return user << "You deconstruct the frame." var/obj/item/stack/sheet/metal/M = new (loc, 5) @@ -331,7 +331,7 @@ if(istype(P, /obj/item/weapon/wrench)) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) user << "You start to unfasten the frame..." - if(do_after(user, 20, target = src)) + if(do_after(user, 20/P.toolspeed, target = src)) user << "You unfasten the frame." anchored = 0 state = 0 @@ -372,7 +372,7 @@ if(C.get_amount() >= 5) playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) user << "You start adding cables to the frame..." - if(do_after(user, 20, target = src)) + if(do_after(user, 20/P.toolspeed, target = src)) if(C.get_amount() >= 5 && state == 2) C.use(5) user << "You add cables to the frame." diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm index 67be162a428..f13ce7edf07 100644 --- a/code/game/machinery/computer/communications.dm +++ b/code/game/machinery/computer/communications.dm @@ -588,7 +588,7 @@ var/const/CALL_SHUTTLE_REASON_LENGTH = 12 /obj/machinery/computer/communications/proc/post_status(command, data1, data2) - var/datum/radio_frequency/frequency = radio_controller.return_frequency(1435) + var/datum/radio_frequency/frequency = SSradio.return_frequency(1435) if(!frequency) return diff --git a/code/game/machinery/computer/computer.dm b/code/game/machinery/computer/computer.dm index 9e6944cc3cb..b90cd0d3cdf 100644 --- a/code/game/machinery/computer/computer.dm +++ b/code/game/machinery/computer/computer.dm @@ -64,13 +64,6 @@ set_broken() ..() - -/obj/machinery/computer/blob_act() - if (prob(75)) - verbs.Cut() - set_broken() - density = 0 - /obj/machinery/computer/update_icon() overlays.Cut() if(stat & NOPOWER) @@ -97,11 +90,11 @@ update_icon() return -/obj/machinery/computer/attackby(obj/I, mob/user, params) - if(istype(I, /obj/item/weapon/screwdriver) && circuit) +/obj/machinery/computer/attackby(obj/item/I, mob/user, params) + if(istype(I, /obj/item/weapon/screwdriver) && circuit && !(flags&NODECONSTRUCT)) playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) user << " You start to disconnect the monitor..." - if(do_after(user, 20, target = src)) + if(do_after(user, 20/I.toolspeed, target = src)) var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) A.circuit = circuit A.anchored = 1 diff --git a/code/game/machinery/computer/crew.dm b/code/game/machinery/computer/crew.dm index 8e494829962..9ecc9cd17ec 100644 --- a/code/game/machinery/computer/crew.dm +++ b/code/game/machinery/computer/crew.dm @@ -26,9 +26,6 @@ var/global/datum/crewmonitor/crewmonitor = new var/list/jobs var/list/interfaces var/list/data - var/const/MAX_ICON_DIMENSION = 1024 - var/const/ICON_SIZE = 4 - var/initialized = FALSE /datum/crewmonitor/New() . = ..() @@ -77,6 +74,8 @@ var/global/datum/crewmonitor/crewmonitor = new src.jobs = jobs src.interfaces = list() src.data = list() + register_asset("crewmonitor.js",'crew.js') + register_asset("crewmonitor.css",'crew.css') /datum/crewmonitor/Destroy() if (src.interfaces) @@ -87,6 +86,8 @@ var/global/datum/crewmonitor/crewmonitor = new return ..() /datum/crewmonitor/proc/show(mob/mob, z) + if (mob.client) + sendResources(mob.client) if (!z) z = mob.z if (z > 0 && src.interfaces) @@ -250,174 +251,9 @@ var/global/datum/crewmonitor/crewmonitor = new return ..() /datum/crewmonitor/proc/queueUpdate(z) - procqueue.schedule(50, crewmonitor, "update", z) + addtimer(crewmonitor, "update", 5, TRUE, z) -/datum/crewmonitor/proc/generateMiniMaps() - for(var/z = 1 to world.maxz) - generateMiniMap(z) - world << "All minimaps have been generated." - for(var/client/C in clients) - sendResources(C) - initialized = TRUE - -/datum/crewmonitor/proc/sendResources(client/C) - C << browse_rsc('crew.js', "crewmonitor.js") - C << browse_rsc('crew.css', "crewmonitor.css") - for (var/z = 1 to world.maxz) C << browse_rsc(file("[getMinimapFile(z)].png"), "minimap_[z].png") - -/datum/crewmonitor/proc/getMinimapFile(z) - return "data/minimaps/map_[z]" - -// Activate this to debug tile mismatches in the minimap. -// This will store the full information on each tile and compare it the next time you run the minimap. -// It can be used to find out what's changed since the last iteration. -// Only activate this when you need it - this should never be active on a live server! -// #define MINIMAP_DEBUG - -/datum/crewmonitor/proc/generateMiniMap(z, x1 = 1, y1 = 1, x2 = world.maxx, y2 = world.maxy) - var/result_path = "[src.getMinimapFile(z)].png" - var/hash_path = "[src.getMinimapFile(z)].md5" - var/list/tiles = block(locate(x1, y1, z), locate(x2, y2, z)) - var/hash = "" - var/temp - var/obj/obj - - #ifdef MINIMAP_DEBUG - var/tiledata_path = "data/minimaps/debug_tiledata_[z].sav" - var/savefile/F = new/savefile(tiledata_path) - #endif - - // Note for future developer: If you have tiles on the map with random or dynamic icons this hash check will fail - // every time. You'll have to modify this code to generate a unique hash for your object. - // Don't forget to modify the minimap generation code to use a default icon (or skip generation altogether). - for (var/turf/tile in tiles) - if (istype(tile.loc, /area/asteroid) || istype(tile.loc, /area/mine/unexplored) || istype(tile, /turf/simulated/mineral) || (istype(tile.loc, /area/space) && istype(tile, /turf/simulated/floor/plating/asteroid))) - temp = "/area/asteroid" - else if (istype(tile.loc, /area/mine) && istype(tile, /turf/simulated/floor/plating/asteroid)) - temp = "/area/mine/explored" - else if (tile.loc.type == /area/start || (tile.type == /turf/space && !(locate(/obj/structure/lattice) in tile)) || istype(tile, /turf/space/transit)) - temp = "/turf/space" - if (locate(/obj/structure/lattice/catwalk) in tile) - - else - else if (tile.type == /turf/space) - if (locate(/obj/structure/lattice/catwalk) in tile) - temp = "/obj/structure/lattice/catwalk" - else - temp = "/obj/structure/lattice" - else if (tile.type == /turf/simulated/floor/plating/abductor) - temp = "/turf/simulated/floor/plating/abductor" - else if (tile.type == /turf/simulated/floor/plating && (locate(/obj/structure/window/shuttle) in tile)) - temp = "/obj/structure/window/shuttle" - else - temp = "[tile.icon][tile.icon_state][tile.dir]" - - obj = locate(/obj/structure/transit_tube) in tile - - if (obj) temp = "[temp]/obj/structure/transit_tube[obj.icon_state][obj.dir]" - - #ifdef MINIMAP_DEBUG - if (F["/[tile.y]/[tile.x]"] && F["/[tile.y]/[tile.x]"] != temp) - CRASH("Mismatch: [tile.type] at [tile.x],[tile.y],[tile.z] ([tile.icon], [tile.icon_state], [tile.dir])") - else - F["/[tile.y]/[tile.x]"] << temp - #endif - - hash = md5("[hash][temp]") - - if (fexists(result_path)) - if (!fexists(hash_path) || trim(file2text(hash_path)) != hash) - fdel(result_path) - fdel(hash_path) - - if (!fexists(result_path)) - ASSERT(x1 > 0) - ASSERT(y1 > 0) - ASSERT(x2 <= world.maxx) - ASSERT(y2 <= world.maxy) - - var/icon/map_icon = new/icon('html/mapbase1024.png') - - // map_icon is fine and contains only 1 direction at this point. - - ASSERT(map_icon.Width() == MAX_ICON_DIMENSION && map_icon.Height() == MAX_ICON_DIMENSION) - - - var/i = 0 - var/icon/turf_icon - var/icon/obj_icon - var/old_icon - var/old_icon_state - var/old_dir - var/new_icon - var/new_icon_state - var/new_dir - - for (var/turf/tile in tiles) - if (tile.loc.type != /area/start && (tile.type != /turf/space || (locate(/obj/structure/lattice) in tile) || (locate(/obj/structure/transit_tube) in tile)) && !istype(tile, /turf/space/transit)) - if (istype(tile.loc, /area/asteroid) || istype(tile.loc, /area/mine/unexplored) || istype(tile, /turf/simulated/mineral) || (istype(tile.loc, /area/space) && istype(tile, /turf/simulated/floor/plating/asteroid))) - new_icon = 'icons/turf/mining.dmi' - new_icon_state = "rock" - new_dir = 2 - else if (istype(tile.loc, /area/mine) && istype(tile, /turf/simulated/floor/plating/asteroid)) - new_icon = 'icons/turf/floors.dmi' - new_icon_state = "asteroid" - new_dir = 2 - else if (tile.type == /turf/simulated/floor/plating/abductor) - new_icon = 'icons/turf/floors.dmi' - new_icon_state = "alienpod1" - new_dir = 2 - else if (tile.type == /turf/space) - obj = locate(/obj/structure/lattice) in tile - - if (!obj) obj = locate(/obj/structure/transit_tube) in tile - - ASSERT(obj != null) - - if (obj) - new_icon = obj.icon - new_dir = obj.dir - new_icon_state = obj.icon_state - else if (tile.type == /turf/simulated/floor/plating && (locate(/obj/structure/window/shuttle) in tile)) - new_icon = 'icons/obj/structures.dmi' - new_dir = 2 - new_icon_state = "swindow" - else - new_icon = tile.icon - new_icon_state = tile.icon_state - new_dir = tile.dir - - if (new_icon != old_icon || new_icon_state != old_icon_state || new_dir != old_dir) - old_icon = new_icon - old_icon_state = new_icon_state - old_dir = new_dir - - turf_icon = new/icon(new_icon, new_icon_state, new_dir, 1, 0) - turf_icon.Scale(ICON_SIZE, ICON_SIZE) - - if (tile.type != /turf/space || (locate(/obj/structure/lattice) in tile)) - obj = locate(/obj/structure/transit_tube) in tile - - if (obj) - obj_icon = new/icon(obj.icon, obj.icon_state, obj.dir, 1, 0) - obj_icon.Scale(ICON_SIZE, ICON_SIZE) - turf_icon.Blend(obj_icon, ICON_OVERLAY) - - map_icon.Blend(turf_icon, ICON_OVERLAY, ((tile.x - 1) * ICON_SIZE), ((tile.y - 1) * ICON_SIZE)) - - if ((++i) % 512 == 0) sleep(1) // deliberate delay to avoid lag spikes - - else - sleep(-1) // avoid sleeping if possible: prioritize pending procs - - // BYOND BUG: map_icon now contains 4 directions? Create a new icon with only a single state. - var/icon/result_icon = new/icon() - - result_icon.Insert(map_icon, "", SOUTH, 1, 0) - - fcopy(result_icon, result_path) - text2file(hash, hash_path) - -#ifdef MINIMAP_DEBUG -#undef MINIMAP_DEBUG -#endif +/datum/crewmonitor/proc/sendResources(var/client/client) + send_asset(client, "crewmonitor.js") + send_asset(client, "crewmonitor.css") + SSminimap.sendMinimaps(client) diff --git a/code/game/machinery/computer/dna_console.dm b/code/game/machinery/computer/dna_console.dm index d2dad1792e2..e3ead355f11 100644 --- a/code/game/machinery/computer/dna_console.dm +++ b/code/game/machinery/computer/dna_console.dm @@ -352,42 +352,40 @@ num = Clamp(num, 1, NUMBER_OF_BUFFERS) var/list/buffer_slot = buffer[num] if(istype(buffer_slot)) - var/obj/item/weapon/dnainjector/I + var/obj/item/weapon/dnainjector/timed/I switch(href_list["text"]) if("se") if(buffer_slot["SE"]) - I = new /obj/item/weapon/dnainjector(loc) + I = new /obj/item/weapon/dnainjector/timed(loc) for(var/datum/mutation/human/HM in good_mutations + bad_mutations + not_good_mutations) if(HM.check_block_string(buffer_slot["SE"])) I.add_mutations.Add(HM) else I.remove_mutations.Add(HM) -/* var/time_coeff for(var/datum/mutation/human/HM in I.add_mutations) if(!time_coeff) time_coeff = HM.time_coeff continue time_coeff = min(time_coeff,HM.time_coeff) -*/ if(connected) - //I.duration = I.duration * time_coeff * connected.damage_coeff //this is for timed injectors; the code is being left in case someone wants to add timed injectors to the console again + I.duration = I.duration * time_coeff * connected.damage_coeff I.damage_coeff = connected.damage_coeff if("ui") if(buffer_slot["UI"]) - I = new /obj/item/weapon/dnainjector(loc) + I = new /obj/item/weapon/dnainjector/timed(loc) I.fields = list("UI"=buffer_slot["UI"]) if(connected) I.damage_coeff = connected.damage_coeff if("ue") if(buffer_slot["name"] && buffer_slot["UE"] && buffer_slot["blood_type"]) - I = new /obj/item/weapon/dnainjector(loc) + I = new /obj/item/weapon/dnainjector/timed(loc) I.fields = list("name"=buffer_slot["name"], "UE"=buffer_slot["UE"], "blood_type"=buffer_slot["blood_type"]) if(connected) I.damage_coeff = connected.damage_coeff if("mixed") if(buffer_slot["UI"] && buffer_slot["name"] && buffer_slot["UE"] && buffer_slot["blood_type"]) - I = new /obj/item/weapon/dnainjector(loc) + I = new /obj/item/weapon/dnainjector/timed(loc) I.fields = list("UI"=buffer_slot["UI"],"name"=buffer_slot["name"], "UE"=buffer_slot["UE"], "blood_type"=buffer_slot["blood_type"]) if(connected) I.damage_coeff = connected.damage_coeff @@ -551,4 +549,4 @@ //#undef BAD_MUTATION_DIFFICULTY //#undef GOOD_MUTATION_DIFFICULTY -//#undef OP_MUTATION_DIFFICULTY +//#undef OP_MUTATION_DIFFICULTY \ No newline at end of file diff --git a/code/game/machinery/computer/medical.dm b/code/game/machinery/computer/medical.dm index 87faab5038f..553c7925e50 100644 --- a/code/game/machinery/computer/medical.dm +++ b/code/game/machinery/computer/medical.dm @@ -170,7 +170,7 @@ dat += "Back" dat += "
Medical Robots:" var/bdat = null - for(var/obj/machinery/bot/medbot/M in machines) + for(var/mob/living/simple_animal/bot/medbot/M in living_mob_list) if(M.z != src.z) continue //only find medibots on the same z-level as the computer var/turf/bl = get_turf(M) if(bl) //if it can't find a turf for the medibot, then it probably shouldn't be showing up @@ -205,7 +205,7 @@ if(!(active2 in data_core.medical)) src.active2 = null - if((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon))) + if((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)) || IsAdminGhost(usr)) usr.set_machine(src) if(href_list["temp"]) src.temp = null @@ -248,6 +248,12 @@ src.authenticated = 1 src.rank = "AI" src.screen = 1 + else if(IsAdminGhost(usr)) + src.active1 = null + src.active2 = null + src.authenticated = 1 + src.rank = "Central Command" + src.screen = 1 else if(istype(src.scan, /obj/item/weapon/card/id)) src.active1 = null src.active2 = null diff --git a/code/game/machinery/computer/power.dm b/code/game/machinery/computer/power.dm index 20ea8b55b91..40b8ebfa2a8 100644 --- a/code/game/machinery/computer/power.dm +++ b/code/game/machinery/computer/power.dm @@ -39,7 +39,7 @@ /obj/machinery/computer/monitor/interact(mob/user) if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) ) - if (!istype(user, /mob/living/silicon)) + if (!(istype(user, /mob/living/silicon) || IsAdminGhost(user))) user.unset_machine() user << browse(null, "window=powcomp") return diff --git a/code/game/machinery/computer/robot.dm b/code/game/machinery/computer/robot.dm index 4c0a6c52d31..9ac4e207cc3 100644 --- a/code/game/machinery/computer/robot.dm +++ b/code/game/machinery/computer/robot.dm @@ -60,7 +60,7 @@ else dat += " Independent from AI |" if (istype(user, /mob/living/silicon)) - if(issilicon(user) && is_special_character(user) && !R.emagged) + if(((issilicon(user) && is_special_character(user)) || IsAdminGhost(usr)) && !R.emagged) dat += "(Hack) " dat += "([R.canmove ? "Lockdown" : "Release"]) " dat += "(Destroy)" @@ -117,9 +117,9 @@ usr << "Access Denied." else if (href_list["magbot"]) - if(issilicon(usr) && is_special_character(usr)) + if((issilicon(usr) && is_special_character(usr)) || IsAdminGhost(usr)) var/mob/living/silicon/robot/R = locate(href_list["magbot"]) - if(istype(R) && !R.emagged && R.connected_ai == usr && !R.scrambledcodes && can_control(usr, R)) + if(istype(R) && !R.emagged && (R.connected_ai == usr || IsAdminGhost(usr)) && !R.scrambledcodes && can_control(usr, R)) log_game("[key_name(usr)] emagged [R.name] using robotic console!") R.SetEmagged(1) if(R.mind.special_role) diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm index 8cc89bfb8c7..194c9b71f69 100644 --- a/code/game/machinery/computer/security.dm +++ b/code/game/machinery/computer/security.dm @@ -266,7 +266,7 @@ What a mess.*/ active1 = null if(!( data_core.security.Find(active2) )) active2 = null - if((usr.contents.Find(src) || (in_range(src, usr) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon))) + if((usr.contents.Find(src) || (in_range(src, usr) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon)) || IsAdminGhost(usr)) usr.set_machine(src) switch(href_list["choice"]) // SORTING! @@ -319,6 +319,12 @@ What a mess.*/ authenticated = borg.name rank = "AI" screen = 1 + else if(IsAdminGhost(usr)) + active1 = null + active2 = null + authenticated = usr.client.holder.admin_signature + rank = "Central Command" + screen = 1 else if(istype(scan, /obj/item/weapon/card/id)) active1 = null active2 = null @@ -626,7 +632,7 @@ What a mess.*/ temp += "
  • Discharged
  • " temp += "" if("rank") - var/list/L = list( "Head of Personnel", "Captain", "AI" ) + var/list/L = list( "Head of Personnel", "Captain", "AI", "Central Command" ) //This was so silly before the change. Now it actually works without beating your head against the keyboard. /N if((istype(active1, /datum/data/record) && L.Find(rank))) temp = "
    Rank:
    " diff --git a/code/game/machinery/constructable_frame.dm b/code/game/machinery/constructable_frame.dm index 6c3ea2b3b4b..2d7a67686d8 100644 --- a/code/game/machinery/constructable_frame.dm +++ b/code/game/machinery/constructable_frame.dm @@ -67,7 +67,7 @@ if(C.get_amount() >= 5) playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) user << "You start to add cables to the frame..." - if(do_after(user, 20, target = src)) + if(do_after(user, 20/P.toolspeed, target = src)) if(C.get_amount() >= 5 && state == 1) C.use(5) user << "You add cables to the frame." @@ -80,7 +80,7 @@ playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) user.visible_message("[user] disassembles the frame.", \ "You start to disassemble the frame...", "You hear banging and clanking.") - if(do_after(user, 40, target = src)) + if(do_after(user, 40/P.toolspeed, target = src)) if(state == 1) user << "You disassemble the frame." var/obj/item/stack/sheet/metal/M = new (loc, 5) @@ -89,7 +89,7 @@ if(istype(P, /obj/item/weapon/wrench)) user << "You start [anchored ? "un" : ""]securing [name]..." playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) - if(do_after(user, 40, target = src)) + if(do_after(user, 40/P.toolspeed, target = src)) if(state == 1) user << "You [anchored ? "un" : ""]secure [name]." anchored = !anchored @@ -98,7 +98,7 @@ if(istype(P, /obj/item/weapon/wrench)) user << "You start [anchored ? "un" : ""]securing [name]..." playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) - if(do_after(user, 40, target = src)) + if(do_after(user, 40/P.toolspeed, target = src)) user << "You [anchored ? "un" : ""]secure [name]." anchored = !anchored @@ -315,7 +315,7 @@ to destroy them and players will be able to make replacements. board_type = "machine" origin_tech = "programming=3;engineering=5;bluespace=5;materials=4" req_components = list( - /obj/item/bluespace_crystal = 3, + /obj/item/weapon/ore/bluespace_crystal = 3, /obj/item/weapon/stock_parts/matter_bin = 1) /obj/item/weapon/circuitboard/teleporter_station @@ -324,7 +324,7 @@ to destroy them and players will be able to make replacements. board_type = "machine" origin_tech = "programming=4;engineering=4;bluespace=4" req_components = list( - /obj/item/bluespace_crystal = 2, + /obj/item/weapon/ore/bluespace_crystal = 2, /obj/item/weapon/stock_parts/capacitor = 2, /obj/item/weapon/stock_parts/console_screen = 1) @@ -334,7 +334,7 @@ to destroy them and players will be able to make replacements. board_type = "machine" origin_tech = "programming=4;engineering=3;materials=3;bluespace=4" req_components = list( - /obj/item/bluespace_crystal = 2, + /obj/item/weapon/ore/bluespace_crystal = 2, /obj/item/weapon/stock_parts/capacitor = 1, /obj/item/stack/cable_coil = 1, /obj/item/weapon/stock_parts/console_screen = 1) @@ -383,6 +383,16 @@ to destroy them and players will be able to make replacements. name = "circuit board (Freezer)" user << "You set the board to cooling." +/obj/item/weapon/circuitboard/space_heater + name = "circuit board (Space Heater)" + build_path = /obj/machinery/space_heater + board_type = "machine" + origin_tech = "programming=2;engineering=2" + req_components = list( + /obj/item/weapon/stock_parts/micro_laser = 1, + /obj/item/weapon/stock_parts/capacitor = 1, + /obj/item/stack/cable_coil = 3) + /obj/item/weapon/circuitboard/biogenerator name = "circuit board (Biogenerator)" build_path = /obj/machinery/biogenerator diff --git a/code/game/machinery/deployable.dm b/code/game/machinery/deployable.dm index 89b1c3e396c..c844bef1176 100644 --- a/code/game/machinery/deployable.dm +++ b/code/game/machinery/deployable.dm @@ -63,16 +63,8 @@ for reference: var/health = 100 var/maxhealth = 100 -/obj/structure/barricade/wooden/attack_animal(mob/living/simple_animal/M) - M.changeNext_move(CLICK_CD_MELEE) - M.do_attack_animation(src) - if(M.melee_damage_upper == 0 || (M.melee_damage_type != BRUTE && M.melee_damage_type != BURN)) - return - visible_message("[M] [M.attacktext] [src]!") - add_logs(M, src, "attacked") - take_damage(M.melee_damage_upper) -obj/structure/barricade/wooden/proc/take_damage(damage, leave_debris=1, message) +/obj/structure/barricade/wooden/proc/take_damage(damage, leave_debris=1, message) health -= damage if(health <= 0) if(message) @@ -83,6 +75,15 @@ obj/structure/barricade/wooden/proc/take_damage(damage, leave_debris=1, message) new /obj/item/stack/sheet/mineral/wood(get_turf(src), 3) qdel(src) +/obj/structure/barricade/wooden/attack_animal(mob/living/simple_animal/M) + M.changeNext_move(CLICK_CD_MELEE) + M.do_attack_animation(src) + if(M.melee_damage_upper == 0 || (M.melee_damage_type != BRUTE && M.melee_damage_type != BURN)) + return + visible_message("[M] [M.attacktext] [src]!") + add_logs(M, src, "attacked") + take_damage(M.melee_damage_upper) + /obj/structure/barricade/wooden/attackby(obj/item/W, mob/user, params) if (istype(W, /obj/item/stack/sheet/mineral/wood)) if (health < maxhealth) @@ -95,12 +96,22 @@ obj/structure/barricade/wooden/proc/take_damage(damage, leave_debris=1, message) ..() var/damage = 0 switch(W.damtype) - if("fire") + if(BURN) + damage = W.force * 1.5 + if(BRUTE) damage = W.force * 1 - if("brute") - damage = W.force * 0.75 take_damage(damage) +/obj/structure/barricade/wooden/bullet_act(var/obj/item/projectile/P) + if(P) + ..() + var/damage = 0 + switch(P.damage_type) + if(BURN) + damage = P.damage * 1.5 + if(BRUTE) + damage = P.damage * 1 + take_damage(damage) /obj/structure/barricade/wooden/ex_act(severity, target) switch(severity) @@ -237,8 +248,15 @@ obj/structure/barricade/wooden/proc/take_damage(damage, leave_debris=1, message) /obj/machinery/deployable/barrier/CanPass(atom/movable/mover, turf/target, height=0)//So bullets will fly over and stuff. if(height==0) return 1 - if(istype(mover) && mover.checkpass(PASSTABLE)) - return 1 + if(istype(mover, /obj/item/projectile)) + if(!anchored) + return 1 + var/obj/item/projectile/proj = mover + if(proj.firer && Adjacent(proj.firer)) + return 1 + if(prob(20)) + return 1 + return 0 else return 0 diff --git a/code/game/machinery/dna_scanner.dm b/code/game/machinery/dna_scanner.dm index e6e730428f6..97339c1bd53 100644 --- a/code/game/machinery/dna_scanner.dm +++ b/code/game/machinery/dna_scanner.dm @@ -110,7 +110,7 @@ || locate(/obj/machinery/computer/cloning, get_step(src, WEST))) occupant.notify_ghost_cloning("Your corpse has been placed into a cloning scanner. Re-enter your corpse if you want to be cloned!", source = src) - + var/obj/machinery/computer/scan_consolenew/console for(dir in list(NORTH,EAST,SOUTH,WEST)) console = locate(/obj/machinery/computer/scan_consolenew, get_step(src, dir)) @@ -167,8 +167,4 @@ if(..(user,1,0)) //don't set the machine, since there's no dialog return - toggle_open(user) - -/obj/machinery/dna_scannernew/blob_act() - if(prob(75)) - qdel(src) \ No newline at end of file + toggle_open(user) \ No newline at end of file diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 3eb9c4243e3..3e93c462df0 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -546,7 +546,7 @@ About the new airlock wires panel: return src.attack_hand(user) /obj/machinery/door/airlock/attack_hand(mob/user) - if(!istype(user, /mob/living/silicon)) + if(!(istype(user, /mob/living/silicon) || IsAdminGhost(user))) if(src.isElectrified()) if(src.shock(user, 100)) return @@ -579,7 +579,7 @@ About the new airlock wires panel: // Otherwise it will runtime with this kind of error: null.Topic() if(!nowindow) ..() - if(usr.stat || usr.restrained()) + if((usr.stat || usr.restrained()) && !IsAdminGhost(usr)) return add_fingerprint(usr) if(href_list["close"]) @@ -593,7 +593,7 @@ About the new airlock wires panel: - if(istype(usr, /mob/living/silicon) && src.canAIControl()) + if((istype(usr, /mob/living/silicon) && src.canAIControl()) || IsAdminGhost(usr)) //AI //aiDisable - 1 idscan, 2 disrupt main power, 3 disrupt backup power, 4 drop door bolts, 5 un-electrify door, 7 close door, 8 door safties, 9 door speed, 11 emergency access //aiEnable - 1 idscan, 4 raise door bolts, 5 electrify door for 30 seconds, 6 electrify door indefinitely, 7 open door, 8 door safties, 9 door speed, 11 emergency access @@ -797,8 +797,8 @@ About the new airlock wires panel: updateUsrDialog() return -/obj/machinery/door/airlock/attackby(obj/C, mob/user, params) - if(!istype(usr, /mob/living/silicon)) +/obj/machinery/door/airlock/attackby(obj/item/C, mob/user, params) + if(!(istype(usr, /mob/living/silicon) || IsAdminGhost(user))) if(src.isElectrified()) if(src.shock(user, 75)) return @@ -816,7 +816,7 @@ About the new airlock wires panel: "You begin [welded ? "unwelding":"welding"] the airlock...", \ "You hear welding.") playsound(loc, 'sound/items/Welder.ogg', 40, 1) - if(do_after(user,40,5,1, target = src)) + if(do_after(user,40/C.toolspeed,5,1, target = src)) if(density && !operating)//Door must be closed to weld. if( !istype(src, /obj/machinery/door/airlock) || !user || !W || !W.isOn() || !user.loc ) return @@ -847,7 +847,7 @@ About the new airlock wires panel: if(p_open && charge) user << "You carefully start removing [charge] from [src]..." playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1) - if(!do_after(user, 150, target = src)) + if(!do_after(user, 150/C.toolspeed, target = src)) user << "You slip and [charge] detonates!" charge.ex_act(1) user.Weaken(3) @@ -861,7 +861,7 @@ About the new airlock wires panel: playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) user.visible_message("[user] removes the electronics from the airlock assembly.", \ "You start to remove electronics from the airlock assembly...") - if(do_after(user,40, target = src)) + if(do_after(user,40/C.toolspeed, target = src)) if(src.loc) if(src.doortype) var/obj/structure/door_assembly/A = new src.doortype(src.loc) @@ -880,10 +880,10 @@ About the new airlock wires panel: if(!electronics) ae = new/obj/item/weapon/electronics/airlock( src.loc ) if(req_one_access) - ae.use_one_access = 1 - ae.conf_access = src.req_one_access + ae.one_access = 1 + ae.accesses = src.req_one_access else - ae.conf_access = src.req_access + ae.accesses = src.req_access else ae = electronics electronics = null @@ -1148,8 +1148,8 @@ About the new airlock wires panel: update_icon() /obj/machinery/door/airlock/CanAStarPass(obj/item/weapon/card/id/ID) -//Airlock is passable if it is open (!density), bot has access, and is not bolted shut) - return !density || (check_access(ID) && !locked) +//Airlock is passable if it is open (!density), bot has access, and is not bolted shut or powered off) + return !density || (check_access(ID) && !locked && hasPower()) /obj/machinery/door/airlock/HasProximity(atom/movable/AM as mob|obj) for (var/obj/A in contents) diff --git a/code/game/machinery/doors/airlock_electronics.dm b/code/game/machinery/doors/airlock_electronics.dm index 9256eeb1fe2..63bce544e72 100644 --- a/code/game/machinery/doors/airlock_electronics.dm +++ b/code/game/machinery/doors/airlock_electronics.dm @@ -1,111 +1,58 @@ -//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 - /obj/item/weapon/electronics/airlock name = "airlock electronics" - req_access = list(access_maint_tunnels) - var/list/conf_access = null - var/use_one_access = 0 //If the door should require ALL or only ONE of the listed accesses. - var/last_configurator = null - var/locked = 1 + var/list/accesses = list() + var/one_access = 0 /obj/item/weapon/electronics/airlock/attack_self(mob/user) - if (!ishuman(user) && !usr.has_unlimited_silicon_privilege) - return ..(user) + if (!user) return + interact(user) - var/mob/living/carbon/human/H = user - if(H.getBrainLoss() >= 60) - return +/obj/item/weapon/electronics/airlock/interact(mob/user) + add_fingerprint(user) + ui_interact(user) - var/t1 = text("") +/obj/item/weapon/electronics/airlock/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, force_open = 0) + SSnano.try_update_ui(user, src, ui_key, ui, force_open = force_open) + if (!ui) + ui = new(user, src, ui_key, "airlock_electronics.tmpl", name, 975, 415, state = hands_state) + ui.open() +/obj/item/weapon/electronics/airlock/get_ui_data() + var/list/data = list() + var/list/regions = list() - if (last_configurator) - t1 += "Operator: [last_configurator]
    " + for(var/i in 1 to 7) + var/list/region = list() + var/list/accesses = list() + for(var/j in get_region_accesses(i)) + var/list/access = list() + access["name"] = get_access_desc(j) + access["id"] = j + access["req"] = (j in src.accesses) + accesses[++accesses.len] = access + region["name"] = get_region_accesses_name(i) + region["accesses"] = accesses + regions[++regions.len] = region + data["regions"] = regions + data["oneAccess"] = one_access - if (locked) - t1 += "Swipe ID
    " - else - t1 += "Lock Interface
    " - - if(use_one_access) - t1 += "Restriction Type: At least one access required
    " - else - t1 += "Restriction Type: All accesses required
    " - - t1 += "Remove All
    " - - var/accesses = "" - accesses += "
    Access
    " - accesses += "" - accesses += "" - for(var/i = 1; i <= 7; i++) - accesses += "" - accesses += "" - for(var/i = 1; i <= 7; i++) - accesses += "" - accesses += "
    [get_region_accesses_name(i)]:
    " - for(var/A in get_region_accesses(i)) - if(A in conf_access) - accesses += "[replacetext(get_access_desc(A), " ", " ")] " - else - accesses += "[replacetext(get_access_desc(A), " ", " ")] " - accesses += "
    " - accesses += "
    " - t1 += "[accesses]" - - t1 += text("

    Close

    \n", src) - - var/datum/browser/popup = new(user, "airlock_electronics", "Access Control", 900, 500) - popup.set_content(t1) - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) - popup.open() - onclose(user, "airlock") + return data /obj/item/weapon/electronics/airlock/Topic(href, href_list) - ..() - if (usr.stat || usr.restrained() || (!ishuman(usr) && !usr.has_unlimited_silicon_privilege)) - return - if (href_list["close"]) - usr << browse(null, "window=airlock") + if(..()) return - if (href_list["login"]) - var/obj/item/I = usr.get_active_hand() - if (istype(I, /obj/item/device/pda)) - var/obj/item/device/pda/pda = I - I = pda.id - if (I && src.check_access(I)) - src.locked = 0 - src.last_configurator = I:registered_name - - if (locked) - return - - if (href_list["logout"]) - locked = 1 - - if (href_list["access"]) - toggle_access(href_list["access"]) - - attack_self(usr) - -/obj/item/weapon/electronics/airlock/proc/toggle_access(acc) - if (acc == "all") - conf_access = null - else if(acc == "one") - use_one_access = !use_one_access - else - var/req = text2num(acc) - - if (conf_access == null) - conf_access = list() - - if (!(req in conf_access)) - conf_access += req + if(href_list["access"]) + if(href_list["access"] == "clear") + accesses = list() + one_access = 0 + else if(href_list["access"] == "one") + one_access = !one_access else - conf_access -= req - if (!conf_access.len) - conf_access = null - + var/access = text2num(href_list["access"]) + if (!(access in accesses)) + accesses += access + else + accesses -= access diff --git a/code/game/machinery/doors/alarmlock.dm b/code/game/machinery/doors/alarmlock.dm index c8525f3520d..e0fae3766f0 100644 --- a/code/game/machinery/doors/alarmlock.dm +++ b/code/game/machinery/doors/alarmlock.dm @@ -16,15 +16,15 @@ air_connection = new /obj/machinery/door/airlock/alarmlock/Destroy() - if(radio_controller) - radio_controller.remove_object(src,air_frequency) + if(SSradio) + SSradio.remove_object(src,air_frequency) air_connection = null return ..() /obj/machinery/door/airlock/alarmlock/initialize() ..() - radio_controller.remove_object(src, air_frequency) - air_connection = radio_controller.add_object(src, air_frequency, RADIO_TO_AIRALARM) + SSradio.remove_object(src, air_frequency) + air_connection = SSradio.add_object(src, air_frequency, RADIO_TO_AIRALARM) open() /obj/machinery/door/airlock/alarmlock/receive_signal(datum/signal/signal) diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index 74b817009f0..bf8f66cb6fa 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -52,13 +52,6 @@ bumpopen(M) return - if(istype(AM, /obj/machinery/bot)) - var/obj/machinery/bot/bot = AM - if(src.check_access(bot.botcard) || emergency == 1) - if(density) - open() - return - if(istype(AM, /obj/mecha)) var/obj/mecha/mecha = AM if(density) diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index 2d85875a50b..9e23c4b60c3 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -54,7 +54,7 @@ playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1) user.visible_message("[user] starts undoing [src]'s bolts...", \ "You start unfastening [src]'s floor bolts...") - if(!do_after(user, 50, target = src)) return + if(!do_after(user, 50/C.toolspeed, target = src)) return playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) user.visible_message("[user] unfastens [src]'s bolts.", \ "You undo [src]'s floor bolts.") @@ -208,7 +208,7 @@ playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1) user.visible_message("[user] starts prying something out from [src]...", \ "You begin prying out the wire cover...") - if(!do_after(user, 50, target = src)) return + if(!do_after(user, 50/C.toolspeed, target = src)) return if(constructionStep != CONSTRUCTION_PANEL_OPEN) return playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) user.visible_message("[user] pries out a metal plate from [src], exposing the wires.", \ @@ -220,7 +220,7 @@ playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1) user.visible_message("[user] starts bolting down [src]...", \ "You begin bolting [src]...") - if(!do_after(user, 30, target = src)) return + if(!do_after(user, 30/C.toolspeed, target = src)) return user.visible_message("[user] finishes the firelock.", \ "You finish the firelock.") playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) @@ -235,7 +235,7 @@ playsound(get_turf(src), 'sound/items/Wirecutter.ogg', 50, 1) user.visible_message("[user] starts cutting the wires from [src]...", \ "You begin removing [src]'s wires...") - if(!do_after(user, 60, target = src)) return + if(!do_after(user, 60/C.toolspeed, target = src)) return if(constructionStep != CONSTRUCTION_WIRES_EXPOSED) return user.visible_message("[user] removes the wires from [src].", \ "You remove the wiring from [src], exposing the circuit board.") @@ -250,7 +250,7 @@ playsound(get_turf(src), 'sound/items/Welder.ogg', 50, 1) user.visible_message("[user] starts welding a metal plate into [src]...", \ "You begin welding the cover plate back onto [src]...") - if(!do_after(user, 80, target = src)) return + if(!do_after(user, 80/C.toolspeed, target = src)) return if(constructionStep != CONSTRUCTION_WIRES_EXPOSED) return playsound(get_turf(src), 'sound/items/Welder2.ogg', 50, 1) user.visible_message("[user] welds the metal plate into [src].", \ @@ -263,7 +263,7 @@ user.visible_message("[user] begins removing the circuit board from [src]...", \ "You begin prying out the circuit board from [src]...") playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1) - if(!do_after(user, 50, target = src)) return + if(!do_after(user, 50/C.toolspeed, target = src)) return if(constructionStep != CONSTRUCTION_GUTTED) return user.visible_message("[user] removes [src]'s circuit board.", \ "You remove the circuit board from [src].") @@ -296,7 +296,7 @@ playsound(get_turf(src), 'sound/items/Welder.ogg', 50, 1) user.visible_message("[user] begins cutting apart [src]'s frame...", \ "You begin slicing [src] apart...") - if(!do_after(user, 80, target = src)) return + if(!do_after(user, 80/C.toolspeed, target = src)) return if(constructionStep != CONSTRUCTION_NOCIRCUIT) return user.visible_message("[user] cuts apart [src]!", \ "You cut [src] into metal.") diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index 7d611a644c9..2ea8377d817 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -26,7 +26,11 @@ electronics = null return ..() - +/obj/machinery/door/window/update_icon() + if(density) + icon_state = base_state + else + icon_state = "[src.base_state]open" /obj/machinery/door/window/proc/open_and_close() open() @@ -40,13 +44,7 @@ if( operating || !src.density ) return if (!( ismob(AM) )) - var/obj/machinery/bot/bot = AM - if(istype(bot)) - if(src.check_access(bot.botcard)) - open_and_close() - else - flick("[src.base_state]deny", src) - else if(istype(AM, /obj/mecha)) + if(istype(AM, /obj/mecha)) var/obj/mecha/mecha = AM if(mecha.occupant && src.allowed(mecha.occupant)) open_and_close() @@ -89,7 +87,7 @@ //used in the AStar algorithm to determinate if the turf the door is on is passable /obj/machinery/door/window/CanAStarPass(obj/item/weapon/card/id/ID, to_dir) - return !density || (dir != to_dir) || check_access(ID) + return !density || (dir != to_dir) || (check_access(ID) && hasPower()) /obj/machinery/door/window/CheckExit(atom/movable/mover as mob|obj, turf/target) if(istype(mover) && mover.checkpass(PASSGLASS)) @@ -153,14 +151,15 @@ /obj/machinery/door/window/proc/take_damage(damage) src.health = max(0, src.health - damage) if (src.health <= 0) - var/debris = list( - new /obj/item/weapon/shard(src.loc), - new /obj/item/weapon/shard(src.loc), - new /obj/item/stack/rods(src.loc, 2), - new /obj/item/stack/cable_coil(src.loc, 2) - ) - for(var/obj/fragment in debris) - transfer_fingerprints_to(fragment) + if(!(flags&NODECONSTRUCT)) + var/debris = list( + new /obj/item/weapon/shard(src.loc), + new /obj/item/weapon/shard(src.loc), + new /obj/item/stack/rods(src.loc, 2), + new /obj/item/stack/cable_coil(src.loc, 2) + ) + for(var/obj/fragment in debris) + transfer_fingerprints_to(fragment) src.density = 0 qdel(src) return @@ -271,62 +270,63 @@ add_fingerprint(user) - if(istype(I, /obj/item/weapon/screwdriver)) - if(src.density || src.operating) - user << "You need to open the door to access the maintenance panel!" + if(!(flags&NODECONSTRUCT)) + if(istype(I, /obj/item/weapon/screwdriver)) + if(src.density || src.operating) + user << "You need to open the door to access the maintenance panel!" + return + playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) + src.p_open = !( src.p_open ) + user << "You [p_open ? "open":"close"] the maintenance panel of the [src.name]." return - playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) - src.p_open = !( src.p_open ) - user << "You [p_open ? "open":"close"] the maintenance panel of the [src.name]." - return - if(istype(I, /obj/item/weapon/crowbar)) - if(p_open && !src.density && !src.operating) - playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) - user.visible_message("[user] removes the electronics from the [src.name].", \ - "You start to remove electronics from the [src.name]...") - if(do_after(user,40, target = src)) - if(src.p_open && !src.density && !src.operating && src.loc) - var/obj/structure/windoor_assembly/WA = new /obj/structure/windoor_assembly(src.loc) - switch(base_state) - if("left") - WA.facing = "l" - if("right") - WA.facing = "r" - if("leftsecure") - WA.facing = "l" - WA.secure = 1 - if("rightsecure") - WA.facing = "r" - WA.secure = 1 - WA.anchored = 1 - WA.state= "02" - WA.dir = src.dir - WA.ini_dir = src.dir - WA.update_icon() - WA.created_name = src.name + if(istype(I, /obj/item/weapon/crowbar)) + if(p_open && !src.density && !src.operating) + playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) + user.visible_message("[user] removes the electronics from the [src.name].", \ + "You start to remove electronics from the [src.name]...") + if(do_after(user,40/I.toolspeed, target = src)) + if(src.p_open && !src.density && !src.operating && src.loc) + var/obj/structure/windoor_assembly/WA = new /obj/structure/windoor_assembly(src.loc) + switch(base_state) + if("left") + WA.facing = "l" + if("right") + WA.facing = "r" + if("leftsecure") + WA.facing = "l" + WA.secure = 1 + if("rightsecure") + WA.facing = "r" + WA.secure = 1 + WA.anchored = 1 + WA.state= "02" + WA.dir = src.dir + WA.ini_dir = src.dir + WA.update_icon() + WA.created_name = src.name - if(emagged) - user << "You discard the damaged electronics." - qdel(src) - return + if(emagged) + user << "You discard the damaged electronics." + qdel(src) + return - user << "You remove the airlock electronics." + user << "You remove the airlock electronics." - var/obj/item/weapon/electronics/airlock/ae - if(!electronics) - ae = new/obj/item/weapon/electronics/airlock( src.loc ) - if(req_one_access) - ae.use_one_access = 1 - ae.conf_access = src.req_one_access + var/obj/item/weapon/electronics/airlock/ae + if(!electronics) + ae = new/obj/item/weapon/electronics/airlock( src.loc ) + if(req_one_access) + ae.one_access = 1 + ae.accesses = src.req_one_access + else + ae.accesses = src.req_access else - ae.conf_access = src.req_access - else - ae = electronics - electronics = null - ae.loc = src.loc + ae = electronics + electronics = null + ae.loc = src.loc - qdel(src) + qdel(src) return diff --git a/code/game/machinery/doppler_array.dm b/code/game/machinery/doppler_array.dm index 00b0caba1d9..a2640156520 100644 --- a/code/game/machinery/doppler_array.dm +++ b/code/game/machinery/doppler_array.dm @@ -68,7 +68,7 @@ var/list/doppler_arrays = list() return var/distance = get_dist(epicenter, zone) - var/direct = get_dir(epicenter, zone) + var/direct = get_dir(zone, epicenter) if(distance > max_dist) return diff --git a/code/game/machinery/droneDispenser.dm b/code/game/machinery/droneDispenser.dm index 86bdf54f452..1917c75065f 100644 --- a/code/game/machinery/droneDispenser.dm +++ b/code/game/machinery/droneDispenser.dm @@ -201,7 +201,7 @@ playsound(src, 'sound/items/Welder.ogg', 50, 1) user.visible_message("[user] begins patching up [src] with [WT].", \ "You begin restoring the damage to [src]...") - if(!do_after(user, 40, target = src)) + if(!do_after(user, 40/O.toolspeed, target = src)) return if(!src || !WT.remove_fuel(1, user)) return user.visible_message("[user] fixes [src]!", \ diff --git a/code/game/machinery/embedded_controller/embedded_controller_base.dm b/code/game/machinery/embedded_controller/embedded_controller_base.dm index 6acfaafc359..02de1393820 100644 --- a/code/game/machinery/embedded_controller/embedded_controller_base.dm +++ b/code/game/machinery/embedded_controller/embedded_controller_base.dm @@ -75,8 +75,8 @@ var/datum/radio_frequency/radio_connection /obj/machinery/embedded_controller/radio/Destroy() - if(radio_controller) - radio_controller.remove_object(src,frequency) + if(SSradio) + SSradio.remove_object(src,frequency) return ..() /obj/machinery/embedded_controller/radio/initialize() @@ -90,6 +90,6 @@ signal = null /obj/machinery/embedded_controller/radio/proc/set_frequency(new_frequency) - radio_controller.remove_object(src, frequency) + SSradio.remove_object(src, frequency) frequency = new_frequency - radio_connection = radio_controller.add_object(src, frequency) + radio_connection = SSradio.add_object(src, frequency) diff --git a/code/game/machinery/flasher.dm b/code/game/machinery/flasher.dm index 407db623ab9..c261956806f 100644 --- a/code/game/machinery/flasher.dm +++ b/code/game/machinery/flasher.dm @@ -43,7 +43,7 @@ if (bulb) user.visible_message("[user] begins to disconnect [src]'s flashbulb.", "You begin to disconnect [src]'s flashbulb...") playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1) - if(do_after(user, 30, target = src) && bulb) + if(do_after(user, 30/W.toolspeed, target = src) && bulb) user.visible_message("[user] has disconnected [src]'s flashbulb!", "You disconnect [src]'s flashbulb.") bulb.loc = src.loc bulb = null diff --git a/code/game/machinery/hologram.dm b/code/game/machinery/hologram.dm index c8e1c81efcb..c8d12f9c780 100644 --- a/code/game/machinery/hologram.dm +++ b/code/game/machinery/hologram.dm @@ -71,7 +71,10 @@ var/const/HOLOPAD_MODE = RANGE_BASED default_deconstruction_crowbar(P) -/obj/machinery/hologram/holopad/attack_hand(mob/living/carbon/human/user) //Carn: Hologram requests. +/obj/machinery/hologram/holopad/AltClick(mob/living/carbon/human/user) + interact(user) + +/obj/machinery/hologram/holopad/interact(mob/living/carbon/human/user) //Carn: Hologram requests. if(!istype(user)) return if(user.stat || stat & (NOPOWER|BROKEN)) @@ -108,7 +111,7 @@ var/const/HOLOPAD_MODE = RANGE_BASED else if(href_list["mainmenu"]) temp = "" - updateUsrDialog() + updateDialog() add_fingerprint(usr) /obj/machinery/hologram/holopad/attack_ai(mob/living/silicon/ai/user) @@ -230,10 +233,6 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/ qdel(src) return -/obj/machinery/hologram/blob_act() - qdel(src) - return - /obj/machinery/hologram/holopad/Destroy() for (var/mob/living/silicon/ai/master in masters) clear_holo(master) diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index 388fe8a0bbf..fede733c2af 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -188,7 +188,9 @@ Class Procs: update_icon() /obj/machinery/blob_act() - if(prob(50)) + if(!density) + qdel(src) + if(prob(75)) qdel(src) /obj/machinery/proc/auto_use_power() @@ -237,9 +239,9 @@ Class Procs: /obj/machinery/attack_hand(mob/user, check_power = 1, set_machine = 1) if(..())// unbuckling etc return 1 - if(user.lying || user.stat) + if((user.lying || user.stat) && !IsAdminGhost(user)) return 1 - if(!user.IsAdvancedToolUser()) + if(!user.IsAdvancedToolUser() && !IsAdminGhost(user)) usr << "You don't have the dexterity to do this!" return 1 if (ishuman(user)) @@ -276,7 +278,7 @@ Class Procs: gl_uid++ /obj/machinery/proc/default_pry_open(obj/item/weapon/crowbar/C) - . = !(state_open || panel_open || is_operational()) && istype(C) + . = !(state_open || panel_open || is_operational() || (flags & NODECONSTRUCT)) && istype(C) if(.) playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) visible_message("[usr] pry open \the [src].", "You pry open \the [src].") @@ -284,7 +286,7 @@ Class Procs: return 1 /obj/machinery/proc/default_deconstruction_crowbar(obj/item/weapon/crowbar/C, ignore_panel = 0) - . = istype(C) && (panel_open || ignore_panel) + . = istype(C) && (panel_open || ignore_panel) && !(flags & NODECONSTRUCT) if(.) deconstruction() playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) @@ -299,7 +301,7 @@ Class Procs: qdel(src) /obj/machinery/proc/default_deconstruction_screwdriver(mob/user, icon_state_open, icon_state_closed, obj/item/weapon/screwdriver/S) - if(istype(S)) + if(istype(S) && !(flags & NODECONSTRUCT)) playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) if(!panel_open) panel_open = 1 @@ -321,10 +323,10 @@ Class Procs: return 0 /obj/proc/default_unfasten_wrench(mob/user, obj/item/weapon/wrench/W, time = 20) - if(istype(W)) + if(istype(W) && !(flags & NODECONSTRUCT)) user << "You begin [anchored ? "un" : ""]securing [name]..." playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) - if(do_after(user, time, target = src)) + if(do_after(user, time/W.toolspeed, target = src)) user << "You [anchored ? "un" : ""]secure [name]." anchored = !anchored playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) @@ -332,6 +334,8 @@ Class Procs: return 0 /obj/machinery/proc/exchange_parts(mob/user, obj/item/weapon/storage/part_replacer/W) + if(flags & NODECONSTRUCT) + return var/shouldplaysound = 0 if(istype(W) && component_parts) if(panel_open || W.works_from_distance) @@ -386,8 +390,8 @@ Class Procs: // Hook for html_interface module to prevent updates to clients who don't have this as their active machine. /obj/machinery/proc/hiIsValidClient(datum/html_interface_client/hclient, datum/html_interface/hi) - if (hclient.client.mob && hclient.client.mob.stat == 0) - if (isAI(hclient.client.mob)) return TRUE + if (hclient.client.mob && (hclient.client.mob.stat == 0 || IsAdminGhost(hclient.client.mob))) + if (isAI(hclient.client.mob) || IsAdminGhost(hclient.client.mob)) return TRUE else return hclient.client.mob.machine == src && src.Adjacent(hclient.client.mob) else return FALSE diff --git a/code/game/machinery/magnet.dm b/code/game/machinery/magnet.dm index 1a1c4e8f9fa..d848eab6e40 100644 --- a/code/game/machinery/magnet.dm +++ b/code/game/machinery/magnet.dm @@ -36,15 +36,15 @@ center = T spawn(10) // must wait for map loading to finish - if(radio_controller) - radio_controller.add_object(src, freq, RADIO_MAGNETS) + if(SSradio) + SSradio.add_object(src, freq, RADIO_MAGNETS) spawn() magnetic_process() /obj/machinery/magnetic_module/Destroy() - if(radio_controller) - radio_controller.remove_object(src, freq) + if(SSradio) + SSradio.remove_object(src, freq) . = ..() center = null @@ -234,16 +234,16 @@ spawn(45) // must wait for map loading to finish - if(radio_controller) - radio_connection = radio_controller.add_object(src, frequency, RADIO_MAGNETS) + if(SSradio) + radio_connection = SSradio.add_object(src, frequency, RADIO_MAGNETS) if(path) // check for default path filter_path() // renders rpath /obj/machinery/magnetic_controller/Destroy() - if(radio_controller) - radio_controller.remove_object(src, frequency) + if(SSradio) + SSradio.remove_object(src, frequency) . = ..() magnets = null rpath = null diff --git a/code/game/machinery/mass_driver.dm b/code/game/machinery/mass_driver.dm index cbae21bc11e..bb77e578741 100644 --- a/code/game/machinery/mass_driver.dm +++ b/code/game/machinery/mass_driver.dm @@ -26,8 +26,7 @@ audible_message("[src] lets out a screech, it doesn't seem to be able to handle the load.") break use_power(500) - spawn(0) - O.throw_at(target, drive_range * power, power) + O.throw_at_fast(target, drive_range * power, power) flick("mass_driver1", src) diff --git a/code/game/machinery/newscaster.dm b/code/game/machinery/newscaster.dm index a0b3c353862..3eedfeec907 100644 --- a/code/game/machinery/newscaster.dm +++ b/code/game/machinery/newscaster.dm @@ -723,7 +723,7 @@ var/list/obj/machinery/newscaster/allCasters = list() if(istype(I, /obj/item/weapon/wrench)) user << "You start [anchored ? "un" : ""]securing [name]..." playsound(loc, 'sound/items/Ratchet.ogg', 50, 1) - if(do_after(user, 60, target = src)) + if(do_after(user, 60/I.toolspeed, target = src)) user << "You [anchored ? "un" : ""]secure [name]." new /obj/item/wallframe/newscaster(loc) playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1) diff --git a/code/game/machinery/pipe/pipe_dispenser.dm b/code/game/machinery/pipe/pipe_dispenser.dm index a23489333ea..64be7f512b5 100644 --- a/code/game/machinery/pipe/pipe_dispenser.dm +++ b/code/game/machinery/pipe/pipe_dispenser.dm @@ -81,7 +81,7 @@ if (!anchored && !isinspace()) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) user << "You begin to fasten \the [src] to the floor..." - if (do_after(user, 40, target = src)) + if (do_after(user, 40/W.toolspeed, target = src)) add_fingerprint(user) user.visible_message( \ "[user] fastens \the [src].", \ @@ -94,7 +94,7 @@ else if(anchored) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) user << "You begin to unfasten \the [src] from the floor..." - if (do_after(user, 20, target = src)) + if (do_after(user, 20/W.toolspeed, target = src)) add_fingerprint(user) user.visible_message( \ "[user] unfastens \the [src].", \ diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm index 31929f6e94f..92549eef68e 100644 --- a/code/game/machinery/portable_turret.dm +++ b/code/game/machinery/portable_turret.dm @@ -17,6 +17,15 @@ req_access = list(access_security) power_channel = EQUIP //drains power from the EQUIPMENT channel + var/base_icon_state = "grey" + var/active_state = "Taser" // "Taser"/"Laser/"Bullet" ,blue/red/no glow on active turret + var/off_state = "Off" + + var/emp_vunerable = 1 // Can be empd + + var/scan_range = 7 + var/atom/base = null //for turrets inside other objects + var/lasercolor = "" //Something to do with lasertag turrets, blame Sieve for not adding a comment. var/raised = 0 //if the turret cover is "open" and the turret is raised var/raising= 0 //if the turret is currently opening or closing its cover @@ -29,8 +38,9 @@ var/projectile = null //holder for bullettype var/eprojectile = null //holder for the shot when emagged var/reqpower = 500 //holder for power needed - var/iconholder = null //holder for the icon_state. 1 for orange sprite, null for blue. var/egun = null //holder to handle certain guns switching bullettypes + var/always_up = 0 //Will stay active + var/has_cover = 1 //Hides the cover var/obj/machinery/porta_turret_cover/cover = null //the cover that is covering this turret var/last_fired = 0 //1: if the turret is cooling down from a shot, 0: turret is ready to fire @@ -57,19 +67,35 @@ /obj/machinery/porta_turret/New() ..() - icon_state = "[lasercolor]grey_target_prism" + if(!base) + base = src + icon_state = "[base_icon_state][off_state]" //Sets up a spark system spark_system = new /datum/effect_system/spark_spread spark_system.set_up(5, 0, src) spark_system.attach(src) - cover = new /obj/machinery/porta_turret_cover(loc) - cover.Parent_Turret = src + if(has_cover) + cover = new /obj/machinery/porta_turret_cover(loc) + cover.Parent_Turret = src setup() + if(!has_cover) + popUp() + + +/obj/machinery/porta_turret/proc/get_base_icon() + if(installation) + switch(installation) + if(/obj/item/weapon/gun/energy/laser/bluetag) + return "blue" + if(/obj/item/weapon/gun/energy/laser/redtag) + return "red" + return "grey" + /obj/machinery/porta_turret/proc/setup() - var/obj/item/weapon/gun/energy/E=new installation //All energy-based weapons are applicable + var/obj/item/weapon/gun/energy/E= new installation //All energy-based weapons are applicable var/obj/item/ammo_casing/shottype = E.ammo_type[1] projectile = shottype.projectile_type @@ -99,27 +125,20 @@ stun_all = 0 check_anomalies = 0 shot_delay = 30 - iconholder = 1 + active_state = "Laser" if(/obj/item/weapon/gun/energy/laser/practice) - iconholder = 1 + active_state = "Laser" eprojectile = /obj/item/projectile/beam -// if(/obj/item/weapon/gun/energy/laser/practice/sc_laser) -// iconholder = 1 -// eprojectile = /obj/item/projectile/beam - if(/obj/item/weapon/gun/energy/laser/retro) - iconholder = 1 - -// if(/obj/item/weapon/gun/energy/laser/retro/sc_retro) -// iconholder = 1 + active_state = "Laser" if(/obj/item/weapon/gun/energy/laser/captain) - iconholder = 1 + active_state = "Laser" if(/obj/item/weapon/gun/energy/lasercannon) - iconholder = 1 + active_state = "Laser" if(/obj/item/weapon/gun/energy/gun/advtaser) eprojectile = /obj/item/projectile/beam @@ -140,6 +159,8 @@ eshot_sound = 'sound/weapons/Laser.ogg' egun = 1 + base_icon_state = get_base_icon() + /obj/machinery/porta_turret/Destroy() //deletes its own cover with it qdel(cover) @@ -229,22 +250,17 @@ icon_state = "turretCover" return if(stat & BROKEN) - icon_state = "[lasercolor]destroyed_target_prism" + icon_state = "[base_icon_state]Broken" else if( powered() ) if(on) - if(iconholder) - //lasers have a orange icon - icon_state = "[lasercolor]orange_target_prism" - else - //almost everything has a blue icon - icon_state = "[lasercolor]target_prism" + icon_state = "[base_icon_state][active_state]" else - icon_state = "[lasercolor]grey_target_prism" + icon_state = "[base_icon_state][off_state]" stat &= ~NOPOWER else spawn(rand(0, 15)) - icon_state = "[lasercolor]grey_target_prism" + icon_state = "[base_icon_state][off_state]" stat |= NOPOWER @@ -277,10 +293,11 @@ if(!anchored && !isinspace()) anchored = 1 invisibility = INVISIBILITY_LEVEL_TWO - icon_state = "[lasercolor]grey_target_prism" + icon_state = "[base_icon_state][off_state]" user << "You secure the exterior bolts on the turret." - cover = new /obj/machinery/porta_turret_cover(loc) //create a new turret. While this is handled in process(), this is to workaround a bug where the turret becomes invisible for a split second - cover.Parent_Turret = src //make the cover's parent src + if(has_cover) + cover = new /obj/machinery/porta_turret_cover(loc) //create a new turret. While this is handled in process(), this is to workaround a bug where the turret becomes invisible for a split second + cover.Parent_Turret = src //make the cover's parent src else if(anchored) anchored = 0 user << "You unsecure the exterior bolts on the turret." @@ -295,7 +312,10 @@ user << "Controls are now [locked ? "locked" : "unlocked"]." else user << "Access denied." - + else if(istype(I,/obj/item/device/multitool) && !locked) + var/obj/item/device/multitool/M = I + M.buffer = src + user << "You add [src] to multitool buffer." else //if the turret was attacked with the intention of harming it: user.changeNext_move(CLICK_CD_MELEE) @@ -339,7 +359,7 @@ user << "You short out [src]'s threat assessment circuits." visible_message("[src] hums oddly...") emagged = 1 - iconholder = 1 + active_state = "Laser" controllock = 1 on = 0 //turns off the turret temporarily sleep(60) //6 seconds for the traitor to gtfo of the area before the turret decides to ruin his shit @@ -379,7 +399,7 @@ /obj/machinery/porta_turret/emp_act(severity) - if(on) + if(on && emp_vunerable) //if the turret is on, the EMP no matter how severe disables the turret for a while //and scrambles its settings, with a slight chance of having an emag effect check_records = pick(0, 1) @@ -412,7 +432,7 @@ health = 0 density = 0 stat |= BROKEN //enables the BROKEN bit - icon_state = "[lasercolor]destroyed_target_prism" + icon_state = "[base_icon_state]Broken" invisibility = 0 spark_system.start() //creates some sparks because they look cool density = 1 @@ -429,26 +449,26 @@ if(stat & BROKEN) //if the turret is borked qdel(cover) //delete its cover, assuming it has one. Workaround for a pesky little bug else + if(has_cover) + cover = new /obj/machinery/porta_turret_cover(loc) //if the turret has no cover and is anchored, give it a cover + cover.Parent_Turret = src //assign the cover its Parent_Turret, which would be this (src) - cover = new /obj/machinery/porta_turret_cover(loc) //if the turret has no cover and is anchored, give it a cover - cover.Parent_Turret = src //assign the cover its Parent_Turret, which would be this (src) - - if(stat & (NOPOWER|BROKEN)) + if(stat & (NOPOWER|BROKEN) && !always_up) //if the turret has no power or is broken, make the turret pop down if it hasn't already popDown() return - if(!on) + if(!on && !always_up) //if the turret is off, make it pop down popDown() return var/list/targets = list() //list of primary targets - var/turretview = view(7, src) + var/turretview = view(scan_range, base) if(check_anomalies) //if it's set to check for xenos/simpleanimals for(var/mob/living/simple_animal/SA in turretview) - if(!SA.stat && (!SA.has_unlimited_silicon_privilege || !(faction in SA.faction)) ) //don't target dead animals or NT maint drones. + if(!SA.stat && (!SA.has_unlimited_silicon_privilege || !(faction in SA.faction))) //don't target dead animals or NT maint drones. targets += SA for(var/mob/living/carbon/C in turretview) //loops through all carbon-based lifeforms in view(7) @@ -476,12 +496,13 @@ for(var/obj/mecha/M in turretview) if(M.occupant) - if(ai || emagged) // we target all occupied mechs if we're emagged or set to attack all non silicons. + if(ai || emagged || assess_perp(M.occupant) >= 4) // we target all occupied mechs if we're emagged or set to attack all non silicons. targets += M if(!tryToShootAt(targets)) - spawn() - popDown() // no valid targets, close the cover + if(!always_up) + spawn() + popDown() // no valid targets, close the cover /obj/machinery/porta_turret/proc/tryToShootAt(list/atom/movable/targets) @@ -501,10 +522,12 @@ return invisibility = 0 raising = 1 - flick("popup", cover) + if(cover) + flick("popup", cover) sleep(10) raising = 0 - cover.icon_state = "openTurretCover" + if(cover) + cover.icon_state = "openTurretCover" raised = 1 layer = 4 @@ -517,13 +540,15 @@ return layer = 3 raising = 1 - flick("popdown", cover) + if(cover) + flick("popdown", cover) sleep(10) raising = 0 - cover.icon_state = "turretCover" + if(cover) + cover.icon_state = "turretCover" raised = 0 invisibility = 2 - icon_state = "[lasercolor]grey_target_prism" + icon_state = "[base_icon_state][off_state]" /obj/machinery/porta_turret/proc/assess_perp(mob/living/carbon/human/perp) @@ -585,7 +610,7 @@ if(target) spawn() popUp() //pop the turret up if it's not already up. - dir = get_dir(src, target) //even if you can't shoot, follow the target + dir = get_dir(base, target) //even if you can't shoot, follow the target spawn() shootAt(target) return 1 @@ -609,34 +634,34 @@ return //any emagged turrets will shoot extremely fast! This not only is deadly, but drains a lot power! - if(iconholder) - icon_state = "[lasercolor]orange_target_prism" - else - icon_state = "[lasercolor]target_prism" + icon_state = "[base_icon_state][active_state]" var/obj/item/projectile/A if(emagged) - A = new eprojectile(loc) + A = new eprojectile(T) playsound(loc, eshot_sound, 75, 1) else - A = new projectile(loc) + A = new projectile(T) playsound(loc, shot_sound, 75, 1) A.original = target if(!emagged) use_power(reqpower) else use_power(reqpower * 2) - //Shooting Code: + //Shooting Code: A.current = T A.yo = U.y - T.y A.xo = U.x - T.x A.fire() + return A + /obj/machinery/porta_turret/proc/setState(on, emagged) if(controllock) return src.on = on src.emagged = emagged - src.iconholder = emagged + if(emagged) + src.active_state = "Laser" src.power_change() /* @@ -709,7 +734,7 @@ playsound(loc, pick('sound/items/Welder.ogg', 'sound/items/Welder2.ogg'), 50, 1) user << "You start to remove the turret's interior metal armor..." - if(do_after(user, 20, target = src)) + if(do_after(user, 20/I.toolspeed, target = src)) if(!src || !WT.remove_fuel(5, user)) return build_step = 1 user << "You remove the turret's interior metal armor." @@ -785,7 +810,7 @@ playsound(loc, pick('sound/items/Welder.ogg', 'sound/items/Welder2.ogg'), 50, 1) user << "You begin to weld the turret's armor down..." - if(do_after(user, 30, target = src)) + if(do_after(user, 30/I.toolspeed, target = src)) if(!src || !WT.remove_fuel(5, user)) return build_step = 8 @@ -867,113 +892,16 @@ . = ..() if(.) return - var/dat - if(!(Parent_Turret.lasercolor)) - dat += text({" -Automatic Portable Turret Installation

    -Status: []
    -Behaviour controls are [Parent_Turret.locked ? "locked" : "unlocked"]"}, - -"[Parent_Turret.on ? "On" : "Off"]" ) - - - dat += text({"
    -Check for Weapon Authorization: []
    -Check Security Records: []
    -Neutralize Identified Criminals: []
    -Neutralize All Non-Security and Non-Command Personnel: []
    -Neutralize All Unidentified Life Signs: []
    "}, - -"[Parent_Turret.auth_weapons ? "Yes" : "No"]", -"[Parent_Turret.check_records ? "Yes" : "No"]", -"[Parent_Turret.criminals ? "Yes" : "No"]", -"[Parent_Turret.stun_all ? "Yes" : "No"]" , -"[Parent_Turret.check_anomalies ? "Yes" : "No"]" ) - else - dat += text({" -Automatic Portable Turret Installation

    -Status: []
    "}, - -"[Parent_Turret.on ? "On" : "Off"]" ) - - user << browse("Automatic Portable Turret Installation[dat]", "window=autosec") - onclose(user, "autosec") + + return Parent_Turret.attack_ai(user) /obj/machinery/porta_turret_cover/attack_hand(mob/user) . = ..() if(.) return - var/dat - if(!Parent_Turret.lasercolor) - dat += text({" - Automatic Portable Turret Installation

    - Status: []
    - Behaviour controls are [Parent_Turret.locked ? "locked" : "unlocked"]"}, - "[Parent_Turret.on ? "On" : "Off"]" ) - - if(!Parent_Turret.locked) - dat += text({"
    - Check for Weapon Authorization: []
    - Check Security Records: []
    - Neutralize Identified Criminals: []
    - Neutralize All Non-Security and Non-Command Personnel: []
    - Neutralize All Unidentified Life Signs: []
    "}, - - "[Parent_Turret.auth_weapons ? "Yes" : "No"]", - "[Parent_Turret.check_records ? "Yes" : "No"]", - "[Parent_Turret.criminals ? "Yes" : "No"]", - "[Parent_Turret.stun_all ? "Yes" : "No"]" , - "[Parent_Turret.check_anomalies ? "Yes" : "No"]" ) - else - if(istype(user,/mob/living/carbon/human)) - var/mob/living/carbon/human/H = user - if(Parent_Turret.lasercolor == "b" && istype(H.wear_suit, /obj/item/clothing/suit/redtag)) - return - if(Parent_Turret.lasercolor == "r" && istype(H.wear_suit, /obj/item/clothing/suit/bluetag)) - return - dat += text({" - Automatic Portable Turret Installation

    - Status: []
    "}, - - "[Parent_Turret.on ? "On" : "Off"]" ) - - user << browse("Automatic Portable Turret Installation[dat]", "window=autosec") - onclose(user, "autosec") - - -/obj/machinery/porta_turret_cover/Topic(href, href_list) - if(..()) - return - usr.set_machine(src) - Parent_Turret.add_fingerprint(usr) - add_fingerprint(usr) - if(href_list["power"] && !Parent_Turret.locked) - if(Parent_Turret.anchored) - if(Parent_Turret.on) - Parent_Turret.on = 0 - else - Parent_Turret.on = 1 - else - usr << "It has to be secured first!" - - updateUsrDialog() - return - - switch(href_list["operation"]) - if("authweapon") - Parent_Turret.auth_weapons = !Parent_Turret.auth_weapons - if("checkrecords") - Parent_Turret.check_records = !Parent_Turret.check_records - if("shootcrooks") - Parent_Turret.criminals = !Parent_Turret.criminals - if("shootall") - Parent_Turret.stun_all = !Parent_Turret.stun_all - if("checkxenos") - Parent_Turret.check_anomalies = !Parent_Turret.check_anomalies - - updateUsrDialog() + return Parent_Turret.attack_hand(user) /obj/machinery/porta_turret_cover/attackby(obj/item/I, mob/user, params) @@ -999,7 +927,10 @@ Status: []
    "}, updateUsrDialog() else user << "Access denied." - + else if(istype(I,/obj/item/device/multitool) && !Parent_Turret.locked) + var/obj/item/device/multitool/M = I + M.buffer = Parent_Turret + user << "You add [Parent_Turret] to multitool buffer." else user.changeNext_move(CLICK_CD_MELEE) Parent_Turret.health -= I.force * 0.5 @@ -1014,7 +945,7 @@ Status: []
    "}, ..() /obj/machinery/porta_turret_cover/emag_act(mob/user) - if(!emagged) + if(!Parent_Turret.emagged) user << "You short out [Parent_Turret]'s threat assessment circuits." visible_message("[Parent_Turret] hums oddly...") Parent_Turret.emagged = 1 @@ -1025,10 +956,34 @@ Status: []
    "}, /obj/machinery/porta_turret/stationary emagged = 1 - New() +/obj/machinery/porta_turret/stationary/New() installation = new/obj/item/weapon/gun/energy/laser(loc) ..() + +/obj/machinery/porta_turret/syndicate + installation = null + always_up = 1 + use_power = 0 + has_cover = 0 + scan_range = 9 + projectile = /obj/item/projectile/bullet + eprojectile = /obj/item/projectile/bullet + shot_sound = 'sound/weapons/Gunshot.ogg' + eshot_sound = 'sound/weapons/Gunshot.ogg' + base_icon_state = "syndie" + active_state = "Bullet" + faction = "syndicate" + emp_vunerable = 0 + +/obj/machinery/porta_turret/syndicate/setup() + return + +/obj/machinery/porta_turret/syndicate/assess_perp(mob/living/carbon/human/perp) + if(faction in perp.faction) //Shoot all non syndies + return 0 + return 10 + //////////////////////// //Turret Control Panel// //////////////////////// @@ -1043,33 +998,52 @@ Status: []
    "}, var/enabled = 1 var/lethal = 0 var/locked = 1 - var/control_area //can be area name, path or nothing. + var/control_area = null //can be area name, path or nothing. var/ailock = 0 // AI cannot use this req_access = list(access_ai_upload) + var/list/obj/machinery/porta_turret/turrets = list() -/obj/machinery/turretid/New() +/obj/machinery/turretid/New(loc, ndir = 0, built = 0) ..() + if(built) + dir = ndir + locked = 0 + pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24) + pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0 + power_change() //Checks power and initial settings + return + +/obj/machinery/turretid/initialize() //map-placed turrets autolink turrets + if(control_area && istext(control_area)) + for(var/area/A in world) + if(A.name == control_area) + control_area = A + break + if(!control_area) var/area/CA = get_area(src) if(CA.master && CA.master != CA) control_area = CA.master else control_area = CA - else if(istext(control_area)) - for(var/area/A in world) - if(A.name && A.name==control_area) - control_area = A - break - power_change() //Checks power and initial settings - //don't have to check if control_area is path, since get_area_all_atoms can take path. - return -/obj/machinery/turretid/attackby(obj/item/weapon/W, mob/user, params) + for(var/obj/machinery/porta_turret/T in get_area_all_atoms(control_area)) + turrets |= T + +/obj/machinery/turretid/attackby(obj/item/I, mob/user, params) if(stat & BROKEN) return + + if (istype(I,/obj/item/device/multitool)) + var/obj/item/device/multitool/M = I + if(M.buffer && istype(M.buffer,/obj/machinery/porta_turret)) + turrets |= M.buffer + user << "You link \the [M.buffer] with \the [src]" + return + if (istype(user, /mob/living/silicon)) return src.attack_hand(user) - else if( get_dist(src, user) == 0 ) // trying to unlock the interface + if( get_dist(src, user) == 0 ) // trying to unlock the interface if (src.allowed(usr)) if(emagged) user << "The turret control is unresponsive." @@ -1096,14 +1070,14 @@ Status: []
    "}, src.attack_hand(user) /obj/machinery/turretid/attack_ai(mob/user) - if(!ailock) + if(!ailock || IsAdminGhost(user)) return attack_hand(user) else user << "There seems to be a firewall preventing you from accessing this device." /obj/machinery/turretid/attack_hand(mob/user as mob) if ( get_dist(src, user) > 0 ) - if ( !issilicon(user) ) + if ( !(issilicon(user) || IsAdminGhost(user)) ) user << "You are too far away." user.unset_machine() user << browse(null, "window=turretid") @@ -1119,10 +1093,10 @@ Status: []
    "}, var/area/area = loc var/t = "" - if(src.locked && (!istype(user, /mob/living/silicon))) + if(src.locked && (!(istype(user, /mob/living/silicon) || IsAdminGhost(user)))) t += "
    Swipe ID card to unlock interface
    " else - if (!istype(user, /mob/living/silicon)) + if (!istype(user, /mob/living/silicon) && !IsAdminGhost(user)) t += "
    Swipe ID card to lock interface
    " t += text("Turrets [] - []?
    \n", src.enabled?"activated":"deactivated", src, src.enabled?"Disable":"Enable") t += text("Currently set for [] - Change to []?
    \n", src.lethal?"lethal":"stun repeatedly", src, src.lethal?"Stun repeatedly":"Lethal") @@ -1138,7 +1112,7 @@ Status: []
    "}, if(..()) return if (src.locked) - if (!istype(usr, /mob/living/silicon)) + if (!(istype(usr, /mob/living/silicon) || IsAdminGhost(usr))) usr << "Control panel is locked!" return if (href_list["toggleOn"]) @@ -1156,9 +1130,8 @@ Status: []
    "}, updateTurrets() /obj/machinery/turretid/proc/updateTurrets() - if(control_area) - for (var/obj/machinery/porta_turret/aTurret in get_area_all_atoms(control_area)) - aTurret.setState(enabled, lethal) + for (var/obj/machinery/porta_turret/aTurret in turrets) + aTurret.setState(enabled, lethal) src.update_icon() /obj/machinery/turretid/power_change() @@ -1175,4 +1148,12 @@ Status: []
    "}, else icon_state = "control_stun" else - icon_state = "control_standby" \ No newline at end of file + icon_state = "control_standby" + +/obj/item/wallframe/turret_control + name = "turret control frame" + desc = "Used for building turret control panels" + icon = 'icons/obj/apc_repair.dmi' + icon_state = "apc_frame" + result_path = /obj/machinery/turretid + materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT) \ No newline at end of file diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm index 0b698fdbf48..3cb81f59e7c 100644 --- a/code/game/machinery/recharger.dm +++ b/code/game/machinery/recharger.dm @@ -67,6 +67,9 @@ default_deconstruction_crowbar(G) return + if(exchange_parts(user, G)) + return + /obj/machinery/recharger/attack_hand(mob/user) if(issilicon(user)) return diff --git a/code/game/machinery/requests_console.dm b/code/game/machinery/requests_console.dm index 4db37dfec90..4d1baa2f1c6 100644 --- a/code/game/machinery/requests_console.dm +++ b/code/game/machinery/requests_console.dm @@ -211,7 +211,7 @@ var/list/obj/machinery/requests_console/allConsoles = list() dat += "
    Swipe your card to authenticate yourself

    " dat += "Message: [message ? message : "No Message"]
    " dat += "[message ? "Edit" : "Write"] Message

    " - if (announceAuth && message) + if ((announceAuth || IsAdminGhost(user)) && message) dat += "Announce Message
    " else dat += "Announce Message
    " diff --git a/code/game/machinery/spaceheater.dm b/code/game/machinery/spaceheater.dm index 361a097747e..737d22ee22d 100644 --- a/code/game/machinery/spaceheater.dm +++ b/code/game/machinery/spaceheater.dm @@ -1,40 +1,84 @@ +#define HEATER_MODE_STANDBY "standby" +#define HEATER_MODE_HEAT "heat" +#define HEATER_MODE_COOL "cool" + /obj/machinery/space_heater anchored = 0 density = 1 icon = 'icons/obj/atmos.dmi' - icon_state = "sheater0" + icon_state = "sheater-off" name = "space heater" - desc = "Made by Space Amish using traditional space techniques, this heater is guaranteed not to set the station on fire." + desc = "Made by Space Amish using traditional space techniques, this heater/cooler is guaranteed not to set the station on fire." var/obj/item/weapon/stock_parts/cell/cell - var/on = 0 - var/open = 0 - var/set_temperature = 50 // in celcius, add T0C for kelvin - var/heating_power = 40000 + var/on = FALSE + var/mode = HEATER_MODE_STANDBY + var/setMode = "auto" // Anything other than "heat" or "cool" is considered auto. + var/targetTemperature = T20C + var/heatingPower = 40000 + var/efficiency = 20000 + var/temperatureTolerance = 1 + var/settableTemperatureMedian = 30 + T0C + var/settableTemperatureRange = 30 /obj/machinery/space_heater/New() ..() cell = new(src) - cell.charge = 1000 - cell.maxcharge = 1000 + component_parts = list() + component_parts += new /obj/item/weapon/circuitboard/space_heater(null) + component_parts += new /obj/item/weapon/stock_parts/capacitor(null) + component_parts += new /obj/item/weapon/stock_parts/micro_laser(null) + component_parts += new /obj/item/stack/cable_coil(null, 3) + RefreshParts() update_icon() - return + +/obj/machinery/space_heater/construction() + qdel(cell) + cell = null + panel_open = TRUE + update_icon() + return ..() + +/obj/machinery/space_heater/deconstruction() + if(cell) + component_parts += cell + cell = null + return ..() /obj/machinery/space_heater/update_icon() + if(on) + icon_state = "sheater-[mode]" + else + icon_state = "sheater-off" + overlays.Cut() - icon_state = "sheater[on]" - if(open) - overlays += "sheater-open" - return + if(panel_open) + overlays += "sheater-open" /obj/machinery/space_heater/examine(mob/user) - ..() - user << "The heater is [on ? "on" : "off"] and the hatch is [open ? "open" : "closed"]." - if(open) - user << "A power cell is [cell ? "installed" : "missing"]." + user << "\The [src] is [on ? "on" : "off"], and the hatch is [panel_open ? "open" : "closed"]." + if(cell) + user << "The charge meter reads [cell ? round(cell.percent(), 1) : 0]%." else - user << "The charge meter reads [cell ? round(cell.percent(),1) : 0]%." + user << "There is no power cell installed." + +/obj/machinery/space_heater/RefreshParts() + var/laser = 0 + var/cap = 0 + for(var/obj/item/weapon/stock_parts/micro_laser/M in component_parts) + laser += M.rating + for(var/obj/item/weapon/stock_parts/capacitor/M in component_parts) + cap += M.rating + + heatingPower = laser * 40000 + + settableTemperatureRange = cap * 30 + efficiency = (cap + 1) * 10000 + + var/minTemp = max(settableTemperatureMedian - settableTemperatureRange, TCMB) + var/maxTemp = settableTemperatureMedian + settableTemperatureRange + targetTemperature = dd_range(minTemp, maxTemp, targetTemperature) /obj/machinery/space_heater/emp_act(severity) if(stat & (BROKEN|NOPOWER)) @@ -44,9 +88,36 @@ cell.emp_act(severity) ..(severity) +/obj/machinery/space_heater/get_ui_data() + var/list/data = list() + data["open"] = panel_open + data["on"] = on + data["mode"] = setMode + data["hasPowercell"] = !!cell + if(cell) + data["powerLevel"] = round(cell.percent(), 1) + data["targetTemp"] = round(targetTemperature - T0C, 1) + data["minTemp"] = max(settableTemperatureMedian - settableTemperatureRange - T0C, TCMB) + data["maxTemp"] = settableTemperatureMedian + settableTemperatureRange - T0C + + var/turf/simulated/L = get_turf(loc) + var/curTemp + if(istype(L)) + var/datum/gas_mixture/env = L.return_air() + curTemp = env.temperature + else if(isturf(L)) + curTemp = L.temperature + + if(isnull(curTemp)) + data["currentTemp"] = "N/A" + else + data["currentTemp"] = round(curTemp - T0C, 1) + return data + /obj/machinery/space_heater/attackby(obj/item/I, mob/user, params) + add_fingerprint(user) if(istype(I, /obj/item/weapon/stock_parts/cell)) - if(open) + if(panel_open) if(cell) user << "There is already a power cell inside!" return @@ -60,128 +131,139 @@ C.loc = src C.add_fingerprint(usr) - user.visible_message("[user] inserts a power cell into [src].", "You insert the power cell into [src].") + user.visible_message("\The [user] inserts a power cell into \the [src].", "You insert the power cell into \the [src].") + SSnano.update_uis(src) else user << "The hatch must be open to insert a power cell!" return else if(istype(I, /obj/item/weapon/screwdriver)) - open = !open - user.visible_message("[user] [open ? "opens" : "closes"] the hatch on \the [src].", "You [open ? "open" : "close"] the hatch on \the [src].") + panel_open = !panel_open + user.visible_message("\The [user] [panel_open ? "opens" : "closes"] the hatch on \the [src].", "You [panel_open ? "open" : "close"] the hatch on \the [src].") update_icon() - if(!open && user.machine == src) - user << browse(null, "window=spaceheater") - user.unset_machine() + if(panel_open) + interact(user) + else if(exchange_parts(user, I) || default_deconstruction_crowbar(I)) + return else ..() - /obj/machinery/space_heater/attack_hand(mob/user) - src.add_fingerprint(user) - if(open) + interact(user) - var/dat - dat = "Power cell: " - if(cell) - dat += "Installed
    " - else - dat += "Removed
    " +/obj/machinery/space_heater/attack_paw(mob/user) + interact(user) - dat += "Power Level: [cell ? round(cell.percent(),1) : 0]%

    " - - dat += "Set Temperature: " - - dat += "-" - - dat += " [set_temperature]°C " - dat += "+
    " - - user.set_machine(src) - user << browse("Space Heater Control Panel[dat]", "window=spaceheater") - onclose(user, "spaceheater") - - - - - else - on = !on - user.visible_message("[user] switches [on ? "on" : "off"] \the [src].","You switch [on ? "on" : "off"] \the [src].") - update_icon() - return +/obj/machinery/space_heater/interact(mob/user) + ui_interact(user) +/obj/machinery/space_heater/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 0) + ui = SSnano.try_update_ui(user, src, ui_key, ui, force_open = force_open) + if (!ui) + ui = new(user, src, ui_key, "space_heater.tmpl", name, 490, 350, state = physical_state) + ui.open() /obj/machinery/space_heater/Topic(href, href_list) - if(..()) + if((stat & BROKEN) || ..()) return - usr.set_machine(src) - switch(href_list["op"]) + add_fingerprint(usr) - if("temp") - var/value = text2num(href_list["val"]) + if(href_list["power"]) + on = !!text2num(href_list["power"]) + mode = HEATER_MODE_STANDBY + usr.visible_message("[usr] switches [on ? "on" : "off"] \the [src].", "You switch [on ? "on" : "off"] \the [src].") + update_icon() + SSnano.update_uis(src) - // limit to 20-90 degC - set_temperature = dd_range(20, 90, set_temperature + value) + else if(href_list["mode"]) + setMode = href_list["mode"] + SSnano.update_uis(src) - if("cellremove") - if(open && cell && !usr.get_active_hand()) - cell.updateicon() - usr.put_in_hands(cell) - cell.add_fingerprint(usr) - cell = null - usr.visible_message("[usr] removes the power cell from \the [src].", "You remove the power cell from \the [src].") + else if(href_list["temp"] && panel_open) + var/value + if(href_list["temp"] == "custom") + value = input("Please input the target temperature", name) as num|null + if(isnull(value)) + return + value += T0C + else + value = targetTemperature + text2num(href_list["temp"]) + var/minTemp = max(settableTemperatureMedian - settableTemperatureRange, TCMB) + var/maxTemp = settableTemperatureMedian + settableTemperatureRange + targetTemperature = dd_range(minTemp, maxTemp, round(value, 1)) + SSnano.update_uis(src) - if("cellinstall") - if(open && !cell) - var/obj/item/weapon/stock_parts/cell/C = usr.get_active_hand() - if(istype(C)) - if(!usr.drop_item()) - return - cell = C - C.loc = src - C.add_fingerprint(usr) + else if(href_list["cellremove"] && panel_open) + if(cell) + if(usr.get_active_hand()) + usr << "You need an empty hand to remove \the [cell]!" + return + cell.updateicon() + usr.put_in_hands(cell) + cell.add_fingerprint(usr) + usr.visible_message("\The [usr] removes \the [cell] from \the [src].", "You remove \the [cell] from \the [src].") + cell = null + SSnano.update_uis(src) - usr.visible_message("[usr] inserts a power cell into \the [src].", "You insert the power cell into \the [src].") - - updateDialog() + else if(href_list["cellinstall"] && panel_open) + if(!cell) + var/obj/item/weapon/stock_parts/cell/C = usr.get_active_hand() + if(istype(C)) + if(!usr.drop_item()) + return + cell = C + C.loc = src + C.add_fingerprint(usr) + usr.visible_message("\The [usr] inserts \a [C] into \the [src].", "You insert \the [C] into \the [src].") + SSnano.update_uis(src) /obj/machinery/space_heater/process() - if(on) - if(cell && cell.charge > 0) + if(!on || (stat & BROKEN)) + return - var/turf/simulated/L = loc - if(istype(L)) - var/datum/gas_mixture/env = L.return_air() - if(env.temperature < (set_temperature+T0C)) + if(cell && cell.charge > 0) + var/turf/simulated/L = loc + if(!istype(L)) + if(mode != HEATER_MODE_STANDBY) + mode = HEATER_MODE_STANDBY + update_icon() + return - var/transfer_moles = 0.25 * env.total_moles() + var/datum/gas_mixture/env = L.return_air() - var/datum/gas_mixture/removed = env.remove(transfer_moles) + var/newMode = HEATER_MODE_STANDBY + if(setMode != HEATER_MODE_COOL && env.temperature < targetTemperature - temperatureTolerance) + newMode = HEATER_MODE_HEAT + else if(setMode != HEATER_MODE_HEAT && env.temperature > targetTemperature + temperatureTolerance) + newMode = HEATER_MODE_COOL - //world << "got [transfer_moles] moles at [removed.temperature]" - - if(removed) - - var/heat_capacity = removed.heat_capacity() - //world << "heating ([heat_capacity])" - if(heat_capacity == 0 || heat_capacity == null) // Added check to avoid divide by zero (oshi-) runtime errors - heat_capacity = 1 - removed.temperature = min((removed.temperature*heat_capacity + heating_power)/heat_capacity, 1000) // Added min() check to try and avoid wacky superheating issues in low gas scenarios - cell.use(heating_power/20000) - - //world << "now at [removed.temperature]" - - env.merge(removed) - air_update_turf() - - //world << "turf now at [env.temperature]" - - - else - on = 0 + if(mode != newMode) + mode = newMode update_icon() + if(mode == HEATER_MODE_STANDBY) + return + var/heat_capacity = env.heat_capacity() + var/requiredPower = abs(env.temperature - targetTemperature) * heat_capacity + requiredPower = min(requiredPower, heatingPower) - return \ No newline at end of file + if(requiredPower < 1) + return + + var/deltaTemperature = requiredPower / heat_capacity + if(mode == HEATER_MODE_COOL) + deltaTemperature *= -1 + if(deltaTemperature) + env.temperature += deltaTemperature + air_update_turf() + cell.use(requiredPower / efficiency) + else + on = FALSE + update_icon() + +#undef HEATER_MODE_STANDBY +#undef HEATER_MODE_HEAT +#undef HEATER_MODE_COOL diff --git a/code/game/machinery/status_display.dm b/code/game/machinery/status_display.dm index d3e952699f7..77fd9702487 100644 --- a/code/game/machinery/status_display.dm +++ b/code/game/machinery/status_display.dm @@ -45,12 +45,12 @@ /obj/machinery/status_display/New() ..() spawn(5) // must wait for map loading to finish - if(radio_controller) - radio_controller.add_object(src, frequency) + if(SSradio) + SSradio.add_object(src, frequency) /obj/machinery/status_display/Destroy() - if(radio_controller) - radio_controller.remove_object(src,frequency) + if(SSradio) + SSradio.remove_object(src,frequency) return ..() // timed process diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm index 053485e1d40..179eff07051 100644 --- a/code/game/machinery/suit_storage_unit.dm +++ b/code/game/machinery/suit_storage_unit.dm @@ -530,7 +530,7 @@ user.visible_message("[user] starts removing [src]'s damaged wires.", \ "You begin removing the damaged wires from [src]...") playsound(src, 'sound/items/Wirecutter.ogg', 50, 1) - if(!do_after(user, 30, target = src)) + if(!do_after(user, 30/I.toolspeed, target = src)) return user.visible_message("[user] removes the damaged wires from [src].", \ "You remove the damaged wiring from [src].
    ") @@ -560,7 +560,7 @@ user.visible_message("[user] starts removing [src]'s broken interior plating.", \ "You begin removing the damaged interior plating from [src]...") playsound(src, 'sound/items/Crowbar.ogg', 50, 1) - if(!do_after(user, 30, target = src)) + if(!do_after(user, 30/I.toolspeed, target = src)) return user.visible_message("[user] removes the damaged interior plating from [src].", \ "You remove the damaged interior plating from [src].
    ") diff --git a/code/game/machinery/telecomms/broadcasting.dm b/code/game/machinery/telecomms/broadcasting.dm index 021987f862b..eb7b344c1fb 100644 --- a/code/game/machinery/telecomms/broadcasting.dm +++ b/code/game/machinery/telecomms/broadcasting.dm @@ -179,7 +179,7 @@ var/mob/living/carbon/human/H = new M = H - var/datum/radio_frequency/connection = radio_controller.return_frequency(frequency) + var/datum/radio_frequency/connection = SSradio.return_frequency(frequency) var/display_freq = connection.frequency @@ -209,7 +209,7 @@ // --- Broadcast to syndicate radio! --- else if(data == 3) - var/datum/radio_frequency/syndicateconnection = radio_controller.return_frequency(SYND_FREQ) + var/datum/radio_frequency/syndicateconnection = SSradio.return_frequency(SYND_FREQ) for (var/obj/item/device/radio/R in syndicateconnection.devices["[RADIO_CHAT]"]) var/turf/position = get_turf(R) diff --git a/code/game/machinery/telecomms/machine_interactions.dm b/code/game/machinery/telecomms/machine_interactions.dm index 4dd96c01c8c..c4ce6fa4612 100644 --- a/code/game/machinery/telecomms/machine_interactions.dm +++ b/code/game/machinery/telecomms/machine_interactions.dm @@ -94,8 +94,9 @@ dat += "
    " if(P) - if(P.buffer) - dat += "

    MULTITOOL BUFFER: [P.buffer] ([P.buffer.id]) \[Link\] \[Flush\]" + var/obj/machinery/telecomms/T = P.buffer + if(istype(T)) + dat += "

    MULTITOOL BUFFER: [T] ([T.id])
    \[Link\] \[Flush\]" else dat += "

    MULTITOOL BUFFER:
    \[Add Machine\]" @@ -284,14 +285,15 @@ if(href_list["link"]) if(P) - if(P.buffer && P.buffer != src) - if(!(src in P.buffer.links)) - P.buffer.links.Add(src) + var/obj/machinery/telecomms/T = P.buffer + if(istype(T) && T != src) + if(!(src in T.links)) + T.links.Add(src) - if(!(P.buffer in src.links)) - src.links.Add(P.buffer) + if(!(T in src.links)) + src.links.Add(T) - temp = "-% Successfully linked with \ref[P.buffer] [P.buffer.name] %-" + temp = "-% Successfully linked with \ref[T] [T.name] %-" else temp = "-% Unable to acquire buffer %-" diff --git a/code/game/machinery/teleporter.dm b/code/game/machinery/teleporter.dm index 8758e299501..b88cc1e0923 100644 --- a/code/game/machinery/teleporter.dm +++ b/code/game/machinery/teleporter.dm @@ -256,9 +256,9 @@ link_power_station() component_parts = list() component_parts += new /obj/item/weapon/circuitboard/teleporter_hub(null) - component_parts += new /obj/item/bluespace_crystal/artificial(null) - component_parts += new /obj/item/bluespace_crystal/artificial(null) - component_parts += new /obj/item/bluespace_crystal/artificial(null) + component_parts += new /obj/item/weapon/ore/bluespace_crystal/artificial(null) + component_parts += new /obj/item/weapon/ore/bluespace_crystal/artificial(null) + component_parts += new /obj/item/weapon/ore/bluespace_crystal/artificial(null) component_parts += new /obj/item/weapon/stock_parts/matter_bin(null) RefreshParts() @@ -352,8 +352,8 @@ ..() component_parts = list() component_parts += new /obj/item/weapon/circuitboard/teleporter_station(null) - component_parts += new /obj/item/bluespace_crystal/artificial(null) - component_parts += new /obj/item/bluespace_crystal/artificial(null) + component_parts += new /obj/item/weapon/ore/bluespace_crystal/artificial(null) + component_parts += new /obj/item/weapon/ore/bluespace_crystal/artificial(null) component_parts += new /obj/item/weapon/stock_parts/capacitor(null) component_parts += new /obj/item/weapon/stock_parts/capacitor(null) component_parts += new /obj/item/weapon/stock_parts/console_screen(null) diff --git a/code/game/machinery/turrets.dm b/code/game/machinery/turrets.dm deleted file mode 100644 index 188f7e9c3be..00000000000 --- a/code/game/machinery/turrets.dm +++ /dev/null @@ -1,158 +0,0 @@ -////////////// -//Gun Turret// -////////////// - -/obj/machinery/gun_turret //related to turrets but work way differentely because of being mounted on a moving ship. - name = "machine gun turret" - desc = "Syndicate defense turret. It really packs a punch." - density = 1 - anchored = 1 - var/state = 0 //Like stat on mobs, 0 is alive, 1 is damaged, 2 is dead - var/faction = "syndicate" - var/atom/cur_target = null - var/scan_range = 9 //You will never see them coming - var/health = 200 //Because it lacks a cover, and is mostly to keep people from touching the syndie shuttle. - var/base_icon_state = "syndieturret" - var/projectile_type = /obj/item/projectile/bullet - var/fire_sound = 'sound/weapons/Gunshot.ogg' - var/atom/base = null //where do to range calculations, firing projectiles, etc. from. allows for turrets inside of things to work - icon = 'icons/obj/turrets.dmi' - icon_state = "syndieturret0" - -/obj/machinery/gun_turret/New() - ..() - if(!base) - base = src - take_damage(0) //check your health - icon_state = "[base_icon_state]" + "0" - - -/obj/machinery/gun_turret/ex_act(severity, target) - switch(severity) - if(1) - die() - if(2) - take_damage(100) - if(3) - take_damage(50) - return - -/obj/machinery/gun_turret/emp_act() //Can't emp an mechanical turret. - return - -/obj/machinery/gun_turret/update_icon() - if(state > 2 || state < 0) //someone fucked up the vars so fix them - take_damage(0) - icon_state = "[base_icon_state]" + "[state]" - return - - -/obj/machinery/gun_turret/proc/take_damage(damage) - health -= damage - switch(health) - if(101 to INFINITY) - state = 0 - if(1 to 100) - state = 1 - if(-INFINITY to 0) - if(state != 2) - die() - return - state = 2 - - update_icon() - return - - -/obj/machinery/gun_turret/bullet_act(obj/item/projectile/Proj) - take_damage(Proj.damage) - return - -/obj/machinery/gun_turret/proc/die() - state = 2 - update_icon() - -/obj/machinery/gun_turret/attack_hand(mob/user) - return - -/obj/machinery/gun_turret/attack_ai(mob/user) - return attack_hand(user) - - -/obj/machinery/gun_turret/attack_alien(mob/living/user) - user.changeNext_move(CLICK_CD_MELEE) - user.do_attack_animation(src) - user.visible_message("[user] slashes at [src]!", "You slash at [src]!") - take_damage(15) - return - - -/obj/machinery/gun_turret/proc/should_target(atom/target) - if(ismob(target)) - var/mob/M = target - if(!M.stat && !(faction in M.faction)) - return 1 - else if(istype(target, /obj/mecha)) - var/obj/mecha/M = target - if(M.occupant && should_target(M.occupant)) - return 1 - return 0 - - -/obj/machinery/gun_turret/proc/validate_target(atom/target) - if(get_dist(target, base)>scan_range) - return 0 - if(should_target(target)) - return 1 - return 0 - - -/obj/machinery/gun_turret/process() - if(state == 2) - return - if(cur_target && !validate_target(cur_target)) - cur_target = null - if(!cur_target) - cur_target = get_target() - if(cur_target) - fire(cur_target) - return - - -/obj/machinery/gun_turret/proc/get_target() - var/list/pos_targets = list() - var/target = null - for(var/mob/living/M in view(scan_range,base)) - if(!should_target(M)) - continue - pos_targets += M - for(var/obj/mecha/M in oview(scan_range, base)) - if(!should_target(M)) - continue - pos_targets += M - if(pos_targets.len) - target = pick(pos_targets) - return target - - -/obj/machinery/gun_turret/proc/fire(atom/target) - if(!target) - cur_target = null - return - src.dir = get_dir(base,target) - var/turf/targloc = get_turf(target) - if(!src) - return - var/turf/curloc = get_turf(base) - if (!targloc || !curloc) - return - if (targloc == curloc) - return - playsound(src, fire_sound, 50, 1) - var/obj/item/projectile/A = new projectile_type(curloc) - A.current = curloc - A.yo = targloc.y - curloc.y - A.xo = targloc.x - curloc.x - A.fire() - return - diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index 7d27aa18f93..75cf6e6f70f 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -113,10 +113,8 @@ malfunction() /obj/machinery/vending/blob_act() - if(prob(75)) - malfunction() - else - qdel(src) + malfunction() + ..() /obj/machinery/vending/proc/build_inventory(list/productlist, hidden=0, req_coin=0, start_empty = null) @@ -875,7 +873,9 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C /obj/item/clothing/suit/whitedress = 1, /obj/item/clothing/under/jester = 1, /obj/item/clothing/head/jester = 1, /obj/item/clothing/suit/hooded/carp_costume = 1, - /obj/item/clothing/suit/hooded/ian_costume = 1) + /obj/item/clothing/suit/hooded/ian_costume = 1, + /obj/item/clothing/suit/snowman = 1, + /obj/item/clothing/head/snowman = 1) contraband = list(/obj/item/clothing/suit/judgerobe = 1,/obj/item/clothing/head/powdered_wig = 1,/obj/item/weapon/gun/magic/wand = 2,/obj/item/clothing/glasses/sunglasses/garb = 2) premium = list(/obj/item/clothing/suit/hgpirate = 2, /obj/item/clothing/head/hgpiratecap = 2, /obj/item/clothing/head/helmet/roman = 1, /obj/item/clothing/head/helmet/roman/legionaire = 1, /obj/item/clothing/under/roman = 1, /obj/item/clothing/shoes/roman = 1, /obj/item/weapon/shield/riot/roman = 1) refill_canister = /obj/item/weapon/vending_refill/autodrobe diff --git a/code/game/mecha/equipment/tools/mining_tools.dm b/code/game/mecha/equipment/tools/mining_tools.dm index 0e1393d374c..8d94ed2e15e 100644 --- a/code/game/mecha/equipment/tools/mining_tools.dm +++ b/code/game/mecha/equipment/tools/mining_tools.dm @@ -120,8 +120,10 @@ return var/list/occupant = list() occupant |= mecha.occupant + mecha.occupant.sight |= SEE_TURFS scanning = 1 mineral_scan_pulse(occupant,get_turf(loc)) spawn(equip_cooldown) scanning = 0 + mecha.occupant.sight -= SEE_TURFS diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index ae89085fdb2..855408d7461 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -285,8 +285,7 @@ log_message("Launched a [O.name] from [name], targeting [target].") projectiles-- proj_init(O) - spawn(0) - O.throw_at(target, missile_range, missile_speed, spin = 0) + O.throw_at_fast(target, missile_range, missile_speed, spin = 0) return 1 //used for projectile initilisation (priming flashbang) and additional logging diff --git a/code/game/mecha/mecha_construction_paths.dm b/code/game/mecha/mecha_construction_paths.dm index bc22e27404c..ff479550831 100644 --- a/code/game/mecha/mecha_construction_paths.dm +++ b/code/game/mecha/mecha_construction_paths.dm @@ -1221,7 +1221,7 @@ "backkey"=/obj/item/weapon/crowbar, "desc"="The bluespace crystal is installed."), //10 - list("key"=/obj/item/bluespace_crystal, + list("key"=/obj/item/weapon/ore/bluespace_crystal, "backkey"=/obj/item/weapon/screwdriver, "desc"="Super capacitor is secured."), //12 @@ -1417,7 +1417,7 @@ holder.icon_state = "phazon16" else user.visible_message("[user] removes the bluespace crystal from the [holder].", "You remove the bluespace crystal from the [holder].") - new /obj/item/bluespace_crystal(get_turf(holder)) + new /obj/item/weapon/ore/bluespace_crystal(get_turf(holder)) holder.icon_state = "phazon14" if(8) if(diff==FORWARD) diff --git a/code/game/objects/effects/anomalies.dm b/code/game/objects/effects/anomalies.dm index 458e11920ba..5166299aedb 100644 --- a/code/game/objects/effects/anomalies.dm +++ b/code/game/objects/effects/anomalies.dm @@ -62,6 +62,8 @@ for(var/obj/O in orange(4, src)) if(!O.anchored) step_towards(O,src) + for(var/mob/living/M in range(0, src)) + gravShock(M) for(var/mob/living/M in orange(4, src)) step_towards(M,src) for(var/obj/O in range(0,src)) @@ -70,13 +72,14 @@ if(target && !target.stat) O.throw_at(target, 5, 10) +/obj/effect/anomaly/grav/Crossed(mob/A) + gravShock(A) + /obj/effect/anomaly/grav/Bump(mob/A) gravShock(A) - return /obj/effect/anomaly/grav/Bumped(mob/A) gravShock(A) - return /obj/effect/anomaly/grav/proc/gravShock(mob/A) if(boing && isliving(A) && !A.stat) @@ -102,6 +105,11 @@ /obj/effect/anomaly/flux/anomalyEffect() ..() canshock = 1 + for(var/mob/living/M in range(0, src)) + mobShock(M) + +/obj/effect/anomaly/flux/Crossed(mob/living/M) + mobShock(M) /obj/effect/anomaly/flux/Bump(mob/living/M) mobShock(M) diff --git a/code/game/objects/effects/decals/Cleanable/misc.dm b/code/game/objects/effects/decals/Cleanable/misc.dm index 935b2791edb..21ded000917 100644 --- a/code/game/objects/effects/decals/Cleanable/misc.dm +++ b/code/game/objects/effects/decals/Cleanable/misc.dm @@ -22,13 +22,6 @@ pixel_x = rand(-5, 5) pixel_y = rand(-5, 5) - -/obj/effect/decal/cleanable/greenglow - name = "green glow" - -/obj/effect/decal/cleanable/greenglow/ex_act() - return - /obj/effect/decal/cleanable/dirt name = "dirt" desc = "Someone should clean that up." @@ -61,6 +54,9 @@ icon = 'icons/effects/effects.dmi' icon_state = "greenglow" +/obj/effect/decal/cleanable/greenglow/ex_act() + return + /obj/effect/decal/cleanable/cobweb name = "cobweb" desc = "Somebody should remove that." diff --git a/code/game/objects/effects/glowshroom.dm b/code/game/objects/effects/glowshroom.dm index cabf8231c62..4b6de9371d6 100644 --- a/code/game/objects/effects/glowshroom.dm +++ b/code/game/objects/effects/glowshroom.dm @@ -6,7 +6,7 @@ opacity = 0 density = 0 icon = 'icons/obj/lighting.dmi' - icon_state = "glowshroomf" + icon_state = "glowshroom" //replaced in New layer = 2.1 var/endurance = 30 var/potency = 30 @@ -16,6 +16,10 @@ var/generation = 1 var/spreadIntoAdjacentChance = 60 +obj/effect/glowshroom/glowcap + name = "glowcap" + icon_state = "glowcap" + /obj/effect/glowshroom/single yield = 0 @@ -23,6 +27,7 @@ ..() SetLuminosity(round(potency/10)) dir = CalcDir() + var/base_icon_state = initial(icon_state) if(!floor) switch(dir) //offset to make it be on the wall rather than on the floor if(NORTH) @@ -33,9 +38,9 @@ pixel_x = 32 if(WEST) pixel_x = -32 - icon_state = "glowshroom[rand(1,3)]" + icon_state = "[base_icon_state][rand(1,3)]" else //if on the floor, glowshroom on-floor sprite - icon_state = "glowshroomf" + icon_state = "[base_icon_state]f" spawn(delay) Spread() @@ -71,13 +76,13 @@ if(shroomCount >= placeCount) continue - var/obj/effect/glowshroom/child = new /obj/effect/glowshroom(newLoc)//The baby mushrooms have different stats :3 + var/obj/effect/glowshroom/child = new type(newLoc)//The baby mushrooms have different stats :3 child.potency = max(potency+rand(-3,6), 0) child.yield = max(yield+rand(-1,2), 0) child.delay = max(delay+rand(-30,60), 0) child.endurance = max(endurance+rand(-3,6), 1) child.generation = generation+1 - child.desc = "This is a [child.generation]\th generation glowshroom!"//I added this for testing, but I figure I'll leave it in. + child.desc = "This is a [child.generation]\th generation [child.name]!"//I added this for testing, but I figure I'll leave it in. /obj/effect/glowshroom/proc/CalcDir(turf/location = loc) set background = BACKGROUND_ENABLED diff --git a/code/game/objects/effects/overlays.dm b/code/game/objects/effects/overlays.dm index e27a24e299c..5b9f2917d15 100644 --- a/code/game/objects/effects/overlays.dm +++ b/code/game/objects/effects/overlays.dm @@ -39,15 +39,20 @@ spawn(duration) qdel(src) - /obj/effect/overlay/temp/cult - name = "unholy glow" - icon_state = "wallglow" - layer = 2.01 randomdir = 0 duration = 10 -/obj/effect/overlay/temp/cult/floor +/obj/effect/overlay/temp/cult/sac + name = "maw of Nar-Sie" + icon_state = "sacconsume" + +/obj/effect/overlay/temp/cult/turf + name = "unholy glow" + icon_state = "wallglow" + layer = 2.01 + +/obj/effect/overlay/temp/cult/turf/floor icon_state = "floorglow" duration = 5 diff --git a/code/game/objects/explosion.dm b/code/game/objects/explosion.dm index bcc57984f30..6efa75f3e21 100644 --- a/code/game/objects/explosion.dm +++ b/code/game/objects/explosion.dm @@ -134,12 +134,11 @@ var/throw_dir = get_dir(epicenter,T) for(var/obj/item/I in T) - spawn(0) //Simultaneously not one at a time - if(I && !I.anchored) - var/throw_range = rand(throw_dist, max_range) - var/turf/throw_at = get_ranged_target_turf(I, throw_dir, throw_range) - I.throw_speed = 4 //Temporarily change their throw_speed for embedding purposes (Reset when it finishes throwing, regardless of hitting anything) - I.throw_at(throw_at, throw_range, 2)//Throw it at 2 speed, this is purely visual anyway. + if(I && !I.anchored) + var/throw_range = rand(throw_dist, max_range) + var/turf/throw_at = get_ranged_target_turf(I, throw_dir, throw_range) + I.throw_speed = 4 //Temporarily change their throw_speed for embedding purposes (Reset when it finishes throwing, regardless of hitting anything) + I.throw_at_fast(throw_at, throw_range, 2)//Throw it at 2 speed, this is purely visual anyway. var/took = (world.timeofday-start)/10 @@ -147,11 +146,10 @@ if(Debug2) world.log << "## DEBUG: Explosion([x0],[y0],[z0])(d[devastation_range],h[heavy_impact_range],l[light_impact_range]): Took [took] seconds." //Machines which report explosions. - for(var/i,i<=doppler_arrays.len,i++) - var/obj/machinery/doppler_array/Array = doppler_arrays[i] - if(Array) - Array.sense_explosion(epicenter,devastation_range,heavy_impact_range,light_impact_range,took,orig_dev_range,orig_heavy_range,orig_light_range) - + for(var/array in doppler_arrays) + var/obj/machinery/doppler_array/A = array + A.sense_explosion(epicenter,devastation_range,heavy_impact_range,light_impact_range,took,orig_dev_range,orig_heavy_range,orig_light_range) + return 1 diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index f06293ac369..a033392c4fc 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -97,6 +97,10 @@ var/global/image/fire_overlay = image("icon" = 'icons/effects/fire.dmi', "icon_s var/flags_cover = 0 //for flags such as GLASSESCOVERSEYES var/heat = 0 var/sharpness = IS_BLUNT + var/toolspeed = 1 + + var/block_chance = 0 + var/hit_reaction_chance = 0 //If you want to have something unrelated to blocking/armour piercing etc. Maybe not needed, but trying to think ahead/allow more freedom /obj/item/proc/check_allowed_items(atom/target, not_inside, target_self) if(((src in target) && !target_self) || ((!istype(target.loc, /turf)) && (!istype(target, /turf)) && (not_inside)) || is_type_in_list(target, can_be_placed_into)) @@ -104,7 +108,6 @@ var/global/image/fire_overlay = image("icon" = 'icons/effects/fire.dmi', "icon_s else return 1 - /obj/item/device icon = 'icons/obj/device.dmi' @@ -314,6 +317,12 @@ var/global/image/fire_overlay = image("icon" = 'icons/effects/fire.dmi', "icon_s // afterattack() and attack() prototypes moved to _onclick/item_attack.dm for consistency +/obj/item/proc/hit_reaction(mob/living/carbon/human/owner, attack_text = "the attack", final_block_chance = 0) + if(prob(final_block_chance)) + owner.visible_message("[owner] blocks [attack_text] with [src]!") + return 1 + return 0 + /obj/item/proc/talk_into(mob/M, input, channel, spans) return @@ -362,17 +371,8 @@ var/global/image/fire_overlay = image("icon" = 'icons/effects/fire.dmi', "icon_s if(usr.stat || usr.restrained() || !Adjacent(usr) || usr.stunned || usr.weakened || usr.lying) return - if(ishuman(usr) || ismonkey(usr)) - if(usr.get_active_hand() == null) - usr.UnarmedAttack(src) // Let me know if this has any problems -Giacom | Actually let me know now. -Sayu - /* - if(usr.get_active_hand() == null) - src.attack_hand(usr) - else - usr << "\red You already have something in your hand." - */ - else - usr << "This mob type can't use this verb!" + if(usr.get_active_hand() == null) // Let me know if this has any problems -Yota + usr.UnarmedAttack(src) //This proc is executed when someone clicks the on-screen UI button. To make the UI button show, set the 'action_button_name'. //The default action is attack_self(). @@ -380,9 +380,6 @@ var/global/image/fire_overlay = image("icon" = 'icons/effects/fire.dmi', "icon_s /obj/item/proc/ui_action_click() attack_self(usr) -/obj/item/proc/IsShield() - return 0 - /obj/item/proc/IsReflect(var/def_zone) //This proc determines if and at what% an object will reflect energy projectiles if it's in l_hand,r_hand or wear_suit return 0 @@ -475,10 +472,9 @@ var/global/image/fire_overlay = image("icon" = 'icons/effects/fire.dmi', "icon_s bloody_hands_mob = null /obj/item/singularity_pull(S, current_size) - spawn(0) //this is needed or multiple items will be thrown sequentially and not simultaneously - if(current_size >= STAGE_FOUR) - throw_at(S,14,3, spin=0) - else ..() + if(current_size >= STAGE_FOUR) + throw_at_fast(S,14,3, spin=0) + else ..() /obj/item/acid_act(acidpwr, acid_volume) . = 1 diff --git a/code/game/objects/items/candle.dm b/code/game/objects/items/candle.dm index ba55eebe335..1171c646104 100644 --- a/code/game/objects/items/candle.dm +++ b/code/game/objects/items/candle.dm @@ -8,10 +8,14 @@ w_class = 1 var/wax = 200 var/lit = 0 + var/infinite = 0 + var/start_lit = 0 heat = 1000 - proc - light(var/flavor_text = "[usr] lights the [name].") +/obj/item/candle/New() + ..() + if(start_lit) + light() /obj/item/candle/update_icon() var/i @@ -51,14 +55,16 @@ light() //honk return -/obj/item/candle/light(var/flavor_text = "[usr] lights the [name].") +/obj/item/candle/proc/light(var/flavor_text = "[usr] lights the [name].") if(!src.lit) src.lit = 1 //src.damtype = "fire" for(var/mob/O in viewers(usr, null)) O.show_message(flavor_text, 1) SetLuminosity(CANDLE_LUMINOSITY) - SSobj.processing |= src + if(!infinite) + SSobj.processing |= src + update_icon() /obj/item/candle/process() @@ -99,4 +105,9 @@ /obj/item/candle/is_hot() return lit * heat + +/obj/item/candle/infinite + infinite = 1 + start_lit = 1 + #undef CANDLE_LUMINOSITY \ No newline at end of file diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm index d7384c6b6d1..590dcb2731c 100644 --- a/code/game/objects/items/devices/PDA/PDA.dm +++ b/code/game/objects/items/devices/PDA/PDA.dm @@ -19,6 +19,7 @@ var/global/list/obj/item/device/pda/PDAs = list() var/default_cartridge = 0 // Access level defined by cartridge var/obj/item/weapon/cartridge/cartridge = null //current cartridge var/mode = 0 //Controls what menu the PDA will display. 0 is hub; the rest are either built in or based on cartridge. + var/icon_alert = "pda-r" //Icon to be overlayed for message alerts. Taken from the pda icon file. //Secondary variables var/scanmode = 0 //1 is medical scanner, 2 is forensics, 3 is reagent scanner. @@ -160,6 +161,7 @@ var/global/list/obj/item/device/pda/PDAs = list() /obj/item/device/pda/librarian icon_state = "pda-library" + icon_alert = "pda-r-library" default_cartridge = /obj/item/weapon/cartridge/librarian desc = "A portable microcomputer by Thinktronic Systems, LTD. This is model is a WGW-11 series e-reader." note = "Congratulations, your station has chosen the Thinktronic 5290 WGW-11 Series E-reader and Personal Data Assistant!" @@ -233,14 +235,6 @@ var/global/list/obj/item/device/pda/PDAs = list() /obj/item/device/pda/proc/update_label() name = "PDA-[owner] ([ownjob])" //Name generalisation -/obj/item/device/pda/proc/can_use(mob/user) - if(user && ismob(user)) - if(user.incapacitated()) - return 0 - if(loc == user) - return 1 - return 0 - /obj/item/device/pda/GetAccess() if(id) return id.GetAccess() @@ -252,12 +246,13 @@ var/global/list/obj/item/device/pda/PDAs = list() /obj/item/device/pda/MouseDrop(obj/over_object, src_location, over_location) var/mob/M = usr - if((!istype(over_object, /obj/screen)) && can_use(M)) + if((!istype(over_object, /obj/screen)) && usr.canUseTopic(src)) return attack_self(M) return -//NOTE: graphic resources are loaded on client login /obj/item/device/pda/attack_self(mob/user) + var/datum/asset/assets = get_asset_datum(/datum/asset/simple/pda) + assets.send(user) user.set_machine(src) @@ -382,7 +377,6 @@ var/global/list/obj/item/device/pda/PDAs = list() dat += "

    Detected PDAs

    " dat += "
      " - var/count = 0 if (!toff) @@ -400,6 +394,8 @@ var/global/list/obj/item/device/pda/PDAs = list() dat += "
    " if (count == 0) dat += "None detected.
    " + else if(cartridge && cartridge.spam_enabled) + dat += "Send To All" if(21) dat += "

    SpaceMessenger V3.9.6

    " @@ -450,9 +446,8 @@ var/global/list/obj/item/device/pda/PDAs = list() ..() var/mob/living/U = usr //Looking for master was kind of pointless since PDAs don't appear to have one. - //if ((src in U.contents) || ( istype(loc, /turf) && in_range(src, U) ) ) - if(can_use(U)) //Why reinvent the wheel? There's a proc that does exactly that. + if(usr.canUseTopic(src)) add_fingerprint(U) U.set_machine(src) @@ -586,6 +581,9 @@ var/global/list/obj/item/device/pda/PDAs = list() var/obj/item/device/pda/P = locate(href_list["target"]) src.create_message(U, P) + if("MessageAll") + src.send_to_all(U) + if("Send Honk")//Honk virus if(istype(cartridge, /obj/item/weapon/cartridge/clown))//Cartridge checks are kind of unnecessary since everything is done through switch. var/obj/item/device/pda/P = locate(href_list["target"])//Leaving it alone in case it may do something useful, I guess. @@ -710,37 +708,94 @@ var/global/list/obj/item/device/pda/PDAs = list() return if (!in_range(src, U) && loc != U) return - if(!can_use(U)) + if(!U.canUseTopic(src)) return if(emped) t = Gibberish(t, 100) return t -/obj/item/device/pda/proc/create_message(mob/living/U = usr, obj/item/device/pda/P) +/obj/item/device/pda/proc/send_message(mob/living/user = usr,list/obj/item/device/pda/targets) + var/message = msg_input(user) - var/t = msg_input(U) - - if (!t) + if(!message || !targets.len) + return + + if(last_text && world.time < last_text + 5) return - if (last_text && world.time < last_text + 5) - return + var/multiple = targets.len > 1 - if (!istype(P) || P.toff || qdeleted(P)) - return + var/datum/data_pda_msg/last_sucessful_msg + for(var/obj/item/device/pda/P in targets) + if(P == src) + continue + var/obj/machinery/message_server/MS = null + MS = can_send(P) + if(MS) + var/datum/data_pda_msg/msg = MS.send_pda_message("[P.owner]","[owner]","[message]",photo) + if(msg) + last_sucessful_msg = msg + if(!multiple) + show_to_sender(msg) + P.show_recieved_message(msg,src) + if(!multiple) + show_to_ghosts(msg) + log_pda("[user] (PDA: [src.name]) sent \"[message]\" to [P.name]") + else + if(!multiple) + user << "ERROR: Server isn't responding." + return + photo = null + + if(multiple) + show_to_sender(last_sucessful_msg,1) + show_to_ghosts(last_sucessful_msg,1) + log_pda("[user] (PDA: [src.name]) sent \"[message]\" to Everyone") + +/obj/item/device/pda/proc/show_to_sender(datum/data_pda_msg/msg,multiple = 0) + tnote += "→ To [multiple ? "Everyone" : msg.recipient]:
    [msg.message][msg.get_photo_ref()]
    " + +/obj/item/device/pda/proc/show_recieved_message(datum/data_pda_msg/msg,obj/item/device/pda/source) + tnote += "← From [source.owner] ([source.ownjob]):
    [msg.message][msg.get_photo_ref()]
    " + + if (!silent) + playsound(loc, 'sound/machines/twobeep.ogg', 50, 1) + audible_message("\icon[src] *[ttone]*", null, 3) + //Search for holder of the PDA. + var/mob/living/L = null + if(loc && isliving(loc)) + L = loc + //Maybe they are a pAI! + else + L = get(src, /mob/living/silicon) + + if(L) + L << "\icon[src] Message from [source.owner] ([source.ownjob]), \"[msg.message]\"[msg.get_photo_ref()] (Reply)" + + overlays.Cut() + overlays += image(icon, icon_alert) + +/obj/item/device/pda/proc/show_to_ghosts(datum/data_pda_msg/msg,multiple = 0) + for(var/mob/M in player_list) + if(isobserver(M) && M.client && (M.client.prefs.chat_toggles & CHAT_GHOSTPDA)) + M.show_message("PDA Message - [msg.sender] -> [multiple ? "Everyone" : msg.recipient]: [msg.message][msg.get_photo_ref()]") + +/obj/item/device/pda/proc/can_send(obj/item/device/pda/P) + if(!P || qdeleted(P) || P.toff) + return null - last_text = world.time var/obj/machinery/message_server/useMS = null if(message_servers) for (var/obj/machinery/message_server/MS in message_servers) //PDAs are now dependant on the Message Server. if(MS.active) useMS = MS + break var/datum/signal/signal = src.telecomms_process() - if(!P || qdeleted(P) || !U) //in case the PDA or mob gets destroyed during telecomms_process() - return + if(!P || qdeleted(P) || P.toff) //in case the PDA or mob gets destroyed during telecomms_process() + return null var/useTC = 0 if(signal) @@ -749,44 +804,18 @@ var/global/list/obj/item/device/pda/PDAs = list() var/turf/pos = get_turf(P) if(pos.z in signal.data["level"]) useTC = 2 - //Let's make this barely readable - if(signal.data["compression"] > 0) - t = Gibberish(t, signal.data["compression"] + 50) - if(useMS && useTC) // only send the message if it's stable - if(useTC != 2) // Does our recipient have a broadcaster on their level? - U << "ERROR: Cannot reach recipient." - return - var/msg_ref = useMS.send_pda_message("[P.owner]","[owner]","[t]",photo) - var/photo_ref = "" - if(photo) - photo_ref = "(Photo)" - tnote += "→ To [P.owner]:
    [t][photo_ref]
    " - P.tnote += "← From [owner] ([ownjob]):
    [t][photo_ref]
    " - for(var/mob/M in player_list) - if(isobserver(M) && M.client && (M.client.prefs.chat_toggles & CHAT_GHOSTPDA)) - M.show_message("PDA Message - [owner] -> [P.owner]: [t][photo_ref]") - - if (!P.silent) - playsound(P.loc, 'sound/machines/twobeep.ogg', 50, 1) - P.audible_message("\icon[P] *[P.ttone]*", null, 3) - //Search for holder of the PDA. - var/mob/living/L = null - if(P.loc && isliving(P.loc)) - L = P.loc - //Maybe they are a pAI! - else - L = get(P, /mob/living/silicon) - - if(L) - L << "\icon[P] Message from [src.owner] ([ownjob]), \"[t]\"[photo_ref] (Reply)" - - log_pda("[usr] (PDA: [src.name]) sent \"[t]\" to [P.name]") - photo = null - P.overlays.Cut() - P.overlays += image('icons/obj/pda.dmi', "pda-r") + if(useTC == 2) + return useMS else - U << "ERROR: Server isn't responding." + return null + + +/obj/item/device/pda/proc/send_to_all(mob/living/U = usr) + send_message(U,get_viewable_pdas()) + +/obj/item/device/pda/proc/create_message(mob/living/U = usr, obj/item/device/pda/P) + send_message(U,list(P)) /obj/item/device/pda/AltClick() ..() @@ -794,13 +823,11 @@ var/global/list/obj/item/device/pda/PDAs = list() if(issilicon(usr)) return - if(can_use(usr)) + if(usr.canUseTopic(src)) if(id) remove_id() else usr << "This PDA does not have an ID in it!" - else - usr << "You cannot do that while restrained!" /obj/item/device/pda/verb/verb_remove_id() set category = "Object" @@ -810,14 +837,11 @@ var/global/list/obj/item/device/pda/PDAs = list() if(issilicon(usr)) return - if ( can_use(usr) ) + if (usr.canUseTopic(src)) if(id) remove_id() else usr << "This PDA does not have an ID in it!" - else - usr << "You cannot do that while restrained!" - /obj/item/device/pda/verb/verb_remove_pen() set category = "Object" @@ -827,7 +851,7 @@ var/global/list/obj/item/device/pda/PDAs = list() if(issilicon(usr)) return - if ( can_use(usr) ) + if (usr.canUseTopic(src)) var/obj/item/weapon/pen/O = locate() in src if(O) if (istype(loc, /mob)) @@ -839,8 +863,6 @@ var/global/list/obj/item/device/pda/PDAs = list() O.loc = get_turf(src) else usr << "This PDA does not have a pen in it!" - else - usr << "You cannot do that while restrained!" /obj/item/device/pda/proc/id_check(mob/user, choice as num)//To check for IDs; 1 for in-pda use, 2 for out of pda use. if(choice == 1) @@ -889,11 +911,10 @@ var/global/list/obj/item/device/pda/PDAs = list() else //Basic safety check. If either both objects are held by user or PDA is on ground and card is in hand. if(((src in user.contents) && (C in user.contents)) || (istype(loc, /turf) && in_range(src, user) && (C in user.contents)) ) - if( can_use(user) )//If they can still act. - if(!id_check(user, 2)) - return - user << "You put the ID into \the [src]'s slot." - updateSelfDialog()//Update self dialog on success. + if(!id_check(user, 2)) + return + user << "You put the ID into \the [src]'s slot." + updateSelfDialog()//Update self dialog on success. return //Return in case of failed check or when successful. updateSelfDialog()//For the non-input related code. else if(istype(C, /obj/item/device/paicard) && !src.pai) diff --git a/code/game/objects/items/devices/PDA/cart.dm b/code/game/objects/items/devices/PDA/cart.dm index 0446dab8815..b6401056796 100644 --- a/code/game/objects/items/devices/PDA/cart.dm +++ b/code/game/objects/items/devices/PDA/cart.dm @@ -24,6 +24,7 @@ var/access_quartermaster = 0 var/access_hydroponics = 0 var/bot_access_flags = 0 //Bit flags. Selection: SEC_BOT|MULE_BOT|FLOOR_BOT|CLEAN_BOT|MED_BOT + var/spam_enabled = 0 //Enables "Send to All" Option var/mode = null var/menu @@ -37,7 +38,7 @@ var/list/stored_data = list() var/current_channel - var/obj/machinery/bot/active_bot + var/mob/living/simple_animal/bot/active_bot var/list/botlist = list() /obj/item/weapon/cartridge/engineering @@ -89,6 +90,7 @@ name = "\improper P.R.O.V.E. cartridge" icon_state = "cart-s" access_security = 1 + spam_enabled = 1 /obj/item/weapon/cartridge/clown name = "\improper Honkworks 5.0 cartridge" @@ -215,6 +217,7 @@ access_quartermaster = 1 access_janitor = 1 bot_access_flags = SEC_BOT|MULE_BOT|FLOOR_BOT|CLEAN_BOT|MED_BOT + spam_enabled = 1 /obj/item/weapon/cartridge/captain/New() ..() @@ -248,7 +251,7 @@ /obj/item/weapon/cartridge/proc/post_status(command, data1, data2) - var/datum/radio_frequency/frequency = radio_controller.return_frequency(1435) + var/datum/radio_frequency/frequency = SSradio.return_frequency(1435) if(!frequency) return @@ -549,7 +552,7 @@ Code: menu += "

    Located Cleanbots:

    " ldat = null - for (var/obj/machinery/bot/cleanbot/B in SSbot.processing) + for (var/mob/living/simple_animal/bot/cleanbot/B in living_mob_list) var/turf/bl = get_turf(B) if(bl) @@ -710,7 +713,7 @@ Code: /obj/item/weapon/cartridge/proc/bot_control() - var/obj/machinery/bot/Bot + var/mob/living/simple_animal/bot/Bot // if(!SC) // menu = "Interlink Error - Please reinsert cartridge." @@ -723,7 +726,7 @@ Code: //MULEs! if(active_bot.bot_type == MULE_BOT) - var/obj/machinery/bot/mulebot/MULE = active_bot + var/mob/living/simple_animal/bot/mulebot/MULE = active_bot var/atom/Load = MULE.load menu += "
    Current Load: [ !Load ? "none" : "[Load.name] (unload)" ]
    " menu += "Destination: [MULE.destination ? MULE.destination : "None"] (set)
    " @@ -750,7 +753,7 @@ Code: var/turf/current_turf = get_turf(src) var/zlevel = current_turf.z var/botcount = 0 - for(Bot in SSbot.processing) //Git da botz + for(Bot in living_mob_list) //Git da botz if(!Bot.on || Bot.z != zlevel || Bot.remote_disabled || !(bot_access_flags & Bot.bot_type)) //Only non-emagged bots on the same Z-level are detected! continue //Also, the PDA must have access to the bot type. menu += "[Bot.name] ([Bot.get_mode()])
    " diff --git a/code/game/objects/items/devices/PDA/radio.dm b/code/game/objects/items/devices/PDA/radio.dm index 593249e2214..c127be39aa9 100644 --- a/code/game/objects/items/devices/PDA/radio.dm +++ b/code/game/objects/items/devices/PDA/radio.dm @@ -26,12 +26,12 @@ /obj/item/radio/integrated/signal/New() ..() - if(radio_controller) + if(SSradio) initialize() /obj/item/radio/integrated/signal/Destroy() - if(radio_controller) - radio_controller.remove_object(src, frequency) + if(SSradio) + SSradio.remove_object(src, frequency) return ..() /obj/item/radio/integrated/signal/initialize() @@ -41,9 +41,9 @@ set_frequency(frequency) /obj/item/radio/integrated/signal/proc/set_frequency(new_frequency) - radio_controller.remove_object(src, frequency) + SSradio.remove_object(src, frequency) frequency = new_frequency - radio_connection = radio_controller.add_object(src, frequency) + radio_connection = SSradio.add_object(src, frequency) /obj/item/radio/integrated/signal/proc/send_signal(message="ACTIVATE") diff --git a/code/game/objects/items/devices/geiger_counter.dm b/code/game/objects/items/devices/geiger_counter.dm index 49b124453b7..b3e4214e7af 100644 --- a/code/game/objects/items/devices/geiger_counter.dm +++ b/code/game/objects/items/devices/geiger_counter.dm @@ -122,7 +122,7 @@ return 0 user.visible_message("[user] unscrews [src]'s maintenance panel and begins fiddling with its innards...", "You begin resetting [src]...") playsound(user, 'sound/items/Screwdriver.ogg', 50, 1) - if(!do_after(user, 40, target = user)) + if(!do_after(user, 40/I.toolspeed, target = user)) return 0 user.visible_message("[user] refastens [src]'s maintenance panel!", "You reset [src] to its factory settings!") playsound(user, 'sound/items/Screwdriver2.ogg', 50, 1) diff --git a/code/game/objects/items/devices/lightreplacer.dm b/code/game/objects/items/devices/lightreplacer.dm index e722223bc6a..47020fbc330 100644 --- a/code/game/objects/items/devices/lightreplacer.dm +++ b/code/game/objects/items/devices/lightreplacer.dm @@ -98,6 +98,33 @@ user << "You need a working light!" return + if(istype(W, /obj/item/weapon/storage)) + var/obj/item/weapon/storage/S = W + var/found_good_light = 0 + var/replaced_something = 0 + + for(var/obj/item/I in S.contents) + if(istype(I,/obj/item/weapon/light)) + var/obj/item/weapon/light/L = I + if(L.status == LIGHT_OK) + found_good_light = 1 + if(src.uses < max_uses) + qdel(L) + AddUses(1) + replaced_something = 1 + else + break + + if(!found_good_light) + user << "\The [S] contains no useable lights!" + return + + if(!replaced_something && src.uses == max_uses) + user << "\The [src] is full!" + return + + user << "You fill \the [src] with lights from \the [S]. You have [uses] lights remaining." + /obj/item/device/lightreplacer/emag_act() if(!emagged) Emag() diff --git a/code/game/objects/items/devices/multitool.dm b/code/game/objects/items/devices/multitool.dm index bd2ae7268f6..d5d116a4392 100644 --- a/code/game/objects/items/devices/multitool.dm +++ b/code/game/objects/items/devices/multitool.dm @@ -15,8 +15,9 @@ throw_speed = 3 materials = list(MAT_METAL=50, MAT_GLASS=20) origin_tech = "magnets=1;engineering=1" - var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage + var/obj/machinery/buffer // simple machine buffer for device linkage hitsound = 'sound/weapons/tap.ogg' + toolspeed = 1 // Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby. diff --git a/code/game/objects/items/devices/pizza_bomb.dm b/code/game/objects/items/devices/pizza_bomb.dm index 1e6d2a5244b..ca3e7e4fd1f 100644 --- a/code/game/objects/items/devices/pizza_bomb.dm +++ b/code/game/objects/items/devices/pizza_bomb.dm @@ -3,6 +3,7 @@ desc = "A box suited for pizzas." icon = 'icons/obj/food/containers.dmi' icon_state = "pizzabox1" + item_state = "pizzabox" burn_state = 0 //Burnable var/timer = 10 //Adjustable timer var/timer_set = 0 @@ -76,7 +77,7 @@ user << "You can't see the box well enough to cut the wires out!" return user.visible_message("[user] starts removing the payload and wires from \the [src].", "You start removing the payload and wires from \the [src]...") - if(do_after(user, 40, target = src)) + if(do_after(user, 40/I.toolspeed, target = src)) playsound(src, 'sound/items/Wirecutter.ogg', 50, 1, 1) user.unEquip(src) user.visible_message("[user] removes the insides of \the [src]!", "You remove the insides of \the [src].") diff --git a/code/game/objects/items/devices/radio/beacon.dm b/code/game/objects/items/devices/radio/beacon.dm index eff5162edfb..b075905dd01 100644 --- a/code/game/objects/items/devices/radio/beacon.dm +++ b/code/game/objects/items/devices/radio/beacon.dm @@ -2,7 +2,7 @@ name = "tracking beacon" desc = "A beacon used by a teleporter." icon_state = "beacon" - item_state = "signaler" + item_state = "beacon" var/code = "electronic" origin_tech = "bluespace=1" diff --git a/code/game/objects/items/devices/radio/electropack.dm b/code/game/objects/items/devices/radio/electropack.dm index ce8e17ac87e..a47e980cc72 100644 --- a/code/game/objects/items/devices/radio/electropack.dm +++ b/code/game/objects/items/devices/radio/electropack.dm @@ -18,12 +18,12 @@ return (FIRELOSS) /obj/item/device/electropack/initialize() - if(radio_controller) - radio_controller.add_object(src, frequency, RADIO_CHAT) + if(SSradio) + SSradio.add_object(src, frequency, RADIO_CHAT) /obj/item/device/electropack/Destroy() - if(radio_controller) - radio_controller.remove_object(src, frequency) + if(SSradio) + SSradio.remove_object(src, frequency) return ..() /obj/item/device/electropack/attack_hand(mob/user) @@ -65,9 +65,9 @@ if(((istype(usr, /mob/living/carbon/human) && ((!( ticker ) || (ticker && ticker.mode != "monkey")) && usr.contents.Find(src))) || (usr.contents.Find(master) || (in_range(src, usr) && istype(loc, /turf))))) usr.set_machine(src) if(href_list["freq"]) - radio_controller.remove_object(src, frequency) + SSradio.remove_object(src, frequency) frequency = sanitize_frequency(frequency + text2num(href_list["freq"])) - radio_controller.add_object(src, frequency, RADIO_CHAT) + SSradio.add_object(src, frequency, RADIO_CHAT) else if(href_list["code"]) code += text2num(href_list["code"]) diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm index 477464d6f3f..06e56ce4994 100644 --- a/code/game/objects/items/devices/radio/headset.dm +++ b/code/game/objects/items/devices/radio/headset.dm @@ -222,7 +222,7 @@ for(var/ch_name in channels) - radio_controller.remove_object(src, radiochannels[ch_name]) + SSradio.remove_object(src, radiochannels[ch_name]) secure_radio_connections[ch_name] = null diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index ae179e356e8..5933ad18023 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -50,7 +50,7 @@ wires.CutWireIndex(WIRE_TRANSMIT) secure_radio_connections = new ..() - if(radio_controller) + if(SSradio) initialize() @@ -176,10 +176,10 @@ /obj/item/device/radio/Topic(href, href_list) //..() - if (usr.stat || !on) + if ((usr.stat && !IsAdminGhost(usr)) || !on) return - if (!(issilicon(usr) || (usr.contents.Find(src) || ( in_range(src, usr) && istype(loc, /turf) )))) + if (!(issilicon(usr) || IsAdminGhost(usr) || (usr.contents.Find(src) || ( in_range(src, usr) && istype(loc, /turf) )))) usr << browse(null, "window=radio") return usr.set_machine(src) @@ -248,7 +248,7 @@ be prepared to disregard any comments in all of tcomms code. i tried my best to keep them somewhat up-to-date, but eh */ - //get the frequency you buttface. radios no longer use the radio_controller. confusing for future generations, convenient for me. + //get the frequency you buttface. radios no longer use the SSradio. confusing for future generations, convenient for me. var/freq if(channel && channels && channels.len > 0) if (channel == "department") @@ -587,7 +587,7 @@ for(var/ch_name in channels) - radio_controller.remove_object(src, radiochannels[ch_name]) + SSradio.remove_object(src, radiochannels[ch_name]) secure_radio_connections[ch_name] = null diff --git a/code/game/objects/items/devices/taperecorder.dm b/code/game/objects/items/devices/taperecorder.dm index 2266c0aacc0..2c3baa3985e 100644 --- a/code/game/objects/items/devices/taperecorder.dm +++ b/code/game/objects/items/devices/taperecorder.dm @@ -269,7 +269,7 @@ /obj/item/device/tape/attackby(obj/item/I, mob/user, params) if(ruined && istype(I, /obj/item/weapon/screwdriver)) user << "You start winding the tape back in..." - if(do_after(user, 120, target = src)) + if(do_after(user, 120/I.toolspeed, target = src)) user << "You wound the tape back in." fix() diff --git a/code/game/objects/items/devices/transfer_valve.dm b/code/game/objects/items/devices/transfer_valve.dm index 98bac0bac74..50059dee77e 100644 --- a/code/game/objects/items/devices/transfer_valve.dm +++ b/code/game/objects/items/devices/transfer_valve.dm @@ -2,6 +2,7 @@ icon = 'icons/obj/assemblies.dmi' name = "tank transfer valve" icon_state = "valve_1" + item_state = "ttv" desc = "Regulates the transfer of air between two tanks" var/obj/item/weapon/tank/tank_one var/obj/item/weapon/tank/tank_two diff --git a/code/game/objects/items/nuke_tools.dm b/code/game/objects/items/nuke_tools.dm index f8a0a093a12..dc36d390d6c 100644 --- a/code/game/objects/items/nuke_tools.dm +++ b/code/game/objects/items/nuke_tools.dm @@ -66,6 +66,7 @@ icon = 'icons/obj/nuke_tools.dmi' icon_state = "screwdriver_nuke" item_state = "screwdriver_nuke" + toolspeed = 2 /obj/item/weapon/screwdriver/nuke/New() //to skip screwdriver icon update diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index eb02c4393c2..4552aff3498 100755 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -288,7 +288,7 @@ origin_tech = null attack_verb = list("attacked", "struck", "hit") -/obj/item/weapon/twohanded/dualsaber/toy/IsShield() +/obj/item/weapon/twohanded/dualsaber/toy/hit_reaction() return 0 /obj/item/weapon/twohanded/dualsaber/toy/IsReflect()//Stops Toy Dualsabers from reflecting energy projectiles @@ -325,7 +325,7 @@ var/list/letters = list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z") var/list/numerals = list("0","1","2","3","4","5","6","7","8","9") var/list/oriented = list("arrow","body") // These turn to face the same way as the drawer - var/uses = 30 //0 for unlimited uses + var/uses = 30 //-1 or less for unlimited uses var/instant = 0 var/colourName = "red" //for updateIcon purposes var/dat @@ -1127,6 +1127,7 @@ desc = "An adorable stuffed toy that resembles a space carp." icon = 'icons/obj/toy.dmi' icon_state = "carpplushie" + item_state = "carp_plushie" w_class = 2 attack_verb = list("bitten", "eaten", "fin slapped") burn_state = 0 //Burnable diff --git a/code/game/objects/items/weapons/RCD.dm b/code/game/objects/items/weapons/RCD.dm index 45d48b4fb1c..3ea0df9e3c4 100644 --- a/code/game/objects/items/weapons/RCD.dm +++ b/code/game/objects/items/weapons/RCD.dm @@ -34,8 +34,6 @@ RCD var/list/conf_access = null var/use_one_access = 0 //If the airlock should require ALL or only ONE of the listed accesses. - var/last_configurator = null - var/locked = 1 /* Construction costs */ @@ -82,39 +80,32 @@ RCD var/t1 = text("") - if (last_configurator) - t1 += "Operator: [last_configurator]
    " - if (locked) - t1 += "
    Swipe ID
    " + if(use_one_access) + t1 += "Restriction Type: At least one access required
    " else - t1 += "Lock Interface
    " + t1 += "Restriction Type: All accesses required
    " - if(use_one_access) - t1 += "Restriction Type: At least one access required
    " - else - t1 += "Restriction Type: All accesses required
    " + t1 += "Remove All
    " - t1 += "Remove All
    " - - var/accesses = "" - accesses += "
    Access
    " - accesses += "" - accesses += "" - for(var/i = 1; i <= 7; i++) - accesses += "" - accesses += "" - for(var/i = 1; i <= 7; i++) - accesses += "" - accesses += "
    [get_region_accesses_name(i)]:
    " - for(var/A in get_region_accesses(i)) - if(A in conf_access) - accesses += "[replacetext(get_access_desc(A), " ", " ")] " - else - accesses += "[replacetext(get_access_desc(A), " ", " ")] " - accesses += "
    " - accesses += "
    " - t1 += "[accesses]" + var/accesses = "" + accesses += "
    Access
    " + accesses += "" + accesses += "" + for(var/i = 1; i <= 7; i++) + accesses += "" + accesses += "" + for(var/i = 1; i <= 7; i++) + accesses += "" + accesses += "
    [get_region_accesses_name(i)]:
    " + for(var/A in get_region_accesses(i)) + if(A in conf_access) + accesses += "[replacetext(get_access_desc(A), " ", " ")] " + else + accesses += "[replacetext(get_access_desc(A), " ", " ")] " + accesses += "
    " + accesses += "
    " + t1 += "[accesses]" t1 += text("

    Close

    \n", src) @@ -132,17 +123,6 @@ RCD usr << browse(null, "window=airlock") return - if (href_list["login"]) - if(allowed(usr)) - src.locked = 0 - src.last_configurator = usr.name - - if (locked) - return - - if (href_list["logout"]) - locked = 1 - if (href_list["access"]) toggle_access(href_list["access"]) @@ -364,15 +344,13 @@ RCD T.electronics = new/obj/item/weapon/electronics/airlock( src.loc ) if(conf_access) - T.electronics.conf_access = conf_access.Copy() - T.electronics.use_one_access = use_one_access - T.electronics.last_configurator = last_configurator - T.electronics.locked = locked + T.electronics.accesses = conf_access.Copy() + T.electronics.one_access = use_one_access - if(T.electronics.use_one_access) - T.req_one_access = T.electronics.conf_access + if(T.electronics.one_access) + T.req_one_access = T.electronics.accesses else - T.req_access = T.electronics.conf_access + T.req_access = T.electronics.accesses if(!T.checkForMultipleDoors()) qdel(T) diff --git a/code/game/objects/items/weapons/dice.dm b/code/game/objects/items/weapons/dice.dm index 376e9fbb380..430d2a17a9d 100644 --- a/code/game/objects/items/weapons/dice.dm +++ b/code/game/objects/items/weapons/dice.dm @@ -6,11 +6,12 @@ /obj/item/weapon/storage/pill_bottle/dice/New() ..() - var/special_die = pick("1","2","00","100") + var/special_die = pick("1","2","fudge","00","100") if(special_die == "1") new /obj/item/weapon/dice/d1(src) if(special_die == "2") new /obj/item/weapon/dice/d2(src) new /obj/item/weapon/dice/d4(src) - new /obj/item/weapon/dice(src) + new /obj/item/weapon/dice/d6(src) + if(special_die == "fudge") new /obj/item/weapon/dice/fudge(src) new /obj/item/weapon/dice/d8(src) new /obj/item/weapon/dice/d10(src) if(special_die == "00") new /obj/item/weapon/dice/d00(src) @@ -18,14 +19,15 @@ new /obj/item/weapon/dice/d20(src) if(special_die == "100") new /obj/item/weapon/dice/d100(src) -/obj/item/weapon/dice - name = "d6" +/obj/item/weapon/dice //depreciated d6, use /obj/item/weapon/dice/d6 if you actually want a d6 + name = "die" desc = "A die with six sides. Basic and servicable." icon = 'icons/obj/dice.dmi' icon_state = "d6" w_class = 1 var/sides = 6 var/result = null + var/list/special_faces = list() //entries should match up to sides var if used /obj/item/weapon/dice/New() result = rand(1, sides) @@ -49,6 +51,16 @@ icon_state = "d4" sides = 4 +/obj/item/weapon/dice/d6 + name = "d6" + +/obj/item/weapon/dice/fudge + name = "fudge die" + desc = "A die with six sides but only three results. Is this a plus or a minus? Your mind is drawing a blank..." + sides = 3 //shhh + icon_state = "fudge" + special_faces = list("minus","blank","plus") + /obj/item/weapon/dice/d8 name = "d8" desc = "A die with eight sides. It feels... lucky." @@ -85,6 +97,9 @@ icon_state = "d100" sides = 100 +/obj/item/weapon/dice/d100/update_icon() + return + /obj/item/weapon/dice/attack_self(mob/user) diceroll(user) @@ -103,6 +118,8 @@ update_icon() if(initial(icon_state) == "d00") result = (result - 1)*10 + if(special_faces.len == sides) + result = special_faces[result] if(user != null) //Dice was rolled in someone's hand user.visible_message("[user] has thrown [src]. It lands on [result]. [comment]", \ "You throw [src]. It lands on [result]. [comment]", \ @@ -120,6 +137,4 @@ /obj/item/weapon/dice/update_icon() overlays.Cut() - if(sides == 100) - return overlays += "[src.icon_state][src.result]" \ No newline at end of file diff --git a/code/game/objects/items/weapons/gift_wrappaper.dm b/code/game/objects/items/weapons/gift_wrappaper.dm index d09278543c7..16e80ce1350 100644 --- a/code/game/objects/items/weapons/gift_wrappaper.dm +++ b/code/game/objects/items/weapons/gift_wrappaper.dm @@ -58,7 +58,9 @@ /obj/item/clothing/suit/jacket/leather/overcoat, /obj/item/clothing/suit/poncho, /obj/item/clothing/suit/poncho/green, - /obj/item/clothing/suit/poncho/red) + /obj/item/clothing/suit/poncho/red, + /obj/item/clothing/suit/snowman, + /obj/item/clothing/head/snowman) gift_type_list += subtypesof(/obj/item/clothing/head/collectable) gift_type_list += subtypesof(/obj/item/toy) - (((typesof(/obj/item/toy/cards) - /obj/item/toy/cards/deck) + /obj/item/toy/ammo)) //All toys, except for abstract types and syndicate cards. diff --git a/code/game/objects/items/weapons/grenades/syndieminibomb.dm b/code/game/objects/items/weapons/grenades/syndieminibomb.dm index cc26f378c46..93e09950eb3 100644 --- a/code/game/objects/items/weapons/grenades/syndieminibomb.dm +++ b/code/game/objects/items/weapons/grenades/syndieminibomb.dm @@ -9,4 +9,10 @@ /obj/item/weapon/grenade/syndieminibomb/prime() update_mob() explosion(src.loc,1,2,4,flame_range = 2) - qdel(src) \ No newline at end of file + qdel(src) + +/obj/item/weapon/grenade/syndieminibomb/concussion + name = "HE Grenade" + desc = "A compact shrapnel grenade meant to devestate nearby organisms and cause some damage in the process. Pull pin and throw opposite direction." + icon_state = "concussion" + origin_tech = "materials=3;magnets=4;syndicate=2" \ No newline at end of file diff --git a/code/game/objects/items/weapons/melee/energy.dm b/code/game/objects/items/weapons/melee/energy.dm index 4a79da30820..f3ce9565824 100644 --- a/code/game/objects/items/weapons/melee/energy.dm +++ b/code/game/objects/items/weapons/melee/energy.dm @@ -55,15 +55,16 @@ embedded_impact_pain_multiplier = 10 flags = NOSHIELD origin_tech = "magnets=3;syndicate=4" + block_chance = 50 var/hacked = 0 /obj/item/weapon/melee/energy/sword/New() if(item_color == null) item_color = pick("red", "blue", "green", "purple") -/obj/item/weapon/melee/energy/sword/IsShield() +/obj/item/weapon/melee/energy/sword/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance) if(active) - return 1 + return ..() return 0 /obj/item/weapon/melee/energy/attack_self(mob/living/carbon/user) @@ -136,7 +137,7 @@ icon_state = "esaw_0" item_color = null -/obj/item/weapon/melee/energy/sword/cyborg/saw/IsShield() +/obj/item/weapon/melee/energy/sword/cyborg/saw/hit_reaction() return 0 /obj/item/weapon/melee/energy/sword/saber diff --git a/code/game/objects/items/weapons/melee/misc.dm b/code/game/objects/items/weapons/melee/misc.dm index 450bd40f01c..d04f0e138b7 100644 --- a/code/game/objects/items/weapons/melee/misc.dm +++ b/code/game/objects/items/weapons/melee/misc.dm @@ -211,3 +211,6 @@ shard.Consume() T.ChangeTurf(/turf/space) T.CalculateAdjacentTurfs() + +/obj/item/weapon/melee/supermatter_sword/add_blood() + return diff --git a/code/game/objects/items/weapons/pneumaticCannon.dm b/code/game/objects/items/weapons/pneumaticCannon.dm index 9b8516f8413..5d73339b164 100644 --- a/code/game/objects/items/weapons/pneumaticCannon.dm +++ b/code/game/objects/items/weapons/pneumaticCannon.dm @@ -116,12 +116,11 @@ add_logs(user, target, "fired at", src) playsound(src.loc, 'sound/weapons/sonic_jackhammer.ogg', 50, 1) for(var/obj/item/ITD in loadedItems) //Item To Discharge - spawn(0) - loadedItems.Remove(ITD) - loadedWeightClass -= ITD.w_class - ITD.throw_speed = pressureSetting * 2 - ITD.loc = get_turf(src) - ITD.throw_at(target, pressureSetting * 5, pressureSetting * 2,user) + loadedItems.Remove(ITD) + loadedWeightClass -= ITD.w_class + ITD.throw_speed = pressureSetting * 2 + ITD.loc = get_turf(src) + ITD.throw_at_fast(target, pressureSetting * 5, pressureSetting * 2,user) if(pressureSetting >= 3 && user) user.visible_message("[user] is thrown down by the force of the cannon!", "[src] slams into your shoulder, knocking you down!") user.Weaken(3) diff --git a/code/game/objects/items/weapons/shields.dm b/code/game/objects/items/weapons/shields.dm index e1ce991115a..08bd5d773f1 100644 --- a/code/game/objects/items/weapons/shields.dm +++ b/code/game/objects/items/weapons/shields.dm @@ -1,5 +1,6 @@ /obj/item/weapon/shield name = "shield" + block_chance = 50 /obj/item/weapon/shield/riot name = "riot shield" @@ -17,8 +18,6 @@ attack_verb = list("shoved", "bashed") var/cooldown = 0 //shield bash cooldown. based on world.time -/obj/item/weapon/shield/riot/IsShield() - return 1 /obj/item/weapon/shield/riot/attackby(obj/item/weapon/W, mob/user, params) if(istype(W, /obj/item/weapon/melee/baton)) @@ -49,8 +48,10 @@ attack_verb = list("shoved", "bashed") var/active = 0 -/obj/item/weapon/shield/energy/IsShield() - return (active) +/obj/item/weapon/shield/energy/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance) + if(active) + return ..() + return 0 /obj/item/weapon/shield/energy/IsReflect() return (active) @@ -91,8 +92,10 @@ w_class = 3 var/active = 0 -/obj/item/weapon/shield/riot/tele/IsShield() - return (active) +/obj/item/weapon/shield/riot/tele/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance) + if(active) + return ..() + return 0 /obj/item/weapon/shield/riot/tele/attack_self(mob/living/user) active = !active diff --git a/code/game/objects/items/weapons/storage/secure.dm b/code/game/objects/items/weapons/storage/secure.dm index 181dd0a771a..a91ba35482c 100644 --- a/code/game/objects/items/weapons/storage/secure.dm +++ b/code/game/objects/items/weapons/storage/secure.dm @@ -34,14 +34,14 @@ /obj/item/weapon/storage/secure/attackby(obj/item/weapon/W, mob/user, params) if(locked) if (istype(W, /obj/item/weapon/screwdriver)) - if (do_after(user, 20, target = src)) + if (do_after(user, 20/W.toolspeed, target = src)) src.open =! src.open user.show_message(text("You [] the service panel.", (src.open ? "open" : "close"))) return if ((istype(W, /obj/item/device/multitool)) && (src.open == 1)&& (!src.l_hacking)) user.show_message(text("Now attempting to reset internal memory, please hold."), 1) src.l_hacking = 1 - if (do_after(usr, 100, target = src)) + if (do_after(usr, 100/W.toolspeed, target = src)) if (prob(40)) src.l_setshort = 1 src.l_set = 0 diff --git a/code/game/objects/items/weapons/storage/toolbox.dm b/code/game/objects/items/weapons/storage/toolbox.dm index 3724eaf9b0e..b87c609a238 100644 --- a/code/game/objects/items/weapons/storage/toolbox.dm +++ b/code/game/objects/items/weapons/storage/toolbox.dm @@ -104,4 +104,4 @@ /obj/item/weapon/storage/toolbox/suicide_act(mob/user) user.visible_message("[user] robusts \himself with the toolbox! It looks like \he's trying to commit suicide..") - return (BRUTELOSS) + return (BRUTELOSS) diff --git a/code/game/objects/items/weapons/storage/wallets.dm b/code/game/objects/items/weapons/storage/wallets.dm index d5483c8d8d0..c7da0007656 100644 --- a/code/game/objects/items/weapons/storage/wallets.dm +++ b/code/game/objects/items/weapons/storage/wallets.dm @@ -30,21 +30,31 @@ slot_flags = SLOT_ID var/obj/item/weapon/card/id/front_id = null + var/list/combined_access = list() /obj/item/weapon/storage/wallet/remove_from_storage(obj/item/W, atom/new_location) . = ..(W, new_location) if(.) - if(W == front_id) - front_id = null + if(istype(W, /obj/item/weapon/card/id)) + if(W == front_id) + front_id = null + refreshID() update_icon() +/obj/item/weapon/storage/wallet/proc/refreshID() + combined_access.Cut() + for(var/obj/item/weapon/card/id/I in contents) + if(!front_id) + front_id = I + update_icon() + combined_access |= I.access + /obj/item/weapon/storage/wallet/handle_item_insertion(obj/item/W, prevent_warning = 0) . = ..(W, prevent_warning) if(.) - if(!front_id && istype(W, /obj/item/weapon/card/id)) - front_id = W - update_icon() + if(istype(W, /obj/item/weapon/card/id)) + refreshID() /obj/item/weapon/storage/wallet/update_icon() @@ -69,9 +79,8 @@ return front_id /obj/item/weapon/storage/wallet/GetAccess() - var/obj/item/I = GetID() - if(I) - return I.GetAccess() + if(combined_access.len) + return combined_access else return ..() @@ -89,4 +98,4 @@ if(item2_type) new item2_type(src) if(item3_type) - new item3_type(src) \ No newline at end of file + new item3_type(src) diff --git a/code/game/objects/items/weapons/tanks/tank_types.dm b/code/game/objects/items/weapons/tanks/tank_types.dm index 25f718c2070..586e3a47ddc 100644 --- a/code/game/objects/items/weapons/tanks/tank_types.dm +++ b/code/game/objects/items/weapons/tanks/tank_types.dm @@ -14,7 +14,7 @@ name = "oxygen tank" desc = "A tank of oxygen." icon_state = "oxygen" - distribute_pressure = ONE_ATMOSPHERE*O2STANDARD + distribute_pressure = 16 force = 10 diff --git a/code/game/objects/items/weapons/tanks/tanks.dm b/code/game/objects/items/weapons/tanks/tanks.dm index 3434d2da31c..ac41c83c18c 100644 --- a/code/game/objects/items/weapons/tanks/tanks.dm +++ b/code/game/objects/items/weapons/tanks/tanks.dm @@ -1,4 +1,5 @@ -#define TANK_MAX_RELEASE_PRESSURE (3*ONE_ATMOSPHERE) +#define TANK_MAX_RELEASE_PRESSURE (ONE_ATMOSPHERE*3) +#define TANK_MIN_RELEASE_PRESSURE 0 #define TANK_DEFAULT_RELEASE_PRESSURE (ONE_ATMOSPHERE*O2STANDARD) /obj/item/weapon/tank @@ -99,7 +100,7 @@ /obj/item/weapon/tank/attackby(obj/item/weapon/W, mob/user, params) ..() - src.add_fingerprint(user) + add_fingerprint(user) if (istype(src.loc, /obj/item/assembly)) icon = src.loc @@ -110,16 +111,19 @@ bomb_assemble(W,user) /obj/item/weapon/tank/attack_self(mob/user) - if (!(src.air_contents)) + if (!user) return + interact(user) +/obj/item/weapon/tank/interact(mob/user) + add_fingerprint(user) ui_interact(user) -/obj/item/weapon/tank/interact(mob/user, ui_key = "main") - SSnano.try_update_ui(user, src, ui_key, null, src.get_ui_data()) - -/obj/item/weapon/tank/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null) - ui = SSnano.push_open_or_new_ui(user, src, ui_key, ui, "tanks.tmpl", "Tank", 500, 300, 0) +/obj/item/weapon/tank/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, force_open = 0) + ui = SSnano.try_update_ui(user, src, ui_key, ui, force_open = force_open) + if (!ui) + ui = new(user, src, ui_key, "tanks.tmpl", name, 525, 175, state = inventory_state) + ui.open() /obj/item/weapon/tank/get_ui_data() var/mob/living/carbon/location = null @@ -133,6 +137,7 @@ data["tankPressure"] = round(air_contents.return_pressure() ? air_contents.return_pressure() : 0) data["releasePressure"] = round(distribute_pressure ? distribute_pressure : 0) data["defaultReleasePressure"] = round(TANK_DEFAULT_RELEASE_PRESSURE) + data["minReleasePressure"] = round(TANK_MIN_RELEASE_PRESSURE) data["maxReleasePressure"] = round(TANK_MAX_RELEASE_PRESSURE) data["valveOpen"] = 0 data["maskConnected"] = 0 @@ -153,51 +158,41 @@ return data /obj/item/weapon/tank/Topic(href, href_list) - ..() - if (usr.stat|| usr.restrained()) + if (..()) return - if (src.loc == usr) - usr.set_machine(src) - if (href_list["dist_p"]) - if (href_list["dist_p"] == "reset") - src.distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE - else if (href_list["dist_p"] == "max") - src.distribute_pressure = TANK_MAX_RELEASE_PRESSURE - else - var/cp = text2num(href_list["dist_p"]) - src.distribute_pressure += cp - src.distribute_pressure = min(max(round(src.distribute_pressure), 0), 3*ONE_ATMOSPHERE) - if (href_list["stat"]) - if(istype(loc,/mob/living/carbon)) - var/mob/living/carbon/location = loc - if(location.internal == src) - location.internal = null + + if (href_list["dist_p"]) + if (href_list["dist_p"] == "custom") + var/custom = input(usr, "What rate do you set the regulator to? The dial reads from 0 to [TANK_MAX_RELEASE_PRESSURE].") as null|num + if(isnum(custom)) + href_list["dist_p"] = custom + .() + else if (href_list["dist_p"] == "reset") + distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE + else if (href_list["dist_p"] == "min") + distribute_pressure = TANK_MIN_RELEASE_PRESSURE + else if (href_list["dist_p"] == "max") + distribute_pressure = TANK_MAX_RELEASE_PRESSURE + else + distribute_pressure = text2num(href_list["dist_p"]) + distribute_pressure = min(max(round(distribute_pressure), TANK_MIN_RELEASE_PRESSURE), TANK_MAX_RELEASE_PRESSURE) + if (href_list["stat"]) + if(istype(loc,/mob/living/carbon)) + var/mob/living/carbon/location = loc + if(location.internal == src) + location.internal = null + location.internals.icon_state = "internal0" + usr << "You close the tank release valve." + if (location.internals) location.internals.icon_state = "internal0" - usr << "You close the tank release valve." + else + if(location.wear_mask && (location.wear_mask.flags & MASKINTERNALS)) + location.internal = src + usr << "You open \the [src] valve." if (location.internals) - location.internals.icon_state = "internal0" + location.internals.icon_state = "internal1" else - if(location.wear_mask && (location.wear_mask.flags & MASKINTERNALS)) - location.internal = src - usr << "You open \the [src] valve." - if (location.internals) - location.internals.icon_state = "internal1" - else - usr << "You need something to connect to \the [src]!" - - src.add_fingerprint(usr) -/* - * the following is needed for a tank lying on the floor. But currently we restrict players to use not weared tanks as intrals. --rastaf - for(var/mob/M in viewers(1, src.loc)) - if ((M.client && M.machine == src)) - src.attack_self(M) -*/ - src.attack_self(usr) - else - usr << browse(null, "window=tank") - return - return - + usr << "You need something to connect to \the [src]!" /obj/item/weapon/tank/remove_air(amount) return air_contents.remove(amount) @@ -238,8 +233,8 @@ var/pressure = air_contents.return_pressure() if(pressure > TANK_FRAGMENT_PRESSURE) if(!istype(src.loc,/obj/item/device/transfer_valve)) - message_admins("Explosive tank rupture! last key to touch the tank was [src.fingerprintslast].") - log_game("Explosive tank rupture! last key to touch the tank was [src.fingerprintslast].") + message_admins("Explosive tank rupture! Last key to touch the tank was [src.fingerprintslast].") + log_game("Explosive tank rupture! Last key to touch the tank was [src.fingerprintslast].") //world << "\blue[x],[y] tank is exploding: [pressure] kPa" //Give the gas a chance to build up more pressure through reacting air_contents.react() diff --git a/code/game/objects/items/weapons/tanks/watertank.dm b/code/game/objects/items/weapons/tanks/watertank.dm index f9cee70d66e..dc2b59b0d2e 100644 --- a/code/game/objects/items/weapons/tanks/watertank.dm +++ b/code/game/objects/items/weapons/tanks/watertank.dm @@ -25,8 +25,8 @@ /obj/item/weapon/watertank/verb/toggle_mister() set name = "Toggle Mister" set category = "Object" - if (usr.get_item_by_slot(slot_back) != src) - usr << "The watertank needs to be on your back to use!" + if (usr.get_item_by_slot(usr.getWatertankSlot()) != src) + usr << "The watertank must be worn properly to use!" return if(usr.incapacitated()) return @@ -75,8 +75,8 @@ ..() /obj/item/weapon/watertank/MouseDrop(obj/over_object) - if(ishuman(src.loc)) - var/mob/living/carbon/human/H = src.loc + var/mob/H = src.loc + if(istype(H)) switch(over_object.name) if("r_hand") if(H.r_hand) @@ -98,6 +98,12 @@ return ..() +/mob/proc/getWatertankSlot() + return slot_back + +/mob/living/simple_animal/drone/getWatertankSlot() + return slot_drone_storage + // This mister item is intended as an extension of the watertank and always attached to it. // Therefore, it's designed to be "locked" to the player's hands or extended back onto // the watertank backpack. Allowing it to be placed elsewhere or created without a parent diff --git a/code/game/objects/items/weapons/teleportation.dm b/code/game/objects/items/weapons/teleportation.dm index f30bfdfc4da..029c0fd0238 100644 --- a/code/game/objects/items/weapons/teleportation.dm +++ b/code/game/objects/items/weapons/teleportation.dm @@ -145,9 +145,9 @@ Frequency: for(var/obj/machinery/computer/teleporter/com in machines) if(com.target) if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged) - L["[com.id] (Active)"] = com.target + L["[get_area(com.target)] (Active)"] = com.target else - L["[com.id] (Inactive)"] = com.target + L["[get_area(com.target)] (Inactive)"] = com.target var/list/turfs = list( ) for(var/turf/T in ultra_range(10, orange=1)) if(T.x>world.maxx-8 || T.x<8) continue //putting them at the edge is dumb diff --git a/code/game/objects/items/weapons/teleprod.dm b/code/game/objects/items/weapons/teleprod.dm new file mode 100644 index 00000000000..058b8e0756d --- /dev/null +++ b/code/game/objects/items/weapons/teleprod.dm @@ -0,0 +1,60 @@ +/obj/item/weapon/melee/baton/cattleprod/teleprod + name = "teleprod" + desc = "A prod with a bluespace crystal on the end. The crystal doesn't look too fun to touch." + icon_state = "teleprod_nocell" + item_state = "teleprod" + origin_tech = "combat=2;bluespace=4;materials=3" + +/obj/item/weapon/melee/baton/cattleprod/teleprod/attack(mob/living/carbon/M, mob/living/carbon/user)//handles making things teleport when hit + ..() + if(status && user.disabilities & CLUMSY && prob(50)) + user.visible_message("[user] accidentally hits themself with [src]!", \ + "You accidentally hit yourself with [src]!") + user.Weaken(stunforce*3) + deductcharge(hitcost) + do_teleport(user, get_turf(user), 50)//honk honk + return + else + if(status) + if(!istype(M) && M.anchored) + return . + else + do_teleport(M, get_turf(M), 15) + +/obj/item/weapon/melee/baton/cattleprod/attackby(obj/item/I, mob/user, params)//handles sticking a crystal onto a stunprod to make a teleprod + ..() + if(istype(I, /obj/item/weapon/ore/bluespace_crystal)) + if(!bcell) + var/obj/item/weapon/melee/baton/cattleprod/teleprod/S = new /obj/item/weapon/melee/baton/cattleprod/teleprod + if(!remove_item_from_storage(user)) + user.unEquip(src) + user.unEquip(I) + user.put_in_hands(S) + user << "You clamp the bluespace crystal securely with the wirecutters." + I.loc = S//places the crystal into the contents of the prod for later removal + qdel(src) + else + user.visible_message("You can't install the crystal onto the stunprod while it has a powercell installed!") + +/obj/item/weapon/melee/baton/cattleprod/teleprod/attack_self(mob/user, obj/item/I)//handles removing the bluespace crystal + turning the prod on and off + if(bcell && bcell.charge > hitcost) + status = !status + user << "[src] is now [status ? "on" : "off"]." + playsound(loc, "sparks", 75, 1, -1) + else + status = 0 + if(!bcell) + var/obj/item/weapon/melee/baton/cattleprod/S = new /obj/item/weapon/melee/baton/cattleprod + if(!remove_item_from_storage(user)) + user.unEquip(src) + var/turf/floorloc = get_turf(user) + floorloc.contents += contents//drops the contents of the prod (the only content should be the crystal) at the user's feet + user.unEquip(I) + user.put_in_hands(S) + user << "You carefully remove the bluespace crystal from the teleprod." + qdel(I) + qdel(src) + else + user << "[src] is out of charge." + update_icon() + add_fingerprint(user) \ No newline at end of file diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm index 8d9cdb1d80e..f878422481f 100644 --- a/code/game/objects/items/weapons/tools.dm +++ b/code/game/objects/items/weapons/tools.dm @@ -27,6 +27,7 @@ materials = list(MAT_METAL=150) origin_tech = "materials=1;engineering=1" attack_verb = list("bashed", "battered", "bludgeoned", "whacked") + toolspeed = 1 /obj/item/weapon/wrench/suicide_act(mob/user) user.visible_message("[user] is beating \himself to death with the [src.name]! It looks like \he's trying to commit suicide.") @@ -51,6 +52,7 @@ materials = list(MAT_METAL=75) attack_verb = list("stabbed") hitsound = 'sound/weapons/bladeslice.ogg' + toolspeed = 1 /obj/item/weapon/screwdriver/suicide_act(mob/user) user.visible_message(pick("[user] is stabbing the [src.name] into \his temple! It looks like \he's trying to commit suicide.", \ @@ -114,6 +116,7 @@ origin_tech = "materials=1;engineering=1" attack_verb = list("pinched", "nipped") hitsound = 'sound/items/Wirecutter.ogg' + toolspeed = 1 /obj/item/weapon/wirecutters/New(loc, var/param_color = null) ..() @@ -165,6 +168,7 @@ var/can_off_process = 0 var/light_intensity = 2 //how powerful the emitted light is when used. heat = 3800 + toolspeed = 1 /obj/item/weapon/weldingtool/New() ..() @@ -429,6 +433,7 @@ change_icons = 0 can_off_process = 1 light_intensity = 1 + toolspeed = 2 //Proc to make the experimental welder generate fuel, optimized as fuck -Sieve @@ -465,6 +470,7 @@ materials = list(MAT_METAL=50) origin_tech = "engineering=1" attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked") + toolspeed = 1 /obj/item/weapon/crowbar/suicide_act(mob/user) user.visible_message("[user] is beating \himself to death with the [src.name]! It looks like \he's trying to commit suicide.") @@ -485,3 +491,4 @@ throw_range = 3 materials = list(MAT_METAL=70) icon_state = "crowbar_large" + toolspeed = 2 diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm index 66cb8cf9d13..650e78dac30 100644 --- a/code/game/objects/items/weapons/twohanded.dm +++ b/code/game/objects/items/weapons/twohanded.dm @@ -115,13 +115,16 @@ /obj/item/weapon/twohanded/offhand/wield() qdel(src) -/obj/item/weapon/twohanded/offhand/IsShield()//if the actual twohanded weapon is a shield, we count as a shield too! +/obj/item/weapon/twohanded/offhand/hit_reaction()//if the actual twohanded weapon is a shield, we count as a shield too! var/mob/user = loc - if(!istype(user)) return 0 + if(!istype(user)) + return 0 var/obj/item/I = user.get_active_hand() - if(I == src) I = user.get_inactive_hand() - if(!I) return 0 - return I.IsShield() + if(I == src) + I = user.get_inactive_hand() + if(!I) + return 0 + return I.hit_reaction() ///////////Two hand required objects/////////////// //This is for objects that require two hands to even pick up @@ -177,17 +180,15 @@ /obj/item/weapon/twohanded/fireaxe/afterattack(atom/A as mob|obj|turf|area, mob/user, proximity) if(!proximity) return - if(A && wielded && (istype(A,/obj/structure/window) || istype(A,/obj/structure/grille))) //destroys windows and grilles in one hit - if(istype(A,/obj/structure/window)) //should just make a window.Break() proc but couldn't bother with it + if(wielded) //destroys windows and grilles in one hit + if(istype(A,/obj/structure/window)) var/obj/structure/window/W = A - - new /obj/item/weapon/shard( W.loc ) - if(W.reinf) new /obj/item/stack/rods( W.loc) - - if (W.dir == SOUTHWEST) - new /obj/item/weapon/shard( W.loc ) - if(W.reinf) new /obj/item/stack/rods( W.loc) - qdel(A) + W.spawnfragments() // this will qdel and spawn shards + else if(istype(A,/obj/structure/grille)) + var/obj/structure/grille/G = A + G.health = -6 + G.destroyed += prob(25) // If this is set, healthcheck will completely remove the grille + G.healthcheck() /* @@ -211,6 +212,7 @@ origin_tech = "magnets=3;syndicate=4" item_color = "green" attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") + block_chance = 50 var/hacked = 0 /obj/item/weapon/twohanded/dualsaber/New() @@ -242,11 +244,10 @@ else user.adjustStaminaLoss(25) -/obj/item/weapon/twohanded/dualsaber/IsShield() +/obj/item/weapon/twohanded/dualsaber/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance) if(wielded) - return 1 - else - return 0 + return ..() + return 0 /obj/item/weapon/twohanded/dualsaber/attack_hulk(mob/living/carbon/human/user) //In case thats just so happens that it is still activated on the groud, prevents hulk from picking it up if(wielded) diff --git a/code/game/objects/items/weapons/vending_items.dm b/code/game/objects/items/weapons/vending_items.dm index ef6efa237bb..0192ee513a1 100644 --- a/code/game/objects/items/weapons/vending_items.dm +++ b/code/game/objects/items/weapons/vending_items.dm @@ -63,8 +63,8 @@ /obj/item/weapon/vending_refill/autodrobe machine_name = "AutoDrobe" icon_state = "refill_costume" - charges = list(25, 2, 3)// of 75 standard, 6 contraband, 9 premium - init_charges = list(25, 2, 3) + charges = list(27, 2, 3)// of 75 standard, 6 contraband, 9 premium + init_charges = list(27, 2, 3) /obj/item/weapon/vending_refill/clothing machine_name = "ClothesMate" diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm index 8f2b1d0bcb5..667fc9e1b16 100644 --- a/code/game/objects/items/weapons/weaponry.dm +++ b/code/game/objects/items/weapons/weaponry.dm @@ -64,9 +64,7 @@ throwforce = 10 w_class = 3 attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") - -/obj/item/weapon/claymore/IsShield() - return 1 + block_chance = 50 /obj/item/weapon/claymore/suicide_act(mob/user) user.visible_message("[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.") @@ -84,6 +82,7 @@ w_class = 3 hitsound = 'sound/weapons/bladeslice.ogg' attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") + block_chance = 50 /obj/item/weapon/katana/cursed slot_flags = null @@ -92,9 +91,6 @@ user.visible_message("[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.") return(BRUTELOSS) -/obj/item/weapon/katana/IsShield() - return 1 - /obj/item/weapon/wirerod name = "wired rod" desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit." @@ -276,15 +272,16 @@ return (OXYLOSS) /obj/item/weapon/mounted_chainsaw - name = "mounted chainsaw" - desc = "A chainsaw that has replaced your arm." - icon_state = "chainsaw_on" - flags = ABSTRACT | NODROP - w_class = 5.0 - force = 21 - throwforce = 0 - throw_range = 0 - throw_speed = 0 - sharpness = IS_SHARP - attack_verb = list("sawed", "torn", "cut", "chopped", "diced") - hitsound = "sound/weapons/chainsawhit.ogg" + name = "mounted chainsaw" + desc = "A chainsaw that has replaced your arm." + icon_state = "chainsaw_on" + item_state = "mounted_chainsaw" + flags = ABSTRACT | NODROP + w_class = 5.0 + force = 21 + throwforce = 0 + throw_range = 0 + throw_speed = 0 + sharpness = IS_SHARP + attack_verb = list("sawed", "torn", "cut", "chopped", "diced") + hitsound = "sound/weapons/chainsawhit.ogg" diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm index 0d301e9123b..b13c719b45b 100644 --- a/code/game/objects/objs.dm +++ b/code/game/objects/objs.dm @@ -60,7 +60,7 @@ if ((M.client && M.machine == src)) is_in_use = 1 src.attack_hand(M) - if (istype(usr, /mob/living/silicon/ai) || istype(usr, /mob/living/silicon/robot)) + if (istype(usr, /mob/living/silicon/ai) || istype(usr, /mob/living/silicon/robot) || IsAdminGhost(usr)) if (!(usr in nearby)) if (usr.client && usr.machine==src) // && M.machine == src is omitted because if we triggered this by using the dialog, it doesn't matter if our machine changed in between triggering it and this - the dialog is probably still supposed to refresh. is_in_use = 1 @@ -91,6 +91,11 @@ if(!ai_in_use && !is_in_use) in_use = 0 + +/obj/attack_ghost(mob/user) + if(ui_interact(user) != -1) + return + ..() /obj/proc/interact(mob/user) return diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm index b4288121366..b1bda85910f 100644 --- a/code/game/objects/structures.dm +++ b/code/game/objects/structures.dm @@ -12,6 +12,8 @@ cameranet.updateVisibility(src) /obj/structure/blob_act() + if(!density) + qdel(src) if(prob(50)) qdel(src) diff --git a/code/game/objects/structures/ai_core.dm b/code/game/objects/structures/ai_core.dm index b56722da39d..7b97f9cc674 100644 --- a/code/game/objects/structures/ai_core.dm +++ b/code/game/objects/structures/ai_core.dm @@ -16,7 +16,7 @@ if(istype(P, /obj/item/weapon/wrench)) playsound(loc, 'sound/items/Ratchet.ogg', 50, 1) user << "You start wrenching the frame into place..." - if(do_after(user, 20, target = src)) + if(do_after(user, 20/P.toolspeed, target = src)) user << "You wrench the frame into place." anchored = 1 state = 1 @@ -27,7 +27,7 @@ return playsound(loc, 'sound/items/Welder.ogg', 50, 1) user << "You start to deconstruct the frame..." - if(do_after(user, 20, target = src)) + if(do_after(user, 20/P.toolspeed, target = src)) if(!src || !WT.remove_fuel(0, user)) return user << "You deconstruct the frame." new /obj/item/stack/sheet/plasteel( loc, 4) @@ -36,7 +36,7 @@ if(istype(P, /obj/item/weapon/wrench)) playsound(loc, 'sound/items/Ratchet.ogg', 50, 1) user << "You start to unfasten the frame..." - if(do_after(user, 20, target = src)) + if(do_after(user, 20/P.toolspeed, target = src)) user << "You unfasten the frame." anchored = 0 state = 0 diff --git a/code/game/objects/structures/beds_chairs/bed.dm b/code/game/objects/structures/beds_chairs/bed.dm index 6b4508f9ce0..b0531d147fa 100644 --- a/code/game/objects/structures/beds_chairs/bed.dm +++ b/code/game/objects/structures/beds_chairs/bed.dm @@ -53,13 +53,12 @@ return /obj/structure/bed/blob_act() - if(prob(75)) - if(buildstacktype) - new buildstacktype(loc, buildstackamount) - qdel(src) + if(buildstacktype) + new buildstacktype(loc, buildstackamount) + qdel(src) /obj/structure/bed/attackby(obj/item/weapon/W, mob/user, params) - if(istype(W, /obj/item/weapon/wrench)) + if(istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT)) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) if(buildstacktype) new buildstacktype(loc, buildstackamount) diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index fc34408821c..1ab5437d9db 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -165,7 +165,8 @@ /obj/structure/closet/ex_act(severity, target) contents_explosion(severity, target) - new material_drop(loc) + if(loc && ispath(material_drop) && !(flags & NODECONSTRUCT)) + new material_drop(loc) dump_contents() qdel(src) ..() @@ -213,7 +214,7 @@ return user << "You begin cutting \the [src] apart..." playsound(loc, cutting_sound, 40, 1) - if(do_after(user,40,5,1, target = src)) + if(do_after(user,40/W.toolspeed,5,1, target = src)) if( !opened || !istype(src, /obj/structure/closet) || !user || !WT || !WT.isOn() || !user.loc ) return playsound(loc, cutting_sound, 50, 1) diff --git a/code/game/objects/structures/crates_lockers/closets/job_closets.dm b/code/game/objects/structures/crates_lockers/closets/job_closets.dm index 2d5bd7f435f..d057fdf219c 100644 --- a/code/game/objects/structures/crates_lockers/closets/job_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/job_closets.dm @@ -107,6 +107,8 @@ new /obj/item/clothing/suit/hooded/chaplain_hoodie(src) new /obj/item/clothing/suit/holidaypriest(src) new /obj/item/weapon/storage/backpack/cultpack (src) + new /obj/item/clothing/head/helmet/knight/templar(src) + new /obj/item/clothing/suit/armor/riot/knight/templar(src) new /obj/item/weapon/storage/fancy/candle_box(src) new /obj/item/weapon/storage/fancy/candle_box(src) return diff --git a/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm b/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm index 78336fd782d..b2886ba96f9 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm @@ -5,7 +5,7 @@ /obj/structure/closet/secure_closet/quartermaster/New() ..() - new /obj/item/clothing/cloak/qm(src) + new /obj/item/clothing/suit/cloak/qm(src) new /obj/item/clothing/under/rank/cargo(src) new /obj/item/clothing/shoes/sneakers/brown(src) new /obj/item/device/radio/headset/headset_cargo(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm index a37b474470c..1c9ebd16da9 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm @@ -5,7 +5,7 @@ /obj/structure/closet/secure_closet/engineering_chief/New() ..() - new /obj/item/clothing/cloak/ce(src) + new /obj/item/clothing/suit/cloak/ce(src) new /obj/item/clothing/under/rank/chief_engineer(src) new /obj/item/clothing/head/hardhat/white(src) new /obj/item/clothing/head/welding(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm index 59c42451189..980f7fd6c37 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm @@ -58,7 +58,7 @@ /obj/structure/closet/secure_closet/CMO/New() ..() - new /obj/item/clothing/cloak/cmo(src) + new /obj/item/clothing/suit/cloak/cmo(src) new /obj/item/weapon/storage/backpack/dufflebag/med(src) new /obj/item/clothing/suit/bio_suit/cmo(src) new /obj/item/clothing/head/bio_hood/cmo(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/misc.dm b/code/game/objects/structures/crates_lockers/closets/secure/misc.dm index 21a126d07db..5ba9f4e5d5b 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/misc.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/misc.dm @@ -47,7 +47,7 @@ new /obj/item/weapon/storage/firstaid/brute(src) new /obj/item/weapon/storage/firstaid/regular(src) new /obj/item/weapon/defibrillator/compact/combat/loaded(src) - new /obj/machinery/bot/medbot(src) + new /mob/living/simple_animal/bot/medbot(src) /obj/structure/closet/secure_closet/ertEngi name = "engineer closet" diff --git a/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm b/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm index 262485abb9f..68c24a72b67 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm @@ -5,7 +5,7 @@ /obj/structure/closet/secure_closet/RD/New() ..() - new /obj/item/clothing/cloak/rd(src) + new /obj/item/clothing/suit/cloak/rd(src) new /obj/item/clothing/suit/bio_suit/scientist(src) new /obj/item/clothing/head/bio_hood/scientist(src) new /obj/item/clothing/suit/toggle/labcoat(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 356f3f69ae3..ccf0e7f885c 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -10,7 +10,7 @@ new /obj/item/weapon/storage/backpack/captain(src) else new /obj/item/weapon/storage/backpack/satchel_cap(src) - new /obj/item/clothing/cloak/cap(src) + new /obj/item/clothing/suit/cloak/cap(src) new /obj/item/weapon/storage/backpack/dufflebag/captain(src) new /obj/item/clothing/suit/captunic(src) new /obj/item/clothing/under/captainparade(src) @@ -57,7 +57,7 @@ /obj/structure/closet/secure_closet/hos/New() ..() - new /obj/item/clothing/cloak/hos(src) + new /obj/item/clothing/suit/cloak/hos(src) new /obj/item/weapon/cartridge/hos(src) new /obj/item/device/radio/headset/heads/hos(src) new /obj/item/clothing/under/hosparadefem(src) diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm index 4f7d765d7c0..c83ffc2513c 100644 --- a/code/game/objects/structures/displaycase.dm +++ b/code/game/objects/structures/displaycase.dm @@ -126,7 +126,7 @@ qdel(src) return user << "You start to [open ? "close":"open"] the [src]" - if(do_after(user, 20, target = src)) + if(do_after(user, 20/W.toolspeed, target = src)) user << "You [open ? "close":"open"] the [src]" open = !open update_icon() @@ -187,7 +187,7 @@ if(istype(I, /obj/item/weapon/wrench)) user << "You start disassembling [src]..." playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) - if(do_after(user, 30, target = src)) + if(do_after(user, 30/I.toolspeed, target = src)) playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) new /obj/item/stack/sheet/mineral/wood(get_turf(src)) qdel(src) @@ -212,10 +212,10 @@ if(electronics) electronics.loc = display display.electronics = electronics - if(electronics.use_one_access) - display.req_one_access = electronics.conf_access + if(electronics.one_access) + display.req_one_access = electronics.accesses else - display.req_access = electronics.conf_access + display.req_access = electronics.accesses qdel(src) return return diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index d1c53fa6d5f..aed76f2b6dc 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -460,7 +460,7 @@ "You start to disassemble the airlock assembly...") playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) - if(do_after(user, 40, target = src)) + if(do_after(user, 40/W.toolspeed, target = src)) if( !WT.isOn() ) return user << "You disassemble the airlock assembly." @@ -492,7 +492,7 @@ "You start to secure the airlock assembly to the floor...", \ "You hear wrenching.") - if(do_after(user, 40, target = src)) + if(do_after(user, 40/W.toolspeed, target = src)) if( src.anchored ) return user << "You secure the airlock assembly." @@ -506,7 +506,7 @@ user.visible_message("[user] unsecures the airlock assembly from the floor.", \ "You start to unsecure the airlock assembly from the floor...", \ "You hear wrenching.") - if(do_after(user, 40, target = src)) + if(do_after(user, 40/W.toolspeed, target = src)) if( !src.anchored ) return user << "You unsecure the airlock assembly." @@ -532,7 +532,7 @@ user.visible_message("[user] cuts the wires from the airlock assembly.", \ "You start to cut the wires from the airlock assembly...") - if(do_after(user, 40, target = src)) + if(do_after(user, 40/W.toolspeed, target = src)) if( src.state != 1 ) return user << "You cut the wires from the airlock assembly." @@ -562,7 +562,7 @@ user.visible_message("[user] removes the electronics from the airlock assembly.", \ "You start to remove electronics from the airlock assembly...") - if(do_after(user, 40, target = src)) + if(do_after(user, 40/W.toolspeed, target = src)) if( src.state != 2 ) return user << "You remove the airlock electronics." @@ -625,7 +625,7 @@ user.visible_message("[user] finishes the airlock.", \ "You start finishing the airlock...") - if(do_after(user, 40, target = src)) + if(do_after(user, 40/W.toolspeed, target = src)) if(src.loc && state == 2) user << "You finish the airlock." var/obj/machinery/door/airlock/door @@ -636,10 +636,10 @@ //door.req_access = src.req_access door.electronics = src.electronics door.heat_proof = src.heat_proof_finished - if(src.electronics.use_one_access) - door.req_one_access = src.electronics.conf_access + if(src.electronics.one_access) + door.req_one_access = src.electronics.accesses else - door.req_access = src.electronics.conf_access + door.req_access = src.electronics.accesses if(created_name) door.name = created_name src.electronics.loc = door diff --git a/code/game/objects/structures/fireaxe.dm b/code/game/objects/structures/fireaxe.dm index 550ed583fc3..9a53e50cd94 100644 --- a/code/game/objects/structures/fireaxe.dm +++ b/code/game/objects/structures/fireaxe.dm @@ -69,9 +69,9 @@ update_icon() /obj/structure/fireaxecabinet/blob_act() - if(prob(75) && fireaxe) + if(fireaxe) fireaxe.loc = src.loc - qdel(src) + qdel(src) /obj/structure/fireaxecabinet/attack_hand(mob/user) if(open || glass_hp <= 0) diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm index 5b1b6e07594..295499ee016 100644 --- a/code/game/objects/structures/girders.dm +++ b/code/game/objects/structures/girders.dm @@ -20,7 +20,7 @@ playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1) user.visible_message("[user] disassembles the girder.", \ "You start to disassemble the girder...", "You hear clanking and banging noises.") - if(do_after(user, 40, target = src)) + if(do_after(user, 40/W.toolspeed, target = src)) if(state != GIRDER_DISPLACED) return state = GIRDER_DISASSEMBLED @@ -31,7 +31,7 @@ else if(state == GIRDER_REINF) playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1) user << "You start unsecuring support struts..." - if(do_after(user, 40, target = src)) + if(do_after(user, 40/W.toolspeed, target = src)) if(state != GIRDER_REINF) return user << "You unsecure the support struts." @@ -44,7 +44,7 @@ return playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1) user << "You start securing the girder..." - if(do_after(user, 40, target = src)) + if(do_after(user, 40/W.toolspeed, target = src)) user << "You secure the girder." var/obj/structure/girder/G = new (loc) transfer_fingerprints_to(G) @@ -52,7 +52,7 @@ else if(state == GIRDER_NORMAL) playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1) user << "You start unsecuring the girder..." - if(do_after(user, 40, target = src)) + if(do_after(user, 40/W.toolspeed, target = src)) user << "You unsecure the girder." var/obj/structure/girder/displaced/D = new (loc) transfer_fingerprints_to(D) @@ -77,7 +77,7 @@ else if(istype(W, /obj/item/weapon/wirecutters) && state == GIRDER_REINF_STRUTS) playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1) user << "You start removing support struts..." - if(do_after(user, 40, target = src)) + if(do_after(user, 40/W.toolspeed, target = src)) user << "You remove the support struts." new /obj/item/stack/sheet/plasteel(get_turf(src)) var/obj/structure/girder/G = new (loc) @@ -125,7 +125,7 @@ transfer_fingerprints_to(T) qdel(src) return - + if(!istype(W,/obj/item/stack/sheet)) return @@ -322,7 +322,7 @@ if(WT.remove_fuel(0,user)) playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) user << "You start slicing apart the girder..." - if(do_after(user, 40, target = src)) + if(do_after(user, 40/W.toolspeed, target = src)) if( !WT.isOn() ) return user << "You slice apart the girder." diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index 8a02e0ad474..293f881747f 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -121,9 +121,10 @@ /obj/structure/grille/Deconstruct() if(!loc) //if already qdel'd somehow, we do nothing return - transfer_fingerprints_to(stored) - var/turf/T = loc - stored.loc = T + if(!(flags&NODECONSTRUCT)) + transfer_fingerprints_to(stored) + var/turf/T = loc + stored.loc = T ..() /obj/structure/grille/proc/Break() @@ -131,8 +132,9 @@ density = 0 destroyed = 1 stored.amount = 1 - var/obj/item/stack/rods/newrods = new(loc) - transfer_fingerprints_to(newrods) + if(!(flags&NODECONSTRUCT)) + var/obj/item/stack/rods/newrods = new(loc) + transfer_fingerprints_to(newrods) /obj/structure/grille/attackby(obj/item/weapon/W, mob/user, params) user.changeNext_move(CLICK_CD_MELEE) diff --git a/code/game/objects/structures/janicart.dm b/code/game/objects/structures/janicart.dm index aa6b7d59ecf..a02c6ea02f8 100644 --- a/code/game/objects/structures/janicart.dm +++ b/code/game/objects/structures/janicart.dm @@ -80,7 +80,7 @@ mybag.attackby(I, user) else if(istype(I, /obj/item/weapon/crowbar)) user.visible_message("[user] begins to empty the contents of [src].", "You begin to empty the contents of [src]...") - if(do_after(user, 30, target = src)) + if(do_after(user, 30/I.toolspeed, target = src)) usr << "You empty the contents of [src]'s bucket onto the floor." reagents.reaction(src.loc) src.reagents.clear_reagents() diff --git a/code/game/objects/structures/kitchen_spike.dm b/code/game/objects/structures/kitchen_spike.dm index 4bc45ba6bcf..14ad3320de6 100644 --- a/code/game/objects/structures/kitchen_spike.dm +++ b/code/game/objects/structures/kitchen_spike.dm @@ -40,7 +40,7 @@ if(istype(I, /obj/item/weapon/crowbar)) if(!src.buckled_mob) playsound(loc, 'sound/items/Crowbar.ogg', 100, 1) - if(do_after(user, 20, target = src)) + if(do_after(user, 20/I.toolspeed, target = src)) user << "You pry the spikes out of the frame." new /obj/item/stack/rods(loc, 4) var/obj/F = new /obj/structure/kitchenspike_frame(src.loc,) diff --git a/code/game/objects/structures/ladders.dm b/code/game/objects/structures/ladders.dm index cf11b1d782b..d5dc481041d 100644 --- a/code/game/objects/structures/ladders.dm +++ b/code/game/objects/structures/ladders.dm @@ -8,6 +8,11 @@ var/obj/structure/ladder/down = null //the ladder below this one var/obj/structure/ladder/up = null //the ladder above this one +/obj/structure/ladder/unbreakable //mostly useful for awaymissions to prevent halting progress in a mission + name = "sturdy ladder" + desc = "An extremely sturdy metal ladder." + + /obj/structure/ladder/New() spawn(8) for(var/obj/structure/ladder/L in world) @@ -36,38 +41,57 @@ else //wtf make your ladders properly assholes icon_state = "ladder00" -/obj/structure/ladder/attack_hand(mob/user) +/obj/structure/ladder/proc/go_up(mob/user,is_ghost) + if(!is_ghost) + show_fluff_message(1,user) + up.add_fingerprint(user) + user.loc = get_turf(up) + +/obj/structure/ladder/proc/go_down(mob/user,is_ghost) + if(!is_ghost) + show_fluff_message(0,user) + down.add_fingerprint(user) + user.loc = get_turf(down) + +/obj/structure/ladder/proc/use(mob/user,is_ghost=0) if(up && down) switch( alert("Go up or down the ladder?", "Ladder", "Up", "Down", "Cancel") ) if("Up") - user.visible_message("[user] climbs up \the [src].", \ - "You climb up \the [src].") - user.loc = get_turf(up) - up.add_fingerprint(user) + go_up(user,is_ghost) if("Down") - user.visible_message("[user] climbs down \the [src].", \ - "You climb down \the [src].") - user.loc = get_turf(down) - down.add_fingerprint(user) + go_down(user,is_ghost) if("Cancel") return - else if(up) - user.visible_message("[user] climbs up \the [src].", \ - "You climb up \the [src].") - user.loc = get_turf(up) - up.add_fingerprint(user) - + go_up(user,is_ghost) else if(down) - user.visible_message("[user] climbs down \the [src].", \ - "You climb down \the [src].") - user.loc = get_turf(down) - down.add_fingerprint(user) + go_down(user,is_ghost) + + if(!is_ghost) + add_fingerprint(user) - add_fingerprint(user) +/obj/structure/ladder/attack_hand(mob/user) + if(can_use(user)) + use(user) /obj/structure/ladder/attack_paw(mob/user) return attack_hand(user) /obj/structure/ladder/attackby(obj/item/weapon/W, mob/user, params) - return attack_hand(user) \ No newline at end of file + return attack_hand(user) + +/obj/structure/ladder/attack_ghost(mob/dead/observer/user) + use(user,1) + +/obj/structure/ladder/proc/show_fluff_message(up,mob/user) + if(up) + user.visible_message("[user] climbs up \the [src].","You climb up \the [src].") + else + user.visible_message("[user] climbs down \the [src].","You climb down \the [src].") + +/obj/structure/ladder/proc/can_use(mob/user) + return 1 + +/obj/structure/ladder/unbreakable/Destroy() + return QDEL_HINT_LETMELIVE + diff --git a/code/game/objects/structures/lattice.dm b/code/game/objects/structures/lattice.dm index 88df0be7753..6a2e799f418 100644 --- a/code/game/objects/structures/lattice.dm +++ b/code/game/objects/structures/lattice.dm @@ -24,7 +24,6 @@ stored = new/obj/item/stack/rods(src) /obj/structure/lattice/blob_act() - qdel(src) return /obj/structure/lattice/ex_act(severity, target) diff --git a/code/game/objects/structures/mirror.dm b/code/game/objects/structures/mirror.dm index 04ce58ae6d6..27d46c1b551 100644 --- a/code/game/objects/structures/mirror.dm +++ b/code/game/objects/structures/mirror.dm @@ -70,7 +70,7 @@ if(WT.remove_fuel(0, user)) user << "You begin repairing [src]..." playsound(src, 'sound/items/Welder.ogg', 100, 1) - if(do_after(user, 10, target = src)) + if(do_after(user, 10/I.toolspeed, target = src)) if(!user || !WT || !WT.isOn()) return user << "You repair [src]." diff --git a/code/game/objects/structures/musician.dm b/code/game/objects/structures/musician.dm index 5969168b473..b497f7e3e6b 100644 --- a/code/game/objects/structures/musician.dm +++ b/code/game/objects/structures/musician.dm @@ -349,7 +349,7 @@ if (!anchored && !isinspace()) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) user << " You begin to tighten \the [src] to the floor..." - if (do_after(user, 20, target = src)) + if (do_after(user, 20/O.toolspeed, target = src)) user.visible_message( \ "[user] tightens \the [src]'s casters.", \ "You tighten \the [src]'s casters. Now it can be played again.", \ @@ -358,7 +358,7 @@ else if(anchored) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) user << " You begin to loosen \the [src]'s casters..." - if (do_after(user, 40, target = src)) + if (do_after(user, 40/O.toolspeed, target = src)) user.visible_message( \ "[user] loosens \the [src]'s casters.", \ "You loosen \the [src]. Now it can be pulled somewhere else.", \ diff --git a/code/game/objects/structures/plasticflaps.dm b/code/game/objects/structures/plasticflaps.dm index 2a695e236ae..eb15ba1d4c3 100644 --- a/code/game/objects/structures/plasticflaps.dm +++ b/code/game/objects/structures/plasticflaps.dm @@ -22,7 +22,9 @@ else if(istype(A, /mob/living)) // You Shall Not Pass! var/mob/living/M = A - if(M.buckled && istype(M.buckled, /obj/machinery/bot/mulebot)) // mulebot passenger gets a free pass. + if(istype(A,/mob/living/simple_animal/bot/mulebot)) //mulebots can pass + return 1 + if(M.buckled && istype(M.buckled, /mob/living/simple_animal/bot/mulebot)) // mulebot passenger gets a free pass. return 1 if(!M.lying && !M.ventcrawler && M.mob_size != MOB_SIZE_TINY) //If your not laying down, or a ventcrawler or a small creature, no pass. return 0 diff --git a/code/game/objects/structures/reflector.dm b/code/game/objects/structures/reflector.dm index 72f0435425b..f2857ca7a8b 100644 --- a/code/game/objects/structures/reflector.dm +++ b/code/game/objects/structures/reflector.dm @@ -5,7 +5,7 @@ desc = "An angled mirror for reflecting lasers. This one does so at a 90 degree angle." anchored = 0 density = 1 - layer = 2 + layer = 2.9 var/finished = 0 var/admin = 0 //Can't be rotated or deconstructed @@ -41,7 +41,7 @@ if(istype(W, /obj/item/weapon/wrench)) if(anchored) user << "Unweld the [src] first!" - if(do_after(user, 80, target = src)) + if(do_after(user, 80/W.toolspeed, target = src)) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) user << "You dismantle the [src]." qdel(src) @@ -54,7 +54,7 @@ user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \ "You start to weld \the [src] to the floor...", \ "You hear welding.") - if (do_after(user,20, target = src)) + if (do_after(user,20/W.toolspeed, target = src)) if(!src || !WT.isOn()) return anchored = 1 @@ -65,7 +65,7 @@ user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \ "You start to cut \the [src] free from the floor...", \ "You hear welding.") - if (do_after(user,20, target = src)) + if (do_after(user,20/W.toolspeed, target = src)) if(!src || !WT.isOn()) return anchored = 0 @@ -203,4 +203,4 @@ if(admin) return else - ..() \ No newline at end of file + ..() diff --git a/code/game/objects/structures/signs.dm b/code/game/objects/structures/signs.dm index 5c21ff8be4c..ae64e41c6a9 100644 --- a/code/game/objects/structures/signs.dm +++ b/code/game/objects/structures/signs.dm @@ -22,7 +22,7 @@ user.visible_message("[user] starts removing [src]...", \ "You start unfastening [src].") playsound(src, 'sound/items/Ratchet.ogg', 50, 1) - if(!do_after(user, 30, target = src)) + if(!do_after(user, 30/O.toolspeed, target = src)) return playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) user.visible_message("[user] unfastens [src].", \ diff --git a/code/game/objects/structures/statues.dm b/code/game/objects/structures/statues.dm index f54046e7065..94e395d6ac9 100644 --- a/code/game/objects/structures/statues.dm +++ b/code/game/objects/structures/statues.dm @@ -24,7 +24,7 @@ playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1) user.visible_message("[user] is loosening the [name]'s bolts.", \ "You are loosening the [name]'s bolts...") - if(do_after(user,40, target = src)) + if(do_after(user,40/W.toolspeed, target = src)) if(!src.loc || !anchored) return user.visible_message("[user] loosened the [name]'s bolts!", \ @@ -37,7 +37,7 @@ playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1) user.visible_message("[user] is securing the [name]'s bolts...", \ "You are securing the [name]'s bolts...") - if(do_after(user, 40, target = src)) + if(do_after(user, 40/W.toolspeed, target = src)) if(!src.loc || anchored) return user.visible_message("[user] has secured the [name]'s bolts.", \ @@ -68,7 +68,7 @@ playsound(loc, 'sound/items/Welder.ogg', 40, 1) user.visible_message("[user] is slicing apart the [name].", \ "You are slicing apart the [name]...") - if(do_after(user, 40, target = src)) + if(do_after(user, 40/W.toolspeed, target = src)) if(!src.loc) return playsound(loc, 'sound/items/Welder2.ogg', 50, 1) diff --git a/code/game/objects/structures/table_frames.dm b/code/game/objects/structures/table_frames.dm index cddb027e0e8..c05d1251165 100644 --- a/code/game/objects/structures/table_frames.dm +++ b/code/game/objects/structures/table_frames.dm @@ -24,7 +24,7 @@ if(istype(I, /obj/item/weapon/wrench)) user << "You start disassembling [src]..." playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) - if(do_after(user, 30, target = src)) + if(do_after(user, 30/I.toolspeed, target = src)) playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) for(var/i = 1, i <= framestackamount, i++) new framestack(get_turf(src)) diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index f882d328baf..00e68d88d95 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -83,7 +83,7 @@ if(tableclimber && tableclimber != user) tableclimber.Weaken(2) tableclimber.visible_message("[tableclimber.name] has been knocked off the table", "You're knocked off the table!", "You see [tableclimber.name] get knocked off the table") - + ..() /obj/structure/table/attack_tk() // no telehulk sorry return @@ -100,6 +100,7 @@ return !density /obj/structure/table/MouseDrop_T(atom/movable/O, mob/user) + ..() if(ismob(O) && user == O && ishuman(user)) if(user.canmove) climb_table(user) @@ -146,26 +147,26 @@ if (istype(I, /obj/item/weapon/grab)) tablepush(I, user) return - - if (istype(I, /obj/item/weapon/screwdriver)) - if(istype(src, /obj/structure/table/reinforced)) - var/obj/structure/table/reinforced/RT = src - if(RT.status == 1) + if(!(flags&NODECONSTRUCT)) + if (istype(I, /obj/item/weapon/screwdriver)) + if(istype(src, /obj/structure/table/reinforced)) + var/obj/structure/table/reinforced/RT = src + if(RT.status == 1) + table_destroy(2, user) + return + else table_destroy(2, user) return - else - table_destroy(2, user) - return - if (istype(I, /obj/item/weapon/wrench)) - if(istype(src, /obj/structure/table/reinforced)) - var/obj/structure/table/reinforced/RT = src - if(RT.status == 1) + if (istype(I, /obj/item/weapon/wrench)) + if(istype(src, /obj/structure/table/reinforced)) + var/obj/structure/table/reinforced/RT = src + if(RT.status == 1) + table_destroy(3, user) + return + else table_destroy(3, user) return - else - table_destroy(3, user) - return if (istype(I, /obj/item/weapon/storage/bag/tray)) var/obj/item/weapon/storage/bag/tray/T = I @@ -204,7 +205,7 @@ #define TBL_DECONSTRUCT 3 /obj/structure/table/proc/table_destroy(destroy_type, mob/user) - if(!deconstructable) + if(!deconstructable || (flags&NODECONSTRUCT)) return if(destroy_type == TBL_DESTROY) @@ -339,14 +340,14 @@ if(src.status == 2) user << "You start weakening the reinforced table..." playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) - if (do_after(user, 50, target = src)) + if (do_after(user, 50/W.toolspeed, target = src)) if(!src || !WT.isOn()) return user << "You weaken the table." src.status = 1 else user << "You start strengthening the reinforced table..." playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) - if (do_after(user, 50, target = src)) + if (do_after(user, 50/W.toolspeed, target = src)) if(!src || !WT.isOn()) return user << "You strengthen the table." src.status = 2 @@ -461,7 +462,7 @@ return /obj/structure/rack/attackby(obj/item/weapon/W, mob/user, params) - if (istype(W, /obj/item/weapon/wrench)) + if (istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT)) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) rack_destroy() return @@ -516,9 +517,10 @@ */ /obj/structure/rack/proc/rack_destroy() - density = 0 - var/obj/item/weapon/rack_parts/newparts = new(loc) - transfer_fingerprints_to(newparts) + if(!(flags&NODECONSTRUCT)) + density = 0 + var/obj/item/weapon/rack_parts/newparts = new(loc) + transfer_fingerprints_to(newparts) qdel(src) diff --git a/code/game/objects/structures/transit_tubes/transit_tube.dm b/code/game/objects/structures/transit_tubes/transit_tube.dm index e0429724bd5..28e788c0c2f 100644 --- a/code/game/objects/structures/transit_tubes/transit_tube.dm +++ b/code/game/objects/structures/transit_tubes/transit_tube.dm @@ -46,7 +46,7 @@ obj/structure/transit_tube/ex_act(severity, target) return user.visible_message("[user] starts to deattach \the [src].", "You start to deattach the [name]...") playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) - if(do_after(user, 35, target = src)) + if(do_after(user, 35/W.toolspeed, target = src)) user << "You deattach the [name]." var/obj/structure/R = new tube_construction(src.loc) R.icon_state = src.icon_state diff --git a/code/game/objects/structures/transit_tubes/transit_tube_construction.dm b/code/game/objects/structures/transit_tubes/transit_tube_construction.dm index 772b8e33c1b..010200185ee 100644 --- a/code/game/objects/structures/transit_tubes/transit_tube_construction.dm +++ b/code/game/objects/structures/transit_tubes/transit_tube_construction.dm @@ -95,7 +95,7 @@ if(istype(I, /obj/item/weapon/wrench)) user << "You start attaching the [name]..." src.add_fingerprint(user) - if(do_after(user, 40, target = src)) + if(do_after(user, 40/I.toolspeed, target = src)) if(!src) return user << "You attach the [name]." var/obj/structure/transit_tube/R = src.buildtube() diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm index 27a759dfc2b..365acba4a54 100644 --- a/code/game/objects/structures/watercloset.dm +++ b/code/game/objects/structures/watercloset.dm @@ -50,7 +50,7 @@ if(istype(I, /obj/item/weapon/crowbar)) user << "You start to [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]..." playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 50, 1) - if(do_after(user, 30, target = src)) + if(do_after(user, 30/I.toolspeed, target = src)) user.visible_message("[user] [cistern ? "replaces the lid on the cistern" : "lifts the lid off the cistern"]!", "You [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]!", "You hear grinding porcelain.") cistern = !cistern update_icon() @@ -185,7 +185,7 @@ user << "The water temperature seems to be [watertemp]." if(istype(I, /obj/item/weapon/wrench)) user << "You begin to adjust the temperature valve with \the [I]..." - if(do_after(user, 50, target = src)) + if(do_after(user, 50/I.toolspeed, target = src)) switch(watertemp) if("normal") watertemp = "freezing" diff --git a/code/game/objects/structures/windoor_assembly.dm b/code/game/objects/structures/windoor_assembly.dm index ba1f9b119cd..7a55985e9f1 100644 --- a/code/game/objects/structures/windoor_assembly.dm +++ b/code/game/objects/structures/windoor_assembly.dm @@ -83,7 +83,7 @@ user.visible_message("[user] disassembles the windoor assembly.", "You start to disassemble the windoor assembly...") playsound(loc, 'sound/items/Welder2.ogg', 50, 1) - if(do_after(user, 40, target = src)) + if(do_after(user, 40/W.toolspeed, target = src)) if(!src || !WT.isOn()) return user << "You disassemble the windoor assembly." var/obj/item/stack/sheet/rglass/RG = new (get_turf(src), 5) @@ -104,7 +104,7 @@ playsound(loc, 'sound/items/Ratchet.ogg', 100, 1) user.visible_message("[user] secures the windoor assembly to the floor.", "You start to secure the windoor assembly to the floor...") - if(do_after(user, 40, target = src)) + if(do_after(user, 40/W.toolspeed, target = src)) if(!src || anchored) return for(var/obj/machinery/door/window/WD in loc) @@ -123,7 +123,7 @@ playsound(loc, 'sound/items/Ratchet.ogg', 100, 1) user.visible_message("[user] unsecures the windoor assembly to the floor.", "You start to unsecure the windoor assembly to the floor...") - if(do_after(user, 40, target = src)) + if(do_after(user, 40/W.toolspeed, target = src)) if(!src || !anchored) return user << "You unsecure the windoor assembly." @@ -180,7 +180,7 @@ playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1) user.visible_message("[user] cuts the wires from the airlock assembly.", "You start to cut the wires from airlock assembly...") - if(do_after(user, 40, target = src)) + if(do_after(user, 40/W.toolspeed, target = src)) if(!src || state != "02") return @@ -218,7 +218,7 @@ playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1) user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to uninstall electronics from the airlock assembly...") - if(do_after(user, 40, target = src)) + if(do_after(user, 40/W.toolspeed, target = src)) if(!src || !electronics) return user << "You remove the airlock electronics." @@ -248,7 +248,7 @@ playsound(loc, 'sound/items/Crowbar.ogg', 100, 1) user.visible_message("[user] pries the windoor into the frame.", "You start prying the windoor into the frame...") - if(do_after(user, 40, target = src)) + if(do_after(user, 40/W.toolspeed, target = src)) if(loc && electronics) @@ -266,10 +266,10 @@ windoor.dir = dir windoor.density = 0 - if(electronics.use_one_access) - windoor.req_one_access = electronics.conf_access + if(electronics.one_access) + windoor.req_one_access = electronics.accesses else - windoor.req_access = electronics.conf_access + windoor.req_access = electronics.accesses windoor.electronics = electronics electronics.loc = windoor if(created_name) @@ -289,7 +289,7 @@ windoor.dir = dir windoor.density = 0 - windoor.req_access = electronics.conf_access + windoor.req_access = electronics.accesses windoor.electronics = electronics electronics.loc = windoor if(created_name) diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index cb0c4bc4957..f71c585a342 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -30,17 +30,21 @@ health = maxhealth if(re) reinf = re - storeditems.Add(new/obj/item/weapon/shard(src)) - if(fulltile) - storeditems.Add(new/obj/item/weapon/shard(src)) - ini_dir = dir if(reinf) state = 2*anchored - var/obj/item/stack/rods/R = new/obj/item/stack/rods(src) - storeditems.Add(R) - if(fulltile) - R.add(1) + spawn(5) // The NODECONSTRUCT flag gets added immediately by the holodeck (but not immediately enough) + if(!(flags & NODECONSTRUCT)) + storeditems.Add(new/obj/item/weapon/shard(src)) + if(fulltile) + storeditems.Add(new/obj/item/weapon/shard(src)) + if(reinf) + var/obj/item/stack/rods/R = new/obj/item/stack/rods(src) + storeditems.Add(R) + if(fulltile) + R.add(1) + + ini_dir = dir air_update_turf(1) return @@ -191,86 +195,91 @@ return 1 //skip the afterattack add_fingerprint(user) - if(istype(I, /obj/item/weapon/screwdriver)) - playsound(loc, 'sound/items/Screwdriver.ogg', 75, 1) - if(reinf && (state == 2 || state == 1)) - user << (state == 2 ? "You begin to unscrew the window from the frame..." : "You begin to screw the window to the frame...") - else if(reinf && state == 0) - user << (anchored ? "You begin to unscrew the frame from the floor..." : "You begin to screw the frame to the floor...") - else if(!reinf) - user << (anchored ? "You begin to unscrew the window from the floor..." : "You begin to screw the window to the floor...") - - if(do_after(user, 40, target = src)) - if(reinf && (state == 1 || state == 2)) - //If state was unfastened, fasten it, else do the reverse - state = (state == 1 ? 2 : 1) - user << (state == 1 ? "You unfasten the window from the frame." : "You fasten the window to the frame.") - else if(reinf && state == 0) - anchored = !anchored - update_nearby_icons() - user << (anchored ? "You fasten the frame to the floor." : "You unfasten the frame from the floor.") - else if(!reinf) - anchored = !anchored - update_nearby_icons() - user << (anchored ? "You fasten the window to the floor." : "You unfasten the window.") - - else if (istype(I, /obj/item/weapon/crowbar) && reinf && (state == 0 || state == 1)) - user << (state == 0 ? "You begin to lever the window into the frame..." : "You begin to lever the window out of the frame...") - playsound(loc, 'sound/items/Crowbar.ogg', 75, 1) - if(do_after(user, 40, target = src)) - //If state was out of frame, put into frame, else do the reverse - state = (state == 0 ? 1 : 0) - user << (state == 1 ? "You pry the window into the frame." : "You pry the window out of the frame.") - - else if(istype(I, /obj/item/weapon/weldingtool) && user.a_intent == "help") + if(istype(I, /obj/item/weapon/weldingtool) && user.a_intent == "help") var/obj/item/weapon/weldingtool/WT = I if(health < maxhealth) if(WT.remove_fuel(0,user)) user << "You begin repairing [src]..." playsound(loc, 'sound/items/Welder.ogg', 40, 1) - if(do_after(user, 40, target = src)) + if(do_after(user, 40/I.toolspeed, target = src)) health = maxhealth playsound(loc, 'sound/items/Welder2.ogg', 50, 1) + update_nearby_icons() else user << "[src] is already in good condition!" - return - update_nearby_icons() - - else if(istype(I, /obj/item/weapon/wrench) && !anchored) - playsound(loc, 'sound/items/Ratchet.ogg', 75, 1) - user << " You begin to disassemble [src]..." - if(do_after(user, 40, target = src)) - if(disassembled) - return //Prevents multiple deconstruction attempts - - if(reinf) - var/obj/item/stack/sheet/rglass/RG = new (user.loc) - RG.add_fingerprint(user) - if(fulltile) //fulltiles drop two panes - RG = new (user.loc) - RG.add_fingerprint(user) - - else - var/obj/item/stack/sheet/glass/G = new (user.loc) - G.add_fingerprint(user) - if(fulltile) - G = new (user.loc) - G.add_fingerprint(user) - - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) - disassembled = 1 - user << "You successfully disassemble [src]." - qdel(src) - else if(istype(I, /obj/item/weapon/rcd)) //Do not attack the window if the user is holding an RCD return + + if(!(flags&NODECONSTRUCT)) + if(istype(I, /obj/item/weapon/screwdriver)) + playsound(loc, 'sound/items/Screwdriver.ogg', 75, 1) + if(reinf && (state == 2 || state == 1)) + user << (state == 2 ? "You begin to unscrew the window from the frame..." : "You begin to screw the window to the frame...") + else if(reinf && state == 0) + user << (anchored ? "You begin to unscrew the frame from the floor..." : "You begin to screw the frame to the floor...") + else if(!reinf) + user << (anchored ? "You begin to unscrew the window from the floor..." : "You begin to screw the window to the floor...") + + if(do_after(user, 40/I.toolspeed, target = src)) + if(reinf && (state == 1 || state == 2)) + //If state was unfastened, fasten it, else do the reverse + state = (state == 1 ? 2 : 1) + user << (state == 1 ? "You unfasten the window from the frame." : "You fasten the window to the frame.") + else if(reinf && state == 0) + anchored = !anchored + update_nearby_icons() + user << (anchored ? "You fasten the frame to the floor." : "You unfasten the frame from the floor.") + else if(!reinf) + anchored = !anchored + update_nearby_icons() + user << (anchored ? "You fasten the window to the floor." : "You unfasten the window.") + return + + else if (istype(I, /obj/item/weapon/crowbar) && reinf && (state == 0 || state == 1)) + user << (state == 0 ? "You begin to lever the window into the frame..." : "You begin to lever the window out of the frame...") + playsound(loc, 'sound/items/Crowbar.ogg', 75, 1) + if(do_after(user, 40/I.toolspeed, target = src)) + //If state was out of frame, put into frame, else do the reverse + state = (state == 0 ? 1 : 0) + user << (state == 1 ? "You pry the window into the frame." : "You pry the window out of the frame.") + return + + else if(istype(I, /obj/item/weapon/wrench) && !anchored) + playsound(loc, 'sound/items/Ratchet.ogg', 75, 1) + user << " You begin to disassemble [src]..." + if(do_after(user, 40/I.toolspeed, target = src)) + if(disassembled) + return //Prevents multiple deconstruction attempts + + if(reinf) + var/obj/item/stack/sheet/rglass/RG = new (user.loc) + RG.add_fingerprint(user) + if(fulltile) //fulltiles drop two panes + RG = new (user.loc) + RG.add_fingerprint(user) + + else + var/obj/item/stack/sheet/glass/G = new (user.loc) + G.add_fingerprint(user) + if(fulltile) + G = new (user.loc) + G.add_fingerprint(user) + + playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + disassembled = 1 + user << "You successfully disassemble [src]." + qdel(src) + return + + if(istype(I, /obj/item/weapon/rcd)) //Do not attack the window if the user is holding an RCD + return + + if(I.damtype == BRUTE || I.damtype == BURN) + user.changeNext_move(CLICK_CD_MELEE) + hit(I.force) else - if(I.damtype == BRUTE || I.damtype == BURN) - user.changeNext_move(CLICK_CD_MELEE) - hit(I.force) - else - playsound(loc, 'sound/effects/Glasshit.ogg', 75, 1) - ..() + playsound(loc, 'sound/effects/Glasshit.ogg', 75, 1) + ..() return /obj/structure/window/mech_melee_attack(obj/mecha/M) @@ -374,7 +383,7 @@ /obj/structure/window/Destroy() density = 0 air_update_turf(1) - if(!disassembled) + if(!disassembled && !(flags&NODECONSTRUCT)) playsound(src, "shatter", 70, 1) update_nearby_icons() return ..() diff --git a/code/game/pooling/pool.dm b/code/game/pooling/pool.dm index 749a0046476..d7ddbbeb082 100644 --- a/code/game/pooling/pool.dm +++ b/code/game/pooling/pool.dm @@ -96,15 +96,24 @@ var/global/list/GlobalPool = list() diver.ResetVars() +var/list/exclude = list("animate_movement", "contents", "loc", "locs", "parent_type", "vars", "verbs", "type") +var/list/pooledvariables = list() +//thanks to clusterfack @ /vg/station for these two procs +/datum/proc/createVariables() + pooledvariables[type] = new/list() + var/list/exclude = global.exclude + args + + for(var/key in vars) + if(key in exclude) + continue + pooledvariables[type][key] = initial(vars[key]) /datum/proc/ResetVars() - var/list/excluded = list("animate_movement", "contents", "loc", "locs", "parent_type", "vars", "verbs", "type") + if(!pooledvariables[type]) + createVariables(args) - for(var/V in vars) - if(V in excluded) - continue - - vars[V] = initial(vars[V]) + for(var/key in pooledvariables[type]) + vars[key] = pooledvariables[type][key] /atom/movable/ResetVars() ..() diff --git a/code/game/turfs/simulated/floor/misc_floor.dm b/code/game/turfs/simulated/floor/misc_floor.dm index 067ebe88eed..a547a27da0f 100644 --- a/code/game/turfs/simulated/floor/misc_floor.dm +++ b/code/game/turfs/simulated/floor/misc_floor.dm @@ -51,6 +51,9 @@ /turf/simulated/floor/plating/snow/ex_act(severity, target) contents_explosion(severity, target) +/turf/simulated/floor/plating/snow/cold + temperature = 220 //Enough to deal cold damage on breathing. TODO : Make these points defines + /turf/simulated/floor/plating/snow/gravsnow icon_state = "gravsnow" @@ -66,6 +69,7 @@ floor_tile = /obj/item/stack/tile/noslip broken_states = list("noslip-damaged1","noslip-damaged2","noslip-damaged3") burnt_states = list("noslip-scorched1","noslip-scorched2") + slowdown = -0.3 /turf/simulated/floor/noslip/MakeSlippery() return diff --git a/code/game/turfs/simulated/floor/plating.dm b/code/game/turfs/simulated/floor/plating.dm index 215fb69564a..0465b15341e 100644 --- a/code/game/turfs/simulated/floor/plating.dm +++ b/code/game/turfs/simulated/floor/plating.dm @@ -98,7 +98,7 @@ if(istype(C, /obj/item/weapon/wrench)) user << "You begin removing rods..." playsound(src, 'sound/items/Ratchet.ogg', 80, 1) - if(do_after(user, 30, target = src)) + if(do_after(user, 30/C.toolspeed, target = src)) if(!istype(src, /turf/simulated/floor/engine)) return new /obj/item/stack/rods(src, 2) @@ -125,7 +125,7 @@ icon_state = "cult" /turf/simulated/floor/engine/cult/New() - PoolOrNew(/obj/effect/overlay/temp/cult/floor, src) + PoolOrNew(/obj/effect/overlay/temp/cult/turf/floor, src) ..() /turf/simulated/floor/engine/cult/narsie_act() @@ -163,18 +163,81 @@ nitrogen = 0 temperature = TCMB -/turf/simulated/floor/plating/lava - icon_state = "lava" - -/turf/simulated/floor/plating/lava/airless - oxygen = 0 - nitrogen = 0 - temperature = TCMB - /turf/simulated/floor/plating/abductor name = "alien floor" icon_state = "alienpod1" /turf/simulated/floor/plating/abductor/New() ..() - icon_state = "alienpod[rand(1,9)]" \ No newline at end of file + icon_state = "alienpod[rand(1,9)]" + +///LAVA + +/turf/simulated/floor/plating/lava + name = "lava" + icon_state = "lava" + baseturf = /turf/simulated/floor/plating/lava //lava all the way down + slowdown = 2 + var/processing = 0 + luminosity = 1 + +/turf/simulated/floor/plating/lava/airless + oxygen = 0 + nitrogen = 0 + temperature = TCMB + +/turf/simulated/floor/plating/lava/Entered(atom/movable/AM) + burn_stuff() + if(!processing) + processing = 1 + SSobj.processing |= src + +/turf/simulated/floor/plating/lava/process() + if(!contents) + processing = 0 + SSobj.processing.Remove(src) + return + burn_stuff() + +/turf/simulated/floor/plating/lava/proc/burn_stuff() + for(var/atom/movable/AM in contents) + if(!istype(AM)) + return + if(istype(AM, /obj)) + var/obj/O = AM + if(istype(O, /obj/effect/decal/cleanable/ash)) //So we don't get stuck burning the same ash pile forever + qdel(O) + return + if(O.burn_state == -1) + O.burn_state = 0 //Even fireproof things burn up in lava + O.fire_act() + else if (istype(AM, /mob/living)) + var/mob/living/L = AM + L.adjustFireLoss(20) + L.adjust_fire_stacks(20) + L.IgniteMob() + +/turf/simulated/floor/plating/lava/attackby(obj/item/C, mob/user, params) //Lava isn't a good foundation to build on + return + +/turf/simulated/floor/plating/lava/break_tile() + return + +/turf/simulated/floor/plating/lava/burn_tile() + return + +/turf/simulated/floor/plating/lava/attackby(obj/item/C, mob/user, params) //Lava isn't a good foundation to build on + return + +/turf/simulated/floor/plating/lava/smooth + name = "lava" + baseturf = /turf/simulated/floor/plating/lava/smooth + smooth = SMOOTH_TRUE + icon = 'icons/turf/floors/lava.dmi' + icon_state = "smooth" + canSmoothWith = list(/turf/simulated/wall, /turf/simulated/mineral, /turf/simulated/floor/plating/lava/smooth) + +/turf/simulated/floor/plating/lava/smooth/airless + oxygen = 0 + nitrogen = 0 + temperature = TCMB \ No newline at end of file diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index 5f9d7596609..074a31dabc3 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -178,7 +178,7 @@ if( WT.remove_fuel(0,user) ) user << "You begin slicing through the outer plating..." playsound(src, 'sound/items/Welder.ogg', 100, 1) - if(do_after(user, slicing_duration, target = src)) + if(do_after(user, slicing_duration/W.toolspeed, target = src)) if( !istype(src, /turf/simulated/wall) || !user || !WT || !WT.isOn() || !T ) return 1 if( user.loc == T && user.get_active_hand() == WT ) diff --git a/code/game/turfs/simulated/walls_misc.dm b/code/game/turfs/simulated/walls_misc.dm index e1e0da396f3..eded09510c4 100644 --- a/code/game/turfs/simulated/walls_misc.dm +++ b/code/game/turfs/simulated/walls_misc.dm @@ -8,7 +8,7 @@ canSmoothWith = null /turf/simulated/wall/cult/New() - PoolOrNew(/obj/effect/overlay/temp/cult, src) + PoolOrNew(/obj/effect/overlay/temp/cult/turf, src) ..() /turf/simulated/wall/cult/break_wall() @@ -55,7 +55,7 @@ //won't get an underlay of the destination turf on shuttle move /turf/simulated/wall/shuttle/interior/copyTurf(turf/T) if(T.type != type) - T = new type(T) + T.ChangeTurf(type) if(underlays.len) T.underlays = underlays if(T.icon_state != icon_state) diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index 67e3aed1902..bd048ed89e5 100644 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -325,3 +325,8 @@ icon = 'icons/obj/doors/airlocks/centcom/centcom.dmi' icon_state = "fake_door" +/turf/indestructible/rock + name = "dense rock" + desc = "An extremely densely-packed rock, most mining tools or explosives would never get through this." + icon = 'icons/turf/mining.dmi' + icon_state = "rock" \ No newline at end of file diff --git a/code/game/verbs/ooc.dm b/code/game/verbs/ooc.dm index 51dafa08dd5..ba3f1924d34 100644 --- a/code/game/verbs/ooc.dm +++ b/code/game/verbs/ooc.dm @@ -39,15 +39,21 @@ message_admins("[key_name_admin(src)] has attempted to advertise in OOC: [msg]") return - log_ooc("[mob.name]/[key] : [msg]") + var/raw_msg = msg + + msg = emoji_parse(msg) + + if((copytext(msg, 1, 2) in list(".",";",":","#")) || (findtext(lowertext(copytext(msg, 1, 5)), "say"))) + if(alert("Your message \"[raw_msg]\" looks like it was meant for in game communication, say it in OOC?", "Meant for OOC?", "No", "Yes") != "Yes") + return + + log_ooc("[mob.name]/[key] : [raw_msg]") var/keyname = key if(prefs.unlock_content) if(prefs.toggles & MEMBER_PUBLIC) keyname = "[keyname]" - msg = emoji_parse(msg) - for(var/client/C in clients) if(C.prefs.chat_toggles & CHAT_OOC) if(holder) diff --git a/code/modules/admin/IsBanned.dm b/code/modules/admin/IsBanned.dm index 19eff86457e..4b468866d9f 100644 --- a/code/modules/admin/IsBanned.dm +++ b/code/modules/admin/IsBanned.dm @@ -4,6 +4,10 @@ if (!key || !address || !computer_id) log_access("Failed Login (invalid data): [key] [address]-[computer_id]") return list("reason"="invalid login data", "desc"="Error: Could not check ban status, Please try again. Error message: Your computer provided invalid or blank information to the server on connection (byond username, IP, and Computer ID.) Provided information for reference: Username:'[key]' IP:'[address]' Computer ID:'[computer_id]'. (If you continue to get this error, please restart byond or contact byond support.)") + + if (computer_id == 2147483647) //this cid causes stickybans to go haywire + log_access("Failed Login (invalid cid): [key] [address]-[computer_id]") + return list("reason"="invalid login data", "desc"="Error: Could not check ban status, Please try again. Error message: Your computer provided an invalid Computer ID.)") var/admin = 0 var/ckey = ckey(key) if((ckey in admin_datums) || (ckey in deadmins)) diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index 642e7003c2b..5549ea52383 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -201,7 +201,7 @@ var/global/floorIsLava = 0 dat+="
    [(wanted_already) ? ("Manage") : ("Publish")] \"Wanted\" Issue" dat+="
    Censor Feed Stories" dat+="
    Mark Feed Channel with Nanotrasen D-Notice (disables and locks the channel." - dat+="

    The newscaster recognises you as:
    [src.admincaster_signature]
    " + dat+="

    The newscaster recognises you as:
    [src.admin_signature]
    " if(1) dat+= "Station Feed Channels
    " if( isemptylist(news_network.network_channels) ) @@ -217,13 +217,13 @@ var/global/floorIsLava = 0 if(2) dat+="Creating new Feed Channel..." dat+="
    Channel Name: [src.admincaster_feed_channel.channel_name]
    " - dat+="Channel Author: [src.admincaster_signature]
    " + dat+="Channel Author: [src.admin_signature]
    " dat+="Will Accept Public Feeds: [(src.admincaster_feed_channel.locked) ? ("NO") : ("YES")]

    " dat+="
    Submit

    Cancel
    " if(3) dat+="Creating new Feed Message..." dat+="
    Receiving Channel: [src.admincaster_feed_channel.channel_name]
    " //MARK - dat+="Message Author: [src.admincaster_signature]
    " + dat+="Message Author: [src.admin_signature]
    " dat+="Message Body: [src.admincaster_feed_message.returnBody(-1)]
    " dat+="
    Submit

    Cancel
    " if(4) @@ -339,7 +339,7 @@ var/global/floorIsLava = 0 if(wanted_already) dat+="Wanted Issue created by:[news_network.wanted_issue.scannedUser]
    " else - dat+="Wanted Issue will be created under prosecutor:[src.admincaster_signature]
    " + dat+="Wanted Issue will be created under prosecutor:[src.admin_signature]
    " dat+="
    [(wanted_already) ? ("Edit Issue") : ("Submit")]" if(wanted_already) dat+="
    Take down Issue" @@ -380,19 +380,6 @@ var/global/floorIsLava = 0 onclose(usr, "admincaster_main") - -/datum/admins/proc/Jobbans() - if(!check_rights(R_BAN)) return - - var/dat = "Job Bans!
    " - for(var/t in jobban_keylist) - var/r = t - if( findtext(r,"##") ) - r = copytext( r, 1, findtext(r,"##") )//removes the description - dat += text("") - dat += "
    [t] (unban)
    " - usr << browse(dat, "window=ban;size=400x400") - /datum/admins/proc/Game() if(!check_rights(0)) return @@ -695,14 +682,6 @@ var/global/floorIsLava = 0 message_admins("[key_name_admin(usr)] toggled guests game entering [guests_allowed?"":"dis"]allowed.") feedback_add_details("admin_verb","TGU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! -/client/proc/unjobban_panel() - set name = "Unjobban Panel" - set category = "Admin" - if (src.holder) - src.holder.unjobbanpanel() - feedback_add_details("admin_verb","UJBP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - return - /datum/admins/proc/output_ai_laws() var/ai_number = 0 for(var/mob/living/silicon/S in mob_list) diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index 4f421cbeced..07881623118 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -64,8 +64,6 @@ var/list/admin_verbs_admin = list( ) var/list/admin_verbs_ban = list( /client/proc/unban_panel, - /client/proc/jobbans, - /client/proc/unjobban_panel, /client/proc/DB_ban_panel, /client/proc/stickybanpanel ) @@ -120,7 +118,6 @@ var/list/admin_verbs_debug = list( /client/proc/cmd_admin_list_open_jobs, /client/proc/Debug2, /client/proc/cmd_debug_make_powernets, - /client/proc/debug_controller, /client/proc/cmd_debug_mob_lists, /client/proc/cmd_admin_delete, /client/proc/cmd_debug_del_all, @@ -205,7 +202,6 @@ var/list/admin_verbs_hideable = list( /client/proc/Debug2, /client/proc/reload_admins, /client/proc/cmd_debug_make_powernets, - /client/proc/debug_controller, /client/proc/startSinglo, /client/proc/cmd_debug_mob_lists, /client/proc/cmd_debug_del_all, @@ -277,6 +273,7 @@ var/list/admin_verbs_hideable = list( /client/proc/cmd_admin_grantfullaccess, /client/proc/cmd_admin_areatest, /client/proc/readmin, + /client/proc/reload_nanoui_resources ) if(holder) verbs.Remove(holder.rank.adds) @@ -371,17 +368,6 @@ var/list/admin_verbs_hideable = list( feedback_add_details("admin_verb","CHA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return -/client/proc/jobbans() - set name = "Display Job bans" - set category = "Admin" - if(holder) - if(config.ban_legacy_system) - holder.Jobbans() - else - holder.DB_ban_panel() - feedback_add_details("admin_verb","VJB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - return - /client/proc/unban_panel() set name = "Unban Panel" set category = "Admin" @@ -580,7 +566,7 @@ var/list/admin_verbs_hideable = list( var/list/Lines = file2list("config/admins.txt") for(var/line in Lines) var/list/splitline = text2list(line, " = ") - if(lowertext(splitline[1]) == ckey) + if(ckey(splitline[1]) == ckey) if(splitline.len >= 2) rank = ckeyEx(splitline[2]) break diff --git a/code/modules/admin/banjob.dm b/code/modules/admin/banjob.dm index 1399c6310a5..3910310caa7 100644 --- a/code/modules/admin/banjob.dm +++ b/code/modules/admin/banjob.dm @@ -1,109 +1,36 @@ -//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 - -var/jobban_runonce // Updates legacy bans with new info -var/jobban_keylist[0] //to store the keys & ranks - -/proc/jobban_fullban(mob/M, rank, reason) - if (!M || !M.key) return - jobban_keylist.Add(text("[M.ckey] - [rank] ## [reason]")) - jobban_savebanfile() - -/proc/jobban_client_fullban(ckey, rank) - if (!ckey || !rank) return - jobban_keylist.Add(text("[ckey] - [rank]")) - jobban_savebanfile() - //returns a reason if M is banned from rank, returns 0 otherwise /proc/jobban_isbanned(mob/M, rank) - if(M && rank) - for (var/s in jobban_keylist) - if( findtext(s,"[M.ckey] - [rank]") == 1 ) - var/startpos = findtext(s, "## ")+3 - if(startpos && startpos Now())) AND isnull(unbanned)") + if(!query.Execute()) + log_game("SQL ERROR obtaining jobbans. Error : \[[query.ErrorMsg()]\]\n") + return + if(query.NextRow()) + var/reason = query.item[1] + return reason ? reason : 1 //we don't want to return "" if there is no ban reason, as that would evaluate to false + else + return 0 + + if(!M.client.jobbancache) + jobban_buildcache(M.client) + + if(rank in M.client.jobbancache) + var/reason = M.client.jobbancache[rank] + return (reason) ? reason : 1 //see above for why we need to do this return 0 -/* -DEBUG -/mob/verb/list_all_jobbans() - set name = "list all jobbans" - - for(var/s in jobban_keylist) - world << s - -/mob/verb/reload_jobbans() - set name = "reload jobbans" - - jobban_loadbanfile() -*/ - -/proc/jobban_loadbanfile() - if(config.ban_legacy_system) - var/savefile/S=new("data/job_full.ban") - S["keys[0]"] >> jobban_keylist - log_admin("Loading jobban_rank") - S["runonce"] >> jobban_runonce - - if (!length(jobban_keylist)) - jobban_keylist=list() - log_admin("jobban_keylist was empty") - else - if(!establish_db_connection()) - world.log << "Database connection failed. Reverting to the legacy ban system." - diary << "Database connection failed. Reverting to the legacy ban system." - config.ban_legacy_system = 1 - jobban_loadbanfile() +/proc/jobban_buildcache(client/C) + if(C && istype(C)) + C.jobbancache = list() + var/DBQuery/query = dbcon.NewQuery("SELECT job, reason FROM [format_table_name("ban")] WHERE ckey = '[sanitizeSQL(C.ckey)]' AND (bantype = 'JOB_PERMABAN' OR (bantype = 'JOB_TEMPBAN' AND expiration_time > Now())) AND isnull(unbanned)") + if(!query.Execute()) + log_game("SQL ERROR obtaining jobbans. Error : \[[query.ErrorMsg()]\]\n") return - - //Job permabans - var/DBQuery/query = dbcon.NewQuery("SELECT ckey, job FROM [format_table_name("ban")] WHERE bantype = 'JOB_PERMABAN' AND isnull(unbanned)") - query.Execute() - while(query.NextRow()) - var/ckey = query.item[1] - var/job = query.item[2] - - jobban_keylist.Add("[ckey] - [job]") - - //Job tempbans - var/DBQuery/query1 = dbcon.NewQuery("SELECT ckey, job FROM [format_table_name("ban")] WHERE bantype = 'JOB_TEMPBAN' AND isnull(unbanned) AND expiration_time > Now()") - query1.Execute() - - while(query1.NextRow()) - var/ckey = query1.item[1] - var/job = query1.item[2] - - jobban_keylist.Add("[ckey] - [job]") - -/proc/jobban_savebanfile() - var/savefile/S=new("data/job_full.ban") - S["keys[0]"] << jobban_keylist - -/proc/jobban_unban(mob/M, rank) - jobban_remove("[M.ckey] - [rank]") - jobban_savebanfile() - + C.jobbancache[query.item[1]] = query.item[2] /proc/ban_unban_log_save(var/formatted_log) text2file(formatted_log,"data/ban_unban_log.txt") - - -/proc/jobban_updatelegacybans() - if(!jobban_runonce) - log_admin("Updating jobbanfile!") - // Updates bans.. Or fixes them. Either way. - for(var/T in jobban_keylist) - if(!T) continue - jobban_runonce++ //don't run this update again - - -/proc/jobban_remove(X) - for (var/i = 1; i <= length(jobban_keylist); i++) - if( findtext(jobban_keylist[i], "[X]") ) - jobban_keylist.Remove(jobban_keylist[i]) - jobban_savebanfile() - return 1 - return 0 diff --git a/code/modules/admin/holder2.dm b/code/modules/admin/holder2.dm index cd90514e7c4..abe7abcd91a 100644 --- a/code/modules/admin/holder2.dm +++ b/code/modules/admin/holder2.dm @@ -12,7 +12,7 @@ var/list/admin_datums = list() var/datum/newscaster/feed_message/admincaster_feed_message = new /datum/newscaster/feed_message var/datum/newscaster/wanted_message/admincaster_wanted_message = new /datum/newscaster/wanted_message var/datum/newscaster/feed_channel/admincaster_feed_channel = new /datum/newscaster/feed_channel - var/admincaster_signature + var/admin_signature /datum/admins/New(datum/admin_rank/R, ckey) if(!ckey) @@ -26,7 +26,7 @@ var/list/admin_datums = list() throw EXCEPTION("Admin datum created without a rank") return rank = R - admincaster_signature = "Nanotrasen Officer #[rand(0,9)][rand(0,9)][rand(0,9)]" + admin_signature = "Nanotrasen Officer #[rand(0,9)][rand(0,9)][rand(0,9)]" admin_datums[ckey] = src /datum/admins/proc/associate(client/C) diff --git a/code/modules/admin/newbanjob.dm b/code/modules/admin/newbanjob.dm deleted file mode 100644 index 2c429f6de82..00000000000 --- a/code/modules/admin/newbanjob.dm +++ /dev/null @@ -1,276 +0,0 @@ -var/savefile/Banlistjob - - -/proc/_jobban_isbanned(client/clientvar, rank) - if(!clientvar) return 1 - ClearTempbansjob() - var/id = clientvar.computer_id - var/key = clientvar.ckey - if (guest_jobbans(rank)) - if(config.guest_jobban && IsGuestKey(key)) - return 1 - Banlistjob.cd = "/base" - if (Banlistjob.dir.Find("[key][id][rank]")) - return 1 - - Banlistjob.cd = "/base" - for (var/A in Banlistjob.dir) - Banlistjob.cd = "/base/[A]" - if ((id == Banlistjob["id"] || key == Banlistjob["key"]) && rank == Banlistjob["rank"]) - return 1 - return 0 - - -///proc/UpdateTime() //No idea why i made this a proc. -// CMinutes = (world.realtime / 10) / 60 -// return 1 - -/proc/LoadBansjob() - - Banlistjob = new("data/job_fullnew.bdb") - log_admin("Loading Banlistjob") - - if (!length(Banlistjob.dir)) log_admin("Banlistjob is empty.") - - if (!Banlistjob.dir.Find("base")) - log_admin("Banlistjob missing base dir.") - Banlistjob.dir.Add("base") - Banlistjob.cd = "/base" - else if (Banlistjob.dir.Find("base")) - Banlistjob.cd = "/base" - - ClearTempbansjob() - return 1 - -/proc/ClearTempbansjob() - UpdateTime() - - Banlistjob.cd = "/base" - for (var/A in Banlistjob.dir) - Banlistjob.cd = "/base/[A]" - //if (!Banlistjob["key"] || !Banlistjob["id"]) - // RemoveBanjob(A, "full") - // log_admin("Invalid Ban.") - // message_admins("Invalid Ban.") - // continue - - if (!Banlistjob["temp"]) continue - if (CMinutes >= Banlistjob["minutes"]) RemoveBanjob(A) - - return 1 - - -/proc/AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, rank) - UpdateTime() - var/bantimestamp - if (temp) - UpdateTime() - bantimestamp = CMinutes + minutes - if(rank == "Heads") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Head of Personnel") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Captain") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Head of Security") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Engineer") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Research Director") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Medical Officer") - return 1 - if(rank == "Security") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Head of Security") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Warden") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Detective") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Security Officer") - return 1 - if(rank == "Engineering") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Station Engineer") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Atmospheric Technician") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Engineer") - return 1 - if(rank == "Research") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Scientist") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Geneticist") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Medical Officer") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Research Director") - return 1 - if(rank == "Medical") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Geneticist") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Medical Doctor") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Medical Officer") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chemist") - return 1 - if(rank == "CE_Station_Engineer") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Station Engineer") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Engineer") - return 1 - if(rank == "CE_Atmospheric_Tech") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Atmospheric Technician") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Engineer") - return 1 - if(rank == "CE_Shaft_Miner") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Shaft Miner") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Engineer") - return 1 - if(rank == "Chemist_RD_CMO") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Medical Officer") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Research Director") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chemist") - return 1 - if(rank == "Geneticist_RD_CMO") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Medical Officer") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Research Director") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Geneticist") - return 1 - if(rank == "MD_CMO") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Medical Officer") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Medical Doctor") - return 1 - if(rank == "Scientist_RD") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Research Director") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Scientist") - return 1 - if(rank == "AI_Cyborg") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Cyborg") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "AI") - return 1 - if(rank == "Detective_HoS") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Detective") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Head of Security") - return 1 - if(rank == "Virologist_RD_CMO") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Medical Officer") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Research Director") - AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Virologist") - return 1 - - Banlistjob.cd = "/base" - if ( Banlistjob.dir.Find("[ckey][computerid][rank]") ) - usr << text("Banjob already exists.") - return 0 - else - Banlistjob.dir.Add("[ckey][computerid][rank]") - Banlistjob.cd = "/base/[ckey][computerid][rank]" - Banlistjob["key"] << ckey - Banlistjob["id"] << computerid - Banlistjob["rank"] << rank - Banlistjob["reason"] << reason - Banlistjob["bannedby"] << bannedby - Banlistjob["temp"] << temp - if (temp) - Banlistjob["minutes"] << bantimestamp - - return 1 - -/proc/RemoveBanjob(foldername) - var/key - var/id - var/rank - Banlistjob.cd = "/base/[foldername]" - Banlistjob["key"] >> key - Banlistjob["id"] >> id - Banlistjob["rank"] >> rank - Banlistjob.cd = "/base" - - if (!Banlistjob.dir.Remove(foldername)) return 0 - - if(!usr) - log_admin("Banjob Expired: [key]") - message_admins("Banjob Expired: [key]") - else - log_admin("[key_name(usr)] unjobbanned [key] from [rank]") - message_admins("[key_name_admin(usr)] unjobbanned:[key] from [rank]") - ban_unban_log_save("[key_name(usr)] unjobbanned [key] from [rank]") - feedback_inc("ban_job_unban",1) - feedback_add_details("ban_job_unban","- [rank]") - - for (var/A in Banlistjob.dir) - Banlistjob.cd = "/base/[A]" - if ((key == Banlistjob["key"] || id == Banlistjob["id"]) && (rank == Banlistjob["rank"])) - Banlistjob.cd = "/base" - Banlistjob.dir.Remove(A) - continue - - return 1 - -/proc/GetExpjob(minutes as num) - UpdateTime() - var/exp = minutes - CMinutes - if (exp <= 0) - return 0 - else - var/timeleftstring - if (exp >= 1440) //1440 = 1 day in minutes - timeleftstring = "[round(exp / 1440, 0.1)] Days" - else if (exp >= 60) //60 = 1 hour in minutes - timeleftstring = "[round(exp / 60, 0.1)] Hours" - else - timeleftstring = "[exp] Minutes" - return timeleftstring - -/datum/admins/proc/unjobbanpanel() - var/count = 0 - var/dat - //var/dat = "
    Unban Player: \blue(U) = Unban , (E) = Edit Ban\green (Total
    " - Banlistjob.cd = "/base" - for (var/A in Banlistjob.dir) - count++ - Banlistjob.cd = "/base/[A]" - dat += text("") - - dat += "
    (U) Key: [Banlistjob["key"]] Rank: [Banlistjob["rank"]] ([Banlistjob["temp"] ? "[GetExpjob(Banlistjob["minutes"]) ? GetExpjob(Banlistjob["minutes"]) : "Removal pending" ]" : "Permaban"])(By: [Banlistjob["bannedby"]])(Reason: [Banlistjob["reason"]])
    " - dat = "
    Bans: (U) = Unban , - ([count] Bans)
    [dat]" - usr << browse(dat, "window=unbanp;size=875x400") - -/*/datum/admins/proc/permjobban(ckey, computerid, reason, bannedby, temp, minutes, rank) - if(AddBanjob(ckey, computerid, reason, usr.ckey, 0, 0, job)) - M << "\redYou have been banned from [job] by [usr.client.ckey].\nReason: [reason]" - M << "\red This is a permanent ban." - if(config.banappeals) - M << "\red To try to resolve this matter head to [config.banappeals]" - else - M << "\red No ban appeals URL has been set." - log_admin("[usr.client.ckey] has banned from [job] [ckey].\nReason: [reason]\nThis is a permanent ban.") - message_admins("\blue[usr.client.ckey] has banned from [job] [ckey].\nReason: [reason]\nThis is a permanent ban.") -/datum/admins/proc/timejobban(ckey, computerid, reason, bannedby, temp, minutes, rank) - if(AddBanjob(ckey, computerid, reason, usr.ckey, 1, mins, job)) - M << "\redYou have been jobbanned from [job] by [usr.client.ckey].\nReason: [reason]" - M << "\red This is a temporary ban, it will be removed in [mins] minutes." - if(config.banappeals) - M << "\red To try to resolve this matter head to [config.banappeals]" - else - M << "\red No ban appeals URL has been set." - log_admin("[usr.client.ckey] has jobbanned from [job] [ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.") - message_admins("\blue[usr.client.ckey] has banned from [job] [ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.")*/ -//////////////////////////////////// DEBUG //////////////////////////////////// - -/proc/CreateBansjob() - - UpdateTime() - - var/i - var/last - - for(i=0, i<1001, i++) - var/a = pick(1,0) - var/b = pick(1,0) - if(b) - Banlistjob.cd = "/base" - Banlistjob.dir.Add("trash[i]trashid[i]") - Banlistjob.cd = "/base/trash[i]trashid[i]" - Banlistjob["key"] << "trash[i]" - else - Banlistjob.cd = "/base" - Banlistjob.dir.Add("[last]trashid[i]") - Banlistjob.cd = "/base/[last]trashid[i]" - Banlistjob["key"] << last - Banlistjob["id"] << "trashid[i]" - Banlistjob["reason"] << "Trashban[i]." - Banlistjob["temp"] << a - Banlistjob["minutes"] << CMinutes + rand(1,2000) - Banlistjob["bannedby"] << "trashmin" - last = "trash[i]" - - Banlistjob.cd = "/base" - -/proc/ClearAllBansjob() - Banlistjob.cd = "/base" - for (var/A in Banlistjob.dir) - RemoveBanjob(A, "full") diff --git a/code/modules/admin/player_panel.dm b/code/modules/admin/player_panel.dm index 39f37bc3d1a..dff4818781c 100644 --- a/code/modules/admin/player_panel.dm +++ b/code/modules/admin/player_panel.dm @@ -544,7 +544,7 @@ if(istype(ticker.mode, /datum/game_mode/blob)) var/datum/game_mode/blob/mode = ticker.mode dat += "
    " - dat += "" + dat += "" for(var/datum/mind/blob in mode.infected_crew) var/mob/M = blob.current diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index dc08a87351b..fb19826c0d3 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -400,9 +400,9 @@ if("coffee") M.change_mob_type( /mob/living/simple_animal/crab/Coffee , null, null, delmob ) if("parrot") M.change_mob_type( /mob/living/simple_animal/parrot , null, null, delmob ) if("polyparrot") M.change_mob_type( /mob/living/simple_animal/parrot/Poly , null, null, delmob ) - if("constructarmored") M.change_mob_type( /mob/living/simple_animal/construct/armored , null, null, delmob ) - if("constructbuilder") M.change_mob_type( /mob/living/simple_animal/construct/builder , null, null, delmob ) - if("constructwraith") M.change_mob_type( /mob/living/simple_animal/construct/wraith , null, null, delmob ) + if("constructarmored") M.change_mob_type( /mob/living/simple_animal/hostile/construct/armored , null, null, delmob ) + if("constructbuilder") M.change_mob_type( /mob/living/simple_animal/hostile/construct/builder , null, null, delmob ) + if("constructwraith") M.change_mob_type( /mob/living/simple_animal/hostile/construct/wraith , null, null, delmob ) if("shade") M.change_mob_type( /mob/living/simple_animal/shade , null, null, delmob ) @@ -483,10 +483,6 @@ var/banreason = appearance_isbanned(M) if(banreason) - /* if(!config.ban_legacy_system) - usr << "Unfortunately, database based unbanning cannot be done through this panel" - DB_ban_panel(M.ckey) - return */ switch(alert("Reason: '[banreason]' Remove appearance ban?","Please Confirm","Yes","No")) if("Yes") ban_unban_log_save("[key_name(usr)] removed [key_name(M)]'s appearance ban") @@ -895,9 +891,6 @@ if(notbannedlist.len) //at least 1 unbanned job exists in joblist so we have stuff to ban. switch(alert("Temporary Ban?",,"Yes","No", "Cancel")) if("Yes") - if(config.ban_legacy_system) - usr << "Your server is using the legacy banning system, which does not support temporary job bans. Consider upgrading. Aborting ban." - return var/mins = input(usr,"How long (in minutes)?","Ban time",1440) as num|null if(!mins) return @@ -912,7 +905,6 @@ feedback_inc("ban_job_tmp",1) DB_ban_record(BANTYPE_JOB_TEMP, M, mins, reason, job) feedback_add_details("ban_job_tmp","- [job]") - jobban_fullban(M, job, "[reason]; By [usr.ckey] on [time2text(world.realtime)]") //Legacy banning does not support temporary jobbans. if(!msg) msg = job else @@ -934,7 +926,6 @@ feedback_inc("ban_job",1) DB_ban_record(BANTYPE_JOB_PERMA, M, -1, reason, job) feedback_add_details("ban_job","- [job]") - jobban_fullban(M, job, "[reason]; By [usr.ckey] on [time2text(world.realtime)]") if(!msg) msg = job else msg += ", [job]" add_note(M.ckey, "Banned from [msg] - [reason]", null, usr.ckey, 0) @@ -961,7 +952,6 @@ DB_ban_unban(M.ckey, BANTYPE_ANY_JOB, job) feedback_inc("ban_job_unban",1) feedback_add_details("ban_job_unban","- [job]") - jobban_unban(M, job) if(!msg) msg = job else msg += ", [job]" else @@ -1029,21 +1019,6 @@ var/edit_log = query_noteedits.item[1] usr << browse(edit_log,"window=noteedits") - else if(href_list["removejobban"]) - if(!check_rights(R_BAN)) return - - var/t = href_list["removejobban"] - if(t) - if((alert("Do you want to unjobban [t]?","Unjobban confirmation", "Yes", "No") == "Yes") && t) //No more misclicks! Unless you do it twice. - log_admin("[key_name(usr)] removed [t]") - message_admins("[key_name_admin(usr)] removed [t]") - jobban_remove(t) - href_list["ban"] = 1 // lets it fall through and refresh - var/t_split = text2list(t, " - ") - var/key = t_split[1] - var/job = t_split[2] - DB_ban_unban(ckey(key), BANTYPE_JOB_PERMA, job) - else if(href_list["newban"]) if(!check_rights(R_BAN)) return @@ -1103,19 +1078,6 @@ if("Cancel") return - else if(href_list["unjobbanf"]) - if(!check_rights(R_BAN)) return - - var/banfolder = href_list["unjobbanf"] - Banlist.cd = "/base/[banfolder]" - var/key = Banlist["key"] - if(alert(usr, "Are you sure you want to unban [key]?", "Confirmation", "Yes", "No") == "Yes") - if (RemoveBanjob(banfolder)) - unjobbanpanel() - else - alert(usr,"This ban has already been lifted / does not exist.","Error","Ok") - unjobbanpanel() - //Watchlist else if(href_list["watchadd"]) var/target_ckey = locate(href_list["watchadd"]) @@ -1898,7 +1860,7 @@ else var/choice = alert("Please confirm Feed channel creation","Network Channel Handler","Confirm","Cancel") if(choice=="Confirm") - news_network.CreateFeedChannel(src.admincaster_feed_channel.channel_name, src.admincaster_signature, src.admincaster_feed_channel.locked, 1) + news_network.CreateFeedChannel(src.admincaster_feed_channel.channel_name, src.admin_signature, src.admincaster_feed_channel.locked, 1) feedback_inc("newscaster_channels",1) log_admin("[key_name(usr)] created command feed channel: [src.admincaster_feed_channel.channel_name]!") src.admincaster_screen=5 @@ -1921,7 +1883,7 @@ if(src.admincaster_feed_message.returnBody(-1) =="" || src.admincaster_feed_message.returnBody(-1) =="\[REDACTED\]" || src.admincaster_feed_channel.channel_name == "" ) src.admincaster_screen = 6 else - news_network.SubmitArticle(src.admincaster_feed_message.returnBody(-1), src.admincaster_signature, src.admincaster_feed_channel.channel_name, null, 1) + news_network.SubmitArticle(src.admincaster_feed_message.returnBody(-1), src.admin_signature, src.admincaster_feed_channel.channel_name, null, 1) feedback_inc("newscaster_stories",1) src.admincaster_screen=4 @@ -1978,10 +1940,10 @@ var/choice = alert("Please confirm Wanted Issue [(input_param==1) ? ("creation.") : ("edit.")]","Network Security Handler","Confirm","Cancel") if(choice=="Confirm") if(input_param==1) //If input_param == 1 we're submitting a new wanted issue. At 2 we're just editing an existing one. See the else below - news_network.submitWanted(admincaster_wanted_message.criminal, admincaster_wanted_message.body, admincaster_signature, null, 1, 1) + news_network.submitWanted(admincaster_wanted_message.criminal, admincaster_wanted_message.body, admin_signature, null, 1, 1) src.admincaster_screen = 15 else - news_network.submitWanted(admincaster_wanted_message.criminal, admincaster_wanted_message.body, admincaster_signature) + news_network.submitWanted(admincaster_wanted_message.criminal, admincaster_wanted_message.body, admin_signature) src.admincaster_screen = 19 log_admin("[key_name(usr)] issued a Station-wide Wanted Notification for [src.admincaster_wanted_message.criminal]!") src.access_news_network() @@ -2050,7 +2012,7 @@ src.access_news_network() else if(href_list["ac_set_signature"]) - src.admincaster_signature = adminscrub(input(usr, "Provide your desired signature", "Network Identity Handler", "")) + src.admin_signature = adminscrub(input(usr, "Provide your desired signature", "Network Identity Handler", "")) src.access_news_network() else if(href_list["ac_del_comment"]) diff --git a/code/modules/admin/verbs/adminhelp.dm b/code/modules/admin/verbs/adminhelp.dm index 46cbc8a85cf..e7e89f2f8e4 100644 --- a/code/modules/admin/verbs/adminhelp.dm +++ b/code/modules/admin/verbs/adminhelp.dm @@ -87,7 +87,7 @@ //remove our adminhelp verb temporarily to prevent spamming of admins. src.verbs -= /client/verb/adminhelp - adminhelptimerid = addtimer(src,"giveadminhelpverb",1200) //2 minute cooldown of admin helps + adminhelptimerid = addtimer(src, "giveadminhelpverb", 1200, FALSE) //2 minute cooldown of admin helps msg = keywords_lookup(msg) diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index 58595a5bfd5..e6dd19001ae 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -776,3 +776,18 @@ var/global/list/g_fancy_list_of_types = null if(!holder) return debug_variables(huds[i]) + +/client/proc/reload_nanoui_resources() + set category = "Debug" + set name = "Reload NanoUI Resources" + set desc = "Force the client to redownload NanoUI Resources" + + // Close open NanoUIs. + SSnano.close_user_uis(usr) + + // Re-load the assets. + var/datum/asset/assets = get_asset_datum(/datum/asset/nanoui) + assets.register() + + // Clear the user's cache so they get resent. + usr.client.cache = list() diff --git a/code/modules/admin/verbs/diagnostics.dm b/code/modules/admin/verbs/diagnostics.dm index 399afc597b5..c1284154c64 100644 --- a/code/modules/admin/verbs/diagnostics.dm +++ b/code/modules/admin/verbs/diagnostics.dm @@ -64,9 +64,9 @@ "_default" = "NO_FILTER" ) var/output = "Radio Report
    " - for (var/fq in radio_controller.frequencies) + for (var/fq in SSradio.frequencies) output += "Freq: [fq]
    " - var/list/datum/radio_frequency/fqs = radio_controller.frequencies[fq] + var/list/datum/radio_frequency/fqs = SSradio.frequencies[fq] if (!fqs) output += "  ERROR
    " continue @@ -97,26 +97,3 @@ message_admins("[key_name_admin(usr)] manually reloaded admins") load_admins() feedback_add_details("admin_verb","RLDA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - -/client/proc/print_jobban_old() - set name = "Print Jobban Log" - set desc = "This spams all the active jobban entries for the current round to standard output." - set category = "Debug" - - usr << "Jobbans active in this round." - for(var/t in jobban_keylist) - usr << "[t]" - -/client/proc/print_jobban_old_filter() - set name = "Search Jobban Log" - set desc = "This searches all the active jobban entries for the current round and outputs the results to standard output." - set category = "Debug" - - var/filter = input("Contains what?","Filter") as text|null - if(!filter) - return - - usr << "Jobbans active in this round." - for(var/t in jobban_keylist) - if(findtext(t, filter)) - usr << "[t]" diff --git a/code/modules/admin/verbs/mapping.dm b/code/modules/admin/verbs/mapping.dm index 5152ab29436..ad7d2574683 100644 --- a/code/modules/admin/verbs/mapping.dm +++ b/code/modules/admin/verbs/mapping.dm @@ -58,7 +58,7 @@ var/intercom_range_display_status = 0 set category = "Mapping" set name = "Camera Report" - if(!master_controller) + if(!Master) alert(usr,"Master_controller not found.","Sec Camera Report") return 0 @@ -153,15 +153,13 @@ var/intercom_range_display_status = 0 src.verbs += /client/proc/cmd_admin_areatest src.verbs += /client/proc/cmd_admin_rejuvenate src.verbs += /datum/admins/proc/show_traitor_panel - src.verbs += /client/proc/print_jobban_old - src.verbs += /client/proc/print_jobban_old_filter src.verbs += /client/proc/disable_communication src.verbs += /client/proc/print_pointers src.verbs += /client/proc/count_movable_instances src.verbs += /client/proc/cmd_show_at_list src.verbs += /client/proc/cmd_show_at_list src.verbs += /client/proc/manipulate_organs - //src.verbs += /client/proc/cmd_admin_rejuvenate + src.verbs += /client/proc/reload_nanoui_resources feedback_add_details("admin_verb","mDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! diff --git a/code/modules/admin/verbs/massmodvar.dm b/code/modules/admin/verbs/massmodvar.dm index 58394d17d93..df153f62874 100644 --- a/code/modules/admin/verbs/massmodvar.dm +++ b/code/modules/admin/verbs/massmodvar.dm @@ -453,6 +453,38 @@ if (A.type == O.type) A.vars[variable] = O.vars[variable] + if(method) + if(istype(O,/mob)) + for(var/mob/M in mob_list) + if(istype(M,O.type)) + M.on_varedit(variable) + + else if(istype(O,/obj)) + for(var/obj/A in world) + if(istype(A,O.type)) + A.on_varedit(variable) + + else if(istype(O,/turf)) + for(var/turf/A in block(locate(1,1,1),locate(world.maxx,world.maxy,world.maxz))) + if(istype(A,O.type)) + A.on_varedit(variable) + + else + if(istype(O, /mob)) + for(var/mob/M in mob_list) + if(M.type == O.type) + M.on_varedit(variable) + + else if(istype(O, /obj)) + for(var/obj/A in world) + if(A.type == O.type) + A.on_varedit(variable) + + else if(istype(O, /turf)) + for(var/turf/A in world) + if(A.type == O.type) + A.on_varedit(variable) + world.log << "### MassVarEdit by [src]: [O.type] [variable]=[html_encode("[O.vars[variable]]")]" log_admin("[key_name(src)] mass modified [original_name]'s [variable] to [O.vars[variable]]") message_admins("[key_name_admin(src)] mass modified [original_name]'s [variable] to [O.vars[variable]]") \ No newline at end of file diff --git a/code/modules/admin/verbs/modifyvariables.dm b/code/modules/admin/verbs/modifyvariables.dm index 913324f77b2..d3b22c446c9 100644 --- a/code/modules/admin/verbs/modifyvariables.dm +++ b/code/modules/admin/verbs/modifyvariables.dm @@ -143,6 +143,7 @@ var/list/VVckey_edit = list("key", "ckey") switch(alert("Would you like to associate a var with the list entry?",,"Yes","No")) if("Yes") L[var_value] = mod_list_add_ass(O) //haha + O.on_varedit(objectvar) world.log << "### ListVarEdit by [src]: [O.type] [objectvar]: ADDED=[var_value]" log_admin("[key_name(src)] modified [original_name]'s [objectvar]: ADDED=[var_value]") message_admins("[key_name_admin(src)] modified [original_name]'s [objectvar]: ADDED=[var_value]") @@ -299,6 +300,7 @@ var/list/VVckey_edit = list("key", "ckey") log_admin("[key_name(src)] modified [original_name]'s [objectvar]: REMOVED=[variable]") message_admins("[key_name_admin(src)] modified [original_name]'s [objectvar]: REMOVED=[variable]") L -= variable + O.on_varedit(objectvar) return if("text") @@ -365,6 +367,7 @@ var/list/VVckey_edit = list("key", "ckey") else L[L.Find(variable)] = new_var + O.on_varedit(objectvar) world.log << "### ListVarEdit by [src]: [O.type] [objectvar]: [original_var]=[new_var]" log_admin("[key_name(src)] modified [original_name]'s [objectvar]: [original_var]=[new_var]") message_admins("[key_name_admin(src)] modified [original_name]'s varlist [objectvar]: [original_var]=[new_var]") @@ -617,6 +620,7 @@ var/list/VVckey_edit = list("key", "ckey") if("marked datum") O.vars[variable] = holder.marked_datum + O.on_varedit(variable) world.log << "### VarEdit by [src]: [O.type] [variable]=[html_encode("[O.vars[variable]]")]" log_admin("[key_name(src)] modified [original_name]'s [variable] to [O.vars[variable]]") message_admins("[key_name_admin(src)] modified [original_name]'s [variable] to [O.vars[variable]]") diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm index 0a0d9b27500..8c8c27d701e 100644 --- a/code/modules/admin/verbs/randomverbs.dm +++ b/code/modules/admin/verbs/randomverbs.dm @@ -918,11 +918,11 @@ var/list/datum/outfit/custom_outfits = list() //Admin created outfits if(!holder) return - var/datum/atom_hud/magical = huds[ANTAG_HUD_WIZ] - var/adding_hud = (usr in magical.hudusers) ? 0 : 1 + var/datum/atom_hud/A = huds[DATA_HUD_SECURITY_ADVANCED] + var/adding_hud = (usr in A.hudusers) ? 0 : 1 for(var/datum/atom_hud/H in huds) - if(istype(H, /datum/atom_hud/antag)) + if(istype(H, /datum/atom_hud/antag) || istype(H, /datum/atom_hud/data/human/security/advanced)) (adding_hud) ? H.add_hud_to(usr) : H.remove_hud_from(usr) usr << "You toggled your admin antag HUD [adding_hud ? "ON" : "OFF"]." diff --git a/code/modules/assembly/signaler.dm b/code/modules/assembly/signaler.dm index e013747aa01..463abc6c5e4 100644 --- a/code/modules/assembly/signaler.dm +++ b/code/modules/assembly/signaler.dm @@ -20,8 +20,8 @@ return /obj/item/device/assembly/signaler/Destroy() - if(radio_controller) - radio_controller.remove_object(src,frequency) + if(SSradio) + SSradio.remove_object(src,frequency) return ..() /obj/item/device/assembly/signaler/activate() @@ -135,13 +135,13 @@ Code: /obj/item/device/assembly/signaler/proc/set_frequency(new_frequency) - if(!radio_controller) + if(!SSradio) sleep(20) - if(!radio_controller) + if(!SSradio) return - radio_controller.remove_object(src, frequency) + SSradio.remove_object(src, frequency) frequency = new_frequency - radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT) + radio_connection = SSradio.add_object(src, frequency, RADIO_CHAT) return // Embedded signaller used in grenade construction. diff --git a/code/modules/awaymissions/corpse.dm b/code/modules/awaymissions/corpse.dm index 1b4ffaa8875..a6d4c9eac07 100644 --- a/code/modules/awaymissions/corpse.dm +++ b/code/modules/awaymissions/corpse.dm @@ -6,7 +6,7 @@ /obj/effect/landmark/corpse name = "Unknown" - var/mobname = "Unknown" //Unused now but it'd fuck up maps to remove it now + var/mobname = "default" //Use for the ghost spawner variant, so they don't come out named "sleeper" var/mobgender = MALE //Set to male by default due to the patriarchy. Other options include FEMALE and NEUTER var/mob_species = null //Set to make them a mutant race such as lizard or skeleton var/corpseuniform = null //Set this to an object path to have the slot filled with said object on the corpse. @@ -45,7 +45,10 @@ /obj/effect/landmark/corpse/proc/createCorpse(death, ckey) //Creates a mob and checks for gear in each slot before attempting to equip it. var/mob/living/carbon/human/M = new /mob/living/carbon/human (src.loc) - M.real_name = src.name + if(mobname != "default") + M.real_name = mobname + else + M.real_name = src.name M.gender = src.mobgender if(mob_species) M.set_species(mob_species) @@ -257,7 +260,7 @@ /obj/effect/landmark/corpse/plasmaman mob_species = "plasmaman" - corpsehelmet = /obj/item/clothing/head/helmet/plasmaman + corpsehelmet = /obj/item/clothing/head/helmet/space/plasmaman corpseuniform = /obj/item/clothing/under/plasmaman corpseback = /obj/item/weapon/tank/internals/plasmaman/full corpsemask = /obj/item/clothing/mask/breath @@ -295,13 +298,45 @@ /obj/effect/landmark/corpse/commander/alive death = FALSE roundstart = FALSE + mobname = "Nanotrasen Commander" name = "sleeper" icon = 'icons/obj/Cryogenic2.dmi' icon_state = "sleeper" flavour_text = "You are a Nanotrasen Commander!" /obj/effect/landmark/corpse/attack_ghost(mob/user) + if(ticker.current_state != GAME_STATE_PLAYING) + return var/ghost_role = alert("Become [mobname]? (Warning, You can no longer be cloned!)",,"Yes","No") if(ghost_role == "No") return createCorpse(death = src.death, ckey = user.ckey) + +/////////////////Spooky Undead////////////////////// + +/obj/effect/landmark/corpse/skeleton + name = "skeletal remains" + mobname = "skeleton" + mob_species = "skeleton" + mobgender = NEUTER + + +/obj/effect/landmark/corpse/skeleton/alive + death = FALSE + roundstart = FALSE + icon = 'icons/effects/blood.dmi' + icon_state = "remains" + flavour_text = "By unknown powers, your skeletal remains have been reanimated! Walk this mortal plain and terrorize all living adventurers who dare cross your path." + + +/obj/effect/landmark/corpse/zombie + name = "rotting corpse" + mobname = "zombie" + mob_species = "zombie" + +/obj/effect/landmark/corpse/zombie/alive + death = FALSE + roundstart = FALSE + icon = 'icons/effects/blood.dmi' + icon_state = "remains" + flavour_text = "By unknown powers, your rotting remains have been resurrected! Walk this mortal plain and terrorize all living adventurers who dare cross your path." diff --git a/code/modules/awaymissions/mission_code/Academy.dm b/code/modules/awaymissions/mission_code/Academy.dm index 1e1f03457ac..5b43288d109 100644 --- a/code/modules/awaymissions/mission_code/Academy.dm +++ b/code/modules/awaymissions/mission_code/Academy.dm @@ -20,6 +20,14 @@ name = "\improper Academy Gateway" icon_state = "away4" +/area/awaymission/academy/academycellar + name = "\improper Academy Cellar" + icon_state = "away4" + +/area/awaymission/academy/academyengine + name = "\improper Academy Engine" + icon_state = "away4" + //Academy Items /obj/singularity/academy @@ -40,4 +48,296 @@ name = "The Lens of Truesight" desc = "I can see forever!" icon_state = "monocle" - item_state = "headset" \ No newline at end of file + item_state = "headset" + + +/obj/structure/academy_wizard_spawner + name = "Academy Defensive System" + desc = "Made by Abjuration Inc" + icon = 'icons/obj/cult.dmi' + icon_state = "forge" + anchored = 1 + var/health = 200 + var/mob/living/current_wizard = null + var/next_check = 0 + var/cooldown = 600 + var/faction = "wizard" + var/broken = 0 + var/braindead_check = 0 + +/obj/structure/academy_wizard_spawner/New() + SSobj.processing |= src + +/obj/structure/academy_wizard_spawner/process() + if(next_check < world.time) + if(!current_wizard) + for(var/mob/living/L in player_list) + if(L.z == src.z && L.stat != DEAD && !(faction in L.faction)) + summon_wizard() + break + else + if(current_wizard.stat == DEAD) + current_wizard = null + summon_wizard() + if(!current_wizard.client) + if(!braindead_check) + braindead_check = 1 + else + braindead_check = 0 + give_control() + next_check = world.time + cooldown + +/obj/structure/academy_wizard_spawner/proc/give_control() + if(!current_wizard) + return + spawn(0) + var/list/mob/dead/observer/candidates = pollCandidates("Do you want to play as Wizard Academy Defender?", "wizard") + var/mob/dead/observer/chosen = null + + if(candidates.len) + chosen = pick(candidates) + message_admins("[key_name_admin(chosen)] was spawned as Wizard Academy Defender") + current_wizard.ghostize() // on the off chance braindead defender gets back in + current_wizard.key = chosen.key + +/obj/structure/academy_wizard_spawner/proc/summon_wizard() + var/turf/T = src.loc + + var/mob/living/carbon/human/wizbody = new(T) + wizbody.equipOutfit(/datum/outfit/wizard/academy) + var/obj/item/weapon/implant/exile/Implant = new/obj/item/weapon/implant/exile(wizbody) + Implant.implant(wizbody) + wizbody.faction |= "wizard" + wizbody.real_name = "Academy Teacher" + wizbody.name = "Academy Teacher" + + var/datum/mind/wizmind = new /datum/mind() + wizmind.name = "Wizard Defender" + wizmind.special_role = "Academy Defender" + var/datum/objective/O = new("Protect Wizard Academy from the intruders") + wizmind.objectives += O + wizmind.transfer_to(wizbody) + ticker.mode.wizards |= wizmind + + wizmind.AddSpell(new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt) + wizmind.AddSpell(new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile) + wizmind.AddSpell(new /obj/effect/proc_holder/spell/dumbfire/fireball) + + current_wizard = wizbody + + give_control() + +/obj/structure/academy_wizard_spawner/proc/update_status() + if(health<0) + visible_message("[src] breaks down!") + icon_state = "forge_off" + SSobj.processing.Remove(src) + broken = 1 + +/obj/structure/academy_wizard_spawner/attackby(obj/item/weapon/W, mob/living/user, params) + add_fingerprint(user) + user.changeNext_move(CLICK_CD_MELEE) + if(!broken) + health -= W.force + update_status() + ..() + +/obj/structure/academy_wizard_spawner/bullet_act(obj/item/projectile/Proj) + if(!broken) + if((Proj.damage_type == BRUTE || Proj.damage_type == BURN)) + health -= Proj.damage + update_status() + ..() + return + +/datum/outfit/wizard/academy + name = "Academy Wizard" + r_pocket = null + r_hand = null + suit = /obj/item/clothing/suit/wizrobe/red + head = /obj/item/clothing/head/wizard/red + backpack_contents = list(/obj/item/weapon/storage/box/survival = 1) + +/obj/item/weapon/dice/d20/fate + name = "Dice of Fate" + desc = "A die with twenty sides. You can feel unearthly energies radiating from it. Using this might be VERY risky." + icon_state = "d20" + sides = 20 + var/used = 0 + var/rigged = -1 + +/obj/item/weapon/dice/d20/fate/diceroll(mob/user) + ..() + if(!used) + if(!ishuman(user) || !user.mind || (user.mind in ticker.mode.wizards)) + user << "You feel the magic of the dice is restricted to ordinary humans!" + return + if(rigged > 0) + effect(user,rigged) + else + effect(user,result) + +/obj/item/weapon/dice/d20/fate/equipped(mob/user, slot) + if(!ishuman(user) || !user.mind || (user.mind in ticker.mode.wizards)) + user << "You feel the magic of the dice is restricted to ordinary humans! You should leave it alone." + user.drop_item() + + +/obj/item/weapon/dice/d20/fate/proc/effect(var/mob/living/carbon/human/user,roll) + used = 1 + visible_message("The die flare briefly.") + switch(roll) + if(1) + //Dust + user.dust() + if(2) + //Death + user.death() + if(3) + //Swarm of creatures + for(var/direction in alldirs) + var/turf/T = get_turf(src) + new /mob/living/simple_animal/hostile/creature(get_step(T,direction)) + if(4) + //Destroy Equipment + for (var/obj/item/I in user) + if (istype(I, /obj/item/weapon/implant)) + continue + qdel(I) + if(5) + //Monkeying + user.monkeyize() + if(6) + //Cut speed + var/datum/species/S = user.dna.species + S.speedmod += 1 + if(7) + //Throw + user.Stun(3) + user.adjustBruteLoss(50) + var/throw_dir = pick(cardinal) + var/atom/throw_target = get_edge_target_turf(user, throw_dir) + user.throw_at(throw_target, 200, 4) + if(8) + //Fueltank Explosion + explosion(src.loc,-1,0,2, flame_range = 2) + if(9) + //Cold + var/datum/disease/D = new /datum/disease/cold + user.ForceContractDisease(D) + if(10) + //Nothing + visible_message("[src] roll perfectly.") + if(11) + //Cookie + var/obj/item/weapon/reagent_containers/food/snacks/cookie/C = new(get_turf(src)) + C.name = "Cookie of Fate" + if(12) + //Healing + user.revive() + if(13) + //Mad Dosh + var/turf/Start = get_turf(src) + for(var/direction in alldirs) + var/turf/T = get_step(Start,direction) + if(rand(0,1)) + new /obj/item/stack/spacecash/c1000(T) + else + var/obj/item/weapon/moneybag/M = new(T) + for(var/i in 1 to rand(5,50)) + new /obj/item/weapon/coin/gold(M) + if(14) + //Free Gun + new /obj/item/weapon/gun/projectile/revolver/mateba(get_turf(src)) + if(15) + //Random One-use spellbook + new /obj/item/weapon/spellbook/oneuse/random(get_turf(src)) + if(16) + //Servant & Servant Summon + var/mob/living/carbon/human/H = new(get_turf(src)) + H.equipOutfit(/datum/outfit/butler) + var/datum/mind/servant_mind = new /datum/mind() + var/datum/objective/O = new("Serve [user.real_name].") + servant_mind.objectives += O + servant_mind.transfer_to(H) + + var/list/mob/dead/observer/candidates = pollCandidates("Do you want to play as [user.real_name] Servant?", "wizard") + var/mob/dead/observer/chosen = null + + if(candidates.len) + chosen = pick(candidates) + message_admins("[key_name_admin(chosen)] was spawned as Dice Servant") + H.key = chosen.key + + var/obj/effect/proc_holder/spell/targeted/summonmob/S = new + S.target_mob = H + user.mind.AddSpell(S) + + if(17) + //Tator Kit + new /obj/item/weapon/storage/box/syndicate/(get_turf(src)) + if(18) + //Captain ID + new /obj/item/weapon/card/id/captains_spare(get_turf(src)) + if(19) + //Instrinct Resistance + user << "You feel robust." + var/datum/species/S = user.dna.species + S.brutemod *= 0.5 + S.burnmod *= 0.5 + S.coldmod *= 0.5 + if(20) + //Free wizard! + user.mind.make_Wizard() + + +/datum/outfit/butler + name = "Butler" + uniform = /obj/item/clothing/under/suit_jacket/really_black + shoes = /obj/item/clothing/shoes/laceup + head = /obj/item/clothing/head/bowler + glasses = /obj/item/clothing/glasses/monocle + gloves = /obj/item/clothing/gloves/color/white + +/obj/effect/proc_holder/spell/targeted/summonmob + name = "Summon Servant" + desc = "This spell can be used to call your servant, whenever you need it." + charge_max = 100 + clothes_req = 0 + invocation = "JE VES" + invocation_type = "whisper" + range = -1 + level_max = 0 //cannot be improved + cooldown_min = 100 + include_user = 1 + + var/mob/living/target_mob + + action_icon_state = "summons" + +/obj/effect/proc_holder/spell/targeted/summonmob/cast(list/targets,mob/user = usr) + if(!target_mob) + return + var/turf/Start = get_turf(user) + for(var/direction in alldirs) + var/turf/T = get_step(Start,direction) + if(!T.density) + target_mob.Move(T) + +/obj/structure/ladder/unbreakable/rune + name = "Teleportation Rune" + desc = "Could lead anywhere." + icon = 'icons/obj/rune.dmi' + icon_state = "1" + color = rgb(0,0,255) + +/obj/structure/ladder/unbreakable/rune/update_icon() + return + +/obj/structure/ladder/unbreakable/rune/show_fluff_message(up,mob/user) + user.visible_message("[user] activates \the [src].","You activate \the [src].") + +/obj/structure/ladder/can_use(mob/user) + if(user.mind in ticker.mode.wizards) + return 0 + return 1 \ No newline at end of file diff --git a/code/modules/awaymissions/mission_code/stationCollision.dm b/code/modules/awaymissions/mission_code/stationCollision.dm index ac53dca5b18..3805af7cb1c 100644 --- a/code/modules/awaymissions/mission_code/stationCollision.dm +++ b/code/modules/awaymissions/mission_code/stationCollision.dm @@ -163,7 +163,7 @@ var/sc_safecode5 = "[rand(0,9)]" desc = "Your body becomes weak and your feel your mind slipping away as you try to comprehend what you know can't be possible." move_self = 0 //Contianed narsie does not move! grav_pull = 0 //Contained narsie does not pull stuff in! - var/uneatable = list(/turf/space, /obj/effect/overlay, /mob/living/simple_animal/construct) + var/uneatable = list(/turf/space, /obj/effect/overlay, /mob/living/simple_animal/hostile/construct) //Override this to prevent no adminlog runtimes and admin warnings about a singularity without containment /obj/singularity/narsie/sc_Narsie/admin_investigate_setup() return diff --git a/code/modules/awaymissions/mission_code/wildwest.dm b/code/modules/awaymissions/mission_code/wildwest.dm index 4d3d62244e1..6b87a8c3beb 100644 --- a/code/modules/awaymissions/mission_code/wildwest.dm +++ b/code/modules/awaymissions/mission_code/wildwest.dm @@ -108,7 +108,7 @@ if("Peace") user << "Whatever alien sentience that the Wish Granter possesses is satisfied with your wish. There is a distant wailing as the last of the Faithless begin to die, then silence." user << "You feel as if you just narrowly avoided a terrible fate..." - for(var/mob/living/simple_animal/hostile/faithless/F in world) + for(var/mob/living/simple_animal/hostile/faithless/F in mob_list) F.health = -10 F.stat = 2 F.icon_state = "faithless_dead" @@ -135,19 +135,19 @@ /obj/effect/meatgrinder/Bumped(mob/M as mob|obj) - if(triggered) return + if(triggered) + return - if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey)) + if(istype(M, /mob/living/carbon/human) && M.stat != DEAD && M.ckey) for(var/mob/O in viewers(world.view, src.loc)) - O << "[M] triggered the \icon[src] [src]" + visible_message("[M] triggered the [src]!") triggered = 1 var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread - for(var/mob/O in viewers(world.view, src.loc)) - s.set_up(3, 1, src) - s.start() - explosion(M, 1, 0, 0, 0) - qdel(src) + s.set_up(3, 1, src) + s.start() + explosion(M, 1, 0, 0, 0) + qdel(src) /////For the Wishgranter/////////// diff --git a/code/modules/client/asset_cache.dm b/code/modules/client/asset_cache.dm new file mode 100644 index 00000000000..2ce122f85fd --- /dev/null +++ b/code/modules/client/asset_cache.dm @@ -0,0 +1,262 @@ +/* +Asset cache quick users guide: + +Make a datum at the bottom of this file with your assets for your thing. +The simple subsystem will most like be of use for most cases. +Then call get_asset_datum() with the type of the datum you created and store the return +Then call .send(client) on that stored return value. + +You can set verify to TRUE if you want send() to sleep until the client has the assets. +*/ + + +// Amount of time(ds) MAX to send per asset, if this get exceeded we cancel the sleeping. +// This is doubled for the first asset, then added per asset after +#define ASSET_CACHE_SEND_TIMEOUT 7 + +//When sending mutiple assets, how many before we give the client a quaint little sending resources message +#define ASSET_CACHE_TELL_CLIENT_AMOUNT 8 + +/client + var/list/cache = list() // List of all assets sent to this client by the asset cache. + var/list/completed_asset_jobs = list() // List of all completed jobs, awaiting acknowledgement. + var/list/sending = list() + var/last_asset_job = 0 // Last job done. + +//This proc sends the asset to the client, but only if it needs it. +//This proc blocks(sleeps) unless verify is set to false +/proc/send_asset(var/client/client, var/asset_name, var/verify = TRUE) + if(!istype(client)) + if(ismob(client)) + var/mob/M = client + if(M.client) + client = M.client + + else + return 0 + + else + return 0 + + if(client.cache.Find(asset_name) || client.sending.Find(asset_name)) + return 0 + + client << browse_rsc(SSasset.cache[asset_name], asset_name) + if(!verify || !winexists(client, "asset_cache_browser")) // Can't access the asset cache browser, rip. + if (client) + client.cache += asset_name + return 1 + if (!client) + return 0 + + client.sending |= asset_name + var/job = ++client.last_asset_job + + client << browse({" + + "}, "window=asset_cache_browser") + + var/t = 0 + var/timeout_time = (ASSET_CACHE_SEND_TIMEOUT * client.sending.len) + ASSET_CACHE_SEND_TIMEOUT + while(client && !client.completed_asset_jobs.Find(job) && t < timeout_time) // Reception is handled in Topic() + sleep(1) // Lock up the caller until this is received. + t++ + + if(client) + client.sending -= asset_name + client.cache |= asset_name + client.completed_asset_jobs -= job + + return 1 + +//This proc blocks(sleeps) unless verify is set to false +/proc/send_asset_list(var/client/client, var/list/asset_list, var/verify = TRUE) + if(!istype(client)) + if(ismob(client)) + var/mob/M = client + if(M.client) + client = M.client + + else + return 0 + + else + return 0 + + var/list/unreceived = asset_list - (client.cache + client.sending) + if(!unreceived || !unreceived.len) + return 0 + if (unreceived.len >= ASSET_CACHE_TELL_CLIENT_AMOUNT) + client << "Sending Resources..." + for(var/asset in unreceived) + if (asset in SSasset.cache) + client << browse_rsc(SSasset.cache[asset], asset) + + if(!verify || !winexists(client, "asset_cache_browser")) // Can't access the asset cache browser, rip. + if (client) + client.cache += unreceived + return 1 + if (!client) + return 0 + client.sending |= unreceived + var/job = ++client.last_asset_job + + client << browse({" + + "}, "window=asset_cache_browser") + + var/t = 0 + var/timeout_time = ASSET_CACHE_SEND_TIMEOUT * client.sending.len + while(client && !client.completed_asset_jobs.Find(job) && t < timeout_time) // Reception is handled in Topic() + sleep(1) // Lock up the caller until this is received. + t++ + + if(client) + client.sending -= unreceived + client.cache |= unreceived + client.completed_asset_jobs -= job + + return 1 + +//This proc will download the files without clogging up the browse() queue, used for passively sending files on connection start. +//The proc calls procs that sleep for long times. +/proc/getFilesSlow(var/client/client, var/list/files, var/register_asset = TRUE) + for(var/file in files) + if (!client) + break + if (register_asset) + register_asset(file,files[file]) + send_asset(client,file) + sleep(-1) //queuing calls like this too quickly can cause issues in some client versions + +//This proc "registers" an asset, it adds it to the cache for further use, you cannot touch it from this point on or you'll fuck things up. +//if it's an icon or something be careful, you'll have to copy it before further use. +/proc/register_asset(var/asset_name, var/asset) + SSasset.cache[asset_name] = asset + +//These datums are used to populate the asset cache, the proc "register()" does this. + +//all of our asset datums, used for referring to these later +/var/global/list/asset_datums = list() + +//get a assetdatum or make a new one +/proc/get_asset_datum(var/type) + if (!(type in asset_datums)) + return new type() + return asset_datums[type] + +/datum/asset/New() + asset_datums[type] = src + +/datum/asset/proc/register() + return + +/datum/asset/proc/send(client) + return + +//If you don't need anything complicated. +/datum/asset/simple + var/assets = list() + var/verify = FALSE + +/datum/asset/simple/register() + for(var/asset_name in assets) + register_asset(asset_name, assets[asset_name]) +/datum/asset/simple/send(client) + send_asset_list(client,assets,verify) + + +//DEFINITIONS FOR ASSET DATUMS START HERE. + + +/datum/asset/simple/pda + assets = list( + "pda_atmos.png" = 'icons/pda_icons/pda_atmos.png', + "pda_back.png" = 'icons/pda_icons/pda_back.png', + "pda_bell.png" = 'icons/pda_icons/pda_bell.png', + "pda_blank.png" = 'icons/pda_icons/pda_blank.png', + "pda_boom.png" = 'icons/pda_icons/pda_boom.png', + "pda_bucket.png" = 'icons/pda_icons/pda_bucket.png', + "pda_medbot.png" = 'icons/pda_icons/pda_medbot.png', + "pda_floorbot.png" = 'icons/pda_icons/pda_floorbot.png', + "pda_cleanbot.png" = 'icons/pda_icons/pda_cleanbot.png', + "pda_crate.png" = 'icons/pda_icons/pda_crate.png', + "pda_cuffs.png" = 'icons/pda_icons/pda_cuffs.png', + "pda_eject.png" = 'icons/pda_icons/pda_eject.png', + "pda_exit.png" = 'icons/pda_icons/pda_exit.png', + "pda_flashlight.png" = 'icons/pda_icons/pda_flashlight.png', + "pda_honk.png" = 'icons/pda_icons/pda_honk.png', + "pda_mail.png" = 'icons/pda_icons/pda_mail.png', + "pda_medical.png" = 'icons/pda_icons/pda_medical.png', + "pda_menu.png" = 'icons/pda_icons/pda_menu.png', + "pda_mule.png" = 'icons/pda_icons/pda_mule.png', + "pda_notes.png" = 'icons/pda_icons/pda_notes.png', + "pda_power.png" = 'icons/pda_icons/pda_power.png', + "pda_rdoor.png" = 'icons/pda_icons/pda_rdoor.png', + "pda_reagent.png" = 'icons/pda_icons/pda_reagent.png', + "pda_refresh.png" = 'icons/pda_icons/pda_refresh.png', + "pda_scanner.png" = 'icons/pda_icons/pda_scanner.png', + "pda_signaler.png" = 'icons/pda_icons/pda_signaler.png', + "pda_status.png" = 'icons/pda_icons/pda_status.png' + ) + +/datum/asset/simple/paper + assets = list( + "large_stamp-clown.png" = 'icons/stamp_icons/large_stamp-clown.png', + "large_stamp-deny.png" = 'icons/stamp_icons/large_stamp-deny.png', + "large_stamp-ok.png" = 'icons/stamp_icons/large_stamp-ok.png', + "large_stamp-hop.png" = 'icons/stamp_icons/large_stamp-hop.png', + "large_stamp-cmo.png" = 'icons/stamp_icons/large_stamp-cmo.png', + "large_stamp-ce.png" = 'icons/stamp_icons/large_stamp-ce.png', + "large_stamp-hos.png" = 'icons/stamp_icons/large_stamp-hos.png', + "large_stamp-rd.png" = 'icons/stamp_icons/large_stamp-rd.png', + "large_stamp-cap.png" = 'icons/stamp_icons/large_stamp-cap.png', + "large_stamp-qm.png" = 'icons/stamp_icons/large_stamp-qm.png', + "large_stamp-law.png" = 'icons/stamp_icons/large_stamp-law.png' + ) + +//Registers HTML Interface assets. +/datum/asset/HTML_interface/register() + for(var/path in typesof(/datum/html_interface)) + var/datum/html_interface/hi = new path() + hi.registerResources() + +/datum/asset/nanoui + var/list/common = list() + + var/list/common_dirs = list( + "nano/styles/", + "nano/scripts/", + "nano/images/", + "nano/layouts/" + ) + var/list/uncommon_dirs = list( + "nano/interfaces/" + ) + +/datum/asset/nanoui/register() + // Crawl the directories to find files. + for (var/path in common_dirs) + var/list/filenames = flist(path) + for(var/filename in filenames) + if(copytext(filename, length(filename)) != "/") // Ignore directories. + if(fexists(path + filename)) + common[filename] = fcopy_rsc(path + filename) + register_asset(filename, common[filename]) + for (var/path in uncommon_dirs) + var/list/filenames = flist(path) + for(var/filename in filenames) + if(copytext(filename, length(filename)) != "/") // Ignore directories. + if(fexists(path + filename)) + register_asset(filename, fcopy_rsc(path + filename)) + +/datum/asset/nanoui/send(client, uncommon) + if(!islist(uncommon)) + uncommon = list(uncommon) + + send_asset_list(client, uncommon) + send_asset_list(client, common) diff --git a/code/modules/client/client defines.dm b/code/modules/client/client defines.dm index c9217c164f7..e5b4a1d2895 100644 --- a/code/modules/client/client defines.dm +++ b/code/modules/client/client defines.dm @@ -6,6 +6,7 @@ var/datum/admins/holder = null var/buildmode = 0 + var/jobbancache = null //Used to cache this client's jobbans to save on DB queries var/last_message = "" //Contains the last message sent by this client - used to protect against copy-paste spamming. var/last_message_count = 0 //contins a number of how many times a message identical to last_message was sent. diff --git a/code/modules/client/client procs.dm b/code/modules/client/client procs.dm index 295d39ceef3..f05466bf81d 100644 --- a/code/modules/client/client procs.dm +++ b/code/modules/client/client procs.dm @@ -22,7 +22,11 @@ /client/Topic(href, href_list, hsrc) if(!usr || usr != mob) //stops us calling Topic for somebody else's client. Also helps prevent usr=null return - + if(href_list["asset_cache_confirm_arrival"]) + //src << "ASSET JOB [href_list["asset_cache_confirm_arrival"]] ARRIVED." + var/job = text2num(href_list["asset_cache_confirm_arrival"]) + completed_asset_jobs += job + return //Admin PM if(href_list["priv_msg"]) if (href_list["ahelp_reply"]) @@ -176,13 +180,7 @@ var/next_external_rsc = 0 else if (isnum(player_age) && player_age < config.notify_new_player_age) message_admins("New user: [key_name_admin(src)] just connected with an age of [player_age] day[(player_age==1?"":"s")]") - - if (!ticker || ticker.current_state == GAME_STATE_PREGAME) - spawn (rand(10,150)) - if (src) - sync_client_with_db() - else - sync_client_with_db() + sync_client_with_db() send_resources() @@ -206,6 +204,9 @@ var/next_external_rsc = 0 if (config && config.autoconvert_notes) convert_notes_sql(ckey) + if(!winexists(src, "asset_cache_browser")) // The client is using a custom skin, tell them. + src << "Unable to access asset cache browser, if you are using a custom skin file, please allow DS to download the updated version, if you are not, then make a bug report. This is not a critical issue but can cause issues with resource downloading, as it is impossible to know when extra resources arrived to you." + //This is down here because of the browse() calls in tooltip/New() if(!tooltips) @@ -317,63 +318,14 @@ var/next_external_rsc = 0 //send resources to the client. It's here in its own proc so we can move it around easiliy if need be /client/proc/send_resources() - - spawn - // Preload the HTML interface. This needs to be done due to BYOND bug http://www.byond.com/forum/?post=1487244 - var/datum/html_interface/hi - for (var/type in typesof(/datum/html_interface)) - hi = new type(null) - hi.sendResources(src) - - // Preload the crew monitor. This needs to be done due to BYOND bug http://www.byond.com/forum/?post=1487244 - spawn - if (crewmonitor && crewmonitor.initialized) - crewmonitor.sendResources(src) - - //Send nanoui files to client - SSnano.send_resources(src) + //get the common files getFiles( 'html/search.js', 'html/panels.css', 'html/browser/common.css', 'html/browser/scannernew.css', 'html/browser/playeroptions.css', - 'icons/pda_icons/pda_atmos.png', - 'icons/pda_icons/pda_back.png', - 'icons/pda_icons/pda_bell.png', - 'icons/pda_icons/pda_blank.png', - 'icons/pda_icons/pda_boom.png', - 'icons/pda_icons/pda_bucket.png', - 'icons/pda_icons/pda_medbot.png', - 'icons/pda_icons/pda_floorbot.png', - 'icons/pda_icons/pda_cleanbot.png', - 'icons/pda_icons/pda_crate.png', - 'icons/pda_icons/pda_cuffs.png', - 'icons/pda_icons/pda_eject.png', - 'icons/pda_icons/pda_exit.png', - 'icons/pda_icons/pda_flashlight.png', - 'icons/pda_icons/pda_honk.png', - 'icons/pda_icons/pda_mail.png', - 'icons/pda_icons/pda_medical.png', - 'icons/pda_icons/pda_menu.png', - 'icons/pda_icons/pda_mule.png', - 'icons/pda_icons/pda_notes.png', - 'icons/pda_icons/pda_power.png', - 'icons/pda_icons/pda_rdoor.png', - 'icons/pda_icons/pda_reagent.png', - 'icons/pda_icons/pda_refresh.png', - 'icons/pda_icons/pda_scanner.png', - 'icons/pda_icons/pda_signaler.png', - 'icons/pda_icons/pda_status.png', - 'icons/stamp_icons/large_stamp-clown.png', - 'icons/stamp_icons/large_stamp-deny.png', - 'icons/stamp_icons/large_stamp-ok.png', - 'icons/stamp_icons/large_stamp-hop.png', - 'icons/stamp_icons/large_stamp-cmo.png', - 'icons/stamp_icons/large_stamp-ce.png', - 'icons/stamp_icons/large_stamp-hos.png', - 'icons/stamp_icons/large_stamp-rd.png', - 'icons/stamp_icons/large_stamp-cap.png', - 'icons/stamp_icons/large_stamp-qm.png', - 'icons/stamp_icons/large_stamp-law.png' ) + spawn (10) + //Precache the client with all other assets slowly, so as to not block other browse() calls + getFilesSlow(src, SSasset.cache, register_asset = FALSE) diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index a307e6407a1..2f4d81de3a2 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -56,8 +56,7 @@ var/list/preferences_datums = list() var/list/custom_names = list("clown", "mime", "ai", "cyborg", "religion", "deity") //Mob preview - var/icon/preview_icon_front = null - var/icon/preview_icon_side = null + var/icon/preview_icon = null //Jobs, uses bitflags var/job_civilian_high = 0 @@ -113,8 +112,7 @@ var/list/preferences_datums = list() /datum/preferences/proc/ShowChoices(mob/user) if(!user || !user.client) return update_preview_icon() - user << browse_rsc(preview_icon_front, "previewicon.png") - user << browse_rsc(preview_icon_side, "previewicon2.png") + user << browse_rsc(preview_icon, "previewicon.png") var/dat = "
    " dat += "Character Settings " @@ -168,7 +166,7 @@ var/list/preferences_datums = list() dat += "
    Blob
    Progress: [blobs.len]/[mode.blobwincount]
    Progress: [blobs_legit.len]/[mode.blobwincount]
    " - dat += "
    " + dat += "
    " dat += "
    " diff --git a/code/modules/client/preferences_toggles.dm b/code/modules/client/preferences_toggles.dm index d541b162d21..4f944500504 100644 --- a/code/modules/client/preferences_toggles.dm +++ b/code/modules/client/preferences_toggles.dm @@ -236,4 +236,4 @@ var/list/ghost_forms = list("ghost","ghostking","ghostian2","skeleghost","ghost_ set category = "Preferences" set desc = "Allows you to access the Setup Character screen. Changes to your character won't take effect until next round, but other changes will." prefs.current_tab = 1 - prefs.ShowChoices(usr) + prefs.ShowChoices(usr) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 00c9497c731..3504afd1c98 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -220,8 +220,6 @@ BLIND // can't see anything if(blood_DNA) . += image("icon"='icons/effects/blood.dmi', "icon_state"="[blood_overlay_type]blood") - - //Spacesuit //Note: Everything in modules/clothing/spacesuits should have the entire suit grouped together. // Meaning the the suit is defined directly after the corrisponding helmet. Just like below! diff --git a/code/modules/clothing/head/hardhat.dm b/code/modules/clothing/head/hardhat.dm index ef82c5ce6be..f6cf900097e 100644 --- a/code/modules/clothing/head/hardhat.dm +++ b/code/modules/clothing/head/hardhat.dm @@ -11,30 +11,35 @@ action_button_name = "Toggle Helmet Light" burn_state = -1 //Won't burn in fires - attack_self(mob/user) - if(!isturf(user.loc)) - user << "You cannot turn the light on while in this [user.loc]!" //To prevent some lighting anomalities. - return - on = !on - icon_state = "hardhat[on]_[item_color]" - item_state = "hardhat[on]_[item_color]" - user.update_inv_head() //so our mob-overlays update +/obj/item/clothing/head/hardhat/attack_self(mob/user) + if(!isturf(user.loc)) + user << "You cannot turn the light on while in this [user.loc]!" //To prevent some lighting anomalities. + return + on = !on + icon_state = "hardhat[on]_[item_color]" + item_state = "hardhat[on]_[item_color]" + user.update_inv_head() //so our mob-overlays update - if(on) user.AddLuminosity(brightness_on) - else user.AddLuminosity(-brightness_on) + if(on) + turn_on(user) + else + turn_off(user) - pickup(mob/user) - if(on) - user.AddLuminosity(brightness_on) -// user.UpdateLuminosity() //TODO: Carn - SetLuminosity(0) +/obj/item/clothing/head/hardhat/pickup(mob/user) + if(on) + user.AddLuminosity(brightness_on) + SetLuminosity(0) - dropped(mob/user) - if(on) - user.AddLuminosity(-brightness_on) -// user.UpdateLuminosity() - SetLuminosity(brightness_on) +/obj/item/clothing/head/hardhat/dropped(mob/user) + if(on) + user.AddLuminosity(-brightness_on) + SetLuminosity(brightness_on) +/obj/item/clothing/head/hardhat/proc/turn_on(mob/user) + user.AddLuminosity(brightness_on) + +/obj/item/clothing/head/hardhat/proc/turn_off(mob/user) + user.AddLuminosity(-brightness_on) /obj/item/clothing/head/hardhat/orange icon_state = "hardhat0_orange" diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index 99940b9a6ad..c5bf39f2cf8 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -167,6 +167,35 @@ // Offer about the same protection as a hardhat. flags_inv = HIDEEARS|HIDEEYES +/obj/item/clothing/head/helmet/knight + name = "medieval helmet" + desc = "A classic metal helmet." + icon_state = "knight_green" + item_state = "knight_green" + armor = list(melee = 41, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0) + flags = BLOCKHAIR + flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE + flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH + strip_delay = 80 + +/obj/item/clothing/head/helmet/knight/blue + icon_state = "knight_blue" + item_state = "knight_blue" + +/obj/item/clothing/head/helmet/knight/yellow + icon_state = "knight_yellow" + item_state = "knight_yellow" + +/obj/item/clothing/head/helmet/knight/red + icon_state = "knight_red" + item_state = "knight_red" + +/obj/item/clothing/head/helmet/knight/templar + name = "crusader helmet" + desc = "Deus Vult." + icon_state = "knight_templar" + item_state = "knight_templar" + //LightToggle /obj/item/clothing/head/helmet/update_icon() diff --git a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm index 1e84341c640..c733bde4e74 100644 --- a/code/modules/clothing/head/misc.dm +++ b/code/modules/clothing/head/misc.dm @@ -71,6 +71,14 @@ flags_cover = HEADCOVERSEYES flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE +/obj/item/clothing/head/snowman + name = "Snowman Head" + desc = "A ball of white styrofoam. So festive." + icon_state = "snowman_h" + item_state = "snowman_h" + flags_cover = HEADCOVERSEYES + flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE + /obj/item/clothing/head/justice name = "justice hat" desc = "Fight for what's righteous!" diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm index 4b40963f00c..d4bb6dae50e 100644 --- a/code/modules/clothing/head/misc_special.dm +++ b/code/modules/clothing/head/misc_special.dm @@ -42,22 +42,21 @@ /* * Cakehat */ -/obj/item/clothing/head/cakehat - name = "cake-hat" - desc = "It's tasty looking!" - icon_state = "cake0" +/obj/item/clothing/head/hardhat/cakehat + name = "cakehat" + desc = "You put the cake on your head. Brilliant." + icon_state = "hardhat0_cakehat" + item_state = "hardhat0_cakehat" + item_color = "cakehat" + flags = BLOCKHAIR + flags_inv = HIDEEARS + action_button_name = "Toggle Candle" + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + brightness_on = 2 //luminosity when on flags_cover = HEADCOVERSEYES - var/onfire = 0 - var/brightness_on = 1 // luminosity when lit - var/status = 0 - var/fire_resist = T0C+1300 //this is the max temp it can stand before you start to cook. although it might not burn away, you take damage - var/processing = 0 //I dont think this is used anywhere. - -/obj/item/clothing/head/cakehat/process() - if(!onfire) - SSobj.processing.Remove(src) - return + heat = 1000 +/obj/item/clothing/head/hardhat/cakehat/process() var/turf/location = src.loc if(istype(location, /mob/)) var/mob/living/carbon/human/M = location @@ -67,23 +66,20 @@ if (istype(location, /turf)) location.hotspot_expose(700, 1) -/obj/item/clothing/head/cakehat/attack_self(mob/user) - if(status > 1) return - src.onfire = !( src.onfire ) - if (src.onfire) - src.force = 15 - src.AddLuminosity(brightness_on) - src.damtype = "fire" - src.icon_state = "cake1" - SSobj.processing |= src - else - src.force = null - src.AddLuminosity(-brightness_on) - src.damtype = "brute" - src.icon_state = "cake0" - return +/obj/item/clothing/head/hardhat/cakehat/turn_on() + ..() + force = 15 + damtype = BURN + SSobj.processing |= src +/obj/item/clothing/head/hardhat/cakehat/turn_off() + ..() + force = 0 + damtype = BRUTE + SSobj.processing -= src +/obj/item/clothing/head/hardhat/cakehat/is_hot() + return on * heat /* * Ushanka */ diff --git a/code/modules/clothing/outfits/ert.dm b/code/modules/clothing/outfits/ert.dm index c683ec8533b..0e1b16d75fd 100644 --- a/code/modules/clothing/outfits/ert.dm +++ b/code/modules/clothing/outfits/ert.dm @@ -6,7 +6,10 @@ gloves = /obj/item/clothing/gloves/combat ears = /obj/item/device/radio/headset/headset_cent/alt -/datum/outfit/ert/post_equip(mob/living/carbon/human/H) +/datum/outfit/ert/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + if(visualsOnly) + return + var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H) L.imp_in = H L.implanted = 1 @@ -34,8 +37,12 @@ /obj/item/weapon/gun/energy/gun=1) l_pocket = /obj/item/weapon/switchblade -/datum/outfit/ert/commander/post_equip(mob/living/carbon/human/H) +/datum/outfit/ert/commander/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) ..() + + if(visualsOnly) + return + var/obj/item/device/radio/R = H.ears R.keyslot = new /obj/item/device/encryptionkey/heads/captain R.recalculateChannels() @@ -64,8 +71,12 @@ /obj/item/weapon/melee/baton/loaded=1,\ /obj/item/weapon/gun/energy/gun/advtaser=1) -/datum/outfit/ert/security/post_equip(mob/living/carbon/human/H) +/datum/outfit/ert/security/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) ..() + + if(visualsOnly) + return + var/obj/item/device/radio/R = H.ears R.keyslot = new /obj/item/device/encryptionkey/heads/hos R.recalculateChannels() @@ -95,8 +106,12 @@ /obj/item/weapon/gun/energy/gun=1,\ /obj/item/weapon/reagent_containers/hypospray/combat=1) -/datum/outfit/ert/medic/post_equip(mob/living/carbon/human/H) +/datum/outfit/ert/medic/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) ..() + + if(visualsOnly) + return + var/obj/item/device/radio/R = H.ears R.keyslot = new /obj/item/device/encryptionkey/heads/cmo R.recalculateChannels() @@ -126,8 +141,12 @@ /obj/item/weapon/gun/energy/gun=1,\ /obj/item/weapon/rcd/loaded=1) -/datum/outfit/ert/engineer/post_equip(mob/living/carbon/human/H) +/datum/outfit/ert/engineer/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) ..() + + if(visualsOnly) + return + var/obj/item/device/radio/R = H.ears R.keyslot = new /obj/item/device/encryptionkey/heads/ce R.recalculateChannels() @@ -157,7 +176,10 @@ l_hand = /obj/item/weapon/clipboard id = /obj/item/weapon/card/id -/datum/outfit/centcom_official/post_equip(mob/living/carbon/human/H) +/datum/outfit/centcom_official/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + if(visualsOnly) + return + var/obj/item/device/pda/heads/pda = H.r_store pda.owner = H.real_name pda.ownjob = "Centcom Official" diff --git a/code/modules/clothing/outfits/standard.dm b/code/modules/clothing/outfits/standard.dm index 3e8d50af771..edf67be4041 100644 --- a/code/modules/clothing/outfits/standard.dm +++ b/code/modules/clothing/outfits/standard.dm @@ -56,7 +56,10 @@ l_pocket = /obj/item/weapon/grenade/chem_grenade/cleaner backpack_contents = list(/obj/item/stack/tile/plasteel=6) -/datum/outfit/tournament/janitor/post_equip(mob/living/carbon/human/H) +/datum/outfit/tournament/janitor/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + if(visualsOnly) + return + var/obj/item/weapon/reagent_containers/glass/bucket/bucket = H.l_hand bucket.reagents.add_reagent("water",70) @@ -112,7 +115,10 @@ id = /obj/item/weapon/card/id r_hand = /obj/item/weapon/twohanded/fireaxe -/datum/outfit/tunnel_clown/post_equip(mob/living/carbon/human/H) +/datum/outfit/tunnel_clown/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + if(visualsOnly) + return + var/obj/item/weapon/card/id/W = H.wear_id W.access = get_all_accesses() W.assignment = "Tunnel Clown!" @@ -153,10 +159,13 @@ id = /obj/item/weapon/card/id/syndicate belt = /obj/item/device/pda/heads -/datum/outfit/assassin/post_equip(mob/living/carbon/human/H) +/datum/outfit/assassin/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) var/obj/item/clothing/under/U = H.w_uniform U.attachTie(new /obj/item/clothing/tie/waistcoat(H)) + if(visualsOnly) + return + //Could use a type var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = H.l_hand for(var/obj/item/briefcase_item in sec_briefcase) @@ -196,7 +205,10 @@ back = /obj/item/weapon/storage/backpack/satchel id = /obj/item/weapon/card/id -/datum/outfit/centcom_commander/post_equip(mob/living/carbon/human/H) +/datum/outfit/centcom_commander/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + if(visualsOnly) + return + var/obj/item/weapon/card/id/W = H.wear_id W.icon_state = "centcom" W.access = get_all_accesses() @@ -221,7 +233,10 @@ back = /obj/item/weapon/storage/backpack/satchel id = /obj/item/weapon/card/id -/datum/outfit/spec_ops/post_equip(mob/living/carbon/human/H) +/datum/outfit/spec_ops/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + if(visualsOnly) + return + var/obj/item/weapon/card/id/W = H.wear_id W.icon_state = "centcom" W.access = get_all_accesses() @@ -276,7 +291,10 @@ id = /obj/item/weapon/card/id -/datum/outfit/soviet/post_equip(mob/living/carbon/human/H) +/datum/outfit/soviet/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + if(visualsOnly) + return + var/obj/item/weapon/card/id/W = H.wear_id W.icon_state = "centcom" W.access = get_all_accesses() @@ -297,7 +315,10 @@ r_hand = /obj/item/weapon/gun/projectile/automatic/tommygun id = /obj/item/weapon/card/id -/datum/outfit/mobster/post_equip(mob/living/carbon/human/H) +/datum/outfit/mobster/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + if(visualsOnly) + return + var/obj/item/weapon/card/id/W = H.wear_id W.assignment = "Assistant" W.registered_name = H.real_name @@ -306,9 +327,9 @@ /datum/outfit/plasmaman name = "Plasmaman" - head = /obj/item/clothing/head/helmet/plasmaman + head = /obj/item/clothing/head/helmet/space/plasmaman uniform = /obj/item/clothing/under/plasmaman - belt = /obj/item/weapon/tank/internals/plasmaman/belt/full + r_hand= /obj/item/weapon/tank/internals/plasmaman/belt/full mask = /obj/item/clothing/mask/breath /datum/outfit/death_commando @@ -336,7 +357,10 @@ /obj/item/device/flashlight=1,\ /obj/item/weapon/c4=1) -/datum/outfit/death_commando/post_equip(mob/living/carbon/human/H) +/datum/outfit/death_commando/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + if(visualsOnly) + return + var/obj/item/device/radio/R = H.ears R.set_frequency(CENTCOM_FREQ) R.freqlock = 1 diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index 1e9bf5303a6..2546097d3cb 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -254,6 +254,31 @@ jetpack = new /obj/item/weapon/tank/jetpack/suit(src) ..() + +//Elite Syndie suit +/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite + name = "elite syndicate hardsuit helmet" + desc = "An elite version of the syndicate helmet, with improved armour and fire shielding. It is in travel mode. Property of Gorlex Marauders." + alt_desc = "An elite version of the syndicate helmet, with improved armour and fire shielding. It is in combat mode. Property of Gorlex Marauders." + icon_state = "hardsuit0-syndielite" + item_color = "syndielite" + armor = list(melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70) + heat_protection = HEAD + max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT + + +/obj/item/clothing/suit/space/hardsuit/syndi/elite + name = "elite syndicate hardsuit" + desc = "An elite version of the syndicate hardsuit, with improved armour and fire shielding. It is in travel mode." + alt_desc = "An elite version of the syndicate hardsuit, with improved armour and fire shielding. It is in combat mode." + icon_state = "hardsuit0-syndielite" + item_color = "syndielite" + helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite + armor = list(melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70) + heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS + max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT + + //The Owl Hardsuit /obj/item/clothing/head/helmet/space/hardsuit/syndi/owl name = "owl hardsuit helmet" diff --git a/code/modules/clothing/spacesuits/miscellaneous.dm b/code/modules/clothing/spacesuits/miscellaneous.dm index e6ebe741fd4..66729755e1e 100644 --- a/code/modules/clothing/spacesuits/miscellaneous.dm +++ b/code/modules/clothing/spacesuits/miscellaneous.dm @@ -56,7 +56,7 @@ Contains: allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/internals) armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) strip_delay = 130 - max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT + max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT unacidable = 1 helmettype = /obj/item/clothing/head/helmet/space/hardsuit/deathsquad @@ -267,3 +267,25 @@ Contains: armor = list(melee = -20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 75) //As whimpy whimpy whoo allowed = list(/obj/item/weapon/tank/internals, /obj/item/weapon/gun/projectile/automatic/speargun) //I'm giving you a hint here helmettype = /obj/item/clothing/head/helmet/space/hardsuit/carp + + +/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal + name = "paranormal response unit helmet" + desc = "A helmet worn by those who deal with paranormal threats for a living." + icon_state = "hardsuit0-prt" + item_state = "hardsuit0-prt" + item_color = "knight_grey" + max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT + +/obj/item/clothing/suit/space/hardsuit/ert/paranormal + name = "paranormal response team suit" + desc = "Powerful wards are built into this hardsuit, protecting the user from all manner of paranormal threats." + icon_state = "knight_grey" + item_state = "knight_grey" + helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal + max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT + + +/obj/item/clothing/suit/space/hardsuit/ert/paranormal/New() + ..() + new /obj/item/weapon/nullrod(src) \ No newline at end of file diff --git a/code/modules/clothing/spacesuits/plasmamen.dm b/code/modules/clothing/spacesuits/plasmamen.dm index f7c9d61268d..ed2379260dd 100644 --- a/code/modules/clothing/spacesuits/plasmamen.dm +++ b/code/modules/clothing/spacesuits/plasmamen.dm @@ -34,7 +34,7 @@ //I just want the light feature of the hardsuit helmet -/obj/item/clothing/head/helmet/plasmaman +/obj/item/clothing/head/helmet/space/plasmaman name = "plasmaman helmet" desc = "A special containment helmet designed to protect a plasmaman's volatile body from outside exposure and quickly extinguish it in emergencies." icon_state = "plasmaman-helm" diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index 59639c9f15b..b2219ef32e9 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -134,11 +134,8 @@ armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) action_button_name = "Toggle Armor" unacidable = 1 + hit_reaction_chance = 50 -/obj/item/clothing/suit/armor/reactive/IsShield() - if(active) - return 1 - return 0 /obj/item/clothing/suit/armor/reactive/attack_self(mob/user) src.active = !( src.active ) @@ -159,6 +156,46 @@ src.item_state = "reactiveoff" ..() +/obj/item/clothing/suit/armor/reactive/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance) + if(!active) + return 0 + if(prob(hit_reaction_chance)) + var/mob/living/carbon/human/H = owner + owner.visible_message("The reactive teleport system flings [H] clear of [attack_text]!") + var/list/turfs = new/list() + for(var/turf/T in orange(6, H)) + if(T.density) + continue + if(T.x>world.maxx-6 || T.x<6) + continue + if(T.y>world.maxy-6 || T.y<6) + continue + turfs += T + if(!turfs.len) + turfs += pick(/turf in orange(6, src)) + var/turf/picked = pick(turfs) + if(!isturf(picked)) + return + if(H.buckled) + H.buckled.unbuckle_mob() + H.forceMove(picked) + return 1 + return 0 + +/obj/item/clothing/suit/armor/reactive/fire + name = "reactive incendiary armor" + + +/obj/item/clothing/suit/armor/reactive/fire/hit_reaction(mob/living/carbon/human/owner, attack_text) + if(prob(hit_reaction_chance)) + owner.visible_message("The [src] blocks the [attack_text], sending out jets of flame!") + for(var/mob/living/carbon/C in range(6, owner)) + if(C != owner) + C.fire_stacks += 8 + C.IgniteMob() + owner.fire_stacks = -20 + return 1 + return 0 //All of the armor below is mostly unused @@ -208,3 +245,28 @@ desc = "Pukish armor." //classy. icon_state = "tdgreen" item_state = "tdgreen" + + +/obj/item/clothing/suit/armor/riot/knight + name = "plate armour" + desc = "A classic suit of plate armour, highly effective at stopping melee attacks." + icon_state = "knight_green" + item_state = "knight_green" + +/obj/item/clothing/suit/armor/riot/knight/yellow + icon_state = "knight_yellow" + item_state = "knight_yellow" + +/obj/item/clothing/suit/armor/riot/knight/blue + icon_state = "knight_blue" + item_state = "knight_blue" + +/obj/item/clothing/suit/armor/riot/knight/red + icon_state = "knight_red" + item_state = "knight_red" + +/obj/item/clothing/suit/armor/riot/knight/templar + name = "crusader armour" + desc = "God wills it!" + icon_state = "knight_templar" + item_state = "knight_templar" \ No newline at end of file diff --git a/code/modules/clothing/cloaks.dm b/code/modules/clothing/suits/cloaks.dm similarity index 87% rename from code/modules/clothing/cloaks.dm rename to code/modules/clothing/suits/cloaks.dm index fcf26aa1615..0b9756b5bf5 100644 --- a/code/modules/clothing/cloaks.dm +++ b/code/modules/clothing/suits/cloaks.dm @@ -1,12 +1,11 @@ //Cloaks. No, not THAT kind of cloak. -/obj/item/clothing/cloak +/obj/item/clothing/suit/cloak name = "brown cloak" desc = "It's a cape that can be worn on your back." icon = 'icons/obj/clothing/cloaks.dmi' icon_state = "qmcloak" w_class = 2 - slot_flags = SLOT_BACK body_parts_covered = CHEST|GROIN|LEGS|ARMS @@ -14,39 +13,39 @@ user.visible_message("[user] is strangling themself with [src]! It looks like they're trying to commit suicide.") return(OXYLOSS) -/obj/item/clothing/cloak/hos +/obj/item/clothing/suit/cloak/hos name = "head of security's cloak" desc = "Worn by Securistan, ruling the station with an iron fist. It's slightly armored." icon_state = "hoscloak" - armor = list(melee = 10, bullet = 10, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 30, bullet = 30, laser = 10, energy = 10, bomb = 25, bio = 0, rad = 0) -/obj/item/clothing/cloak/qm +/obj/item/clothing/suit/cloak/qm name = "quartermaster's cloak" desc = "Worn by Cargonia, supplying the station with the necessary tools for survival." -/obj/item/clothing/cloak/cmo +/obj/item/clothing/suit/cloak/cmo name = "chief medical officer's cloak" desc = "Worn by Meditopia, the valiant men and women keeping pestilence at bay. It's slightly shielded from contaminants." icon_state = "cmocloak" armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 25, rad = 0) -/obj/item/clothing/cloak/ce +/obj/item/clothing/suit/cloak/ce name = "chief engineer's cloak" desc = "Worn by Engitopia, wielders of an unlimited power. It's slightly shielded against radiation." icon_state = "cecloak" armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10) -/obj/item/clothing/cloak/rd +/obj/item/clothing/suit/cloak/rd name = "research director's cloak." desc = "Worn by Sciencia, thaumaturges and researchers of the universe. It's slightly shielded from contaminants." icon_state = "rdcloak" armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 10, rad = 0) -/obj/item/clothing/cloak/cap +/obj/item/clothing/suit/cloak/cap name = "captain's cloak" - desc = "Worm by the commander of Space Station 13." + desc = "Worn by the commander of Space Station 13." icon_state = "capcloak" - armor = list(melee = 10, bullet = 10, laser = 10, energy = 10, bomb = 10, bio = 10, rad = 10) + armor = list(melee = 30, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 10, rad = 10) /* //wip /obj/item/clothing/cloak/wizard //Not actually obtainable until proper balancing can be done diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index 322ac1f17a0..321556ec6ff 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -165,6 +165,14 @@ body_parts_covered = CHEST|GROIN flags_inv = HIDEJUMPSUIT +/obj/item/clothing/suit/snowman + name = "snowman outfit" + desc = "Two white spheres covered in white glitter. 'Tis the season." + icon_state = "snowman" + item_state = "snowman" + body_parts_covered = CHEST|GROIN + flags_inv = HIDEJUMPSUIT + /obj/item/clothing/suit/poncho name = "poncho" desc = "Your classic, non-racist poncho." diff --git a/code/modules/clothing/under/jobs/civilian.dm b/code/modules/clothing/under/jobs/civilian.dm index 5a66c2d61a0..25a2027e4c7 100644 --- a/code/modules/clothing/under/jobs/civilian.dm +++ b/code/modules/clothing/under/jobs/civilian.dm @@ -59,6 +59,9 @@ fitted = FEMALE_UNIFORM_TOP can_adjust = 0 +/obj/item/clothing/under/rank/clown/hit_reaction() + playsound(loc, 'sound/items/bikehorn.ogg', 50, 1, -1) + return 0 /obj/item/clothing/under/rank/head_of_personnel desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"." diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm index 1a03dd98d9a..6aa906f4ce3 100644 --- a/code/modules/clothing/under/miscellaneous.dm +++ b/code/modules/clothing/under/miscellaneous.dm @@ -507,11 +507,10 @@ armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0) body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS can_adjust = 0 - slowdown = 1 strip_delay = 80 var/next_extinguish = 0 var/extinguish_cooldown = 100 - var/extinguishes_left = 10 + var/extinguishes_left = 5 /obj/item/clothing/under/plasmaman/examine(mob/user) @@ -536,11 +535,11 @@ /obj/item/clothing/under/plasmaman/attackby(obj/item/E, mob/user, params) if (istype(E, /obj/item/device/extinguisher_refill)) - if (extinguishes_left == 10) + if (extinguishes_left == 5) user << "The inbuilt extinguisher is full." return else - extinguishes_left = 10 + extinguishes_left = 5 user << "You refill the suits inbuilt extinguisher, using up the refill pack." qdel(E) return @@ -550,5 +549,5 @@ /obj/item/device/extinguisher_refill name = "Plasma-man jumpsuit refill pack" desc = "A compressed water pack used to refill plasma-man jumpsuit auto-extinguishers." - icon_state = "multitool" + icon_state = "plasmarefill" diff --git a/code/modules/crafting/recipes.dm b/code/modules/crafting/recipes.dm index b52b540cc7b..2655699220b 100644 --- a/code/modules/crafting/recipes.dm +++ b/code/modules/crafting/recipes.dm @@ -69,9 +69,21 @@ parts = list(/obj/item/weapon/stock_parts/cell = 1) category = CAT_WEAPON +/datum/table_recipe/teleprod + name = "Teleprod" + result = /obj/item/weapon/melee/baton/cattleprod/teleprod + reqs = list(/obj/item/weapon/restraints/handcuffs/cable = 1, + /obj/item/stack/rods = 1, + /obj/item/weapon/wirecutters = 1, + /obj/item/weapon/stock_parts/cell = 1, + /obj/item/weapon/ore/bluespace_crystal = 1) + time = 80 + parts = list(/obj/item/weapon/stock_parts/cell = 1) + category = CAT_WEAPON + /datum/table_recipe/ed209 name = "ED209" - result = /obj/machinery/bot/ed209 + result = /mob/living/simple_animal/bot/ed209 reqs = list(/obj/item/robot_parts/robot_suit = 1, /obj/item/clothing/head/helmet = 1, /obj/item/clothing/suit/armor/vest = 1, @@ -89,7 +101,7 @@ /datum/table_recipe/secbot name = "Secbot" - result = /obj/machinery/bot/secbot + result = /mob/living/simple_animal/bot/secbot reqs = list(/obj/item/device/assembly/signaler = 1, /obj/item/clothing/head/helmet/sec = 1, /obj/item/weapon/melee/baton = 1, @@ -101,7 +113,7 @@ /datum/table_recipe/cleanbot name = "Cleanbot" - result = /obj/machinery/bot/cleanbot + result = /mob/living/simple_animal/bot/cleanbot reqs = list(/obj/item/weapon/reagent_containers/glass/bucket = 1, /obj/item/device/assembly/prox_sensor = 1, /obj/item/robot_parts/r_arm = 1) @@ -110,7 +122,7 @@ /datum/table_recipe/floorbot name = "Floorbot" - result = /obj/machinery/bot/floorbot + result = /mob/living/simple_animal/bot/floorbot reqs = list(/obj/item/weapon/storage/toolbox/mechanical = 1, /obj/item/stack/tile/plasteel = 1, /obj/item/device/assembly/prox_sensor = 1, @@ -120,7 +132,7 @@ /datum/table_recipe/medbot name = "Medbot" - result = /obj/machinery/bot/medbot + result = /mob/living/simple_animal/bot/medbot reqs = list(/obj/item/device/healthanalyzer = 1, /obj/item/weapon/storage/firstaid = 1, /obj/item/device/assembly/prox_sensor = 1, diff --git a/code/modules/events/alien_infestation.dm b/code/modules/events/alien_infestation.dm index 724742ca899..b57118957f1 100644 --- a/code/modules/events/alien_infestation.dm +++ b/code/modules/events/alien_infestation.dm @@ -68,4 +68,4 @@ message_admins("Situation has been resolved") return 0 message_admins("Unfortunately, no candidates were available for becoming an alien. Shutting down.") - return kill() + return kill() diff --git a/code/modules/events/false_alarm.dm b/code/modules/events/false_alarm.dm index 5c7a0c4d47a..38cdd546c5c 100644 --- a/code/modules/events/false_alarm.dm +++ b/code/modules/events/false_alarm.dm @@ -11,11 +11,18 @@ /datum/round_event/falsealarm/announce() var/list/events_list = list() for(var/datum/round_event_control/E in SSevent.control) - if(!E.wizardevent && !E.holidayID) //No holiday cheer allowed during non-holidays. Not even fake holiday cheer. - events_list += E //No holiday cheer allowed during non-holidays. Not even fake holiday cheer. + if(E.holidayID || E.wizardevent) + continue + var/datum/round_event/event = E.typepath + if(initial(event.announceWhen) <= 0) + continue + events_list += E + var/datum/round_event_control/event_control = pick(events_list) if(event_control) var/datum/round_event/Event = new event_control.typepath() message_admins("False Alarm: [Event]") Event.kill() //do not process this event - no starts, no ticks, no ends - Event.announce() //just announce it like it's happening \ No newline at end of file + Event.announce() //just announce it like it's happening + + diff --git a/code/modules/events/ion_storm.dm b/code/modules/events/ion_storm.dm index da1a2c596fd..639bb5cbb1f 100644 --- a/code/modules/events/ion_storm.dm +++ b/code/modules/events/ion_storm.dm @@ -37,7 +37,7 @@ M << "
    " if(botEmagChance) - for(var/obj/machinery/bot/bot in machines) + for(var/mob/living/simple_animal/bot/bot in living_mob_list) if(prob(botEmagChance)) bot.Emag() diff --git a/code/modules/events/spacevine.dm b/code/modules/events/spacevine.dm index e45d112a495..ba20754944b 100644 --- a/code/modules/events/spacevine.dm +++ b/code/modules/events/spacevine.dm @@ -60,6 +60,9 @@ /datum/spacevine_mutation/proc/on_buckle(obj/effect/spacevine/holder, mob/living/buckled) return +/datum/spacevine_mutation/proc/on_explosion(severity, target, obj/effect/spacevine/holder) + return + /datum/spacevine_mutation/space_covering name = "space protective" @@ -137,10 +140,11 @@ name = "light" hue = "#ffff00" quality = POSITIVE + severity = 4 /datum/spacevine_mutation/light/on_grow(obj/effect/spacevine/holder) - if(prob(10*severity)) - holder.SetLuminosity(4) + if(holder.energy) + holder.SetLuminosity(severity, 3) /datum/spacevine_mutation/toxicity name = "toxic" @@ -162,12 +166,18 @@ name = "explosive" hue = "#ff0000" quality = NEGATIVE + severity = 2 + +/datum/spacevine_mutation/explosive/on_explosion(explosion_severity, target, obj/effect/spacevine/holder) + if(explosion_severity < 3) + qdel(src) + else + . = 1 + spawn(5) + qdel(src) /datum/spacevine_mutation/explosive/on_death(obj/effect/spacevine/holder, mob/hitter, obj/item/I) - var/turf/T = holder.loc - src = T - spawn(10) - explosion(T, 0, 0, 2, 0, 0) + explosion(holder.loc, 0, 0, severity, 0, 0) /datum/spacevine_mutation/fire_proof name = "fire proof" @@ -194,9 +204,7 @@ quality = NEGATIVE /datum/spacevine_mutation/aggressive_spread/on_spread(obj/effect/spacevine/holder, turf/target) - for(var/atom/A in target) - if(!istype(A, /obj/effect)) - A.ex_act(severity) //To not be the same as self-eating vine + target.ex_act(severity, src) /datum/spacevine_mutation/aggressive_spread/on_buckle(obj/effect/spacevine/holder, mob/living/buckled) buckled.ex_act(severity) @@ -297,6 +305,24 @@ return 1 +/datum/spacevine_mutation/flowering + name = "flowering" + hue = "#0A480D" + quality = NEGATIVE + severity = 10 + + +/datum/spacevine_mutation/flowering/on_grow(obj/effect/spacevine/holder) + if(holder.energy == 2 && prob(severity) && !locate(/obj/structure/alien/resin/flower_bud_enemy) in range(5,holder)) + var/obj/structure/alien/resin/flower_bud_enemy/FBE = new /obj/structure/alien/resin/flower_bud_enemy (get_turf(holder)) + FBE.layer = holder.layer+0.1 + + +/datum/spacevine_mutation/flowering/on_cross(obj/effect/spacevine/holder, mob/living/crosser) + holder.entangle(crosser) + + + // SPACE VINES (Note that this code is very similar to Biomass code) /obj/effect/spacevine name = "space vines" @@ -485,8 +511,6 @@ break growth_queue = growth_queue + queue_end - //sleep(5) - //src.process() /obj/effect/spacevine/proc/grow() if(!energy) @@ -503,14 +527,21 @@ /obj/effect/spacevine/proc/entangle_mob() if(!buckled_mob && prob(25)) - for(var/mob/living/carbon/V in src.loc) - for(var/datum/spacevine_mutation/SM in mutations) - SM.on_buckle(src, V) - if((V.stat != DEAD) && (V.buckled != src)) //not dead or captured - V << "The vines [pick("wind", "tangle", "tighten")] around you!" - buckle_mob(V) + for(var/mob/living/V in src.loc) + entangle(V) + if(buckled_mob) break //only capture one mob at a time + +/obj/effect/spacevine/proc/entangle(mob/living/V) + if(!V) + return + for(var/datum/spacevine_mutation/SM in mutations) + SM.on_buckle(src, V) + if((V.stat != DEAD) && (V.buckled != src)) //not dead or captured + V << "The vines [pick("wind", "tangle", "tighten")] around you!" + buckle_mob(V) + /obj/effect/spacevine/proc/spread() var/direction = pick(cardinal) var/turf/stepturf = get_step(src,direction) @@ -522,54 +553,14 @@ if(master) master.spawn_spacevine_piece(stepturf, src) -/* -/obj/effect/spacevine/proc/Life() - if (!src) return - var/Vspread - if (prob(50)) Vspread = locate(src.x + rand(-1,1),src.y,src.z) - else Vspread = locate(src.x,src.y + rand(-1, 1),src.z) - var/dogrowth = 1 - if (!istype(Vspread, /turf/simulated)) dogrowth = 0 - for(var/obj/O in Vspread) - if (istype(O, /obj/structure/window) || istype(O, /obj/effect/forcefield) || istype(O, /obj/effect/blob) || istype(O, /obj/effect/alien/weeds) || istype(O, /obj/effect/spacevine)) dogrowth = 0 - if (istype(O, /obj/machinery/door/)) - if(O:p_open == 0 && prob(50)) O:open() - else dogrowth = 0 - if (dogrowth == 1) - var/obj/effect/spacevine/B = new /obj/effect/spacevine(Vspread) - B.icon_state = pick("vine-light1", "vine-light2", "vine-light3") - spawn(20) - if(B) - B.Life() - src.growth += 1 - if (src.growth == 10) - src.name = "Thick Space Kudzu" - src.icon_state = pick("vine-med1", "vine-med2", "vine-med3") - src.opacity = 1 - src.waittime = 80 - if (src.growth == 20) - src.name = "Dense Space Kudzu" - src.icon_state = pick("vine-hvy1", "vine-hvy2", "vine-hvy3") - src.density = 1 - spawn(src.waittime) - if (src.growth < 20) src.Life() - -*/ - /obj/effect/spacevine/ex_act(severity, target) - switch(severity) - if(1) - qdel(src) - return - if(2) - if (prob(90)) - qdel(src) - return - if(3) - if (prob(50)) - qdel(src) - return - return + if(istype(target, type)) //if its agressive spread vine dont do anything + return + var/i + for(var/datum/spacevine_mutation/SM in mutations) + i += SM.on_explosion(severity, target, src) + if(!i && prob(100/severity)) + qdel(src) /obj/effect/spacevine/temperature_expose(null, temp, volume) var/override = 0 diff --git a/code/modules/events/wizard/shuffle.dm b/code/modules/events/wizard/shuffle.dm index 5597be83c7f..1e7052961e8 100644 --- a/code/modules/events/wizard/shuffle.dm +++ b/code/modules/events/wizard/shuffle.dm @@ -77,7 +77,7 @@ var/list/mobs = list() for(var/mob/living/carbon/human/H in living_mob_list) - if(!H.mind || H.mind in ticker.mode.wizards) continue //the wizard(s) are spared on this one + if(!H.stat || !H.mind || H.mind in ticker.mode.wizards) continue //the wizard(s) are spared on this one mobs += H if(!mobs) return diff --git a/code/modules/food&drinks/food/snacks_other.dm b/code/modules/food&drinks/food/snacks_other.dm index f11f863aad2..b43aab23ef4 100644 --- a/code/modules/food&drinks/food/snacks_other.dm +++ b/code/modules/food&drinks/food/snacks_other.dm @@ -172,6 +172,15 @@ list_reagents = list("nutriment" = 3, "cocoa" = 1) filling_color = "#A0522D" +/obj/item/weapon/reagent_containers/food/snacks/fudgedice + name = "fudge dice" + desc = "A little cube of chocolate that tends to have a less intense taste if you eat too many at once." + icon_state = "chocodice" + bonus_reagents = list("nutriment" = 1, "sugar" = 1) + list_reagents = list("nutriment" = 3, "cocoa" = 1) + filling_color = "#A0522D" + trash = /obj/item/weapon/dice/fudge + /obj/item/weapon/reagent_containers/food/snacks/chocoorange name = "chocolate orange" desc = "A festive chocolate orange" diff --git a/code/modules/food&drinks/food/snacks_pizza.dm b/code/modules/food&drinks/food/snacks_pizza.dm index c9f993c17f7..f34e71e44a1 100644 --- a/code/modules/food&drinks/food/snacks_pizza.dm +++ b/code/modules/food&drinks/food/snacks_pizza.dm @@ -118,6 +118,7 @@ desc = "A box suited for pizzas." icon = 'icons/obj/food/containers.dmi' icon_state = "pizzabox1" + item_state = "pizzabox" var/open = 0 // Is the box open? var/ismessy = 0 // Fancy mess on the lid var/obj/item/weapon/reagent_containers/food/snacks/pizza/pizza // Content pizza diff --git a/code/modules/food&drinks/kitchen machinery/gibber.dm b/code/modules/food&drinks/kitchen machinery/gibber.dm index 1e796de56c0..79f11788a74 100644 --- a/code/modules/food&drinks/kitchen machinery/gibber.dm +++ b/code/modules/food&drinks/kitchen machinery/gibber.dm @@ -207,7 +207,7 @@ var/list/nearby_turfs = orange(3, get_turf(src)) var/obj/item/meatslab = allmeat[i] meatslab.loc = src.loc - meatslab.throw_at(pick(nearby_turfs),i,3) + meatslab.throw_at_fast(pick(nearby_turfs),i,3) for (var/turfs=1 to meat_produced*3) var/turf/gibturf = pick(nearby_turfs) if (!gibturf.density && src in viewers(gibturf)) diff --git a/code/modules/food&drinks/kitchen machinery/microwave.dm b/code/modules/food&drinks/kitchen machinery/microwave.dm index 94326f51489..878d51853b1 100644 --- a/code/modules/food&drinks/kitchen machinery/microwave.dm +++ b/code/modules/food&drinks/kitchen machinery/microwave.dm @@ -66,7 +66,7 @@ "[user] starts to fix part of the microwave.", \ "You start to fix part of the microwave..." \ ) - if (do_after(user,20, target = src)) + if (do_after(user,20/O.toolspeed, target = src)) user.visible_message( \ "[user] fixes part of the microwave.", \ "You fix part of the microwave." \ @@ -77,7 +77,7 @@ "[user] starts to fix part of the microwave.", \ "You start to fix part of the microwave..." \ ) - if (do_after(user,20, target = src)) + if (do_after(user,20/O.toolspeed, target = src)) user.visible_message( \ "[user] fixes the microwave.", \ "You fix the microwave." \ diff --git a/code/modules/food&drinks/recipes/tablecraft/recipes_cake.dm b/code/modules/food&drinks/recipes/tablecraft/recipes_cake.dm index eb52389a1b8..902a398a6c3 100644 --- a/code/modules/food&drinks/recipes/tablecraft/recipes_cake.dm +++ b/code/modules/food&drinks/recipes/tablecraft/recipes_cake.dm @@ -69,7 +69,7 @@ /datum/table_recipe/birthdaycake name = "Birthday cake" reqs = list( - /obj/item/clothing/head/cakehat = 1, + /obj/item/clothing/head/hardhat/cakehat = 1, /obj/item/weapon/reagent_containers/food/snacks/store/cake/plain = 1 ) result = /obj/item/weapon/reagent_containers/food/snacks/store/cake/birthday diff --git a/code/modules/food&drinks/recipes/tablecraft/recipes_misc.dm b/code/modules/food&drinks/recipes/tablecraft/recipes_misc.dm index fefd2ed20f9..46a508e625a 100644 --- a/code/modules/food&drinks/recipes/tablecraft/recipes_misc.dm +++ b/code/modules/food&drinks/recipes/tablecraft/recipes_misc.dm @@ -21,6 +21,15 @@ result = /obj/item/weapon/reagent_containers/food/snacks/chococoin category = CAT_FOOD +/datum/table_recipe/fudgedice + name = "Fudge dice" + reqs = list( + /obj/item/weapon/dice = 1, + /obj/item/weapon/reagent_containers/food/snacks/chocolatebar = 1, + ) + result = /obj/item/weapon/reagent_containers/food/snacks/chococoin + category = CAT_FOOD + /datum/table_recipe/chocoorange name = "Choco orange" reqs = list( diff --git a/code/modules/holodeck/area_copy.dm b/code/modules/holodeck/area_copy.dm index ae6236381f6..fe8621fdca4 100644 --- a/code/modules/holodeck/area_copy.dm +++ b/code/modules/holodeck/area_copy.dm @@ -91,11 +91,12 @@ for(var/obj/O in T) var/obj/O2 = DuplicateObject(O , 1, newloc = X, nerf=nerf_weapons) if(!O2) continue - copiedobjs += O2.contents + O2 + copiedobjs += O2.GetAllContents() + O2 for(var/mob/M in T) if(istype(M, /mob/camera)) continue // If we need to check for more mobs, I'll add a variable - copiedobjs += DuplicateObject(M , 1, newloc = X) + var/mob/SM = DuplicateObject(M , 1, newloc = X) + copiedobjs += SM.GetAllContents() + SM var/global/list/forbidden_vars = list("type","stat","loc","locs","vars", "parent", "parent_type","verbs","ckey","key","x","y","z","contents", "luminosity") for(var/V in T.vars - forbidden_vars) diff --git a/code/modules/holodeck/computer_funcs.dm b/code/modules/holodeck/computer_funcs.dm index 0913af05f55..33edb15d605 100644 --- a/code/modules/holodeck/computer_funcs.dm +++ b/code/modules/holodeck/computer_funcs.dm @@ -70,15 +70,25 @@ // should also remove/limit/filter reagents? // this is an exercise left to others I'm afraid. -Sayu spawned = A.copy_contents_to(linked, 1, nerf_weapons = !emagged) + for(var/obj/machinery/M in spawned) + M.flags |= NODECONSTRUCT + for(var/obj/structure/S in spawned) + S.flags |= NODECONSTRUCT effects = list() spawn(30) + var/list/added = list() for(var/obj/effect/holodeck_effect/HE in spawned) effects += HE spawned -= HE var/atom/x = HE.activate(src) if(istype(x) || islist(x)) spawned += x // holocarp are not forever + added += x + for(var/obj/machinery/M in added) + M.flags |= NODECONSTRUCT + for(var/obj/structure/S in added) + S.flags |= NODECONSTRUCT /obj/machinery/computer/holodeck/proc/derez(var/obj/obj, var/silent = 1, var/forced = 0) // Emagging a machine creates an anomaly in the derez systems. diff --git a/code/modules/holodeck/items.dm b/code/modules/holodeck/items.dm index 755fcfcca20..2c344adf61f 100644 --- a/code/modules/holodeck/items.dm +++ b/code/modules/holodeck/items.dm @@ -31,9 +31,9 @@ New() item_color = "red" -/obj/item/weapon/holo/esword/IsShield() +/obj/item/weapon/holo/esword/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance) if(active) - return 1 + return ..() return 0 /obj/item/weapon/holo/esword/attack(target as mob, mob/user as mob) @@ -213,8 +213,9 @@ eventstarted = 1 - for(var/obj/structure/window/holo/W in currentarea) - qdel(W) + for(var/obj/structure/window/W in currentarea) + if(W.flags&NODECONSTRUCT) // Just in case: only holo-windows + qdel(W) for(var/mob/M in currentarea) M << "FIGHT!" diff --git a/code/modules/holodeck/tables.dm b/code/modules/holodeck/tables.dm deleted file mode 100644 index b91731b33e8..00000000000 --- a/code/modules/holodeck/tables.dm +++ /dev/null @@ -1,68 +0,0 @@ -/obj/structure/table/holo - name = "table" - frame = null - buildstackamount = 0 - framestackamount = 0 - canSmoothWith = null - -/obj/structure/table/holo/glass - name = "glass table" - icon = 'icons/obj/smooth_structures/glass_table.dmi' - icon_state = "glass_table" - -/obj/structure/table/holo/wood - name = "wood table" - icon = 'icons/obj/smooth_structures/wood_table.dmi' - icon_state = "wood_table" - canSmoothWith = list(/obj/structure/table/holo/wood, /obj/structure/table/holo/poker) - -/obj/structure/table/holo/poker - name = "poker table" - icon = 'icons/obj/smooth_structures/poker_table.dmi' - icon_state = "poker_table" - canSmoothWith = list(/obj/structure/table/holo/wood, /obj/structure/table/holo/poker) - -/obj/structure/table/holo/attack_paw(mob/user as mob) - return - -/obj/structure/table/holo/attack_alien(mob/user as mob) - return - -/obj/structure/table/holo/attack_animal(mob/living/simple_animal/user as mob) - return - -/obj/structure/table/holo/attack_hand(mob/user as mob) - return -/obj/structure/table/holo/attack_hulk() - return - -/obj/structure/table/holo/attackby(obj/item/I, mob/user, params) - if (istype(I, /obj/item/weapon/grab)) - tablepush(I, user) - return - if (istype(I, /obj/item/weapon/storage/bag/tray)) - var/obj/item/weapon/storage/bag/tray/T = I - if(T.contents.len > 0) // If the tray isn't empty - var/list/obj/item/oldContents = T.contents.Copy() - T.quick_empty() - - for(var/obj/item/C in oldContents) - C.loc = src.loc - - user.visible_message("[user] empties [I] on [src].") - return - // If the tray IS empty, continue on (tray will be placed on the table like other items) - - if(isrobot(user)) - return - - if(!(I.flags & ABSTRACT)) //rip more parems rip in peace ;_; - if(user.drop_item()) - I.Move(loc) - var/list/click_params = params2list(params) - //Center the icon where the user clicked. - if(!click_params || !click_params["icon-x"] || !click_params["icon-y"]) - return - //Clamp it so that the icon never moves more than 16 pixels in either direction (thus leaving the table turf) - I.pixel_x = Clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2) - I.pixel_y = Clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2) diff --git a/code/modules/holodeck/turfs.dm b/code/modules/holodeck/turfs.dm index b19c5bb019e..11d22461ae9 100644 --- a/code/modules/holodeck/turfs.dm +++ b/code/modules/holodeck/turfs.dm @@ -1,8 +1,8 @@ /turf/simulated/floor/holofloor icon_state = "floor" thermal_conductivity = 0 - broken_states = list() - burnt_states = list() + broken_states = list("engine") + burnt_states = list("engine") /turf/simulated/floor/holofloor/attackby(obj/item/weapon/W as obj, mob/user as mob) return // HOLOFLOOR DOES NOT GIVE A FUCK diff --git a/code/modules/holodeck/windows.dm b/code/modules/holodeck/windows.dm deleted file mode 100644 index 41d3de65da7..00000000000 --- a/code/modules/holodeck/windows.dm +++ /dev/null @@ -1,44 +0,0 @@ -/obj/structure/window/holo - name = "reinforced window" - icon = 'icons/obj/structures.dmi' - icon_state = "rwindow" - desc = "A window. It has an electric hum to it." - density = 1 - layer = 3.2//Just above doors - pressure_resistance = 4*ONE_ATMOSPHERE - anchored = 1.0 - flags = ON_BORDER - maxhealth = 100 - disassembled = 1 // prevents noise on destruction - -/obj/structure/window/holo/New() - ..() - for(var/O in contents) - qdel(O) // standard window code generates stuff no matter what we want - -/obj/structure/window/holo/spawnfragments() - qdel(src) - return - -/obj/structure/window/holo/attackby(var/obj/item/I, var/mob/user) - if(istype(I,/obj/item/weapon/screwdriver)) - user << "You see no screws to unfasten!" - return - return ..() - -/obj/structure/window/holo/hit(var/damage, var/sound_effect = 1) - . = ..() - spawn(50) // self-healing - health += damage - -/obj/structure/window/holo/opaque - name = "tinted window" - opacity = 1 - -/obj/structure/window/holo/fulltile - dir = 5 - maxhealth = 250 - -/obj/structure/window/holo/opaque/fulltile - dir = 5 - maxhealth = 250 \ No newline at end of file diff --git a/code/modules/html_interface/cards/cards.dm b/code/modules/html_interface/cards/cards.dm index ced6446ca95..88e4311bf5d 100644 --- a/code/modules/html_interface/cards/cards.dm +++ b/code/modules/html_interface/cards/cards.dm @@ -7,8 +7,7 @@ src.head = src.head + "" src.updateLayout("
    ") -/datum/html_interface/cards/sendResources(client/client) - . = ..() // we need the default resources - - client << browse_rsc('cards.css') - client << browse_rsc('cards.png') \ No newline at end of file +/datum/html_interface/cards/registerResources(var/list/resources = list()) + resources["cards.css"] = 'cards.css' + resources["cards.png"] = 'cards.png' + ..(resources) \ No newline at end of file diff --git a/code/modules/html_interface/html_interface.dm b/code/modules/html_interface/html_interface.dm index ffc04407f66..38fb620fddb 100644 --- a/code/modules/html_interface/html_interface.dm +++ b/code/modules/html_interface/html_interface.dm @@ -63,6 +63,8 @@ Closes the interface on all clients. When working with byond:// links make sure to reference the HTML interface object and NOT the original object. Topic() will still be called on your object, but it will pass through the HTML interface first allowing interception at a higher level. +If you want to use custom resources(images/css/js) with an existing interface: +You have to use modules/client/asset_cache to ensure they get sent BEFORE the interface opens ** Sample code ** @@ -105,6 +107,10 @@ mob/verb/test() // The initial height of the browser control, used when the window is first shown to a client. var/height + // A type associated list of assets the interface needs. + //Sent to the client when the interface opens on the client for the first time. + var/static/list/asset_list + /datum/html_interface/New(atom/ref, title, width = 700, height = 480, head = "") html_interfaces.Add(src) @@ -126,12 +132,20 @@ mob/verb/test() /* * Hooks */ /datum/html_interface/proc/specificRenderTitle(datum/html_interface_client/hclient, ignore_cache = FALSE) -/datum/html_interface/proc/sendResources(client/client) - client << browse_rsc('js/jquery.min.js', "jquery.min.js") - client << browse_rsc('js/bootstrap.min.js', "bootstrap.min.js") - client << browse_rsc('css/bootstrap.min.css', "bootstrap.min.css") - client << browse_rsc('css/html_interface.css', "html_interface.css") - client << browse_rsc('js/html_interface.js', "html_interface.js") +//if you need to override this, either call ..() or add your resources to asset_list +/datum/html_interface/proc/registerResources(var/list/resources = list()) + resources["jquery.min.js"] = 'js/jquery.min.js' + resources["bootstrap.min.js"] = 'js/bootstrap.min.js' + resources["bootstrap.min.css"] = 'css/bootstrap.min.css' + resources["html_interface.css"] = 'css/html_interface.css' + resources["html_interface.js"] = 'js/html_interface.js' + var/assetlist = list() + for (var/R in resources) + register_asset(R,resources[R]) + assetlist += R + if (!asset_list) + asset_list = list() + asset_list[type] = assetlist /datum/html_interface/proc/createWindow(datum/html_interface_client/hclient) winclone(hclient.client, "window", "browser_\ref[src]") @@ -207,10 +221,8 @@ mob/verb/test() hclient = getClient(hclient, TRUE) if (istype(hclient)) - // This needs to be commented out due to BYOND bug http://www.byond.com/forum/?post=1487244 - // /client/proc/send_resources() executes this per client to avoid the bug, but by using it here files may be deleted just as the HTML is loaded, - // causing file not found errors. -// src.sendResources(hclient.client) + if (type in asset_list && islist(asset_list[type])) + send_asset_list(hclient.client, asset_list[type], TRUE) if (!winexists(hclient.client, "browser_\ref[src]")) src.createWindow(hclient) diff --git a/code/modules/html_interface/nanotrasen/nanotrasen.dm b/code/modules/html_interface/nanotrasen/nanotrasen.dm index 3c1cfa47ef6..5ae9407093f 100644 --- a/code/modules/html_interface/nanotrasen/nanotrasen.dm +++ b/code/modules/html_interface/nanotrasen/nanotrasen.dm @@ -29,12 +29,11 @@ The client is optional and may be a /mob, /client or /html_interface_client obje // Update the title in our custom header (in addition to default functionality) winset(hclient.client, "browser_\ref[src].uiTitle", list2params(list("text" = "[src.title]"))) -/datum/html_interface/nanotrasen/sendResources(client/client) - . = ..() // we need the default resources - - client << browse_rsc('uiBg.png') - client << browse_rsc('uiBgcenter.png') - client << browse_rsc('nanotrasen.css') +/datum/html_interface/nanotrasen/registerResources(var/list/resources = list()) + resources["uiBg.png"] = 'uiBg.png' + resources["uiBgcenter.png"] = 'uiBgcenter.png' + resources["nanotrasen.css"] = 'nanotrasen.css' + ..(resources) /datum/html_interface/nanotrasen/createWindow(datum/html_interface_client/hclient) . = ..() // we want the default window diff --git a/code/modules/hydroponics/grown.dm b/code/modules/hydroponics/grown.dm index 0de09b0af7d..02f29310def 100644 --- a/code/modules/hydroponics/grown.dm +++ b/code/modules/hydroponics/grown.dm @@ -1202,8 +1202,8 @@ obj/item/weapon/reagent_containers/food/snacks/grown/shell/eggy/add_juice() planted.endurance = endurance planted.yield = yield planted.potency = potency + user << "You plant [src]." qdel(src) - user << "You plant the glowshroom." /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/Destroy() if(istype(loc,/mob)) @@ -1218,6 +1218,27 @@ obj/item/weapon/reagent_containers/food/snacks/grown/shell/eggy/add_juice() user.AddLuminosity(round(-potency / 10,1)) SetLuminosity(round(potency / 10,1)) +/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/glowcap + seed = /obj/item/seeds/glowcap + name = "glowcap cluster" + desc = "Mycena Ruthenia: This species of mushroom glows in the dark, but aren't bioluminescent. They're warm to the touch..." + icon_state = "glowcap" + filling_color = "#00FA9A" + +/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/glowcap/On_Consume() + if(!reagents.total_volume) + var/batteries_recharged = 0 + for(var/obj/item/weapon/stock_parts/cell/C in usr.GetAllContents()) + var/newcharge = (potency*0.01)*C.maxcharge + if(C.charge < newcharge) + C.charge = newcharge + if(isobj(C.loc)) + var/obj/O = C.loc + O.update_icon() //update power meters and such + batteries_recharged = 1 + if(batteries_recharged) + usr << "Battery has recovered." + ..() /obj/item/weapon/reagent_containers/food/snacks/grown/shell/moneyfruit seed = /obj/item/seeds/cashseed diff --git a/code/modules/hydroponics/hydroponics.dm b/code/modules/hydroponics/hydroponics.dm index 85d0851f300..13c40680a50 100644 --- a/code/modules/hydroponics/hydroponics.dm +++ b/code/modules/hydroponics/hydroponics.dm @@ -768,7 +768,7 @@ user.visible_message("[user] begins to wrench [src] into place.", \ "You begin to wrench [src] in place...") playsound(loc, 'sound/items/Ratchet.ogg', 50, 1) - if (do_after(user, 20, target = src)) + if (do_after(user, 20/O.toolspeed, target = src)) if(anchored) return anchored = 1 @@ -778,7 +778,7 @@ user.visible_message("[user] begins to unwrench [src].", \ "You begin to unwrench [src]...") playsound(loc, 'sound/items/Ratchet.ogg', 50, 1) - if (do_after(user, 20, target = src)) + if (do_after(user, 20/O.toolspeed, target = src)) if(!anchored) return anchored = 0 diff --git a/code/modules/hydroponics/seeds.dm b/code/modules/hydroponics/seeds.dm index a4449f813b4..6a75e25d61c 100644 --- a/code/modules/hydroponics/seeds.dm +++ b/code/modules/hydroponics/seeds.dm @@ -757,6 +757,25 @@ growthstages = 4 plant_type = 2 rarity = 20 + mutatelist = list(/obj/item/seeds/glowcap) + +/obj/item/seeds/glowcap + name = "pack of glowcap mycelium" + desc = "This mycelium -powers- into mushrooms!" + icon_state = "mycelium-glowcap" + species = "glowcap" + plantname = "Glowcaps" + product = /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/glowcap + lifespan = 120 //ten times that is the delay + endurance = 30 + maturation = 15 + production = 1 + yield = 3 //-> spread + potency = 30 //-> brightness + oneharvest = 1 + growthstages = 4 + plant_type = 2 + rarity = 20 /obj/item/seeds/plumpmycelium name = "pack of plump-helmet mycelium" diff --git a/code/modules/json/json.dm b/code/modules/json/json.dm new file mode 100644 index 00000000000..df6a6a4661c --- /dev/null +++ b/code/modules/json/json.dm @@ -0,0 +1,12 @@ +proc/json2list(json) + var/static/json_reader/_jsonr = new() + return _jsonr.ReadObject(_jsonr.ScanJson(json)) + +proc/list2json(list/L) + var/static/json_writer/_jsonw = new() + return _jsonw.write(L) + +proc/list2json_usecache(list/L) + var/static/json_writer/_jsonw = new() + _jsonw.use_cache = 1 + return _jsonw.write(L) \ No newline at end of file diff --git a/code/modules/nano/JSON Reader.dm b/code/modules/json/json_reader.dm similarity index 72% rename from code/modules/nano/JSON Reader.dm rename to code/modules/json/json_reader.dm index 4c8326ec7ca..39289201de1 100644 --- a/code/modules/nano/JSON Reader.dm +++ b/code/modules/json/json_reader.dm @@ -1,204 +1,187 @@ -/json_token - var - value - New(v) - src.value = v - text - number - word - symbol - eof - -/json_reader - var - list - string = list("'", "\"") - symbols = list("{", "}", "\[", "]", ":", "\"", "'", ",") - sequences = list("b" = 8, "t" = 9, "n" = 10, "f" = 12, "r" = 13) - tokens - json - i = 1 - - -/json_reader/proc/ScanJson(json) - // scanner - src.json = json - . = new/list() - src.i = 1 - while(src.i <= lentext(json)) - var/char = get_char() - if(is_whitespace(char)) - i++ - continue - if(string.Find(char)) - . += read_string(char) - else if(symbols.Find(char)) - . += new/json_token/symbol(char) - else if(is_digit(char)) - . += read_number() - else - . += read_word() - i++ - . += new/json_token/eof() - -/json_reader/proc/read_word() - var/val = "" - while(i <= lentext(json)) - var/char = get_char() - if(is_whitespace(char) || symbols.Find(char)) - i-- // let scanner handle this character - return new/json_token/word(val) - val += char - i++ - -/json_reader/proc/read_string(delim) - var - escape = FALSE - val = "" - while(++i <= lentext(json)) - var/char = get_char() - if(escape) - switch(char) - if("\\", "'", "\"", "/", "u") - val += char - else - // TODO: support octal, hex, unicode sequences - ASSERT(sequences.Find(char)) - val += ascii2text(sequences[char]) - else - if(char == delim) - return new/json_token/text(val) - else if(char == "\\") - escape = TRUE - else - val += char - CRASH("Unterminated string.") - -/json_reader/proc/read_number() - var/val = "" - var/char = get_char() - while(is_digit(char) || char == "." || lowertext(char) == "e") - val += char - i++ - char = get_char() - i-- // allow scanner to read the first non-number character - return new/json_token/number(text2num(val)) - -/json_reader/proc/check_char() - ASSERT(args.Find(get_char())) - -/json_reader/proc/get_char() - return copytext(json, i, i+1) - -/json_reader/proc/is_whitespace(char) - return char == " " || char == "\t" || char == "\n" || text2ascii(char) == 13 - -/json_reader/proc/is_digit(char) - var/c = text2ascii(char) - return 48 <= c && c <= 57 || char == "+" || char == "-" - - -// parser -/json_reader/proc/ReadObject(list/tokens) - src.tokens = tokens - . = new/list() - i = 1 - read_token("{", /json_token/symbol) - while(i <= tokens.len) - var/json_token/K = get_token() - check_type(/json_token/word, /json_token/text) - next_token() - read_token(":", /json_token/symbol) - - .[K.value] = read_value() - - var/json_token/S = get_token() - check_type(/json_token/symbol) - switch(S.value) - if(",") - next_token() - continue - if("}") - next_token() - return - else - die() - -/json_reader/proc/get_token() - return tokens[i] - -/json_reader/proc/next_token() - return tokens[++i] - -/json_reader/proc/read_token(val, type) - var/json_token/T = get_token() - if(!(T.value == val && istype(T, type))) - CRASH("Expected '[val]', found '[T.value]'.") - next_token() - return T - -/json_reader/proc/check_type(...) - var/json_token/T = get_token() - for(var/type in args) - if(istype(T, type)) - return - CRASH("Bad token type: [T.type].") - -/json_reader/proc/check_value(...) - var/json_token/T = get_token() - ASSERT(args.Find(T.value)) - -/json_reader/proc/read_key() - var/char = get_char() - if(char == "\"" || char == "'") - return read_string(char) - -/json_reader/proc/read_value() - var/json_token/T = get_token() - switch(T.type) - if(/json_token/text, /json_token/number) - next_token() - return T.value - if(/json_token/word) - next_token() - switch(T.value) - if("true") - return TRUE - if("false") - return FALSE - if("null") - return null - if(/json_token/symbol) - switch(T.value) - if("\[") - return read_array() - if("{") - return ReadObject(tokens.Copy(i)) - die() - -/json_reader/proc/read_array() - read_token("\[", /json_token/symbol) - . = new/list() - var/list/L = . - while(i <= tokens.len) - // Avoid using Add() or += in case a list is returned. - L.len++ - L[L.len] = read_value() - var/json_token/T = get_token() - check_type(/json_token/symbol) - switch(T.value) - if(",") - next_token() - continue - if("]") - next_token() - return - else - die() - next_token() - CRASH("Unterminated array.") - - -/json_reader/proc/die(json_token/T) - if(!T) T = get_token() +json_reader/var/list/string = list("'", "\"") +json_reader/var/list/symbols = list("{", "}", "\[", "]", ":", "\"", "'", ",") +json_reader/var/list/sequences = list("b" = 8, "t" = 9, "n" = 10, "f" = 12, "r" = 13) +json_reader/var/list/tokens +json_reader/var/json +json_reader/var/i = 1 + + +json_reader/proc/ScanJson(json) + src.json = json + . = new/list() + src.i = 1 + while(src.i <= lentext(json)) + var/char = get_char() + if(is_whitespace(char)) + i++ + continue + if(string.Find(char)) + . += read_string(char) + else if(symbols.Find(char)) + . += new/json_token/symbol(char) + else if(is_digit(char)) + . += read_number() + else + . += read_word() + i++ + . += new/json_token/eof() + +json_reader/proc/read_word() + var/val = "" + while(i <= lentext(json)) + var/char = get_char() + if(is_whitespace(char) || symbols.Find(char)) + i-- // let scanner handle this character + return new/json_token/word(val) + val += char + i++ + +json_reader/proc/read_string(delim) + var/escape = FALSE + var/val = "" + while(++i <= lentext(json)) + var/char = get_char() + if(escape) + switch(char) + if("\\", "'", "\"", "/", "u") + val += char + else + // TODO: support octal, hex, unicode sequences + ASSERT(sequences.Find(char)) + val += ascii2text(sequences[char]) + else + if(char == delim) + return new/json_token/text(val) + else if(char == "\\") + escape = TRUE + else + val += char + CRASH("Unterminated string.") + +json_reader/proc/read_number() + var/val = "" + var/char = get_char() + while(is_digit(char) || char == "." || lowertext(char) == "e") + val += char + i++ + char = get_char() + i-- // allow scanner to read the first non-number character + return new/json_token/number(text2num(val)) + +json_reader/proc/check_char() + ASSERT(args.Find(get_char())) + +json_reader/proc/get_char() + return copytext(json, i, i+1) + +json_reader/proc/is_whitespace(char) + return char == " " || char == "\t" || char == "\n" || text2ascii(char) == 13 + +json_reader/proc/is_digit(char) + var/c = text2ascii(char) + return 48 <= c && c <= 57 || char == "+" || char == "-" + + +json_reader/proc/ReadObject(list/tokens) + src.tokens = tokens + . = new/list() + i = 1 + read_token("{", /json_token/symbol) + while(i <= tokens.len) + var/json_token/K = get_token() + check_type(/json_token/word, /json_token/text) + next_token() + read_token(":", /json_token/symbol) + + .[K.value] = read_value() + + var/json_token/S = get_token() + check_type(/json_token/symbol) + switch(S.value) + if(",") + next_token() + continue + if("}") + next_token() + return + else + die() + +json_reader/proc/get_token() + return tokens[i] + +json_reader/proc/next_token() + return tokens[++i] + +json_reader/proc/read_token(val, type) + var/json_token/T = get_token() + if(!(T.value == val && istype(T, type))) + CRASH("Expected '[val]', found '[T.value]'.") + next_token() + return T + +json_reader/proc/check_type(...) + var/json_token/T = get_token() + for(var/type in args) + if(istype(T, type)) + return + CRASH("Bad token type: [T.type].") + +json_reader/proc/check_value(...) + var/json_token/T = get_token() + ASSERT(args.Find(T.value)) + +json_reader/proc/read_key() + var/char = get_char() + if(char == "\"" || char == "'") + return read_string(char) + +json_reader/proc/read_value() + var/json_token/T = get_token() + switch(T.type) + if(/json_token/text, /json_token/number) + next_token() + return T.value + if(/json_token/word) + next_token() + switch(T.value) + if("true") + return TRUE + if("false") + return FALSE + if("null") + return null + if(/json_token/symbol) + switch(T.value) + if("\[") + return read_array() + if("{") + return ReadObject(tokens.Copy(i)) + die() + +json_reader/proc/read_array() + read_token("\[", /json_token/symbol) + . = new/list() + var/list/L = . + while(i <= tokens.len) + // Avoid using Add() or += in case a list is returned. + L.len++ + L[L.len] = read_value() + var/json_token/T = get_token() + check_type(/json_token/symbol) + switch(T.value) + if(",") + next_token() + continue + if("]") + next_token() + return + else + die() + next_token() + CRASH("Unterminated array.") + + +json_reader/proc/die(json_token/T) + if(!T) T = get_token() CRASH("Unexpected token: [T.value].") \ No newline at end of file diff --git a/code/modules/json/json_token.dm b/code/modules/json/json_token.dm new file mode 100644 index 00000000000..7344e91b52c --- /dev/null +++ b/code/modules/json/json_token.dm @@ -0,0 +1,9 @@ +json_token/var/value +json_token/New(v) + src.value = v + +json_token/text +json_token/number +json_token/word +json_token/symbol +json_token/eof \ No newline at end of file diff --git a/code/modules/json/json_writer.dm b/code/modules/json/json_writer.dm new file mode 100644 index 00000000000..65c38f3a0a4 --- /dev/null +++ b/code/modules/json/json_writer.dm @@ -0,0 +1,67 @@ +#define LIST_FLAT 0 +#define LIST_NESTED 1 +#define LIST_OBJECT 2 // Object in this case means json object, ortherwise known as an associative list or array. + +json_writer/var/use_cache = 0 + +json_writer/proc/write(val) + if(isnum(val)) + . = num2text(val) + else if(isnull(val)) + . = "null" + else if(istype(val, /list)) + switch (listtype(val)) + if (LIST_FLAT) + . = write_array(val) + if (LIST_NESTED) + . = write_array(val) + if (LIST_OBJECT) + . = write_object(val) + else + . = write_string("[val]") + +json_writer/proc/write_object(list/L) + if(use_cache && L["__json_cache"]) + return L["__json_cache"] + . = list() + for(var/k in L) + . += "\"[k]\":[write(L[k])]" + + . = "{[list2text(., ",")]}" + +json_writer/proc/write_flat_array(list/L) + . = "\[[list2text(L, ",")]]" + +json_writer/proc/write_array(list/L) + . = list() + for(var/item in L) + . += write(item) + . = "\[[list2text(., ",")]]" + +json_writer/proc/write_string(txt) + var/static/list/json_escape = list("\\" = "\\\\", "\"" = "\\\"", "\n" = "\\n") + for(var/targ in json_escape) + var/start = 1 + while(start <= lentext(txt)) + var/i = findtext(txt, targ, start) + if(!i) + break + var/lrep = length(json_escape[targ]) + txt = "[copytext(txt, 1, i)][json_escape[targ]][copytext(txt, i + length(targ))]" + start = i + lrep + + return {""[txt]""} + +json_writer/proc/listtype(list/L) + . = LIST_FLAT + for(var/key in L) + if (. == LIST_FLAT && istype(key, /list)) + . = LIST_NESTED + if (!isnum(key) && !istype(key, /list)) + . = LIST_OBJECT + break // If it's an object, we can just stop now. + + +#undef LIST_FLAT +#undef LIST_NESTED +#undef LIST_OBJECT diff --git a/code/modules/library/lib_items.dm b/code/modules/library/lib_items.dm index 3cb02b4f5ed..1af63f8b489 100644 --- a/code/modules/library/lib_items.dm +++ b/code/modules/library/lib_items.dm @@ -38,13 +38,13 @@ if(0) if(istype(I, /obj/item/weapon/wrench)) playsound(loc, 'sound/items/Ratchet.ogg', 100, 1) - if(do_after(user, 20, target = src)) + if(do_after(user, 20/I.toolspeed, target = src)) user << "You wrench the frame into place." anchored = 1 state = 1 if(istype(I, /obj/item/weapon/crowbar)) playsound(loc, 'sound/items/Crowbar.ogg', 100, 1) - if(do_after(user, 20, target = src)) + if(do_after(user, 20/I.toolspeed, target = src)) user << "You pry the frame apart." new /obj/item/stack/sheet/mineral/wood(loc, 4) qdel(src) diff --git a/code/modules/library/lib_machines.dm b/code/modules/library/lib_machines.dm index bf4d6f79586..ae9ec6cf95f 100644 --- a/code/modules/library/lib_machines.dm +++ b/code/modules/library/lib_machines.dm @@ -173,7 +173,7 @@ var/global/list/datum/cachedbook/cachedbooks // List of our cached book datums var/list/inventory = list() var/checkoutperiod = 5 // In minutes var/obj/machinery/libraryscanner/scanner // Book scanner that will be used when uploading books to the Archive - var/list/libcomp_menu = list("") + var/list/libcomp_menu var/page = 1 //current page of the external archives var/bibledelay = 0 // LOL NO SPAM (1 minute delay) -- Doohl @@ -265,7 +265,7 @@ var/global/list/datum/cachedbook/cachedbooks // List of our cached book datums dat += "" dat += "" dat += libcomp_menu[Clamp(page,1,libcomp_menu.len)] - dat += "" + dat += "" dat += "
    AUTHORTITLECATEGORY
    <<<< >>>>
    <<<< >>>>
    " dat += "
    (Return to main menu)
    " if(5) @@ -316,7 +316,7 @@ var/global/list/datum/cachedbook/cachedbooks // List of our cached book datums usr << browse(null, "window=library") onclose(usr, "library") return - if(href_list["page"] && screenstate == 4 && isnum(href_list["page"])) + if(href_list["page"] && screenstate == 4) page = text2num(href_list["page"]) if(href_list["switchscreen"]) switch(href_list["switchscreen"]) diff --git a/code/modules/lighting/lighting_system.dm b/code/modules/lighting/lighting_system.dm index 5d13be87ec6..9ce09b420c1 100644 --- a/code/modules/lighting/lighting_system.dm +++ b/code/modules/lighting/lighting_system.dm @@ -26,20 +26,23 @@ Colored lights */ -#define LIGHTING_CIRCULAR 1 //comment this out to use old square lighting effects. +#define LIGHTING_CIRCULAR 1 //Comment this out to use old square lighting effects. #define LIGHTING_LAYER 15 //Drawing layer for lighting #define LIGHTING_CAP 10 //The lumcount level at which alpha is 0 and we're fully lit. #define LIGHTING_CAP_FRAC (255/LIGHTING_CAP) //A precal'd variable we'll use in turf/redraw_lighting() #define LIGHTING_ICON 'icons/effects/alphacolors.dmi' #define LIGHTING_ICON_STATE "white" -#define LIGHTING_TIME 1.2 //Time to do any lighting change. Actual number pulled out of my ass -#define LIGHTING_DARKEST_VISIBLE_ALPHA 230 //Anything darker than this is so dark, we'll just consider the whole tile unlit +#define LIGHTING_TIME 2 //Time to do any lighting change. Actual number pulled out of my ass +#define LIGHTING_DARKEST_VISIBLE_ALPHA 250 //Anything darker than this is so dark, we'll just consider the whole tile unlit +#define LIGHTING_LUM_FOR_FULL_BRIGHT 6 //Anything who's lum is lower then this starts off less bright. +#define LIGHTING_MIN_RADIUS 4 //Lowest radius a light source can effect. /datum/light_source var/atom/owner var/radius = 0 + var/luminosity = 0 var/cap = 0 - var/changed = 1 + var/changed = 0 var/list/effect = list() var/__x = 0 //x coordinate at last update var/__y = 0 //y coordinate at last update @@ -49,20 +52,33 @@ CRASH("The first argument to the light object's constructor must be the atom that is the light source. Expected atom, received '[A]' instead.") ..() owner = A - radius = A.luminosity - __x = owner.x - __y = owner.y - SSlighting.changed_lights |= src + UpdateLuminosity(A.luminosity) /datum/light_source/Destroy() if(owner && owner.light == src) remove_effect() owner.light = null + owner.luminosity = 0 owner = null if(changed) SSlighting.changed_lights -= src return ..() +/datum/light_source/proc/UpdateLuminosity(new_luminosity, new_cap) + if(new_luminosity < 0) + new_luminosity = 0 + + if(luminosity == new_luminosity && (new_cap == null || cap == new_cap)) + return + + radius = max(LIGHTING_MIN_RADIUS, new_luminosity) + luminosity = new_luminosity + if (new_cap != null) + cap = new_cap + + changed() + + //Check a light to see if its effect needs reprocessing. If it does, remove any old effect and create a new one /datum/light_source/proc/check() if(!owner) @@ -95,46 +111,56 @@ effect.Cut() -//Apply a new effect +//Apply a new effect. /datum/light_source/proc/add_effect() // only do this if the light is turned on and is on the map - if(owner && owner.loc && radius > 0) - effect = list() - var/turf/To = get_turf(owner) - var/range = owner.get_light_range(radius) - for(var/atom/movable/AM in To) - if(AM == owner) - continue - if(AM.opacity) - range = 0 - break - - for(var/turf/T in view(range, To)) - var/delta_lumcount = T.lumen(src) - if(delta_lumcount > 0) - effect[T] = delta_lumcount - T.update_lumcount(delta_lumcount) - - if(!T.affecting_lights) - T.affecting_lights = list() - T.affecting_lights |= src - - return 1 - else + if(!owner || !owner.loc) + return 0 + var/range = owner.get_light_range(radius) + if(range <= 0 || luminosity <= 0) + owner.luminosity = 0 return 0 -//How much light light_source L should apply to src -/turf/proc/lumen(datum/light_source/L) - var/distance = 0 -#ifdef LIGHTING_CIRCULAR - distance = cheap_hypotenuse(x, y, L.__x, L.__y) -#else - distance = max(abs(x - L.__x), abs(y - L.__y)) -#endif - return ( L.cap ? L.cap : LIGHTING_CAP ) * (L.radius - distance) / L.radius -//LIGHTING_CAP == strength for now + effect = list() + var/turf/To = get_turf(owner) + for(var/atom/movable/AM in To) + if(AM == owner) + continue + if(AM.opacity) + range = 0 + break + + owner.luminosity = range + if (!range) + return 0 + var/center_strength = 0 + if (cap <= 0) + center_strength = LIGHTING_CAP/LIGHTING_LUM_FOR_FULL_BRIGHT*(luminosity) + else + center_strength = cap + + for(var/turf/T in view(range+1, To)) + +#ifdef LIGHTING_CIRCULAR + var/distance = cheap_hypotenuse(T.x, T.y, __x, __y) +#else + var/distance = max(abs(T,x - __x), abs(T.y - __y)) +#endif + + var/delta_lumcount = Clamp(center_strength * (range - distance) / range, 0, LIGHTING_CAP) + + if(delta_lumcount > 0) + effect[T] = delta_lumcount + T.update_lumcount(delta_lumcount) + + if(!T.affecting_lights) + T.affecting_lights = list() + T.affecting_lights |= src + + return 1 + /atom var/datum/light_source/light @@ -145,7 +171,6 @@ ..() if(luminosity) light = new(src) -// luminosity = 0 //Movable atoms with opacity when they are constructed will trigger nearby lights to update //Movable atoms with luminosity when they are constructed will create a light_source automatically @@ -155,7 +180,6 @@ UpdateAffectingLights() if(luminosity) light = new(src) -// luminosity = 0 //Objects with opacity will trigger nearby lights to update at next SSlighting fire /atom/movable/Destroy() @@ -179,27 +203,19 @@ //If we are setting luminosity to 0 the light will be cleaned up by the controller and garbage collected once all its //queues are complete. //if we have a light already it is merely updated, rather than making a new one. -//The second arg allows you to scale the light cap for calculating falloff. (0 for default, null for no change) -/atom/proc/SetLuminosity(new_luminosity, new_cap) - if(new_luminosity < 0) - new_luminosity = 0 +//The second arg allows you to scale the light cap for calculating falloff. - if(!light) - if(!new_luminosity) +/atom/proc/SetLuminosity(new_luminosity, new_cap) + if (!light) + if (new_luminosity <= 0) return light = new(src) - else - if(light.radius == new_luminosity && (new_cap == null || light.cap == new_cap)) - return - light.radius = new_luminosity - luminosity = new_luminosity - if (new_cap != null) - light.cap = new_cap - light.changed() + + light.UpdateLuminosity(new_luminosity, new_cap) /atom/proc/AddLuminosity(delta_luminosity) if(light) - SetLuminosity(light.radius + delta_luminosity) + SetLuminosity(light.luminosity + delta_luminosity) else SetLuminosity(delta_luminosity) @@ -312,14 +328,16 @@ newalpha = 255-num else //if(lighting_lumcount >= LIGHTING_CAP) newalpha = 0 - + if(newalpha >= LIGHTING_DARKEST_VISIBLE_ALPHA) + newalpha = 255 if(lighting_object.alpha != newalpha) if(instantly) lighting_object.alpha = newalpha else animate(lighting_object, alpha = newalpha, time = LIGHTING_TIME) - if(newalpha >= LIGHTING_DARKEST_VISIBLE_ALPHA) //Doesn't actually make it darker or anything, just tells byond you can't see the tile + if(newalpha >= LIGHTING_DARKEST_VISIBLE_ALPHA) luminosity = 0 + lighting_object.luminosity = 0 lighting_changed = 0 @@ -360,6 +378,8 @@ #undef LIGHTING_CAP #undef LIGHTING_CAP_FRAC #undef LIGHTING_DARKEST_VISIBLE_ALPHA +#undef LIGHTING_LUM_FOR_FULL_BRIGHT +#undef LIGHTING_MIN_RADIUS //set the changed status of all lights which could have possibly lit this atom. @@ -378,8 +398,8 @@ #define LIGHTING_MAX_LUMINOSITY_STATIC 8 //Maximum luminosity to reduce lag. -#define LIGHTING_MAX_LUMINOSITY_MOBILE 5 //Moving objects have a lower max luminosity since these update more often. (lag reduction) -#define LIGHTING_MAX_LUMINOSITY_MOB 5 +#define LIGHTING_MAX_LUMINOSITY_MOBILE 7 //Moving objects have a lower max luminosity since these update more often. (lag reduction) +#define LIGHTING_MAX_LUMINOSITY_MOB 6 #define LIGHTING_MAX_LUMINOSITY_TURF 8 //turfs are static too, why was this 1?! //caps luminosity effects max-range based on what type the light's owner is. diff --git a/code/modules/mining/abandoned_crates.dm b/code/modules/mining/abandoned_crates.dm index 129a0c0cc53..044ce578d40 100644 --- a/code/modules/mining/abandoned_crates.dm +++ b/code/modules/mining/abandoned_crates.dm @@ -68,13 +68,13 @@ if(57 to 58) new /obj/item/toy/syndicateballoon(src) if(59 to 60) - new /obj/item/weapon/pickaxe/drill(src) - new /obj/item/device/taperecorder(src) + new /obj/item/weapon/gun/energy/kinetic_accelerator/hyper(src) new /obj/item/clothing/suit/space(src) new /obj/item/clothing/head/helmet/space(src) if(61 to 62) - for(var/i = 0, i < 12, ++i) + for(var/i = 0, i < 5, ++i) new /obj/item/clothing/head/kitty(src) + new /obj/item/clothing/tie/petcollar(src) if(63 to 64) var/t = rand(4,7) for(var/i = 0, i < t, ++i) @@ -82,6 +82,7 @@ new newcoin(src) if(65 to 66) new /obj/item/clothing/suit/ianshirt(src) + new /obj/item/clothing/suit/hooded/ian_costume(src) if(67 to 68) var/t = rand(4,7) for(var/i = 0, i < t, ++i) @@ -89,7 +90,7 @@ new newitem(src) if(69 to 70) for(var/i = 0, i < 5, ++i) - new /obj/item/bluespace_crystal(src) + new /obj/item/weapon/ore/bluespace_crystal(src) if(71 to 72) new /obj/item/weapon/pickaxe/drill(src) if(73 to 74) diff --git a/code/modules/mining/equipment_locker.dm b/code/modules/mining/equipment_locker.dm index b3794a4644e..c95813103ce 100644 --- a/code/modules/mining/equipment_locker.dm +++ b/code/modules/mining/equipment_locker.dm @@ -19,7 +19,7 @@ var/ore_pickup_rate = 15 var/sheet_per_ore = 1 var/point_upgrade = 1 - var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("gold" = 20), ("silver" = 20), ("uranium" = 20), ("bananium" = 30), ("diamond" = 40), ("plasma" = 40)) + var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("plasma" = 15), ("silver" = 16), ("gold" = 18), ("uranium" = 30), ("diamond" = 50), ("bananium" = 60)) /obj/machinery/mineral/ore_redemption/New() ..() @@ -64,14 +64,14 @@ qdel(O) //... garbage collect /obj/machinery/mineral/ore_redemption/process() - if(!panel_open) //If the machine is partially dissassembled, it should not process minerals + if(!panel_open && powered()) //If the machine is partially disassembled and/or depowered, it should not process minerals var/turf/T = get_turf(get_step(src, input_dir)) var/i if(T) if(locate(/obj/item/weapon/ore) in T) for (i = 0; i < ore_pickup_rate; i++) var/obj/item/weapon/ore/O = locate() in T - if(O) + if(O && O.refined_type) process_sheet(O) else break @@ -86,6 +86,8 @@ break /obj/machinery/mineral/ore_redemption/attackby(obj/item/weapon/W, mob/user, params) + if (!powered()) + return if(istype(W,/obj/item/weapon/card/id)) var/obj/item/weapon/card/id/I = usr.get_active_hand() if(istype(I) && !istype(inserted_id)) @@ -248,6 +250,17 @@ s.loc = loc s.layer = initial(s.layer) +/obj/machinery/mineral/ore_redemption/power_change() + ..() + update_icon() + +/obj/machinery/mineral/ore_redemption/update_icon() + if(powered()) + icon_state = initial(icon_state) + else + icon_state = "[initial(icon_state)]-off" + return + /**********************Mining Equipment Vendor**************************/ @@ -265,18 +278,23 @@ new /datum/data/mining_equipment("Whiskey", /obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey, 100), new /datum/data/mining_equipment("Cigar", /obj/item/clothing/mask/cigarette/cigar/havana, 150), new /datum/data/mining_equipment("Soap", /obj/item/weapon/soap/nanotrasen, 200), - new /datum/data/mining_equipment("Jaunter", /obj/item/device/wormhole_jaunter, 250), new /datum/data/mining_equipment("Laser Pointer", /obj/item/device/laser_pointer, 300), new /datum/data/mining_equipment("Alien Toy", /obj/item/clothing/mask/facehugger/toy, 300), new /datum/data/mining_equipment("Advanced Scanner", /obj/item/device/t_scanner/adv_mining_scanner, 400), + new /datum/data/mining_equipment("Hivelord Stabilizer", /obj/item/weapon/hivelordstabilizer , 400), new /datum/data/mining_equipment("Mining Drone", /mob/living/simple_animal/hostile/mining_drone, 500), new /datum/data/mining_equipment("GAR mesons", /obj/item/clothing/glasses/meson/gar, 500), + new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/weapon/storage/firstaid/brute, 600), + new /datum/data/mining_equipment("Jaunter", /obj/item/device/wormhole_jaunter, 600), new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/weapon/gun/energy/kinetic_accelerator, 750), new /datum/data/mining_equipment("Resonator", /obj/item/weapon/resonator, 800), new /datum/data/mining_equipment("Lazarus Injector", /obj/item/weapon/lazarus_injector, 1000), - new /datum/data/mining_equipment("Diamond Pickaxe", /obj/item/weapon/pickaxe/diamond, 1200), - new /datum/data/mining_equipment("Jetpack", /obj/item/weapon/tank/jetpack/carbondioxide/mining, 1500), + new /datum/data/mining_equipment("Silver Pickaxe", /obj/item/weapon/pickaxe/silver, 1200), + new /datum/data/mining_equipment("Jetpack", /obj/item/weapon/tank/jetpack/carbondioxide/mining, 2000), new /datum/data/mining_equipment("Space Cash", /obj/item/stack/spacecash/c1000, 2000), + new /datum/data/mining_equipment("Super Resonator", /obj/item/weapon/resonator/upgraded, 2400), + new /datum/data/mining_equipment("Diamond Pickaxe", /obj/item/weapon/pickaxe/diamond, 2500), + new /datum/data/mining_equipment("Super Accelerator", /obj/item/weapon/gun/energy/kinetic_accelerator/super, 3000), new /datum/data/mining_equipment("Point Transfer Card", /obj/item/weapon/card/mining_point_card, 500), ) @@ -300,6 +318,17 @@ component_parts += new /obj/item/weapon/stock_parts/console_screen(null) RefreshParts() +/obj/machinery/mineral/equipment_vendor/power_change() + ..() + update_icon() + +/obj/machinery/mineral/equipment_vendor/update_icon() + if(powered()) + icon_state = initial(icon_state) + else + icon_state = "[initial(icon_state)]-off" + return + /obj/machinery/mineral/equipment_vendor/attack_hand(mob/user) if(..()) return @@ -504,6 +533,14 @@ var/fieldlimit = 3 origin_tech = "magnets=2;combat=2" +/obj/item/weapon/resonator/upgraded + name = "upgraded resonator" + desc = "An upgraded version of the resonator that can produce more fields at once." + icon_state = "resonator_u" + item_state = "resonator_u" + origin_tech = "magnets=3;combat=3" + fieldlimit = 5 + /obj/item/weapon/resonator/proc/CreateResonance(target, creator) var/turf/T = get_turf(target) if(locate(/obj/effect/resonance) in T) @@ -852,4 +889,23 @@ desc = "A tank of compressed carbon dioxide for miners to use as propulsion in local space. The compact size allows for easy storage at the cost of capacity." volume = 40 throw_range = 7 - w_class = 3 //same as syndie harness \ No newline at end of file + w_class = 3 //same as syndie harness + +/*********************Hivelord stabilizer****************/ + +/obj/item/weapon/hivelordstabilizer + name = "hivelord stabilizer" + icon_state = "hivestabilizer" + item_state = "hivestabilizer" + desc = "Inject a hivelord core with this stabilizer to preserve its healing powers indefinitely." + w_class = 1 + origin_tech = "biotech=1" + +/obj/item/weapon/hivelordstabilizer/attack(obj/item/organ/internal/M, mob/user) + var/obj/item/organ/internal/hivelord_core/C = M + if(!istype(C, /obj/item/organ/internal/hivelord_core)) + user << "The stabilizer only works on hivelord cores." + return ..() + C.preserved = 1 + user << "You inject the hivelord core with the stabilizer. It will no longer go inert." + qdel(src) \ No newline at end of file diff --git a/code/modules/mining/mine_items.dm b/code/modules/mining/mine_items.dm index f7009a2573c..228b29c22d7 100644 --- a/code/modules/mining/mine_items.dm +++ b/code/modules/mining/mine_items.dm @@ -74,11 +74,19 @@ /obj/item/weapon/pickaxe/proc/playDigSound() playsound(src, pick(digsound),50,1) +/obj/item/weapon/pickaxe/silver + name = "silver-plated pickaxe" + icon_state = "spickaxe" + item_state = "spickaxe" + digspeed = 30 //mines faster than a normal pickaxe, bought from mining vendor + origin_tech = "materials=3;engineering=2" + desc = "A silver-plated pickaxe that mines slightly faster than standard-issue." + /obj/item/weapon/pickaxe/diamond name = "diamond-tipped pickaxe" icon_state = "dpickaxe" item_state = "dpickaxe" - digspeed = 20 //mines twice as fast as a normal pickaxe, bought from mining vendor + digspeed = 20 origin_tech = "materials=4;engineering=3" desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt." diff --git a/code/modules/mining/mine_turfs.dm b/code/modules/mining/mine_turfs.dm index 5afa1a5ef80..91cf3642b1a 100644 --- a/code/modules/mining/mine_turfs.dm +++ b/code/modules/mining/mine_turfs.dm @@ -10,13 +10,15 @@ var/global/list/rockTurfEdgeCache name = "rock" icon = 'icons/turf/mining.dmi' icon_state = "rock_nochance" - baseturf = /turf/simulated/floor/plating/asteroid + baseturf = /turf/simulated/floor/plating/asteroid/airless oxygen = 0 nitrogen = 0 opacity = 1 density = 1 blocks_air = 1 temperature = TCMB + var/environment_type = "asteroid" + var/turf/simulated/floor/plating/asteroid/turf_type = /turf/simulated/floor/plating/asteroid //For basalt vs normal asteroid var/mineralType = null var/mineralAmt = 3 var/spread = 0 //will the seam spread? @@ -25,6 +27,11 @@ var/global/list/rockTurfEdgeCache var/scan_state = null //Holder for the image we display when we're pinged by a mining scanner var/hidden = 1 +/turf/simulated/mineral/volcanic + environment_type = "basalt" + turf_type = /turf/simulated/floor/plating/asteroid/basalt + baseturf = /turf/simulated/floor/plating/asteroid/basalt + /turf/simulated/mineral/ex_act(severity, target) ..() switch(severity) @@ -78,6 +85,7 @@ var/global/list/rockTurfEdgeCache /turf/simulated/mineral/proc/HideRock() if(hidden) + name = "rock" icon_state = "rock" return @@ -126,6 +134,10 @@ var/global/list/rockTurfEdgeCache /*if("Adamantine") M = new/turf/simulated/mineral/adamantine(src)*/ if(M) + M.mineralAmt = rand(1, 5) + M.environment_type = src.environment_type + M.turf_type = src.turf_type + M.baseturf = src.baseturf src = M M.levelupdate() return @@ -215,7 +227,7 @@ var/global/list/rockTurfEdgeCache /turf/simulated/mineral/bscrystal name = "bluespace crystal deposit" icon_state = "rock_BScrystal" - mineralType = /obj/item/bluespace_crystal + mineralType = /obj/item/weapon/ore/bluespace_crystal mineralAmt = 1 spreadChance = 0 spread = 0 @@ -309,19 +321,16 @@ var/global/list/rockTurfEdgeCache if(det_time >= 1 && det_time <= 2) G.quality = 2 G.icon_state = "Gibtonite ore 2" - var/turf/simulated/floor/plating/asteroid/airless/gibtonite_remains/G = ChangeTurf(/turf/simulated/floor/plating/asteroid/airless/gibtonite_remains) + var/turf/simulated/floor/plating/asteroid/G = ChangeTurf(turf_type) G.fullUpdateMineralOverlays() -/turf/simulated/floor/plating/asteroid/airless/gibtonite_remains - var/det_time = 0 - var/stage = 0 - ////////////////////////////////End Gibtonite /turf/simulated/floor/plating/asteroid/airless/cave var/length = 100 var/mob_spawn_list = list("Goldgrub" = 1, "Goliath" = 5, "Basilisk" = 4, "Hivelord" = 3) var/sanity = 1 + turf_type = /turf/simulated/floor/plating/asteroid/airless /turf/simulated/floor/plating/asteroid/airless/cave/New(loc, var/length, var/go_backwards = 1, var/exclude_dir = -1) @@ -391,7 +400,7 @@ var/global/list/rockTurfEdgeCache return SpawnMonster(T) - var/turf/simulated/floor/t = new /turf/simulated/floor/plating/asteroid/airless(T) + var/turf/simulated/floor/t = new turf_type(T) spawn(2) t.fullUpdateMineralOverlays() @@ -446,7 +455,7 @@ var/global/list/rockTurfEdgeCache for (i=0;iYou tunnel into the rock.
    " gets_drilled(M) -/* -/turf/simulated/mineral/proc/setRandomMinerals() - var/s = pickweight(list("uranium" = 5, "iron" = 50, "gold" = 5, "silver" = 5, "plasma" = 50, "diamond" = 1)) - if (s) - mineralName = s - - var/N = text2path("/turf/simulated/mineral/[s]") - if (N) - var/turf/simulated/mineral/M = new N - src = M - if (src.mineralName) - mineralAmt = 5 - return*/ - /turf/simulated/mineral/Bumped(AM as mob|obj) ..() if(istype(AM,/mob/living/carbon/human)) @@ -508,9 +503,28 @@ var/global/list/rockTurfEdgeCache icon = 'icons/turf/floors.dmi' icon_state = "asteroid" icon_plating = "asteroid" + var/environment_type = "asteroid" + var/turf_type = /turf/simulated/floor/plating/asteroid //Because caves do whacky shit to revert to normal var/dug = 0 //0 = has not yet been dug, 1 = has already been dug /turf/simulated/floor/plating/asteroid/airless + oxygen = 0.01 + nitrogen = 0.01 + turf_type = /turf/simulated/floor/plating/asteroid/airless + temperature = TCMB + +/turf/simulated/floor/plating/asteroid/basalt + name = "volcanic floor" + baseturf = /turf/simulated/floor/plating/asteroid/basalt + icon = 'icons/turf/floors.dmi' + icon_state = "basalt" + icon_plating = "basalt" + environment_type = "basalt" + +/turf/simulated/floor/plating/asteroid/basalt/lava //lava underneath + baseturf = /turf/simulated/floor/plating/lava/smooth + +/turf/simulated/floor/plating/asteroid/basalt/airless oxygen = 0.01 nitrogen = 0.01 temperature = TCMB @@ -519,13 +533,8 @@ var/global/list/rockTurfEdgeCache var/proper_name = name ..() name = proper_name - //if (prob(50)) - // seedName = pick(list("1","2","3","4")) - // seedAmt = rand(1,4) if(prob(20)) - icon_state = "asteroid[rand(0,12)]" -// spawn(2) -//O updateMineralOverlays() + icon_state = "[environment_type][rand(0,12)]" /turf/simulated/floor/plating/asteroid/burn_tile() return @@ -598,8 +607,8 @@ var/global/list/rockTurfEdgeCache new/obj/item/weapon/ore/glass(src) new/obj/item/weapon/ore/glass(src) dug = 1 - icon_plating = "asteroid_dug" - icon_state = "asteroid_dug" + icon_plating = "[environment_type]_dug" + icon_state = "[environment_type]_dug" return /turf/simulated/floor/plating/asteroid/singularity_act() @@ -631,6 +640,50 @@ var/global/list/rockTurfEdgeCache t.updateMineralOverlays() + + + + + + +//////////////CHASM////////////////// + +/turf/simulated/chasm + name = "chasm" + desc = "Watch your step." + baseturf = /turf/simulated/chasm + smooth = SMOOTH_TRUE + icon = 'icons/turf/floors/Chasms.dmi' + icon_state = "smooth" + var/drop_x = 1 + var/drop_y = 1 + var/drop_z = 1 + + +/turf/simulated/chasm/Entered(atom/movable/AM) + if(istype(AM, /obj/singularity) || istype(AM, /obj/item/projectile)) + return + drop(AM) + + +/turf/simulated/chasm/proc/drop(atom/movable/AM) + visible_message("[AM] falls into [src]!") + AM.Move(locate(drop_x, drop_y, drop_z)) + AM.visible_message("[AM] falls from above!") + if(istype(AM, /mob/living)) + var/mob/living/L = AM + L.adjustBruteLoss(30) + + + +/turf/simulated/chasm/straight_down/New() + ..() + drop_x = x + drop_y = y + if(z+1 <= world.maxz) + drop_z = z+1 + + #undef NORTH_EDGING #undef SOUTH_EDGING #undef EAST_EDGING diff --git a/code/modules/mining/ores_coins.dm b/code/modules/mining/ores_coins.dm index 0f3e08a9e17..d7302441fad 100644 --- a/code/modules/mining/ores_coins.dm +++ b/code/modules/mining/ores_coins.dm @@ -10,7 +10,7 @@ /obj/item/weapon/ore/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/W = I - if(W.remove_fuel(15)) + if(W.remove_fuel(15) && refined_type) new refined_type(get_turf(src.loc)) qdel(src) else if(W.isOn()) @@ -21,7 +21,7 @@ name = "uranium ore" icon_state = "Uranium ore" origin_tech = "materials=5" - points = 18 + points = 30 materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT) refined_type = /obj/item/stack/sheet/mineral/uranium @@ -64,7 +64,7 @@ name = "plasma ore" icon_state = "Plasma ore" origin_tech = "plasmatech=2;materials=2" - points = 36 + points = 15 materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT) refined_type = /obj/item/stack/sheet/mineral/plasma @@ -81,7 +81,7 @@ name = "silver ore" icon_state = "Silver ore" origin_tech = "materials=3" - points = 18 + points = 16 materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT) refined_type = /obj/item/stack/sheet/mineral/silver @@ -97,7 +97,7 @@ name = "diamond ore" icon_state = "Diamond ore" origin_tech = "materials=6" - points = 36 + points = 50 materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT) refined_type = /obj/item/stack/sheet/mineral/diamond @@ -105,7 +105,7 @@ name = "bananium ore" icon_state = "Clown ore" origin_tech = "materials=4" - points = 27 + points = 60 materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT) refined_type = /obj/item/stack/sheet/mineral/bananium diff --git a/code/modules/mining/satchel_ore_boxdm.dm b/code/modules/mining/satchel_ore_boxdm.dm index 7daf6f2adf2..5c1279b2831 100644 --- a/code/modules/mining/satchel_ore_boxdm.dm +++ b/code/modules/mining/satchel_ore_boxdm.dm @@ -31,6 +31,7 @@ var/amt_plasma = 0 var/amt_uranium = 0 var/amt_clown = 0 + var/amt_bluespace = 0 for (var/obj/item/weapon/ore/C in contents) if (istype(C,/obj/item/weapon/ore/diamond)) @@ -49,6 +50,8 @@ amt_uranium++; if (istype(C,/obj/item/weapon/ore/bananium)) amt_clown++; + if (istype(C,/obj/item/weapon/ore/bluespace_crystal)) + amt_bluespace++ var/dat = text("The contents of the ore box reveal...
    ") if (amt_gold) @@ -67,6 +70,8 @@ dat += text("Uranium ore: [amt_uranium]
    ") if (amt_clown) dat += text("Bananium ore: [amt_clown]
    ") + if (amt_bluespace) + dat += text("Bluespace crystals: [amt_bluespace]
    ") dat += text("

    Empty box") user << browse("[dat]", "window=orebox") diff --git a/code/modules/mob/dead/observer/login.dm b/code/modules/mob/dead/observer/login.dm index df5c83f9b8c..76dac151c11 100644 --- a/code/modules/mob/dead/observer/login.dm +++ b/code/modules/mob/dead/observer/login.dm @@ -1,5 +1,9 @@ /mob/dead/observer/Login() ..() + + if(check_rights(R_ADMIN, 0)) + has_unlimited_silicon_privilege = 1 + if(client.prefs.unlock_content) icon_state = client.prefs.ghost_form if (ghostimage) diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index 644f580afe9..2e833f12cab 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -402,9 +402,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp H.add_hud_to(src) data_hud_seen = hud_index -/mob/dead/observer/verb/toggle_ghost_med_sec_hud() - set name = "Toggle Sec/Med HUD" - set desc = "Toggles whether you see medical/security HUDs" +/mob/dead/observer/verb/toggle_ghost_med_sec_diag_hud() + set name = "Toggle Sec/Med/Diag HUD" + set desc = "Toggles whether you see medical/security/diagnostic HUDs" set category = "Ghost" if(data_hud_seen) //remove old huds @@ -414,11 +414,18 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp switch(data_hud_seen) //give new huds if(0) show_me_the_hud(DATA_HUD_SECURITY_BASIC) + src << "Security HUD set." if(DATA_HUD_SECURITY_BASIC) show_me_the_hud(DATA_HUD_MEDICAL_ADVANCED) + src << "Medical HUD set." if(DATA_HUD_MEDICAL_ADVANCED) + show_me_the_hud(DATA_HUD_DIAGNOSTIC) + src << "Diagnostic HUD set." + if(DATA_HUD_DIAGNOSTIC) data_hud_seen = 0 + src << "HUDs disabled." /mob/dead/observer/canUseTopic() if(check_rights(R_ADMIN, 0)) - return + return 1 + return \ No newline at end of file diff --git a/code/modules/mob/interactive.dm b/code/modules/mob/interactive.dm index 62f825ea056..1bbb0e3ee55 100644 --- a/code/modules/mob/interactive.dm +++ b/code/modules/mob/interactive.dm @@ -182,7 +182,7 @@ if(TRAITS & TRAIT_THIEVING) slyness = 75 - SSbp.insertBot(src) + SSnpc.insertBot(src) /mob/living/carbon/human/interactive/attack_hand(mob/living/carbon/human/M) diff --git a/code/modules/mob/living/carbon/alien/humanoid/queen.dm b/code/modules/mob/living/carbon/alien/humanoid/queen.dm index ac68aa01542..25f8bf1f9bd 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/queen.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/queen.dm @@ -12,6 +12,9 @@ var/alt_inhands_file = 'icons/mob/alienqueen.dmi' +/mob/living/carbon/alien/humanoid/royal/can_inject() + return 0 + /mob/living/carbon/alien/humanoid/royal/queen name = "alien queen" caste = "q" diff --git a/code/modules/mob/living/carbon/alien/special/facehugger.dm b/code/modules/mob/living/carbon/alien/special/facehugger.dm index 21711ee9569..08e5d444116 100644 --- a/code/modules/mob/living/carbon/alien/special/facehugger.dm +++ b/code/modules/mob/living/carbon/alien/special/facehugger.dm @@ -84,7 +84,7 @@ var/const/MAX_ACTIVE_TIME = 400 return 0 /obj/item/clothing/mask/facehugger/HasProximity(atom/movable/AM as mob|obj) - if(CanHug(AM)) + if(CanHug(AM) && Adjacent(AM)) return Attach(AM) return 0 @@ -230,7 +230,7 @@ var/const/MAX_ACTIVE_TIME = 400 return 1 var/mob/living/carbon/C = M - if(ishuman(C)) + if(ishuman(C) && !(slot_wear_mask in C.dna.species.no_equip)) var/mob/living/carbon/human/H = C if(H.is_mouth_covered(head_only = 1)) return 0 diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index ad3c0b21371..185b595132c 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -346,6 +346,7 @@ var/const/NO_SLIP_WHEN_WALKING = 1 var/const/SLIDE = 2 var/const/GALOSHES_DONT_HELP = 4 /mob/living/carbon/slip(s_amount, w_amount, obj/O, lube) + add_logs(src,, "slipped",, "on [O ? O.name : "floor"]") return loc.handle_slip(src, s_amount, w_amount, O, lube) /mob/living/carbon/fall(forced) diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index e3cb4945259..4a36767eeee 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -272,7 +272,7 @@ // called when something steps onto a human // this could be made more general, but for now just handle mulebot /mob/living/carbon/human/Crossed(atom/movable/AM) - var/obj/machinery/bot/mulebot/MB = AM + var/mob/living/simple_animal/bot/mulebot/MB = AM if(istype(MB)) MB.RunOver(src) @@ -281,9 +281,14 @@ //Added a safety check in case you want to shock a human mob directly through electrocute_act. /mob/living/carbon/human/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, override = 0) if(!safety) + var/gloves_siemens_coeff = 1 + var/species_siemens_coeff = 1 if(gloves) var/obj/item/clothing/gloves/G = gloves - siemens_coeff = G.siemens_coefficient + gloves_siemens_coeff = G.siemens_coefficient + if(dna && dna.species) + species_siemens_coeff = dna.species.siemens_coeff + siemens_coeff = gloves_siemens_coeff * species_siemens_coeff if(heart_attack) if(shock_damage * siemens_coeff >= 1 && prob(25)) heart_attack = 0 @@ -591,7 +596,7 @@ else return null -/mob/living/carbon/human/assess_threat(obj/machinery/bot/secbot/judgebot, lasercolor) +/mob/living/carbon/human/assess_threat(mob/living/simple_animal/bot/secbot/judgebot, lasercolor) if(judgebot.emagged == 2) return 10 //Everyone is a criminal! @@ -853,4 +858,4 @@ return if(!isturf(M.loc) && M.loc != src) return - return 1 \ No newline at end of file + return 1 diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index e5e66dd7e27..d5a265800e6 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -82,41 +82,25 @@ emp_act //End Here /mob/living/carbon/human/proc/check_shields(damage = 0, attack_text = "the attack", atom/movable/AM, thrown_proj = 0, armour_penetration = 0) - var/block_chance = 50 + 30*thrown_proj - round(damage / 3) //thrown things are easier to block + var/block_chance_modifier = 30*thrown_proj - round(damage / 3) //thrown things are easier to block if(AM) if(AM.flags & NOSHIELD) //weapon ignores shields altogether return 0 - var/blocker - if(l_hand) - if(l_hand.IsShield()) - block_chance -= Clamp((armour_penetration-l_hand.armour_penetration)/2,0,100) //So armour piercing blades can still be parried by other blades, for example - if(prob(block_chance)) - blocker = l_hand - if(r_hand) - if(r_hand.IsShield()) - block_chance -= Clamp((armour_penetration-r_hand.armour_penetration)/2,0,100) - if(prob(block_chance)) - blocker = r_hand - if(blocker) - visible_message("[src] blocks [attack_text] with [blocker]!", \ - "[src] blocks [attack_text] with [blocker]!") - return 1 + if(l_hand && !istype(l_hand, /obj/item/clothing)) + var/final_block_chance = l_hand.block_chance - (Clamp((armour_penetration-l_hand.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example + if(l_hand.hit_reaction(src, attack_text, final_block_chance)) + return 1 + if(r_hand && !istype(r_hand, /obj/item/clothing)) + var/final_block_chance = r_hand.block_chance - (Clamp((armour_penetration-r_hand.armour_penetration)/2,0,100)) + block_chance_modifier //Need to reset the var so it doesn't carry over modifications between attempts + if(r_hand.hit_reaction(src, attack_text, final_block_chance)) + return 1 if(wear_suit) - if(wear_suit.IsShield() && (prob(50))) - visible_message("The reactive teleport system flings [src] clear of [attack_text]!", \ - "The reactive teleport system flings [src] clear of [attack_text]!") - var/list/turfs = new/list() - for(var/turf/T in orange(6, src)) - if(T.density) continue - if(T.x>world.maxx-6 || T.x<6) continue - if(T.y>world.maxy-6 || T.y<6) continue - turfs += T - if(!turfs.len) turfs += pick(/turf in orange(6, src)) - var/turf/picked = pick(turfs) - if(!isturf(picked)) return - if(buckled) - buckled.unbuckle_mob() - forceMove(picked) + var/final_block_chance = wear_suit.block_chance - (Clamp((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier + if(wear_suit.hit_reaction(src, attack_text, final_block_chance)) + return 1 + if(w_uniform) + var/final_block_chance = w_uniform.block_chance - (Clamp((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier + if(w_uniform.hit_reaction(src, attack_text, final_block_chance)) return 1 return 0 diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm index f2d63673ca4..6eabe44a859 100644 --- a/code/modules/mob/living/carbon/human/inventory.dm +++ b/code/modules/mob/living/carbon/human/inventory.dm @@ -289,7 +289,7 @@ return shredded -/mob/living/carbon/human/proc/equipOutfit(outfit) +/mob/living/carbon/human/proc/equipOutfit(outfit, visualsOnly = FALSE) var/datum/outfit/O = null if(ispath(outfit)) @@ -301,4 +301,4 @@ if(!O) return 0 - return O.equip(src) \ No newline at end of file + return O.equip(src, visualsOnly) \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index d12dd3a6c20..34803e4bff7 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -84,7 +84,7 @@ if(4) emote("drool") if(5) - say(pick("REMOVE SINGULARITY", "INSTLL TEG", "TURBIN IS BEST ENGIENE", "SOLIRS CAN POWER THE HOLE STATION ANEWAY", "parasteng was best")) + say(pick("REMOVE SINGULARITY", "INSTLL TEG", "TURBIN IS BEST ENGIENE", "SOLIRS CAN POWER THE HOLE STATION ANEWAY", "parasteng was best", "Tajaran has warrrres, if you have coin")) /mob/living/carbon/human/handle_mutations_and_radiation() diff --git a/code/modules/mob/living/carbon/human/say.dm b/code/modules/mob/living/carbon/human/say.dm index 4e6ecfd507d..272222dc8ef 100644 --- a/code/modules/mob/living/carbon/human/say.dm +++ b/code/modules/mob/living/carbon/human/say.dm @@ -81,11 +81,6 @@ ears.talk_into(src, message, , spans) return ITALICS | REDUCE_RANGE - if(MODE_SECURE_HEADSET) - if (ears) - ears.talk_into(src, message, 1, spans) - return ITALICS | REDUCE_RANGE - if(MODE_DEPARTMENT) if (ears) ears.talk_into(src, message, message_mode, spans) diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index 58118a145c4..72032bc61ca 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -50,6 +50,7 @@ var/coldmod = 1 // multiplier for cold damage var/heatmod = 1 // multiplier for heat damage var/punchmod = 0 // adds to the punch damage + var/siemens_coeff = 1 //base electrocution coefficient var/invis_sight = SEE_INVISIBLE_LIVING var/darksight = 2 @@ -85,6 +86,14 @@ // PROCS // /////////// + + +//Called when admins use the Set Species verb, let's species +//do some init stuff on the mob that got SS'd if necessary +/datum/species/proc/admin_set_species(mob/living/carbon/human/H, datum/species/old_species) + return + + /datum/species/proc/random_name(gender,unique,lastname) if(unique) return random_unique_name(gender) @@ -883,7 +892,7 @@ /datum/species/proc/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H) if(!istype(M)) //sanity check for drones. return - if((M != H) && H.check_shields(0, M.name)) + if((M != H) && M.a_intent != "help" && H.check_shields(0, M.name)) add_logs(M, H, "attempted to touch") H.visible_message("[M] attempted to touch [H]!") return 0 @@ -1004,8 +1013,8 @@ // Allows you to put in item-specific reactions based on species if(user != H) user.do_attack_animation(H) - if(H.check_shields(I.force, "the [I.name]", I, 0, I.armour_penetration)) - return 0 + if(H.check_shields(I.force, "the [I.name]", I, 0, I.armour_penetration)) + return 0 if(I.attack_verb && I.attack_verb.len) H.visible_message("[user] has [pick(I.attack_verb)] [H] in the [hit_area] with [I]!", \ diff --git a/code/modules/mob/living/carbon/human/species_types.dm b/code/modules/mob/living/carbon/human/species_types.dm index 03b3a1f3aab..69732a8e1a4 100644 --- a/code/modules/mob/living/carbon/human/species_types.dm +++ b/code/modules/mob/living/carbon/human/species_types.dm @@ -12,6 +12,7 @@ default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None") use_skintones = 1 + /datum/species/human/qualifies_for_rank(rank, list/features) if((!features["tail_human"] || features["tail_human"] == "None") && (!features["ears"] || features["ears"] == "None")) return 1 //Pure humans are always allowed in all roles. @@ -336,6 +337,7 @@ datum/species/human/spec_death(gibbed, mob/living/carbon/human/H) specflags = list(NOBREATH,HEATRES,COLDRES,NOGUNS,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,PIERCEIMMUNE) speedmod = 3 armor = 55 + siemens_coeff = 0 punchmod = 5 no_equip = list(slot_wear_mask, slot_wear_suit, slot_gloves, slot_shoes, slot_w_uniform) nojumpsuit = 1 @@ -474,22 +476,28 @@ var/global/image/plasmaman_on_fire = image("icon"='icons/mob/OnFire.dmi', "icon_ safe_toxins_max = 0 dangerous_existence = 1 //So so much need_nutrition = 0 //Hard to eat through a helmet + burnmod = 2 + heatmod = 2 + speedmod = 1 var/skin = 0 /datum/species/plasmaman/skin name = "Skinbone" skin = 1 + roundstart = 0 /datum/species/plasmaman/update_base_icon_state(mob/living/carbon/human/H) var/base = ..() - if(base == id) - base = "[base][skin]" + if(base == id && !skin) + base = "[base]_m" + else + base = "skinbone_m" return base /datum/species/plasmaman/spec_life(mob/living/carbon/human/H) var/datum/gas_mixture/environment = H.loc.return_air() - if(!istype(H.w_uniform, /obj/item/clothing/under/plasmaman) || !istype(H.head, /obj/item/clothing/head/helmet/plasmaman)) + if(!istype(H.w_uniform, /obj/item/clothing/under/plasmaman) || !istype(H.head, /obj/item/clothing/head/helmet/space/plasmaman)) if(environment) var/total_moles = environment.total_moles() if(total_moles) @@ -505,9 +513,9 @@ var/global/image/plasmaman_on_fire = image("icon"='icons/mob/OnFire.dmi', "icon_ P.Extinguish(H) H.update_fire() -/datum/species/plasmaman/before_equip_job(datum/job/J, mob/living/carbon/human/H) +/datum/species/plasmaman/before_equip_job(datum/job/J, mob/living/carbon/human/H, visualsOnly = FALSE) var/datum/outfit/plasmaman/O = new /datum/outfit/plasmaman - H.equipOutfit(O) + H.equipOutfit(O, visualsOnly) return 0 /datum/species/plasmaman/qualifies_for_rank(rank, list/features) @@ -519,3 +527,191 @@ var/global/image/plasmaman_on_fire = image("icon"='icons/mob/OnFire.dmi', "icon_ return 0 return 1 + + + +var/global/list/synth_flesh_disguises = list() + +/datum/species/synth + name = "Synth" //inherited from the real species, for health scanners and things + id = "synth" + say_mod = "beep boops" //inherited from a user's real species + sexes = 0 + specflags = list(NOTRANSSTING,NOBREATH,VIRUSIMMUNE) //all of these + whatever we inherit from the real species + safe_oxygen_min = 0 + safe_toxins_min = 0 + safe_toxins_max = 0 + safe_co2_max = 0 + SA_para_min = 0 + SA_sleep_min = 0 + dangerous_existence = 1 + need_nutrition = 0 //beep boop robots do not need sustinance + meat = null + var/list/initial_specflags = list(NOTRANSSTING,NOBREATH,VIRUSIMMUNE) //for getting these values back for assume_disguise() + var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off + var/image/damaged_synth_flesh = null //an image to display when we're below disguise_fail_health + var/datum/species/fake_species = null //a species to do most of our work for us, unless we're damaged + + +/datum/species/synth/military + name = "Military Synth" + id = "military_synth" + armor = 25 + punchmod = 10 + disguise_fail_health = 50 + + +/datum/species/synth/admin_set_species(mob/living/carbon/human/H, old_species) + assume_disguise(old_species,H) + + +/datum/species/synth/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H) + if(chem.id == "synthflesh") + chem.reaction_mob(H, TOUCH, 2 ,0) //heal a little + handle_disguise(H) //and update flesh disguise + H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM) + return 1 + + +/datum/species/synth/proc/assume_disguise(datum/species/S, mob/living/carbon/human/H) + if(S && !istype(S, type)) + name = S.name + say_mod = S.say_mod + specflags = initial_specflags.Copy() + specflags.Add(S.specflags) + attack_verb = S.attack_verb + attack_sound = S.attack_sound + miss_sound = S.miss_sound + meat = S.meat + mutant_bodyparts = S.mutant_bodyparts.Copy() + default_features = S.default_features.Copy() + nojumpsuit = S.nojumpsuit + no_equip = S.no_equip.Copy() + fake_species = new S.type + else + name = initial(name) + say_mod = initial(say_mod) + specflags = initial_specflags.Copy() + attack_verb = initial(attack_verb) + attack_sound = initial(attack_sound) + miss_sound = initial(miss_sound) + mutant_bodyparts = list() + default_features = list() + nojumpsuit = initial(nojumpsuit) + no_equip = list() + qdel(fake_species) + fake_species = null + meat = initial(meat) + + build_disguise(H) + handle_disguise(H) + + +/datum/species/synth/proc/build_disguise(mob/living/carbon/human/H) + var/base = "" + if(fake_species) + base = fake_species.update_base_icon_state(H) + if(synth_flesh_disguises[base]) + damaged_synth_flesh = synth_flesh_disguises[base] + else + var/icon/base_flesh = icon(H.icon,"[base]_s") + var/icon/damage = icon(H.icon,"synthflesh_damage") + base_flesh.Blend(damage,ICON_MULTIPLY) //damage the skin + damaged_synth_flesh = image(icon = base_flesh, layer= -SPECIES_LAYER) + synth_flesh_disguises[base] = damaged_synth_flesh + else + damaged_synth_flesh = null + + +/datum/species/synth/proc/handle_disguise(mob/living/carbon/human/H) + if(H) + H.updatehealth() + var/add_overlay = FALSE + if(H.health < disguise_fail_health) + //clear these out, they look weird + H.underwear = "" + H.undershirt = "" + H.socks = "" + add_overlay = TRUE + else + H.overlays -= damaged_synth_flesh + if(H.overlays_standing[SPECIES_LAYER] == damaged_synth_flesh) + H.overlays_standing[SPECIES_LAYER] = null + + H.regenerate_icons() + if(add_overlay) + H.remove_overlay(SPECIES_LAYER) + + //Copy and colour the image for coloured species + var/image/I = image(layer = -SPECIES_LAYER) + I.appearance = damaged_synth_flesh.appearance + if(MUTCOLORS in specflags) + I.color = "#[H.dna.features["mcolor"]]" + damaged_synth_flesh = I + + H.overlays_standing[SPECIES_LAYER] = damaged_synth_flesh + H.apply_overlay(SPECIES_LAYER) + + + +/datum/species/synth/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H) + . = ..() + handle_disguise(H) + + +//Proc redirects: +//Passing procs onto the fake_species, to ensure we look as much like them as possible + +/datum/species/synth/update_base_icon_state(mob/living/carbon/human/H) + H.updatehealth() + if(H.health > disguise_fail_health) + if(fake_species) + return fake_species.update_base_icon_state(H) + else + return ..() + else + . = ..() + +/datum/species/synth/update_color(mob/living/carbon/human/H, forced_colour) + H.updatehealth() + if(H.health > disguise_fail_health) + if(fake_species) + fake_species.update_color(H, forced_colour) + + +/datum/species/synth/handle_hair(mob/living/carbon/human/H, forced_colour) + H.updatehealth() + if(H.health > disguise_fail_health) + if(fake_species) + fake_species.handle_hair(H, forced_colour) + + +/datum/species/synth/handle_body(mob/living/carbon/human/H) + H.updatehealth() + if(H.health > disguise_fail_health) + if(fake_species) + fake_species.handle_body(H) + + +/datum/species/synth/handle_mutant_bodyparts(mob/living/carbon/human/H, forced_colour) + H.updatehealth() + if(H.health > disguise_fail_health) + if(fake_species) + fake_species.handle_body(H,forced_colour) + + +/datum/species/synth/get_spans() + if(fake_species) + return fake_species.get_spans() + return list() + + +/datum/species/synth/handle_speech(message, mob/living/carbon/human/H) + H.updatehealth() + if(H.health > disguise_fail_health) + if(fake_species) + return fake_species.handle_speech(message,H) + else + return ..() + else + return ..() diff --git a/code/modules/mob/living/carbon/human/whisper.dm b/code/modules/mob/living/carbon/human/whisper.dm index f42c367d4bb..ef0bbd93d1b 100644 --- a/code/modules/mob/living/carbon/human/whisper.dm +++ b/code/modules/mob/living/carbon/human/whisper.dm @@ -1,8 +1,8 @@ /mob/living/carbon/human/whisper(message as text) if(!IsVocal()) return - if(!message) - return + if(!message) + return if(say_disabled) //This is here to try to identify lag problems usr << "Speech is currently admin-disabled." diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm index 27ea1b59382..cf61c41cdab 100644 --- a/code/modules/mob/living/carbon/life.dm +++ b/code/modules/mob/living/carbon/life.dm @@ -68,7 +68,6 @@ breath_moles = environment.total_moles()*BREATH_PERCENTAGE breath = loc.remove_air(breath_moles) - else //Breathe from loc as obj again if(istype(loc, /obj/)) var/obj/loc_as_obj = loc diff --git a/code/modules/mob/living/carbon/monkey/monkey.dm b/code/modules/mob/living/carbon/monkey/monkey.dm index 68e666e6911..85216f02e9a 100644 --- a/code/modules/mob/living/carbon/monkey/monkey.dm +++ b/code/modules/mob/living/carbon/monkey/monkey.dm @@ -236,7 +236,7 @@ /mob/living/carbon/monkey/canBeHandcuffed() return 1 -/mob/living/carbon/monkey/assess_threat(obj/machinery/bot/secbot/judgebot, lasercolor) +/mob/living/carbon/monkey/assess_threat(mob/living/simple_animal/bot/secbot/judgebot, lasercolor) if(judgebot.emagged == 2) return 10 //Everyone is a criminal! var/threatcount = 0 diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 5f724128f56..f1754abcbd5 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -160,9 +160,10 @@ Sorry Giacom. Please don't be mad :( set name = "Pull" set category = "Object" - if(AM.Adjacent(src)) + if(pulling == AM) + stop_pulling() + else if(AM.Adjacent(src)) src.start_pulling(AM) - return //same as above /mob/living/pointed(atom/A as mob|obj|turf in view()) @@ -765,7 +766,7 @@ Sorry Giacom. Please don't be mad :( /mob/living/narsie_act() if(client) - makeNewConstruct(/mob/living/simple_animal/construct/harvester, src, null, 0) + makeNewConstruct(/mob/living/simple_animal/hostile/construct/harvester, src, null, 0) spawn_dust() gib() return @@ -777,28 +778,17 @@ Sorry Giacom. Please don't be mad :( var/final_pixel_y = initial(pixel_y) if(end_pixel_y) final_pixel_y = end_pixel_y + var/direction = get_dir(src, A) - switch(direction) - if(NORTH) - pixel_y_diff = 8 - if(SOUTH) - pixel_y_diff = -8 - if(EAST) - pixel_x_diff = 8 - if(WEST) - pixel_x_diff = -8 - if(NORTHEAST) - pixel_x_diff = 8 - pixel_y_diff = 8 - if(NORTHWEST) - pixel_x_diff = -8 - pixel_y_diff = 8 - if(SOUTHEAST) - pixel_x_diff = 8 - pixel_y_diff = -8 - if(SOUTHWEST) - pixel_x_diff = -8 - pixel_y_diff = -8 + if(direction & NORTH) + pixel_y_diff = 8 + else if(direction & SOUTH) + pixel_y_diff = -8 + + if(direction & EAST) + pixel_x_diff = 8 + else if(direction & WEST) + pixel_x_diff = -8 animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff, time = 2) animate(pixel_x = initial(pixel_x), pixel_y = final_pixel_y, time = 2) @@ -807,24 +797,44 @@ Sorry Giacom. Please don't be mad :( /mob/living/do_attack_animation(atom/A) var/final_pixel_y = get_standard_pixel_y_offset(lying) ..(A, final_pixel_y) - floating = 0 // If we were without gravity, the bouncing animation got stopped, so we make sure to restart it in next life(). + floating = 0 // If we were without gravity, the bouncing animation got stopped, so we make sure we restart the bouncing after the next movement. - //Show an image of the wielded weapon over the person who got dunked. + // What icon do we use for the attack? var/image/I - if(hand) - if(l_hand) - I = image(l_hand.icon,A,l_hand.icon_state,A.layer+1) - else - if(r_hand) - I = image(r_hand.icon,A,r_hand.icon_state,A.layer+1) - if(I) - var/list/viewing = list() - for(var/mob/M in viewers(A)) - if(M.client) - viewing |= M.client - flick_overlay(I,viewing,5) - I.pixel_z = 16 //lift it up... - animate(I, pixel_z = 0, alpha = 125, time = 3) //smash it down into them! + if(hand && l_hand) // Attacked with item in left hand. + I = image(l_hand.icon, A, l_hand.icon_state, A.layer + 1) + else if (!hand && r_hand) // Attacked with item in right hand. + I = image(r_hand.icon, A, r_hand.icon_state, A.layer + 1) + else // Attacked with a fist? + return + + // Who can see the attack? + var/list/viewing = list() + for (var/mob/M in viewers(A)) + if (M.client) + viewing |= M.client + flick_overlay(I, viewing, 5) // 5 ticks/half a second + + // Scale the icon. + I.transform *= 0.75 + + // Set the direction of the icon animation. + var/direction = get_dir(src, A) + if(direction & NORTH) + I.pixel_y = -16 + else if(direction & SOUTH) + I.pixel_y = 16 + + if(direction & EAST) + I.pixel_x = -16 + else if(direction & WEST) + I.pixel_x = 16 + + if(!direction) // Attacked self?! + I.pixel_z = 16 + + // And animate the attack! + animate(I, alpha = 175, pixel_x = 0, pixel_y = 0, pixel_z = 0, time = 3) /mob/living/proc/do_jitter_animation(jitteriness) var/amplitude = min(4, (jitteriness/100) + 1) diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index 2077fd65399..642634e0032 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -35,7 +35,7 @@ var/list/ai_list = list() radiomod = ";" //AIs will, by default, state their laws on the internal radio. var/obj/item/device/pda/ai/aiPDA = null var/obj/item/device/multitool/aiMulti = null - var/obj/machinery/bot/Bot + var/mob/living/simple_animal/bot/Bot var/tracking = 0 //this is 1 if the AI is currently tracking somebody, but the track has not yet been completed. var/datum/effect_system/spark_spread/spark_system//So they can initialize sparks whenever/N @@ -257,11 +257,6 @@ var/list/ai_list = list() else stat(null, text("Systems nonfunctional")) -/mob/living/silicon/ai/canUseTopic() - if(stat) - return - return 1 - /mob/living/silicon/ai/proc/ai_alerts() var/dat = "Current Station Alerts\n" dat += "Close

    " @@ -446,14 +441,14 @@ var/list/ai_list = list() src << "Target is not on or near any active cameras on the station." return if(href_list["callbot"]) //Command a bot to move to a selected location. - Bot = locate(href_list["callbot"]) in SSbot.processing + Bot = locate(href_list["callbot"]) in living_mob_list if(!Bot || Bot.remote_disabled || src.control_disabled) return //True if there is no bot found, the bot is manually emagged, or the AI is carded with wireless off. waypoint_mode = 1 src << "Set your waypoint by clicking on a valid location free of obstructions." return if(href_list["interface"]) //Remotely connect to a bot! - Bot = locate(href_list["interface"]) in SSbot.processing + Bot = locate(href_list["interface"]) in living_mob_list if(!Bot || Bot.remote_disabled || src.control_disabled) return Bot.attack_ai(src) @@ -522,15 +517,16 @@ var/list/ai_list = list() var/ai_Zlevel = ai_current_turf.z var/d var/area/bot_area - d += "Query network status
    " + d += "Query network status
    " d += "" - for (Bot in SSbot.processing) + for (Bot in living_mob_list) if(Bot.z == ai_Zlevel && !Bot.remote_disabled) //Only non-emagged bots on the same Z-level are detected! bot_area = get_area(Bot) - d += "" + var/bot_mode = Bot.get_mode() + d += "" //If the bot is on, it will display the bot's current mode status. If the bot is not mode, it will just report "Idle". "Inactive if it is not on at all. - d += "" + d += "" d += "" d += "" d += "" @@ -795,6 +791,7 @@ var/list/ai_list = list() if(stat == 2) return //won't work if dead + src << "Accessing Subspace Transceiver control..." if (radio) radio.interact(src) @@ -852,6 +849,6 @@ var/list/ai_list = list() //stop AIs from leaving windows open and using then after they lose vision //apc_override is needed here because AIs use their own APC when powerless //get_turf_pixel() is because APCs in maint aren't actually in view of the inner camera - if(cameranet && !cameranet.checkTurfVis(get_turf_pixel(M)) && !apc_override) + if(M && cameranet && !cameranet.checkTurfVis(get_turf_pixel(M)) && !apc_override) return return 1 \ No newline at end of file diff --git a/code/modules/mob/living/silicon/ai/freelook/cameranet.dm b/code/modules/mob/living/silicon/ai/freelook/cameranet.dm index dfa2e7bb970..a858c975505 100644 --- a/code/modules/mob/living/silicon/ai/freelook/cameranet.dm +++ b/code/modules/mob/living/silicon/ai/freelook/cameranet.dm @@ -7,12 +7,17 @@ var/const/CHUNK_SIZE = 16 // Only chunk sizes that are to the power of 2. E.g: 2 var/datum/cameranet/cameranet = new() /datum/cameranet + var/name = "Camera Net" // Name to show for VV and stat() + // The cameras on the map, no matter if they work or not. Updated in obj/machinery/camera.dm by New() and Del(). var/list/cameras = list() // The chunks of the map, mapping the areas that the cameras can see. var/list/chunks = list() var/ready = 0 + // The object used for the clickable stat() button. + var/obj/effect/statclick/statclick + // Checks if a chunk has been Generated in x, y, z. /datum/cameranet/proc/chunkGenerated(x, y, z) x &= ~(CHUNK_SIZE - 1) @@ -142,6 +147,11 @@ var/datum/cameranet/cameranet = new() return 1 return 0 +/datum/cameranet/proc/stat_entry() + if(!statclick) + statclick = new/obj/effect/statclick/debug("Initializing...", src) + + stat(name, statclick.update("Cameras: [cameranet.cameras.len] | Chunks: [cameranet.chunks.len]")) // Debug verb for VVing the chunk that the turf is in. /* @@ -151,4 +161,4 @@ var/datum/cameranet/cameranet = new() if(cameranet.chunkGenerated(x, y, z)) var/datum/camerachunk/chunk = cameranet.getCameraChunk(x, y, z) usr.client.debug_variables(chunk) -*/ +*/ \ No newline at end of file diff --git a/code/modules/mob/living/silicon/ai/life.dm b/code/modules/mob/living/silicon/ai/life.dm index cb5851e1012..93e1147d746 100644 --- a/code/modules/mob/living/silicon/ai/life.dm +++ b/code/modules/mob/living/silicon/ai/life.dm @@ -49,7 +49,7 @@ loc = T.loc if (istype(loc, /area)) //stage = 4 - if (!loc.master.power_equip && !is_type_in_list(src.loc,list(/obj/item, /obj/mecha))) + if (lacks_power()) //stage = 5 blindness = 1 @@ -92,7 +92,7 @@ src.see_in_dark = 0 src.see_invisible = SEE_INVISIBLE_LIVING - if (((!loc.master.power_equip) || istype(T, /turf/space)) && !is_type_in_list(src.loc,list(/obj/item, /obj/mecha))) + if (lacks_power()) if (src:aiRestorePowerRoutine==0) src:aiRestorePowerRoutine = 1 @@ -169,6 +169,11 @@ sleep(50) theAPC = null +/mob/living/silicon/ai/proc/lacks_power() + var/turf/T = get_turf(src) + var/area/A = get_area(src) + return ((!A.power_equip) || istype(T, /turf/space)) && !is_type_in_list(src.loc, list(/obj/item, /obj/mecha)) + /mob/living/silicon/ai/updatehealth() if(status_flags & GODMODE) health = maxHealth diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 9b363dd48eb..f7791f68467 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -125,7 +125,7 @@ playsound(loc, 'sound/voice/liveagain.ogg', 75, 1) aicamera = new/obj/item/device/camera/siliconcam/robot_camera(src) - toner = 40 + toner = tonermax diag_hud_set_borgcell() //If there's an MMI in the robot, have it ejected when the mob goes away. --NEO @@ -429,7 +429,7 @@ if (WT.remove_fuel(0, user)) //The welder has 1u of fuel consumed by it's afterattack, so we don't need to worry about taking any away. if(src == user) user << "You start fixing youself..." - if(!do_after(user, 50, target = src)) + if(!do_after(user, 50/W.toolspeed, target = src)) return adjustBruteLoss(-30) @@ -510,7 +510,7 @@ else playsound(src, 'sound/items/Ratchet.ogg', 50, 1) user << "You start to unfasten [src]'s securing bolts..." - if(do_after(user, 50, target = src) && !cell) + if(do_after(user, 50/W.toolspeed, target = src) && !cell) user.visible_message("[user] deconstructs [src]!", "You unfasten the securing bolts, and [src] falls to pieces!") deconstruct() @@ -573,7 +573,7 @@ else if(!user.drop_item()) return - toner = 40 + toner = tonermax qdel(W) user << "You fill the toner level of [src] to its max capacity." diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index ba4bd4c205e..1d6fb84112e 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -99,6 +99,9 @@ var/obj/item/weapon/melee/baton/B = I if(B.bcell) B.bcell.charge = B.bcell.maxcharge + + R.toner = R.tonermax + return /obj/item/weapon/robot_module/proc/rebuild()//Rebuilds the list so it's possible to add/remove items from the module diff --git a/code/game/machinery/bots/bots.dm b/code/modules/mob/living/simple_animal/bot/bot.dm similarity index 61% rename from code/game/machinery/bots/bots.dm rename to code/modules/mob/living/simple_animal/bot/bot.dm index 55a2444a231..a97048584aa 100644 --- a/code/game/machinery/bots/bots.dm +++ b/code/modules/mob/living/simple_animal/bot/bot.dm @@ -1,17 +1,32 @@ -// AI (i.e. game AI, not the AI player) controlled bots +//Defines for bots are now found in code\__DEFINES\bots.dm -/obj/machinery/bot +// AI (i.e. game AI, not the AI player) controlled bots +/mob/living/simple_animal/bot icon = 'icons/obj/aibots.dmi' layer = MOB_LAYER luminosity = 3 - use_power = 0 - var/obj/item/weapon/card/id/botcard // the ID card that the bot "holds" + stop_automated_movement = 1 + wander = 0 + healable = 0 + damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0) + atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) + minbodytemp = 0 + has_unlimited_silicon_privilege = 1 + sentience_type = SENTIENCE_ARTIFICIAL + status_flags = NONE //no default canpush + + var/obj/machinery/bot_core/bot_core = null + var/bot_core_type = /obj/machinery/bot_core + var/list/users = list() //for dialog updates + var/window_id = "bot_control" + var/window_name = "Protobot 1.0" //Popup title + var/window_width = 0 //0 for default size + var/window_height = 0 + + var/list/player_access = list() //Additonal access the bots gets when player controlled + var/emagged = 0 var/list/prev_access = list() var/on = 1 - var/health = 0 //do not forget to set health for your bot! - var/maxhealth = 0 - var/fire_dam_coeff = 1 - var/brute_dam_coeff = 1 var/open = 0//Maint panel var/locked = 1 var/hacked = 0 //Used to differentiate between being hacked by silicons and emagged by humans. @@ -20,18 +35,18 @@ var/text_dehack_fail = "" //Shown when a silicon tries to reset a bot emagged with the emag item, which cannot be reset. var/declare_message = "" //What the bot will display to the HUD user. var/frustration = 0 //Used by some bots for tracking failures to reach their target. - var/speed = 2 //The speed at which the bot moves, or the number of times it moves per process() tick. + var/base_speed = 2 //The speed at which the bot moves, or the number of times it moves per process() tick. var/turf/ai_waypoint //The end point of a bot's path, or the target location. var/list/path = list() //List of turfs through which a bot 'steps' to reach the waypoint. var/pathset = 0 var/list/ignore_list = list() //List of unreachable targets for an ignore-list enabled bot to ignore. - var/mode = 0 //Standardizes the vars that indicate the bot is busy with its function. + var/mode = BOT_IDLE //Standardizes the vars that indicate the bot is busy with its function. var/tries = 0 //Number of times the bot tried and failed to move. var/remote_disabled = 0 //If enabled, the AI cannot *Remotely* control a bot. It can still control it through cameras. var/mob/living/silicon/ai/calling_ai //Links a bot to the AI calling it. var/obj/item/device/radio/Radio //The bot's radio, for speaking to people. - var/radio_frequency //The bot's default radio speaking freqency. Recommended to be on a department frequency. - //var/emagged = 0 //Urist: Moving that var to the general /bot tree as it's used by most bots + var/radio_key = null //which channels can the bot listen to + var/radio_channel = "Common" //The bot's default radio channel var/auto_patrol = 0// set to make bot automatically patrol var/turf/patrol_target // this is turf to navigate to (location of beacon) var/turf/summon_target // The turf of a user summoning a bot. @@ -46,36 +61,8 @@ var/turf/nearest_beacon_loc // the nearest beacon's location var/beacon_freq = 1445 // navigation beacon frequency - var/model = "" //The type of bot it is. var/bot_type = 0 //The type of bot it is, for radio control. - #define SEC_BOT 1 // Secutritrons (Beepsky) and ED-209s - #define MULE_BOT 2 // MULEbots - #define FLOOR_BOT 4 // Floorbots - #define CLEAN_BOT 8 // Cleanbots - #define MED_BOT 16 // Medibots - - #define DEFAULT_SCAN_RANGE 7 //default view range for finding targets. - - //Mode defines - #define BOT_IDLE 0 // idle - #define BOT_HUNT 1 // found target, hunting - #define BOT_PREP_ARREST 2 // at target, preparing to arrest - #define BOT_ARREST 3 // arresting target - #define BOT_START_PATROL 4 // start patrol - #define BOT_PATROL 5 // patrolling - #define BOT_SUMMON 6 // summoned by PDA - #define BOT_CLEANING 7 // cleaning (cleanbots) - #define BOT_REPAIRING 8 // repairing hull breaches (floorbots) - #define BOT_MOVING 9 // for clean/floor/med bots, when moving. - #define BOT_HEALING 10 // healing people (medbots) - #define BOT_RESPONDING 11 // responding to a call from the AI - #define BOT_DELIVER 12 // moving to deliver - #define BOT_GO_HOME 13 // returning to home - #define BOT_BLOCKED 14 // blocked - #define BOT_NAV 15 // computing navigation - #define BOT_WAIT_FOR_NAV 16 // waiting for nav computation - #define BOT_NO_ROUTE 17 // no destination beacon found (or no route) var/list/mode_name = list("In Pursuit","Preparing to Arrest", "Arresting", \ "Beginning Patrol", "Patrolling", "Summoned by PDA", \ "Cleaning", "Repairing", "Proceeding to work site", "Healing", \ @@ -83,148 +70,118 @@ "Waiting for clear path", "Calculating navigation path", "Pinging beacon network", "Unable to reach destination") //This holds text for what the bot is mode doing, reported on the remote bot control interface. -/obj/machinery/bot/proc/get_mode() - if(!mode) - return "Idle" - else - return mode_name[mode] + hud_possible = list(DIAG_STAT_HUD, DIAG_BOT_HUD, DIAG_HUD) //Diagnostic HUD views -/obj/machinery/bot/proc/turn_on() +/mob/living/simple_animal/bot/proc/get_mode() + if(client) //Player bots do not have modes, thus the override. Also an easy way for PDA users/AI to know when a bot is a player. + return "Sentient" + else if(!on) + return "Inactive" + else if(!mode) + return "Idle" + else + return "[mode_name[mode]]" + +/mob/living/simple_animal/bot/proc/turn_on() if(stat) return 0 on = 1 SetLuminosity(initial(luminosity)) + update_icon() + diag_hud_set_botstat() return 1 -/obj/machinery/bot/proc/turn_off() +/mob/living/simple_animal/bot/proc/turn_off() on = 0 SetLuminosity(0) bot_reset() //Resets an AI's call, should it exist. + update_icon() -/obj/machinery/bot/New() +/mob/living/simple_animal/bot/New() ..() - SSbot.processing += src //Global bot list - botcard = new /obj/item/weapon/card/id(src) + access_card = new /obj/item/weapon/card/id(src) //This access is so bots can be immediately set to patrol and leave Robotics, instead of having to be let out first. - botcard.access += access_robotics + access_card.access += access_robotics set_custom_texts() - Radio = new /obj/item/device/radio(src) - Radio.listening = 0 //Makes bot radios transmit only so no one hears things while adjacent to one. + Radio = new/obj/item/device/radio(src) + if(radio_key) + Radio.keyslot = new radio_key + Radio.canhear_range = 1 // 0 ? + Radio.recalculateChannels() -/obj/machinery/bot/Destroy() - SSbot.processing -= src + bot_core = new bot_core_type(src) + + prepare_huds() + var/datum/atom_hud/data/diagnostic/diag_hud = huds[DATA_HUD_DIAGNOSTIC] + diag_hud.add_to_hud(src) + diag_hud_set_bothealth() + diag_hud_set_botstat() + diag_hud_set_botmode() + +/mob/living/simple_animal/bot/update_canmove() + . = ..() + if(!on) + . = 0 + canmove = . + +/mob/living/simple_animal/bot/Destroy() qdel(Radio) - qdel(botcard) + qdel(access_card) + qdel(bot_core) return ..() +/mob/living/simple_animal/bot/death(gibbed) + explode() + ..() -/obj/machinery/bot/proc/explode() +/mob/living/simple_animal/bot/proc/explode() qdel(src) -/obj/machinery/bot/proc/healthcheck() - if (health <= 0) - explode() - -/obj/machinery/bot/proc/Emag(mob/user) //Master Emag proc. Ensure this is called in your bot before setting unique functions. +/mob/living/simple_animal/bot/proc/Emag(mob/user) //Master Emag proc. Ensure this is called in your bot before setting unique functions. if(locked) //First emag application unlocks the bot's interface. Apply a screwdriver to use the emag again. locked = 0 emagged = 1 user << "You bypass [src]'s controls." + return if(!locked && open) //Bot panel is unlocked by ID or emag, and the panel is screwed open. Ready for emagging. emagged = 2 remote_disabled = 1 //Manually emagging the bot locks out the AI built in panel. locked = 1 //Access denied forever! bot_reset() turn_on() //The bot automatically turns on when emagged, unless recently hit with EMP. + src << "(#$*#$^^( OVERRIDE DETECTED" + return else //Bot is unlocked, but the maint panel has not been opened with a screwdriver yet. user << "You need to open maintenance panel first!" -/obj/machinery/bot/examine(mob/user) +/mob/living/simple_animal/bot/examine(mob/user) ..() - if (health < maxhealth) - if (health > maxhealth/3) + if (health < maxHealth) + if (health > maxHealth/3) user << "[src]'s parts look loose." else user << "[src]'s parts look very loose!" else user << "[src] is in pristine condition." -/obj/machinery/bot/attack_alien(mob/living/carbon/alien/user) - user.changeNext_move(CLICK_CD_MELEE) - user.do_attack_animation(src) - health -= rand(15,30)*brute_dam_coeff - visible_message("[user] has slashed [src]!") - playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1) - if(prob(10)) +/mob/living/simple_animal/bot/adjustBruteLoss(amount) + if(amount>0 && prob(10)) new /obj/effect/decal/cleanable/oil(loc) - healthcheck() + return ..(amount) - -/obj/machinery/bot/attack_animal(mob/living/simple_animal/M) - M.do_attack_animation(src) - if(M.melee_damage_upper == 0) - return - M.changeNext_move(CLICK_CD_MELEE) - health -= M.melee_damage_upper - visible_message("[M] has [M.attacktext] [src]!") - add_logs(M, src, "attacked") - if(prob(10)) +/mob/living/simple_animal/bot/adjustFireLoss(amount) + if(amount>0 && prob(10)) new /obj/effect/decal/cleanable/oil(loc) - healthcheck() + return ..(amount) -/obj/machinery/bot/Topic(href, href_list) //Master Topic to handle common functions. - . = ..() - if (.) - return - if(topic_denied(usr)) - usr << "[src]'s interface is not responding!" - href_list = list() - return - - usr.set_machine(src) - add_fingerprint(usr) - if((href_list["power"]) && (allowed(usr) || !locked)) - if (on) - turn_off() - else - turn_on() - - switch(href_list["operation"]) - if("patrol") - auto_patrol = !auto_patrol - bot_reset() - if("remote") - remote_disabled = !remote_disabled - if("hack") - if(emagged != 2) - emagged = 2 - hacked = 1 - locked = 1 - usr << "[text_hack]" - bot_reset() - else if(!hacked) - usr << "[text_dehack_fail]" - else - emagged = 0 - hacked = 0 - usr << "[text_dehack]" - bot_reset() - updateUsrDialog() - -/obj/machinery/bot/proc/topic_denied(mob/user) //Access check proc for bot topics! Remember to place in a bot's individual Topic if desired. - // 0 for access, 1 for denied. - if(emagged == 2) //An emagged bot cannot be controlled by humans, silicons can if one hacked it. - if(!hacked) //Manually emagged by a human - access denied to all. - return 1 - else if(!issilicon(user)) //Bot is hacked, so only silicons are allowed access. - return 1 - else - return 0 - -/obj/machinery/bot/proc/bot_process() //Master process which handles code common across most bots. +/mob/living/simple_animal/bot/updatehealth() + ..() + diag_hud_set_bothealth() +/mob/living/simple_animal/bot/handle_automated_action() //Master process which handles code common across most bots. set background = BACKGROUND_ENABLED + diag_hud_set_botmode() - if(!on) + if(!on || client) return switch(mode) //High-priority overrides are processed first. Bots can do nothing else while under direct command. @@ -237,17 +194,34 @@ return 1 //Successful completion. Used to prevent child process() continuing if this one is ended early. -/obj/machinery/bot/attackby(obj/item/weapon/W, mob/user, params) +/mob/living/simple_animal/bot/attack_hand(mob/living/carbon/human/M) + if(M.a_intent == "help") + show_controls(M) + else + return ..() + +/mob/living/simple_animal/bot/attackby(obj/item/weapon/W, mob/user, params) if(istype(W, /obj/item/weapon/screwdriver)) if(!locked) open = !open user << "Maintenance panel is now [open ? "opened" : "closed"]." else user << "Maintenance panel is locked." + else if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) + if(bot_core.allowed(user) && !open && !emagged) + locked = !locked + user << "Controls are now [locked ? "locked." : "unlocked."]" + else + if(emagged) + user << "ERROR" + if(open) + user << "Please close the access panel before locking it." + else + user << "Access denied." else user.changeNext_move(CLICK_CD_MELEE) if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != "harm") - if(health >= maxhealth) + if(health >= maxHealth) user << "[src] does not need a repair!" return if(!open) @@ -255,7 +229,7 @@ return var/obj/item/weapon/weldingtool/WT = W if(WT.remove_fuel(0, user)) - health = min(maxhealth, health+10) + health = min(maxHealth, health+10) user.visible_message("[user] repairs [src]!","You repair [src].") else user << "The welder must be on for this task!" @@ -263,56 +237,22 @@ if(W.force) //if force is non-zero var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread s.set_up(5, 1, src) - switch(W.damtype) - if("fire") - health -= W.force * fire_dam_coeff - s.start() - if("brute") - health -= W.force * brute_dam_coeff - s.start() - ..() - healthcheck() + s.start() + ..() -/obj/machinery/bot/emag_act(mob/user) +/mob/living/simple_animal/bot/emag_act(mob/user) if(emagged < 2) Emag(user) -/obj/machinery/bot/bullet_act(obj/item/projectile/Proj) - if((Proj.damage_type == BRUTE || Proj.damage_type == BURN)) - health -= Proj.damage +/mob/living/simple_animal/bot/bullet_act(obj/item/projectile/Proj) + if(Proj && (Proj.damage_type == BRUTE || Proj.damage_type == BURN)) if(prob(75) && Proj.damage > 0) var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread s.set_up(5, 1, src) s.start() - ..() - healthcheck() - return 1 - return + return ..() -/obj/machinery/bot/blob_act() - health -= rand(20,40)*fire_dam_coeff - healthcheck() - return - -/obj/machinery/bot/ex_act(severity, target) - switch(severity) - if(1) - explode() - return - if(2) - health -= rand(5,10)*fire_dam_coeff - health -= rand(10,20)*brute_dam_coeff - healthcheck() - return - if(3) - if (prob(50)) - health -= rand(1,5)*fire_dam_coeff - health -= rand(1,5)*brute_dam_coeff - healthcheck() - return - return - -/obj/machinery/bot/emp_act(severity) +/mob/living/simple_animal/bot/emp_act(severity) var/was_on = on stat |= EMPED var/obj/effect/overlay/pulse2 = new/obj/effect/overlay ( loc ) @@ -331,34 +271,54 @@ if (was_on) turn_on() -/obj/machinery/bot/proc/hack(mob/user) - var/hack - if(issilicon(user)) //Allows silicons to toggle the emag status of a bot. - hack += "[emagged == 2 ? "Software compromised! Unit may exhibit dangerous or erratic behavior." : "Unit operating normally. Release safety lock?"]
    " - hack += "Harm Prevention Safety System: [emagged ? "DANGER" : "Engaged"]
    " - else if(!locked) //Humans with access can use this option to hide a bot from the AI's remote control panel and PDA control. - hack += "Remote network control radio: [remote_disabled ? "Disconnected" : "Connected"]

    " - return hack - -/obj/machinery/bot/proc/set_custom_texts() //Superclass for setting hack texts. Appears only if a set is not given to a bot locally. +/mob/living/simple_animal/bot/proc/set_custom_texts() //Superclass for setting hack texts. Appears only if a set is not given to a bot locally. text_hack = "You hack [name]." text_dehack = "You reset [name]." text_dehack_fail = "You fail to reset [name]." -/obj/machinery/bot/attack_ai(mob/user as mob) - attack_hand(user) +/mob/living/simple_animal/bot/attack_ai(mob/user as mob) + show_controls(user) -/obj/machinery/bot/proc/speak(message, freq) //Pass a message to have the bot say() it. Pass a frequency to say it on the radio. +/mob/living/simple_animal/bot/proc/speak(message,channel) //Pass a message to have the bot say() it. Pass a frequency to say it on the radio. if((!on) || (!message)) return - if(freq) - Radio.set_frequency(radio_frequency) - Radio.talk_into(src, message, radio_frequency) + if(channel) + if(!Radio.channels[channel]) //Ignore lack of keys + Radio.channels[channel] = 1 + Radio.talk_into(src, message, channel) + Radio.channels[channel] = 0 + else + Radio.talk_into(src, message, channel) else say(message) return - //Generalized behavior code, override where needed! +/mob/living/simple_animal/bot/say(message) + return ..(message, "R") + +/mob/living/simple_animal/bot/get_spans() + return ..() | SPAN_ROBOT + +/mob/living/simple_animal/bot/radio(message, message_mode, list/spans) + . = ..() + if(. != 0) + return . + + switch(message_mode) + if(MODE_HEADSET) + Radio.talk_into(src, message, , spans) + return REDUCE_RANGE + + if(MODE_DEPARTMENT) + Radio.talk_into(src, message, message_mode, spans) + return REDUCE_RANGE + + if(message_mode in radiochannels) + Radio.talk_into(src, message, message_mode, spans) + return REDUCE_RANGE + return 0 + +//Generalized behavior code, override where needed! /* scan() will search for a given type (such as turfs, human mobs, or objects) in the bot's view range, and return a single result. @@ -370,7 +330,7 @@ Example usage: patient = scan(/mob/living/carbon/human, oldpatient, 1) The proc would return a human next to the bot to be set to the patient var. Pass the desired type path itself, declaring a temporary var beforehand is not required. */ -/obj/machinery/bot/proc/scan(scan_type, old_target, scan_range = DEFAULT_SCAN_RANGE) +/mob/living/simple_animal/bot/proc/scan(scan_type, old_target, scan_range = DEFAULT_SCAN_RANGE) var/final_result for (var/scan in view (scan_range, src) ) //Search for something in range! if(!istype(scan, scan_type)) //Check that the thing we found is the type we want! @@ -385,11 +345,11 @@ Pass the desired type path itself, declaring a temporary var beforehand is not r return final_result //When the scan finds a target, run bot specific processing to select it for the next step. Empty by default. -/obj/machinery/bot/proc/process_scan(scan_target) +/mob/living/simple_animal/bot/proc/process_scan(scan_target) return scan_target -/obj/machinery/bot/proc/add_to_ignore(subject) +/mob/living/simple_animal/bot/proc/add_to_ignore(subject) if(ignore_list.len < 50) //This will help keep track of them, so the bot is always trying to reach a blocked spot. ignore_list |= subject else if (ignore_list.len >= subject) //If the list is full, insert newest, delete oldest. @@ -400,7 +360,7 @@ Pass the desired type path itself, declaring a temporary var beforehand is not r Movement proc for stepping a bot through a path generated through A-star. Pass a positive integer as an argument to override a bot's default speed. */ -/obj/machinery/bot/proc/bot_move(dest, move_speed) +/mob/living/simple_animal/bot/proc/bot_move(dest, move_speed) if(!dest || !path || path.len == 0) //A-star failed or a path/destination was not set. path = list() @@ -412,28 +372,26 @@ Pass a positive integer as an argument to override a bot's default speed. else if (dest != last_node) //The path should lead us to our given destination. If this is not true, we must stop. path = list() return 0 - var/success - var/step_count = move_speed ? move_speed : speed //If a value is passed into move_speed, use that instead of the default speed var. + var/step_count = move_speed ? move_speed : base_speed //If a value is passed into move_speed, use that instead of the default speed var. + if(step_count >= 1 && tries < 4) - for(step_count, step_count >= 1,step_count--) - success = bot_step(dest) - if (success) - tries = 0 - else - tries++ - break - sleep(4) + for(var/step_number = 0, step_number < step_count,step_number++) + spawn(BOT_STEP_DELAY*step_number) + bot_step(dest) else return 0 return 1 -/obj/machinery/bot/proc/bot_step(dest) - if(path && path.len > 1) +/mob/living/simple_animal/bot/proc/bot_step(dest) //Step,increase tries if failed + if(!path) + return 0 + if(path.len > 1) step_towards(src, path[1]) if(get_turf(src) == path[1]) //Successful move path -= path[1] else + tries++ return 0 else if(path.len == 1) step_to(src, dest) @@ -441,11 +399,11 @@ Pass a positive integer as an argument to override a bot's default speed. return 1 -/obj/machinery/bot/proc/check_bot_access() +/mob/living/simple_animal/bot/proc/check_bot_access() if(mode != BOT_SUMMON && mode != BOT_RESPONDING) - botcard.access = prev_access + access_card.access = prev_access -/obj/machinery/bot/proc/call_bot(caller, turf/waypoint, message=TRUE) +/mob/living/simple_animal/bot/proc/call_bot(caller, turf/waypoint, message=TRUE) bot_reset() //Reset a bot before setting it to call mode. var/area/end_area = get_area(waypoint) @@ -461,7 +419,7 @@ Pass a positive integer as an argument to override a bot's default speed. if(path && path.len) //Ensures that a valid path is calculated! if(!on) turn_on() //Saves the AI the hassle of having to activate a bot manually. - botcard = all_access //Give the bot all-access while under the AI's command. + access_card = all_access //Give the bot all-access while under the AI's command. if(message) calling_ai << "\icon[src] [name] called to [end_area.name]. [path.len-1] meters to destination." pathset = 1 @@ -473,7 +431,7 @@ Pass a positive integer as an argument to override a bot's default speed. calling_ai = null path = list() -/obj/machinery/bot/proc/call_mode() //Handles preparing a bot for a call, as well as calling the move proc. +/mob/living/simple_animal/bot/proc/call_mode() //Handles preparing a bot for a call, as well as calling the move proc. //Handles the bot's movement during a call. var/success = bot_move(ai_waypoint, 3) if (!success) @@ -482,17 +440,18 @@ Pass a positive integer as an argument to override a bot's default speed. calling_ai = null bot_reset() -obj/machinery/bot/proc/bot_reset() +/mob/living/simple_animal/bot/proc/bot_reset() if(calling_ai) //Simple notification to the AI if it called a bot. It will not know the cause or identity of the bot. calling_ai << "Call command to a bot has been reset." calling_ai = null path = list() summon_target = null pathset = 0 - botcard.access = prev_access + access_card.access = prev_access tries = 0 mode = BOT_IDLE - + diag_hud_set_botstat() + diag_hud_set_botmode() @@ -501,14 +460,14 @@ obj/machinery/bot/proc/bot_reset() //Patrol and summon code! //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -/obj/machinery/bot/proc/bot_patrol() +/mob/living/simple_animal/bot/proc/bot_patrol() patrol_step() spawn(5) if(mode == BOT_PATROL) patrol_step() return -/obj/machinery/bot/proc/start_patrol() +/mob/living/simple_animal/bot/proc/start_patrol() if(tries >= 4) //Bot is trapped, so stop trying to patrol. auto_patrol = 0 @@ -536,7 +495,7 @@ obj/machinery/bot/proc/bot_reset() // perform a single patrol step -/obj/machinery/bot/proc/patrol_step() +/mob/living/simple_animal/bot/proc/patrol_step() if(loc == patrol_target) // reached target //Find the next beacon matching the target. @@ -580,7 +539,7 @@ obj/machinery/bot/proc/bot_reset() return // finds the nearest beacon to self -/obj/machinery/bot/proc/find_patrol_target() +/mob/living/simple_animal/bot/proc/find_patrol_target() nearest_beacon = null new_destination = null find_nearest_beacon() @@ -592,7 +551,7 @@ obj/machinery/bot/proc/bot_reset() mode = BOT_IDLE speak("Disengaging patrol mode.") -/obj/machinery/bot/proc/get_next_patrol_target() +/mob/living/simple_animal/bot/proc/get_next_patrol_target() // search the beacon list for the next target in the list. for(var/obj/machinery/navbeacon/NB in navbeacons) if(NB.location == next_destination) //Does the Beacon location text match the destination? @@ -601,7 +560,7 @@ obj/machinery/bot/proc/bot_reset() next_destination = NB.codes["next_patrol"] //Also get the name of the next beacon in line. return 1 -/obj/machinery/bot/proc/find_nearest_beacon() +/mob/living/simple_animal/bot/proc/find_nearest_beacon() for(var/obj/machinery/navbeacon/NB in navbeacons) var/dist = get_dist(src, NB) if(nearest_beacon) //Loop though the beacon net to find the true closest beacon. @@ -619,9 +578,11 @@ obj/machinery/bot/proc/bot_reset() destination = nearest_beacon //PDA control. Some bots, especially MULEs, may have more parameters. -/obj/machinery/bot/proc/bot_control(command, mob/user, turf/user_turf, list/user_access = list()) +/mob/living/simple_animal/bot/proc/bot_control(command, mob/user, turf/user_turf, list/user_access = list()) if(!on || emagged == 2 || remote_disabled) //Emagged bots do not respect anyone's authority! Bots with their remote controls off cannot get commands. return 1 //ACCESS DENIED + if(client) + bot_control_message(command,user,user_turf,user_access) // process control input switch(command) if("patroloff") @@ -637,36 +598,54 @@ obj/machinery/bot/proc/bot_reset() bot_reset() summon_target = user_turf if(user_access.len != 0) - botcard.access = user_access + prev_access //Adds the user's access, if any. + access_card.access = user_access + prev_access //Adds the user's access, if any. mode = BOT_SUMMON - speak("Responding.", radio_frequency) + speak("Responding.", radio_channel) calc_summon_path() return - - return +// +/mob/living/simple_animal/bot/proc/bot_control_message(command,user,user_turf,user_access) + switch(command) + if("patroloff") + src << "STOP PATROL" + if("patrolon") + src << "START PATROL" + if("summon") + var/area/a = get_area(user_turf) + src << "PRIORITY ALERT:[user] in [a.name]!" + if("stop") + src << "STOP!" -/obj/machinery/bot/proc/bot_summon() + if("go") + src << "GO!" + + if("home") + src << "RETURN HOME!" + else + src << "Unidentified control sequence recieved:[command]" + +/mob/living/simple_animal/bot/proc/bot_summon() // summoned to PDA summon_step() return // calculates a path to the current destination // given an optional turf to avoid -/obj/machinery/bot/proc/calc_path(turf/avoid) +/mob/living/simple_animal/bot/proc/calc_path(turf/avoid) check_bot_access() - path = get_path_to(loc, patrol_target, src, /turf/proc/Distance_cardinal, 0, 120, id=botcard, exclude=avoid) + path = get_path_to(loc, patrol_target, src, /turf/proc/Distance_cardinal, 0, 120, id=access_card, exclude=avoid) -/obj/machinery/bot/proc/calc_summon_path(turf/avoid) +/mob/living/simple_animal/bot/proc/calc_summon_path(turf/avoid) check_bot_access() spawn() - path = get_path_to(loc, summon_target, src, /turf/proc/Distance_cardinal, 0, 150, id=botcard, exclude=avoid) + path = get_path_to(loc, summon_target, src, /turf/proc/Distance_cardinal, 0, 150, id=access_card, exclude=avoid) if(!path.len || tries >= 5) //Cannot reach target. Give up and announce the issue. - speak("Summon command failed, destination unreachable.",radio_frequency) + speak("Summon command failed, destination unreachable.",radio_channel) bot_reset() -/obj/machinery/bot/proc/summon_step() +/mob/living/simple_animal/bot/proc/summon_step() if(loc == summon_target) // Arrived to summon location. bot_reset() @@ -700,14 +679,106 @@ obj/machinery/bot/proc/bot_reset() return -/obj/machinery/bot/Bump(M as mob|obj) //Leave no door unopened! +/mob/living/simple_animal/bot/Bump(M as mob|obj) //Leave no door unopened! . = ..() - if((istype(M, /obj/machinery/door/airlock) || istype(M, /obj/machinery/door/window)) && (!isnull(botcard))) + if((istype(M, /obj/machinery/door/airlock) || istype(M, /obj/machinery/door/window)) && (!isnull(access_card))) var/obj/machinery/door/D = M - if(D.check_access(botcard)) + if(D.check_access(access_card)) D.open() frustration = 0 - else if((istype(M, /mob/living/)) && (!anchored)) - var/mob/living/Mb = M - loc = Mb.loc - frustration = 0 + +/mob/living/simple_animal/bot/proc/show_controls(mob/M) + users |= M + var/dat = "" + dat = get_controls(M) + var/datum/browser/popup = new(M,window_id,window_name,350,600) + popup.set_content(dat) + popup.open() + onclose(M,window_id,ref=src) + return + +/mob/living/simple_animal/bot/proc/update_controls() + for(var/mob/M in users) + show_controls(M) + +/mob/living/simple_animal/bot/proc/get_controls(mob/M) + return "PROTOBOT - NOT FOR USE" + +/mob/living/simple_animal/bot/Topic(href, href_list) + //No ..() to prevent strip panel showing up - Todo: make that saner + if(topic_denied(usr)) + usr << "[src]'s interface is not responding!" + return 1 + add_fingerprint(usr) + if(href_list["close"])// HUE HUE + if(usr in users) + users.Remove(usr) + return 1 + if((href_list["power"]) && (bot_core.allowed(usr) || !locked)) + if (on) + turn_off() + else + turn_on() + + switch(href_list["operation"]) + if("patrol") + auto_patrol = !auto_patrol + bot_reset() + if("remote") + remote_disabled = !remote_disabled + if("hack") + if(emagged != 2) + emagged = 2 + hacked = 1 + locked = 1 + usr << "[text_hack]" + bot_reset() + else if(!hacked) + usr << "[text_dehack_fail]" + else + emagged = 0 + hacked = 0 + usr << "[text_dehack]" + bot_reset() + update_controls() + +/mob/living/simple_animal/bot/proc/update_icon() + icon_state = "[initial(icon_state)][on]" + +// Machinery to simplify topic and access calls +/obj/machinery/bot_core + use_power = 0 + var/mob/living/simple_animal/bot/owner = null + +/obj/machinery/bot_core/New(loc) + ..() + owner = loc + if(!istype(owner)) + qdel(src) + +/mob/living/simple_animal/bot/proc/topic_denied(mob/user) //Access check proc for bot topics! Remember to place in a bot's individual Topic if desired. + // 0 for access, 1 for denied. + if(emagged == 2) //An emagged bot cannot be controlled by humans, silicons can if one hacked it. + if(!hacked) //Manually emagged by a human - access denied to all. + return 1 + else if(!issilicon(user) || IsAdminGhost(user)) //Bot is hacked, so only silicons and admins are allowed access. + return 1 + return 0 + +/mob/living/simple_animal/bot/proc/hack(mob/user) + var/hack + if(issilicon(user) || IsAdminGhost(user)) //Allows silicons or admins to toggle the emag status of a bot. + hack += "[emagged == 2 ? "Software compromised! Unit may exhibit dangerous or erratic behavior." : "Unit operating normally. Release safety lock?"]
    " + hack += "Harm Prevention Safety System: [emagged ? "DANGER" : "Engaged"]
    " + else if(!locked) //Humans with access can use this option to hide a bot from the AI's remote control panel and PDA control. + hack += "Remote network control radio: [remote_disabled ? "Disconnected" : "Connected"]

    " + return hack + +/mob/living/simple_animal/bot/Login() + . = ..() + access_card.access += player_access + diag_hud_set_botmode() + +/mob/living/simple_animal/bot/Logout() + . = ..() + bot_reset() diff --git a/code/game/machinery/bots/cleanbot.dm b/code/modules/mob/living/simple_animal/bot/cleanbot.dm similarity index 75% rename from code/game/machinery/bots/cleanbot.dm rename to code/modules/mob/living/simple_animal/bot/cleanbot.dm index 87df25eded6..ff680cf7131 100644 --- a/code/game/machinery/bots/cleanbot.dm +++ b/code/modules/mob/living/simple_animal/bot/cleanbot.dm @@ -1,19 +1,5 @@ -//Cleanbot assembly -/obj/item/weapon/bucket_sensor - desc = "It's a bucket. With a sensor attached." - name = "proxy bucket" - icon = 'icons/obj/aibots.dmi' - icon_state = "bucket_proxy" - force = 3 - throwforce = 5 - throw_speed = 2 - throw_range = 5 - w_class = 3. - var/created_name = "Cleanbot" - - //Cleanbot -/obj/machinery/bot/cleanbot +/mob/living/simple_animal/bot/cleanbot name = "\improper Cleanbot" desc = "A little cleaning robot, he looks so excited!" icon = 'icons/obj/aibots.dmi' @@ -21,94 +7,60 @@ layer = 5 density = 0 anchored = 0 - //weight = 1.0E7 health = 25 - maxhealth = 25 + maxHealth = 25 + radio_channel = "Service" //Service + bot_type = CLEAN_BOT + model = "Cleanbot" + bot_core_type = /obj/machinery/bot_core/cleanbot + window_id = "autoclean" + window_name = "Automatic Station Cleaner v1.1" + pass_flags = PASSMOB + var/blood = 1 var/list/target_types = list() var/obj/effect/decal/cleanable/target var/max_targets = 50 //Maximum number of targets a cleanbot can ignore. var/oldloc = null - req_one_access = list(access_janitor, access_robotics) -// var/patrol_path[] = null -// var/beacon_freq = 1445 // navigation beacon frequency var/closest_dist var/closest_loc var/failed_steps var/next_dest var/next_dest_loc - radio_frequency = SERV_FREQ //Service - bot_type = CLEAN_BOT - model = "Cleanbot" -/obj/machinery/bot/cleanbot/New() +/mob/living/simple_animal/bot/cleanbot/New() ..() get_targets() icon_state = "cleanbot[on]" var/datum/job/janitor/J = new/datum/job/janitor - botcard.access += J.get_access() - prev_access = botcard.access + access_card.access += J.get_access() + prev_access = access_card.access -/obj/machinery/bot/cleanbot/turn_on() +/mob/living/simple_animal/bot/cleanbot/turn_on() ..() icon_state = "cleanbot[on]" - updateUsrDialog() + bot_core.updateUsrDialog() -/obj/machinery/bot/cleanbot/turn_off() +/mob/living/simple_animal/bot/cleanbot/turn_off() ..() icon_state = "cleanbot[on]" - updateUsrDialog() + bot_core.updateUsrDialog() -/obj/machinery/bot/cleanbot/bot_reset() +/mob/living/simple_animal/bot/cleanbot/bot_reset() ..() ignore_list = list() //Allows the bot to clean targets it previously ignored due to being unreachable. target = null oldloc = null -/obj/machinery/bot/cleanbot/set_custom_texts() +/mob/living/simple_animal/bot/cleanbot/set_custom_texts() text_hack = "You corrupt [name]'s cleaning software." text_dehack = "[name]'s software has been reset!" text_dehack_fail = "[name] does not seem to respond to your repair code!" -/obj/machinery/bot/cleanbot/attack_hand(mob/user) - . = ..() - if (.) - return - usr.set_machine(src) - interact(user) - -/obj/machinery/bot/cleanbot/interact(mob/user) - var/dat - dat += hack(user) - dat += text({" -Cleaner v1.1 controls

    -Status: []
    -Behaviour controls are [locked ? "locked" : "unlocked"]
    -Maintenance panel panel is [open ? "opened" : "closed"]"}, -text("[on ? "On" : "Off"]")) - if(!locked || issilicon(user)) - dat += text({"
    Cleans Blood: []
    "}, text("[blood ? "Yes" : "No"]")) - dat += text({"
    Patrol station: []
    "}, text("[auto_patrol ? "Yes" : "No"]")) - - var/datum/browser/popup = new(user, "autoclean", "Automatic Station Cleaner v1.1") - popup.set_content(dat) - popup.open() - return - -/obj/machinery/bot/cleanbot/Topic(href, href_list) - - ..() - switch(href_list["operation"]) - if("blood") - blood =!blood - get_targets() - updateUsrDialog() - updateUsrDialog() - -/obj/machinery/bot/cleanbot/attackby(obj/item/weapon/W, mob/user, params) +/mob/living/simple_animal/bot/cleanbot/attackby(obj/item/weapon/W, mob/user, params) if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) - if(allowed(user) && !open && !emagged) + if(bot_core.allowed(user) && !open && !emagged) locked = !locked user << "You [ locked ? "lock" : "unlock"] \the [src] behaviour controls." else @@ -121,18 +73,18 @@ text("[on ? "On" : "Off"]")) else return ..() -/obj/machinery/bot/cleanbot/Emag(mob/user) +/mob/living/simple_animal/bot/cleanbot/Emag(mob/user) ..() if(emagged == 2) if(user) user << "[src] buzzes and beeps." -/obj/machinery/bot/cleanbot/process_scan(obj/effect/decal/cleanable/D) +/mob/living/simple_animal/bot/cleanbot/process_scan(obj/effect/decal/cleanable/D) for(var/T in target_types) if(istype(D, T)) return D -/obj/machinery/bot/cleanbot/bot_process() +/mob/living/simple_animal/bot/cleanbot/handle_automated_action() if (!..()) return @@ -166,7 +118,7 @@ text("[on ? "On" : "Off"]")) if(target) if(!path || path.len == 0) //No path, need a new one //Try to produce a path to the target, and ignore airlocks to which it has access. - path = get_path_to(loc, target.loc, src, /turf/proc/Distance_cardinal, 0, 30, id=botcard) + path = get_path_to(loc, target.loc, src, /turf/proc/Distance_cardinal, 0, 30, id=access_card) if (!bot_move(target)) add_to_ignore(target) target = null @@ -185,7 +137,7 @@ text("[on ? "On" : "Off"]")) oldloc = loc -/obj/machinery/bot/cleanbot/proc/get_targets() +/mob/living/simple_animal/bot/cleanbot/proc/get_targets() target_types = new/list() target_types += /obj/effect/decal/cleanable/oil @@ -209,7 +161,7 @@ text("[on ? "On" : "Off"]")) target_types += /obj/effect/decal/cleanable/blood/drip/ target_types += /obj/effect/decal/cleanable/trail_holder -/obj/machinery/bot/cleanbot/proc/clean(obj/effect/decal/cleanable/target) +/mob/living/simple_animal/bot/cleanbot/proc/clean(obj/effect/decal/cleanable/target) anchored = 1 icon_state = "cleanbot-c" visible_message("[src] begins to clean up [target]") @@ -222,7 +174,7 @@ text("[on ? "On" : "Off"]")) mode = BOT_IDLE icon_state = "cleanbot[on]" -/obj/machinery/bot/cleanbot/explode() +/mob/living/simple_animal/bot/cleanbot/explode() on = 0 visible_message("[src] blows apart!") var/turf/Tsec = get_turf(src) @@ -246,7 +198,7 @@ text("[on ? "On" : "Off"]")) return qdel(W) var/turf/T = get_turf(loc) - var/obj/machinery/bot/cleanbot/A = new /obj/machinery/bot/cleanbot(T) + var/mob/living/simple_animal/bot/cleanbot/A = new /mob/living/simple_animal/bot/cleanbot(T) A.name = created_name user << "You add the robot arm to the bucket and sensor assembly. Beep boop!" user.unEquip(src, 1) @@ -259,3 +211,36 @@ text("[on ? "On" : "Off"]")) if (!in_range(src, usr) && loc != usr) return created_name = t + +/obj/machinery/bot_core/cleanbot + req_one_access = list(access_janitor, access_robotics) + + +/mob/living/simple_animal/bot/cleanbot/get_controls(mob/user) + var/dat + dat += hack(user) + dat += text({" +Cleaner v1.1 controls

    +Status: []
    +Behaviour controls are [locked ? "locked" : "unlocked"]
    +Maintenance panel panel is [open ? "opened" : "closed"]"}, +text("[on ? "On" : "Off"]")) + if(!locked || issilicon(user)|| IsAdminGhost(user)) + dat += text({"
    Cleans Blood: []
    "}, text("[blood ? "Yes" : "No"]")) + dat += text({"
    Patrol station: []
    "}, text("[auto_patrol ? "Yes" : "No"]")) + return dat + +/mob/living/simple_animal/bot/cleanbot/Topic(href, href_list) + if(..()) + return 1 + switch(href_list["operation"]) + if("blood") + blood =!blood + get_targets() + update_controls() + +/mob/living/simple_animal/bot/cleanbot/UnarmedAttack(atom/A) + if(istype(A,/obj/effect/decal/cleanable)) + clean(A) + else + ..() diff --git a/code/modules/mob/living/simple_animal/bot/construction.dm b/code/modules/mob/living/simple_animal/bot/construction.dm new file mode 100644 index 00000000000..c945aff44fc --- /dev/null +++ b/code/modules/mob/living/simple_animal/bot/construction.dm @@ -0,0 +1,462 @@ +//Bot Construction + +//Cleanbot assembly +/obj/item/weapon/bucket_sensor + desc = "It's a bucket. With a sensor attached." + name = "proxy bucket" + icon = 'icons/obj/aibots.dmi' + icon_state = "bucket_proxy" + force = 3 + throwforce = 5 + throw_speed = 2 + throw_range = 5 + w_class = 3. + var/created_name = "Cleanbot" + +/obj/item/weapon/bucket_sensor/attackby(obj/item/W, mob/user as mob, params) + ..() + if(istype(W, /obj/item/robot_parts/l_arm) || istype(W, /obj/item/robot_parts/r_arm)) + if(!user.unEquip(W)) + return + qdel(W) + var/turf/T = get_turf(loc) + var/mob/living/simple_animal/bot/cleanbot/A = new /mob/living/simple_animal/bot/cleanbot(T) + A.name = created_name + user << "You add the robot arm to the bucket and sensor assembly. Beep boop!" + user.unEquip(src, 1) + qdel(src) + + else if (istype(W, /obj/item/weapon/pen)) + var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN) + if (!t) + return + if (!in_range(src, usr) && loc != usr) + return + created_name = t + +//Edbot Assembly + +/obj/item/weapon/ed209_assembly + name = "\improper ED-209 assembly" + desc = "Some sort of bizarre assembly." + icon = 'icons/obj/aibots.dmi' + icon_state = "ed209_frame" + item_state = "ed209_frame" + var/build_step = 0 + var/created_name = "ED-209 Security Robot" //To preserve the name if it's a unique securitron I guess + var/lasercolor = "" + +/obj/item/weapon/ed209_assembly/attackby(obj/item/weapon/W, mob/user, params) + ..() + + if(istype(W, /obj/item/weapon/pen)) + var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN) + if(!t) return + if(!in_range(src, usr) && loc != usr) return + created_name = t + return + + switch(build_step) + if(0,1) + if(istype(W, /obj/item/robot_parts/l_leg) || istype(W, /obj/item/robot_parts/r_leg)) + if(!user.unEquip(W)) + return + qdel(W) + build_step++ + user << "You add the robot leg to [src]." + name = "legs/frame assembly" + if(build_step == 1) + item_state = "ed209_leg" + icon_state = "ed209_leg" + else + item_state = "ed209_legs" + icon_state = "ed209_legs" + + if(2) + var/newcolor = "" + if(istype(W, /obj/item/clothing/suit/redtag)) + newcolor = "r" + else if(istype(W, /obj/item/clothing/suit/bluetag)) + newcolor = "b" + if(newcolor || istype(W, /obj/item/clothing/suit/armor/vest)) + if(!user.unEquip(W)) + return + lasercolor = newcolor + qdel(W) + build_step++ + user << "You add the armor to [src]." + name = "vest/legs/frame assembly" + item_state = "[lasercolor]ed209_shell" + icon_state = "[lasercolor]ed209_shell" + + if(3) + if(istype(W, /obj/item/weapon/weldingtool)) + var/obj/item/weapon/weldingtool/WT = W + if(WT.remove_fuel(0,user)) + build_step++ + name = "shielded frame assembly" + user << "You weld the vest to [src]." + if(4) + switch(lasercolor) + if("b") + if(!istype(W, /obj/item/clothing/head/helmet/bluetaghelm)) + return + + if("r") + if(!istype(W, /obj/item/clothing/head/helmet/redtaghelm)) + return + + if("") + if(!istype(W, /obj/item/clothing/head/helmet)) + return + + if(!user.unEquip(W)) + return + qdel(W) + build_step++ + user << "You add the helmet to [src]." + name = "covered and shielded frame assembly" + item_state = "[lasercolor]ed209_hat" + icon_state = "[lasercolor]ed209_hat" + + if(5) + if(isprox(W)) + if(!user.unEquip(W)) + return + qdel(W) + build_step++ + user << "You add the prox sensor to [src]." + name = "covered, shielded and sensored frame assembly" + item_state = "[lasercolor]ed209_prox" + icon_state = "[lasercolor]ed209_prox" + + if(6) + if(istype(W, /obj/item/stack/cable_coil)) + var/obj/item/stack/cable_coil/coil = W + if (coil.get_amount() < 1) + user << "You need one length of cable to wire the ED-209!" + return + user << "You start to wire [src]..." + if (do_after(user, 40, target = src)) + if (coil.get_amount() >= 1 && build_step == 6) + coil.use(1) + build_step = 7 + user << "You wire the ED-209 assembly." + name = "wired ED-209 assembly" + + if(7) + var/newname = "" + switch(lasercolor) + if("b") + if(!istype(W, /obj/item/weapon/gun/energy/laser/bluetag)) + return + newname = "bluetag ED-209 assembly" + if("r") + if(!istype(W, /obj/item/weapon/gun/energy/laser/redtag)) + return + newname = "redtag ED-209 assembly" + if("") + if(!istype(W, /obj/item/weapon/gun/energy/gun/advtaser)) + return + newname = "taser ED-209 assembly" + else + return + if(!user.unEquip(W)) + return + name = newname + build_step++ + user << "You add [W] to [src]." + item_state = "[lasercolor]ed209_taser" + icon_state = "[lasercolor]ed209_taser" + qdel(W) + + if(8) + if(istype(W, /obj/item/weapon/screwdriver)) + playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1) + var/turf/T = get_turf(user) + user << "You start attaching the gun to the frame..." + sleep(40) + if(get_turf(user) == T) + build_step++ + name = "armed [name]" + user << "Taser gun attached." + + if(9) + if(istype(W, /obj/item/weapon/stock_parts/cell)) + if(!user.unEquip(W)) + return + build_step++ + user << "You complete the ED-209." + var/turf/T = get_turf(src) + new /mob/living/simple_animal/bot/ed209(T,created_name,lasercolor) + qdel(W) + user.unEquip(src, 1) + qdel(src) + +//Floorbot assemblies +/obj/item/weapon/toolbox_tiles + desc = "It's a toolbox with tiles sticking out the top" + name = "tiles and toolbox" + icon = 'icons/obj/aibots.dmi' + icon_state = "toolbox_tiles" + force = 3 + throwforce = 10 + throw_speed = 2 + throw_range = 5 + w_class = 3 + var/created_name = "Floorbot" + +/obj/item/weapon/toolbox_tiles_sensor + desc = "It's a toolbox with tiles sticking out the top and a sensor attached" + name = "tiles, toolbox and sensor arrangement" + icon = 'icons/obj/aibots.dmi' + icon_state = "toolbox_tiles_sensor" + force = 3 + throwforce = 10 + throw_speed = 2 + throw_range = 5 + w_class = 3 + var/created_name = "Floorbot" + +/obj/item/weapon/storage/toolbox/mechanical/attackby(obj/item/stack/tile/plasteel/T, mob/user, params) + if(!istype(T, /obj/item/stack/tile/plasteel)) + ..() + return + if(contents.len >= 1) + user << "They won't fit in, as there is already stuff inside!" + return + if(T.use(10)) + if(user.s_active) + user.s_active.close(user) + var/obj/item/weapon/toolbox_tiles/B = new /obj/item/weapon/toolbox_tiles + user.put_in_hands(B) + user << "You add the tiles into the empty toolbox. They protrude from the top." + user.unEquip(src, 1) + qdel(src) + else + user << "You need 10 floor tiles to start building a floorbot!" + return + +/obj/item/weapon/toolbox_tiles/attackby(obj/item/W, mob/user, params) + ..() + if(isprox(W)) + qdel(W) + var/obj/item/weapon/toolbox_tiles_sensor/B = new /obj/item/weapon/toolbox_tiles_sensor() + B.created_name = created_name + user.put_in_hands(B) + user << "You add the sensor to the toolbox and tiles." + user.unEquip(src, 1) + qdel(src) + + else if (istype(W, /obj/item/weapon/pen)) + var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN) + if (!t) + return + if (!in_range(src, usr) && loc != usr) + return + + created_name = t + +/obj/item/weapon/toolbox_tiles_sensor/attackby(obj/item/W, mob/user, params) + ..() + if(istype(W, /obj/item/robot_parts/l_arm) || istype(W, /obj/item/robot_parts/r_arm)) + qdel(W) + var/turf/T = get_turf(user.loc) + var/mob/living/simple_animal/bot/floorbot/A = new /mob/living/simple_animal/bot/floorbot(T) + A.name = created_name + user << "You add the robot arm to the odd looking toolbox assembly. Boop beep!" + user.unEquip(src, 1) + qdel(src) + else if (istype(W, /obj/item/weapon/pen)) + var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN) + if (!t) + return + if (!in_range(src, usr) && loc != usr) + return + + created_name = t + +//Medbot Assembly +/obj/item/weapon/firstaid_arm_assembly + name = "incomplete medibot assembly." + desc = "A first aid kit with a robot arm permanently grafted to it." + icon = 'icons/obj/aibots.dmi' + icon_state = "firstaid_arm" + var/build_step = 0 + var/created_name = "Medibot" //To preserve the name if it's a unique medbot I guess + var/skin = null //Same as medbot, set to tox or ointment for the respective kits. + w_class = 3 + + /obj/item/weapon/firstaid_arm_assembly/New() + ..() + spawn(5) + if(skin) + overlays += image('icons/obj/aibots.dmi', "kit_skin_[skin]") + +/obj/item/weapon/storage/firstaid/attackby(obj/item/robot_parts/S, mob/user, params) + + if ((!istype(S, /obj/item/robot_parts/l_arm)) && (!istype(S, /obj/item/robot_parts/r_arm))) + ..() + return + + //Making a medibot! + if(contents.len >= 1) + user << "You need to empty [src] out first!" + return + + var/obj/item/weapon/firstaid_arm_assembly/A = new /obj/item/weapon/firstaid_arm_assembly + if(istype(src,/obj/item/weapon/storage/firstaid/fire)) + A.skin = "ointment" + else if(istype(src,/obj/item/weapon/storage/firstaid/toxin)) + A.skin = "tox" + else if(istype(src,/obj/item/weapon/storage/firstaid/o2)) + A.skin = "o2" + else if(istype(src,/obj/item/weapon/storage/firstaid/brute)) + A.skin = "brute" + + qdel(S) + user.put_in_hands(A) + user << "You add the robot arm to the first aid kit." + user.unEquip(src, 1) + qdel(src) + + +/obj/item/weapon/firstaid_arm_assembly/attackby(obj/item/weapon/W, mob/user, params) + ..() + if(istype(W, /obj/item/weapon/pen)) + var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN) + if (!t) + return + if (!in_range(src, usr) && loc != usr) + return + created_name = t + else + switch(build_step) + if(0) + if(istype(W, /obj/item/device/healthanalyzer)) + if(!user.unEquip(W)) + return + qdel(W) + build_step++ + user << "You add the health sensor to [src]." + name = "First aid/robot arm/health analyzer assembly" + overlays += image('icons/obj/aibots.dmi', "na_scanner") + + if(1) + if(isprox(W)) + if(!user.unEquip(W)) + return + qdel(W) + build_step++ + user << "You complete the Medibot. Beep boop!" + var/turf/T = get_turf(src) + var/mob/living/simple_animal/bot/medbot/S = new /mob/living/simple_animal/bot/medbot(T) + S.skin = skin + S.name = created_name + user.unEquip(src, 1) + qdel(src) + +//Secbot Assembly +/obj/item/weapon/secbot_assembly + name = "incomplete securitron assembly" + desc = "Some sort of bizarre assembly made from a proximity sensor, helmet, and signaler." + icon = 'icons/obj/aibots.dmi' + icon_state = "helmet_signaler" + item_state = "helmet" + var/build_step = 0 + var/created_name = "Securitron" //To preserve the name if it's a unique securitron I guess + +/obj/item/clothing/head/helmet/attackby(obj/item/device/assembly/signaler/S, mob/user, params) + ..() + if(!issignaler(S)) + ..() + return + + if(type != /obj/item/clothing/head/helmet/sec) //Eh, but we don't want people making secbots out of space helmets. + return + + if(F) //Has a flashlight. Player must remove it, else it will be lost forever. + user << "The mounted flashlight is in the way, remove it first!" + return + + if(S.secured) + qdel(S) + var/obj/item/weapon/secbot_assembly/A = new /obj/item/weapon/secbot_assembly + user.put_in_hands(A) + user << "You add the signaler to the helmet." + user.unEquip(src, 1) + qdel(src) + else + return + +/obj/item/weapon/secbot_assembly/attackby(obj/item/I, mob/user, params) + ..() + if(istype(I, /obj/item/weapon/weldingtool)) + if(!build_step) + var/obj/item/weapon/weldingtool/WT = I + if(WT.remove_fuel(0, user)) + build_step++ + overlays += "hs_hole" + user << "You weld a hole in [src]!" + else if(build_step == 1) + var/obj/item/weapon/weldingtool/WT = I + if(WT.remove_fuel(0, user)) + build_step-- + overlays -= "hs_hole" + user << "You weld the hole in [src] shut!" + + else if(isprox(I) && (build_step == 1)) + if(!user.unEquip(I)) + return + build_step++ + user << "You add the prox sensor to [src]!" + overlays += "hs_eye" + name = "helmet/signaler/prox sensor assembly" + qdel(I) + + else if(((istype(I, /obj/item/robot_parts/l_arm)) || (istype(I, /obj/item/robot_parts/r_arm))) && (build_step == 2)) + if(!user.unEquip(I)) + return + build_step++ + user << "You add the robot arm to [src]!" + name = "helmet/signaler/prox sensor/robot arm assembly" + overlays += "hs_arm" + qdel(I) + + else if((istype(I, /obj/item/weapon/melee/baton)) && (build_step >= 3)) + if(!user.unEquip(I)) + return + build_step++ + user << "You complete the Securitron! Beep boop." + var/mob/living/simple_animal/bot/secbot/S = new /mob/living/simple_animal/bot/secbot + S.loc = get_turf(src) + S.name = created_name + qdel(I) + qdel(src) + + else if(istype(I, /obj/item/weapon/pen)) + var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN) + if(!t) + return + if(!in_range(src, usr) && loc != usr) + return + created_name = t + + else if(istype(I, /obj/item/weapon/screwdriver)) + if(!build_step) + new /obj/item/device/assembly/signaler(get_turf(src)) + new /obj/item/clothing/head/helmet/sec(get_turf(src)) + user << "You disconnect the signaler from the helmet." + qdel(src) + + else if(build_step == 2) + overlays -= "hs_eye" + new /obj/item/device/assembly/prox_sensor(get_turf(src)) + user << "You detach the proximity sensor from [src]." + build_step-- + + else if(build_step == 3) + overlays -= "hs_arm" + new /obj/item/robot_parts/l_arm(get_turf(src)) + user << "You remove the robot arm from [src]." + build_step-- \ No newline at end of file diff --git a/code/game/machinery/bots/ed209bot.dm b/code/modules/mob/living/simple_animal/bot/ed209bot.dm similarity index 54% rename from code/game/machinery/bots/ed209bot.dm rename to code/modules/mob/living/simple_animal/bot/ed209bot.dm index 5073441a097..f8a304ad3e3 100644 --- a/code/game/machinery/bots/ed209bot.dm +++ b/code/modules/mob/living/simple_animal/bot/ed209bot.dm @@ -1,4 +1,4 @@ -/obj/machinery/bot/ed209 +/mob/living/simple_animal/bot/ed209 name = "\improper ED-209 Security Robot" desc = "A security robot. He looks less than thrilled." icon = 'icons/obj/aibots.dmi' @@ -6,26 +6,32 @@ layer = 5 density = 1 anchored = 0 -// weight = 1.0E7 - req_access = list(access_security) health = 100 - maxhealth = 100 - fire_dam_coeff = 0.7 - brute_dam_coeff = 0.5 + maxHealth = 100 + damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0) + + environment_smash = 2 //Walls can't stop THE LAW + mob_size = MOB_SIZE_LARGE + + radio_key = /obj/item/device/encryptionkey/headset_sec + radio_channel = "Security" + bot_type = SEC_BOT + model = "ED-209" + bot_core = /obj/machinery/bot_core/secbot + window_id = "autoed209" + window_name = "Automatic Security Unit v2.6" var/lastfired = 0 var/shot_delay = 3 //.3 seconds between shots var/lasercolor = "" var/disabled = 0//A holder for if it needs to be disabled, if true it will not seach for targets, shoot at targets, or move, currently only used for lasertag - //var/lasers = 0 var/mob/living/carbon/target var/oldtarget_name var/threatlevel = 0 var/target_lastloc //Loc of target when arrested. var/last_found //There's a delay -//var/emagged = 0 //Emagged Secbots view everyone as a criminal var/declare_arrests = 1 //When making an arrest, should it notify everyone wearing sechuds? var/idcheck = 1 //If true, arrest people with no IDs var/weaponscheck = 1 //If true, arrest people for weapons if they don't have access @@ -33,23 +39,9 @@ var/arrest_type = 0 //If true, don't handcuff var/projectile = /obj/item/projectile/energy/electrode //Holder for projectile type var/shoot_sound = 'sound/weapons/Taser.ogg' - radio_frequency = SEC_FREQ - bot_type = SEC_BOT - model = "ED-209" -/obj/item/weapon/ed209_assembly - name = "\improper ED-209 assembly" - desc = "Some sort of bizarre assembly." - icon = 'icons/obj/aibots.dmi' - icon_state = "ed209_frame" - item_state = "ed209_frame" - var/build_step = 0 - var/created_name = "ED-209 Security Robot" //To preserve the name if it's a unique securitron I guess - var/lasercolor = "" - - -/obj/machinery/bot/ed209/New(loc,created_name,created_lasercolor) +/mob/living/simple_animal/bot/ed209/New(loc,created_name,created_lasercolor) ..() if(created_name) name = created_name @@ -59,32 +51,34 @@ set_weapon() //giving it the right projectile and firing sound. spawn(3) var/datum/job/detective/J = new/datum/job/detective - botcard.access += J.get_access() - prev_access = botcard.access + access_card.access += J.get_access() + prev_access = access_card.access if(lasercolor) shot_delay = 6//Longer shot delay because JESUS CHRIST check_records = 0//Don't actively target people set to arrest arrest_type = 1//Don't even try to cuff - req_access = list(access_maint_tunnels, access_theatre) + bot_core.req_access = list(access_maint_tunnels, access_theatre) arrest_type = 1 if((lasercolor == "b") && (name == "\improper ED-209 Security Robot"))//Picks a name if there isn't already a custome one name = pick("BLUE BALLER","SANIC","BLUE KILLDEATH MURDERBOT") if((lasercolor == "r") && (name == "\improper ED-209 Security Robot")) name = pick("RED RAMPAGE","RED ROVER","RED KILLDEATH MURDERBOT") -/obj/machinery/bot/ed209/turn_on() + //SECHUD + var/datum/atom_hud/secsensor = huds[DATA_HUD_SECURITY_ADVANCED] + secsensor.add_hud_to(src) + +/mob/living/simple_animal/bot/ed209/turn_on() . = ..() icon_state = "[lasercolor]ed209[on]" mode = BOT_IDLE - updateUsrDialog() -/obj/machinery/bot/ed209/turn_off() +/mob/living/simple_animal/bot/ed209/turn_off() ..() icon_state = "[lasercolor]ed209[on]" - updateUsrDialog() -/obj/machinery/bot/ed209/bot_reset() +/mob/living/simple_animal/bot/ed209/bot_reset() ..() target = null oldtarget_name = null @@ -93,15 +87,12 @@ last_found = world.time set_weapon() -/obj/machinery/bot/ed209/set_custom_texts() +/mob/living/simple_animal/bot/ed209/set_custom_texts() text_hack = "You disable [name]'s combat inhibitor." text_dehack = "You restore [name]'s combat inhibitor." text_dehack_fail = "[name] ignores your attempts to restrict him!" -/obj/machinery/bot/ed209/attack_hand(mob/user) - . = ..() - if (.) - return +/mob/living/simple_animal/bot/ed209/get_controls(mob/user) var/dat dat += hack(user) dat += text({" @@ -112,7 +103,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]
    "}, "[on ? "On" : "Off"]" ) - if(!locked || issilicon(user)) + if(!locked || issilicon(user)|| IsAdminGhost(user)) if(!lasercolor) dat += text({"
    Arrest Unidentifiable Persons: []
    @@ -129,63 +120,59 @@ Auto Patrol[]"}, "[arrest_type ? "Detain" : "Arrest"]", "[declare_arrests ? "Yes" : "No"]", "[auto_patrol ? "On" : "Off"]" ) - var/datum/browser/popup = new(user, "autoed209", "Automatic Security Unit v2.6") - popup.set_content(dat) - popup.open() - return -/obj/machinery/bot/ed209/Topic(href, href_list) + return dat + +/mob/living/simple_animal/bot/ed209/Topic(href, href_list) if(lasercolor && (istype(usr,/mob/living/carbon/human))) var/mob/living/carbon/human/H = usr if((lasercolor == "b") && (istype(H.wear_suit, /obj/item/clothing/suit/redtag)))//Opposing team cannot operate it return else if((lasercolor == "r") && (istype(H.wear_suit, /obj/item/clothing/suit/bluetag))) return - ..() + if(..()) + return 1 switch(href_list["operation"]) if ("idcheck") idcheck = !idcheck + update_controls() if("weaponscheck") weaponscheck = !weaponscheck - updateUsrDialog() + update_controls() if ("ignorerec") check_records = !check_records - updateUsrDialog() + update_controls() if ("switchmode") arrest_type = !arrest_type - updateUsrDialog() + update_controls() if("declarearrests") declare_arrests = !declare_arrests - updateUsrDialog() + update_controls() -/obj/machinery/bot/ed209/attackby(obj/item/weapon/W, mob/user, params) - if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) - if (allowed(user) && !open && !emagged) - locked = !locked - user << "Controls are now [locked ? "locked" : "unlocked"]." - else - if(emagged) - user << "ERROR" - if(open) - user << "Please close the access panel before locking it." - else - user << "Access denied." - else - ..() - if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != "harm") // Any intent but harm will heal, so we shouldn't get angry. - return - if (!istype(W, /obj/item/weapon/screwdriver) && (!target)) // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass. - if(W.force && W.damtype != STAMINA)//If force is non-zero and damage type isn't stamina. - threatlevel = user.assess_threat(src) - threatlevel += 6 - if(threatlevel >= 4) - target = user - if(lasercolor)//To make up for the fact that lasertag bots don't hunt - shootAt(user) - mode = BOT_HUNT +/mob/living/simple_animal/bot/ed209/proc/retaliate(mob/living/carbon/human/H) + threatlevel = H.assess_threat(src) + threatlevel += 6 + if(threatlevel >= 4) + target = H + mode = BOT_HUNT -/obj/machinery/bot/ed209/Emag(mob/user) +/mob/living/simple_animal/bot/ed209/attack_hand(mob/living/carbon/human/H) + if(H.a_intent == "harm") + retaliate(H) + return ..() + +/mob/living/simple_animal/bot/ed209/attackby(obj/item/weapon/W, mob/user, params) + ..() + if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != "harm") // Any intent but harm will heal, so we shouldn't get angry. + return + if (!istype(W, /obj/item/weapon/screwdriver) && (!target)) // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass. + if(W.force && W.damtype != STAMINA)//If force is non-zero and damage type isn't stamina. + retaliate(user) + if(lasercolor)//To make up for the fact that lasertag bots don't hunt + shootAt(user) + +/mob/living/simple_animal/bot/ed209/Emag(mob/user) ..() if(emagged == 2) if(user) @@ -196,18 +183,14 @@ Auto Patrol[]"}, icon_state = "[lasercolor]ed209[on]" set_weapon() -/obj/machinery/bot/ed209/bullet_act(obj/item/projectile/Proj) +/mob/living/simple_animal/bot/ed209/bullet_act(obj/item/projectile/Proj) if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet)) if((Proj.damage_type == BURN) || (Proj.damage_type == BRUTE)) if (!Proj.nodamage && Proj.damage < src.health) - threatlevel = Proj.firer.assess_threat(src) - threatlevel += 6 - if(threatlevel >= 4) - target = Proj.firer - mode = BOT_HUNT + retaliate(Proj.firer) ..() -/obj/machinery/bot/ed209/bot_process() +/mob/living/simple_animal/bot/ed209/handle_automated_action() if (!..()) return @@ -250,29 +233,11 @@ Auto Patrol[]"}, if(target) // make sure target exists if(Adjacent(target) && isturf(target.loc)) // if right next to perp - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) - icon_state = "[lasercolor]ed209-c" - spawn(2) - icon_state = "[lasercolor]ed209[on]" - var/mob/living/carbon/M = target - if(istype(M, /mob/living/carbon/human)) - M.stuttering = 5 - M.Stun(5) - M.Weaken(5) - else - M.Weaken(5) - M.stuttering = 5 - M.Stun(5) - - if(declare_arrests) - var/area/location = get_area(src) - speak("[arrest_type ? "Detaining" : "Arresting"] level [threatlevel] scumbag [target] in [location].", radio_frequency) - target.visible_message("[src] has stunned [target]!",\ - "[src] has stunned you!") + stun_attack(target) mode = BOT_PREP_ARREST anchored = 1 - target_lastloc = M.loc + target_lastloc = target.loc return else // not next to perp @@ -295,18 +260,7 @@ Auto Patrol[]"}, if(iscarbon(target) && target.canBeHandcuffed()) if(!arrest_type) if(!target.handcuffed) //he's not cuffed? Try to cuff him! - mode = BOT_ARREST - playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2) - target.visible_message("[src] is trying to put zipties on [target]!",\ - "[src] is trying to put zipties on you!") - - spawn(60) - if( !Adjacent(target) || !isturf(target.loc) ) //if he's in a closet or not adjacent, we cancel cuffing. - return - if(!target.handcuffed) - target.handcuffed = new /obj/item/weapon/restraints/handcuffs/cable/zipties/used(target) - target.update_inv_handcuffed(0) //update the handcuffs overlay - back_to_idle() + cuff(target) else back_to_idle() return @@ -344,25 +298,25 @@ Auto Patrol[]"}, return -/obj/machinery/bot/ed209/proc/back_to_idle() +/mob/living/simple_animal/bot/ed209/proc/back_to_idle() anchored = 0 mode = BOT_IDLE target = null last_found = world.time frustration = 0 spawn(0) - bot_process() //ensure bot quickly responds + handle_automated_action() //ensure bot quickly responds -/obj/machinery/bot/ed209/proc/back_to_hunt() +/mob/living/simple_animal/bot/ed209/proc/back_to_hunt() anchored = 0 frustration = 0 mode = BOT_HUNT spawn(0) - bot_process() //ensure bot quickly responds + handle_automated_action() //ensure bot quickly responds // look for a criminal in view of the bot -/obj/machinery/bot/ed209/proc/look_for_perp() +/mob/living/simple_animal/bot/ed209/proc/look_for_perp() if(disabled) return anchored = 0 @@ -387,17 +341,17 @@ Auto Patrol[]"}, visible_message("[src] points at [C.name]!") mode = BOT_HUNT spawn(0) - bot_process() // ensure bot quickly responds to a perp + handle_automated_action() // ensure bot quickly responds to a perp break else continue -/obj/machinery/bot/ed209/proc/check_for_weapons(var/obj/item/slot_item) +/mob/living/simple_animal/bot/ed209/proc/check_for_weapons(var/obj/item/slot_item) if(slot_item && slot_item.needs_permit) return 1 return 0 -/obj/machinery/bot/ed209/explode() +/mob/living/simple_animal/bot/ed209/explode() walk_to(src,0) visible_message("[src] blows apart!") var/turf/Tsec = get_turf(src) @@ -443,7 +397,7 @@ Auto Patrol[]"}, new /obj/effect/decal/cleanable/oil(loc) ..() -/obj/machinery/bot/ed209/proc/set_weapon() //used to update the projectile type and firing sound +/mob/living/simple_animal/bot/ed209/proc/set_weapon() //used to update the projectile type and firing sound shoot_sound = 'sound/weapons/laser.ogg' if(emagged == 2) if(lasercolor) @@ -459,7 +413,7 @@ Auto Patrol[]"}, else if(lasercolor == "r") projectile = /obj/item/projectile/beam/lasertag/redtag -/obj/machinery/bot/ed209/proc/shootAt(mob/target) +/mob/living/simple_animal/bot/ed209/proc/shootAt(mob/target) if(lastfired && world.time - lastfired < shot_delay) return lastfired = world.time @@ -472,8 +426,6 @@ Auto Patrol[]"}, if (!( istype(T, /turf) )) return - //if(lastfired && world.time - lastfired < 100) - if(!projectile) return @@ -486,14 +438,14 @@ Auto Patrol[]"}, A.xo = U.x - T.x A.fire() -/obj/machinery/bot/ed209/attack_alien(mob/living/carbon/alien/user) +/mob/living/simple_animal/bot/ed209/attack_alien(mob/living/carbon/alien/user) ..() if (!isalien(target)) target = user mode = BOT_HUNT -/obj/machinery/bot/ed209/emp_act(severity) +/mob/living/simple_animal/bot/ed209/emp_act(severity) if(severity==2 && prob(70)) ..(severity-1) @@ -532,156 +484,7 @@ Auto Patrol[]"}, mode = BOT_HUNT - -/obj/item/weapon/ed209_assembly/attackby(obj/item/weapon/W, mob/user, params) - ..() - - if(istype(W, /obj/item/weapon/pen)) - var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN) - if(!t) return - if(!in_range(src, usr) && loc != usr) return - created_name = t - return - - switch(build_step) - if(0,1) - if(istype(W, /obj/item/robot_parts/l_leg) || istype(W, /obj/item/robot_parts/r_leg)) - if(!user.unEquip(W)) - return - qdel(W) - build_step++ - user << "You add the robot leg to [src]." - name = "legs/frame assembly" - if(build_step == 1) - item_state = "ed209_leg" - icon_state = "ed209_leg" - else - item_state = "ed209_legs" - icon_state = "ed209_legs" - - if(2) - var/newcolor = "" - if(istype(W, /obj/item/clothing/suit/redtag)) - newcolor = "r" - else if(istype(W, /obj/item/clothing/suit/bluetag)) - newcolor = "b" - if(newcolor || istype(W, /obj/item/clothing/suit/armor/vest)) - if(!user.unEquip(W)) - return - lasercolor = newcolor - qdel(W) - build_step++ - user << "You add the armor to [src]." - name = "vest/legs/frame assembly" - item_state = "[lasercolor]ed209_shell" - icon_state = "[lasercolor]ed209_shell" - - if(3) - if(istype(W, /obj/item/weapon/weldingtool)) - var/obj/item/weapon/weldingtool/WT = W - if(WT.remove_fuel(0,user)) - build_step++ - name = "shielded frame assembly" - user << "You weld the vest to [src]." - if(4) - switch(lasercolor) - if("b") - if(!istype(W, /obj/item/clothing/head/helmet/bluetaghelm)) - return - - if("r") - if(!istype(W, /obj/item/clothing/head/helmet/redtaghelm)) - return - - if("") - if(!istype(W, /obj/item/clothing/head/helmet)) - return - - if(!user.unEquip(W)) - return - qdel(W) - build_step++ - user << "You add the helmet to [src]." - name = "covered and shielded frame assembly" - item_state = "[lasercolor]ed209_hat" - icon_state = "[lasercolor]ed209_hat" - - if(5) - if(isprox(W)) - if(!user.unEquip(W)) - return - qdel(W) - build_step++ - user << "You add the prox sensor to [src]." - name = "covered, shielded and sensored frame assembly" - item_state = "[lasercolor]ed209_prox" - icon_state = "[lasercolor]ed209_prox" - - if(6) - if(istype(W, /obj/item/stack/cable_coil)) - var/obj/item/stack/cable_coil/coil = W - if (coil.get_amount() < 1) - user << "You need one length of cable to wire the ED-209!" - return - user << "You start to wire [src]..." - if (do_after(user, 40, target = src)) - if (coil.get_amount() >= 1 && build_step == 6) - coil.use(1) - build_step = 7 - user << "You wire the ED-209 assembly." - name = "wired ED-209 assembly" - - if(7) - var/newname = "" - switch(lasercolor) - if("b") - if(!istype(W, /obj/item/weapon/gun/energy/laser/bluetag)) - return - newname = "bluetag ED-209 assembly" - if("r") - if(!istype(W, /obj/item/weapon/gun/energy/laser/redtag)) - return - newname = "redtag ED-209 assembly" - if("") - if(!istype(W, /obj/item/weapon/gun/energy/gun/advtaser)) - return - newname = "taser ED-209 assembly" - else - return - if(!user.unEquip(W)) - return - name = newname - build_step++ - user << "You add [W] to [src]." - item_state = "[lasercolor]ed209_taser" - icon_state = "[lasercolor]ed209_taser" - qdel(W) - - if(8) - if(istype(W, /obj/item/weapon/screwdriver)) - playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1) - var/turf/T = get_turf(user) - user << "You start attaching the gun to the frame..." - sleep(40) - if(get_turf(user) == T) - build_step++ - name = "armed [name]" - user << "Taser gun attached." - - if(9) - if(istype(W, /obj/item/weapon/stock_parts/cell)) - if(!user.unEquip(W)) - return - build_step++ - user << "You complete the ED-209." - var/turf/T = get_turf(src) - new /obj/machinery/bot/ed209(T,created_name,lasercolor) - qdel(W) - user.unEquip(src, 1) - qdel(src) - - -/obj/machinery/bot/ed209/bullet_act(obj/item/projectile/Proj) +/mob/living/simple_animal/bot/ed209/bullet_act(obj/item/projectile/Proj) if(!disabled) var/lasertag_check = 0 if((lasercolor == "b")) @@ -703,11 +506,62 @@ Auto Patrol[]"}, else ..(Proj) -/obj/machinery/bot/ed209/bluetag/New()//If desired, you spawn red and bluetag bots easily - new /obj/machinery/bot/ed209(get_turf(src),null,"b") - qdel(src) +/mob/living/simple_animal/bot/ed209/bluetag + lasercolor = "b" +/mob/living/simple_animal/bot/ed209/redtag + lasercolor = "r" -/obj/machinery/bot/ed209/redtag/New() - new /obj/machinery/bot/ed209(get_turf(src),null,"r") - qdel(src) +/mob/living/simple_animal/bot/ed209/UnarmedAttack(atom/A) + if(!on) + return + if(iscarbon(A)) + var/mob/living/carbon/C = A + if(!C.stunned || arrest_type) + stun_attack(A) + else if(C.canBeHandcuffed() && !C.handcuffed) + cuff(A) + else + ..() + +/mob/living/simple_animal/bot/ed209/RangedAttack(atom/A) + if(!on) + return + shootAt(A) + +/mob/living/simple_animal/bot/ed209/proc/stun_attack(mob/living/carbon/C) + playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + icon_state = "[lasercolor]ed209-c" + spawn(2) + icon_state = "[lasercolor]ed209[on]" + var/threat = 5 + if(istype(C, /mob/living/carbon/human)) + C.stuttering = 5 + C.Stun(5) + C.Weaken(5) + var/mob/living/carbon/human/H = C + threat = H.assess_threat(src) + else + C.Weaken(5) + C.stuttering = 5 + C.Stun(5) + add_logs(src,C,"stunned") + if(declare_arrests) + var/area/location = get_area(src) + speak("[arrest_type ? "Detaining" : "Arresting"] level [threat] scumbag [C] in [location].", radio_channel) + C.visible_message("[src] has stunned [C]!",\ + "[src] has stunned you!") + +/mob/living/simple_animal/bot/ed209/proc/cuff(mob/living/carbon/C) + mode = BOT_ARREST + playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2) + C.visible_message("[src] is trying to put zipties on [C]!",\ + "[src] is trying to put zipties on you!") + + spawn(60) + if( !Adjacent(C) || !isturf(C.loc) ) //if he's in a closet or not adjacent, we cancel cuffing. + return + if(!C.handcuffed) + C.handcuffed = new /obj/item/weapon/restraints/handcuffs/cable/zipties/used(C) + C.update_inv_handcuffed(0) //update the handcuffs overlay + back_to_idle() diff --git a/code/game/machinery/bots/floorbot.dm b/code/modules/mob/living/simple_animal/bot/floorbot.dm similarity index 67% rename from code/game/machinery/bots/floorbot.dm rename to code/modules/mob/living/simple_animal/bot/floorbot.dm index 50a429270f5..a8c3c93aaa5 100644 --- a/code/game/machinery/bots/floorbot.dm +++ b/code/modules/mob/living/simple_animal/bot/floorbot.dm @@ -1,30 +1,5 @@ -//Floorbot assemblies -/obj/item/weapon/toolbox_tiles - desc = "It's a toolbox with tiles sticking out the top" - name = "tiles and toolbox" - icon = 'icons/obj/aibots.dmi' - icon_state = "toolbox_tiles" - force = 3 - throwforce = 10 - throw_speed = 2 - throw_range = 5 - w_class = 3 - var/created_name = "Floorbot" - -/obj/item/weapon/toolbox_tiles_sensor - desc = "It's a toolbox with tiles sticking out the top and a sensor attached" - name = "tiles, toolbox and sensor arrangement" - icon = 'icons/obj/aibots.dmi' - icon_state = "toolbox_tiles_sensor" - force = 3 - throwforce = 10 - throw_speed = 2 - throw_range = 5 - w_class = 3 - var/created_name = "Floorbot" - //Floorbot -/obj/machinery/bot/floorbot +/mob/living/simple_animal/bot/floorbot name = "\improper Floorbot" desc = "A little floor repairing robot, he looks so excited!" icon = 'icons/obj/aibots.dmi' @@ -33,8 +8,17 @@ density = 0 anchored = 0 health = 25 - maxhealth = 25 - //weight = 1.0E7 + maxHealth = 25 + + radio_channel = "Engineering" + bot_type = FLOOR_BOT + model = "Floorbot" + bot_core = /obj/machinery/bot_core/floorbot + window_id = "autofloor" + window_name = "Automatic Station Floor Repairer v1.1" + + var/process_type //Determines what to do when process_scan() recieves a target. See process_scan() for details. + var/targetdirection var/amount = 10 var/replacetiles = 0 var/eattiles = 0 @@ -46,12 +30,7 @@ var/max_targets = 50 var/turf/target var/oldloc = null - req_one_access = list(access_construction, access_robotics) - var/targetdirection - radio_frequency = ENG_FREQ //Engineering channel - bot_type = FLOOR_BOT - model = "Floorbot" - var/process_type //Determines what to do when process_scan() recieves a target. See process_scan() for details. + #define HULL_BREACH 1 #define BRIDGE_MODE 2 #define FIX_TILE 3 @@ -59,24 +38,22 @@ #define REPLACE_TILE 5 #define TILE_EMAG 6 -/obj/machinery/bot/floorbot/New() +/mob/living/simple_animal/bot/floorbot/New() ..() - updateicon() + update_icon() var/datum/job/engineer/J = new/datum/job/engineer - botcard.access += J.get_access() - prev_access = botcard.access + access_card.access += J.get_access() + prev_access = access_card.access -/obj/machinery/bot/floorbot/turn_on() +/mob/living/simple_animal/bot/floorbot/turn_on() . = ..() - updateicon() - updateUsrDialog() + update_icon() -/obj/machinery/bot/floorbot/turn_off() +/mob/living/simple_animal/bot/floorbot/turn_off() ..() - updateicon() - updateUsrDialog() + update_icon() -/obj/machinery/bot/floorbot/bot_reset() +/mob/living/simple_animal/bot/floorbot/bot_reset() ..() target = null oldloc = null @@ -85,19 +62,12 @@ anchored = 0 update_icon() -/obj/machinery/bot/floorbot/set_custom_texts() +/mob/living/simple_animal/bot/floorbot/set_custom_texts() text_hack = "You corrupt [name]'s construction protocols." text_dehack = "You detect errors in [name] and reset his programming." text_dehack_fail = "[name] is not responding to reset commands!" -/obj/machinery/bot/floorbot/attack_hand(mob/user) - . = ..() - if (.) - return - usr.set_machine(src) - interact(user) - -/obj/machinery/bot/floorbot/interact(mob/user) +/mob/living/simple_animal/bot/floorbot/get_controls(mob/user) var/dat dat += hack(user) dat += "Floor Repairer Controls v1.1

    " @@ -105,7 +75,7 @@ dat += "Maintenance panel panel is [open ? "opened" : "closed"]
    " dat += "Tiles left: [amount]
    " dat += "Behvaiour controls are [locked ? "locked" : "unlocked"]
    " - if(!locked || issilicon(user)) + if(!locked || issilicon(user) || IsAdminGhost(user)) dat += "Add tiles to new hull plating: [autotile ? "Yes" : "No"]
    " dat += "Replace floor tiles: [replacetiles ? "Yes" : "No"]
    " dat += "Finds tiles: [eattiles ? "Yes" : "No"]
    " @@ -121,13 +91,10 @@ bmode = "disabled" dat += "Bridge Mode : [bmode]
    " - var/datum/browser/popup = new(user, "autofloor", "Automatic Station Floor Repairer v1.1") - popup.set_content(dat) - popup.open() - return + return dat -/obj/machinery/bot/floorbot/attackby(obj/item/W , mob/user, params) +/mob/living/simple_animal/bot/floorbot/attackby(obj/item/W , mob/user, params) if(istype(W, /obj/item/stack/tile/plasteel)) var/obj/item/stack/tile/plasteel/T = W if(amount >= 50) @@ -138,32 +105,22 @@ if (loaded > 0) user << "You load [loaded] tiles into the floorbot. He now contains [amount] tiles." nagged = 0 - updateicon() + update_icon() else user << "You need at least one floor tile to put into [src]!" - else if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) - if(allowed(user) && !open && !emagged) - locked = !locked - user << "You [locked ? "lock" : "unlock"] \the [src] behaviour controls." - else - if(emagged) - user << "ERROR" - if(open) - user << "Please close the access panel before locking it." - else - user << "Access denied." - updateUsrDialog() else ..() -/obj/machinery/bot/floorbot/Emag(mob/user) +/mob/living/simple_animal/bot/floorbot/Emag(mob/user) ..() if(emagged == 2) if(user) user << "[src] buzzes and beeps." -/obj/machinery/bot/floorbot/Topic(href, href_list) - ..() +/mob/living/simple_animal/bot/floorbot/Topic(href, href_list) + if(..()) + return 1 + switch(href_list["operation"]) if("replace") replacetiles = !replacetiles @@ -193,9 +150,9 @@ targetdirection = 8 if("disable") targetdirection = null - updateUsrDialog() + update_controls() -/obj/machinery/bot/floorbot/bot_process() +/mob/living/simple_animal/bot/floorbot/handle_automated_action() if (!..()) return @@ -260,9 +217,9 @@ if(path.len == 0) if(!istype(target, /turf/)) var/turf/TL = get_turf(target) - path = get_path_to(loc, TL, src, /turf/proc/Distance_cardinal, 0, 30, id=botcard, simulated_only = 0) + path = get_path_to(loc, TL, src, /turf/proc/Distance_cardinal, 0, 30, id=access_card,simulated_only = 0) else - path = get_path_to(loc, target, src, /turf/proc/Distance_cardinal, 0, 30, id=botcard, simulated_only = 0) + path = get_path_to(loc, target, src, /turf/proc/Distance_cardinal, 0, 30, id=access_card,simulated_only = 0) if(!bot_move(target)) add_to_ignore(target) @@ -300,12 +257,12 @@ oldloc = loc -/obj/machinery/bot/floorbot/proc/nag() //Annoy everyone on the channel to refill us! +/mob/living/simple_animal/bot/floorbot/proc/nag() //Annoy everyone on the channel to refill us! if(!nagged) - speak("Requesting refill at [get_area(src)]!", radio_frequency) + speak("Requesting refill at [get_area(src)]!", radio_channel) nagged = 1 -/obj/machinery/bot/floorbot/proc/is_hull_breach(turf/t) //Ignore space tiles not considered part of a structure, also ignores shuttle docking areas. +/mob/living/simple_animal/bot/floorbot/proc/is_hull_breach(turf/t) //Ignore space tiles not considered part of a structure, also ignores shuttle docking areas. var/area/t_area = get_area(t) if (t_area && (t_area.name == "Space" || findtext(t_area.name, "huttle"))) return 0 @@ -313,7 +270,7 @@ return 1 //Floorbots, having several functions, need sort out special conditions here. -obj/machinery/bot/floorbot/process_scan(scan_target) +/mob/living/simple_animal/bot/floorbot/process_scan(scan_target) var/result var/turf/simulated/floor/F switch(process_type) @@ -341,7 +298,7 @@ obj/machinery/bot/floorbot/process_scan(scan_target) result = scan_target return result -/obj/machinery/bot/floorbot/proc/repair(turf/target_turf) +/mob/living/simple_animal/bot/floorbot/proc/repair(turf/target_turf) if(istype(target_turf, /turf/space/)) //Must be a hull breach or in bridge mode to continue. @@ -367,7 +324,7 @@ obj/machinery/bot/floorbot/process_scan(scan_target) target_turf.ChangeTurf(/turf/simulated/floor/plating) mode = BOT_IDLE amount -= 1 - updateicon() + update_icon() anchored = 0 target = null else @@ -381,11 +338,11 @@ obj/machinery/bot/floorbot/process_scan(scan_target) F.ChangeTurf(/turf/simulated/floor/plasteel) mode = BOT_IDLE amount -= 1 - updateicon() + update_icon() anchored = 0 target = null -/obj/machinery/bot/floorbot/proc/eattile(obj/item/stack/tile/plasteel/T) +/mob/living/simple_animal/bot/floorbot/proc/eattile(obj/item/stack/tile/plasteel/T) if(!istype(T, /obj/item/stack/tile/plasteel)) return visible_message("[src] begins to collect tiles.") @@ -402,11 +359,11 @@ obj/machinery/bot/floorbot/process_scan(scan_target) else amount += T.amount qdel(T) - updateicon() + update_icon() target = null mode = BOT_IDLE -/obj/machinery/bot/floorbot/proc/maketile(obj/item/stack/sheet/metal/M) +/mob/living/simple_animal/bot/floorbot/proc/maketile(obj/item/stack/sheet/metal/M) if(!istype(M, /obj/item/stack/sheet/metal)) return visible_message("[src] begins to create tiles.") @@ -426,13 +383,13 @@ obj/machinery/bot/floorbot/process_scan(scan_target) target = null mode = BOT_IDLE -/obj/machinery/bot/floorbot/proc/updateicon() +/mob/living/simple_animal/bot/floorbot/update_icon() if(amount > 0) icon_state = "floorbot[on]" else icon_state = "floorbot[on]e" -/obj/machinery/bot/floorbot/explode() +/mob/living/simple_animal/bot/floorbot/explode() on = 0 visible_message("[src] blows apart!") var/turf/Tsec = get_turf(src) @@ -460,61 +417,15 @@ obj/machinery/bot/floorbot/process_scan(scan_target) s.start() ..() +/obj/machinery/bot_core/floorbot + req_one_access = list(access_construction, access_robotics) -/obj/item/weapon/storage/toolbox/mechanical/attackby(obj/item/stack/tile/plasteel/T, mob/user, params) - if(!istype(T, /obj/item/stack/tile/plasteel)) - ..() - return - if(contents.len >= 1) - user << "They won't fit in, as there is already stuff inside!" - return - if(T.use(10)) - if(user.s_active) - user.s_active.close(user) - var/obj/item/weapon/toolbox_tiles/B = new /obj/item/weapon/toolbox_tiles - user.put_in_hands(B) - user << "You add the tiles into the empty toolbox. They protrude from the top." - user.unEquip(src, 1) - qdel(src) +/mob/living/simple_animal/bot/floorbot/UnarmedAttack(atom/A) + if(isturf(A)) + repair(A) + else if(istype(A,/obj/item/stack/tile/plasteel)) + eattile(A) + else if(istype(A,/obj/item/stack/sheet/metal)) + maketile(A) else - user << "You need 10 floor tiles to start building a floorbot!" - return - -/obj/item/weapon/toolbox_tiles/attackby(obj/item/W, mob/user, params) - ..() - if(isprox(W)) - qdel(W) - var/obj/item/weapon/toolbox_tiles_sensor/B = new /obj/item/weapon/toolbox_tiles_sensor() - B.created_name = created_name - user.put_in_hands(B) - user << "You add the sensor to the toolbox and tiles." - user.unEquip(src, 1) - qdel(src) - - else if (istype(W, /obj/item/weapon/pen)) - var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN) - if (!t) - return - if (!in_range(src, usr) && loc != usr) - return - - created_name = t - -/obj/item/weapon/toolbox_tiles_sensor/attackby(obj/item/W, mob/user, params) - ..() - if(istype(W, /obj/item/robot_parts/l_arm) || istype(W, /obj/item/robot_parts/r_arm)) - qdel(W) - var/turf/T = get_turf(user.loc) - var/obj/machinery/bot/floorbot/A = new /obj/machinery/bot/floorbot(T) - A.name = created_name - user << "You add the robot arm to the odd looking toolbox assembly. Boop beep!" - user.unEquip(src, 1) - qdel(src) - else if (istype(W, /obj/item/weapon/pen)) - var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN) - if (!t) - return - if (!in_range(src, usr) && loc != usr) - return - - created_name = t + ..() diff --git a/code/game/machinery/bots/medbot.dm b/code/modules/mob/living/simple_animal/bot/medbot.dm similarity index 72% rename from code/game/machinery/bots/medbot.dm rename to code/modules/mob/living/simple_animal/bot/medbot.dm index e2aa7e2f5e1..3a9460174ec 100644 --- a/code/game/machinery/bots/medbot.dm +++ b/code/modules/mob/living/simple_animal/bot/medbot.dm @@ -3,7 +3,7 @@ //MEDBOT ASSEMBLY -/obj/machinery/bot/medbot +/mob/living/simple_animal/bot/medbot name = "\improper Medibot" desc = "A little medical robot. He looks somewhat underwhelmed." icon = 'icons/obj/aibots.dmi' @@ -12,11 +12,18 @@ density = 0 anchored = 0 health = 20 - maxhealth = 20 - req_one_access =list(access_medical, access_robotics) - var/stunned = 0 //It can be stunned by tasers. Delicate circuits. -// var/emagged = 0 - var/list/botcard_access = list(access_medical) + maxHealth = 20 + pass_flags = PASSMOB + + radio_key = /obj/item/device/encryptionkey/headset_med + radio_channel = "Medical" + + bot_type = MED_BOT + model = "Medibot" + bot_core_type = /obj/machinery/bot_core/medbot + window_id = "automed" + window_name = "Automatic Medical Unit v1.1" + var/obj/item/weapon/reagent_containers/glass/reagent_glass = null //Can be set to draw from this for reagents. var/skin = null //Set to "tox", "ointment" or "o2" for the other two firstaid kits. var/mob/living/carbon/patient = null @@ -30,7 +37,6 @@ var/declare_crit = 1 //If active, the bot will transmit a critical patient alert to MedHUD users. var/declare_cooldown = 0 //Prevents spam of critical patient alerts. var/stationary_mode = 0 //If enabled, the Medibot will not move automatically. - radio_frequency = MED_FREQ //Medical frequency //Setting which reagents to use to treat what by default. By id. var/treatment_brute = "bicaridine" var/treatment_oxy = "dexalin" @@ -39,10 +45,8 @@ var/treatment_virus = "spaceacillin" var/treat_virus = 1 //If on, the bot will attempt to treat viral infections, curing them if possible. var/shut_up = 0 //self explanatory :) - bot_type = MED_BOT - model = "Medibot" -/obj/machinery/bot/medbot/mysterious +/mob/living/simple_animal/bot/medbot/mysterious name = "\improper Mysterious Medibot" desc = "International Medibot of mystery." skin = "bezerk" @@ -51,7 +55,7 @@ treatment_fire = "tricordrazine" treatment_tox = "tricordrazine" -/obj/machinery/bot/medbot/derelict +/mob/living/simple_animal/bot/medbot/derelict name = "\improper Old Medibot" desc = "Looks like it hasn't been modified since the late 2080s." skin = "bezerk" @@ -62,23 +66,7 @@ treatment_fire = "sodium_thiopental" treatment_tox = "sodium_thiopental" -/obj/item/weapon/firstaid_arm_assembly - name = "incomplete medibot assembly." - desc = "A first aid kit with a robot arm permanently grafted to it." - icon = 'icons/obj/aibots.dmi' - icon_state = "firstaid_arm" - var/build_step = 0 - var/created_name = "Medibot" //To preserve the name if it's a unique medbot I guess - var/skin = null //Same as medbot, set to tox or ointment for the respective kits. - w_class = 3 - - /obj/item/weapon/firstaid_arm_assembly/New() - ..() - spawn(5) - if(skin) - overlays += image('icons/obj/aibots.dmi', "kit_skin_[skin]") - -/obj/machinery/bot/medbot/proc/updateicon() +/mob/living/simple_animal/bot/medbot/update_icon() if(!on) icon_state = "medibot0" return @@ -90,57 +78,47 @@ else icon_state = "medibot1" -/obj/machinery/bot/medbot/New() +/mob/living/simple_animal/bot/medbot/New() ..() - updateicon() + update_icon() spawn(4) if(skin) overlays += image('icons/obj/aibots.dmi', "medskin_[skin]") var/datum/job/doctor/J = new/datum/job/doctor - botcard.access += J.get_access() - prev_access = botcard.access + access_card.access += J.get_access() + prev_access = access_card.access + var/datum/atom_hud/medsensor = huds[DATA_HUD_MEDICAL_ADVANCED] + medsensor.add_hud_to(src) -/obj/machinery/bot/medbot/turn_on() - . = ..() - updateicon() - updateUsrDialog() - -/obj/machinery/bot/medbot/turn_off() - ..() - updateUsrDialog() - -/obj/machinery/bot/medbot/bot_reset() +/mob/living/simple_animal/bot/medbot/bot_reset() ..() patient = null oldpatient = null oldloc = null last_found = world.time declare_cooldown = 0 - updateicon() + update_icon() -/obj/machinery/bot/medbot/proc/soft_reset() //Allows the medibot to still actively perform its medical duties without being completely halted as a hard reset does. +/mob/living/simple_animal/bot/medbot/proc/soft_reset() //Allows the medibot to still actively perform its medical duties without being completely halted as a hard reset does. path = list() patient = null mode = BOT_IDLE last_found = world.time - updateicon() + update_icon() -/obj/machinery/bot/medbot/set_custom_texts() +/mob/living/simple_animal/bot/medbot/set_custom_texts() text_hack = "You corrupt [name]'s reagent processor circuits." text_dehack = "You reset [name]'s reagent processor circuits." text_dehack_fail = "[name] seems damaged and does not respond to reprogramming!" -/obj/machinery/bot/medbot/attack_paw(mob/user) +/mob/living/simple_animal/bot/medbot/attack_paw(mob/user) return attack_hand(user) -/obj/machinery/bot/medbot/attack_hand(mob/user) - . = ..() - if (.) - return +/mob/living/simple_animal/bot/medbot/get_controls(mob/user) var/dat dat += hack(user) dat += "Medical Unit Controls v1.1

    " @@ -152,7 +130,7 @@ else dat += "None Loaded" dat += "
    Behaviour controls are [locked ? "locked" : "unlocked"]
    " - if(!locked || issilicon(user)) + if(!locked || issilicon(user) || IsAdminGhost(user)) dat += "Healing Threshold: " dat += "-- " dat += "- " @@ -175,14 +153,12 @@ dat += "Critical Patient Alerts: [declare_crit ? "Yes" : "No"]
    " dat += "Patrol Station: [auto_patrol ? "Yes" : "No"]
    " dat += "Stationary Mode: [stationary_mode ? "Yes" : "No"]
    " + + return dat - var/datum/browser/popup = new(user, "automed", "Automatic Medical Unit v1.1") - popup.set_content(dat) - popup.open() - return - -/obj/machinery/bot/medbot/Topic(href, href_list) - ..() +/mob/living/simple_animal/bot/medbot/Topic(href, href_list) + if(..()) + return 1 if(href_list["adj_threshold"]) var/adjust_num = text2num(href_list["adj_threshold"]) @@ -216,29 +192,16 @@ else if (href_list["stationary"]) stationary_mode = !stationary_mode path = list() - updateicon() + update_icon() else if (href_list["virus"]) treat_virus = !treat_virus - updateUsrDialog() + update_controls() return -/obj/machinery/bot/medbot/attackby(obj/item/weapon/W as obj, mob/user as mob, params) - if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) - if (allowed(user) && !open && !emagged) - locked = !locked - user << "Controls are now [locked ? "locked." : "unlocked."]" - updateUsrDialog() - else - if(emagged) - user << "ERROR" - if(open) - user << "Please close the access panel before locking it!" - else - user << "Access denied." - - else if (istype(W, /obj/item/weapon/reagent_containers/glass)) +/mob/living/simple_animal/bot/medbot/attackby(obj/item/weapon/W as obj, mob/user as mob, params) + if (istype(W, /obj/item/weapon/reagent_containers/glass)) if(locked) user << "You cannot insert a beaker because the panel is locked!" return @@ -251,7 +214,7 @@ W.loc = src reagent_glass = W user << "You insert [W]." - updateUsrDialog() + show_controls(user) return else @@ -260,7 +223,7 @@ if (health < current_health) //if medbot took some damage step_to(src, (get_step_away(src,user))) -/obj/machinery/bot/medbot/Emag(mob/user) +/mob/living/simple_animal/bot/medbot/Emag(mob/user) ..() if(emagged == 2) declare_crit = 0 @@ -272,7 +235,7 @@ if(user) oldpatient = user -/obj/machinery/bot/medbot/process_scan(mob/living/carbon/human/H) +/mob/living/simple_animal/bot/medbot/process_scan(mob/living/carbon/human/H) if (H.stat == 2) return @@ -289,7 +252,7 @@ else return -/obj/machinery/bot/medbot/bot_process() +/mob/living/simple_animal/bot/medbot/handle_automated_action() if (!..()) return @@ -305,7 +268,7 @@ mode = BOT_IDLE if(stunned <= 0) - updateicon() + update_icon() stunned = 0 return @@ -324,7 +287,7 @@ if(patient && (get_dist(src,patient) <= 1)) //Patient is next to us, begin treatment! if(mode != BOT_HEALING) mode = BOT_HEALING - updateicon() + update_icon() frustration = 0 medicate_patient(patient) return @@ -340,7 +303,7 @@ return if(patient && path.len == 0 && (get_dist(src,patient) > 1)) - path = get_path_to(loc, get_turf(patient), src, /turf/proc/Distance_cardinal, 0, 30,id=botcard) + path = get_path_to(loc, get_turf(patient), src, /turf/proc/Distance_cardinal, 0, 30,id=access_card) mode = BOT_MOVING if(!path.len) //Do not chase a patient we cannot reach. soft_reset() @@ -363,7 +326,7 @@ return -/obj/machinery/bot/medbot/proc/assess_patient(mob/living/carbon/C) +/mob/living/simple_animal/bot/medbot/proc/assess_patient(mob/living/carbon/C) //Time to see if they need medical help! if(C.stat == 2) return 0 //welp too late for them! @@ -410,7 +373,18 @@ return 0 -/obj/machinery/bot/medbot/proc/medicate_patient(mob/living/carbon/C) +/mob/living/simple_animal/bot/medbot/UnarmedAttack(atom/A) + if(iscarbon(A)) + var/mob/living/carbon/C = A + patient = C + mode = BOT_HEALING + update_icon() + medicate_patient(C) + update_icon() + else + ..() + +/mob/living/simple_animal/bot/medbot/proc/medicate_patient(mob/living/carbon/C) if(!on) return @@ -474,10 +448,13 @@ bot_reset() return else + if(!emagged && check_overdose(patient,reagent_id,injection_amount)) + soft_reset() + return C.visible_message("[src] is trying to inject [patient]!", \ "[src] is trying to inject you!") - spawn(30) + spawn(30)//replace with do mob if ((get_dist(src, patient) <= 1) && (on) && assess_patient(patient)) if(reagent_id == "internal_beaker") if(use_beaker && reagent_glass && reagent_glass.reagents.total_volume) @@ -490,19 +467,26 @@ "[src] injects you with its syringe!") else visible_message("[src] retracts its syringe.") - + update_icon() soft_reset() return reagent_id = null return -/obj/machinery/bot/medbot/bullet_act(obj/item/projectile/Proj) +/mob/living/simple_animal/bot/medbot/proc/check_overdose(mob/living/carbon/patient,reagent_id,injection_amount) + var/datum/reagent/R = chemical_reagents_list[reagent_id] + var/current_volume = patient.reagents.get_reagent_amount(reagent_id) + if(current_volume + injection_amount > R.overdose_threshold) + return 1 + return 0 + +/mob/living/simple_animal/bot/medbot/bullet_act(obj/item/projectile/Proj) if(Proj.flag == "taser") stunned = min(stunned+10,20) ..() -/obj/machinery/bot/medbot/explode() +/mob/living/simple_animal/bot/medbot/explode() on = 0 visible_message("[src] blows apart!") var/turf/Tsec = get_turf(src) @@ -525,79 +509,14 @@ s.start() ..() -/obj/machinery/bot/medbot/proc/declare(crit_patient) +/mob/living/simple_animal/bot/medbot/proc/declare(crit_patient) if(declare_cooldown) return var/area/location = get_area(src) - speak("Medical emergency! [crit_patient ? "[crit_patient]" : "A patient"] is in critical condition at [location]!",radio_frequency) + speak("Medical emergency! [crit_patient ? "[crit_patient]" : "A patient"] is in critical condition at [location]!",radio_channel) declare_cooldown = 1 spawn(200) //Twenty seconds declare_cooldown = 0 -/* - * Medbot Assembly -- Can be made out of all three medkits. - */ - -/obj/item/weapon/storage/firstaid/attackby(obj/item/robot_parts/S, mob/user, params) - - if ((!istype(S, /obj/item/robot_parts/l_arm)) && (!istype(S, /obj/item/robot_parts/r_arm))) - ..() - return - - //Making a medibot! - if(contents.len >= 1) - user << "You need to empty [src] out first!" - return - - var/obj/item/weapon/firstaid_arm_assembly/A = new /obj/item/weapon/firstaid_arm_assembly - if(istype(src,/obj/item/weapon/storage/firstaid/fire)) - A.skin = "ointment" - else if(istype(src,/obj/item/weapon/storage/firstaid/toxin)) - A.skin = "tox" - else if(istype(src,/obj/item/weapon/storage/firstaid/o2)) - A.skin = "o2" - else if(istype(src,/obj/item/weapon/storage/firstaid/brute)) - A.skin = "brute" - - qdel(S) - user.put_in_hands(A) - user << "You add the robot arm to the first aid kit." - user.unEquip(src, 1) - qdel(src) - - -/obj/item/weapon/firstaid_arm_assembly/attackby(obj/item/weapon/W, mob/user, params) - ..() - if(istype(W, /obj/item/weapon/pen)) - var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN) - if (!t) - return - if (!in_range(src, usr) && loc != usr) - return - created_name = t - else - switch(build_step) - if(0) - if(istype(W, /obj/item/device/healthanalyzer)) - if(!user.unEquip(W)) - return - qdel(W) - build_step++ - user << "You add the health sensor to [src]." - name = "First aid/robot arm/health analyzer assembly" - overlays += image('icons/obj/aibots.dmi', "na_scanner") - - if(1) - if(isprox(W)) - if(!user.unEquip(W)) - return - qdel(W) - build_step++ - user << "You complete the Medibot. Beep boop!" - var/turf/T = get_turf(src) - var/obj/machinery/bot/medbot/S = new /obj/machinery/bot/medbot(T) - S.skin = skin - S.name = created_name - user.unEquip(src, 1) - qdel(src) - +/obj/machinery/bot_core/medbot + req_one_access =list(access_medical, access_robotics) diff --git a/code/game/machinery/bots/mulebot.dm b/code/modules/mob/living/simple_animal/bot/mulebot.dm similarity index 74% rename from code/game/machinery/bots/mulebot.dm rename to code/modules/mob/living/simple_animal/bot/mulebot.dm index 9b96447552b..8432bc8df17 100644 --- a/code/game/machinery/bots/mulebot.dm +++ b/code/modules/mob/living/simple_animal/bot/mulebot.dm @@ -6,12 +6,11 @@ var/global/mulebot_count = 0 - #define SIGH 0 #define ANNOYED 1 #define DELIGHT 2 -/obj/machinery/bot/mulebot +/mob/living/simple_animal/bot/mulebot name = "\improper MULEbot" desc = "A Multiple Utility Load Effector bot." icon_state = "mulebot0" @@ -20,25 +19,28 @@ var/global/mulebot_count = 0 anchored = 1 animate_movement=1 health = 150 - maxhealth = 150 - fire_dam_coeff = 0.7 - brute_dam_coeff = 0.5 - var/atom/movable/load = null + maxHealth = 150 + damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0) + a_intent = "harm" //No swapping + buckle_lying = 0 + mob_size = MOB_SIZE_LARGE + bot_type = MULE_BOT model = "MULE" - can_buckle = 1 - buckle_lying = 0 + bot_core_type = /obj/machinery/bot_core/mulebot + window_id = "mulebot" + window_name = "M.U.L.E. Mk. V" + window_width = 350 + window_height = 600 suffix = "" + var/atom/movable/load = null + var/mob/living/passenger = null var/turf/target // this is turf to navigate to (location of beacon) var/loaddir = 0 // this the direction to unload onto/load from var/home_destination = "" // tag of home beacon - req_access = list(access_cargo) - - mode = BOT_IDLE - - blockcount = 0 //number of times retried a blocked path + var/reached_target = 1 //true if already reached the target var/refresh = 1 // true to refresh dialogue @@ -50,24 +52,14 @@ var/global/mulebot_count = 0 var/datum/wires/mulebot/wires = null // the installed power cell - // constants for internal wiring bitflags - /* - - var/wires = 1023 // all flags on - - var/list/wire_text // list of wire colours - var/list/wire_order // order of wire indices - */ - - var/bloodiness = 0 // count of bloodiness -/obj/machinery/bot/mulebot/New() +/mob/living/simple_animal/bot/mulebot/New() ..() wires = new(src) var/datum/job/cargo_tech/J = new/datum/job/cargo_tech - botcard.access = J.get_access() - prev_access = botcard.access + access_card.access = J.get_access() + prev_access = access_card.access cell = new(src) cell.charge = 2000 cell.maxcharge = 2000 @@ -78,13 +70,13 @@ var/global/mulebot_count = 0 suffix = "#[mulebot_count]" name = "\improper Mulebot ([suffix])" -/obj/machinery/bot/mulebot/Destroy() +/mob/living/simple_animal/bot/mulebot/Destroy() unload(0) qdel(wires) wires = null return ..() -/obj/machinery/bot/mulebot/bot_reset() +mob/living/simple_animal/bot/mulebot/bot_reset() ..() reached_target = 0 @@ -93,18 +85,14 @@ var/global/mulebot_count = 0 // screwdriver: open/close hatch // cell: insert it // other: chance to knock rider off bot -/obj/machinery/bot/mulebot/attackby(obj/item/I, mob/user, params) - if(istype(I, /obj/item/weapon/card/id) || istype(I, /obj/item/device/pda)) - if(toggle_lock(user)) - user << "Controls [(locked ? "locked" : "unlocked")]." - - else if(istype(I,/obj/item/weapon/stock_parts/cell) && open && !cell) +/mob/living/simple_animal/bot/mulebot/attackby(obj/item/I, mob/user, params) + if(istype(I,/obj/item/weapon/stock_parts/cell) && open && !cell) if(!user.drop_item()) return var/obj/item/weapon/stock_parts/cell/C = I C.loc = src cell = C - updateDialog() + update_controls() else if(istype(I,/obj/item/weapon/screwdriver)) if(locked) user << "The maintenance hatch cannot be opened or closed while the controls are locked!" @@ -119,36 +107,44 @@ var/global/mulebot_count = 0 visible_message("[user] closes the maintenance hatch of [src]", "You close [src]'s maintenance hatch.") icon_state = "mulebot0" - updateDialog() - else if (istype(I, /obj/item/weapon/wrench)) - if (health < maxhealth) - health = min(maxhealth, health+25) - user.visible_message( - "[user] repairs [src]!", - "You repair [src]." - ) - else - user << "[src] does not need a repair!" + update_controls() else if(istype(I, /obj/item/device/multitool) || istype(I, /obj/item/weapon/wirecutters)) if(open) attack_hand(usr) - else if(load && ismob(load)) // chance to knock off rider - if(prob(1+I.force * 2)) - unload(0) - user.visible_message("[user] knocks [load] off [src] with \the [I]!", "You knock [load] off [src] with \the [I]!") - else - user << "You hit [src] with \the [I] but to no effect!" else + if(load && ismob(load)) // chance to knock off rider + if(prob(1+I.force * 2)) + unload(0) + user.visible_message("[user] knocks [load] off [src] with \the [I]!", "You knock [load] off [src] with \the [I]!") + else + user << "You hit [src] with \the [I] but to no effect!" ..() return -/obj/machinery/bot/mulebot/emag_act(mob/user) +/mob/living/simple_animal/bot/mulebot/emag_act(mob/user) locked = !locked user << "You [locked ? "lock" : "unlock"] the mulebot's controls!" flick("mulebot-emagged", src) playsound(loc, 'sound/effects/sparks1.ogg', 100, 0) -/obj/machinery/bot/mulebot/ex_act(severity) +/mob/living/simple_animal/bot/mulebot/update_icon() + //UNFINISHED + switch(mode) + if(BOT_IDLE) + icon_state = "mulebot0" + if(open) + icon_state="mulebot-hatch" + else + icon_state = "mulebot0" + overlays.Cut() + if(load && !ismob(load))//buckling handles the mob offsets + load.pixel_y = initial(load.pixel_y) + 9 + if(load.layer < layer) + load.layer = layer + 0.1 + overlays += load + return + +/mob/living/simple_animal/bot/mulebot/ex_act(severity) unload(0) switch(severity) if(1) @@ -160,7 +156,7 @@ var/global/mulebot_count = 0 wires.RandomCut() return -/obj/machinery/bot/mulebot/bullet_act(obj/item/projectile/Proj) +/mob/living/simple_animal/bot/mulebot/bullet_act(obj/item/projectile/Proj) if(..()) if(prob(50) && !isnull(load)) unload(0) @@ -169,18 +165,11 @@ var/global/mulebot_count = 0 wires.RandomCut() -/obj/machinery/bot/mulebot/attack_ai(mob/user) - user.set_machine(src) - interact(user, 1) +/mob/living/simple_animal/bot/mulebot/attack_ai(mob/user) + show_controls(user) -/obj/machinery/bot/mulebot/attack_hand(mob/user) - . = ..() - if (.) - return - user.set_machine(src) - interact(user, 0) - -/obj/machinery/bot/mulebot/interact(mob/user, ai=0) +/mob/living/simple_animal/bot/mulebot/get_controls(mob/user) + var/ai = issilicon(user) var/dat dat += "

    Multiple Utility Load Effector Mk. V

    " dat += "ID: [suffix]
    " @@ -210,7 +199,7 @@ var/global/mulebot_count = 0 dat += "Destination: [!destination ? "none" : destination]
    " dat += "Power level: [cell ? cell.percent() : 0]%" - if(locked && !ai) + if(locked && !ai && !IsAdminGhost(user)) dat += " 
    Controls are locked
    Unlock Controls" else dat += " 
    Controls are unlocked
    Lock Controls

    " @@ -244,31 +233,24 @@ var/global/mulebot_count = 0 else dat += "
    The bot is in maintenance mode and cannot be controlled.

    " - //user << browse("M.U.L.E. Mk. III [suffix ? "([suffix])" : ""][dat]", "window=mulebot;size=350x500") - //onclose(user, "mulebot") - var/datum/browser/popup = new(user, "mulebot", "M.U.L.E. Mk. V [suffix ? "([suffix])" : ""]", 350, 600) - popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(icon, icon_state)) - popup.open() - return + return dat // returns the wire panel text -/obj/machinery/bot/mulebot/proc/wires() +/mob/living/simple_animal/bot/mulebot/proc/wires() return wires.GetInteractWindow() -/obj/machinery/bot/mulebot/Topic(href, href_list) +/mob/living/simple_animal/bot/mulebot/Topic(href, href_list) if(..()) return if (usr.stat) return - if ((in_range(src, usr) && istype(loc, /turf)) || (istype(usr, /mob/living/silicon))) - usr.set_machine(src) - + if ((in_range(src, usr) && istype(loc, /turf)) || (istype(usr, /mob/living/silicon)) || IsAdminGhost(usr)) switch(href_list["op"]) if("lock", "unlock") - toggle_lock(usr) + locked = !locked + update_controls() if("power") if (on) @@ -280,7 +262,7 @@ var/global/mulebot_count = 0 else return visible_message("[usr] switches [on ? "on" : "off"] [src].") - updateDialog() + update_controls() if("cellremove") @@ -291,7 +273,7 @@ var/global/mulebot_count = 0 cell = null usr.visible_message("[usr] removes the power cell from [src].", "You remove the power cell from [src].") - updateDialog() + update_controls() if("cellinsert") if(open && !cell) @@ -304,19 +286,13 @@ var/global/mulebot_count = 0 C.add_fingerprint(usr) usr.visible_message("[usr] inserts a power cell into [src].", "You insert the power cell into [src].") - updateDialog() + update_controls() else bot_control(href_list["op"], usr) - - - updateDialog() - //updateUsrDialog() - else - usr << browse(null, "window=mulebot") - usr.unset_machine() + update_controls() return -/obj/machinery/bot/mulebot/bot_control(command, mob/user, pda= 0) +/mob/living/simple_animal/bot/mulebot/bot_control(command, mob/user, pda= 0) if(pda && !wires.RemoteRX()) //MULE wireless is controlled by wires. return @@ -324,22 +300,22 @@ var/global/mulebot_count = 0 if("autorefresh") refresh = !refresh - updateDialog() + update_controls() if("stop") if(mode >= BOT_DELIVER) bot_reset() - updateDialog() + update_controls() if("go") if(mode == BOT_IDLE) start() - updateDialog() + update_controls() if("home") if(mode == BOT_IDLE || mode == BOT_DELIVER) start_home() - updateDialog() + update_controls() if("destination") refresh=0 @@ -356,7 +332,7 @@ var/global/mulebot_count = 0 if(new_id) suffix = new_id name = "\improper Mulebot ([suffix])" - updateDialog() + update_controls() if("sethome") refresh=0 @@ -364,7 +340,7 @@ var/global/mulebot_count = 0 refresh=1 if(new_home) home_destination = new_home - updateDialog() + update_controls() if("unload") if(load && mode != BOT_HUNT) @@ -389,19 +365,10 @@ var/global/mulebot_count = 0 // returns true if the bot has power -/obj/machinery/bot/mulebot/proc/has_power() +/mob/living/simple_animal/bot/mulebot/proc/has_power() return !open && cell && cell.charge > 0 && wires.HasPower() -/obj/machinery/bot/mulebot/proc/toggle_lock(mob/user) - if(allowed(user)) - locked = !locked - updateDialog() - return 1 - else - user << "Access denied." - return 0 - -/obj/machinery/bot/mulebot/proc/buzz(type) +/mob/living/simple_animal/bot/mulebot/proc/buzz(type) switch(type) if(SIGH) audible_message("[src] makes a sighing buzz.", "You hear an electronic buzzing sound.") @@ -416,7 +383,7 @@ var/global/mulebot_count = 0 // mousedrop a crate to load the bot // can load anything if emagged -/obj/machinery/bot/mulebot/MouseDrop_T(atom/movable/AM, mob/user) +/mob/living/simple_animal/bot/mulebot/MouseDrop_T(atom/movable/AM, mob/user) if(user.incapacitated() || user.lying) return @@ -427,7 +394,7 @@ var/global/mulebot_count = 0 load(AM) // called to load a crate -/obj/machinery/bot/mulebot/proc/load(atom/movable/AM) +/mob/living/simple_animal/bot/mulebot/proc/load(atom/movable/AM) if(load || AM.anchored) return @@ -452,32 +419,26 @@ var/global/mulebot_count = 0 return if(isliving(AM)) - if(!buckle_mob(AM)) + if(!load_mob(AM)) return else AM.loc = src - AM.pixel_y += 9 - if(AM.layer < layer) - AM.layer = layer + 0.1 - overlays += AM - load= AM + load = AM mode = BOT_IDLE + update_icon() -/obj/machinery/bot/mulebot/buckle_mob(mob/living/M, force = 0) +/mob/living/simple_animal/bot/mulebot/proc/load_mob(mob/living/M) if(M.buckled) return 0 - var/turf/T = get_turf(src) - if(M.loc != T) - density = 0 - var/can_step = step_towards(M, T) - density = 1 - if(!can_step) - return 0 - return ..() + passenger = M + load = M + can_buckle = 1 + buckle_mob(M) + can_buckle = 0 + return 1 - -/obj/machinery/bot/mulebot/post_buckle_mob(mob/living/M) +/mob/living/simple_animal/bot/mulebot/post_buckle_mob(mob/living/M) if(M == buckled_mob) //post buckling M.pixel_y = initial(M.pixel_y) + 9 if(M.layer < layer) @@ -488,11 +449,10 @@ var/global/mulebot_count = 0 M.layer = initial(M.layer) M.pixel_y = initial(M.pixel_y) - // called to unload the bot // argument is optional direction to unload // if zero, unload at bot's location -/obj/machinery/bot/mulebot/proc/unload(dirn) +/mob/living/simple_animal/bot/mulebot/proc/unload(dirn) if(!load) return @@ -500,24 +460,22 @@ var/global/mulebot_count = 0 overlays.Cut() - if(buckled_mob) - unbuckle_mob() - return + unbuckle_mob() - load.loc = loc - load.pixel_y = initial(load.pixel_y) - load.layer = initial(load.layer) - if(dirn) - var/turf/T = loc - var/turf/newT = get_step(T,dirn) - if(load.CanPass(load,newT)) //Can't get off onto anything that wouldn't let you pass normally - step(load, dirn) - - load = null + if(load) + load.loc = loc + load.pixel_y = initial(load.pixel_y) + load.layer = initial(load.layer) + if(dirn) + var/turf/T = loc + var/turf/newT = get_step(T,dirn) + if(load.CanPass(load,newT)) //Can't get off onto anything that wouldn't let you pass normally + step(load, dirn) + load = null -/obj/machinery/bot/mulebot/call_bot() +/mob/living/simple_animal/bot/mulebot/call_bot() ..() var/area/dest_area if (path && path.len) @@ -527,7 +485,7 @@ var/global/mulebot_count = 0 pathset = 1 //Indicates the AI's custom path is initialized. start() -/obj/machinery/bot/mulebot/bot_process() +/mob/living/simple_animal/bot/mulebot/handle_automated_action() if(!has_power()) on = 0 return @@ -548,14 +506,15 @@ var/global/mulebot_count = 0 if(num_steps) process_bot() num_steps-- - for(var/i=num_steps,i>0,i--) - sleep(2) - process_bot() + if(mode != BOT_IDLE) + spawn(0) + for(var/i=num_steps,i>0,i--) + sleep(2) + process_bot() - if(refresh) updateDialog() - -/obj/machinery/bot/mulebot/proc/process_bot() + if(refresh) update_controls() +/mob/living/simple_animal/bot/mulebot/proc/process_bot() if(!on) return @@ -598,16 +557,14 @@ var/global/mulebot_count = 0 bloodiness-- - + var/oldloc = loc var/moved = step_towards(src, next) // attempt to move if(cell) cell.use(1) - if(moved) // successful move + if(moved && oldloc!=loc) // successful move //world << "Successful move." blockcount = 0 path -= loc - - if(destination == home_destination) mode = BOT_GO_HOME else @@ -616,9 +573,6 @@ var/global/mulebot_count = 0 else // failed to move //world << "Unable to move." - - - blockcount++ mode = BOT_BLOCKED if(blockcount == 3) @@ -627,13 +581,13 @@ var/global/mulebot_count = 0 if(blockcount > 10) // attempt 10 times before recomputing // find new path excluding blocked turf buzz(SIGH) - - spawn(2) - calc_path(next) + mode = BOT_WAIT_FOR_NAV + blockcount = 0 + spawn(20) + calc_path(avoid=next) if(path.len > 0) buzz(DELIGHT) mode = BOT_BLOCKED - mode = BOT_WAIT_FOR_NAV return return else @@ -650,7 +604,6 @@ var/global/mulebot_count = 0 //world << "Calc new path." mode = BOT_WAIT_FOR_NAV spawn(0) - calc_path() if(path.len > 0) @@ -663,23 +616,21 @@ var/global/mulebot_count = 0 mode = BOT_NO_ROUTE - // calculates a path to the current destination // given an optional turf to avoid -/obj/machinery/bot/mulebot/calc_path(turf/avoid = null) - path = get_path_to(loc, target, src, /turf/proc/Distance_cardinal, 0, 250, id=botcard, exclude=avoid) - +/mob/living/simple_animal/bot/mulebot/calc_path(turf/avoid = null) + path = get_path_to(loc, target, src, /turf/proc/Distance_cardinal, 0, 250, id=access_card, exclude=avoid) // sets the current destination // signals all beacons matching the delivery code // beacons will return a signal giving their locations -/obj/machinery/bot/mulebot/proc/set_destination(new_dest) +/mob/living/simple_animal/bot/mulebot/proc/set_destination(new_dest) new_destination = new_dest get_nav() - updateDialog() + update_controls() // starts bot moving to current destination -/obj/machinery/bot/mulebot/proc/start() +/mob/living/simple_animal/bot/mulebot/proc/start() if(!on) return if(destination == home_destination) @@ -691,7 +642,7 @@ var/global/mulebot_count = 0 // starts bot moving to home // sends a beacon query to find -/obj/machinery/bot/mulebot/proc/start_home() +/mob/living/simple_animal/bot/mulebot/proc/start_home() if(!on) return spawn(0) @@ -700,9 +651,9 @@ var/global/mulebot_count = 0 icon_state = "mulebot[(wires.MobAvoid() != 0)]" // called when bot reaches current target -/obj/machinery/bot/mulebot/proc/at_target() +/mob/living/simple_animal/bot/mulebot/proc/at_target() if(!reached_target) - radio_frequency = SUPP_FREQ //Supply channel + radio_channel = "Supply" //Supply channel audible_message("[src] makes a chiming sound!", "You hear a chime.") playsound(loc, 'sound/machines/chime.ogg', 50, 0) reached_target = 1 @@ -713,11 +664,11 @@ var/global/mulebot_count = 0 calling_ai << "\icon[src] [src] wirelessly plays a chiming sound!" playsound(calling_ai, 'sound/machines/chime.ogg',40, 0) calling_ai = null - radio_frequency = AIPRIV_FREQ //Report on AI Private instead if the AI is controlling us. + radio_channel = "AI Private" //Report on AI Private instead if the AI is controlling us. if(load) // if loaded, unload at target if(report_delivery) - speak("Destination [destination] reached. Unloading [load].",radio_frequency) + speak("Destination [destination] reached. Unloading [load].",radio_channel) unload(loaddir) else // not loaded @@ -733,10 +684,10 @@ var/global/mulebot_count = 0 if(AM && AM.Adjacent(src)) load(AM) if(report_delivery) - speak("Now loading [load] at [get_area(src)].", radio_frequency) + speak("Now loading [load] at [get_area(src)].", radio_channel) // whatever happened, check to see if we return home - if(auto_return && destination != home_destination) + if(auto_return && home_destination && destination != home_destination) // auto return set and not at home already start_home() mode = BOT_BLOCKED @@ -746,7 +697,7 @@ var/global/mulebot_count = 0 return // called when bot bumps into anything -/obj/machinery/bot/mulebot/Bump(atom/obs) +/mob/living/simple_animal/bot/mulebot/Bump(atom/obs) if(!wires.MobAvoid()) //usually just bumps, but if avoidance disabled knock over mobs var/mob/M = obs if(ismob(M)) @@ -759,13 +710,9 @@ var/global/mulebot_count = 0 M.Weaken(5) return ..() -/obj/machinery/bot/mulebot/alter_health() - return get_turf(src) - - // called from mob/living/carbon/human/Crossed() // when mulebot is in the same loc -/obj/machinery/bot/mulebot/proc/RunOver(mob/living/carbon/human/H) +/mob/living/simple_animal/bot/mulebot/proc/RunOver(mob/living/carbon/human/H) H.visible_message("[src] drives over [H]!", \ "[src] drives over you!") playsound(loc, 'sound/effects/splat.ogg', 50, 1) @@ -784,7 +731,7 @@ var/global/mulebot_count = 0 bloodiness += 4 // player on mulebot attempted to move -/obj/machinery/bot/mulebot/relaymove(mob/user) +/mob/living/simple_animal/bot/mulebot/relaymove(mob/user) if(user.incapacitated()) return if(load == user) @@ -792,7 +739,7 @@ var/global/mulebot_count = 0 //Update navigation data. Called when commanded to deliver, return home, or a route update is needed... -/obj/machinery/bot/mulebot/proc/get_nav() +/mob/living/simple_animal/bot/mulebot/proc/get_nav() //Formerly the beacon reception proc, except that it is no longer a potential lag bomb called TEN TIMES A SECOND OR MORE in some cases! if(!on || !wires.BeaconRX()) return @@ -810,9 +757,9 @@ var/global/mulebot_count = 0 icon_state = "mulebot[(wires.MobAvoid() != null)]" if(destination) // No need to calculate a path if you do not have a destination set! calc_path() - updateDialog() + update_controls() -/obj/machinery/bot/mulebot/emp_act(severity) +/mob/living/simple_animal/bot/mulebot/emp_act(severity) if (cell) cell.emp_act(severity) if(load) @@ -820,7 +767,7 @@ var/global/mulebot_count = 0 ..() -/obj/machinery/bot/mulebot/explode() +/mob/living/simple_animal/bot/mulebot/explode() visible_message("[src] blows apart!") var/turf/Tsec = get_turf(src) @@ -840,6 +787,20 @@ var/global/mulebot_count = 0 new /obj/effect/decal/cleanable/oil(loc) ..() +/mob/living/simple_animal/bot/mulebot/remove_air(amount) //To prevent riders suffocating + if(loc) + return loc.remove_air(amount) + else + return null + +/mob/living/simple_animal/bot/mulebot/resist() + ..() + if(load) + unload() + #undef SIGH #undef ANNOYED #undef DELIGHT + +/obj/machinery/bot_core/mulebot + req_access = list(access_cargo) diff --git a/code/game/machinery/bots/secbot.dm b/code/modules/mob/living/simple_animal/bot/secbot.dm similarity index 65% rename from code/game/machinery/bots/secbot.dm rename to code/modules/mob/living/simple_animal/bot/secbot.dm index 2fdb4c03990..49c59f60a18 100644 --- a/code/game/machinery/bots/secbot.dm +++ b/code/modules/mob/living/simple_animal/bot/secbot.dm @@ -1,4 +1,4 @@ -/obj/machinery/bot/secbot +/mob/living/simple_animal/bot/secbot name = "\improper Securitron" desc = "A little security robot. He looks less than thrilled." icon = 'icons/obj/aibots.dmi' @@ -7,70 +7,62 @@ density = 0 anchored = 0 health = 25 - maxhealth = 25 - fire_dam_coeff = 0.7 - brute_dam_coeff = 0.5 -// weight = 1.0E7 - req_access = list(access_security) + maxHealth = 25 + damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0) + pass_flags = PASSMOB + + radio_key = /obj/item/device/encryptionkey/headset_sec + radio_channel = "Security" //Security channel + bot_type = SEC_BOT + model = "Securitron" + bot_core_type = /obj/machinery/bot_core/secbot + window_id = "autosec" + window_name = "Automatic Security Unit v1.6" + var/mob/living/carbon/target var/oldtarget_name var/threatlevel = 0 var/target_lastloc //Loc of target when arrested. var/last_found //There's a delay -// var/emagged = 0 //Emagged Secbots view everyone as a criminal var/declare_arrests = 1 //When making an arrest, should it notify everyone on the security channel? var/idcheck = 0 //If true, arrest people with no IDs var/weaponscheck = 0 //If true, arrest people for weapons if they lack access var/check_records = 1 //Does it check security records? var/arrest_type = 0 //If true, don't handcuff - radio_frequency = SEC_FREQ //Security channel - bot_type = SEC_BOT - model = "Securitron" -/obj/machinery/bot/secbot/beepsky +/mob/living/simple_animal/bot/secbot/beepsky name = "Officer Beep O'sky" desc = "It's Officer Beep O'sky! Powered by a potato and a shot of whiskey." idcheck = 0 weaponscheck = 0 auto_patrol = 1 -/obj/machinery/bot/secbot/pingsky +/mob/living/simple_animal/bot/secbot/pingsky name = "Officer Pingsky" desc = "It's Officer Pingsky! Delegated to satellite guard duty for harbouring anti-human sentiment." - radio_frequency = AIPRIV_FREQ + radio_channel = "AI Private" -/obj/item/weapon/secbot_assembly - name = "incomplete securitron assembly" - desc = "Some sort of bizarre assembly made from a proximity sensor, helmet, and signaler." - icon = 'icons/obj/aibots.dmi' - icon_state = "helmet_signaler" - item_state = "helmet" - var/build_step = 0 - var/created_name = "Securitron" //To preserve the name if it's a unique securitron I guess - - - -/obj/machinery/bot/secbot/New() +/mob/living/simple_animal/bot/secbot/New() ..() icon_state = "secbot[on]" spawn(3) - var/datum/job/detective/J = new/datum/job/detective - botcard.access += J.get_access() - prev_access = botcard.access + access_card.access += J.get_access() + prev_access = access_card.access + //SECHUD + var/datum/atom_hud/secsensor = huds[DATA_HUD_SECURITY_ADVANCED] + secsensor.add_hud_to(src) -/obj/machinery/bot/secbot/turn_on() +/mob/living/simple_animal/bot/secbot/turn_on() ..() icon_state = "secbot[on]" - updateUsrDialog() -/obj/machinery/bot/secbot/turn_off() +/mob/living/simple_animal/bot/secbot/turn_off() ..() icon_state = "secbot[on]" - updateUsrDialog() -/obj/machinery/bot/secbot/bot_reset() +/mob/living/simple_animal/bot/secbot/bot_reset() ..() target = null oldtarget_name = null @@ -78,20 +70,13 @@ walk_to(src,0) last_found = world.time -/obj/machinery/bot/secbot/set_custom_texts() +/mob/living/simple_animal/bot/secbot/set_custom_texts() text_hack = "You overload [name]'s target identification system." text_dehack = "You reboot [name] and restore the target identification." text_dehack_fail = "[name] refuses to accept your authority!" -/obj/machinery/bot/secbot/attack_hand(mob/user) - . = ..() - if(.) - return - usr.set_machine(src) - interact(user) - -/obj/machinery/bot/secbot/interact(mob/user) +/mob/living/simple_animal/bot/secbot/get_controls(mob/user) var/dat dat += hack(user) dat += text({" @@ -102,7 +87,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"}, "[on ? "On" : "Off"]" ) - if(!locked || issilicon(user)) + if(!locked || issilicon(user) || IsAdminGhost(user)) dat += text({"
    Arrest Unidentifiable Persons: []
    Arrest for Unauthorized Weapons: []
    @@ -117,58 +102,50 @@ Auto Patrol: []"}, "[arrest_type ? "Detain" : "Arrest"]", "[declare_arrests ? "Yes" : "No"]", "[auto_patrol ? "On" : "Off"]" ) + + return dat - var/datum/browser/popup = new(user, "autosec", "Automatic Security Unit v1.6") - popup.set_content(dat) - popup.open() - return - -/obj/machinery/bot/secbot/Topic(href, href_list) - - ..() +/mob/living/simple_animal/bot/secbot/Topic(href, href_list) + if(..()) + return 1 switch(href_list["operation"]) if("idcheck") idcheck = !idcheck - updateUsrDialog() + update_controls() if("weaponscheck") weaponscheck = !weaponscheck - updateUsrDialog() + update_controls() if("ignorerec") check_records = !check_records - updateUsrDialog() + update_controls() if("switchmode") arrest_type = !arrest_type - updateUsrDialog() + update_controls() if("declarearrests") declare_arrests = !declare_arrests - updateUsrDialog() + update_controls() +/mob/living/simple_animal/bot/secbot/proc/retaliate(mob/living/carbon/human/H) + threatlevel = H.assess_threat(src) + threatlevel += 6 + if(threatlevel >= 4) + target = H + mode = BOT_HUNT -/obj/machinery/bot/secbot/attackby(obj/item/weapon/W, mob/user, params) - if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) - if(allowed(user) && !open && !emagged) - locked = !locked - user << "Controls are now [locked ? "locked." : "unlocked."]" - else - if(emagged) - user << "ERROR" - if(open) - user << "Please close the access panel before locking it." - else - user << "Access denied." - else - ..() - if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != "harm") // Any intent but harm will heal, so we shouldn't get angry. - return - if(!istype(W, /obj/item/weapon/screwdriver) && (W.force) && (!target) && (W.damtype != STAMINA) ) // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass. - threatlevel = user.assess_threat(src) - threatlevel += 6 - if(threatlevel >= 4) - target = user - mode = BOT_HUNT +/mob/living/simple_animal/bot/secbot/attack_hand(mob/living/carbon/human/H) + if(H.a_intent == "harm") + retaliate(H) + return ..() -/obj/machinery/bot/secbot/Emag(mob/user) +/mob/living/simple_animal/bot/secbot/attackby(obj/item/weapon/W, mob/user, params) + ..() + if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != "harm") // Any intent but harm will heal, so we shouldn't get angry. + return + if(!istype(W, /obj/item/weapon/screwdriver) && (W.force) && (!target) && (W.damtype != STAMINA) ) // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass. + retaliate(user) + +/mob/living/simple_animal/bot/secbot/Emag(mob/user) ..() if(emagged == 2) @@ -179,18 +156,64 @@ Auto Patrol: []"}, declare_arrests = 0 icon_state = "secbot[on]" -/obj/machinery/bot/secbot/bullet_act(obj/item/projectile/Proj) +/mob/living/simple_animal/bot/secbot/bullet_act(obj/item/projectile/Proj) if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet)) if((Proj.damage_type == BURN) || (Proj.damage_type == BRUTE)) if (!Proj.nodamage && Proj.damage < src.health) - threatlevel = Proj.firer.assess_threat(src) - threatlevel += 6 - if(threatlevel >= 4) - target = Proj.firer - mode = BOT_HUNT + retaliate(Proj.firer) ..() -/obj/machinery/bot/secbot/bot_process() + +/mob/living/simple_animal/bot/secbot/UnarmedAttack(atom/A) + if(!on) + return + if(iscarbon(A)) + var/mob/living/carbon/C = A + if(!C.stunned || arrest_type) + stun_attack(A) + else if(C.canBeHandcuffed() && !C.handcuffed) + cuff(A) + else + ..() + +/mob/living/simple_animal/bot/secbot/proc/cuff(mob/living/carbon/C) + mode = BOT_ARREST + playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2) + C.visible_message("[src] is trying to put zipties on [C]!",\ + "[src] is trying to put zipties on you!") + spawn(60) + if( !Adjacent(C) || !isturf(C.loc) ) //if he's in a closet or not adjacent, we cancel cuffing. + return + if(!C.handcuffed) + C.handcuffed = new /obj/item/weapon/restraints/handcuffs/cable/zipties/used(C) + C.update_inv_handcuffed(0) //update the handcuffs overlay + playsound(loc, pick('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/binsult.ogg', 'sound/voice/bcreep.ogg'), 50, 0) + back_to_idle() + +/mob/living/simple_animal/bot/secbot/proc/stun_attack(mob/living/carbon/C) + playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + icon_state = "secbot-c" + spawn(2) + icon_state = "secbot[on]" + var/threat = 5 + if(istype(C, /mob/living/carbon/human)) + C.stuttering = 5 + C.Stun(5) + C.Weaken(5) + var/mob/living/carbon/human/H = C + threat = H.assess_threat(src) + else + C.Weaken(5) + C.stuttering = 5 + C.Stun(5) + add_logs(src,C,"stunned") + if(declare_arrests) + var/area/location = get_area(src) + speak("[arrest_type ? "Detaining" : "Arresting"] level [threat] scumbag [C] in [location].", radio_channel) + C.visible_message("[src] has stunned [C]!",\ + "[src] has stunned you!") + +/mob/living/simple_animal/bot/secbot/handle_automated_action() if (!..()) return @@ -213,29 +236,11 @@ Auto Patrol: []"}, if(target) // make sure target exists if(Adjacent(target) && isturf(target.loc)) // if right next to perp - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) - icon_state = "secbot-c" - spawn(2) - icon_state = "secbot[on]" - var/mob/living/carbon/M = target - if(istype(M, /mob/living/carbon/human)) - M.stuttering = 5 - M.Stun(5) - M.Weaken(5) - else - M.Weaken(5) - M.stuttering = 5 - M.Stun(5) - - if(declare_arrests) - var/area/location = get_area(src) - speak("[arrest_type ? "Detaining" : "Arresting"] level [threatlevel] scumbag [target] in [location].", radio_frequency) - target.visible_message("[src] has stunned [target]!",\ - "[src] has stunned you!") + stun_attack(target) mode = BOT_PREP_ARREST anchored = 1 - target_lastloc = M.loc + target_lastloc = target.loc return else // not next to perp @@ -258,18 +263,7 @@ Auto Patrol: []"}, if(iscarbon(target) && target.canBeHandcuffed()) if(!arrest_type) if(!target.handcuffed) //he's not cuffed? Try to cuff him! - mode = BOT_ARREST - playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2) - target.visible_message("[src] is trying to put zipties on [target]!",\ - "[src] is trying to put zipties on you!") - spawn(60) - if( !Adjacent(target) || !isturf(target.loc) ) //if he's in a closet or not adjacent, we cancel cuffing. - return - if(!target.handcuffed) - target.handcuffed = new /obj/item/weapon/restraints/handcuffs/cable/zipties/used(target) - target.update_inv_handcuffed(0) //update the handcuffs overlay - playsound(loc, pick('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/binsult.ogg', 'sound/voice/bcreep.ogg'), 50, 0) - back_to_idle() + cuff(target) else back_to_idle() return @@ -307,24 +301,24 @@ Auto Patrol: []"}, return -/obj/machinery/bot/secbot/proc/back_to_idle() +/mob/living/simple_animal/bot/secbot/proc/back_to_idle() anchored = 0 mode = BOT_IDLE target = null last_found = world.time frustration = 0 spawn(0) - bot_process() //ensure bot quickly responds + handle_automated_action() //ensure bot quickly responds -/obj/machinery/bot/secbot/proc/back_to_hunt() +/mob/living/simple_animal/bot/secbot/proc/back_to_hunt() anchored = 0 frustration = 0 mode = BOT_HUNT spawn(0) - bot_process() //ensure bot quickly responds + handle_automated_action() //ensure bot quickly responds // look for a criminal in view of the bot -/obj/machinery/bot/secbot/proc/look_for_perp() +/mob/living/simple_animal/bot/secbot/proc/look_for_perp() anchored = 0 for (var/mob/living/carbon/C in view(7,src)) //Let's find us a criminal if((C.stat) || (C.handcuffed)) @@ -346,16 +340,16 @@ Auto Patrol: []"}, visible_message("[src] points at [C.name]!") mode = BOT_HUNT spawn(0) - bot_process() // ensure bot quickly responds to a perp + handle_automated_action() // ensure bot quickly responds to a perp break else continue -/obj/machinery/bot/secbot/proc/check_for_weapons(var/obj/item/slot_item) +/mob/living/simple_animal/bot/secbot/proc/check_for_weapons(var/obj/item/slot_item) if(slot_item && slot_item.needs_permit) return 1 return 0 -/obj/machinery/bot/secbot/explode() +/mob/living/simple_animal/bot/secbot/explode() walk_to(src,0) visible_message("[src] blows apart!") @@ -378,13 +372,13 @@ Auto Patrol: []"}, new /obj/effect/decal/cleanable/oil(loc) ..() -/obj/machinery/bot/secbot/attack_alien(var/mob/living/carbon/alien/user as mob) +/mob/living/simple_animal/bot/secbot/attack_alien(var/mob/living/carbon/alien/user as mob) ..() if(!isalien(target)) target = user mode = BOT_HUNT -/obj/machinery/bot/secbot/Crossed(atom/movable/AM) +/mob/living/simple_animal/bot/secbot/Crossed(atom/movable/AM) if(ismob(AM) && target) var/mob/living/carbon/C = AM if(!istype(C) || !C || in_range(src, target)) @@ -464,7 +458,7 @@ Auto Patrol: []"}, return build_step++ user << "You complete the Securitron! Beep boop." - var/obj/machinery/bot/secbot/S = new /obj/machinery/bot/secbot(get_turf(src)) + var/mob/living/simple_animal/bot/secbot/S = new/mob/living/simple_animal/bot/secbot(get_turf(src)) S.name = created_name qdel(I) qdel(src) @@ -494,4 +488,7 @@ Auto Patrol: []"}, overlays -= "hs_arm" new /obj/item/robot_parts/l_arm(get_turf(src)) user << "You remove the robot arm from [src]." - build_step-- \ No newline at end of file + build_step-- + +/obj/machinery/bot_core/secbot + req_access = list(access_security) diff --git a/code/modules/mob/living/simple_animal/bot_swarm/swarmer.dm b/code/modules/mob/living/simple_animal/bot_swarm/swarmer.dm index 70f84ceea60..da0a9add2ce 100644 --- a/code/modules/mob/living/simple_animal/bot_swarm/swarmer.dm +++ b/code/modules/mob/living/simple_animal/bot_swarm/swarmer.dm @@ -50,7 +50,7 @@ melee_damage_lower = 15 melee_damage_upper = 15 melee_damage_type = STAMINA - ignored_damage_types = list(BRUTE = 0, BURN = 0, TOX = 1, CLONE = 1, STAMINA = 1, OXY = 1) + damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0) languages = SWARMER environment_smash = 0 attacktext = "shocks" @@ -89,6 +89,7 @@ /mob/living/simple_animal/hostile/swarmer/death(gibbed) ..(gibbed) new /obj/effect/decal/cleanable/robot_debris(src.loc) + new /obj/item/weapon/ore/bluespace_crystal/artificial(src.loc) ghostize() qdel(src) diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm index ab354044d90..ee584f7cbbe 100644 --- a/code/modules/mob/living/simple_animal/constructs.dm +++ b/code/modules/mob/living/simple_animal/constructs.dm @@ -1,9 +1,8 @@ -/mob/living/simple_animal/construct +/mob/living/simple_animal/hostile/construct name = "Construct" real_name = "Construct" desc = "" speak_emote = list("hisses") - emote_hear = list("wails.","screeches.") response_help = "thinks better of touching" response_disarm = "flails at" response_harm = "punches" @@ -14,22 +13,27 @@ stop_automated_movement = 1 status_flags = CANPUSH attack_sound = 'sound/weapons/punch1.ogg' + see_in_dark = 7 + damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0) atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) minbodytemp = 0 + maxbodytemp = INFINITY healable = 0 faction = list("cult") flying = 1 + pressure_resistance = 200 unique_name = 1 + AIStatus = AI_OFF //normal constructs don't have AI var/list/construct_spells = list() - var/playstyle_string = "You are a generic construct! Your job is to not exist." + var/playstyle_string = "You are a generic construct! Your job is to not exist, and you should probably adminhelp this." -/mob/living/simple_animal/construct/New() +/mob/living/simple_animal/hostile/construct/New() ..() for(var/spell in construct_spells) AddSpell(new spell(null)) -/mob/living/simple_animal/construct/death() +/mob/living/simple_animal/hostile/construct/death() ..(1) new /obj/item/weapon/ectoplasm (src.loc) visible_message("[src] collapses in a shattered heap.") @@ -37,50 +41,56 @@ qdel(src) return -/mob/living/simple_animal/construct/examine(mob/user) - var/msg = "*---------*\nThis is \icon[src] \a [src]!\n" +/mob/living/simple_animal/hostile/construct/examine(mob/user) + var/msg = "*---------*\nThis is \icon[src] \a [src]!\n" if (src.health < src.maxHealth) msg += "" if (src.health >= src.maxHealth/2) msg += "It looks slightly dented.\n" else - msg += "It looks severely dented!\n" + msg += "It looks severely dented!\n" msg += "" msg += "*---------*" user << msg -/mob/living/simple_animal/construct/attack_animal(mob/living/simple_animal/M) - if(istype(M, /mob/living/simple_animal/construct/builder)) - adjustBruteLoss(-5) - M.emote("me", 1, "mends some of \the [src]'s wounds.") +/mob/living/simple_animal/hostile/construct/attack_animal(mob/living/simple_animal/M) + if(istype(M, /mob/living/simple_animal/hostile/construct/builder)) + if(health < maxHealth) + adjustBruteLoss(-5) + if(src != M) + Beam(M,icon_state="sendbeam",icon='icons/effects/effects.dmi',time=4) + M.visible_message("[M] repairs some of \the [src]'s dents.", \ + "You repair some of [src]'s dents, leaving [src] at [health]/[maxHealth] health.") + else + M.visible_message("[M] repairs some of its own dents.", \ + "You repair some of your own dents, leaving you at [M.health]/[M.maxHealth] health.") + else + if(src != M) + M << "You cannot repair [src]'s dents, as it has none!" + else + M << "You cannot repair your own dents, as you have none!" else if(src != M) ..() -/mob/living/simple_animal/construct/bullet_act(obj/item/projectile/Proj) - if(!Proj) - return - if(Proj.damage_type == BURN || Proj.damage_type == BRUTE) - adjustBruteLoss(Proj.damage) - Proj.on_hit(src) - return 0 +/mob/living/simple_animal/hostile/construct/Process_Spacemove(movement_dir = 0) + return 1 -/mob/living/simple_animal/construct/narsie_act() +/mob/living/simple_animal/hostile/construct/narsie_act() return + + /////////////////Juggernaut/////////////// - - - -/mob/living/simple_animal/construct/armored +/mob/living/simple_animal/hostile/construct/armored name = "Juggernaut" real_name = "Juggernaut" - desc = "A possessed suit of armor driven by the will of the restless dead." + desc = "A massive, armored construct built to spearhead attacks and soak up enemy fire." icon_state = "behemoth" icon_living = "behemoth" maxHealth = 250 health = 250 - response_harm = "harmlessly punches" + response_harm = "harmlessly punches" harm_intent_damage = 0 melee_damage_lower = 30 melee_damage_upper = 30 @@ -92,17 +102,20 @@ mob_size = MOB_SIZE_LARGE force_threshold = 11 construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall) - playstyle_string = "You are a Juggernaut. Though slow, your shell can withstand extreme punishment, \ - create shield walls and even deflect energy weapons, and rip apart enemies and walls alike." + playstyle_string = "You are a Juggernaut. Though slow, your shell can withstand extreme punishment, \ + create shield walls, rip apart enemies and walls alike, and even deflect energy weapons." -/mob/living/simple_animal/construct/armored/bullet_act(obj/item/projectile/P) +/mob/living/simple_animal/hostile/construct/armored/hostile //actually hostile, will move around, hit things + AIStatus = AI_ON + environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP + +/mob/living/simple_animal/hostile/construct/armored/bullet_act(obj/item/projectile/P) if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam)) var/reflectchance = 80 - round(P.damage/3) if(prob(reflectchance)) - if(P.damage_type == BURN || P.damage_type == BRUTE) - adjustBruteLoss(P.damage * 0.5) - visible_message("The [P.name] gets reflected by [src]'s shell!", \ - "The [P.name] gets reflected by [src]'s shell!") + apply_damage(P.damage * 0.5, P.damage_type) + visible_message("The [P.name] is reflected by [src]'s armored shell!", \ + "The [P.name] is reflected by your armored shell!") // Find a turf near or on the original location to bounce to if(P.starting) @@ -125,34 +138,32 @@ ////////////////////////Wraith///////////////////////////////////////////// - - - -/mob/living/simple_animal/construct/wraith +/mob/living/simple_animal/hostile/construct/wraith name = "Wraith" real_name = "Wraith" - desc = "A wicked bladed shell contraption piloted by a bound spirit" + desc = "A wicked, clawed shell constructed to assassinate enemies and sow chaos behind enemy lines." icon_state = "floating" icon_living = "floating" maxHealth = 75 health = 75 melee_damage_lower = 25 melee_damage_upper = 25 + retreat_distance = 2 //AI wraiths will move in and out of combat attacktext = "slashes" - speed = 0 - see_in_dark = 7 attack_sound = 'sound/weapons/bladeslice.ogg' construct_spells = list(/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift) - playstyle_string = "You are a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls." + playstyle_string = "You are a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls." + +/mob/living/simple_animal/hostile/construct/wraith/hostile //actually hostile, will move around, hit things + AIStatus = AI_ON /////////////////////////////Artificer///////////////////////// - -/mob/living/simple_animal/construct/builder +/mob/living/simple_animal/hostile/construct/builder name = "Artificer" real_name = "Artificer" - desc = "A bulbous construct dedicated to building and maintaining The Cult of Nar-Sie's armies" + desc = "A bulbous construct dedicated to building and maintaining the Cult of Nar-Sie's armies." icon_state = "artificer" icon_living = "artificer" maxHealth = 50 @@ -161,8 +172,9 @@ harm_intent_damage = 5 melee_damage_lower = 5 melee_damage_upper = 5 + retreat_distance = 10 + minimum_distance = 10 //AI artificers will flee like fuck attacktext = "rams" - speed = 0 environment_smash = 2 attack_sound = 'sound/weapons/punch2.ogg' construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/wall, @@ -170,31 +182,76 @@ /obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone, /obj/effect/proc_holder/spell/aoe_turf/conjure/construct/lesser, /obj/effect/proc_holder/spell/targeted/projectile/magic_missile/lesser) - playstyle_string = "You are an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, \ + playstyle_string = "You are an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, \ use magic missile, repair allied constructs (by clicking on them), \ - and most important of all create new constructs \ - (Use your Artificer spell to summon a new construct shell and Summon Soulstone to create a new soulstone)." + and, most important of all, create new constructs by producing soulstones to capture souls, \ + and shells to place those soulstones into." + +/mob/living/simple_animal/hostile/construct/builder/Found(atom/A) //what have we found here? + if(istype(A, /mob/living/simple_animal/hostile/construct)) //is it a construct? + var/mob/living/simple_animal/hostile/construct/C = A + if(C.health < C.maxHealth) //is it hurt? let's go heal it if it is + return 1 + else + return 0 + else + return 0 + +/mob/living/simple_animal/hostile/construct/builder/CanAttack(atom/the_target) + if(see_invisible < the_target.invisibility)//Target's invisible to us, forget it + return 0 + if(Found(the_target) || ..()) //If we Found it or Can_Attack it normally, we Can_Attack it as long as it wasn't invisible + return 1 //as a note this shouldn't be added to base hostile mobs because it'll mess up retaliate hostile mobs + +/mob/living/simple_animal/hostile/construct/builder/MoveToTarget(var/list/possible_targets) + ..() + if(isliving(target)) + var/mob/living/L = target + if(istype(L, /mob/living/simple_animal/hostile/construct) && L.health >= L.maxHealth) //is this target an unhurt construct? stop trying to heal it + LoseTarget() + return 0 + if(L.health <= melee_damage_lower+melee_damage_upper) //ey bucko you're hurt as fuck let's go hit you + retreat_distance = null + minimum_distance = 1 + +/mob/living/simple_animal/hostile/construct/builder/Aggro() + ..() + if(istype(target, /mob/living/simple_animal/hostile/construct)) //oh the target is a construct no need to flee + retreat_distance = null + minimum_distance = 1 + +/mob/living/simple_animal/hostile/construct/builder/LoseAggro() + ..() + retreat_distance = initial(retreat_distance) + minimum_distance = initial(minimum_distance) + +/mob/living/simple_animal/hostile/construct/builder/hostile //actually hostile, will move around, hit things, heal other constructs + AIStatus = AI_ON + environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP + + /////////////////////////////Harvester///////////////////////// - -/mob/living/simple_animal/construct/harvester +/mob/living/simple_animal/hostile/construct/harvester name = "Harvester" real_name = "Harvester" - desc = "A harbinger of Nar-Sie's enlightenment. It'll be all over soon." + desc = "A long, thin construct built to herald Nar-Sie's rise. It'll be all over soon." icon_state = "harvester" icon_living = "harvester" maxHealth = 60 health = 60 melee_damage_lower = 1 melee_damage_upper = 5 + retreat_distance = 2 //AI harvesters will move in and out of combat, like wraiths, but shittier attacktext = "prods" - speed = 0 - environment_smash = 1 - see_in_dark = 7 + environment_smash = 3 attack_sound = 'sound/weapons/tap.ogg' - construct_spells = list(/obj/effect/proc_holder/spell/targeted/smoke/disable) + construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/wall, + /obj/effect/proc_holder/spell/aoe_turf/conjure/floor, + /obj/effect/proc_holder/spell/targeted/smoke/disable) playstyle_string = "You are a Harvester. You are not strong, but your powers of domination will assist you in your role: \ Bring those who still cling to this world of illusion back to the Geometer so they may know Truth." -/mob/living/simple_animal/construct/harvester/Process_Spacemove(movement_dir = 0) - return 1 \ No newline at end of file +/mob/living/simple_animal/hostile/construct/harvester/hostile //actually hostile, will move around, hit things + AIStatus = AI_ON + environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP diff --git a/code/modules/mob/living/simple_animal/corpse.dm b/code/modules/mob/living/simple_animal/corpse.dm index 7e8d710e44b..75e71a6ed77 100644 --- a/code/modules/mob/living/simple_animal/corpse.dm +++ b/code/modules/mob/living/simple_animal/corpse.dm @@ -154,4 +154,11 @@ corpsehelmet = /obj/item/clothing/head/bearpelt /obj/effect/landmark/mobcorpse/russian/ranged - corpsehelmet = /obj/item/clothing/head/ushanka \ No newline at end of file + corpsehelmet = /obj/item/clothing/head/ushanka + +/obj/effect/landmark/mobcorpse/wizard + name = "Space Wizard" + corpseuniform = /obj/item/clothing/under/color/lightpurple + corpsesuit = /obj/item/clothing/suit/wizrobe + corpseshoes = /obj/item/clothing/shoes/sandal + corpsehelmet = /obj/item/clothing/head/wizard \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/friendly/drone/_drone.dm b/code/modules/mob/living/simple_animal/friendly/drone/_drone.dm index bf08c51dce2..54a6b86c314 100644 --- a/code/modules/mob/living/simple_animal/friendly/drone/_drone.dm +++ b/code/modules/mob/living/simple_animal/friendly/drone/_drone.dm @@ -38,7 +38,7 @@ languages = DRONE mob_size = MOB_SIZE_SMALL has_unlimited_silicon_privilege = 1 - ignored_damage_types = list(BRUTE = 0, BURN = 0, TOX = 1, CLONE = 1, STAMINA = 1, OXY = 1) // 0 to receive that damage type, 1 to ignore + damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0) staticOverlays = list() var/staticChoice = "static" var/list/staticChoices = list("static", "blank", "letter") @@ -72,7 +72,7 @@ if(default_storage) var/obj/item/I = new default_storage(src) - equip_to_slot_or_del(I, "drone_storage_slot") + equip_to_slot_or_del(I, slot_drone_storage) if(default_hatmask) var/obj/item/I = new default_hatmask(src) equip_to_slot_or_del(I, slot_head) diff --git a/code/modules/mob/living/simple_animal/friendly/drone/interaction.dm b/code/modules/mob/living/simple_animal/friendly/drone/interaction.dm index 603edee9c56..9e4eac0075c 100644 --- a/code/modules/mob/living/simple_animal/friendly/drone/interaction.dm +++ b/code/modules/mob/living/simple_animal/friendly/drone/interaction.dm @@ -98,7 +98,7 @@ if(istype(I, /obj/item/weapon/screwdriver) && stat != DEAD) if(health < maxHealth) user << "You start to tighten loose screws on [src]..." - if(do_after(user,80,target=user)) + if(do_after(user,80/I.toolspeed,target=user)) adjustBruteLoss(-getBruteLoss()) visible_message("[user] tightens [src == user ? "their" : "[src]'s"] loose screws!", "You tighten [src == user ? "your" : "[src]'s"] loose screws.") else @@ -110,7 +110,7 @@ user.visible_message("[user] starts resetting [src]...", \ "You press down on [src]'s factory reset control...") playsound(src, 'sound/items/Ratchet.ogg', 50, 1) - if(!do_after(user, 50, target = src)) + if(!do_after(user, 50/I.toolspeed, target = src)) return user.visible_message("[user] resets [src]!", \ "You reset [src]'s directives to factory defaults!") diff --git a/code/modules/mob/living/simple_animal/friendly/drone/inventory.dm b/code/modules/mob/living/simple_animal/friendly/drone/inventory.dm index a739daac976..8c057a49d3c 100644 --- a/code/modules/mob/living/simple_animal/friendly/drone/inventory.dm +++ b/code/modules/mob/living/simple_animal/friendly/drone/inventory.dm @@ -64,7 +64,7 @@ if(!((I.slot_flags & SLOT_HEAD) || (I.slot_flags & SLOT_MASK))) return 0 return 1 - if("drone_storage_slot") + if(slot_drone_storage) if(internal_storage) return 0 return 1 @@ -75,7 +75,7 @@ switch(slot_id) if(slot_head) return head - if("drone_storage_slot") + if(slot_drone_storage) return internal_storage ..() @@ -99,7 +99,7 @@ if(slot_head) head = I update_inv_head() - if("drone_storage_slot") + if(slot_drone_storage) internal_storage = I update_inv_internal_storage() else @@ -135,6 +135,6 @@ else if (istype(T) && T.can_be_inserted(I,1)) // If carrying storage item like toolbox T.handle_item_insertion(I) else if(!internal_storage) - equip_to_slot(I, "drone_storage_slot") + equip_to_slot(I, slot_drone_storage) else usr << "You are unable to equip that!" diff --git a/code/modules/mob/living/simple_animal/guardian/guardian.dm b/code/modules/mob/living/simple_animal/guardian/guardian.dm index 5faa40dbe20..14a03d2dbb9 100644 --- a/code/modules/mob/living/simple_animal/guardian/guardian.dm +++ b/code/modules/mob/living/simple_animal/guardian/guardian.dm @@ -16,10 +16,10 @@ attack_sound = 'sound/weapons/punch1.ogg' atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) minbodytemp = 0 - maxbodytemp = 10000000 + maxbodytemp = INFINITY attacktext = "punches" - maxHealth = 100000 //The spirit itself is invincible - health = 100000 + maxHealth = INFINITY //The spirit itself is invincible + health = INFINITY environment_smash = 0 melee_damage_lower = 15 melee_damage_upper = 15 @@ -156,6 +156,33 @@ log_say("[src.real_name]/[src.key] : [text]") +/mob/living/proc/guardian_recall() + set name = "Recall Guardian" + set category = "Guardian" + set desc = "Forcibly recall your guardian." + for(var/mob/living/simple_animal/hostile/guardian/G in mob_list) + if(G.summoner == src) + G.Recall() + +/mob/living/proc/guardian_reset() + set name = "Reset Guardian Player (One Use)" + set category = "Guardian" + set desc = "Re-rolls which ghost will control your Guardian. One use." + for(var/mob/living/simple_animal/hostile/guardian/G in mob_list) + if(G.summoner == src) + var/list/mob/dead/observer/candidates = pollCandidates("Do you want to play as [G.real_name]?", "pAI", null, FALSE, 100) + var/mob/dead/observer/new_stand = null + if(candidates.len) + new_stand = pick(candidates) + G << "Your user reset you, and your body was taken over by a ghost. Looks like they weren't happy with your performance." + src << "Your guardian has been successfully reset." + message_admins("[key_name_admin(new_stand)] has taken control of ([key_name_admin(G)])") + G.ghostize() + G.key = new_stand.key + src.verbs -= /mob/living/proc/guardian_reset + else + src << "There were no ghosts willing to take control. Looks like you're stuck with your Guardian for now." + /mob/living/simple_animal/hostile/guardian/proc/ToggleLight() if(!luminosity) SetLuminosity(3) @@ -598,6 +625,8 @@ G << "While personally invincible, you will die if [user.real_name] does, and any damage dealt to you will have a portion passed on to them as you feed upon them to sustain yourself." G << "[G.playstyle_string]" user.verbs += /mob/living/proc/guardian_comm + user.verbs += /mob/living/proc/guardian_recall + user.verbs += /mob/living/proc/guardian_reset switch (theme) if("magic") G.name = "[mob_name] [capitalize(picked_color)]" diff --git a/code/modules/mob/living/simple_animal/hostile/alien.dm b/code/modules/mob/living/simple_animal/hostile/alien.dm index 93388f20261..c7f49bf27a2 100644 --- a/code/modules/mob/living/simple_animal/hostile/alien.dm +++ b/code/modules/mob/living/simple_animal/hostile/alien.dm @@ -29,7 +29,7 @@ see_in_dark = 8 see_invisible = SEE_INVISIBLE_MINIMUM unique_name = 1 - gold_core_spawnable = 1 + gold_core_spawnable = 0 /mob/living/simple_animal/hostile/alien/drone name = "alien drone" diff --git a/code/modules/mob/living/simple_animal/hostile/faithless.dm b/code/modules/mob/living/simple_animal/hostile/faithless.dm index a85c82a9cf9..38a82387942 100644 --- a/code/modules/mob/living/simple_animal/hostile/faithless.dm +++ b/code/modules/mob/living/simple_animal/hostile/faithless.dm @@ -14,6 +14,8 @@ speed = 0 maxHealth = 80 health = 80 + stat_attack = 1 + robust_searching = 1 harm_intent_damage = 10 melee_damage_lower = 15 diff --git a/code/modules/mob/living/simple_animal/hostile/headcrab.dm b/code/modules/mob/living/simple_animal/hostile/headcrab.dm index ea921265e4a..9f4c0d7d686 100644 --- a/code/modules/mob/living/simple_animal/hostile/headcrab.dm +++ b/code/modules/mob/living/simple_animal/hostile/headcrab.dm @@ -80,7 +80,7 @@ if(!origin.changeling) M.make_changeling() if(origin.changeling.can_absorb_dna(M, owner)) - origin.changeling.add_profile(owner, M) + origin.changeling.add_new_profile(owner, M) origin.changeling.purchasedpowers += new /obj/effect/proc_holder/changeling/humanform(null) M.key = origin.key diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm index 7d87854a7ca..31ae1247d0a 100644 --- a/code/modules/mob/living/simple_animal/hostile/hostile.dm +++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm @@ -5,9 +5,9 @@ var/atom/target var/ranged = 0 var/rapid = 0 - var/projectiletype + var/projectiletype //set ONLY it and NULLIFY casingtype var, if we have ONLY projectile var/projectilesound - var/casingtype + var/casingtype //set ONLY it and NULLIFY projectiletype, if we have projectile IN CASING var/move_to_delay = 3 //delay for the automated movement. var/list/friends = list() var/list/emote_taunt = list() @@ -182,7 +182,7 @@ /mob/living/simple_animal/hostile/adjustBruteLoss(damage) ..(damage) - if(!ckey && !stat && search_objects < 3)//Not unconscious, and we don't ignore mobs + if(!ckey && !stat && search_objects < 3 && damage > 0)//Not unconscious, and we don't ignore mobs if(search_objects)//Turn off item searching and ignore whatever item we were looking at, we're more concerned with fight or flight search_objects = 0 target = null @@ -218,46 +218,54 @@ LoseTarget() ..(gibbed) -/mob/living/simple_animal/hostile/proc/OpenFire(the_target) +/mob/living/simple_animal/hostile/proc/summon_backup(distance) + do_alert_animation(src) + playsound(loc, 'sound/machines/chime.ogg', 50, 1, -1) + for(var/mob/living/simple_animal/hostile/M in oview(distance, src)) + var/list/L = M.faction&faction + if(L.len) + if(M.AIStatus == AI_OFF) + return + else + M.Goto(src,M.move_to_delay,M.minimum_distance) - var/target = the_target - visible_message("[src] [ranged_message] at [target]!") +/mob/living/simple_animal/hostile/proc/OpenFire(atom/A) + + visible_message("[src] [ranged_message] at [A]!") if(rapid) spawn(1) - Shoot(target, src.loc, src) - if(casingtype) - new casingtype(get_turf(src)) + Shoot(A) spawn(4) - Shoot(target, src.loc, src) - if(casingtype) - new casingtype(get_turf(src)) + Shoot(A) spawn(6) - Shoot(target, src.loc, src) - if(casingtype) - new casingtype(get_turf(src)) + Shoot(A) else - Shoot(target, src.loc, src) - if(casingtype) - new casingtype + Shoot(A) ranged_cooldown = ranged_cooldown_cap return -/mob/living/simple_animal/hostile/proc/Shoot(target, start, user, bullet = 0) - if(target == start) +/mob/living/simple_animal/hostile/proc/Shoot(atom/targeted_atom) + if(targeted_atom == src.loc) return - - var/obj/item/projectile/A = new projectiletype(src.loc) - playsound(user, projectilesound, 100, 1) - if(!A) return - A.current = target - A.firer = src - A.yo = target:y - start:y - A.xo = target:x - start:x - if(AIStatus == AI_OFF)//Don't want mindless mobs to have their movement screwed up firing in space - newtonian_move(get_dir(target, user)) - A.original = target - A.fire() + var/turf/startloc = get_turf(src) + if(casingtype) + var/obj/item/ammo_casing/casing = new casingtype + playsound(src, projectilesound, 100, 1) + casing.fire(targeted_atom, src, zone_override = ran_zone()) + casing.loc = startloc + else if(projectiletype) + var/obj/item/projectile/P = new projectiletype(src.loc) + playsound(src, projectilesound, 100, 1) + P.current = startloc + P.starting = startloc + P.firer = src + P.yo = targeted_atom.y - startloc.y + P.xo = targeted_atom.x - startloc.x + if(AIStatus == AI_OFF)//Don't want mindless mobs to have their movement screwed up firing in space + newtonian_move(get_dir(targeted_atom, src)) + P.original = targeted_atom + P.fire() return /mob/living/simple_animal/hostile/proc/DestroySurroundings() diff --git a/code/modules/mob/living/simple_animal/hostile/mimic.dm b/code/modules/mob/living/simple_animal/hostile/mimic.dm index 13af67c7f45..30d2fa513b8 100644 --- a/code/modules/mob/living/simple_animal/hostile/mimic.dm +++ b/code/modules/mob/living/simple_animal/hostile/mimic.dm @@ -235,8 +235,6 @@ var/global/list/protected_objects = list(/obj/structure/table, /obj/structure/ca if(istype(G, /obj/item/weapon/gun/projectile)) Pewgun = G var/obj/item/ammo_box/magazine/M = Pewgun.mag_type - var/obj/item/ammo_casing/A = initial(M.ammo_type) - projectiletype = initial(A.projectile_type) casingtype = initial(M.ammo_type) if(istype(G, /obj/item/weapon/gun/energy)) Zapgun = G diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm index 0be7a54e261..3c7c7ee306b 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm @@ -264,11 +264,12 @@ slot = "hivecore" force = 0 var/inert = 0 + var/preserved = 0 /obj/item/organ/internal/hivelord_core/New() ..() spawn(2400) - if(!owner) + if(!owner && !preserved) inert = 1 desc = "The remains of a hivelord that have become useless, having been left alone too long after being harvested." @@ -633,4 +634,4 @@ A.transform *= 2 A.environment_smash += 2 user << "You increase the size of [A], giving it a surge of strength!" - qdel(src) + qdel(src) \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/russian.dm b/code/modules/mob/living/simple_animal/hostile/russian.dm index 107fa1ec43c..76869c2ae24 100644 --- a/code/modules/mob/living/simple_animal/hostile/russian.dm +++ b/code/modules/mob/living/simple_animal/hostile/russian.dm @@ -35,7 +35,6 @@ ranged = 1 retreat_distance = 5 minimum_distance = 5 - projectiletype = /obj/item/projectile/bullet projectilesound = 'sound/weapons/Gunshot.ogg' casingtype = /obj/item/ammo_casing/a357 diff --git a/code/modules/mob/living/simple_animal/hostile/skeleton.dm b/code/modules/mob/living/simple_animal/hostile/skeleton.dm new file mode 100644 index 00000000000..cd74b16738e --- /dev/null +++ b/code/modules/mob/living/simple_animal/hostile/skeleton.dm @@ -0,0 +1,38 @@ +/mob/living/simple_animal/hostile/skeleton + name = "reanimated skeleton" + desc = "A real bonefied skeleton, doesn't seem like it wants to socialize." + icon = 'icons/mob/human.dmi' + icon_state = "skeleton_s" + icon_living = "skeleton_s" + icon_dead = "skeleton_dead" + turns_per_move = 5 + speak_emote = list("rattles") + emote_see = list("rattles") + a_intent = "harm" + maxHealth = 40 + health = 40 + speed = 1 + harm_intent_damage = 5 + melee_damage_lower = 15 + melee_damage_upper = 15 + attacktext = "slashes" + attack_sound = 'sound/hallucinations/growl1.ogg' + atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) + unsuitable_atmos_damage = 10 + environment_smash = 1 + robust_searching = 1 + stat_attack = 1 + gold_core_spawnable = 1 + faction = list("skeleton") + see_invisible = SEE_INVISIBLE_MINIMUM + see_in_dark = 8 + layer = MOB_LAYER - 0.1 + var/remains = /obj/effect/decal/remains/human + +/mob/living/simple_animal/hostile/skeleton/death(gibbed) + ..(gibbed) + if(remains) + new remains (src.loc) + visible_message("The skeleton falls apart!") + qdel(src) + return diff --git a/code/modules/mob/living/simple_animal/hostile/statue.dm b/code/modules/mob/living/simple_animal/hostile/statue.dm index d5b8135442b..b16d811e5ac 100644 --- a/code/modules/mob/living/simple_animal/hostile/statue.dm +++ b/code/modules/mob/living/simple_animal/hostile/statue.dm @@ -163,7 +163,7 @@ clothes_req = 0 range = 14 -/obj/effect/proc_holder/spell/aoe_turf/flicker_lights/cast(list/targets) +/obj/effect/proc_holder/spell/aoe_turf/flicker_lights/cast(list/targets,mob/user = usr) for(var/turf/T in targets) for(var/obj/machinery/light/L in T) L.flicker() @@ -179,7 +179,7 @@ clothes_req = 0 range = 10 -/obj/effect/proc_holder/spell/aoe_turf/blindness/cast(list/targets) +/obj/effect/proc_holder/spell/aoe_turf/blindness/cast(list/targets,mob/user = usr) for(var/mob/living/L in living_mob_list) var/turf/T = get_turf(L.loc) if(T && T in targets) @@ -198,7 +198,7 @@ range = -1 include_user = 1 -/obj/effect/proc_holder/spell/targeted/night_vision/cast(list/targets) +/obj/effect/proc_holder/spell/targeted/night_vision/cast(list/targets,mob/user = usr) for(var/mob/living/target in targets) if(istype(target, /mob/living/carbon/human)) var/mob/living/carbon/human/H = target diff --git a/code/modules/mob/living/simple_animal/hostile/syndicate.dm b/code/modules/mob/living/simple_animal/hostile/syndicate.dm index 3117e104d46..dc546807428 100644 --- a/code/modules/mob/living/simple_animal/hostile/syndicate.dm +++ b/code/modules/mob/living/simple_animal/hostile/syndicate.dm @@ -11,6 +11,8 @@ response_disarm = "shoves" response_harm = "hits" speed = 0 + stat_attack = 1 + robust_searching = 1 maxHealth = 100 health = 100 harm_intent_damage = 5 @@ -41,21 +43,22 @@ ///////////////Sword and shield//////////// /mob/living/simple_animal/hostile/syndicate/melee - melee_damage_lower = 20 - melee_damage_upper = 25 + melee_damage_lower = 25 + melee_damage_upper = 30 icon_state = "syndicatemelee" icon_living = "syndicatemelee" weapon1 = /obj/item/weapon/melee/energy/sword/saber/red weapon2 = /obj/item/weapon/shield/energy attacktext = "slashes" attack_sound = 'sound/weapons/bladeslice.ogg' + armour_penetration = 28 status_flags = 0 - maxHealth = 150 - health = 150 + maxHealth = 170 + health = 170 /mob/living/simple_animal/hostile/syndicate/melee/bullet_act(obj/item/projectile/Proj) if(!Proj) return - if(prob(65)) + if(prob(50)) if((Proj.damage_type == BRUTE || Proj.damage_type == BURN)) src.health -= Proj.damage else @@ -84,7 +87,6 @@ icon_living = "syndicateranged" casingtype = /obj/item/ammo_casing/c45 projectilesound = 'sound/weapons/Gunshot_smg.ogg' - projectiletype = /obj/item/projectile/bullet/midbullet2 weapon1 = /obj/item/weapon/gun/projectile/automatic/c20r/unrestricted @@ -101,6 +103,16 @@ return +/mob/living/simple_animal/hostile/syndicate/civilian + minimum_distance = 10 + retreat_distance = 10 + environment_smash = 0 + +/mob/living/simple_animal/hostile/syndicate/civilian/Aggro() + ..() + summon_backup(15) + say("GUARDS!!") + /mob/living/simple_animal/hostile/viscerator name = "viscerator" diff --git a/code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm b/code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm new file mode 100644 index 00000000000..6881e078871 --- /dev/null +++ b/code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm @@ -0,0 +1,114 @@ + + +/obj/structure/alien/resin/flower_bud_enemy //inheriting basic attack/damage stuff from alien structures + name = "flower bud" + desc = "a large pulsating plant..." + icon = 'icons/effects/spacevines.dmi' + icon_state = "flower_bud" + layer = 4 + opacity = 0 + canSmoothWith = list() + smooth = SMOOTH_FALSE + var/growth_time = 1200 + + +/obj/structure/alien/resin/flower_bud_enemy/New() + ..() + var/list/anchors = list() + anchors += locate(x-2,y+2,z) + anchors += locate(x+2,y+2,z) + anchors += locate(x-2,y-2,z) + anchors += locate(x+2,y-2,z) + + for(var/turf/T in anchors) + var/datum/beam/B = Beam(T,"vine",'icons/effects/spacevines.dmi',INFINITY, 5,/obj/effect/ebeam/vine) + B.sleep_time = 10 //these shouldn't move, so let's slow down updates to 1 second (any slower and the deletion of the vines would be too slow) + + spawn(growth_time) + visible_message("the plant has borne fruit!") + new /mob/living/simple_animal/hostile/venus_human_trap (get_turf(src)) + qdel(src) + + +/obj/effect/ebeam/vine + name = "thick vine" + mouse_opacity = 1 + desc = "a thick vine, painful to the touch" + + +/obj/effect/ebeam/vine/Crossed(atom/movable/AM) + if(isliving(AM)) + var/mob/living/L = AM + if(!("vines" in L.faction)) + L.adjustBruteLoss(5) + L << "You cut yourself on the thorny vines." + + + +/mob/living/simple_animal/hostile/venus_human_trap + name = "venus human trap" + desc = "now you know how the fly feels" + icon_state = "venus_human_trap" + health = 50 + maxHealth = 50 + ranged = 1 + harm_intent_damage = 5 + melee_damage_lower = 25 + melee_damage_upper = 25 + a_intent = "harm" + attack_sound = 'sound/weapons/bladeslice.ogg' + atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) + unsuitable_atmos_damage = 0 + faction = list("hostile","vines","plants") + var/list/grasping = list() + var/max_grasps = 4 + var/grasp_chance = 20 + var/grasp_pull_chance = 85 + var/grasp_range = 4 + + +/mob/living/simple_animal/hostile/venus_human_trap/handle_automated_action() + if(..()) + for(var/mob/living/L in grasping) + if(L.stat == DEAD) + var/datum/beam/B = grasping[L] + if(B) + B.End() + grasping -= L + + //Can attack+pull multiple times per cycle + if(L.Adjacent(src)) + L.attack_animal(src) + else + if(prob(grasp_pull_chance)) + dir = get_dir(src,L) //staaaare + step(L,get_dir(L,src)) //reel them in + L.Weaken(3) //you can't get away now~ + + if(grasping.len < max_grasps) + for(var/mob/living/L in range(grasp_range,src)) + if(L == src) + continue + if(!(L in grasping) && L != target && prob(grasp_chance)) + L << "\the [src] has you entangled!" + grasping[L] = Beam(L,"vine",'icons/effects/spacevines.dmi',INFINITY, 5,/obj/effect/ebeam/vine) + + break //only take 1 new victim per cycle + + +/mob/living/simple_animal/hostile/venus_human_trap/OpenFire(atom/the_target) + var/dist = get_dist(src,the_target) + Beam(the_target,"vine",'icons/effects/spacevines.dmi',dist*2, dist+2,/obj/effect/ebeam/vine) + the_target.attack_animal(src) + + +/mob/living/simple_animal/hostile/venus_human_trap/CanAttack(atom/the_target) + . = ..() + if(.) + if(the_target in grasping) + return 0 + + + +/mob/living/simple_animal/hostile/venus_human_trap/death() + qdel(src) \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/wizard.dm b/code/modules/mob/living/simple_animal/hostile/wizard.dm new file mode 100644 index 00000000000..b8ddd18df4f --- /dev/null +++ b/code/modules/mob/living/simple_animal/hostile/wizard.dm @@ -0,0 +1,79 @@ +/mob/living/simple_animal/hostile/wizard + name = "Space Wizard" + desc = "EI NATH?" + icon_state = "wizard" + icon_living = "wizard" + icon_dead = "wizard_dead" + speak_chance = 0 + turns_per_move = 3 + response_help = "pokes" + response_disarm = "shoves" + response_harm = "hits" + speed = 0 + maxHealth = 100 + health = 100 + harm_intent_damage = 5 + melee_damage_lower = 5 + melee_damage_upper = 5 + attacktext = "punches" + attack_sound = 'sound/weapons/punch1.ogg' + a_intent = "harm" + atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0) + unsuitable_atmos_damage = 15 + faction = list("wizard") + status_flags = CANPUSH + + retreat_distance = 3 //out of fireball range + minimum_distance = 3 + + var/obj/effect/proc_holder/spell/dumbfire/fireball/fireball = null + var/obj/effect/proc_holder/spell/targeted/turf_teleport/blink/blink = null + var/obj/effect/proc_holder/spell/targeted/projectile/magic_missile/mm = null + + var/next_cast = 0 + + +/mob/living/simple_animal/hostile/wizard/New() + ..() + fireball = new /obj/effect/proc_holder/spell/dumbfire/fireball + fireball.clothes_req = 0 + fireball.human_req = 0 + fireball.player_lock = 0 + AddSpell(fireball) + + mm = new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile + mm.clothes_req = 0 + mm.human_req = 0 + mm.player_lock = 0 + AddSpell(mm) + + blink = new /obj/effect/proc_holder/spell/targeted/turf_teleport/blink + blink.clothes_req = 0 + blink.human_req = 0 + blink.player_lock = 0 + blink.outer_tele_radius = 3 + AddSpell(blink) + +/mob/living/simple_animal/hostile/wizard/death(gibbed) + ..(gibbed) + new /obj/effect/landmark/mobcorpse/wizard(src.loc) + new /obj/item/weapon/staff(src.loc) + qdel(src) + return + +/mob/living/simple_animal/hostile/wizard/handle_automated_action() + . = ..() + if(target && next_cast < world.time) + if((get_dir(src,target) in list(SOUTH,EAST,WEST,NORTH)) && fireball.cast_check(0,src)) //Lined up for fireball + src.dir = get_dir(src,target) + fireball.choose_targets(src) + next_cast = world.time + 10 //One spell per second + return . + if(mm.cast_check(0,src)) + mm.choose_targets(src) + next_cast = world.time + 10 + return . + if(blink.cast_check(0,src)) //Spam Blink when you can + blink.choose_targets(src) + next_cast = world.time + 10 + return . diff --git a/code/modules/mob/living/simple_animal/hostile/zombie.dm b/code/modules/mob/living/simple_animal/hostile/zombie.dm index f9a32cc9345..3751efd44f1 100644 --- a/code/modules/mob/living/simple_animal/hostile/zombie.dm +++ b/code/modules/mob/living/simple_animal/hostile/zombie.dm @@ -146,13 +146,18 @@ /mob/living/simple_animal/hostile/zombie/holder name = "infection holder" + icon_state = "none" + icon_living = "none" + icon_dead = "none" desc = "You shouldn't be seeing this." + invisibility = 101 unsuitable_atmos_damage = 0 stat_attack = 2 gold_core_spawnable = 0 AIStatus = AI_OFF stop_automated_movement = 1 - + density = 0 + /mob/living/simple_animal/hostile/zombie/holder/New() ..() spawn(rand(800,1200)) diff --git a/code/modules/mob/living/simple_animal/morph/morph.dm b/code/modules/mob/living/simple_animal/morph/morph.dm index 01653d3731c..784b7df12b6 100644 --- a/code/modules/mob/living/simple_animal/morph/morph.dm +++ b/code/modules/mob/living/simple_animal/morph/morph.dm @@ -37,11 +37,11 @@ var/morph_time = 0 var/playstyle_string = "You are a morph, an abomination of science created primarily with changeling cells. \ - You may take the form of anything nearby by middle-clicking it. This process will alert any nearby \ + You may take the form of anything nearby by shift-clicking it. This process will alert any nearby \ observers, and can only be performed once every five seconds. While morphed, you move faster, but do \ less damage. In addition, anyone within three tiles will note an uncanny wrongness if examining you. \ You can attack any item or dead creature to consume it - creatures will fully restore your health. \ - Finally, you can restore yourself to your original form while morphed by middle-clicking yourself." + Finally, you can restore yourself to your original form while morphed by shift-clicking yourself." /mob/living/simple_animal/hostile/morph/examine(mob/user) if(morphed) diff --git a/code/modules/mob/living/simple_animal/parrot.dm b/code/modules/mob/living/simple_animal/parrot.dm index 2f6e8ac0f61..eb62324b13f 100644 --- a/code/modules/mob/living/simple_animal/parrot.dm +++ b/code/modules/mob/living/simple_animal/parrot.dm @@ -154,11 +154,6 @@ ears.talk_into(src, message, , spans) return ITALICS | REDUCE_RANGE - if(MODE_SECURE_HEADSET) - if (ears) - ears.talk_into(src, message, 1, spans) - return ITALICS | REDUCE_RANGE - if(MODE_DEPARTMENT) if (ears) ears.talk_into(src, message, message_mode, spans) diff --git a/code/modules/mob/living/simple_animal/revenant/revenant.dm b/code/modules/mob/living/simple_animal/revenant/revenant.dm index 7d7118d0abb..f782e2c0778 100644 --- a/code/modules/mob/living/simple_animal/revenant/revenant.dm +++ b/code/modules/mob/living/simple_animal/revenant/revenant.dm @@ -10,6 +10,10 @@ desc = "A malevolent spirit." icon = 'icons/mob/mob.dmi' icon_state = "revenant_idle" + var/icon_idle = "revenant_idle" + var/icon_reveal = "revenant_revealed" + var/icon_stun = "revenant_stun" + var/icon_drain = "revenant_draining" incorporeal_move = 3 invisibility = INVISIBILITY_REVENANT health = INFINITY //Revenants don't use health, they use essence instead @@ -23,7 +27,7 @@ response_disarm = "swings at" response_harm = "punches through" unsuitable_atmos_damage = 0 - ignored_damage_types = list(BRUTE = 0, BURN = 0, TOX = 1, CLONE = 1, STAMINA = 1, OXY = 1) //I don't know how you'd apply those, but revenants no-sell them anyway. + damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0) //I don't know how you'd apply those, but revenants no-sell them anyway. atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) minbodytemp = 0 maxbodytemp = INFINITY @@ -34,6 +38,9 @@ density = 0 flying = 1 anchored = 1 + mob_size = MOB_SIZE_TINY + pass_flags = PASSTABLE | PASSGRILLE | PASSMOB + speed = 0 unique_name = 1 var/essence = 75 //The resource, and health, of revenants. @@ -59,6 +66,7 @@ if(unreveal_time && world.time >= unreveal_time) unreveal_time = 0 revealed = 0 + incorporeal_move = 3 invisibility = INVISIBILITY_REVENANT src << "You are once more concealed." if(unstun_time && world.time >= unstun_time) @@ -78,6 +86,7 @@ return revealed = 1 invisibility = 0 + incorporeal_move = 0 if(!unreveal_time) src << "You have been revealed!" unreveal_time = world.time + time @@ -102,15 +111,21 @@ /mob/living/simple_animal/revenant/proc/update_spooky_icon() if(revealed) - if(draining) - icon_state = "revenant_draining" - return if(notransform) - icon_state = "revenant_stun" - return - icon_state = "revenant_revealed" - return - icon_state = "revenant_idle" + if(draining) + icon_state = icon_drain + else + icon_state = icon_stun + else + icon_state = icon_reveal + else + icon_state = icon_idle + if(ghostimage) + ghostimage.icon_state = src.icon_state + updateallghostimages() + +/mob/living/simple_animal/revenant/Process_Spacemove(movement_dir = 0) + return 1 /mob/living/simple_animal/revenant/ex_act(severity, target) return 1 //Immune to the effects of explosions. @@ -121,6 +136,9 @@ /mob/living/simple_animal/revenant/singularity_act() return //don't walk into the singularity expecting to find corpses, okay? +/mob/living/simple_animal/revenant/narsie_act() + return //most humans will now be either bones or harvesters, but we're still un-alive. + /mob/living/simple_animal/revenant/adjustBruteLoss(amount) if(!revealed) return @@ -217,6 +235,9 @@ /mob/living/simple_animal/revenant/say(message) + if(!message) + return + log_say("[key_name(src)] : [message]") for(var/mob/M in mob_list) if (istype(M, /mob/new_player)) continue @@ -235,11 +256,11 @@ /mob/living/simple_animal/revenant/New() ..() - + ghostimage = image(src.icon,src,src.icon_state) ghost_darkness_images |= ghostimage updateallghostimages() - + spawn(5) if(src.mind) src.mind.remove_all_antag() @@ -414,7 +435,7 @@ user << "It is shifting and distorted. It would be wise to destroy this." /obj/item/weapon/ectoplasm/revenant/proc/reform() - if(inert || !src) + if(gc_destroyed || !src || inert) return var/key_of_revenant message_admins("Revenant ectoplasm was left undestroyed for 1 minute and is reforming into a new revenant.") diff --git a/code/modules/mob/living/simple_animal/revenant/revenant_abilities.dm b/code/modules/mob/living/simple_animal/revenant/revenant_abilities.dm index 2fb6d94e61e..75b0a52335c 100644 --- a/code/modules/mob/living/simple_animal/revenant/revenant_abilities.dm +++ b/code/modules/mob/living/simple_animal/revenant/revenant_abilities.dm @@ -17,6 +17,7 @@ if(!msg) charge_counter = charge_max return + log_say("RevenantTransmit: [key_name(user)]->[key_name(M)] : [msg]") user << "You transmit to [M]: [msg]" M << "An alien voice resonates from all around... [msg]" @@ -88,6 +89,7 @@ charge_max = 200 range = 5 stun = 30 + reveal = 100 cast_amount = 40 var/shock_range = 2 var/shock_damage = 18 @@ -127,6 +129,7 @@ charge_max = 150 range = 3 stun = 10 + reveal = 40 unlock_amount = 75 cast_amount = 30 action_icon_state = "defile" @@ -180,7 +183,7 @@ if(attempt_cast(user)) for(var/turf/T in targets) spawn(0) - for(var/obj/machinery/bot/bot in T.contents) + for(var/mob/living/simple_animal/bot/bot in T.contents) if(!bot.emagged) PoolOrNew(/obj/effect/overlay/temp/revenant, bot.loc) bot.locked = 0 @@ -193,7 +196,7 @@ PoolOrNew(/obj/effect/overlay/temp/revenant, human.loc) human.emp_act(1) for(var/obj/thing in T.contents) - if(istype(thing, /obj/machinery/dominator) || istype(thing, /obj/machinery/power/apc) || istype(thing, /obj/machinery/power/smes) || istype(thing, /obj/machinery/bot)) //Doesn't work on dominators, SMES and APCs, to prevent kekkery + if(istype(thing, /obj/machinery/dominator) || istype(thing, /obj/machinery/power/apc) || istype(thing, /obj/machinery/power/smes)) //Doesn't work on dominators, SMES and APCs, to prevent kekkery continue if(prob(20)) if(prob(50)) @@ -214,6 +217,7 @@ desc = "Causes nearby living things to waste away." charge_max = 200 range = 3 + reveal = 60 cast_amount = 50 unlock_amount = 200 action_icon_state = "blight" diff --git a/code/modules/mob/living/simple_animal/revenant/revenant_blight.dm b/code/modules/mob/living/simple_animal/revenant/revenant_blight.dm index a0b8f813c4f..924f5522c6f 100644 --- a/code/modules/mob/living/simple_animal/revenant/revenant_blight.dm +++ b/code/modules/mob/living/simple_animal/revenant/revenant_blight.dm @@ -13,26 +13,35 @@ permeability_mod = 1 severity = BIOHAZARD var/stagedamage = 0 //Highest stage reached. + var/finalstage = 0 //Because we're spawning off the cure in the final stage, we need to check if we've done the final stage's effects. + +/datum/disease/revblight/cure() + if(affected_mob) + affected_mob << "You feel better." + if(affected_mob.dna && affected_mob.dna.species) + affected_mob.dna.species.handle_mutant_bodyparts(affected_mob) + affected_mob.dna.species.handle_hair(affected_mob) + affected_mob.dna.species.update_color(affected_mob) + ..() /datum/disease/revblight/stage_act() - if(affected_mob.lying && prob(stage*2)) - affected_mob << "You feel better." + if(!finalstage && affected_mob.lying && prob(stage*2)) cure() return - if(prob(stage*3)) + if(!finalstage && prob(stage*3)) affected_mob << "You suddenly feel [pick("sick and tired", "disoriented", "tired and confused", "nauseated", "faint", "dizzy")]..." affected_mob.confused += 10 affected_mob.adjustStaminaLoss(10) PoolOrNew(/obj/effect/overlay/temp/revenant, affected_mob.loc) - if(stagedamage < stage) + if(!finalstage && stagedamage < stage) stagedamage++ affected_mob.adjustToxLoss(stage*3) //should, normally, do about 45 toxin damage. PoolOrNew(/obj/effect/overlay/temp/revenant, affected_mob.loc) + if(prob(45)) + affected_mob.adjustStaminaLoss(stage*2) ..() //So we don't increase a stage before applying the stage damage. switch(stage) if(2) - if(prob(45)) - affected_mob.adjustStaminaLoss(4) if(prob(5)) affected_mob.emote("pale") if(3) @@ -42,19 +51,17 @@ if(prob(15)) affected_mob.emote(pick("pale","shiver","cries")) if(5) - affected_mob << "You feel like [pick("nothing's worth it anymore", "nobody ever needed your help", "nothing you did mattered", "everything you tried to do was worthless")]." - affected_mob.adjustStaminaLoss(45) - PoolOrNew(/obj/effect/overlay/temp/revenant, affected_mob.loc) - if(affected_mob.dna && affected_mob.dna.species) - affected_mob.dna.species.handle_mutant_bodyparts(affected_mob,"#1d2953") - affected_mob.dna.species.handle_hair(affected_mob,"#1d2953") - affected_mob.dna.species.update_color(affected_mob,"#1d2953") - spawn(100) - if(affected_mob && affected_mob.dna && affected_mob.dna.species) - affected_mob.dna.species.handle_mutant_bodyparts(affected_mob) - affected_mob.dna.species.handle_hair(affected_mob) - affected_mob.dna.species.update_color(affected_mob) - affected_mob.visible_message("[affected_mob] looks terrifyingly gaunt...", "Your skin suddenly looks wrong and awful...") - cure() + if(!finalstage) + finalstage = 1 + affected_mob << "You feel like [pick("nothing's worth it anymore", "nobody ever needed your help", "nothing you did mattered", "everything you tried to do was worthless")]." + affected_mob.adjustStaminaLoss(45) + PoolOrNew(/obj/effect/overlay/temp/revenant, affected_mob.loc) + if(affected_mob.dna && affected_mob.dna.species) + affected_mob.dna.species.handle_mutant_bodyparts(affected_mob,"#1d2953") + affected_mob.dna.species.handle_hair(affected_mob,"#1d2953") + affected_mob.dna.species.update_color(affected_mob,"#1d2953") + affected_mob.visible_message("[affected_mob] looks terrifyingly gaunt...", "You suddenly feel like your skin is wrong...") + spawn(100) + cure() else return \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/revenant/revenant_spawn_event.dm b/code/modules/mob/living/simple_animal/revenant/revenant_spawn_event.dm index d21e9c04b03..ba32dba49ed 100644 --- a/code/modules/mob/living/simple_animal/revenant/revenant_spawn_event.dm +++ b/code/modules/mob/living/simple_animal/revenant/revenant_spawn_event.dm @@ -4,7 +4,7 @@ name = "Spawn Revenant" typepath = /datum/round_event/revenant weight = 7 - max_occurrences = 3 + max_occurrences = 1 earliest_start = 6000 //Meant to mix things up early-game. diff --git a/code/modules/mob/living/simple_animal/shade.dm b/code/modules/mob/living/simple_animal/shade.dm index 3914c74e65c..955ccacb23d 100644 --- a/code/modules/mob/living/simple_animal/shade.dm +++ b/code/modules/mob/living/simple_animal/shade.dm @@ -18,7 +18,7 @@ melee_damage_upper = 15 attacktext = "metaphysically strikes" minbodytemp = 0 - maxbodytemp = 4000 + maxbodytemp = INFINITY atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) speed = -1 stop_automated_movement = 1 diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index 5e6c14e5df5..4773aafbce5 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -45,7 +45,7 @@ var/melee_damage_upper = 0 var/armour_penetration = 0 //How much armour they ignore, as a flat reduction from the targets armour value var/melee_damage_type = BRUTE //Damage type of a simple mob's melee attack, should it do damage. - var/list/ignored_damage_types = list(BRUTE = 0, BURN = 0, TOX = 0, CLONE = 0, STAMINA = 1, OXY = 0) //Set 0 to receive that damage type, 1 to ignore + var/list/damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1) // 1 for full damage , 0 for none , -1 for 1:1 heal from that source var/attacktext = "attacks" var/attack_sound = null var/friendly = "nuzzles" //If the mob does no damage with it's attack @@ -67,6 +67,8 @@ var/mob/living/simple_animal/hostile/spawner/nest + var/sentience_type = SENTIENCE_ORGANIC // Sentience type, for slime potions + /mob/living/simple_animal/New() ..() verbs -= /mob/verb/observe @@ -271,20 +273,24 @@ return 0 /mob/living/simple_animal/adjustBruteLoss(amount) - if(!ignored_damage_types[BRUTE]) - ..() + if(damage_coeff[BRUTE]) + ..(amount*damage_coeff[BRUTE]) /mob/living/simple_animal/adjustFireLoss(amount) - if(!ignored_damage_types[BURN]) - adjustBruteLoss(amount) + if(damage_coeff[BURN]) + adjustBruteLoss(amount*damage_coeff[BURN]) + +/mob/living/simple_animal/adjustOxyLoss(amount) + if(damage_coeff[OXY]) + adjustBruteLoss(amount*damage_coeff[OXY]) /mob/living/simple_animal/adjustToxLoss(amount) - if(!ignored_damage_types[TOX]) - ..(amount) + if(damage_coeff[TOX]) + ..(amount*damage_coeff[TOX]) /mob/living/simple_animal/adjustCloneLoss(amount) - if(!ignored_damage_types[CLONE]) - ..(amount) + if(damage_coeff[CLONE]) + ..(amount*damage_coeff[CLONE]) /mob/living/simple_animal/adjustStaminaLoss(amount) return @@ -356,7 +362,7 @@ return 1 /mob/living/simple_animal/proc/attack_threshold_check(damage, damagetype = BRUTE) - if(damage <= force_threshold || ignored_damage_types[damagetype]) + if(damage <= force_threshold || !damage_coeff[damagetype]) visible_message("[src] looks unharmed.") else adjustBruteLoss(damage) @@ -506,4 +512,4 @@ if(nest) nest.spawned_mobs -= src nest = null - return ..() \ No newline at end of file + return ..() diff --git a/code/modules/mob/living/simple_animal/slaughter/slaughter.dm b/code/modules/mob/living/simple_animal/slaughter/slaughter.dm index e616aa4fb42..bf12a5b8592 100644 --- a/code/modules/mob/living/simple_animal/slaughter/slaughter.dm +++ b/code/modules/mob/living/simple_animal/slaughter/slaughter.dm @@ -19,6 +19,7 @@ attack_sound = 'sound/magic/demon_attack1.ogg' atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) minbodytemp = 0 + maxbodytemp = INFINITY faction = list("slaughter") attacktext = "wildly tears into" maxHealth = 200 diff --git a/code/modules/mob/living/simple_animal/spawner.dm b/code/modules/mob/living/simple_animal/spawner.dm index 233327202eb..06091cf8f49 100644 --- a/code/modules/mob/living/simple_animal/spawner.dm +++ b/code/modules/mob/living/simple_animal/spawner.dm @@ -44,8 +44,6 @@ L.faction = src.faction visible_message("[L] [spawn_text] [src].") - - /mob/living/simple_animal/hostile/spawner/syndicate name = "warp beacon" icon = 'icons/obj/device.dmi' @@ -54,4 +52,51 @@ mob_type = /mob/living/simple_animal/hostile/syndicate/ranged faction = list("syndicate") +/mob/living/simple_animal/hostile/spawner/skeleton + name = "bone pit" + desc = "A pit full of bones, some still seem to be moving.." + icon_state = "hole" + icon_living = "hole" + icon = 'icons/mob/nest.dmi' + health = 150 + maxHealth = 150 + max_mobs = 15 + spawn_time = 150 + mob_type = /mob/living/simple_animal/hostile/skeleton + spawn_text = "climbs out of" + atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) + faction = list("skeleton") +/mob/living/simple_animal/hostile/spawner/mining + name = "monster den" + desc = "A hole dug into the ground, harboring all kinds of monsters found within most caves or mining asteroids." + icon_state = "hole" + icon_living = "hole" + health = 200 + maxHealth = 200 + max_mobs = 3 + icon = 'icons/mob/nest.dmi' + spawn_text = "crawls out of" + mob_type = /mob/living/simple_animal/hostile/asteroid/goldgrub + atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) + faction = list("mining") + +/mob/living/simple_animal/hostile/spawner/mining/goliath + name = "goliath den" + desc = "A den housing a nest of goliaths, oh god why?" + mob_type = /mob/living/simple_animal/hostile/asteroid/goliath + +/mob/living/simple_animal/hostile/spawner/mining/hivelord + name = "hivelord den" + desc = "A den housing a nest of hivelords." + mob_type = /mob/living/simple_animal/hostile/asteroid/hivelord + +/mob/living/simple_animal/hostile/spawner/mining/basilisk + name = "basilisk den" + desc = "A den housing a nest of basilisks, bring a coat." + mob_type = /mob/living/simple_animal/hostile/asteroid/basilisk + +/mob/living/simple_animal/hostile/spawner/mining/wumborian + name = "wumborian fugu den" + desc = "A den housing a nest of wumborian fugus, how do they all even fit in there?" + mob_type = /mob/living/simple_animal/hostile/asteroid/fugu \ No newline at end of file diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 6c84616a672..4d75c6a4d03 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -10,9 +10,6 @@ ghostize() return ..() -/mob/proc/sac_act(obj/effect/rune/R, mob/victim) - return - var/next_mob_id = 0 /mob/New() tag = "mob_[next_mob_id++]" @@ -182,6 +179,7 @@ var/next_mob_id = 0 return 0 /mob/proc/Life() + set waitfor = 0 return /mob/proc/get_item_by_slot(slot_id) @@ -653,18 +651,25 @@ var/list/slot_equipment_priority = list( \ if(client && client.holder) if(statpanel("MC")) - stat("Location:","([x], [y], [z])") - stat("CPU:","[world.cpu]") - stat("Instances:","[world.contents.len]") - - if(master_controller) - stat("MasterController:","[round(master_controller.cost,0.001)]ds (Interval:[master_controller.processing_interval] | Iteration:[master_controller.iteration])") - stat("Subsystem cost per second:","[round(master_controller.SSCostPerSecond,0.001)]ds") - for(var/datum/subsystem/SS in master_controller.subsystems) - if(SS.can_fire) - SS.stat_entry() + stat("Location:", "([x], [y], [z])") + stat("CPU:", "[world.cpu]") + stat("Instances:", "[world.contents.len]") + config.stat_entry() + stat(null) + if(Master) + Master.stat_entry() else - stat("MasterController:","ERROR") + stat("Master Controller:", "ERROR") + if(Failsafe) + Failsafe.stat_entry() + else + stat("Failsafe Controller:", "ERROR") + if(Master) + stat("Subsystems:", "[round(Master.subsystem_cost, 0.001)]ds") + stat(null) + for(var/datum/subsystem/SS in Master.subsystems) + SS.stat_entry() + cameranet.stat_entry() if(listed_turf && client) if(!TurfAdjacent(listed_turf)) diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm index 16f1e4a9c60..b7282ae7296 100644 --- a/code/modules/mob/mob_defines.dm +++ b/code/modules/mob/mob_defines.dm @@ -125,10 +125,7 @@ //List of active diseases var/list/viruses = list() // replaces var/datum/disease/virus - -//Monkey/infected mode var/list/resistances = list() - var/datum/disease/virus = null mouse_drag_pointer = MOUSE_ACTIVE_POINTER diff --git a/code/modules/mob/mob_grab.dm b/code/modules/mob/mob_grab.dm index f0a2a5c43f3..6ee0a9adf3d 100644 --- a/code/modules/mob/mob_grab.dm +++ b/code/modules/mob/mob_grab.dm @@ -213,6 +213,7 @@ attacker.stomach_contents.Add(affecting) qdel(src) + add_logs(user, affecting, "attempted to put", src, "into [M]") /obj/item/weapon/grab/dropped() qdel(src) diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm index 9962dc9f279..04ccdf74c27 100644 --- a/code/modules/mob/mob_helpers.dm +++ b/code/modules/mob/mob_helpers.dm @@ -370,3 +370,8 @@ It's fairly easy to fix if dealing with single letters but not so much with comp else return +/proc/IsAdminGhost(var/mob/user) + if(check_rights(R_ADMIN, 0) && istype(user, /mob/dead/observer)) + return 1 + else + return 0 \ No newline at end of file diff --git a/code/modules/mob/new_player/login.dm b/code/modules/mob/new_player/login.dm index 1b188f6b601..3448469b89d 100644 --- a/code/modules/mob/new_player/login.dm +++ b/code/modules/mob/new_player/login.dm @@ -1,4 +1,9 @@ /mob/new_player/Login() + if(!mind) + mind = new /datum/mind(key) + mind.active = 1 + mind.current = src + ..() if(join_motd) @@ -10,11 +15,6 @@ if(config.soft_popcap && living_player_count() >= config.soft_popcap) src << "Server Notice:\n \t [config.soft_popcap_message]" - if(!mind) - mind = new /datum/mind(key) - mind.active = 1 - mind.current = src - if(length(newplayer_start)) loc = pick(newplayer_start) else diff --git a/code/modules/mob/new_player/preferences_setup.dm b/code/modules/mob/new_player/preferences_setup.dm index 8cebce6b253..4e55cef28f9 100644 --- a/code/modules/mob/new_player/preferences_setup.dm +++ b/code/modules/mob/new_player/preferences_setup.dm @@ -20,407 +20,61 @@ features = random_features() age = rand(AGE_MIN,AGE_MAX) -/datum/preferences/proc/update_preview_icon() //seriously. This is horrendous. - del(preview_icon_front) - del(preview_icon_side) - var/icon/preview_icon = null - - if(job_engsec_high) //cyborg/AI check, put first to avoid so much unneeded blending +/datum/preferences/proc/update_preview_icon() + // Silicons only need a very basic preview since there is no customization for them. + if(job_engsec_high) switch(job_engsec_high) if(AI) - preview_icon = new /icon('icons/mob/AI.dmi', "AI") - + preview_icon = icon('icons/mob/AI.dmi', "AI", SOUTH) + preview_icon.Scale(64, 64) + return if(CYBORG) - preview_icon = new /icon('icons/mob/robots.dmi', "robot") + preview_icon = icon('icons/mob/robots.dmi', "robot", SOUTH) + preview_icon.Scale(64, 64) + return - if(preview_icon) //We're busting out! - preview_icon_front = new(preview_icon, dir = SOUTH) - preview_icon_side = new(preview_icon, dir = WEST) + // Set up the dummy for its photoshoot + var/mob/living/carbon/human/dummy/mannequin = new() + copy_to(mannequin) - del(preview_icon) - return + // Determine what job is marked as 'High' priority, and dress them up as such. + var/datum/job/previewJob + var/highRankFlag = job_civilian_high | job_medsci_high | job_engsec_high - var/g = "m" - if(gender == FEMALE) g = "f" + if(job_civilian_low & ASSISTANT) + previewJob = SSjob.GetJob("Assistant") + else if(highRankFlag) + var/highDeptFlag + if(job_civilian_high) + highDeptFlag = CIVILIAN + else if(job_medsci_high) + highDeptFlag = MEDSCI + else if(job_engsec_high) + highDeptFlag = ENGSEC - if(pref_species.id == "human" || !config.mutant_races) - preview_icon = new /icon('icons/mob/human.dmi', "[skin_tone]_[g]_s") - else - preview_icon = new /icon('icons/mob/human.dmi', "[pref_species.id]_[g]_s") - preview_icon.Blend("#[features["mcolor"]]", ICON_MULTIPLY) + for(var/datum/job/job in SSjob.occupations) + if(job.flag == highRankFlag && job.department_flag == highDeptFlag) + previewJob = job + break - var/datum/sprite_accessory/S - var/icon/eyes_s = new/icon() - if(EYECOLOR in pref_species.specflags) - eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "[pref_species.eyes]_s") - eyes_s.Blend("#[eye_color]", ICON_MULTIPLY) + if(previewJob) + mannequin.job = previewJob.title + previewJob.equip(mannequin, TRUE) - S = hair_styles_list[hair_style] - if(S && (HAIR in pref_species.specflags)) - var/icon/hair_s = new/icon("icon" = S.icon, "icon_state" = "[S.icon_state]_s") - hair_s.Blend("#[hair_color]", ICON_MULTIPLY) - eyes_s.Blend(hair_s, ICON_OVERLAY) + preview_icon = icon('icons/effects/effects.dmi', "nothing") + preview_icon.Scale(48+32, 16+32) - S = facial_hair_styles_list[facial_hair_style] - if(S && (FACEHAIR in pref_species.specflags)) - var/icon/facial_s = new/icon("icon" = S.icon, "icon_state" = "[S.icon_state]_s") - facial_s.Blend("#[facial_hair_color]", ICON_MULTIPLY) - eyes_s.Blend(facial_s, ICON_OVERLAY) + mannequin.dir = NORTH + var/icon/stamp = getFlatIcon(mannequin) + preview_icon.Blend(stamp, ICON_OVERLAY, 25, 17) - var/list/relevent_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER) - var/icon_state_string = "[pref_species.id]_" + mannequin.dir = WEST + stamp = getFlatIcon(mannequin) + preview_icon.Blend(stamp, ICON_OVERLAY, 1, 9) - if(pref_species.sexes) - icon_state_string += "[g]_s" - else - icon_state_string += "_s" + mannequin.dir = SOUTH + stamp = getFlatIcon(mannequin) + preview_icon.Blend(stamp, ICON_OVERLAY, 49, 1) - for(var/layer in relevent_layers) - for(var/bodypart in pref_species.mutant_bodyparts) - switch(bodypart) - if("tail_lizard") - S = tails_list_lizard[features["tail_lizard"]] - if("tail_human") - S = tails_list_human[features["tail_human"]] - if("spines") - S = spines_list[features["spines"]] - if("snout") - S = snouts_list[features["snout"]] - if("frills") - S = frills_list[features["frills"]] - if("horns") - S = horns_list[features["horns"]] - if("ears") - S = ears_list[features["ears"]] - if("body_markings") - S = body_markings_list[features["body_markings"]] - - if(!S || S.icon_state == "none") - continue - - //A little rename so we don't have to use tail_lizard or tail_human when naming the sprites. - if(bodypart == "tail_lizard" || bodypart == "tail_human") - bodypart = "tail" - - if(S.hasinner) - preview_icon.Blend(new/icon("icon" = 'icons/mob/mutant_bodyparts.dmi', "icon_state" = "[pref_species.id]_m_[bodypart]inner_[S.icon_state]_[layer]"), ICON_OVERLAY) - - var/icon_string - - if(S.gender_specific) - icon_string = "[pref_species.id]_[g]_[bodypart]_[S.icon_state]_[layer]" - else - icon_string = "[pref_species.id]_m_[bodypart]_[S.icon_state]_[layer]" - var/icon/part = new/icon("icon" = 'icons/mob/mutant_bodyparts.dmi', "icon_state" = icon_string) - - switch(S.color_src) - if(MUTCOLORS) - part.Blend("#[features["mcolor"]]", ICON_MULTIPLY) - if(HAIR) - if(hair_color == "mutcolor") - part.Blend("#[features["mcolor"]]", ICON_MULTIPLY) - else - part.Blend("#[hair_color]", ICON_MULTIPLY) - if(FACEHAIR) - part.Blend("#[facial_hair_color]", ICON_MULTIPLY) - if(EYECOLOR) - part.Blend("#[eye_color]", ICON_MULTIPLY) - - preview_icon.Blend(part, ICON_OVERLAY) - - if(underwear) - S = underwear_list[underwear] - if(S) - preview_icon.Blend(new /icon(S.icon, "[S.icon_state]_s"), ICON_OVERLAY) - - if(undershirt) - S = undershirt_list[undershirt] - if(S) - preview_icon.Blend(new /icon(S.icon, "[S.icon_state]_s"), ICON_OVERLAY) - - if(socks) - S = socks_list[socks] - if(S) - preview_icon.Blend(new /icon(S.icon, "[S.icon_state]_s"), ICON_OVERLAY) - - var/icon/clothes_s = null - if(job_civilian_low & ASSISTANT)//This gives the preview icon clothes depending on which job(if any) is set to 'high' - clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - else if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - - else if(job_civilian_high)//I hate how this looks, but there's no reason to go through this switch if it's empty - switch(job_civilian_high) - if(HOP) - clothes_s = new /icon('icons/mob/uniform.dmi', "hop_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "hopcap"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - else if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(BARTENDER) - clothes_s = new /icon('icons/mob/uniform.dmi', "barman_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - else if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(BOTANIST) - clothes_s = new /icon('icons/mob/uniform.dmi', "hydroponics_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/hands.dmi', "ggloves"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "apron"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - else if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(COOK) - clothes_s = new /icon('icons/mob/uniform.dmi', "chef_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "chef"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "chef"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(JANITOR) - clothes_s = new /icon('icons/mob/uniform.dmi', "janitor_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(LIBRARIAN) - clothes_s = new /icon('icons/mob/uniform.dmi', "red_suit_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(QUARTERMASTER) - clothes_s = new /icon('icons/mob/uniform.dmi', "qm_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sun"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/inhands/items_lefthand.dmi', "clipboard"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(CARGOTECH) - clothes_s = new /icon('icons/mob/uniform.dmi', "cargo_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(MINER) - clothes_s = new /icon('icons/mob/uniform.dmi', "miner_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY) - if(LAWYER) - clothes_s = new /icon('icons/mob/uniform.dmi', "bluesuit_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "suitjacket_blue"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/inhands/items_lefthand.dmi', "briefcase"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(CHAPLAIN) - clothes_s = new /icon('icons/mob/uniform.dmi', "chapblack_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/inhands/items_lefthand.dmi', "bible"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(CLOWN) - clothes_s = new /icon('icons/mob/uniform.dmi', "clown_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "clown"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/mask.dmi', "clown"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "clownpack"), ICON_OVERLAY) - if(MIME) - clothes_s = new /icon('icons/mob/uniform.dmi', "mime_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/hands.dmi', "lgloves"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/mask.dmi', "mime"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "suspenders"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "mimepack"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - - else if(job_medsci_high) - switch(job_medsci_high) - if(RD) - clothes_s = new /icon('icons/mob/uniform.dmi', "director_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/inhands/items_lefthand.dmi', "clipboard"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(SCIENTIST) - clothes_s = new /icon('icons/mob/uniform.dmi', "toxinswhite_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(CHEMIST) - clothes_s = new /icon('icons/mob/uniform.dmi', "chemistrywhite_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_chem"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(CMO) - clothes_s = new /icon('icons/mob/uniform.dmi', "cmo_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_cmo"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/inhands/items_lefthand.dmi', "firstaid"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY) - if(DOCTOR) - clothes_s = new /icon('icons/mob/uniform.dmi', "medical_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/inhands/items_lefthand.dmi', "firstaid"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY) - if(GENETICIST) - clothes_s = new /icon('icons/mob/uniform.dmi', "geneticswhite_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_gen"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(VIROLOGIST) - clothes_s = new /icon('icons/mob/uniform.dmi', "virologywhite_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/mask.dmi', "sterile"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_vir"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY) - if(ROBOTICIST) - clothes_s = new /icon('icons/mob/uniform.dmi', "robotics_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/inhands/items_lefthand.dmi', "toolbox_blue"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - - else if(job_engsec_high) - switch(job_engsec_high) - if(CAPTAIN) - clothes_s = new /icon('icons/mob/uniform.dmi', "captain_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "captain"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sun"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "capcarapace"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "captainpack"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-cap"), ICON_OVERLAY) - if(HOS) - clothes_s = new /icon('icons/mob/uniform.dmi', "hos_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "hosberetblack"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sunhud"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "hostrench"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY) - if(WARDEN) - clothes_s = new /icon('icons/mob/uniform.dmi', "warden_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "policehelm"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sunhud"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "warden_jacket"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY) - if(DETECTIVE) - clothes_s = new /icon('icons/mob/uniform.dmi', "detective_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "detective"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "detective"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(OFFICER) - clothes_s = new /icon('icons/mob/uniform.dmi', "security_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY) - if(CHIEF) - clothes_s = new /icon('icons/mob/uniform.dmi', "chief_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_white"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY) - if(ENGINEER) - clothes_s = new /icon('icons/mob/uniform.dmi', "engine_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "workboots"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_yellow"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY) - if(ATMOSTECH) - clothes_s = new /icon('icons/mob/uniform.dmi', "atmos_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY) - if(backbag == 1) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - else if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - - preview_icon.Blend(eyes_s, ICON_OVERLAY) - if(clothes_s) - preview_icon.Blend(clothes_s, ICON_OVERLAY) - preview_icon_front = new(preview_icon, dir = SOUTH) - preview_icon_side = new(preview_icon, dir = WEST) - - del(preview_icon) - del(eyes_s) - del(clothes_s) \ No newline at end of file + preview_icon.Scale(preview_icon.Width() * 2, preview_icon.Height() * 2) // Scaling here to prevent blurring in the browser. + qdel(mannequin) diff --git a/code/modules/mob/say.dm b/code/modules/mob/say.dm index ede338d56de..98cf5034202 100644 --- a/code/modules/mob/say.dm +++ b/code/modules/mob/say.dm @@ -43,13 +43,17 @@ var/rendered = "DEAD: [name][alt_name] [message]" for(var/mob/M in player_list) - if(istype(M, /mob/new_player)) + var/adminoverride = 0 + if(M.client && M.client.holder && (M.client.prefs.chat_toggles & CHAT_DEAD)) + adminoverride = 1 + if(istype(M, /mob/new_player) && !adminoverride) continue - if(M.client && M.client.holder && (M.client.prefs.chat_toggles & CHAT_DEAD)) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above - M << rendered //Admins can hear deadchat, if they choose to, no matter if they're blind/deaf or not. - else if(M.stat == DEAD) - //M.show_message(rendered, 2) //Takes into account blindness and such. //preserved so you can look at it and cry at the stupidity of oldcoders. whoever coded this should be punched into the sun - M << rendered + if(M.stat != DEAD && !adminoverride) + continue + if(istype(M, /mob/dead/observer)) + M << "(F) [rendered]" + else + M << "[rendered]" /mob/proc/emote(var/act) return diff --git a/code/modules/mob/say_readme.dm b/code/modules/mob/say_readme.dm index ddc9f2b148b..34727980393 100644 --- a/code/modules/mob/say_readme.dm +++ b/code/modules/mob/say_readme.dm @@ -155,7 +155,7 @@ eventually results in broadcast_message() being called. Broadcast_message() does NOT call say() on radios, but rather calls Hear() on everyone in range of a radio. This is because the system does not like repeating says. -Furthermore, I changed radios to not be in the radio_controller. Instead, they are in a global list called all_radios. +Furthermore, I changed radios to not be in the SSradio. Instead, they are in a global list called all_radios. This is an associative list, and the numbers as strings are the keys. The values are lists of radios that can hear said frequency. To add a radio, simply use add_radio(radio, frequency). To remove a radio, use remove_radio(radio, frequency). diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm index 404ccc92e8d..f4dc55f7dbf 100644 --- a/code/modules/mob/transform_procs.dm +++ b/code/modules/mob/transform_procs.dm @@ -536,7 +536,7 @@ if(!MP) return 0 //Sanity, this should never happen. - if(ispath(MP, /mob/living/simple_animal/construct)) + if(ispath(MP, /mob/living/simple_animal/hostile/construct)) return 0 //Verbs do not appear for players. //Good mobs! diff --git a/code/modules/nano/JSON Writer.dm b/code/modules/nano/JSON Writer.dm deleted file mode 100644 index aa709094601..00000000000 --- a/code/modules/nano/JSON Writer.dm +++ /dev/null @@ -1,57 +0,0 @@ - -/json_writer/proc/WriteObject(list/L) - . = "{" - var/i = 1 - for(var/k in L) - var/val = L[k] - . += {"\"[k]\":[write(val)]"} - if(i++ < L.len) - . += "," - .+= "}" - -/json_writer/proc/write(val) - if(isnum(val)) - return num2text(val, 100) - else if(isnull(val)) - return "null" - else if(istype(val, /list)) - if(is_associative(val)) - return WriteObject(val) - else - return write_array(val) - else - . += write_string("[val]") - -/json_writer/proc/write_array(list/L) - . = "\[" - for(var/i = 1 to L.len) - . += write(L[i]) - if(i < L.len) - . += "," - . += "]" - -/json_writer/proc/write_string(txt) - var/static/list/json_escape = list("\\", "\"", "'", "\n") - for(var/targ in json_escape) - var/start = 1 - while(start <= lentext(txt)) - var/i = findtext(txt, targ, start) - if(!i) - break - if(targ == "\n") - txt = copytext(txt, 1, i) + "\\n" + copytext(txt, i+2) - start = i + 1 // 1 character added - if(targ == "'") - txt = copytext(txt, 1, i) + "`" + copytext(txt, i+1) // apostrophies fuck shit up... - start = i + 1 // 1 character added - else - txt = copytext(txt, 1, i) + "\\" + copytext(txt, i) - start = i + 2 // 2 characters added - - return {""[txt]""} - -/json_writer/proc/is_associative(list/L) - for(var/key in L) - // if the key is a list that means it's actually an array of lists (stupid Byond...) - if(!isnum(key) && !istype(key, /list)) - return TRUE diff --git a/code/modules/nano/_JSON.dm b/code/modules/nano/_JSON.dm deleted file mode 100644 index 72cca824253..00000000000 --- a/code/modules/nano/_JSON.dm +++ /dev/null @@ -1,11 +0,0 @@ -/* -n_Json v11.3.21 -*/ - -/proc/json2list(json) - var/static/json_reader/_jsonr = new() - return _jsonr.ReadObject(_jsonr.ScanJson(json)) - -/proc/list2json(list/L) - var/static/json_writer/_jsonw = new() - return _jsonw.WriteObject(L) diff --git a/code/modules/nano/external.dm b/code/modules/nano/external.dm new file mode 100644 index 00000000000..2065dbf3ef4 --- /dev/null +++ b/code/modules/nano/external.dm @@ -0,0 +1,86 @@ + /** + * NanoUI External + * + * Contains all external NanoUI declarations. + * + * /tg/station user interface library + * thanks to baystation12 + * + * modified by neersighted + **/ + + /** + * public + * + * Used to open and update NanoUIs. + * If this proc is not implemented properly, the NanoUI will not update correctly. + * + * required user mob The mob who opened/is using the NanoUI. + * optional ui_key string The ui_key of the NanoUI. + * optional ui datum/nanoui The UI to be updated, if it exists. + * optional force_open bool If the UI should be re-opened instead of updated. + * optional master_ui datum/nanoui The parent NanoUI. + * optional state datum/topic_state The state used to determine status. + **/ +/atom/movable/proc/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, \ + force_open = 0, datum/nano_ui/master_ui = null, \ + datum/topic_state/state = default_state) + return -1 // Sorta implemented. + + /** + * public + * + * Data to be sent to the NanoUI. + * This must be implemented for a NanoUI to work. + * + * required user mob The mob interacting with the NanoUI. + * + * return list Data to be sent to the NanoUI. + **/ +/atom/movable/proc/get_ui_data(mob/user) + return list() // Not implemented. + + /** + * private + * + * The NanoUI's host object (usually src_object). + * Used internally by topic_state(s). + **/ +/atom/proc/nano_host() + return src + + /** + * global + * + * Used to track NanoUIs for a mob. + * + **/ +/mob/var/list/open_uis = list() + + /** + * verb + * + * Called by NanoUIs when they are closed. + * Must be a verb so winset() can call it. + * + * required uiref ref The UI that was closed. + **/ +/client/verb/nanoclose(uiref as text) + // Name the verb, and hide it from the user panel. + set name = "nanoclose" + set hidden = 1 + + // Get the UI based on the ref. + var/datum/nanoui/ui = locate(uiref) + + // If we found the UI, close it. + if (istype(ui)) + ui.close() + // If there is a custom ref, call that atom's Topic(). + if(ui.ref) + var/href = "close=1" + src.Topic(href, params2list(href), ui.ref) + // Otherwise, if we use the legacy logic, unset the mob's machine. + else if (ui.on_close_logic) + if(src && src.mob) + src.mob.unset_machine() \ No newline at end of file diff --git a/code/modules/nano/nanoexternal.dm b/code/modules/nano/nanoexternal.dm deleted file mode 100644 index 52a2fb9d3e3..00000000000 --- a/code/modules/nano/nanoexternal.dm +++ /dev/null @@ -1,46 +0,0 @@ - // This file contains all Nano procs/definitions for external classes/objects - - /** - * Called when a Nano UI window is closed - * This is how Nano handles closed windows - * It must be a verb so that it can be called using winset - * - * @return nothing - */ -/client/verb/nanoclose(var/uiref as text) - set hidden = 1 // hide this verb from the user's panel - set name = "nanoclose" - - var/datum/nanoui/ui = locate(uiref) - - if (istype(ui)) - ui.close() - - if(ui.ref) - var/href = "close=1" - src.Topic(href, params2list(href), ui.ref) // this will direct to the atom's Topic() proc via client.Topic() - else if (ui.on_close_logic) - // no atomref specified (or not found) - // so just reset the user mob's machine var - if(src && src.mob) - src.mob.unset_machine() - - /** - * The ui_interact proc is used to open and update Nano UIs - * If ui_interact is not used then the UI will not update correctly - * ui_interact is currently defined for /atom/movable - * - * @param user /mob The mob who is interacting with this ui - * @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main") - * @param ui /datum/nanoui This parameter is passed by the nanoui process() proc when updating an open ui - * - * @return nothing - */ -/atom/movable/proc/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null) - return - -/atom/movable/proc/get_ui_data(mob/user) - return list() - -// Used by the Nano UI SubSystem (/datum/subsystem/nano) to track UIs opened by this mob -/mob/var/list/open_uis = list() diff --git a/code/modules/nano/nanomanager.dm b/code/modules/nano/nanomanager.dm deleted file mode 100644 index dbe242e8c08..00000000000 --- a/code/modules/nano/nanomanager.dm +++ /dev/null @@ -1,212 +0,0 @@ - /** - * Get an open /nanoui ui for the current user, or create a new one. - * - * @param user /mob The mob who opened/owns the ui - * @param src_object /obj|/mob The obj or mob which the ui belongs to - * @param ui_key string A string key used for the ui - * @param ui /datum/nanoui An existing instance of the ui (can be null) - * @param data list The data to be passed to the ui, if it exists - * - * @return /nanoui Returns the new or found ui - */ -/datum/subsystem/nano/proc/push_open_or_new_ui(mob/user, atom/movable/src_object, ui_key, datum/nanoui/ui, template, title, width, height, auto_update) - var/list/data = src_object.get_ui_data(user) - if (!data) - data = list() - - ui = try_update_ui(user, src_object, ui_key, ui, data) - - if (isnull(ui)) - ui = new /datum/nanoui(user, src_object, ui_key, template, title, width, height) - ui.set_initial_data(data) - ui.open() - ui.set_auto_update(auto_update) - - /** - * Get an open /nanoui ui for the current user, src_object and ui_key and try to update it with data - * - * @param user /mob The mob who opened/owns the ui - * @param src_object /obj|/mob The obj or mob which the ui belongs to - * @param ui_key string A string key used for the ui - * @param ui /datum/nanoui An existing instance of the ui (can be null) - * @param data list The data to be passed to the ui, if it exists - * - * @return /nanoui Returns the found ui, for null if none exists - */ -/datum/subsystem/nano/proc/try_update_ui(mob/user, src_object, ui_key, datum/nanoui/ui, data) - if (isnull(ui)) // no ui has been passed, so we'll search for one - ui = get_open_ui(user, src_object, ui_key) - - if (!isnull(ui)) - // The UI is already open so push the data to it - ui.push_data(data) - return ui - - return null - - /** - * Get an open /nanoui ui for the current user, src_object and ui_key - * - * @param user /mob The mob who opened/owns the ui - * @param src_object /obj|/mob The obj or mob which the ui belongs to - * @param ui_key string A string key used for the ui - * - * @return /nanoui Returns the found ui, or null if none exists - */ -/datum/subsystem/nano/proc/get_open_ui(mob/user, src_object, ui_key) - var/src_object_key = "\ref[src_object]" - if (isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list)) - return null - else if (isnull(open_uis[src_object_key][ui_key]) || !istype(open_uis[src_object_key][ui_key], /list)) - return null - - for (var/datum/nanoui/ui in open_uis[src_object_key][ui_key]) - if (ui.user == user) - return ui - - return null - - /** - * Update all /nanoui uis attached to src_object - * - * @param src_object /obj|/mob The obj or mob which the uis are attached to - * - * @return int The number of uis updated - */ -/datum/subsystem/nano/proc/update_uis(src_object) - var/src_object_key = "\ref[src_object]" - if (isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list)) - return 0 - - var/update_count = 0 - for (var/ui_key in open_uis[src_object_key]) - for (var/datum/nanoui/ui in open_uis[src_object_key][ui_key]) - if(ui && ui.src_object && ui.user) - ui.process(1) - update_count++ - return update_count - - /** - * Update /nanoui uis belonging to user - * - * @param user /mob The mob who owns the uis - * @param src_object /obj|/mob If src_object is provided, only update uis which are attached to src_object (optional) - * @param ui_key string If ui_key is provided, only update uis with a matching ui_key (optional) - * - * @return int The number of uis updated - */ -/datum/subsystem/nano/proc/update_user_uis(mob/user, src_object = null, ui_key = null) - if (isnull(user.open_uis) || !istype(user.open_uis, /list) || open_uis.len == 0) - return 0 // has no open uis - - var/update_count = 0 - for (var/datum/nanoui/ui in user.open_uis) - if ((isnull(src_object) || !isnull(src_object) && ui.src_object == src_object) && (isnull(ui_key) || !isnull(ui_key) && ui.ui_key == ui_key)) - ui.process(1) - update_count++ - - return update_count - - /** - * Close /nanoui uis belonging to user - * - * @param user /mob The mob who owns the uis - * @param src_object /obj|/mob If src_object is provided, only close uis which are attached to src_object (optional) - * @param ui_key string If ui_key is provided, only close uis with a matching ui_key (optional) - * - * @return int The number of uis closed - */ -/datum/subsystem/nano/proc/close_user_uis(mob/user, src_object = null, ui_key = null) - if (isnull(user.open_uis) || !istype(user.open_uis, /list) || open_uis.len == 0) - return 0 // has no open uis - - var/close_count = 0 - for (var/datum/nanoui/ui in user.open_uis) - if ((isnull(src_object) || !isnull(src_object) && ui.src_object == src_object) && (isnull(ui_key) || !isnull(ui_key) && ui.ui_key == ui_key)) - ui.close() - close_count++ - - return close_count - - /** - * Add a /nanoui ui to the list of open uis - * This is called by the /nanoui open() proc - * - * @param ui /nanoui The ui to add - * - * @return nothing - */ -/datum/subsystem/nano/proc/ui_opened(datum/nanoui/ui) - var/src_object_key = "\ref[ui.src_object]" - if (isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list)) - open_uis[src_object_key] = list(ui.ui_key = list()) - else if (isnull(open_uis[src_object_key][ui.ui_key]) || !istype(open_uis[src_object_key][ui.ui_key], /list)) - open_uis[src_object_key][ui.ui_key] = list(); - - ui.user.open_uis.Add(ui) - var/list/uis = open_uis[src_object_key][ui.ui_key] - uis.Add(ui) - processing_uis.Add(ui) - - /** - * Remove a /nanoui ui from the list of open uis - * This is called by the /nanoui close() proc - * - * @param ui /nanoui The ui to remove - * - * @return int 0 if no ui was removed, 1 if removed successfully - */ -/datum/subsystem/nano/proc/ui_closed(datum/nanoui/ui) - var/src_object_key = "\ref[ui.src_object]" - if (isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list)) - return 0 // wasn't open - else if (isnull(open_uis[src_object_key][ui.ui_key]) || !istype(open_uis[src_object_key][ui.ui_key], /list)) - return 0 // wasn't open - - processing_uis.Remove(ui) - if(ui.user) // Sanity check in case a user has been deleted (say a blown up borg watching the alarm interface) - ui.user.open_uis.Remove(ui) - var/list/uis = open_uis[src_object_key][ui.ui_key] - return uis.Remove(ui) - - /** - * This is called on user logout - * Closes/clears all uis attached to the user's /mob - * - * @param user /mob The user's mob - * - * @return nothing - */ - -// -/datum/subsystem/nano/proc/user_logout(mob/user) - return close_user_uis(user) - - /** - * This is called when a player transfers from one mob to another - * Transfers all open UIs to the new mob - * - * @param oldMob /mob The user's old mob - * @param newMob /mob The user's new mob - * - * @return nothing - */ -/datum/subsystem/nano/proc/user_transferred(mob/oldMob, mob/newMob) - if (isnull(oldMob.open_uis) || !istype(oldMob.open_uis, /list) || open_uis.len == 0) - return 0 // has no open uis - - if (isnull(newMob.open_uis) || !istype(newMob.open_uis, /list)) - newMob.open_uis = list() - - for (var/datum/nanoui/ui in oldMob.open_uis) - ui.user = newMob - newMob.open_uis.Add(ui) - - oldMob.open_uis.Cut() - - return 1 // success - -//Send all needed nano ui files to the client -/datum/subsystem/nano/proc/send_resources(client) - for(var/file in asset_files) - client << browse_rsc(file) \ No newline at end of file diff --git a/code/modules/nano/nanoui.dm b/code/modules/nano/nanoui.dm index 729f0327a4b..69ec116fbd3 100644 --- a/code/modules/nano/nanoui.dm +++ b/code/modules/nano/nanoui.dm @@ -1,419 +1,526 @@ -/********************************************************** -NANO UI FRAMEWORK - -nanoui class (or whatever Byond calls classes) - -nanoui is used to open and update nano browser uis -**********************************************************/ - - -#define STATUS_INTERACTIVE 2 // GREEN Visability -#define STATUS_UPDATE 1 // ORANGE Visability -#define STATUS_DISABLED 0 // RED Visability - -/datum/nanoui - // the user who opened this ui - var/mob/user - // the object this ui "belongs" to - var/atom/movable/src_object - // the title of this ui - var/title - // the key of this ui, this is to allow multiple (different) uis for each src_object - var/ui_key - // window_id is used as the window name/identifier for browse and onclose - var/window_id - // the browser window width - var/width = 0 - // the browser window height - var/height = 0 - // whether to use extra logic when window closes - var/on_close_logic = 1 - // an extra ref to use when the window is closed, usually null - var/atom/ref = null - // options for modifying window behaviour - var/window_options = "focus=0;can_close=1;can_minimize=1;can_maximize=0;can_resize=1;titlebar=1;" // window option is set using window_id - // the list of stylesheets to apply to this ui - var/list/stylesheets = list() - // the list of javascript scripts to use for this ui - var/list/scripts = list() - // the list of templates to use with this ui (usually just one) - var/templates[0] - // the body content for this ui, do not change unless you know what you're doing - // the #mainTemplate div will contain the compiled "main" template html - var/content = "
    " - // initial data, containing the full data structure, must be sent to the ui (the data structure cannot be extended later on) - var/list/initial_data[0] - // set to 1 to update the ui automatically every master_controller tick - var/is_auto_updating = 0 - // the current status/visibility of the ui - var/status = STATUS_INTERACTIVE - - // Only allow users with a certain user.stat to get updates. Defaults to 0 (concious) - var/allowed_user_stat = 0 // -1 = ignore, 0 = alive, 1 = unconcious or alive, 2 = dead concious or alive + /** + * NanoUI + * + * Contains the NanoUI datum, and its procs. + * + * /tg/station user interface library + * thanks to baystation12 + * + * modified by neersighted + **/ /** - * Create a new nanoui instance. + * NanoUI datum: * - * @param nuser /mob The mob who has opened/owns this ui - * @param nsrc_object /obj|/mob The obj or mob which this ui belongs to - * @param nui_key string A string key to use for this ui. Allows for multiple unique uis on one src_oject - * @param ntemplate string The name of the template file from /nano/templates (e.g. "my_template.tmpl") - * @param ntitle string The title of this ui - * @param nwidth int the width of the ui window - * @param nheight int the height of the ui window - * @param nref /atom A custom ref to use if "on_close_logic" is set to 1 + * Represents a NanoUI. + **/ +/datum/nanoui + var/mob/user // The mob who opened/is using the NanoUI. + var/atom/movable/src_object // The object which owns the NanoUI. + var/title // The title of te NanoUI. + var/ui_key // The ui_key of the NanoUI. This allows multiple UIs for one src_object. + var/window_id // The window_id for browse() and onclose(). + var/width = 0 // The window width. + var/height = 0 // The window height + var/on_close_logic = 1 // Enable legacy onclose() logic. + var/atom/ref = null // An extra ref to use when the window is closed. + var/window_options = "focus=0;can_close=1;can_minimize=1;can_maximize=0;can_resize=1;titlebar=1;" // Extra options to winset(). + var/list/stylesheets = list() // The list of CSS stylesheets to apply to the NanoUI.. + var/list/scripts = list() // The list of Javascript scripts to apply to the NanoUI. + var/templates[0] // The list of NanoUI templates available to the NanoUI. + var/layout_key = "default" // The layout_key used to load alternate layouts and CSS. + var/state_key = "default" // The state of the frontend. + var/auto_update = 1 // Update the NanoUI every MC tick. + var/auto_update_layout = 0 // Re-render the layout every update. + var/auto_update_content = 1 // Re-render the content every update. + var/show_map = 0 // Show the Map UI. + var/map_z_level = 1 // Map Z-level. + var/list/initial_data // The data (and datastructure) used to initialize the NanoUI + var/status = NANO_INTERACTIVE // The status/visibility of the NanoUI. + var/datum/topic_state/state = null // Topic state used to determine status. Topic states are in interactions/. + var/datum/nanoui/master_ui // The parent NanoUI. + var/list/datum/nanoui/children = list() // Children of this NanoUI. + + /** + * public * - * @return /nanoui new nanoui object - */ -/datum/nanoui/New(nuser, nsrc_object, nui_key, ntemplate, ntitle = 0, nwidth = 0, nheight = 0, var/atom/nref = null) - user = nuser - src_object = nsrc_object - ui_key = nui_key - window_id = "[ui_key]\ref[src_object]" + * Create a new NanoUI. + * + * required user mob The mob who opened/is using the NanoUI. + * required src_object atom/movable The object which owns the NanoUI. + * required ui_key string The ui_key of the NanoUI. + * required template string The template to render the NanoUI content with. + * optional title string The title of the NanoUI. + * optional width int The window width. + * optional height int The window height. + * optional ref atom An extra ref to use when the window is closed. + * optional master_ui datum/nanoui The parent NanoUI. + * optional state datum/topic_state The state used to determine status. + * + * return datum/nanoui The requested NanoUI. + **/ +/datum/nanoui/New(mob/user, atom/movable/src_object, ui_key, template, \ + title = 0, width = 0, height = 0, \ + atom/ref = null, datum/nanoui/master_ui = null, \ + datum/topic_state/state = default_state) + src.user = user + src.src_object = src_object + src.ui_key = ui_key + src.window_id = "[ui_key]\ref[src_object]" - // Add the passed template as the 'main' template, this is required - add_template("main", ntemplate) + add_template("main", template) - if (ntitle) - title = ntitle - if (nwidth) - width = nwidth - if (nheight) - height = nheight - if (nref) - ref = nref + if (title) + src.title = sanitize(title) + if (width) + src.width = width + if (height) + src.height = height + + if (ref) + src.ref = ref + + src.master_ui = master_ui + if(master_ui) + master_ui.children += src + src.state = state add_common_assets() + var/datum/asset/assets = get_asset_datum(/datum/asset/nanoui) + assets.send(user, template) + /** - * Use this proc to add assets which are common to all nano uis + * private * - * @return nothing - */ + * Add the assets required by all NanoUIs. + **/ /datum/nanoui/proc/add_common_assets() - add_script("libraries.min.js") // The jQuery library - add_script("nano_config.js") // The NanoConfig JS, this is used to store configuration values. - add_script("nano_update.js") // The NanoUpdate JS, this is used to receive updates and apply them. - add_script("nano_base_helpers.js") // The NanoBaseHelpers JS, this is used to set up template helpers which are common to all templates - add_stylesheet("shared.css") // this CSS sheet is common to all UIs - add_stylesheet("icons.css") // this CSS sheet is common to all UIs + // Libraries: jQuery, jQuery-UI, and doT. + add_script("jquery.js") + add_script("jquery-ui.js") + add_script("doT.js") + // Nano Utility: Utility functions and sanity checks. + add_script("nano_utility.js") // The NanoUtility JS, this is used to store utility functions. + // Nano Template: Renders templates using doT. + add_script("nano_template.js") + // Nano State Manager: Handles server updates and passes them to the current state. + add_script("nano_state_manager.js") + // Nano State: Base state. + add_script("nano_state.js") + // Nano State/Default: State used by all NanoUIs by default. + add_script("nano_state_default.js") + // Nano Base Callbacks: Used to set up callbacks across all NanoUIs. + add_script("nano_base_callbacks.js") + // Nano Base Helpers: Template helpers common across all NanoUIs. + add_script("nano_base_helpers.js") + // CSS reset. + add_stylesheet("normalize.css") + // Common style elements. + add_stylesheet("shared.css") + // Icons. + add_stylesheet("icons.css") /** - * Set the current status (also known as visibility) of this ui. + * private * - * @param state int The status to set, see the defines at the top of this file - * @param push_update int (bool) Push an update to the ui to update it's status (an update is always sent if the status has changed to red (0)) + * Set the status/visibility of the NanoUI. * - * @return nothing - */ -/datum/nanoui/proc/set_status(state, push_update) - if (state != status) - status = state - if (push_update || !status) - push_data(list(), 1) // Update the UI, force the update in case the status is 0 - else - status = state - - /** - * Update the status (visibility) of this ui based on the user's status - * - * @param push_update int (bool) Push an update to the ui to update it's status. This is set to 0/false if an update is going to be pushed anyway (to avoid unnessary updates) - * - * @return nothing - */ -/datum/nanoui/proc/update_status(push_update = 0) - if (istype(user, /mob/living/silicon/ai)) - set_status(STATUS_INTERACTIVE, push_update) // interactive (green visibility) - else if (istype(user, /mob/living/silicon/robot)) - if (src_object in view(7, user)) // robots can see and interact with things they can see within 7 tiles - set_status(STATUS_INTERACTIVE, push_update) // interactive (green visibility) + * required state int The status to set (NANO_CLOSE/NANO_DISABLED/NANO_UPDATE/NANO_INTERACTIVE). + * optional push_update bool Push an update to the UI (an update is always sent for NANO_DISABLED). + **/ +/datum/nanoui/proc/set_status(state, push_update = 0) + if (state != status) // Only update if status has changed. + if (status == NANO_DISABLED) + status = state + if (push_update) + update() else - set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility) - else - var/dist = get_dist(src_object, user) - var/isTK = 0 - - if(ishuman(user)) - var/mob/living/carbon/human/H = user - isTK = H.dna.check_mutation(TK) - - if (dist > 4 && !isTK) - close() - return - - if ((allowed_user_stat > -1) && (user.stat > allowed_user_stat)) - set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility) - else if (user.restrained() || user.lying) - set_status(STATUS_UPDATE, push_update) // update only (orange visibility) - else if (!(src_object in view(4, user))) // If the src object is not in visable, set status to 0 - set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility) - else if (dist <= 1) - set_status(STATUS_INTERACTIVE, push_update) // interactive (green visibility) - else if (dist <= 2 || isTK) - set_status(STATUS_UPDATE, push_update) // update only (orange visibility) - else if (dist <= 4) - set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility) + status = state + if (push_update || status == 0) // Force an update if NANO_DISABLED. + push_data(null, 1) /** - * Set the ui to auto update (every master_controller tick) + * private * - * @param state int (bool) Set auto update to 1 or 0 (true/false) + * Update the status/visibility of the NanoUI for its user. * - * @return nothing - */ + * optional push_update bool Push an update to the UI (an update is always sent for NANO_DISABLED). + **/ +/datum/nanoui/proc/update_status(push_update = 0) + var/new_status = src_object.CanUseTopic(user, state) + if(master_ui) + new_status = min(new_status, master_ui.status) + + set_status(new_status, push_update) + if(new_status == NANO_CLOSE) + close() + + /** + * public + * + * Enable/disable auto-updating of the NanoUI. + * + * required state bool Enable/disable auto-updating. + **/ /datum/nanoui/proc/set_auto_update(state = 1) - is_auto_updating = state + auto_update = state /** - * Set the initial data for the ui. This is vital as the data structure set here cannot be changed when pushing new updates. + * private * - * @param data /list The list of data for this ui + * Set the data to initialize the NanoUI with. + * The datastructure cannot be changed by subsequent updates. * - * @return nothing - */ + * optional data list The data/datastructure to initialize the NanoUI with. + **/ /datum/nanoui/proc/set_initial_data(list/data) - initial_data = add_default_data(data) + initial_data = data /** - * Add default data to the data being sent to the ui. + * private * - * @param data /list The list of data to be modified + * Get the config data/datastructure to initialize the NanoUI with. * - * @return /list modified data - */ -/datum/nanoui/proc/add_default_data(list/data) - data["ui"] = list( + * return list The config data. + **/ +/datum/nanoui/proc/get_config_data() + var/list/config_data = list( + "title" = title, + "srcObject" = list( + "name" = src_object.name + ), + "stateKey" = state_key, "status" = status, - "user" = list("name" = user.name) + "autoUpdateLayout" = auto_update_layout, + "autoUpdateContent" = auto_update_content, + "showMap" = show_map, + "mapZLevel" = map_z_level, + "user" = list( + "name" = user.name + ) ) - return data + return config_data /** - * Set the browser window options for this ui + * private * - * @param nwindow_options string The new window options + * Package the data to send to the UI. + * This is the (regular) data and config data, bundled together. * - * @return nothing - */ -/datum/nanoui/proc/set_window_options(nwindow_options) - window_options = nwindow_options + * return list The packaged data. + **/ +/datum/nanoui/proc/get_send_data(list/data) + var/list/send_data = list() + + send_data["config"] = get_config_data() + if (!isnull(data)) + send_data["data"] = data + + return send_data /** - * Add a CSS stylesheet to this UI + * public * - * @param file string The name of the CSS file from /nano/css (e.g. "my_style.css") + * Sets the browse() window options for this NanoUI. * - * @return nothing - */ + * required window_options string The window options to set. + **/ +/datum/nanoui/proc/set_window_options(window_options) + src.window_options = window_options + + /** + * public + * + * Add a stylesheet to the NanoUI. + * This must be called before the NanoUI is opened. + * + * required file string The path of the stylesheet file to add. + **/ /datum/nanoui/proc/add_stylesheet(file) stylesheets.Add(file) /** - * Add a JavsScript script to this UI + * public * - * @param file string The name of the JavaScript file from /nano/js (e.g. "my_script.js") + * Add a script to the NanoUI. + * This must be called before the NanoUI is opened. * - * @return nothing - */ + * required file string The path of the script file to add. + **/ /datum/nanoui/proc/add_script(file) scripts.Add(file) /** - * Add a template to this UI - * Templates are combined with the data sent to the UI to create the rendered view - * Each template needs a div in ui.content to contain the rendered content. - * The div format is '
    ' where is replaced with the templater's key. - * All UIs are set up by default to use a 'main' template, so only use this proc if you want to add advanced functionality. + * public * - * @param key string The key name for this template, used to identify the div to render this template into ('
    ') - * @param file string The name of the template file from /nano/templates (e.g. "my_template.tmpl") + * Add a template to the NanoUI. + * This must be called before the NanoUI is opened. * - * @return nothing - */ -/datum/nanoui/proc/add_template(key, file) - templates[key] = file + * required key string The key used to reference this file in the frontend. + * required file string The path of the template file to add. + **/ +/datum/nanoui/proc/add_template(key, filename) + templates[key] = filename /** - * Set the HTML content of the UI - * This should only really be used to add more template divs (see the add_template() proc) + * public * - * @param ncontent string The new HTML content for this UI + * Set the layout key for this NanoUI. + * This loads two files during get_html(): 'layout_[layout_key].tmpl' and 'layout_[layout_key].css'. * - * @return nothing - */ -/datum/nanoui/proc/set_content(ncontent) - content = ncontent + * required layout_key string The new layout key. + **/ +/datum/nanoui/proc/set_layout_key(layout_key) + src.layout_key = lowertext(layout_key) /** - * Set whether or not to use the "old" on close logic (mainly unset_machine()) + * public * - * @param state int (bool) Set on_close_logic to 1 or 0 (true/false) + * Enable/disable auto-updating of the NanoUI layout. * - * @return nothing - */ + * required state bool Enable/disable auto-updating of the layout. + **/ +/datum/nanoui/proc/set_auto_update_layout(state) + auto_update_layout = state + + /** + * public + * + * Enable/disable auto-updating of the NanoUI content. + * + * required state bool Enable/disable auto-updating of the content. + **/ +/datum/nanoui/proc/set_auto_update_content(state) + auto_update_content = state + + /** + * public + * + * Set the state key used in the frontend. + * + * required state_key string The new state key.. + **/ +/datum/nanoui/proc/set_state_key(state_key) + src.state_key = state_key + + /** + * public + * + * Toggle showing the Map UI. + * + * required state bool Enable/disable the Map UI. + **/ +/datum/nanoui/proc/set_show_map(state) + show_map = state + + /** + * public + * + * Set the map Z-level. + * + * required z int The new Z-level. + **/ +/datum/nanoui/proc/set_map_z_level(z) + map_z_level = z + + /** + * public + * + * Enable/disable legacy on_close logic. + * + * required state bool Enable/disable the logic. + **/ /datum/nanoui/proc/use_on_close_logic(state) on_close_logic = state /** - * Return the HTML header content for this UI + * private * - * @return string HTML header content - */ -/datum/nanoui/proc/get_header() - var/head_content = "" + * Generate HTML for this NanoUI. + * + * return string NanoUI HTML output. + **/ +/datum/nanoui/proc/get_html() + // Add files based on the layout key. + add_stylesheet("layout_[layout_key].css") + add_template("layout", "layout_[layout_key].tmpl") - for (var/filename in scripts) - head_content += " " + // Generate " + var/stylesheet_html = "" + for (var/stylesheet in stylesheets) + stylesheet_html += "" - for (var/filename in stylesheets) - head_content += "" + // Generate template JSON. + var/template_data_json = "{}" + if (templates.len > 0) + template_data_json = list2json(templates) - var/templatel_data[0] - for (var/key in templates) - templatel_data[key] = templates[key]; - - var/template_data_json = "{}" // An empty JSON object - if (templatel_data.len > 0) - template_data_json = list2json(templatel_data) - - var/initial_data_json = "{}" // An empty JSON object - if (initial_data.len > 0) - initial_data_json = list2json(initial_data) + // Generate data JSON. + var/list/send_data = get_send_data(initial_data) + var/initial_data_json = replacetext(replacetext(list2json_usecache(send_data), """, "&#34;"), "'", "'") + // Generate URL parameters JSON. var/url_parameters_json = list2json(list("src" = "\ref[src]")) - return {" + return {" + - + - [head_content] + [script_html] + [stylesheet_html] - -
    - [title ? "
    [title]
    " : ""] -
    -
    Initiating...
    - "} - - /** - * Return the HTML footer content for this UI - * - * @return string HTML footer content - */ -/datum/nanoui/proc/get_footer() - - return {" + +
    +
    + -"} - - /** - * Return the HTML for this UI - * - * @return string HTML for the UI - */ -/datum/nanoui/proc/get_html() - return {" - [get_header()] - [content] - [get_footer()] + "} /** - * Open this UI + * public * - * @return nothing - */ -/datum/nanoui/proc/open() + * Open this NanoUI (and initialize it with data). + * + * optional data list The data to intialize the UI with. + **/ +/datum/nanoui/proc/open(list/data = null) + if(!user.client) return + + if (!initial_data) + if (!data) // If we don't have initial_data and data was not passed, get data from the src_object. + data = src_object.get_ui_data(user) + set_initial_data(data) // Otherwise use the passed data. + var/window_size = "" - if (width && height) + if (width && height) // If we have a width and height, use them. window_size = "size=[width]x[height];" - update_status(0) - user << browse(get_html(), "window=[window_id];[window_size][window_options]") - winset(user, "mapwindow.map", "focus=true") // return keyboard focus to map - on_close_winset() - //onclose(user, window_id) - SSnano.ui_opened(src) + update_status(push_update = 0) // Update the window state. + if (status == NANO_CLOSE) + return // Bail if we should close. + + user << browse(get_html(), "window=[window_id];[window_size][window_options]") // Open the window. + winset(user, "mapwindow.map", "focus=true") // Return keyboard focus to map. + winset(user, window_id, "on-close=\"nanoclose \ref[src]\"") // Instruct the client to signal NanoUI when the window is closed. + SSnano.ui_opened(src) // Call the opened handler. /** - * Close this UI + * public * - * @return nothing - */ + * Reinitialize the NanoUI. + * (Possibly with a new template and/or data). + * + * optional template string The filename of the new template. + * optional data list The new initial data. + **/ +/datum/nanoui/proc/reinitialize(template, list/data) + if(template) + add_template("main", template) // Replace the 'main' template. + if(data) + set_initial_data(data) // Replace the initial_data. + open() + + /** + * public + * + * Close the NanoUI, and all its children. + **/ /datum/nanoui/proc/close() - is_auto_updating = 0 - SSnano.ui_closed(src) - user << browse(null, "window=[window_id]") + set_auto_update(0) // Disable auto-updates. + user << browse(null, "window=[window_id]") // Close the window. + SSnano.ui_closed(src) // Call the closed handler. + for(var/datum/nanoui/child in children) // Loop through and close all children. + child.close() /** - * Set the UI window to call the nanoclose verb when the window is closed - * This allows Nano to handle closed windows + * private * - * @return nothing - */ -/datum/nanoui/proc/on_close_winset() - if(!user.client) - return - var/params = "\ref[src]" - - winset(user, window_id, "on-close=\"nanoclose [params]\"") - - /** - * Push data to an already open UI window + * Push data to an already open NanoUI. * - * @return nothing - */ + * required data list The data to send. + * optional force_push bool If the update should be sent regardless of state. + **/ /datum/nanoui/proc/push_data(data, force_push = 0) - update_status(0) - if (status == STATUS_DISABLED && !force_push) - return // Cannot update UI, no visibility + update_status(push_update = 0) // Update the window state. + if (status == NANO_DISABLED && !force_push) + return // Cannot update UI, we have no visibility. - data = add_default_data(data) - //user << list2json(data) // used for debugging - user << output(list2params(list(list2json(data))),"[window_id].browser:receiveUpdateData") + var/list/send_data = get_send_data(data) // Get the data to send. + + // Send the new data to the recieveUpdateData() Javascript function. + user << output(list2params(list(list2json_usecache(send_data))),"[window_id].browser:receiveUpdateData") /** - * This Topic() proc is called whenever a user clicks on a link within a Nano UI - * If the UI status is currently STATUS_INTERACTIVE then call the src_object Topic() - * If the src_object Topic() returns 1 (true) then update all UIs attached to src_object + * private * - * @return nothing - */ + * Handle clicks from the NanoUI. + * Call the src_object's Topic() if status is NANO_INTERACTIVE. + * If the src_object's Topic() returns 1, update all UIs attacked to it. + **/ /datum/nanoui/Topic(href, href_list) - update_status(0) // update the status - if (status != STATUS_INTERACTIVE || user != usr) // If UI is not interactive or usr calling Topic is not the UI user - return + update_status(push_update = 0) // Update the window state. + if (status != NANO_INTERACTIVE || user != usr) + return // If UI is not interactive or usr calling Topic is not the UI user. - if (src_object && src_object.Topic(href, href_list)) - SSnano.update_uis(src_object) // update all UIs attached to src_object + var/update = src_object.Topic(href, href_list, 0, state) // Call Topic() on the src_object. + + // Code to toggle/update the Map UI. + var/map_update = 0 + if(href_list["showMap"]) + set_show_map(text2num(href_list["showMap"])) + map_update = 1 + if(href_list["mapZLevel"]) + set_map_z_level(text2num(href_list["mapZLevel"])) + map_update = 1 + + if ((src_object && update) || map_update) + SSnano.update_uis(src_object) // If we have a src_object and its Topic() told us to update. /** - * Process this UI, updating the entire UI or just the status (aka visibility) - * This process proc is called by the master_controller + * private * - * @param update string For this UI to update + * Update the NanoUI. Only updates the contents/layout if update is true, + * otherwise only updates the status. * - * @return nothing - */ + * optional update bool If the UI should be updated (or just the status). + **/ /datum/nanoui/process(update = 0) - if (!src_object || !user) + if (!src_object || !user) // If the object or user died (or something else), abort. close() return - if (status && (update || is_auto_updating)) - src_object.ui_interact(user, ui_key, src) // Update the UI (update_status() is called whenever a UI is updated) + if (status && (update || auto_update)) + update() // Update the UI if the status and update settings allow it. else - update_status(1) // Not updating UI, so lets check here if status has changed + update_status(push_update = 1) // Otherwise only update status. + /** + * private + * + * Updates the UI by interacting with the src_object again, which will hopefully + * call try_ui_update on it. + * + * optional force_open bool If force_open should be passed to ui_interact. + **/ +/datum/nanoui/proc/update(force_open = 0) + src_object.ui_interact(user, ui_key, src, force_open, master_ui, state) diff --git a/code/modules/nano/states/admin.dm b/code/modules/nano/states/admin.dm new file mode 100644 index 00000000000..71e2cbda333 --- /dev/null +++ b/code/modules/nano/states/admin.dm @@ -0,0 +1,12 @@ + /** + * NanoUI State: admin_state + * + * Checks that the user is an admin, end-of-story. + **/ + +/var/global/datum/topic_state/admin_state/admin_state = new() + +/datum/topic_state/admin_state/can_use_topic(atom/movable/src_object, mob/user) + if (check_rights_for(user.client, R_ADMIN)) + return NANO_INTERACTIVE + return NANO_CLOSE diff --git a/code/modules/nano/states/conscious.dm b/code/modules/nano/states/conscious.dm new file mode 100644 index 00000000000..1f96d223666 --- /dev/null +++ b/code/modules/nano/states/conscious.dm @@ -0,0 +1,12 @@ + /** + * NanoUI State: conscious_state + * + * Only checks if the user is conscious. + **/ + +/var/global/datum/topic_state/conscious_state/conscious_state = new() + +/datum/topic_state/conscious_state/can_use_topic(atom/movable/src_object, mob/user) + if (user.stat == CONSCIOUS) + return NANO_INTERACTIVE + return NANO_CLOSE diff --git a/code/modules/nano/states/contained.dm b/code/modules/nano/states/contained.dm new file mode 100644 index 00000000000..01d2cdc0828 --- /dev/null +++ b/code/modules/nano/states/contained.dm @@ -0,0 +1,12 @@ + /** + * NanoUI State: contained_state + * + * Checks that the user is inside the src_object. + **/ + +/var/global/datum/topic_state/contained_state/contained_state = new() + +/datum/topic_state/contained_state/can_use_topic(atom/movable/src_object, mob/user) + if (!src_object.contains(user)) + return NANO_CLOSE + return user.shared_nano_interaction(src_object) diff --git a/code/modules/nano/states/deep_inventory.dm b/code/modules/nano/states/deep_inventory.dm new file mode 100644 index 00000000000..4f44f4eb90e --- /dev/null +++ b/code/modules/nano/states/deep_inventory.dm @@ -0,0 +1,12 @@ + /** + * NanoUI State: deep_inventory_state + * + * Checks that the src_object is in the user's fist-level (backpack, webbing, etc) inventory. + **/ + +/var/global/datum/topic_state/deep_inventory_state/deep_inventory_state = new() + +/datum/topic_state/deep_inventory_state/can_use_topic(atom/movable/src_object, mob/user) + if (!user.contains(src_object)) + return NANO_CLOSE + return user.shared_nano_interaction(src_object) diff --git a/code/modules/nano/states/default.dm b/code/modules/nano/states/default.dm new file mode 100644 index 00000000000..7d41394b4e8 --- /dev/null +++ b/code/modules/nano/states/default.dm @@ -0,0 +1,63 @@ + /** + * NanoUI State: default_state + * + * Checks a number of things -- mostly physical distance for humans and view for robots. + **/ + +/var/global/datum/topic_state/default/default_state = new() + +/datum/topic_state/default/can_use_topic(atom/movable/src_object, mob/user) + return user.default_can_use_topic(src_object) // Call the individual mob-overriden procs. + +/mob/proc/default_can_use_topic(atom/movable/src_object) + return NANO_CLOSE // Don't allow interaction by default. + +/mob/dead/observer/default_can_use_topic(atom/movable/src_object) + return shared_nano_interaction(src_object) + +/mob/living/default_can_use_topic(atom/movable/src_object) + . = shared_nano_interaction(src_object) + if (. > NANO_CLOSE) + . = min(., shared_living_nano_distance(src_object)) // Check the distance... + if (. == NANO_INTERACTIVE) // Non-human living mobs can only look, not touch. + return NANO_UPDATE + +/mob/living/carbon/human/default_can_use_topic(atom/movable/src_object) + . = shared_nano_interaction(src_object) + if (. > NANO_CLOSE) + . = min(., shared_living_nano_distance(src_object)) // Check the distance... + // Derp a bit if we have brain loss. + if (prob(getBrainLoss())) + return NANO_UPDATE + +/mob/living/silicon/robot/default_can_use_topic(atom/movable/src_object) + . = shared_nano_interaction(src_object) + if (. <= NANO_DISABLED) + return + + // Robots can interact with anything they can see. + if (get_dist(src, src_object) <= src.client.view) + return NANO_INTERACTIVE + return NANO_DISABLED // Otherwise they can keep the UI open. + +/mob/living/silicon/ai/default_can_use_topic(atom/movable/src_object) + . = shared_nano_interaction(src_object) + if (. < NANO_INTERACTIVE) + return + + // The AI can interact with anything it can see nearby, or with cameras. + if ((get_dist(src, src_object) <= src.client.view) || ((get_dist(eyeobj, src_object) <= src.client.view) && cameranet.checkTurfVis(get_turf_pixel(src_object)))) + return NANO_INTERACTIVE + return NANO_CLOSE + +/mob/living/simple_animal/drone/default_can_use_topic(atom/movable/src_object) + . = shared_nano_interaction(src_object) + if (. > NANO_CLOSE) + . = min(., shared_living_nano_distance(src_object)) // Drones can only use things they're near. + +/mob/living/silicon/pai/default_can_use_topic(atom/movable/src_object) + // pAIs can only use themselves and the owner's radio. + if ((src_object == src || src_object == radio) && !stat) + return NANO_INTERACTIVE + else + return ..() diff --git a/code/modules/nano/states/hands.dm b/code/modules/nano/states/hands.dm new file mode 100644 index 00000000000..4825328850a --- /dev/null +++ b/code/modules/nano/states/hands.dm @@ -0,0 +1,20 @@ + /** + * NanoUI State: hands_state + * + * Checks that the src_object is in the user's hands. + **/ + +/var/global/datum/topic_state/hands_state/hands_state = new() + +/datum/topic_state/hands_state/can_use_topic(atom/movable/src_object, mob/user) + . = user.shared_nano_interaction(src_object) + if (. > NANO_CLOSE) + return min(., user.hands_can_use_topic(src_object)) + +/mob/proc/hands_can_use_topic(atom/movable/src_object) + return NANO_CLOSE + +/mob/living/hands_can_use_topic(atom/movable/src_object) + if (src_object in get_both_hands(src)) + return NANO_INTERACTIVE + return NANO_CLOSE \ No newline at end of file diff --git a/code/modules/nano/states/inventory.dm b/code/modules/nano/states/inventory.dm new file mode 100644 index 00000000000..11fda26631a --- /dev/null +++ b/code/modules/nano/states/inventory.dm @@ -0,0 +1,12 @@ + /** + * NanoUI State: inventory_state + * + * Checks that the src_object is in the user's top-level (hand, ear, pocket, belt, etc) inventory. + **/ + +/var/global/datum/topic_state/inventory_state/inventory_state = new() + +/datum/topic_state/inventory_state/can_use_topic(atom/movable/src_object, mob/user) + if (!(src_object in user)) + return NANO_CLOSE + return user.shared_nano_interaction(src_object) diff --git a/code/modules/nano/states/notcontained.dm b/code/modules/nano/states/notcontained.dm new file mode 100644 index 00000000000..a2160491b03 --- /dev/null +++ b/code/modules/nano/states/notcontained.dm @@ -0,0 +1,29 @@ + /** + * NanoUI State: notcontained_state + * + * Checks that the user is not inside src_object, and then makes the default checks. + **/ + +/var/global/datum/topic_state/notcontained_state/notcontained_state = new() + +/datum/topic_state/notcontained_state/can_use_topic(atom/movable/src_object, mob/user) + . = user.shared_nano_interaction(src_object) + if (. > NANO_CLOSE) + return min(., user.notcontained_can_use_topic(src_object)) + +/mob/proc/notcontained_can_use_topic(atom/movable/src_object) + return NANO_CLOSE + +/mob/dead/observer/notcontained_can_use_topic(atom/movable/src_object) + return default_can_use_topic(src_object) + +/mob/living/notcontained_can_use_topic(atom/movable/src_object) + if (src_object.contains(src)) + return NANO_CLOSE // Close if we're inside it. + return default_can_use_topic(src_object) + +/mob/living/silicon/notcontained_can_use_topic(atom/movable/src_object) + return default_can_use_topic(src_object) // Silicons use default bevhavior. + +/mob/living/simple_animal/drone/notcontained_can_use_topic(atom/movable/src_object) + return default_can_use_topic(src_object) // Drones use default bevhavior. diff --git a/code/modules/nano/states/physical.dm b/code/modules/nano/states/physical.dm new file mode 100644 index 00000000000..d96e8c2572e --- /dev/null +++ b/code/modules/nano/states/physical.dm @@ -0,0 +1,25 @@ + /** + * NanoUI State: physical_state + * + * Short-circuits the default state to only check physical distance. + **/ + +/var/global/datum/topic_state/physical/physical_state = new() + +/datum/topic_state/physical/can_use_topic(atom/movable/src_object, mob/user) + . = user.shared_nano_interaction(src_object) + if (. > NANO_CLOSE) + return min(., user.physical_can_use_topic(src_object)) + +/mob/proc/physical_can_use_topic(atom/movable/src_object) + return NANO_CLOSE + +/mob/dead/observer/physical_can_use_topic(atom/movable/src_object) + return default_can_use_topic(src_object) + +/mob/living/physical_can_use_topic(atom/movable/src_object) + return shared_living_nano_distance(src_object) + +/mob/living/silicon/physical_can_use_topic(atom/movable/src_object) + // Silicons can always see. + return max(NANO_UPDATE, shared_living_nano_distance(src_object)) diff --git a/code/modules/nano/states/self.dm b/code/modules/nano/states/self.dm new file mode 100644 index 00000000000..9de98633aa1 --- /dev/null +++ b/code/modules/nano/states/self.dm @@ -0,0 +1,12 @@ + /** + * NanoUI State: self_state + * + * Only checks that the user and src_object are the same. + **/ + +/var/global/datum/topic_state/self_state/self_state = new() + +/datum/topic_state/self_state/can_use_topic(atom/movable/src_object, mob/user) + if (src_object != user) + return NANO_CLOSE + return user.shared_nano_interaction(src_object) diff --git a/code/modules/nano/states/states.dm b/code/modules/nano/states/states.dm new file mode 100644 index 00000000000..0034342e9db --- /dev/null +++ b/code/modules/nano/states/states.dm @@ -0,0 +1,113 @@ + /** + * NanoUI States + * + * Base state and helpers for states. Just does some sanity checks, implement a state for in-depth checks. + **/ + + /** + * public + * + * Checks if a user can use src_object's NanoUI, under the given state. + * + * required user mob The mob who opened/is using the NanoUI. + * required state datum/topic_state The state to check. + * + * return NANO_state The state of the UI. + **/ +/atom/proc/CanUseTopic(mob/user, datum/topic_state/state) + var/src_object = nano_host() + return state.can_use_topic(src_object, user) // Check if the state allows interaction. + + /** + * private + * + * Checks if a user can use src_object's NanoUI, and returns the state. + * Can call a mob proc, which allows overrides for each mob. + * + * required src_object atom/movable The object which owns the NanoUI. + * required user mob The mob who opened/is using the NanoUI. + * + * return NANO_state The state of the UI. + **/ +/datum/topic_state/proc/can_use_topic(atom/movable/src_object, mob/user) + return NANO_CLOSE // Don't allow interaction by default. + + + /** + * public + * + * Standard interaction/sanity checks. Different mob types may have overrides. + * + * return NANO_state The state of the UI. + **/ +/mob/proc/shared_nano_interaction(atom/movable/src_object) + if (!client || stat) // Close NanoUIs if mindless or dead/unconcious. + return NANO_CLOSE + // Update NanoUIs if incapicitated but concious. + else if (incapacitated() || lying) + return NANO_UPDATE + return NANO_INTERACTIVE + +/mob/living/carbon/human/shared_nano_interaction(atom/movable/src_object) + // If we have telekinesis and remain close enough, allow interaction. + if (dna.check_mutation(TK)) + if (tkMaxRangeCheck(src, src_object)) + return NANO_INTERACTIVE + return ..() + +/mob/living/silicon/ai/shared_nano_interaction(atom/movable/src_object) + if (lacks_power()) // Close NanoUIs if the AI is unpowered. + return NANO_CLOSE + return ..() + +/mob/living/silicon/robot/shared_nano_interaction(atom/movable/src_object) + if (cell.charge <= 0) // Close NanoUIs if the Borg is unpowered. + return NANO_CLOSE + if (lockcharge) // Disable NanoUIs if the Borg is locked. + return NANO_DISABLED + return ..() + +/mob/dead/observer/shared_nano_interaction(atom/movable/src_object) + if (check_rights_for(client, R_ADMIN)) + return NANO_INTERACTIVE // Admins can interact anyway. + if(!client || get_dist(src_object, src) > client.view) + return NANO_CLOSE // Keep ghosts from opening too many NanoUIs. + return NANO_UPDATE // Ghosts can only view. + + +/** + * public + * + * Check the distance for a living mob. + * Really only used for checks outside the context of a mob. + * Otherwise, use shared_living_nano_distance(). + * + * required src_object atom/movable The object which owns the NanoUI. + * required user mob The mob who opened/is using the NanoUI. + * + * return NANO_state The state of the UI. + **/ +/atom/proc/contents_nano_distance(atom/movable/src_object, mob/living/user) + return user.shared_living_nano_distance(src_object) // Just call this mob's check. + + /** + * public + * + * Distance versus interaction check. + * + * required src_object atom/movable The object which owns the NanoUI. + * + * return NANO_state The state of the UI. + **/ +/mob/living/proc/shared_living_nano_distance(atom/movable/src_object) + if (!(src_object in view(4, src))) // If the object is out of view, close it. + return NANO_CLOSE + + var/dist = get_dist(src_object, src) + if (dist <= 1) // Open and interact if 1-0 tiles away. + return NANO_INTERACTIVE + else if (dist <= 2) // Open and view if 2-3 tiles away. + return NANO_UPDATE + else if (dist <= 4) // Open if 4 tiles away. + return NANO_DISABLED + return NANO_CLOSE // Otherwise, we got nothing. \ No newline at end of file diff --git a/code/modules/nano/states/zlevel.dm b/code/modules/nano/states/zlevel.dm new file mode 100644 index 00000000000..a47222448ff --- /dev/null +++ b/code/modules/nano/states/zlevel.dm @@ -0,0 +1,14 @@ + /** + * NanoUI State: z_state + * + * Only checks that the Z-level of the user and src_object are the same. + **/ + +/var/global/datum/topic_state/z_state/z_state = new() + +/datum/topic_state/z_state/can_use_topic(atom/movable/src_object, mob/user) + var/turf/turf_obj = get_turf(src_object) + var/turf/turf_usr = get_turf(user) + if (!turf_obj || !turf_usr || !(turf_obj.z == turf_usr.z)) + return NANO_CLOSE + return NANO_INTERACTIVE diff --git a/code/modules/nano/subsystem.dm b/code/modules/nano/subsystem.dm new file mode 100644 index 00000000000..a37f7ff18c8 --- /dev/null +++ b/code/modules/nano/subsystem.dm @@ -0,0 +1,231 @@ + /** + * NanoUI Subsystem + * + * Contains all NanoUI state and subsystem code. + * + * /tg/station user interface library + * thanks to baystation12 + * + * modified by neersighted + **/ + + /** + * public + * + * Get a open NanoUI given a user, src_object, and ui_key and try to update it with data. + * + * required user mob The mob who opened/is using the NanoUI. + * required src_object atom/movable The object which owns the NanoUI. + * required ui_key string The ui_key of the NanoUI. + * optional ui datum/nanoui The UI to be updated, if it exists. + * optional data list The data to update the UI with, if it exists. + * optional force_open bool If the UI should be re-opened instead of updated. + * + * return datum/nanoui The found NanoUI. + **/ +/datum/subsystem/nano/proc/try_update_ui(mob/user, atom/movable/src_object, ui_key, datum/nanoui/ui, \ + list/data = null, force_open = 0) + if (!data) + data = src_object.get_ui_data(user) + + if (isnull(ui)) // No NanoUI was passed, so look for one. + ui = get_open_ui(user, src_object, ui_key) + + if (!isnull(ui)) + if (!force_open) // UI is already open; update it. + ui.push_data(data) + else // Re-open it anyways. + ui.reinitialize(null, data) + return ui // We found the UI, return it. + else + return null // We couldn't find a UI. + /** + * private + * + * Get a open NanoUI given a user, src_object, and ui_key. + * + * required user mob The mob who opened/is using the NanoUI. + * required src_object atom/movable The object which owns the NanoUI. + * required ui_key string The ui_key of the NanoUI. + * + * return datum/nanoui The found NanoUI. + **/ +/datum/subsystem/nano/proc/get_open_ui(mob/user, atom/movable/src_object, ui_key) + var/src_object_key = "\ref[src_object]" + if (isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list)) + return null // No UIs open. + else if (isnull(open_uis[src_object_key][ui_key]) || !istype(open_uis[src_object_key][ui_key], /list)) + return null // No UIs open for this object. + + for (var/datum/nanoui/ui in open_uis[src_object_key][ui_key]) // Find UIs for this object. + if (ui.user == user) // Make sure we have the right user + return ui + + return null // Couldn't find a UI! + + /** + * private + * + * Update all NanoUIs attached to src_object. + * + * required src_object atom/movable The object which owns the NanoUIs. + * + * return int The number of NanoUIs updated. + **/ +/datum/subsystem/nano/proc/update_uis(atom/movable/src_object) + var/src_object_key = "\ref[src_object]" + if (isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list)) + return 0 // Couldn't find any UIs for this object. + + var/update_count = 0 + for (var/ui_key in open_uis[src_object_key]) + for (var/datum/nanoui/ui in open_uis[src_object_key][ui_key]) + if(ui && ui.src_object && ui.user && ui.src_object.nano_host()) // Check the UI is valid. + ui.process(update = 1) // Update the UI. + update_count++ // Count each UI we update. + return update_count + + /** + * private + * + * Close all NanoUIs attached to src_object. + * + * required src_object atom/movable The object which owns the NanoUIs. + * + * return int The number of NanoUIs closed. + **/ +/datum/subsystem/nano/proc/close_uis(atom/movable/src_object) + var/src_object_key = "\ref[src_object]" + if (isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list)) + return 0 // Couldn't find any UIs for this object. + + var/close_count = 0 + for (var/ui_key in open_uis[src_object_key]) + for (var/datum/nanoui/ui in open_uis[src_object_key][ui_key]) + if(ui && ui.src_object && ui.user && ui.src_object.nano_host()) // Check the UI is valid. + ui.close() // Close the UI. + close_count++ // Count each UI we close. + return close_count + + /** + * private + * + * Update all NanoUIs belonging to a user. + * + * required user mob The mob who opened/is using the NanoUI. + * optional src_object atom/movable If provided, only update UIs belonging this atom. + * optional ui_key string If provided, only update UIs with this UI key. + * + * return int The number of NanoUIs updated. + **/ +/datum/subsystem/nano/proc/update_user_uis(mob/user, atom/movable/src_object = null, ui_key = null) + if (isnull(user.open_uis) || !istype(user.open_uis, /list) || open_uis.len == 0) + return 0 // Couldn't find any UIs for this user. + + var/update_count = 0 + for (var/datum/nanoui/ui in user.open_uis) + if ((isnull(src_object) || !isnull(src_object) && ui.src_object == src_object) && (isnull(ui_key) || !isnull(ui_key) && ui.ui_key == ui_key)) + ui.process(update = 1) // Update the UI. + update_count++ // Count each UI we upadte. + return update_count + + /** + * private + * + * Close all NanoUIs belonging to a user. + * + * required user mob The mob who opened/is using the NanoUI. + * optional src_object atom/movable If provided, only update UIs belonging this atom. + * optional ui_key string If provided, only update UIs with this UI key. + * + * return int The number of NanoUIs closed. + **/ +/datum/subsystem/nano/proc/close_user_uis(mob/user, atom/movable/src_object = null, ui_key = null) + if (isnull(user.open_uis) || !istype(user.open_uis, /list) || open_uis.len == 0) + return 0 // Couldn't find any UIs for this user. + + var/close_count = 0 + for (var/datum/nanoui/ui in user.open_uis) + if ((isnull(src_object) || !isnull(src_object) && ui.src_object == src_object) && (isnull(ui_key) || !isnull(ui_key) && ui.ui_key == ui_key)) + ui.close() // Close the UI. + close_count++ // Count each UI we close. + return close_count + + /** + * private + * + * Add a NanoUI to the list of open UIs. + * + * required ui datum/nanoui The UI to be added. + **/ +/datum/subsystem/nano/proc/ui_opened(datum/nanoui/ui) + var/src_object_key = "\ref[ui.src_object]" + if (isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list)) + open_uis[src_object_key] = list(ui.ui_key = list()) // Make a list for the ui_key and src_object. + else if (isnull(open_uis[src_object_key][ui.ui_key]) || !istype(open_uis[src_object_key][ui.ui_key], /list)) + open_uis[src_object_key][ui.ui_key] = list() // Make a list for the ui_key. + + // Append the UI to all the lists. + ui.user.open_uis |= ui + var/list/uis = open_uis[src_object_key][ui.ui_key] + uis |= ui + processing_uis |= ui + + /** + * private + * + * Remove a NanoUI from the list of open UIs. + * + * required ui datum/nanoui The UI to be removed. + * + * return bool If the UI was removed or not. + **/ +/datum/subsystem/nano/proc/ui_closed(datum/nanoui/ui) + var/src_object_key = "\ref[ui.src_object]" + if (isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list)) + return 0 // It wasn't open. + else if (isnull(open_uis[src_object_key][ui.ui_key]) || !istype(open_uis[src_object_key][ui.ui_key], /list)) + return 0 // It wasn't open. + + processing_uis.Remove(ui) // Remove it from the list of processing UIs. + if(ui.user) // If the user exists, remove it from them too. + ui.user.open_uis.Remove(ui) + var/list/uis = open_uis[src_object_key][ui.ui_key] // Remove it from the list of open UIs. + uis.Remove(ui) + return 1 // Let the caller know we did it. + + /** + * private + * + * Handle client logout, by closing all their NanoUIs. + * + * required user mob The mob which logged out. + * + * return int The number of NanoUIs closed. + **/ +/datum/subsystem/nano/proc/user_logout(mob/user) + return close_user_uis(user) + + /** + * private + * + * Handle clients switching mobs, by transfering their NanoUIs. + * + * required user oldMob The client's original mob. + * required user newMob The client's new mob. + * + * return bool If the NanoUIs were transferred. + **/ +/datum/subsystem/nano/proc/user_transferred(mob/oldMob, mob/newMob) + if (!oldMob || isnull(oldMob.open_uis) || !istype(oldMob.open_uis, /list) || open_uis.len == 0) + return 0 // The old mob had no open NanoUIs. + + if (isnull(newMob.open_uis) || !istype(newMob.open_uis, /list)) + newMob.open_uis = list() // Create a list for the new mob if needed. + + for (var/datum/nanoui/ui in oldMob.open_uis) + ui.user = newMob // Inform the UIs of their new owner. + newMob.open_uis.Add(ui) // Transfer all the NanoUIs. + + oldMob.open_uis.Cut() // Clear the old list. + return 1 // Let the caller know we did it. diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm index 8dc2bf834cd..739b17cfff0 100644 --- a/code/modules/paperwork/paper.dm +++ b/code/modules/paperwork/paper.dm @@ -51,6 +51,9 @@ /obj/item/weapon/paper/examine(mob/user) ..() + var/datum/asset/assets = get_asset_datum(/datum/asset/simple/paper) + assets.send(user) + if(istype(src, /obj/item/weapon/paper/talisman)) //Talismans cannot be read if(!iscultist(user) && !user.stat) user << "There are indecipherable images scrawled on the paper in what looks to be... blood?" diff --git a/code/modules/paperwork/photocopier.dm b/code/modules/paperwork/photocopier.dm index 99fcaf0a589..75e9cc96ee3 100644 --- a/code/modules/paperwork/photocopier.dm +++ b/code/modules/paperwork/photocopier.dm @@ -262,7 +262,7 @@ return playsound(loc, 'sound/items/Ratchet.ogg', 50, 1) user << "You start [anchored ? "unwrenching" : "wrenching"] [src]..." - if(do_after(user, 20, target = src)) + if(do_after(user, 20/O.toolspeed, target = src)) if(gc_destroyed) return user << "You [anchored ? "unwrench" : "wrench"] [src]." diff --git a/code/modules/paperwork/photography.dm b/code/modules/paperwork/photography.dm index d5c4ea284ce..134de4d16ee 100644 --- a/code/modules/paperwork/photography.dm +++ b/code/modules/paperwork/photography.dm @@ -416,7 +416,13 @@ viewpichelper(Ainfo) /obj/item/device/camera/afterattack(atom/target, mob/user, flag) - if(!on || !pictures_left || ismob(target.loc)) return + if(!on || !pictures_left || ismob(target.loc) || !isturf(target.loc)) + return + if(user.Adjacent(target)) + var/list/bad_targets = list(/obj/structure, /obj/item/weapon/storage) + if(is_type_in_list(target, bad_targets)) + return + captureimage(target, user, flag) playsound(loc, pick('sound/items/polaroid1.ogg', 'sound/items/polaroid2.ogg'), 75, 1, -3) diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index dc7c033d22a..3d9590c5d4b 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -97,11 +97,6 @@ var/global/list/status_overlays_lighting var/global/list/status_overlays_environ -/obj/machinery/power/apc/updateDialog() - if (stat & (BROKEN|MAINT)) - return - ..() - /obj/machinery/power/apc/connect_to_network() //Override because the APC does not directly connect to the network; it goes through a terminal. //The terminal is what the power computer looks for anyway. @@ -386,7 +381,7 @@ return playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) user << "You are trying to remove the power control board..." //lpeters - fixed grammar issues - if(do_after(user, 50, target = src)) + if(do_after(user, 50/W.toolspeed, target = src)) if (has_electronics==1) has_electronics = 0 if ((stat & BROKEN) || malfhack) @@ -518,7 +513,7 @@ "You start welding the APC frame...", \ "You hear welding.") playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) - if(do_after(user, 50, target = src)) + if(do_after(user, 50/W.toolspeed, target = src)) if(!src || !WT.remove_fuel(3, user)) return if (emagged || malfhack || (stat & BROKEN) || opened==2) new /obj/item/stack/sheet/metal(loc) @@ -586,11 +581,8 @@ // attack with hand - remove cell (if cover open) or interact with the APC /obj/machinery/power/apc/attack_hand(mob/user) -// if (!can_use(user)) This already gets called in interact() and in topic() -// return - if(!user) - return - src.add_fingerprint(user) + if (!user) return + add_fingerprint(user) if(usr == user && opened && (!issilicon(user))) if(cell) user.put_in_hands(cell) @@ -604,14 +596,10 @@ charging = 0 src.update_icon() return - if(stat & (BROKEN|MAINT)) - return - // do APC interaction - src.interact(user) + interact(user) /obj/machinery/power/apc/attack_alien(mob/living/carbon/alien/humanoid/user) - if(!user) - return + if(!user) return user.do_attack_animation(src) user.visible_message("[user.name] slashes at the [src.name]!", "You slash at the [src.name]!") playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1) @@ -633,35 +621,18 @@ /obj/machinery/power/apc/interact(mob/user) - if(!user) + if(stat & (BROKEN|MAINT)) return - - if(wiresexposed /*&& (!istype(user, /mob/living/silicon))*/) //Commented out the typecheck to allow engiborgs to repair damaged apcs. + if(wiresexposed && !istype(user, /mob/living/silicon/ai)) wires.Interact(user) - - return ui_interact(user) - - -/obj/machinery/power/apc/proc/get_malf_status(mob/user) - if (ticker && ticker.mode && (user.mind in ticker.mode.malf_ai) && istype(user, /mob/living/silicon/ai)) - if (src.malfai == (user:parent ? user:parent : user)) - if (src.occupier == user) - return 3 // 3 = User is shunted in this APC - else if (istype(user.loc, /obj/machinery/power/apc)) - return 4 // 4 = User is shunted in another APC - else - return 2 // 2 = APC hacked by user, and user is in its core. - else - return 1 // 1 = APC not hacked. else - return 0 // 0 = User is not a Malf AI + ui_interact(user) - -/obj/machinery/power/apc/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null) - if(!user) - return - - ui = SSnano.push_open_or_new_ui(user, src, ui_key, ui, "apc.tmpl", "[area.name] - APC", 520, user.has_unlimited_silicon_privilege ? 465 : 420, 1) +/obj/machinery/power/apc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, force_open = 0) + ui = SSnano.try_update_ui(user, src, ui_key, ui, force_open = force_open) + if (!ui) + ui = new(user, src, ui_key, "apc.tmpl", name, 550, 550) + ui.open() /obj/machinery/power/apc/get_ui_data(mob/user) var/list/data = list( @@ -711,6 +682,21 @@ ) return data + +/obj/machinery/power/apc/proc/get_malf_status(mob/user) + if (ticker && ticker.mode && (user.mind in ticker.mode.malf_ai) && istype(user, /mob/living/silicon/ai)) + if (src.malfai == (user:parent ? user:parent : user)) + if (src.occupier == user) + return 3 // 3 = User is shunted in this APC + else if (istype(user.loc, /obj/machinery/power/apc)) + return 4 // 4 = User is shunted in another APC + else + return 2 // 2 = APC hacked by user, and user is in its core. + else + return 1 // 1 = APC not hacked. + else + return 0 // 0 = User is not a Malf AI + /obj/machinery/power/apc/proc/report() return "[area.name] : [equipment]/[lighting]/[environ] ([lastused_equip+lastused_light+lastused_environ]) : [cell? cell.percent() : "N/C"] ([charging])" @@ -735,6 +721,8 @@ /obj/machinery/power/apc/proc/can_use(mob/user, loud = 0) //used by attack_hand() and Topic() + if (IsAdminGhost(user)) + return 1 if (user.stat) user << "You must be conscious to use [src]!" return 0 @@ -779,10 +767,9 @@ /obj/machinery/power/apc/Topic(href, href_list) if(..()) - return 0 - + return if(!can_use(usr, 1)) - return 0 + return if (href_list["lock"]) coverlocked = !coverlocked @@ -1150,9 +1137,13 @@ lighting = 0 equipment = 0 environ = 0 + update_icon() + update() spawn(600) equipment = 3 environ = 3 + update_icon() + update() ..() /obj/machinery/power/apc/ex_act(severity, target) @@ -1167,10 +1158,7 @@ set_broken() /obj/machinery/power/apc/blob_act() - if (prob(75)) - set_broken() - if (cell && prob(5)) - cell.blob_act() + set_broken() /obj/machinery/power/apc/disconnect_terminal() if(terminal) diff --git a/code/modules/power/engine.dm b/code/modules/power/engine.dm index fc5c68aa577..d1cf16b001a 100644 --- a/code/modules/power/engine.dm +++ b/code/modules/power/engine.dm @@ -13,11 +13,4 @@ if(prob(50)) ChangeTurf(src.baseturf) else - return - -/turf/simulated/floor/engine/blob_act() - if (prob(25)) - ChangeTurf(src.baseturf) - qdel(src) - return - return \ No newline at end of file + return \ No newline at end of file diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index 287aa0d28bd..75484746e4c 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -60,7 +60,7 @@ if(istype(W, /obj/item/weapon/wrench)) playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) usr << "You begin deconstructing [src]..." - if (!do_after(usr, 30, target = src)) + if (!do_after(usr, 30/W.toolspeed, target = src)) return new /obj/item/stack/sheet/metal( get_turf(src.loc), sheets_refunded ) user.visible_message("[user.name] deconstructs [src].", \ @@ -524,14 +524,6 @@ if(prob(25)) broken() -//blob effect - -/obj/machinery/light/blob_act() - if(prob(75)) - broken() - - - // called when area power state changes /obj/machinery/light/power_change() var/area/A = get_area(src) diff --git a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm index 63c1566b534..eecacac5f85 100644 --- a/code/modules/power/singularity/emitter.dm +++ b/code/modules/power/singularity/emitter.dm @@ -228,7 +228,7 @@ user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \ "You start to weld \the [src] to the floor...", \ "You hear welding.") - if (do_after(user,20, target = src)) + if (do_after(user,20/W.toolspeed, target = src)) if(!src || !WT.isOn()) return state = 2 user << "You weld \the [src] to the floor." @@ -239,7 +239,7 @@ user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \ "You start to cut \the [src] free from the floor...", \ "You hear welding.") - if (do_after(user,20, target = src)) + if (do_after(user,20/W.toolspeed, target = src)) if(!src || !WT.isOn()) return state = 1 user << "You cut \the [src] free from the floor." diff --git a/code/modules/power/singularity/field_generator.dm b/code/modules/power/singularity/field_generator.dm index 92c5e2070d1..008416ac9e5 100644 --- a/code/modules/power/singularity/field_generator.dm +++ b/code/modules/power/singularity/field_generator.dm @@ -130,7 +130,7 @@ field_generator power level display user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \ "You start to weld \the [src] to the floor...", \ "You hear welding.") - if (do_after(user,20, target = src)) + if (do_after(user,20/W.toolspeed, target = src)) if(!src || !WT.isOn()) return state = 2 user << "You weld the field generator to the floor." @@ -142,7 +142,7 @@ field_generator power level display user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \ "You start to cut \the [src] free from the floor...", \ "You hear welding.") - if (do_after(user,20, target = src)) + if (do_after(user,20/W.toolspeed, target = src)) if(!src || !WT.isOn()) return state = 1 user << "You cut \the [src] free from the floor." diff --git a/code/modules/power/singularity/narsie.dm b/code/modules/power/singularity/narsie.dm index 78564886196..a7eb8fac14b 100644 --- a/code/modules/power/singularity/narsie.dm +++ b/code/modules/power/singularity/narsie.dm @@ -39,7 +39,7 @@ /obj/singularity/narsie/large/attack_ghost(mob/dead/observer/user as mob) - makeNewConstruct(/mob/living/simple_animal/construct/harvester, user, null, 0, loc_override = src.loc) + makeNewConstruct(/mob/living/simple_animal/hostile/construct/harvester, user, null, 0, loc_override = src.loc) PoolOrNew(/obj/effect/particle_effect/smoke/sleeping, src.loc) diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm index 646bd7eb81d..210c4c7b980 100644 --- a/code/modules/power/smes.dm +++ b/code/modules/power/smes.dm @@ -313,24 +313,22 @@ if(terminal && terminal.powernet) terminal.powernet.load += amount - -/obj/machinery/power/smes/attack_ai(mob/user) - if(stat & BROKEN) return - ui_interact(user) - - /obj/machinery/power/smes/attack_hand(mob/user) + if (!user) + return add_fingerprint(user) - if(stat & BROKEN) return + interact(user) + +/obj/machinery/power/smes/interact(mob/user) + if (stat & BROKEN) + return ui_interact(user) - -/obj/machinery/power/smes/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null) - if(!user) - return - - // update the ui if it exists, create a new one if it doesn't - ui = SSnano.push_open_or_new_ui(user, src, ui_key, ui, "smes.tmpl", "SMES - [name]", 350, 560, 1) +/obj/machinery/power/smes/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 0) + ui = SSnano.try_update_ui(user, src, ui_key, ui, force_open = force_open) + if (!ui) + ui = new(user, src, ui_key, "smes.tmpl", name, 500, 400) + ui.open() /obj/machinery/power/smes/get_ui_data() var/list/data = list( @@ -353,13 +351,10 @@ return data /obj/machinery/power/smes/Topic(href, href_list) -// world << "[href] ; [href_list[href]]" - if(..()) return - - else if( href_list["input_attempt"] ) + if( href_list["input_attempt"] ) input_attempt = text2num(href_list["input_attempt"]) if(!input_attempt) inputting = 0 diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm index cbc325ef706..e2e61a68a81 100644 --- a/code/modules/power/solar.dm +++ b/code/modules/power/solar.dm @@ -60,7 +60,7 @@ if(istype(W, /obj/item/weapon/crowbar)) playsound(src.loc, 'sound/machines/click.ogg', 50, 1) user.visible_message("[user] begins to take the glass off the solar panel.", "You begin to take the glass off the solar panel...") - if(do_after(user, 50, target = src)) + if(do_after(user, 50/W.toolspeed, target = src)) var/obj/item/solar_assembly/S = locate() in src if(S) S.loc = src.loc @@ -75,13 +75,6 @@ src.healthcheck() ..() - -/obj/machinery/power/solar/blob_act() - src.health-- - src.healthcheck() - return - - /obj/machinery/power/solar/proc/healthcheck() if (src.health <= 0) if(!(stat & BROKEN)) @@ -155,12 +148,6 @@ if(prob(25) && broken()) new /obj/item/weapon/shard(src.loc) -/obj/machinery/power/solar/blob_act() - if(prob(75)) - broken() - src.density = 0 - - /obj/machinery/power/solar/fake/New(var/turf/loc, var/obj/item/solar_assembly/S) ..(loc, S, 0) @@ -370,11 +357,21 @@ overlays += image('icons/obj/computer.dmi', "solcon-o", FLY_LAYER, angle2dir(cdir)) /obj/machinery/power/solar_control/attack_hand(mob/user) - if(!..()) - ui_interact(user) + if (..() || !user) + return + add_fingerprint(user) + interact(user) -/obj/machinery/power/solar_control/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null) - ui = SSnano.push_open_or_new_ui(user, src, ui_key, ui, "solar_control.tmpl", name, 490, 420, 1) +/obj/machinery/power/solar_control/interact(mob/user) + if (stat & BROKEN) + return + ui_interact(user) + +/obj/machinery/power/solar_control/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 0) + ui = SSnano.try_update_ui(user, src, ui_key, ui, force_open = force_open) + if (!ui) + ui = new(user, src, ui_key, "solar_control.tmpl", name, 490, 395) + ui.open() /obj/machinery/power/solar_control/get_ui_data() var/data = list() @@ -391,10 +388,10 @@ data["connected_tracker"] = (connected_tracker ? 1 : 0) return data -/obj/machinery/power/solar_control/attackby(obj/I, mob/user, params) +/obj/machinery/power/solar_control/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/weapon/screwdriver)) playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) - if(do_after(user, 20, target = src)) + if(do_after(user, 20/I.toolspeed, target = src)) if (src.stat & BROKEN) user << "The broken glass falls out." var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) diff --git a/code/modules/power/tracker.dm b/code/modules/power/tracker.dm index 874b2ca1733..233685983a3 100644 --- a/code/modules/power/tracker.dm +++ b/code/modules/power/tracker.dm @@ -63,7 +63,7 @@ if(istype(W, /obj/item/weapon/crowbar)) playsound(src.loc, 'sound/machines/click.ogg', 50, 1) user.visible_message("[user] begins to take the glass off the solar tracker.", "You begin to take the glass off the solar tracker...") - if(do_after(user, 50, target = src)) + if(do_after(user, 50/W.toolspeed, target = src)) var/obj/item/solar_assembly/S = locate() in src if(S) S.loc = src.loc diff --git a/code/modules/procedural mapping/mapGenerators/syndicate.dm b/code/modules/procedural mapping/mapGenerators/syndicate.dm index 7973471ed54..a9fe00c8b6d 100644 --- a/code/modules/procedural mapping/mapGenerators/syndicate.dm +++ b/code/modules/procedural mapping/mapGenerators/syndicate.dm @@ -49,4 +49,4 @@ /datum/mapGeneratorModule/border/syndieWalls,\ /datum/mapGeneratorModule/syndieFurniture, \ /datum/mapGeneratorModule/splatterLayer/syndieMobs, \ - /datum/mapGeneratorModule/bottomLayer/repressurize) \ No newline at end of file + /datum/mapGeneratorModule/bottomLayer/repressurize) diff --git a/code/modules/projectiles/ammunition/energy.dm b/code/modules/projectiles/ammunition/energy.dm index 2715b268421..bc8bdb6f428 100644 --- a/code/modules/projectiles/ammunition/energy.dm +++ b/code/modules/projectiles/ammunition/energy.dm @@ -110,7 +110,13 @@ projectile_type = /obj/item/projectile/kinetic select_name = "kinetic" e_cost = 500 - fire_sound = 'sound/weapons/Kenetic_accel.ogg' + fire_sound = 'sound/weapons/Kenetic_accel.ogg' // fine spelling there chap + +/obj/item/ammo_casing/energy/kinetic/super + projectile_type = /obj/item/projectile/kinetic/super + +/obj/item/ammo_casing/energy/kinetic/hyper + projectile_type = /obj/item/projectile/kinetic/hyper /obj/item/ammo_casing/energy/disabler projectile_type = /obj/item/projectile/beam/disabler diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 423f7523d67..d64258b66af 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -260,9 +260,6 @@ var/obj/item/device/flashlight/seclite/S = A if(can_flashlight) if(!F) - if(user.l_hand != src && user.r_hand != src) - user << "You'll need [src] in your hands to do that!" - return if(!user.unEquip(A)) return user << "You click [S] into place on [src]." @@ -276,9 +273,6 @@ if(istype(A, /obj/item/weapon/screwdriver)) if(F) - if(user.l_hand != src && user.r_hand != src) - user << "You'll need [src] in your hands to do that!" - return for(var/obj/item/device/flashlight/seclite/S in src) user << "You unscrew the seclite from [src]." F = null diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index 7b3119d88aa..3572369f566 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -36,12 +36,11 @@ shot = ammo_type[select] fire_sound = shot.fire_sound fire_delay = shot.delay - SSobj.processing |= src update_icon() return /obj/item/weapon/gun/energy/Destroy() - SSobj.processing.Remove(src) + SSobj.processing -= src return ..() /obj/item/weapon/gun/energy/process() @@ -154,4 +153,11 @@ if(R && R.cell) var/obj/item/ammo_casing/energy/shot = ammo_type[select] //Necessary to find cost of shot if(R.cell.use(shot.e_cost)) //Take power from the borg... - power_supply.give(shot.e_cost) //... to recharge the shot \ No newline at end of file + power_supply.give(shot.e_cost) //... to recharge the shot + +/obj/item/weapon/gun/energy/on_varedit(modified_var) + if(modified_var == "selfcharge") + if(selfcharge) + SSobj.processing |= src + else + SSobj.processing -= src \ No newline at end of file diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index cfebb35bbfd..e2659248250 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -23,7 +23,6 @@ desc = "An older model of the basic lasergun, no longer used by Nanotrasen's private security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws." ammo_x_offset = 3 - /obj/item/weapon/gun/energy/laser/captain name = "antique laser gun" icon_state = "caplaser" @@ -32,6 +31,15 @@ force = 10 origin_tech = null ammo_x_offset = 3 + selfcharge = 1 + +/obj/item/weapon/gun/energy/laser/captain/scattershot + name = "scatter shot laser rifle" + icon_state = "lasercannon" + item_state = "laser" + desc = "An industrial-grade heavy-duty laser rifle with a modified laser lense to scatter its shot into multiple smaller lasers. The inner-core can self-charge for theorically infinite use." + origin_tech = "combat=5;materials=4;powerstorage=4" + ammo_type = list(/obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/laser/scatter) /obj/item/weapon/gun/energy/laser/cyborg can_charge = 0 diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index ec1534b9e09..cf6a0cd0db0 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -96,6 +96,24 @@ unique_rename = 1 origin_tech = "combat=2;powerstorage=1" +/obj/item/weapon/gun/energy/kinetic_accelerator/super + name = "super-kinetic accelerator" + desc = "An upgraded, superior version of the proto-kinetic accelerator." + icon_state = "kineticgun_u" + item_state = "kineticgun_u" + ammo_type = list(/obj/item/ammo_casing/energy/kinetic/super) + overheat_time = 14 + origin_tech = "combat=3;powerstorage=2" + +/obj/item/weapon/gun/energy/kinetic_accelerator/hyper + name = "hyper-kinetic accelerator" + desc = "An upgraded, even more superior version of the proto-kinetic accelerator." + icon_state = "kineticgun_h" + item_state = "kineticgun_h" + ammo_type = list(/obj/item/ammo_casing/energy/kinetic/hyper) + overheat_time = 12 + origin_tech = "combat=4;powerstorage=3" + /obj/item/weapon/gun/energy/kinetic_accelerator/shoot_live_shot() overheat = 1 spawn(overheat_time) @@ -149,6 +167,13 @@ ammo_type = list(/obj/item/ammo_casing/energy/bolt/large) pin = null +/obj/item/weapon/gun/energy/kinetic_accelerator/suicide_act(mob/user) + if(!suppressed) + playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1) + user.visible_message("[user] cocks the [src.name] and pretends to blow \his brains out! It looks like \he's trying to commit suicide!") + shoot_live_shot() + return (OXYLOSS) + /obj/item/weapon/gun/energy/plasmacutter name = "plasma cutter" desc = "A mining tool capable of expelling concentrated plasma bursts. You could use it to cut limbs off of xenos! Or, you know, mine stuff." diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index f3f93102e14..dcb69e3d0eb 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -65,9 +65,6 @@ var/obj/item/weapon/suppressor/S = A if(can_suppress) if(!suppressed) - if(user.l_hand != src && user.r_hand != src) - user << "You'll need [src] in your hands to do that." - return if(!user.unEquip(A)) return user << "You screw [S] onto [src]." @@ -157,4 +154,4 @@ icon_state = "suppressor" w_class = 2 var/oldsound = null - var/initial_w_class = null + var/initial_w_class = null diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index 08cafa3a781..804e7d151ea 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -111,7 +111,7 @@ /obj/item/weapon/gun/projectile/automatic/wt550 name = "security auto rifle" - desc = "A outdated personal defence weapon. Uses 9mm rounds and is designated the WT-550 Automatic Rifle." + desc = "An outdated personal defence weapon. Uses 4.6x30mm rounds and is designated the WT-550 Automatic Rifle." icon_state = "wt550" item_state = "arg" mag_type = /obj/item/ammo_box/magazine/wt550m9 diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 7cc46f27a26..2b98c2d7e15 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -122,7 +122,7 @@ afterattack(user, user) //you know the drill user.visible_message("[src] goes off!", "[src] goes off in your face!") return - if(do_after(user, 30, target = src)) + if(do_after(user, 30/A.toolspeed, target = src)) if(magazine.ammo_count()) user << "You can't modify it!" return @@ -135,7 +135,7 @@ afterattack(user, user) //and again user.visible_message("[src] goes off!", "[src] goes off in your face!") return - if(do_after(user, 30, target = src)) + if(do_after(user, 30/A.toolspeed, target = src)) if(magazine.ammo_count()) user << "You can't modify it!" return diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm index 3d3c0b62c70..e84a7357080 100644 --- a/code/modules/projectiles/projectile/special.dm +++ b/code/modules/projectiles/projectile/special.dm @@ -118,8 +118,18 @@ damage_type = BRUTE flag = "bomb" range = 3 + var/splash = 0 -obj/item/projectile/kinetic/New() +/obj/item/projectile/kinetic/super + damage = 11 + range = 4 + +/obj/item/projectile/kinetic/hyper + damage = 12 + range = 5 + splash = 1 + +/obj/item/projectile/kinetic/New() var/turf/proj_turf = get_turf(src) if(!istype(proj_turf, /turf)) return @@ -141,7 +151,11 @@ obj/item/projectile/kinetic/New() var/turf/simulated/mineral/M = target_turf M.gets_drilled(firer) new /obj/item/effect/kinetic_blast(target_turf) - + if(src.splash) + for(var/turf/T in range(splash, target_turf)) + if(istype(T, /turf/simulated/mineral)) + var/turf/simulated/mineral/M = T + M.gets_drilled(firer) /obj/item/effect/kinetic_blast @@ -175,6 +189,8 @@ obj/item/projectile/kinetic/New() /obj/item/projectile/beam/wormhole/on_hit(atom/target) if(ismob(target)) + var/turf/portal_destination = pick(orange(6, src)) + do_teleport(target, portal_destination) return ..() if(!gun) qdel(src) diff --git a/code/modules/reagents/Chemistry-Machinery.dm b/code/modules/reagents/Chemistry-Machinery.dm deleted file mode 100644 index 364caabeebf..00000000000 --- a/code/modules/reagents/Chemistry-Machinery.dm +++ /dev/null @@ -1,1569 +0,0 @@ -#define SOLID 1 -#define LIQUID 2 -#define GAS 3 - -/obj/machinery/chem_dispenser - name = "chem dispenser" - desc = "Creates and dispenses chemicals." - density = 1 - anchored = 1 - icon = 'icons/obj/chemical.dmi' - icon_state = "dispenser" - use_power = 1 - idle_power_usage = 40 - var/energy = 100 - var/max_energy = 100 - var/amount = 30 - var/beaker = null - var/recharged = 0 - var/recharge_delay = 5 //Time it game ticks between recharges - var/image/icon_beaker = null //cached overlay - var/uiname = "Chem Dispenser 5000" - var/list/dispensable_reagents = list("hydrogen","lithium","carbon","nitrogen","oxygen","fluorine", - "sodium","aluminium","silicon","phosphorus","sulfur","chlorine","potassium","iron", - "copper","mercury","radium","water","ethanol","sugar","sacid","welding_fuel","silver","iodine","bromine","stable_plasma") - -/obj/machinery/chem_dispenser/proc/recharge() - if(stat & (BROKEN|NOPOWER)) return - var/addenergy = 1 - var/oldenergy = energy - energy = min(energy + addenergy, max_energy) - if(energy != oldenergy) - use_power(1500) // This thing uses up alot of power (this is still low as shit for creating reagents from thin air) - SSnano.update_uis(src) // update all UIs attached to src - -/obj/machinery/chem_dispenser/power_change() - if(powered()) - stat &= ~NOPOWER - else - spawn(rand(0, 15)) - stat |= NOPOWER - SSnano.update_uis(src) // update all UIs attached to src - -/obj/machinery/chem_dispenser/process() - - if(recharged < 0) - recharge() - recharged = recharge_delay - else - recharged -= 1 - -/obj/machinery/chem_dispenser/New() - ..() - recharge() - dispensable_reagents = sortList(dispensable_reagents) - -/obj/machinery/chem_dispenser/ex_act(severity, target) - if(severity < 3) - ..() - -/obj/machinery/chem_dispenser/blob_act() - if(prob(50)) - qdel(src) - - /** - * The ui_interact proc is used to open and update Nano UIs - * If ui_interact is not used then the UI will not update correctly - * ui_interact is currently defined for /atom/movable - * - * @param user /mob The mob who is interacting with this ui - * @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main") - * - * @return nothing - */ -/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null) - if(stat & (BROKEN)) return - if(user.incapacitated()) return - - ui = SSnano.push_open_or_new_ui(user, src, ui_key, ui, "chem_dispenser.tmpl", "[uiname]", 490, 710, 0) - -/obj/machinery/chem_dispenser/get_ui_data() - var/data = list() - data["amount"] = amount - data["energy"] = energy - data["maxEnergy"] = max_energy - data["isBeakerLoaded"] = beaker ? 1 : 0 - - var beakerContents[0] - var beakerCurrentVolume = 0 - if(beaker && beaker:reagents && beaker:reagents.reagent_list.len) - for(var/datum/reagent/R in beaker:reagents.reagent_list) - beakerContents.Add(list(list("name" = R.name, "volume" = R.volume))) // list in a list because Byond merges the first list... - beakerCurrentVolume += R.volume - data["beakerContents"] = beakerContents - - if (beaker) - data["beakerCurrentVolume"] = beakerCurrentVolume - data["beakerMaxVolume"] = beaker:volume - else - data["beakerCurrentVolume"] = null - data["beakerMaxVolume"] = null - - var chemicals[0] - for(var/re in dispensable_reagents) - var/datum/reagent/temp = chemical_reagents_list[re] - if(temp) - chemicals.Add(list(list("title" = temp.name, "id" = temp.id, "commands" = list("dispense" = temp.id)))) // list in a list because Byond merges the first list... - data["chemicals"] = chemicals - return data - -/obj/machinery/chem_dispenser/Topic(href, href_list) - if(stat & (BROKEN)) - return 0 // don't update UIs attached to this object - - if(href_list["amount"]) - amount = round(text2num(href_list["amount"]), 5) // round to nearest 5 - if (amount < 0) // Since the user can actually type the commands himself, some sanity checking - amount = 0 - if (amount > 100) - amount = 100 - - if(href_list["dispense"]) - if (dispensable_reagents.Find(href_list["dispense"]) && beaker != null) - var/obj/item/weapon/reagent_containers/glass/B = src.beaker - var/datum/reagents/R = B.reagents - var/space = R.maximum_volume - R.total_volume - - R.add_reagent(href_list["dispense"], min(amount, energy * 10, space)) - energy = max(energy - min(amount, energy * 10, space) / 10, 0) - - if(href_list["ejectBeaker"]) - if(beaker) - var/obj/item/weapon/reagent_containers/glass/B = beaker - B.loc = loc - beaker = null - overlays.Cut() - - add_fingerprint(usr) - return 1 // update UIs attached to this object - -/obj/machinery/chem_dispenser/attackby(obj/item/weapon/reagent_containers/glass/B, mob/user, params) - if(isrobot(user)) - return - - if(!istype(B, /obj/item/weapon/reagent_containers/glass)) - return - - if(src.beaker) - user << "A beaker is already loaded into the machine!" - return - if(!user.drop_item()) - return - - src.beaker = B - B.loc = src - user << "You add the beaker to the machine." - SSnano.update_uis(src) // update all UIs attached to src - - if(!icon_beaker) - icon_beaker = image('icons/obj/chemical.dmi', src, "disp_beaker") //randomize beaker overlay position. - icon_beaker.pixel_x = rand(-10,5) - overlays += icon_beaker - -/obj/machinery/chem_dispenser/attack_ai(mob/user) - return src.attack_hand(user) - -/obj/machinery/chem_dispenser/attack_paw(mob/user) - return src.attack_hand(user) - -/obj/machinery/chem_dispenser/attack_hand(mob/user) - if(stat & BROKEN) - return - - ui_interact(user) - -////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -/obj/machinery/chem_dispenser/constructable - name = "portable chem dispenser" - icon = 'icons/obj/chemical.dmi' - icon_state = "minidispenser" - energy = 5 - max_energy = 5 - amount = 5 - recharge_delay = 30 - dispensable_reagents = list() - var/list/special_reagents = list(list("hydrogen", "oxygen", "silicon", "phosphorus", "sulfur", "carbon", "nitrogen", "water"), - list("lithium", "sugar", "sacid", "copper", "mercury", "sodium","iodine","bromine"), - list("ethanol", "chlorine", "potassium", "aluminium", "radium", "fluorine", "iron", "welding_fuel","silver","stable_plasma"), - list("oil", "ash", "acetone", "saltpetre", "ammonia", "diethylamine")) - -/obj/machinery/chem_dispenser/constructable/New() - ..() - component_parts = list() - component_parts += new /obj/item/weapon/circuitboard/chem_dispenser(null) - component_parts += new /obj/item/weapon/stock_parts/matter_bin(null) - component_parts += new /obj/item/weapon/stock_parts/matter_bin(null) - component_parts += new /obj/item/weapon/stock_parts/manipulator(null) - component_parts += new /obj/item/weapon/stock_parts/capacitor(null) - component_parts += new /obj/item/weapon/stock_parts/console_screen(null) - component_parts += new /obj/item/weapon/stock_parts/cell/high(null) - RefreshParts() - -/obj/machinery/chem_dispenser/constructable/RefreshParts() - var/time = 0 - var/temp_energy = 0 - var/i - for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts) - temp_energy += M.rating - temp_energy-- - max_energy = temp_energy * 5 //max energy = (bin1.rating + bin2.rating - 1) * 5, 5 on lowest 25 on highest - for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts) - time += C.rating - for(var/obj/item/weapon/stock_parts/cell/P in component_parts) - time += round(P.maxcharge, 10000) / 10000 - recharge_delay /= time/2 //delay between recharges, double the usual time on lowest 50% less than usual on highest - for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts) - for(i=1, i<=M.rating, i++) - dispensable_reagents |= special_reagents[i] - dispensable_reagents = sortList(dispensable_reagents) - -/obj/machinery/chem_dispenser/constructable/attackby(var/obj/item/I, var/mob/user, params) - ..() - if(default_deconstruction_screwdriver(user, "minidispenser-o", "minidispenser", I)) - return - - if(exchange_parts(user, I)) - return - - if(panel_open) - if(istype(I, /obj/item/weapon/crowbar)) - if(beaker) - var/obj/item/weapon/reagent_containers/glass/B = beaker - B.loc = loc - beaker = null - default_deconstruction_crowbar(I) - return 1 - - -////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -/obj/machinery/chem_master - name = "ChemMaster 3000" - desc = "Used to bottle chemicals to create pills." - density = 1 - anchored = 1 - icon = 'icons/obj/chemical.dmi' - icon_state = "mixer0" - use_power = 1 - idle_power_usage = 20 - var/obj/item/weapon/reagent_containers/glass/beaker = null - var/obj/item/weapon/storage/pill_bottle/loaded_pill_bottle = null - var/mode = 0 - var/condi = 0 - var/useramount = 30 // Last used amount - - -/obj/machinery/chem_master/New() - create_reagents(100) - overlays += "waitlight" - -/obj/machinery/chem_master/ex_act(severity, target) - if(severity < 3) - ..() - -/obj/machinery/chem_master/blob_act() - if (prob(50)) - qdel(src) - -/obj/machinery/chem_master/power_change() - if(powered()) - stat &= ~NOPOWER - else - spawn(rand(0, 15)) - stat |= NOPOWER - - -/obj/machinery/chem_master/attackby(obj/item/B, mob/user, params) - if(default_unfasten_wrench(user, B)) - return - - if(istype(B, /obj/item/weapon/reagent_containers/glass)) - if(isrobot(user)) - return - if(src.beaker) - user << "A beaker is already loaded into the machine!" - return - if(!user.drop_item()) - return - - src.beaker = B - B.loc = src - user << "You add the beaker to the machine." - src.updateUsrDialog() - icon_state = "mixer1" - - else if(!condi && istype(B, /obj/item/weapon/storage/pill_bottle)) - if(src.loaded_pill_bottle) - user << "A pill bottle is already loaded into the machine!" - return - if(!user.drop_item()) - return - - src.loaded_pill_bottle = B - B.loc = src - user << "You add the pill bottle into the dispenser slot." - src.updateUsrDialog() - - return - -/obj/machinery/chem_master/Topic(href, href_list) - if(..()) - return - - usr.set_machine(src) - - if(href_list["ejectp"]) - if(loaded_pill_bottle) - loaded_pill_bottle.loc = src.loc - loaded_pill_bottle = null - - else if(href_list["close"]) - usr << browse(null, "window=chem_master") - usr.unset_machine() - return - - else if(href_list["toggle"]) - mode = !mode - - else if(href_list["createbottle"]) - var/name = stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN) - if(!name) - return - var/obj/item/weapon/reagent_containers/P - if(condi) - P = new/obj/item/weapon/reagent_containers/food/condiment(src.loc) - else - P = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc) - P.pixel_x = rand(-7, 7) //random position - P.pixel_y = rand(-7, 7) - P.name = trim("[name] bottle") - reagents.trans_to(P, P.volume) - - if(beaker) - - if(href_list["analyze"]) - if(locate(href_list["reagent"])) - var/datum/reagent/R = locate(href_list["reagent"]) - if(R) - var/dat = "" - dat += "

    [condi ? "Condiment" : "Chemical"] information:

    " - dat += "Name: [initial(R.name)]

    " - dat += "State: " - if(initial(R.reagent_state) == 1) - dat += "Solid" - else if(initial(R.reagent_state) == 2) - dat += "Liquid" - else if(initial(R.reagent_state) == 3) - dat += "Gas" - else - dat += "Unknown" - dat += "
    " - dat += "Color: [initial(R.color)]

    " - dat += "Description: [initial(R.description)]

    " - var/const/P = 3 //The number of seconds between life ticks - var/T = initial(R.metabolization_rate) * (60 / P) - dat += "Metabolization Rate: [T]u/minute
    " - dat += "Overdose Threshold: [initial(R.overdose_threshold) ? "[initial(R.overdose_threshold)]u" : "none"]
    " - dat += "Addiction Threshold: [initial(R.addiction_threshold) ? "[initial(R.addiction_threshold)]u" : "none"]

    " - dat += "
    Back" - var/datum/browser/popup = new(usr, "chem_master", name) - popup.set_content(dat) - popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state)) - popup.open(1) - return - - else if(href_list["main"]) // Used to exit the analyze screen. - attack_hand(usr) - return - - else if(href_list["add"]) - if(href_list["amount"]) - var/id = href_list["add"] - var/amount = text2num(href_list["amount"]) - if (amount > 0) - beaker.reagents.trans_id_to(src, id, amount) - - else if(href_list["addcustom"]) - var/id = href_list["addcustom"] - var/amt_temp = isgoodnumber(input(usr, "Select the amount to transfer.", "Transfer how much?", useramount) as num|null) - if(!amt_temp) - return - useramount = amt_temp - src.Topic(null, list("amount" = "[useramount]", "add" = "[id]")) - - else if(href_list["remove"]) - if(href_list["amount"]) - var/id = href_list["remove"] - var/amount = text2num(href_list["amount"]) - if (amount > 0) - if(mode) - reagents.trans_id_to(beaker, id, amount) - else - reagents.remove_reagent(id, amount) - - else if(href_list["removecustom"]) - var/id = href_list["removecustom"] - var/amt_temp = isgoodnumber(input(usr, "Select the amount to transfer.", "Transfer how much?", useramount) as num|null) - if(!amt_temp) - return - useramount = amt_temp - src.Topic(null, list("amount" = "[useramount]", "remove" = "[id]")) - - else if(href_list["eject"]) - if(beaker) - beaker.loc = src.loc - beaker = null - reagents.clear_reagents() - icon_state = "mixer0" - - else if(href_list["createpill"]) //Also used for condiment packs. - if(reagents.total_volume == 0) return - if(!condi) - var/amount = 1 - var/vol_each = min(reagents.total_volume, 50) - if(text2num(href_list["many"])) - amount = min(max(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many pills?", amount) as num|null), 0), 10) - if(!amount) - return - vol_each = min(reagents.total_volume / amount, 50) - var/name = stripped_input(usr,"Name:","Name your pill!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN) - if(!name || !reagents.total_volume) - return - var/obj/item/weapon/reagent_containers/pill/P - - for(var/i = 0; i < amount; i++) - if(loaded_pill_bottle && loaded_pill_bottle.contents.len < loaded_pill_bottle.storage_slots) - P = new/obj/item/weapon/reagent_containers/pill(loaded_pill_bottle) - else - P = new/obj/item/weapon/reagent_containers/pill(src.loc) - P.name = trim("[name] pill") - P.pixel_x = rand(-7, 7) //random position - P.pixel_y = rand(-7, 7) - reagents.trans_to(P,vol_each) - else - var/name = stripped_input(usr, "Name:", "Name your pack!", reagents.get_master_reagent_name(), MAX_NAME_LEN) - if(!name || !reagents.total_volume) - return - var/obj/item/weapon/reagent_containers/food/condiment/pack/P = new/obj/item/weapon/reagent_containers/food/condiment/pack(src.loc) - - P.originalname = name - P.name = trim("[name] pack") - P.desc = "A small condiment pack. The label says it contains [name]." - reagents.trans_to(P,10) - - else if(href_list["createpatch"]) - if(reagents.total_volume == 0) return - var/amount = 1 - var/vol_each = min(reagents.total_volume, 50) - if(text2num(href_list["many"])) - amount = min(max(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many patches?", amount) as num|null), 0), 10) - if(!amount) - return - vol_each = min(reagents.total_volume / amount, 50) - var/name = stripped_input(usr,"Name:","Name your patch!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN) - if(!name || !reagents.total_volume) - return - var/obj/item/weapon/reagent_containers/pill/P - - for(var/i = 0; i < amount; i++) - P = new/obj/item/weapon/reagent_containers/pill/patch(src.loc) - P.name = trim("[name] patch") - P.pixel_x = rand(-7, 7) //random position - P.pixel_y = rand(-7, 7) - reagents.trans_to(P,vol_each) - - src.updateUsrDialog() - return - -/obj/machinery/chem_master/attack_ai(mob/user) - return src.attack_hand(user) - -/obj/machinery/chem_master/attack_paw(mob/user) - return src.attack_hand(user) - -/obj/machinery/chem_master/attack_hand(mob/user) - if(stat & BROKEN) - return - - user.set_machine(src) - var/dat = "" - if(beaker) - dat += "Beaker \[[beaker.reagents.total_volume]/[beaker.volume]\] Eject and Clear Buffer
    " - else - dat = "Please insert beaker.
    " - - dat += "
    Add to buffer:
      " - if(beaker) - if(beaker.reagents.total_volume) - for(var/datum/reagent/G in beaker.reagents.reagent_list) - dat += "
    • [G.name], [G.volume] Units - " - dat += "Analyze " - dat += "1 " - dat += "5 " - dat += "10 " - dat += "All " - dat += "Custom" - else - dat += "
    • Beaker is empty." - else - dat += "
    • No beaker." - - dat += "

    Transfer to [(!mode ? "disposal" : "beaker")]:
      " - if(reagents.total_volume) - for(var/datum/reagent/N in reagents.reagent_list) - dat += "
    • [N.name], [N.volume] Units - " - dat += "Analyze " - dat += "1 " - dat += "5 " - dat += "10 " - dat += "All " - dat += "Custom" - else - dat += "
    • Buffer is empty." - dat += "

    " - - if(!condi) - if(src.loaded_pill_bottle) - dat += "Pill Bottle \[[loaded_pill_bottle.contents.len]/[loaded_pill_bottle.storage_slots]\] Eject" - else - dat += "No pill bottle inserted." - else - dat += "
    " - - dat += "
      " - if(!condi) - if(beaker && reagents.total_volume) - dat += "
    • Create pill (50 units max)" - dat += "
    • Create multiple pills
      " - dat += "
    • Create patch (50 units max)" - dat += "
    • Create multiple patches
      " - else - dat += "
    • Create pill (50 units max)" - dat += "
    • Create multiple pills
      " - dat += "
    • Create patch (50 units max)" - dat += "
    • Create multiple patches
      " - else - if(beaker && reagents.total_volume) - dat += "
    • Create pack (10 units max)
      " - else - dat += "
    • Create pack (10 units max)
      " - dat += "
    • Create bottle ([condi ? "50" : "30"] units max)" - dat += "
    " - dat += "
    Close" - var/datum/browser/popup = new(user, "chem_master", name, 470, 500) - popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) - popup.open(1) - return - -/obj/machinery/chem_master/proc/isgoodnumber(num) - if(isnum(num)) - if(num > 200) - num = 200 - else if(num < 0) - num = 0 - else - num = round(num) - return num - else - return 0 - - -/obj/machinery/chem_master/condimaster - name = "CondiMaster 3000" - desc = "Used to create condiments and other cooking supplies." - condi = 1 - -////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -/obj/machinery/chem_master/constructable - name = "ChemMaster 2999" - desc = "Used to seperate chemicals and distribute them in a variety of forms." - -/obj/machinery/chem_master/constructable/New() - ..() - component_parts = list() - component_parts += new /obj/item/weapon/circuitboard/chem_master(null) - component_parts += new /obj/item/weapon/stock_parts/manipulator(null) - component_parts += new /obj/item/weapon/stock_parts/console_screen(null) - component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(null) - component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(null) - -/obj/machinery/chem_master/constructable/attackby(obj/item/B, mob/user, params) - - if(default_deconstruction_screwdriver(user, "mixer0_nopower", "mixer0", B)) - if(beaker) - beaker.loc = src.loc - beaker = null - reagents.clear_reagents() - if(loaded_pill_bottle) - loaded_pill_bottle.loc = src.loc - loaded_pill_bottle = null - return - - if(exchange_parts(user, B)) - return - - if(panel_open) - if(istype(B, /obj/item/weapon/crowbar)) - default_deconstruction_crowbar(B) - return 1 - else - user << "You can't use the [src.name] while it's panel is opened!" - return 1 - - if(istype(B, /obj/item/weapon/reagent_containers/glass)) - if(src.beaker) - user << "A beaker is already loaded into the machine!" - return - if(!user.drop_item()) - return - - src.beaker = B - B.loc = src - user << "You add the beaker to the machine." - src.updateUsrDialog() - icon_state = "mixer1" - - else if(!condi && istype(B, /obj/item/weapon/storage/pill_bottle)) - if(src.loaded_pill_bottle) - user << "A pill bottle is already loaded into the machine!" - return - if(!user.drop_item()) - return - - src.loaded_pill_bottle = B - B.loc = src - user << "You add the pill bottle into the dispenser slot." - src.updateUsrDialog() - - return - -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// - -/obj/machinery/computer/pandemic - name = "PanD.E.M.I.C 2200" - desc = "Used to work with viruses." - density = 1 - anchored = 1 - icon = 'icons/obj/chemical.dmi' - icon_state = "mixer0" - circuit = /obj/item/weapon/circuitboard/pandemic - use_power = 1 - idle_power_usage = 20 - var/temp_html = "" - var/wait = null - var/obj/item/weapon/reagent_containers/glass/beaker = null - -/obj/machinery/computer/pandemic/New() - ..() - update_icon() - -/obj/machinery/computer/pandemic/set_broken() - icon_state = (src.beaker?"mixer1_b":"mixer0_b") - overlays.Cut() - stat |= BROKEN - -/obj/machinery/computer/pandemic/proc/GetVirusByIndex(index) - if(beaker && beaker.reagents) - if(beaker.reagents.reagent_list.len) - var/datum/reagent/blood/BL = locate() in beaker.reagents.reagent_list - if(BL) - if(BL.data && BL.data["viruses"]) - var/list/viruses = BL.data["viruses"] - return viruses[index] - return null - -/obj/machinery/computer/pandemic/proc/GetResistancesByIndex(index) - if(beaker && beaker.reagents) - if(beaker.reagents.reagent_list.len) - var/datum/reagent/blood/BL = locate() in beaker.reagents.reagent_list - if(BL) - if(BL.data && BL.data["resistances"]) - var/list/resistances = BL.data["resistances"] - return resistances[index] - return null - -/obj/machinery/computer/pandemic/proc/GetVirusTypeByIndex(index) - var/datum/disease/D = GetVirusByIndex(index) - if(D) - return D.GetDiseaseID() - return null - -/obj/machinery/computer/pandemic/proc/replicator_cooldown(waittime) - wait = 1 - update_icon() - spawn(waittime) - src.wait = null - update_icon() - playsound(src.loc, 'sound/machines/ping.ogg', 30, 1) - -/obj/machinery/computer/pandemic/update_icon() - if(stat & BROKEN) - icon_state = (src.beaker?"mixer1_b":"mixer0_b") - return - - icon_state = "mixer[(beaker)?"1":"0"][(powered()) ? "" : "_nopower"]" - - if(wait) - overlays.Cut() - else - overlays += "waitlight" - -/obj/machinery/computer/pandemic/Topic(href, href_list) - if(..()) - return - - usr.set_machine(src) - if(!beaker) return - - if (href_list["create_vaccine"]) - if(!src.wait) - var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc) - if(B) - B.pixel_x = rand(-3, 3) - B.pixel_y = rand(-3, 3) - var/path = GetResistancesByIndex(text2num(href_list["create_vaccine"])) - var/vaccine_type = path - var/vaccine_name = "Unknown" - - if(!ispath(vaccine_type)) - if(archive_diseases[path]) - var/datum/disease/D = archive_diseases[path] - if(D) - vaccine_name = D.name - vaccine_type = path - else if(vaccine_type) - var/datum/disease/D = new vaccine_type(0, null) - if(D) - vaccine_name = D.name - - if(vaccine_type) - - B.name = "[vaccine_name] vaccine bottle" - B.reagents.add_reagent("vaccine", 15, list(vaccine_type)) - replicator_cooldown(200) - else - src.temp_html = "The replicator is not ready yet." - src.updateUsrDialog() - return - else if (href_list["create_virus_culture"]) - if(!wait) - var/type = GetVirusTypeByIndex(text2num(href_list["create_virus_culture"]))//the path is received as string - converting - var/datum/disease/D = null - if(!ispath(type)) - D = GetVirusByIndex(text2num(href_list["create_virus_culture"])) - var/datum/disease/advance/A = archive_diseases[D.GetDiseaseID()] - if(A) - D = new A.type(0, A) - else if(type) - if(type in diseases) // Make sure this is a disease - D = new type(0, null) - if(!D) - return - var/name = stripped_input(usr,"Name:","Name the culture",D.name,MAX_NAME_LEN) - if(name == null || wait) - return - var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc) - B.icon_state = "bottle3" - B.pixel_x = rand(-3, 3) - B.pixel_y = rand(-3, 3) - replicator_cooldown(50) - var/list/data = list("viruses"=list(D)) - B.name = "[name] culture bottle" - B.desc = "A small bottle. Contains [D.agent] culture in synthblood medium." - B.reagents.add_reagent("blood",20,data) - src.updateUsrDialog() - else - src.temp_html = "The replicator is not ready yet." - src.updateUsrDialog() - return - else if (href_list["empty_beaker"]) - beaker.reagents.clear_reagents() - src.updateUsrDialog() - return - else if (href_list["eject"]) - beaker:loc = src.loc - beaker = null - icon_state = "mixer0" - src.updateUsrDialog() - return - else if(href_list["clear"]) - src.temp_html = "" - src.updateUsrDialog() - return - else if(href_list["name_disease"]) - var/new_name = stripped_input(usr, "Name the Disease", "New Name", "", MAX_NAME_LEN) - if(!new_name) - return - if(..()) - return - var/id = GetVirusTypeByIndex(text2num(href_list["name_disease"])) - if(archive_diseases[id]) - var/datum/disease/advance/A = archive_diseases[id] - A.AssignName(new_name) - for(var/datum/disease/advance/AD in SSdisease.processing) - AD.Refresh() - src.updateUsrDialog() - - - else - usr << browse(null, "window=pandemic") - src.updateUsrDialog() - return - - src.add_fingerprint(usr) - return - -/obj/machinery/computer/pandemic/attack_hand(mob/user) - if(..()) - return - user.set_machine(src) - var/dat = "" - if(src.temp_html) - dat = "[src.temp_html]

    Main Menu" - else if(!beaker) - dat += "Please insert beaker.
    " - dat += "Close" - else - var/datum/reagents/R = beaker.reagents - var/datum/reagent/blood/Blood = null - for(var/datum/reagent/blood/B in R.reagent_list) - if(B) - Blood = B - break - if(!R.total_volume||!R.reagent_list.len) - dat += "The beaker is empty
    " - else if(!Blood) - dat += "No blood sample found in beaker." - else if(!Blood.data) - dat += "No blood data found in beaker." - else - dat += "

    Blood sample data:

    " - dat += "Blood DNA: [(Blood.data["blood_DNA"]||"none")]
    " - dat += "Blood Type: [(Blood.data["blood_type"]||"none")]
    " - - - if(Blood.data["viruses"]) - var/list/vir = Blood.data["viruses"] - if(vir.len) - var/i = 0 - for(var/datum/disease/D in Blood.data["viruses"]) - i++ - if(!(D.visibility_flags & HIDDEN_PANDEMIC)) - - if(istype(D, /datum/disease/advance)) - - var/datum/disease/advance/A = D - D = archive_diseases[A.GetDiseaseID()] - if(D && D.name == "Unknown") - dat += "Name Disease
    " - - if(!D) - CRASH("We weren't able to get the advance disease from the archive.") - - dat += "Disease Agent: [D?"[D.agent] - Create virus culture bottle":"none"]
    " - dat += "Common name: [(D.name||"none")]
    " - dat += "Description: [(D.desc||"none")]
    " - dat += "Spread: [(D.spread_text||"none")]
    " - dat += "Possible cure: [(D.cure_text||"none")]

    " - - if(istype(D, /datum/disease/advance)) - var/datum/disease/advance/A = D - dat += "Symptoms: " - var/english_symptoms = list() - for(var/datum/symptom/S in A.symptoms) - english_symptoms += S.name - dat += english_list(english_symptoms) - - else - dat += "No detectable virus in the sample." - else - dat += "No detectable virus in the sample." - - dat += "
    Contains antibodies to: " - if(Blood.data["resistances"]) - var/list/res = Blood.data["resistances"] - if(res.len) - dat += "
      " - var/i = 0 - for(var/type in Blood.data["resistances"]) - i++ - var/disease_name = "Unknown" - - if(!ispath(type)) - var/datum/disease/advance/A = archive_diseases[type] - if(A) - disease_name = A.name - else - var/datum/disease/D = new type(0, null) - disease_name = D.name - - dat += "
    • [disease_name] - Create vaccine bottle
    • " - dat += "

    " - else - dat += "nothing
    " - else - dat += "nothing
    " - dat += "
    Eject beaker[((R.total_volume&&R.reagent_list.len) ? "-- Empty beaker":"")]
    " - dat += "Close" - - user << browse("[src.name]
    [dat]", "window=pandemic;size=575x400") - onclose(user, "pandemic") - return - - -/obj/machinery/computer/pandemic/attackby(obj/I, mob/user, params) - if(istype(I, /obj/item/weapon/reagent_containers/glass)) - if(stat & (NOPOWER|BROKEN)) return - if(src.beaker) - user << "A beaker is already loaded into the machine!" - return - if(!user.drop_item()) - return - - src.beaker = I - I.loc = src - user << "You add the beaker to the machine." - src.updateUsrDialog() - icon_state = "mixer1" - - else if(istype(I, /obj/item/weapon/screwdriver)) - if(src.beaker) - beaker.loc = get_turf(src) - ..() - return - else - ..() - return -//////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////// -/obj/machinery/reagentgrinder - - name = "All-In-One Grinder" - desc = "Used to grind things up into raw materials." - icon = 'icons/obj/kitchen.dmi' - icon_state = "juicer1" - layer = 2.9 - anchored = 1 - use_power = 1 - idle_power_usage = 5 - active_power_usage = 100 - pass_flags = PASSTABLE - var/operating = 0 - var/obj/item/weapon/reagent_containers/beaker = null - var/limit = 10 - var/list/blend_items = list ( - - //Sheets - /obj/item/stack/sheet/mineral/plasma = list("plasma" = 20), - /obj/item/stack/sheet/metal = list("iron" = 20), - /obj/item/stack/sheet/plasteel = list("iron" = 20, "plasma" = 20), - /obj/item/stack/sheet/mineral/wood = list("carbon" = 20), - /obj/item/stack/sheet/glass = list("silicon" = 20), - /obj/item/stack/sheet/rglass = list("silicon" = 20, "iron" = 20), - /obj/item/stack/sheet/mineral/uranium = list("uranium" = 20), - /obj/item/stack/sheet/mineral/bananium = list("banana" = 20), - /obj/item/stack/sheet/mineral/silver = list("silver" = 20), - /obj/item/stack/sheet/mineral/gold = list("gold" = 20), - /obj/item/weapon/grown/nettle/basic = list("sacid" = 0), - /obj/item/weapon/grown/nettle/death = list("facid" = 0), - /obj/item/weapon/grown/novaflower = list("capsaicin" = 0, "condensedcapsaicin" = 0), - - //Crayons (for overriding colours) - /obj/item/toy/crayon/red = list("redcrayonpowder" = 10), - /obj/item/toy/crayon/orange = list("orangecrayonpowder" = 10), - /obj/item/toy/crayon/yellow = list("yellowcrayonpowder" = 10), - /obj/item/toy/crayon/green = list("greencrayonpowder" = 10), - /obj/item/toy/crayon/blue = list("bluecrayonpowder" = 10), - /obj/item/toy/crayon/purple = list("purplecrayonpowder" = 10), - /obj/item/toy/crayon/mime = list("invisiblecrayonpowder" = 50), - - //Blender Stuff - /obj/item/weapon/reagent_containers/food/snacks/grown/soybeans = list("soymilk" = 0), - /obj/item/weapon/reagent_containers/food/snacks/grown/tomato = list("ketchup" = 0), - /obj/item/weapon/reagent_containers/food/snacks/grown/corn = list("cornoil" = 0), - /obj/item/weapon/reagent_containers/food/snacks/grown/wheat = list("flour" = -5), - /obj/item/weapon/reagent_containers/food/snacks/grown/oat = list("flour" = -5), - /obj/item/weapon/reagent_containers/food/snacks/grown/cherries = list("cherryjelly" = 0), - /obj/item/weapon/reagent_containers/food/snacks/grown/bluecherries = list("bluecherryjelly" = 0), - /obj/item/weapon/reagent_containers/food/snacks/egg = list("eggyolk" = -5), - - //Grinder stuff, but only if dry - /obj/item/weapon/reagent_containers/food/snacks/grown/coffee/arabica = list("coffeepowder" = 0), - /obj/item/weapon/reagent_containers/food/snacks/grown/coffee/robusta = list("coffeepowder" = 0, "morphine" = 0), - /obj/item/weapon/reagent_containers/food/snacks/grown/tea/aspera = list("teapowder" = 0), - /obj/item/weapon/reagent_containers/food/snacks/grown/tea/astra = list("teapowder" = 0, "salglu_solution" = 0), - - - - //All types that you can put into the grinder to transfer the reagents to the beaker. !Put all recipes above this.! - /obj/item/weapon/reagent_containers/pill = list(), - /obj/item/weapon/reagent_containers/food = list() - ) - - var/list/juice_items = list ( - - //Juicer Stuff - /obj/item/weapon/reagent_containers/food/snacks/grown/corn = list("corn_starch" = 0), - /obj/item/weapon/reagent_containers/food/snacks/grown/tomato = list("tomatojuice" = 0), - /obj/item/weapon/reagent_containers/food/snacks/grown/carrot = list("carrotjuice" = 0), - /obj/item/weapon/reagent_containers/food/snacks/grown/berries = list("berryjuice" = 0), - /obj/item/weapon/reagent_containers/food/snacks/grown/banana = list("banana" = 0), - /obj/item/weapon/reagent_containers/food/snacks/grown/potato = list("potato" = 0), - /obj/item/weapon/reagent_containers/food/snacks/grown/citrus/lemon = list("lemonjuice" = 0), - /obj/item/weapon/reagent_containers/food/snacks/grown/citrus/orange = list("orangejuice" = 0), - /obj/item/weapon/reagent_containers/food/snacks/grown/citrus/lime = list("limejuice" = 0), - /obj/item/weapon/reagent_containers/food/snacks/grown/watermelon = list("watermelonjuice" = 0), - /obj/item/weapon/reagent_containers/food/snacks/watermelonslice = list("watermelonjuice" = 0), - /obj/item/weapon/reagent_containers/food/snacks/grown/berries/poison = list("poisonberryjuice" = 0), - /obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin = list("pumpkinjuice" = 0), - /obj/item/weapon/reagent_containers/food/snacks/grown/blumpkin = list("blumpkinjuice" = 0), - ) - - var/list/dried_items = list( - - //Grinder stuff, but only if dry - /obj/item/weapon/reagent_containers/food/snacks/grown/coffee/arabica = list("coffeepowder" = 0), - /obj/item/weapon/reagent_containers/food/snacks/grown/coffee/robusta = list("coffeepowder" = 0, "morphine" = 0), - /obj/item/weapon/reagent_containers/food/snacks/grown/tea/aspera = list("teapowder" = 0), - /obj/item/weapon/reagent_containers/food/snacks/grown/tea/astra = list("teapowder" = 0, "salglu_solution" = 0), - ) - - var/list/holdingitems = list() - -/obj/machinery/reagentgrinder/New() - ..() - beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src) - return - -/obj/machinery/reagentgrinder/update_icon() - icon_state = "juicer"+num2text(!isnull(beaker)) - return - - -/obj/machinery/reagentgrinder/attackby(obj/item/O, mob/user, params) - - if(default_unfasten_wrench(user, O)) - return - - if (istype(O,/obj/item/weapon/reagent_containers/glass) || \ - istype(O,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass) || \ - istype(O,/obj/item/weapon/reagent_containers/food/drinks/shaker)) - - if (beaker) - return 1 - else - if(!user.drop_item()) - return 1 - src.beaker = O - O.loc = src - update_icon() - src.updateUsrDialog() - return 0 - - if(is_type_in_list(O, dried_items)) - if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown)) - var/obj/item/weapon/reagent_containers/food/snacks/grown/G = O - if(!G.dry) - user << "You must dry that first!" - return 1 - - if(holdingitems && holdingitems.len >= limit) - usr << "The machine cannot hold anymore items." - return 1 - - //Fill machine with a bag! - if(istype(O, /obj/item/weapon/storage/bag)) - var/obj/item/weapon/storage/bag/B = O - - for (var/obj/item/weapon/reagent_containers/food/snacks/grown/G in B.contents) - B.remove_from_storage(G, src) - holdingitems += G - if(holdingitems && holdingitems.len >= limit) //Sanity checking so the blender doesn't overfill - user << "You fill the All-In-One grinder to the brim." - break - - if(!O.contents.len) - user << "You empty the plant bag into the All-In-One grinder." - - src.updateUsrDialog() - return 0 - - if (!is_type_in_list(O, blend_items) && !is_type_in_list(O, juice_items)) - user << "Cannot refine into a reagent!" - return 1 - - user.unEquip(O) - O.loc = src - holdingitems += O - src.updateUsrDialog() - return 0 - -/obj/machinery/reagentgrinder/attack_paw(mob/user) - return src.attack_hand(user) - -/obj/machinery/reagentgrinder/attack_ai(mob/user) - return 0 - -/obj/machinery/reagentgrinder/attack_hand(mob/user) - user.set_machine(src) - interact(user) - -/obj/machinery/reagentgrinder/interact(mob/user) // The microwave Menu - var/is_chamber_empty = 0 - var/is_beaker_ready = 0 - var/processing_chamber = "" - var/beaker_contents = "" - var/dat = "" - - if(!operating) - for (var/obj/item/O in holdingitems) - processing_chamber += "\A [O.name]
    " - - if (!processing_chamber) - is_chamber_empty = 1 - processing_chamber = "Nothing." - if (!beaker) - beaker_contents = "No beaker attached.
    " - else - is_beaker_ready = 1 - beaker_contents = "The beaker contains:
    " - var/anything = 0 - for(var/datum/reagent/R in beaker.reagents.reagent_list) - anything = 1 - beaker_contents += "[R.volume] - [R.name]
    " - if(!anything) - beaker_contents += "Nothing
    " - - - dat = {" - Processing chamber contains:
    - [processing_chamber]
    - [beaker_contents]
    - "} - if (is_beaker_ready && !is_chamber_empty && !(stat & (NOPOWER|BROKEN))) - dat += "Grind the reagents
    " - dat += "Juice the reagents

    " - if(holdingitems && holdingitems.len > 0) - dat += "Eject the reagents
    " - if (beaker) - dat += "Detach the beaker
    " - else - dat += "Please wait..." - - var/datum/browser/popup = new(user, "reagentgrinder", "All-In-One Grinder") - popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) - popup.open(1) - return - -/obj/machinery/reagentgrinder/Topic(href, href_list) - if(..()) - return - usr.set_machine(src) - if(operating) - updateUsrDialog() - return - switch(href_list["action"]) - if ("grind") - grind() - if("juice") - juice() - if("eject") - eject() - if ("detach") - detach() - -/obj/machinery/reagentgrinder/proc/detach() - - if (usr.stat != 0) - return - if (!beaker) - return - beaker.loc = src.loc - beaker = null - update_icon() - updateUsrDialog() - -/obj/machinery/reagentgrinder/proc/eject() - - if (usr.stat != 0) - return - if (holdingitems && holdingitems.len == 0) - return - - for(var/obj/item/O in holdingitems) - O.loc = src.loc - holdingitems -= O - holdingitems = list() - updateUsrDialog() - -/obj/machinery/reagentgrinder/proc/is_allowed(obj/item/weapon/reagent_containers/O) - for (var/i in blend_items) - if(istype(O, i)) - return 1 - return 0 - -/obj/machinery/reagentgrinder/proc/get_allowed_by_id(obj/item/O) - for (var/i in blend_items) - if (istype(O, i)) - return blend_items[i] - -/obj/machinery/reagentgrinder/proc/get_allowed_snack_by_id(obj/item/weapon/reagent_containers/food/snacks/O) - for(var/i in blend_items) - if(istype(O, i)) - return blend_items[i] - -/obj/machinery/reagentgrinder/proc/get_allowed_juice_by_id(obj/item/weapon/reagent_containers/food/snacks/O) - for(var/i in juice_items) - if(istype(O, i)) - return juice_items[i] - -/obj/machinery/reagentgrinder/proc/get_grownweapon_amount(obj/item/weapon/grown/O) - if (!istype(O)) - return 5 - else if (O.potency == -1) - return 5 - else - return round(O.potency) - -/obj/machinery/reagentgrinder/proc/get_juice_amount(obj/item/weapon/reagent_containers/food/snacks/grown/O) - if (!istype(O)) - return 5 - else if (O.potency == -1) - return 5 - else - return round(5*sqrt(O.potency)) - -/obj/machinery/reagentgrinder/proc/remove_object(obj/item/O) - holdingitems -= O - qdel(O) - -/obj/machinery/reagentgrinder/proc/juice() - power_change() - if(stat & (NOPOWER|BROKEN)) - return - if (!beaker || (beaker && beaker.reagents.total_volume >= beaker.reagents.maximum_volume)) - return - playsound(src.loc, 'sound/machines/juicer.ogg', 20, 1) - var/offset = prob(50) ? -2 : 2 - animate(src, pixel_x = pixel_x + offset, time = 0.2, loop = 250) //start shaking - operating = 1 - updateUsrDialog() - spawn(50) - pixel_x = initial(pixel_x) //return to its spot after shaking - operating = 0 - updateUsrDialog() - - //Snacks - for (var/obj/item/weapon/reagent_containers/food/snacks/O in holdingitems) - if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume) - break - - var/allowed = get_allowed_juice_by_id(O) - if(isnull(allowed)) - break - - for (var/r_id in allowed) - - var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume - var/amount = get_juice_amount(O) - - beaker.reagents.add_reagent(r_id, min(amount, space)) - - if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume) - break - - remove_object(O) - -/obj/machinery/reagentgrinder/proc/grind() - - power_change() - if(stat & (NOPOWER|BROKEN)) - return - if (!beaker || (beaker && beaker.reagents.total_volume >= beaker.reagents.maximum_volume)) - return - playsound(src.loc, 'sound/machines/blender.ogg', 50, 1) - var/offset = prob(50) ? -2 : 2 - animate(src, pixel_x = pixel_x + offset, time = 0.2, loop = 250) //start shaking - operating = 1 - updateUsrDialog() - spawn(60) - pixel_x = initial(pixel_x) //return to its spot after shaking - operating = 0 - updateUsrDialog() - - //Snacks and Plants - for (var/obj/item/weapon/reagent_containers/food/snacks/O in holdingitems) - if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume) - break - - var/allowed = get_allowed_snack_by_id(O) - if(isnull(allowed)) - break - - for (var/r_id in allowed) - - var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume - var/amount = allowed[r_id] - if(amount <= 0) - if(amount == 0) - if (O.reagents != null && O.reagents.has_reagent("nutriment")) - beaker.reagents.add_reagent(r_id, min(O.reagents.get_reagent_amount("nutriment"), space)) - O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space)) - else - if (O.reagents != null && O.reagents.has_reagent("nutriment")) - beaker.reagents.add_reagent(r_id, min(round(O.reagents.get_reagent_amount("nutriment")*abs(amount)), space)) - O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space)) - - else - O.reagents.trans_id_to(beaker, r_id, min(amount, space)) - - if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume) - break - - if(O.reagents.reagent_list.len == 0) - remove_object(O) - - //Sheets - for (var/obj/item/stack/sheet/O in holdingitems) - var/allowed = get_allowed_by_id(O) - if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume) - break - for(var/i = 1; i <= round(O.amount, 1); i++) - for (var/r_id in allowed) - var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume - var/amount = allowed[r_id] - beaker.reagents.add_reagent(r_id,min(amount, space)) - if (space < amount) - break - if (i == round(O.amount, 1)) - remove_object(O) - break - //Plants - for (var/obj/item/weapon/grown/O in holdingitems) - if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume) - break - var/allowed = get_allowed_by_id(O) - for (var/r_id in allowed) - var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume - var/amount = allowed[r_id] - if (amount == 0) - if (O.reagents != null && O.reagents.has_reagent(r_id)) - beaker.reagents.add_reagent(r_id,min(O.reagents.get_reagent_amount(r_id), space)) - else - beaker.reagents.add_reagent(r_id,min(amount, space)) - - if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume) - break - remove_object(O) - - - //Crayons - //With some input from aranclanos, now 30% less shoddily copypasta - for (var/obj/item/toy/crayon/O in holdingitems) - if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume) - break - var/allowed = get_allowed_by_id(O) - for (var/r_id in allowed) - var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume - var/amount = allowed[r_id] - beaker.reagents.add_reagent(r_id,min(amount, space)) - if (space < amount) - break - remove_object(O) - - //Everything else - Transfers reagents from it into beaker - for (var/obj/item/weapon/reagent_containers/O in holdingitems) - if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume) - break - var/amount = O.reagents.total_volume - O.reagents.trans_to(beaker, amount) - if(!O.reagents.total_volume) - remove_object(O) -//////////////////////////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////////////////////////// -/obj/machinery/chem_heater - name = "chemical heater" - density = 1 - anchored = 1 - icon = 'icons/obj/chemical.dmi' - icon_state = "mixer0b" - use_power = 1 - idle_power_usage = 40 - var/obj/item/weapon/reagent_containers/beaker = null - var/desired_temp = 300 - var/heater_coefficient = 0.10 - var/on = FALSE - -/obj/machinery/chem_heater/New() - ..() - component_parts = list() - component_parts += new /obj/item/weapon/circuitboard/chem_heater(null) - component_parts += new /obj/item/weapon/stock_parts/micro_laser(null) - component_parts += new /obj/item/weapon/stock_parts/console_screen(null) - RefreshParts() - -/obj/machinery/chem_heater/RefreshParts() - heater_coefficient = 0.10 - for(var/obj/item/weapon/stock_parts/micro_laser/M in component_parts) - heater_coefficient *= M.rating - -/obj/machinery/chem_heater/process() - ..() - if(stat & NOPOWER) - return - var/state_change = 0 - if(on) - if(beaker) - if(beaker.reagents.chem_temp > desired_temp) - beaker.reagents.chem_temp += min(-1, (desired_temp - beaker.reagents.chem_temp) * heater_coefficient) - if(beaker.reagents.chem_temp < desired_temp) - beaker.reagents.chem_temp += max(1, (desired_temp - beaker.reagents.chem_temp) * heater_coefficient) - beaker.reagents.chem_temp = round(beaker.reagents.chem_temp) //stops stuff like 456.12312312302 - - beaker.reagents.handle_reactions() - state_change = 1 - - if(state_change) - SSnano.update_uis(src) - -/obj/machinery/chem_heater/proc/eject_beaker() - if(beaker) - beaker.loc = get_turf(src) - beaker.reagents.handle_reactions() - beaker = null - icon_state = "mixer0b" - SSnano.update_uis(src) - -/obj/machinery/chem_heater/power_change() - if(powered()) - stat &= ~NOPOWER - else - spawn(rand(0, 15)) - stat |= NOPOWER - SSnano.update_uis(src) - -/obj/machinery/chem_heater/attackby(obj/item/I, mob/user, params) - if(isrobot(user)) - return - - if(istype(I, /obj/item/weapon/reagent_containers/glass)) - if(beaker) - user << "A beaker is already loaded into the machine!" - return - - if(user.drop_item()) - beaker = I - I.loc = src - user << "You add the beaker to the machine." - icon_state = "mixer1b" - SSnano.update_uis(src) - - if(default_deconstruction_screwdriver(user, "mixer0b", "mixer0b", I)) - return - - if(exchange_parts(user, I)) - return - - if(panel_open) - if(istype(I, /obj/item/weapon/crowbar)) - eject_beaker() - default_deconstruction_crowbar(I) - return 1 - -/obj/machinery/chem_heater/attack_hand(mob/user) - ui_interact(user) - -/obj/machinery/chem_heater/Topic(href, href_list) - if(..()) - return 0 - - if(href_list["toggle_on"]) - on = !on - . = 1 - - if(href_list["adjust_temperature"]) - var/val = href_list["adjust_temperature"] - if(isnum(val)) - desired_temp = Clamp(desired_temp+val, 0, 1000) - else if(val == "input") - desired_temp = Clamp(input("Please input the target temperature", name) as num, 0, 1000) - else - return 0 - . = 1 - - if(href_list["eject_beaker"]) - eject_beaker() - . = 0 //updated in eject_beaker() already - -/obj/machinery/chem_heater/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null) - if(user.stat || user.restrained()) return - - ui = SSnano.push_open_or_new_ui(user, src, ui_key, ui, "chem_heater.tmpl", "ChemHeater", 350, 270, 0) - -/obj/machinery/chem_heater/get_ui_data() - var/data = list() - data["targetTemp"] = desired_temp - data["isActive"] = on - data["isBeakerLoaded"] = beaker ? 1 : 0 - - data["currentTemp"] = beaker ? beaker.reagents.chem_temp : null - data["beakerCurrentVolume"] = beaker ? beaker.reagents.total_volume : null - data["beakerMaxVolume"] = beaker ? beaker.volume : null - - //copy-pasted from chem dispenser - var beakerContents[0] - if(beaker) - for(var/datum/reagent/R in beaker.reagents.reagent_list) - beakerContents.Add(list(list("name" = R.name, "volume" = R.volume))) // list in a list because Byond merges the first list... - data["beakerContents"] = beakerContents - return data - -/////////////////////////////////////////////////////////////////////////// - -/obj/machinery/chem_dispenser/drinks - name = "soda dispenser" - anchored = 1 - icon = 'icons/obj/chemical.dmi' - icon_state = "soda_dispenser" - energy = 100 - max_energy = 100 - amount = 30 - recharge_delay = 5 - uiname = "Soda Dispenser" - dispensable_reagents = list("water","ice","coffee","cream","tea","icetea","cola","spacemountainwind","dr_gibb","space_up","tonic","sodawater","lemon_lime","sugar","orangejuice","limejuice","tomatojuice") - -/obj/machinery/chem_dispenser/drinks/attackby(obj/item/O, mob/user) - - if(default_unfasten_wrench(user, O)) - return - - if (istype(O,/obj/item/weapon/reagent_containers/glass) || \ - istype(O,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass) || \ - istype(O,/obj/item/weapon/reagent_containers/food/drinks/shaker)) - - if (beaker) - return 1 - else - if(!user.drop_item()) - return 1 - src.beaker = O - O.loc = src - update_icon() - src.updateUsrDialog() - return 0 - - - -/obj/machinery/chem_dispenser/drinks/beer - name = "booze dispenser" - anchored = 1 - icon = 'icons/obj/chemical.dmi' - icon_state = "booze_dispenser" - uiname = "Booze Dispenser" - dispensable_reagents = list("lemon_lime","sugar","orangejuice","limejuice","sodawater","tonic","beer","kahlua","whiskey","wine","vodka","gin","rum","tequila","vermouth","cognac","ale") - diff --git a/code/modules/reagents/Chemistry-Colours.dm b/code/modules/reagents/chemistry/colors.dm similarity index 91% rename from code/modules/reagents/Chemistry-Colours.dm rename to code/modules/reagents/chemistry/colors.dm index 7251c9c25e1..05ee15c2936 100644 --- a/code/modules/reagents/Chemistry-Colours.dm +++ b/code/modules/reagents/chemistry/colors.dm @@ -1,24 +1,21 @@ - -/proc/mix_color_from_reagents(list/reagent_list) - if(!istype(reagent_list)) - return - - var/color - var/vol_counter = 0 - var/vol_temp - - for(var/datum/reagent/R in reagent_list) - vol_temp = R.volume - vol_counter += vol_temp - - if(!color) - color = R.color - - else if (length(color) >= length(R.color)) - color = BlendRGB(color, R.color, vol_temp/vol_counter) - else - color = BlendRGB(R.color, color, vol_temp/vol_counter) - - return color - - +/proc/mix_color_from_reagents(list/reagent_list) + if(!istype(reagent_list)) + return + + var/color + var/vol_counter = 0 + var/vol_temp + + for(var/datum/reagent/R in reagent_list) + vol_temp = R.volume + vol_counter += vol_temp + + if(!color) + color = R.color + + else if (length(color) >= length(R.color)) + color = BlendRGB(color, R.color, vol_temp/vol_counter) + else + color = BlendRGB(R.color, color, vol_temp/vol_counter) + + return color \ No newline at end of file diff --git a/code/modules/reagents/Chemistry-Holder.dm b/code/modules/reagents/chemistry/holder.dm similarity index 96% rename from code/modules/reagents/Chemistry-Holder.dm rename to code/modules/reagents/chemistry/holder.dm index 495f438bd7a..e26987c1e31 100644 --- a/code/modules/reagents/Chemistry-Holder.dm +++ b/code/modules/reagents/chemistry/holder.dm @@ -1,603 +1,613 @@ -//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 - -var/const/TOUCH = 1 //splashing -var/const/INGEST = 2 //ingestion -var/const/VAPOR = 3 //foam, spray, blob attack -var/const/PATCH = 4 //patches -var/const/INJECT = 5 //injection - -/////////////////////////////////////////////////////////////////////////////////// - -/datum/reagents - var/list/datum/reagent/reagent_list = new/list() - var/total_volume = 0 - var/maximum_volume = 100 - var/atom/my_atom = null - var/chem_temp = 150 - var/last_tick = 1 - var/addiction_tick = 1 - var/list/datum/reagent/addiction_list = new/list() - -/datum/reagents/New(maximum=100) - maximum_volume = maximum - SSobj.processing |= src - //I dislike having these here but map-objects are initialised before world/New() is called. >_> - if(!chemical_reagents_list) - //Chemical Reagents - Initialises all /datum/reagent into a list indexed by reagent id - var/paths = subtypesof(/datum/reagent) - chemical_reagents_list = list() - for(var/path in paths) - var/datum/reagent/D = new path() - chemical_reagents_list[D.id] = D - if(!chemical_reactions_list) - //Chemical Reactions - Initialises all /datum/chemical_reaction into a list - // It is filtered into multiple lists within a list. - // For example: - // chemical_reaction_list["plasma"] is a list of all reactions relating to plasma - - var/paths = subtypesof(/datum/chemical_reaction) - chemical_reactions_list = list() - - for(var/path in paths) - - var/datum/chemical_reaction/D = new path() - var/list/reaction_ids = list() - - if(D.required_reagents && D.required_reagents.len) - for(var/reaction in D.required_reagents) - reaction_ids += reaction - - // Create filters based on each reagent id in the required reagents list - for(var/id in reaction_ids) - if(!chemical_reactions_list[id]) - chemical_reactions_list[id] = list() - chemical_reactions_list[id] += D - break // Don't bother adding ourselves to other reagent ids, it is redundant. - -/datum/reagents/Destroy() - . = ..() - SSobj.processing.Remove(src) - for(var/datum/reagent/R in reagent_list) - qdel(R) - reagent_list.Cut() - reagent_list = null - if(my_atom && my_atom.reagents == src) - my_atom.reagents = null - -/datum/reagents/proc/remove_any(amount=1) - var/total_transfered = 0 - var/current_list_element = 1 - - current_list_element = rand(1,reagent_list.len) - - while(total_transfered != amount) - if(total_transfered >= amount) break - if(total_volume <= 0 || !reagent_list.len) break - - if(current_list_element > reagent_list.len) current_list_element = 1 - var/datum/reagent/current_reagent = reagent_list[current_list_element] - - src.remove_reagent(current_reagent.id, 1) - - current_list_element++ - total_transfered++ - src.update_total() - - handle_reactions() - return total_transfered - -/datum/reagents/proc/get_master_reagent_name() - var/the_name = null - var/the_volume = 0 - for(var/datum/reagent/A in reagent_list) - if(A.volume > the_volume) - the_volume = A.volume - the_name = A.name - - return the_name - -/datum/reagents/proc/get_master_reagent_id() - var/the_id = null - var/the_volume = 0 - for(var/datum/reagent/A in reagent_list) - if(A.volume > the_volume) - the_volume = A.volume - the_id = A.id - - return the_id - -/datum/reagents/proc/trans_to(obj/target, amount=1, multiplier=1, preserve_data=1)//if preserve_data=0, the reagents data will be lost. Usefull if you use data for some strange stuff and don't want it to be transferred. - if (!target ) - return - var/datum/reagents/R - if(istype(target,/datum/reagents/)) - R = target - else - if (!target.reagents || src.total_volume<=0) - return - R = target.reagents - amount = min(min(amount, src.total_volume), R.maximum_volume-R.total_volume) - var/part = amount / src.total_volume - var/trans_data = null - for (var/datum/reagent/current_reagent in src.reagent_list) - if (current_reagent.id == "blood" && ishuman(target)) - var/mob/living/carbon/human/H = target - H.inject_blood(my_atom, amount) - continue - var/current_reagent_transfer = current_reagent.volume * part - if(preserve_data) - trans_data = copy_data(current_reagent) - R.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data, src.chem_temp, no_react = 1) //we only handle reaction after every reagent has been transfered. - src.remove_reagent(current_reagent.id, current_reagent_transfer) - - src.update_total() - R.update_total() - R.handle_reactions() - src.handle_reactions() - return amount - -/datum/reagents/proc/copy_to(obj/target, amount=1, multiplier=1, preserve_data=1) - if(!target) - return - if(!target.reagents || src.total_volume<=0) - return - var/datum/reagents/R = target.reagents - amount = min(min(amount, src.total_volume), R.maximum_volume-R.total_volume) - var/part = amount / src.total_volume - var/trans_data = null - for (var/datum/reagent/current_reagent in src.reagent_list) - var/current_reagent_transfer = current_reagent.volume * part - if(preserve_data) - trans_data = current_reagent.data - R.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data) - - src.update_total() - R.update_total() - R.handle_reactions() - src.handle_reactions() - return amount - -/datum/reagents/proc/trans_id_to(obj/target, reagent, amount=1, preserve_data=1)//Not sure why this proc didn't exist before. It does now! /N - if (!target) - return - if (!target.reagents || src.total_volume<=0 || !src.get_reagent_amount(reagent)) - return - - var/datum/reagents/R = target.reagents - if(src.get_reagent_amount(reagent) R.maximum_volume) return 0 - - current_list_element = rand(1,reagent_list.len) //Eh, bandaid fix. - - while(total_transfered != amount) - if(total_transfered >= amount) break //Better safe than sorry. - if(total_volume <= 0 || !reagent_list.len) break - if(R.total_volume >= R.maximum_volume) break - - if(current_list_element > reagent_list.len) current_list_element = 1 - var/datum/reagent/current_reagent = reagent_list[current_list_element] - if(preserve_data) - trans_data = current_reagent.data - R.add_reagent(current_reagent.id, (1 * multiplier), trans_data) - src.remove_reagent(current_reagent.id, 1) - - current_list_element++ - total_transfered++ - src.update_total() - R.update_total() - R.handle_reactions() - handle_reactions() - - return total_transfered -*/ - -/datum/reagents/proc/metabolize(mob/M, can_overdose = 0) - if(M) - chem_temp = M.bodytemperature - handle_reactions() - - for(var/A in reagent_list) - var/datum/reagent/R = A - if(!R.holder) - continue - if(!M) - M = R.holder.my_atom - if(M && R) - if(M.reagent_check(R) != 1) - if(can_overdose) - if(R.overdose_threshold) - if(R.volume >= R.overdose_threshold && !R.overdosed) - R.overdosed = 1 - R.overdose_start(M) - if(R.addiction_threshold) - if(R.volume >= R.addiction_threshold && !is_type_in_list(R, addiction_list)) - var/datum/reagent/new_reagent = new R.type() - addiction_list.Add(new_reagent) - if(R.overdosed) - R.overdose_process(M) - if(is_type_in_list(R,addiction_list)) - for(var/datum/reagent/addicted_reagent in addiction_list) - if(istype(R, addicted_reagent)) - addicted_reagent.addiction_stage = -15 // you're satisfied for a good while. - R.on_mob_life(M) - - if(can_overdose) - if(addiction_tick == 6) - addiction_tick = 1 - for(var/A in addiction_list) - var/datum/reagent/R = A - if(M && R) - if(R.addiction_stage <= 0) - R.addiction_stage++ - if(R.addiction_stage > 0 && R.addiction_stage <= 10) - R.addiction_act_stage1(M) - R.addiction_stage++ - if(R.addiction_stage > 10 && R.addiction_stage <= 20) - R.addiction_act_stage2(M) - R.addiction_stage++ - if(R.addiction_stage > 20 && R.addiction_stage <= 30) - R.addiction_act_stage3(M) - R.addiction_stage++ - if(R.addiction_stage > 30 && R.addiction_stage <= 40) - R.addiction_act_stage4(M) - R.addiction_stage++ - if(R.addiction_stage > 40) - M << "You feel like you've gotten over your need for [R.name]." - addiction_list.Remove(R) - addiction_tick++ - update_total() - -/datum/reagents/process() - for(var/datum/reagent/R in reagent_list) - R.on_tick() - return - -/datum/reagents/proc/conditional_update_move(atom/A, Running = 0) - for(var/datum/reagent/R in reagent_list) - R.on_move (A, Running) - update_total() - -/datum/reagents/proc/conditional_update(atom/A) - for(var/datum/reagent/R in reagent_list) - R.on_update (A) - update_total() - -/datum/reagents/proc/handle_reactions() - if(my_atom.flags & NOREACT) return //Yup, no reactions here. No siree. - - var/reaction_occured = 0 - do - reaction_occured = 0 - for(var/datum/reagent/R in reagent_list) // Usually a small list - for(var/reaction in chemical_reactions_list[R.id]) // Was a big list but now it should be smaller since we filtered it with our reagent id - - if(!reaction) - continue - - var/datum/chemical_reaction/C = reaction - var/total_required_reagents = C.required_reagents.len - var/total_matching_reagents = 0 - var/total_required_catalysts = C.required_catalysts.len - var/total_matching_catalysts= 0 - var/matching_container = 0 - var/matching_other = 0 - var/list/multipliers = new/list() - var/required_temp = C.required_temp - - for(var/B in C.required_reagents) - if(!has_reagent(B, C.required_reagents[B])) break - total_matching_reagents++ - multipliers += round(get_reagent_amount(B) / C.required_reagents[B]) - for(var/B in C.required_catalysts) - if(!has_reagent(B, C.required_catalysts[B])) break - total_matching_catalysts++ - - if(!C.required_container) - matching_container = 1 - - else - if(my_atom.type == C.required_container) - matching_container = 1 - if (isliving(my_atom)) //Makes it so certain chemical reactions don't occur in mobs - if (C.mob_react) - return - if(!C.required_other) - matching_other = 1 - - else if(istype(my_atom, /obj/item/slime_extract)) - var/obj/item/slime_extract/M = my_atom - - if(M.Uses > 0) // added a limit to slime cores -- Muskets requested this - matching_other = 1 - - if(required_temp == 0) - required_temp = chem_temp - - - if(total_matching_reagents == total_required_reagents && total_matching_catalysts == total_required_catalysts && matching_container && matching_other && chem_temp >= required_temp) - var/multiplier = min(multipliers) - for(var/B in C.required_reagents) - remove_reagent(B, (multiplier * C.required_reagents[B]), safety = 1) - - var/created_volume = C.result_amount*multiplier - if(C.result) - feedback_add_details("chemical_reaction","[C.result]|[C.result_amount*multiplier]") - multiplier = max(multiplier, 1) //this shouldnt happen ... - add_reagent(C.result, C.result_amount*multiplier, null, chem_temp) - - var/list/seen = viewers(4, get_turf(my_atom)) - - if(!istype(my_atom, /mob)) // No bubbling mobs - playsound(get_turf(my_atom), 'sound/effects/bubbles.ogg', 80, 1) - for(var/mob/M in seen) - M << "\icon[my_atom] [C.mix_message]" - - if(istype(my_atom, /obj/item/slime_extract)) - var/obj/item/slime_extract/ME2 = my_atom - ME2.Uses-- - if(ME2.Uses <= 0) // give the notification that the slime core is dead - for(var/mob/M in seen) - M << "\icon[my_atom] \The [my_atom]'s power is consumed in the reaction." - ME2.name = "used slime extract" - ME2.desc = "This extract has been used up." - - C.on_reaction(src, created_volume) - reaction_occured = 1 - break - - while(reaction_occured) - update_total() - return 0 - -/datum/reagents/proc/isolate_reagent(reagent) - for(var/A in reagent_list) - var/datum/reagent/R = A - if (R.id != reagent) - del_reagent(R.id) - update_total() - -/datum/reagents/proc/del_reagent(reagent) - for(var/datum/reagent/R in reagent_list) - if (R.id == reagent) - if(istype(my_atom, /mob/living)) - var/mob/living/M = my_atom - R.on_mob_delete(M) - qdel(R) - reagent_list -= R - update_total() - my_atom.on_reagent_change() - check_ignoreslow(my_atom) - check_gofast(my_atom) - check_goreallyfast(my_atom) - return 1 - -/datum/reagents/proc/check_ignoreslow(mob/M) - if(istype(M, /mob)) - if(M.reagents.has_reagent("morphine")||M.reagents.has_reagent("ephedrine")) - return 1 - else - M.status_flags &= ~IGNORESLOWDOWN - -/datum/reagents/proc/check_gofast(mob/M) - if(istype(M, /mob)) - if(M.reagents.has_reagent("unholywater")||M.reagents.has_reagent("nuka_cola")||M.reagents.has_reagent("stimulants")) - return 1 - else - M.status_flags &= ~GOTTAGOFAST - -/datum/reagents/proc/check_goreallyfast(mob/M) - if(istype(M, /mob)) - if(M.reagents.has_reagent("methamphetamine")) - return 1 - else - M.status_flags &= ~GOTTAGOREALLYFAST - -/datum/reagents/proc/update_total() - total_volume = 0 - for(var/datum/reagent/R in reagent_list) - if(R.volume < 0.1) - del_reagent(R.id) - else - total_volume += R.volume - - return 0 - -/datum/reagents/proc/clear_reagents() - for(var/datum/reagent/R in reagent_list) - del_reagent(R.id) - return 0 - -/datum/reagents/proc/reaction(atom/A, method=TOUCH, volume_modifier=1,show_message=1) - if(isliving(A)) - var/mob/living/L = A - var/touch_protection = 0 - if(method == VAPOR) - touch_protection = L.get_permeability_protection() - for(var/datum/reagent/R in reagent_list) - R.reaction_mob(L, method, R.volume*volume_modifier, show_message, touch_protection) - else if(isturf(A)) - for(var/datum/reagent/R in reagent_list) - R.reaction_turf(A, R.volume*volume_modifier, show_message) - else if(isobj(A)) - for(var/datum/reagent/R in reagent_list) - R.reaction_obj(A, R.volume*volume_modifier, show_message) - -/datum/reagents/proc/add_reagent(reagent, amount, list/data=null, reagtemp = 300, no_react = 0) - if(!isnum(amount) || !amount) - return 1 - update_total() - if(total_volume + amount > maximum_volume) amount = (maximum_volume - total_volume) //Doesnt fit in. Make it disappear. Shouldnt happen. Will happen. - chem_temp = round(((amount * reagtemp) + (total_volume * chem_temp)) / (total_volume + amount)) //equalize with new chems - - for(var/A in reagent_list) - - var/datum/reagent/R = A - if (R.id == reagent) - R.volume += amount - update_total() - my_atom.on_reagent_change() - R.on_merge(data) - if(!no_react) - handle_reactions() - return 0 - - var/datum/reagent/D = chemical_reagents_list[reagent] - if(D) - - var/datum/reagent/R = new D.type(data) - reagent_list += R - R.holder = src - R.volume = amount - if(data) - R.data = data - R.on_new(data) - - update_total() - my_atom.on_reagent_change() - if(!no_react) - handle_reactions() - return 0 - else - WARNING("[my_atom] attempted to add a reagent called ' [reagent] ' which doesn't exist. ([usr])") - - if(!no_react) - handle_reactions() - - return 1 - -/datum/reagents/proc/add_reagent_list(list/list_reagents, list/data=null) // Like add_reagent but you can enter a list. Format it like this: list("toxin" = 10, "beer" = 15) - for(var/r_id in list_reagents) - var/amt = list_reagents[r_id] - add_reagent(r_id, amt, data) - -/datum/reagents/proc/remove_reagent(reagent, amount, safety)//Added a safety check for the trans_id_to - - if(!isnum(amount)) return 1 - - for(var/A in reagent_list) - var/datum/reagent/R = A - if (R.id == reagent) - R.volume -= amount - update_total() - if(!safety)//So it does not handle reactions when it need not to - handle_reactions() - my_atom.on_reagent_change() - return 0 - - return 1 - -/datum/reagents/proc/has_reagent(reagent, amount = -1) - - for(var/A in reagent_list) - var/datum/reagent/R = A - if (R.id == reagent) - if(!amount) return R - else - if(R.volume >= amount) return R - else return 0 - - return 0 - -/datum/reagents/proc/get_reagent_amount(reagent) - for(var/A in reagent_list) - var/datum/reagent/R = A - if (R.id == reagent) - return R.volume - - return 0 - -/datum/reagents/proc/get_reagents() - var/res = "" - for(var/datum/reagent/A in reagent_list) - if (res != "") res += "," - res += A.name - - return res - -/datum/reagents/proc/remove_all_type(reagent_type, amount, strict = 0, safety = 1) // Removes all reagent of X type. @strict set to 1 determines whether the childs of the type are included. - if(!isnum(amount)) return 1 - - var/has_removed_reagent = 0 - - for(var/datum/reagent/R in reagent_list) - var/matches = 0 - // Switch between how we check the reagent type - if(strict) - if(R.type == reagent_type) - matches = 1 - else - if(istype(R, reagent_type)) - matches = 1 - // We found a match, proceed to remove the reagent. Keep looping, we might find other reagents of the same type. - if(matches) - // Have our other proc handle removement - has_removed_reagent = remove_reagent(R.id, amount, safety) - - return has_removed_reagent - - //two helper functions to preserve data across reactions (needed for xenoarch) -/datum/reagents/proc/get_data(reagent_id) - for(var/datum/reagent/D in reagent_list) - if(D.id == reagent_id) - //world << "proffering a data-carrying reagent ([reagent_id])" - return D.data - -/datum/reagents/proc/set_data(reagent_id, new_data) - for(var/datum/reagent/D in reagent_list) - if(D.id == reagent_id) - //world << "reagent data set ([reagent_id])" - D.data = new_data - -/datum/reagents/proc/copy_data(datum/reagent/current_reagent) - if (!current_reagent || !current_reagent.data) return null - if (!istype(current_reagent.data, /list)) return current_reagent.data - - var/list/trans_data = current_reagent.data.Copy() - - // We do this so that introducing a virus to a blood sample - // doesn't automagically infect all other blood samples from - // the same donor. - // - // Technically we should probably copy all data lists, but - // that could possibly eat up a lot of memory needlessly - // if most data lists are read-only. - if (trans_data["viruses"]) - var/list/v = trans_data["viruses"] - trans_data["viruses"] = v.Copy() - - return trans_data - - -/////////////////////////////////////////////////////////////////////////////////// - - -// Convenience proc to create a reagents holder for an atom -// Max vol is maximum volume of holder -/atom/proc/create_reagents(max_vol) - if(reagents) - qdel(reagents) - reagents = new/datum/reagents(max_vol) - reagents.my_atom = src +//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 + +var/const/TOUCH = 1 //splashing +var/const/INGEST = 2 //ingestion +var/const/VAPOR = 3 //foam, spray, blob attack +var/const/PATCH = 4 //patches +var/const/INJECT = 5 //injection + +/////////////////////////////////////////////////////////////////////////////////// + +/datum/reagents + var/list/datum/reagent/reagent_list = new/list() + var/total_volume = 0 + var/maximum_volume = 100 + var/atom/my_atom = null + var/chem_temp = 150 + var/last_tick = 1 + var/addiction_tick = 1 + var/list/datum/reagent/addiction_list = new/list() + +/datum/reagents/New(maximum=100) + maximum_volume = maximum + SSobj.processing |= src + //I dislike having these here but map-objects are initialised before world/New() is called. >_> + if(!chemical_reagents_list) + //Chemical Reagents - Initialises all /datum/reagent into a list indexed by reagent id + var/paths = subtypesof(/datum/reagent) + chemical_reagents_list = list() + for(var/path in paths) + var/datum/reagent/D = new path() + chemical_reagents_list[D.id] = D + if(!chemical_reactions_list) + //Chemical Reactions - Initialises all /datum/chemical_reaction into a list + // It is filtered into multiple lists within a list. + // For example: + // chemical_reaction_list["plasma"] is a list of all reactions relating to plasma + + var/paths = subtypesof(/datum/chemical_reaction) + chemical_reactions_list = list() + + for(var/path in paths) + + var/datum/chemical_reaction/D = new path() + var/list/reaction_ids = list() + + if(D.required_reagents && D.required_reagents.len) + for(var/reaction in D.required_reagents) + reaction_ids += reaction + + // Create filters based on each reagent id in the required reagents list + for(var/id in reaction_ids) + if(!chemical_reactions_list[id]) + chemical_reactions_list[id] = list() + chemical_reactions_list[id] += D + break // Don't bother adding ourselves to other reagent ids, it is redundant. + +/datum/reagents/Destroy() + . = ..() + SSobj.processing.Remove(src) + for(var/datum/reagent/R in reagent_list) + qdel(R) + reagent_list.Cut() + reagent_list = null + if(my_atom && my_atom.reagents == src) + my_atom.reagents = null + +/datum/reagents/proc/remove_any(amount = 1) + var/total_transfered = 0 + var/current_list_element = 1 + + current_list_element = rand(1,reagent_list.len) + + while(total_transfered != amount) + if(total_transfered >= amount) break + if(total_volume <= 0 || !reagent_list.len) break + + if(current_list_element > reagent_list.len) current_list_element = 1 + var/datum/reagent/current_reagent = reagent_list[current_list_element] + + src.remove_reagent(current_reagent.id, 1) + + current_list_element++ + total_transfered++ + src.update_total() + + handle_reactions() + return total_transfered + +/datum/reagents/proc/remove_all(amount = 1) + var/part = amount / src.total_volume + for (var/datum/reagent/current_reagent in src.reagent_list) + var/current_reagent_transfer = current_reagent.volume * part + src.remove_reagent(current_reagent.id, current_reagent_transfer) + + src.update_total() + src.handle_reactions() + return amount + +/datum/reagents/proc/get_master_reagent_name() + var/the_name = null + var/the_volume = 0 + for(var/datum/reagent/A in reagent_list) + if(A.volume > the_volume) + the_volume = A.volume + the_name = A.name + + return the_name + +/datum/reagents/proc/get_master_reagent_id() + var/the_id = null + var/the_volume = 0 + for(var/datum/reagent/A in reagent_list) + if(A.volume > the_volume) + the_volume = A.volume + the_id = A.id + + return the_id + +/datum/reagents/proc/trans_to(obj/target, amount=1, multiplier=1, preserve_data=1)//if preserve_data=0, the reagents data will be lost. Usefull if you use data for some strange stuff and don't want it to be transferred. + if (!target ) + return + var/datum/reagents/R + if(istype(target,/datum/reagents/)) + R = target + else + if (!target.reagents || src.total_volume<=0) + return + R = target.reagents + amount = min(min(amount, src.total_volume), R.maximum_volume-R.total_volume) + var/part = amount / src.total_volume + var/trans_data = null + for (var/datum/reagent/current_reagent in src.reagent_list) + if (current_reagent.id == "blood" && ishuman(target)) + var/mob/living/carbon/human/H = target + H.inject_blood(my_atom, amount) + continue + var/current_reagent_transfer = current_reagent.volume * part + if(preserve_data) + trans_data = copy_data(current_reagent) + R.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data, src.chem_temp, no_react = 1) //we only handle reaction after every reagent has been transfered. + src.remove_reagent(current_reagent.id, current_reagent_transfer) + + src.update_total() + R.update_total() + R.handle_reactions() + src.handle_reactions() + return amount + +/datum/reagents/proc/copy_to(obj/target, amount=1, multiplier=1, preserve_data=1) + if(!target) + return + if(!target.reagents || src.total_volume<=0) + return + var/datum/reagents/R = target.reagents + amount = min(min(amount, src.total_volume), R.maximum_volume-R.total_volume) + var/part = amount / src.total_volume + var/trans_data = null + for (var/datum/reagent/current_reagent in src.reagent_list) + var/current_reagent_transfer = current_reagent.volume * part + if(preserve_data) + trans_data = current_reagent.data + R.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data) + + src.update_total() + R.update_total() + R.handle_reactions() + src.handle_reactions() + return amount + +/datum/reagents/proc/trans_id_to(obj/target, reagent, amount=1, preserve_data=1)//Not sure why this proc didn't exist before. It does now! /N + if (!target) + return + if (!target.reagents || src.total_volume<=0 || !src.get_reagent_amount(reagent)) + return + + var/datum/reagents/R = target.reagents + if(src.get_reagent_amount(reagent) R.maximum_volume) return 0 + + current_list_element = rand(1,reagent_list.len) //Eh, bandaid fix. + + while(total_transfered != amount) + if(total_transfered >= amount) break //Better safe than sorry. + if(total_volume <= 0 || !reagent_list.len) break + if(R.total_volume >= R.maximum_volume) break + + if(current_list_element > reagent_list.len) current_list_element = 1 + var/datum/reagent/current_reagent = reagent_list[current_list_element] + if(preserve_data) + trans_data = current_reagent.data + R.add_reagent(current_reagent.id, (1 * multiplier), trans_data) + src.remove_reagent(current_reagent.id, 1) + + current_list_element++ + total_transfered++ + src.update_total() + R.update_total() + R.handle_reactions() + handle_reactions() + + return total_transfered +*/ + +/datum/reagents/proc/metabolize(mob/M, can_overdose = 0) + if(M) + chem_temp = M.bodytemperature + handle_reactions() + + for(var/A in reagent_list) + var/datum/reagent/R = A + if(!R.holder) + continue + if(!M) + M = R.holder.my_atom + if(M && R) + if(M.reagent_check(R) != 1) + if(can_overdose) + if(R.overdose_threshold) + if(R.volume >= R.overdose_threshold && !R.overdosed) + R.overdosed = 1 + R.overdose_start(M) + if(R.addiction_threshold) + if(R.volume >= R.addiction_threshold && !is_type_in_list(R, addiction_list)) + var/datum/reagent/new_reagent = new R.type() + addiction_list.Add(new_reagent) + if(R.overdosed) + R.overdose_process(M) + if(is_type_in_list(R,addiction_list)) + for(var/datum/reagent/addicted_reagent in addiction_list) + if(istype(R, addicted_reagent)) + addicted_reagent.addiction_stage = -15 // you're satisfied for a good while. + R.on_mob_life(M) + + if(can_overdose) + if(addiction_tick == 6) + addiction_tick = 1 + for(var/A in addiction_list) + var/datum/reagent/R = A + if(M && R) + if(R.addiction_stage <= 0) + R.addiction_stage++ + if(R.addiction_stage > 0 && R.addiction_stage <= 10) + R.addiction_act_stage1(M) + R.addiction_stage++ + if(R.addiction_stage > 10 && R.addiction_stage <= 20) + R.addiction_act_stage2(M) + R.addiction_stage++ + if(R.addiction_stage > 20 && R.addiction_stage <= 30) + R.addiction_act_stage3(M) + R.addiction_stage++ + if(R.addiction_stage > 30 && R.addiction_stage <= 40) + R.addiction_act_stage4(M) + R.addiction_stage++ + if(R.addiction_stage > 40) + M << "You feel like you've gotten over your need for [R.name]." + addiction_list.Remove(R) + addiction_tick++ + update_total() + +/datum/reagents/process() + for(var/datum/reagent/R in reagent_list) + R.on_tick() + return + +/datum/reagents/proc/conditional_update_move(atom/A, Running = 0) + for(var/datum/reagent/R in reagent_list) + R.on_move (A, Running) + update_total() + +/datum/reagents/proc/conditional_update(atom/A) + for(var/datum/reagent/R in reagent_list) + R.on_update (A) + update_total() + +/datum/reagents/proc/handle_reactions() + if(my_atom.flags & NOREACT) return //Yup, no reactions here. No siree. + + var/reaction_occured = 0 + do + reaction_occured = 0 + for(var/datum/reagent/R in reagent_list) // Usually a small list + for(var/reaction in chemical_reactions_list[R.id]) // Was a big list but now it should be smaller since we filtered it with our reagent id + + if(!reaction) + continue + + var/datum/chemical_reaction/C = reaction + var/total_required_reagents = C.required_reagents.len + var/total_matching_reagents = 0 + var/total_required_catalysts = C.required_catalysts.len + var/total_matching_catalysts= 0 + var/matching_container = 0 + var/matching_other = 0 + var/list/multipliers = new/list() + var/required_temp = C.required_temp + + for(var/B in C.required_reagents) + if(!has_reagent(B, C.required_reagents[B])) break + total_matching_reagents++ + multipliers += round(get_reagent_amount(B) / C.required_reagents[B]) + for(var/B in C.required_catalysts) + if(!has_reagent(B, C.required_catalysts[B])) break + total_matching_catalysts++ + + if(!C.required_container) + matching_container = 1 + + else + if(my_atom.type == C.required_container) + matching_container = 1 + if (isliving(my_atom)) //Makes it so certain chemical reactions don't occur in mobs + if (C.mob_react) + return + if(!C.required_other) + matching_other = 1 + + else if(istype(my_atom, /obj/item/slime_extract)) + var/obj/item/slime_extract/M = my_atom + + if(M.Uses > 0) // added a limit to slime cores -- Muskets requested this + matching_other = 1 + + if(required_temp == 0) + required_temp = chem_temp + + + if(total_matching_reagents == total_required_reagents && total_matching_catalysts == total_required_catalysts && matching_container && matching_other && chem_temp >= required_temp) + var/multiplier = min(multipliers) + for(var/B in C.required_reagents) + remove_reagent(B, (multiplier * C.required_reagents[B]), safety = 1) + + var/created_volume = C.result_amount*multiplier + if(C.result) + feedback_add_details("chemical_reaction","[C.result]|[C.result_amount*multiplier]") + multiplier = max(multiplier, 1) //this shouldnt happen ... + add_reagent(C.result, C.result_amount*multiplier, null, chem_temp) + + var/list/seen = viewers(4, get_turf(my_atom)) + + if(!istype(my_atom, /mob)) // No bubbling mobs + playsound(get_turf(my_atom), 'sound/effects/bubbles.ogg', 80, 1) + for(var/mob/M in seen) + M << "\icon[my_atom] [C.mix_message]" + + if(istype(my_atom, /obj/item/slime_extract)) + var/obj/item/slime_extract/ME2 = my_atom + ME2.Uses-- + if(ME2.Uses <= 0) // give the notification that the slime core is dead + for(var/mob/M in seen) + M << "\icon[my_atom] \The [my_atom]'s power is consumed in the reaction." + ME2.name = "used slime extract" + ME2.desc = "This extract has been used up." + + C.on_reaction(src, created_volume) + reaction_occured = 1 + break + + while(reaction_occured) + update_total() + return 0 + +/datum/reagents/proc/isolate_reagent(reagent) + for(var/A in reagent_list) + var/datum/reagent/R = A + if (R.id != reagent) + del_reagent(R.id) + update_total() + +/datum/reagents/proc/del_reagent(reagent) + for(var/datum/reagent/R in reagent_list) + if (R.id == reagent) + if(istype(my_atom, /mob/living)) + var/mob/living/M = my_atom + R.on_mob_delete(M) + qdel(R) + reagent_list -= R + update_total() + my_atom.on_reagent_change() + check_ignoreslow(my_atom) + check_gofast(my_atom) + check_goreallyfast(my_atom) + return 1 + +/datum/reagents/proc/check_ignoreslow(mob/M) + if(istype(M, /mob)) + if(M.reagents.has_reagent("morphine")||M.reagents.has_reagent("ephedrine")) + return 1 + else + M.status_flags &= ~IGNORESLOWDOWN + +/datum/reagents/proc/check_gofast(mob/M) + if(istype(M, /mob)) + if(M.reagents.has_reagent("unholywater")||M.reagents.has_reagent("nuka_cola")||M.reagents.has_reagent("stimulants")) + return 1 + else + M.status_flags &= ~GOTTAGOFAST + +/datum/reagents/proc/check_goreallyfast(mob/M) + if(istype(M, /mob)) + if(M.reagents.has_reagent("methamphetamine")) + return 1 + else + M.status_flags &= ~GOTTAGOREALLYFAST + +/datum/reagents/proc/update_total() + total_volume = 0 + for(var/datum/reagent/R in reagent_list) + if(R.volume < 0.1) + del_reagent(R.id) + else + total_volume += R.volume + + return 0 + +/datum/reagents/proc/clear_reagents() + for(var/datum/reagent/R in reagent_list) + del_reagent(R.id) + return 0 + +/datum/reagents/proc/reaction(atom/A, method=TOUCH, volume_modifier=1,show_message=1) + if(isliving(A)) + var/mob/living/L = A + var/touch_protection = 0 + if(method == VAPOR) + touch_protection = L.get_permeability_protection() + for(var/datum/reagent/R in reagent_list) + R.reaction_mob(L, method, R.volume*volume_modifier, show_message, touch_protection) + else if(isturf(A)) + for(var/datum/reagent/R in reagent_list) + R.reaction_turf(A, R.volume*volume_modifier, show_message) + else if(isobj(A)) + for(var/datum/reagent/R in reagent_list) + R.reaction_obj(A, R.volume*volume_modifier, show_message) + +/datum/reagents/proc/add_reagent(reagent, amount, list/data=null, reagtemp = 300, no_react = 0) + if(!isnum(amount) || !amount) + return 1 + update_total() + if(total_volume + amount > maximum_volume) amount = (maximum_volume - total_volume) //Doesnt fit in. Make it disappear. Shouldnt happen. Will happen. + chem_temp = round(((amount * reagtemp) + (total_volume * chem_temp)) / (total_volume + amount)) //equalize with new chems + + for(var/A in reagent_list) + + var/datum/reagent/R = A + if (R.id == reagent) + R.volume += amount + update_total() + my_atom.on_reagent_change() + R.on_merge(data) + if(!no_react) + handle_reactions() + return 0 + + var/datum/reagent/D = chemical_reagents_list[reagent] + if(D) + + var/datum/reagent/R = new D.type(data) + reagent_list += R + R.holder = src + R.volume = amount + if(data) + R.data = data + R.on_new(data) + + update_total() + my_atom.on_reagent_change() + if(!no_react) + handle_reactions() + return 0 + else + WARNING("[my_atom] attempted to add a reagent called ' [reagent] ' which doesn't exist. ([usr])") + + if(!no_react) + handle_reactions() + + return 1 + +/datum/reagents/proc/add_reagent_list(list/list_reagents, list/data=null) // Like add_reagent but you can enter a list. Format it like this: list("toxin" = 10, "beer" = 15) + for(var/r_id in list_reagents) + var/amt = list_reagents[r_id] + add_reagent(r_id, amt, data) + +/datum/reagents/proc/remove_reagent(reagent, amount, safety)//Added a safety check for the trans_id_to + + if(!isnum(amount)) return 1 + + for(var/A in reagent_list) + var/datum/reagent/R = A + if (R.id == reagent) + R.volume -= amount + update_total() + if(!safety)//So it does not handle reactions when it need not to + handle_reactions() + my_atom.on_reagent_change() + return 0 + + return 1 + +/datum/reagents/proc/has_reagent(reagent, amount = -1) + + for(var/A in reagent_list) + var/datum/reagent/R = A + if (R.id == reagent) + if(!amount) return R + else + if(R.volume >= amount) return R + else return 0 + + return 0 + +/datum/reagents/proc/get_reagent_amount(reagent) + for(var/A in reagent_list) + var/datum/reagent/R = A + if (R.id == reagent) + return R.volume + + return 0 + +/datum/reagents/proc/get_reagents() + var/res = "" + for(var/datum/reagent/A in reagent_list) + if (res != "") res += "," + res += A.name + + return res + +/datum/reagents/proc/remove_all_type(reagent_type, amount, strict = 0, safety = 1) // Removes all reagent of X type. @strict set to 1 determines whether the childs of the type are included. + if(!isnum(amount)) return 1 + + var/has_removed_reagent = 0 + + for(var/datum/reagent/R in reagent_list) + var/matches = 0 + // Switch between how we check the reagent type + if(strict) + if(R.type == reagent_type) + matches = 1 + else + if(istype(R, reagent_type)) + matches = 1 + // We found a match, proceed to remove the reagent. Keep looping, we might find other reagents of the same type. + if(matches) + // Have our other proc handle removement + has_removed_reagent = remove_reagent(R.id, amount, safety) + + return has_removed_reagent + + //two helper functions to preserve data across reactions (needed for xenoarch) +/datum/reagents/proc/get_data(reagent_id) + for(var/datum/reagent/D in reagent_list) + if(D.id == reagent_id) + //world << "proffering a data-carrying reagent ([reagent_id])" + return D.data + +/datum/reagents/proc/set_data(reagent_id, new_data) + for(var/datum/reagent/D in reagent_list) + if(D.id == reagent_id) + //world << "reagent data set ([reagent_id])" + D.data = new_data + +/datum/reagents/proc/copy_data(datum/reagent/current_reagent) + if (!current_reagent || !current_reagent.data) return null + if (!istype(current_reagent.data, /list)) return current_reagent.data + + var/list/trans_data = current_reagent.data.Copy() + + // We do this so that introducing a virus to a blood sample + // doesn't automagically infect all other blood samples from + // the same donor. + // + // Technically we should probably copy all data lists, but + // that could possibly eat up a lot of memory needlessly + // if most data lists are read-only. + if (trans_data["viruses"]) + var/list/v = trans_data["viruses"] + trans_data["viruses"] = v.Copy() + + return trans_data + + +/////////////////////////////////////////////////////////////////////////////////// + + +// Convenience proc to create a reagents holder for an atom +// Max vol is maximum volume of holder +/atom/proc/create_reagents(max_vol) + if(reagents) + qdel(reagents) + reagents = new/datum/reagents(max_vol) + reagents.my_atom = src diff --git a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm new file mode 100644 index 00000000000..9ab66de80ae --- /dev/null +++ b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm @@ -0,0 +1,356 @@ +/obj/machinery/chem_dispenser + name = "chem dispenser" + desc = "Creates and dispenses chemicals." + density = 1 + anchored = 1 + icon = 'icons/obj/chemical.dmi' + icon_state = "dispenser" + use_power = 1 + idle_power_usage = 40 + var/energy = 100 + var/max_energy = 100 + var/amount = 30 + var/recharged = 0 + var/recharge_delay = 5 + var/image/icon_beaker = null + var/obj/item/weapon/reagent_containers/beaker = null + var/list/dispensable_reagents = list( + "hydrogen", + "lithium", + "carbon", + "nitrogen", + "oxygen", + "fluorine", + "sodium", + "aluminium", + "silicon", + "phosphorus", + "sulfur", + "chlorine", + "potassium", + "iron", + "copper", + "mercury", + "radium", + "water", + "ethanol", + "sugar", + "sacid", + "welding_fuel", + "silver", + "iodine", + "bromine", + "stable_plasma" + ) + +/obj/machinery/chem_dispenser/New() + ..() + recharge() + dispensable_reagents = sortList(dispensable_reagents) + +/obj/machinery/chem_dispenser/power_change() + if(powered()) + stat &= ~NOPOWER + else + spawn(rand(0, 15)) + stat |= NOPOWER + +/obj/machinery/chem_dispenser/process() + + if(recharged < 0) + recharge() + recharged = recharge_delay + else + recharged -= 1 + +/obj/machinery/chem_dispenser/proc/recharge() + if(stat & (BROKEN|NOPOWER)) return + var/addenergy = 1 + var/oldenergy = energy + energy = min(energy + addenergy, max_energy) + if(energy != oldenergy) + use_power(2500) + +/obj/machinery/chem_dispenser/ex_act(severity, target) + if(severity < 3) + ..() + +/obj/machinery/chem_dispenser/blob_act() + if(prob(50)) + qdel(src) + +/obj/machinery/chem_dispenser/interact(mob/user) + if(stat & BROKEN) + return + ui_interact(user) + +/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 0) + ui = SSnano.try_update_ui(user, src, ui_key, ui, force_open = force_open) + if (!ui) + ui = new(user, src, ui_key, "chem_dispenser.tmpl", name, 500, 650) + ui.open() + +/obj/machinery/chem_dispenser/get_ui_data() + var/data = list() + data["amount"] = amount + data["energy"] = energy + data["maxEnergy"] = max_energy + data["isBeakerLoaded"] = beaker ? 1 : 0 + + var beakerContents[0] + var beakerCurrentVolume = 0 + if(beaker && beaker.reagents && beaker.reagents.reagent_list.len) + for(var/datum/reagent/R in beaker.reagents.reagent_list) + beakerContents.Add(list(list("name" = R.name, "volume" = R.volume))) // list in a list because Byond merges the first list... + beakerCurrentVolume += R.volume + data["beakerContents"] = beakerContents + + if (beaker) + data["beakerCurrentVolume"] = beakerCurrentVolume + data["beakerMaxVolume"] = beaker.volume + data["beakerTransferAmounts"] = beaker.possible_transfer_amounts + else + data["beakerCurrentVolume"] = null + data["beakerMaxVolume"] = null + data["beakerTransferAmounts"] = null + + var chemicals[0] + for(var/re in dispensable_reagents) + var/datum/reagent/temp = chemical_reagents_list[re] + if(temp) + chemicals.Add(list(list("title" = temp.name, "id" = temp.id, "commands" = list("dispense" = temp.id)))) // list in a list because Byond merges the first list... + data["chemicals"] = chemicals + return data + +/obj/machinery/chem_dispenser/Topic(href, href_list) + if(..()) + return + + if(href_list["amount"]) + amount = round(text2num(href_list["amount"]), 5) // round to nearest 5 + if (amount < 0) // Since the user can actually type the commands himself, some sanity checking + amount = 0 + if (amount > 100) + amount = 100 + + if(href_list["dispense"]) + if(beaker && dispensable_reagents.Find(href_list["dispense"])) + var/datum/reagents/R = beaker.reagents + var/space = R.maximum_volume - R.total_volume + + R.add_reagent(href_list["dispense"], min(amount, energy * 10, space)) + energy = max(energy - min(amount, energy * 10, space) / 10, 0) + + if(href_list["remove"]) + if(beaker) + var/amount = text2num(href_list["remove"]) + if(isnum(amount) && (amount > 0) && (amount in beaker.possible_transfer_amounts)) + beaker.reagents.remove_all(amount) + + if(href_list["ejectBeaker"]) + if(beaker) + beaker.loc = loc + beaker = null + overlays.Cut() + + add_fingerprint(usr) + +/obj/machinery/chem_dispenser/attackby(obj/item/I, mob/user, params) + if(default_unfasten_wrench(user, I)) + return + + if(isrobot(user)) + return + + var/obj/item/weapon/reagent_containers/B = I // Get a beaker from it? + if(!istype(B)) + return // Not a beaker? + + if(beaker) + user << "A beaker is already loaded into the machine!" + return + + if(!user.drop_item()) // Can't let go? + return + + beaker = B + beaker.loc = src + user << "You add the beaker to the machine." + + if(!icon_beaker) + icon_beaker = image('icons/obj/chemical.dmi', src, "disp_beaker") //randomize beaker overlay position. + icon_beaker.pixel_x = rand(-10,5) + overlays += icon_beaker + +/obj/machinery/chem_dispenser/attack_hand(mob/user) + if (!user) + return + interact(user) + + +/obj/machinery/chem_dispenser/constructable + name = "portable chem dispenser" + icon = 'icons/obj/chemical.dmi' + icon_state = "minidispenser" + energy = 10 + max_energy = 10 + amount = 5 + recharge_delay = 30 + dispensable_reagents = list() + var/list/dispensable_reagent_tiers = list( + list( + "hydrogen", + "oxygen", + "silicon", + "phosphorus", + "sulfur", + "carbon", + "nitrogen", + "water" + ), + list( + "lithium", + "sugar", + "sacid", + "copper", + "mercury", + "sodium", + "iodine", + "bromine" + ), + list( + "ethanol", + "chlorine", + "potassium", + "aluminium", + "radium", + "fluorine", + "iron", + "welding_fuel", + "silver", + "stable_plasma" + ), + list( + "oil", + "ash", + "acetone", + "saltpetre", + "ammonia", + "diethylamine" + ) + ) + +/obj/machinery/chem_dispenser/constructable/New() + ..() + component_parts = list() + component_parts += new /obj/item/weapon/circuitboard/chem_dispenser(null) + component_parts += new /obj/item/weapon/stock_parts/matter_bin(null) + component_parts += new /obj/item/weapon/stock_parts/matter_bin(null) + component_parts += new /obj/item/weapon/stock_parts/manipulator(null) + component_parts += new /obj/item/weapon/stock_parts/capacitor(null) + component_parts += new /obj/item/weapon/stock_parts/console_screen(null) + component_parts += new /obj/item/weapon/stock_parts/cell/high(null) + RefreshParts() + +/obj/machinery/chem_dispenser/constructable/RefreshParts() + var/time = 0 + var/temp_energy = 0 + var/i + for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts) + temp_energy += M.rating + temp_energy-- + max_energy = temp_energy * 5 //max energy = (bin1.rating + bin2.rating - 1) * 5, 5 on lowest 25 on highest + for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts) + time += C.rating + for(var/obj/item/weapon/stock_parts/cell/P in component_parts) + time += round(P.maxcharge, 10000) / 10000 + recharge_delay /= time/2 //delay between recharges, double the usual time on lowest 50% less than usual on highest + for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts) + for(i=1, i<=M.rating, i++) + dispensable_reagents |= dispensable_reagent_tiers[i] + dispensable_reagents = sortList(dispensable_reagents) + +/obj/machinery/chem_dispenser/constructable/attackby(var/obj/item/I, var/mob/user, params) + ..() + if(default_deconstruction_screwdriver(user, "minidispenser-o", "minidispenser", I)) + return + + if(exchange_parts(user, I)) + return + + if(panel_open) + if(istype(I, /obj/item/weapon/crowbar)) + if(beaker) + beaker.loc = loc + beaker = null + default_deconstruction_crowbar(I) + return 1 + +/obj/machinery/chem_dispenser/drinks + name = "soda dispenser" + anchored = 1 + icon = 'icons/obj/chemical.dmi' + icon_state = "soda_dispenser" + amount = 10 + dispensable_reagents = list( + "water", + "ice", + "coffee", + "cream", + "tea", + "icetea", + "cola", + "spacemountainwind", + "dr_gibb", + "space_up", + "tonic", + "sodawater", + "lemon_lime", + "sugar", + "orangejuice", + "limejuice", + "tomatojuice" + ) + +/obj/machinery/chem_dispenser/drinks/attackby(obj/item/I, mob/user) + if(default_unfasten_wrench(user, I)) + return + + if (istype(I, /obj/item/weapon/reagent_containers/glass) || \ + istype(I, /obj/item/weapon/reagent_containers/food/drinks/drinkingglass) || \ + istype(I, /obj/item/weapon/reagent_containers/food/drinks/shaker)) + + if (beaker) + return 1 + else + if(!user.drop_item()) + return 1 + src.beaker = I + beaker.loc = src + update_icon() + return + +/obj/machinery/chem_dispenser/drinks/beer + name = "booze dispenser" + anchored = 1 + icon = 'icons/obj/chemical.dmi' + icon_state = "booze_dispenser" + dispensable_reagents = list( + "lemon_lime", + "sugar", + "orangejuice", + "limejuice", + "sodawater", + "tonic", + "beer", + "kahlua", + "whiskey", + "wine", + "vodka", + "gin", + "rum", + "tequila", + "vermouth", + "cognac", + "ale" + ) diff --git a/code/modules/reagents/chemistry/machinery/chem_heater.dm b/code/modules/reagents/chemistry/machinery/chem_heater.dm new file mode 100644 index 00000000000..317bb67a55f --- /dev/null +++ b/code/modules/reagents/chemistry/machinery/chem_heater.dm @@ -0,0 +1,134 @@ +/obj/machinery/chem_heater + name = "chemical heater" + density = 1 + anchored = 1 + icon = 'icons/obj/chemical.dmi' + icon_state = "mixer0b" + use_power = 1 + idle_power_usage = 40 + var/obj/item/weapon/reagent_containers/beaker = null + var/desired_temp = 300 + var/heater_coefficient = 0.10 + var/on = FALSE + +/obj/machinery/chem_heater/New() + ..() + component_parts = list() + component_parts += new /obj/item/weapon/circuitboard/chem_heater(null) + component_parts += new /obj/item/weapon/stock_parts/micro_laser(null) + component_parts += new /obj/item/weapon/stock_parts/console_screen(null) + RefreshParts() + +/obj/machinery/chem_heater/RefreshParts() + heater_coefficient = 0.10 + for(var/obj/item/weapon/stock_parts/micro_laser/M in component_parts) + heater_coefficient *= M.rating + +/obj/machinery/chem_heater/process() + ..() + if(stat & NOPOWER) + return + if(on) + if(beaker) + if(beaker.reagents.chem_temp > desired_temp) + beaker.reagents.chem_temp += min(-1, (desired_temp - beaker.reagents.chem_temp) * heater_coefficient) + if(beaker.reagents.chem_temp < desired_temp) + beaker.reagents.chem_temp += max(1, (desired_temp - beaker.reagents.chem_temp) * heater_coefficient) + beaker.reagents.chem_temp = round(beaker.reagents.chem_temp) //stops stuff like 456.12312312302 + + beaker.reagents.handle_reactions() + +/obj/machinery/chem_heater/power_change() + if(powered()) + stat &= ~NOPOWER + else + spawn(rand(0, 15)) + stat |= NOPOWER + +/obj/machinery/chem_heater/attackby(obj/item/I, mob/user, params) + if(isrobot(user)) + return + + if(istype(I, /obj/item/weapon/reagent_containers/glass)) + if(beaker) + user << "A beaker is already loaded into the machine!" + return + + if(user.drop_item()) + beaker = I + I.loc = src + user << "You add the beaker to the machine." + icon_state = "mixer1b" + + if(default_deconstruction_screwdriver(user, "mixer0b", "mixer0b", I)) + return + + if(exchange_parts(user, I)) + return + + if(panel_open) + if(istype(I, /obj/item/weapon/crowbar)) + eject_beaker() + default_deconstruction_crowbar(I) + return 1 + +/obj/machinery/chem_heater/attack_hand(mob/user) + if (!user) + return + interact(user) + +/obj/machinery/chem_heater/Topic(href, href_list) + if(..()) + return + + if(href_list["toggle_on"]) + on = !on + + if(href_list["adjust_temperature"]) + var/val = href_list["adjust_temperature"] + if(isnum(val)) + desired_temp = Clamp(desired_temp+val, 0, 1000) + else if(val == "input") + desired_temp = Clamp(input("Please input the target temperature", name) as num, 0, 1000) + else + return + + if(href_list["eject_beaker"]) + eject_beaker() + + add_fingerprint(usr) + +/obj/machinery/chem_heater/interact(mob/user) + if(stat & BROKEN) + return + ui_interact(user) + +/obj/machinery/chem_heater/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 0) + ui = SSnano.try_update_ui(user, src, ui_key, ui, force_open = force_open) + if (!ui) + ui = new(user, src, ui_key, "chem_heater.tmpl", name, 350, 400) + ui.open() + +/obj/machinery/chem_heater/get_ui_data() + var/data = list() + data["targetTemp"] = desired_temp + data["isActive"] = on + data["isBeakerLoaded"] = beaker ? 1 : 0 + + data["currentTemp"] = beaker ? beaker.reagents.chem_temp : null + data["beakerCurrentVolume"] = beaker ? beaker.reagents.total_volume : null + data["beakerMaxVolume"] = beaker ? beaker.volume : null + + var beakerContents[0] + if(beaker) + for(var/datum/reagent/R in beaker.reagents.reagent_list) + beakerContents.Add(list(list("name" = R.name, "volume" = R.volume))) // list in a list because Byond merges the first list... + data["beakerContents"] = beakerContents + return data + +/obj/machinery/chem_heater/proc/eject_beaker() + if(beaker) + beaker.loc = get_turf(src) + beaker.reagents.handle_reactions() + beaker = null + icon_state = "mixer0b" \ No newline at end of file diff --git a/code/modules/reagents/chemistry/machinery/chem_master.dm b/code/modules/reagents/chemistry/machinery/chem_master.dm new file mode 100644 index 00000000000..1030f9dc2a6 --- /dev/null +++ b/code/modules/reagents/chemistry/machinery/chem_master.dm @@ -0,0 +1,391 @@ +/obj/machinery/chem_master + name = "ChemMaster 3000" + desc = "Used to bottle chemicals to create pills." + density = 1 + anchored = 1 + icon = 'icons/obj/chemical.dmi' + icon_state = "mixer0" + use_power = 1 + idle_power_usage = 20 + var/obj/item/weapon/reagent_containers/glass/beaker = null + var/obj/item/weapon/storage/pill_bottle/bottle = null + var/mode = 0 + var/condi = 0 + var/useramount = 30 // Last used amount + +/obj/machinery/chem_master/New() + create_reagents(100) + overlays += "waitlight" + +/obj/machinery/chem_master/ex_act(severity, target) + if(severity < 3) + ..() + +/obj/machinery/chem_master/blob_act() + if (prob(50)) + qdel(src) + +/obj/machinery/chem_master/power_change() + if(powered()) + stat &= ~NOPOWER + else + spawn(rand(0, 15)) + stat |= NOPOWER + +/obj/machinery/chem_master/attackby(obj/item/I, mob/user, params) + if(default_unfasten_wrench(user, I)) + return + + if(istype(I, /obj/item/weapon/reagent_containers/glass)) + if(isrobot(user)) + return + if(beaker) + user << "A beaker is already loaded into the machine!" + return + if(!user.drop_item()) + return + + beaker = I + beaker.loc = src + user << "You add the beaker to the machine." + src.updateUsrDialog() + icon_state = "mixer1" + + else if(!condi && istype(I, /obj/item/weapon/storage/pill_bottle)) + if(bottle) + user << "A pill bottle is already loaded into the machine!" + return + if(!user.drop_item()) + return + + bottle = I + bottle.loc = src + user << "You add the pill bottle into the dispenser slot." + src.updateUsrDialog() + + return + +/obj/machinery/chem_master/Topic(href, href_list) + if(..()) + return + + usr.set_machine(src) + + if(href_list["ejectp"]) + if(bottle) + bottle.loc = src.loc + bottle = null + + else if(href_list["close"]) + usr << browse(null, "window=chem_master") + usr.unset_machine() + return + + else if(href_list["toggle"]) + mode = !mode + + else if(href_list["createbottle"]) + var/name = stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN) + if(!name) + return + var/obj/item/weapon/reagent_containers/P + if(condi) + P = new/obj/item/weapon/reagent_containers/food/condiment(src.loc) + else + P = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc) + P.pixel_x = rand(-7, 7) //random position + P.pixel_y = rand(-7, 7) + P.name = trim("[name] bottle") + reagents.trans_to(P, P.volume) + + if(beaker) + + if(href_list["analyze"]) + if(locate(href_list["reagent"])) + var/datum/reagent/R = locate(href_list["reagent"]) + if(R) + var/dat = "" + dat += "

    [condi ? "Condiment" : "Chemical"] information:

    " + dat += "Name: [initial(R.name)]

    " + dat += "State: " + if(initial(R.reagent_state) == 1) + dat += "Solid" + else if(initial(R.reagent_state) == 2) + dat += "Liquid" + else if(initial(R.reagent_state) == 3) + dat += "Gas" + else + dat += "Unknown" + dat += "
    " + dat += "Color: [initial(R.color)]

    " + dat += "Description: [initial(R.description)]

    " + var/const/P = 3 //The number of seconds between life ticks + var/T = initial(R.metabolization_rate) * (60 / P) + dat += "Metabolization Rate: [T]u/minute
    " + dat += "Overdose Threshold: [initial(R.overdose_threshold) ? "[initial(R.overdose_threshold)]u" : "none"]
    " + dat += "Addiction Threshold: [initial(R.addiction_threshold) ? "[initial(R.addiction_threshold)]u" : "none"]

    " + dat += "
    Back" + var/datum/browser/popup = new(usr, "chem_master", name) + popup.set_content(dat) + popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state)) + popup.open(1) + return + + else if(href_list["main"]) // Used to exit the analyze screen. + attack_hand(usr) + return + + else if(href_list["add"]) + if(href_list["amount"]) + var/id = href_list["add"] + var/amount = text2num(href_list["amount"]) + if (amount > 0) + beaker.reagents.trans_id_to(src, id, amount) + + else if(href_list["addcustom"]) + var/id = href_list["addcustom"] + var/amt_temp = isgoodnumber(input(usr, "Select the amount to transfer.", "Transfer how much?", useramount) as num|null) + if(!amt_temp) + return + useramount = amt_temp + src.Topic(null, list("amount" = "[useramount]", "add" = "[id]")) + + else if(href_list["remove"]) + if(href_list["amount"]) + var/id = href_list["remove"] + var/amount = text2num(href_list["amount"]) + if (amount > 0) + if(mode) + reagents.trans_id_to(beaker, id, amount) + else + reagents.remove_reagent(id, amount) + + else if(href_list["removecustom"]) + var/id = href_list["removecustom"] + var/amt_temp = isgoodnumber(input(usr, "Select the amount to transfer.", "Transfer how much?", useramount) as num|null) + if(!amt_temp) + return + useramount = amt_temp + src.Topic(null, list("amount" = "[useramount]", "remove" = "[id]")) + + else if(href_list["eject"]) + if(beaker) + beaker.loc = src.loc + beaker = null + reagents.clear_reagents() + icon_state = "mixer0" + + else if(href_list["createpill"]) //Also used for condiment packs. + if(reagents.total_volume == 0) return + if(!condi) + var/amount = 1 + var/vol_each = min(reagents.total_volume, 50) + if(text2num(href_list["many"])) + amount = min(max(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many pills?", amount) as num|null), 0), 10) + if(!amount) + return + vol_each = min(reagents.total_volume / amount, 50) + var/name = stripped_input(usr,"Name:","Name your pill!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN) + if(!name || !reagents.total_volume) + return + var/obj/item/weapon/reagent_containers/pill/P + + for(var/i = 0; i < amount; i++) + if(bottle && bottle.contents.len < bottle.storage_slots) + P = new/obj/item/weapon/reagent_containers/pill(bottle) + else + P = new/obj/item/weapon/reagent_containers/pill(src.loc) + P.name = trim("[name] pill") + P.pixel_x = rand(-7, 7) //random position + P.pixel_y = rand(-7, 7) + reagents.trans_to(P,vol_each) + else + var/name = stripped_input(usr, "Name:", "Name your pack!", reagents.get_master_reagent_name(), MAX_NAME_LEN) + if(!name || !reagents.total_volume) + return + var/obj/item/weapon/reagent_containers/food/condiment/pack/P = new/obj/item/weapon/reagent_containers/food/condiment/pack(src.loc) + + P.originalname = name + P.name = trim("[name] pack") + P.desc = "A small condiment pack. The label says it contains [name]." + reagents.trans_to(P,10) + + else if(href_list["createpatch"]) + if(reagents.total_volume == 0) return + var/amount = 1 + var/vol_each = min(reagents.total_volume, 50) + if(text2num(href_list["many"])) + amount = min(max(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many patches?", amount) as num|null), 0), 10) + if(!amount) + return + vol_each = min(reagents.total_volume / amount, 50) + var/name = stripped_input(usr,"Name:","Name your patch!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN) + if(!name || !reagents.total_volume) + return + var/obj/item/weapon/reagent_containers/pill/P + + for(var/i = 0; i < amount; i++) + P = new/obj/item/weapon/reagent_containers/pill/patch(src.loc) + P.name = trim("[name] patch") + P.pixel_x = rand(-7, 7) //random position + P.pixel_y = rand(-7, 7) + reagents.trans_to(P,vol_each) + + src.updateUsrDialog() + return + +/obj/machinery/chem_master/attack_hand(mob/user) + if(stat & BROKEN) + return + + user.set_machine(src) + var/dat = "" + if(beaker) + dat += "Beaker \[[beaker.reagents.total_volume]/[beaker.volume]\] Eject and Clear Buffer
    " + else + dat = "Please insert beaker.
    " + + dat += "
    Add to buffer:
      " + if(beaker) + if(beaker.reagents.total_volume) + for(var/datum/reagent/G in beaker.reagents.reagent_list) + dat += "
    • [G.name], [G.volume] Units - " + dat += "Analyze " + dat += "1 " + dat += "5 " + dat += "10 " + dat += "All " + dat += "Custom" + else + dat += "
    • Beaker is empty." + else + dat += "
    • No beaker." + + dat += "

    Transfer to [(!mode ? "disposal" : "beaker")]:
      " + if(reagents.total_volume) + for(var/datum/reagent/N in reagents.reagent_list) + dat += "
    • [N.name], [N.volume] Units - " + dat += "Analyze " + dat += "1 " + dat += "5 " + dat += "10 " + dat += "All " + dat += "Custom" + else + dat += "
    • Buffer is empty." + dat += "

    " + + if(!condi) + if(bottle) + dat += "Pill Bottle \[[bottle.contents.len]/[bottle.storage_slots]\] Eject" + else + dat += "No pill bottle inserted." + else + dat += "
    " + + dat += "
      " + if(!condi) + if(beaker && reagents.total_volume) + dat += "
    • Create pill (50 units max)" + dat += "
    • Create multiple pills
      " + dat += "
    • Create patch (50 units max)" + dat += "
    • Create multiple patches
      " + else + dat += "
    • Create pill (50 units max)" + dat += "
    • Create multiple pills
      " + dat += "
    • Create patch (50 units max)" + dat += "
    • Create multiple patches
      " + else + if(beaker && reagents.total_volume) + dat += "
    • Create pack (10 units max)
      " + else + dat += "
    • Create pack (10 units max)
      " + dat += "
    • Create bottle ([condi ? "50" : "30"] units max)" + dat += "
    " + dat += "
    Close" + var/datum/browser/popup = new(user, "chem_master", name, 470, 500) + popup.set_content(dat) + popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) + popup.open(1) + return + +/obj/machinery/chem_master/proc/isgoodnumber(num) + if(isnum(num)) + if(num > 200) + num = 200 + else if(num < 0) + num = 0 + else + num = round(num) + return num + else + return 0 + + +/obj/machinery/chem_master/condimaster + name = "CondiMaster 3000" + desc = "Used to create condiments and other cooking supplies." + condi = 1 + +/obj/machinery/chem_master/constructable + name = "ChemMaster 2999" + desc = "Used to seperate chemicals and distribute them in a variety of forms." + +/obj/machinery/chem_master/constructable/New() + ..() + component_parts = list() + component_parts += new /obj/item/weapon/circuitboard/chem_master(null) + component_parts += new /obj/item/weapon/stock_parts/manipulator(null) + component_parts += new /obj/item/weapon/stock_parts/console_screen(null) + component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(null) + component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(null) + +/obj/machinery/chem_master/constructable/attackby(obj/item/B, mob/user, params) + + if(default_deconstruction_screwdriver(user, "mixer0_nopower", "mixer0", B)) + if(beaker) + beaker.loc = src.loc + beaker = null + reagents.clear_reagents() + if(bottle) + bottle.loc = src.loc + bottle = null + return + + if(exchange_parts(user, B)) + return + + if(panel_open) + if(istype(B, /obj/item/weapon/crowbar)) + default_deconstruction_crowbar(B) + return 1 + else + user << "You can't use the [src.name] while it's panel is opened!" + return 1 + + if(istype(B, /obj/item/weapon/reagent_containers/glass)) + if(beaker) + user << "A beaker is already loaded into the machine!" + return + if(!user.drop_item()) + return + + beaker = B + beaker.loc = src + user << "You add the beaker to the machine." + src.updateUsrDialog() + icon_state = "mixer1" + + else if(!condi && istype(B, /obj/item/weapon/storage/pill_bottle)) + if(bottle) + user << "A pill bottle is already loaded into the machine!" + return + if(!user.drop_item()) + return + + src.bottle = B + B.loc = src + user << "You add the pill bottle into the dispenser slot." + src.updateUsrDialog() + + return diff --git a/code/modules/reagents/chemistry/machinery/pandemic.dm b/code/modules/reagents/chemistry/machinery/pandemic.dm new file mode 100644 index 00000000000..bb068c421c1 --- /dev/null +++ b/code/modules/reagents/chemistry/machinery/pandemic.dm @@ -0,0 +1,295 @@ +/obj/machinery/computer/pandemic + name = "PanD.E.M.I.C 2200" + desc = "Used to work with viruses." + density = 1 + anchored = 1 + icon = 'icons/obj/chemical.dmi' + icon_state = "mixer0" + circuit = /obj/item/weapon/circuitboard/pandemic + use_power = 1 + idle_power_usage = 20 + var/temp_html = "" + var/wait = null + var/obj/item/weapon/reagent_containers/glass/beaker = null + +/obj/machinery/computer/pandemic/New() + ..() + update_icon() + +/obj/machinery/computer/pandemic/set_broken() + icon_state = (beaker ? "mixer1_b" : "mixer0_b") + overlays.Cut() + stat |= BROKEN + +/obj/machinery/computer/pandemic/proc/GetVirusByIndex(index) + if(beaker && beaker.reagents) + if(beaker.reagents.reagent_list.len) + var/datum/reagent/blood/BL = locate() in beaker.reagents.reagent_list + if(BL) + if(BL.data && BL.data["viruses"]) + var/list/viruses = BL.data["viruses"] + return viruses[index] + return null + +/obj/machinery/computer/pandemic/proc/GetResistancesByIndex(index) + if(beaker && beaker.reagents) + if(beaker.reagents.reagent_list.len) + var/datum/reagent/blood/BL = locate() in beaker.reagents.reagent_list + if(BL) + if(BL.data && BL.data["resistances"]) + var/list/resistances = BL.data["resistances"] + return resistances[index] + return null + +/obj/machinery/computer/pandemic/proc/GetVirusTypeByIndex(index) + var/datum/disease/D = GetVirusByIndex(index) + if(D) + return D.GetDiseaseID() + return null + +/obj/machinery/computer/pandemic/proc/replicator_cooldown(waittime) + wait = 1 + update_icon() + spawn(waittime) + src.wait = null + update_icon() + playsound(src.loc, 'sound/machines/ping.ogg', 30, 1) + +/obj/machinery/computer/pandemic/update_icon() + if(stat & BROKEN) + icon_state = (beaker ? "mixer1_b" : "mixer0_b") + return + + icon_state = "mixer[(beaker)?"1":"0"][(powered()) ? "" : "_nopower"]" + + if(wait) + overlays.Cut() + else + overlays += "waitlight" + +/obj/machinery/computer/pandemic/Topic(href, href_list) + if(..()) + return + + usr.set_machine(src) + if(!beaker) return + + if (href_list["create_vaccine"]) + if(!src.wait) + var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc) + if(B) + B.pixel_x = rand(-3, 3) + B.pixel_y = rand(-3, 3) + var/path = GetResistancesByIndex(text2num(href_list["create_vaccine"])) + var/vaccine_type = path + var/vaccine_name = "Unknown" + + if(!ispath(vaccine_type)) + if(archive_diseases[path]) + var/datum/disease/D = archive_diseases[path] + if(D) + vaccine_name = D.name + vaccine_type = path + else if(vaccine_type) + var/datum/disease/D = new vaccine_type(0, null) + if(D) + vaccine_name = D.name + + if(vaccine_type) + + B.name = "[vaccine_name] vaccine bottle" + B.reagents.add_reagent("vaccine", 15, list(vaccine_type)) + replicator_cooldown(200) + else + src.temp_html = "The replicator is not ready yet." + src.updateUsrDialog() + return + else if (href_list["create_virus_culture"]) + if(!wait) + var/type = GetVirusTypeByIndex(text2num(href_list["create_virus_culture"]))//the path is received as string - converting + var/datum/disease/D = null + if(!ispath(type)) + D = GetVirusByIndex(text2num(href_list["create_virus_culture"])) + var/datum/disease/advance/A = archive_diseases[D.GetDiseaseID()] + if(A) + D = new A.type(0, A) + else if(type) + if(type in diseases) // Make sure this is a disease + D = new type(0, null) + if(!D) + return + var/name = stripped_input(usr,"Name:","Name the culture",D.name,MAX_NAME_LEN) + if(name == null || wait) + return + var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc) + B.icon_state = "bottle3" + B.pixel_x = rand(-3, 3) + B.pixel_y = rand(-3, 3) + replicator_cooldown(50) + var/list/data = list("viruses"=list(D)) + B.name = "[name] culture bottle" + B.desc = "A small bottle. Contains [D.agent] culture in synthblood medium." + B.reagents.add_reagent("blood",20,data) + src.updateUsrDialog() + else + src.temp_html = "The replicator is not ready yet." + src.updateUsrDialog() + return + else if (href_list["empty_beaker"]) + beaker.reagents.clear_reagents() + src.updateUsrDialog() + return + else if (href_list["eject"]) + beaker:loc = src.loc + beaker = null + icon_state = "mixer0" + src.updateUsrDialog() + return + else if(href_list["clear"]) + src.temp_html = "" + src.updateUsrDialog() + return + else if(href_list["name_disease"]) + var/new_name = stripped_input(usr, "Name the Disease", "New Name", "", MAX_NAME_LEN) + if(!new_name) + return + if(..()) + return + var/id = GetVirusTypeByIndex(text2num(href_list["name_disease"])) + if(archive_diseases[id]) + var/datum/disease/advance/A = archive_diseases[id] + A.AssignName(new_name) + for(var/datum/disease/advance/AD in SSdisease.processing) + AD.Refresh() + src.updateUsrDialog() + + + else + usr << browse(null, "window=pandemic") + src.updateUsrDialog() + return + + src.add_fingerprint(usr) + return + +/obj/machinery/computer/pandemic/attack_hand(mob/user) + if(..()) + return + user.set_machine(src) + var/dat = "" + if(src.temp_html) + dat = "[src.temp_html]

    Main Menu" + else if(!beaker) + dat += "Please insert beaker.
    " + dat += "Close" + else + var/datum/reagents/R = beaker.reagents + var/datum/reagent/blood/Blood = null + for(var/datum/reagent/blood/B in R.reagent_list) + if(B) + Blood = B + break + if(!R.total_volume||!R.reagent_list.len) + dat += "The beaker is empty
    " + else if(!Blood) + dat += "No blood sample found in beaker." + else if(!Blood.data) + dat += "No blood data found in beaker." + else + dat += "

    Blood sample data:

    " + dat += "Blood DNA: [(Blood.data["blood_DNA"]||"none")]
    " + dat += "Blood Type: [(Blood.data["blood_type"]||"none")]
    " + + + if(Blood.data["viruses"]) + var/list/vir = Blood.data["viruses"] + if(vir.len) + var/i = 0 + for(var/datum/disease/D in Blood.data["viruses"]) + i++ + if(!(D.visibility_flags & HIDDEN_PANDEMIC)) + + if(istype(D, /datum/disease/advance)) + + var/datum/disease/advance/A = D + D = archive_diseases[A.GetDiseaseID()] + if(D && D.name == "Unknown") + dat += "Name Disease
    " + + if(!D) + CRASH("We weren't able to get the advance disease from the archive.") + + dat += "Disease Agent: [D?"[D.agent] - Create virus culture bottle":"none"]
    " + dat += "Common name: [(D.name||"none")]
    " + dat += "Description: [(D.desc||"none")]
    " + dat += "Spread: [(D.spread_text||"none")]
    " + dat += "Possible cure: [(D.cure_text||"none")]

    " + + if(istype(D, /datum/disease/advance)) + var/datum/disease/advance/A = D + dat += "Symptoms: " + var/english_symptoms = list() + for(var/datum/symptom/S in A.symptoms) + english_symptoms += S.name + dat += english_list(english_symptoms) + + else + dat += "No detectable virus in the sample." + else + dat += "No detectable virus in the sample." + + dat += "
    Contains antibodies to: " + if(Blood.data["resistances"]) + var/list/res = Blood.data["resistances"] + if(res.len) + dat += "
      " + var/i = 0 + for(var/type in Blood.data["resistances"]) + i++ + var/disease_name = "Unknown" + + if(!ispath(type)) + var/datum/disease/advance/A = archive_diseases[type] + if(A) + disease_name = A.name + else + var/datum/disease/D = new type(0, null) + disease_name = D.name + + dat += "
    • [disease_name] - Create vaccine bottle
    • " + dat += "

    " + else + dat += "nothing
    " + else + dat += "nothing
    " + dat += "
    Eject beaker[((R.total_volume&&R.reagent_list.len) ? "-- Empty beaker":"")]
    " + dat += "Close" + + user << browse("[src.name]
    [dat]", "window=pandemic;size=575x400") + onclose(user, "pandemic") + return + + +/obj/machinery/computer/pandemic/attackby(obj/item/I, mob/user, params) + if(istype(I, /obj/item/weapon/reagent_containers/glass)) + if(stat & (NOPOWER|BROKEN)) return + if(beaker) + user << "A beaker is already loaded into the machine!" + return + if(!user.drop_item()) + return + + beaker = I + beaker.loc = src + user << "You add the beaker to the machine." + src.updateUsrDialog() + icon_state = "mixer1" + + else if(istype(I, /obj/item/weapon/screwdriver)) + if(src.beaker) + beaker.loc = get_turf(src) + ..() + return + else + ..() + return diff --git a/code/modules/reagents/chemistry/machinery/reagentgrinder.dm b/code/modules/reagents/chemistry/machinery/reagentgrinder.dm new file mode 100644 index 00000000000..f27773397d9 --- /dev/null +++ b/code/modules/reagents/chemistry/machinery/reagentgrinder.dm @@ -0,0 +1,441 @@ +/obj/machinery/reagentgrinder + name = "All-In-One Grinder" + desc = "Used to grind things up into raw materials." + icon = 'icons/obj/kitchen.dmi' + icon_state = "juicer1" + layer = 2.9 + anchored = 1 + use_power = 1 + idle_power_usage = 5 + active_power_usage = 100 + pass_flags = PASSTABLE + var/operating = 0 + var/obj/item/weapon/reagent_containers/beaker = null + var/limit = 10 + var/list/blend_items = list ( + + //Sheets + /obj/item/stack/sheet/mineral/plasma = list("plasma" = 20), + /obj/item/stack/sheet/metal = list("iron" = 20), + /obj/item/stack/sheet/plasteel = list("iron" = 20, "plasma" = 20), + /obj/item/stack/sheet/mineral/wood = list("carbon" = 20), + /obj/item/stack/sheet/glass = list("silicon" = 20), + /obj/item/stack/sheet/rglass = list("silicon" = 20, "iron" = 20), + /obj/item/stack/sheet/mineral/uranium = list("uranium" = 20), + /obj/item/stack/sheet/mineral/bananium = list("banana" = 20), + /obj/item/stack/sheet/mineral/silver = list("silver" = 20), + /obj/item/stack/sheet/mineral/gold = list("gold" = 20), + /obj/item/weapon/grown/nettle/basic = list("sacid" = 0), + /obj/item/weapon/grown/nettle/death = list("facid" = 0), + /obj/item/weapon/grown/novaflower = list("capsaicin" = 0, "condensedcapsaicin" = 0), + + //Crayons (for overriding colours) + /obj/item/toy/crayon/red = list("redcrayonpowder" = 10), + /obj/item/toy/crayon/orange = list("orangecrayonpowder" = 10), + /obj/item/toy/crayon/yellow = list("yellowcrayonpowder" = 10), + /obj/item/toy/crayon/green = list("greencrayonpowder" = 10), + /obj/item/toy/crayon/blue = list("bluecrayonpowder" = 10), + /obj/item/toy/crayon/purple = list("purplecrayonpowder" = 10), + /obj/item/toy/crayon/mime = list("invisiblecrayonpowder" = 50), + + //Blender Stuff + /obj/item/weapon/reagent_containers/food/snacks/grown/soybeans = list("soymilk" = 0), + /obj/item/weapon/reagent_containers/food/snacks/grown/tomato = list("ketchup" = 0), + /obj/item/weapon/reagent_containers/food/snacks/grown/corn = list("cornoil" = 0), + /obj/item/weapon/reagent_containers/food/snacks/grown/wheat = list("flour" = -5), + /obj/item/weapon/reagent_containers/food/snacks/grown/oat = list("flour" = -5), + /obj/item/weapon/reagent_containers/food/snacks/grown/cherries = list("cherryjelly" = 0), + /obj/item/weapon/reagent_containers/food/snacks/grown/bluecherries = list("bluecherryjelly" = 0), + /obj/item/weapon/reagent_containers/food/snacks/egg = list("eggyolk" = -5), + + //Grinder stuff, but only if dry + /obj/item/weapon/reagent_containers/food/snacks/grown/coffee/arabica = list("coffeepowder" = 0), + /obj/item/weapon/reagent_containers/food/snacks/grown/coffee/robusta = list("coffeepowder" = 0, "morphine" = 0), + /obj/item/weapon/reagent_containers/food/snacks/grown/tea/aspera = list("teapowder" = 0), + /obj/item/weapon/reagent_containers/food/snacks/grown/tea/astra = list("teapowder" = 0, "salglu_solution" = 0), + + + + //All types that you can put into the grinder to transfer the reagents to the beaker. !Put all recipes above this.! + /obj/item/weapon/reagent_containers/pill = list(), + /obj/item/weapon/reagent_containers/food = list() + ) + + var/list/juice_items = list ( + + //Juicer Stuff + /obj/item/weapon/reagent_containers/food/snacks/grown/corn = list("corn_starch" = 0), + /obj/item/weapon/reagent_containers/food/snacks/grown/tomato = list("tomatojuice" = 0), + /obj/item/weapon/reagent_containers/food/snacks/grown/carrot = list("carrotjuice" = 0), + /obj/item/weapon/reagent_containers/food/snacks/grown/berries = list("berryjuice" = 0), + /obj/item/weapon/reagent_containers/food/snacks/grown/banana = list("banana" = 0), + /obj/item/weapon/reagent_containers/food/snacks/grown/potato = list("potato" = 0), + /obj/item/weapon/reagent_containers/food/snacks/grown/citrus/lemon = list("lemonjuice" = 0), + /obj/item/weapon/reagent_containers/food/snacks/grown/citrus/orange = list("orangejuice" = 0), + /obj/item/weapon/reagent_containers/food/snacks/grown/citrus/lime = list("limejuice" = 0), + /obj/item/weapon/reagent_containers/food/snacks/grown/watermelon = list("watermelonjuice" = 0), + /obj/item/weapon/reagent_containers/food/snacks/watermelonslice = list("watermelonjuice" = 0), + /obj/item/weapon/reagent_containers/food/snacks/grown/berries/poison = list("poisonberryjuice" = 0), + /obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin = list("pumpkinjuice" = 0), + /obj/item/weapon/reagent_containers/food/snacks/grown/blumpkin = list("blumpkinjuice" = 0), + ) + + var/list/dried_items = list( + + //Grinder stuff, but only if dry + /obj/item/weapon/reagent_containers/food/snacks/grown/coffee/arabica = list("coffeepowder" = 0), + /obj/item/weapon/reagent_containers/food/snacks/grown/coffee/robusta = list("coffeepowder" = 0, "morphine" = 0), + /obj/item/weapon/reagent_containers/food/snacks/grown/tea/aspera = list("teapowder" = 0), + /obj/item/weapon/reagent_containers/food/snacks/grown/tea/astra = list("teapowder" = 0, "salglu_solution" = 0), + ) + + var/list/holdingitems = list() + +/obj/machinery/reagentgrinder/New() + ..() + beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src) + return + +/obj/machinery/reagentgrinder/update_icon() + icon_state = "juicer"+num2text(!isnull(beaker)) + return + + +/obj/machinery/reagentgrinder/attackby(obj/item/I, mob/user, params) + if(default_unfasten_wrench(user, I)) + return + + if (istype(I, /obj/item/weapon/reagent_containers/glass) || \ + istype(I, /obj/item/weapon/reagent_containers/food/drinks/drinkingglass) || \ + istype(I, /obj/item/weapon/reagent_containers/food/drinks/shaker)) + + if (beaker) + return 1 + else + if(!user.drop_item()) + return 1 + beaker = I + beaker.loc = src + update_icon() + src.updateUsrDialog() + return 0 + + if(is_type_in_list(I, dried_items)) + if(istype(I, /obj/item/weapon/reagent_containers/food/snacks/grown)) + var/obj/item/weapon/reagent_containers/food/snacks/grown/G = I + if(!G.dry) + user << "You must dry that first!" + return 1 + + if(holdingitems && holdingitems.len >= limit) + usr << "The machine cannot hold anymore items." + return 1 + + //Fill machine with a bag! + if(istype(I, /obj/item/weapon/storage/bag)) + var/obj/item/weapon/storage/bag/B = I + for (var/obj/item/weapon/reagent_containers/food/snacks/grown/G in B.contents) + B.remove_from_storage(G, src) + holdingitems += G + if(holdingitems && holdingitems.len >= limit) //Sanity checking so the blender doesn't overfill + user << "You fill the All-In-One grinder to the brim." + break + + if(!I.contents.len) + user << "You empty the plant bag into the All-In-One grinder." + + src.updateUsrDialog() + return 0 + + if (!is_type_in_list(I, blend_items) && !is_type_in_list(I, juice_items)) + user << "Cannot refine into a reagent!" + return 1 + + user.unEquip(I) + I.loc = src + holdingitems += I + src.updateUsrDialog() + return 0 + +/obj/machinery/reagentgrinder/attack_paw(mob/user) + return src.attack_hand(user) + +/obj/machinery/reagentgrinder/attack_ai(mob/user) + return 0 + +/obj/machinery/reagentgrinder/attack_hand(mob/user) + user.set_machine(src) + interact(user) + +/obj/machinery/reagentgrinder/interact(mob/user) // The microwave Menu + var/is_chamber_empty = 0 + var/is_beaker_ready = 0 + var/processing_chamber = "" + var/beaker_contents = "" + var/dat = "" + + if(!operating) + for (var/obj/item/O in holdingitems) + processing_chamber += "\A [O.name]
    " + + if (!processing_chamber) + is_chamber_empty = 1 + processing_chamber = "Nothing." + if (!beaker) + beaker_contents = "No beaker attached.
    " + else + is_beaker_ready = 1 + beaker_contents = "The beaker contains:
    " + var/anything = 0 + for(var/datum/reagent/R in beaker.reagents.reagent_list) + anything = 1 + beaker_contents += "[R.volume] - [R.name]
    " + if(!anything) + beaker_contents += "Nothing
    " + + + dat = {" + Processing chamber contains:
    + [processing_chamber]
    + [beaker_contents]
    + "} + if (is_beaker_ready && !is_chamber_empty && !(stat & (NOPOWER|BROKEN))) + dat += "Grind the reagents
    " + dat += "Juice the reagents

    " + if(holdingitems && holdingitems.len > 0) + dat += "Eject the reagents
    " + if (beaker) + dat += "Detach the beaker
    " + else + dat += "Please wait..." + + var/datum/browser/popup = new(user, "reagentgrinder", "All-In-One Grinder") + popup.set_content(dat) + popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) + popup.open(1) + return + +/obj/machinery/reagentgrinder/Topic(href, href_list) + if(..()) + return + usr.set_machine(src) + if(operating) + updateUsrDialog() + return + switch(href_list["action"]) + if ("grind") + grind() + if("juice") + juice() + if("eject") + eject() + if ("detach") + detach() + +/obj/machinery/reagentgrinder/proc/detach() + + if (usr.stat != 0) + return + if (!beaker) + return + beaker.loc = src.loc + beaker = null + update_icon() + updateUsrDialog() + +/obj/machinery/reagentgrinder/proc/eject() + + if (usr.stat != 0) + return + if (holdingitems && holdingitems.len == 0) + return + + for(var/obj/item/O in holdingitems) + O.loc = src.loc + holdingitems -= O + holdingitems = list() + updateUsrDialog() + +/obj/machinery/reagentgrinder/proc/is_allowed(obj/item/weapon/reagent_containers/O) + for (var/i in blend_items) + if(istype(O, i)) + return 1 + return 0 + +/obj/machinery/reagentgrinder/proc/get_allowed_by_id(obj/item/O) + for (var/i in blend_items) + if (istype(O, i)) + return blend_items[i] + +/obj/machinery/reagentgrinder/proc/get_allowed_snack_by_id(obj/item/weapon/reagent_containers/food/snacks/O) + for(var/i in blend_items) + if(istype(O, i)) + return blend_items[i] + +/obj/machinery/reagentgrinder/proc/get_allowed_juice_by_id(obj/item/weapon/reagent_containers/food/snacks/O) + for(var/i in juice_items) + if(istype(O, i)) + return juice_items[i] + +/obj/machinery/reagentgrinder/proc/get_grownweapon_amount(obj/item/weapon/grown/O) + if (!istype(O)) + return 5 + else if (O.potency == -1) + return 5 + else + return round(O.potency) + +/obj/machinery/reagentgrinder/proc/get_juice_amount(obj/item/weapon/reagent_containers/food/snacks/grown/O) + if (!istype(O)) + return 5 + else if (O.potency == -1) + return 5 + else + return round(5*sqrt(O.potency)) + +/obj/machinery/reagentgrinder/proc/remove_object(obj/item/O) + holdingitems -= O + qdel(O) + +/obj/machinery/reagentgrinder/proc/juice() + power_change() + if(stat & (NOPOWER|BROKEN)) + return + if (!beaker || (beaker && beaker.reagents.total_volume >= beaker.reagents.maximum_volume)) + return + playsound(src.loc, 'sound/machines/juicer.ogg', 20, 1) + var/offset = prob(50) ? -2 : 2 + animate(src, pixel_x = pixel_x + offset, time = 0.2, loop = 250) //start shaking + operating = 1 + updateUsrDialog() + spawn(50) + pixel_x = initial(pixel_x) //return to its spot after shaking + operating = 0 + updateUsrDialog() + + //Snacks + for (var/obj/item/weapon/reagent_containers/food/snacks/O in holdingitems) + if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume) + break + + var/allowed = get_allowed_juice_by_id(O) + if(isnull(allowed)) + break + + for (var/r_id in allowed) + + var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume + var/amount = get_juice_amount(O) + + beaker.reagents.add_reagent(r_id, min(amount, space)) + + if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume) + break + + remove_object(O) + +/obj/machinery/reagentgrinder/proc/grind() + + power_change() + if(stat & (NOPOWER|BROKEN)) + return + if (!beaker || (beaker && beaker.reagents.total_volume >= beaker.reagents.maximum_volume)) + return + playsound(src.loc, 'sound/machines/blender.ogg', 50, 1) + var/offset = prob(50) ? -2 : 2 + animate(src, pixel_x = pixel_x + offset, time = 0.2, loop = 250) //start shaking + operating = 1 + updateUsrDialog() + spawn(60) + pixel_x = initial(pixel_x) //return to its spot after shaking + operating = 0 + updateUsrDialog() + + //Snacks and Plants + for (var/obj/item/weapon/reagent_containers/food/snacks/O in holdingitems) + if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume) + break + + var/allowed = get_allowed_snack_by_id(O) + if(isnull(allowed)) + break + + for (var/r_id in allowed) + + var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume + var/amount = allowed[r_id] + if(amount <= 0) + if(amount == 0) + if (O.reagents != null && O.reagents.has_reagent("nutriment")) + beaker.reagents.add_reagent(r_id, min(O.reagents.get_reagent_amount("nutriment"), space)) + O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space)) + else + if (O.reagents != null && O.reagents.has_reagent("nutriment")) + beaker.reagents.add_reagent(r_id, min(round(O.reagents.get_reagent_amount("nutriment")*abs(amount)), space)) + O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space)) + + else + O.reagents.trans_id_to(beaker, r_id, min(amount, space)) + + if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume) + break + + if(O.reagents.reagent_list.len == 0) + remove_object(O) + + //Sheets + for (var/obj/item/stack/sheet/O in holdingitems) + var/allowed = get_allowed_by_id(O) + if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume) + break + for(var/i = 1; i <= round(O.amount, 1); i++) + for (var/r_id in allowed) + var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume + var/amount = allowed[r_id] + beaker.reagents.add_reagent(r_id,min(amount, space)) + if (space < amount) + break + if (i == round(O.amount, 1)) + remove_object(O) + break + //Plants + for (var/obj/item/weapon/grown/O in holdingitems) + if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume) + break + var/allowed = get_allowed_by_id(O) + for (var/r_id in allowed) + var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume + var/amount = allowed[r_id] + if (amount == 0) + if (O.reagents != null && O.reagents.has_reagent(r_id)) + beaker.reagents.add_reagent(r_id,min(O.reagents.get_reagent_amount(r_id), space)) + else + beaker.reagents.add_reagent(r_id,min(amount, space)) + + if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume) + break + remove_object(O) + + + //Crayons + //With some input from aranclanos, now 30% less shoddily copypasta + for (var/obj/item/toy/crayon/O in holdingitems) + if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume) + break + var/allowed = get_allowed_by_id(O) + for (var/r_id in allowed) + var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume + var/amount = allowed[r_id] + beaker.reagents.add_reagent(r_id,min(amount, space)) + if (space < amount) + break + remove_object(O) + + //Everything else - Transfers reagents from it into beaker + for (var/obj/item/weapon/reagent_containers/O in holdingitems) + if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume) + break + var/amount = O.reagents.total_volume + O.reagents.trans_to(beaker, amount) + if(!O.reagents.total_volume) + remove_object(O) \ No newline at end of file diff --git a/code/modules/reagents/Chemistry-Readme.dm b/code/modules/reagents/chemistry/readme.dm similarity index 97% rename from code/modules/reagents/Chemistry-Readme.dm rename to code/modules/reagents/chemistry/readme.dm index b754f17596f..b2759dbe7af 100644 --- a/code/modules/reagents/Chemistry-Readme.dm +++ b/code/modules/reagents/chemistry/readme.dm @@ -1,267 +1,270 @@ -/* -NOTE: IF YOU UPDATE THE REAGENT-SYSTEM, ALSO UPDATE THIS README. - -Structure: /////////////////// ////////////////////////// - // Mob or object // -------> // Reagents var (datum) // Is a reference to the datum that holds the reagents. - /////////////////// ////////////////////////// - | | - The object that holds everything. V - reagent_list var (list) A List of datums, each datum is a reagent. - - | | | - V V V - - reagents (datums) Reagents. I.e. Water , cryoxadone or mercury. - - -Random important notes: - - An objects on_reagent_change will be called every time the objects reagents change. - Useful if you want to update the objects icon etc. - -About the Holder: - - The holder (reagents datum) is the datum that holds a list of all reagents - currently in the object.It also has all the procs needed to manipulate reagents - - remove_any(var/amount) - This proc removes reagents from the holder until the passed amount - is matched. It'll try to remove some of ALL reagents contained. - - trans_to(var/obj/target, var/amount) - This proc equally transfers the contents of the holder to another - objects holder. You need to pass it the object (not the holder) you want - to transfer to and the amount you want to transfer. Its return value is the - actual amount transfered (if one of the objects is full/empty) - - trans_id_to(var/obj/target, var/reagent, var/amount) - Same as above but only for a specific reagent in the reagent list. - If the specified amount is greater than what is available, it will use - the amount of the reagent that is available. If no reagent exists, returns null. - - metabolize(var/mob/M) - This proc is called by the mobs life proc. It simply calls on_mob_life for - all contained reagents. You shouldnt have to use this one directly. - - handle_reactions() - This proc check all recipes and, on a match, uses them. - It will also call the recipe's on_reaction proc (for explosions or w/e). - Currently, this proc is automatically called by trans_to. - - isolate_reagent(var/reagent) - Pass it a reagent id and it will remove all reagents but that one. - It's that simple. - - del_reagent(var/reagent) - Completely remove the reagent with the matching id. - - reaction_fire(exposed_temp) - Simply calls the reaction_fire procs of all contained reagents. - - update_total() - This one simply updates the total volume of the holder. - (the volume of all reagents added together) - - clear_reagents() - This proc removes ALL reagents from the holder. - - reaction(var/atom/A, var/method=TOUCH, var/volume_modifier=0) - This proc calls the appropriate reaction procs of the reagents. - I.e. if A is an object, it will call the reagents reaction_obj - proc. The method var is used for reaction on mobs. It simply tells - us if the mob TOUCHed the reagent, if it INGESTed the reagent, if the reagent - was VAPORIZEd on them, if the reagent was INJECTed, or transfered via a PATCH to them. - Since the volume can be checked in a reagents proc, you might want to - use the volume_modifier var to modifiy the passed value without actually - changing the volume of the reagents. - If you're not sure if you need to use this the answer is very most likely 'No'. - You'll want to use this proc whenever an atom first comes in - contact with the reagents of a holder. (in the 'splash' part of a beaker i.e.) - More on the reaction in the reagent part of this readme. - - add_reagent(var/reagent, var/amount, var/data) - Attempts to add X of the matching reagent to the holder. - You wont use this much. Mostly in new procs for pre-filled - objects. - - remove_reagent(var/reagent, var/amount) - The exact opposite of the add_reagent proc. - - has_reagent(var/reagent, var/amount) - Returns 1 if the holder contains this reagent. - Or 0 if not. - If you pass it an amount it will additionally check - if the amount is matched. This is optional. - - get_reagent_amount(var/reagent) - Returns the amount of the matching reagent inside the - holder. Returns 0 if the reagent is missing. - - Important variables: - - total_volume - This variable contains the total volume of all reagents in this holder. - - reagent_list - This is a list of all contained reagents. More specifically, references - to the reagent datums. - - maximum_volume - This is the maximum volume of the holder. - - my_atom - This is the atom the holder is 'in'. Useful if you need to find the location. - (i.e. for explosions) - - -About Reagents: - - Reagents are all the things you can mix and fille in bottles etc. This can be anything from - rejuvs over water to ... iron. Each reagent also has a few procs - i'll explain those below. - - reaction_mob(var/mob/M, var/method=TOUCH) - This is called by the holder's reation proc. - This version is only called when the reagent - reacts with a mob. The method var can be either - TOUCH or INGEST. You'll want to put stuff like - acid-facemelting in here. - - reaction_obj(var/obj/O) - This is called by the holder's reation proc. - This version is called when the reagents reacts - with an object. You'll want to put stuff like - object melting in here ... or something. i dunno. - - reaction_turf(var/turf/T) - This is called by the holder's reation proc. - This version is called when the reagents reacts - with a turf. You'll want to put stuff like extra - slippery floors for lube or something in here. - - on_mob_life(var/mob/M) - This proc is called everytime the mobs life proc executes. - This is the place where you put damage for toxins , - drowsyness for sleep toxins etc etc. - You'll want to call the parents proc by using ..() . - If you dont, the chemical will stay in the mob forever - - unless you write your own piece of code to slowly remove it. - (Should be pretty easy, 1 line of code) - - Important variables: - - holder - This variable contains a reference to the holder the chemical is 'in' - - volume - This is the volume of the reagent. - - id - The id of the reagent - - name - The name of the reagent. - - data - This var can be used for whatever the fuck you want. I used it for the sleep - toxins to make them work slowly instead of instantly. You could also use this - for DNA in a blood reagent or ... well whatever you want. - - color - This is a hexadecimal color that represents the reagent outside of containers, - you define it as "#RRGGBB", or, red green blue. You can also define it using the - rgb() proc, which returns a hexadecimal value too. The color is black by default. - - A good website for color calculations: http://www.psyclops.com/tools/rgb/ - - - - -About Recipes: - - Recipes are simple datums that contain a list of required reagents and a result. - They also have a proc that is called when the recipe is matched. - - on_reaction(var/datum/reagents/holder, var/created_volume) - This proc is called when the recipe is matched. - You'll want to add explosions etc here. - To find the location you'll have to do something - like get_turf(holder.my_atom) - - name & id - Should be pretty obvious. - - result - This var contains the id of the resulting reagent. - - required_reagents - This is a list of ids of the required reagents. - Each id also needs an associated value that gives us the minimum required amount - of that reagent. The handle_reaction proc can detect mutiples of the same recipes - so for most cases you want to set the required amount to 1. - - required_catalysts - This is a list of the ids of the required catalysts. - Functionally similar to required_reagents, it is a list of reagents that are required - for the reaction. However, unlike required_reagents, catalysts are NOT consumed. - They mearly have to be present in the container. - - result_amount - This is the amount of the resulting reagent this recipe will produce. - I recommend you set this to the total volume of all required reagent. - - required_container - The container the recipe has to take place in in order to happen. Leave this blank/null - if you want the reaction to happen anywhere. - - required_other - Basically like a reagent's data variable. You can set extra requirements for a - reaction with this. - - required_temp - This is the required temperature. - - -About the Tools: - - By default, all atom have a reagents var - but its empty. if you want to use an object for the chem. - system you'll need to add something like this in its new proc: - - var/datum/reagents/R = new/datum/reagents(100) <<<<< create a new datum , 100 is the maximum_volume of the new holder datum. - reagents = R <<<<< assign the new datum to the objects reagents var - R.my_atom = src <<<<< set the holders my_atom to src so that we know where we are. - - This can also be done by calling a convenience proc: - atom/proc/create_reagents(var/max_volume) - - Other important stuff: - - amount_per_transfer_from_this var - This var is mostly used by beakers and bottles. - It simply tells us how much to transfer when - 'pouring' our reagents into something else. - - atom/proc/is_open_container() - Checks atom/var/flags & OPENCONTAINER. - If this returns 1 , you can use syringes, beakers etc - to manipulate the contents of this object. - If it's 0, you'll need to write your own custom reagent - transfer code since you will not be able to use the standard - tools to manipulate it. - -*/ - - - - -/* GOON CHEMS README: - - Credit goes to Cogwerks, and all the other goonstation coders - for the original idea and implementation of this over at goonstation. - - THE REQUESTED DON'T PORT LIST: IF YOU PORT THESE THE GOONS WILL MURDER US IN OUR SLEEP SO PLEASE DON'T KTHX - Iamgoofball - Any of the Secret Chems - Goon in-joke chems (Eg. Cat Drugs, Hairgrownium) - Liquid Electricity - Rajajajah - +/* +NOTE: IF YOU UPDATE THE REAGENT-SYSTEM, ALSO UPDATE THIS README. + +Structure: /////////////////// ////////////////////////// + // Mob or object // -------> // Reagents var (datum) // Is a reference to the datum that holds the reagents. + /////////////////// ////////////////////////// + | | + The object that holds everything. V + reagent_list var (list) A List of datums, each datum is a reagent. + + | | | + V V V + + reagents (datums) Reagents. I.e. Water , cryoxadone or mercury. + + +Random important notes: + + An objects on_reagent_change will be called every time the objects reagents change. + Useful if you want to update the objects icon etc. + +About the Holder: + + The holder (reagents datum) is the datum that holds a list of all reagents + currently in the object.It also has all the procs needed to manipulate reagents + + remove_any(var/amount) + This proc removes reagents from the holder until the passed amount + is matched. It'll try to remove some of ALL reagents contained. + + remove_all(var/amount) + This proc removes reagents from the holder equally. + + trans_to(var/obj/target, var/amount) + This proc equally transfers the contents of the holder to another + objects holder. You need to pass it the object (not the holder) you want + to transfer to and the amount you want to transfer. Its return value is the + actual amount transfered (if one of the objects is full/empty) + + trans_id_to(var/obj/target, var/reagent, var/amount) + Same as above but only for a specific reagent in the reagent list. + If the specified amount is greater than what is available, it will use + the amount of the reagent that is available. If no reagent exists, returns null. + + metabolize(var/mob/M) + This proc is called by the mobs life proc. It simply calls on_mob_life for + all contained reagents. You shouldnt have to use this one directly. + + handle_reactions() + This proc check all recipes and, on a match, uses them. + It will also call the recipe's on_reaction proc (for explosions or w/e). + Currently, this proc is automatically called by trans_to. + + isolate_reagent(var/reagent) + Pass it a reagent id and it will remove all reagents but that one. + It's that simple. + + del_reagent(var/reagent) + Completely remove the reagent with the matching id. + + reaction_fire(exposed_temp) + Simply calls the reaction_fire procs of all contained reagents. + + update_total() + This one simply updates the total volume of the holder. + (the volume of all reagents added together) + + clear_reagents() + This proc removes ALL reagents from the holder. + + reaction(var/atom/A, var/method=TOUCH, var/volume_modifier=0) + This proc calls the appropriate reaction procs of the reagents. + I.e. if A is an object, it will call the reagents reaction_obj + proc. The method var is used for reaction on mobs. It simply tells + us if the mob TOUCHed the reagent, if it INGESTed the reagent, if the reagent + was VAPORIZEd on them, if the reagent was INJECTed, or transfered via a PATCH to them. + Since the volume can be checked in a reagents proc, you might want to + use the volume_modifier var to modifiy the passed value without actually + changing the volume of the reagents. + If you're not sure if you need to use this the answer is very most likely 'No'. + You'll want to use this proc whenever an atom first comes in + contact with the reagents of a holder. (in the 'splash' part of a beaker i.e.) + More on the reaction in the reagent part of this readme. + + add_reagent(var/reagent, var/amount, var/data) + Attempts to add X of the matching reagent to the holder. + You wont use this much. Mostly in new procs for pre-filled + objects. + + remove_reagent(var/reagent, var/amount) + The exact opposite of the add_reagent proc. + + has_reagent(var/reagent, var/amount) + Returns 1 if the holder contains this reagent. + Or 0 if not. + If you pass it an amount it will additionally check + if the amount is matched. This is optional. + + get_reagent_amount(var/reagent) + Returns the amount of the matching reagent inside the + holder. Returns 0 if the reagent is missing. + + Important variables: + + total_volume + This variable contains the total volume of all reagents in this holder. + + reagent_list + This is a list of all contained reagents. More specifically, references + to the reagent datums. + + maximum_volume + This is the maximum volume of the holder. + + my_atom + This is the atom the holder is 'in'. Useful if you need to find the location. + (i.e. for explosions) + + +About Reagents: + + Reagents are all the things you can mix and fille in bottles etc. This can be anything from + rejuvs over water to ... iron. Each reagent also has a few procs - i'll explain those below. + + reaction_mob(var/mob/M, var/method=TOUCH) + This is called by the holder's reation proc. + This version is only called when the reagent + reacts with a mob. The method var can be either + TOUCH or INGEST. You'll want to put stuff like + acid-facemelting in here. + + reaction_obj(var/obj/O) + This is called by the holder's reation proc. + This version is called when the reagents reacts + with an object. You'll want to put stuff like + object melting in here ... or something. i dunno. + + reaction_turf(var/turf/T) + This is called by the holder's reation proc. + This version is called when the reagents reacts + with a turf. You'll want to put stuff like extra + slippery floors for lube or something in here. + + on_mob_life(var/mob/M) + This proc is called everytime the mobs life proc executes. + This is the place where you put damage for toxins , + drowsyness for sleep toxins etc etc. + You'll want to call the parents proc by using ..() . + If you dont, the chemical will stay in the mob forever - + unless you write your own piece of code to slowly remove it. + (Should be pretty easy, 1 line of code) + + Important variables: + + holder + This variable contains a reference to the holder the chemical is 'in' + + volume + This is the volume of the reagent. + + id + The id of the reagent + + name + The name of the reagent. + + data + This var can be used for whatever the fuck you want. I used it for the sleep + toxins to make them work slowly instead of instantly. You could also use this + for DNA in a blood reagent or ... well whatever you want. + + color + This is a hexadecimal color that represents the reagent outside of containers, + you define it as "#RRGGBB", or, red green blue. You can also define it using the + rgb() proc, which returns a hexadecimal value too. The color is black by default. + + A good website for color calculations: http://www.psyclops.com/tools/rgb/ + + + + +About Recipes: + + Recipes are simple datums that contain a list of required reagents and a result. + They also have a proc that is called when the recipe is matched. + + on_reaction(var/datum/reagents/holder, var/created_volume) + This proc is called when the recipe is matched. + You'll want to add explosions etc here. + To find the location you'll have to do something + like get_turf(holder.my_atom) + + name & id + Should be pretty obvious. + + result + This var contains the id of the resulting reagent. + + required_reagents + This is a list of ids of the required reagents. + Each id also needs an associated value that gives us the minimum required amount + of that reagent. The handle_reaction proc can detect mutiples of the same recipes + so for most cases you want to set the required amount to 1. + + required_catalysts + This is a list of the ids of the required catalysts. + Functionally similar to required_reagents, it is a list of reagents that are required + for the reaction. However, unlike required_reagents, catalysts are NOT consumed. + They mearly have to be present in the container. + + result_amount + This is the amount of the resulting reagent this recipe will produce. + I recommend you set this to the total volume of all required reagent. + + required_container + The container the recipe has to take place in in order to happen. Leave this blank/null + if you want the reaction to happen anywhere. + + required_other + Basically like a reagent's data variable. You can set extra requirements for a + reaction with this. + + required_temp + This is the required temperature. + + +About the Tools: + + By default, all atom have a reagents var - but its empty. if you want to use an object for the chem. + system you'll need to add something like this in its new proc: + + var/datum/reagents/R = new/datum/reagents(100) <<<<< create a new datum , 100 is the maximum_volume of the new holder datum. + reagents = R <<<<< assign the new datum to the objects reagents var + R.my_atom = src <<<<< set the holders my_atom to src so that we know where we are. + + This can also be done by calling a convenience proc: + atom/proc/create_reagents(var/max_volume) + + Other important stuff: + + amount_per_transfer_from_this var + This var is mostly used by beakers and bottles. + It simply tells us how much to transfer when + 'pouring' our reagents into something else. + + atom/proc/is_open_container() + Checks atom/var/flags & OPENCONTAINER. + If this returns 1 , you can use syringes, beakers etc + to manipulate the contents of this object. + If it's 0, you'll need to write your own custom reagent + transfer code since you will not be able to use the standard + tools to manipulate it. + +*/ + + + + +/* GOON CHEMS README: + + Credit goes to Cogwerks, and all the other goonstation coders + for the original idea and implementation of this over at goonstation. + + THE REQUESTED DON'T PORT LIST: IF YOU PORT THESE THE GOONS WILL MURDER US IN OUR SLEEP SO PLEASE DON'T KTHX - Iamgoofball + Any of the Secret Chems + Goon in-joke chems (Eg. Cat Drugs, Hairgrownium) + Liquid Electricity + Rajajajah + */ \ No newline at end of file diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/chemistry/reagents.dm similarity index 100% rename from code/modules/reagents/Chemistry-Reagents.dm rename to code/modules/reagents/chemistry/reagents.dm diff --git a/code/modules/reagents/Chemistry-Reagents/Consumable-Reagents/Drink-Reagents/Alcohols.dm b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm similarity index 100% rename from code/modules/reagents/Chemistry-Reagents/Consumable-Reagents/Drink-Reagents/Alcohols.dm rename to code/modules/reagents/chemistry/reagents/alcohol_reagents.dm diff --git a/code/modules/reagents/Chemistry-Reagents/Blob-Reagents.dm b/code/modules/reagents/chemistry/reagents/blob_reagents.dm similarity index 100% rename from code/modules/reagents/Chemistry-Reagents/Blob-Reagents.dm rename to code/modules/reagents/chemistry/reagents/blob_reagents.dm diff --git a/code/modules/reagents/Chemistry-Reagents/Consumable-Reagents/Drink-Reagents/Drinks.dm b/code/modules/reagents/chemistry/reagents/drink_reagents.dm similarity index 99% rename from code/modules/reagents/Chemistry-Reagents/Consumable-Reagents/Drink-Reagents/Drinks.dm rename to code/modules/reagents/chemistry/reagents/drink_reagents.dm index 9997396152b..ae26a8a1802 100644 --- a/code/modules/reagents/Chemistry-Reagents/Consumable-Reagents/Drink-Reagents/Drinks.dm +++ b/code/modules/reagents/chemistry/reagents/drink_reagents.dm @@ -267,7 +267,7 @@ return /datum/reagent/consumable/spacemountainwind - name = "Space Mountain Wind" + name = "SM Wind" id = "spacemountainwind" description = "Blows right through you like a space wind." color = "#102000" // rgb: 16, 32, 0 diff --git a/code/modules/reagents/Chemistry-Reagents/Drug-Reagents.dm b/code/modules/reagents/chemistry/reagents/drug_reagents.dm similarity index 100% rename from code/modules/reagents/Chemistry-Reagents/Drug-Reagents.dm rename to code/modules/reagents/chemistry/reagents/drug_reagents.dm diff --git a/code/modules/reagents/Chemistry-Reagents/Consumable-Reagents/Food-Reagents.dm b/code/modules/reagents/chemistry/reagents/food_reagents.dm similarity index 100% rename from code/modules/reagents/Chemistry-Reagents/Consumable-Reagents/Food-Reagents.dm rename to code/modules/reagents/chemistry/reagents/food_reagents.dm diff --git a/code/modules/reagents/Chemistry-Reagents/Medicine-Reagents.dm b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm similarity index 100% rename from code/modules/reagents/Chemistry-Reagents/Medicine-Reagents.dm rename to code/modules/reagents/chemistry/reagents/medicine_reagents.dm diff --git a/code/modules/reagents/Chemistry-Reagents/Other-Reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm similarity index 96% rename from code/modules/reagents/Chemistry-Reagents/Other-Reagents.dm rename to code/modules/reagents/chemistry/reagents/other_reagents.dm index 94346077361..35b159a3aa6 100644 --- a/code/modules/reagents/Chemistry-Reagents/Other-Reagents.dm +++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm @@ -409,6 +409,16 @@ reagent_state = GAS color = "#808080" // rgb: 128, 128, 128 +/datum/reagent/oxygen/reaction_obj(obj/O, reac_volume) + if((!O) || (!reac_volume)) + return 0 + O.atmos_spawn_air(SPAWN_OXYGEN|SPAWN_20C, reac_volume/2) + +/datum/reagent/oxygen/reaction_turf(turf/simulated/T, reac_volume) + if(istype(T)) + T.atmos_spawn_air(SPAWN_OXYGEN|SPAWN_20C, reac_volume/2) + return + /datum/reagent/copper name = "Copper" id = "copper" @@ -423,6 +433,16 @@ reagent_state = GAS color = "#808080" // rgb: 128, 128, 128 +/datum/reagent/nitrogen/reaction_obj(obj/O, reac_volume) + if((!O) || (!reac_volume)) + return 0 + O.atmos_spawn_air(SPAWN_NITROGEN|SPAWN_20C, reac_volume) + +/datum/reagent/nitrogen/reaction_turf(turf/simulated/T, reac_volume) + if(istype(T)) + T.atmos_spawn_air(SPAWN_NITROGEN|SPAWN_20C, reac_volume) + return + /datum/reagent/hydrogen name = "Hydrogen" id = "hydrogen" @@ -758,6 +778,23 @@ description = "A secondary amine, mildly corrosive." color = "#604030" // rgb: 96, 64, 48 +/datum/reagent/carbondioxide + name = "Carbon Dioxide" + id = "co2" + reagent_state = GAS + description = "A gas commonly produced by burning carbon fuels." + color = "#B0B0B0" // rgb : 192, 192, 192 + +/datum/reagent/carbondioxide/reaction_obj(obj/O, reac_volume) + if((!O) || (!reac_volume)) + return 0 + O.atmos_spawn_air(SPAWN_CO2|SPAWN_20C, reac_volume/5) + +/datum/reagent/carbondioxide/reaction_turf(turf/simulated/T, reac_volume) + if(istype(T)) + T.atmos_spawn_air(SPAWN_CO2|SPAWN_20C, reac_volume/5) + return + /////////////////////////Coloured Crayon Powder//////////////////////////// diff --git a/code/modules/reagents/Chemistry-Reagents/Pyrotechnic-Reagents.dm b/code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm similarity index 100% rename from code/modules/reagents/Chemistry-Reagents/Pyrotechnic-Reagents.dm rename to code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm diff --git a/code/modules/reagents/Chemistry-Reagents/Toxin-Reagents.dm b/code/modules/reagents/chemistry/reagents/toxin_reagents.dm similarity index 100% rename from code/modules/reagents/Chemistry-Reagents/Toxin-Reagents.dm rename to code/modules/reagents/chemistry/reagents/toxin_reagents.dm diff --git a/code/modules/reagents/Chemistry-Recipes.dm b/code/modules/reagents/chemistry/recipes.dm similarity index 95% rename from code/modules/reagents/Chemistry-Recipes.dm rename to code/modules/reagents/chemistry/recipes.dm index 84822634782..366ca9e7403 100644 --- a/code/modules/reagents/Chemistry-Recipes.dm +++ b/code/modules/reagents/chemistry/recipes.dm @@ -1,91 +1,90 @@ -/////////////////////////////////////////////////////////////////////////////////// -/datum/chemical_reaction - var/name = null - var/id = null - var/result = null - var/list/required_reagents = new/list() - var/list/required_catalysts = new/list() - - // Both of these variables are mostly going to be used with slime cores - but if you want to, you can use them for other things - var/atom/required_container = null // the container required for the reaction to happen - var/required_other = 0 // an integer required for the reaction to happen - - var/result_amount = 0 - var/secondary = 0 // set to nonzero if secondary reaction - var/mob_react = 0 //Determines if a chemical reaction can occur inside a mob - - var/required_temp = 0 - var/mix_message = "The solution begins to bubble." - -/datum/chemical_reaction/proc/on_reaction(datum/reagents/holder, created_volume) - return - //I recommend you set the result amount to the total volume of all components. - -var/list/chemical_mob_spawn_meancritters = list() // list of possible hostile mobs -var/list/chemical_mob_spawn_nicecritters = list() // and possible friendly mobs -/datum/chemical_reaction/proc/chemical_mob_spawn(datum/reagents/holder, amount_to_spawn, reaction_name, mob_faction = "chemicalsummon") - if(holder && holder.my_atom) - if (chemical_mob_spawn_meancritters.len <= 0 || chemical_mob_spawn_nicecritters.len <= 0) - for (var/T in typesof(/mob/living/simple_animal)) - var/mob/living/simple_animal/SA = T - switch(initial(SA.gold_core_spawnable)) - if(1) - chemical_mob_spawn_meancritters += T - if(2) - chemical_mob_spawn_nicecritters += T - var/atom/A = holder.my_atom - var/turf/T = get_turf(A) - var/area/my_area = get_area(T) - var/message = "A [reaction_name] reaction has occured in [my_area.name]. (JMP)" - message += " (VV)" - - var/mob/M = get(A, /mob) - if(M) - message += " - Carried By: [key_name_admin(M)](?) (FLW)" - else - message += " - Last Fingerprint: [(A.fingerprintslast ? A.fingerprintslast : "N/A")]" - - message_admins(message, 0, 1) - - playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1) - - for(var/mob/living/carbon/C in viewers(get_turf(holder.my_atom), null)) - C.flash_eyes() - for(var/i = 1, i <= amount_to_spawn, i++) - var/chosen - if (reaction_name == "Friendly Gold Slime") - chosen = pick(chemical_mob_spawn_nicecritters) - else - chosen = pick(chemical_mob_spawn_meancritters) - var/mob/living/simple_animal/C = new chosen - C.faction |= mob_faction - C.loc = get_turf(holder.my_atom) - if(prob(50)) - for(var/j = 1, j <= rand(1, 3), j++) - step(C, pick(NORTH,SOUTH,EAST,WEST)) - -/datum/chemical_reaction/proc/goonchem_vortex(turf/simulated/T, setting_type, range) - for(var/atom/movable/X in orange(range, T)) - if(istype(X, /obj/effect)) - continue - if(!X.anchored) - var/distance = get_dist(X, T) - var/moving_power = max(range - distance, 1) - spawn(0) //so everything moves at the same time. - if(moving_power > 2) //if the vortex is powerful and we're close, we get thrown - if(setting_type) - var/atom/throw_target = get_edge_target_turf(X, get_dir(X, get_step_away(X, T))) - X.throw_at(throw_target, moving_power, 1) - else - X.throw_at(T, moving_power, 1) - else - if(setting_type) - for(var/i = 0, i < moving_power, i++) - sleep(2) - if(!step_away(X, T)) - break - else - for(var/i = 0, i < moving_power, i++) - sleep(2) - if(!step_towards(X, T)) - break +/datum/chemical_reaction + var/name = null + var/id = null + var/result = null + var/list/required_reagents = new/list() + var/list/required_catalysts = new/list() + + // Both of these variables are mostly going to be used with slime cores - but if you want to, you can use them for other things + var/atom/required_container = null // the container required for the reaction to happen + var/required_other = 0 // an integer required for the reaction to happen + + var/result_amount = 0 + var/secondary = 0 // set to nonzero if secondary reaction + var/mob_react = 0 //Determines if a chemical reaction can occur inside a mob + + var/required_temp = 0 + var/mix_message = "The solution begins to bubble." + +/datum/chemical_reaction/proc/on_reaction(datum/reagents/holder, created_volume) + return + //I recommend you set the result amount to the total volume of all components. + +var/list/chemical_mob_spawn_meancritters = list() // list of possible hostile mobs +var/list/chemical_mob_spawn_nicecritters = list() // and possible friendly mobs +/datum/chemical_reaction/proc/chemical_mob_spawn(datum/reagents/holder, amount_to_spawn, reaction_name, mob_faction = "chemicalsummon") + if(holder && holder.my_atom) + if (chemical_mob_spawn_meancritters.len <= 0 || chemical_mob_spawn_nicecritters.len <= 0) + for (var/T in typesof(/mob/living/simple_animal)) + var/mob/living/simple_animal/SA = T + switch(initial(SA.gold_core_spawnable)) + if(1) + chemical_mob_spawn_meancritters += T + if(2) + chemical_mob_spawn_nicecritters += T + var/atom/A = holder.my_atom + var/turf/T = get_turf(A) + var/area/my_area = get_area(T) + var/message = "A [reaction_name] reaction has occured in [my_area.name]. (JMP)" + message += " (VV)" + + var/mob/M = get(A, /mob) + if(M) + message += " - Carried By: [key_name_admin(M)](?) (FLW)" + else + message += " - Last Fingerprint: [(A.fingerprintslast ? A.fingerprintslast : "N/A")]" + + message_admins(message, 0, 1) + + playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1) + + for(var/mob/living/carbon/C in viewers(get_turf(holder.my_atom), null)) + C.flash_eyes() + for(var/i = 1, i <= amount_to_spawn, i++) + var/chosen + if (reaction_name == "Friendly Gold Slime") + chosen = pick(chemical_mob_spawn_nicecritters) + else + chosen = pick(chemical_mob_spawn_meancritters) + var/mob/living/simple_animal/C = new chosen + C.faction |= mob_faction + C.loc = get_turf(holder.my_atom) + if(prob(50)) + for(var/j = 1, j <= rand(1, 3), j++) + step(C, pick(NORTH,SOUTH,EAST,WEST)) + +/datum/chemical_reaction/proc/goonchem_vortex(turf/simulated/T, setting_type, range) + for(var/atom/movable/X in orange(range, T)) + if(istype(X, /obj/effect)) + continue + if(!X.anchored) + var/distance = get_dist(X, T) + var/moving_power = max(range - distance, 1) + spawn(0) //so everything moves at the same time. + if(moving_power > 2) //if the vortex is powerful and we're close, we get thrown + if(setting_type) + var/atom/throw_target = get_edge_target_turf(X, get_dir(X, get_step_away(X, T))) + X.throw_at(throw_target, moving_power, 1) + else + X.throw_at(T, moving_power, 1) + else + if(setting_type) + for(var/i = 0, i < moving_power, i++) + sleep(2) + if(!step_away(X, T)) + break + else + for(var/i = 0, i < moving_power, i++) + sleep(2) + if(!step_towards(X, T)) + break diff --git a/code/modules/reagents/Chemistry-Recipes/Drugs.dm b/code/modules/reagents/chemistry/recipes/drugs.dm similarity index 100% rename from code/modules/reagents/Chemistry-Recipes/Drugs.dm rename to code/modules/reagents/chemistry/recipes/drugs.dm diff --git a/code/modules/reagents/Chemistry-Recipes/Medicine.dm b/code/modules/reagents/chemistry/recipes/medicine.dm similarity index 100% rename from code/modules/reagents/Chemistry-Recipes/Medicine.dm rename to code/modules/reagents/chemistry/recipes/medicine.dm diff --git a/code/modules/reagents/Chemistry-Recipes/Others.dm b/code/modules/reagents/chemistry/recipes/others.dm similarity index 97% rename from code/modules/reagents/Chemistry-Recipes/Others.dm rename to code/modules/reagents/chemistry/recipes/others.dm index c375d787d17..444d59e307c 100644 --- a/code/modules/reagents/Chemistry-Recipes/Others.dm +++ b/code/modules/reagents/chemistry/recipes/others.dm @@ -116,6 +116,14 @@ new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/meatproduct(location) return +/datum/chemical_reaction/carbondioxide + name = "Direct Carbon Oxidation" + id = "burningcarbon" + result = "co2" + required_reagents = list("carbon" = 1, "oxygen" = 2) + required_temp = 777 // pure carbon isn't especially reactive. + result_amount = 3 + ////////////////////////////////// VIROLOGY ////////////////////////////////////////// /datum/chemical_reaction/virus_food @@ -411,4 +419,4 @@ id = "lye" result = "lye" required_reagents = list("ash" = 1, "water" = 1) - result_amount = 2 \ No newline at end of file + result_amount = 2 diff --git a/code/modules/reagents/Chemistry-Recipes/Pyrotechnics.dm b/code/modules/reagents/chemistry/recipes/pyrotechnics.dm similarity index 100% rename from code/modules/reagents/Chemistry-Recipes/Pyrotechnics.dm rename to code/modules/reagents/chemistry/recipes/pyrotechnics.dm diff --git a/code/modules/reagents/Chemistry-Recipes/Slime_extracts.dm b/code/modules/reagents/chemistry/recipes/slime_extracts.dm similarity index 99% rename from code/modules/reagents/Chemistry-Recipes/Slime_extracts.dm rename to code/modules/reagents/chemistry/recipes/slime_extracts.dm index 29169f232fe..aa84460deb4 100644 --- a/code/modules/reagents/Chemistry-Recipes/Slime_extracts.dm +++ b/code/modules/reagents/chemistry/recipes/slime_extracts.dm @@ -564,7 +564,7 @@ /datum/chemical_reaction/slimecrystal/on_reaction(datum/reagents/holder, created_volume) feedback_add_details("slime_cores_used","[type]") if(holder.my_atom) - var/obj/item/bluespace_crystal/BC = new(get_turf(holder.my_atom)) + var/obj/item/weapon/ore/bluespace_crystal/BC = new(get_turf(holder.my_atom)) BC.visible_message("The [BC.name] appears out of thin air!") //Cerulean diff --git a/code/modules/reagents/Chemistry-Recipes/Toxins.dm b/code/modules/reagents/chemistry/recipes/toxins.dm similarity index 100% rename from code/modules/reagents/Chemistry-Recipes/Toxins.dm rename to code/modules/reagents/chemistry/recipes/toxins.dm diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm index 7987ef2716e..e9275ebd71c 100644 --- a/code/modules/reagents/reagent_containers/glass.dm +++ b/code/modules/reagents/reagent_containers/glass.dm @@ -22,7 +22,7 @@ /obj/item/weapon/storage, /obj/machinery/atmospherics/components/unary/cryo_cell, /obj/item/weapon/grenade/chem_grenade, - /obj/machinery/bot/medbot, + /mob/living/simple_animal/bot/medbot, /obj/machinery/computer/pandemic, /obj/structure/safe, /obj/machinery/disposal, diff --git a/code/modules/recycling/disposal-construction.dm b/code/modules/recycling/disposal-construction.dm index 5d869bde26c..b1227bb5b80 100644 --- a/code/modules/recycling/disposal-construction.dm +++ b/code/modules/recycling/disposal-construction.dm @@ -237,7 +237,7 @@ if(W.remove_fuel(0,user)) playsound(loc, 'sound/items/Welder2.ogg', 100, 1) user << "You start welding the [nicetype] in place..." - if(do_after(user, 20, target = src)) + if(do_after(user, 20/I.toolspeed, target = src)) if(!loc || !W.isOn()) return user << "The [nicetype] has been welded in place." diff --git a/code/modules/recycling/disposal-structures.dm b/code/modules/recycling/disposal-structures.dm index 0589e10be6d..24e12478be0 100644 --- a/code/modules/recycling/disposal-structures.dm +++ b/code/modules/recycling/disposal-structures.dm @@ -278,9 +278,7 @@ for(var/atom/movable/AM in H) AM.loc = T AM.pipe_eject(direction) - spawn(1) - if(AM) - AM.throw_at(target, 10, 1) + AM.throw_at_fast(target, 10, 1) else // no specified direction, so throw in random direction @@ -291,9 +289,7 @@ AM.loc = T AM.pipe_eject(0) - spawn(1) - if(AM) - AM.throw_at(target, 5, 1) + AM.throw_at_fast(target, 5, 1) H.vent_gas(T) qdel(H) return @@ -693,7 +689,7 @@ if(W.remove_fuel(0,user)) playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1) user << "You start slicing the disposal pipe..." - if(do_after(user,30, target = src)) + if(do_after(user,30/I.toolspeed, target = src)) if(!src || !W.isOn()) return Deconstruct() user << "You slice the disposal pipe." @@ -800,9 +796,7 @@ for(var/atom/movable/AM in H) AM.loc = src.loc AM.pipe_eject(dir) - spawn(5) - if(AM) - AM.throw_at(target, eject_range, 1) + AM.throw_at_fast(target, eject_range, 1) H.vent_gas(src.loc) qdel(H) return @@ -827,7 +821,7 @@ if(W.remove_fuel(0,user)) playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1) user << "You start slicing the floorweld off \the [src]..." - if(do_after(user,20, target = src)) + if(do_after(user,20/I.toolspeed, target = src)) if(!src || !W.isOn()) return user << "You slice the floorweld off \the [src]." stored.loc = loc diff --git a/code/modules/recycling/disposal-unit.dm b/code/modules/recycling/disposal-unit.dm index 0607f28e607..ed95abc4232 100644 --- a/code/modules/recycling/disposal-unit.dm +++ b/code/modules/recycling/disposal-unit.dm @@ -89,7 +89,7 @@ return playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1) user << "You start slicing the floorweld off \the [src]..." - if(do_after(user,20, target = src)) + if(do_after(user,20/I.toolspeed, target = src)) if(!W.isOn()) return user << "You slice the floorweld off \the [src]." @@ -258,9 +258,7 @@ AM.loc = src.loc AM.pipe_eject(0) - spawn(1) - if(AM) - AM.throw_at(target, 5, 1) + AM.throw_at_fast(target, 5, 1) H.vent_gas(loc) qdel(H) diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm index b1ae42ee573..ed4d6bb3054 100644 --- a/code/modules/research/designs.dm +++ b/code/modules/research/designs.dm @@ -175,10 +175,40 @@ other types of metals and chemistry for reagents). id = "jackhammer" req_tech = list("materials" = 6, "powerstorage" = 6, "engineering" = 5, "magnets" = 6) build_type = PROTOLATHE - materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_DIAMOND = 6000) + materials = list(MAT_METAL = 6000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 6000) build_path = /obj/item/weapon/pickaxe/drill/jackhammer category = list("Mining Designs") +/datum/design/superaccelerator + name = "Super-Kinetic Accelerator" + desc = "An upgraded version of the proto-kinetic accelerator, with superior damage, speed and range." + id = "superaccelerator" + req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3) + build_type = PROTOLATHE + materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_URANIUM = 2000) + build_path = /obj/item/weapon/gun/energy/kinetic_accelerator/super + category = list("Mining Designs") + +/datum/design/hyperaccelerator + name = "Hyper-Kinetic Accelerator" + desc = "An upgraded version of the proto-kinetic accelerator, with even more superior damage, speed and range." + id = "hyperaccelerator" + req_tech = list("materials" = 6, "powerstorage" = 6, "engineering" = 5, "magnets" = 6, "combat" = 4) + build_type = PROTOLATHE + materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000) + build_path = /obj/item/weapon/gun/energy/kinetic_accelerator/hyper + category = list("Mining Designs") + +/datum/design/superresonator + name = "Upgraded Resonator" + desc = "An upgraded version of the resonator that allows more fields to be active at once." + id = "superresonator" + req_tech = list("materials" = 4, "powerstorage" = 3, "engineering" = 3, "magnets" = 3) + build_type = PROTOLATHE + materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_URANIUM = 2000) + build_path = /obj/item/weapon/resonator/upgraded + category = list("Mining Designs") + ///////////////////////////////////////// //////////////Blue Space///////////////// ///////////////////////////////////////// @@ -212,7 +242,7 @@ other types of metals and chemistry for reagents). build_type = PROTOLATHE materials = list(MAT_DIAMOND = 1500, MAT_PLASMA = 1500) reliability = 100 - build_path = /obj/item/bluespace_crystal/artificial + build_path = /obj/item/weapon/ore/bluespace_crystal/artificial category = list("Bluespace Designs") /datum/design/telesci_gps diff --git a/code/modules/research/designs/autolathe_designs.dm b/code/modules/research/designs/autolathe_designs.dm index 0ed1120d503..23954283fd6 100644 --- a/code/modules/research/designs/autolathe_designs.dm +++ b/code/modules/research/designs/autolathe_designs.dm @@ -578,3 +578,11 @@ materials = list(MAT_METAL = 150, MAT_GLASS = 150) build_path = /obj/item/device/geiger_counter category = list("initial", "Tools") + +/datum/design/turret_control_frame + name = "Turret control frame" + id = "turret_control" + build_type = AUTOLATHE + materials = list(MAT_METAL = 12000) + build_path = /obj/item/wallframe/turret_control + category = list("initial", "Construction") \ No newline at end of file diff --git a/code/modules/research/designs/machine_designs.dm b/code/modules/research/designs/machine_designs.dm index 1442ca00411..6caa1004192 100644 --- a/code/modules/research/designs/machine_designs.dm +++ b/code/modules/research/designs/machine_designs.dm @@ -72,6 +72,16 @@ build_path = /obj/item/weapon/circuitboard/thermomachine category = list ("Engineering Machinery") +/datum/design/space_heater + name = "Machine Design (Space Heater Board)" + desc = "The circuit board for a space heater." + id = "space_heater" + req_tech = list("programming" = 2, "engineering" = 2) + build_type = IMPRINTER + materials = list(MAT_GLASS = 1000, "sacid" = 20) + build_path = /obj/item/weapon/circuitboard/space_heater + category = list ("Engineering Machinery") + /datum/design/teleport_station name = "Machine Design (Teleportation Station Board)" desc = "The circuit board for a teleportation station." diff --git a/code/modules/research/experimentor.dm b/code/modules/research/experimentor.dm index 8b058c4096c..346264b7354 100644 --- a/code/modules/research/experimentor.dm +++ b/code/modules/research/experimentor.dm @@ -457,10 +457,9 @@ visible_message("[src]'s crusher goes way too many levels too high, crushing right through space-time!") playsound(src.loc, 'sound/effects/supermatter.ogg', 50, 1, -3) investigate_log("Experimentor has triggered the 'throw things' reaction.", "experimentor") - spawn(0) - for(var/atom/movable/AM in oview(7,src)) - if(!AM.anchored) - AM.throw_at(src,10,1) + for(var/atom/movable/AM in oview(7,src)) + if(!AM.anchored) + AM.throw_at_fast(src,10,1) if(prob(EFFECT_PROB_LOW-badThingCoeff)) visible_message("[src]'s crusher goes one level too high, crushing right into space-time!") @@ -470,10 +469,9 @@ for(var/atom/movable/AM in oview(7,src)) if(!AM.anchored) throwAt.Add(AM) - spawn(0) - for(var/counter = 1, counter < throwAt.len, ++counter) - var/atom/movable/cast = throwAt[counter] - cast.throw_at(pick(throwAt),10,1) + for(var/counter = 1, counter < throwAt.len, ++counter) + var/atom/movable/cast = throwAt[counter] + cast.throw_at_fast(pick(throwAt),10,1) ejectItem(TRUE) //////////////////////////////////////////////////////////////////////////////////////////////// if(exp == FAIL) @@ -693,8 +691,7 @@ R.realProc = realProc R.revealed = TRUE dupes |= R - spawn() - R.throw_at(pick(oview(7,get_turf(src))),10,1) + R.throw_at_fast(pick(oview(7,get_turf(src))),10,1) counter = 0 spawn(rand(10,100)) for(counter = 1; counter <= dupes.len; counter++) diff --git a/code/modules/research/message_server.dm b/code/modules/research/message_server.dm index 364e9bb392e..2feff376587 100644 --- a/code/modules/research/message_server.dm +++ b/code/modules/research/message_server.dm @@ -17,6 +17,11 @@ var/global/list/obj/machinery/message_server/message_servers = list() if(param_photo) photo = param_photo +/datum/data_pda_msg/proc/get_photo_ref() + if(photo) + return "(Photo)" + return "" + /datum/data_pda_msg/Topic(href,href_list) ..() if(href_list["photo"]) diff --git a/code/modules/research/stock_parts.dm b/code/modules/research/stock_parts.dm index e38ff62c635..135b716506b 100644 --- a/code/modules/research/stock_parts.dm +++ b/code/modules/research/stock_parts.dm @@ -33,7 +33,6 @@ name = "bluespace rapid part exchange device" desc = "A version of the RPED that allows for replacement of parts and scanning from a distance, along with higher capacity for parts." icon_state = "BS_RPED" - item_state = "BS_RPED" w_class = 3 storage_slots = 400 max_w_class = 3 diff --git a/code/modules/research/xenobiology/xenobiology.dm b/code/modules/research/xenobiology/xenobiology.dm index f5bd20d279f..ad6483d7408 100644 --- a/code/modules/research/xenobiology/xenobiology.dm +++ b/code/modules/research/xenobiology/xenobiology.dm @@ -162,6 +162,7 @@ origin_tech = "biotech=5" var/list/not_interested = list() var/being_used = 0 + var/sentience_type = SENTIENCE_ORGANIC /obj/item/slimepotion/sentience/afterattack(mob/living/M, mob/user) if(being_used || !ismob(M)) @@ -172,6 +173,12 @@ if(M.stat) user << "[M] is dead!" return..() + var/mob/living/simple_animal/SM = M + if(SM.sentience_type != sentience_type) + user << "The potion won't work on [M]." + return ..() + + user << "You offer the sentience potion to [M]..." being_used = 1 @@ -525,7 +532,7 @@ /obj/effect/timestop/wizard - duration = 90 + duration = 100 /obj/item/stack/tile/bluespace diff --git a/code/modules/security levels/keycard authentication.dm b/code/modules/security levels/keycard authentication.dm index d9c518de135..ff29141804f 100644 --- a/code/modules/security levels/keycard authentication.dm +++ b/code/modules/security levels/keycard authentication.dm @@ -21,6 +21,8 @@ power_channel = ENVIRON /obj/machinery/keycard_auth/attack_ai(mob/user) + if(IsAdminGhost(user)) + return user << "The station AI is not to interact with these devices." return diff --git a/code/modules/shuttle/shuttle.dm b/code/modules/shuttle/shuttle.dm index 96a203d17b2..250e3e01423 100644 --- a/code/modules/shuttle/shuttle.dm +++ b/code/modules/shuttle/shuttle.dm @@ -625,7 +625,7 @@ if(underlays.len) //we have underlays, which implies some sort of transparency, so we want to a snapshot of the previous turf as an underlay O = new() O.underlays.Add(T) - T = new type(T) + T.ChangeTurf(type) if(underlays.len) T.underlays = O.underlays if(T.icon_state != icon_state) diff --git a/code/modules/surgery/generic_steps.dm b/code/modules/surgery/generic_steps.dm index 537ba293d36..d9eaa9136d0 100644 --- a/code/modules/surgery/generic_steps.dm +++ b/code/modules/surgery/generic_steps.dm @@ -74,7 +74,7 @@ //saw bone /datum/surgery_step/saw name = "saw bone" - implements = list(/obj/item/weapon/circular_saw = 100, /obj/item/weapon/melee/energy/sword/cyborg/saw = 100, /obj/item/weapon/melee/arm_blade = 75, /obj/item/weapon/twohanded/fireaxe = 50, /obj/item/weapon/hatchet = 35, /obj/item/weapon/kitchen/knife/butcher = 25) + implements = list(/obj/item/weapon/circular_saw = 100, /obj/item/weapon/melee/energy/sword/cyborg/saw = 100, /obj/item/weapon/melee/arm_blade = 75, /obj/item/weapon/mounted_chainsaw = 65, /obj/item/weapon/twohanded/required/chainsaw = 50, /obj/item/weapon/twohanded/fireaxe = 50, /obj/item/weapon/hatchet = 35, /obj/item/weapon/kitchen/knife/butcher = 25) time = 54 /datum/surgery_step/saw/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) diff --git a/code/modules/telesci/bscrystal.dm b/code/modules/telesci/bscrystal.dm index dae04b42b5b..b4f1e9ff465 100644 --- a/code/modules/telesci/bscrystal.dm +++ b/code/modules/telesci/bscrystal.dm @@ -1,22 +1,23 @@ // Bluespace crystals, used in telescience and when crushed it will blink you to a random turf. -/obj/item/bluespace_crystal +/obj/item/weapon/ore/bluespace_crystal name = "bluespace crystal" desc = "A glowing bluespace crystal, not much is known about how they work. It looks very delicate." icon = 'icons/obj/telescience.dmi' icon_state = "bluespace_crystal" w_class = 1 origin_tech = "bluespace=4;materials=3" + points = 50 var/blink_range = 8 // The teleport range when crushed/thrown at someone. -/obj/item/bluespace_crystal/New() +/obj/item/weapon/ore/bluespace_crystal/New() ..() pixel_x = rand(-5, 5) pixel_y = rand(-5, 5) -/obj/item/bluespace_crystal/attack_self(mob/user) +/obj/item/weapon/ore/bluespace_crystal/attack_self(mob/user) user.visible_message("[user] crushes [src]!", "You crush [src]!") PoolOrNew(/obj/effect/particle_effect/sparks, loc) playsound(src.loc, "sparks", 50, 1) @@ -24,10 +25,10 @@ user.unEquip(src) qdel(src) -/obj/item/bluespace_crystal/proc/blink_mob(mob/living/L) +/obj/item/weapon/ore/bluespace_crystal/proc/blink_mob(mob/living/L) do_teleport(L, get_turf(L), blink_range, asoundin = 'sound/effects/phasein.ogg') -/obj/item/bluespace_crystal/throw_impact(atom/hit_atom) +/obj/item/weapon/ore/bluespace_crystal/throw_impact(atom/hit_atom) if(!..()) // not caught in mid-air visible_message("[src] fizzles and disappears upon impact!") var/turf/T = get_turf(hit_atom) @@ -39,8 +40,9 @@ // Artifical bluespace crystal, doesn't give you much research. -/obj/item/bluespace_crystal/artificial +/obj/item/weapon/ore/bluespace_crystal/artificial name = "artificial bluespace crystal" desc = "An artificially made bluespace crystal, it looks delicate." origin_tech = "bluespace=2" - blink_range = 4 // Not as good as the organic stuff! \ No newline at end of file + blink_range = 4 // Not as good as the organic stuff! + points = 0 // nice try \ No newline at end of file diff --git a/code/modules/telesci/telepad.dm b/code/modules/telesci/telepad.dm index 1fc0a9dd1ac..45d0a39adf9 100644 --- a/code/modules/telesci/telepad.dm +++ b/code/modules/telesci/telepad.dm @@ -14,8 +14,8 @@ ..() component_parts = list() component_parts += new /obj/item/weapon/circuitboard/telesci_pad(null) - component_parts += new /obj/item/bluespace_crystal/artificial(null) - component_parts += new /obj/item/bluespace_crystal/artificial(null) + component_parts += new /obj/item/weapon/ore/bluespace_crystal/artificial(null) + component_parts += new /obj/item/weapon/ore/bluespace_crystal/artificial(null) component_parts += new /obj/item/weapon/stock_parts/capacitor(null) component_parts += new /obj/item/weapon/stock_parts/console_screen(null) component_parts += new /obj/item/stack/cable_coil(null, 1) @@ -86,7 +86,7 @@ desc = "Use to warp in a cargo telepad." icon = 'icons/obj/radio.dmi' icon_state = "beacon" - item_state = "signaler" + item_state = "beacon" origin_tech = "bluespace=3" /obj/item/device/telepad_beacon/attack_self(mob/user) diff --git a/code/modules/telesci/telesci_computer.dm b/code/modules/telesci/telesci_computer.dm index f0b3dea8f4c..8ae4d09cac5 100644 --- a/code/modules/telesci/telesci_computer.dm +++ b/code/modules/telesci/telesci_computer.dm @@ -48,14 +48,14 @@ /obj/machinery/computer/telescience/initialize() ..() for(var/i = 1; i <= starting_crystals; i++) - crystals += new /obj/item/bluespace_crystal/artificial(null) // starting crystals + crystals += new /obj/item/weapon/ore/bluespace_crystal/artificial(null) // starting crystals /obj/machinery/computer/telescience/attack_paw(mob/user) user << "You are too primitive to use this computer!" return /obj/machinery/computer/telescience/attackby(obj/item/W, mob/user, params) - if(istype(W, /obj/item/bluespace_crystal)) + if(istype(W, /obj/item/weapon/ore/bluespace_crystal)) if(crystals.len >= max_crystals) user << "There are not enough crystal slots." return diff --git a/code/orphaned procs/AStar.dm b/code/orphaned procs/AStar.dm index e00d43e9e8e..fdcd3f531f1 100644 --- a/code/orphaned procs/AStar.dm +++ b/code/orphaned procs/AStar.dm @@ -120,7 +120,7 @@ Actual Adjacent procs : //get adjacents turfs using the adjacent proc, checking for access with id var/list/L = call(cur.source,adjacent)(atom,id, simulated_only) for(var/turf/T in L) - if(T == exclude || T in closed) + if(T == exclude || (T in closed)) continue var/newg = cur.g + call(cur.source,dist)(T) diff --git a/code/world.dm b/code/world.dm index fe34671e0e2..fd74041e456 100644 --- a/code/world.dm +++ b/code/world.dm @@ -34,12 +34,9 @@ var/global/list/map_transition_config = MAP_TRANSITION_CONFIG load_mode() load_motd() load_admins() - LoadBansjob() if(config.usewhitelist) load_whitelist() - jobban_loadbanfile() appearance_loadbanfile() - jobban_updatelegacybans() LoadBans() investigate_reset() @@ -57,9 +54,8 @@ var/global/list/map_transition_config = MAP_TRANSITION_CONFIG data_core = new /datum/datacore() - spawn(-1) - master_controller.setup() + Master.Setup() process_teleport_locs() //Sets up the wizard teleport locations SortAreas() //Build the list of all existing areas and sort it alphabetically diff --git a/config/admins.txt b/config/admins.txt index 24afb4a7e9b..3bfb0961d6e 100644 --- a/config/admins.txt +++ b/config/admins.txt @@ -8,6 +8,7 @@ # NOTE: syntax was changed to allow hyphenation of ranknames, since spaces are stripped. # ############################################################################################### Optimumtact = Host +kingofkosmos = Game Master MrStonedOne = Game Master microscopics = Game Master Gun Hog = Game Master @@ -100,4 +101,6 @@ Astralenigma = Game Master Tokiko1 = Game Master SuperSayu = Game Master Lzimann = Game Master -As334 = Game Master \ No newline at end of file +As334 = Game Master +neersighted = Game Master +Swankcookie = Game Master \ No newline at end of file diff --git a/config/awaymissionconfig.txt b/config/awaymissionconfig.txt index a0597844c52..ee8cdbbbc82 100644 --- a/config/awaymissionconfig.txt +++ b/config/awaymissionconfig.txt @@ -19,4 +19,5 @@ #_maps/RandomZLevels/spacehotel.dmm #_maps/RandomZLevels/centcomAway.dmm #_maps/RandomZLevels/moonoutpost19.dmm -#_maps/RandomZLevels/undergroundoutpost45.dmm \ No newline at end of file +#_maps/RandomZLevels/undergroundoutpost45.dmm +#_maps/RandomZLevels/caves.dmm \ No newline at end of file diff --git a/config/game_options.txt b/config/game_options.txt index 70257783a38..d49f2774697 100644 --- a/config/game_options.txt +++ b/config/game_options.txt @@ -250,7 +250,7 @@ DEFAULT_LAWS 1 SILICON_MAX_LAW_AMOUNT 12 ## Uncomment to give players the choice of their species before they join the game -#JOIN_WITH_MUTANT_RACE +JOIN_WITH_MUTANT_RACE ## Roundstart Races @@ -263,7 +263,7 @@ ROUNDSTART_RACES human ## Races that are strictly worse than humans that could probably be turned on without balance concerns ROUNDSTART_RACES lizard #ROUNDSTART_RACES fly -#ROUNDSTART_RACES plasmaman +ROUNDSTART_RACES plasmaman #ROUNDSTART_RACES shadow #ROUNDSTART_RACES shadowling diff --git a/config/tips.txt b/config/tips.txt index 33aad7a0b30..aed31c974c8 100644 --- a/config/tips.txt +++ b/config/tips.txt @@ -1,10 +1,9 @@ - -Dragging yourself or someone else onto a chair or bed will buckle them to it, immobilizing them. If handcuffed, it will take time to resist out. Where the space map levels connect is randomized every round, but are otherwise kept consistent within rounds. Remember that they are not necessarily bidirectional! You can catch thrown items by toggling on your throw mode with an empty hand active. -To crack the safe in the vault, you must use a stethoscope on it. +To crack the safe in the vault, use a stethoscope on it. You can climb onto a table by dragging yourself onto one. This takes time and drops the items in your hands on the table. You can drag other players onto yourself to open the strip menu, letting you remove their equipment or force them to wear something. Note that exosuits or helmets will block your access to the clothing beneath them, and that certain items take longer to strip or put on than others. +Clicking on a windoor rather then bumping into it will keep it open, you can click it again to close it. You can spray a fire extinguisher or fire a gun while floating through space to change your direction. Simply fire opposite to where you want to go. You can change the control scheme by pressing tab. One is WASD, the other is the arrow keys. Keep in mind that hotkeys are also changed with this. All vending machines can be hacked to obtain some contraband items from them, and some can be fed with coins to gain access to premium items. @@ -12,17 +11,20 @@ Firesuits and winter coats offer mild protection from the cold, allowing you to Glass shards can be welded to make glass, and metal rods can be welded to make metal. Ores can be welded too, but this takes a lot of fuel. If you need to drag multiple people either to safety or to space, bring a locker over and stuff them all in before hauling them off. You can grab someone by clicking on them with the grab intent, then upgrade the grab by clicking on the grab button in your active hand. An aggressive grab will allow you to place someone on a table by clicking on it, or throw them by toggling on throwing. -You can destroy computers by shooting lasers at them. Holding alt and left clicking a tile will allow you to see its contents in the top right window pane, which is much faster than right clicking. -The resist button will allow you to resist out of handcuffs, being buckled to a chair or bed, and out of locked lockers. Whenever you're stuck, try resisting! +The resist button will allow you to resist out of handcuffs, being buckled to a chair or bed, out of locked lockers and more. Whenever you're stuck, try resisting! You can move an item out of the way by dragging it and then clicking on an adjacent tile with an empty hand. You can recolor certain items like jumpsuits and gloves in washing machines by also throwing in a crayon. Maintenance is full of equipment that is randomized every round. Look around and see if anything is worth using. +Your emergency oxygen tank delivers 21 kPa by default, which is more air than you need to survive! Click the tank in an open hand to adjust the pressure. +Some roles cannot be antagonists by default, but antag selection is decided first. For instance, you can set Security Officer to High without affecting your chances of becoming an antag -- the game will just select a different role. +There are many places around the station to hide contraband. A few for starters: linen boxes, toilet cisterns, body bags. Experiment to find more! +Crates can be booby-trapped by adding wire, shocking anyone who tries to open them. As the Captain, you are one of the highest priority targets on the station. Everything from revolutions, to nuclear operatives, to traitors that need to rob you of your pants or your life are things to worry about. -As the Captain, always take the nuclear disk and pinpointer with you every shift. It's a good idea to give one of these to another head who you can trust with keeping it safe, such as the Head of Security. +As the Captain, always take the nuclear disk and pinpointer with you every shift. It's a good idea to give one of these to another head you can trust with keeping it safe, such as the Head of Security. As the Captain, you have absolute access and control over the station, but this does not mean that being a horrible person won't result in mutiny and a ban. As the Chief Medical Officer, your hypospray is like an instant injection syringe that can hold 30 units as opposed to the standard 15. -As the Chief Medical Officer, coordinate and communicate with your doctors, chemists, and geneticists during a nuclear emergency, blob, or some other crisis to keep people alive and fighting. +As the Chief Medical Officer, coordinate and communicate with your doctors, chemists, and geneticists during a nuclear emergency, blob infestation, or some other crisis to keep people alive and fighting. As a Medical Doctor, you can eject someone from cloning early by disabling power in genetics. Note that they will suffer more genetic damage from this. As a Medical Doctor, you can attempt to drain blood from a husk with a syringe to determine the cause. If you can extract blood, it was caused by extreme temperatures or lasers, if there is no blood to extract, you have confirmed the presence of changelings. As a Medical Doctor, charcoal will not only heal toxin damage dealt by poisons, but will actively remove them. @@ -31,87 +33,98 @@ As a Medical Doctor, you must target the correct limb and be on help intent when As a Chemist, there are dozens of chemicals that can heal, and even more that can cause harm. Experiment! As a Chemist, some chemicals can only be synthesized by heating up the contents in the chemical heater. As a Chemist, it is a good idea to carry some sort of combat or panic pill to help you get out of a dangerous situation. A mixture of healing, speed boosting, and stun recovery chemicals can help you immensely. -As a Geneticist, check the door to your workspace once in a while to see if there's anyone to clone. +As a Geneticist, check the door to your workspace periodically to see if there's anyone to clone. As a Geneticist, becoming a hulk makes you capable of dealing high melee damage, stunlocking people, and punching through walls. However, you can't fire guns, will lose your hulk status if you take too much damage, and are not considered a human by the AI while you are a hulk. As the Virologist, your viruses can range from healing powers so great that you can solo a blob, or diseases so dangerous they can kill the entire crew with airborne spontaneous combustion. Experiment! -As the Research Director, you can repair and even revive AIs by loading them into an intelicard, and then from there into an AI system integrity restorer computer. +As the Virologist, you only require small amounts of vaccine to heal a sick patient. Work with the Chemist to distribute your cures more efficiently. +As the Research Director, you can repair and even revive AIs by loading them into an intellicard, and then from there into an AI system integrity restorer computer. As the Research Director, you can lock down cyborgs instead of blowing them up. Then you can have their laws reset or if that doesn't work, safely dismantled. -As a Scientist, you can inject yourself with the mutation toxin extracted from green slimes to become a slime man, who will never be attacked by slimes. -As a Scientist, you can maximize the number of uses you get out of a slime by feeding it slime steroid, created from purple slimes, while alive. You can then apply extract enhancer, created from cerulean slimes, on each extract. It is possible to get 9 times as much out of a slime this way. +As a Scientist, you can inject yourself with the mutation toxin extracted from green slimes to become one of many races, including a slimeperson, who will never be attacked by slimes and can split! +As a Scientist, you can maximize the number of uses you get out of a slime by feeding it slime steroid, created from purple slimes, while alive. You can then apply extract enhancer, created from cerulean slimes, on each extract. As a Scientist, you can disable anomalies by scanning them with an analyzer, then send a signal on the frequency it gives you with a remote signalling device. This will leave behind an anomaly core, which is good for research or the construction of the Phazon mech! As a Scientist, researchable machine parts can seriously improve the efficiency and speed of machines around the station. In some cases, it can even unlock new functions. -As a Roboticist, you can not only build cyborgs, but also drones, bots, and even mechs! -As a Roboticist, keep an ear out for anomaly announcements. If you successfully get your hands on its core, you can build a phazon mech! +As a Scientist, with high enough bluespace research, you can build machines that can teleport objects and people all around the station! Look into setting up a telescience department if you can. +As a Roboticist, keep an ear out for anomaly announcements. If you get your hands on an anomaly core, you can build a phazon mech! As a Roboticist, you can repair your cyborgs with a welding tool. If they have taken burn damage from lasers, you can remove their battery and replace their wires with a cable coil. As the AI, you can click on people's names to look at them. This only works if there are cameras that can see them. As the AI, you can quickly open and close doors by holding shift while clicking them, bolt them when holding ctrl, and even shock them while holding alt. +As the AI, you can take pictures with your camera and upload them to newscasters. As a Cyborg, choose your module carefully, as only a roboticist can let you repick it. If possible, refrain from choosing a module until a situation that requires one occurs. As a Cyborg, you are immune to most forms of stunning, and excel at almost everything far better than humans. However, flashes can easily stunlock you and you cannot do any precision work as you lack hands. As a Cyborg, you are impervious to fires and heat. If you are rogue, you can release plasma fires everywhere and walk through them without a care in the world! As a Cyborg, you are extremely vulnerable to EMPs as EMPs both stun you and damage you. The ion rifle in the armory or a traitor with an EMP kit can kill you in seconds. As the Chief Engineer, you can rename areas or create entirely new ones using your station blueprints. -As the Chief Engineer, coordinate with your engineering team to repair hull breaches as quickly as possible, so as to prevent too much air from draining. -As the Chief Engineer, your rig suit is significantly better than everybody else's. It boasts better protection, and is completely heat and fire proof. +As the Chief Engineer, your hardsuit is significantly better than everybody else's. It boasts better protection, and is completely heat and fire proof. +As the Chief Engineer, you can spy on and even forge PDA communications with the message monitor console! The key is in your office. As an Engineer, the supermatter shard is an extremely dangerous piece of equipment: touching it will vaporize you. As an Engineer, you can electrify grilles by placing wire "nodes" beneath them: the big seemingly unconnected bulges from a half completed wiring job. -As an Engineer, return to engineering once in a while to check on the singularity and the SMES cells. It's always a good idea to make sure the containment isn't compromised. +As an Engineer, return to engineering once in a while to check on the singularity and the SMES cells. It's always a good idea to make sure containment isn't compromised. As an Engineer, you can power the station solely with the solar arrays. While uninteresting, it is a much safer alternative to the singularity engine. As an Engineer, you can repair windows by using a welding tool on them while on help intent. As an Engineer, your construction permit allows you to create a new area, but has only one use. As an Atmospheric Technician, you can unwrench a pipe regardless of the pressures of the gases inside, but if they're too high they can burst out and injure you! -As an Atmopsheric Technician, you should look into replacing your gas pumps with volumetric gas pumps, as those move air in flat numerical amounts, rather than percentages which leave trace gases. +As an Atmospheric Technician, look into replacing your gas pumps with volumetric gas pumps, as those move air in flat numerical amounts, rather than percentages which leave trace gases. As an Atmospheric Technician, you are better suited to fighting fires than anyone else. As such, you have access to better firesuits, nanofrost sprays, and a completely heat and fire proof rigsuit. As the Head of Security, you are expected to coordinate your security force to handle any threat that comes to the station. Sometimes it means making use of the armory to handle a blob, sometimes it means being ruthless during a revolution or cult. -As the Head of Security, you can call for executions or forced cyborg-ing, but may require the Captain's approval. +As the Head of Security, you can call for executions or forced cyborgization, but may require the Captain's approval. As the Head of Security, don't let the power go to your head. You may have high access, great equipment, and a miniature army at your side, but being a terrible person without a good reason is grounds for banning. -As the Warden, your duty is to be the watchdog of the brig and handler of prisonners when little is happening, and to hand out equipment and weapons to the security officers when a crisis strikes. +As the Warden, your duty is to be the watchdog of the brig and handler of prisoners when little is happening, and to hand out equipment and weapons to the security officers when a crisis strikes. As the Warden, keep a close eye on the armory at all times, as it is a favored strike point of nuclear operatives and cocky traitors. As the Warden, if a prisoner's crimes are heinous enough you can put them in permabrig or the gulag. Make sure to check on them once in a while! -As a Security Officer, you should communicate and coordinate with your fellow officers using the security channel :s to avoid confusion. -As a Security Officer, you can use handcuffs on orange prisoner shoes to turn them into cuffed shoes. Anyone who wears these will be forced to walk. -As a Security Officer, your sechuds or HUDsunglasses can not only see what job someone works in and their criminal status, but also if they are loyalty implanted or not. Use this to your advantage in a revolution to definitively tell who is on your side! +As the Warden, you can implant criminals you suspect might re-offend with devices that will track their location and allow you to remotely inject them with disabling chemicals. +As a Security Officer, communicate and coordinate with your fellow officers using the security channel :s to avoid confusion. +As a Security Officer, you can use handcuffs on orange prisoner shoes to turn them into cuffed shoes, forcing prisoners to walk and potentially thwarting an escape. +As a Security Officer, your sechuds or HUDsunglasses can not only see crewmates' job assignments and criminal status, but also if they are loyalty implanted. Use this to your advantage in a revolution to definitively tell who is on your side! As a Security Officer, loyalty implants can only prevent someone from being turned into a cultist: unlike revolutionaries, it will not de-cult them if they have already been converted. -As a Security Officer, examining someone while wearing sechuds or HUDsunglasses will let you set their arrest level, which will cause beepsky or any other security bots to chase after them. +As a Security Officer, examining someone while wearing sechuds or HUDsunglasses will let you set their arrest level, which will cause Beepsky and other security bots to chase after them. As a Security Officer, implanting a gang member the first time will deconvert them, but destroy the implant. You must implant them a second time to protect them from further conversion attempts. Keep in mind that gang members have ways to destroy implants in people! As the Detective, people leave fingerprints everywhere and on everything. With the exception of white latex, gloves will hide them. All is not lost, however, as gloves leave fibers specific to their kind such as black or nitrile, pointing to a general department. As the Detective, you can use your forensics scanner from a distance. As the Lawyer, try to negotiate with the Warden if sentences seem too high for the crime. +As the Lawyer, you can try to convince the captain and Head of Security to hold trials for prisoners in the courtroom. As the Head of Personnel, you are not higher ranking than other heads of staff, even though you are expected to take the Captain's place first should he go missing. If the situation seems too rough for you, consider allowing another head to become temporary Captain. -As the Head of Personnel, you are often just as large a target as the Captain because of the potential power your ID and computer can hand out. -As the Mime, you can place invisible walls that last for a short time to block other people. You can use it in a pinch to delay your pursuer. +As the Head of Personnel, you are just as large a target as the Captain because of the potential power your ID and computer can hand out. +As the Mime, your invisible wall power blocks people as well as projectiles. You can use it in a pinch to delay your pursuer. As the Clown, if you lose your banana peel, you can still slip people with your PDA! Honk! -As the Clown, you have the clumsiness genetic defect, and will misfire guns if you try to fire them. +As the Clown, eating bananas heals you slightly. Honk! +As the Clown, your Holy Grail is the mineral bananium, which can be given to the Roboticist to build you a fun and robust mech beloved by everyone. As the Chaplain, your null rod has a lot of functions: it can convert water into holy water, which if spread on the ground prevents wizards from jaunting away, can destroy cultist runes by hitting them, and is a very powerful weapon to boot! -As the Chaplain, your bible can heal people if you hit them with it, but it can also potentially cause brain damage. Use at your own risk! +As the Chaplain, your bible is also a container that can store small items. Depending on your god, your starting bible may come with a surprise! As the Chaplain, you are much more likely to get a response by praying to the gods than most people. To boost your chances, make altars with colorful crayon runes, lit candles, and wire art. As a Botanist, you can hack the MegaSeed Vendor to get access to more exotic seeds. These seeds can alternatively be ordered from cargo. As a Botanist, you can mutate the plants growing in your hydroponics trays with unstable mutagen from chemistry to get special variations. As a Botanist, you should look into increasing the potency of your plants. This increases the size, amount of chemicals, points gained from grinding them in the biogenerator, and lets people know you are a proficient botanist. -As the Chef, you can load your food into snack vending machines. -As the Chef, you can rename your custom made food with a pen. -As the Chef, any food you make will be much healthier than the junk food found in vendors. Having the crew routinely eating from you will provide minor buffs. +As the Cook, you can load your food into snack vending machines. +As the Cook, you can rename your custom made food with a pen. +As the Cook, any food you make will be much healthier than the junk food found in vendors. Having the crew routinely eating from you will provide minor buffs. As the Bartender, the drinks you start with only give you the basics. If you want more advanced mixtures, look into working with chemistry, hydroponics, or even mining for things to grind up and throw in! +As the Bartender, you can use a circular saw on your shotgun to make it easier to store. +As a Janitor, if someone steals your janicart, you can often find a spare in maitenance. +As a Janitor, mousetraps can be used to create bombs or booby-trap containers. +As the Librarian, you are not completely defenseless. Your laser pointer can blind humans and cyborgs, and you can hide items in wirecut books. As a Cargo Technician, you can hack mulebots to make them faster, run over people in their way, and even let you ride them! As a Cargo Technician, you can order contraband items from the supply shuttle console by de-constructing it and using a multitool on the circuit board, the re-assembling it. -As a Shaft Miner, the west side of the asteroid has a lot more minerals than on the east, but also has monsters there. -As a Shaft Miner, every monster on the west side of the asteroid has a pattern for you to learn, you can exploit this to minimize damage from the encounters. -As a Shaft Miner, you can harvest goliath plates from goliaths and upgrade your rigsuit with it, greatly reducing incoming melee damage. -As a Shaft Miner, you should always turn your jumpsuit sensors to maximum, a fellow miner or cyborg may come to save you if you die. -As a Traitor, the cryptographic sequencer (emag) can not only open doors, but also lockers, crates, APCs and more. It can hack cyborgs, and even cause bots to go berserk. Experiment! +As a Cargo Technician, you can earn more cargo points by shipping back crates from maintenance, plasma sheets, rare seeds from hydroponics, and more! +As the Quartermaster, be sure to check the manifests on crates you receive to make sure all the info is correct. If there's a mistake, stamp the manifest DENIED and send it back in a crate for a refund! +As a Shaft Miner, the west side of the asteroid has a lot more minerals than on the east, but also contains monsters. +As a Shaft Miner, every monster on the west side of the asteroid has a pattern you can exploit to minimize damage from the encounters. +As a Shaft Miner, you can harvest goliath plates from goliaths and upgrade your rigsuit with them, greatly reducing incoming melee damage. +As a Shaft Miner, always turn your jumpsuit sensors to maximum, so a fellow miner or cyborg can come to save you if you die. +As a Traitor, the cryptographic sequencer (emag) can not only open doors, but also lockers, crates, APCs and more. It can hack cyborgs, and even cause bots to go berserk. Use it on the right machines, and you can even order more traitor gear or contact the Syndicate. Experiment! As a Traitor, subverting the AI to serve you can make it an extremely powerful ally. However, be careful of the wording in the laws you give it, as it may use your poorly written laws against you! As a Traitor, the Captain and the Head of Security are two of the most difficult to kill targets on the station. If either one is your target, plan carefully. As a Traitor, you can manufacture and recycle revolver bullets at a hacked autolathe, making the revolver an extremely powerful tool. As a Traitor, you may sometimes be assigned to hunt other traitors, and in turn be hunted by others. +As a Traitor, the syndicate encryption key is very useful for coordinating plans with your fellow traitors -- or, of course, betraying them. As a Nuclear Operative, communication is key! Use :t or :h to speak to your fellow operatives and coordinate an attack plan. -As a Nuclear Operative, you should look into purchasing a syndicate cyborg, as they can provide heavy fire support, full access, and are immune to conventional stuns. -As a Nuclear Operative, stick together! While your equipment may save you from a lucky disarm or skillful taser bolt, your fellow operative are much better at saving your life: they can drag you away from danger while stunned and provide cover fire. -As a Nuclear Operative, remember that capturing the disk and arming the Nuke is your task, don't just wander off and kill random people! +As a Nuclear Operative, you should look into purchasing a syndicate cyborg, as they can provide heavy fire support, full access, are immune to conventional stuns, and can easily take down the AI. +As a Nuclear Operative, stick together! While your equipment is robust, your fellow operatives are much better at saving your life: they can drag you away from danger while stunned and provide cover fire. As a Nuclear Operative, you might end up in a situation where the AI has bolted you into a room. Having some spare C4 in your pocket can save your life. As a Monkey, you can crawl through air or scrubber vents by alt+left clicking them. You must drop everything you are wearing and holding to do this, however. As a Monkey, you can still wear a few human items, like backpacks and gas masks, and still have two free hands. Remember that you cannot use guns! As a Malfunctioning AI, you can shunt to an APC if the situation gets bad. This can allow the clock to tick down long enough for you to win, but keep in mind the crew's pinpointer will point to you when you do this. As a Malfunctioning AI, you should either order your cyborgs to dismantle the robotics console or blow it up yourself in order to protect them. -As a Malfunctioning AI, you should look into flooding the station with plasma fires to kill off large portions of the crew, letting you pick off the remaining few with space suits who escaped. +As a Malfunctioning AI, look into flooding the station with plasma fires to kill off large portions of the crew, letting you pick off the remaining few with space suits who escaped. As a Malfunctioning AI, never stop hacking APCs as it will continue to reduce the time left to win. As an Alien, your melee prowess is unmatched, but your ranged abilities are sorely lacking. Make use of corners to force a melee confrontation! As an Alien, you take double damage from all burn attacks, such as lasers, welding tools, and fires. Furthermore, fire can destroy your resin and eggs. Expose areas to space to starve away any flamethrower fires before they can do damage! @@ -121,36 +134,45 @@ As an Alien, you are unable to pick up or use any human items or machinery. Inst As the Blob, you will spawn from your character from between a minute to 5 minutes after the round starts. Use this time to find a safe and well hidden location and evaluate where you will strike! As the Blob, you can do various sabotage before you spawn, such as spacing the armory or disabling R&D. As the Blob, keep your core some distance from space, as it is both expensive to expand onto space and easy to be attacked from. Emitter platforms built in space are especially dangerous. -As the Blob, if you invest into the split consciousness ability, it will create a second blob core, from a node, controlled by another player with a different reagent of their own. Coordinate and communicate your attacks and reactions with them! +As the Blob, the split consciousness ability will create a second blob core, from a node, controlled by another player with a different reagent of their own. Coordinate and communicate your attacks and reactions with them! As the Blob, you can randomly repick your reagent type if the crew has adapted and protected themselves against your current one. As the Blob, you fight a war of attrition: Take out medbay and fight in chokepoints to prevent continued assaults and coordinated burst damage attacks! As the Blob, remember that you can only expand onto tiles from cardinal directions, while the crew can attack you diagonally. Fight in narrow corridors or expand and widen across the width of the hallway to force confrontations where you can hit them! As the Blob, don't neglect the creation of factories. These create spores that carry your reagent and can chase crewmembers far further than you. Spores can also be rallied to swarm the crew and cause panic, and can even take over corpses to create much more dangerous blob zombies! As a Revolutionary, you cannot convert a head of staff or someone who has a loyalty implant, such as a security officer or those they implant. Implants can however be surgically removed, and do not carry over with cloning. Take control of medbay to keep control of conversions! -As a Revolutionary, cargo bay can be your best friend or your worst nightmare. In the best case scenario you will be able to order a limitless amount of guns and armor, in the worst case scenario security will take control and order a limitless number of loyalty implants to turn your fellow revolutionaries against you. -As a Revolutionary, your main power comes from how quickly you spread. Convert people as fast as you can and overwhelm the heads of staff before they can make it to security. -As a Changeling, the Steal DNA sting from changelings counts for your genome absorb objective, but does not let you change your powers. +As a Revolutionary, cargo can be your best friend or your worst nightmare. In the best case scenario you will be able to order a limitless amount of guns and armor, in the worst case scenario security will take control and order a limitless number of loyalty implants to turn your fellow revolutionaries against you. +As a Revolutionary, your main power comes from how quickly you spread. Convert people as fast as you can and overwhelm the heads of staff before security can arm up. +As a Changeling, the Extract DNA sting counts for your genome absorb objective, but does not let you change your powers. As a Changeling, you can absorb someone by grabbing them around the neck and using the Absorb verb; this gives you the ability to rechoose your powers, the DNA of whoever you absorbed, the memory of the absorbed, and some samples of things the absorbed said. -As a Shadowling, you can only have 5 thralls on your side while keeping your human form. After that, you must turn into a shadowling to convert more thralls. As a Shadowling, remember to communicate with your fellow shadowlings and thralls as you lack the firepower to take on much of anything by yourself until you ascend. +As a Shadowling, the Destroy Engines spell allows you to sacrifice one thrall to significantly delay the arrival of the escape shuttle. As a Cultist, invest in taking over xenobio, an adamantine golem army can quickly be converted into cultists and constructs. As a Cultist, do not cause too much chaos before your objective is completed. If the shuttle gets called too soon, you may not have enough time to win. As a Cultist, your team starts off very weak, but if necessary can quickly convert everything they have into raw power. Make sure you have the numbers and equipment to support going loud, or the cult will fall flat on its face. As a Cultist, the Blood Boil rune instantly crits all non-cultists who can see it, but has a chance to explode runes near it, incuding itself. As a Cultist, you can create an army of manifested goons using a combination of the Manifest rune, which creates homunculi from ghosts, and the Blood Drain rune, which drains life from anyone standing on any blood drain rune. -As a Cultist, you can communicate with your fellow cultists with your tome. If that's not available, you can use the Communicate verb at an extreme health cost. You can deconvert Cultists by feeding them large amounts of holy water. -As a Wizard, you can turn people to stone, then animate it with a staff of animation to create an extremely powerful minion, for all of 5 minutes at least. +As a Wizard, you can turn people to stone, then animate the resulting statue with a staff of animation to create an extremely powerful minion, for all of 5 minutes at least. As a Wizard, the fireball spell performs very poorly at close range, as it can easily catch you in the blast. It is best used as a form of artillery down long hallways. As a Wizard, summoning guns will turn a large portion of the crew against themselves, but will also give everyone anything from a pea shooter to a BFG 9000. Use at your own risk! -As a Wizard, the staff of chaos can fire any type of bolts from the magical wands. This can range from bolts of instant death to accidentally healing or reviving someone. -As a Wizard, most spells become unusable if you are not wearing your robes, hat, and sandals. -As a Gangster, you can destroy loyalty implants with an implant breaker, letting you reconvert that person.It actually converts them, past implants or gang status(though not the captain) +As a Wizard, the staff of chaos can fire any type of bolts from the magical wands. This can range from bolts of instant death to healing or reviving someone. +As a Wizard, most spells become unusable if you are not wearing your robe, hat, and sandals. +As a Gangster, you can destroy loyalty implants with an implant breaker, letting you reconvert that person. As a Gangster, your influence is based on how many areas you have tagged and how many people are wearing your gang's outfit; more areas and more people wearing the outfit will give you more influence. -As a Gang Boss, it is wise to promote at least one other person you think is good or effective, preferably two, as a backup if you get caught by security or enemy gangsters. -Gang outfits are very robust, giving moderate resistances to most direct damage at the cost of stealth. +As a Gangster, your gang outfits are very robust, giving moderate resistances to most direct damage at the cost of stealth. +As a Gang Boss, don't wait too long to promote lieutenants! If you get caught by security or enemy gangsters, hopefully you have a backup. As an Abductor, you can select where your victims will be sent on the ship control console. As an Abductor Agent, the combat mode vest has much higher resistance to every kind of weapon, and your helmet prevents the AI from tracking you. As an Abductor, the baton is set up to allow you to rapidly stun, sleep, and cuff: From stun mode, it cyles to sleep, then to cuff, allowing you to render a target helpless and unable to communicate very rapidly. +As a Revenant, the Chaplain is your worst enemy, as they can damage you massively with the null rod and make large swaths of the station impassable with holy water. +As a Revenant, your essence is also your health, so revealing yourself in front of humans to harvest the essence of the living is much safer if you've already stocked up on essences from poorly guarded corpses. +As a Revenant, your Defile ability removes holy water from tiles in a small radius, allowing you to reclaim the station from the chaplain if they've been covering the station in holy water. +As a Revenant, your Overload Lights ability will only shock humans with lights if the lights are still on after a brief delay. +As a Revenant, your Malfunction ability in general damages machinery and mechanical objects, possibly even emagging some objects. Experiment! +As a Revenant, the illness inflicted on humans by Blight can be easily cured by lying down or with holy water, making it best used on targets that have no time to lie down, such as humans in combat. +As a Swarmer, you can deconstruct more things than you think. Try deconstructing light switches, buttons, air alarms and more. Experiment! +As a Swarmer, you can teleport fellow swarmers away if you think they are in danger. +As a Morph, you can talk while disguised, but your words have a chance of being slurred, giving you away! +As a Drone, you can ping other drones to alert them of areas in the station in need of repair. As a Ghost, you can see the inside of a container on the ground by clicking on it. -As a Ghost, you can double click on people, bots, or the singularity to follow them. \ No newline at end of file +As a Ghost, you can double click on people, bots, or the singularity to follow them. diff --git a/html/changelog.html b/html/changelog.html index edb65563435..ff6357635ca 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -55,6 +55,355 @@ -->
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    09 December 2015

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    GunHog updated:

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    • Nanotrasen has discovered new strains of Xenomorph which resist penetration by known injection devices, including syringes. This seems to only extend to the large 'Royal' strains, designed 'Queen' and 'Praetorian'. Extreme caution is advised should these specimens escape containment.
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    • Ghosts may now use Diagnostic HUD.
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    • Feedback added for which HUD is active.
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    Kor updated:

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    • Security barricades now block gunfire 80% of the time while deployed.
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    • Standing adjacent to barricades will allow you to shoot over them.
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    MrStonedOne updated:

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    • noslip floors make you slightly faster
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    Shadowlight213 updated:

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    • Admins can now interact with mos of the station's machinery as if they were an AI when ghosting.
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    incoming5643 updated:

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    • a mutation of glowshrooms, glowcaps, have recently been discovered in botany.
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    ktccd updated:

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    • Blobs now require the correct amount of blobs to win that scales depending on number of blobs, instead of a set value of 700.
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    08 December 2015

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    Joan updated:

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    • Revenants can no longer move through walls and windows while revealed, though they can move through tables, plastic flaps, mobs, and other similarly thin objects.
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    • Defile now reveals for 4 seconds, from 8.
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    • Overload lights now reveals for 10 seconds, from 8.
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    • Blight now reveals for 6 seconds, from 8.
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    • Blight has a higher chance of applying stamina damage to the infected.
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    Kor updated:

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    • The blocking system has been completely overhauled. Any held item, exosuit, or jumpsuit can now have a chance to block, or a custom on hit effect. Different shields can now have different block chances.
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    • The clowns jumpsuit now honks when you beat the owner.
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    • There is a new (admin only for now) suit of reactive armour that ignites attackers instead of warping you.
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    • Shields will no longer block hugs. Give peace a chance.
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    neersighted updated:

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    • MC tab reworked, more items made available.
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    • Admins can now click entries in the MC tab to debug.
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    07 December 2015

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    octareenroon91 updated:

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    • Wallets now use the access of all IDs stored inside them.
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    • As the accesses of all IDs are merged, two IDs in a wallet may grant access to a door that neither one alone would open.
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    • Wallets used to be useless for access if the first ID card put into it was taken out, until another ID card was put back in. That should not happen anymore.
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    06 December 2015

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    Gun Hog updated:

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    • Nanotrasen is proud to announce that it has improved its Diagnostic HUD firmware to include the station's automated robot population! New features include integrity tracking, Off/On status, and mode tracking! If your little robot friend suddenly manages to acquire free will, you will be able to track that as well!
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    • Artificial Intelligence units may find that their bot management interface now shows when a robot gains free will. This is also displayed on the Personal Data Assistant's bot control interface.
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    neersighted updated:

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    • Cryo now properly checks it is on before healing...
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    05 December 2015

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    Joan updated:

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    • Magic missiles no longer do damage.
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    03 December 2015

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    Joan updated:

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    • Artificers now have feedback when healing other constructs, showing how much health the target has.
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    • Constructs can move in space.
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    • Fixes cult flooring not lining up with normal floors.
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    • Fixes a juggernaut back spine not glowing where it should.
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    Spudboy updated:

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    • Realigned the librarian's PDA.
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    Swankcookie updated:

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    • Cakehat now creates light
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    YotaXP updated:

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    • Rolled out a new line of space heaters around the station. This new model has the functionality to cool down the environment, as well as heat it. Additionally, they can be built and upgraded like any other machine.
    • +
    +

    neersighted updated:

    +
      +
    • Dominator now shows the correct area name on non-Box maps.
    • +
    • Unwrenching atmos pipes is less... nuts...
    • +
    • You don't get hopelessly spun when standing on a unwrenched pipe... Don't try it, though.
    • +
    • You can now cancel pulling by Ctrl+Clicking anything else
    • +
    • Chemistry Dispensers now have a built-in drain!
    • +
    + +

    02 December 2015

    +

    GunHog updated:

    +
      +
    • Nanotrasen has discovered a flaw in the weapon recharging station's design that makes it incompatible with the Rapid Part Exchange Device. This has been corrected.
    • +
    +

    neersighted updated:

    +
      +
    • You can now stop pulling by trying to pull the same object again.
    • +
    • Nanotrasen is proud to announce that even the dead can use our state of the art NanoUI technology.
    • +
    + +

    01 December 2015

    +

    Kor updated:

    +
      +
    • The away mission Listening Post, originally mapped by Petethegoat, has removed as a mission. It is now present in normal deep space.
    • +
    +

    neersighted updated:

    +
      +
    • Attack animations are now directional!
    • +
    • Nanotrasen brand Airlock Electronics now sport our latest NanoUI interface! Upgrade your electronics today!
    • +
    • Cryo now knocks you out.
    • +
    • Resisting out of cryo has a delay.
    • +
    • Cryo auto-ejection can now be configured.
    • +
    • Remove Cryo eject verb (resist out).
    • +
    • Cryo works... Love, neersighted
    • +
    +

    swankcookie updated:

    +
      +
    • Switches cloak usage to overclothing slot
    • +
    + +

    30 November 2015

    +

    neersighted updated:

    +
      +
    • Nanotrasen would like to apologize for Chemistry being stuck on NanoUI 1.0... Please report any further bugs to Nanotrasen Support.
    • +
    • NanoUI becomes... difficult to operate with brain damage. Who would have guessed?
    • +
    • Telekinesis enables you to use NanoUI at a distance.
    • +
    • Canisters require physical proximity to actuate...
    • +
    • NanoUI no longer leaks memory on click.
    • +
    + +

    29 November 2015

    +

    Firecage updated:

    +
      +
    • Hand tools now have variable operating speeds.
    • +
    +

    GunHog updated:

    +
      +
    • Nanotrasen has improved the interface for the hand-held teleportation device. It will now provide the user with the name of the destination tracking beacon.
    • +
    +

    JJRcop updated:

    +
      +
    • Fixes changeling Hive Absorb DNA ability runtime.
    • +
    +

    Joan updated:

    +
      +
    • When sacrificing a target with the sacrifice rune, Nar-Sie herself will briefly appear to consume them.
    • +
    • When an artificer repairs a construct, there is a visible beam between it and the target.
    • +
    • When reviving a target with the raise dead rune, there is a visible beam between the two corpses used.
    • +
    • When draining a target with the blood drain rune, there is a visible beam between you and the rune.
    • +
    • Construct sprites are now consistent and all bob in the air.
    • +
    • Most cult messages now use the cult span classes, though visible messages from cult things generally do not.
    • +
    • Examining a cultist talisman as a cultist no longer causes the paper popup to appear.
    • +
    • You no longer need to press two buttons to read a cultist tome.
    • +
    • Cult should have a few less typos and grammatical errors.
    • +
    • The sacrifice rune now uses the proper invocation.
    • +
    +

    KorPhaeron updated:

    +
      +
    • Guardians and holoparasites can now be manually recalled by their master.
    • +
    • The ghost controlling a guardian or holoparasite can be repicked by their master, only one use which is removed when a new ghost is chosen.
    • +
    +

    MrStonedOne updated:

    +
      +
    • Re-adds 100% chance timed injectors, as it was removed over a misunderstanding.
    • +
    • Fixes bug with injectors having a 100% power chance despite not being timed
    • +
    • Fixes the excessive amount of time it took the game to initialize.
    • +
    • Fixes some interface bugs.
    • +
    • when an interface window has to send a lot of resources before it can open, it will now tell you with a "sending resources" line so you know why it's not opening right away.
    • +
    +

    PKPenguin321 updated:

    +
      +
    • Teleprods can now be constructed. Make them via tablecrafting, or by putting a bluespace crystal onto a stunprod. They warp the target to a random nearby area (which may include space/the inside of a wall) in addition to giving the victim a brief stun. Like stunprods, they require a power cell to function.
    • +
    • Teleprods can have their crystal removed and be made back into stunprods by using them in your hand when they have no cell installed.
    • +
    • Mounted chainsaws now have a unique inhand sprite.
    • +
    +

    Remie + Kor updated:

    +
      +
    • Holopads now use AltClick to request the AI
    • +
    +

    Shadowlight213 updated:

    +
      +
    • Syndie melee mobs have been buffed.
    • +
    +

    TheNightingale updated:

    +
      +
    • Nuclear operatives can now buy the Elite Syndicate Hardsuit for 8 TC that has better armor and fireproofing.
    • +
    • Added throwing stars and Syndicate playing cards to nuclear operative's uplink.
    • +
    +

    Yolopanther12 updated:

    +
      +
    • Added the ability to use a box of lights on a light replacer to more quickly refill it to capacity.
    • +
    +

    incoming5643 updated:

    +
      +
    • OOC will now take steps to try and prevent accidental IC from people who mistakenly use OOC instead of say. This doesn't catch all mistakes, so please don't test it.
    • +
    +

    ktccd updated:

    +
      +
    • Blob pieces on some areas no longer count for blob mode victory (Such as space or asteroid).
    • +
    • Blobcode no longer spawns and destroys blobs uselessly, which fixes other stuff too.
    • +
    • Asteroid areas are no longer valid gang territory.
    • +
    +

    neersighted updated:

    +
      +
    • Nanotrasen would like to announce NanoUI 2.0, now being rolled out across all our stations. Existing NanoUI devices have been updated, and more will be added soon. Please report any bugs to Nanotrasen Support.
    • +
    • Many NanoUI interfaces have had +/- buttons replaced with input fields.
    • +
    • Some NanoUI interfaces have had more information added.
    • +
    • Drones can now interact with NanoUI windows.
    • +
    +

    swankcookie updated:

    +
      +
    • Fixes issue of space-Christians forgetting about the true, humbling values of space-Christmas.
    • +
    • Adds snowmen outfits
    • +
    + +

    28 November 2015

    +

    TechnoAlchemisto updated:

    +
      +
    • Cloaks are now worn in your exosuit slot!
    • +
    + +

    27 November 2015

    +

    AnturK updated:

    +
      +
    • Turret control panels can now be made through frames available at autolathe.
    • +
    • Unlocked turrets can be linked with built controls with multiool
    • +
    +

    JJRcop updated:

    +
      +
    • Restores golem shock immunity.
    • +
    +

    Kor and Ausops updated:

    +
      +
    • Added four different suits of medieval plate armour.
    • +
    • The Chaplain starts with a suit of Templar armour in his locker. God wills it!
    • +
    • Rumour has it that Nanotrasen is now training a new elite unit of soldiers to deal with paranormal threats. Corporate was unable to be reached for comment.
    • +
    +

    MMMiracles updated:

    +
      +
    • Adds a brand new away mission for the gateway called 'Caves'.
    • +
    • The away mission has multiple levels to explore and could be quite dangerous, running in without proper preparation is unadvised.
    • +
    +

    YotaXP updated:

    +
      +
    • Drones can now use the pick-up verb, and watertanks no longer get jammed in their internal storage.
    • +
    +

    bgobandit updated:

    +
      +
    • Due to changes in Nanotrasen's mining supply chain, ore redemption machines now offer a variety of upgraded items! However, certain items are more expensive. Point values for minerals have been adjusted to reflect their scarcity.
    • +
    • Nanotrasen R&D has discovered how to improve upon the resonator and kinetic accelerator.
    • +
    • After a colossal tectonic event on Nanotrasen's asteroid, ores are distributed more randomly.
    • +
    • Bluespace crystals have been discovered to be ore. They will now fit into satchels and ore boxes.
    • +
    • Mech advanced mining scanners now include meson functionality.
    • +
    +

    neersighted updated:

    +
      +
    • Wooden Barricades now take bullet damage.
    • +
    • Rebalance Wooden Barricade damage.
    • +
    + +

    26 November 2015

    +

    neersighted updated:

    +
      +
    • Cyborg Toner is now refilled by recharging stations.
    • +
    +

    oranges updated:

    +
      +
    • Removed the 'gloves' from the sailor dress which looked weird since it was a blouse basically
    • +
    • Made the skirt on the blue/red skirts less blocky,
    • +
    • Made the striped dress consistent at every direction
    • +
    + +

    25 November 2015

    +

    Incoming5643 updated:

    +
      +
    • A number of popular stunning spells have undergone balance changes. Note that for the most part the stuns themselves are untouched.
    • +
    • Lightning Bolt Changes:
    • +
    • You can no longer throw the bolt whenever you want, it will fire itself once it's done charging.
    • +
    • Getting hit by a bolt will do a flat 30 burn now, as opposed to scaling with how long the wizard spent charging the spell. Unless said wizard made a habit of charging lightning bolt to near maximum every time this is a buff to damage.
    • +
    • Every time the bolt jumps the next shock will do five less burn damage.
    • +
    • Lightning bolts can still jump back to the same body, so the maximum number of bolts you can be hit by in a single casting is three, and the maximum amount of damage you could take for that is 60 burn.
    • +
    • Magic Missile Changes:
    • +
    • Cooldown raised to 20 seconds, up from 15
    • +
    • Cooldown reduction from taking the spell multiple times raised from 1.5 seconds to 3.5 seconds. Rank 5 magic missile now has a cooldown of 6 seconds, down from 9, and is effectively a permastun.
    • +
    • Time Stop Changes:
    • +
    • Time Stop field now persists for 10 seconds, up from 9
    • +
    • Cooldown raised to 50 seconds, up from 40
    • +
    • Cooldown reduction from taking the spell multiple times raised from 7.75 seconds to 10 seconds. Rank 5 time stop now has a cooldown of 10 seconds, up from 9, and is effectively a permastun.
    • +
    +

    Kor updated:

    +
      +
    • Escape pods can now be launched to the asteroid during red and delta level security alerts. Pods launched in this manner will not travel to Centcomm at the end of the round.
    • +
    • Each pod is now equipped with a safe that contains two emergency space suits and mining pickaxes. This safe will only open during red or delta level security alerts.
    • +
    +

    MrStonedOne updated:

    +
      +
    • fixes interfaces (like the "ready" button) being unresponsive for the first minute or two after connecting.
    • +
    • Burn related code has been changed
    • +
    • This will give a small buff to fires by making them burn for longer
    • +
    • This will give a massive nerf to plasma related bombs
    • +
    • I am actively seeking feedback, if the nerf to bombs is too bad we can still tweak stuff
    • +
    +

    PKPenguin321 updated:

    +
      +
    • Chainsaws (both arm-mounted and not arm-mounted) can now be used in surgeries as a ghetto sawing tool. Arm-mounted chainsaws are a teeny bit more precise than regular ol' everyday chainsaws.
    • +
    +

    YotaXP updated:

    +
      +
    • Spruced up the preview icons on the Character Setup dialog.
    • +
    +

    incoming5643 updated:

    +
      +
    • Citing shenanigan quality concerns the wizard federation has withdrawn supermatter swords and veil renderers from spellbooks.
    • +
    +

    neersighted updated:

    +
      +
    • Make Airlock Electronics use standard ID checks, allowing Drones to use them.
    • +
    + +

    24 November 2015

    +

    Kor updated:

    +
      +
    • Added a lava turf. Expect to see it in away missions or in admin 'events'
    • +
    + +

    23 November 2015

    +

    octareenroon91 updated:

    +
      +
    • Spilling oxygen or nitrogen will obtain a release of the corresponding atmospheric gas in the effected tile.
    • +
    • Carbon Dioxide has been added as a reagent. Recipe: 2:1 carbon:oxygen, heated to 777K.
    • +
    • Spilling CO2 will produce CO2 gas.
    • +
    +

    21 November 2015

    Joan updated:

      diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml index 84ee4fe66f4..71293039190 100644 --- a/html/changelogs/.all_changelog.yml +++ b/html/changelogs/.all_changelog.yml @@ -2496,3 +2496,308 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. - tweak: Readapt Chemical now costs 40, from 50. octareenroon91: - rscadd: Add numbers and a star graffiti to crayon/spraycan designs. +2015-11-23: + octareenroon91: + - rscadd: Spilling oxygen or nitrogen will obtain a release of the corresponding + atmospheric gas in the effected tile. + - rscadd: 'Carbon Dioxide has been added as a reagent. Recipe: 2:1 carbon:oxygen, + heated to 777K.' + - rscadd: Spilling CO2 will produce CO2 gas. +2015-11-24: + Kor: + - rscadd: Added a lava turf. Expect to see it in away missions or in admin 'events' +2015-11-25: + Incoming5643: + - experiment: A number of popular stunning spells have undergone balance changes. + Note that for the most part the stuns themselves are untouched. + - experiment: 'Lightning Bolt Changes:' + - rscdel: You can no longer throw the bolt whenever you want, it will fire itself + once it's done charging. + - rscadd: Getting hit by a bolt will do a flat 30 burn now, as opposed to scaling + with how long the wizard spent charging the spell. Unless said wizard made a + habit of charging lightning bolt to near maximum every time this is a buff to + damage. + - rscdel: Every time the bolt jumps the next shock will do five less burn damage. + - rscadd: Lightning bolts can still jump back to the same body, so the maximum number + of bolts you can be hit by in a single casting is three, and the maximum amount + of damage you could take for that is 60 burn. + - experiment: 'Magic Missile Changes:' + - rscdel: Cooldown raised to 20 seconds, up from 15 + - rscadd: Cooldown reduction from taking the spell multiple times raised from 1.5 + seconds to 3.5 seconds. Rank 5 magic missile now has a cooldown of 6 seconds, + down from 9, and is effectively a permastun. + - experiment: 'Time Stop Changes:' + - rscadd: Time Stop field now persists for 10 seconds, up from 9 + - rscdel: Cooldown raised to 50 seconds, up from 40 + - rscadd: Cooldown reduction from taking the spell multiple times raised from 7.75 + seconds to 10 seconds. Rank 5 time stop now has a cooldown of 10 seconds, up + from 9, and is effectively a permastun. + Kor: + - rscadd: Escape pods can now be launched to the asteroid during red and delta level + security alerts. Pods launched in this manner will not travel to Centcomm at + the end of the round. + - rscadd: Each pod is now equipped with a safe that contains two emergency space + suits and mining pickaxes. This safe will only open during red or delta level + security alerts. + MrStonedOne: + - bugfix: fixes interfaces (like the "ready" button) being unresponsive for the + first minute or two after connecting. + - tweak: Burn related code has been changed + - tweak: This will give a small buff to fires by making them burn for longer + - tweak: This will give a massive nerf to plasma related bombs + - tweak: I am actively seeking feedback, if the nerf to bombs is too bad we can + still tweak stuff + PKPenguin321: + - rscadd: Chainsaws (both arm-mounted and not arm-mounted) can now be used in surgeries + as a ghetto sawing tool. Arm-mounted chainsaws are a teeny bit more precise + than regular ol' everyday chainsaws. + YotaXP: + - tweak: Spruced up the preview icons on the Character Setup dialog. + incoming5643: + - rscdel: Citing shenanigan quality concerns the wizard federation has withdrawn + supermatter swords and veil renderers from spellbooks. + neersighted: + - bugfix: Make Airlock Electronics use standard ID checks, allowing Drones to use + them. +2015-11-26: + neersighted: + - tweak: Cyborg Toner is now refilled by recharging stations. + oranges: + - tweak: Removed the 'gloves' from the sailor dress which looked weird since it + was a blouse basically + - tweak: Made the skirt on the blue/red skirts less blocky, + - tweak: Made the striped dress consistent at every direction +2015-11-27: + AnturK: + - rscadd: Turret control panels can now be made through frames available at autolathe. + - rscadd: Unlocked turrets can be linked with built controls with multiool + JJRcop: + - bugfix: Restores golem shock immunity. + Kor and Ausops: + - rscadd: Added four different suits of medieval plate armour. + - rscadd: The Chaplain starts with a suit of Templar armour in his locker. God wills + it! + - rscadd: Rumour has it that Nanotrasen is now training a new elite unit of soldiers + to deal with paranormal threats. Corporate was unable to be reached for comment. + MMMiracles: + - rscadd: Adds a brand new away mission for the gateway called 'Caves'. + - rscadd: The away mission has multiple levels to explore and could be quite dangerous, + running in without proper preparation is unadvised. + YotaXP: + - bugfix: Drones can now use the pick-up verb, and watertanks no longer get jammed + in their internal storage. + bgobandit: + - rscadd: Due to changes in Nanotrasen's mining supply chain, ore redemption machines + now offer a variety of upgraded items! However, certain items are more expensive. + Point values for minerals have been adjusted to reflect their scarcity. + - rscadd: Nanotrasen R&D has discovered how to improve upon the resonator and kinetic + accelerator. + - rscadd: After a colossal tectonic event on Nanotrasen's asteroid, ores are distributed + more randomly. + - rscadd: Bluespace crystals have been discovered to be ore. They will now fit into + satchels and ore boxes. + - rscadd: Mech advanced mining scanners now include meson functionality. + neersighted: + - bugfix: Wooden Barricades now take bullet damage. + - tweak: Rebalance Wooden Barricade damage. +2015-11-28: + TechnoAlchemisto: + - tweak: Cloaks are now worn in your exosuit slot! +2015-11-29: + Firecage: + - rscadd: Hand tools now have variable operating speeds. + GunHog: + - tweak: Nanotrasen has improved the interface for the hand-held teleportation device. + It will now provide the user with the name of the destination tracking beacon. + JJRcop: + - bugfix: Fixes changeling Hive Absorb DNA ability runtime. + Joan: + - imageadd: When sacrificing a target with the sacrifice rune, Nar-Sie herself will + briefly appear to consume them. + - imageadd: When an artificer repairs a construct, there is a visible beam between + it and the target. + - imageadd: When reviving a target with the raise dead rune, there is a visible + beam between the two corpses used. + - imageadd: When draining a target with the blood drain rune, there is a visible + beam between you and the rune. + - imageadd: Construct sprites are now consistent and all bob in the air. + - rscadd: Most cult messages now use the cult span classes, though visible messages + from cult things generally do not. + - bugfix: Examining a cultist talisman as a cultist no longer causes the paper popup + to appear. + - bugfix: You no longer need to press two buttons to read a cultist tome. + - spellcheck: Cult should have a few less typos and grammatical errors. + - spellcheck: The sacrifice rune now uses the proper invocation. + KorPhaeron: + - rscadd: Guardians and holoparasites can now be manually recalled by their master. + - rscadd: The ghost controlling a guardian or holoparasite can be repicked by their + master, only one use which is removed when a new ghost is chosen. + MrStonedOne: + - rscadd: Re-adds 100% chance timed injectors, as it was removed over a misunderstanding. + - bugfix: Fixes bug with injectors having a 100% power chance despite not being + timed + - bugfix: Fixes the excessive amount of time it took the game to initialize. + - bugfix: Fixes some interface bugs. + - rscadd: when an interface window has to send a lot of resources before it can + open, it will now tell you with a "sending resources" line so you know why it's + not opening right away. + PKPenguin321: + - rscadd: Teleprods can now be constructed. Make them via tablecrafting, or by putting + a bluespace crystal onto a stunprod. They warp the target to a random nearby + area (which may include space/the inside of a wall) in addition to giving the + victim a brief stun. Like stunprods, they require a power cell to function. + - rscadd: Teleprods can have their crystal removed and be made back into stunprods + by using them in your hand when they have no cell installed. + - imageadd: Mounted chainsaws now have a unique inhand sprite. + Remie + Kor: + - tweak: Holopads now use AltClick to request the AI + Shadowlight213: + - tweak: Syndie melee mobs have been buffed. + TheNightingale: + - rscadd: Nuclear operatives can now buy the Elite Syndicate Hardsuit for 8 TC that + has better armor and fireproofing. + - tweak: Added throwing stars and Syndicate playing cards to nuclear operative's + uplink. + Yolopanther12: + - rscadd: Added the ability to use a box of lights on a light replacer to more quickly + refill it to capacity. + incoming5643: + - rscadd: OOC will now take steps to try and prevent accidental IC from people who + mistakenly use OOC instead of say. This doesn't catch all mistakes, so please + don't test it. + ktccd: + - bugfix: Blob pieces on some areas no longer count for blob mode victory (Such + as space or asteroid). + - bugfix: Blobcode no longer spawns and destroys blobs uselessly, which fixes other + stuff too. + - bugfix: Asteroid areas are no longer valid gang territory. + neersighted: + - experiment: Nanotrasen would like to announce NanoUI 2.0, now being rolled out + across all our stations. Existing NanoUI devices have been updated, and more + will be added soon. Please report any bugs to Nanotrasen Support. + - tweak: Many NanoUI interfaces have had +/- buttons replaced with input fields. + - tweak: Some NanoUI interfaces have had more information added. + - bugfix: Drones can now interact with NanoUI windows. + swankcookie: + - bugfix: Fixes issue of space-Christians forgetting about the true, humbling values + of space-Christmas. + - rscadd: Adds snowmen outfits +2015-11-30: + neersighted: + - bugfix: Nanotrasen would like to apologize for Chemistry being stuck on NanoUI + 1.0... Please report any further bugs to Nanotrasen Support. + - tweak: NanoUI becomes... difficult to operate with brain damage. Who would have + guessed? + - tweak: Telekinesis enables you to use NanoUI at a distance. + - bugfix: Canisters require physical proximity to actuate... + - bugfix: NanoUI no longer leaks memory on click. +2015-12-01: + Kor: + - rscadd: The away mission Listening Post, originally mapped by Petethegoat, has + removed as a mission. It is now present in normal deep space. + neersighted: + - tweak: Attack animations are now directional! + - rscadd: Nanotrasen brand Airlock Electronics now sport our latest NanoUI interface! + Upgrade your electronics today! + - bugfix: Cryo now knocks you out. + - bugfix: Resisting out of cryo has a delay. + - rscadd: Cryo auto-ejection can now be configured. + - rscdel: Remove Cryo eject verb (resist out). + - bugfix: Cryo works... Love, neersighted + swankcookie: + - tweak: Switches cloak usage to overclothing slot +2015-12-02: + GunHog: + - bugfix: Nanotrasen has discovered a flaw in the weapon recharging station's design + that makes it incompatible with the Rapid Part Exchange Device. This has been + corrected. + neersighted: + - tweak: You can now stop pulling by trying to pull the same object again. + - rscadd: Nanotrasen is proud to announce that even the dead can use our state of + the art NanoUI technology. +2015-12-03: + Joan: + - rscadd: Artificers now have feedback when healing other constructs, showing how + much health the target has. + - tweak: Constructs can move in space. + - imageadd: Fixes cult flooring not lining up with normal floors. + - imageadd: Fixes a juggernaut back spine not glowing where it should. + Spudboy: + - tweak: Realigned the librarian's PDA. + Swankcookie: + - bugfix: Cakehat now creates light + YotaXP: + - rscadd: Rolled out a new line of space heaters around the station. This new model + has the functionality to cool down the environment, as well as heat it. Additionally, + they can be built and upgraded like any other machine. + neersighted: + - bugfix: Dominator now shows the correct area name on non-Box maps. + - bugfix: Unwrenching atmos pipes is less... nuts... + - bugfix: You don't get hopelessly spun when standing on a unwrenched pipe... Don't + try it, though. + - tweak: You can now cancel pulling by Ctrl+Clicking anything else + - tweak: Chemistry Dispensers now have a built-in drain! +2015-12-05: + Joan: + - rscdel: Magic missiles no longer do damage. +2015-12-06: + Gun Hog: + - rscadd: Nanotrasen is proud to announce that it has improved its Diagnostic HUD + firmware to include the station's automated robot population! New features include + integrity tracking, Off/On status, and mode tracking! If your little robot friend + suddenly manages to acquire free will, you will be able to track that as well! + - tweak: Artificial Intelligence units may find that their bot management interface + now shows when a robot gains free will. This is also displayed on the Personal + Data Assistant's bot control interface. + neersighted: + - bugfix: Cryo now properly checks it is on before healing... +2015-12-07: + octareenroon91: + - rscadd: Wallets now use the access of all IDs stored inside them. + - rscadd: As the accesses of all IDs are merged, two IDs in a wallet may grant access + to a door that neither one alone would open. + - bugfix: Wallets used to be useless for access if the first ID card put into it + was taken out, until another ID card was put back in. That should not happen + anymore. +2015-12-08: + Joan: + - experiment: Revenants can no longer move through walls and windows while revealed, + though they can move through tables, plastic flaps, mobs, and other similarly + thin objects. + - tweak: Defile now reveals for 4 seconds, from 8. + - tweak: Overload lights now reveals for 10 seconds, from 8. + - tweak: Blight now reveals for 6 seconds, from 8. + - rscadd: Blight has a higher chance of applying stamina damage to the infected. + Kor: + - rscadd: The blocking system has been completely overhauled. Any held item, exosuit, + or jumpsuit can now have a chance to block, or a custom on hit effect. Different + shields can now have different block chances. + - rscadd: The clowns jumpsuit now honks when you beat the owner. + - rscadd: There is a new (admin only for now) suit of reactive armour that ignites + attackers instead of warping you. + - rscadd: Shields will no longer block hugs. Give peace a chance. + neersighted: + - tweak: MC tab reworked, more items made available. + - rscadd: Admins can now click entries in the MC tab to debug. +2015-12-09: + GunHog: + - tweak: Nanotrasen has discovered new strains of Xenomorph which resist penetration + by known injection devices, including syringes. This seems to only extend to + the large 'Royal' strains, designed 'Queen' and 'Praetorian'. Extreme caution + is advised should these specimens escape containment. + - rscadd: Ghosts may now use Diagnostic HUD. + - tweak: Feedback added for which HUD is active. + Kor: + - rscadd: Security barricades now block gunfire 80% of the time while deployed. + - rscadd: Standing adjacent to barricades will allow you to shoot over them. + MrStonedOne: + - rscadd: noslip floors make you slightly faster + Shadowlight213: + - rscadd: Admins can now interact with mos of the station's machinery as if they + were an AI when ghosting. + incoming5643: + - rscadd: a mutation of glowshrooms, glowcaps, have recently been discovered in + botany. + ktccd: + - bugfix: Blobs now require the correct amount of blobs to win that scales depending + on number of blobs, instead of a set value of 700. diff --git a/html/changelogs/AutoChangeLog-pr-13122.yml b/html/changelogs/AutoChangeLog-pr-13122.yml new file mode 100644 index 00000000000..df3e346e0ef --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-13122.yml @@ -0,0 +1,5 @@ +author: RemieRichards +delete-after: True +changes: + - rscadd: "Adds a Synth Species" + - rscadd: "Species can now react to being force set by admins, used for Synth species" diff --git a/icons/effects/effects.dmi b/icons/effects/effects.dmi index 6706d7f6781..da5434e8968 100644 Binary files a/icons/effects/effects.dmi and b/icons/effects/effects.dmi differ diff --git a/icons/effects/spacevines.dmi b/icons/effects/spacevines.dmi index 0c8d2323223..ee612f345e6 100644 Binary files a/icons/effects/spacevines.dmi and b/icons/effects/spacevines.dmi differ diff --git a/icons/mob/actions.dmi b/icons/mob/actions.dmi index b95549b5cc9..ac3b0ff7a01 100644 Binary files a/icons/mob/actions.dmi and b/icons/mob/actions.dmi differ diff --git a/icons/mob/animal.dmi b/icons/mob/animal.dmi index 93856d3e80d..17253c80174 100644 Binary files a/icons/mob/animal.dmi and b/icons/mob/animal.dmi differ diff --git a/icons/mob/head.dmi 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00000000000..cc4feb2e032 Binary files /dev/null and b/icons/turf/floors/Chasms.dmi differ diff --git a/icons/turf/floors/lava.dmi b/icons/turf/floors/lava.dmi new file mode 100644 index 00000000000..1017a60b73a Binary files /dev/null and b/icons/turf/floors/lava.dmi differ diff --git a/icons/turf/mining.dmi b/icons/turf/mining.dmi index f409dc179e5..e7fff73a657 100644 Binary files a/icons/turf/mining.dmi and b/icons/turf/mining.dmi differ diff --git a/interface/skin.dmf b/interface/skin.dmf index f07ba438a5e..e079571ff0e 100644 --- a/interface/skin.dmf +++ b/interface/skin.dmf @@ -975,597 +975,6 @@ menu "menu" saved-params = "is-checked" -window "Telecomms IDE" - elem "Telecomms IDE" - type = MAIN - pos = 281,0 - size = 569x582 - anchor1 = none - anchor2 = none - font-family = "" - font-size = 0 - font-style = "" - text-color = #000000 - background-color = #ffffff - is-visible = false - is-disabled = false - is-transparent = false - is-default = false - border = none - drop-zone = false - right-click = false - saved-params = "pos;size;is-minimized;is-maximized" - on-size = "" - title = "TCS IDE" - titlebar = true - statusbar = false - can-close = true - can-minimize = true - can-resize = true - is-pane = false - is-minimized = false - is-maximized = false - can-scroll = none - icon = "" - image = "" - image-mode = stretch - keep-aspect = false - transparent-color = none - alpha = 255 - macro = "" - menu = "" - on-close = "exittcs" - elem "button5" - type = BUTTON - pos = 209,464 - size = 70x20 - anchor1 = 37,80 - anchor2 = 49,83 - font-family = "" - font-size = 0 - font-style = "" - text-color = #000000 - background-color = none - is-visible = true - is-disabled = false - is-transparent = false - is-default = false - border = none - drop-zone = false - right-click = false - saved-params = "is-checked" - on-size = "" - text = "Clear Memory" - image = "" - command = "tcsclearmem" - is-flat = false - stretch = false - is-checked = false - group = "" - button-type = pushbutton - elem "button4" - type = BUTTON - pos = 157,464 - size = 52x20 - anchor1 = 28,80 - anchor2 = 37,83 - font-family = "" - font-size = 0 - font-style = "" - text-color = #000000 - background-color = none - is-visible = true - is-disabled = false - is-transparent = false - is-default = false - border = none - drop-zone = false - right-click = false - saved-params = "is-checked" - on-size = "" - text = "Revert" - image = "" - command = "tcsrevert" - is-flat = false - stretch = false - is-checked = false - group = "" - button-type = pushbutton - elem "button3" - type = BUTTON - pos = 105,464 - size = 52x20 - anchor1 = 18,80 - anchor2 = 28,83 - font-family = "" - font-size = 0 - font-style = "" - text-color = #000000 - background-color = none - is-visible = true - is-disabled = false - is-transparent = false - is-default = false - border = none - drop-zone = false - right-click = false - saved-params = "is-checked" - on-size = "" - text = "Execute" - image = "" - command = "tcsrun" - is-flat = false - stretch = false - is-checked = false - group = "" - button-type = pushbutton - elem "tcserror" - type = OUTPUT - pos = 0,488 - size = 566x94 - anchor1 = 0,84 - anchor2 = 99,100 - font-family = "sans-serif" - font-size = 9 - font-style = "" - text-color = #000000 - background-color = #ffffff - is-visible = true - is-disabled = false - is-transparent = false - is-default = false - border = none - drop-zone = false - right-click = false - saved-params = "max-lines" - on-size = "" - link-color = #0000ff - visited-color = #ff00ff - style = "" - enable-http-images = false - max-lines = 1000 - image = "" - elem "button2" - type = BUTTON - pos = 53,464 - size = 52x20 - anchor1 = 9,80 - anchor2 = 18,83 - font-family = "" - font-size = 0 - font-style = "" - text-color = #000000 - background-color = none - is-visible = true - is-disabled = false - is-transparent = false - is-default = false - border = none - drop-zone = false - right-click = false - saved-params = "is-checked" - on-size = "" - text = "Compile" - image = "" - command = "tcscompile" - is-flat = false - stretch = false - is-checked = false - group = "" - button-type = pushbutton - elem "button1" - type = BUTTON - pos = 0,464 - size = 53x20 - anchor1 = 0,80 - anchor2 = 9,83 - font-family = "" - font-size = 0 - font-style = "" - text-color = #000000 - background-color = none - is-visible = true - is-disabled = false - is-transparent = false - is-default = false - border = none - drop-zone = false - right-click = false - saved-params = "is-checked" - on-size = "" - text = "Save" - image = "" - command = "tcssave" - is-flat = false - stretch = false - is-checked = false - group = "" - button-type = pushbutton - elem "tcscode" - type = INPUT - pos = 0,0 - size = 569x464 - anchor1 = 0,0 - anchor2 = 100,80 - font-family = "Courier" - font-size = 10 - font-style = "" - text-color = #000000 - background-color = #ffffff - is-visible = true - is-disabled = false - is-transparent = false - is-default = false - border = none - drop-zone = false - right-click = false - saved-params = "" - on-size = "" - command = "cancel" - multi-line = true - is-password = false - no-command = true - -window "chemdispenser" - elem "chemdispenser" - type = MAIN - pos = 281,0 - size = 340x480 - anchor1 = none - anchor2 = none - font-family = "" - font-size = 0 - font-style = "" - text-color = #000000 - background-color = none - is-visible = false - is-disabled = false - is-transparent = false - is-default = false - border = none - drop-zone = false - right-click = false - saved-params = "pos;size;is-minimized;is-maximized" - on-size = "" - title = "Chem Dispenser" - titlebar = true - statusbar = false - can-close = true - can-minimize = true - can-resize = true - is-pane = false - is-minimized = false - is-maximized = false - can-scroll = none - icon = "" - image = "" - image-mode = stretch - keep-aspect = false - transparent-color = none - alpha = 255 - macro = "" - menu = "" - on-close = "" - elem "energy" - type = LABEL - pos = 8,24 - size = 56x16 - anchor1 = none - anchor2 = none - font-family = "" - font-size = 0 - font-style = "" - text-color = #000000 - background-color = none - is-visible = true - is-disabled = false - is-transparent = false - is-default = false - border = none - drop-zone = false - right-click = false - saved-params = "" - on-size = "" - text = "Energy: 25" - image = "" - image-mode = center - keep-aspect = false - align = center - text-wrap = false - allow-html = false - letterbox = true - elem "eject" - type = BUTTON - pos = 264,4 - size = 72x20 - anchor1 = none - anchor2 = none - font-family = "" - font-size = 0 - font-style = "" - text-color = #000000 - background-color = none - is-visible = true - is-disabled = false - is-transparent = false - is-default = false - border = none - drop-zone = false - right-click = false - saved-params = "is-checked" - on-size = "" - text = "[Insert beaker]" - image = "" - command = "skincmd \"chemdispenser;eject\"" - is-flat = false - stretch = false - is-checked = false - group = "" - button-type = pushbutton - elem "amountc" - type = BUTTON - pos = 208,4 - size = 48x20 - anchor1 = none - anchor2 = none - font-family = "" - font-size = 0 - font-style = "" - text-color = #000000 - background-color = none - is-visible = true - is-disabled = false - is-transparent = false - is-default = false - border = none - drop-zone = false - right-click = false - saved-params = "is-checked" - on-size = "" - text = "[Other]" - image = "" - command = "skincmd \"chemdispenser;amountc\"" - is-flat = false - stretch = false - is-checked = false - group = "" - button-type = pushbutton - elem "amount3" - type = BUTTON - pos = 176,4 - size = 24x20 - anchor1 = none - anchor2 = none - font-family = "" - font-size = 0 - font-style = "" - text-color = #000000 - background-color = none - is-visible = true - is-disabled = false - is-transparent = false - is-default = false - border = none - drop-zone = false - right-click = false - saved-params = "is-checked" - on-size = "" - text = "[30]" - image = "" - command = "skincmd \"chemdispenser;amount30\"" - is-flat = false - stretch = false - is-checked = false - group = "" - button-type = pushbutton - elem "amount2" - type = BUTTON - pos = 144,4 - size = 24x20 - anchor1 = none - anchor2 = none - font-family = "" - font-size = 0 - font-style = "" - text-color = #000000 - background-color = none - is-visible = true - is-disabled = false - is-transparent = false - is-default = false - border = none - drop-zone = false - right-click = false - saved-params = "is-checked" - on-size = "" - text = "[20]" - image = "" - command = "skincmd \"chemdispenser;amount20\"" - is-flat = false - stretch = false - is-checked = false - group = "" - button-type = pushbutton - elem "amount1" - type = BUTTON - pos = 112,4 - size = 24x20 - anchor1 = none - anchor2 = none - font-family = "" - font-size = 0 - font-style = "" - text-color = #000000 - background-color = none - is-visible = true - is-disabled = false - is-transparent = false - is-default = false - border = none - drop-zone = false - right-click = false - saved-params = "is-checked" - on-size = "" - text = "[10]" - image = "" - command = "skincmd \"chemdispenser;amount10\"" - is-flat = false - stretch = false - is-checked = false - group = "" - button-type = pushbutton - elem "amount" - type = LABEL - pos = 4,4 - size = 100x20 - anchor1 = none - anchor2 = none - font-family = "" - font-size = 12 - font-style = "" - text-color = #000000 - background-color = none - is-visible = true - is-disabled = false - is-transparent = false - is-default = false - border = none - drop-zone = false - right-click = false - saved-params = "" - on-size = "" - text = "Amount: 30" - image = "" - image-mode = center - keep-aspect = false - align = center - text-wrap = false - allow-html = false - letterbox = true - elem "child1" - type = CHILD - pos = 0,40 - size = 340x440 - anchor1 = none - anchor2 = none - font-family = "" - font-size = 0 - font-style = "" - text-color = #000000 - background-color = none - is-visible = true - is-disabled = false - is-transparent = false - is-default = false - border = none - drop-zone = false - right-click = false - saved-params = "splitter" - on-size = "" - left = "chemdispenser_reagents" - right = "" - is-vert = false - splitter = 50 - show-splitter = true - lock = none - -window "chemdispenser_reagents" - elem "chemdispenser_reagents" - type = MAIN - pos = 281,0 - size = 340x448 - anchor1 = none - anchor2 = none - font-family = "" - font-size = 0 - font-style = "" - text-color = #000000 - background-color = none - is-visible = true - is-disabled = false - is-transparent = false - is-default = false - border = none - drop-zone = false - right-click = false - saved-params = "pos;size;is-minimized;is-maximized" - on-size = "" - title = "" - titlebar = false - statusbar = false - can-close = false - can-minimize = false - can-resize = false - is-pane = true - is-minimized = false - is-maximized = false - can-scroll = vertical - icon = "" - image = "" - image-mode = stretch - keep-aspect = false - transparent-color = none - alpha = 255 - macro = "" - menu = "" - on-close = "" - elem "template_dispense" - type = BUTTON - pos = 256,8 - size = 64x32 - anchor1 = none - anchor2 = none - font-family = "" - font-size = 0 - font-style = "" - text-color = #000000 - background-color = none - is-visible = false - is-disabled = false - is-transparent = false - is-default = false - border = none - drop-zone = false - right-click = false - saved-params = "is-checked" - on-size = "" - text = "Dispense" - image = 'icons\\dispensebutton_bg.png' - command = "" - is-flat = true - stretch = false - is-checked = false - group = "" - button-type = pushbutton - elem "template_name" - type = LABEL - pos = 18,8 - size = 230x32 - anchor1 = none - anchor2 = none - font-family = "" - font-size = 15 - font-style = "" - text-color = #000000 - background-color = none - is-visible = false - is-disabled = false - is-transparent = false - is-default = false - border = none - drop-zone = false - right-click = false - saved-params = "" - on-size = "" - text = "Chloral Hydrate" - image = 'icons\\reagentname_bg.png' - image-mode = stretch - keep-aspect = false - align = center - text-wrap = false - allow-html = false - letterbox = true - window "mainwindow" elem "mainwindow" type = MAIN @@ -1606,6 +1015,32 @@ window "mainwindow" macro = "macro" menu = "menu" on-close = "" + elem "asset_cache_browser" + type = BROWSER + pos = 424,208 + size = 1x1 + anchor1 = none + anchor2 = none + font-family = "" + font-size = 0 + font-style = "" + text-color = #000000 + background-color = none + is-visible = false + is-disabled = false + is-transparent = false + is-default = false + border = none + drop-zone = false + right-click = false + saved-params = "" + on-size = "" + show-history = false + show-url = false + auto-format = true + use-title = false + on-show = "" + on-hide = "" elem "hotkey_toggle" type = BUTTON pos = 560,420 diff --git a/interface/stylesheet.dm b/interface/stylesheet.dm index fceaea75516..5609d5a6eff 100644 --- a/interface/stylesheet.dm +++ b/interface/stylesheet.dm @@ -65,8 +65,9 @@ h1.alert, h2.alert {color: #000000;} .suicide {color: #ff5050; font-style: italic;} .green {color: #03ff39;} .shadowling {color: #3b2769;} -.cultsmall {color: #960000;} -.cult {color: #960000; font-weight: bold; font-size: 3;} +.cult {color: #960000;} +.cultitalic {color: #960000; font-style: italic;} +.cultlarge {color: #960000; font-weight: bold; font-size: 3;} .narsie {color: #960000; font-weight: bold; font-size: 15;} .purple {color: #5e2d79;} diff --git a/nano/css/shared.css b/nano/css/shared.css deleted file mode 100644 index a2fa3507d55..00000000000 --- a/nano/css/shared.css +++ /dev/null @@ -1,445 +0,0 @@ -body -{ - padding: 0; - margin: 0; - font-size: 12px; - color: #ffffff; - line-height: 170%; - font-family: Verdana, Geneva, sans-serif; - background: #272727 url(uiBackground.png) 50% 0 repeat-x; - overflow-x: hidden; -} - -hr -{ - background-color: #40628a; - height: 1px; -} - -a, a:link, a:visited, a:active, .link, .linkOn, .linkOff, .selected, .disabled -{ - color: #ffffff; - text-decoration: none; - background: #40628a; - border: 1px solid #161616; - padding: 0px 4px 4px 0px; - margin: 0 2px 2px 0; - cursor:default; -} - -.link -{ - float: left; - min-width: 15px; - height: 16px; - text-align: center; - color: #ffffff; - text-decoration: none; - background: #40628a; - border: 1px solid #161616; - padding: 0px 4px 4px 4px; - margin: 0 2px 2px 0; - cursor: default; - white-space: nowrap; -} - -a:hover, .linkActive:hover -{ - background: #507aac; -} - -.linkPending, .linkPending:hover -{ - color: #ffffff; - background: #507aac; -} - -a.white, a.white:link, a.white:visited, a.white:active -{ - color: #40628a; - text-decoration: none; - background: #ffffff; - border: 1px solid #161616; - padding: 1px 4px 1px 4px; - margin: 0 2px 0 0; - cursor:default; -} - -a.white:hover -{ - color: #ffffff; - background: #40628a; -} - -.linkOn, a.linkOn:link, a.linkOn:visited, a.linkOn:active, a.linkOn:hover, .selected, a.selected:link, a.selected:visited, a.selected:active, a.selected:hover -{ - color: #ffffff; - background: #2f943c; -} - -.linkOff, a.linkOff:link, a.linkOff:visited, a.linkOff:active, a.linkOff:hover, .disabled, a.disabled:link, a.disabled:visited, a.disabled:active, a.disabled:hover -{ - color: #ffffff; - background: #999999; - border-color: #666666; -} - -a.icon, .linkOn.icon, .linkOff.icon, .selected.icon, .disabled.icon -{ - position: relative; - padding: 1px 4px 2px 20px; -} - -a.icon img, .linkOn.icon img, .linkOff.icon img, .selected.icon img, .disabled.icon img -{ - position: absolute; - top: 0; - left: 0; - width: 18px; - height: 18px; -} - -ul -{ - padding: 4px 0 0 10px; - margin: 0; - list-style-type: none; -} - -li -{ - padding: 0 0 2px 0; -} - -img, a img -{ - border-style:none; -} - -h1, h2, h3, h4, h5, h6 -{ - margin: 0; - padding: 16px 0 8px 0; - color: #517087; - clear: both; -} - -h1 -{ - font-size: 15px; -} - -h2 -{ - font-size: 14px; -} - -h3 -{ - font-size: 13px; -} - -h4 -{ - font-size: 12px; -} - -#uiWrapper -{ - width: 100%; - height: 100%; -} - -#uiTitleWrapper -{ - position: relative; - height: 30px; -} - -#uiTitle -{ - position: absolute; - top: 6px; - left: 44px; - width: 66%; - overflow: hidden; - color: #E9C183; - font-size: 16px; -} - -#uiTitle.icon -{ - padding: 6px 8px 6px 42px; - background-position: 2px 50%; - background-repeat: no-repeat; -} - -#uiTitleFluff -{ - position: absolute; - top: 4px; - right: 12px; - width: 42px; - height: 24px; - background: url(uiTitleFluff.png) 50% 50% no-repeat; -} - -#uiStatusIcon -{ - position: absolute; - top: 4px; - left: 12px; - width: 24px; - height: 24px; -} - -#uiContent -{ - clear: both; - padding: 8px; -} -#uiNoJavaScript { - position: relative; - background: url(uiNoticeBackground.jpg) 50% 50%; - color: #000000; - font-size: 14px; - font-style: italic; - font-weight: bold; - padding: 3px 4px 3px 4px; - margin: 4px 0 4px 0; -} - -.good -{ - color: #79B33F; /*#4f7529;*/ - font-weight: bold; -} - -.average -{ - color: #cd6500; - font-weight: bold; -} - -.bad -{ - color: #ee0000; - font-weight: bold; -} - -.redButton { - background: #ea0000; -} - -.highlight -{ - color: #8BA5C4; -} - -.dark -{ - color: #272727; -} - -.noticePlaceholder { - position: relative; - font-size: 12px; - font-style: italic; - font-weight: bold; - padding: 3px 4px 3px 4px; - margin: 4px 0 4px 0; -} - -.notice -{ - background: url(uiNoticeBackground.jpg) 0 0 repeat; - color: #15345A; - font-size: 12px; - font-style: italic; - font-weight: bold; - padding: 3px 8px 2px 8px; - margin: 4px; -} - -.notice.icon -{ - padding: 2px 4px 0 20px; -} - -.notice img -{ - position: absolute; - top: 0; - left: 0; - width: 16px; - height: 16px; -} - -div.notice -{ - clear: both; -} - -.item -{ - width: 100%; - min-height: 22px; - clear: both; -} - -.itemLabel -{ - float: left; - width: 30%; - color: #e9c183; -} - -.itemContentFull -{ - float: left; -} -.itemContent -{ - float: left; - width: 69%; -} -.itemContentSmall -{ - float: left; - width: 30%; -} - -.statusDisplay -{ - background: #000000; - color: #ffffff; - border: 1px solid #40628a; - padding: 4px; - margin: 3px 0; -} - -.statusLabel -{ - width: 138px; - float: left; - overflow: hidden; - color: #98B0C3; -} - -.statusValue -{ - float: left; -} - -.block -{ - padding: 8px; - margin: 10px 4px 4px 4px; - border: 1px solid #40628a; - background-color: #202020; -} - -.block h3 -{ - padding: 0; -} - -.displayBar -{ - position: relative; - width: 236px; - height: 16px; - border: 1px solid #666666; - float: left; - margin: 0 5px 0 0; - overflow: hidden; - background: #000000; -} - -.displayBarText -{ - position: absolute; - top: -2px; - left: 5px; - width: 100%; - height: 100%; - color: #ffffff; - font-weight: normal; -} - -.displayBarFill -{ - width: 0%; - height: 100%; - background: #40628a; - overflow: hidden; - float: left; -} - -.displayBarFill.alignRight -{ - float: right; -} - -.displayBarFill.good -{ - color: #ffffff; - background: #4f7529; -} - -.displayBarFill.average -{ - color: #ffffff; - background: #cd6500; -} - -.displayBarFill.bad -{ - color: #ffffff; - background: #ee0000; -} - -.displayBarFill.highlight -{ - color: #ffffff; - background: #8BA5C4; -} - -.clearBoth -{ - clear: both; -} - -.clearLeft -{ - clear: left; -} - -.clearRight -{ - clear: right; -} - -.line -{ - width: 100%; - clear: both; -} - -.inactive, , a.inactive:link, a.inactive:visited, a.inactive:active, a.inactive:hover -{ - color: #ffffff; - background: #999999; - border-color: #666666; -} - -.fixedLeft -{ - width: 110px; - float: left; -} - -.floatRight -{ - float: right; -} \ No newline at end of file diff --git a/nano/images/icon-eye.xcf b/nano/image_source/icon-eye.xcf similarity index 100% rename from nano/images/icon-eye.xcf rename to nano/image_source/icon-eye.xcf diff --git a/nano/NTLogoRevised.fla b/nano/image_source/source/NTLogoRevised.fla similarity index 100% rename from nano/NTLogoRevised.fla rename to nano/image_source/source/NTLogoRevised.fla diff --git a/nano/image_source/source/icon-eye.xcf b/nano/image_source/source/icon-eye.xcf new file mode 100644 index 00000000000..53ba7383726 Binary files /dev/null and b/nano/image_source/source/icon-eye.xcf differ diff --git a/nano/image_source/source/uiBackground-Syndicate.xcf b/nano/image_source/source/uiBackground-Syndicate.xcf new file mode 100644 index 00000000000..c86cea69d14 Binary files /dev/null and b/nano/image_source/source/uiBackground-Syndicate.xcf differ diff --git a/nano/uiBackground.fla b/nano/image_source/source/uiBackground.fla similarity index 100% rename from nano/uiBackground.fla rename to nano/image_source/source/uiBackground.fla diff --git a/nano/image_source/source/uiBackground.xcf b/nano/image_source/source/uiBackground.xcf new file mode 100644 index 00000000000..d20db24ff89 Binary files /dev/null and b/nano/image_source/source/uiBackground.xcf differ diff --git a/nano/image_source/source/uiBasicBackground.xcf b/nano/image_source/source/uiBasicBackground.xcf new file mode 100644 index 00000000000..56a31d7b2fc Binary files /dev/null and b/nano/image_source/source/uiBasicBackground.xcf differ diff --git a/nano/image_source/source/uiIcons16Green.xcf b/nano/image_source/source/uiIcons16Green.xcf new file mode 100644 index 00000000000..a7027a28734 Binary files /dev/null and b/nano/image_source/source/uiIcons16Green.xcf differ diff --git a/nano/image_source/source/uiIcons16Red.xcf b/nano/image_source/source/uiIcons16Red.xcf new file mode 100644 index 00000000000..c07e4f64c7b Binary files /dev/null and b/nano/image_source/source/uiIcons16Red.xcf differ diff --git a/nano/images/uiIcons24.xcf b/nano/image_source/source/uiIcons24.xcf similarity index 100% rename from nano/images/uiIcons24.xcf rename to nano/image_source/source/uiIcons24.xcf diff --git a/nano/images/uiNoticeBackground.xcf b/nano/image_source/source/uiNoticeBackground.xcf similarity index 100% rename from nano/images/uiNoticeBackground.xcf rename to nano/image_source/source/uiNoticeBackground.xcf diff --git a/nano/images/uiTitleBackground.xcf b/nano/image_source/source/uiTitleBackground.xcf similarity index 100% rename from nano/images/uiTitleBackground.xcf rename to nano/image_source/source/uiTitleBackground.xcf diff --git a/nano/images/uiBackground.xcf b/nano/image_source/uiBackground.xcf similarity index 100% rename from nano/images/uiBackground.xcf rename to nano/image_source/uiBackground.xcf diff --git a/nano/image_source/uiIcons24.xcf b/nano/image_source/uiIcons24.xcf new file mode 100644 index 00000000000..5dcd8fd216a Binary files /dev/null and b/nano/image_source/uiIcons24.xcf differ diff --git a/nano/image_source/uiNoticeBackground.xcf b/nano/image_source/uiNoticeBackground.xcf new file mode 100644 index 00000000000..d1f074f1025 Binary files /dev/null and b/nano/image_source/uiNoticeBackground.xcf differ diff --git a/nano/image_source/uiTitleBackground.xcf b/nano/image_source/uiTitleBackground.xcf new file mode 100644 index 00000000000..7de149075fd Binary files /dev/null and b/nano/image_source/uiTitleBackground.xcf differ diff --git a/nano/images/c_charging.gif b/nano/images/c_charging.gif new file mode 100644 index 00000000000..e080e27cfc6 Binary files /dev/null and b/nano/images/c_charging.gif differ diff --git a/nano/images/c_discharging.gif b/nano/images/c_discharging.gif new file mode 100644 index 00000000000..793fa589c2f Binary files /dev/null and b/nano/images/c_discharging.gif differ diff --git a/nano/images/c_max.gif b/nano/images/c_max.gif new file mode 100644 index 00000000000..7f26e51d20e Binary files /dev/null and b/nano/images/c_max.gif differ diff --git a/nano/images/nanomapBackground.png b/nano/images/nanomapBackground.png new file mode 100644 index 00000000000..f3ead016196 Binary files /dev/null and b/nano/images/nanomapBackground.png differ diff --git a/nano/images/nanomap_z1.png b/nano/images/nanomap_z1.png new file mode 100644 index 00000000000..ea35b7f06d1 Binary files /dev/null and b/nano/images/nanomap_z1.png differ diff --git a/nano/images/uiBackground-Syndicate.png b/nano/images/uiBackground-Syndicate.png new file mode 100644 index 00000000000..3ca932cb835 Binary files /dev/null and b/nano/images/uiBackground-Syndicate.png differ diff --git a/nano/images/uiBackground.png b/nano/images/uiBackground.png index 8bf75150fa8..32aa9dd7f63 100644 Binary files a/nano/images/uiBackground.png and b/nano/images/uiBackground.png differ diff --git a/nano/images/uiBasicBackground.png b/nano/images/uiBasicBackground.png new file mode 100644 index 00000000000..03131d1e94c Binary files /dev/null and b/nano/images/uiBasicBackground.png differ diff --git a/nano/images/uiIcons16.png b/nano/images/uiIcons16.png index ef427103047..7257f307ece 100644 Binary files a/nano/images/uiIcons16.png and b/nano/images/uiIcons16.png differ diff --git a/nano/images/uiIcons16Green.png b/nano/images/uiIcons16Green.png new file mode 100644 index 00000000000..de0e33db1c7 Binary files /dev/null and b/nano/images/uiIcons16Green.png differ diff --git a/nano/images/uiIcons16Red.png b/nano/images/uiIcons16Red.png new file mode 100644 index 00000000000..1c72dfe1430 Binary files /dev/null and b/nano/images/uiIcons16Red.png differ diff --git a/nano/images/uiMaskBackground.png b/nano/images/uiMaskBackground.png new file mode 100644 index 00000000000..6494f78a611 Binary files /dev/null and b/nano/images/uiMaskBackground.png differ diff --git a/nano/images/uiTitleFluff-Syndicate.png b/nano/images/uiTitleFluff-Syndicate.png new file mode 100644 index 00000000000..b09f5ba6b29 Binary files /dev/null and b/nano/images/uiTitleFluff-Syndicate.png differ diff --git a/nano/interfaces/air_alarm.tmpl b/nano/interfaces/air_alarm.tmpl new file mode 100644 index 00000000000..f5bc8602f41 --- /dev/null +++ b/nano/interfaces/air_alarm.tmpl @@ -0,0 +1,248 @@ +
      + {{if data.siliconUser}} +
      + Interface Lock: +
      +
      + {{:helper.link('Engaged', 'locked', {'toggleaccess': 1}, data.locked ? 'selected' : null)}} + {{:helper.link('Disengaged', 'unlocked', {'toggleaccess': 1}, data.locked ? null : 'selected')}} +
      +
      + {{else}} + {{if data.locked}} + Swipe an ID card to unlock this interface. + {{else}} + Swipe an ID card to lock this interface. + {{/if}} + {{/if}} +
      +

      Air Status

      +
      + {{if data.environment_data}} + {{for data.environment_data :info:i}} +
      +
      + {{:info.name}}: +
      +
      + {{if info.danger_level == 2}} + + {{else info.danger_level == 1}} + + {{else}} + + {{/if}} + {{:helper.round(info.value*100)/100}}{{:info.unit}} +
      +
      + {{/for}} +
      +
      + Local Status: +
      +
      + {{if data.danger_level == 2}} + Danger (Internals Required) + {{else data.danger_level == 1}} + Caution + {{else}} + Optimal + {{/if}} +
      +
      +
      +
      + Area Status: +
      +
      + {{if data.atmos_alarm}} + Atmosphere Alarm + {{else data.fire_alarm}} + Fire Alarm + {{else}} + Nominal + {{/if}} +
      +
      + {{else}} +
      Warning: Cannot obtain air sample for analysis.
      + {{/if}} + {{if data.dangerous}} +
      +
      Warning: Safety measures offline. Device may exhibit abnormal behavior.
      + {{/if}} +
      +{{if (!data.locked || data.siliconUser)}} + {{if data.screen != 1}} +
      {{:helper.link('Back', 'triangle-1-w', {'screen': 1})}}
      + {{/if}} + {{if data.screen == 1}} +

      Air Controls

      +
      +
      + {{if !data.atmos_alarm}} + {{:helper.link('Area Atmospheric Alarm', 'power', {'atmos_alarm': 1}, null, null)}} + {{else}} + {{:helper.link('Area Atmospheric Alarm', 'close', {'atmos_reset': 1}, null, 'yellowButton')}} + {{/if}} +
      +
      + {{if data.mode == 3}} + {{:helper.link('Panic Siphon', 'close', {'mode': 1}, null, 'redButton')}} + {{else}} + {{:helper.link('Panic Siphon', 'power', {'mode': 3}, null, null)}} + {{/if}} +
      +
      +
      + {{:helper.link('Vent Controls', 'wrench', {'screen': 2})}} +
      +
      + {{:helper.link('Scrubber Controls', 'wrench', {'screen': 3})}} +
      +
      +
      + {{:helper.link('Set Environmental Mode', 'pencil', {'screen': 4})}} +
      +
      + {{:helper.link('Set Alarm Threshold', 'pencil', {'screen': 5})}} +
      +
      + {{else data.screen == 2}} +

      Vent Controls

      + {{for data.vents :vent:i}} +

      {{:vent.long_name}}

      +
      +
      +
      + Power: +
      +
      + {{if vent.power}} + {{:helper.link('On', 'power', {'id_tag': vent.id_tag, 'command': 'power', 'val': 0}, null, null)}} + {{else}} + {{:helper.link('Off', 'close', {'id_tag': vent.id_tag, 'command': 'power', 'val': 1}, null, 'redButton')}} + {{/if}} +
      +
      +
      +
      + Mode: +
      +
      + {{if vent.direction == "sipho"}} + Siphoning + {{else}} + Pressurizing + {{/if}} +
      +
      +
      +
      + Pressure Checks: +
      +
      + {{:helper.link('External', 'arrow-1-n', {'id_tag': vent.id_tag, 'command': 'excheck', 'val': vent.checks}, null, vent.excheck ? 'selected' : null)}} + {{:helper.link('Internal', 'arrow-1-s', {'id_tag': vent.id_tag, 'command': 'incheck', 'val': vent.checks}, null, vent.incheck ? 'selected' : null)}} +
      +
      +
      +
      + Set Pressure: +
      +
      + {{:helper.link(helper.round(vent.external*100)/100, 'pencil', {'id_tag': vent.id_tag, 'command': 'set_external_pressure'})}} + {{:helper.link('Reset', 'refresh', { 'id_tag': vent.id_tag, 'command': 'reset_external_pressure'})}} +
      +
      +
      + {{/for}} + {{if !data.vents.length}} + No vents connected. + {{/if}} + {{else data.screen == 3}} +

      Scrubber Controls

      + {{for data.scrubbers :scrubber:i}} +

      {{:scrubber.long_name}}

      +
      +
      +
      + Power: +
      +
      + {{if scrubber.power}} + {{:helper.link('On', 'power', {'id_tag': scrubber.id_tag, 'command': 'power', 'val': 0}, null, null)}} + {{else}} + {{:helper.link('Off', 'close', {'id_tag': scrubber.id_tag, 'command': 'power', 'val': 1}, null, 'redButton')}} + {{/if}} +
      +
      +
      +
      + Mode: +
      +
      + {{if scrubber.scrubbing}} + {{:helper.link('Scrubbing', 'refresh', {'id_tag': scrubber.id_tag, 'command': 'scrubbing', 'val': 0}, null, null)}} + {{else}} + {{:helper.link('Siphoning', 'circle-close', {'id_tag': scrubber.id_tag, 'command': 'scrubbing', 'val': 1}, null, 'redButton')}} + {{/if}} +
      +
      +
      +
      + Range: +
      +
      + {{if scrubber.widenet}} + {{:helper.link('Extended', 'zoomout', {'id_tag': scrubber.id_tag, 'command': 'widenet', 'val': 0}, null, 'yellowButton')}} + {{else}} + {{:helper.link('Normal', 'zoomin', {'id_tag': scrubber.id_tag, 'command': 'widenet', 'val': 1}, null, null)}} + {{/if}} +
      +
      +
      +
      + Filters: +
      +
      + {{:helper.link("CO2", scrubber.filter_co2 ? 'check' : 'close', {'id_tag': scrubber.id_tag, 'command': "co2_scrub", 'val': scrubber.filter_co2 ? 0 : 1}, null, scrubber.filter_co2 ? 'selected' : null)}} + {{:helper.link("N2O", scrubber.filter_n2o ? 'check' : 'close', {'id_tag': scrubber.id_tag, 'command': "n2o_scrub", 'val': scrubber.filter_n2o ? 0 : 1}, null, scrubber.filter_n2o ? 'selected' : null)}} + {{:helper.link("Plasma", scrubber.filter_toxins ? 'check' : 'close', {'id_tag': scrubber.id_tag, 'command': "tox_scrub", 'val': scrubber.filter_toxins ? 0 : 1}, null, scrubber.filter_toxins ? 'selected' : null)}} +
      +
      +
      + {{/for}} + {{if !data.scrubbers.length}} + No scrubbers connected. + {{/if}} + {{else data.screen == 4}} +

      Environmental Modes

      +
      + {{for data.modes :mode:i}} +
      + {{:helper.link(mode.name, mode.selected? 'check' : 'close', {'mode': mode.mode}, null, mode.selected ? (mode.danger ? 'redButton' : 'selected') : (mode.danger ? 'yellowButton' : null))}} +
      + {{/for}} +
      + {{else data.screen == 5}} +

      Alarm Thresholds

      +
      +

    Name

    Status

    Location

    Control

    [Bot.hacked ? "(!)" : ""] [Bot.name] ([Bot.model])
    [Bot.hacked ? "(!)" : ""] [Bot.name] ([Bot.model])[Bot.on ? "[Bot.mode ? "[ Bot.get_mode() ]": "Idle"]" : "Inactive"][bot_mode][bot_area.name]InterfaceCall
    + + + + {{for data.thresholds :threshold:i}} + + + {{for threshold.settings :setting:j}} + + {{/for}} + + {{/for}} +
    min2min1max1max2
    {{:threshold.name}} + {{:helper.link(setting.selected >= 0 ? helper.round(setting.selected*100)/100 : "Off", null, {'command': 'set_threshold', 'env': setting.env, 'var': setting.val})}} +
    + + {{/if}} +{{/if}} \ No newline at end of file diff --git a/nano/interfaces/airlock_electronics.tmpl b/nano/interfaces/airlock_electronics.tmpl new file mode 100644 index 00000000000..b117bb162e4 --- /dev/null +++ b/nano/interfaces/airlock_electronics.tmpl @@ -0,0 +1,26 @@ +
    +
    + {{:helper.link(data.oneAccess ? 'One Required' : 'All Required', data.oneAccess ? 'unlocked' : 'locked', {'access': 'one'})}} + {{:helper.link('Reset', 'refresh', {'access': 'clear'})}} +
    +
    +
    + + {{for data.regions :region:i}} + + {{/for}} + + + {{for data.regions :region:i}} + + {{/for}} + +
    + {{:region.name}} +
    + {{for region.accesses :access:j}} + {{:helper.link(access.name, access.req ? 'check' : 'close', {'access': access.id}, null, access.req ? 'selected' : null)}}
    + {{/for}} +
    + + \ No newline at end of file diff --git a/nano/interfaces/apc.tmpl b/nano/interfaces/apc.tmpl new file mode 100644 index 00000000000..bf532cbc860 --- /dev/null +++ b/nano/interfaces/apc.tmpl @@ -0,0 +1,174 @@ +
    + {{if data.siliconUser}} +
    + Interface Lock: +
    +
    + {{:helper.link('Engaged', 'locked', {'toggleaccess' : 1}, data.locked ? 'selected' : null)}} + {{:helper.link('Disengaged', 'unlocked', {'toggleaccess' : 1}, data.malfStatus >= 2 ? 'linkOff' : (data.locked ? null : 'selected'))}} +
    +
    + {{else}} + {{if data.locked}} + Swipe an ID card to unlock this interface. + {{else}} + Swipe an ID card to lock this interface. + {{/if}} + {{/if}} +
    +

    Power Status

    +
    +
    +
    + Main Breaker: +
    +
    + {{if data.locked && !data.siliconUser}} + {{if data.isOperating}} + On + {{else}} + Off + {{/if}} + {{else}} + {{:helper.link('On', 'power', {'breaker' : 1}, data.isOperating ? 'selected' : null)}} + {{:helper.link('Off', 'close', {'breaker' : 1}, data.isOperating ? null : 'selected')}} + {{/if}} +
    +
    +
    +
    + External Power: +
    +
    + {{if data.externalPower == 2}} + Good + {{else data.externalPower == 1}} + Low + {{else}} + None + {{/if}} +
    +
    +
    +
    + Power Cell: +
    + {{if data.powerCellStatus != null}} +
    + {{:helper.round(data.powerCellStatus*10)/10}}% +
    + {{:helper.displayBar(data.powerCellStatus, 0, 100, data.powerCellStatus >= 50 ? 'good' : data.powerCellStatus >= 25 ? 'average' : 'bad')}} + {{else}} +
    + Power cell removed. +
    + {{/if}} +
    + {{if data.powerCellStatus != null}} +
    +
    + Charge Mode: +
    +
    + {{if data.locked && !data.siliconUser}} + {{if data.chargeMode}} + Auto + {{else}} + Off + {{/if}} + {{else}} + {{:helper.link('Auto', 'refresh', {'cmode' : 1}, data.chargeMode ? 'selected' : null)}} + {{:helper.link('Off', 'close', {'cmode' : 1}, data.chargeMode ? null : 'selected')}} + {{/if}} +   + {{if data.chargingStatus > 1}} + [Fully Charged] + {{else data.chargingStatus == 1}} + [Charging] + {{else}} + [Not Charging] + {{/if}} +
    +
    + {{/if}} +
    +

    Power Channels

    +
    + {{for data.powerChannels :channel:i}} +
    +
    + {{:channel.title}}: +
    +
    + {{:channel.powerLoad}} W +
    +
    + {{if channel.status <= 1}} + Off + {{else channel.status >= 2}} + On + {{/if}} +   + {{if channel.status == 1 || channel.status == 3}} + [Auto] + {{else}} + [Manual] + {{/if}} +
    + {{if !data.locked || data.siliconUser}} +
    + {{:helper.link('Auto', 'refresh', channel.topicParams.auto, (channel.status == 1 || channel.status == 3) ? 'selected' : null)}} + {{:helper.link('On', 'power', channel.topicParams.on, (channel.status == 2) ? 'selected' : null)}} + {{:helper.link('Off', 'close', channel.topicParams.off, (channel.status == 0) ? 'selected' : null)}} +
    + {{/if}} +
    + {{/for}} +
    +
    + Total Load: +
    +
    + {{:data.totalLoad}} W +
    +
    +
    +{{if data.siliconUser}} +
    +

    System Overrides

    +
    +
    + {{:helper.link('Overload Lighting Circuit', 'lightbulb', {'overload' : 1})}} +
    +
    + {{if data.malfStatus == 1}} + {{:helper.link('Override Programming', 'script', {'malfhack' : 1})}} + {{else data.malfStatus == 2}} + {{:helper.link('Shunt Core Processes', 'arrowreturn-1-s', {'occupyapc' : 1})}} + {{else data.malfStatus == 3}} + {{:helper.link('Return to Main Core', 'arrowreturn-1-w', {'deoccupyapc' : 1})}} + {{else data.malfStatus == 4}} + {{:helper.link('Shunt Core Processes', 'arrowreturn-1-s', {'occupyapc' : 1}, 'linkOff')}} + {{/if}} +
    +
    +{{/if}} +
    +
    +
    + Cover Lock: +
    +
    + {{if data.locked && !data.siliconUser}} + {{if data.coverLocked}} + Engaged + {{else}} + Disengaged + {{/if}} + {{else}} + {{:helper.link('Engaged', 'locked', {'lock' : 1}, data.coverLocked ? 'selected' : null)}} + {{:helper.link('Disengaged', 'unlocked', {'lock' : 1}, data.coverLocked ? null : 'selected')}} + {{/if}} +
    +
    +
    \ No newline at end of file diff --git a/nano/interfaces/atmos_filter.tmpl b/nano/interfaces/atmos_filter.tmpl new file mode 100644 index 00000000000..30d2df544bf --- /dev/null +++ b/nano/interfaces/atmos_filter.tmpl @@ -0,0 +1,31 @@ +
    +
    + Power: +
    +
    + {{:helper.link(data.on? 'On' : 'Off', data.on? 'power' : 'close', {'power' : 1})}} +
    +
    +
    +
    + Output Pressure: +
    +
    + {{:helper.link('Set', 'pencil', {'set_press' : 'set'})}} + {{:helper.link('Max', 'plus', {'set_press' : 'max'}, data.set_pressure == data.max_pressure ? 'disabled' : null)}} + {{:data.set_pressure}} kPa +
    +
    +
    +
    + Filter: +
    +
    + {{:helper.link('Plasma', null, {'filterset' : 0}, (data.filter_type == 0)? 'selected' : null)}} + {{:helper.link('O2', null, {'filterset' : 1}, (data.filter_type == 1)? 'selected' : null)}} + {{:helper.link('N2', null, {'filterset' : 2}, (data.filter_type == 2)? 'selected' : null)}} + {{:helper.link('CO2', null, {'filterset' : 3}, (data.filter_type == 3)? 'selected' : null)}} + {{:helper.link('N2O', null, {'filterset' : 4}, (data.filter_type == 4)? 'selected' : null)}} + {{:helper.link('Nothing', null, {'filterset' : -1}, (data.filter_type == -1)? 'selected' : null)}} +
    +
    \ No newline at end of file diff --git a/nano/interfaces/atmos_mixer.tmpl b/nano/interfaces/atmos_mixer.tmpl new file mode 100644 index 00000000000..0c24f2fe7de --- /dev/null +++ b/nano/interfaces/atmos_mixer.tmpl @@ -0,0 +1,42 @@ +
    +
    + Power: +
    +
    + {{:helper.link(data.on? 'On' : 'Off', data.on? 'power' : 'close', {'power' : 1})}} +
    +
    +
    +
    + Output Pressure: +
    +
    + {{:helper.link('Set', 'pencil', {'set_press' : 'set'})}} + {{:helper.link('Max', 'plus', {'set_press' : 'max'}, data.set_pressure == data.max_pressure ? 'disabled' : null)}} + {{:data.set_pressure}} kPa +
    +
    +
    +
    + Node 1: +
    +
    + {{:helper.link('', 'seek-start', {'node1_c' : '-0.1'}, null)}} + {{:helper.link('', 'triangle-1-w', {'node1_c' : '-0.01'}, null)}} + {{:helper.link('', 'triangle-1-e', {'node1_c' : '0.01'}, null)}} + {{:helper.link('', 'seek-end', {'node1_c' : '0.1'}, null)}} + {{:data.node1_concentration}}% +
    +
    +
    +
    + Node 2: +
    +
    + {{:helper.link('', 'seek-start', {'node2_c' : '-0.1'}, null)}} + {{:helper.link('', 'triangle-1-w', {'node2_c' : '-0.01'}, null)}} + {{:helper.link('', 'triangle-1-e', {'node2_c' : '0.01'}, null)}} + {{:helper.link('', 'seek-end', {'node2_c' : '0.1'}, null)}} + {{:data.node2_concentration}}% +
    +
    \ No newline at end of file diff --git a/nano/interfaces/atmos_pump.tmpl b/nano/interfaces/atmos_pump.tmpl new file mode 100644 index 00000000000..25d28530149 --- /dev/null +++ b/nano/interfaces/atmos_pump.tmpl @@ -0,0 +1,31 @@ +
    +
    + Power: +
    +
    + {{:helper.link(data.on? 'On' : 'Off', data.on? 'power' : 'close', {'power' : 1})}} +
    +
    +{{if data.max_rate}} +
    +
    + Transfer Rate: +
    +
    + {{:helper.link('Set', 'pencil', {'set_transfer_rate' : 'set'})}} + {{:helper.link('Max', 'plus', {'set_transfer_rate' : 'max'}, data.transfer_rate == data.max_rate ? 'disabled' : null)}} + {{:data.transfer_rate}} L/s +
    +
    +{{else}} +
    +
    + Output Pressure: +
    +
    + {{:helper.link('Set', 'pencil', {'set_press' : 'set'})}} + {{:helper.link('Max', 'plus', {'set_press' : 'max'}, data.set_pressure == data.max_pressure ? 'disabled' : null)}} + {{:data.set_pressure}} kPa +
    +
    +{{/if}} \ No newline at end of file diff --git a/nano/interfaces/canister.tmpl b/nano/interfaces/canister.tmpl new file mode 100644 index 00000000000..275eab07007 --- /dev/null +++ b/nano/interfaces/canister.tmpl @@ -0,0 +1,77 @@ +{{if data.hasHoldingTank }} +
    The regulator is connected to a tank.
    +{{else}} +
    The regulator is not connected to a tank.
    +{{/if}} +

    Canister

    +
    + {{:helper.link('Relabel', 'pencil', {'relabel' : 1}, data.canLabel ? null : 'disabled')}} +
    +
    +
    + Pressure: +
    +
    + {{:data.tankPressure}} kPa +
    +
    +
    +
    + Port: +
    +
    + {{if data.portConnected}} + Connected + {{else}} + Disconnected + {{/if}} +
    +
    +

    Valve

    +
    +
    + Release Pressure: +
    +
    + {{:helper.displayBar(data.releasePressure, data.minReleasePressure, data.maxReleasePressure)}} + {{:data.releasePressure}} kPa +
    +
    +
    +
    + Pressure Regulator: +
    +
    + {{:helper.link('Reset', 'refresh', {'release_p': 'reset'}, (data.releasePressure != data.defaultReleasePressure) ? null : 'disabled')}} + {{:helper.link('Min', 'minus', {'release_p': 'min'}, (data.releasePressure > data.minReleasePressure) ? null : 'disabled')}} + {{:helper.link('Set', 'pencil', {'release_p': 'custom'}, null)}} + {{:helper.link('Max', 'plus', {'release_p': 'max'}, (data.releasePressure < data.maxReleasePressure) ? null : 'disabled')}} +
    + {{:helper.link('Open', 'unlocked', {'toggle' : 1}, data.valveOpen ? 'selected' : null)}} + {{:helper.link('Close', 'locked', {'toggle' : 1}, data.valveOpen ? null : 'selected')}} +
    +
    +

    Holding Tank

    +{{if data.hasHoldingTank}} + {{:helper.link('Eject', 'eject', {'remove_tank' : 1})}} +
    +
    + Label: +
    +
    + {{:data.holdingTank.name}} +
    +
    +
    +
    + Tank Pressure: +
    +
    + {{:data.holdingTank.tankPressure}} kPa +
    +
    +{{else}} +
    + No Holding Tank +
    +{{/if}} diff --git a/nano/interfaces/chem_dispenser.tmpl b/nano/interfaces/chem_dispenser.tmpl new file mode 100644 index 00000000000..14cc5035095 --- /dev/null +++ b/nano/interfaces/chem_dispenser.tmpl @@ -0,0 +1,62 @@ +

    Status

    +
    +
    +
    + Energy: +
    +
    + {{:helper.displayBar(data.energy, 0, data.maxEnergy, 'good')}} + {{:data.energy}} Units +
    +
    +
    +
    + Amount: +
    +
    + {{for data.beakerTransferAmounts :amount:i}} + {{:helper.link(amount, 'plus', {'amount': amount}, (data.amount == amount) ? 'selected' : null)}} + {{/for}} +
    +
    +
    +

    Dispense

    +
    +
    +
    + {{for data.chemicals}} + {{:helper.link(value.title, 'circle-arrow-s', value.commands, null, 'link fixedLeft')}} + {{/for}} +
    +
    +
    +

    Beaker

    +
    +
    +
    + {{:helper.link('Eject', 'eject', {'ejectBeaker' : 1}, data.isBeakerLoaded ? null : 'disabled')}} +
    +
    + {{for data.beakerTransferAmounts :amount:i}} + {{:helper.link(amount, 'minus', {'remove': amount})}} + {{/for}} +
    +
    +
    +
    + Contents: +
    +
    + {{if data.isBeakerLoaded}} + Volume: {{:data.beakerCurrentVolume}}/{{:data.beakerMaxVolume}} Units
    + {{for data.beakerContents}} + {{:value.volume}} units of {{:value.name}}
    + {{empty}} + Beaker Empty + {{/for}} + {{else}} + No Beaker Loaded + {{/if}} +
    +
    +
    \ No newline at end of file diff --git a/nano/interfaces/chem_heater.tmpl b/nano/interfaces/chem_heater.tmpl new file mode 100644 index 00000000000..7ed92dee487 --- /dev/null +++ b/nano/interfaces/chem_heater.tmpl @@ -0,0 +1,44 @@ +

    Status

    +
    +
    +
    + Power: +
    +
    + {{:helper.link(data.isActive ? 'On' : 'Off', data.isActive ? 'power' : 'close', {'toggle_on' : 1}, data.isBeakerLoaded ? null : 'disabled')}} +
    +
    +
    +
    + Target: +
    +
    + {{:helper.link(data.targetTemp + 'K', 'pencil', {'adjust_temperature' : 'input'})}} +
    +
    +
    +

    Beaker

    +
    +
    +
    + {{:helper.link('Eject', 'eject', {'eject_beaker' : 1}, data.isBeakerLoaded ? null : 'disabled')}} +
    +
    +
    +
    + Contents: +
    +
    + {{if data.isBeakerLoaded}} + Temperature: {{:data.currentTemp}}K
    + {{for data.beakerContents}} + {{:value.volume}} units of {{:value.name}}
    + {{empty}} + Beaker Empty + {{/for}} + {{else}} + No Beaker Loaded + {{/if}} +
    +
    +
    \ No newline at end of file diff --git a/nano/interfaces/cryo.tmpl b/nano/interfaces/cryo.tmpl new file mode 100644 index 00000000000..a93242e441a --- /dev/null +++ b/nano/interfaces/cryo.tmpl @@ -0,0 +1,152 @@ +

    Occupant

    +
    +
    +
    + Occupant: +
    +
    + {{if data.hasOccupant}} + {{:data.occupant.name}} + {{else}} + No Occupant + {{/if}} +
    +
    + {{if data.hasOccupant}} +
    +
    + State: +
    +
    + {{if data.occupant.stat == 0}} + Conscious + {{else data.occupant.stat == 1}} + Unconscious + {{else}} + Dead + {{/if}} +
    +
    +
    +
    + Temperature: +
    +
    + {{:helper.round(data.occupant.bodyTemperature)}} K +
    +
    + {{/if}} + {{if data.occupant.stat < 2}} +
    +
    + Health: +
    +
    + {{if data.occupant.health >= 0}} + {{:helper.displayBar(data.occupant.health, 0, data.occupant.maxHealth, 'good')}} + {{else}} + {{:helper.displayBar(data.occupant.health, 0, data.occupant.minHealth, 'average')}} + {{/if}} + {{:helper.round(data.occupant.health)}} +
    +
    +
    +
    + Brute: +
    +
    + {{:helper.displayBar(data.occupant.bruteLoss, 0, data.occupant.maxHealth, 'bad')}} + {{:helper.round(data.occupant.bruteLoss)}} +
    +
    +
    +
    + Respiratory: +
    +
    + {{:helper.displayBar(data.occupant.oxyLoss, 0, data.occupant.maxHealth, 'bad')}} + {{:helper.round(data.occupant.oxyLoss)}} +
    +
    +
    +
    + Toxin: +
    +
    + {{:helper.displayBar(data.occupant.toxLoss, 0, data.occupant.maxHealth, 'bad')}} + {{:helper.round(data.occupant.toxLoss)}} +
    +
    +
    +
    + Burn: +
    +
    + {{:helper.displayBar(data.occupant.fireLoss, 0, data.occupant.maxHealth, 'bad')}} + {{:helper.round(data.occupant.fireLoss)}} +
    +
    + {{/if}} +
    +

    Cell

    +
    +
    +
    + Power: +
    +
    + {{:helper.link('On', 'power', {'switchOn': 1}, data.isOperating ? 'selected' : null)}} + {{:helper.link('Off', 'close', {'switchOff': 1}, data.isOperating ? null : 'selected')}} +
    +
    +
    +
    + Temperature: +
    +
    + {{:data.cellTemperature}} K +
    +
    +
    +
    + Door: +
    +
    + {{:helper.link('Open', 'unlocked', {'openCell' : 1}, data.isOpen ? 'disabled' : null)}} + {{:helper.link('Close', 'locked', {'closeCell' : 1}, data.isOpen ? null : 'disabled')}} +
    +
    +
    +
    + Eject: +
    +
    + {{:helper.link('Auto', 'eject', {'autoEject' : 1}, data.autoEject ? 'selected' : null)}} + {{:helper.link('Manual', 'pin-s', {'autoEject' : 0}, data.autoEject ? null : 'selected')}} +
    +
    +
    +

    Beaker

    +
    +
    +
    + {{:helper.link('Eject', 'eject', {'ejectBeaker' : 1}, data.isBeakerLoaded ? null : 'disabled')}} +
    +
    +
    +
    + Contents: +
    +
    + {{if data.isBeakerLoaded}} + {{for data.beakerContents}} + {{:value.volume}} units of {{:value.name}}
    + {{empty}} + Beaker Empty + {{/for}} + {{else}} + No Beaker Loaded + {{/if}} +
    +
    +
    \ No newline at end of file diff --git a/nano/interfaces/smes.tmpl b/nano/interfaces/smes.tmpl new file mode 100644 index 00000000000..5ec461a978f --- /dev/null +++ b/nano/interfaces/smes.tmpl @@ -0,0 +1,100 @@ +

    Storage

    +
    +
    +
    + Stored Energy: +
    +
    + {{:helper.displayBar(data.capacityPercent, 0, 100, data.capacityPercent >= 50 ? 'good' : data.capacityPercent >= 15 ? 'average' : 'bad')}} +
    + {{:helper.round(data.capacityPercent)}}% +
    +
    +
    +
    +

    Input

    +
    +
    +
    + Charge Mode: +
    +
    + {{:helper.link('Auto', 'refresh', {'input_attempt': 1}, data.inputAttempt ? 'selected' : null)}} + {{:helper.link('Off', 'close', {'input_attempt': 0}, data.inputAttempt ? null : 'selected')}} +   + {{if data.capacityPercent >= 99}} + [Fully Charged] + {{else data.inputting}} + [Charging] + {{else}} + [Not Charging] + {{/if}} +
    +
    +
    +
    + Input Setting: +
    +
    + {{:helper.displayBar(data.inputLevel, 0, data.inputLevelMax)}} +  {{:data.inputLevel}} W +
    + {{:helper.link('', 'seek-start', {'set_input_level': '0'}, data.inputLevel ? null : 'selected')}} + {{:helper.link('', 'triangle-1-w', {'set_input_level': 'minus'}, data.inputLevel ? null : 'disabled')}} + {{:helper.link('Set', 'pencil', {'set_input_level': 'custom'}, null)}} + {{:helper.link('', 'triangle-1-e', {'set_input_level': 'plus'}, data.inputLevel == data.inputLevelMax ? 'disabled' : null)}} + {{:helper.link('', 'seek-end', {'set_input_level': 'max'}, data.inputLevel == data.inputLevelMax ? 'selected' : null)}} +
    +
    +
    +
    + Available: +
    +
    + {{:data.inputAvailable}} W +
    +
    +
    +

    Output

    +
    +
    +
    + Charge Mode: +
    +
    + {{:helper.link('On', 'power', {'output_attempt': 1}, data.outputAttempt ? 'selected' : null)}} + {{:helper.link('Off', 'close', {'output_attempt': 0}, data.outputAttempt ? null : 'selected')}} +   + {{if data.outputting}} + [Sending] + {{else data.charge > 0}} + [Not Sending] + {{else}} + [No Charge] + {{/if}} +
    +
    +
    +
    + Output Setting: +
    +
    + {{:helper.displayBar(data.outputLevel, 0, data.outputLevelMax)}} +  {{:data.outputLevel}} W +
    + {{:helper.link('', 'seek-start', {'set_output_level': '0'}, data.outputLevel ? null : 'selected')}} + {{:helper.link('', 'triangle-1-w', {'set_output_level': 'minus'}, data.outputLevel ? null : 'disabled')}} + {{:helper.link('Set', 'pencil', {'set_output_level': 'custom'}, null)}} + {{:helper.link('', 'triangle-1-e', {'set_output_level': 'plus'}, data.outputLevel == data.outputLevelMax ? 'disabled' : null)}} + {{:helper.link('', 'seek-end', {'set_output_level': 'max'}, data.outputLevel == data.outputLevelMax ? 'selected' : null)}} +
    +
    +
    +
    + Outputting: +
    +
    + {{:data.outputUsed}} W +
    +
    +
    \ No newline at end of file diff --git a/nano/interfaces/solar_control.tmpl b/nano/interfaces/solar_control.tmpl new file mode 100644 index 00000000000..17909b124b1 --- /dev/null +++ b/nano/interfaces/solar_control.tmpl @@ -0,0 +1,80 @@ +

    Status

    +
    +
    +
    + Generated Power: +
    +
    + {{:data.generated}} W +
    +
    +
    +
    + Orientation: +
    +
    + {{:data.angle}}° ({{:data.direction}}) + {{:helper.link('15°', 'minus', {'rate_control': '1', 'cdir': '-15'})}} + {{:helper.link('1°', 'minus', {'rate_control': '1', 'cdir': '-1'})}} + {{:helper.link('1°', 'plus', {'rate_control': '1', 'cdir': '1'})}} + {{:helper.link('15°', 'plus', {'rate_control': '1', 'cdir': '15'})}} +
    +
    +
    +

    Tracking

    +
    +
    +
    + Tracker Mode: +
    +
    + {{:helper.link('Off', 'close', {'track': '0'}, (data.tracking_state == 0) ? 'selected' : '')}} + {{:helper.link('Timed', 'clock', {'track': '1'}, (data.tracking_state == 1) ? 'selected' : '')}} + {{if data.connected_tracker}} + {{:helper.link('Auto', 'signal-diag', {'track': '2'}, (data.tracking_state == 2) ? 'selected' : '')}} + {{else}} + {{:helper.link('Auto', 'signal-diag', null, 'disabled')}} + {{/if}} +
    +
    +
    +
    + Tracking Rate: +
    +
    + {{:data.tracking_rate}} deg/h ({{:data.rotating_way}}) + {{:helper.link('180°', 'minus', {'rate_control': '1', 'tdir': '-180'})}} + {{:helper.link('30°', 'minus', {'rate_control': '1', 'tdir': '-30'})}} + {{:helper.link('1°', 'minus', { 'rate_control': '1', 'tdir': '-1'})}} + {{:helper.link('1°', 'plus', { 'rate_control': '1', 'tdir': '1'})}} + {{:helper.link('30°', 'plus', { 'rate_control': '1', 'tdir': '30'})}} + {{:helper.link('180°', 'plus', { 'rate_control': '1', 'tdir': '180'})}} +
    +
    +
    +

    Devices

    +
    +
    +
    + Solar Tracker: +
    +
    + {{if data.connected_tracker}} + Found + {{else}} + Not Found + {{/if}} +
    +
    +
    +
    + Solars Panels: +
    +
    + {{:data.connected_panels}} Connected +
    +
    +
    + {{:helper.link('', 'refresh', {'search_connected': '1'})}} +
    +
    diff --git a/nano/interfaces/space_heater.tmpl b/nano/interfaces/space_heater.tmpl new file mode 100644 index 00000000000..17e6c434cdc --- /dev/null +++ b/nano/interfaces/space_heater.tmpl @@ -0,0 +1,75 @@ +

    Status

    +
    +
    +
    + Power: +
    +
    + {{:helper.link('On', 'power', {'power': 1}, !data.on ? null : 'selected')}} + {{:helper.link('Off', 'close', {'power': 0}, data.on ? null : 'selected')}} +
    +
    +
    +
    + Stored Energy: +
    +
    + {{if data.hasPowercell}} + {{:helper.displayBar(data.powerLevel, 0, 100, 'good')}} {{:data.powerLevel}}% + {{if data.open}} +
    + {{:helper.link('Eject', 'eject', {'cellremove' : 1}, null)}} + {{/if}} + {{else}} + No power cell loaded + {{if data.open}} + {{:helper.link('Install', 'eject', {'cellinstall' : 1}, null )}} + {{/if}} + {{/if}} +
    +
    +
    + +

    Thermostat

    +
    +
    +
    + Current Temp: +
    +
    + {{:data.currentTemp}}°C +
    +
    +
    +
    + Target Temp: +
    +
    + {{:data.targetTemp}}°C + {{if data.open}} +
    + {{:helper.link('', 'seek-prev', {'temp': -20}, data.targetTemp > data.minTemp ? null : 'disabled')}} + {{:helper.link('', 'triangle-1-w', {'temp': -5}, data.targetTemp > data.minTemp ? null : 'disabled')}} + {{:helper.link('Set', 'pencil', {'temp': 'custom'}, null)}} + {{:helper.link('', 'triangle-1-e', {'temp': 5}, data.targetTemp < data.maxTemp ? null : 'disabled')}} + {{:helper.link('', 'seek-next', {'temp': 20}, data.targetTemp < data.maxTemp ? null : 'disabled')}} + {{/if}} +
    +
    +
    +
    + Operational Mode: +
    +
    + {{if data.open}} + {{:helper.link('Heat', 'arrowthick-1-n', {'mode' : 'heat'}, data.mode != "heat" ? null : 'selected')}} + {{:helper.link('Cool', 'arrowthick-1-s', {'mode' : 'cool'}, data.mode != "cool" ? null : 'selected')}} + {{:helper.link('Auto', 'arrowthick-2-n-s', {'mode' : 'auto'}, (data.mode == "heat" || data.mode == "cool") ? null : 'selected')}} + {{else}} + {{if data.mode == "heat"}}Heat + {{else data.mode == "cool"}}Cool + {{else}}Auto{{/if}} + {{/if}} +
    +
    +
    \ No newline at end of file diff --git a/nano/interfaces/tanks.tmpl b/nano/interfaces/tanks.tmpl new file mode 100644 index 00000000000..14b2f443a56 --- /dev/null +++ b/nano/interfaces/tanks.tmpl @@ -0,0 +1,37 @@ +{{if data.maskConnected}} +
    The regulator is connected to a mask.
    +{{else}} +
    The regulator is not connected to a mask.
    +{{/if}} +
    +
    + Tank Pressure: +
    +
    + {{:helper.displayBar(data.tankPressure, 0, 1013, (data.tankPressure > 200) ? 'good' : ((data.tankPressure > 100) ? 'average' : 'bad'))}} + {{:data.tankPressure}} kPa +
    +
    +
    +
    + Release Pressure: +
    +
    + {{:helper.displayBar(data.releasePressure, data.minReleasePressure, data.maxReleasePressure)}} + {{:data.releasePressure}} kPa +
    +
    +
    +
    + Pressure Regulator: +
    +
    + {{:helper.link('Reset', 'refresh', {'dist_p': 'reset'}, (data.releasePressure != data.defaultReleasePressure) ? null : 'disabled')}} + {{:helper.link('Min', 'minus', {'dist_p': 'min'}, (data.releasePressure > data.minReleasePressure) ? null : 'disabled')}} + {{:helper.link('Set', 'pencil', {'dist_p': 'custom'}, null)}} + {{:helper.link('Max', 'plus', {'dist_p': 'max'}, (data.releasePressure < data.maxReleasePressure) ? null : 'disabled')}} +
    + {{:helper.link('Open', 'unlocked', {'stat': 1}, (!data.maskConnected) ? 'disabled' : (data.valveOpen ? 'selected' : null))}} + {{:helper.link('Close', 'locked', {'stat': 1}, data.valveOpen ? null : 'selected')}} +
    +
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Default is "{{", "}}" and "^" - // openChars, closeChars: opening and closing strings, each with two characters - - if (!$viewsSub.rTag || openChars) { - delimOpenChar0 = openChars ? openChars.charAt(0) : delimOpenChar0; // Escape the characters - since they could be regex special characters - delimOpenChar1 = openChars ? openChars.charAt(1) : delimOpenChar1; - delimCloseChar0 = closeChars ? closeChars.charAt(0) : delimCloseChar0; - delimCloseChar1 = closeChars ? closeChars.charAt(1) : delimCloseChar1; - linkChar = link || linkChar; - openChars = "\\" + delimOpenChar0 + "(\\" + linkChar + ")?\\" + delimOpenChar1; // Default is "{^{" - closeChars = "\\" + delimCloseChar0 + "\\" + delimCloseChar1; // Default is "}}" - // Build regex with new delimiters - // tag (followed by / space or }) or cvtr+colon or html or code - rTag = "(?:(?:(\\w+(?=[\\/\\s\\" + delimCloseChar0 + "]))|(?:(\\w+)?(:)|(>)|!--((?:[^-]|-(?!-))*)--|(\\*)))" - + "\\s*((?:[^\\" + delimCloseChar0 + "]|\\" + delimCloseChar0 + "(?!\\" + delimCloseChar1 + "))*?)"; - - // make rTag available to JsViews (or other components) for parsing binding expressions - $viewsSub.rTag = rTag + ")"; - - rTag = new RegExp(openChars + rTag + "(\\/)?|(?:\\/(\\w+)))" + closeChars, "g"); - - // Default: bind tag converter colon html comment code params slash closeBlock - // /{(\^)?{(?:(?:(\w+(?=[\/\s}]))|(?:(\w+)?(:)|(>)|!--((?:[^-]|-(?!-))*)--|(\*)))\s*((?:[^}]|}(?!}))*?)(\/)?|(?:\/(\w+)))}}/g - - rTmplString = new RegExp("<.*>|([^\\\\]|^)[{}]|" + openChars + ".*" + closeChars); - // rTmplString looks for html tags or { or } char not preceded by \\, or JsRender tags {{xxx}}. Each of these strings are considered - // NOT to be jQuery selectors - } - return [delimOpenChar0, delimOpenChar1, delimCloseChar0, delimCloseChar1, linkChar]; - } - - //========= - // View.get - //========= - - function getView(inner, type) { //view.get(inner, type) - if (!type) { - // view.get(type) - type = inner; - inner = undefined; - } - - var views, i, l, found, - view = this, - root = !type || type === "root"; - // If type is undefined, returns root view (view under top view). - - if (inner) { - // Go through views - this one, and all nested ones, depth-first - and return first one with given type. - found = view.type === type ? view : undefined; - if (!found) { - views = view.views; - if (view._.useKey) { - for (i in views) { - if (found = views[i].get(inner, type)) { - break; - } - } - } else for (i = 0, l = views.length; !found && i < l; i++) { - found = views[i].get(inner, type); - } - } - } else if (root) { - // Find root view. (view whose parent is top view) - while (view.parent.parent) { - found = view = view.parent; - } - } else while (view && !found) { - // Go through views - this one, and all parent ones - and return first one with given type. - found = view.type === type ? view : undefined; - view = view.parent; - } - return found; - } - - function getNestedIndex() { - var view = this.get("item"); - return view ? view.index : undefined; - } - - getNestedIndex.depends = function() { - return [this.get("item"), "index"]; - }; - - function getIndex() { - return this.index; - } - - getIndex.depends = function() { - return ["index"]; - }; - - //========== - // View.hlp - //========== - - function getHelper(helper) { - // Helper method called as view.hlp(key) from compiled template, for helper functions or template parameters ~foo - var wrapped, - view = this, - ctx = view.linkCtx, - res = (view.ctx || {})[helper]; - - if (res === undefined && ctx && ctx.ctx) { - res = ctx.ctx[helper]; - } - if (res === undefined) { - res = $helpers[helper]; - } - - if (res) { - if (typeof res === "function") { - wrapped = function() { - // If it is of type function, we will wrap it, so if called with no this pointer it will be called with the view as 'this' context. - // If the helper ~foo() was in a data-link expression, the view will have a 'temporary' linkCtx property too. - // Note that helper functions on deeper paths will have specific this pointers, from the preceding path. - // For example, ~util.foo() will have the ~util object as 'this' pointer - return res.apply(this || view, arguments); - }; - $extend(wrapped, res); - } - } - return wrapped || res; - } - - //============== - // jsviews._cnvt - //============== - - function convertVal(converter, view, tagCtx) { - // self is template object or linkCtx object - var tmplConverter, tag, value, - boundTagCtx = +tagCtx === tagCtx && tagCtx, // if tagCtx is an integer, then it is the key for the boundTagCtx (compiled function to return the tagCtx) - linkCtx = view.linkCtx; // For data-link="{cvt:...}"... - - if (boundTagCtx) { - // This is a bound tag: {^{xx:yyy}}. Call compiled function which returns the tagCtxs for current data - tagCtx = (boundTagCtx = view.tmpl.bnds[boundTagCtx-1])(view.data, view, $views); - } - - value = tagCtx.args[0]; - - if (converter || boundTagCtx) { - tag = linkCtx && linkCtx.tag || { - _: { - inline: !linkCtx, - bnd: boundTagCtx - }, - tagName: converter + ":", - flow: true, - _is: "tag" - }; - - if (linkCtx) { - linkCtx.tag = tag; - tag.linkCtx = tag.linkCtx || linkCtx; - tagCtx.ctx = extendCtx(tagCtx.ctx, linkCtx.view.ctx); - } - tag.tagCtx = tagCtx; - tagCtx.view = view; - - tag.ctx = tagCtx.ctx || {}; - delete tagCtx.ctx; - // Provide this tag on view, for addBindingMarkers on bound tags to add the tag to view._.bnds, associated with the tag id, - view._.tag = tag; - - converter = converter !== "true" && converter; // If there is a convertBack but no convert, converter will be "true" - - if (converter && ((tmplConverter = view.getRsc("converters", converter)) || error("Unknown converter: {{"+ converter + ":"))) { - // A call to {{cnvt: ... }} or {^{cnvt: ... }} or data-link="{cnvt: ... }" - tag.depends = tmplConverter.depends; - value = tmplConverter.apply(tag, tagCtx.args); - } - // Call onRender (used by JsViews if present, to add binding annotations around rendered content) - value = boundTagCtx && view._.onRender - ? view._.onRender(value, view, boundTagCtx) - : value; - view._.tag = undefined; - } - return value; - } - - //============= - // jsviews._tag - //============= - - function getResource(resourceType, itemName) { - var res, store, - view = this; - while ((res === undefined) && view) { - store = view.tmpl[resourceType]; - res = store && store[itemName]; - view = view.parent; - } - return res || $views[resourceType][itemName]; - } - - function renderTag(tagName, parentView, tmpl, tagCtxs, isRefresh) { - // Called from within compiled template function, to render a template tag - // Returns the rendered tag - - var render, tag, tags, attr, parentTag, i, l, itemRet, tagCtx, tagCtxCtx, content, boundTagFn, tagDef, callInit, - ret = "", - boundTagKey = +tagCtxs === tagCtxs && tagCtxs, // if tagCtxs is an integer, then it is the boundTagKey - linkCtx = parentView.linkCtx || 0, - ctx = parentView.ctx, - parentTmpl = tmpl || parentView.tmpl, - parentView_ = parentView._; - - if (tagName._is === "tag") { - tag = tagName; - tagName = tag.tagName; - } - - // Provide tagCtx, linkCtx and ctx access from tag - if (boundTagKey) { - // if tagCtxs is an integer, we are data binding - // Call compiled function which returns the tagCtxs for current data - tagCtxs = (boundTagFn = parentTmpl.bnds[boundTagKey-1])(parentView.data, parentView, $views); - } - - l = tagCtxs.length; - tag = tag || linkCtx.tag; - for (i = 0; i < l; i++) { - tagCtx = tagCtxs[i]; - - // Set the tmpl property to the content of the block tag, unless set as an override property on the tag - content = tagCtx.tmpl; - content = tagCtx.content = content && parentTmpl.tmpls[content - 1]; - tmpl = tagCtx.props.tmpl; - if (!i && (!tmpl || !tag)) { - tagDef = parentView.getRsc("tags", tagName) || error("Unknown tag: {{"+ tagName + "}}"); - } - tmpl = tmpl || (tag ? tag : tagDef).template || content; - tmpl = "" + tmpl === tmpl // if a string - ? parentView.getRsc("templates", tmpl) || $templates(tmpl) - : tmpl; - - $extend(tagCtx, { - tmpl: tmpl, - render: renderContent, - index: i, - view: parentView, - ctx: extendCtx(tagCtx.ctx, ctx) // Extend parentView.ctx - }); // Extend parentView.ctx - - if (!tag) { - // This will only be hit for initial tagCtx (not for {{else}}) - if the tag instance does not exist yet - // Instantiate tag if it does not yet exist - if (tagDef._ctr) { - // If the tag has not already been instantiated, we will create a new instance. - // ~tag will access the tag, even within the rendering of the template content of this tag. - // From child/descendant tags, can access using ~tag.parent, or ~parentTags.tagName -// TODO provide error handling owned by the tag - using tag.onError -// try { - tag = new tagDef._ctr(); - callInit = !!tag.init; -// } -// catch(e) { -// tagDef.onError(e); -// } - // Set attr on linkCtx to ensure outputting to the correct target attribute. - tag.attr = tag.attr || tagDef.attr || undefined; - // Setting either linkCtx.attr or this.attr in the init() allows per-instance choice of target attrib. - } else { - // This is a simple tag declared as a function, or with init set to false. We won't instantiate a specific tag constructor - just a standard instance object. - tag = { - // tag instance object if no init constructor - render: tagDef.render - }; - } - tag._ = { - inline: !linkCtx - }; - if (linkCtx) { - // Set attr on linkCtx to ensure outputting to the correct target attribute. - linkCtx.attr = tag.attr = linkCtx.attr || tag.attr; - linkCtx.tag = tag; - tag.linkCtx = linkCtx; - } - if (tag._.bnd = boundTagFn || linkCtx.fn) { - // Bound if {^{tag...}} or data-link="{tag...}" - tag._.arrVws = {}; - } else if (tag.dataBoundOnly) { - error("{^{" + tagName + "}} tag must be data-bound"); - } - tag.tagName = tagName; - tag.parent = parentTag = ctx && ctx.tag; - tag._is = "tag"; - tag._def = tagDef; - //TODO better perf for childTags() - keep child tag.tags array, (and remove child, when disposed) - // tag.tags = []; - // Provide this tag on view, for addBindingMarkers on bound tags to add the tag to view._.bnds, associated with the tag id, - } - parentView_.tag = tag; - tagCtx.tag = tag; - tag.tagCtxs = tagCtxs; - if (!tag.flow) { - tagCtxCtx = tagCtx.ctx = tagCtx.ctx || {}; - - // tags hash: tag.ctx.tags, merged with parentView.ctx.tags, - tags = tag.parents = tagCtxCtx.parentTags = ctx && extendCtx(tagCtxCtx.parentTags, ctx.parentTags) || {}; - if (parentTag) { - tags[parentTag.tagName] = parentTag; - //TODO better perf for childTags: parentTag.tags.push(tag); - } - tagCtxCtx.tag = tag; - } - } - tag.rendering = {}; // Provide object for state during render calls to tag and elses. (Used by {{if}} and {{for}}...) - for (i = 0; i < l; i++) { - tagCtx = tag.tagCtx = tagCtxs[i]; - tag.ctx = tagCtx.ctx; - - if (!i && callInit) { - tag.init(tagCtx, linkCtx, tag.ctx); - callInit = undefined; - } - - itemRet = undefined; - if (render = tag.render) { - itemRet = render.apply(tag, tagCtx.args); - } - itemRet = itemRet !== undefined - ? itemRet // Return result of render function unless it is undefined, in which case return rendered template - : tagCtx.tmpl && tagCtx.render() || (isRefresh ? undefined : ""); - // No return value from render, and no template/content tagCtx.render(), so return undefined - ret = ret ? ret + (itemRet || "") : itemRet; // If no rendered content, this will be undefined - } - - delete tag.rendering; - - tag.tagCtx = tag.tagCtxs[0]; - tag.ctx= tag.tagCtx.ctx; - - if (tag._.inline && (attr = tag.attr) && attr !== "html") { - // inline tag with attr set to "text" will insert HTML-encoded content - as if it was element-based innerText - ret = attr === "text" - ? $converters.html(ret) - : ""; - } - return boundTagKey && parentView._.onRender - // Call onRender (used by JsViews if present, to add binding annotations around rendered content) - ? parentView._.onRender(ret, parentView, boundTagKey) - : ret; - } - - //================= - // View constructor - //================= - - function View(context, type, parentView, data, template, key, contentTmpl, onRender) { - // Constructor for view object in view hierarchy. (Augmented by JsViews if JsViews is loaded) - var views, parentView_, tag, - isArray = type === "array", - self_ = { - key: 0, - useKey: isArray ? 0 : 1, - id: "" + viewId++, - onRender: onRender, - bnds: {} - }, - self = { - data: data, - tmpl: template, - content: contentTmpl, - views: isArray ? [] : {}, - parent: parentView, - type: type, - // If the data is an array, this is an 'array view' with a views array for each child 'item view' - // If the data is not an array, this is an 'item view' with a views 'map' object for any child nested views - // ._.useKey is non zero if is not an 'array view' (owning a data array). Uuse this as next key for adding to child views map - get: getView, - getIndex: getIndex, - getRsc: getResource, - hlp: getHelper, - _: self_, - _is: "view" - }; - if (parentView) { - views = parentView.views; - parentView_ = parentView._; - if (parentView_.useKey) { - // Parent is an 'item view'. Add this view to its views object - // self._key = is the key in the parent view map - views[self_.key = "_" + parentView_.useKey++] = self; - self.index = $viewsSettings.debugMode ? noIndex : ""; - self.getIndex = getNestedIndex; - tag = parentView_.tag; - self_.bnd = isArray && (!tag || !!tag._.bnd && tag); // For array views that are data bound for collection change events, set the - // view._.bnd property to true for top-level link() or data-link="{for}", or to the tag instance for a data-bound tag, e.g. {^{for ...}} - } else { - // Parent is an 'array view'. Add this view to its views array - views.splice( - // self._.key = self.index - the index in the parent view array - self_.key = self.index = key, - 0, self); - } - // If no context was passed in, use parent context - // If context was passed in, it should have been merged already with parent context - self.ctx = context || parentView.ctx; - } else { - self.ctx = context; - } - return self; - } - - //============= - // Registration - //============= - - function compileChildResources(parentTmpl) { - var storeName, resources, resourceName, settings, compile; - for (storeName in jsvStores) { - settings = jsvStores[storeName]; - if ((compile = settings.compile) && (resources = parentTmpl[storeName + "s"])) { - for (resourceName in resources) { - // compile child resource declarations (templates, tags, converters or helpers) - resources[resourceName] = compile(resourceName, resources[resourceName], parentTmpl, storeName, settings); - } - } - } - } - - function compileTag(name, tagDef, parentTmpl) { - var init, tmpl; - if (typeof tagDef === "function") { - // Simple tag declared as function. No presenter instantation. - tagDef = { - depends: tagDef.depends, - render: tagDef - }; - } else { - // Tag declared as object, used as the prototype for tag instantiation (control/presenter) - if (tmpl = tagDef.template) { - tagDef.template = "" + tmpl === tmpl ? ($templates[tmpl] || $templates(tmpl)) : tmpl; - } - if (tagDef.init !== false) { - // Set int: false on tagDef if you want to provide just a render method, or render and template, but no constuctor or prototype. - // so equivalent to setting tag to render function, except you can also provide a template. - init = tagDef._ctr = function(tagCtx) {}; - (init.prototype = tagDef).constructor = init; - } - } - if (parentTmpl) { - tagDef._parentTmpl = parentTmpl; - } -//TODO tagDef.onError = function(e) { -// var error; -// if (error = this.prototype.onError) { -// error.call(this, e); -// } else { -// throw e; -// } -// } - return tagDef; - } - - function compileTmpl(name, tmpl, parentTmpl, storeName, storeSettings, options) { - // tmpl is either a template object, a selector for a template script block, the name of a compiled template, or a template object - - //==== nested functions ==== - function tmplOrMarkupFromStr(value) { - // If value is of type string - treat as selector, or name of compiled template - // Return the template object, if already compiled, or the markup string - - if (("" + value === value) || value.nodeType > 0) { - try { - elem = value.nodeType > 0 - ? value - : !rTmplString.test(value) - // If value is a string and does not contain HTML or tag content, then test as selector - && jQuery && jQuery(global.document).find(value)[0]; - // If selector is valid and returns at least one element, get first element - // If invalid, jQuery will throw. We will stay with the original string. - } catch (e) {} - - if (elem) { - // Generally this is a script element. - // However we allow it to be any element, so you can for example take the content of a div, - // use it as a template, and replace it by the same content rendered against data. - // e.g. for linking the content of a div to a container, and using the initial content as template: - // $.link("#content", model, {tmpl: "#content"}); - - value = elem.getAttribute(tmplAttr); - name = name || value; - value = $templates[value]; - if (!value) { - // Not already compiled and cached, so compile and cache the name - // Create a name for compiled template if none provided - name = name || "_" + autoTmplName++; - elem.setAttribute(tmplAttr, name); - // Use tmpl as options - value = $templates[name] = compileTmpl(name, elem.innerHTML, parentTmpl, storeName, storeSettings, options); - } - } - return value; - } - // If value is not a string, return undefined - } - - var tmplOrMarkup, elem; - - //==== Compile the template ==== - tmpl = tmpl || ""; - tmplOrMarkup = tmplOrMarkupFromStr(tmpl); - - // If options, then this was already compiled from a (script) element template declaration. - // If not, then if tmpl is a template object, use it for options - options = options || (tmpl.markup ? tmpl : {}); - options.tmplName = name; - if (parentTmpl) { - options._parentTmpl = parentTmpl; - } - // If tmpl is not a markup string or a selector string, then it must be a template object - // In that case, get it from the markup property of the object - if (!tmplOrMarkup && tmpl.markup && (tmplOrMarkup = tmplOrMarkupFromStr(tmpl.markup))) { - if (tmplOrMarkup.fn && (tmplOrMarkup.debug !== tmpl.debug || tmplOrMarkup.allowCode !== tmpl.allowCode)) { - // if the string references a compiled template object, but the debug or allowCode props are different, need to recompile - tmplOrMarkup = tmplOrMarkup.markup; - } - } - if (tmplOrMarkup !== undefined) { - if (name && !parentTmpl) { - $render[name] = function() { - return tmpl.render.apply(tmpl, arguments); - }; - } - if (tmplOrMarkup.fn || tmpl.fn) { - // tmpl is already compiled, so use it, or if different name is provided, clone it - if (tmplOrMarkup.fn) { - if (name && name !== tmplOrMarkup.tmplName) { - tmpl = extendCtx(options, tmplOrMarkup); - } else { - tmpl = tmplOrMarkup; - } - } - } else { - // tmplOrMarkup is a markup string, not a compiled template - // Create template object - tmpl = TmplObject(tmplOrMarkup, options); - // Compile to AST and then to compiled function - tmplFn(tmplOrMarkup.replace(rEscapeQuotes, "\\$&"), tmpl); - } - compileChildResources(options); - return tmpl; - } - } - //==== /end of function compile ==== - - function TmplObject(markup, options) { - // Template object constructor - var htmlTag, - wrapMap = $viewsSettings.wrapMap || {}, - tmpl = $extend( - { - markup: markup, - tmpls: [], - links: {}, // Compiled functions for link expressions - tags: {}, // Compiled functions for bound tag expressions - bnds: [], - _is: "template", - render: renderContent - }, - options - ); - - if (!options.htmlTag) { - // Set tmpl.tag to the top-level HTML tag used in the template, if any... - htmlTag = rFirstElem.exec(markup); - tmpl.htmlTag = htmlTag ? htmlTag[1].toLowerCase() : ""; - } - htmlTag = wrapMap[tmpl.htmlTag]; - if (htmlTag && htmlTag !== wrapMap.div) { - // When using JsViews, we trim templates which are inserted into HTML contexts where text nodes are not rendered (i.e. not 'Phrasing Content'). - // Currently not trimmed for
  • tag. (Not worth adding perf cost) - tmpl.markup = $.trim(tmpl.markup); - } - - return tmpl; - } - - function registerStore(storeName, storeSettings) { - - function theStore(name, item, parentTmpl) { - // The store is also the function used to add items to the store. e.g. $.templates, or $.views.tags - - // For store of name 'thing', Call as: - // $.views.things(items[, parentTmpl]), - // or $.views.things(name, item[, parentTmpl]) - - var onStore, compile, itemName, thisStore; - - if (name && "" + name !== name && !name.nodeType && !name.markup) { - // Call to $.views.things(items[, parentTmpl]), - - // Adding items to the store - // If name is a map, then item is parentTmpl. Iterate over map and call store for key. - for (itemName in name) { - theStore(itemName, name[itemName], item); - } - return $views; - } - // Adding a single unnamed item to the store - if (item === undefined) { - item = name; - name = undefined; - } - if (name && "" + name !== name) { // name must be a string - parentTmpl = item; - item = name; - name = undefined; - } - thisStore = parentTmpl ? parentTmpl[storeNames] = parentTmpl[storeNames] || {} : theStore; - compile = storeSettings.compile; - if (onStore = $viewsSub.onBeforeStoreItem) { - // e.g. provide an external compiler or preprocess the item. - compile = onStore(thisStore, name, item, compile) || compile; - } - if (!name) { - item = compile(undefined, item); - } else if (item === null) { - // If item is null, delete this entry - delete thisStore[name]; - } else { - thisStore[name] = compile ? (item = compile(name, item, parentTmpl, storeName, storeSettings)) : item; - } - if (compile && item) { - item._is = storeName; // Only do this for compiled objects (tags, templates...) - } - if (onStore = $viewsSub.onStoreItem) { - // e.g. JsViews integration - onStore(thisStore, name, item, compile); - } - return item; - } - - var storeNames = storeName + "s"; - - $views[storeNames] = theStore; - jsvStores[storeName] = storeSettings; - } - - //============== - // renderContent - //============== - - function renderContent(data, context, parentView, key, isLayout, onRender) { - // Render template against data as a tree of subviews (nested rendered template instances), or as a string (top-level template). - // If the data is the parent view, treat as layout template, re-render with the same data context. - var i, l, dataItem, newView, childView, itemResult, swapContent, tagCtx, contentTmpl, tag_, outerOnRender, tmplName, tmpl, - self = this, - allowDataLink = !self.attr || self.attr === "html", - result = ""; - - if (key === true) { - swapContent = true; - key = 0; - } - if (self.tag) { - // This is a call from renderTag or tagCtx.render() - tagCtx = self; - self = self.tag; - tag_ = self._; - tmplName = self.tagName; - tmpl = tagCtx.tmpl; - context = extendCtx(context, self.ctx); - contentTmpl = tagCtx.content; // The wrapped content - to be added to views, below - if (tagCtx.props.link === false) { - // link=false setting on block tag - // We will override inherited value of link by the explicit setting link=false taken from props - // The child views of an unlinked view are also unlinked. So setting child back to true will not have any effect. - context = context || {}; - context.link = false; - } - parentView = parentView || tagCtx.view; - data = data === undefined ? parentView : data; - } else { - tmpl = self.jquery && (self[0] || error('Unknown template: "' + self.selector + '"')) // This is a call from $(selector).render - || self; - } - if (tmpl) { - if (!parentView && data && data._is === "view") { - parentView = data; // When passing in a view to render or link (and not passing in a parent view) use the passed in view as parentView - } - if (parentView) { - contentTmpl = contentTmpl || parentView.content; // The wrapped content - to be added as #content property on views, below - onRender = onRender || parentView._.onRender; - if (data === parentView) { - // Inherit the data from the parent view. - // This may be the contents of an {{if}} block - // Set isLayout = true so we don't iterate the if block if the data is an array. - data = parentView.data; - isLayout = true; - } - context = extendCtx(context, parentView.ctx); - } - if (!parentView || parentView.data === undefined) { - (context = context || {}).root = data; // Provide ~root as shortcut to top-level data. - } - - // Set additional context on views created here, (as modified context inherited from the parent, and to be inherited by child views) - // Note: If no jQuery, $extend does not support chained copies - so limit extend() to two parameters - - if (!tmpl.fn) { - tmpl = $templates[tmpl] || $templates(tmpl); - } - - if (tmpl) { - onRender = (context && context.link) !== false && allowDataLink && onRender; - // If link===false, do not call onRender, so no data-linking marker nodes - outerOnRender = onRender; - if (onRender === true) { - // Used by view.refresh(). Don't create a new wrapper view. - outerOnRender = undefined; - onRender = parentView._.onRender; - } - context = tmpl.helpers - ? extendCtx(tmpl.helpers, context) - : context; - if ($.isArray(data) && !isLayout) { - // Create a view for the array, whose child views correspond to each data item. (Note: if key and parentView are passed in - // along with parent view, treat as insert -e.g. from view.addViews - so parentView is already the view item for array) - newView = swapContent - ? parentView : - (key !== undefined && parentView) || View(context, "array", parentView, data, tmpl, key, contentTmpl, onRender); - for (i = 0, l = data.length; i < l; i++) { - // Create a view for each data item. - dataItem = data[i]; - childView = View(context, "item", newView, dataItem, tmpl, (key || 0) + i, contentTmpl, onRender); - itemResult = tmpl.fn(dataItem, childView, $views); - result += newView._.onRender ? newView._.onRender(itemResult, childView) : itemResult; - } - } else { - // Create a view for singleton data object. The type of the view will be the tag name, e.g. "if" or "myTag" except for - // "item", "array" and "data" views. A "data" view is from programatic render(object) against a 'singleton'. - newView = swapContent ? parentView : View(context, tmplName||"data", parentView, data, tmpl, key, contentTmpl, onRender); - if (tag_ && !self.flow) { - newView.tag = self; - } - result += tmpl.fn(data, newView, $views); - } - return outerOnRender ? outerOnRender(result, newView) : result; - } - } - return ""; - } - - //=========================== - // Build and compile template - //=========================== - - // Generate a reusable function that will serve to render a template against data - // (Compile AST then build template function) - - function error(message) { - throw new $viewsSub.Error(message); - } - - function syntaxError(message) { - error("Syntax error\n" + message); - } - - function tmplFn(markup, tmpl, isLinkExpr, convertBack) { - // Compile markup to AST (abtract syntax tree) then build the template function code from the AST nodes - // Used for compiling templates, and also by JsViews to build functions for data link expressions - - //==== nested functions ==== - function pushprecedingContent(shift) { - shift -= loc; - if (shift) { - content.push(markup.substr(loc, shift).replace(rNewLine, "\\n")); - } - } - - function blockTagCheck(tagName) { - tagName && syntaxError('Unmatched or missing tag: "{{/' + tagName + '}}" in template:\n' + markup); - } - - function parseTag(all, bind, tagName, converter, colon, html, comment, codeTag, params, slash, closeBlock, index) { - - // bind tag converter colon html comment code params slash closeBlock - // /{(\^)?{(?:(?:(\w+(?=[\/\s}]))|(?:(\w+)?(:)|(>)|!--((?:[^-]|-(?!-))*)--|(\*)))\s*((?:[^}]|}(?!}))*?)(\/)?|(?:\/(\w+)))}}/g - // Build abstract syntax tree (AST): [tagName, converter, params, content, hash, bindings, contentMarkup] - if (html) { - colon = ":"; - converter = "html"; - } - slash = slash || isLinkExpr; - var noError, current0, - pathBindings = bind && [], - code = "", - hash = "", - passedCtx = "", - // Block tag if not self-closing and not {{:}} or {{>}} (special case) and not a data-link expression - block = !slash && !colon && !comment; - - //==== nested helper function ==== - tagName = tagName || colon; - pushprecedingContent(index); - loc = index + all.length; // location marker - parsed up to here - if (codeTag) { - if (allowCode) { - content.push(["*", "\n" + params.replace(rUnescapeQuotes, "$1") + "\n"]); - } - } else if (tagName) { - if (tagName === "else") { - if (rTestElseIf.test(params)) { - syntaxError('for "{{else if expr}}" use "{{else expr}}"'); - } - pathBindings = current[6]; - current[7] = markup.substring(current[7], index); // contentMarkup for block tag - current = stack.pop(); - content = current[3]; - block = true; - } - if (params) { - // remove newlines from the params string, to avoid compiled code errors for unterminated strings - params = params.replace(rNewLine, " "); - code = parseParams(params, pathBindings, tmpl) - .replace(rBuildHash, function(all, isCtx, keyValue) { - if (isCtx) { - passedCtx += keyValue + ","; - } else { - hash += keyValue + ","; - } - return ""; - }); - } - hash = hash.slice(0, -1); - code = code.slice(0, -1); - noError = hash && (hash.indexOf("noerror:true") + 1) && hash || ""; - - newNode = [ - tagName, - converter || !!convertBack || "", - code, - block && [], - 'params:"' + params + '",props:{' + hash + "}" - + (passedCtx ? ",ctx:{" + passedCtx.slice(0, -1) + "}" : ""), - noError, - pathBindings || 0 - ]; - content.push(newNode); - if (block) { - stack.push(current); - current = newNode; - current[7] = loc; // Store current location of open tag, to be able to add contentMarkup when we reach closing tag - } - } else if (closeBlock) { - current0 = current[0]; - blockTagCheck(closeBlock !== current0 && current0 !== "else" && closeBlock); - current[7] = markup.substring(current[7], index); // contentMarkup for block tag - current = stack.pop(); - } - blockTagCheck(!current && closeBlock); - content = current[3]; - } - //==== /end of nested functions ==== - - var newNode, - allowCode = tmpl && tmpl.allowCode, - astTop = [], - loc = 0, - stack = [], - content = astTop, - current = [, , , astTop]; - -//TODO result = tmplFnsCache[markup]; // Only cache if template is not named and markup length < ..., -//and there are no bindings or subtemplates?? Consider standard optimization for data-link="a.b.c" -// if (result) { -// tmpl.fn = result; -// } else { - -// result = markup; - - blockTagCheck(stack[0] && stack[0][3].pop()[0]); - // Build the AST (abstract syntax tree) under astTop - markup.replace(rTag, parseTag); - - pushprecedingContent(markup.length); - - if (loc = astTop[astTop.length - 1]) { - blockTagCheck("" + loc !== loc && (+loc[7] === loc[7]) && loc[0]); - } -// result = tmplFnsCache[markup] = buildCode(astTop, tmpl); -// } - return buildCode(astTop, isLinkExpr ? markup : tmpl, isLinkExpr); - } - - function buildCode(ast, tmpl, isLinkExpr) { - // Build the template function code from the AST nodes, and set as property on the passed-in template object - // Used for compiling templates, and also by JsViews to build functions for data link expressions - var i, node, tagName, converter, params, hash, hasTag, hasEncoder, getsVal, hasCnvt, useCnvt, tmplBindings, pathBindings, - nestedTmpls, tmplName, nestedTmpl, tagAndElses, content, markup, nextIsElse, oldCode, isElse, isGetVal, prm, tagCtxFn, - tmplBindingKey = 0, - code = "", - noError = "", - tmplOptions = {}, - l = ast.length; - - if ("" + tmpl === tmpl) { - tmplName = isLinkExpr ? 'data-link="' + tmpl.replace(rNewLine, " ").slice(1, -1) + '"' : tmpl; - tmpl = 0; - } else { - tmplName = tmpl.tmplName || "unnamed"; - if (tmpl.allowCode) { - tmplOptions.allowCode = true; - } - if (tmpl.debug) { - tmplOptions.debug = true; - } - tmplBindings = tmpl.bnds; - nestedTmpls = tmpl.tmpls; - } - for (i = 0; i < l; i++) { - // AST nodes: [tagName, converter, params, content, hash, noError, pathBindings, contentMarkup, link] - node = ast[i]; - - // Add newline for each callout to t() c() etc. and each markup string - if ("" + node === node) { - // a markup string to be inserted - code += '\nret+="' + node + '";'; - } else { - // a compiled tag expression to be inserted - tagName = node[0]; - if (tagName === "*") { - // Code tag: {{* }} - code += "" + node[1]; - } else { - converter = node[1]; - params = node[2]; - content = node[3]; - hash = node[4]; - noError = node[5]; - markup = node[7]; - - if (!(isElse = tagName === "else")) { - tmplBindingKey = 0; - if (tmplBindings && (pathBindings = node[6])) { // Array of paths, or false if not data-bound - tmplBindingKey = tmplBindings.push(pathBindings); - } - } - if (isGetVal = tagName === ":") { - if (converter) { - tagName = converter === "html" ? ">" : converter + tagName; - } - if (noError) { - // If the tag includes noerror=true, we will do a try catch around expressions for named or unnamed parameters - // passed to the tag, and return the empty string for each expression if it throws during evaluation - //TODO This does not work for general case - supporting noError on multiple expressions, e.g. tag args and properties. - //Consider replacing with try and return the value of the expression a.b.c(p,q) + a.d, or, if it throws, return xxx||'' (rather than always the empty string) - prm = "prm" + i; - noError = "try{var " + prm + "=[" + params + "][0];}catch(e){" + prm + '="";}\n'; - params = prm; - } - } else { - if (content) { - // Create template object for nested template - nestedTmpl = TmplObject(markup, tmplOptions); - nestedTmpl.tmplName = tmplName + "/" + tagName; - // Compile to AST and then to compiled function - buildCode(content, nestedTmpl); - nestedTmpls.push(nestedTmpl); - } - - if (!isElse) { - // This is not an else tag. - tagAndElses = tagName; - // Switch to a new code string for this bound tag (and its elses, if it has any) - for returning the tagCtxs array - oldCode = code; - code = ""; - } - nextIsElse = ast[i + 1]; - nextIsElse = nextIsElse && nextIsElse[0] === "else"; - } - - hash += ",args:[" + params + "]}"; - - if (isGetVal && pathBindings || converter && tagName !== ">") { - // For convertVal we need a compiled function to return the new tagCtx(s) - tagCtxFn = new Function("data,view,j,u", " // " - + tmplName + " " + tmplBindingKey + " " + tagName + "\n" + noError + "return {" + hash + ";"); - tagCtxFn.paths = pathBindings; - tagCtxFn._ctxs = tagName; - if (isLinkExpr) { - return tagCtxFn; - } - useCnvt = 1; - } - - code += (isGetVal - ? "\n" + (pathBindings ? "" : noError) + (isLinkExpr ? "return " : "ret+=") + (useCnvt // Call _cnvt if there is a converter: {{cnvt: ... }} or {^{cnvt: ... }} - ? (useCnvt = 0, hasCnvt = true, 'c("' + converter + '",view,' + (pathBindings - ? ((tmplBindings[tmplBindingKey - 1] = tagCtxFn), tmplBindingKey) // Store the compiled tagCtxFn in tmpl.bnds, and pass the key to convertVal() - : "{" + hash) + ");") - : tagName === ">" - ? (hasEncoder = true, "h(" + params + ");") - : (getsVal = true, "(v=" + params + ")!=" + (isLinkExpr ? "=" : "") + 'u?v:"";') // Strict equality just for data-link="title{:expr}" so expr=null will remove title attribute - ) - : (hasTag = true, "{view:view,tmpl:" // Add this tagCtx to the compiled code for the tagCtxs to be passed to renderTag() - + (content ? nestedTmpls.length: "0") + "," // For block tags, pass in the key (nestedTmpls.length) to the nested content template - + hash + ",")); - - if (tagAndElses && !nextIsElse) { - code = "[" + code.slice(0, -1) + "]"; // This is a data-link expression or the last {{else}} of an inline bound tag. We complete the code for returning the tagCtxs array - if (isLinkExpr || pathBindings) { - // This is a bound tag (data-link expression or inline bound tag {^{tag ...}}) so we store a compiled tagCtxs function in tmp.bnds - code = new Function("data,view,j,u", " // " + tmplName + " " + tmplBindingKey + " " + tagAndElses + "\nreturn " + code + ";"); - if (pathBindings) { - (tmplBindings[tmplBindingKey - 1] = code).paths = pathBindings; - } - code._ctxs = tagName; - if (isLinkExpr) { - return code; // For a data-link expression we return the compiled tagCtxs function - } - } - - // This is the last {{else}} for an inline tag. - // For a bound tag, pass the tagCtxs fn lookup key to renderTag. - // For an unbound tag, include the code directly for evaluating tagCtxs array - code = oldCode + '\nret+=t("' + tagAndElses + '",view,this,' + (tmplBindingKey || code) + ");"; - pathBindings = 0; - tagAndElses = 0; - } - } - } - } - // Include only the var references that are needed in the code - code = "// " + tmplName - + "\nvar j=j||" + (jQuery ? "jQuery." : "js") + "views" - + (getsVal ? ",v" : "") // gets value - + (hasTag ? ",t=j._tag" : "") // has tag - + (hasCnvt ? ",c=j._cnvt" : "") // converter - + (hasEncoder ? ",h=j.converters.html" : "") // html converter - + (isLinkExpr ? ";\n" : ',ret="";\n') - + ($viewsSettings.tryCatch ? "try{\n" : "") - + (tmplOptions.debug ? "debugger;" : "") - + code + (isLinkExpr ? "\n" : "\nreturn ret;\n") - + ($viewsSettings.tryCatch ? "\n}catch(e){return j._err(e);}" : ""); - try { - code = new Function("data,view,j,u", code); - } catch (e) { - syntaxError("Compiled template code:\n\n" + code, e); - } - if (tmpl) { - tmpl.fn = code; - } - return code; - } - - function parseParams(params, bindings, tmpl) { - - //function pushBindings() { // Consider structured path bindings - // if (bindings) { - // named ? bindings[named] = bindings.pop(): bindings.push(list = []); - // } - //} - - function parseTokens(all, lftPrn0, lftPrn, bound, path, operator, err, eq, path2, prn, comma, lftPrn2, apos, quot, rtPrn, rtPrnDot, prn2, space, index, full) { - //rParams = /(\()(?=\s*\()|(?:([([])\s*)?(?:(\^?)(!*?[#~]?[\w$.^]+)?\s*((\+\+|--)|\+|-|&&|\|\||===|!==|==|!=|<=|>=|[<>%*:?\/]|(=))\s*|(!*?[#~]?[\w$.^]+)([([])?)|(,\s*)|(\(?)\\?(?:(')|("))|(?:\s*(([)\]])(?=\s*\.|\s*\^)|[)\]])([([]?))|(\s+)/g, - // lftPrn0 lftPrn bound path operator err eq path2 prn comma lftPrn2 apos quot rtPrn rtPrnDot prn2 space - // (left paren? followed by (path? followed by operator) or (path followed by paren?)) or comma or apos or quot or right paren or space - var expr; - operator = operator || ""; - lftPrn = lftPrn || lftPrn0 || lftPrn2; - path = path || path2; - prn = prn || prn2 || ""; - - function parsePath(allPath, not, object, helper, view, viewProperty, pathTokens, leafToken) { - // rPath = /^(?:null|true|false|\d[\d.]*|(!*?)([\w$]+|\.|~([\w$]+)|#(view|([\w$]+))?)([\w$.^]*?)(?:[.[^]([\w$]+)\]?)?)$/g, - // none object helper view viewProperty pathTokens leafToken - if (object) { - if (bindings) { - if (named === "linkTo") { - bindto = bindings._jsvto = bindings._jsvto || []; - bindto.push(path); - } - if (!named || boundName) { - bindings.push(path.slice(not.length)); // Add path binding for paths on props and args, -// list.push(path); - } - } - if (object !== ".") { - var ret = (helper - ? 'view.hlp("' + helper + '")' - : view - ? "view" - : "data") - + (leafToken - ? (viewProperty - ? "." + viewProperty - : helper - ? "" - : (view ? "" : "." + object) - ) + (pathTokens || "") - : (leafToken = helper ? "" : view ? viewProperty || "" : object, "")); - - ret = ret + (leafToken ? "." + leafToken : ""); - - return not + (ret.slice(0, 9) === "view.data" - ? ret.slice(5) // convert #view.data... to data... - : ret); - } - } - return allPath; - } - - if (err) { - syntaxError(params); - } else { - if (bindings && rtPrnDot && !aposed && !quoted) { - // This is a binding to a path in which an object is returned by a helper/data function/expression, e.g. foo()^x.y or (a?b:c)^x.y - // We create a compiled function to get the object instance (which will be called when the dependent data of the subexpression changes, to return the new object, and trigger re-binding of the subsequent path) - if (!named || boundName || bindto) { - expr = pathStart[parenDepth]; - if (full.length - 1 > index - expr) { // We need to compile a subexpression - expr = full.slice(expr, index + 1); - rtPrnDot = delimOpenChar1 + ":" + expr + delimCloseChar0; // The parameter or function subexpression - //TODO Optimize along the lines of: - //var paths = []; - //rtPrnDot = tmplLinks[rtPrnDot] = tmplLinks[rtPrnDot] || tmplFn(delimOpenChar0 + rtPrnDot + delimCloseChar1, tmpl, true, paths); // Compile the expression (or use cached copy already in tmpl.links) - //rtPrnDot.paths = rtPrnDot.paths || paths; - - rtPrnDot = tmplLinks[rtPrnDot] = tmplLinks[rtPrnDot] || tmplFn(delimOpenChar0 + rtPrnDot + delimCloseChar1, tmpl, true); // Compile the expression (or use cached copy already in tmpl.links) - if (!rtPrnDot.paths) { - parseParams(expr, rtPrnDot.paths = [], tmpl); - } - (bindto || bindings).push({_jsvOb: rtPrnDot}); // Insert special object for in path bindings, to be used for binding the compiled sub expression () - //list.push({_jsvOb: rtPrnDot}); - } - } - } - return (aposed - // within single-quoted string - ? (aposed = !apos, (aposed ? all : '"')) - : quoted - // within double-quoted string - ? (quoted = !quot, (quoted ? all : '"')) - : - ( - (lftPrn - ? (parenDepth++, pathStart[parenDepth] = index++, lftPrn) - : "") - + (space - ? (parenDepth - ? "" - //: (pushBindings(), named - // : ",") - : named - ? (named = boundName = bindto = false, "\b") - : "," - ) - : eq - // named param - // Insert backspace \b (\x08) as separator for named params, used subsequently by rBuildHash - ? (parenDepth && syntaxError(params), named = path, boundName = bound, /*pushBindings(),*/ '\b' + path + ':') - : path - // path - ? (path.split("^").join(".").replace(rPath, parsePath) - + (prn - ? (fnCall[++parenDepth] = true, path.charAt(0) !== "." && (pathStart[parenDepth] = index), prn) - : operator) - ) - : operator - ? operator - : rtPrn - // function - ? ((fnCall[parenDepth--] = false, rtPrn) - + (prn - ? (fnCall[++parenDepth] = true, prn) - : "") - ) - : comma - ? (fnCall[parenDepth] || syntaxError(params), ",") // We don't allow top-level literal arrays or objects - : lftPrn0 - ? "" - : (aposed = apos, quoted = quot, '"') - )) - ); - } - } - - var named, bindto, boundName, // list, - tmplLinks = tmpl.links, - fnCall = {}, - pathStart = {0:-1}, - parenDepth = 0, - quoted = false, // boolean for string content in double quotes - aposed = false; // or in single quotes - - //pushBindings(); - - return (params + " ") - .replace(/\)\^/g, ").") // Treat "...foo()^bar..." as equivalent to "...foo().bar..." - //since preceding computed observables in the path will always be updated if their dependencies change - .replace(rParams, parseTokens); - } - - //========== - // Utilities - //========== - - // Merge objects, in particular contexts which inherit from parent contexts - function extendCtx(context, parentContext) { - // Return copy of parentContext, unless context is defined and is different, in which case return a new merged context - // If neither context nor parentContext are defined, return undefined - return context && context !== parentContext - ? (parentContext - ? $extend($extend({}, parentContext), context) - : context) - : parentContext && $extend({}, parentContext); - } - - // Get character entity for HTML and Attribute encoding - function getCharEntity(ch) { - return charEntities[ch] || (charEntities[ch] = "&#" + ch.charCodeAt(0) + ";"); - } - - //========================== Initialize ========================== - - for (jsvStoreName in jsvStores) { - registerStore(jsvStoreName, jsvStores[jsvStoreName]); - } - - var $templates = $views.templates, - $converters = $views.converters, - $helpers = $views.helpers, - $tags = $views.tags, - $viewsSub = $views.sub, - $viewsSettings = $views.settings, - noIndex = "Error: #index in nested view: use #getIndex()"; // Error string if debugMode, else empty - - if (jQuery) { - //////////////////////////////////////////////////////////////////////////////////////////////// - // jQuery is loaded, so make $ the jQuery object - $ = jQuery; - $.fn.render = renderContent; - - } else { - //////////////////////////////////////////////////////////////////////////////////////////////// - // jQuery is not loaded. - - $ = global.jsviews = {}; - - $.isArray = Array && Array.isArray || function(obj) { - return Object.prototype.toString.call(obj) === "[object Array]"; - }; - - // //========================== Future Node.js support ========================== - // if ((nodeJsModule = global.module) && nodeJsModule.exports) { - // nodeJsModule.exports = $; - // } - } - - $.render = $render; - $.views = $views; - $.templates = $templates = $views.templates; - - //========================== Register tags ========================== - - $tags({ - "else": function() {}, // Does nothing but ensures {{else}} tags are recognized as valid - "if": { - render: function(val) { - // This function is called once for {{if}} and once for each {{else}}. - // We will use the tag.rendering object for carrying rendering state across the calls. - // If not done (a previous block has not been rendered), look at expression for this block and render the block if expression is truthy - // Otherwise return "" - var self = this, - ret = (self.rendering.done || !val && (arguments.length || !self.tagCtx.index)) - ? "" - : (self.rendering.done = true, self.selected = self.tagCtx.index, - // Test is satisfied, so render content on current context. We call tagCtx.render() rather than return undefined - // (which would also render the tmpl/content on the current context but would iterate if it is an array) - self.tagCtx.render()); - return ret; - }, - onUpdate: function(ev, eventArgs, tagCtxs) { - var tci, prevArg, different; - for (tci = 0; (prevArg = this.tagCtxs[tci]) && prevArg.args.length; tci++) { - prevArg = prevArg.args[0]; - different = !prevArg !== !tagCtxs[tci].args[0]; - if (!!prevArg || different) { - return different; - // If newArg and prevArg are both truthy, return false to cancel update. (Even if values on later elses are different, we still don't want to update, since rendered output would be unchanged) - // If newArg and prevArg are different, return true, to update - // If newArg and prevArg are both falsey, move to the next {{else ...}} - } - } - // Boolean value of all args are unchanged (falsey), so return false to cancel update - return false; - }, - flow: true - }, - "for": { - render: renderForBlock, - //onUpdate: function(ev, eventArgs, tagCtxs) { - //Consider adding filtering for perf optimization. However the below prevents update on some scenarios which _should_ update - namely when there is another array on which for also depends. - //var i, l, tci, prevArg; - //for (tci = 0; (prevArg = this.tagCtxs[tci]) && prevArg.args.length; tci++) { - // if (prevArg.args[0] !== tagCtxs[tci].args[0]) { - // return true; - // } - //} - //return false; - //}, - onArrayChange: function(ev, eventArgs) { - var arrayView, - self = this, - change = eventArgs.change; - if (this.tagCtxs[1] && ( // There is an {{else}} - change === "insert" && ev.target.length === eventArgs.items.length // inserting, and new length is same as inserted length, so going from 0 to n - || change === "remove" && !ev.target.length // removing , and new length 0, so going from n to 0 - || change === "refresh" && !eventArgs.oldItems.length !== !ev.target.length // refreshing, and length is going from 0 to n or from n to 0 - )) { - this.refresh(); - } else { - for (arrayView in self._.arrVws) { - arrayView = self._.arrVws[arrayView]; - if (arrayView.data === ev.target) { - arrayView._.onArrayChange.apply(arrayView, arguments); - } - } - } - ev.done = true; - }, - flow: true - }, - props: { - prep: function(object) { - var key, - arr = []; - for (key in object) { - arr.push({key: key, prop: object[key]}); - } - return arr; - }, - render: renderForBlock, - flow: true - }, - include: { - flow: true - }, - "*": { - // {{* code... }} - Ignored if template.allowCode is false. Otherwise include code in compiled template - render: function(value) { - return value; // Include the code. - }, - flow: true - } - }); - - function renderForBlock(val) { - // This function is called once for {{for}} and once for each {{else}}. - // We will use the tag.rendering object for carrying rendering state across the calls. - var self = this, - tagCtx = self.tagCtx, - noArg = !arguments.length, - result = "", - done = noArg || 0; - - if (!self.rendering.done) { - if (noArg) { - result = undefined; - } else if (val !== undefined) { - val = self.prep ? self.prep(val) : val; - result += tagCtx.render(val); - done += $.isArray(val) ? val.length : 1; - } - if (self.rendering.done = done) { - self.selected = tagCtx.index; - } - // If nothing was rendered we will look at the next {{else}}. Otherwise, we are done. - } - return result; - } - //========================== Register converters ========================== - - $converters({ - html: function(text) { - // HTML encode: Replace < > & and ' and " by corresponding entities. - return text != undefined ? String(text).replace(rHtmlEncode, getCharEntity) : ""; // null and undefined return "" - }, - attr: function(text) { - // Attribute encode: Replace < > & ' and " by corresponding entities. - return text != undefined ? String(text).replace(rAttrEncode, getCharEntity) : text === null ? text : ""; // null returns null, e.g. to remove attribute. undefined returns "" - }, - url: function(text) { - // URL encoding helper. - return text != undefined ? encodeURI(String(text)) : text === null ? text : ""; // null returns null, e.g. to remove attribute. undefined returns "" - } - }); - - //========================== Define default delimiters ========================== - $viewsDelimiters(); - -})(this, this.jQuery); diff --git a/nano/js/libraries/3-jquery.timers.js b/nano/js/libraries/3-jquery.timers.js deleted file mode 100644 index 7001e503108..00000000000 --- a/nano/js/libraries/3-jquery.timers.js +++ /dev/null @@ -1,4 +0,0 @@ -jQuery.fn.extend({everyTime:function(c,a,d,b){return this.each(function(){jQuery.timer.add(this,c,a,d,b)})},oneTime:function(c,a,d){return this.each(function(){jQuery.timer.add(this,c,a,d,1)})},stopTime:function(c,a){return this.each(function(){jQuery.timer.remove(this,c,a)})}}); -jQuery.extend({timer:{global:[],guid:1,dataKey:"jQuery.timer",regex:/^([0-9]+(?:\.[0-9]*)?)\s*(.*s)?$/,powers:{ms:1,cs:10,ds:100,s:1E3,das:1E4,hs:1E5,ks:1E6},timeParse:function(c){if(c==undefined||c==null)return null;var a=this.regex.exec(jQuery.trim(c.toString()));return a[2]?parseFloat(a[1])*(this.powers[a[2]]||1):c},add:function(c,a,d,b,e){var g=0;if(jQuery.isFunction(d)){e||(e=b);b=d;d=a}a=jQuery.timer.timeParse(a);if(!(typeof a!="number"||isNaN(a)||a<0)){if(typeof e!="number"||isNaN(e)||e<0)e= -0;e=e||0;var f=jQuery.data(c,this.dataKey)||jQuery.data(c,this.dataKey,{});f[d]||(f[d]={});b.timerID=b.timerID||this.guid++;var h=function(){if(++g>e&&e!==0||b.call(c,g)===false)jQuery.timer.remove(c,d,b)};h.timerID=b.timerID;f[d][b.timerID]||(f[d][b.timerID]=window.setInterval(h,a));this.global.push(c)}},remove:function(c,a,d){var b=jQuery.data(c,this.dataKey),e;if(b){if(a){if(b[a]){if(d){if(d.timerID){window.clearInterval(b[a][d.timerID]);delete b[a][d.timerID]}}else for(d in b[a]){window.clearInterval(b[a][d]); -delete b[a][d]}for(e in b[a])break;if(!e){e=null;delete b[a]}}}else for(a in b)this.remove(c,a,d);for(e in b)break;e||jQuery.removeData(c,this.dataKey)}}}});jQuery(window).bind("unload",function(){jQuery.each(jQuery.timer.global,function(c,a){jQuery.timer.remove(a)})}); \ No newline at end of file diff --git a/nano/layouts/layout_basic.css b/nano/layouts/layout_basic.css new file mode 100644 index 00000000000..30a75490f39 --- /dev/null +++ b/nano/layouts/layout_basic.css @@ -0,0 +1,21 @@ +body { + background: #272727 url(uiBasicBackground.png) 50% 0 repeat-x; +} + +#uiContent { + clear: both; + padding: 8px; +} + +#uiLoadingNotice { + position: relative; + background: url(uiNoticeBackground.jpg) 50% 50%; + color: #000000; + font-size: 14px; + font-style: italic; + font-weight: bold; + padding: 3px 4px 3px 4px; + margin: 4px 0 4px 0; +} + + diff --git a/nano/layouts/layout_basic.tmpl b/nano/layouts/layout_basic.tmpl new file mode 100644 index 00000000000..67fcd51f805 --- /dev/null +++ b/nano/layouts/layout_basic.tmpl @@ -0,0 +1,3 @@ +
    +
    Initiating...
    +
    \ No newline at end of file diff --git a/nano/layouts/layout_default.css b/nano/layouts/layout_default.css new file mode 100644 index 00000000000..109beb2c72e --- /dev/null +++ b/nano/layouts/layout_default.css @@ -0,0 +1,128 @@ +body { + background: #272727 url(uiBackground.png) 50% 0 repeat-x; +} + +#uiWrapper { + width: 100%; + height: 100%; + -ms-user-select: none; + user-select: none; +} + +#uiTitleWrapper { + position: relative; + height: 30px; +} + +#uiTitleText { + position: absolute; + top: 6px; + left: 44px; + width: 66%; + overflow: hidden; + color: #E9C183; + font-size: 16px; +} + +#uiTitle.icon { + padding: 6px 8px 6px 42px; + background-position: 2px 50%; + background-repeat: no-repeat; +} + +#uiTitleFluff { + position: absolute; + top: 4px; + right: 12px; + width: 42px; + height: 24px; + background: url(uiTitleFluff.png) 50% 50% no-repeat; +} + +#uiStatusIcon { + position: absolute; + top: 4px; + left: 12px; + width: 24px; + height: 24px; +} + +#uiMapWrapper { + clear: both; + padding: 8px; +} + +#uiMapHeader { + position: relative; + clear: both; +} + +#uiMapContainer { + position: relative; + width: 100%; + height: 600px; + overflow: hidden; + border: 1px solid #40628a; + background: url(nanomapBackground.png); +} + +#uiMap { + position: absolute; + top: 50%; + left: 50%; + margin: -512px 0 0 -512px; + width: 256px; + height: 256px; + overflow: hidden; + zoom: 4; +} + +#uiMapImage { + position: absolute; + bottom: 1px; + left: 1px; + width: 256px; + height: 256px; +} + +#uiMapContent { + position: absolute; + bottom: 0px; + left: 0px; + width: 256px; + height: 256px; +} + +#uiMapFooter { + position: relative; + clear: both; +} + +#uiContent { + clear: both; + padding: 8px; +} + +#uiMapTooltip { + position: absolute; + right: 10px; + top: 10px; + border: 1px solid #40628a; + background-color: #272727; + padding: 8px; + display: none; + z-index: 9999; +} + +#uiLoadingNotice { + position: relative; + background: url(uiNoticeBackground.jpg) 50% 50%; + color: #000000; + font-size: 14px; + font-style: italic; + font-weight: bold; + padding: 3px 4px 3px 4px; + margin: 4px 0 4px 0; +} + + diff --git a/nano/layouts/layout_default.tmpl b/nano/layouts/layout_default.tmpl new file mode 100644 index 00000000000..b16c48a46cb --- /dev/null +++ b/nano/layouts/layout_default.tmpl @@ -0,0 +1,36 @@ +
    +
    +
    {{:config.title}}
    +
    +
    + + + +
    +
    Initiating...
    +
    \ No newline at end of file diff --git a/nano/scripts/doT.js b/nano/scripts/doT.js new file mode 100644 index 00000000000..a0ec5520c02 --- /dev/null +++ b/nano/scripts/doT.js @@ -0,0 +1,157 @@ +(function () { + "use strict"; + + var doT = { + version: '1.0.1-nanoui', + templateSettings: { + evaluate: /\{\{([\s\S]+?)\}\}/g, + interpolate: /\{\{:([\s\S]+?)\}\}/g, + encode: /\{\{>([\s\S]+?)\}\}/g, + use: /\{\{#([\s\S]+?)\}\}/g, + define: /\{\{##\s*([\w\.$]+)\s*(\:|=)([\s\S]+?)#\}\}/g, + conditional: /\{\{\/?if\s*([\s\S]*?)\s*\}\}/g, + conditionalElse: /\{\{else\s*([\s\S]*?)\s*\}\}/g, + iterate: /\{\{\/?for\s*(?:\}\}|([\s\S]+?)\s*(?:\:\s*([\w$]+))?\s*(?:\:\s*([\w$]+))?\s*\}\})/g, + props: /\{\{\/?props\s*(?:\}\}|([\s\S]+?)\s*(?:\:\s*([\w$]+))?\s*(?:\:\s*([\w$]+))?\s*\}\})/g, + empty: /\{\{empty\}\}/g, + varname: 'data, config, helper', + strip: true, + append: true, + selfcontained: false + }, + template: undefined, //fn, compile template + compile: undefined //fn, for express + }, global; + + if (typeof module !== 'undefined' && module.exports) { + module.exports = doT; + } else if (typeof define === 'function' && define.amd) { + define(function () { + return doT; + }); + } else { + global = (function () { + return this || (0, eval)('this'); + }()); + global.doT = doT; + } + + function encodeHTMLSource() { + var encodeHTMLRules = { "&": "&", "<": "<", ">": ">", '"': '"', "'": ''', "/": '/' }, + matchHTML = /&(?!#?\w+;)|<|>|"|'|\//g; + return function () { + return this ? this.replace(matchHTML, function (m) { + return encodeHTMLRules[m] || m; + }) : this; + }; + } + + String.prototype.encodeHTML = encodeHTMLSource(); + + var startend = { + append: { start: "'+(", end: ")+'", endencode: "||'').toString().encodeHTML()+'" }, + split: { start: "';out+=(", end: ");out+='", endencode: "||'').toString().encodeHTML();out+='"} + }, skip = /$^/; + + function resolveDefs(c, block, def) { + return ((typeof block === 'string') ? block : block.toString()) + .replace(c.define || skip, function (m, code, assign, value) { + if (code.indexOf('def.') === 0) { + code = code.substring(4); + } + if (!(code in def)) { + if (assign === ':') { + if (c.defineParams) value.replace(c.defineParams, function (m, param, v) { + def[code] = {arg: param, text: v}; + }); + if (!(code in def)) def[code] = value; + } else { + new Function("def", "def['" + code + "']=" + value)(def); + } + } + return ''; + }) + .replace(c.use || skip, function (m, code) { + if (c.useParams) code = code.replace(c.useParams, function (m, s, d, param) { + if (def[d] && def[d].arg && param) { + var rw = (d + ":" + param).replace(/'|\\/g, '_'); + def.__exp = def.__exp || {}; + def.__exp[rw] = def[d].text.replace(new RegExp("(^|[^\\w$])" + def[d].arg + "([^\\w$])", "g"), "$1" + param + "$2"); + return s + "def.__exp['" + rw + "']"; + } + }); + var v = new Function("def", "return " + code)(def); + return v ? resolveDefs(c, v, def) : v; + }); + } + + function unescape(code) { + return code.replace(/\\('|\\)/g, "$1").replace(/[\r\t\n]/g, ' '); + } + + doT.template = function (tmpl, c, def) { + c = c || doT.templateSettings; + var cse = c.append ? startend.append : startend.split, needhtmlencode, sid = 0, + str = (c.use || c.define) ? resolveDefs(c, tmpl, def || {}) : tmpl; + + str = ("var out='" + (c.strip ? str.replace(/(^|\r|\n)\t* +| +\t*(\r|\n|$)/g, ' ') + .replace(/\r|\n|\t|\/\*[\s\S]*?\*\//g, '') : str) + .replace(/'|\\/g, '\\$&') + .replace(c.interpolate || skip, function (m, code) { + return cse.start + unescape(code) + cse.end; + }) + .replace(c.encode || skip, function (m, code) { + needhtmlencode = true; + return cse.start + unescape(code) + cse.endencode; + }) + .replace(c.conditional || skip, function (m, code) { + return (code ? "';if(" + unescape(code) + "){out+='" : "';}out+='"); + }) + .replace(c.conditionalElse || skip, function (m, code) { + return (code ? "';}else if(" + unescape(code) + "){out+='" : "';}else{out+='"); + }) + .replace(c.iterate || skip, function (m, iterate, vname, iname) { + if (!iterate) return "';} } out+='"; + sid += 1; + vname = vname || "value"; + iname = iname || "index"; + iterate = unescape(iterate); + var arrayName = "arr" + sid; + return "';var " + arrayName + "=" + iterate + ";if(" + arrayName + " && " + arrayName + ".length > 0){var " + vname + "," + iname + "=-1,l" + sid + "=" + arrayName + ".length-1;while(" + iname + " 0){var " + vname + ";for( var " + iname + " in " + objectName + "){ if (!" + objectName + ".hasOwnProperty(" + iname + ")) continue; " + vname + "=" + objectName + "[" + iname + "];out+='"; + }) + .replace(c.empty || skip, function (m) { + return "';}}else{if(true){out+='"; // The "if(true)" condition is required to account for the for tag closing with two brackets + }) + .replace(c.evaluate || skip, function (m, code) { + return "';" + unescape(code) + "out+='"; + }) + + "';return out;") + .replace(/\n/g, '\\n').replace(/\t/g, '\\t').replace(/\r/g, '\\r') + .replace(/(\s|;|\}|^|\{)out\+='';/g, '$1').replace(/\+''/g, '') + .replace(/(\s|;|\}|^|\{)out\+=''\+/g, '$1out+='); + + if (needhtmlencode && c.selfcontained) { + str = "String.prototype.encodeHTML=(" + encodeHTMLSource.toString() + "());" + str; + } + try { + return new Function(c.varname, str); + } catch (e) { + if (typeof console !== 'undefined') console.log("Could not create a template function: " + str); + throw e; + } + }; + + doT.compile = function (tmpl, def) { + return doT.template(tmpl, null, def); + }; +}()); \ No newline at end of file diff --git a/nano/scripts/jquery-ui.js b/nano/scripts/jquery-ui.js new file mode 100644 index 00000000000..31ee9cd8116 --- /dev/null +++ b/nano/scripts/jquery-ui.js @@ -0,0 +1,16617 @@ +/*! jQuery UI - v1.11.4 - 2015-03-11 +* http://jqueryui.com +* Includes: core.js, widget.js, mouse.js, position.js, accordion.js, autocomplete.js, button.js, datepicker.js, dialog.js, draggable.js, droppable.js, effect.js, effect-blind.js, effect-bounce.js, effect-clip.js, effect-drop.js, effect-explode.js, effect-fade.js, effect-fold.js, effect-highlight.js, effect-puff.js, effect-pulsate.js, effect-scale.js, effect-shake.js, effect-size.js, effect-slide.js, effect-transfer.js, menu.js, progressbar.js, resizable.js, selectable.js, selectmenu.js, slider.js, sortable.js, spinner.js, tabs.js, tooltip.js +* Copyright 2015 jQuery Foundation and other contributors; Licensed MIT */ + +(function( factory ) { + if ( typeof define === "function" && define.amd ) { + + // AMD. Register as an anonymous module. + define([ "jquery" ], factory ); + } else { + + // Browser globals + factory( jQuery ); + } +}(function( $ ) { +/*! + * jQuery UI Core 1.11.4 + * http://jqueryui.com + * + * Copyright jQuery Foundation and other contributors + * Released under the MIT license. + * http://jquery.org/license + * + * http://api.jqueryui.com/category/ui-core/ + */ + + +// $.ui might exist from components with no dependencies, e.g., $.ui.position +$.ui = $.ui || {}; + +$.extend( $.ui, { + version: "1.11.4", + + keyCode: { + BACKSPACE: 8, + COMMA: 188, + DELETE: 46, + DOWN: 40, + END: 35, + ENTER: 13, + ESCAPE: 27, + HOME: 36, + LEFT: 37, + PAGE_DOWN: 34, + PAGE_UP: 33, + PERIOD: 190, + RIGHT: 39, + SPACE: 32, + TAB: 9, + UP: 38 + } +}); + +// plugins +$.fn.extend({ + scrollParent: function( includeHidden ) { + var position = this.css( "position" ), + excludeStaticParent = position === "absolute", + overflowRegex = includeHidden ? /(auto|scroll|hidden)/ : /(auto|scroll)/, + scrollParent = this.parents().filter( function() { + var parent = $( this ); + if ( excludeStaticParent && parent.css( "position" ) === "static" ) { + return false; + } + return overflowRegex.test( parent.css( "overflow" ) + parent.css( "overflow-y" ) + parent.css( "overflow-x" ) ); + }).eq( 0 ); + + return position === "fixed" || !scrollParent.length ? $( this[ 0 ].ownerDocument || document ) : scrollParent; + }, + + uniqueId: (function() { + var uuid = 0; + + return function() { + return this.each(function() { + if ( !this.id ) { + this.id = "ui-id-" + ( ++uuid ); + } + }); + }; + })(), + + removeUniqueId: function() { + return this.each(function() { + if ( /^ui-id-\d+$/.test( this.id ) ) { + $( this ).removeAttr( "id" ); + } + }); + } +}); + +// selectors +function focusable( element, isTabIndexNotNaN ) { + var map, mapName, img, + nodeName = element.nodeName.toLowerCase(); + if ( "area" === nodeName ) { + map = element.parentNode; + mapName = map.name; + if ( !element.href || !mapName || map.nodeName.toLowerCase() !== "map" ) { + return false; + } + img = $( "img[usemap='#" + mapName + "']" )[ 0 ]; + return !!img && visible( img ); + } + return ( /^(input|select|textarea|button|object)$/.test( nodeName ) ? + !element.disabled : + "a" === nodeName ? + element.href || isTabIndexNotNaN : + isTabIndexNotNaN) && + // the element and all of its ancestors must be visible + visible( element ); +} + +function visible( element ) { + return $.expr.filters.visible( element ) && + !$( element ).parents().addBack().filter(function() { + return $.css( this, "visibility" ) === "hidden"; + }).length; +} + +$.extend( $.expr[ ":" ], { + data: $.expr.createPseudo ? + $.expr.createPseudo(function( dataName ) { + return function( elem ) { + return !!$.data( elem, dataName ); + }; + }) : + // support: jQuery <1.8 + function( elem, i, match ) { + return !!$.data( elem, match[ 3 ] ); + }, + + focusable: function( element ) { + return focusable( element, !isNaN( $.attr( element, "tabindex" ) ) ); + }, + + tabbable: function( element ) { + var tabIndex = $.attr( element, "tabindex" ), + isTabIndexNaN = isNaN( tabIndex ); + return ( isTabIndexNaN || tabIndex >= 0 ) && focusable( element, !isTabIndexNaN ); + } +}); + +// support: jQuery <1.8 +if ( !$( "" ).outerWidth( 1 ).jquery ) { + $.each( [ "Width", "Height" ], function( i, name ) { + var side = name === "Width" ? [ "Left", "Right" ] : [ "Top", "Bottom" ], + type = name.toLowerCase(), + orig = { + innerWidth: $.fn.innerWidth, + innerHeight: $.fn.innerHeight, + outerWidth: $.fn.outerWidth, + outerHeight: $.fn.outerHeight + }; + + function reduce( elem, size, border, margin ) { + $.each( side, function() { + size -= parseFloat( $.css( elem, "padding" + this ) ) || 0; + if ( border ) { + size -= parseFloat( $.css( elem, "border" + this + "Width" ) ) || 0; + } + if ( margin ) { + size -= parseFloat( $.css( elem, "margin" + this ) ) || 0; + } + }); + return size; + } + + $.fn[ "inner" + name ] = function( size ) { + if ( size === undefined ) { + return orig[ "inner" + name ].call( this ); + } + + return this.each(function() { + $( this ).css( type, reduce( this, size ) + "px" ); + }); + }; + + $.fn[ "outer" + name] = function( size, margin ) { + if ( typeof size !== "number" ) { + return orig[ "outer" + name ].call( this, size ); + } + + return this.each(function() { + $( this).css( type, reduce( this, size, true, margin ) + "px" ); + }); + }; + }); +} + +// support: jQuery <1.8 +if ( !$.fn.addBack ) { + $.fn.addBack = function( selector ) { + return this.add( selector == null ? + this.prevObject : this.prevObject.filter( selector ) + ); + }; +} + +// support: jQuery 1.6.1, 1.6.2 (http://bugs.jquery.com/ticket/9413) +if ( $( "" ).data( "a-b", "a" ).removeData( "a-b" ).data( "a-b" ) ) { + $.fn.removeData = (function( removeData ) { + return function( key ) { + if ( arguments.length ) { + return removeData.call( this, $.camelCase( key ) ); + } else { + return removeData.call( this ); + } + }; + })( $.fn.removeData ); +} + +// deprecated +$.ui.ie = !!/msie [\w.]+/.exec( navigator.userAgent.toLowerCase() ); + +$.fn.extend({ + focus: (function( orig ) { + return function( delay, fn ) { + return typeof delay === "number" ? + this.each(function() { + var elem = this; + setTimeout(function() { + $( elem ).focus(); + if ( fn ) { + fn.call( elem ); + } + }, delay ); + }) : + orig.apply( this, arguments ); + }; + })( $.fn.focus ), + + disableSelection: (function() { + var eventType = "onselectstart" in document.createElement( "div" ) ? + "selectstart" : + "mousedown"; + + return function() { + return this.bind( eventType + ".ui-disableSelection", function( event ) { + event.preventDefault(); + }); + }; + })(), + + enableSelection: function() { + return this.unbind( ".ui-disableSelection" ); + }, + + zIndex: function( zIndex ) { + if ( zIndex !== undefined ) { + return this.css( "zIndex", zIndex ); + } + + if ( this.length ) { + var elem = $( this[ 0 ] ), position, value; + while ( elem.length && elem[ 0 ] !== document ) { + // Ignore z-index if position is set to a value where z-index is ignored by the browser + // This makes behavior of this function consistent across browsers + // WebKit always returns auto if the element is positioned + position = elem.css( "position" ); + if ( position === "absolute" || position === "relative" || position === "fixed" ) { + // IE returns 0 when zIndex is not specified + // other browsers return a string + // we ignore the case of nested elements with an explicit value of 0 + //
    + value = parseInt( elem.css( "zIndex" ), 10 ); + if ( !isNaN( value ) && value !== 0 ) { + return value; + } + } + elem = elem.parent(); + } + } + + return 0; + } +}); + +// $.ui.plugin is deprecated. Use $.widget() extensions instead. +$.ui.plugin = { + add: function( module, option, set ) { + var i, + proto = $.ui[ module ].prototype; + for ( i in set ) { + proto.plugins[ i ] = proto.plugins[ i ] || []; + proto.plugins[ i ].push( [ option, set[ i ] ] ); + } + }, + call: function( instance, name, args, allowDisconnected ) { + var i, + set = instance.plugins[ name ]; + + if ( !set ) { + return; + } + + if ( !allowDisconnected && ( !instance.element[ 0 ].parentNode || instance.element[ 0 ].parentNode.nodeType === 11 ) ) { + return; + } + + for ( i = 0; i < set.length; i++ ) { + if ( instance.options[ set[ i ][ 0 ] ] ) { + set[ i ][ 1 ].apply( instance.element, args ); + } + } + } +}; + + +/*! + * jQuery UI Widget 1.11.4 + * http://jqueryui.com + * + * Copyright jQuery Foundation and other contributors + * Released under the MIT license. + * http://jquery.org/license + * + * http://api.jqueryui.com/jQuery.widget/ + */ + + +var widget_uuid = 0, + widget_slice = Array.prototype.slice; + +$.cleanData = (function( orig ) { + return function( elems ) { + var events, elem, i; + for ( i = 0; (elem = elems[i]) != null; i++ ) { + try { + + // Only trigger remove when necessary to save time + events = $._data( elem, "events" ); + if ( events && events.remove ) { + $( elem ).triggerHandler( "remove" ); + } + + // http://bugs.jquery.com/ticket/8235 + } catch ( e ) {} + } + orig( elems ); + }; +})( $.cleanData ); + +$.widget = function( name, base, prototype ) { + var fullName, existingConstructor, constructor, basePrototype, + // proxiedPrototype allows the provided prototype to remain unmodified + // so that it can be used as a mixin for multiple widgets (#8876) + proxiedPrototype = {}, + namespace = name.split( "." )[ 0 ]; + + name = name.split( "." )[ 1 ]; + fullName = namespace + "-" + name; + + if ( !prototype ) { + prototype = base; + base = $.Widget; + } + + // create selector for plugin + $.expr[ ":" ][ fullName.toLowerCase() ] = function( elem ) { + return !!$.data( elem, fullName ); + }; + + $[ namespace ] = $[ namespace ] || {}; + existingConstructor = $[ namespace ][ name ]; + constructor = $[ namespace ][ name ] = function( options, element ) { + // allow instantiation without "new" keyword + if ( !this._createWidget ) { + return new constructor( options, element ); + } + + // allow instantiation without initializing for simple inheritance + // must use "new" keyword (the code above always passes args) + if ( arguments.length ) { + this._createWidget( options, element ); + } + }; + // extend with the existing constructor to carry over any static properties + $.extend( constructor, existingConstructor, { + version: prototype.version, + // copy the object used to create the prototype in case we need to + // redefine the widget later + _proto: $.extend( {}, prototype ), + // track widgets that inherit from this widget in case this widget is + // redefined after a widget inherits from it + _childConstructors: [] + }); + + basePrototype = new base(); + // we need to make the options hash a property directly on the new instance + // otherwise we'll modify the options hash on the prototype that we're + // inheriting from + basePrototype.options = $.widget.extend( {}, basePrototype.options ); + $.each( prototype, function( prop, value ) { + if ( !$.isFunction( value ) ) { + proxiedPrototype[ prop ] = value; + return; + } + proxiedPrototype[ prop ] = (function() { + var _super = function() { + return base.prototype[ prop ].apply( this, arguments ); + }, + _superApply = function( args ) { + return base.prototype[ prop ].apply( this, args ); + }; + return function() { + var __super = this._super, + __superApply = this._superApply, + returnValue; + + this._super = _super; + this._superApply = _superApply; + + returnValue = value.apply( this, arguments ); + + this._super = __super; + this._superApply = __superApply; + + return returnValue; + }; + })(); + }); + constructor.prototype = $.widget.extend( basePrototype, { + // TODO: remove support for widgetEventPrefix + // always use the name + a colon as the prefix, e.g., draggable:start + // don't prefix for widgets that aren't DOM-based + widgetEventPrefix: existingConstructor ? (basePrototype.widgetEventPrefix || name) : name + }, proxiedPrototype, { + constructor: constructor, + namespace: namespace, + widgetName: name, + widgetFullName: fullName + }); + + // If this widget is being redefined then we need to find all widgets that + // are inheriting from it and redefine all of them so that they inherit from + // the new version of this widget. We're essentially trying to replace one + // level in the prototype chain. + if ( existingConstructor ) { + $.each( existingConstructor._childConstructors, function( i, child ) { + var childPrototype = child.prototype; + + // redefine the child widget using the same prototype that was + // originally used, but inherit from the new version of the base + $.widget( childPrototype.namespace + "." + childPrototype.widgetName, constructor, child._proto ); + }); + // remove the list of existing child constructors from the old constructor + // so the old child constructors can be garbage collected + delete existingConstructor._childConstructors; + } else { + base._childConstructors.push( constructor ); + } + + $.widget.bridge( name, constructor ); + + return constructor; +}; + +$.widget.extend = function( target ) { + var input = widget_slice.call( arguments, 1 ), + inputIndex = 0, + inputLength = input.length, + key, + value; + for ( ; inputIndex < inputLength; inputIndex++ ) { + for ( key in input[ inputIndex ] ) { + value = input[ inputIndex ][ key ]; + if ( input[ inputIndex ].hasOwnProperty( key ) && value !== undefined ) { + // Clone objects + if ( $.isPlainObject( value ) ) { + target[ key ] = $.isPlainObject( target[ key ] ) ? + $.widget.extend( {}, target[ key ], value ) : + // Don't extend strings, arrays, etc. with objects + $.widget.extend( {}, value ); + // Copy everything else by reference + } else { + target[ key ] = value; + } + } + } + } + return target; +}; + +$.widget.bridge = function( name, object ) { + var fullName = object.prototype.widgetFullName || name; + $.fn[ name ] = function( options ) { + var isMethodCall = typeof options === "string", + args = widget_slice.call( arguments, 1 ), + returnValue = this; + + if ( isMethodCall ) { + this.each(function() { + var methodValue, + instance = $.data( this, fullName ); + if ( options === "instance" ) { + returnValue = instance; + return false; + } + if ( !instance ) { + return $.error( "cannot call methods on " + name + " prior to initialization; " + + "attempted to call method '" + options + "'" ); + } + if ( !$.isFunction( instance[options] ) || options.charAt( 0 ) === "_" ) { + return $.error( "no such method '" + options + "' for " + name + " widget instance" ); + } + methodValue = instance[ options ].apply( instance, args ); + if ( methodValue !== instance && methodValue !== undefined ) { + returnValue = methodValue && methodValue.jquery ? + returnValue.pushStack( methodValue.get() ) : + methodValue; + return false; + } + }); + } else { + + // Allow multiple hashes to be passed on init + if ( args.length ) { + options = $.widget.extend.apply( null, [ options ].concat(args) ); + } + + this.each(function() { + var instance = $.data( this, fullName ); + if ( instance ) { + instance.option( options || {} ); + if ( instance._init ) { + instance._init(); + } + } else { + $.data( this, fullName, new object( options, this ) ); + } + }); + } + + return returnValue; + }; +}; + +$.Widget = function( /* options, element */ ) {}; +$.Widget._childConstructors = []; + +$.Widget.prototype = { + widgetName: "widget", + widgetEventPrefix: "", + defaultElement: "
    ", + options: { + disabled: false, + + // callbacks + create: null + }, + _createWidget: function( options, element ) { + element = $( element || this.defaultElement || this )[ 0 ]; + this.element = $( element ); + this.uuid = widget_uuid++; + this.eventNamespace = "." + this.widgetName + this.uuid; + + this.bindings = $(); + this.hoverable = $(); + this.focusable = $(); + + if ( element !== this ) { + $.data( element, this.widgetFullName, this ); + this._on( true, this.element, { + remove: function( event ) { + if ( event.target === element ) { + this.destroy(); + } + } + }); + this.document = $( element.style ? + // element within the document + element.ownerDocument : + // element is window or document + element.document || element ); + this.window = $( this.document[0].defaultView || this.document[0].parentWindow ); + } + + this.options = $.widget.extend( {}, + this.options, + this._getCreateOptions(), + options ); + + this._create(); + this._trigger( "create", null, this._getCreateEventData() ); + this._init(); + }, + _getCreateOptions: $.noop, + _getCreateEventData: $.noop, + _create: $.noop, + _init: $.noop, + + destroy: function() { + this._destroy(); + // we can probably remove the unbind calls in 2.0 + // all event bindings should go through this._on() + this.element + .unbind( this.eventNamespace ) + .removeData( this.widgetFullName ) + // support: jquery <1.6.3 + // http://bugs.jquery.com/ticket/9413 + .removeData( $.camelCase( this.widgetFullName ) ); + this.widget() + .unbind( this.eventNamespace ) + .removeAttr( "aria-disabled" ) + .removeClass( + this.widgetFullName + "-disabled " + + "ui-state-disabled" ); + + // clean up events and states + this.bindings.unbind( this.eventNamespace ); + this.hoverable.removeClass( "ui-state-hover" ); + this.focusable.removeClass( "ui-state-focus" ); + }, + _destroy: $.noop, + + widget: function() { + return this.element; + }, + + option: function( key, value ) { + var options = key, + parts, + curOption, + i; + + if ( arguments.length === 0 ) { + // don't return a reference to the internal hash + return $.widget.extend( {}, this.options ); + } + + if ( typeof key === "string" ) { + // handle nested keys, e.g., "foo.bar" => { foo: { bar: ___ } } + options = {}; + parts = key.split( "." ); + key = parts.shift(); + if ( parts.length ) { + curOption = options[ key ] = $.widget.extend( {}, this.options[ key ] ); + for ( i = 0; i < parts.length - 1; i++ ) { + curOption[ parts[ i ] ] = curOption[ parts[ i ] ] || {}; + curOption = curOption[ parts[ i ] ]; + } + key = parts.pop(); + if ( arguments.length === 1 ) { + return curOption[ key ] === undefined ? null : curOption[ key ]; + } + curOption[ key ] = value; + } else { + if ( arguments.length === 1 ) { + return this.options[ key ] === undefined ? null : this.options[ key ]; + } + options[ key ] = value; + } + } + + this._setOptions( options ); + + return this; + }, + _setOptions: function( options ) { + var key; + + for ( key in options ) { + this._setOption( key, options[ key ] ); + } + + return this; + }, + _setOption: function( key, value ) { + this.options[ key ] = value; + + if ( key === "disabled" ) { + this.widget() + .toggleClass( this.widgetFullName + "-disabled", !!value ); + + // If the widget is becoming disabled, then nothing is interactive + if ( value ) { + this.hoverable.removeClass( "ui-state-hover" ); + this.focusable.removeClass( "ui-state-focus" ); + } + } + + return this; + }, + + enable: function() { + return this._setOptions({ disabled: false }); + }, + disable: function() { + return this._setOptions({ disabled: true }); + }, + + _on: function( suppressDisabledCheck, element, handlers ) { + var delegateElement, + instance = this; + + // no suppressDisabledCheck flag, shuffle arguments + if ( typeof suppressDisabledCheck !== "boolean" ) { + handlers = element; + element = suppressDisabledCheck; + suppressDisabledCheck = false; + } + + // no element argument, shuffle and use this.element + if ( !handlers ) { + handlers = element; + element = this.element; + delegateElement = this.widget(); + } else { + element = delegateElement = $( element ); + this.bindings = this.bindings.add( element ); + } + + $.each( handlers, function( event, handler ) { + function handlerProxy() { + // allow widgets to customize the disabled handling + // - disabled as an array instead of boolean + // - disabled class as method for disabling individual parts + if ( !suppressDisabledCheck && + ( instance.options.disabled === true || + $( this ).hasClass( "ui-state-disabled" ) ) ) { + return; + } + return ( typeof handler === "string" ? instance[ handler ] : handler ) + .apply( instance, arguments ); + } + + // copy the guid so direct unbinding works + if ( typeof handler !== "string" ) { + handlerProxy.guid = handler.guid = + handler.guid || handlerProxy.guid || $.guid++; + } + + var match = event.match( /^([\w:-]*)\s*(.*)$/ ), + eventName = match[1] + instance.eventNamespace, + selector = match[2]; + if ( selector ) { + delegateElement.delegate( selector, eventName, handlerProxy ); + } else { + element.bind( eventName, handlerProxy ); + } + }); + }, + + _off: function( element, eventName ) { + eventName = (eventName || "").split( " " ).join( this.eventNamespace + " " ) + + this.eventNamespace; + element.unbind( eventName ).undelegate( eventName ); + + // Clear the stack to avoid memory leaks (#10056) + this.bindings = $( this.bindings.not( element ).get() ); + this.focusable = $( this.focusable.not( element ).get() ); + this.hoverable = $( this.hoverable.not( element ).get() ); + }, + + _delay: function( handler, delay ) { + function handlerProxy() { + return ( typeof handler === "string" ? instance[ handler ] : handler ) + .apply( instance, arguments ); + } + var instance = this; + return setTimeout( handlerProxy, delay || 0 ); + }, + + _hoverable: function( element ) { + this.hoverable = this.hoverable.add( element ); + this._on( element, { + mouseenter: function( event ) { + $( event.currentTarget ).addClass( "ui-state-hover" ); + }, + mouseleave: function( event ) { + $( event.currentTarget ).removeClass( "ui-state-hover" ); + } + }); + }, + + _focusable: function( element ) { + this.focusable = this.focusable.add( element ); + this._on( element, { + focusin: function( event ) { + $( event.currentTarget ).addClass( "ui-state-focus" ); + }, + focusout: function( event ) { + $( event.currentTarget ).removeClass( "ui-state-focus" ); + } + }); + }, + + _trigger: function( type, event, data ) { + var prop, orig, + callback = this.options[ type ]; + + data = data || {}; + event = $.Event( event ); + event.type = ( type === this.widgetEventPrefix ? + type : + this.widgetEventPrefix + type ).toLowerCase(); + // the original event may come from any element + // so we need to reset the target on the new event + event.target = this.element[ 0 ]; + + // copy original event properties over to the new event + orig = event.originalEvent; + if ( orig ) { + for ( prop in orig ) { + if ( !( prop in event ) ) { + event[ prop ] = orig[ prop ]; + } + } + } + + this.element.trigger( event, data ); + return !( $.isFunction( callback ) && + callback.apply( this.element[0], [ event ].concat( data ) ) === false || + event.isDefaultPrevented() ); + } +}; + +$.each( { show: "fadeIn", hide: "fadeOut" }, function( method, defaultEffect ) { + $.Widget.prototype[ "_" + method ] = function( element, options, callback ) { + if ( typeof options === "string" ) { + options = { effect: options }; + } + var hasOptions, + effectName = !options ? + method : + options === true || typeof options === "number" ? + defaultEffect : + options.effect || defaultEffect; + options = options || {}; + if ( typeof options === "number" ) { + options = { duration: options }; + } + hasOptions = !$.isEmptyObject( options ); + options.complete = callback; + if ( options.delay ) { + element.delay( options.delay ); + } + if ( hasOptions && $.effects && $.effects.effect[ effectName ] ) { + element[ method ]( options ); + } else if ( effectName !== method && element[ effectName ] ) { + element[ effectName ]( options.duration, options.easing, callback ); + } else { + element.queue(function( next ) { + $( this )[ method ](); + if ( callback ) { + callback.call( element[ 0 ] ); + } + next(); + }); + } + }; +}); + +var widget = $.widget; + + +/*! + * jQuery UI Mouse 1.11.4 + * http://jqueryui.com + * + * Copyright jQuery Foundation and other contributors + * Released under the MIT license. + * http://jquery.org/license + * + * http://api.jqueryui.com/mouse/ + */ + + +var mouseHandled = false; +$( document ).mouseup( function() { + mouseHandled = false; +}); + +var mouse = $.widget("ui.mouse", { + version: "1.11.4", + options: { + cancel: "input,textarea,button,select,option", + distance: 1, + delay: 0 + }, + _mouseInit: function() { + var that = this; + + this.element + .bind("mousedown." + this.widgetName, function(event) { + return that._mouseDown(event); + }) + .bind("click." + this.widgetName, function(event) { + if (true === $.data(event.target, that.widgetName + ".preventClickEvent")) { + $.removeData(event.target, that.widgetName + ".preventClickEvent"); + event.stopImmediatePropagation(); + return false; + } + }); + + this.started = false; + }, + + // TODO: make sure destroying one instance of mouse doesn't mess with + // other instances of mouse + _mouseDestroy: function() { + this.element.unbind("." + this.widgetName); + if ( this._mouseMoveDelegate ) { + this.document + .unbind("mousemove." + this.widgetName, this._mouseMoveDelegate) + .unbind("mouseup." + this.widgetName, this._mouseUpDelegate); + } + }, + + _mouseDown: function(event) { + // don't let more than one widget handle mouseStart + if ( mouseHandled ) { + return; + } + + this._mouseMoved = false; + + // we may have missed mouseup (out of window) + (this._mouseStarted && this._mouseUp(event)); + + this._mouseDownEvent = event; + + var that = this, + btnIsLeft = (event.which === 1), + // event.target.nodeName works around a bug in IE 8 with + // disabled inputs (#7620) + elIsCancel = (typeof this.options.cancel === "string" && event.target.nodeName ? $(event.target).closest(this.options.cancel).length : false); + if (!btnIsLeft || elIsCancel || !this._mouseCapture(event)) { + return true; + } + + this.mouseDelayMet = !this.options.delay; + if (!this.mouseDelayMet) { + this._mouseDelayTimer = setTimeout(function() { + that.mouseDelayMet = true; + }, this.options.delay); + } + + if (this._mouseDistanceMet(event) && this._mouseDelayMet(event)) { + this._mouseStarted = (this._mouseStart(event) !== false); + if (!this._mouseStarted) { + event.preventDefault(); + return true; + } + } + + // Click event may never have fired (Gecko & Opera) + if (true === $.data(event.target, this.widgetName + ".preventClickEvent")) { + $.removeData(event.target, this.widgetName + ".preventClickEvent"); + } + + // these delegates are required to keep context + this._mouseMoveDelegate = function(event) { + return that._mouseMove(event); + }; + this._mouseUpDelegate = function(event) { + return that._mouseUp(event); + }; + + this.document + .bind( "mousemove." + this.widgetName, this._mouseMoveDelegate ) + .bind( "mouseup." + this.widgetName, this._mouseUpDelegate ); + + event.preventDefault(); + + mouseHandled = true; + return true; + }, + + _mouseMove: function(event) { + // Only check for mouseups outside the document if you've moved inside the document + // at least once. This prevents the firing of mouseup in the case of IE<9, which will + // fire a mousemove event if content is placed under the cursor. See #7778 + // Support: IE <9 + if ( this._mouseMoved ) { + // IE mouseup check - mouseup happened when mouse was out of window + if ($.ui.ie && ( !document.documentMode || document.documentMode < 9 ) && !event.button) { + return this._mouseUp(event); + + // Iframe mouseup check - mouseup occurred in another document + } else if ( !event.which ) { + return this._mouseUp( event ); + } + } + + if ( event.which || event.button ) { + this._mouseMoved = true; + } + + if (this._mouseStarted) { + this._mouseDrag(event); + return event.preventDefault(); + } + + if (this._mouseDistanceMet(event) && this._mouseDelayMet(event)) { + this._mouseStarted = + (this._mouseStart(this._mouseDownEvent, event) !== false); + (this._mouseStarted ? this._mouseDrag(event) : this._mouseUp(event)); + } + + return !this._mouseStarted; + }, + + _mouseUp: function(event) { + this.document + .unbind( "mousemove." + this.widgetName, this._mouseMoveDelegate ) + .unbind( "mouseup." + this.widgetName, this._mouseUpDelegate ); + + if (this._mouseStarted) { + this._mouseStarted = false; + + if (event.target === this._mouseDownEvent.target) { + $.data(event.target, this.widgetName + ".preventClickEvent", true); + } + + this._mouseStop(event); + } + + mouseHandled = false; + return false; + }, + + _mouseDistanceMet: function(event) { + return (Math.max( + Math.abs(this._mouseDownEvent.pageX - event.pageX), + Math.abs(this._mouseDownEvent.pageY - event.pageY) + ) >= this.options.distance + ); + }, + + _mouseDelayMet: function(/* event */) { + return this.mouseDelayMet; + }, + + // These are placeholder methods, to be overriden by extending plugin + _mouseStart: function(/* event */) {}, + _mouseDrag: function(/* event */) {}, + _mouseStop: function(/* event */) {}, + _mouseCapture: function(/* event */) { return true; } +}); + + +/*! + * jQuery UI Position 1.11.4 + * http://jqueryui.com + * + * Copyright jQuery Foundation and other contributors + * Released under the MIT license. + * http://jquery.org/license + * + * http://api.jqueryui.com/position/ + */ + +(function() { + +$.ui = $.ui || {}; + +var cachedScrollbarWidth, supportsOffsetFractions, + max = Math.max, + abs = Math.abs, + round = Math.round, + rhorizontal = /left|center|right/, + rvertical = /top|center|bottom/, + roffset = /[\+\-]\d+(\.[\d]+)?%?/, + rposition = /^\w+/, + rpercent = /%$/, + _position = $.fn.position; + +function getOffsets( offsets, width, height ) { + return [ + parseFloat( offsets[ 0 ] ) * ( rpercent.test( offsets[ 0 ] ) ? width / 100 : 1 ), + parseFloat( offsets[ 1 ] ) * ( rpercent.test( offsets[ 1 ] ) ? height / 100 : 1 ) + ]; +} + +function parseCss( element, property ) { + return parseInt( $.css( element, property ), 10 ) || 0; +} + +function getDimensions( elem ) { + var raw = elem[0]; + if ( raw.nodeType === 9 ) { + return { + width: elem.width(), + height: elem.height(), + offset: { top: 0, left: 0 } + }; + } + if ( $.isWindow( raw ) ) { + return { + width: elem.width(), + height: elem.height(), + offset: { top: elem.scrollTop(), left: elem.scrollLeft() } + }; + } + if ( raw.preventDefault ) { + return { + width: 0, + height: 0, + offset: { top: raw.pageY, left: raw.pageX } + }; + } + return { + width: elem.outerWidth(), + height: elem.outerHeight(), + offset: elem.offset() + }; +} + +$.position = { + scrollbarWidth: function() { + if ( cachedScrollbarWidth !== undefined ) { + return cachedScrollbarWidth; + } + var w1, w2, + div = $( "
    " ), + innerDiv = div.children()[0]; + + $( "body" ).append( div ); + w1 = innerDiv.offsetWidth; + div.css( "overflow", "scroll" ); + + w2 = innerDiv.offsetWidth; + + if ( w1 === w2 ) { + w2 = div[0].clientWidth; + } + + div.remove(); + + return (cachedScrollbarWidth = w1 - w2); + }, + getScrollInfo: function( within ) { + var overflowX = within.isWindow || within.isDocument ? "" : + within.element.css( "overflow-x" ), + overflowY = within.isWindow || within.isDocument ? "" : + within.element.css( "overflow-y" ), + hasOverflowX = overflowX === "scroll" || + ( overflowX === "auto" && within.width < within.element[0].scrollWidth ), + hasOverflowY = overflowY === "scroll" || + ( overflowY === "auto" && within.height < within.element[0].scrollHeight ); + return { + width: hasOverflowY ? $.position.scrollbarWidth() : 0, + height: hasOverflowX ? $.position.scrollbarWidth() : 0 + }; + }, + getWithinInfo: function( element ) { + var withinElement = $( element || window ), + isWindow = $.isWindow( withinElement[0] ), + isDocument = !!withinElement[ 0 ] && withinElement[ 0 ].nodeType === 9; + return { + element: withinElement, + isWindow: isWindow, + isDocument: isDocument, + offset: withinElement.offset() || { left: 0, top: 0 }, + scrollLeft: withinElement.scrollLeft(), + scrollTop: withinElement.scrollTop(), + + // support: jQuery 1.6.x + // jQuery 1.6 doesn't support .outerWidth/Height() on documents or windows + width: isWindow || isDocument ? withinElement.width() : withinElement.outerWidth(), + height: isWindow || isDocument ? withinElement.height() : withinElement.outerHeight() + }; + } +}; + +$.fn.position = function( options ) { + if ( !options || !options.of ) { + return _position.apply( this, arguments ); + } + + // make a copy, we don't want to modify arguments + options = $.extend( {}, options ); + + var atOffset, targetWidth, targetHeight, targetOffset, basePosition, dimensions, + target = $( options.of ), + within = $.position.getWithinInfo( options.within ), + scrollInfo = $.position.getScrollInfo( within ), + collision = ( options.collision || "flip" ).split( " " ), + offsets = {}; + + dimensions = getDimensions( target ); + if ( target[0].preventDefault ) { + // force left top to allow flipping + options.at = "left top"; + } + targetWidth = dimensions.width; + targetHeight = dimensions.height; + targetOffset = dimensions.offset; + // clone to reuse original targetOffset later + basePosition = $.extend( {}, targetOffset ); + + // force my and at to have valid horizontal and vertical positions + // if a value is missing or invalid, it will be converted to center + $.each( [ "my", "at" ], function() { + var pos = ( options[ this ] || "" ).split( " " ), + horizontalOffset, + verticalOffset; + + if ( pos.length === 1) { + pos = rhorizontal.test( pos[ 0 ] ) ? + pos.concat( [ "center" ] ) : + rvertical.test( pos[ 0 ] ) ? + [ "center" ].concat( pos ) : + [ "center", "center" ]; + } + pos[ 0 ] = rhorizontal.test( pos[ 0 ] ) ? pos[ 0 ] : "center"; + pos[ 1 ] = rvertical.test( pos[ 1 ] ) ? pos[ 1 ] : "center"; + + // calculate offsets + horizontalOffset = roffset.exec( pos[ 0 ] ); + verticalOffset = roffset.exec( pos[ 1 ] ); + offsets[ this ] = [ + horizontalOffset ? horizontalOffset[ 0 ] : 0, + verticalOffset ? verticalOffset[ 0 ] : 0 + ]; + + // reduce to just the positions without the offsets + options[ this ] = [ + rposition.exec( pos[ 0 ] )[ 0 ], + rposition.exec( pos[ 1 ] )[ 0 ] + ]; + }); + + // normalize collision option + if ( collision.length === 1 ) { + collision[ 1 ] = collision[ 0 ]; + } + + if ( options.at[ 0 ] === "right" ) { + basePosition.left += targetWidth; + } else if ( options.at[ 0 ] === "center" ) { + basePosition.left += targetWidth / 2; + } + + if ( options.at[ 1 ] === "bottom" ) { + basePosition.top += targetHeight; + } else if ( options.at[ 1 ] === "center" ) { + basePosition.top += targetHeight / 2; + } + + atOffset = getOffsets( offsets.at, targetWidth, targetHeight ); + basePosition.left += atOffset[ 0 ]; + basePosition.top += atOffset[ 1 ]; + + return this.each(function() { + var collisionPosition, using, + elem = $( this ), + elemWidth = elem.outerWidth(), + elemHeight = elem.outerHeight(), + marginLeft = parseCss( this, "marginLeft" ), + marginTop = parseCss( this, "marginTop" ), + collisionWidth = elemWidth + marginLeft + parseCss( this, "marginRight" ) + scrollInfo.width, + collisionHeight = elemHeight + marginTop + parseCss( this, "marginBottom" ) + scrollInfo.height, + position = $.extend( {}, basePosition ), + myOffset = getOffsets( offsets.my, elem.outerWidth(), elem.outerHeight() ); + + if ( options.my[ 0 ] === "right" ) { + position.left -= elemWidth; + } else if ( options.my[ 0 ] === "center" ) { + position.left -= elemWidth / 2; + } + + if ( options.my[ 1 ] === "bottom" ) { + position.top -= elemHeight; + } else if ( options.my[ 1 ] === "center" ) { + position.top -= elemHeight / 2; + } + + position.left += myOffset[ 0 ]; + position.top += myOffset[ 1 ]; + + // if the browser doesn't support fractions, then round for consistent results + if ( !supportsOffsetFractions ) { + position.left = round( position.left ); + position.top = round( position.top ); + } + + collisionPosition = { + marginLeft: marginLeft, + marginTop: marginTop + }; + + $.each( [ "left", "top" ], function( i, dir ) { + if ( $.ui.position[ collision[ i ] ] ) { + $.ui.position[ collision[ i ] ][ dir ]( position, { + targetWidth: targetWidth, + targetHeight: targetHeight, + elemWidth: elemWidth, + elemHeight: elemHeight, + collisionPosition: collisionPosition, + collisionWidth: collisionWidth, + collisionHeight: collisionHeight, + offset: [ atOffset[ 0 ] + myOffset[ 0 ], atOffset [ 1 ] + myOffset[ 1 ] ], + my: options.my, + at: options.at, + within: within, + elem: elem + }); + } + }); + + if ( options.using ) { + // adds feedback as second argument to using callback, if present + using = function( props ) { + var left = targetOffset.left - position.left, + right = left + targetWidth - elemWidth, + top = targetOffset.top - position.top, + bottom = top + targetHeight - elemHeight, + feedback = { + target: { + element: target, + left: targetOffset.left, + top: targetOffset.top, + width: targetWidth, + height: targetHeight + }, + element: { + element: elem, + left: position.left, + top: position.top, + width: elemWidth, + height: elemHeight + }, + horizontal: right < 0 ? "left" : left > 0 ? "right" : "center", + vertical: bottom < 0 ? "top" : top > 0 ? "bottom" : "middle" + }; + if ( targetWidth < elemWidth && abs( left + right ) < targetWidth ) { + feedback.horizontal = "center"; + } + if ( targetHeight < elemHeight && abs( top + bottom ) < targetHeight ) { + feedback.vertical = "middle"; + } + if ( max( abs( left ), abs( right ) ) > max( abs( top ), abs( bottom ) ) ) { + feedback.important = "horizontal"; + } else { + feedback.important = "vertical"; + } + options.using.call( this, props, feedback ); + }; + } + + elem.offset( $.extend( position, { using: using } ) ); + }); +}; + +$.ui.position = { + fit: { + left: function( position, data ) { + var within = data.within, + withinOffset = within.isWindow ? within.scrollLeft : within.offset.left, + outerWidth = within.width, + collisionPosLeft = position.left - data.collisionPosition.marginLeft, + overLeft = withinOffset - collisionPosLeft, + overRight = collisionPosLeft + data.collisionWidth - outerWidth - withinOffset, + newOverRight; + + // element is wider than within + if ( data.collisionWidth > outerWidth ) { + // element is initially over the left side of within + if ( overLeft > 0 && overRight <= 0 ) { + newOverRight = position.left + overLeft + data.collisionWidth - outerWidth - withinOffset; + position.left += overLeft - newOverRight; + // element is initially over right side of within + } else if ( overRight > 0 && overLeft <= 0 ) { + position.left = withinOffset; + // element is initially over both left and right sides of within + } else { + if ( overLeft > overRight ) { + position.left = withinOffset + outerWidth - data.collisionWidth; + } else { + position.left = withinOffset; + } + } + // too far left -> align with left edge + } else if ( overLeft > 0 ) { + position.left += overLeft; + // too far right -> align with right edge + } else if ( overRight > 0 ) { + position.left -= overRight; + // adjust based on position and margin + } else { + position.left = max( position.left - collisionPosLeft, position.left ); + } + }, + top: function( position, data ) { + var within = data.within, + withinOffset = within.isWindow ? within.scrollTop : within.offset.top, + outerHeight = data.within.height, + collisionPosTop = position.top - data.collisionPosition.marginTop, + overTop = withinOffset - collisionPosTop, + overBottom = collisionPosTop + data.collisionHeight - outerHeight - withinOffset, + newOverBottom; + + // element is taller than within + if ( data.collisionHeight > outerHeight ) { + // element is initially over the top of within + if ( overTop > 0 && overBottom <= 0 ) { + newOverBottom = position.top + overTop + data.collisionHeight - outerHeight - withinOffset; + position.top += overTop - newOverBottom; + // element is initially over bottom of within + } else if ( overBottom > 0 && overTop <= 0 ) { + position.top = withinOffset; + // element is initially over both top and bottom of within + } else { + if ( overTop > overBottom ) { + position.top = withinOffset + outerHeight - data.collisionHeight; + } else { + position.top = withinOffset; + } + } + // too far up -> align with top + } else if ( overTop > 0 ) { + position.top += overTop; + // too far down -> align with bottom edge + } else if ( overBottom > 0 ) { + position.top -= overBottom; + // adjust based on position and margin + } else { + position.top = max( position.top - collisionPosTop, position.top ); + } + } + }, + flip: { + left: function( position, data ) { + var within = data.within, + withinOffset = within.offset.left + within.scrollLeft, + outerWidth = within.width, + offsetLeft = within.isWindow ? within.scrollLeft : within.offset.left, + collisionPosLeft = position.left - data.collisionPosition.marginLeft, + overLeft = collisionPosLeft - offsetLeft, + overRight = collisionPosLeft + data.collisionWidth - outerWidth - offsetLeft, + myOffset = data.my[ 0 ] === "left" ? + -data.elemWidth : + data.my[ 0 ] === "right" ? + data.elemWidth : + 0, + atOffset = data.at[ 0 ] === "left" ? + data.targetWidth : + data.at[ 0 ] === "right" ? + -data.targetWidth : + 0, + offset = -2 * data.offset[ 0 ], + newOverRight, + newOverLeft; + + if ( overLeft < 0 ) { + newOverRight = position.left + myOffset + atOffset + offset + data.collisionWidth - outerWidth - withinOffset; + if ( newOverRight < 0 || newOverRight < abs( overLeft ) ) { + position.left += myOffset + atOffset + offset; + } + } else if ( overRight > 0 ) { + newOverLeft = position.left - data.collisionPosition.marginLeft + myOffset + atOffset + offset - offsetLeft; + if ( newOverLeft > 0 || abs( newOverLeft ) < overRight ) { + position.left += myOffset + atOffset + offset; + } + } + }, + top: function( position, data ) { + var within = data.within, + withinOffset = within.offset.top + within.scrollTop, + outerHeight = within.height, + offsetTop = within.isWindow ? within.scrollTop : within.offset.top, + collisionPosTop = position.top - data.collisionPosition.marginTop, + overTop = collisionPosTop - offsetTop, + overBottom = collisionPosTop + data.collisionHeight - outerHeight - offsetTop, + top = data.my[ 1 ] === "top", + myOffset = top ? + -data.elemHeight : + data.my[ 1 ] === "bottom" ? + data.elemHeight : + 0, + atOffset = data.at[ 1 ] === "top" ? + data.targetHeight : + data.at[ 1 ] === "bottom" ? + -data.targetHeight : + 0, + offset = -2 * data.offset[ 1 ], + newOverTop, + newOverBottom; + if ( overTop < 0 ) { + newOverBottom = position.top + myOffset + atOffset + offset + data.collisionHeight - outerHeight - withinOffset; + if ( newOverBottom < 0 || newOverBottom < abs( overTop ) ) { + position.top += myOffset + atOffset + offset; + } + } else if ( overBottom > 0 ) { + newOverTop = position.top - data.collisionPosition.marginTop + myOffset + atOffset + offset - offsetTop; + if ( newOverTop > 0 || abs( newOverTop ) < overBottom ) { + position.top += myOffset + atOffset + offset; + } + } + } + }, + flipfit: { + left: function() { + $.ui.position.flip.left.apply( this, arguments ); + $.ui.position.fit.left.apply( this, arguments ); + }, + top: function() { + $.ui.position.flip.top.apply( this, arguments ); + $.ui.position.fit.top.apply( this, arguments ); + } + } +}; + +// fraction support test +(function() { + var testElement, testElementParent, testElementStyle, offsetLeft, i, + body = document.getElementsByTagName( "body" )[ 0 ], + div = document.createElement( "div" ); + + //Create a "fake body" for testing based on method used in jQuery.support + testElement = document.createElement( body ? "div" : "body" ); + testElementStyle = { + visibility: "hidden", + width: 0, + height: 0, + border: 0, + margin: 0, + background: "none" + }; + if ( body ) { + $.extend( testElementStyle, { + position: "absolute", + left: "-1000px", + top: "-1000px" + }); + } + for ( i in testElementStyle ) { + testElement.style[ i ] = testElementStyle[ i ]; + } + testElement.appendChild( div ); + testElementParent = body || document.documentElement; + testElementParent.insertBefore( testElement, testElementParent.firstChild ); + + div.style.cssText = "position: absolute; left: 10.7432222px;"; + + offsetLeft = $( div ).offset().left; + supportsOffsetFractions = offsetLeft > 10 && offsetLeft < 11; + + testElement.innerHTML = ""; + testElementParent.removeChild( testElement ); +})(); + +})(); + +var position = $.ui.position; + + +/*! + * jQuery UI Accordion 1.11.4 + * http://jqueryui.com + * + * Copyright jQuery Foundation and other contributors + * Released under the MIT license. + * http://jquery.org/license + * + * http://api.jqueryui.com/accordion/ + */ + + +var accordion = $.widget( "ui.accordion", { + version: "1.11.4", + options: { + active: 0, + animate: {}, + collapsible: false, + event: "click", + header: "> li > :first-child,> :not(li):even", + heightStyle: "auto", + icons: { + activeHeader: "ui-icon-triangle-1-s", + header: "ui-icon-triangle-1-e" + }, + + // callbacks + activate: null, + beforeActivate: null + }, + + hideProps: { + borderTopWidth: "hide", + borderBottomWidth: "hide", + paddingTop: "hide", + paddingBottom: "hide", + height: "hide" + }, + + showProps: { + borderTopWidth: "show", + borderBottomWidth: "show", + paddingTop: "show", + paddingBottom: "show", + height: "show" + }, + + _create: function() { + var options = this.options; + this.prevShow = this.prevHide = $(); + this.element.addClass( "ui-accordion ui-widget ui-helper-reset" ) + // ARIA + .attr( "role", "tablist" ); + + // don't allow collapsible: false and active: false / null + if ( !options.collapsible && (options.active === false || options.active == null) ) { + options.active = 0; + } + + this._processPanels(); + // handle negative values + if ( options.active < 0 ) { + options.active += this.headers.length; + } + this._refresh(); + }, + + _getCreateEventData: function() { + return { + header: this.active, + panel: !this.active.length ? $() : this.active.next() + }; + }, + + _createIcons: function() { + var icons = this.options.icons; + if ( icons ) { + $( "" ) + .addClass( "ui-accordion-header-icon ui-icon " + icons.header ) + .prependTo( this.headers ); + this.active.children( ".ui-accordion-header-icon" ) + .removeClass( icons.header ) + .addClass( icons.activeHeader ); + this.headers.addClass( "ui-accordion-icons" ); + } + }, + + _destroyIcons: function() { + this.headers + .removeClass( "ui-accordion-icons" ) + .children( ".ui-accordion-header-icon" ) + .remove(); + }, + + _destroy: function() { + var contents; + + // clean up main element + this.element + .removeClass( "ui-accordion ui-widget ui-helper-reset" ) + .removeAttr( "role" ); + + // clean up headers + this.headers + .removeClass( "ui-accordion-header ui-accordion-header-active ui-state-default " + + "ui-corner-all ui-state-active ui-state-disabled ui-corner-top" ) + .removeAttr( "role" ) + .removeAttr( "aria-expanded" ) + .removeAttr( "aria-selected" ) + .removeAttr( "aria-controls" ) + .removeAttr( "tabIndex" ) + .removeUniqueId(); + + this._destroyIcons(); + + // clean up content panels + contents = this.headers.next() + .removeClass( "ui-helper-reset ui-widget-content ui-corner-bottom " + + "ui-accordion-content ui-accordion-content-active ui-state-disabled" ) + .css( "display", "" ) + .removeAttr( "role" ) + .removeAttr( "aria-hidden" ) + .removeAttr( "aria-labelledby" ) + .removeUniqueId(); + + if ( this.options.heightStyle !== "content" ) { + contents.css( "height", "" ); + } + }, + + _setOption: function( key, value ) { + if ( key === "active" ) { + // _activate() will handle invalid values and update this.options + this._activate( value ); + return; + } + + if ( key === "event" ) { + if ( this.options.event ) { + this._off( this.headers, this.options.event ); + } + this._setupEvents( value ); + } + + this._super( key, value ); + + // setting collapsible: false while collapsed; open first panel + if ( key === "collapsible" && !value && this.options.active === false ) { + this._activate( 0 ); + } + + if ( key === "icons" ) { + this._destroyIcons(); + if ( value ) { + this._createIcons(); + } + } + + // #5332 - opacity doesn't cascade to positioned elements in IE + // so we need to add the disabled class to the headers and panels + if ( key === "disabled" ) { + this.element + .toggleClass( "ui-state-disabled", !!value ) + .attr( "aria-disabled", value ); + this.headers.add( this.headers.next() ) + .toggleClass( "ui-state-disabled", !!value ); + } + }, + + _keydown: function( event ) { + if ( event.altKey || event.ctrlKey ) { + return; + } + + var keyCode = $.ui.keyCode, + length = this.headers.length, + currentIndex = this.headers.index( event.target ), + toFocus = false; + + switch ( event.keyCode ) { + case keyCode.RIGHT: + case keyCode.DOWN: + toFocus = this.headers[ ( currentIndex + 1 ) % length ]; + break; + case keyCode.LEFT: + case keyCode.UP: + toFocus = this.headers[ ( currentIndex - 1 + length ) % length ]; + break; + case keyCode.SPACE: + case keyCode.ENTER: + this._eventHandler( event ); + break; + case keyCode.HOME: + toFocus = this.headers[ 0 ]; + break; + case keyCode.END: + toFocus = this.headers[ length - 1 ]; + break; + } + + if ( toFocus ) { + $( event.target ).attr( "tabIndex", -1 ); + $( toFocus ).attr( "tabIndex", 0 ); + toFocus.focus(); + event.preventDefault(); + } + }, + + _panelKeyDown: function( event ) { + if ( event.keyCode === $.ui.keyCode.UP && event.ctrlKey ) { + $( event.currentTarget ).prev().focus(); + } + }, + + refresh: function() { + var options = this.options; + this._processPanels(); + + // was collapsed or no panel + if ( ( options.active === false && options.collapsible === true ) || !this.headers.length ) { + options.active = false; + this.active = $(); + // active false only when collapsible is true + } else if ( options.active === false ) { + this._activate( 0 ); + // was active, but active panel is gone + } else if ( this.active.length && !$.contains( this.element[ 0 ], this.active[ 0 ] ) ) { + // all remaining panel are disabled + if ( this.headers.length === this.headers.find(".ui-state-disabled").length ) { + options.active = false; + this.active = $(); + // activate previous panel + } else { + this._activate( Math.max( 0, options.active - 1 ) ); + } + // was active, active panel still exists + } else { + // make sure active index is correct + options.active = this.headers.index( this.active ); + } + + this._destroyIcons(); + + this._refresh(); + }, + + _processPanels: function() { + var prevHeaders = this.headers, + prevPanels = this.panels; + + this.headers = this.element.find( this.options.header ) + .addClass( "ui-accordion-header ui-state-default ui-corner-all" ); + + this.panels = this.headers.next() + .addClass( "ui-accordion-content ui-helper-reset ui-widget-content ui-corner-bottom" ) + .filter( ":not(.ui-accordion-content-active)" ) + .hide(); + + // Avoid memory leaks (#10056) + if ( prevPanels ) { + this._off( prevHeaders.not( this.headers ) ); + this._off( prevPanels.not( this.panels ) ); + } + }, + + _refresh: function() { + var maxHeight, + options = this.options, + heightStyle = options.heightStyle, + parent = this.element.parent(); + + this.active = this._findActive( options.active ) + .addClass( "ui-accordion-header-active ui-state-active ui-corner-top" ) + .removeClass( "ui-corner-all" ); + this.active.next() + .addClass( "ui-accordion-content-active" ) + .show(); + + this.headers + .attr( "role", "tab" ) + .each(function() { + var header = $( this ), + headerId = header.uniqueId().attr( "id" ), + panel = header.next(), + panelId = panel.uniqueId().attr( "id" ); + header.attr( "aria-controls", panelId ); + panel.attr( "aria-labelledby", headerId ); + }) + .next() + .attr( "role", "tabpanel" ); + + this.headers + .not( this.active ) + .attr({ + "aria-selected": "false", + "aria-expanded": "false", + tabIndex: -1 + }) + .next() + .attr({ + "aria-hidden": "true" + }) + .hide(); + + // make sure at least one header is in the tab order + if ( !this.active.length ) { + this.headers.eq( 0 ).attr( "tabIndex", 0 ); + } else { + this.active.attr({ + "aria-selected": "true", + "aria-expanded": "true", + tabIndex: 0 + }) + .next() + .attr({ + "aria-hidden": "false" + }); + } + + this._createIcons(); + + this._setupEvents( options.event ); + + if ( heightStyle === "fill" ) { + maxHeight = parent.height(); + this.element.siblings( ":visible" ).each(function() { + var elem = $( this ), + position = elem.css( "position" ); + + if ( position === "absolute" || position === "fixed" ) { + return; + } + maxHeight -= elem.outerHeight( true ); + }); + + this.headers.each(function() { + maxHeight -= $( this ).outerHeight( true ); + }); + + this.headers.next() + .each(function() { + $( this ).height( Math.max( 0, maxHeight - + $( this ).innerHeight() + $( this ).height() ) ); + }) + .css( "overflow", "auto" ); + } else if ( heightStyle === "auto" ) { + maxHeight = 0; + this.headers.next() + .each(function() { + maxHeight = Math.max( maxHeight, $( this ).css( "height", "" ).height() ); + }) + .height( maxHeight ); + } + }, + + _activate: function( index ) { + var active = this._findActive( index )[ 0 ]; + + // trying to activate the already active panel + if ( active === this.active[ 0 ] ) { + return; + } + + // trying to collapse, simulate a click on the currently active header + active = active || this.active[ 0 ]; + + this._eventHandler({ + target: active, + currentTarget: active, + preventDefault: $.noop + }); + }, + + _findActive: function( selector ) { + return typeof selector === "number" ? this.headers.eq( selector ) : $(); + }, + + _setupEvents: function( event ) { + var events = { + keydown: "_keydown" + }; + if ( event ) { + $.each( event.split( " " ), function( index, eventName ) { + events[ eventName ] = "_eventHandler"; + }); + } + + this._off( this.headers.add( this.headers.next() ) ); + this._on( this.headers, events ); + this._on( this.headers.next(), { keydown: "_panelKeyDown" }); + this._hoverable( this.headers ); + this._focusable( this.headers ); + }, + + _eventHandler: function( event ) { + var options = this.options, + active = this.active, + clicked = $( event.currentTarget ), + clickedIsActive = clicked[ 0 ] === active[ 0 ], + collapsing = clickedIsActive && options.collapsible, + toShow = collapsing ? $() : clicked.next(), + toHide = active.next(), + eventData = { + oldHeader: active, + oldPanel: toHide, + newHeader: collapsing ? $() : clicked, + newPanel: toShow + }; + + event.preventDefault(); + + if ( + // click on active header, but not collapsible + ( clickedIsActive && !options.collapsible ) || + // allow canceling activation + ( this._trigger( "beforeActivate", event, eventData ) === false ) ) { + return; + } + + options.active = collapsing ? false : this.headers.index( clicked ); + + // when the call to ._toggle() comes after the class changes + // it causes a very odd bug in IE 8 (see #6720) + this.active = clickedIsActive ? $() : clicked; + this._toggle( eventData ); + + // switch classes + // corner classes on the previously active header stay after the animation + active.removeClass( "ui-accordion-header-active ui-state-active" ); + if ( options.icons ) { + active.children( ".ui-accordion-header-icon" ) + .removeClass( options.icons.activeHeader ) + .addClass( options.icons.header ); + } + + if ( !clickedIsActive ) { + clicked + .removeClass( "ui-corner-all" ) + .addClass( "ui-accordion-header-active ui-state-active ui-corner-top" ); + if ( options.icons ) { + clicked.children( ".ui-accordion-header-icon" ) + .removeClass( options.icons.header ) + .addClass( options.icons.activeHeader ); + } + + clicked + .next() + .addClass( "ui-accordion-content-active" ); + } + }, + + _toggle: function( data ) { + var toShow = data.newPanel, + toHide = this.prevShow.length ? this.prevShow : data.oldPanel; + + // handle activating a panel during the animation for another activation + this.prevShow.add( this.prevHide ).stop( true, true ); + this.prevShow = toShow; + this.prevHide = toHide; + + if ( this.options.animate ) { + this._animate( toShow, toHide, data ); + } else { + toHide.hide(); + toShow.show(); + this._toggleComplete( data ); + } + + toHide.attr({ + "aria-hidden": "true" + }); + toHide.prev().attr({ + "aria-selected": "false", + "aria-expanded": "false" + }); + // if we're switching panels, remove the old header from the tab order + // if we're opening from collapsed state, remove the previous header from the tab order + // if we're collapsing, then keep the collapsing header in the tab order + if ( toShow.length && toHide.length ) { + toHide.prev().attr({ + "tabIndex": -1, + "aria-expanded": "false" + }); + } else if ( toShow.length ) { + this.headers.filter(function() { + return parseInt( $( this ).attr( "tabIndex" ), 10 ) === 0; + }) + .attr( "tabIndex", -1 ); + } + + toShow + .attr( "aria-hidden", "false" ) + .prev() + .attr({ + "aria-selected": "true", + "aria-expanded": "true", + tabIndex: 0 + }); + }, + + _animate: function( toShow, toHide, data ) { + var total, easing, duration, + that = this, + adjust = 0, + boxSizing = toShow.css( "box-sizing" ), + down = toShow.length && + ( !toHide.length || ( toShow.index() < toHide.index() ) ), + animate = this.options.animate || {}, + options = down && animate.down || animate, + complete = function() { + that._toggleComplete( data ); + }; + + if ( typeof options === "number" ) { + duration = options; + } + if ( typeof options === "string" ) { + easing = options; + } + // fall back from options to animation in case of partial down settings + easing = easing || options.easing || animate.easing; + duration = duration || options.duration || animate.duration; + + if ( !toHide.length ) { + return toShow.animate( this.showProps, duration, easing, complete ); + } + if ( !toShow.length ) { + return toHide.animate( this.hideProps, duration, easing, complete ); + } + + total = toShow.show().outerHeight(); + toHide.animate( this.hideProps, { + duration: duration, + easing: easing, + step: function( now, fx ) { + fx.now = Math.round( now ); + } + }); + toShow + .hide() + .animate( this.showProps, { + duration: duration, + easing: easing, + complete: complete, + step: function( now, fx ) { + fx.now = Math.round( now ); + if ( fx.prop !== "height" ) { + if ( boxSizing === "content-box" ) { + adjust += fx.now; + } + } else if ( that.options.heightStyle !== "content" ) { + fx.now = Math.round( total - toHide.outerHeight() - adjust ); + adjust = 0; + } + } + }); + }, + + _toggleComplete: function( data ) { + var toHide = data.oldPanel; + + toHide + .removeClass( "ui-accordion-content-active" ) + .prev() + .removeClass( "ui-corner-top" ) + .addClass( "ui-corner-all" ); + + // Work around for rendering bug in IE (#5421) + if ( toHide.length ) { + toHide.parent()[ 0 ].className = toHide.parent()[ 0 ].className; + } + this._trigger( "activate", null, data ); + } +}); + + +/*! + * jQuery UI Menu 1.11.4 + * http://jqueryui.com + * + * Copyright jQuery Foundation and other contributors + * Released under the MIT license. + * http://jquery.org/license + * + * http://api.jqueryui.com/menu/ + */ + + +var menu = $.widget( "ui.menu", { + version: "1.11.4", + defaultElement: "
  • " + + ""; + thead = (showWeek ? "" : ""); + for (dow = 0; dow < 7; dow++) { // days of the week + day = (dow + firstDay) % 7; + thead += ""; + } + calender += thead + ""; + daysInMonth = this._getDaysInMonth(drawYear, drawMonth); + if (drawYear === inst.selectedYear && drawMonth === inst.selectedMonth) { + inst.selectedDay = Math.min(inst.selectedDay, daysInMonth); + } + leadDays = (this._getFirstDayOfMonth(drawYear, drawMonth) - firstDay + 7) % 7; + curRows = Math.ceil((leadDays + daysInMonth) / 7); // calculate the number of rows to generate + numRows = (isMultiMonth ? this.maxRows > curRows ? this.maxRows : curRows : curRows); //If multiple months, use the higher number of rows (see #7043) + this.maxRows = numRows; + printDate = this._daylightSavingAdjust(new Date(drawYear, drawMonth, 1 - leadDays)); + for (dRow = 0; dRow < numRows; dRow++) { // create date picker rows + calender += ""; + tbody = (!showWeek ? "" : ""); + for (dow = 0; dow < 7; dow++) { // create date picker days + daySettings = (beforeShowDay ? + beforeShowDay.apply((inst.input ? inst.input[0] : null), [printDate]) : [true, ""]); + otherMonth = (printDate.getMonth() !== drawMonth); + unselectable = (otherMonth && !selectOtherMonths) || !daySettings[0] || + (minDate && printDate < minDate) || (maxDate && printDate > maxDate); + tbody += ""; // display selectable date + printDate.setDate(printDate.getDate() + 1); + printDate = this._daylightSavingAdjust(printDate); + } + calender += tbody + ""; + } + drawMonth++; + if (drawMonth > 11) { + drawMonth = 0; + drawYear++; + } + calender += "
    " + this._get(inst, "weekHeader") + "= 5 ? " class='ui-datepicker-week-end'" : "") + ">" + + "" + dayNamesMin[day] + "
    " + + this._get(inst, "calculateWeek")(printDate) + "" + // actions + (otherMonth && !showOtherMonths ? " " : // display for other months + (unselectable ? "" + printDate.getDate() + "" : "" + printDate.getDate() + "")) + "
    " + (isMultiMonth ? "" + + ((numMonths[0] > 0 && col === numMonths[1]-1) ? "
    " : "") : ""); + group += calender; + } + html += group; + } + html += buttonPanel; + inst._keyEvent = false; + return html; + }, + + /* Generate the month and year header. */ + _generateMonthYearHeader: function(inst, drawMonth, drawYear, minDate, maxDate, + secondary, monthNames, monthNamesShort) { + + var inMinYear, inMaxYear, month, years, thisYear, determineYear, year, endYear, + changeMonth = this._get(inst, "changeMonth"), + changeYear = this._get(inst, "changeYear"), + showMonthAfterYear = this._get(inst, "showMonthAfterYear"), + html = "
    ", + monthHtml = ""; + + // month selection + if (secondary || !changeMonth) { + monthHtml += "" + monthNames[drawMonth] + ""; + } else { + inMinYear = (minDate && minDate.getFullYear() === drawYear); + inMaxYear = (maxDate && maxDate.getFullYear() === drawYear); + monthHtml += ""; + } + + if (!showMonthAfterYear) { + html += monthHtml + (secondary || !(changeMonth && changeYear) ? " " : ""); + } + + // year selection + if ( !inst.yearshtml ) { + inst.yearshtml = ""; + if (secondary || !changeYear) { + html += "" + drawYear + ""; + } else { + // determine range of years to display + years = this._get(inst, "yearRange").split(":"); + thisYear = new Date().getFullYear(); + determineYear = function(value) { + var year = (value.match(/c[+\-].*/) ? drawYear + parseInt(value.substring(1), 10) : + (value.match(/[+\-].*/) ? thisYear + parseInt(value, 10) : + parseInt(value, 10))); + return (isNaN(year) ? thisYear : year); + }; + year = determineYear(years[0]); + endYear = Math.max(year, determineYear(years[1] || "")); + year = (minDate ? Math.max(year, minDate.getFullYear()) : year); + endYear = (maxDate ? Math.min(endYear, maxDate.getFullYear()) : endYear); + inst.yearshtml += ""; + + html += inst.yearshtml; + inst.yearshtml = null; + } + } + + html += this._get(inst, "yearSuffix"); + if (showMonthAfterYear) { + html += (secondary || !(changeMonth && changeYear) ? " " : "") + monthHtml; + } + html += "
    "; // Close datepicker_header + return html; + }, + + /* Adjust one of the date sub-fields. */ + _adjustInstDate: function(inst, offset, period) { + var year = inst.drawYear + (period === "Y" ? offset : 0), + month = inst.drawMonth + (period === "M" ? offset : 0), + day = Math.min(inst.selectedDay, this._getDaysInMonth(year, month)) + (period === "D" ? offset : 0), + date = this._restrictMinMax(inst, this._daylightSavingAdjust(new Date(year, month, day))); + + inst.selectedDay = date.getDate(); + inst.drawMonth = inst.selectedMonth = date.getMonth(); + inst.drawYear = inst.selectedYear = date.getFullYear(); + if (period === "M" || period === "Y") { + this._notifyChange(inst); + } + }, + + /* Ensure a date is within any min/max bounds. */ + _restrictMinMax: function(inst, date) { + var minDate = this._getMinMaxDate(inst, "min"), + maxDate = this._getMinMaxDate(inst, "max"), + newDate = (minDate && date < minDate ? minDate : date); + return (maxDate && newDate > maxDate ? maxDate : newDate); + }, + + /* Notify change of month/year. */ + _notifyChange: function(inst) { + var onChange = this._get(inst, "onChangeMonthYear"); + if (onChange) { + onChange.apply((inst.input ? inst.input[0] : null), + [inst.selectedYear, inst.selectedMonth + 1, inst]); + } + }, + + /* Determine the number of months to show. */ + _getNumberOfMonths: function(inst) { + var numMonths = this._get(inst, "numberOfMonths"); + return (numMonths == null ? [1, 1] : (typeof numMonths === "number" ? [1, numMonths] : numMonths)); + }, + + /* Determine the current maximum date - ensure no time components are set. */ + _getMinMaxDate: function(inst, minMax) { + return this._determineDate(inst, this._get(inst, minMax + "Date"), null); + }, + + /* Find the number of days in a given month. */ + _getDaysInMonth: function(year, month) { + return 32 - this._daylightSavingAdjust(new Date(year, month, 32)).getDate(); + }, + + /* Find the day of the week of the first of a month. */ + _getFirstDayOfMonth: function(year, month) { + return new Date(year, month, 1).getDay(); + }, + + /* Determines if we should allow a "next/prev" month display change. */ + _canAdjustMonth: function(inst, offset, curYear, curMonth) { + var numMonths = this._getNumberOfMonths(inst), + date = this._daylightSavingAdjust(new Date(curYear, + curMonth + (offset < 0 ? offset : numMonths[0] * numMonths[1]), 1)); + + if (offset < 0) { + date.setDate(this._getDaysInMonth(date.getFullYear(), date.getMonth())); + } + return this._isInRange(inst, date); + }, + + /* Is the given date in the accepted range? */ + _isInRange: function(inst, date) { + var yearSplit, currentYear, + minDate = this._getMinMaxDate(inst, "min"), + maxDate = this._getMinMaxDate(inst, "max"), + minYear = null, + maxYear = null, + years = this._get(inst, "yearRange"); + if (years){ + yearSplit = years.split(":"); + currentYear = new Date().getFullYear(); + minYear = parseInt(yearSplit[0], 10); + maxYear = parseInt(yearSplit[1], 10); + if ( yearSplit[0].match(/[+\-].*/) ) { + minYear += currentYear; + } + if ( yearSplit[1].match(/[+\-].*/) ) { + maxYear += currentYear; + } + } + + return ((!minDate || date.getTime() >= minDate.getTime()) && + (!maxDate || date.getTime() <= maxDate.getTime()) && + (!minYear || date.getFullYear() >= minYear) && + (!maxYear || date.getFullYear() <= maxYear)); + }, + + /* Provide the configuration settings for formatting/parsing. */ + _getFormatConfig: function(inst) { + var shortYearCutoff = this._get(inst, "shortYearCutoff"); + shortYearCutoff = (typeof shortYearCutoff !== "string" ? shortYearCutoff : + new Date().getFullYear() % 100 + parseInt(shortYearCutoff, 10)); + return {shortYearCutoff: shortYearCutoff, + dayNamesShort: this._get(inst, "dayNamesShort"), dayNames: this._get(inst, "dayNames"), + monthNamesShort: this._get(inst, "monthNamesShort"), monthNames: this._get(inst, "monthNames")}; + }, + + /* Format the given date for display. */ + _formatDate: function(inst, day, month, year) { + if (!day) { + inst.currentDay = inst.selectedDay; + inst.currentMonth = inst.selectedMonth; + inst.currentYear = inst.selectedYear; + } + var date = (day ? (typeof day === "object" ? day : + this._daylightSavingAdjust(new Date(year, month, day))) : + this._daylightSavingAdjust(new Date(inst.currentYear, inst.currentMonth, inst.currentDay))); + return this.formatDate(this._get(inst, "dateFormat"), date, this._getFormatConfig(inst)); + } +}); + +/* + * Bind hover events for datepicker elements. + * Done via delegate so the binding only occurs once in the lifetime of the parent div. + * Global datepicker_instActive, set by _updateDatepicker allows the handlers to find their way back to the active picker. + */ +function datepicker_bindHover(dpDiv) { + var selector = "button, .ui-datepicker-prev, .ui-datepicker-next, .ui-datepicker-calendar td a"; + return dpDiv.delegate(selector, "mouseout", function() { + $(this).removeClass("ui-state-hover"); + if (this.className.indexOf("ui-datepicker-prev") !== -1) { + $(this).removeClass("ui-datepicker-prev-hover"); + } + if (this.className.indexOf("ui-datepicker-next") !== -1) { + $(this).removeClass("ui-datepicker-next-hover"); + } + }) + .delegate( selector, "mouseover", datepicker_handleMouseover ); +} + +function datepicker_handleMouseover() { + if (!$.datepicker._isDisabledDatepicker( datepicker_instActive.inline? datepicker_instActive.dpDiv.parent()[0] : datepicker_instActive.input[0])) { + $(this).parents(".ui-datepicker-calendar").find("a").removeClass("ui-state-hover"); + $(this).addClass("ui-state-hover"); + if (this.className.indexOf("ui-datepicker-prev") !== -1) { + $(this).addClass("ui-datepicker-prev-hover"); + } + if (this.className.indexOf("ui-datepicker-next") !== -1) { + $(this).addClass("ui-datepicker-next-hover"); + } + } +} + +/* jQuery extend now ignores nulls! */ +function datepicker_extendRemove(target, props) { + $.extend(target, props); + for (var name in props) { + if (props[name] == null) { + target[name] = props[name]; + } + } + return target; +} + +/* Invoke the datepicker functionality. + @param options string - a command, optionally followed by additional parameters or + Object - settings for attaching new datepicker functionality + @return jQuery object */ +$.fn.datepicker = function(options){ + + /* Verify an empty collection wasn't passed - Fixes #6976 */ + if ( !this.length ) { + return this; + } + + /* Initialise the date picker. */ + if (!$.datepicker.initialized) { + $(document).mousedown($.datepicker._checkExternalClick); + $.datepicker.initialized = true; + } + + /* Append datepicker main container to body if not exist. */ + if ($("#"+$.datepicker._mainDivId).length === 0) { + $("body").append($.datepicker.dpDiv); + } + + var otherArgs = Array.prototype.slice.call(arguments, 1); + if (typeof options === "string" && (options === "isDisabled" || options === "getDate" || options === "widget")) { + return $.datepicker["_" + options + "Datepicker"]. + apply($.datepicker, [this[0]].concat(otherArgs)); + } + if (options === "option" && arguments.length === 2 && typeof arguments[1] === "string") { + return $.datepicker["_" + options + "Datepicker"]. + apply($.datepicker, [this[0]].concat(otherArgs)); + } + return this.each(function() { + typeof options === "string" ? + $.datepicker["_" + options + "Datepicker"]. + apply($.datepicker, [this].concat(otherArgs)) : + $.datepicker._attachDatepicker(this, options); + }); +}; + +$.datepicker = new Datepicker(); // singleton instance +$.datepicker.initialized = false; +$.datepicker.uuid = new Date().getTime(); +$.datepicker.version = "1.11.4"; + +var datepicker = $.datepicker; + + +/*! + * jQuery UI Draggable 1.11.4 + * http://jqueryui.com + * + * Copyright jQuery Foundation and other contributors + * Released under the MIT license. + * http://jquery.org/license + * + * http://api.jqueryui.com/draggable/ + */ + + +$.widget("ui.draggable", $.ui.mouse, { + version: "1.11.4", + widgetEventPrefix: "drag", + options: { + addClasses: true, + appendTo: "parent", + axis: false, + connectToSortable: false, + containment: false, + cursor: "auto", + cursorAt: false, + grid: false, + handle: false, + helper: "original", + iframeFix: false, + opacity: false, + refreshPositions: false, + revert: false, + revertDuration: 500, + scope: "default", + scroll: true, + scrollSensitivity: 20, + scrollSpeed: 20, + snap: false, + snapMode: "both", + snapTolerance: 20, + stack: false, + zIndex: false, + + // callbacks + drag: null, + start: null, + stop: null + }, + _create: function() { + + if ( this.options.helper === "original" ) { + this._setPositionRelative(); + } + if (this.options.addClasses){ + this.element.addClass("ui-draggable"); + } + if (this.options.disabled){ + this.element.addClass("ui-draggable-disabled"); + } + this._setHandleClassName(); + + this._mouseInit(); + }, + + _setOption: function( key, value ) { + this._super( key, value ); + if ( key === "handle" ) { + this._removeHandleClassName(); + this._setHandleClassName(); + } + }, + + _destroy: function() { + if ( ( this.helper || this.element ).is( ".ui-draggable-dragging" ) ) { + this.destroyOnClear = true; + return; + } + this.element.removeClass( "ui-draggable ui-draggable-dragging ui-draggable-disabled" ); + this._removeHandleClassName(); + this._mouseDestroy(); + }, + + _mouseCapture: function(event) { + var o = this.options; + + this._blurActiveElement( event ); + + // among others, prevent a drag on a resizable-handle + if (this.helper || o.disabled || $(event.target).closest(".ui-resizable-handle").length > 0) { + return false; + } + + //Quit if we're not on a valid handle + this.handle = this._getHandle(event); + if (!this.handle) { + return false; + } + + this._blockFrames( o.iframeFix === true ? "iframe" : o.iframeFix ); + + return true; + + }, + + _blockFrames: function( selector ) { + this.iframeBlocks = this.document.find( selector ).map(function() { + var iframe = $( this ); + + return $( "
    " ) + .css( "position", "absolute" ) + .appendTo( iframe.parent() ) + .outerWidth( iframe.outerWidth() ) + .outerHeight( iframe.outerHeight() ) + .offset( iframe.offset() )[ 0 ]; + }); + }, + + _unblockFrames: function() { + if ( this.iframeBlocks ) { + this.iframeBlocks.remove(); + delete this.iframeBlocks; + } + }, + + _blurActiveElement: function( event ) { + var document = this.document[ 0 ]; + + // Only need to blur if the event occurred on the draggable itself, see #10527 + if ( !this.handleElement.is( event.target ) ) { + return; + } + + // support: IE9 + // IE9 throws an "Unspecified error" accessing document.activeElement from an