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Shuttle SS keeps track of hostile environments (#19235)
* Shuttle SS keeps track of hostile environments Instead of changing SSshuttle.emergencyNoEscape manually, datums now register and clear themselves with the SS, and a hostile environment is if any datums are registered. Note that it's datums that can be registered, as rev and blob gamemodes register themselves. Overhauling this means that you can have multiple sources of no-recall, which although can't happen at present, may do so in the future whenever multi-antag rounds happen. 🆑 coiax tweak: The AI doomsday device timer is more accurate. fix: Fixes a bug where the doomsday device would take twice as long as it should. /🆑 AI doomsday timer uses world.time, uses fastprocess to make sure the announcements go out on time, added observer countdown for the AI doomsday device. * Fixes bugs
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@@ -24,6 +24,7 @@ var/datum/subsystem/shuttle/SSshuttle
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var/emergencyEscapeTime = 1200 //time taken for emergency shuttle to reach a safe distance after leaving station (in deciseconds)
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var/area/emergencyLastCallLoc
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var/emergencyNoEscape
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var/list/hostileEnvironments = list()
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//supply shuttle stuff
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var/obj/docking_port/mobile/supply/supply
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@@ -253,6 +254,34 @@ var/datum/subsystem/shuttle/SSshuttle
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log_game("There is no means of calling the shuttle anymore. Shuttle automatically called.")
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message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.")
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/datum/subsystem/shuttle/proc/registerHostileEnvironment(datum/bad)
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hostileEnvironments[bad] = TRUE
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checkHostileEnvironment()
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/datum/subsystem/shuttle/proc/clearHostileEnvironment(datum/bad)
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hostileEnvironments -= bad
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checkHostileEnvironment()
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/datum/subsystem/shuttle/proc/checkHostileEnvironment()
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for(var/datum/d in hostileEnvironments)
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if(!istype(d) || qdeleted(d))
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hostileEnvironments -= d
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emergencyNoEscape = hostileEnvironments.len
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if(emergencyNoEscape && (emergency.mode == SHUTTLE_IGNITING))
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emergency.mode = SHUTTLE_STRANDED
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emergency.timer = null
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emergency.sound_played = FALSE
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priority_announce("Hostile environment detected. \
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Departure has been postponed indefinitely pending \
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conflict resolution.", null, 'sound/misc/notice1.ogg', "Priority")
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if(!emergencyNoEscape && (emergency.mode == SHUTTLE_STRANDED))
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emergency.mode = SHUTTLE_DOCKED
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emergency.setTimer(emergencyDockTime)
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priority_announce("Hostile environment resolved. \
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You have 3 minutes to board the Emergency Shuttle.",
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null, 'sound/AI/shuttledock.ogg', "Priority")
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//try to move/request to dockHome if possible, otherwise dockAway. Mainly used for admin buttons
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/datum/subsystem/shuttle/proc/toggleShuttle(shuttleId, dockHome, dockAway, timed)
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var/obj/docking_port/mobile/M = getShuttle(shuttleId)
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