diff --git a/code/game/objects/items/RTD.dm b/code/game/objects/items/RTD.dm index ef600749179..f7b814e9373 100644 --- a/code/game/objects/items/RTD.dm +++ b/code/game/objects/items/RTD.dm @@ -246,12 +246,12 @@ //infer available overlays on the floor to recreate them to the best extent QDEL_LIST(design_overlays) - var/floor_designs = floor.managed_overlays - if(isnull(floor_designs)) - floor_designs = list() - else if(!islist(floor_designs)) - floor_designs = list(floor.managed_overlays) - for(var/mutable_appearance/appearance as anything in floor_designs) + var/floor_overlays = floor.managed_overlays + if(isnull(floor_overlays)) + floor_overlays = list() + else if(!islist(floor_overlays)) + floor_overlays = list(floor.managed_overlays) + for(var/mutable_appearance/appearance as anything in floor_overlays) design_overlays += new /datum/overlay_info(appearance) //store all information about this tile