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Ok now explosions shall work properly
Changed severity to target, make items not destroy themselves on severity lower than 1, all that stuff
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@@ -45,7 +45,7 @@ var/global/datum/controller/supply_shuttle/supply_shuttle
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return 0
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return ..()
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/obj/structure/plasticflaps/ex_act(severity, specialty)
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/obj/structure/plasticflaps/ex_act(severity, target)
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..()
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switch(severity)
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if (1)
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