Ok now explosions shall work properly

Changed severity to target, make items not destroy themselves on
severity lower than 1, all that stuff
This commit is contained in:
Razharas
2014-12-05 23:21:48 +03:00
parent 6ce052f45a
commit 7758a0afed
89 changed files with 136 additions and 141 deletions
+1 -1
View File
@@ -10,7 +10,7 @@
var/occupied = 1
var/destroyed = 0
/obj/structure/displaycase/ex_act(severity, specialty)
/obj/structure/displaycase/ex_act(severity, target)
switch(severity)
if (1)
new /obj/item/weapon/shard( src.loc )