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Ok now explosions shall work properly
Changed severity to target, make items not destroy themselves on severity lower than 1, all that stuff
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@@ -10,7 +10,7 @@
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var/occupied = 1
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var/destroyed = 0
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/obj/structure/displaycase/ex_act(severity, specialty)
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/obj/structure/displaycase/ex_act(severity, target)
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switch(severity)
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if (1)
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new /obj/item/weapon/shard( src.loc )
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