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Ok now explosions shall work properly
Changed severity to target, make items not destroy themselves on severity lower than 1, all that stuff
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@@ -269,7 +269,7 @@
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copy = null
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updateUsrDialog()
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/obj/machinery/photocopier/ex_act(severity, specialty)
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/obj/machinery/photocopier/ex_act(severity, target)
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switch(severity)
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if(1.0)
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qdel(src)
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