diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 29d63a4da59..9686969942f 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -366,7 +366,7 @@ icon_state = "rwindow" reinf = TRUE heat_resistance = 1600 - armor = list("melee" = 90, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100) + armor = list("melee" = 80, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100) max_integrity = 75 explosion_block = 1 damage_deflection = 11 @@ -382,7 +382,7 @@ if(I.tool_behaviour == TOOL_WELDER && user.a_intent == INTENT_HARM) user.visible_message("[user] holds \the [I] to the security screws on \the [src]...", "You begin heating the security screws on \the [src]...") - if(I.use_tool(src, user, 180, volume = 100)) + if(I.use_tool(src, user, 150, volume = 100)) to_chat(user, "The security bolts are glowing white hot and look ready to be removed.") state = RWINDOW_BOLTS_HEATED addtimer(CALLBACK(src, .proc/cool_bolts), 300) @@ -391,7 +391,7 @@ if(I.tool_behaviour == TOOL_SCREWDRIVER) user.visible_message("[user] digs into the heated security screws and starts removing them...", "You dig into the heated screws hard and they start turning...") - if(I.use_tool(src, user, 80, volume = 50)) + if(I.use_tool(src, user, 50, volume = 50)) state = RWINDOW_BOLTS_OUT to_chat(user, "The screws come out, and a gap forms around the edge of the pane.") return @@ -399,7 +399,7 @@ if(I.tool_behaviour == TOOL_CROWBAR) user.visible_message("[user] wedges \the [I] into the gap in the frame and starts prying...", "You wedge \the [I] into the gap in the frame and start prying...") - if(I.use_tool(src, user, 50, volume = 50)) + if(I.use_tool(src, user, 40, volume = 50)) state = RWINDOW_POPPED to_chat(user, "The panel pops out of the frame, exposing some thin metal bars that looks like they can be cut.") return @@ -407,7 +407,7 @@ if(I.tool_behaviour == TOOL_WIRECUTTER) user.visible_message("[user] starts cutting the exposed bars on \the [src]...", "You start cutting the exposed bars on \the [src]") - if(I.use_tool(src, user, 30, volume = 50)) + if(I.use_tool(src, user, 20, volume = 50)) state = RWINDOW_BARS_CUT to_chat(user, "The panels falls out of the way exposing the frame bolts.") return @@ -415,7 +415,7 @@ if(I.tool_behaviour == TOOL_WRENCH) user.visible_message("[user] starts unfastening \the [src] from the frame...", "You start unfastening the bolts from the frame...") - if(I.use_tool(src, user, 50, volume = 50)) + if(I.use_tool(src, user, 40, volume = 50)) to_chat(user, "You unscrew the bolts from the frame and the window pops loose.") state = WINDOW_OUT_OF_FRAME setAnchored(FALSE) @@ -460,7 +460,7 @@ icon_state = "plasmawindow" reinf = FALSE heat_resistance = 25000 - armor = list("melee" = 90, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 45, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100) + armor = list("melee" = 80, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 45, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100) max_integrity = 200 explosion_block = 1 glass_type = /obj/item/stack/sheet/plasmaglass @@ -493,7 +493,7 @@ icon_state = "plasmarwindow" reinf = TRUE heat_resistance = 50000 - armor = list("melee" = 90, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100) + armor = list("melee" = 80, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100) max_integrity = 500 damage_deflection = 21 explosion_block = 2