diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index 29d63a4da59..9686969942f 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -366,7 +366,7 @@
icon_state = "rwindow"
reinf = TRUE
heat_resistance = 1600
- armor = list("melee" = 90, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
+ armor = list("melee" = 80, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
max_integrity = 75
explosion_block = 1
damage_deflection = 11
@@ -382,7 +382,7 @@
if(I.tool_behaviour == TOOL_WELDER && user.a_intent == INTENT_HARM)
user.visible_message("[user] holds \the [I] to the security screws on \the [src]...",
"You begin heating the security screws on \the [src]...")
- if(I.use_tool(src, user, 180, volume = 100))
+ if(I.use_tool(src, user, 150, volume = 100))
to_chat(user, "The security bolts are glowing white hot and look ready to be removed.")
state = RWINDOW_BOLTS_HEATED
addtimer(CALLBACK(src, .proc/cool_bolts), 300)
@@ -391,7 +391,7 @@
if(I.tool_behaviour == TOOL_SCREWDRIVER)
user.visible_message("[user] digs into the heated security screws and starts removing them...",
"You dig into the heated screws hard and they start turning...")
- if(I.use_tool(src, user, 80, volume = 50))
+ if(I.use_tool(src, user, 50, volume = 50))
state = RWINDOW_BOLTS_OUT
to_chat(user, "The screws come out, and a gap forms around the edge of the pane.")
return
@@ -399,7 +399,7 @@
if(I.tool_behaviour == TOOL_CROWBAR)
user.visible_message("[user] wedges \the [I] into the gap in the frame and starts prying...",
"You wedge \the [I] into the gap in the frame and start prying...")
- if(I.use_tool(src, user, 50, volume = 50))
+ if(I.use_tool(src, user, 40, volume = 50))
state = RWINDOW_POPPED
to_chat(user, "The panel pops out of the frame, exposing some thin metal bars that looks like they can be cut.")
return
@@ -407,7 +407,7 @@
if(I.tool_behaviour == TOOL_WIRECUTTER)
user.visible_message("[user] starts cutting the exposed bars on \the [src]...",
"You start cutting the exposed bars on \the [src]")
- if(I.use_tool(src, user, 30, volume = 50))
+ if(I.use_tool(src, user, 20, volume = 50))
state = RWINDOW_BARS_CUT
to_chat(user, "The panels falls out of the way exposing the frame bolts.")
return
@@ -415,7 +415,7 @@
if(I.tool_behaviour == TOOL_WRENCH)
user.visible_message("[user] starts unfastening \the [src] from the frame...",
"You start unfastening the bolts from the frame...")
- if(I.use_tool(src, user, 50, volume = 50))
+ if(I.use_tool(src, user, 40, volume = 50))
to_chat(user, "You unscrew the bolts from the frame and the window pops loose.")
state = WINDOW_OUT_OF_FRAME
setAnchored(FALSE)
@@ -460,7 +460,7 @@
icon_state = "plasmawindow"
reinf = FALSE
heat_resistance = 25000
- armor = list("melee" = 90, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 45, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
+ armor = list("melee" = 80, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 45, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
max_integrity = 200
explosion_block = 1
glass_type = /obj/item/stack/sheet/plasmaglass
@@ -493,7 +493,7 @@
icon_state = "plasmarwindow"
reinf = TRUE
heat_resistance = 50000
- armor = list("melee" = 90, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
+ armor = list("melee" = 80, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
max_integrity = 500
damage_deflection = 21
explosion_block = 2