Audio File Cleanup (#74863)

## About The Pull Request
Removes a bunch of sound files that we don't use and moves some sound
files into better locations. I'm hoping to get an archive repo for
sounds going, much like the
[map_depot](https://github.com/tgstation/map_depot) and
[SS13-sprites](https://github.com/tgstation/SS13-sprites).

EDIT: The old sound files are being moved here:
https://github.com/tgstation/SS13-sounds

Also increased the volume of the clownana rustle sound and clipped off
some dead air from shockwave_explosion

## Why It's Good For The Game
Removes a total of 1.95MB worth of unused sound files from the codebase.

## Changelog
🆑 Tattle
soundadd: increased the volume of the clownana rustle
/🆑

---------

Co-authored-by: tattle <article.disaster@gmail.com>
This commit is contained in:
tattle
2023-04-20 17:22:08 -06:00
committed by GitHub
co-authored by tattle
parent ef959b28d2
commit 77aebb4c29
44 changed files with 20 additions and 24 deletions
@@ -127,5 +127,5 @@
/obj/structure/meateor_fluff/abandoned_headcrab_egg/atom_destruction(damage_flag)
new /obj/effect/decal/cleanable/xenoblood(loc)
playsound(loc, 'sound/effects/gib_step.ogg', vol = 50, vary = TRUE, pressure_affected = FALSE)
playsound(loc, 'sound/effects/footstep/gib_step.ogg', vol = 50, vary = TRUE, pressure_affected = FALSE)
return ..()