Audio File Cleanup (#74863)

## About The Pull Request
Removes a bunch of sound files that we don't use and moves some sound
files into better locations. I'm hoping to get an archive repo for
sounds going, much like the
[map_depot](https://github.com/tgstation/map_depot) and
[SS13-sprites](https://github.com/tgstation/SS13-sprites).

EDIT: The old sound files are being moved here:
https://github.com/tgstation/SS13-sounds

Also increased the volume of the clownana rustle sound and clipped off
some dead air from shockwave_explosion

## Why It's Good For The Game
Removes a total of 1.95MB worth of unused sound files from the codebase.

## Changelog
🆑 Tattle
soundadd: increased the volume of the clownana rustle
/🆑

---------

Co-authored-by: tattle <article.disaster@gmail.com>
This commit is contained in:
tattle
2023-04-20 17:22:08 -06:00
committed by GitHub
co-authored by tattle
parent ef959b28d2
commit 77aebb4c29
44 changed files with 20 additions and 24 deletions
+1 -1
View File
@@ -69,7 +69,7 @@
incompatible_modules = list(/obj/item/mod/module/waddle)
/obj/item/mod/module/waddle/on_suit_activation()
mod.boots.AddComponent(/datum/component/squeak, list('sound/effects/clownstep1.ogg'=1,'sound/effects/clownstep2.ogg'=1), 50, falloff_exponent = 20) //die off quick please
mod.boots.AddComponent(/datum/component/squeak, list('sound/effects/footstep/clownstep1.ogg'=1,'sound/effects/footstep/clownstep2.ogg'=1), 50, falloff_exponent = 20) //die off quick please
mod.wearer.AddElement(/datum/element/waddling)
if(is_clown_job(mod.wearer.mind?.assigned_role))
mod.wearer.add_mood_event("clownshoes", /datum/mood_event/clownshoes)