From 77cf4285f4dde6e0ce99b4ae4b1eeb3613d0e57b Mon Sep 17 00:00:00 2001
From: SkyratBot <59378654+SkyratBot@users.noreply.github.com>
Date: Thu, 20 Jan 2022 04:41:23 +0100
Subject: [PATCH] Spacevine text + colors (#10568)
Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
---
code/modules/events/spacevine.dm | 356 ++++++++++++++++---------------
1 file changed, 183 insertions(+), 173 deletions(-)
diff --git a/code/modules/events/spacevine.dm b/code/modules/events/spacevine.dm
index 65b7a4cbb44..4160bf681e4 100644
--- a/code/modules/events/spacevine.dm
+++ b/code/modules/events/spacevine.dm
@@ -1,6 +1,6 @@
/* SKYRAT EDIT REMOVAL - MOVED TO MODULAR
/datum/round_event_control/spacevine
- name = "Spacevine"
+ name = "Space Vines"
typepath = /datum/round_event/spacevine
weight = 15
max_occurrences = 3
@@ -12,18 +12,18 @@
/datum/round_event/spacevine/start()
var/list/turfs = list() //list of all the empty floor turfs in the hallway areas
- var/obj/structure/spacevine/SV = new()
+ var/obj/structure/spacevine/vine = new()
- for(var/area/hallway/A in world)
- for(var/turf/F in A)
- if(F.Enter(SV))
- turfs += F
+ for(var/area/hallway/area in world)
+ for(var/turf/floor in area)
+ if(floor.Enter(vine))
+ turfs += floor
- qdel(SV)
+ qdel(vine)
- if(turfs.len) //Pick a turf to spawn at if we can
- var/turf/T = pick(turfs)
- new /datum/spacevine_controller(T, list(pick(subtypesof(/datum/spacevine_mutation))), rand(10,100), rand(1,6), src) //spawn a controller at turf with randomized stats and a single random mutation
+ if(length(turfs)) //Pick a turf to spawn at if we can
+ var/turf/floor = pick(turfs)
+ new /datum/spacevine_controller(floor, list(pick(subtypesof(/datum/spacevine_mutation))), rand(10,100), rand(1,6), src) //spawn a controller at turf with randomized stats and a single random mutation
/datum/spacevine_mutation
@@ -51,13 +51,13 @@
/datum/spacevine_mutation/proc/on_death(obj/structure/spacevine/holder)
return
-/datum/spacevine_mutation/proc/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
+/datum/spacevine_mutation/proc/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/item, expected_damage)
. = expected_damage
/datum/spacevine_mutation/proc/on_cross(obj/structure/spacevine/holder, mob/crosser)
return
-/datum/spacevine_mutation/proc/on_chem(obj/structure/spacevine/holder, datum/reagent/R)
+/datum/spacevine_mutation/proc/on_chem(obj/structure/spacevine/holder, datum/reagent/chem)
return
/datum/spacevine_mutation/proc/on_eat(obj/structure/spacevine/holder, mob/living/eater)
@@ -72,12 +72,12 @@
/datum/spacevine_mutation/proc/on_explosion(severity, target, obj/structure/spacevine/holder)
return
-/datum/spacevine_mutation/aggressive_spread/proc/aggrospread_act(obj/structure/spacevine/S, mob/living/M)
+/datum/spacevine_mutation/aggressive_spread/proc/aggrospread_act(obj/structure/spacevine/vine, mob/living/M)
return
/datum/spacevine_mutation/light
- name = "light"
- hue = "#ffff00"
+ name = "Light"
+ hue = "#B2EA70"
quality = POSITIVE
severity = 4
@@ -86,8 +86,8 @@
holder.set_light(severity, 0.3)
/datum/spacevine_mutation/toxicity
- name = "toxic"
- hue = "#ff00ff"
+ name = "Toxic"
+ hue = "#9B3675"
severity = 10
quality = NEGATIVE
@@ -102,9 +102,9 @@
if(!isvineimmune(eater))
eater.adjustToxLoss(5)
-/datum/spacevine_mutation/explosive //OH SHIT IT CAN CHAINREACT RUN!!!
- name = "explosive"
- hue = "#ff0000"
+/datum/spacevine_mutation/explosive // JC IT'S A BOMB
+ name = "Explosive"
+ hue = "#D83A56"
quality = NEGATIVE
severity = 2
@@ -115,26 +115,26 @@
. = 1
QDEL_IN(holder, 5)
-/datum/spacevine_mutation/explosive/on_death(obj/structure/spacevine/holder, mob/hitter, obj/item/I)
+/datum/spacevine_mutation/explosive/on_death(obj/structure/spacevine/holder, mob/hitter, obj/item/item)
explosion(holder, light_impact_range = severity, adminlog = FALSE)
/datum/spacevine_mutation/fire_proof
- name = "fire proof"
- hue = "#ff8888"
+ name = "Fire proof"
+ hue = "#FF616D"
quality = MINOR_NEGATIVE
/datum/spacevine_mutation/fire_proof/process_temperature(obj/structure/spacevine/holder, temp, volume)
return 1
-/datum/spacevine_mutation/fire_proof/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
- if(I && I.damtype == BURN)
+/datum/spacevine_mutation/fire_proof/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/item, expected_damage)
+ if(item && item.damtype == BURN)
. = 0
else
. = expected_damage
/datum/spacevine_mutation/vine_eating
- name = "vine eating"
- hue = "#ff7700"
+ name = "Vine eating"
+ hue = "#F4A442"
quality = MINOR_NEGATIVE
/// Destroys any vine on spread-target's tile. The checks for if this should be done are in the spread() proc.
@@ -143,58 +143,58 @@
qdel(prey)
/datum/spacevine_mutation/aggressive_spread //very OP, but im out of other ideas currently
- name = "aggressive spreading"
- hue = "#333333"
+ name = "Aggressive spreading"
+ hue = "#316b2f"
severity = 3
quality = NEGATIVE
/// Checks mobs on spread-target's turf to see if they should be hit by a damaging proc or not.
-/datum/spacevine_mutation/aggressive_spread/on_spread(obj/structure/spacevine/holder, turf/target, mob/living)
- for(var/mob/living/M in target)
- if(!isvineimmune(M) && M.stat != DEAD) // Don't kill immune creatures. Dead check to prevent log spam when a corpse is trapped between vine eaters.
- aggrospread_act(holder, M)
+/datum/spacevine_mutation/aggressive_spread/on_spread(obj/structure/spacevine/holder, turf/turf, mob/living)
+ for(var/mob/living/victim in turf)
+ if(!isvineimmune(victim) && victim.stat != DEAD) // Don't kill immune creatures. Dead check to prevent log spam when a corpse is trapped between vine eaters.
+ aggrospread_act(holder, victim)
/// What happens if an aggr spreading vine buckles a mob.
/datum/spacevine_mutation/aggressive_spread/on_buckle(obj/structure/spacevine/holder, mob/living/buckled)
aggrospread_act(holder, buckled)
/// Hurts mobs. To be used when a vine with aggressive spread mutation spreads into the mob's tile or buckles them.
-/datum/spacevine_mutation/aggressive_spread/aggrospread_act(obj/structure/spacevine/S, mob/living/M)
- var/mob/living/carbon/C = M //If the mob is carbon then it now also exists as a "C", and not just an M.
- if(istype(C)) //If the mob (M) is a carbon subtype (C) we move on to pick a more complex damage proc, with damage zones, wounds and armor mitigation.
+/datum/spacevine_mutation/aggressive_spread/aggrospread_act(obj/structure/spacevine/vine, mob/living/living_mob)
+ var/mob/living/carbon/victim = living_mob //If the mob is carbon then it now also exists as a victim, and not just an living mob.
+ if(istype(victim)) //If the mob (M) is a carbon subtype (C) we move on to pick a more complex damage proc, with damage zones, wounds and armor mitigation.
var/obj/item/bodypart/limb = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_HEAD, BODY_ZONE_CHEST) //Picks a random bodypart. Does not runtime even if it's missing.
- var/armor = C.run_armor_check(limb, MELEE, null, null) //armor = the armor value of that randomly chosen bodypart. Nulls to not print a message, because it would still print on pierce.
- var/datum/spacevine_mutation/thorns/T = locate() in S.mutations //Searches for the thorns mutation in the "mutations"-list inside obj/structure/spacevine, and defines T if it finds it.
- if(T && (prob(40))) //If we found the thorns mutation there is now a chance to get stung instead of lashed or smashed.
- C.apply_damage(50, BRUTE, def_zone = limb, wound_bonus = rand(-20,10), sharpness = SHARP_POINTY) //This one gets a bit lower damage because it ignores armor.
- C.Stun(1 SECONDS) //Stopped in place for a moment.
- playsound(M, 'sound/weapons/pierce.ogg', 50, TRUE, -1)
- M.visible_message(span_danger("[M] is nailed by a sharp thorn!"), \
+ var/armor = victim.run_armor_check(limb, MELEE, null, null) //armor = the armor value of that randomly chosen bodypart. Nulls to not print a message, because it would still print on pierce.
+ var/datum/spacevine_mutation/thorns/thorn = locate() in vine.mutations //Searches for the thorns mutation in the "mutations"-list inside obj/structure/spacevine, and defines T if it finds it.
+ if(thorn && (prob(40))) //If we found the thorns mutation there is now a chance to get stung instead of lashed or smashed.
+ victim.apply_damage(50, BRUTE, def_zone = limb, wound_bonus = rand(-20,10), sharpness = SHARP_POINTY) //This one gets a bit lower damage because it ignores armor.
+ victim.Stun(1 SECONDS) //Stopped in place for a moment.
+ playsound(living_mob, 'sound/weapons/pierce.ogg', 50, TRUE, -1)
+ living_mob.visible_message(span_danger("[living_mob] is nailed by a sharp thorn!"), \
span_userdanger("You are nailed by a sharp thorn!"))
- log_combat(S, M, "aggressively pierced") //"Aggressively" for easy ctrl+F'ing in the attack logs.
+ log_combat(vine, living_mob, "aggressively pierced") //"Aggressively" for easy ctrl+F'ing in the attack logs.
else
if(prob(80))
- C.apply_damage(60, BRUTE, def_zone = limb, blocked = armor, wound_bonus = rand(-20,10), sharpness = SHARP_EDGED)
- C.Knockdown(2 SECONDS)
- playsound(M, 'sound/weapons/whip.ogg', 50, TRUE, -1)
- M.visible_message(span_danger("[M] is lacerated by an outburst of vines!"), \
+ victim.apply_damage(60, BRUTE, def_zone = limb, blocked = armor, wound_bonus = rand(-20,10), sharpness = SHARP_EDGED)
+ victim.Knockdown(2 SECONDS)
+ playsound(victim, 'sound/weapons/whip.ogg', 50, TRUE, -1)
+ living_mob.visible_message(span_danger("[living_mob] is lacerated by an outburst of vines!"), \
span_userdanger("You are lacerated by an outburst of vines!"))
- log_combat(S, M, "aggressively lacerated")
+ log_combat(vine, living_mob, "aggressively lacerated")
else
- C.apply_damage(60, BRUTE, def_zone = limb, blocked = armor, wound_bonus = rand(-20,10), sharpness = NONE)
- C.Knockdown(3 SECONDS)
- var/atom/throw_target = get_edge_target_turf(C, get_dir(S, get_step_away(C, S)))
- C.throw_at(throw_target, 3, 6)
- playsound(M, 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
- M.visible_message(span_danger("[M] is smashed by a large vine!"), \
+ victim.apply_damage(60, BRUTE, def_zone = limb, blocked = armor, wound_bonus = rand(-20,10), sharpness = NONE)
+ victim.Knockdown(3 SECONDS)
+ var/atom/throw_target = get_edge_target_turf(living_mob, get_dir(vine, get_step_away(living_mob, vine)))
+ victim.throw_at(throw_target, 3, 6)
+ playsound(victim, 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
+ living_mob.visible_message(span_danger("[living_mob] is smashed by a large vine!"), \
span_userdanger("You are smashed by a large vine!"))
- log_combat(S, M, "aggressively smashed")
+ log_combat(vine, living_mob, "aggressively smashed")
else //Living but not a carbon? Maybe a silicon? Can't be wounded so have a big chunk of simple bruteloss with no special effects. They can be entangled.
- M.adjustBruteLoss(75)
- playsound(M, 'sound/weapons/whip.ogg', 50, TRUE, -1)
- M.visible_message(span_danger("[M] is brutally threshed by [S]!"), \
- span_userdanger("You are brutally threshed by [S]!"))
- log_combat(S, M, "aggressively spread into") //You aren't being attacked by the vines. You just happen to stand in their way.
+ living_mob.adjustBruteLoss(75)
+ playsound(living_mob, 'sound/weapons/whip.ogg', 50, TRUE, -1)
+ living_mob.visible_message(span_danger("[living_mob] is brutally threshed by [vine]!"), \
+ span_userdanger("You are brutally threshed by [vine]!"))
+ log_combat(vine, living_mob, "aggressively spread into") //You aren't being attacked by the vines. You just happen to stand in their way.
/datum/spacevine_mutation/transparency
name = "transparent"
@@ -206,86 +206,86 @@
holder.alpha = 125
/datum/spacevine_mutation/oxy_eater
- name = "oxygen consuming"
- hue = "#ffff88"
+ name = "Oxygen consuming"
+ hue = "#28B5B5"
severity = 3
quality = NEGATIVE
/datum/spacevine_mutation/oxy_eater/process_mutation(obj/structure/spacevine/holder)
- var/turf/open/floor/T = holder.loc
- if(istype(T))
- var/datum/gas_mixture/GM = T.air
- if(!GM.gases[/datum/gas/oxygen])
+ var/turf/open/floor/turf = holder.loc
+ if(istype(turf))
+ var/datum/gas_mixture/gas_mix = turf.air
+ if(!gas_mix.gases[/datum/gas/oxygen])
return
- GM.gases[/datum/gas/oxygen][MOLES] = max(GM.gases[/datum/gas/oxygen][MOLES] - severity * holder.energy, 0)
- GM.garbage_collect()
+ gas_mix.gases[/datum/gas/oxygen][MOLES] = max(gas_mix.gases[/datum/gas/oxygen][MOLES] - severity * holder.energy, 0)
+ gas_mix.garbage_collect()
/datum/spacevine_mutation/nitro_eater
- name = "nitrogen consuming"
- hue = "#8888ff"
+ name = "Nitrogen consuming"
+ hue = "#FF7B54"
severity = 3
quality = NEGATIVE
/datum/spacevine_mutation/nitro_eater/process_mutation(obj/structure/spacevine/holder)
- var/turf/open/floor/T = holder.loc
- if(istype(T))
- var/datum/gas_mixture/GM = T.air
- if(!GM.gases[/datum/gas/nitrogen])
+ var/turf/open/floor/turf = holder.loc
+ if(istype(turf))
+ var/datum/gas_mixture/gas_mix = turf.air
+ if(!gas_mix.gases[/datum/gas/nitrogen])
return
- GM.gases[/datum/gas/nitrogen][MOLES] = max(GM.gases[/datum/gas/nitrogen][MOLES] - severity * holder.energy, 0)
- GM.garbage_collect()
+ gas_mix.gases[/datum/gas/nitrogen][MOLES] = max(gas_mix.gases[/datum/gas/nitrogen][MOLES] - severity * holder.energy, 0)
+ gas_mix.garbage_collect()
/datum/spacevine_mutation/carbondioxide_eater
name = "CO2 consuming"
- hue = "#00ffff"
+ hue = "#798777"
severity = 3
quality = POSITIVE
/datum/spacevine_mutation/carbondioxide_eater/process_mutation(obj/structure/spacevine/holder)
- var/turf/open/floor/T = holder.loc
- if(istype(T))
- var/datum/gas_mixture/GM = T.air
- if(!GM.gases[/datum/gas/carbon_dioxide])
+ var/turf/open/floor/turf = holder.loc
+ if(istype(turf))
+ var/datum/gas_mixture/gas_mix = turf.air
+ if(!gas_mix.gases[/datum/gas/carbon_dioxide])
return
- GM.gases[/datum/gas/carbon_dioxide][MOLES] = max(GM.gases[/datum/gas/carbon_dioxide][MOLES] - severity * holder.energy, 0)
- GM.garbage_collect()
+ gas_mix.gases[/datum/gas/carbon_dioxide][MOLES] = max(gas_mix.gases[/datum/gas/carbon_dioxide][MOLES] - severity * holder.energy, 0)
+ gas_mix.garbage_collect()
/datum/spacevine_mutation/plasma_eater
- name = "plasma consuming"
- hue = "#ffbbff"
+ name = "Plasma consuming"
+ hue = "#9074b6"
severity = 3
quality = POSITIVE
/datum/spacevine_mutation/plasma_eater/process_mutation(obj/structure/spacevine/holder)
- var/turf/open/floor/T = holder.loc
- if(istype(T))
- var/datum/gas_mixture/GM = T.air
- if(!GM.gases[/datum/gas/plasma])
+ var/turf/open/floor/turf = holder.loc
+ if(istype(turf))
+ var/datum/gas_mixture/gas_mix = turf.air
+ if(!gas_mix.gases[/datum/gas/plasma])
return
- GM.gases[/datum/gas/plasma][MOLES] = max(GM.gases[/datum/gas/plasma][MOLES] - severity * holder.energy, 0)
- GM.garbage_collect()
+ gas_mix.gases[/datum/gas/plasma][MOLES] = max(gas_mix.gases[/datum/gas/plasma][MOLES] - severity * holder.energy, 0)
+ gas_mix.garbage_collect()
/datum/spacevine_mutation/thorns
- name = "thorny"
- hue = "#666666"
+ name = "Thorny"
+ hue = "#9ECCA4"
severity = 10
quality = NEGATIVE
/datum/spacevine_mutation/thorns/on_cross(obj/structure/spacevine/holder, mob/living/crosser)
if(prob(severity) && istype(crosser) && !isvineimmune(crosser))
- var/mob/living/M = crosser
- M.adjustBruteLoss(5)
- to_chat(M, span_alert("You cut yourself on the thorny vines."))
+ var/mob/living/victim = crosser
+ victim.adjustBruteLoss(5)
+ to_chat(victim, span_danger("You cut yourself on the thorny vines."))
-/datum/spacevine_mutation/thorns/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage)
+/datum/spacevine_mutation/thorns/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/item, expected_damage)
if(prob(severity) && istype(hitter) && !isvineimmune(hitter))
- var/mob/living/M = hitter
- M.adjustBruteLoss(5)
- to_chat(M, span_alert("You cut yourself on the thorny vines."))
+ var/mob/living/victim = hitter
+ victim.adjustBruteLoss(5)
+ to_chat(victim, span_danger("You cut yourself on the thorny vines."))
. = expected_damage
/datum/spacevine_mutation/woodening
- name = "hardened"
+ name = "Hardened"
hue = "#997700"
quality = NEGATIVE
@@ -294,15 +294,15 @@
holder.set_density(TRUE)
holder.modify_max_integrity(100)
-/datum/spacevine_mutation/woodening/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage)
- if(I?.get_sharpness())
+/datum/spacevine_mutation/woodening/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/item, expected_damage)
+ if(item?.get_sharpness())
. = expected_damage * 0.5
else
. = expected_damage
/datum/spacevine_mutation/flowering
- name = "flowering"
- hue = "#0A480D"
+ name = "Flowering"
+ hue = "#66DE93"
quality = NEGATIVE
severity = 10
@@ -314,10 +314,9 @@
if(prob(25))
holder.entangle(crosser)
-
// SPACE VINES (Note that this code is very similar to Biomass code)
/obj/structure/spacevine
- name = "space vines"
+ name = "space vine"
desc = "An extremely expansionistic species of vine."
icon = 'icons/effects/spacevines.dmi'
icon_state = "Light1"
@@ -329,6 +328,7 @@
max_integrity = 50
var/energy = 0
var/datum/spacevine_controller/master = null
+ /// List of mutations for a specific vine
var/list/mutations = list()
/obj/structure/spacevine/Initialize(mapload)
@@ -342,19 +342,20 @@
/obj/structure/spacevine/examine(mob/user)
. = ..()
- var/text = "This one is a"
- if(mutations.len)
- for(var/A in mutations)
- var/datum/spacevine_mutation/SM = A
- text += " [SM.name]"
- else
- text += " normal"
- text += " vine."
+ if(!length(mutations))
+ . += "This vine has no mutations."
+ return
+ var/text = "This vine has the following mutations:\n"
+ for(var/datum/spacevine_mutation/mutation as anything in mutations)
+ if(mutation.name == "transparent") /// Transparent has no hue
+ text += "Transparent "
+ else
+ text += "[mutation.name] "
. += text
/obj/structure/spacevine/Destroy()
- for(var/datum/spacevine_mutation/SM in mutations)
- SM.on_death(src)
+ for(var/datum/spacevine_mutation/mutation in mutations)
+ mutation.on_death(src)
if(master)
master.VineDestroyed(src)
mutations = list()
@@ -363,31 +364,31 @@
unbuckle_all_mobs(force=1)
return ..()
-/obj/structure/spacevine/proc/on_chem_effect(datum/reagent/R)
+/obj/structure/spacevine/proc/on_chem_effect(datum/reagent/chem)
var/override = 0
- for(var/datum/spacevine_mutation/SM in mutations)
- override += SM.on_chem(src, R)
- if(!override && istype(R, /datum/reagent/toxin/plantbgone))
+ for(var/datum/spacevine_mutation/mutation in mutations)
+ override += mutation.on_chem(src, chem)
+ if(!override && istype(chem, /datum/reagent/toxin/plantbgone))
if(prob(50))
qdel(src)
/obj/structure/spacevine/proc/eat(mob/eater)
var/override = 0
- for(var/datum/spacevine_mutation/SM in mutations)
- override += SM.on_eat(src, eater)
+ for(var/datum/spacevine_mutation/mutation in mutations)
+ override += mutation.on_eat(src, eater)
if(!override)
qdel(src)
-/obj/structure/spacevine/attacked_by(obj/item/I, mob/living/user)
- var/damage_dealt = I.force
- if(I.get_sharpness())
+/obj/structure/spacevine/attacked_by(obj/item/item, mob/living/user)
+ var/damage_dealt = item.force
+ if(item.get_sharpness())
damage_dealt *= 4
- if(I.damtype == BURN)
+ if(item.damtype == BURN)
damage_dealt *= 4
- for(var/datum/spacevine_mutation/SM in mutations)
- damage_dealt = SM.on_hit(src, user, I, damage_dealt) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further
- take_damage(damage_dealt, I.damtype, MELEE, 1)
+ for(var/datum/spacevine_mutation/mutation in mutations)
+ damage_dealt = mutation.on_hit(src, user, item, damage_dealt) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further
+ take_damage(damage_dealt, item.damtype, MELEE, 1)
/obj/structure/spacevine/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
@@ -399,23 +400,23 @@
if(BURN)
playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
-/obj/structure/spacevine/proc/on_entered(datum/source, atom/movable/AM)
+/obj/structure/spacevine/proc/on_entered(datum/source, atom/movable/movable)
SIGNAL_HANDLER
- if(!isliving(AM))
+ if(!isliving(movable))
return
- for(var/datum/spacevine_mutation/SM in mutations)
- SM.on_cross(src, AM)
+ for(var/datum/spacevine_mutation/mutation in mutations)
+ mutation.on_cross(src, movable)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/structure/spacevine/attack_hand(mob/user, list/modifiers)
- for(var/datum/spacevine_mutation/SM in mutations)
- SM.on_hit(src, user)
+ for(var/datum/spacevine_mutation/mutation in mutations)
+ mutation.on_hit(src, user)
user_unbuckle_mob(user, user)
. = ..()
/obj/structure/spacevine/attack_paw(mob/living/user, list/modifiers)
- for(var/datum/spacevine_mutation/SM in mutations)
- SM.on_hit(src, user)
+ for(var/datum/spacevine_mutation/mutation in mutations)
+ mutation.on_hit(src, user)
user_unbuckle_mob(user,user)
/obj/structure/spacevine/attack_alien(mob/living/user, list/modifiers)
@@ -477,17 +478,17 @@
for(var/datum/spacevine_mutation/mutation in muts)
mutation.add_mutation_to_vinepiece(vine)
if(parent)
- SV.mutations |= parent.mutations
+ vine.mutations |= parent.mutations
var/parentcolor = parent.atom_colours[FIXED_COLOUR_PRIORITY]
- SV.add_atom_colour(parentcolor, FIXED_COLOUR_PRIORITY)
+ vine.add_atom_colour(parentcolor, FIXED_COLOUR_PRIORITY)
if(prob(mutativeness))
- var/datum/spacevine_mutation/random_mutate = pick(vine_mutations_list - SV.mutations)
- random_mutate.add_mutation_to_vinepiece(SV)
+ var/datum/spacevine_mutation/random_mutate = pick(vine_mutations_list - vine.mutations)
+ random_mutate.add_mutation_to_vinepiece(vine)
- for(var/datum/spacevine_mutation/SM in SV.mutations)
- SM.on_birth(SV)
- location.Entered(SV, null)
- return SV
+ for(var/datum/spacevine_mutation/mutation in vine.mutations)
+ mutation.on_birth(vine)
+ location.Entered(vine, null)
+ return vine
/datum/spacevine_controller/proc/VineDestroyed(obj/structure/spacevine/vine)
vine.master = null
@@ -502,6 +503,7 @@
seed.set_production(11 - (spread_cap / initial(spread_cap)) * 5) //Reverts spread_cap formula so resulting seed gets original production stat or equivalent back.
qdel(src)
+/// Life cycle of a space vine
/datum/spacevine_controller/process(delta_time)
var/vine_count = length(vines)
if(!vine_count)
@@ -531,6 +533,7 @@
//So we shift the queue a bit
growth_queue += queue_end
+/// Updates the icon as the space vine grows
/obj/structure/spacevine/proc/grow()
if(!energy)
src.icon_state = pick("Med1", "Med2", "Med3")
@@ -540,44 +543,46 @@
src.icon_state = pick("Hvy1", "Hvy2", "Hvy3")
energy = 2
- for(var/datum/spacevine_mutation/SM in mutations)
- SM.on_grow(src)
+ for(var/datum/spacevine_mutation/mutation in mutations)
+ mutation.on_grow(src)
+/// Buckles mobs trying to pass through it
/obj/structure/spacevine/proc/entangle_mob()
if(!has_buckled_mobs() && prob(25))
- for(var/mob/living/V in src.loc)
- entangle(V)
+ for(var/mob/living/victim in src.loc)
+ entangle(victim)
if(has_buckled_mobs())
break //only capture one mob at a time
-/obj/structure/spacevine/proc/entangle(mob/living/V)
- if(!V || isvineimmune(V))
+/obj/structure/spacevine/proc/entangle(mob/living/victim)
+ if(!victim || isvineimmune(victim))
return
- for(var/datum/spacevine_mutation/SM in mutations)
- SM.on_buckle(src, V)
- if((V.stat != DEAD) && (V.buckled != src)) //not dead or captured
- to_chat(V, span_danger("The vines [pick("wind", "tangle", "tighten")] around you!"))
- buckle_mob(V, 1)
+ for(var/datum/spacevine_mutation/mutation in mutations)
+ mutation.on_buckle(src, victim)
+ if((victim.stat != DEAD) && (victim.buckled != src)) //not dead or captured
+ to_chat(victim, span_userdanger("The vines [pick("wind", "tangle", "tighten")] around you!"))
+ buckle_mob(victim, 1)
/// Finds a target tile to spread to. If checks pass it will spread to it and also proc on_spread on target.
/obj/structure/spacevine/proc/spread()
var/direction = pick(GLOB.cardinals)
- var/turf/stepturf = get_step(src,direction)
+ var/turf/stepturf = get_step(src, direction)
if(!isspaceturf(stepturf) && stepturf.Enter(src))
var/obj/structure/spacevine/spot_taken = locate() in stepturf //Locates any vine on target turf. Calls that vine "spot_taken".
- var/datum/spacevine_mutation/vine_eating/E = locate() in mutations //Locates the vine eating trait in our own seed and calls it E.
- if(!spot_taken || (E && (spot_taken && !spot_taken.mutations.Find(E)))) //Proceed if there isn't a vine on the target turf, OR we have vine eater AND target vine is from our seed and doesn't. Vines from other seeds are eaten regardless.
+ var/datum/spacevine_mutation/vine_eating/eating = locate() in mutations //Locates the vine eating trait in our own seed and calls it E.
+ if(!spot_taken || (eating && (spot_taken && !spot_taken.mutations?.Find(eating)))) //Proceed if there isn't a vine on the target turf, OR we have vine eater AND target vine is from our seed and doesn't. Vines from other seeds are eaten regardless.
if(master)
- for(var/datum/spacevine_mutation/SM in mutations)
- SM.on_spread(src, stepturf) //Only do the on_spread proc if it actually spreads.
+ for(var/datum/spacevine_mutation/mutation in mutations)
+ mutation.on_spread(src, stepturf) //Only do the on_spread proc if it actually spreads.
stepturf = get_step(src,direction) //in case turf changes, to make sure no runtimes happen
master.spawn_spacevine_piece(stepturf, src)
+/// Destroying an explosive vine sets off a chain reaction
/obj/structure/spacevine/ex_act(severity, target)
- var/i
- for(var/datum/spacevine_mutation/SM in mutations)
- i += SM.on_explosion(severity, target, src)
- if(!i && prob(34 * severity))
+ var/index
+ for(var/datum/spacevine_mutation/mutation in mutations)
+ index += mutation.on_explosion(severity, target, src)
+ if(!index && prob(34 * severity))
qdel(src)
/obj/structure/spacevine/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
@@ -585,8 +590,8 @@
/obj/structure/spacevine/atmos_expose(datum/gas_mixture/air, exposed_temperature)
var/volume = air.return_volume()
- for(var/datum/spacevine_mutation/SM in mutations)
- if(SM.process_temperature(src, exposed_temperature, volume)) //If it's ever true we're safe
+ for(var/datum/spacevine_mutation/mutation in mutations)
+ if(mutation.process_temperature(src, exposed_temperature, volume)) //If it's ever true we're safe
return
qdel(src)
@@ -595,10 +600,15 @@
if(isvineimmune(mover))
return TRUE
-/proc/isvineimmune(atom/A)
- if(isliving(A))
- var/mob/living/M = A
- if(("vines" in M.faction) || ("plants" in M.faction))
+/**
+ * Used to determine whether the mob is immune to actions by the vine.
+ * Use cases: Stops vine from attacking itself, other plants.
+ */
+/proc/isvineimmune(atom/target)
+ if(isliving(target))
+ var/mob/living/victim = target
+ if(("vines" in victim.faction) || ("plants" in victim.faction))
return TRUE
return FALSE
+
*/