[SEMI-MODULAR] Adds an override to allow the use of icon2html RARELY when we need it, fixing in the same swoop the in-game GAGS coloring screen (#7615)

* Adds an override to allow the use of icon2html in rare cases

* That should've been properly documented as SKYRAT EDIT, whoops
This commit is contained in:
GoldenAlpharex
2021-08-17 21:29:25 -04:00
committed by GitHub
parent 94098f6ec6
commit 77d5f9cb43
2 changed files with 19 additions and 6 deletions

View File

@@ -1053,9 +1053,12 @@ GLOBAL_LIST_INIT(freon_color_matrix, list("#2E5E69", "#60A2A8", "#A1AFB1", rgb(0
dummySave = null dummySave = null
fdel("tmp/dummySave.sav") //if you get the idea to try and make this more optimized, make sure to still call unlock on the savefile after every write to unlock it. fdel("tmp/dummySave.sav") //if you get the idea to try and make this more optimized, make sure to still call unlock on the savefile after every write to unlock it.
/proc/icon2html(thing, target, icon_state, dir = SOUTH, frame = 1, moving = FALSE, sourceonly = FALSE, extra_classes = null) /proc/icon2html(thing, target, icon_state, dir = SOUTH, frame = 1, moving = FALSE, sourceonly = FALSE, extra_classes = null, override_skyrat = FALSE) /// SKYRAT EDIT - icon2html override instead of fully disabling it - Original: /proc/icon2html(thing, target, icon_state, dir = SOUTH, frame = 1, moving = FALSE, sourceonly = FALSE, extra_classes = null)
// SKYRAT EDIT START - icon2html override instead of fully disabling it
if(!override_skyrat)
return "" //SKYRAT EDIT DISABLE - ICON2HTML return "" //SKYRAT EDIT DISABLE - ICON2HTML
/* // SKYRAT EDIT END
if (!thing) if (!thing)
return return
if(SSlag_switch.measures[DISABLE_USR_ICON2HTML] && usr && !HAS_TRAIT(usr, TRAIT_BYPASS_MEASURES)) if(SSlag_switch.measures[DISABLE_USR_ICON2HTML] && usr && !HAS_TRAIT(usr, TRAIT_BYPASS_MEASURES))
@@ -1123,7 +1126,7 @@ GLOBAL_LIST_INIT(freon_color_matrix, list("#2E5E69", "#60A2A8", "#A1AFB1", rgb(0
if(sourceonly) if(sourceonly)
return SSassets.transport.get_asset_url(key) return SSassets.transport.get_asset_url(key)
return "<img class='[extra_classes] icon icon-[icon_state]' src='[SSassets.transport.get_asset_url(key)]'>" return "<img class='[extra_classes] icon icon-[icon_state]' src='[SSassets.transport.get_asset_url(key)]'>"
*/
/proc/icon2base64html(thing) /proc/icon2base64html(thing)
if (!thing) if (!thing)

View File

@@ -240,16 +240,26 @@ This is highly likely to cause a lag spike for a few seconds."},
var/list/step_data = data["steps"][step] var/list/step_data = data["steps"][step]
var/image/layer = image(step) var/image/layer = image(step)
var/image/result = step_data["result"] var/image/result = step_data["result"]
// SKYRAT EDIT BEGIN - Bringing back the GAGS coloring menu - ORIGINAL:
/*
steps += list( steps += list(
list( list(
"layer"=icon2html(layer, user, dir=sprite_dir, sourceonly=TRUE), "layer"=icon2html(layer, user, dir=sprite_dir, sourceonly=TRUE, override_skyrat = TRUE),
"result"=icon2html(result, user, dir=sprite_dir, sourceonly=TRUE), "result"=icon2html(result, user, dir=sprite_dir, sourceonly=TRUE, override_skyrat = TRUE),
"config_name"=step_data["config_name"]
)
)*/
steps += list(
list(
"layer"=icon2html(layer, user, dir=sprite_dir, sourceonly=TRUE, override_skyrat = TRUE),
"result"=icon2html(result, user, dir=sprite_dir, sourceonly=TRUE, override_skyrat = TRUE),
"config_name"=step_data["config_name"] "config_name"=step_data["config_name"]
) )
) )
// SKYRAT EDIT END
sprite_data["time_spent"] = TICK_DELTA_TO_MS(time_spent) sprite_data["time_spent"] = TICK_DELTA_TO_MS(time_spent)
sprite_data["finished"] = icon2html(finished, user, dir=sprite_dir, sourceonly=TRUE) sprite_data["finished"] = icon2html(finished, user, dir=sprite_dir, sourceonly=TRUE, override_skyrat = TRUE)
refreshing = FALSE refreshing = FALSE
/datum/greyscale_modify_menu/proc/Unlock() /datum/greyscale_modify_menu/proc/Unlock()