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Skyrat Cleanup: Total Veteran Annihilation (#2519)
## About The Pull Request Removes all fragments of veteran code from the game. ## Why It's Good For The Game It should help maintainers when doing upstream syncs as it removes some non-modular code. Also we have no use for the veteran system. ## Proof Of Testing It compiled and ran. ## Changelog Nothing player facing. Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
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@@ -1,5 +1,5 @@
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/// The list of the available special player ranks
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#define SKYRAT_PLAYER_RANKS list("Donator", "Mentor", "Veteran")
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#define SKYRAT_PLAYER_RANKS list("Donator", "Mentor")
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ADMIN_VERB(manage_player_ranks, R_PERMISSIONS, "Manage Player Ranks", "Manage who has the special player ranks while the server is running.", ADMIN_CATEGORY_MAIN)
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if(!check_rights(R_PERMISSIONS))
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@@ -7,7 +7,7 @@ ADMIN_VERB(manage_player_ranks, R_PERMISSIONS, "Manage Player Ranks", "Manage wh
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usr.client?.holder.manage_player_ranks()
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/// Proc for admins to change people's "player" ranks (donator, mentor, veteran, etc.)
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/// Proc for admins to change people's "player" ranks (donator, mentor, etc.)
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/datum/admins/proc/manage_player_ranks()
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if(IsAdminAdvancedProcCall())
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return
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