mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-27 15:17:01 +01:00
Makes shuttles superficially buildable (#18974)
Added two new materials, Titanium and plastitanium. Titanium is naturally occuring, and plastitanium is an alloy made of plasma and titanium. These materials can be used to build shuttle walls and floors, though this serves no current purpose. Before you yell "SNOWFLAKE" about the materials, I have definite planned purposes for them, not to mention what else they could be potentially used for (mechs, R&D, etc.) You can use titanium to make white shuttle walls that smooth (like the ones of the escape shuttle), and plastitanium to make the grey syndie shuttle walls. You can also make floor tiles out of each material for the different shuttle floors. This PR itself doesn't change any of the paths on the map to use smoothed shuttlewalls and I'll save that for a seperate PR. Also this PR makes ORM code better and allows people to easily add new alloys Sprites by WJ
This commit is contained in:
@@ -26,83 +26,93 @@
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if(machine.ore_iron || machine.ore_glass || machine.ore_plasma || machine.ore_uranium || machine.ore_gold || machine.ore_silver || machine.ore_diamond || machine.ore_clown || machine.ore_adamantine)
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if(machine.ore_iron)
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if (machine.selected_iron==1)
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dat += text("<A href='?src=\ref[src];sel_iron=no'><font color='green'>Smelting</font></A> ")
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dat += "<A href='?src=\ref[src];sel_iron=no'><font color='green'>Smelting</font></A> "
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else
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dat += text("<A href='?src=\ref[src];sel_iron=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Iron: [machine.ore_iron]<br>")
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dat += "<A href='?src=\ref[src];sel_iron=yes'><font color='red'>Not smelting</font></A> "
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dat += "Iron: [machine.ore_iron]<br>"
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else
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machine.selected_iron = 0
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//sand - glass
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if(machine.ore_glass)
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if (machine.selected_glass==1)
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dat += text("<A href='?src=\ref[src];sel_glass=no'><font color='green'>Smelting</font></A> ")
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dat += "<A href='?src=\ref[src];sel_glass=no'><font color='green'>Smelting</font></A> "
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else
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dat += text("<A href='?src=\ref[src];sel_glass=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Sand: [machine.ore_glass]<br>")
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dat += "<A href='?src=\ref[src];sel_glass=yes'><font color='red'>Not smelting</font></A> "
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dat += "Sand: [machine.ore_glass]<br>"
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else
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machine.selected_glass = 0
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//plasma
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if(machine.ore_plasma)
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if (machine.selected_plasma==1)
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dat += text("<A href='?src=\ref[src];sel_plasma=no'><font color='green'>Smelting</font></A> ")
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dat += "<A href='?src=\ref[src];sel_plasma=no'><font color='green'>Smelting</font></A> "
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else
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dat += text("<A href='?src=\ref[src];sel_plasma=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Plasma: [machine.ore_plasma]<br>")
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dat += "<A href='?src=\ref[src];sel_plasma=yes'><font color='red'>Not smelting</font></A> "
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dat += "Plasma: [machine.ore_plasma]<br>"
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else
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machine.selected_plasma = 0
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//uranium
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if(machine.ore_uranium)
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if (machine.selected_uranium==1)
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dat += text("<A href='?src=\ref[src];sel_uranium=no'><font color='green'>Smelting</font></A> ")
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dat += "<A href='?src=\ref[src];sel_uranium=no'><font color='green'>Smelting</font></A> "
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else
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dat += text("<A href='?src=\ref[src];sel_uranium=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Uranium: [machine.ore_uranium]<br>")
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dat += "<A href='?src=\ref[src];sel_uranium=yes'><font color='red'>Not smelting</font></A> "
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dat += "Uranium: [machine.ore_uranium]<br>"
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else
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machine.selected_uranium = 0
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//gold
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if(machine.ore_gold)
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if (machine.selected_gold==1)
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dat += text("<A href='?src=\ref[src];sel_gold=no'><font color='green'>Smelting</font></A> ")
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dat += "<A href='?src=\ref[src];sel_gold=no'><font color='green'>Smelting</font></A> "
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else
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dat += text("<A href='?src=\ref[src];sel_gold=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Gold: [machine.ore_gold]<br>")
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dat += "<A href='?src=\ref[src];sel_gold=yes'><font color='red'>Not smelting</font></A> "
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dat += "Gold: [machine.ore_gold]<br>"
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else
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machine.selected_gold = 0
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//silver
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if(machine.ore_silver)
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if (machine.selected_silver==1)
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dat += text("<A href='?src=\ref[src];sel_silver=no'><font color='green'>Smelting</font></A> ")
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dat += "<A href='?src=\ref[src];sel_silver=no'><font color='green'>Smelting</font></A> "
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else
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dat += text("<A href='?src=\ref[src];sel_silver=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Silver: [machine.ore_silver]<br>")
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dat += "<A href='?src=\ref[src];sel_silver=yes'><font color='red'>Not smelting</font></A> "
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dat += "Silver: [machine.ore_silver]<br>"
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else
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machine.selected_silver = 0
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//diamond
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if(machine.ore_diamond)
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if (machine.selected_diamond==1)
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dat += text("<A href='?src=\ref[src];sel_diamond=no'><font color='green'>Smelting</font></A> ")
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dat += "<A href='?src=\ref[src];sel_diamond=no'><font color='green'>Smelting</font></A> "
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else
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dat += text("<A href='?src=\ref[src];sel_diamond=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Diamond: [machine.ore_diamond]<br>")
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dat += "<A href='?src=\ref[src];sel_diamond=yes'><font color='red'>Not smelting</font></A> "
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dat += "Diamond: [machine.ore_diamond]<br>"
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else
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machine.selected_diamond = 0
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//bananium
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if(machine.ore_clown)
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if (machine.selected_clown==1)
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dat += text("<A href='?src=\ref[src];sel_clown=no'><font color='green'>Smelting</font></A> ")
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dat += "<A href='?src=\ref[src];sel_clown=no'><font color='green'>Smelting</font></A> "
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else
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dat += text("<A href='?src=\ref[src];sel_clown=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Bananium: [machine.ore_clown]<br>")
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dat += "<A href='?src=\ref[src];sel_clown=yes'><font color='red'>Not smelting</font></A> "
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dat += "Bananium: [machine.ore_clown]<br>"
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else
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machine.selected_clown = 0
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//titanium
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if(machine.ore_titanium)
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if (machine.selected_titanium==1)
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dat += "<A href='?src=\ref[src];sel_titanium=no'><font color='green'>Smelting</font></A> "
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else
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dat += "<A href='?src=\ref[src];sel_titanium=yes'><font color='red'>Not smelting</font></A> "
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dat += "Titanium: [machine.ore_titanium]<br>"
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else
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machine.selected_titanium = 0
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//On or off
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dat += text("Machine is currently ")
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@@ -163,6 +173,11 @@
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machine.selected_clown = 1
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else
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machine.selected_clown = 0
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if(href_list["sel_titanium"])
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if (href_list["sel_titanium"] == "yes")
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machine.selected_titanium = 1
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else
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machine.selected_titanium = 0
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if(href_list["set_on"])
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if (href_list["set_on"] == "on")
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machine.on = 1
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@@ -190,6 +205,7 @@
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var/ore_iron = 0;
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var/ore_clown = 0;
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var/ore_adamantine = 0;
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var/ore_titanium = 0;
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var/selected_gold = 0
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var/selected_silver = 0
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var/selected_diamond = 0
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@@ -198,86 +214,102 @@
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var/selected_uranium = 0
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var/selected_iron = 0
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var/selected_clown = 0
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var/selected_titanium = 0
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var/on = 0 //0 = off, 1 =... oh you know!
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/obj/machinery/mineral/processing_unit/process()
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var/i
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for (i = 0; i < 10; i++)
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for(var/i in 1 to 10)
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if (on)
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if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
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if (selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_titanium)
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if (ore_glass > 0)
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ore_glass--;
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ore_glass--
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generate_mineral(/obj/item/stack/sheet/glass)
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else
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on = 0
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continue
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if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
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if (selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && selected_iron && !selected_clown && !selected_titanium)
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if (ore_glass > 0 && ore_iron > 0)
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ore_glass--;
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ore_iron--;
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ore_glass--
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ore_iron--
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generate_mineral(/obj/item/stack/sheet/rglass)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 1 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
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if (!selected_glass && selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_titanium)
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if (ore_gold > 0)
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ore_gold--;
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ore_gold--
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generate_mineral(/obj/item/stack/sheet/mineral/gold)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
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if (!selected_glass && !selected_gold && selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_titanium)
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if (ore_silver > 0)
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ore_silver--;
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ore_silver--
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generate_mineral(/obj/item/stack/sheet/mineral/silver)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
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if (!selected_glass && !selected_gold && !selected_silver && selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_titanium)
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if (ore_diamond > 0)
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ore_diamond--;
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ore_diamond--
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generate_mineral(/obj/item/stack/sheet/mineral/diamond)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
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if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_titanium)
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if (ore_plasma > 0)
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ore_plasma--;
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ore_plasma--
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generate_mineral(/obj/item/stack/sheet/mineral/plasma)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0)
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if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && selected_uranium && !selected_iron && !selected_clown && !selected_titanium)
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if (ore_uranium > 0)
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ore_uranium--;
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ore_uranium--
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generate_mineral(/obj/item/stack/sheet/mineral/uranium)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
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if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && selected_iron && !selected_clown && !selected_titanium)
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if (ore_iron > 0)
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ore_iron--;
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ore_iron--
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generate_mineral(/obj/item/stack/sheet/metal)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
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if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && selected_plasma && !selected_uranium && selected_iron && !selected_clown && !selected_titanium)
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if (ore_iron > 0 && ore_plasma > 0)
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ore_iron--;
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ore_plasma--;
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ore_iron--
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ore_plasma--
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generate_mineral(/obj/item/stack/sheet/plasteel)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 1)
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if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && selected_clown && !selected_titanium)
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if (ore_clown > 0)
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ore_clown--;
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ore_clown--
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generate_mineral(/obj/item/stack/sheet/mineral/bananium)
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else
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on = 0
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continue
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if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && selected_titanium)
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if (ore_titanium > 0)
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ore_titanium--
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generate_mineral(/obj/item/stack/sheet/mineral/titanium)
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else
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on = 0
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continue
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if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && selected_plasma && !selected_uranium && !selected_iron && !selected_clown && selected_titanium)
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if (ore_titanium > 0)
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ore_titanium--
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ore_plasma--
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generate_mineral(/obj/item/stack/sheet/mineral/plastitanium)
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else
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on = 0
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continue
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//THESE TWO ARE CODED FOR URIST TO USE WHEN HE GETS AROUND TO IT.
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//They were coded on 18 Feb 2012. If you're reading this in 2015, then firstly congratulations on the world not ending on 21 Dec 2012 and secondly, Urist is apparently VERY lazy. ~Errorage
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//Even in the dark year of 2016, where /tg/ is dead, Urist still hasn't finished this -Bawhoppennn
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/*if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0)
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if (ore_uranium >= 2 && ore_diamond >= 1)
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ore_uranium -= 2
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@@ -395,4 +427,4 @@
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/obj/machinery/mineral/processing_unit/proc/generate_mineral(P)
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var/O = new P(src)
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unload_mineral(O)
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unload_mineral(O)
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