diff --git a/code/game/area/areas/centcom.dm b/code/game/area/areas/centcom.dm index dedc4984f8e..45a67de4c1c 100644 --- a/code/game/area/areas/centcom.dm +++ b/code/game/area/areas/centcom.dm @@ -217,7 +217,7 @@ base_lighting_alpha = 255 has_gravity = STANDARD_GRAVITY flags_1 = NONE - area_flags = UNIQUE_AREA | NOTELEPORT | NO_DEATH_MESSAGE + area_flags = UNIQUE_AREA | NOTELEPORT | NO_DEATH_MESSAGE | BLOCK_SUICIDE /area/centcom/ctf/control_room name = "Control Room A" diff --git a/code/modules/antagonists/cult/runes.dm b/code/modules/antagonists/cult/runes.dm index 1d514fe7830..d343e331fad 100644 --- a/code/modules/antagonists/cult/runes.dm +++ b/code/modules/antagonists/cult/runes.dm @@ -892,6 +892,12 @@ structure_check() searches for nearby cultist structures required for the invoca visible_message(span_warning("A cloud of red mist forms above [src], and from within steps... a [new_human.gender == FEMALE ? "wo":""]man.")) to_chat(user, span_cultitalic("Your blood begins flowing into [src]. You must remain in place and conscious to maintain the forms of those summoned. This will hurt you slowly but surely...")) var/obj/structure/emergency_shield/cult/weak/N = new(T) + if(ghost_to_spawn.mind && ghost_to_spawn.mind.current) + new_human.AddComponent( \ + /datum/component/temporary_body, \ + old_mind = ghost_to_spawn.mind, \ + old_body = ghost_to_spawn.mind.current, \ + ) new_human.key = ghost_to_spawn.key var/datum/antagonist/cult/created_cultist = new_human.mind?.add_antag_datum(/datum/antagonist/cult) created_cultist?.silent = TRUE diff --git a/code/modules/capture_the_flag/ctf_game.dm b/code/modules/capture_the_flag/ctf_game.dm index 4ab831f7060..1f6c44c293a 100644 --- a/code/modules/capture_the_flag/ctf_game.dm +++ b/code/modules/capture_the_flag/ctf_game.dm @@ -151,6 +151,13 @@ new_team_member.prefs.safe_transfer_prefs_to(player_mob, is_antag = TRUE) if(player_mob.dna.species.outfit_important_for_life) player_mob.set_species(/datum/species/human) + + player_mob.AddComponent( \ + /datum/component/temporary_body, \ + old_mind = new_team_member.mob.mind, \ + old_body = new_team_member.mob.mind.current, \ + ) + player_mob.ckey = new_team_member.ckey if(isnull(ctf_player_component)) var/datum/component/ctf_player/player_component = player_mob.mind.AddComponent(/datum/component/ctf_player, team, ctf_game, ammo_type)