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[MDB Ignore][Bounty][Complete Refactor] Papercode Redux: Too Many Damn Files <Map Conflict Edition> (#68612)
Papercode refactor
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@@ -1,7 +1,7 @@
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/obj/item/paper/crumpled/muddy/fluff/cannon_instructions
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name = "Mast of Cannon's Past's Cannon Instructions"
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desc = "A quickly written note detailing the basics of firing a cannon. Who wrote this?"
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info = @{"
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default_raw_text = @{"
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Ye don't know how to load cannon, and ye call yerself a fearsome pirate? I think ye be more alike a space sailor under the space monarchy's flag! Alas, everyone must learn how to blast holes in enemy ships. And thus:<br>
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@@ -44,9 +44,10 @@
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//Sad trombone
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if(pickednum == 1)
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var/obj/item/paper/P = new /obj/item/paper(src)
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P.name = "\improper IOU"
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P.info = "Sorry man, we needed the money so we sold your stash. It's ok, we'll double our money for sure this time!"
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var/obj/item/paper/paper = new /obj/item/paper(src)
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paper.name = "\improper IOU"
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paper.add_raw_text("Sorry man, we needed the money so we sold your stash. It's ok, we'll double our money for sure this time!")
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paper.update_appearance()
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//Iron (common ore)
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if(pickednum >= 2)
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@@ -212,7 +212,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
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/obj/item/paper/guides/jobs/medical/morgue
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name = "morgue memo"
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info = "<font size='2'>Since this station's medbay never seems to fail to be staffed by the mindless monkeys meant for genetics experiments, I'm leaving a reminder here for anyone handling the pile of cadavers the quacks are sure to leave.</font><BR><BR><font size='4'><font color=red>Red lights mean there's a plain ol' dead body inside.</font><BR><BR><font color=orange>Yellow lights mean there's non-body objects inside.</font><BR><font size='2'>Probably stuff pried off a corpse someone grabbed, or if you're lucky it's stashed booze.</font><BR><BR><font color=green>Green lights mean the morgue system detects the body may be able to be brought back to life.</font></font><BR><font size='2'>I don't know how that works, but keep it away from the kitchen and go yell at the geneticists.</font><BR><BR>- CentCom medical inspector"
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default_raw_text = "<font size='2'>Since this station's medbay never seems to fail to be staffed by the mindless monkeys meant for genetics experiments, I'm leaving a reminder here for anyone handling the pile of cadavers the quacks are sure to leave.</font><BR><BR><font size='4'><font color=red>Red lights mean there's a plain ol' dead body inside.</font><BR><BR><font color=orange>Yellow lights mean there's non-body objects inside.</font><BR><font size='2'>Probably stuff pried off a corpse someone grabbed, or if you're lucky it's stashed booze.</font><BR><BR><font color=green>Green lights mean the morgue system detects the body may be able to be brought back to life.</font></font><BR><font size='2'>I don't know how that works, but keep it away from the kitchen and go yell at the geneticists.</font><BR><BR>- CentCom medical inspector"
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/*
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* Crematorium
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@@ -116,9 +116,13 @@
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voted += voter_card
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to_chat(user,span_notice("You cast your vote."))
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/obj/structure/votebox/proc/valid_vote(obj/item/paper/I)
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if(I.get_info_length() > VOTE_TEXT_LIMIT || findtext(I.info,"<h1>Voting Results:</h1><hr><ol>"))
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/obj/structure/votebox/proc/valid_vote(obj/item/paper/voting_slip)
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if(voting_slip.get_total_length() > VOTE_TEXT_LIMIT)
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return FALSE
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for(var/datum/paper_input/text as anything in voting_slip.raw_text_inputs)
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if(findtext(text.raw_text, "<h1>Voting Results:</h1><hr><ol>"))
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return FALSE
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return TRUE
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/obj/structure/votebox/proc/shred(mob/user)
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@@ -163,21 +167,26 @@
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/obj/structure/votebox/proc/print_tally(mob/user)
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var/list/results = list()
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var/i = 0
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for(var/obj/item/paper/P in contents)
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for(var/obj/item/paper/paper_content in contents)
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if(i++ > MAX_VOTES)
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break
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var/text = P.info
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if(!valid_vote(P))
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if(!valid_vote(paper_content))
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continue
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if(!results[text])
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results[text] = 1
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var/full_vote_text = ""
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for(var/datum/paper_input/text as anything in paper_content.raw_text_inputs)
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full_vote_text += "[text.raw_text]<br>"
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if(!results[full_vote_text])
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results[full_vote_text] = 1
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else
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results[text] += 1
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results[full_vote_text] += 1
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sortTim(results, cmp=/proc/cmp_numeric_dsc, associative = TRUE)
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if(!COOLDOWN_FINISHED(src, vote_print_cooldown))
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return
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COOLDOWN_START(src, vote_print_cooldown, 60 SECONDS)
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var/obj/item/paper/P = new(drop_location())
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var/obj/item/paper/vote_tally_paper = new(drop_location())
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var/list/tally = list()
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tally += {"
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<style>
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@@ -203,10 +212,10 @@
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tally += "<li>\"<div class='vote_box_content'>[option]</div>\" - [results[option]] Vote[results[option] > 1 ? "s" : ""].</li>"
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tally += "</ol>"
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P.info = tally.Join()
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P.name = "Voting Results"
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P.update_appearance()
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user.put_in_hands(P)
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vote_tally_paper.add_raw_text(tally.Join())
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vote_tally_paper.name = "Voting Results"
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vote_tally_paper.update_appearance()
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user.put_in_hands(vote_tally_paper)
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to_chat(user,span_notice("[src] prints out the voting tally."))
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/obj/structure/votebox/update_icon_state()
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