Merge upstream

This commit is contained in:
Cyberboss
2017-04-01 23:33:23 -04:00
121 changed files with 2258 additions and 4320 deletions
@@ -50,7 +50,7 @@
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
mergeable_decal = 0
/obj/effect/decal/cleanable/blood/gibs/New()
/obj/effect/decal/cleanable/blood/gibs/Initialize()
..()
reagents.add_reagent("liquidgibs", 5)
@@ -11,7 +11,7 @@
icon_state = "ash"
mergeable_decal = 0
/obj/effect/decal/cleanable/ash/New()
/obj/effect/decal/cleanable/ash/Initialize()
..()
reagents.add_reagent("ash", 30)
pixel_x = rand(-5, 5)
@@ -21,7 +21,7 @@
name = "large pile of ashes"
icon_state = "big_ash"
/obj/effect/decal/cleanable/ash/large/New()
/obj/effect/decal/cleanable/ash/large/Initialize()
..()
reagents.add_reagent("ash", 30) //double the amount of ash.
@@ -149,7 +149,7 @@
if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
qdel(src)
/obj/effect/decal/cleanable/shreds/New()
/obj/effect/decal/cleanable/shreds/Initialize()
pixel_x = rand(-10, 10)
pixel_y = rand(-10, 10)
..()
@@ -48,7 +48,7 @@
blood_state = BLOOD_STATE_OIL
bloodiness = MAX_SHOE_BLOODINESS
/obj/effect/decal/cleanable/oil/New()
/obj/effect/decal/cleanable/oil/Initialize()
..()
reagents.add_reagent("oil", 30)
+5 -6
View File
@@ -6,10 +6,9 @@
gender = NEUTER
var/do_icon_rotate = TRUE
/obj/effect/decal/cleanable/crayon/New(location, main = "#FFFFFF", var/type = "rune1", var/e_name = "rune", var/rotation = 0, var/alt_icon = null)
/obj/effect/decal/cleanable/crayon/Initialize(mapload, main = "#FFFFFF", var/type = "rune1", var/e_name = "rune", var/rotation = 0, var/alt_icon = null)
..()
loc = location
name = e_name
desc = "A [name] vandalizing the station."
if(type == "poseur tag")
@@ -32,17 +31,17 @@
do_icon_rotate = FALSE //These are designed to always face south, so no rotation please.
var/datum/gang/gang
/obj/effect/decal/cleanable/crayon/gang/New(location, var/datum/gang/G, var/e_name = "gang tag", var/rotation = 0)
/obj/effect/decal/cleanable/crayon/gang/Initialize(mapload, var/datum/gang/G, var/e_name = "gang tag", var/rotation = 0)
if(!type || !G)
qdel(src)
var/area/territory = get_area(location)
var/area/territory = get_area(src)
gang = G
var/newcolor = G.color_hex
icon_state = G.name
G.territory_new |= list(territory.type = territory.name)
..(location, newcolor, icon_state, e_name, rotation)
..(mapload, newcolor, icon_state, e_name, rotation)
/obj/effect/decal/cleanable/crayon/gang/Destroy()
var/area/territory = get_area(src)
@@ -10,6 +10,10 @@
if(!(resistance_flags & FIRE_PROOF)) //non fire proof decal or being burned by lava
qdel(src)
/obj/effect/decal/HandleTurfChange(turf/T)
..()
if(T == loc && (isspaceturf(T) || isclosedturf(T) || islava(T) || istype(T, /turf/open/water) || istype(T, /turf/open/chasm)))
qdel(src)
/obj/effect/turf_decal
var/group = TURF_DECAL_PAINT
+6 -5
View File
@@ -5,11 +5,12 @@
layer = POINT_LAYER
duration = 25
/obj/effect/overlay/temp/point/New(atom/target, set_invis = 0)
/obj/effect/overlay/temp/point/Initialize(mapload, set_invis = 0)
..()
loc = get_turf(target)
pixel_x = target.pixel_x
pixel_y = target.pixel_y
var/atom/old_loc = loc
loc = get_turf(src)
pixel_x = old_loc.pixel_x
pixel_y = old_loc.pixel_y
invisibility = set_invis
//Used by spraybottles.
@@ -30,4 +31,4 @@
desc = "A lightweight support lattice."
icon = 'icons/obj/smooth_structures/lattice.dmi'
icon_state = "lattice"
density = 1
density = 1
+248 -55
View File
@@ -10,59 +10,6 @@
tag = text("landmark*[]", name)
landmarks_list += src
switch(name) //some of these are probably obsolete
if("monkey")
monkeystart += loc
qdel(src)
return
if("start")
newplayer_start += loc
qdel(src)
return
if("wizard")
wizardstart += loc
qdel(src)
return
if("JoinLate")
latejoin += loc
qdel(src)
return
if("prisonwarp")
prisonwarp += loc
qdel(src)
return
if("Holding Facility")
holdingfacility += loc
if("tdome1")
tdome1 += loc
if("tdome2")
tdome2 += loc
if("tdomeadmin")
tdomeadmin += loc
if("tdomeobserve")
tdomeobserve += loc
if("prisonsecuritywarp")
prisonsecuritywarp += loc
qdel(src)
return
if("blobstart")
blobstart += loc
qdel(src)
return
if("secequipment")
secequipment += loc
qdel(src)
return
if("Emergencyresponseteam")
emergencyresponseteamspawn += loc
qdel(src)
return
if("xeno_spawn")
xeno_spawn += loc
qdel(src)
return
return 1
/obj/effect/landmark/Destroy()
landmarks_list -= src
return ..()
@@ -76,14 +23,112 @@
/obj/effect/landmark/start/New()
start_landmarks_list += src
..()
if(name != initial(name))
if(name != "start")
tag = "start*[name]"
return 1
/obj/effect/landmark/start/Destroy()
start_landmarks_list -= src
return ..()
// START LANDMARKS FOLLOW. Don't change the names unless
// you are refactoring shitty landmark code.
/obj/effect/landmark/start/assistant
name = "Assistant"
/obj/effect/landmark/start/janitor
name = "Janitor"
/obj/effect/landmark/start/cargo_technician
name = "Cargo Technician"
/obj/effect/landmark/start/bartender
name = "Bartender"
/obj/effect/landmark/start/clown
name = "Clown"
/obj/effect/landmark/start/mime
name = "Mime"
/obj/effect/landmark/start/quartermaster
name = "Quartermaster"
/obj/effect/landmark/start/atmospheric_technician
name = "Atmospheric Technician"
/obj/effect/landmark/start/cook
name = "Cook"
/obj/effect/landmark/start/shaft_miner
name = "Shaft Miner"
/obj/effect/landmark/start/security_officer
name = "Security Officer"
/obj/effect/landmark/start/botanist
name = "Botanist"
/obj/effect/landmark/start/head_of_security
name = "Head of Security"
/obj/effect/landmark/start/ai
name = "AI"
/obj/effect/landmark/start/captain
name = "Captain"
/obj/effect/landmark/start/detective
name = "Detective"
/obj/effect/landmark/start/warden
name = "Warden"
/obj/effect/landmark/start/chief_engineer
name = "Chief Engineer"
/obj/effect/landmark/start/cyborg
name = "Cyborg"
/obj/effect/landmark/start/head_of_personnel
name = "Head of Personnel"
/obj/effect/landmark/start/librarian
name = "Librarian"
/obj/effect/landmark/start/lawyer
name = "Lawyer"
/obj/effect/landmark/start/station_engineer
name = "Station Engineer"
/obj/effect/landmark/start/medical_doctor
name = "Medical Doctor"
/obj/effect/landmark/start/scientist
name = "Scientist"
/obj/effect/landmark/start/chemist
name = "Chemist"
/obj/effect/landmark/start/roboticist
name = "Roboticist"
/obj/effect/landmark/start/research_director
name = "Research Director"
/obj/effect/landmark/start/geneticist
name = "Geneticist"
/obj/effect/landmark/start/chief_medical_officer
name = "Chief Medical Officer"
/obj/effect/landmark/start/virologist
name = "Virologist"
/obj/effect/landmark/start/chaplain
name = "Chaplain"
//Department Security spawns
/obj/effect/landmark/start/depsec
@@ -109,14 +154,162 @@
/obj/effect/landmark/start/depsec/science
name = "science_sec"
/obj/effect/landmark/start/wizard
name = "wizard"
/obj/effect/landmark/start/wizard/Initialize(mapload)
..()
wizardstart += loc
qdel(src)
/obj/effect/landmark/start/new_player
name = "New Player"
// Must be on New() rather than Initialize, because players will
// join before SSatom initializes everything.
/obj/effect/landmark/start/new_player/New(loc)
..()
newplayer_start += loc
/obj/effect/landmark/start/new_player/Initialize(mapload)
..()
qdel(src)
/obj/effect/landmark/latejoin
name = "JoinLate"
/obj/effect/landmark/latejoin/Initialize(mapload)
..()
latejoin += loc
qdel(src)
// carp.
/obj/effect/landmark/carpspawn
name = "carpspawn"
// lightsout.
/obj/effect/landmark/lightsout
name = "lightsout"
// observer-start.
/obj/effect/landmark/observer_start
name = "Observer-Start"
// revenant spawn.
/obj/effect/landmark/revenantspawn
name = "revnantspawn"
// triple ais.
/obj/effect/landmark/tripai
name = "tripai"
// marauder entry (XXX WTF IS MAURADER ENTRY???)
/obj/effect/landmark/marauder_entry
name = "Marauder Entry"
// syndicate breach area (XXX I DON'T KNOW WHAT THIS IS EITHER)
/obj/effect/landmark/syndicate_breach_area
name = "Syndicate Breach Area"
// teleport scroll landmark, XXX DOES THIS DO ANYTHING?
/obj/effect/landmark/teleport_scroll
name = "Teleport-Scroll"
/obj/effect/landmark/syndicate_spawn
name = "Syndicate-Spawn"
// xenos.
/obj/effect/landmark/xeno_spawn
name = "xeno_spawn"
/obj/effect/landmark/xeno_spawn/Initialize(mapload)
..()
xeno_spawn += loc
qdel(src)
// blobs.
/obj/effect/landmark/blobstart
name = "blobstart"
/obj/effect/landmark/blobstart/Initialize(mapload)
..()
blobstart += loc
qdel(src)
/obj/effect/landmark/secequipment
name = "secequipment"
/obj/effect/landmark/secequipment/Initialize(mapload)
..()
secequipment += loc
qdel(src)
/obj/effect/landmark/prisonwarp
name = "prisonwarp"
/obj/effect/landmark/prisonwarp/Initialize(mapload)
..()
prisonwarp += loc
qdel(src)
/obj/effect/landmark/ert_spawn
name = "Emergencyresponseteam"
/obj/effect/landmark/ert_spawn/Initialize(mapload)
..()
emergencyresponseteamspawn += loc
qdel(src)
/obj/effect/landmark/holding_facility
name = "Holding Facility"
/obj/effect/landmark/holding_facility/Initialize(mapload)
..()
holdingfacility += loc
qdel(src)
/obj/effect/landmark/thunderdome/observe
name = "tdomeobserve"
/obj/effect/landmark/thunderdome/observe/Initialize(mapload)
..()
tdomeobserve += loc
qdel(src)
/obj/effect/landmark/thunderdome/one
name = "tdome1"
/obj/effect/landmark/thunderdome/one/Initialize(mapload)
..()
tdome1 += loc
qdel(src)
/obj/effect/landmark/thunderdome/two
name = "tdome2"
/obj/effect/landmark/thunderdome/two/Initialize(mapload)
..()
tdome2 += loc
qdel(src)
/obj/effect/landmark/thunderdome/admin
name = "tdomeadmin"
/obj/effect/landmark/thunderdome/admin/Initialize(mapload)
..()
tdomeadmin += loc
qdel(src)
//generic event spawns
/obj/effect/landmark/event_spawn
name = "generic event spawn"
icon_state = "x4"
/obj/effect/landmark/event_spawn/New()
..()
generic_event_spawns += src
@@ -16,5 +16,5 @@
message_admins("An alien egg has been delivered to [A] at [ADMIN_COORDJMP(T)].")
log_game("An alien egg has been delivered to [A] at [COORD(T)]")
var/message = "Attention [station_name()], we have entrusted you with a research specimen in [A]. Remember to follow all safety precautions when dealing with the specimen."
addtimer(CALLBACK(GLOBAL_PROC, /.proc/print_command_report, message), announcement_time)
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, /proc/addtimer, CALLBACK(GLOBAL_PROC, /.proc/print_command_report, message), announcement_time))
qdel(src)