From 7942ad800a00a7a87fcd08862982be6d5daedc5e Mon Sep 17 00:00:00 2001 From: Leland Kemble <70413276+lelandkemble@users.noreply.github.com> Date: Wed, 10 Jun 2026 21:19:26 -0400 Subject: [PATCH] Fixes runtime when a corgi would try to open a door (#96419) ## About The Pull Request Doesn't necessarily have a pinned ID ## Why It's Good For The Game Runtime ## Changelog :cl: fix: Corgis no longer runtime when trying to open doors without an ID /:cl: --- code/modules/mob/living/basic/pets/dog/corgi.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/modules/mob/living/basic/pets/dog/corgi.dm b/code/modules/mob/living/basic/pets/dog/corgi.dm index 447e6b32e34..0e514005aa5 100644 --- a/code/modules/mob/living/basic/pets/dog/corgi.dm +++ b/code/modules/mob/living/basic/pets/dog/corgi.dm @@ -270,7 +270,8 @@ ///Handler for COMSIG_MOB_RETRIEVE_ACCESS /mob/living/basic/pet/dog/corgi/proc/retrieve_access(mob/accessor, list/player_access) SIGNAL_HANDLER - player_access += access_card.GetAccess() + if(access_card) + player_access += access_card.GetAccess() ///Handles updating any existing overlays for the corgi (such as fashion items) when it changes how it appears, as in, dead or alive. /mob/living/basic/pet/dog/corgi/proc/on_appearance_change()