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[MIRROR] removes double spaces before symbols [MDB IGNORE] (#9117)
* removes double spaces before symbols (#62397) This can apparently cause some bugs on occasions, so I thought I might as well try to kill them all. * removes double spaces before symbols Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
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@@ -17,7 +17,7 @@
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/obj/item/ammo_casing/energy/disabler
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projectile_type = /obj/projectile/beam/disabler
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select_name = "disable"
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select_name = "disable"
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e_cost = 50
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fire_sound = 'sound/weapons/taser2.ogg'
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harmful = FALSE
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@@ -85,7 +85,7 @@
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///Whether the gun can be tacloaded by slapping a fresh magazine directly on it
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var/tac_reloads = TRUE //Snowflake mechanic no more.
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///Whether the gun can be sawn off by sawing tools
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var/can_be_sawn_off = FALSE
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var/can_be_sawn_off = FALSE
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var/flip_cooldown = 0
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var/suppressor_x_offset ///pixel offset for the suppressor overlay on the x axis.
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var/suppressor_y_offset ///pixel offset for the suppressor overlay on the y axis.
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@@ -87,7 +87,7 @@
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if(chambered.loaded_projectile)
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if(prob(jamming_chance))
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jammed = TRUE
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jamming_chance += jamming_increment
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jamming_chance += jamming_increment
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jamming_chance = clamp (jamming_chance, 0, 100)
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return ..()
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@@ -47,7 +47,7 @@
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fire_delay = 8
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mag_type = /obj/item/ammo_box/magazine/internal/shot/riot
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sawn_desc = "Come with me if you want to live."
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can_be_sawn_off = TRUE
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can_be_sawn_off = TRUE
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// Automatic Shotguns//
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@@ -168,7 +168,7 @@
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)
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semi_auto = TRUE
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bolt_type = BOLT_TYPE_NO_BOLT
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can_be_sawn_off = TRUE
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can_be_sawn_off = TRUE
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pb_knockback = 3 // it's a super shotgun!
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/obj/item/gun/ballistic/shotgun/doublebarrel/AltClick(mob/user)
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