From 795b46fef8e351f2ddf2bc81ff67bf2b89c57cd1 Mon Sep 17 00:00:00 2001 From: Eskjjlj <45199549+Eskjjlj@users.noreply.github.com> Date: Wed, 21 Nov 2018 17:14:07 +0100 Subject: [PATCH] =?UTF-8?q?=F0=9F=86=91=20Eskjjlj=20(#41605)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit fix: Cult structures no longer become intangible when unanchored. /🆑 You can't move through unanchored emitters or even chemical grinders so there should be no reason you can move through unanchored cult structures. That also fixes https://github.com/tgstation/tgstation/issues/41584 --- code/modules/antagonists/cult/cult_structures.dm | 1 - 1 file changed, 1 deletion(-) diff --git a/code/modules/antagonists/cult/cult_structures.dm b/code/modules/antagonists/cult/cult_structures.dm index 64d57c2f949..672c3b49845 100644 --- a/code/modules/antagonists/cult/cult_structures.dm +++ b/code/modules/antagonists/cult/cult_structures.dm @@ -57,7 +57,6 @@ /obj/structure/destructible/cult/attackby(obj/I, mob/user, params) if(istype(I, /obj/item/melee/cultblade/dagger) && iscultist(user)) anchored = !anchored - density = !density to_chat(user, "You [anchored ? "":"un"]secure \the [src] [anchored ? "to":"from"] the floor.") if(!anchored) icon_state = "[initial(icon_state)]_off"