[MIRROR] Fully removes devil and affiliated shitcode (#922)

* Fully removes devil and affiliated shitcode (#53612)

Its all over the place, messy, and overall a bad enough gamemode to be removed from rotation.
A rework would have to tear out everything as is so there is no reason to allow the shitcode to live beyond tripping up everything.

* Fully removes devil and affiliated shitcode

* weh

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
This commit is contained in:
SkyratBot
2020-09-23 10:00:29 +01:00
committed by GitHub
co-authored by TiviPlus Azarak
parent 5db797b9a3
commit 7979f4d1b0
85 changed files with 128 additions and 2965 deletions
@@ -355,11 +355,6 @@
taste_description = "salt"
penetrates_skin = NONE
/datum/reagent/consumable/sodiumchloride/expose_mob(mob/living/exposed_mob, methods=TOUCH, reac_volume, show_message=TRUE, touch_protection=0)
. = ..()
if(exposed_mob.has_bane(BANE_SALT))
exposed_mob.mind.disrupt_spells(-200)
/datum/reagent/consumable/sodiumchloride/expose_turf(turf/exposed_turf, reac_volume) //Creates an umbra-blocking salt pile
. = ..()
if(!istype(exposed_turf) || (reac_volume < 1))
@@ -774,7 +774,7 @@
/datum/reagent/medicine/strange_reagent/expose_mob(mob/living/exposed_mob, methods=TOUCH, reac_volume)
if(exposed_mob.stat != DEAD)
return ..()
if(exposed_mob.suiciding || exposed_mob.hellbound) //they are never coming back
if(exposed_mob.suiciding) //they are never coming back
exposed_mob.visible_message("<span class='warning'>[exposed_mob]'s body does not react...</span>")
return
if(iscarbon(exposed_mob) && !(methods & INGEST)) //simplemobs can still be splashed
@@ -928,15 +928,6 @@
C.blood_volume += 0.5
..()
/datum/reagent/iron/expose_mob(mob/living/exposed_mob, methods=TOUCH, reac_volume)
. = ..()
if(!exposed_mob.has_bane(BANE_IRON)) //If the target is weak to cold iron, then poison them.
return
if(!holder || (holder.chem_temp >= 100)) // COLD iron.
return
exposed_mob.reagents.add_reagent(/datum/reagent/toxin, reac_volume)
/datum/reagent/gold
name = "Gold"
description = "Gold is a dense, soft, shiny metal and the most malleable and ductile metal known."
@@ -953,11 +944,6 @@
taste_description = "expensive yet reasonable metal"
material = /datum/material/silver
/datum/reagent/silver/expose_mob(mob/living/exposed_mob, methods=TOUCH, reac_volume)
. = ..()
if(exposed_mob.has_bane(BANE_SILVER))
exposed_mob.reagents.add_reagent(/datum/reagent/toxin, reac_volume)
/datum/reagent/uranium
name ="Uranium"
description = "A jade-green metallic chemical element in the actinide series, weakly radioactive."