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Update flashbang.dm (#30862)
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@@ -13,11 +13,6 @@
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return
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for(var/mob/living/M in get_hearers_in_view(7, flashbang_turf))
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bang(get_turf(M), M)
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for(var/obj/structure/blob/B in get_hear(8,flashbang_turf)) //Blob damage here
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var/distance = get_dist(B, get_turf(src))
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var/damage = round(100/(distance*distance)+1)
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B.take_damage(damage, BURN, "energy")
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qdel(src)
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/obj/item/grenade/flashbang/proc/bang(turf/T , mob/living/M)
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