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The Ark of the Clockwork Justicar can now be constructed even if Ratvar's rise is not an objective (#19864)
* The Ark of the Clockwork Justicar can now be constructed even if Ratvar's rise is not an objective * you're so fucked * behold * clang
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@@ -25,12 +25,11 @@
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take_damage(rand(5,10), BRUTE, 0)
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/obj/structure/grille/ratvar_act()
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if(prob(20))
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if(destroyed)
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new /obj/structure/grille/ratvar/broken(src.loc)
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else
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new /obj/structure/grille/ratvar(src.loc)
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qdel(src)
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if(destroyed)
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new /obj/structure/grille/ratvar/broken(src.loc)
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else
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new /obj/structure/grille/ratvar(src.loc)
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qdel(src)
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/obj/structure/grille/blob_act(obj/effect/blob/B)
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qdel(src)
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@@ -79,9 +79,8 @@
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qdel(src)
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/obj/structure/table_frame/ratvar_act()
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if(prob(20))
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new /obj/structure/table_frame/brass(src.loc)
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qdel(src)
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new /obj/structure/table_frame/brass(src.loc)
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qdel(src)
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/*
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* Wooden Frames
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@@ -62,8 +62,7 @@
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new /obj/structure/table/wood(src.loc)
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/obj/structure/table/ratvar_act()
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if(prob(20))
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new /obj/structure/table/reinforced/brass(src.loc)
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new /obj/structure/table/reinforced/brass(src.loc)
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/obj/structure/table/mech_melee_attack(obj/mecha/M)
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playsound(src.loc, 'sound/weapons/punch4.ogg', 50, 1)
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@@ -74,12 +74,11 @@
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shard.color = NARSIE_WINDOW_COLOUR
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/obj/structure/window/ratvar_act()
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if(prob(20))
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if(!fulltile)
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new/obj/structure/window/reinforced/clockwork(get_turf(src), dir)
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else
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new/obj/structure/window/reinforced/clockwork/fulltile(get_turf(src))
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qdel(src)
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if(!fulltile)
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new/obj/structure/window/reinforced/clockwork(get_turf(src), dir)
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else
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new/obj/structure/window/reinforced/clockwork/fulltile(get_turf(src))
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qdel(src)
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/obj/structure/window/singularity_pull(S, current_size)
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if(current_size >= STAGE_FIVE)
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