From 481427a46f26b94dc9eb658ebdf54c135b334a03 Mon Sep 17 00:00:00 2001 From: MrPerson Date: Wed, 26 Mar 2014 20:34:08 -0700 Subject: [PATCH] Make wrenching tables apart not drop the wrench --- code/game/objects/structures/tables_racks.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index 63769110c8f..0bcdb347658 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -558,6 +558,7 @@ if (istype(I, /obj/item/weapon/wrench)) table_destroy(2, user) + return if(isrobot(user)) return @@ -569,6 +570,7 @@ playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1) playsound(src.loc, "sparks", 50, 1) table_destroy(1, user) + return if(!(I.flags & ABSTRACT)) //rip more parems rip in peace ;_; if(user.drop_item())