Changes the name of bandaid to bandaid_generic, per the code changes

This commit is contained in:
Zerrien
2016-02-10 01:21:39 -08:00
parent 3ff15beb53
commit 79ecd8dde6
@@ -2,8 +2,8 @@
name = "chemical patch"
desc = "A chemical patch for touch based applications."
icon = 'icons/obj/chemical.dmi'
icon_state = "bandaid"
item_state = "bandaid"
icon_state = "bandaid_generic"
item_state = "bandaid_generic"
possible_transfer_amounts = list()
volume = 50
apply_type = PATCH
@@ -11,13 +11,14 @@
/obj/item/weapon/reagent_containers/pill/patch/New()
..()
// thanks inheritance
if(name == "brute patch")
icon_state = "bandaid_brute" // thanks inheritance
icon_state = "bandaid_brute"
else if (name == "burn patch")
icon_state = "bandaid_burn" // thanks inheritance
icon_state = "bandaid_burn"
else
icon_state = "bandaid" // thanks inheritance
icon_state = "bandaid_generic"
/obj/item/weapon/reagent_containers/pill/patch/afterattack(obj/target, mob/user , proximity)
return // thanks inheritance again
@@ -30,13 +31,8 @@
name = "brute patch"
desc = "Helps with brute injuries."
list_reagents = list("styptic_powder" = 50)
icon_state = "bandaid_brute"
item_state = "bandaid_brute"
/obj/item/weapon/reagent_containers/pill/patch/silver_sulf
name = "burn patch"
desc = "Helps with burn injuries."
list_reagents = list("silver_sulfadiazine" = 50)
icon_state = "bandaid_burn"
item_state = "bandaid_burn"