mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-26 06:29:23 +01:00
Allows Fully Heal to be passed a series of flags, fixes Adminordrazine being horrible (#71123)
## About The Pull Request - Fully heal can be passed a series of flags detailing what all is healed by the proc. This allows for things to provide almost-but-not-quite fully heals. - Uses this in Adminordrazine, so that it stops being a pain to update every time fully heal is updated. This includes some small balance changes which i'll go over, nothing extremely noticable. ## Why It's Good For The Game Allows for more precise control over full heals. ## Changelog 🆑 Melbert refactor: Fully heal can be passed a series of flags. As a result, some things which previously did a full heal might heal slightly less, or some things which did partial full heals might do slightly more. fix: Adminordrazine will no longer completely break every facet of a person admin: Ahealing a changeling will refill all of their chems. /🆑
This commit is contained in:
@@ -89,8 +89,7 @@
|
||||
mind.transfer_to(body)
|
||||
else
|
||||
body.forceMove(T)
|
||||
body.revive(full_heal = TRUE, admin_revive = TRUE)
|
||||
mind.grab_ghost(TRUE)
|
||||
body.revive(ADMIN_HEAL_ALL, force_grab_ghost = TRUE)
|
||||
body.flash_act()
|
||||
|
||||
if(ishuman(body) && istype(outfit))
|
||||
|
||||
Reference in New Issue
Block a user