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[MIRROR] Adds the Mississippi Queen, a new drink [MDB IGNORE] (#18922)
Adds the Mississippi Queen, a new drink (#72780) ## About The Pull Request Adds the infamous Mississippi Queen, a drink so spicy it'll make you start seeing things.  ## Why It's Good For The Game  ## Changelog 🆑 add: Bartenders can now mix up the Mississippi Queen for those willing to take the plunge. /🆑 Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
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@@ -1645,3 +1645,29 @@
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if(doll.getToxLoss() && DT_PROB(10, delta_time))
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doll.adjustToxLoss(-0.5, FALSE, required_biotype = affected_biotype)
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return ..()
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/datum/reagent/consumable/mississippi_queen
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name = "Mississippi Queen"
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description = "If you think you're so hot, how about a victory drink?"
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color = "#d4422f" // rgb: 212,66,47
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taste_description = "sludge seeping down your throat"
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chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
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/datum/glass_style/drinking_glass/mississippi_queen
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required_drink_type = /datum/reagent/consumable/mississippi_queen
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name = "Mississippi Queen"
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desc = "Mullets and cut-up jorts not included."
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icon = 'icons/obj/drinks/mixed_drinks.dmi'
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icon_state = "mississippiglass"
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/datum/reagent/consumable/mississippi_queen/on_mob_life(mob/living/carbon/drinker, delta_time, times_fired)
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switch(current_cycle)
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if(10 to 20)
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drinker.adjust_dizzy(4 SECONDS * REM * delta_time)
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if(20 to 30)
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if(DT_PROB(15, delta_time))
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drinker.adjust_confusion(4 SECONDS * REM * delta_time)
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if(30 to 200)
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drinker.adjust_hallucinations(60 SECONDS * REM * delta_time)
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return ..()
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