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Fixes runtime when mineral scanning (#81049)
## About The Pull Request Fixes this  ## Changelog 🆑 fix: fixes runtime when mineral scanning, passes right argument for scanner in golem eyes /🆑
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@@ -71,7 +71,6 @@
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var/vents_nearby = FALSE
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var/undiscovered = FALSE
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var/radar_volume = 30
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scanner.transform = matrix()
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for(var/turf/closed/mineral/mineral in RANGE_TURFS(range, T))
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if(mineral.scan_state)
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minerals += mineral
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