From 7a2854dc0c2d63c886096d9685fd8083132e1feb Mon Sep 17 00:00:00 2001 From: Leland Kemble <70413276+lelandkemble@users.noreply.github.com> Date: Wed, 13 May 2026 18:58:55 -0400 Subject: [PATCH] You can unbuckle people from wheelchairs again (#96047) ## About The Pull Request `CAN_FORCE_UNBUCKLE` was teeing up the blocking signal rather than `CANNOT_FORCE_UNBUCKLE` ## Why It's Good For The Game CAN force unbuckle --- code/datums/components/riding/riding.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/datums/components/riding/riding.dm b/code/datums/components/riding/riding.dm index 56faa2982d3..5b094e65e57 100644 --- a/code/datums/components/riding/riding.dm +++ b/code/datums/components/riding/riding.dm @@ -68,7 +68,7 @@ RegisterSignals(parent, GLOB.movement_type_removetrait_signals, PROC_REF(on_movement_type_trait_loss)) RegisterSignal(parent, COMSIG_SUPERMATTER_CONSUMED, PROC_REF(on_entered_supermatter)) switch(other_unbuckle) - if(CAN_FORCE_UNBUCKLE) + if(CANNOT_FORCE_UNBUCKLE) RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, PROC_REF(block_unbuckle)) if(CAN_DISARM_UNBUCKLE) RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, PROC_REF(block_unbuckle))