diff --git a/_maps/RandomRuins/SpaceRuins/forgottenship.dmm b/_maps/RandomRuins/SpaceRuins/forgottenship.dmm index e32ae3f31b2..afcbcf9ac26 100644 --- a/_maps/RandomRuins/SpaceRuins/forgottenship.dmm +++ b/_maps/RandomRuins/SpaceRuins/forgottenship.dmm @@ -493,8 +493,8 @@ secure = 1 }, /obj/item/crowbar/red, -/obj/item/ammo_box/magazine/m9mm, -/obj/item/ammo_box/magazine/m9mm, +/obj/item/ammo_box/magazine/m9mm_aps, +/obj/item/ammo_box/magazine/m9mm_aps, /turf/open/floor/carpet/royalblack, /area/ruin/space/has_grav/syndicate_forgotten_ship) "bx" = ( @@ -690,8 +690,8 @@ secure = 1 }, /obj/item/crowbar/red, -/obj/item/ammo_box/magazine/m10mm, -/obj/item/ammo_box/magazine/m10mm, +/obj/item/ammo_box/magazine/m9mm, +/obj/item/ammo_box/magazine/m9mm, /turf/open/floor/mineral/plastitanium, /area/ruin/space/has_grav/syndicate_forgotten_ship) "bZ" = ( @@ -728,7 +728,7 @@ req_one_access_txt = "150"; secure = 1 }, -/obj/item/ammo_box/c10mm, +/obj/item/ammo_box/c9mm, /turf/open/floor/mineral/plastitanium/red, /area/ruin/space/has_grav/syndicate_forgotten_ship) "cf" = ( @@ -1114,7 +1114,7 @@ /area/ruin/space/has_grav/syndicate_forgotten_ship) "da" = ( /obj/structure/table/reinforced, -/obj/item/ammo_box/c10mm, +/obj/item/ammo_box/c9mm, /turf/open/floor/mineral/plastitanium, /area/ruin/space/has_grav/syndicate_forgotten_ship) "db" = ( diff --git a/code/game/objects/structures/ghost_role_spawners.dm b/code/game/objects/structures/ghost_role_spawners.dm index 4519e4da2ef..69409ace842 100644 --- a/code/game/objects/structures/ghost_role_spawners.dm +++ b/code/game/objects/structures/ghost_role_spawners.dm @@ -460,7 +460,7 @@ /datum/outfit/syndicate_empty/battlecruiser/assault name = "Syndicate Battlecruiser Assault Operative" uniform = /obj/item/clothing/under/syndicate/combat - l_pocket = /obj/item/ammo_box/magazine/m10mm + l_pocket = /obj/item/ammo_box/magazine/m9mm r_pocket = /obj/item/kitchen/knife/combat/survival belt = /obj/item/storage/belt/military suit = /obj/item/clothing/suit/armor/vest @@ -670,6 +670,7 @@ r_pocket = /obj/item/kitchen/knife/combat/survival belt = /obj/item/storage/belt/military/assault id = /obj/item/card/id/syndicate_command/captain_id + implants = list(/obj/item/implant/weapons_auth) backpack_contents = list(/obj/item/documents/syndicate/red, /obj/item/paper/fluff/ruins/forgottenship/password, /obj/item/gun/ballistic/automatic/pistol/aps) /obj/effect/mob_spawn/human/beach/alive