Pathfinder Module no longer pathfinds (#94261)

## About The Pull Request


![dreamseeker_9pYVx5xTE0](https://github.com/user-attachments/assets/86695b34-deb1-4307-83c8-ecd81b1b6b28)

Removes the "pathfinding through the halls" function of the MODsuit
pathfinder module in favour of having it "fly" to your location in the
same manner as cargo pods (by getting inside an invisible cargo pod).

If it's inside a locked crate or locker when this happens it will break
the door on the way out, so be careful where you leave it.

## Why It's Good For The Game

Mostly because nobody uses the pathfinder module.
Pathfinding through the corridors is _cool_ on a conceptual level but
it's not very practical, _especially_ because it means that it has a
good chance of not functioning at all if you are on a station with Z
levels.
This method means that it will always arrive in the same amount of time
(quite fast, but not fast enough that it will arrive before someone can
shoot you) regardless of where you are when you suddenly realise that
you need spaceproofing rather than drip.

Also Fikou asked me to do it.

## Changelog

🆑
balance: The Captain's MODSuit pathfinder module now flies it directly
to their location rather than physically traversing the halls of the
station.
/🆑
This commit is contained in:
Jacquerel
2025-12-03 20:37:35 +00:00
committed by GitHub
parent a9bbc6304c
commit 7a994fffba
8 changed files with 105 additions and 117 deletions
+71 -46
View File
@@ -1,3 +1,5 @@
#define PATHFINDER_PRE_ANIMATE_TIME (2 SECONDS)
///Pathfinder - Can fly the suit from a long distance to an implant installed in someone.
/obj/item/mod/module/pathfinder
name = "MOD pathfinder module"
@@ -24,6 +26,8 @@
var/image/jet_icon
/// Allow suit activation - Lets this module be recalled from the MOD.
var/allow_suit_activation = FALSE // I'm not here to argue about balance
/// Are we currently travelling?
var/in_transit = FALSE
/obj/item/mod/module/pathfinder/Initialize(mapload)
@@ -88,7 +92,7 @@
return
balloon_alert(activator, "implanted")
if(!(activator == mod.wearer)) // someone else implanted you
balloon_alert(mod.wearer, "pathfinder MOD tracker implanted!")
balloon_alert(mod.wearer, "tracker implanted!")
playsound(src, 'sound/effects/spray.ogg', 30, TRUE, -6)
/obj/item/mod/module/pathfinder/proc/attach(mob/living/user)
@@ -101,64 +105,81 @@
return
mod.quick_deploy(user)
human_user.update_action_buttons(TRUE)
balloon_alert(human_user, "[mod] attached")
playsound(mod, 'sound/machines/ping.ogg', 50, TRUE)
drain_power(use_energy_cost)
/obj/item/mod/module/pathfinder/proc/recall(mob/recaller)
if(!implant)
balloon_alert(recaller, "no target implant!")
balloon_alert(recaller, "no implant!")
return FALSE
if(recaller != implant.imp_in && !allow_suit_activation) // No pAI recalling
balloon_alert(recaller, "sector safety regulations prevent MOD-side recalling!")
balloon_alert(recaller, "invalid user!")
return FALSE
if(mod.open)
balloon_alert(recaller, "cover open!")
return FALSE
if(mod.ai_controller)
balloon_alert(recaller, "already moving!")
if(in_transit)
balloon_alert(recaller, "suit in transit!")
return FALSE
if(ismob(get_atom_on_turf(mod)))
balloon_alert(recaller, "already on someone!")
balloon_alert(recaller, "already worn!")
return FALSE
if(mod.z != implant.imp_in.z || get_dist(implant.imp_in, mod) > MOD_AI_RANGE)
balloon_alert(recaller, "too far!")
return FALSE
var/datum/ai_controller/mod_ai = new /datum/ai_controller/mod(mod)
mod.ai_controller = mod_ai
mod_ai.set_movement_target(type, implant.imp_in)
mod_ai.set_blackboard_key(BB_MOD_TARGET, implant.imp_in)
mod_ai.set_blackboard_key(BB_MOD_MODULE, src)
mod.interaction_flags_item &= ~INTERACT_ITEM_ATTACK_HAND_PICKUP
mod.AddElement(/datum/element/movetype_handler)
ADD_TRAIT(mod, TRAIT_MOVE_FLYING, MOD_TRAIT)
animate(mod, 0.2 SECONDS, pixel_x = base_pixel_y, pixel_y = base_pixel_y)
mod.add_overlay(jet_icon)
RegisterSignal(mod, COMSIG_MOVABLE_MOVED, PROC_REF(on_move))
in_transit = TRUE
animate(mod, 0.5 SECONDS, pixel_x = base_pixel_y, pixel_y = base_pixel_y)
mod.Shake(pixelshiftx = 1, pixelshifty = 1, duration = PATHFINDER_PRE_ANIMATE_TIME)
addtimer(CALLBACK(src, PROC_REF(do_recall), recaller), PATHFINDER_PRE_ANIMATE_TIME, TIMER_DELETE_ME)
balloon_alert(recaller, "suit recalled")
if(!(recaller == mod.wearer))
balloon_alert(mod.wearer, "suit recalled")
return TRUE
/obj/item/mod/module/pathfinder/proc/on_move(atom/movable/source, atom/old_loc, dir, forced)
SIGNAL_HANDLER
var/matrix/mod_matrix = matrix()
mod_matrix.Turn(get_angle(source, implant.imp_in))
source.transform = mod_matrix
/obj/item/mod/module/pathfinder/proc/end_recall(successful = TRUE)
if(!mod)
/// Pod-transport the suit to its owner
/obj/item/mod/module/pathfinder/proc/do_recall(mob/recaller)
var/container = get_atom_on_turf(mod)
if(ismob(container))
balloon_alert(recaller, "launch interrupted!")
return
QDEL_NULL(mod.ai_controller)
mod.interaction_flags_item |= INTERACT_ITEM_ATTACK_HAND_PICKUP
REMOVE_TRAIT(mod, TRAIT_MOVE_FLYING, MOD_TRAIT)
mod.RemoveElement(/datum/element/movetype_handler)
if(iscloset(container))
var/obj/structure/closet/closet = container
if (!closet.opened)
if (!closet.open())
playsound(closet, 'sound/effects/bang.ogg', vol = 50, vary = TRUE)
closet.bust_open()
mod.add_overlay(jet_icon)
playsound(mod, 'sound/vehicles/rocketlaunch.ogg', vol = 80, vary = FALSE)
var/turf/land_target = get_turf(implant.imp_in)
var/obj/structure/closet/supplypod/pod = podspawn(list(
"target" = get_turf(mod),
"path" = /obj/structure/closet/supplypod/transport/module_pathfinder,
"reverse_dropoff_coords" = list(land_target.x, land_target.y, land_target.z),
))
pod.insert(mod, pod)
RegisterSignal(pod, COMSIG_SUPPLYPOD_RETURNING, PROC_REF(pod_takeoff))
if (istype(container, /obj/machinery/suit_storage_unit))
var/obj/machinery/suit_storage_unit/storage = container
storage.locked = FALSE
storage.open_machine()
/// Track when pod has taken off so we don't falsely report the initial landing
/obj/item/mod/module/pathfinder/proc/pod_takeoff(datum/pod)
SIGNAL_HANDLER
RegisterSignal(pod, COMSIG_SUPPLYPOD_LANDED, PROC_REF(pod_landed))
/// When the pod landed, we can recall again
/obj/item/mod/module/pathfinder/proc/pod_landed()
SIGNAL_HANDLER
in_transit = FALSE
mod.cut_overlay(jet_icon)
mod.transform = matrix()
UnregisterSignal(mod, COMSIG_MOVABLE_MOVED)
if(!successful)
balloon_alert(implant.imp_in, "suit lost connection!")
playsound(mod, 'sound/items/handling/toolbox/toolbox_drop.ogg', vol = 80, vary = FALSE)
if (implant?.imp_in?.Adjacent(src))
INVOKE_ASYNC(src, PROC_REF(attach), implant.imp_in)
// ###########
// THE INPLANT
@@ -173,8 +194,6 @@
/// The pathfinder module we are linked to.
var/obj/item/mod/module/pathfinder/module
/obj/item/implant/mod/Initialize(mapload)
. = ..()
if(!istype(loc, /obj/item/mod/module/pathfinder))
@@ -182,8 +201,6 @@
module = loc
/obj/item/implant/mod/Destroy()
if(module?.mod?.ai_controller)
module.end_recall(successful = FALSE)
module = null
return ..()
@@ -192,7 +209,6 @@
<b>Name:</b> Nakamura Engineering Pathfinder Implant<BR> \
<b>Implant Details:</b> Allows for the recall of a Modular Outerwear Device by the implant owner at any time.<BR>"
/datum/action/item_action/mod_recall
name = "Recall MOD"
desc = "Recall a MODsuit anyplace, anytime."
@@ -205,7 +221,7 @@
COOLDOWN_DECLARE(recall_cooldown)
/datum/action/item_action/mod_recall/New(Target)
..()
. = ..()
if(!istype(Target, /obj/item/implant/mod))
qdel(src)
return
@@ -215,5 +231,14 @@
if(!COOLDOWN_FINISHED(src, recall_cooldown))
implant.balloon_alert(owner, "on cooldown!")
return
if(implant.module.recall(owner)) // change this
COOLDOWN_START(src, recall_cooldown, 15 SECONDS)
if(implant.module.recall(owner))
implant.balloon_alert(owner, "suit incoming...")
COOLDOWN_START(src, recall_cooldown, 5 SECONDS)
/// Special pod subtype we use just to make insertion check easy
/obj/structure/closet/supplypod/transport/module_pathfinder
/obj/structure/closet/supplypod/transport/module_pathfinder/insertion_allowed(atom/to_insert)
return istype(to_insert, /obj/item/mod/control)
#undef PATHFINDER_PRE_ANIMATE_TIME