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[MIRROR] Fixes table stacking exploit (#1534)
* Fixes table stacking exploit (#54650) Tables could be placed on top of each other, leading to stacking of glass tables, and infinite sin. This doesn't cover anything close to all of it, but it's a good patch for now. * Fixes table stacking exploit Co-authored-by: Rohesie <rohesie@gmail.com>
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@@ -158,6 +158,8 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
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#define isitem(A) (istype(A, /obj/item))
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#define isstack(A) (istype(A, /obj/item/stack))
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#define isgrenade(A) (istype(A, /obj/item/grenade))
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#define islandmine(A) (istype(A, /obj/effect/mine))
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