From 7af0715f7d87a2d5a1b93a03ccd718beb540c0fe Mon Sep 17 00:00:00 2001 From: phil235 Date: Wed, 11 Nov 2015 21:55:21 +0100 Subject: [PATCH] Fixes Escape Shuttle sound being too loud. --- code/controllers/subsystem/shuttles/emergency.dm | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/code/controllers/subsystem/shuttles/emergency.dm b/code/controllers/subsystem/shuttles/emergency.dm index 0cceab4ebaa..911850ba52b 100644 --- a/code/controllers/subsystem/shuttles/emergency.dm +++ b/code/controllers/subsystem/shuttles/emergency.dm @@ -109,8 +109,7 @@ if(time_left <= 50 && !sound_played) //4 seconds left - should sync up with the launch sound_played = 1 for(var/area/shuttle/escape/E in world) - for(var/mob/M in E) - E << 'sound/effects/hyperspace_begin.ogg' + E << 'sound/effects/hyperspace_begin.ogg' if(time_left <= 0 && !SSshuttle.emergencyNoEscape) //move each escape pod to its corresponding transit dock for(var/obj/docking_port/mobile/pod/M in SSshuttle.mobile) @@ -118,8 +117,7 @@ M.enterTransit() //now move the actual emergency shuttle to its transit dock for(var/area/shuttle/escape/E in world) - for(var/mob/M in E) - E << 'sound/effects/hyperspace_progress.ogg' + E << 'sound/effects/hyperspace_progress.ogg' enterTransit() mode = SHUTTLE_ESCAPE timer = world.time @@ -131,8 +129,7 @@ M.dock(SSshuttle.getDock("[M.id]_away")) //now move the actual emergency shuttle to centcomm for(var/area/shuttle/escape/E in world) - for(var/mob/M in E) - E << 'sound/effects/hyperspace_end.ogg' + E << 'sound/effects/hyperspace_end.ogg' dock(SSshuttle.getDock("emergency_away")) mode = SHUTTLE_ENDGAME timer = 0