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Gang Update 5
###Major Changes### - Influence income changed to provide weaker gangs a bigger boost, while slowing down stronger gangs to promote opportunity for comebacks - Gangs only earn influence on territories they have held on to since the previous Status Report (the income calculation every 5 minutes). This places more significance on defending your existing territory. - Victory conditions are only checked during Status Reports. - Bosses no longer receive territory updates real-time. They now get them all as a list of new and lost territories in the Status Update. ###Minor Changes### - Goal is now a coeff var so it can be modified in-game for debugging/playtesting purposes - Simplified some list checks for gang - Trying to tag an invalid area will just error out and return, instead of the ganger spraying regular grafiti and confusing people
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@@ -173,10 +173,10 @@
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/obj/item/weapon/implant/loyalty/implanted(mob/target)
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..()
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if((target.mind in ticker.mode.head_revolutionaries) || (target.mind in ticker.mode.A_bosses) || (target.mind in ticker.mode.B_bosses) || is_shadow_or_thrall(target))
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if((target.mind in (ticker.mode.head_revolutionaries | ticker.mode.A_bosses | ticker.mode.B_bosses)) || is_shadow_or_thrall(target))
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target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel the corporate tendrils of Nanotrasen try to invade your mind!</span>")
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return 0
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if((target.mind in ticker.mode.revolutionaries) || (target.mind in ticker.mode.A_gang) || (target.mind in ticker.mode.B_gang))
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if(target.mind in (ticker.mode.revolutionaries | ticker.mode.A_gang | ticker.mode.B_gang))
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ticker.mode.remove_revolutionary(target.mind)
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ticker.mode.remove_gangster(target.mind, exclude_bosses=0)
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target << "<span class='notice'>You feel a surge of loyalty towards Nanotrasen.</span>"
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