Fixes shotgun meteorslugs not displacing airlocks (#60808)

Gives meteorslugs MOVE_FORCE_EXTREMELY_STRONG force.

Turns out safe_throw_at was created to fix "situations involving mechas and the clock cult, and meteor slugs moving grav gen" (rip clock clut) and then later some force checks were added that made some movables resist meteorslugs with default force like airlocks.
This commit is contained in:
Wayland-Smithy
2021-08-11 22:44:50 -03:00
committed by GitHub
parent 26a3938b96
commit 7b4f75a699
@@ -55,7 +55,7 @@
if(ismovable(target))
var/atom/movable/M = target
var/atom/throw_target = get_edge_target_turf(M, get_dir(src, get_step_away(M, src)))
M.safe_throw_at(throw_target, 3, 2)
M.safe_throw_at(throw_target, 3, 2, force = MOVE_FORCE_EXTREMELY_STRONG)
/obj/projectile/bullet/shotgun_meteorslug/Initialize()
. = ..()