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Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: coiax <yellowbounder@gmail.com> Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com> Co-authored-by: Rohesie <rohesie@gmail.com> Co-authored-by: Matthew J. <12817816+ZephyrTFA@users.noreply.github.com> Co-authored-by: AnturK <AnturK@users.noreply.github.com> Co-authored-by: Jonathan Rubenstein <jrubcop@gmail.com> Co-authored-by: Kylerace <kylerlumpkin1@gmail.com> Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com> Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com> Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com> Co-authored-by: Fikou <piotrbryla@onet.pl> Co-authored-by: Emmanuel S. <emmanuelssr@gmail.com>
This commit is contained in:
co-authored by
Mothblocks
coiax
Watermelon914
Rohesie
Matthew J.
AnturK
Jonathan Rubenstein
Kylerace
Watermelon914
tralezab
Jordan Brown
Fikou
Emmanuel S.
parent
2c59dda9a0
commit
7b5e83e1e9
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/// The subsystem used to tick [/datum/ai_behavior] instances. Handling the individual actions an AI can take like punching someone in the fucking NUTS
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PROCESSING_SUBSYSTEM_DEF(ai_behaviors)
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name = "AI Behavior Ticker"
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flags = SS_POST_FIRE_TIMING|SS_BACKGROUND
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priority = FIRE_PRIORITY_NPC_ACTIONS
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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init_order = INIT_ORDER_AI_CONTROLLERS
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wait = 1
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///List of all ai_behavior singletons, key is the typepath while assigned value is a newly created instance of the typepath. See SetupAIBehaviors()
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var/list/ai_behaviors
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/datum/controller/subsystem/processing/ai_behaviors/Initialize(timeofday)
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SetupAIBehaviors()
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return ..()
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/datum/controller/subsystem/processing/ai_behaviors/proc/SetupAIBehaviors()
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ai_behaviors = list()
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for(var/behavior_type in subtypesof(/datum/ai_behavior))
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var/datum/ai_behavior/ai_behavior = new behavior_type
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ai_behaviors[behavior_type] = ai_behavior
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@@ -1,23 +0,0 @@
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/// The subsystem used to tick [/datum/ai_controllers] instances. Handling the re-checking of plans.
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PROCESSING_SUBSYSTEM_DEF(ai_controllers)
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name = "AI behavior"
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flags = SS_POST_FIRE_TIMING|SS_BACKGROUND
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priority = FIRE_PRIORITY_NPC
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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init_order = INIT_ORDER_AI_CONTROLLERS
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wait = 8 //Uses the value of CLICK_CD_MELEE because that seemed like a nice standard for the speed of AI behavior
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///an assoc list of all ai_behaviors by type, to
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var/list/ai_behaviors
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/datum/controller/subsystem/processing/ai_controllers/Initialize(timeofday)
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SetupAIBehaviors()
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return ..()
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/datum/controller/subsystem/processing/ai_controllers/proc/SetupAIBehaviors()
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ai_behaviors = list()
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for(var/i in subtypesof(/datum/ai_behavior))
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var/datum/ai_behavior/ai_behavior = new i
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ai_behaviors[i] = ai_behavior
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