Revives PR #58579; Sligh refactor to AI datums that allows for basic support of subtrees (#60249)

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: coiax <yellowbounder@gmail.com>
Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Matthew J. <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: Jonathan Rubenstein <jrubcop@gmail.com>
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Emmanuel S. <emmanuelssr@gmail.com>
This commit is contained in:
ma44
2021-07-28 17:56:31 -07:00
committed by GitHub
co-authored by Mothblocks coiax Watermelon914 Rohesie Matthew J. AnturK Jonathan Rubenstein Kylerace Watermelon914 tralezab Jordan Brown Fikou Emmanuel S.
parent 2c59dda9a0
commit 7b5e83e1e9
24 changed files with 356 additions and 275 deletions
@@ -0,0 +1,20 @@
/// The subsystem used to tick [/datum/ai_behavior] instances. Handling the individual actions an AI can take like punching someone in the fucking NUTS
PROCESSING_SUBSYSTEM_DEF(ai_behaviors)
name = "AI Behavior Ticker"
flags = SS_POST_FIRE_TIMING|SS_BACKGROUND
priority = FIRE_PRIORITY_NPC_ACTIONS
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
init_order = INIT_ORDER_AI_CONTROLLERS
wait = 1
///List of all ai_behavior singletons, key is the typepath while assigned value is a newly created instance of the typepath. See SetupAIBehaviors()
var/list/ai_behaviors
/datum/controller/subsystem/processing/ai_behaviors/Initialize(timeofday)
SetupAIBehaviors()
return ..()
/datum/controller/subsystem/processing/ai_behaviors/proc/SetupAIBehaviors()
ai_behaviors = list()
for(var/behavior_type in subtypesof(/datum/ai_behavior))
var/datum/ai_behavior/ai_behavior = new behavior_type
ai_behaviors[behavior_type] = ai_behavior
@@ -1,23 +0,0 @@
/// The subsystem used to tick [/datum/ai_controllers] instances. Handling the re-checking of plans.
PROCESSING_SUBSYSTEM_DEF(ai_controllers)
name = "AI behavior"
flags = SS_POST_FIRE_TIMING|SS_BACKGROUND
priority = FIRE_PRIORITY_NPC
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
init_order = INIT_ORDER_AI_CONTROLLERS
wait = 8 //Uses the value of CLICK_CD_MELEE because that seemed like a nice standard for the speed of AI behavior
///an assoc list of all ai_behaviors by type, to
var/list/ai_behaviors
/datum/controller/subsystem/processing/ai_controllers/Initialize(timeofday)
SetupAIBehaviors()
return ..()
/datum/controller/subsystem/processing/ai_controllers/proc/SetupAIBehaviors()
ai_behaviors = list()
for(var/i in subtypesof(/datum/ai_behavior))
var/datum/ai_behavior/ai_behavior = new i
ai_behaviors[i] = ai_behavior