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Basic Shades (#79469)
## About The Pull Request Makes shades into basic mobs. As they are solely player-controller and have no AI, this was a very simple conversion. Things of note: - I've made shades use the same "theme" system as constructs, to determine their drops and coloration - as opposed to these things being manually set by the type of soulstone they're held in. - I've reorganized files slightly, putting both constructs and shades in a new "cult" basic mob folder. That's more or less it. As I said, shades are simple. ## Why It's Good For The Game Basic-izes another mob and cleans up the code a little. Removes the last cult-related simplemob, too. ## Changelog 🆑 refactor: Shades now use the basic mob framework. Please report any bugs. /🆑
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@@ -390,7 +390,7 @@
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return TRUE
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if(ispath(MP, /mob/living/basic/mushroom))
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return TRUE
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if(ispath(MP, /mob/living/simple_animal/shade))
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if(ispath(MP, /mob/living/basic/shade))
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return TRUE
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if(ispath(MP, /mob/living/basic/killer_tomato))
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return TRUE
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