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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 13:10:02 +01:00
In-code key handling system
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@@ -70,7 +70,7 @@
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/obj/structure/alien/resin/Move()
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var/turf/T = loc
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..()
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. = ..()
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move_update_air(T)
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/obj/structure/alien/resin/wall
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@@ -30,7 +30,7 @@
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//Stick to the easel like glue
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/obj/structure/easel/Move()
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var/turf/T = get_turf(src)
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..()
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. = ..()
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if(painting && painting.loc == T) //Only move if it's near us.
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painting.loc = get_turf(src)
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else
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@@ -37,7 +37,7 @@
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/obj/structure/mineral_door/Move()
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var/turf/T = loc
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..()
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. = ..()
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move_update_air(T)
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/obj/structure/mineral_door/CollidedWith(atom/movable/AM)
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@@ -16,7 +16,7 @@
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pinned_target = null
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/obj/structure/target_stake/Move()
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..()
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. = ..()
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if(pinned_target)
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pinned_target.loc = loc
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@@ -47,7 +47,7 @@
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/obj/structure/windoor_assembly/Move()
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var/turf/T = loc
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..()
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. = ..()
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setDir(ini_dir)
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move_update_air(T)
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@@ -358,7 +358,7 @@
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/obj/structure/window/Move()
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var/turf/T = loc
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..()
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. = ..()
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setDir(ini_dir)
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move_update_air(T)
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