In-code key handling system

This commit is contained in:
ninjanomnom
2017-11-30 07:40:27 -05:00
parent c57cd6d6da
commit 7b7b67edd8
44 changed files with 421 additions and 1648 deletions
+1 -1
View File
@@ -70,7 +70,7 @@
/obj/structure/alien/resin/Move()
var/turf/T = loc
..()
. = ..()
move_update_air(T)
/obj/structure/alien/resin/wall
+1 -1
View File
@@ -30,7 +30,7 @@
//Stick to the easel like glue
/obj/structure/easel/Move()
var/turf/T = get_turf(src)
..()
. = ..()
if(painting && painting.loc == T) //Only move if it's near us.
painting.loc = get_turf(src)
else
@@ -37,7 +37,7 @@
/obj/structure/mineral_door/Move()
var/turf/T = loc
..()
. = ..()
move_update_air(T)
/obj/structure/mineral_door/CollidedWith(atom/movable/AM)
+1 -1
View File
@@ -16,7 +16,7 @@
pinned_target = null
/obj/structure/target_stake/Move()
..()
. = ..()
if(pinned_target)
pinned_target.loc = loc
@@ -47,7 +47,7 @@
/obj/structure/windoor_assembly/Move()
var/turf/T = loc
..()
. = ..()
setDir(ini_dir)
move_update_air(T)
+1 -1
View File
@@ -358,7 +358,7 @@
/obj/structure/window/Move()
var/turf/T = loc
..()
. = ..()
setDir(ini_dir)
move_update_air(T)