Merge branch 'master' of https://github.com/tgstation/tgstation into definecomponents

Conflicts:
	code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm
	code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm
	code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm
This commit is contained in:
Joan Lung
2016-10-30 11:29:55 -04:00
42 changed files with 398 additions and 258 deletions
@@ -14,7 +14,7 @@
object_path = /obj/structure/destructible/clockwork/ocular_warden
creator_message = "<span class='brass'>You form an ocular warden, which will focus its searing gaze upon nearby unenlightened.</span>"
observer_message = "<span class='warning'>A brass eye takes shape and slowly rises into the air, its red iris glaring!</span>"
usage_tip = "Although powerful, the warden is very weak and should optimally be placed behind barricades."
usage_tip = "Although powerful, the warden is very fragile and should optimally be placed behind barricades."
tier = SCRIPTURE_SCRIPT
one_per_tile = TRUE
space_allowed = TRUE
@@ -51,7 +51,7 @@
desc = "Equips the invoker and any nearby servants with Ratvarian armor. This armor provides high melee resistance but a weakness to lasers. \
It grows faster to invoke with more nearby servants."
invocations = list("Shield me...", "...with the...", "... fragments of Engine!")
channel_time = 110 //effectively 100 because it counts the invoker
channel_time = 100
required_components = list(VANGUARD_COGWHEEL = 2, REPLICANT_ALLOY = 1)
consumed_components = list(VANGUARD_COGWHEEL = 1, REPLICANT_ALLOY = 1)
usage_tip = "Before using, advise adjacent allies to remove their helmets, external suits, gloves, and shoes."
@@ -61,7 +61,7 @@
sort_priority = 4
/datum/clockwork_scripture/fellowship_armory/run_scripture()
for(var/mob/living/L in range(1, invoker))
for(var/mob/living/L in orange(1, invoker))
if(is_servant_of_ratvar(L) && L.can_speak_vocal())
channel_time = max(channel_time - 10, 0)
return ..()
@@ -109,7 +109,7 @@
whispered = TRUE
object_path = /obj/item/device/mmi/posibrain/soul_vessel
creator_message = "<span class='brass'>You form a soul vessel, which can be used in-hand to attract spirits, or used on an unconscious or dead human to extract their consciousness.</span>"
usage_tip = "The vessel can be used as a teleport target for Spatial Gateway, though it is generally better-used by placing it in a shell."
usage_tip = "The vessel can be used as a teleport target for Spatial Gateway, though it is generally better-used by placing it in a shell or cyborg body."
tier = SCRIPTURE_SCRIPT
space_allowed = TRUE
sort_priority = 6
@@ -119,7 +119,7 @@
/datum/clockwork_scripture/create_object/clockwork_proselytizer
descname = "Necessary, Converts Objects"
name = "Clockwork Proselytizer"
desc = "Forms a device that, when used on certain objects, converts them into their Ratvarian equivalents. It requires replicant alloys to function."
desc = "Forms a device that, when used on certain objects, converts them into their Ratvarian equivalents. It requires replicant alloy to function."
invocations = list("With this device...", "...his presence shall be made known.")
channel_time = 20
required_components = list(GUVAX_CAPACITOR = 1, REPLICANT_ALLOY = 2)
@@ -127,7 +127,7 @@
whispered = TRUE
object_path = /obj/item/clockwork/clockwork_proselytizer/preloaded
creator_message = "<span class='brass'>You form a clockwork proselytizer, which is already pre-loaded with a small amount of replicant alloy.</span>"
usage_tip = "Clockwork walls cause adjacent tinkerer's caches to generate components passively, making them a vital tool. Clockwork floors heal servants standing on them."
usage_tip = "Clockwork Walls cause nearby tinkerer's caches to generate components passively, making them a vital tool. Clockwork Floors heal toxin damage in Servants standing on them."
tier = SCRIPTURE_SCRIPT
space_allowed = TRUE
sort_priority = 7