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Merge branch 'master' of https://github.com/tgstation/tgstation into definecomponents
Conflicts: code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm
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@@ -14,7 +14,7 @@
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object_path = /obj/structure/destructible/clockwork/ocular_warden
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creator_message = "<span class='brass'>You form an ocular warden, which will focus its searing gaze upon nearby unenlightened.</span>"
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observer_message = "<span class='warning'>A brass eye takes shape and slowly rises into the air, its red iris glaring!</span>"
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usage_tip = "Although powerful, the warden is very weak and should optimally be placed behind barricades."
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usage_tip = "Although powerful, the warden is very fragile and should optimally be placed behind barricades."
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tier = SCRIPTURE_SCRIPT
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one_per_tile = TRUE
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space_allowed = TRUE
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@@ -51,7 +51,7 @@
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desc = "Equips the invoker and any nearby servants with Ratvarian armor. This armor provides high melee resistance but a weakness to lasers. \
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It grows faster to invoke with more nearby servants."
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invocations = list("Shield me...", "...with the...", "... fragments of Engine!")
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channel_time = 110 //effectively 100 because it counts the invoker
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channel_time = 100
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required_components = list(VANGUARD_COGWHEEL = 2, REPLICANT_ALLOY = 1)
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consumed_components = list(VANGUARD_COGWHEEL = 1, REPLICANT_ALLOY = 1)
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usage_tip = "Before using, advise adjacent allies to remove their helmets, external suits, gloves, and shoes."
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@@ -61,7 +61,7 @@
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sort_priority = 4
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/datum/clockwork_scripture/fellowship_armory/run_scripture()
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for(var/mob/living/L in range(1, invoker))
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for(var/mob/living/L in orange(1, invoker))
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if(is_servant_of_ratvar(L) && L.can_speak_vocal())
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channel_time = max(channel_time - 10, 0)
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return ..()
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@@ -109,7 +109,7 @@
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whispered = TRUE
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object_path = /obj/item/device/mmi/posibrain/soul_vessel
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creator_message = "<span class='brass'>You form a soul vessel, which can be used in-hand to attract spirits, or used on an unconscious or dead human to extract their consciousness.</span>"
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usage_tip = "The vessel can be used as a teleport target for Spatial Gateway, though it is generally better-used by placing it in a shell."
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usage_tip = "The vessel can be used as a teleport target for Spatial Gateway, though it is generally better-used by placing it in a shell or cyborg body."
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tier = SCRIPTURE_SCRIPT
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space_allowed = TRUE
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sort_priority = 6
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@@ -119,7 +119,7 @@
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/datum/clockwork_scripture/create_object/clockwork_proselytizer
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descname = "Necessary, Converts Objects"
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name = "Clockwork Proselytizer"
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desc = "Forms a device that, when used on certain objects, converts them into their Ratvarian equivalents. It requires replicant alloys to function."
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desc = "Forms a device that, when used on certain objects, converts them into their Ratvarian equivalents. It requires replicant alloy to function."
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invocations = list("With this device...", "...his presence shall be made known.")
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channel_time = 20
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required_components = list(GUVAX_CAPACITOR = 1, REPLICANT_ALLOY = 2)
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@@ -127,7 +127,7 @@
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whispered = TRUE
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object_path = /obj/item/clockwork/clockwork_proselytizer/preloaded
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creator_message = "<span class='brass'>You form a clockwork proselytizer, which is already pre-loaded with a small amount of replicant alloy.</span>"
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usage_tip = "Clockwork walls cause adjacent tinkerer's caches to generate components passively, making them a vital tool. Clockwork floors heal servants standing on them."
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usage_tip = "Clockwork Walls cause nearby tinkerer's caches to generate components passively, making them a vital tool. Clockwork Floors heal toxin damage in Servants standing on them."
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tier = SCRIPTURE_SCRIPT
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space_allowed = TRUE
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sort_priority = 7
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