From 7ba886331b0280952c83653cc3cb62eb9551ffe4 Mon Sep 17 00:00:00 2001 From: FlufflesTheDog Date: Tue, 11 Feb 2025 11:49:44 -0700 Subject: [PATCH] Fix normal crafted medbots being invisible (#89427) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit ## About The Pull Request the comment lies, the skin var is no longer null safe medibots crafted with a non-special medkit would give it a null skin, which is no longer supported after they were reskinned ## Why It's Good For The Game 👻 ## Changelog :cl: fix: crafted medibots are more consistently corporeal /:cl: --- code/game/objects/items/storage/medkit.dm | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/code/game/objects/items/storage/medkit.dm b/code/game/objects/items/storage/medkit.dm index e3af70a08db..13f0e1bfda8 100644 --- a/code/game/objects/items/storage/medkit.dm +++ b/code/game/objects/items/storage/medkit.dm @@ -447,8 +447,7 @@ /// Gets what skin (icon_state) this medkit uses for a medbot /obj/item/storage/medkit/proc/get_medbot_skin() - // The skin var is nullsafe so returning nothing is A-OK - return + return "generic" /* * Pill Bottles