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[MIRROR] Attempts to put out the CI fires (#28636)
* Attempts to put out the CI fires (#84277) ## About The Pull Request  A lot of this all of a sudden, I am going to assume it's related to the recent spark changes, which are most likely causing (literal) fires in the testing area. Fixes https://github.com/tgstation/tgstation/issues/84161 Fixes https://github.com/NovaSector/NovaSector/issues/3123 I'm still testing this one with a few CI runs but the timelines match up with roughly around the time of the spark PR; it's most likely the culprit. EDIT: 8 CI runs so far and the issue has not come up, I am fairly confident it was the sparks + fuel puddle combination that was the problem. EDIT EDIT: Found one more issue with /datum/material/plasma that needs to be dealt with. EDIT EDIT EDIT: Issue resolved ## Why It's Good For The Game Save the burninating for in-game please! ## Changelog Not player facing * Attempts to put out the CI fires --------- Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
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@@ -286,6 +286,10 @@ GLOBAL_VAR_INIT(focused_tests, focused_tests())
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returnable_list += typesof(/obj/effect/anomaly/grav/high)
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//See above
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returnable_list += typesof(/obj/effect/timestop)
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//Sparks can ignite a number of things, causing a fire to burn the floor away. Only you can prevent CI fires
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returnable_list += typesof(/obj/effect/particle_effect/sparks)
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//See above - These are one of those things.
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returnable_list += typesof(/obj/effect/decal/cleanable/fuel_pool)
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//Invoke async in init, skippppp
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returnable_list += typesof(/mob/living/silicon/robot/model)
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//This lad also sleeps
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